Nekketsu! Street Basket: Ganbare Dunk Heroes (J)
Translation and FAQ/Guide
November 17, 2007 v1.0
dammit9x at hotmail dot com
Copyright 2007
This document may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any unauthorized web site or as a part of any public display is strictly
prohibited and a violation of copyright.
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TABLE OF CONTENTS
1. Game summary
1a. Introduction
1b. Game modes
1c. Menu options
2. Controls
2a. Movement
2b. Without the ball
2c. While holding the ball
2d. Weapons
2e. Team attacks
3. Characters
3a. Stats
3b. Attacks and special moves
4. Computer ally command sets
5. Venues
6. Equipment
6a. Awards
6b. Effects
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1. Game summary
1a. Introduction
"Nekketsu! Street Basket: Ganbare Dunk Heroes" is a 4-player basketball game
released by Technos Japan in 1993, making it one of the last NES games licensed
by Nintendo. It is part of the Nekketsu (Hot-blooded High-school) series
starring Kunio and Riki (Alex and Ryan of River City Ransom fame). Like most
Technos games it never made it out of Japan. As you might expect from a Nekketsu
game, it features as much brawling as B-balling.
The game was ROM-translated by a group called ICE, but only the intro and
ending scenes and some other parts were done, and the work is unpolished. The
ICE translation will be disregarded for this work. Using this guide, you should
be able to get the full game experience, except for the intro and ending scenes.
1b. Game modes
Story Mode
This mode is for one player plus a CPU partner or 2-player cooperative. The
Nekketsu team must defeat the seven American teams twice, alternating between
away and home games. The home court is at Niagara Falls. After each victory, you
recieve a gift of game-improving equipment from the vanquished team and a new
password to continue at that point later.
Each game has two three-minute halves. Before each half, you may choose which
two players to put in the game, review your players's special moves, and assign
equipment. If you are teamed with a computer player, you may also arrange what
commands each button will give.
Battle Mode (Taisen Mode)
This mode is a 2-on-2 pickup game with up to 4 human players participating.
In a 2-player game, the players may play on the same or opposite teams. Choose
any two teams and any venue from the eight available. There are no passwords or
equipment.
1c. Menu options
This diagram is intended to help players who can't read the menu text.
Main menu
|_Top: Story Mode
| |_Button B: Cancel
| |_Select 1P-2P
| |_Go to map screen
|
| Map screen (access before each game)
| |_View current password at lower right of screen
| |_Select away venue (odd games) or opponent for home game (even games)
| |_Go to team menu
|
| Team menu (access before each game half)
| |_Upper left: Change active members
| | |_Choose two characters with D-pad and button A
| | |_Left: Cancel changes
| | |_Right: confirm changes
| |_Lower left: View character attacks and special shots
| | |_D-pad: View different characters
| | |_A, B, or start: Exit
| |_Upper right or start button: Finish selection
| | |_Assign CPU commands for each button (1-player only)
| | |_D-pad: View different sets of commands
| | |_A or start: Choose current set and commence game
| |_Lower right: Equipment menu
| |_Upper left: Equip items on current player
| | |_D-pad: Select available items
| | |_A or start: Equip or swap selected item
| | |_Button B: Finish equipping
| |_Lower left: Remove items from current player
| | |_D-pad: Select item slot
| | |_A or start: Remove item from selected slot
| | |_Button B: Finish removing
| |_Upper right: Finish equipment menu
| |_Lower right: Select a different player
|
|_Middle: Battle Mode
| |_Button B: Cancel
| |_Select 1-4 players
| |_Select team for each player
| |_Select venue at map screen
| |_Team menu (for each human-controlled team)
| |_Upper left: Change active members
| | |_Choose two characters with D-pad and button A
| | |_Left: Cancel changes
| | |_Right: confirm changes
| |_Lower left: View character attacks and special shots
| | |_D-pad: View different characters
| | |_A, B, or start: Exit
| |_Upper right or start button: Finish selection
| |_Assign CPU commands for each button (for CPU allies only)
| |_D-pad: View different sets of commands
| |_A or start: Choose current set and commence game
|
|_Bottom: Password
|_Button B: Return to main menu
|_U and D: Change digits
|_R and L: Select digits
|_Button A at end of line: Submit password
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2. Controls
2a. Movement
A+B Jump
D-pad Walk (8 directions)
A+B Jump in direction pressed
A+B Double jump (may choose a different direction)
L,L or R,R Dash (run) left or right
A+B Dashing jump
A+B Double jump (may choose a different direction)
U or D Move upwards or downwards while dashing
U,U or D,D Jink up or down and continue dashing
R or L Dash in opposite direction after jinking
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2b. Without the ball
A Punch attack -\
B Kick attack |
Dash + A Dashing punch attack |
Dash + B Dashing kick attack }-- details in section 3b.
Jump + A Jumping punch attack |
Jump + B Jumping kick attack |
Crouch + A Crouching punch attack |
Crouch + B Crouching kick attack -/
A or B Pick up a weapon, fallen basket, or stationary ball
Hold A or B Issue command A or B to CPU ally (details in section 4)
Crouching: When the character lands from a jump or air attack, or gets up after
being knocked down, he kneels momentarily. Press A or B during this time to do a
crouching move.
Getting the ball: If the ball is in motion, just touching it will catch it.
Unless it's being super shot.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2c. While holding the ball
A Pass to teammate
Hold B Prepare to shoot; delay shot
Release B Shoot in the direction faced
(see below) Dunk
(see below) Super shot (details in section 3b.)
Scoring:
Bottom baskets 3 points
Middle baskets 3 points
Top baskets 4 points
How to dunk, method A:
While crouching in front of the basket, press B. By pressing up + B the player
will go for the top basket. You may hold up and/or B before crouching to make it
easier. Dunk method A sometimes misses, and it does not work against your own
baskets.
How to dunk, method B:
Get very close to a basket and press B. You may hold B while approaching the
basket to make it easier. There are two ways to get close to the basket:
jumping, and getting launched by a teammate or background feature.
How to throw a super shot from the ground:
To do a super shot, start dashing toward the basket and shoot the ball after
running for a certain amount of time, about half a second to a full second of
dashing. The button may be held to delay the shot, if desired. Dashing too short
or too far results in a high shot or regular shot instead.
Dashing time | Effect
Frames Seconds Steps |
33-56 0.55-0.94 3.0-4.5 | Super shot
57-93 0.95-1.53 4.5-7.5 | High shot
----------other------------ | Regular shot
How to throw a super shot from a jump:
While facing the basket, but not too close, shoot the ball at after starting a
jump or double jump, releasing the button after a certain amount of time. Button
B must be held for about 1/4 second and then released within a 1/15 second
window.
A high shot or regular shot is thrown instead if the player is too close to
the basket, or if the button is held too short or long. However, if the button
is held very long (requiring a very high jump), another chance to super shot
comes at about 2/3 second.
Button B hold time | Effect
Frames Seconds |
<12 <0.20 | Regular shot
12-16 0.20-0.27 | Super shot
17-25 0.28-0.42 | High shot
26-37 0.43-0.62 | Regular shot
38-42 0.63-0.70 | Super shot
43-51 0.71-0.85 | High shot
52+ 0.86+ | Regular shot
High shots vs. regular shots:
A high shot goes for the basket on the highest backboard. A regular shot goes
for the closest basket, which is usually the lowest one.
How to throw a high super shot:
This depends on the type of super shot being thrown. Some have to be thrown a
certain distance from the basket to go high, and some never go high.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2d. Weapons
Rock Throw it or hit it around
Wooden box Throw it, hit it around, or jump on top to use as a platform
Ladder Throw it, hit it around, or jump on top to use as a platform
Plug up an opponent's basket by shooting a ladder into it
Trash can Throw it at an opponent to restrict his arms
Jump 5 times (or get hit) to get it off
Skateboard Throw it or jump on it to ride
Basket Attach it to the opponent's backboard
While holding a weapon:
A Throw the weapon in the direction faced
B Set down the weapon (doesn't work while airborne)
L or R + B "Shoot" the weapon directly at a backboard
Dash + B Special weapon attack (details in section 3b.)
While on skateboard:
A+B Jump off
L,L or R,R Dash left or right
R or L Braking attack
U,U or D,D 180 turn attack, continue dashing
A or B Spinning attack (only if not holding the ball)
A+B Jump attack
A+B Double jump attack
The ball can be catched, passed and shot normally while riding, but dunks and
super shots do not work.
Getting a basket: If a basket is touched enough times it falls right off the
backboard. Dunks and attempted dunks make it more prone to falling than
shooting. A fallen basket can be picked up and shot to reattach it to the same
or a different backboard. It is possible stick up to two baskets on a
backboard. Gaining or losing a basket has a big impact on scoring, so try to
maintain control of them.
While holding a basket:
A Throw the basket in the direction faced (does no damage)
B "Shoot" the basket directly at a backboard
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2e. Team attacks
If a player jumps on top of his teammate, the lower player will carry the
upper one around. Either player may be holding the ball or a weapon, and the
controls will be as usual, though the upper player will be unable to move
without jumping off first. If the lower player is empty-handed, he can throw
the upper one in two ways.
While carrying teammate and with no ball or weapon:
A Throw the teammate straight up
B Launch the teammate at basket in the direction faced
Getting launched: When launched, a player goes straight for the nearest basket.
By holding up while getting launched, the player goes for the top basket. This
is similar to dunk method A, but the player may still jump and double jump, and
it can be done anywhere. There are also background features in some venues that
launch the player in a random direction. (details in section 5.)
Team damage: Most attacks pass through your teammate harmlessly, but super shots
and weapon attacks are indiscriminate.
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3. Characters
The teams are presented in clockwise order as shown on the map screen. For
each team, the players are presented in the following order:
upper left, lower left, upper right, lower right
3a. Stats
Stats are shown in this order on the character select screen:
Stamina: determines how fast a player recovers from stun and knockdown
Power: determines how easily the player can stun and knock down other players
Speed: determines the player's walking and dashing speed
Jump: determines the height of the player's jump and double jump
Shoot: determines the accuracy of long-range, non-super shots
Stamina Power Speed Jump Shoot
Nekketsu Kunio 5 4 6 4 7
Riki 5 6 6 4 4
Godai 4 7 6 2 2
Johnny 4 3 6 3 1
New York Michael 5 4 7 7 3
Eddie 6 4 3 6 2
Ceraly 8 1 6 6 2
Rude 2 1 8 7 1
U.S. Navy Ash 7 5 5 6 8
Wolf 4 3 7 2 2
Tribe 7 4 1 4 7
Breck 6 3 3 3 3
Florida Pierre 5 8 4 3 6
Hoffman 2 6 4 2 5
Esper 3 7 1 3 4
Grease 7 7 2 1 6
Texas Snipe 8 3 6 4 7
Hawk 7 7 7 2 2
Jagger 2 3 8 5 8
Jimmy 1 4 8 1 8
Hawaii Kilaue 4 7 5 7 7
Head 3 3 4 6 6
Waiiki 6 5 8 4 2
Bone 2 1 7 3 8
San Francisco Mick 5 8 3 4 7
Sean 4 6 2 5 4
Rick 2 4 1 2 8
Ryan 8 1 5 1 8
Las Vegas Slot 3 2 6 7 8
Rook 4 1 5 4 1
Poker 1 4 4 5 5
Gammon 2 2 6 1 7
3b. Attacks and special moves
I have translated the moves for each character below. Given that I don't know
Japanese, there may be mistakes. The weapon special is not listed in the player
profiles; I made up the names for these.
Nekketsu Kunio Riki Godai Johnny
Standing A Punch Mach punch Slapstick Headbutt
Standing B Mach kick Kick Kick Kick
Dashing A Punch Mach punch Slapstick J-throw
Dashing B Mach kick Kick Kick Kick
Jumping A Punch Self torpedo Slap screw Headbutt
Jumping B Cyclone kick Kick Kick Cyclone kick
Crouching A Punch Tornado Uppercut Bomb punch
Crouching B Bomb kick Kick Bomb kick Kick
Super shot Nut shot Upper shot Vacuum shot Fireball shot
Weapon spc. Cyclone swing Cyclone swing none none
New York Michael Eddie Ceraly Rude
Standing A Spikeball SP Spikeball Bubblegum bomb Punch
Standing B Leg sweep Kick Kick Cossack kicks
Dashing A Spikeball Spikeball SP Bubblegum SP NY spin
Dashing B Leg sweep NY dance NY kick Cossack kicks
Jumping A Giant spin Punch Giant spin Punch
Jumping B Kick Screw Kick Screw
Crouching A Punch NY kick Punch NY kick
Crouching B NY dance Kick NY dance Kick
Super shot Slime shot Slime shot Slime shot Slime shot
Weapon spc. Cyclone swing none none none
U.S. Navy Ash Wolf Tribe Breck
Standing A Punch Elbow strike US throw US laser
Standing B Sliding kick Kick Sliding kick Kick
Dashing A Elbow strike Belly slide Elbow strike Belly slide
Dashing B Sliding kick Kick Kick Sliding kick
Jumping A Flying fish SP Punch Punch Flying fish SP
Jumping B Kick Flying kick Kick Flying kick
Crouching A Afterburner Afterburner US laser Punch
Crouching B Flying kick Kibari Flying kick Kibari
Super shot Rocket shot Rocket shot Rocket shot Rocket shot
Weapon spc. Cyclone swing none none none
Florida Pierre Hoffman Esper Grease
Standing A Stretch punch Punch Bald flash Punch
Standing B Kick Barrier Kick Tearful kick
Dashing A Chi edge Cyclone hands Cyclone hand Chi edge
Dashing B Tearful spin Barrier Tearful spin Kick
Jumping A Cyclone hands Cyclone hands Bald flash Cyclone hands
Jumping B Tearful spin Tearful spin Tearful spin Tearful kick
Crouching A Psycho throw Punch Esper special Punch
Crouching B Moonsault Teleport Kick Teleport
Super shot Warp shot Warp shot Warp shot Warp shot
Weapon spc. Telekinesis none none none
Texas Snipe Hawk Jagger Jimmy
Standing A Whip Lariat Whip Punch
Standing B Horse kick Frankensteiner W kick Horse kick
Dashing A Lariat Lariat Lariat Lariat
Dashing B Horse kick W kick Frankensteiner Horse kick
Jumping A Whip screw Elbow Whip screw Elbow
Jumping B Press attack Kick Press attack Kick
Crouching A Cactushead Punch Punch Cactushead
Crouching B Kick W kick Press attack Kick
Super shot Axel shot Axel shot Axel shot Axel shot
Weapon spc. none none none none
Hawaii Kilaue Head Waiiki Bone
Standing A Flame blast Table-flipper Flame punch Slaps
Standing B Rainbow kick Kick Heat kick Rainbow kick
Dashing A Heat tackle Slaps Heat tackle Slaps
Dashing B Rainbow kick Heat kick Heat kick Rainbow kick
Jumping A Cyclone flame Punch Cyclone flame Slaps
Jumping B Meteo-ball Kick Heat kick Meteo-ball
Crouching A Flame blast Flame punch Flame punch Flame blast
Crouching B Kick Meteo-upper Hawaii SP Kick
Super shot Giant shot Giant shot Giant shot Giant shot
Weapon spc. none none none none
San Francisco Mick Sean Rick Ryan
Standing A Eye gouge Backfists Headbutt Cool uppercut
Standing B Hip attack Kick Kick Hip attack
Dashing A Eye gouge Elbow Elbow Headbutt
Dashing B Chest slide Knee kick Chest slide Knee kick
Jumping A Eye gouge Backfists Headbutt Backfists
Jumping B Body press Knee kick Body press Knee kick
Crouching A Ascension Punch Punch Ascension
Crouching B Kick Knee kick Body press Kick
Super shot 10-ton shot 10-ton shot 10-ton shot 10-ton shot
Weapon spc. none none none none
Las Vegas Slot Rook Poker Gammon
Standing A Pigeon poke Bouquet punch Pigeon helper Bouquet punch
Standing B Pigeon kick Threat kick Pigeon sweep Pigeon hairpiece
Dashing A Pigeon poke Pigeon dance Pigeon dance Pigeon poke
Dashing B Pigeon sweep Threat kick Threat kick Pigeon sweep
Jumping A Pigeon poke Stick thrust Pigeon poke Bouquet punch
Jumping B Pigeon ghost Stick hopping Stick hopping Pigeon ghost
Crouching A Pigeon upper Spin attack Punch Punch
Crouching B Pigeon attack Kick Bomb launch Threat kick
Super shot Firecracker s. Firecracker s. Firecracker s. Firecracker s.
Weapon spc. none none none none
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4. Computer ally command sets
If teamed with the computer, you can command your ally to perform certain
actions by pressing and holding button A or B for 10 frames (1/6 second). When
this is done, the command given appears under the players's names.
After leaving the team menu, you must select a command set. The are five sets,
identified below by ASCII representations of the "1p" and "C" symbols on the
court diagram. Each set has four commands, two for when the ally has the ball,
and two for when he is empty-handed. Choosing a set has another effect, as the
ally tends to stick to the C position marked on the diagram.
____________
/ C | With ball, A: Pass
/ _| B: Shoot
/# (_|
/ 1p | No ball, A: Do a normal attack
|________________| B: Do any attack
____________
/ | With ball, A: Pass
/ C _| B: Shoot
/# 1p (_|
/ | No ball, A: Do a normal attack
|________________| B: Do a jump attack
____________
/ | With ball, A: Do a high shot
/ 1p _| B: Shoot
/# C (_|
/ | No ball, A: Do a normal attack
|________________| B: Do a jump attack
____________
/ | With ball, A: Pass
/ _| B: Shoot
/# 1p C (_|
/ | No ball, A: Do a normal attack
|________________| B: Get the ball
____________
/ | With ball, A: Pass
/ 1p _| B: Dunk
/# C (_|
/ | No ball, A: Do a normal attack
|________________| B: Get a weapon
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5. Venues
Here is a list of special features found in each court. The weapons in
parentheses are available on the left and right side, respectively.
Niagara Falls/Nekketsu home court (trashcan, ladder)
-Jump on the back fence
New York (skateboard, ladder)
-Enter either underground passage to exit out the other one
-Jump on the underground passage roofs
U.S. Navy (random)
-Conveyor brings two random weapons at a time
-Conveyor affect weapons but not the ball or players
-Conveyor switches directions whenever a basket is made
Florida (rock, wooden box)
-Jump on the back wall
-Climb the two fences by jumping or holding up
Texas (rock, wooden box)
-Run into the horse's butt to get launched left or right randomly
-Jump on the horse's back
-Run into the horse's head to get knocked over
Hawaii (skateboard, ladder)
-Jump on the umbrellas to get launched left or right randomly
-Run into the tables to get knocked over
-Climb the HAWAII sign by jumping or pressing up
San Francisco (skateboard, rock)
-Jump on the hood/trunk of the blue car to get launched left or right randomly
-Jump on the cars
-Run into the cars to get knocked over
Las Vegas (skateboard, rock)
-Make a basket to stop the slots and get special scoring effects:
Triple cherry Basket value +1
Triple star Basket value x3
Triple 7 Basket value x5
Triple bomb Basket value x(-2)
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6. Equipment
Defeat a team in Story mode and Kunio is awarded with a random gift of
equipment. Thus, the team will gather 13 pieces of equipment before winning the
tournament. The team's pool of equipment, as well as their prior wins, are
stored in the password given between games.
There are 32 different items in the game, each falling into one of three
categories. From top to bottom in the equipment menu, they are jersey, shorts,
and shoes. Each player can wear no more than one of each type at a time. As with
the character move names, I have translated the item names below to the best of
my ability (i.e., inexpertly).
The randomness of the item gifts makes it hard to keep track of them if you
can't read the Japanese script. As a remedy, I have listed each item by its
identifying memory value in the "ID" column. You can use a debugger or memory
watcher to read the contents of the addresses below as an alternative means to
identify your items.
Address Contents
0x00d3-00e2 un-equipped items
0x06e4-06e6 Kunio's equipped items
0x06e7-06e9 Riki's equipped items
0x06ea-06ec Godai's equipped items
0x06ed-06ef Johnny's equipped items
ID Equipment Effect
00 Sparkly jersey +3 Shoot
01 Rocket jersey Dashing super shot becomes Rocket shot
02 Blues jersey Shoot for the top basket by default
03 Armored jersey +1 Stamina, -1 Speed
04 Level 2 jersey Shoot for the middle basket by default
05 Sunny jersey Dashing super shot becomes Giant shot
06 Shiny jersey Dashing super shot becomes Slime shot
07 Dunker's jersey Super shot becomes random, sometimes
08 Feather jersey +3 Jump
09 Phantom jersey max all stats
0a Sparkly shorts +2 Shoot
0b Rocket shorts ?
0c Utility shorts +1 Shoot
0d Feather shorts +3 Jump
0e Mach shorts ?
0f T-back shorts Dunk method A goes up to second basket by default
10 Blues shorts +2 Shoot
11 Wrinkly shorts max Stamina, -1 Power
12 Ogre shorts max Power
13 Dyed shorts +1 Speed
14 Phantom shorts max Speed
15 Sparkly shoes ?
16 Rocket shoes max Speed
17 Air shoes low-gravity jumps (high and slow)
18 Blues shoes ?
19 Techno shoes max Stamina, -1 Power, -1 Speed, -1 Jump, -1 Shoot
1a One-legged clogs Keep jumping even after double jump
1b Jackpot shoes all baskets give additional 2 points
1c Feather shoes max Jump
1d Top clogs max Speed
1e Dancing shoes Initiate dunk method A from anywhere on the court
1f Phantom shoes max all stats
ff blank/no item
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This document is my own work. Credit goes to Richard Hoelscher's website,
which helped to get me started. You can also find a password generator there:
http://www.rahga.com/nsb/
If you've played the game and used the FAQ, feel free to drop me a line and
tell me what you think. I still do not know what four of the items do; let me
know if you figure them out.
If you are interested in other Kunio/Nekketsu games, check out a comprehensive
listing at:
http://hg101.classicgaming.gamespy.com/kunio/kunio.htm
Other Kunio/Nekketsu games for which I have written guides at gamefaqs:
Crash 'n the Boys: Street Challenge
Downtown Special: Kunio-kun no Jidaigeki Dayo Zenin Shuugou!
Nekketsu Kakutou Densetsu
Any questions, comments, corrections or complaints should be addressed to
the address below, with clear indication in the subject line that the email is
concerning this FAQ.
dammit9x at hotmail dot com