_______    _________   ________
                     / _____ \  |___   ___| |______  \
                    / /     |_|     | |            \  |
                    | |             | |      ______/ /
                    | |    ___      | |     |______  \
                    | |   |_  |     | |            \  |
                    | |_____| |     | |      ______/  /
                    \_________|     |_|     |________/

                         /     A D V A N C E      \
                         \   Pro Concept Racing   /

                      ++++++++++++++++++++++++++++++
                      Reformated (fixed) by "ATesta"
                      ++++++++++++++++++++++++++++++

=============================================================================

               GT Advance 3: Pro Concept Car & Driving Tips FAQ
                          for the Gameboy Advanced
                    Last Updated on 2/27/03 (Version 7.0)
                         By Emery0083 (Robert Shelton)

=============================================================================

T a b l e   o f   C o n t e n t s
---------------------------------

1. What's New
2. Introduction
3. Controls
4. Driving Tips
5. Weather/Time of Day Conditions
6. Tuning Parts
7. Car List
8. Best/Worst Cars
9. Cheats
10. Submission
11. Credits
12. Legal Disclaimer
13. Contact Me
14. Conclusion

=============================================================================
1. What's New
=============================================================================

Version 7.0
February 27, 2003
Added Submission
Added Car Earning Submission
Added Credit

Version 6.0
February 20, 2003
Gave some credit where it was apparently due, go figuer. -_-

Version 5.0
February 20, 2003
More Stats Fixed (Damn This Small GBA Screen)
Was Told I Stole This Whole List of Cars Becuase It Looks 'Similar'

Version 4.0
February 19, 2003
Some Stats Fixed

Version 3.0
February 19, 2003
Minor Mistakes Fixed
Weather/Time of Day Conditions Added

Version 2.0
February 18, 2003
ATesta Fixed Formatting
Controls Added
Driving Tips Added
Best/Worst Over All Car Listed
Best/Worst Starting Car Listed

Version 1.0
February 17, 2003
All 94 Regular Cars Listed
All 14 Tuning Parts Listed
Best Cars In Handling, Acceleration, And Top Speed Listed
Cheats Listed

=============================================================================
2. Introduction
=============================================================================

Ummm yea, my name is Robert, or Emery0083, whatever. I just needed something
to do and at the time I was playing this game. I hope this helps some people
out there. Umm other then that this is my first FAQ, so any flaming or crap
like that is not needed. Oh and also, I hate e-mails so don't e-mail me.

=============================================================================
3. Controls
=============================================================================

As with all games there are controls. Since I guess your gonna be looking
at this FAQ for info I guess I can provide more then just the cars and
tuning.

D-Pad    - Directional pad. For those who have lived in a whole for the last
          like 20 years, the d-pad is the plus looking thing on the left of
          the GBA.

Start    - Start button. Used to start and pause the game.

Select   - Select button. I do not know if this does anything at all in the
          game.

A Button - In menu screens this button is the OK. While driving this is the
          gas.

B Button - In menu screens this button is the BACK. While driving this is
          the brake.

Left     - Top left button on the GBA. Only used if you drive a MT car.
          This shifts down in gears.

Right    - Top right button on the GBA. Only used if you drive a MT car.
          This shifts up in gears.

=============================================================================
4. Driving Tips
=============================================================================

If you haven't figured it out yet, driving is the important part of this
game. And if that wasn't obvious you should be dragged from your bed at
night, beaten, then tied to some train tracks and left for dead because your
so retarded you will only do this world more harm. Now that that is out of
the way, on to the tips. Mostly I just have tips about cornering since there
is no real reason to comment on straigh aways. Corners will be described by
the color in which the sign flashes on the screen.

[General]

  When starting out try to keep your car revved just above the red line.
  This will ensure faster take offs.

  Stay on the track, getting off the 'beaten path' will only slow you down
  and in some cases stop you completely.

  Hitting objects such as trees, cars, and signs will slow you down and
  as before can sometimes stop you completely.

[Taking Corners (AT)]

  Blue corners pose no real threat at all, just blow around them.

  Yellow corners are not difficult either. Though when going around one
  it would be smart to let off the gas for just a bit.

  Orange corners can be difficult. These require a bit more finess. Hold
  the gas and drift your way around the corner, more then likely you
  will need to hit the brake some in the middle of the turn to keep
  better traction.

  Dark orange corners are the hardest. These are mostly hairpin turns.
  What you need to do is brake about two car lengths before you get to the
  red and white striped borders on the corner. The you need to start
  drifting your car alternating between gas and brake.

[Taking Corners (MT)]

  Blue corners pose no real threat when driving a MT car either.

  Yellow corners are not difficult in MT either. Just follow the same
  instructions for AT cars.

  Orange corners need a bit more in MT. While still holding the gas
  your car will begin to drift its way around the corner. Near the
  middle of the corner you will need to hit the brakes some and shift
  down one gear. Re-apply the gas and brake as needed to straighten
  out and keep traction. When you feel comfortable and are out of the
  drifting shift back up when needed.

  Dark orange corners are the hardest. You will need to brake around
  three car lengths before the corner and drop one gear. Now drift
  around the corner holding the gas. In mid-corner again hit the brake
  and drop a gear if needed. Straighten out your car and if you can
  go up one gear. Continue through the corner and you got it.

(Notes: Drifting is the same thing as 'power sliding' or 'fish tailing'
       around the corner. These tips serve as a basis and are assuming
       the driver is on a day course with fair weather. Weather affects,
       noted in the next section, have different afects on driving. Also
       if you do not agree with what I say about going around corners well
       then I dunno. These are the ways I drive and they work well for me.
       Others might not be able to pull it off and need to go with another
       style. This is up tot he individual driver.)

=============================================================================
5. Weather/Time Of Day
=============================================================================

Time of day and weather can pose to be a big annoyance for the driver. Day
time driving in fair wether are the optimum conditions the game has to
offer. However sometimes the player must navigate courses at night or in
the rain. This sections hopes to put to rest any fears you might have of
these changes in the game.

[Time Of Day]

Noon
  Noon is that time of day where western shodowns occour. You know sun in
  its peak just after rising but just before setting. This has no affects
  on your driving just the lighting and setting. This is the initial
  setting for all your circuit races.

Evening
  Just before the sun completely sets and all the weirdos come out to car
  jack you and run off with your Daihatsu middget II. -_- Again this has
  no affect on your driving just the lighting is a bit darker and the sky
  is orange. This is the second setting for all races.

Night
  No you've done it. You're driving out past curfew again. This is the
  most annoying time of day. Why you ask? Because when driving at night
  your headlights look more like strobes as they flash brightly on your
  screen. And it isnt just the headlights, oh no no no, the street lamps
  decide they need to get in on the fun as well. Other then flashin strobe
  lights all in your face this time of day doesn't have any affect on your
  car as well, granted you do not have a seisure. Regular GBA players might
  not have a problem with this but those with after burners installed should
  find this quite annoying. This is the initial setting for all your city
  racing.

[Weather]

Fine
  You know those days you wake up and the birds sing and then your all like
  damn I do not want to go to school. Well if the noon setting is on that
  is what it is gonna be like racing in fine weather. This has no negative
  affect on your driving at all. Initial setting for most races.

Cloudy
  Ummm, you know those days where youwake up and your so depressed and
  everything seems dark and gray cause your life is in shambles then you
  realize it is just because its cloudy outside...Yea that's this. No
  negative affects of any kind that I see. Sky turns grey thats about it.
  This is the initial setting on a few races.

Rain
  This is the ONLY thing in the game other then tuning and your car that
  affects your traction. You slip you slide and you spin out. This affect
  really sucks. You'll know it is raining cause (a) the sky will be dark
  and (b) there will be little lines droping from the top of the GBA
  screen to the bottom of it. Have fun with this one on those city course.
  This is the initial setting for a few races.

=============================================================================
6. Tuning Parts
=============================================================================

[Engine]

  Normal: You start out with this, it does nothing.

  Light Tune: Adds two to your max speed gauge.
  ~Light tune gives +2 max speed

  Middle Tune: Adds two more to your max speed gauge and one to your
               acceleration gauge.
  ~Middle tune gives +4 max speed and +1 acceleration

  Full Tune: Adds two more to your max speed gauge and one more to your
             acceleration gauge.
  ~Full tune gives +6 max speed and +2 acceleration

[Suspension]

  Normal: You start out with this, it does nothing.

  Spring: Adds one to your handling gauge and one to your
          max speed gauge.
  ~Spring gives +1 handling and +1 max speed

  Sports: Adds one more to your handling gauge and one more to your
          max speed gauge.
  ~Sports gives +2 handling and +2 max speed

  Race: Adds one more to your handling gauge and one more to your
        max speed gauge.
  ~Race gives +3 handling and +3 max speed

[Muffler]

  Normal: You start out with this, it does nothing.

  Steel: Adds one to your max speed gauge.
  ~Steel gives +1 max speed

  Stainless: Adds one more to your max speed gauge and one to your
             acceleration gauge.
  ~Stainless gives +2 max speed and +1 acceleration

  Titanium: Adds one more to your max speed gauge and one more to your
            acceleration gauge.
  ~Titanium gives +3 max speed and +2 aceleration

[LSD]

  Normal: You start with this, it does nothing.

  Special: Adds one to your handling gauge.
  ~Special gives +1 handling

[Filter]

  Normal: You start with this, it does nothing.

  Special: Adds one to your acceleration gauge.
  ~Filter gives +1 acceleration

[Seat]

  Normal: You start with this, it does nothing.

  Special: Adds two toy our handling gauge.
  ~Special gives +2 handling

[CPU]

  Normal: You start with this, it does nothing.

  Special: Adds one to your max speed gauge.
  ~Special gives +1 max speed

[Weight]

  Normal: You start with this, it does nothing.

  Special: Adds two to your handling gauge and one to your max speed gauge.
  ~Special gives +2 handling and +1 max speed

(Notes: All parts were tested on Toyota Celica, if other cars react
       differently I do not know I have not tested it. If they do and
       you know good for you, go write a FAQ about it. Also numbers do
       not stack. IE Light Tune, Middle Tune, and Full tune do not go
       2+4+6 = 12, instead Light Tune adds +2 to your base max speed,
       Middle adds +2 more, and Full adds +2 more to your current max
       speed. Same goes for the rest of the three stage tuning one stages
       do not count.)

[Max tuning adds +8 to handling, +14 to max speed, and +5 to acceleration.]

=============================================================================
7. Car List
=============================================================================

[Company] # Cars                                Base/Full Tune/Max
Name                       - Model #     Handling    MaxSpeed    Acceleration

[ASL] 2
Garaiya                    - ASL-S01     13/21/32    13/27/32    14/19/32
RS01                       - ASL-S02     13/21/32    17/31/32    15/20/32

[Daihatsu] 5
midget II                  - K100P       18/26/32    05/19/32    04/09/32
midget II {TUNED}          - K100P       19/27/32    06/20/32    05/10/32
MOVE                       - GPSX2       14/22/32    06/20/32    08/13/32
MAX                        - GQSZ        14/22/32    07/21/32    08/13/32
COPEN                      -  n/a        20/28/32    07/21/32    08/13/32

[Honda] 9
Fit                        - GD1         15/23/32    08/22/32    06/11/32
Capa {TUNED}               - GA4         12/20/32    08/22/32    08/13/32
Civic TypeR                - EK9         13/21/32    08/22/32    11/16/32
Civic TypeR                - EP3         15/23/32    09/23/32    12/17/32
Integra TypeR              - DC8         14/22/32    11/25/32    13/17/32
Integra TypeR              - DC5         15/23/32    09/23/32    12/17/32
S2000                      - AP1         11/19/32    10/24/32    14/19/32
NSX                        - NA2         09/17/32    17/31/32    16/21/32
NSXTypeR                   - Prototype   10/18/32    17/31/32    17/22/32

[Mazda] 9
MX-5Mlata                  - NA8C        10/18/32    09/23/32    09/14/32
MX-5Mlata                  - NB8C        10/18/32    10/24/32    09/14/32
MX-5Mlata {TUNED}          - NB8C        11/19/32    11/25/32    10/15/32
MX-5Mlsta MPS              -  n/a        11/19/32    11/25/32    10/15/32
RX-7                       - FC3S        09/17/32    12/26/32    14/19/32
RX-7                       - FD3S        10/18/32    15/29/32    14/19/32
RX-7 {TUNED}               - FD3S        11/19/32    16/30/32    15/20/32
Mazda 6                    -  n/a        09/17/32    14/28/32    14/19/32
RX-8                       -  n/a        10/18/32    14/28/32    14/19/32

[Mitsubshi] 7
FTO                        - DE3A        10/18/32    08/22/32    11/16/32
LANCER GSR Evolution III   - CE9A        09/17/32    13/27/32    13/18/32
LANCER GSR Evolution VI    - CP9A        09/17/32    14/28/32    14/28/32
LANCER GSR Evolution VII   - CT9A        10/19/32    15/28/32    14/19/32
GTO                        - Z16A        08/17/32    15/28/32    12/17/32
GTO {TUNED}                - Z16A        09/18/32    16/29/32    13/18/32
LANCER TURBO               - A175A       08/17/32    12/25/32    12/17/32

[Mitsouka] 1
Orochi                     -  n/a        10/18/32    16/30/32    15/20/32

[Nissan] 24
MARCH                      - AK11        15/23/32    08/22/32    06/11/32
MARCH {TUNED}              - AK11        16/24/32    09/23/32    07/12/32
CUBE                       - AZ10        15/23/32    07/21/32    06/11/32
SILVIA                     - PS13        10/18/32    12/26/32    13/18/32
SILVIA {TUNED}             - PS13        11/19/32    13/27/32    14/19/32
SILVIA                     - S14         11/19/32    12/26/32    13/18/32
SILVIA {TUNED}             - S14         12/20/32    13/27/32    14/19/32
SILVIA                     - S15         12/20/32    13/27/32    14/19/32
SILVIA {TUNED}             - S15         13/21/32    14/28/32    15/20/32
180SX                      - RPS13       10/18/32    12/26/32    13/18/32
180SX {TUNED}              - RPS13       11/19/32    13/27/32    14/19/32
SILEIGHTY {TUNED}          - RPS13       11/19/32    12/26/32    13/18/32
SKYLINE GT-R               - BNR32       09/17/32    14/28/32    13/18/32
SKYLINE GT-R {TUNED}       - BNR32       10/18/32    15/29/32    14/19/32
SKYLINE GT-R               - BCNR33      09/17/32    15/29/32    13/18/32
SKYLINE GT-R {TUNED}       - BCNR33      10/18/32    16/30/32    14/19/32
SKYLINE GT-R               - BNR34       10/18/32    17/31/32    14/19/32
SKYLINE GT-R {TUNED}       - BNR34       11/19/32    18/32/32    15/20/32
STAGEA                     - NM35        10/18/32    14/28/32    11/16/32
Fairlady Z                 - Z32         08/16/32    14/28/32    13/18/32
Fairlady Z {TUNED}         - Z32         09/17/32    15/29/32    14/19/32
Fairlady 240Z              - HS30        09/17/32    13/27/32    12/17/32
Fairlady Z                 - Z33         13/21/32    15/29/32    14/19/32
Nails                      -  n/a        13/21/32    10/24/32    10/15/32

[Subaru] 6
PLEO                       - RA2         14/22/32    06/20/32    08/12/32
IMPREZA WRX STIversion VI  - GC8         10/18/32    13/27/32    14/19/32
IMPREZA WRX STI            - GDB         10/18/32    15/29/32    14/19/32
IMPREZA WRX STI {TUNED}    - GDB         11/19/32    16/30/32    15/20/32
LEGACY B4                  - BE5         09/17/32    15/29/32    13/18/32
LEGACY Touring Wagon       - BH5         10/18/32    14/28/32    11/16/32

[Suzuki] 2
wagonR RR                  - MC21S       14/22/32    07/21/32    08/13/32
MR wagon SUZUKI SPORT      - MF21S       14/22/32    07/21/32    08/13/32

[Toyota] 29
Vitz                       - SCP10       15/23/32    08/22/32    06/11/32
Vitz {TUNED}               - SCP10       16/24/32    09/23/32    07/12/32
hB                         - NCP31       12/20/32    08/22/32    08/13/32
SPRINTER TUERNO            - AE86        13/21/32    08/22/32    08/13/32
SPRINTER TUERNO {TUNED}    - AE86        14/22/32    09/23/32    09/14/32
COROLLA LEVIN   {TUNED}    - AE86        13/21/32    10/24/32    09/14/32
MR2                        - AW11        13/21/32    08/22/32    09/14/32
MR2                        - SW20        08/16/32    12/26/32    13/18/32
MR2 {TUNED}                - SW20        09/17/32    13/27/32    14/19/32
MR-S                       - ZZW30       11/19/32    12/26/32    11/16/32
MR-S {TUNED}               - ZZW30       12/20/32    13/27/32    12/17/32
ALTEZZA                    - SXE10       11/19/32    09/23/32    09/14/32
ALTEZZA {TUNED}            - SXE10       12/20/32    10/24/32    10/15/32
CELICA                     - ST205       10/18/32    12/26/32    11/16/32
CELICA                     - ZZT231      10/18/32    13/27/32    12/17/32
MARK II Tourer V           - JZX90       08/16/32    14/28/32    13/18/32
MARK II Tourer V {TUNED}   - JZX90       09/17/32    15/29/32    14/19/32
CHASER Tourer V            - JZX100      08/16/32    14/28/32    13/18/32
CHASER Tourer V {TUNED}    - JZX100      09/17/32    15/29/32    14/19/32
MARK II Grande             - JZX110      09/17/32    14/28/32    13/18/32
Verossa                    - JZX110      08/16/32    14/28/32    13/18/32
SOARER                     - UZZ40       08/16/32    15/29/32    13/18/32
Supra                      - JZA70       11/19/32    12/26/32    12/17/32
Supra {TUNED}              - JZA70       12/20/32    13/27/32    13/18/32
Supra                      - JZA80       09/17/32    15/29/32    13/18/32
Supra {TUNED}              - JZA80       10/18/32    16/30/32    14/19/32
ARISTO                     - JZS161      10/18/32    13/27/32    12/17/32
ARISTO {TUNED}             - JZS161      11/19/32    14/28/32    13/18/32
COROLLA LEVIN              - TR27        14/22/32    08/22/32    05/10/32

(Notes: n/a means not applicable, as in no model number.)

=============================================================================
8. Best/Worst Cars
=============================================================================

Here are the best and worst cars of the three stats. The stats represent the
car with full tuning. Some cars might tie with others in the specific stat
but their overall stats are what make them the better car. I personally play
with the Nissan Fairlady Z Z33 because it has great all around stats. But you
can use whatever you want. I mean, it isn't like I am standing behind you
with a cattle prod making you chose a certain car. o_O

[Best Cars]

Handling
         Maker: Daihatsu
         Name: Copen
         Colors: Silver
         Stats: Handling- 28
                Max Speed- 21
                Acceleration - 13

Max Speed
         Maker: Nissan
         Model: BNR34
         Name: SKYLINE GT-R {TUNED}
         Colors: Purple, White, Black, Silver
         Stats: Handling - 19
                Max Speed - 32
                Acceleration - 20

Acceleration
         Maker: Honda
         Model: Prototype
         Name: NSXTypeR
         Colors: Silver/Black
         Stats: Handling - 18
                Max Speed - 31
                Acceleration - 22

Overall
         Maker: ASL
         Model: ASL-S02
         Name: RS01
         Colors: Red, Blue, Yellow, Silver, Orange
         Stats: Handling - 21
                Max Speed - 31
                Acceleration - 20

Start Out [Not Tuned]
         Maker: Honda
         Model: DC8
         Name: INTEGRA Type R
         Colors: White, Red, Black, Yellow, Silver
         Stats: Handling - 14
                Max Speed - 11
                Acceleration - 13

[Worst Cars]

Handling
         Maker: Toyota
         Model: SW20
         Name: MR2
         Colors: Red, White, Yellow, Silver
         Stats: Handling- 16
                Max Speed- 26
                Acceleration - 18

Max Speed
         Maker: Daihatsu
         Model: K100P
         Name: midget II
         Colors: Yellow, Green, Black, Red
         Stats: Handling - 26
                Max Speed - 19
                Acceleration - 09

Acceleration
         Maker: Daihatsu
         Model: K100P
         Name: midget II
         Colors: Yellow, Green, Black, Red
         Stats: Handling - 26
                Max Speed - 19
                Acceleration - 09

Overall
         Maker: Daihatsu
         Model: K100P
         Name: midget II
         Colors: Yellow, Green, Black, Red
         Stats: Handling - 26
                Max Speed - 19
                Acceleration - 09

Start Out [Not Tuned]
         Maker: Daihatsu
         Model: All
         Name: All
         Colors: n/a
         Stats: Handling - n/a
                Max Speed - Avg. 6.25
                Acceleration - Avg. 7

=============================================================================
9. Cheats
=============================================================================

These are the easiest ways to get everything. These are the ways I got all
my cars and tuning equipment and these are how I got the info to write this
FAQ. All codes must be entered at the Press Start screen. If done correctly
you will hear a ring or ding sound...I honestly cannot tell the difference,
but you will know when it happens.

Have all Tuning Part - Hold L & B and press Up

Unlock 3 Extra mode - Hold L & B and press Down
(KART, WIRE FRAME, RADI-CON) and add 3 collected Cars

Unlock All track - Hold L & B and press Right

Unlock All cars - Hold L & B and press Left

=============================================================================
10. Submissions
=============================================================================

[Way To Earn Cars]

If you want to get all the cars in GT ADVANCE 3 you have to get all golds in
the championship mode, that includes the liscence test races, when you do you
unlock an expert mode. In this mode you can unlock the rest of the cars you
need. You have to win these races to get the cars all golds including the
liscense test races. You'll also unlock the remaining extra modes in this
expert mode.
submitted by [email protected]

=============================================================================
11. Credits
=============================================================================

Well I guess the real thanks goes to god for giving me this damn insomnia so
I could be up till 5:30 am writing this FAQ. And I guess you could thank the
artist to who's music I listened to while writing this AND Comedy central for
playing funny movies all night. And ummm myself just cause I can.

Other then the credits to the game makers and what not, credit for
this FAQ should be given to me, Emery0083. I totally do not take any
credit for ANYTHING in the game or about it. I'd like to think ATesta for
his help with the format of the FAQ, TheWhy for use of his format on the
car list thingy mabob, and dandymo8706 for the legit info on earning cars.

=============================================================================
12. Legal Disclaimer
=============================================================================

This may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this
guide on any other web site or as a part of any public display is
strictly prohibited, and a violation of copyright.

=============================================================================
13. Contact Me
=============================================================================

If you would like to submit, ask a question, fix an error, ask to put it
on your site or just to talk. Whatever the reason I will be there and glad
to talk to you. Of course if you send in something, and I use it, I will
give you full (100%) credit unless otherwise noted. Which means that if
you find something, you send that something to me, and I put that something
in my FAQ, I will give 100% credit to you.
(NOTE: This is a first come first serve bases)

Email:...NO E-MAIL FOR YOU
AIM:.....Emery0083

If you would like to IM me I am mostly on every day. I will always be on my
AOL/AIM screename (Emery0083).

=============================================================================
14. Conclusion
=============================================================================

This is the end. This FAQ is done. If there are mispellings then you know
whatever, I dont care, I know they are not so bad you cannot tell what I am
trying to say. Plus if the model number says S and it is supposed to be an
8, or vice versa, then blame that one my poor eyesite and the small ass
screen of the GBA. Other then that I dunno. Don't e-mail me for anything,
if you need to say something IM me on AOL. (Emery0083)

_____________________________________________________________________________
==End of File==                                Copyright 2003, Robert Shelton