/---------------------------------------\
| .: G T A D V A N C E :. |
| .: C H A M P I O N S H I P F A Q :. |
| *** |
| by Kintaro |
| <
[email protected]> |
\----------------------------------v1.2-/
-----------------
C O N T E N T S
-----------------
Note: Best viewed under Notepad; Word Wrap on; minimum of about 70 chars width.
** Section A: AUTHOR'S NOTES **
I. Foreword
A. Copyright Info
B. Version Info
C. Credits
II. Introduction
A. Game Modes
B. Controls
III. Tips/Stategies
A. Picking The Car
B. Drifting and Brake Techniques
C. Tips and Tricks
D. Do's and Don'ts
E. Password (Full Unlock)
** Section B: GTA ALL DATA REFERENCE **
IA. GTA Beginning Car List
IB. GTA Prize Car List
IIA. GTA Track List (Summary)
IIB. GTA Track List (Detailed)
III. GTA Upgrade Parts List
IV. GTA Carlist
-------------------
S E C T I O N A
AUTHOR'S NOTES
-------------------
***********
I. Foreword
***********
A. Copyright Info
This FAQ/Document is Copyright 2001 Alexei Rivera. This FAQ is for private and
personal use only. It cannot be reproduced by any means without prior notice
and awknowledgement of the author. This FAQ cannot be used for profitable
purposes.
As of today, three sites will host this FAQ, namely:
- www.gamefaqs.com
- www.neoseeker.com
- www.a2zcheats.com
If you're reading this FAQ elsewhere it means they have plagarized the author's
work. Please contact the author and tell him that.
B. Version Info
- v 1.2 - (2/16/02)
- Fixed some spelling errors
- All cars now have thier respective Top Speeds listed
- Updated some stuff here and there
- Note: This may be one of the last updates I may do apart from adding an
entire walkthrough of the entire Championship mode. So if you need anything
else related to this game except cheats then e-mail me and tell me what needs
to be updated.
- v 1.0 - (9/29/01)
- Added large GTA Reference Database
- Some cars have been listed their Top Speeds (tested by yours truly; out of
curiosity)
C. Credits
Thanks to: Nintendo - for creating great handheld consoles ever since they made
the original GameBoy
MTO and THQ - nice game; I'm hoping for GTA II!
Me - for taking time to make a FAQ (My first BTW)
YOU - Thanks for reading this! GTA is a great game! ENJOY!
Gamefaqs, Neoseeker, and A2ZCheats - for hosting my FAQ!
****************
II. Introduction
****************
A. Game Modes
1. CHAMPIONSHIP - This is the main single player mode of the game. In
Championship, you race certain tracks in a certain difficulty to win extra
tracks, bonus car tune-up parts, or bonus cars. Whenever I talk about
something, assume that its in CHAMPIONSHIP mode unless otherwise stated. (The
other modes doesn't need much mention.)
2. QUICK RACE - This starts a quick race. You can only use the cars available
to you in the Championship mode. Which means you have to unlock other cars,
parts and tracks to be able to see them available in this mode.
3. TIME ATTACK - This is a single car race. You try to break the records of a
certain track. You can only use the cars available to you in the Championship
mode. Which means you have to unlock other cars, parts and tracks to be able to
see them available in this mode.
4. PRACTICE - This starts a practice course. (Wide area where you can speed up
and practice.) You can only use the cars available to you in the Championship
mode. Which means you have to unlock other cars, parts and tracks to be able to
see them available in this mode.
5. ??? / EXTRA 1 - Unlockable only once you finish Beginner's, Middle and High
Speed Classes with all Gold Medals. Lets you race with Go-Karts. Multiple
colors to choose from. ;)
6. ??? / EXTRA 2 - Unlockable only once you finish Beginner's, Middl, High
Speed and Professional Classes with all Gold Medals. Lets you race with F1
racer cars.
7. VS - Lets you fight another sentient player. You can only use the cars
available to you in the Championship mode. Which means you have to unlock other
cars, parts and tracks to be able to see them available in this mode. (No
Trading! This isn't Pokemon!)
B. Controls
Note: These controls are in-game controls. The in-menu controls are pretty easy
to figure out for yourself.
BUTTON ACTION
1. Up No Action
2. Down No Action
3. Left Steer Left
4. Right Steer Right
5. A Button Accelerate
6. B Button Brake
7. L Button Shift Down
8. R Button Shift Up
9. Select No Action (Not Sure)
10. Start Menu
********************
III. Tips and Tricks
********************
A. Picking A Car
Picking an initial car in GTA probably a little hard because its difficult to
compare certain cars without listing them. Thats why I have the cars listed in
the Reference Area so you can look up cars' stats. Take a look at the Beginning
Car list. You start Championship Mode with these cars and can select them
immediately. Priorities in picking a car varies. For me, Top Speed and
Acceleration are key factors. Finding a car with a balance between being fast
nd having good Handling is pretty tough. Most often that not they are inversely
proportional. The faster the car, the less maneuverable. Anyway, I've listed
the averages of the cars after their names. Mind you this number is not
conclusive of the car's performance. This is just a quick evaluation of the
car. My suggestions for choice of cars are:
1. Beginner's Class - SILVIA (PS13) - 20 pts. - this car has the best average
in the beginning car list. It doesn't disappoint.
2. Middle Class - SILVIA (PS13) - 20 pts. - like I said. Good car. The car
will be at par at whatever prize car you may get. Use it if you want or switch
to another good car.
3. High Speed Class - RX-7 (FD3S) - Switch to this immediately when you get
it. I'd probably call this car the best car in the game but obviously it's
average has been outdone by the IMPREZA WRX STi (GDA) - 20 2/3 pts.
4. Professional Class - RX-7 (FD3S) - As I've said the RX-7 is probably your
best bet in the game. Once you get the IMPREZA WRX STi (GDA) - 20 2/3 pts., you
may want to switch to that, but I still prefer the handling of the RX-7.
(Probably because the IMPREZA is 4WD?)
B. Drifting and Brake Techniques
GTA is not a kiddie game. Its not a game where you hold on the accelerator
button forever and press the direction buttons until you get to the finish
line. You also don't try to pick up prizes in the middle of the road to shoot
anyone with. It is a serious race game. That said, I can now tell you that you
should not hold on to your accelerator button forever. There will be turns that
will force you to press your B Button once in a while (yes the B Button is the
brake button, great huh) or sometimes you may even have to let go of your
precious little accelerator button and hold a full on brake. The trick is to
recognize which turns require which technique. Here are a few of my turning
techniques: (Use an FR car if possible, its up to you to know which ones are.
The SILVIA (PS13) and RX-7 (FD3S) are both FR cars.)
1. Hold Accelerate + Pump Brake - For easy to about 90 degree turns. Basically
you enter the turn at full Accelerator, turn, then pump the brake once in a
while to get a good control of the car. (Pumping the Brake will make the car
turn faster.)
2. Hold Accelerate + Hold Brake - For slightly harder turns. Enter the turn at
full Accelerator, then press and hold the Brake key while turning. If you do
this successfully, your car's rear end will whiplash and get you to a good
angle before you hit the guardrails.
3. Full Brake - For U-turns mostly. (Especially in winding maps) The U-turns
in most Winding maps are very tight and with no allowance in between. So when
enter the corner, release your Accelerator and press and hold your Brake key.
Then turn your car with the remaining momentum. (Theres an alternative method,
where you only press brake while exiting the turn.)
C. Rocket Start
It is possible to get a speed boost on "GO"; I call this technique the Rocket
Start. Basically if your car is revved up at about 7000 to 7500 RPM on Go, you
will 'Rocket Start' and gain a lot of speed quickly. This is a great
oppurtunity to overtake the two cars directly in front of you. Tip: On most
cars, pressing and holding the Accelerator after the second yellow light has
lit is the best way to get a Rocket Start.
D. Do's and Don'ts
1. Don't go off the road - Leaving the main racetrack road (and going to the
grass) will slow you down dramatically. (Max of 48 Mph on grass)
2. Don't hit the guardrail - Some tracks have guardrails and no grass. Hitting
the guardrail will cause a terrible decrease in speed and change in direction.
3. Don't hit other cars - You may think that bumping slow cars is ok since you
are fast enough to overtake them anyway. Well you're thinking wrong. Bumping
cars is only gonna make you bump backwards with decreased speed, hitting the
guardrail too in most cases.
4. Do overtake the last two cars in the game ASAP - The two losers in the back
are the most annoying cars in the game. They will always bump into you, which
you already know is very bad. Rocket Start and overtake the two losers As Soon
As Possible!
5. Do upgrade your car everytime you recieve a tune up - Having a highly tuned
car is key to getting quick and effective victories. If you switch cars,
remember to check its tuning to see if it lacks any upgrades.
6. Don't settle for anything less than a Silver Medal - Getting a Silver Medal
or better will get you car tune-up parts. Even if you only got silver, tune-up
your car and go back into the same race with a slightly better car!
E. Password (Full Unlock)
This password will unlock all cars/tracks/parts of the game. You agree that by
using this code, you are depriving yourself of all the enjoyment of actually
playing the game and beating the game by yourself. Using this code means that
you accept that you are spoiling the game and thereby making the money that you
used on buying the game be absolutely worthless. Anyway, if you've already
beaten the game totally, you can freely use this code.
Password - 3zP5 R!MR PndR $ZF8
I won't post any cheat codes because thats even more disgusting than using
another person's passcode.
------------------------
S E C T I O N B
GTA ALL DATA REFERENCE
------------------------
Note: Some of the data in the references overlap, but one chart is usually
better than the other at finding whatever it is that you wish to find in the
reference.
**************************
IA. GTA Beginning Car List
**************************
Note: These are the cars you start with in Championship Mode. The numbers after
the name of the car is its average rating. Higher is Better.
A. DAIHATSU
1. MOVE (GPSX2) - 17 pts.
B. HONDA
1. CAPA (GA4) - 15 1/3 pts.
2. CIVIC TypeR (EK9) - 16 2/3 pts.
C. MAZDA
1. MX-5 Miata (NB8C) - 17 2/3 pts.
D. MITSUBISHI
1. FTO (DE3A) - 17 pts.
E. NISSAN
1. MARCH (AK11) - 15 pts.
2. SILVIA (PS13) - 20 pts.
3. 180SX (RPS13) - 19 2/3 pts.
F. SUBARU
1. IMPREZA WRX STi version VI (GC8) - 19 2/3 pts.
G. SUZUKI
1. wagonR RR (MC21S) - 18 pts.
H. TOYOTA
1. Vitz (SCP10) - 17 pts.
2. SPRINTER TRUENO (AE86) - 16 1/3 pts.
3. MR2 (SW20) - 19 pts.
4. ALTEZZA (SXE10) - 17 1/3 pts.
**********************
IB. GTA Prize Car List
**********************
Note: These are the cars you win in Championship Mode. The numbers after the
name of the car is its average rating. Higher is Better.
A. DAIHATSU
1. midget II (K100P) - 15 pts.
B. HONDA
1. ACURA INTEGRA TypeR (DC8) - 16 2/3 pts.
2. S2000 (AP1) - 17 pts.
3. ACURA NSX (NA2) - 20 pts.
C. MAZDA
1. MX-5 Miata (NA8C) - 17 1/3 pts.
2. RX-7 (FC3S) - 19 1/3 pts.
3. RX-7 (FD3S) - 20 pts.
D. MITSUBISHI
1. LANCER GSR Evolution III (CE9A) - 19 1/3 pts.
2. LANCER GSR Evolution VI (CP9A) - 20 pts.
3. GTO (Z16A) - 19 1/3 pts.
E. NISSAN
1. CUBE (AZ10) - 17 pts.
2. SILVIA (S14) - 19 2/3 pts.
3. SILVIA (S15) - 19 1/3 pts.
4. SILEIGHTY (RPS13) - 20 pts.
5. SKYLINE GT-R (BNR32) - 19 2/3 pts.
6. SKYLINE GT-R (BCNR33) - 19 2/3 pts.
7. SKYLINE GT-R (BNR34) - 20 1/3 pts.
8. Fairlady Z (Z32) - 19 2/3 pts.
F. SUBARU
1. IMPREZA WRX STi (GDA) - 20 2/3 pts.
2. LEGACY B4 (BE5) - 19 2/3 pts.
3. LEGACY Touring Wagon (BH5) - 18 2/3 pts.
G. SUZUKI (None)
H. TOYOTA
1. bB (NCP31) - 16 2/3 pts.
2. COROLLA LEVIN (AE86) - 16 1/3 pts.
3. MR2 (AW11) - 17 1/3 pts.
4. MR-S (ZZW30) - 19 1/3 pts.
5. CELICA (ST205) - 19 2/3 pts.
6. CELICA (ZZT231) - 17 pts.
7. MARK II TourerV (JZX90) - 19 1/3 pts.
8. CHASER TourerV (JZX100) - 19 1/3 pts.
9. Supra (JZA70) - 19 2/3 pts.
10. Supra (JZA80) - 19 2/3 pts.
11. ARISTO (JZS161) - 19 2/3 pts.
************************************************
IIA. GTA Track List (Summary - Arranged by Type)
************************************************
TRACK NAME DIFFICULTY
A. Circuit
1. HORNET Beginner's Class
2. BULLET Middle Class
3. BIG TRAP Middle Class
4. DRIFT PARK High Speed Class
5. ROUGH High Speed Class
6. FOX Professional Class
7. FREE SPEED Professional Class
B. Winding
1. CROSS Beginner's Class
2. SPEEDSTAR Beginner's Class
3. TURNPIKE Middle Class
4. CAUTION Middle Class
5. DOGLAKE High Speed Class
6. SKYLINE Professional Class
7. WILD BOAR Professional Class
C. Highway
1. NIGHTWALK Beginner's Class
2. BAYSIDE Beginner's Class
3. FREEWAY Middle Class
4. OUTBURN High Speed Class
5. STARDUST High Speed Class
6. BLACK EYE Professional Class
D. City
1. MAIN STREET Beginner's Class
2. DASH Middle Class
3. RUNNING FREE Middle Class
4. YELLOW POST High Speed Class
5. GOOD LINE Professional Class
6. BARRACUDA Professional Class
E. Dirt
1. ZERO Beginner's Class
2. HALFDUMP1 Beginner's Class
3. DIRT PARK Middle Class
4. RESPONSE High Speed Class
5. INLINE FOUR High Speed Class
6. HALFDUMP2 Professional Class
**************************************************
IIB. GTA Track List (Detailed - Arranged by Class)
**************************************************
A. BEGINNER'S CLASS
1. Circuit-1 HORNET
Type - Circuit; Daytime; Dry Road
Prize/s - Special FILTER
Honda ACURA INTEGRA TypeR (DC8) - 16 2/3 pts.
2. Winding-1 CROSS
Type - Winding; Nighttime; Dry Road
Prize/s - N/A
Nissan CUBE (AZ10) - 17 pts.
3. Highway-1 NIGHTWALK
Type - Highway; Nighttime; Dry Road
Prize/s - Special CPU
Toyota bB (NCP31) - 16 2/3 pts.
4. City-1 MAIN STREET
Type - City; Daytime; Dry Road
Prize/s - N/A
Toyota COROLLA LEVIN (AE86) - 16 1/3 pts.
5. Dirt-1 ZERO
Type - Dirt; Daytime; Dry Road
Prize/s - Steel MUFFLER
Toyota MR-S (ZZW30) - 19 1/3 pts.
6. Highway-2 BAYSIDE
Type - Highway; Daytime; Dry Road
Prize/s - N/A
Toyota MARK II TourerV (JZX90) - 19 1/3 pts.
7. Dirt-2 HALFDUMP1
Type - Dirt; Daytime; Dry Road
Prize/s - Springs SUS.
Nissan SILVIA (S14) - 19 2/3 pts.
8. Winding-2 SPEEDSTAR
Type - Winding; Sunset; Dry Road
Prize/s - Special AERO.
Daihatsu midgetII (K100P) - 15 pts.
B. MIDDLE CLASS
1. Circuit-2 BULLET
Type - Circuit; Daytime; Dry Road
Prize/s - Light Tune ENGINE
Nissan SKYLINE GT-R (BNR32) - 19 2/3 pts.
2. Winding-3 TURNPIKE
Type - Winding; Sunset; Dry Road
Prize/s - N/A
Toyota CELICA (ZZT231) - 17 pts.
3. Highway-3 FREEWAY
Type - Highway; Daytime; Dry Road
Prize/s - Special GRIP
Honda S2000 (API) - 17 pts.
4. City-2 DASH
Type - City; Nighttime; Dry Road
Prize/s - N/A
Toyota CELICA (ST205) - 19 2/3 pts.
5. Dirt-3 DIRT PARK
Type - Dirt; Daytime; Dry Road
Prize/s - Stainless MUFFLER
Mitsubishi LANCER Evolution VI (CP9A) - 20 pts.
6. Circuit-3 BIG TRAP
Type - Circuit; Daytime; Wet Road
Prize/s - N/A
Nissan SILVIA (S15) - 19 1/3 pts.
7. Winding-4 CAUTION
Type - Winding; Nighttime; Dry Road
Prize/s - Sports SUS.
Toyota CHASER TourerV (JZX100) - 19 1/3 pts.
8. City-3 RUNNING FREE
Type - City; Nighttime; Dry Road
Prize/s - Middle Tune ENGINE
Mazda RX-7 (FD35) - 20 pts.
C. HIGH SPEED CLASS
1. Circuit-4 DRIFT PARK
Type - Circuit; Sunset; Dry Road
Prize/s - Special WEIGHT
Mitsubishi LANCER GSR Evolution III (CE9A) - 19 1/3 pts.
2. Winding-5 DOGLAKE
Type - Winding; Daytime; Dry Road
Prize/s - N/A
Nissan SKYLINE GT-R (BCNR33) - 19 2/3 pts.
3. Highway-4 OUTBURN
Type - Highway; Daytime; Wet Road
Prize/s - Titanium MUFFLER
Toyota SUPRA (JZA80) - 19 2/3 pts.
4. City-4 YELLOW POST
Type - City; Nighttime; Wet Road
Prize/s - N/A
Subaru LEGACY B4 (BE5) - 19 2/3 pts.
5. Dirt-4 RESPONSE
Type - Dirt; Daytime; Dry Road
Prize/s - Race SUS.
Honda ACURA NSX (NA2) - 20 pts.
6. Circuit-5 ROUGH
Type - Circuit; Nighttime; Wet Road
Prize/s - N/A
Mitsubishi GTO (B16A) - 19 1/3 pts.
7. Highway-5 STARDUST
Type - Highway; Nighttime; Wet Road
Prize/s - Full Tune ENGINE
Mazda MX-5 Miata (NB8C) - 17 2/3 pts.
8. Dirt-5 INLINE FOUR
Type - Dirt; Daytime; Dry Road
Prize/s - Special SEAT
Nissan SKYLINE GT-R (BNR34) - 20 1/3 pts.
D. PROFESSIONAL CLASS
1. Circuit-6 FOX
Type - Circuit; Nighttime; Wet Road
Prize/s - N/A
Mazda RX-7 (FC3S) - 19 1/3 pts.
2. Winding-6 SKYLINE
Type - Winding; Daytime; Dry Road
Prize/s - N/A
Nissan Fairlady Z (Z32) - 19 2/3 pts.
3. Highway-6 BLACK EYE
Type - Highway; Nighttime; Wet Road
Prize/s - N/A
Subaru LEGACY Touring Wagon (BH5) - 18 2/3 pts.
4. City-5 GOOD LINE
Type - City; Daytime; Wet Road
Prize/s - N/A
Toyota ARISTO (JZS161) - 19 2/3 pts.
5. Dirt-6 HALFDUMP2
Type - Dirt; Daytime; Dry Road
Prize/s - N/A
Toyota MR2 (AW11) - 17 1/3 pts.
6. Circuit-7 FREE SPEED
Type - Circuit; Daytime; Wet Road
Prize/s - N/A
Nissan SILEIGHTY (RPS13) - 20 pts.
7. Winding-7 WILD BOAR
Type - Winding; Daytime; Dry Road
Prize/s - N/A
Toyota SUPRA (JZA70) - 19 2/3 pts.
8. City-6 BARRACUDA
Type - City; Daytime; Dry Road
Prize/s - N/A
Subaru IMPREZA WRX STi (GDA) - 20 2/3 pts.
***************************
III. GTA Upgrade Parts List
***************************
Legend:
H - Handling
TS - Top Speed
A - Acceleration
PART NAME UPGRADE EFFECT WHERE TO GET
A. ENGINE
1. Light Tune TS+2 Circuit-2 BULLET
2. Medium Tune TS+4 City-3 RUNNING FREE
3. Full Tune TS+6 Highway-5 STARDUST
B. SUS.
1. Springs H+1; TS+1 Dirt-2 HALFDUMP1
2. Sports H+2; TS+2 Winding-4 CAUTION
3. Race H+3; TS+3 Dirt-4 RESPONSE
C. MUFFLER
1. Steel TS+1 Dirt-1 ZERO
2. Stainless TS+2 Dirt-3 DIRT PARK
3. Titanium TS+3 Highway-4 OUTBURN
D. GRIP - Special H+1 Highway-3 FREEWAY
E. CPU - Special TS+1; A+1 Highway-1 NIGHTWALK
F. WEIGHT - Special TS+1 Circuit-4 DRIFT PARK
G. SEAT - Special H+2 Dirt-5 INLINE FOUR
H. FILTER - Special A+1 Circuit-1 HORNET
I. AERO. - Special H+1; TS+1 Winding-2 SPEEDSTAR
J. TOTAL TUNE H+7; TS+15; A+2 Finish High Speed Class
****************************************
IV. GTA Carlist (Base Stats/Moded Stats)
****************************************
Note: The average rating is an average of all three of the car's moded stat
points, or, simply put, all its stats added together divided by three.
CAR NAME STAT RATING
A. DAIHATSU
1. midget II (K100P)
Handling - 18/25 High Handling
Top Speed - 1/16 (138 Mph)
Acceleration - 2/4
Average - 15 pts.
2. MOVE (GPSX2)
Handling - 16/23
Top Speed - 6/21 (152 Mph)
Acceleration - 8/10
Average - 18 pts.
B. HONDA
1. CAPA (GA4)
Handling - 6/13
Top Speed - 8/23 (158 Mph)
Acceleration - 8/10
Average - 15 1/3 pts.
2. CIVIC TypeR (EK9)
Handling - 8/15
Top Speed - 8/23 (158 Mph)
Acceleration - 10/12
Average - 16 2/3 pts.
3. ACURA INTEGRA TypeR (DC8)
Handling - 7/14
Top Speed - 8/23 (158 Mph)
Acceleration - 11/13
Average - 16 2/3 pts.
4. S2000 (AP1)
Handling - 7/14
Top Speed - 8/23 (169 Mph)
Acceleration - 12/14
Average - 17 pts.
5. ACURA NSX (NA2)
Handling - 7/14
Top Speed - 15/30 High Top Speed (191 Mph)
Acceleration - 14/16 High Acceleration
Average - 20 pts. Good Car
C. MAZDA
1. MX-5 Miata (NA8C)
Handling - 11/18
Top Speed - 6/21 (152 Mph)
Acceleration - 11/13
Average - 17 1/3 pts.
2. MX-5 Miata (NB8C)
Handling - 10/17
Top Speed - 8/23 (169 Mph)
Acceleration - 11/13
Average - 17 2/3 pts.
3. RX-7 (FC3S)
Handling - 8/15
Top Speed - 12/27 (170 Mph)
Acceleration - 14/16 High Acceleration
Average - 19 1/3 pts.
4. RX-7 (FD3S)
Handling - 7/14
Top Speed - 15/30 High Top Speed (179 Mph)
Acceleration - 14/16 High Acceleration
Average - 20 pts. Good Car
D. MITSUBISHI
1. FTO (DE3A)
Handling - 8/15
Top Speed - 8/23 (158 Mph)
Acceleration - 11/13
Average 17 pts.
2. LANCER GSR Evolution III (CE9A)
Handling - 8/15
Top Speed - 13/28 (173 Mph)
Acceleration - 13/15
Average - 19 1/3 pts.
3. LANCER GSR Evolution VI (CP9A)
Handling - 8/15
Top Speed - 14/29 (176 Mph)
Acceleration - 14/16 High Acceleration
Average - 20 pts. Good Car
4. GTO (Z16A)
Handling - 8/15
Top Speed - 14/29 (188 Mph)
Acceleration - 12/14
Average - 19 1/3 pts.
E. NISSAN
1. MARCH (AK11)
Handling - 18/25
Top Speed - 2/17 (141 Mph)
Acceleration - 1/3
Average - 15 pts.
2. CUBE (AZ10)
Handling - 16/23
Top Speed - 6/21 (152 Mph)
Acceleration - 5/7
Average - 17 pts.
3. SILVIA (PS13)
Handling - 10/17
Top Speed - 13/28 (173 Mph)
Acceleration - 13/15
Average - 20 pts. Good Car
4. SILVIA (S14)
Handling - 10/17
Top Speed - 13/28 (173 Mph)
Acceleration - 12/14
Average - 19 2/3 pts.
5. SILVIA (S15)
Handling - 8/15
Top Speed - 14/29 (188 Mph)
Acceleration - 12/14
Average - 19 1/3 pts.
6. 180SX (RPS13)
Handling - 10/17
Top Speed - 13/28 (173 Mph)
Acceleration - 12/14
Average - 19 2/3 pts.
7. SILEIGHTY (RPS13)
Handling - 10/17
Top Speed - 13/28 (173 Mph)
Acceleration - 13/15
Average - 20 pts. Good Car
8. SKYLINE GT-R (BNR32)
Handling - 8/15
Top Speed - 14/29 (176 Mph)
Acceleration - 13/15
Average - 19 2/3 pts.
9. SKYLINE GT-R (BCNR33)
Handling - 8/15
Top Speed - 14/29 (176 Mph)
Acceleration - 14/15
Average - 19 2/3 pts.
10. SKYLINE GT-R (BNR34)
Handling - 8/15
Top Speed - 15/30 High Top Speed (191 Mph)
Acceleration - 14/16 High Acceleration
Average - 20 1/3 pts. Better Car
11. Fairlady Z (Z32)
Handling - 8/15
Top Speed - 14/29 (176 Mph)
Acceleration - 13/15
Average - 19 2/3 pts.
F. SUBARU
1. IMPREZA WRX STi version VI (GC8)
Handling - 8/15
Top Speed - 13/28 (173 Mph)
Acceleration - 14/16 High Acceleration
Average - 19 2/3 pts.
2. IMPREZA WRX STi (GDA)
Handling - 10/17
Top Speed - 14/29 (188 Mph)
Acceleration - 14/16 High Acceleration
Average - 20 2/3 pts. Best Car
3. LEGACY B4 (BE5)
Handling - 8/15
Top Speed - 14/29 (176 Mph)
Acceleration - 13/15
Average - 19 2/3 pts.
4. LEGACY Touring Wagon (BH5)
Handling - 12/19
Top Speed - 13/28 (173 Mph)
Acceleration - 7/9
Average - 18 2/3 pts.
G. SUZUKI
1. wagonR RR (MC21S)
Handling - 16/23
Top Speed - 6/21 (152 Mph)
Acceleration - 8/10
Average - 18 pts.
H. TOYOTA
1. Vitz (SCP10)
Handling - 16/23
Top Speed - 6/21 (152 Mph)
Acceleration - 5/7
Average - 17 pts.
2. bB (NCP31)
Handling - 14/21
Top Speed - 6/21 (152 Mph)
Acceleration - 6/8
Average - 16 2/3 pts.
3. SPRINTER TRUENO (AE86)
Handling - 12/19
Top Speed - 8/23 (158 Mph)
Acceleration - 5/7
Average - 16 1/3 pts.
4. COROLLA LEVIN (AE86)
Handling - 12/19
Top Speed - 8/23 (158 Mph)
Acceleration - 5/7
Average - 16 1/3 pts.
5. MR2 (AW11)
Handling - 12/19
Top Speed - 8/23 (158 Mph)
Acceleration - 8/10
Average - 17 1/3 pts.
6. MR2 (SW20)
Handling - 8/15
Top Speed - 12/27 (170 Mph)
Acceleration - 13/15
Average - 19 pts.
7. MR-S (ZZW30)
Handling - 11/18
Top Speed - 12/27 (170 Mph)
Acceleration - 11/13
Average - 19 1/3 pts.
8. ALTEZZA (SXE10)
Handling - 11/18
Top Speed - 8/23 (169 Mph)
Acceleration - 9/11
Average - 17 1/3 pts.
9. CELICA (ST205)
Handling - 10/17
Top Speed - 13/28 (172 Mph)
Acceleration - 12/14
Average - 19 2/3 pts.
10. CELICA (ZZT231)
Handling - 10/17
Top Speed - 8/23 (169 Mph)
Acceleration - 9/11
Average - 17 pts.
11. MARK II TourerV (JZX90)
Handling - 8/15
Top Speed - 14/29 (176 Mph)
Acceleration - 12/14
Average - 19 1/3 pts.
12. CHASER TourerV (JZX100)
Handling - 8/15
Top Speed - 14/29 (176 Mph)
Acceleration - 12/14
Average - 19 1/3 pts.
13. Supra (JZA70)
Handling - 11/18
Top Speed - 12/27 (170 Mph)
Acceleration - 12/14
Average - 19 2/3 pts.
14. Supra (JZA80)
Handling - 8/15
Top Speed - 15/30 High Top Speed (191 Mph)
Acceleration - 12/14
Average - 19 2/3 pts.
15. ARISTO (JZS161)
Handling - 10/17
Top Speed - 13/28 (173 Mph)
Acceleration - 12/14
Average - 19 2/3 pts.
*** END OF FAQ ***