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Kururin Paradise
Speed/Score FAQ
Written by qqwref
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Table of Contents:
I. Introduction
A. Game Basics
B. Why?
II. Challenge Levels
III. Arcade Levels
IV. Adventure Levels
V. Additional Stuff
A. Legal Info
B. Thank you!
C. Version History
D. Movies + Contact
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I. Introduction
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A. Game Basics
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Kururin Paradise is the sequel to Kuru Kuru Kururin, both for the Gameboy
Advance (GBA). In both of these games, the object is to maneuver a constantly
rotating sticklike ship through complicated levels as quickly as possible in an
attempt to rescue Kururin's many brothers and sisters. Kuru Kuru Kururin was
released in Europe and Japan, but Kururin Paradise was only released in Japan.
The games are pretty simple but can become addictive. A rotation of 180 degrees
occurs every 3 seconds; holding the R button makes it rotate twice as fast, to
complete a half-rotation in 1.5 seconds. Use the arrow keys to maneuver around
the level; hold A or B to go slightly faster, or hold A and B together to
travel about twice as fast. I suggest you use A and B together most or all of
the time when you're trying to beat the records.
The game has two scores for each speed level built in, an easy and a more
difficult one, and beating both in every level will unlock an extremely
difficult master mode, where you will be truly tested to beat all of the
scores. This is the "Master Hare" level; this is the level that this FAQ is
designed to help you beat. If you beat all of the times there, you might get a
secret cinema or something; nobody that I know of has ever done it, so it is
unknown if you get anything or not.
Hitting a wall will add three seconds to your score and take a heart off your
health, which will kill your ship if it is reduced to zero and which can be
refilled by entering a start or heart square. Practice to avoid hitting the
walls unless I explicitly say that you will or will need to hit them.
There are also a couple of arcade-type minigames in Kururin Paradise. They're
all different, but they all involve your rotating ship in some way. In these,
the object ranges from collecting points to doing something quickly. There is
only one record to beat for these.
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B. Why?
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Well, nobody had done a FAQ for this game before, and I also wanted to give the
best strategies I know of in hope that more people will challenge each other
for high scores and increase the competition.
The way I consider it, using an emulator is OK for setting records as long as
you do not use Quick Save and Quick Load if you are in the middle of the level
and you do not use slowdown (i.e. speed is always at least 100%).
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II. Challenge Levels
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Time to beat: The Master Hare time that you should aim to beat.
Target time: The time you should get, approximately, doing the Good Strategy.
Best time: The best time anyone has beaten this level in as of the last
revision.
Good Strategy: A good strategy to use to beat the Master Hare time. It's decent
and easier than the Best Strategy.
Best Strategy: The best strategy found so far. This is often very difficult.
Performing this perfectly will net you a score approaching, equal to, or
possibly better than the Best time.
Challenge 01-1
Time to beat: 02"50 Target time: 02"45 Best time: 02"41
Best Strategy: You start out rotating clockwise. Put your ship as close to the
top as possible while still being able to fully revolve, then get your ship
horizontal. Speed right; when you get to the corner immediately start
speeding up. You should not hit the springs, but you should just miss the
corner. You don't need fast rotate (R) for this level.
Challenge 01-2
Time to beat: 03"55 Target time: 03"50 Best time: 03"41
Best Strategy: Just go right and wait until your ship is nearly horizontal.
Speed right and then diagonally right and up, and then up, to hug the wall.
Then make your way to the exit. You don't need fast rotate for this level
either. This will take a few tries at best.
Challenge 01-3
Time to beat: 06"75 Target time: 06"40 Best time: 05"43
Good Strategy: Go down horizontally through the first bottleneck. Fast rotate
half a rotation, then run through the next two bottlenecks and to the exit.
You should just make the third bottleneck.
Best Strategy: Edge through the first two bottlenecks quickly, starting out
slightly above horizontal. Fast rotate here while going slightly up and
right, then speed to the exit. You may need to fast rotate a little near
the exit.
Challenge 02-1
Time to beat: 06"25 Target time: 06"00 Best time: 04"20
Good Strategy: Wait just a small bit, then speed right and into the lower gap
between the vertical obstacles. When you're most of the way through, go up
a tiny bit or you'll hit the obstacle. Now, speed around the lower turn
and around the string of obstacles near the exit to win.
Best Strategy: Go through the hole just as in the Good Strategy, but go right
from there. There is a hole pointing down and right; go through and then
squeeze under the string of obstacles near the exit. This is very difficult
to do correctly.
Challenge 02-2
Time to beat: 05"80 Target time: 04"73 Best time: 04"60
Best Strategy: Do almost a half-revolution, then speed right and up. There
will be a horizontal triangle pointing down; go just over it, then speed
right and into a large hole between four triangles. Speed down and a little
right and you'll see another hole between four triangles; go through there.
Now, do a quick quarter-rotation and speed between the rightmost triangle
and the wall to the exit.
Challenge 02-3
Time to beat: 08"20 Target time: 07"45 Best time: 06"31
Good Strategy: Start out horizontal. Speed down and right, then down and left
to go into a large hole to the right of three obstacles in a line. Get into
the small hole to the left, then fast rotate half a rotation around the
obstacle at the lower left there. Speed right now, to the lower-right
corner of the level, and speed up and right through the obstacles for the
exit.
Best Strategy: Enter the hole to the right of the three obstacles and get into
the small hole, but this time only complete a quarter-revolution before
speeding down and right. Rotate a bit, then speed into a medium-size hole
between three obstacles and one obstacle, then speed to the exit, dodging
the obstacles.
Challenge 03-1
Time to beat: 06"35 Target time: 05"40 Best time: 04"63
Best Strategy: Start near horizontal. Go under the first obstacle, then
between two that are to the right of the corner, and between the vertical
one below and the stack of horizontal ones. Speed down and left, then tuck
into the corner and speed through the first hole. Now, fast-rotate and
enter the goal through the second hole as soon as possible. Remember that
you only need to get one edge in; you don't have to be horizontal. It's
better to be more vertical when you enter this exit, because in that case
you have to rotate less.
Challenge 03-2
Time to beat: 13"25 Target time: 12"80 Best time: 10"99
Best Strategy: There are three obstacles just to the right of the entrance.
Glide over them near-horizontal, and start fast-rotating over the second
one. Stop before the long vertical obstacle, then go right through the
gap in the next vertical obstacle. There are two long vertical obstacles
here; go way up and through them, then go between the ceiling and the next
two obstacles. Enter the four obstacles pointed like an X when you're
pointing up and right, then go up and left horizontally. Hug the right wall
and go between it and the down-right-pointing obstacle near it. Go over the
two tiny obstacles, speeding right, to the exit.
Challenge 03-3
Time to beat: 11"75 Target time: 11"40 Best time: 08"58
Good Strategy: Speed under the 9, then between the 8 and 7 and over the 7.
Enter the passage over the 6 and speed right, going in the gap between the
4 and the wall there. Fast rotate around the 3, then go under the 2 and
between the parts of the 1. Go down and way left to the exit.
Best Strategy: Speed under the 9, then go between the bottom of the 7 and the
wall there. Go above the 6, 5, and 4, going between the 4 and the wall.
Now, go around the 3 and through the large gap in the 2, then through the 1
to the exit.
Challenge 04-1
Time to beat: 04"55 Target time: 04"10 Best time: 03"66
Best Strategy: Start out a little past horizontal, then go up and right. Fast
rotate around the corner, then hit the highest spring, fast rotate around
the top corner, and speed to the exit. Your time will depend on how tight
your rotations are and on at what angle you hit the spring.
Challenge 04-2
Time to beat: 04"99 Target time: 04"50 Best time: 04"21
Best Strategy: Start out vertically or just before it. Go down, hug the wall,
go as close as possible to the corner, and go through the passage. Fast
rotate a little on this tight turn, then speed to the exit.
Challenge 04-3
Time to beat: 04"15 Target time: 04"05 Best time: 03"91
Best Strategy: Start out pointing up-right. Go up-right and try to cut the
corners as closely as possible. After the last one, go upwards only as much
as is necessary, because it will increase your time.
Challenge 05-1
Time to beat: 03"80 Target time: 03"60 Best time: 03"23
Best Strategy: Go downwards, cutting the corners as little as possible. Hit
the switch, still almost horizontal, and fast-rotate a tiny bit before
speeding right to the exit.
Challenge 05-2
Time to beat: 07"75 Target time: 07"50 Best time: 06"23
Good Strategy: Head up and left, hitting the switch, then speed right until
the turn. Fast rotate into the first and second depression, then speed to
the right, into the corner, and into the exit.
Best Strategy: As in the Good Strategy, speed right until the turn, but here
speed down into the second depression and then speed into the corner and
the exit.
Challenge 05-3
Time to beat: 05"99 Target time: 05"00 Best time: 04"45
Best Strategy: Head parallel through the first hole, then do a little fast
rotating and head parallel through the second hole. Fast rotate half a
revolution and head through the third hole, then head through the fourth
and into the exit.
More soon!
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III. Arcade Levels
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Coming soon!
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IV. Adventure Levels
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Coming Soon!
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V. Additional Stuff
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A. Legal Info
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By using this document, you are legally bound to the following principles:
1. That this document is Copyright 2004 by qqwref, aka MZRG, aka MikeyZRG, aka
Michael Z. R. Gottlieb.
2. That you will not sell this document or any part of this document without
the author's explicit consent.
3. That you will not post this document in any altered form.
4. That you will not claim ownership of this document or of any part of this
document unless it is recognized as being authored by you.
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B. Thank you!
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Thanks go to:
Me, for writing this thing and for playing for so many hours to get high
scores;
Nintendo and Eighting, for publishing this game and Kuru Kuru Kururin;
GameFAQs, for providing a well-run environment for gamers and game guide
writers;
Zanapher, for some great strategies and for posting high scores on the
GameFAQs board.
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C. Version History
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0.1 - Oct. 03, 2004 - Created Section I and V, and half of Section II
First post to GameFAQs
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D. Movies + Contacts
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Zanapher has some nice videos of this game at his site. They are located at
http://kurukuru.free.fr/videoskp/. I have some emulator videos at my site,
http://www.mzrg.com/KP.zip, for those who use emulators (specifically VisualBoy
Advance), but if you're playing on a GBA you'll have to wait for Zanapher to
capture the videos from the movies.
If you'd like to ask me about this game, you can contact me at
[email protected]
and hope I'll respond.