Hamtaro Ham Ham Heartbreak
Gameboy Advance
Version 1.0
Status - incomplete - much more to come later
[email protected]


WALKTHROUGH -

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Clubhouse
==========

Watch the game intro, go downstairs and your hamchat dictionary will be mostly destroyed. Go
into the next room and follow the directions to learn the four basic words:

Hamha = Greeting
Tack-Q = Attack
Hif-hif = Sniff
Digdig = Dig

You will accumulate some seeds and a love meter after doing these four things. You will follow boss into
the next room and then eventually onto the world map to look for Bijou. The only place to go is Sunny
Peak, so that's the destination.

==========
Sunny Peak
==========

You come out of the hole here. If you check your dictionary you will see you have 10 basic words.
You can go over to the right side of the screen and check the tree, but there's really nothing of use
there. Go up to the next screen. Bijou will yell "EEEEEK", Hamtaro will panic and you will
have control of Hamtaro again. Go over the battery and the log. You will see something moving in the
bushes. Check it, select "Stickie". A hamster will pop out and you will learn the word blushie here.

Go right if you want, but all you will see is a large boulder and Bijou crying on the other side. There's
no way to get to her from here so return left. Go up to find two hamsters deep in thought. They will
discuss their problem: they need a way to get the sunflowers all at once. Tack-Q them and one
will jump on top of the other. They will learn "Hamlift" but since you are alone right now, you can't
learn it yet.

Go up a screen and step on the tree trunk beside of the crying hamster. Someone will call "heyhoo"
to you from a distance and you will learn this new word. Go down now and hamha to the crying
hamster. You will learn his girlfriend Pepper is angry and he will teach you the word bluhoo. Something
else is moving here in the bushes, but since it's just a frog I don't bother using stickie on it.

Go right. You will a hole in the ground here for a shop and a piece of paper on the ground. Step on it
and an angry hamster will appear. He will teach you the word "gogo". Go back left to the previous
screen, go right again and this time stand on the newspaper. The angry hamster will appear again,
you won't learn anything this time. Go left again and return right. Step on the strap. Angry hamster
will appear, but this time he will give you the strap. You wll need this strap later in the game.

Go right. You can digdig on the ground here for some seeds. Go to the top of the screen and hifhif
the guy in the weeds. He will tell you to bring acorns to him and he will give you 20 seeds for each
acorn. You can do this any time in the game you have acorns. Nothing else here, go right.

Stand on the large feather and select lookie to see a bird fly over. Now select hamha. He will drop
you a song, hifhif it to pick it up. You can talk to the hamster with his back to you at the door, but
he wants to talk to his brother Arnie, not you. So he's of little use at the moment. Head down the
vine at the bottom of the screen from here. The hole will lead you out of the area, so don't select
that at the moment. Go left and scoochie up the vine for some seeds. You can't do anything else
here right now so go down the vine to the next screen.

Go left and talk to the hamster there. Select lookie and he will tell you his little brother has lost
something and he wants to find it. You tell him about Bijou and he will teach you the word
pakapaka here. Head right, hop into the boat and select pakapaka to bite through the rope. You
will go backwards and dock near the entrance to Sunny Peak. Talk to the hamster there, tell him
Yep-p it would be fun to drive. He'll tell you to putput something there.

Go left, you'll see what appears to be a floating duck. Go to the brown part by the water and select
heyhoo. Seemore will come out of the water and teach you offdoff. Use offdoff to remove the duck
from his shell. Seemore tells you to visit his photoshop some time and then leaves. Go to the large
red battery that forms a path over the water. Check it and select offdoff. Return right, go to the boat,
and select putput to place the battery in the boat. You can now drive it up and onto the board to
rescue Bijou. She'll teach you the word Mega-Q. She will also inform you of the problems between
Pepper and Oxford, but since she's in a high place she can't get to her. Now that you have Bijou
it's time to learn Hamlift. Get back on the boat, back up and return to the lower board on the screen.
Talk to the hamster there to learn bestest.

Go left and you'll see a log is there where the battery use to be. Cross the logs and go up to the next
screen. Go over and talk to the hamsters getting the seeds out of the sunflower and they will now teach
you Hamlift.

Go down now, across the logs, and right back to the boat. Take the boat right, you can stop off here
if you want to pick up some seeds and a rock. Whichever, go right from here and stop the boat
near the board. Get off and go up the vine. You will see Pepper standing on a leaf. Use hamlift here.
Say yep-p to listen to her story. Pepper will come down, choose to say bluhoo to her. She will then
teach you oopsie. You will automatically be taken to where Oxnard and Pepper are at. They will
teach you gossip-P. You have just reunited the first couple in the game. Try to go down and you will
run into Spat. He wants unhappiness. Bijou is upset and you will learn the word smoochie. You will
now go back to the clubhouse.


==========
Clubhouse
==========

After briefly talking to Boss, Harmony will appear. She will fill you in on Spat and the love meter. Go
back to Sunny Peak.


==========
Sunny Peak
==========

From the start go up, right, take the boat right and right again. Get off the boat and go left and talk
to Arnie again. He wants you to look for the training seat. Head back to the clubhouse.

==========
Clubhouse
==========

Go left into the room marked with a camera. You'll see Seemore with the training seat on his head.
Go over to seemore and hit lookie. He'll give you the seat now. Go back out of here and if you haven't
spoken to the hamster asleep on the table yet go ahead to get the word zuzuzu. Either way, return
to Sunny Peak.

==========
Sunny Peak
==========

Go back to where Arnie was at. Give him the seat. Go right from here, up the vine and up the next
vine. You will see Arnie and his brother speaking. He'll get the seat and you will learn sesam-E. Go
to the door they just went in and select Sesam-E. You can go in now.

Ignore the hole and the switch for now, just go up into the next room in the cave. Go left. Get the
acorn if you want and then go up. Talk to the monkey and the kid will begin crying because he
isn't Arnie. Go right and talk to the salesman. Buying anything other than the bananas is useless
so just get the bananas. Head back left and give the bananas to the monkey. Go right and back
left to see the monkey is gone. Ignore the peeling, get the rock in front of the cave and the note. Walk
over the banana peeling. You will fall and the kid will cheer up and stop crying. Go left and when
you get there the kid will give you directions to his home: Left, down, left, up, up. So follow these
directions. Sesam-E the door. The kid will begin crying again, but Arnie and Bijou will show up.
You will then learn the word hamigos. Brotherly love has been restored...that's two. Go down, down,
down, right, right and then down to get out of the cave. Keep going until you are where you learned
the word hamlift. If you're not sure, after leaving the cave just go left as far as you can and then down
until you run into the broken hearted hamster. She's worried because her friend is gone. You can
hamlift by the flower if you want and get 20 seeds here.

Return to the cave, use Sesam-E again, go back to where the monkey was and then head right.
Go up the vine where the salesman used to be beside of the mine cart. You will find Spat there
with a kidnap victim (the hamlift hamster). Talk to Spat and select Hamigos. He will head right. Talk
to him again and again hit hamigos. He'll fall off from the hole in the bridge and then fly away. Check
the hamster tied up and select pakapaka to bite through the rope. He'll teach you the word liber-T.
You'll automatically be taken back to where he and his hamlift partner are reunited. You will learn
the word lovedove here. Love number 3 is now reunited. Leave Sunny Peak and return to the
clubhouse.

==========
Clubhouse
==========

At the clubhouse Seemore is in an uproar because he has received a letter from his girlfriend
Barette stating she has ran away to be with another hamster on Sunny Bay. Go up and talk
to the boss. You can now go to Sandy Bay.

==========
Sandy Bay
==========

Upon arriving you will find Spat and Barette, but they will both run quickly away. Go left, go down,
go left and find the hamster with the surfboard. This is Broski, the guy Barette supposedly ran
off to be with. Select lookie and he will tell you he doesn't even know Barette. Talk to the other
hamsters on the island, including two girls near the entrance discussing a hunk. They'll tell you
to check with Broski at the other end of the beach. Go back there and he is now standing in a
different spot. Go over and hit lookie. He'll tell you Barette and the guy with the costume (Spat)
are to the left and he will then get out of your way. Go left. You will then watch Spat set Barette
adrift on the water on a large piece of board. Spat will leave and Barette will teach you the word
gasp-P. You need to find someone who can swim to save here. Interestingly enough NO ONE
on the beach can swim. Go back to the clubhouse and get Seemore. He's going to save her,
so head back to Sandy Bay now and where Barette was stuck at on the board. Seemore saves
her. Love number four has been restored and you will learn the word fend-D. Pick up the board
and the bottle with the note in it using hif-hif. The bottle contains a note with a riddle on it. It tells
you to solve this:

Mi Do Mi Re Fa Fa Re Mi So Do

Proceed to the right for now. Bijou will mention the boat and the fact the captain is nowhere to be found.
Go down to the boat and lookie to see an island in the distance. Now go up and talk to the white
hamster on the left. She will talk about her husband and will teach you the word blanko. Go back to her
again later to learn the word lovedove from her. Go back to the clubhouse now also to learn the word
passchat from Harmony. You can go ahead and enter the hamchat contest now if you want (more on this
in another section).

Encounter the two hamsters in the top right to learn tinglie. They need a soccer player to deliver a
message to another soccer player. Speak to the lady lying with a pineapple. Tell her bestest and she
will teach you dazzlie. She will give you the pineapple if you say tinglie to her. Go down to where they
are playing soccers. Play with them and perform six shots in a row and then go back to talk to the two
hamsters that taught you tinglie. They will give you a letter to give to the hamster with the blue tail and
teach you tah-dah. Go back down and you will see the three hamsters practicing and you have no idea
which has the blue tail. Come back here after you've learned the word "thump-P" from Boo Manor.

The notes on the riddle actually pertains to the little blocks on the beach. When you tack-Q them they will
read out one of these notes. Just hit them in the correct order and the riddle will be solved, revealing a hole
that will lead you to treasure island. There are  five different stones. One on one screen, two on the
screen to the left of it and two on the screen below this one. The solo one is Mi, the two to
the left of this are Fa on the right and Re on the left. The ones below this screen are Do on the left
and So on the right. Tack-Q them in order. Look for the hole that has been made and digdig there to
find the captain. If you spoke to the hamsters near the water where one hamster was teaching another to
swim you learned the word "fussfuss". Say fussfuss to the captain to finally get him to agree to sail
the boat again. Go down to the boat and speak to the captain and he will take you to another part of
Sandy Bay.

Go up the ladder to find someone fighting over something. Talk to Penolope after Pashmina
leaves and she'll tell you Pashmina's being strange. You saw this hamster go left, so go left to follow. You'll
find Pashmina and another Penelope fighting over a scarf. Hif hif the scarf and give it to Pashmina. Go
left again to see a hamster enter the dance contest. Watch one hamster leave, go right and up to follow
him. Talk to him in the bar area and say yep p about entering the contest. He'll give you a piece of music.
Hamha the guy asleep and then heyhoo him to wake him up. He'll tell you a story, go back down and
left. He'll see the song the other guy gave you and let you in. Go up, hamha the fake Pashmina, tack-Q
him and then stickie him and finally scrit-T him to get him to reveal who he really is (Spat). Follow him
down, right, right again, and finally up to meet them on a peak. You need to figure out who the real
Pashmina is. Bijou mentions it reminds her of old tale she heard. So let's go back and talk to the old
guy asleep in the bar who seems to know some old tales (down, left, up). Heyhoo the old guy. He'll
fall asleep during his story, heyhoo him again and you'll learn tuggie.  Go back to where they are
fighting and use tuggie. Penelope figures out the real one and then Spat reveals himself, Penelope
attacks him, and Spat leaves. Another love reunited and you'll learn the word snorklie.

Enter the dance contest now. Use any words and get the prize, which is an orange hibiscus flower.
Leave now, go back to the captain Say ta-dah to him. You will automatically follow him to see him
and his wife reunited. You'll learn the word hambond here. Go back to the clubhouse and talk to
Harmony. You'll find out Spat has moved to Fun Land.

==========
Fun Land
==========

First thing when you get there you'll see a hamster and  a robot. Talk to them and you'll learn
Scrub-E. Go up from here and Tack-Q the red ranger to get the word Blash-T.

More to come later....