Nekketsu! Street Basket: Ganbare Dunk Heroes (J)
Translation and FAQ/Guide
November 17, 2007 v1.0
dammit9x at hotmail dot com

Copyright 2007

   This document may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any unauthorized web site or as a part of any public display is strictly
prohibited and a violation of copyright.
--------------------------------------------------------------------------------

TABLE OF CONTENTS

1. Game summary
1a. Introduction
1b. Game modes
1c. Menu options
2. Controls
2a. Movement
2b. Without the ball
2c. While holding the ball
2d. Weapons
2e. Team attacks
3. Characters
3a. Stats
3b. Attacks and special moves
4. Computer ally command sets
5. Venues
6. Equipment
6a. Awards
6b. Effects

--------------------------------------------------------------------------------

1. Game summary
1a. Introduction
 "Nekketsu! Street Basket: Ganbare Dunk Heroes" is a 4-player basketball game
released by Technos Japan in 1993, making it one of the last NES games licensed
by Nintendo. It is part of the Nekketsu (Hot-blooded High-school) series
starring Kunio and Riki (Alex and Ryan of River City Ransom fame). Like most
Technos games it never made it out of Japan. As you might expect from a Nekketsu
game, it features as much brawling as B-balling.
 The game was ROM-translated by a group called ICE, but only the intro and
ending scenes and some other parts were done, and the work is unpolished. The
ICE translation will be disregarded for this work. Using this guide, you should
be able to get the full game experience, except for the intro and ending scenes.

1b. Game modes
Story Mode
 This mode is for one player plus a CPU partner or 2-player cooperative. The
Nekketsu team must defeat the seven American teams twice, alternating between
away and home games. The home court is at Niagara Falls. After each victory, you
recieve a gift of game-improving equipment from the vanquished team and a new
password to continue at that point later.
 Each game has two three-minute halves. Before each half, you may choose which
two players to put in the game, review your players's special moves, and assign
equipment. If you are teamed with a computer player, you may also arrange what
commands each button will give.

Battle Mode (Taisen Mode)
 This mode is a 2-on-2 pickup game with up to 4 human players participating.
In a 2-player game, the players may play on the same or opposite teams. Choose
any two teams and any venue from the eight available. There are no passwords or
equipment.

1c. Menu options
 This diagram is intended to help players who can't read the menu text.

Main menu
|_Top: Story Mode
|  |_Button B: Cancel
|  |_Select 1P-2P
|     |_Go to map screen
|
|       Map screen (access before each game)
|        |_View current password at lower right of screen
|        |_Select away venue (odd games) or opponent for home game (even games)
|           |_Go to team menu
|
|       Team menu (access before each game half)
|        |_Upper left: Change active members
|        |  |_Choose two characters with D-pad and button A
|        |     |_Left: Cancel changes
|        |     |_Right: confirm changes
|        |_Lower left: View character attacks and special shots
|        |  |_D-pad: View different characters
|        |  |_A, B, or start: Exit
|        |_Upper right or start button: Finish selection
|        |  |_Assign CPU commands for each button (1-player only)
|        |     |_D-pad: View different sets of commands
|        |     |_A or start: Choose current set and commence game
|        |_Lower right: Equipment menu
|           |_Upper left: Equip items on current player
|           |  |_D-pad: Select available items
|           |  |_A or start: Equip or swap selected item
|           |  |_Button B: Finish equipping
|           |_Lower left: Remove items from current player
|           |  |_D-pad: Select item slot
|           |  |_A or start: Remove item from selected slot
|           |  |_Button B: Finish removing
|           |_Upper right: Finish equipment menu
|           |_Lower right: Select a different player
|
|_Middle: Battle Mode
|  |_Button B: Cancel
|  |_Select 1-4 players
|     |_Select team for each player
|        |_Select venue at map screen
|           |_Team menu (for each human-controlled team)
|              |_Upper left: Change active members
|              |  |_Choose two characters with D-pad and button A
|              |     |_Left: Cancel changes
|              |     |_Right: confirm changes
|              |_Lower left: View character attacks and special shots
|              |  |_D-pad: View different characters
|              |  |_A, B, or start: Exit
|              |_Upper right or start button: Finish selection
|                 |_Assign CPU commands for each button (for CPU allies only)
|                    |_D-pad: View different sets of commands
|                    |_A or start: Choose current set and commence game
|
|_Bottom: Password
   |_Button B: Return to main menu
   |_U and D: Change digits
   |_R and L: Select digits
   |_Button A at end of line: Submit password
--------------------------------------------------------------------------------

2. Controls

2a. Movement
A+B             Jump
D-pad           Walk (8 directions)
 A+B           Jump in direction pressed
   A+B         Double jump (may choose a different direction)
L,L or R,R      Dash (run) left or right
 A+B           Dashing jump
   A+B         Double jump (may choose a different direction)
 U or D        Move upwards or downwards while dashing
 U,U or D,D    Jink up or down and continue dashing
   R or L      Dash in opposite direction after jinking
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

2b. Without the ball
A               Punch attack            -\
B               Kick attack              |
Dash + A        Dashing punch attack     |
Dash + B        Dashing kick attack      }-- details in section 3b.
Jump + A        Jumping punch attack     |
Jump + B        Jumping kick attack      |
Crouch + A      Crouching punch attack   |
Crouch + B      Crouching kick attack   -/
A or B          Pick up a weapon, fallen basket, or stationary ball
Hold A or B     Issue command A or B to CPU ally (details in section 4)

Crouching: When the character lands from a jump or air attack, or gets up after
being knocked down, he kneels momentarily. Press A or B during this time to do a
crouching move.

Getting the ball: If the ball is in motion, just touching it will catch it.
Unless it's being super shot.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

2c. While holding the ball
A               Pass to teammate
Hold B          Prepare to shoot; delay shot
Release B       Shoot in the direction faced
(see below)     Dunk
(see below)     Super shot (details in section 3b.)

Scoring:
 Bottom baskets   3 points
 Middle baskets   3 points
 Top baskets      4 points

How to dunk, method A:
 While crouching in front of the basket, press B. By pressing up + B the player
will go for the top basket. You may hold up and/or B before crouching to make it
easier. Dunk method A sometimes misses, and it does not work against your own
baskets.

How to dunk, method B:
 Get very close to a basket and press B. You may hold B while approaching the
basket to make it easier. There are two ways to get close to the basket:
jumping, and getting launched by a teammate or background feature.

How to throw a super shot from the ground:
 To do a super shot, start dashing toward the basket and shoot the ball after
running for a certain amount of time, about half a second to a full second of
dashing. The button may be held to delay the shot, if desired. Dashing too short
or too far results in a high shot or regular shot instead.

           Dashing time           | Effect
   Frames    Seconds     Steps    |
    33-56   0.55-0.94   3.0-4.5   | Super shot
    57-93   0.95-1.53   4.5-7.5   | High shot
    ----------other------------   | Regular shot

How to throw a super shot from a jump:
 While facing the basket, but not too close, shoot the ball at after starting a
jump or double jump, releasing the button after a certain amount of time. Button
B must be held for about 1/4 second and then released within a 1/15 second
window.
 A high shot or regular shot is thrown instead if the player is too close to
the basket, or if the button is held too short or long. However, if the button
is held very long (requiring a very high jump), another chance to super shot
comes at about 2/3 second.

   Button B hold time  | Effect
   Frames    Seconds   |
      <12       <0.20  | Regular shot
    12-16   0.20-0.27  | Super shot
    17-25   0.28-0.42  | High shot
    26-37   0.43-0.62  | Regular shot
    38-42   0.63-0.70  | Super shot
    43-51   0.71-0.85  | High shot
    52+     0.86+      | Regular shot

High shots vs. regular shots:
 A high shot goes for the basket on the highest backboard. A regular shot goes
for the closest basket, which is usually the lowest one.

How to throw a high super shot:
 This depends on the type of super shot being thrown. Some have to be thrown a
certain distance from the basket to go high, and some never go high.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

2d. Weapons
Rock            Throw it or hit it around
Wooden box      Throw it, hit it around, or jump on top to use as a platform
Ladder          Throw it, hit it around, or jump on top to use as a platform
               Plug up an opponent's basket by shooting a ladder into it
Trash can       Throw it at an opponent to restrict his arms
               Jump 5 times (or get hit) to get it off
Skateboard      Throw it or jump on it to ride
Basket          Attach it to the opponent's backboard

While holding a weapon:
A               Throw the weapon in the direction faced
B               Set down the weapon (doesn't work while airborne)
L or R + B      "Shoot" the weapon directly at a backboard
Dash + B        Special weapon attack (details in section 3b.)

While on skateboard:
A+B             Jump off
L,L or R,R      Dash left or right
 R or L        Braking attack
 U,U or D,D    180 turn attack, continue dashing
 A or B        Spinning attack (only if not holding the ball)
 A+B           Jump attack
   A+B         Double jump attack
The ball can be catched, passed and shot normally while riding, but dunks and
super shots do not work.

Getting a basket: If a basket is touched enough times it falls right off the
backboard. Dunks and attempted dunks make it more prone to falling than
shooting. A fallen basket can be picked up and shot to reattach it to the same
or a different backboard. It is possible stick up to two baskets on a
backboard. Gaining or losing a basket has a big impact on scoring, so try to
maintain control of them.

While holding a basket:
A               Throw the basket in the direction faced (does no damage)
B               "Shoot" the basket directly at a backboard
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

2e. Team attacks
 If a player jumps on top of his teammate, the lower player will carry the
upper one around. Either player may be holding the ball or a weapon, and the
controls will be as usual, though the upper player will be unable to move
without jumping off first. If the lower player is empty-handed, he can throw
the upper one in two ways.

While carrying teammate and with no ball or weapon:
A       Throw the teammate straight up
B       Launch the teammate at basket in the direction faced

Getting launched: When launched, a player goes straight for the nearest basket.
By holding up while getting launched, the player goes for the top basket. This
is similar to dunk method A, but the player may still jump and double jump, and
it can be done anywhere. There are also background features in some venues that
launch the player in a random direction. (details in section 5.)

Team damage: Most attacks pass through your teammate harmlessly, but super shots
and weapon attacks are indiscriminate.
--------------------------------------------------------------------------------

3. Characters
 The teams are presented in clockwise order as shown on the map screen. For
each team, the players are presented in the following order:
upper left, lower left, upper right, lower right

3a. Stats
 Stats are shown in this order on the character select screen:
Stamina: determines how fast a player recovers from stun and knockdown
 Power: determines how easily the player can stun and knock down other players
 Speed: determines the player's walking and dashing speed
  Jump: determines the height of the player's jump and double jump
 Shoot: determines the accuracy of long-range, non-super shots

                      Stamina  Power   Speed   Jump    Shoot
    Nekketsu   Kunio     5       4       6       4       7
               Riki      5       6       6       4       4
               Godai     4       7       6       2       2
               Johnny    4       3       6       3       1

    New York   Michael   5       4       7       7       3
               Eddie     6       4       3       6       2
               Ceraly    8       1       6       6       2
               Rude      2       1       8       7       1

   U.S. Navy   Ash       7       5       5       6       8
               Wolf      4       3       7       2       2
               Tribe     7       4       1       4       7
               Breck     6       3       3       3       3

     Florida   Pierre    5       8       4       3       6
               Hoffman   2       6       4       2       5
               Esper     3       7       1       3       4
               Grease    7       7       2       1       6

       Texas   Snipe     8       3       6       4       7
               Hawk      7       7       7       2       2
               Jagger    2       3       8       5       8
               Jimmy     1       4       8       1       8

      Hawaii   Kilaue    4       7       5       7       7
               Head      3       3       4       6       6
               Waiiki    6       5       8       4       2
               Bone      2       1       7       3       8

San Francisco   Mick      5       8       3       4       7
               Sean      4       6       2       5       4
               Rick      2       4       1       2       8
               Ryan      8       1       5       1       8

   Las Vegas   Slot      3       2       6       7       8
               Rook      4       1       5       4       1
               Poker     1       4       4       5       5
               Gammon    2       2       6       1       7

3b. Attacks and special moves
 I have translated the moves for each character below. Given that I don't know
Japanese, there may be mistakes. The weapon special is not listed in the player
profiles; I made up the names for these.

  Nekketsu     Kunio           Riki            Godai           Johnny
Standing A     Punch           Mach punch      Slapstick       Headbutt
Standing B     Mach kick       Kick            Kick            Kick
 Dashing A     Punch           Mach punch      Slapstick       J-throw
 Dashing B     Mach kick       Kick            Kick            Kick
 Jumping A     Punch           Self torpedo    Slap screw      Headbutt
 Jumping B     Cyclone kick    Kick            Kick            Cyclone kick
Crouching A     Punch           Tornado         Uppercut        Bomb punch
Crouching B     Bomb kick       Kick            Bomb kick       Kick
Super shot     Nut shot        Upper shot      Vacuum shot     Fireball shot
Weapon spc.     Cyclone swing   Cyclone swing   none            none

  New York     Michael         Eddie           Ceraly          Rude
Standing A     Spikeball SP    Spikeball       Bubblegum bomb  Punch
Standing B     Leg sweep       Kick            Kick            Cossack kicks
 Dashing A     Spikeball       Spikeball SP    Bubblegum SP    NY spin
 Dashing B     Leg sweep       NY dance        NY kick         Cossack kicks
 Jumping A     Giant spin      Punch           Giant spin      Punch
 Jumping B     Kick            Screw           Kick            Screw
Crouching A     Punch           NY kick         Punch           NY kick
Crouching B     NY dance        Kick            NY dance        Kick
Super shot     Slime shot      Slime shot      Slime shot      Slime shot
Weapon spc.     Cyclone swing   none            none            none

 U.S. Navy     Ash             Wolf            Tribe           Breck
Standing A     Punch           Elbow strike    US throw        US laser
Standing B     Sliding kick    Kick            Sliding kick    Kick
 Dashing A     Elbow strike    Belly slide     Elbow strike    Belly slide
 Dashing B     Sliding kick    Kick            Kick            Sliding kick
 Jumping A     Flying fish SP  Punch           Punch           Flying fish SP
 Jumping B     Kick            Flying kick     Kick            Flying kick
Crouching A     Afterburner     Afterburner     US laser        Punch
Crouching B     Flying kick     Kibari          Flying kick     Kibari
Super shot     Rocket shot     Rocket shot     Rocket shot     Rocket shot
Weapon spc.     Cyclone swing   none            none            none

   Florida     Pierre          Hoffman         Esper           Grease
Standing A     Stretch punch   Punch           Bald flash      Punch
Standing B     Kick            Barrier         Kick            Tearful kick
 Dashing A     Chi edge        Cyclone hands   Cyclone hand    Chi edge
 Dashing B     Tearful spin    Barrier         Tearful spin    Kick
 Jumping A     Cyclone hands   Cyclone hands   Bald flash      Cyclone hands
 Jumping B     Tearful spin    Tearful spin    Tearful spin    Tearful kick
Crouching A     Psycho throw    Punch           Esper special   Punch
Crouching B     Moonsault       Teleport        Kick            Teleport
Super shot     Warp shot       Warp shot       Warp shot       Warp shot
Weapon spc.     Telekinesis     none            none            none

     Texas     Snipe           Hawk            Jagger          Jimmy
Standing A     Whip            Lariat          Whip            Punch
Standing B     Horse kick      Frankensteiner  W kick          Horse kick
 Dashing A     Lariat          Lariat          Lariat          Lariat
 Dashing B     Horse kick      W kick          Frankensteiner  Horse kick
 Jumping A     Whip screw      Elbow           Whip screw      Elbow
 Jumping B     Press attack    Kick            Press attack    Kick
Crouching A     Cactushead      Punch           Punch           Cactushead
Crouching B     Kick            W kick          Press attack    Kick
Super shot     Axel shot       Axel shot       Axel shot       Axel shot
Weapon spc.     none            none            none            none

    Hawaii     Kilaue          Head            Waiiki          Bone
Standing A     Flame blast     Table-flipper   Flame punch     Slaps
Standing B     Rainbow kick    Kick            Heat kick       Rainbow kick
 Dashing A     Heat tackle     Slaps           Heat tackle     Slaps
 Dashing B     Rainbow kick    Heat kick       Heat kick       Rainbow kick
 Jumping A     Cyclone flame   Punch           Cyclone flame   Slaps
 Jumping B     Meteo-ball      Kick            Heat kick       Meteo-ball
Crouching A     Flame blast     Flame punch     Flame punch     Flame blast
Crouching B     Kick            Meteo-upper     Hawaii SP       Kick
Super shot     Giant shot      Giant shot      Giant shot      Giant shot
Weapon spc.     none            none            none            none

San Francisco   Mick            Sean            Rick            Ryan
Standing A     Eye gouge       Backfists       Headbutt        Cool uppercut
Standing B     Hip attack      Kick            Kick            Hip attack
 Dashing A     Eye gouge       Elbow           Elbow           Headbutt
 Dashing B     Chest slide     Knee kick       Chest slide     Knee kick
 Jumping A     Eye gouge       Backfists       Headbutt        Backfists
 Jumping B     Body press      Knee kick       Body press      Knee kick
Crouching A     Ascension       Punch           Punch           Ascension
Crouching B     Kick            Knee kick       Body press      Kick
Super shot     10-ton shot     10-ton shot     10-ton shot     10-ton shot
Weapon spc.     none            none            none            none

 Las Vegas     Slot            Rook            Poker           Gammon
Standing A     Pigeon poke     Bouquet punch   Pigeon helper   Bouquet punch
Standing B     Pigeon kick     Threat kick     Pigeon sweep    Pigeon hairpiece
 Dashing A     Pigeon poke     Pigeon dance    Pigeon dance    Pigeon poke
 Dashing B     Pigeon sweep    Threat kick     Threat kick     Pigeon sweep
 Jumping A     Pigeon poke     Stick thrust    Pigeon poke     Bouquet punch
 Jumping B     Pigeon ghost    Stick hopping   Stick hopping   Pigeon ghost
Crouching A     Pigeon upper    Spin attack     Punch           Punch
Crouching B     Pigeon attack   Kick            Bomb launch     Threat kick
Super shot     Firecracker s.  Firecracker s.  Firecracker s.  Firecracker s.
Weapon spc.     none            none            none            none
--------------------------------------------------------------------------------

4. Computer ally command sets
 If teamed with the computer, you can command your ally to perform certain
actions by pressing and holding button A or B for 10 frames (1/6 second). When
this is done, the command given appears under the players's names.
 After leaving the team menu, you must select a command set. The are five sets,
identified below by ASCII representations of the "1p" and "C" symbols on the
court diagram. Each set has four commands, two for when the ally has the ball,
and two for when he is empty-handed. Choosing a set has another effect, as the
ally tends to stick to the C position marked on the diagram.
    ____________
   /       C    |   With ball, A: Pass
  /            _|              B: Shoot
 /#           (_|
/          1p   |     No ball, A: Do a normal attack
|________________|              B: Do any attack

    ____________
   /            |   With ball, A: Pass
  / C          _|              B: Shoot
 /# 1p        (_|
/               |     No ball, A: Do a normal attack
|________________|              B: Do a jump attack

    ____________
   /            |   With ball, A: Do a high shot
  /         1p _|              B: Shoot
 /#         C (_|
/               |     No ball, A: Do a normal attack
|________________|              B: Do a jump attack

    ____________
   /            |   With ball, A: Pass
  /            _|              B: Shoot
 /#    1p  C  (_|
/               |     No ball, A: Do a normal attack
|________________|              B: Get the ball

    ____________
   /            |   With ball, A: Pass
  /     1p     _|              B: Dunk
 /#     C     (_|
/               |     No ball, A: Do a normal attack
|________________|              B: Get a weapon
--------------------------------------------------------------------------------

5. Venues
 Here is a list of special features found in each court. The weapons in
parentheses are available on the left and right side, respectively.

Niagara Falls/Nekketsu home court (trashcan, ladder)
-Jump on the back fence

New York (skateboard, ladder)
-Enter either underground passage to exit out the other one
-Jump on the underground passage roofs

U.S. Navy (random)
-Conveyor brings two random weapons at a time
-Conveyor affect weapons but not the ball or players
-Conveyor switches directions whenever a basket is made

Florida (rock, wooden box)
-Jump on the back wall
-Climb the two fences by jumping or holding up

Texas (rock, wooden box)
-Run into the horse's butt to get launched left or right randomly
-Jump on the horse's back
-Run into the horse's head to get knocked over

Hawaii (skateboard, ladder)
-Jump on the umbrellas to get launched left or right randomly
-Run into the tables to get knocked over
-Climb the HAWAII sign by jumping or pressing up

San Francisco (skateboard, rock)
-Jump on the hood/trunk of the blue car to get launched left or right randomly
-Jump on the cars
-Run into the cars to get knocked over

Las Vegas (skateboard, rock)
-Make a basket to stop the slots and get special scoring effects:
 Triple cherry    Basket value +1
 Triple star      Basket value x3
 Triple 7         Basket value x5
 Triple bomb      Basket value x(-2)
--------------------------------------------------------------------------------

6. Equipment
 Defeat a team in Story mode and Kunio is awarded with a random gift of
equipment. Thus, the team will gather 13 pieces of equipment before winning the
tournament. The team's pool of equipment, as well as their prior wins, are
stored in the password given between games.
 There are 32 different items in the game, each falling into one of three
categories. From top to bottom in the equipment menu, they are jersey, shorts,
and shoes. Each player can wear no more than one of each type at a time. As with
the character move names, I have translated the item names below to the best of
my ability (i.e., inexpertly).
 The randomness of the item gifts makes it hard to keep track of them if you
can't read the Japanese script. As a remedy, I have listed each item by its
identifying memory value in the "ID" column. You can use a debugger or memory
watcher to read the contents of the addresses below as an alternative means to
identify your items.

Address         Contents
0x00d3-00e2     un-equipped items
0x06e4-06e6     Kunio's equipped items
0x06e7-06e9     Riki's equipped items
0x06ea-06ec     Godai's equipped items
0x06ed-06ef     Johnny's equipped items

ID    Equipment         Effect
00    Sparkly jersey    +3 Shoot
01    Rocket jersey     Dashing super shot becomes Rocket shot
02    Blues jersey      Shoot for the top basket by default
03    Armored jersey    +1 Stamina, -1 Speed
04    Level 2 jersey    Shoot for the middle basket by default
05    Sunny jersey      Dashing super shot becomes Giant shot
06    Shiny jersey      Dashing super shot becomes Slime shot
07    Dunker's jersey   Super shot becomes random, sometimes
08    Feather jersey    +3 Jump
09    Phantom jersey    max all stats

0a    Sparkly shorts    +2 Shoot
0b    Rocket shorts     ?
0c    Utility shorts    +1 Shoot
0d    Feather shorts    +3 Jump
0e    Mach shorts       ?
0f    T-back shorts     Dunk method A goes up to second basket by default
10    Blues shorts      +2 Shoot
11    Wrinkly shorts    max Stamina, -1 Power
12    Ogre shorts       max Power
13    Dyed shorts       +1 Speed
14    Phantom shorts    max Speed

15    Sparkly shoes     ?
16    Rocket shoes      max Speed
17    Air shoes         low-gravity jumps (high and slow)
18    Blues shoes       ?
19    Techno shoes      max Stamina, -1 Power, -1 Speed, -1 Jump, -1 Shoot
1a    One-legged clogs  Keep jumping even after double jump
1b    Jackpot shoes     all baskets give additional 2 points
1c    Feather shoes     max Jump
1d    Top clogs         max Speed
1e    Dancing shoes     Initiate dunk method A from anywhere on the court
1f    Phantom shoes     max all stats

ff    blank/no item
--------------------------------------------------------------------------------

 This document is my own work. Credit goes to Richard Hoelscher's website,
which helped to get me started. You can also find a password generator there:
http://www.rahga.com/nsb/

 If you've played the game and used the FAQ, feel free to drop me a line and
tell me what you think. I still do not know what four of the items do; let me
know if you figure them out.

 If you are interested in other Kunio/Nekketsu games, check out a comprehensive
listing at:
http://hg101.classicgaming.gamespy.com/kunio/kunio.htm

 Other Kunio/Nekketsu games for which I have written guides at gamefaqs:
Crash 'n the Boys: Street Challenge
Downtown Special: Kunio-kun no Jidaigeki Dayo Zenin Shuugou!
Nekketsu Kakutou Densetsu

 Any questions, comments, corrections or complaints should be addressed to
the address below, with clear indication in the subject line that the email is
concerning this FAQ.

dammit9x at hotmail dot com