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Golden Sun 2: The Lost Age
Walkthrough/FAQ
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By Killer (Henry Fung)(
[email protected])
Version 0.35
Date 04/05/03
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Version Info / Requests / Notes:
Important!!!!! (Please read before continuing)
Nothing note worthy for now... so continue on!
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Latest version of this Faq can be found at:
www.gamefaqs.com
This faq is best view with the following options:
800x600 pixels, large font
WordPad, Courier New font, size 10
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Disclaimer
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This walkthru guide was made and copyright 2003 by Killer.
If you're gonna put it at your web site, do so WITHOUT
MY PERMISSION, but you must e-mail me your site's url. This
is my hard work so please don't change anything in here. You
should share this Guide all the friends you have.
Enjoy!
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Game Imformation:
Game: Golden Sun 2
Type: RPG
Created: April, 2003
Platform: GameBoy Advance
Creator: Nintendo/Camelot
Rating: 10/10!
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Table of Content Search code
1) Version History [GS01]
2) Introduction [GS02]
3) Story [GS03]
4) Walkthrough [GS040]
4.111 Venus Lighthouse [GS004111]
4.112 Suhalla Gate [GS004112]
4.113 Cave [GS004113]
4.114 Idejima [GS004114]
4.12 Indra Continent [GS004120]
4.121 Dalia [GS004121]
4.122 World Map [GS004122]
4.123 Kandorean Temple [GS004123]
4.124 Kandorean Temple's Cave [GS004124]
4.125 World Map [GS004125]
4.126 Shrine of the Sea God [GS004126]
4.127 Dehkan Plateau [GS004127]
4.128 World Map [GS004128]
4.129 Indra Cavern [GS004129]
4.130 Madra [GS004130]
4.131 Madra Catacombs [GS004131]
4.132 Madra Drawbridge [GS004132]
4.133 Osenia Cliffs [GS004133]
4.14 Osenia Continent [GS004140]
4.141 Yampi Desert [GS004141]
4.142 World Map [GS004142]
4.143 Garoh [GS004143]
4.144 World Map [GS004144]
4.145 Mikasalla [GS004145]
4.146 Air's Rock (Outside) [GS004146]
4.147 Air's Rock (Inside) [GS004147]
4.148 Garoh Revisit [GS004148]
4.149 Osenia Cavern [GS004149]
4.150 Yampi Desert [GS004150]
4.151 Alhafra [GS004151]
4.152 Yampi Desert [GS004152]
4.153 Madra Revisit [GS004153]
4.154 Gondowan Cliffs [GS004154]
4.16 Gondowan Continent [GS004160]
4.161 World Map [GS004161]
4.162 Naribwe Village [GS004162]
4.163 Kibombo Mountains [GS004163]
4.164 World Map [GS004164]
4.165 Kibombo [GS004165]
4.166 Gabomba Statue [GS004166]
4.165 Kibombo Mountain Revisit [GS004167]
4.168 Gondowan Cliffs Revisit [GS004168]
4.17 Indra Continent [GS004170]
4.171 Madra Revisit [GS004171]
4.172 Madra Catacombs [GS004172]
4.173 East Indra Shore [GS004173]
4.174 Lemurian Ship [GS004174]
4.18 World Tour [GS004180]
4.181 Gabomba Catacombs [GS004181]
4.182 Yallam [GS004182]
4.183 Champa [GS004183]
4.184 Apojii Islands [GS004184]
5) Boss Strategies [GS050]
5.1 Chestbeaters [GS051]
5.2 King Scorpion [GS052]
5.3 Briggs [GS053]
5.4 Aqua Hydra [GS054]
6) Characters [GS060]
7) Dijnn [GS070]
7.1 Dijnn List [GS071]
7.2 Dijnn Locations [GS072]
7.3 Defeating Dijnns [GS073]
8) Item List [GS080]
8.1 Normal [GS081]
8.11 Weapons [GS0811]
8.12 Armor [GS0812]
8.13 Shield [GS0813]
8.14 Gloves [GS0814]
8.15 Helmet [GS0815]
8.16 Boots [GS0816]
8.2 Artifact [GS0820]
8.21 Weapons [GS0821]
8.22 Armor [GS0822]
8.23 Hands [GS0823]
8.24 Helm [GS0824]
8.25 Boots [GS0825]
8.26 Rings [GS0826]
8.3 Stats Raising items [GS0830]
9) Credits [GS09]
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1) Version History [GS01]
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__________________________________________________________________________
V 0.35 - Walkthrough now up to Champa
04/05/03 - More items. Split into normal and artifact items.
119 KB - Added more Dijnn to Dijnn section
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V 0.33 - Walkthrough now up to Gondowan Cliffs.
23/04/03 - Walkthrough now finished Air's Rock! :D
89 KB
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V 0.32 - Walkthrough now up to Air's Rock, ALMOST DONE! :P
21/04/03 - New Dijnn
75 KB - More items
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V 0.31 - Walkthrough now up to Yampi Desert
19/04/03 - New Dijnn list, Dijnns locationa and Dijnn Strategies
57 KB - New Item List contain the equipments
- More Charaters info, added Psynergy abilities
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V 0.21 - Walkthrough now up to Kandorean Temple Cave
16/04/03 - Add some more characters
26 KB - Added new Boss Strategies Section
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V 0.2 - More to walkthrough, up to Kandorean Temple
15/04/03 - Add some more characters
16 KB
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V 0.1 - First release of walkthru/FAQ
14/04/03 - The Basic stuff of the game is added
8 KB - Walkthrough coming along nicely
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2) Introduction [GS02]
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Well I guess I should start this off by introducing myself to y'all. I'm
Henry Fung, also known as killer, or KillerFusion on the forums. Since my
first faq (Pokemon TCG) I've been writing them ever since. It's been a
while since my last faq, while I think was actually last summer (summer of
2001). So if I do have some mistakes and some stuff that I'm not doing
right, plz don't be shy and let me know, I will glady gave you credit for
whatever info you provide.
I have included a Code search for this faq, the same as all my other faqs
since I have a feeling that this faq will be pretty long. So basically
which ever section fo the faq you want to go to just press "Ctrl+F" to
bring up the find option in wordpad and then put in the code that you'll
find in the TOC and boom! You'll be there where you want it.
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3) Story [GS03]
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Well this is Golden Sun 2: The Lost Age, so if you have any knowledge
of this series at all you'll know that Golden Sun is actually a great
game. The first game of the series was out quite a while ago. If you've
play that, you'll be able to get used to the game much easier. To be
honest with you guyz, I've never beaten the first game since it was SO
DAMN LONG! but this time around since I'm writing a faq for it I guess
I'll have to beat it right? Well so here we go!
Game's Intro Story
==================
Ages ago,
or so the story tell,
the power of Alchemy ruled over the world of Weyard.
Alchemy wrought the base elements of humanity into thriving civilizations,
like lead into gold.
But in time, man's dream gave birth to untold strife.
Dreams of endless riches,
of eternal life,
of dominion over all that lived,
dream of conquest and war.
These dreams would have torn the world apart if not for a few brave and
wise men,
who sealed away the power of alchemy deep in Mt. Aleph's Sol Sanctum.
Prologue from Book One
The town of Vale guarded the secret for many years,
until Issac and Jenna, whose parents died in a storm 3 years before,
disturbed the sanctum.
Saturos and Menardi, of the Mars Clan,
followed them into the Sanctum.
With them travelled Jenna's brother, Felix,
thought lost in that same tragic storm.
Saturos and Menardi stole the Elemental Stars,
the keys to breaking the seal on the power of Alchemy,
and kidnapped Jenna and the scholar Kraden.
If these four jewels were used to fire the elemental lighthouses,
the seal of Alchemy would be broken.
Issac and Garet set out to stop Saturos,
rescue their friends,
and return the Elemental Stars to their home in Sol Sanctum.
They banded together with a young wind adept named Ivan and pursue
Saturos and Menardi to Imil,
a winter locked town near the Mercury Lighthouse.
There they met the guardian of the Lighthouse,
a water adpet named Mia.
With her,
they pursued Saturos to the aerie high atop the Mercury Lighthouse.
Issac was too late to stop Saturos from lighting the beacon and escaping.
Again Issac chased him, crossing Angara to the shores of Karagol Sea.
Taking a passage on a troubled-ship,
Issac crossed the Karagol to Tolbi.
He spoke with the Tolbi's leader,
a strange man named Babi.
Babi entered Issac in Colosso as a test of his powers.
Issac's Psynergy won Colosso and won Babi's trust.
Babi reveals a great secret to Issac...
Thanks to a mystic draught from the lost land of Lemuria,
Babi had lived for 150 years!
He offered to help Issac,
who then headed deep into Gondowan
In the town of Lelivero,
Issac learned that Saturos and Menardi had kidnapped a young girl named
Sheba,
whom they needed within the lighthouse.
Issac fought and defeated them atop the lighthouse,
but he was too late - the beacon had been lit.
A great cataclysm followed.
Sheba fell into the sea.
Fung jumped in to save her,
but both were lost in the roiling waves.
Jenna left the lighthouse to find them,
but to no avail...
Issac went back to Lelivero,
where Babi asked them to find Lemuria and the remaining lighthouses.
He gave Issac a Lemurian ship to make the journey for the lost land.
This chapter of the story begins with Jenna,
just before the beacon on Venus Lighthouse was lit...
So that should gave you some idea of the story if you didn't play or
finish the first game, so we'll get started from here.
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4) Walkthrough [GS040]
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Since I have to do have school in the day time, I'll get right to the
walkthrough and save the rest of the not-as-important things for later.
When you create the game, you'll be asked to enter a password. You'll get
one from the previous game if you beat it, if not, then you have no choice
but to say no. If you got a password you'll have the items you got from
the previous game.
4.111 Venus Lighthouse [GS004111]
-------------------------------------
So, after the story was told, you'll see Jenna, Felix and Kraden.
You will quickly be introduce to Alex, who seems to have some special
powers, and then after hearing what they have to say, you'll go down
stairs.
Go left, through the door, go west, and you'll see a set of stairs. No
point of going up them since you won't be able to get anywhere. So
through the door you go. Now you have two options, either go south
through the door or you can go east and get a herb. If you choose to
go east, then read here, otherwise skip to the next paragraph. So
you went east, down thru (thru means through, I'll be using it a lot
thru out the game, lol, SEE?) the stairs. Here you'll see a puzzle,
easily solved by pressing the directions you wanna go. If you can't
solve it, here's a little help: Go south and step on that first tile,
then west 3 times, south, east, south, east, then south, south, east
south and you're there. When you're at the other side, go up to the
chest and press "A". You'll get a msg (msg=message) saying it's been
open but a herb is still in it. Now trace back to the other room and
thru the south door this time.
Go south, thru (if you didn't read the last paragraph, thru = through)
the door and south again and you're out! CONGRATS ON YOUR FIRST
SUCESS! haha, that was a lot of work isn't it? But no forreal if that
was hard for you then you should consider quitting now to save
yourself from a lot of "PMS"ING :P
Now that you're outside try to go south, and you'll be stopped by a
group of people. The ones on the right side seems to be Tolbi soldiers
and then there are some villagers on the left. So just watch what's
coming, it's kinda funny lol. Alex tell you to meet him at Idejima.
After all that, head left and follow the path, and you'll have to
fight a guy, your first fight of the game.
He does about 4 damage to you, and you do about 15. So you should be
able to finish him in 2-4 turns using normal attacks. This should
give you a taste of what Golden Sun is all about and how it's
play, shouldn't be too hard. Head west.
4.112 Suhalla Gate [GS004112]
---------------------------------
Go west, follow the path and up the stairs. At the top, you'll have to
fight another guy, beat him and continue west. Here, if you try to go
west, Kraden won't let you and he tells you to climb down, so do so.
Use a herb here if your HP is less than 1/2.
There will be a cave at the bottom, go in since to the west of the cave
is a dead end. When you try to go in, you'll be ambushed by 3 guyz.
You might have to use a herb here, since after those battles you'll loose
some HP. I had to use one after I defeated two of the three guyz just
to let y'all know. Now go into the cave.
4.113 Cave [GS004113]
------------------------
This is pretty straight foward, follow the path into the next area.
Follow the path here, and soon after you'll have to fight a Punch Ant,
who is fairly easy to beat. After beating, have a word with Kraden, and
then there is a Psynergy Stone at the side, take it if you used some
Psynergy, if not, just leave it and continue. So out you go!
4.114 Idejima [GS004114]
---------------------------
Now you've arrived in Idejima, have a little chat, then Kraden will go and
check out the ship, which is missing the "thingie" that makes it go. Then
Alex will appear, talk for a while, and the lighthouse will be lit. Soon
after the piece of land you're on will seperate from the mainland and then
you and your two companions will start drifting. But don't worry, because
soon you'll discover Felix and Sheba and they'll be at the shores. Sheba
wakes up first, telling you about the story how Issac and the others
defeated Saturos and Menardi. Then she fell off the lighthouse and Felix
jumped off to save her. That's how they ended up here at Idejima the
now floating island.
Soon they see land, then a wave washes up on them. You'll wake up, now,
one important thing you should know, that thing is that you're Felix in
the game, so whatever you named him, that's you. One thing I like about
this game is that you get to make decisions, like yes or no. And
depending on your answer, the outcome of the conversations will be
different, quite interesting in my perspective, since some games don't
let you choose, not to mention dialogues including the character that
you control, *cough* Pokemon *cough**cough* lol. Well enough of that,
after you get to choose if you want to check yourself for injuries. It
doesn't really matter, so yes or no, since I'm not sure how your choices
will affect the game. Me myself, I just choose the better ones, and the
ones that makes Sheba happy (since I guess find her kinda cute :D jks).
So after you talk to all three of them, you'll have a long convo. about
what to do now. I won't go into details here, so after you're done this,
leave and go south and you'll see the first town of your journey in
GS2:TLA.
____________________
/4.12 Indra Continent\ [GS004120]
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4.121 Dalia [GS004121]
-------------------------
First town of the game, you'll soon find out that this town is the
Northwestmost town of the continent "Indra". If you go into the first
house you see in the center, you'll find out that the family's little
Tavi is missing ever since the wave, so that should give you an indication
that you "might" have to look for him. Take note that there is a Temple
here at this town, you might need to come back later.
You can find the Weapon and Armor Shop in the south, if you have some
money, which you probably won't if you didn't put in a password or a
Gameboy xfer, you can buy some stuff even though they ain't that good
themselves, but it's still good since 2/3 of your characters right now
don't even have a helmet. However, I did have around 230 coins, so you
may consider upgrading the weapons since I find them more important, but
that's just my opinion for now.
There is a herb in the jar in the north side of the town, so get that if
you want. After this, you're done here for now.
4.122 World Map [GS004122]
-----------------------------
When you leave the town using the south exit near the Weapon Shop, as soon
as you are in the World Map, you'll see a Red thing flying around. He'll be
the first Dijnni you can get in this game. His name is Echo, who is a
Venus Djinni. He'll ask you to join, I had a little fun by keep saying no
to him, which did seemed mean, that's why I restarted and make sure I
said yes the first time, because it might influerance the game later on.
But if you do say no to it, you'll get some funny dialogues from Echo
himself, like "Comeon I promise I won't eat all your chips" LOL. Well if
your new to this game, a introduction of Dijnn can be found in the Dijnn
section.
Continuing on with the game, you'll want to head to a temple, which is
just south of Dalia. But since there are mountains all around, you'll need
to go around the mountain ranges to get there. So head south, the
southwest, and when you can go east to get to the temple, there is a tower
east of Dalia, but we'll go there later on.
Hopefully, you'll soon find out that the World in Golden Sun is HUGE.
However, I think the random encounter rates are lowered from the first
game since in the first one you get a battle like every 5 secs, but I
maybe wrong since it's only the beginning of the game, still a long way
to go. So once you reach to the temple, go in...
4.123 Kandorean Temple [GS004123]
------------------------------------
As soon as you enter you'll see two monks at the entrance guarding it.
They won't let you thru, so head west, and follow the path against the
wall and you'll see some leafs covering a hole, just like those in the
first game if you have played it. Have Sheba use her Whirlwind to remove
to leafs in order to get inside. Once inside, follow the path and climb
up the well.
You'll now be inside, the monks are meditating, so they won't notice you.
Enter the temple. Inside, you'll see three more monks, then you'll see
Master Poi, teaching his students, he'll say that one of them can enter
the cave, follow him.
4.124 Kandorean Temple's Cave [GS004124]
-------------------------------------------
Here's your first actually quest that you'll be doing in Golden Sun 2.
Like the first one, some is very easy while others can be hard as hell.
And since this is your first one, I'll go slowly and guide you step by
step.
First when you go in, going east results in a dead end, so head north,
try to get the treasure chest and you'll end up fighting a Mimic. Defeat
him and continue west. Make your way thru the rocks and you'll end up
going north, east, then south and thru a hole and down the stairs you go.
Here, you'll see multiple pillars like looking rocks. For now the right
side remains a unreachable path so head left, and here's a puzzle. First
you go south then west, and you'll see the monk, talk to him and he'll
say that he's not ready. Now continue by going to the right of him,
around that red rock and just "Zigzag" thru the pillars. You'll be in
an area where there is a ladder, climb up it, go south and then you'll
think it's another dead end! NOT! You can jump on all the pillars.
So jump right from the ledge, right, down, walk 1 right, then jump right,
up, right, walk 1 right, up, left, walk 1 left, up, left, up and up
again and there, you'll there. Head north thru the hole.
Here in the next area, go north and the path will split into two. Go left
because right goes no where. Follow this path and down the stairs. In this
next area, you can see water. Go down the ladder and go south then make
your way thru the rocks and rock pillars until you can go right. You'll
have to run thru the water to get to the right side. That means walking
thru it will not do you any good. Hold the "B" button to run if you didn't
know that. So from there, go north around a few rocks then go southeast
and thru that door into a new area.
Here you'll see two white things and a brown movable pillar. Push the
pillar right on to the upper left water shooting thing. Now go and step
on the water shooting thing in the lower right corner and wait for the
water to shoot. Once it shoots, you'll be send to the upper room since
the presure allows the thing to shoot you higher up. Once in the upper
area, jump off, get the treasure from the chest, and then wait for it to
come back and go back down. The treasure turns out to be a Mysterious
Card. When you use it, you'll get a new class. In my exprience, even
though I don't have much, it turns Felix from class Squire to Pierrot.
What I notice about the Psynergy is that Felix will loose his Cure
ability along with his Earth Psynergies and he will gain Avoid, Juggle,
and Baffle Card. Same thing happened to Sheba, from Wind Seer to Pierrot,
and she lost her Whirlwind ability and gained the same abilities. Same
results with Jenna too. Now push the pillar on top of the lower right
water shooting thing and step on the left water shooting thing. You'll be
brought to your next destination.
So head left, follow the path until you reach the ladder. Then climb the
ladder (DUH!). Go left, and walk on the rope to get across. Don't worry
you won't fall, at least not on the first rope. However on the second
rope there is rushing water that will push you off if you walk into it.
So from the end of the first rope, walk north and you'll see a hole. That
hole is for you to get back if you did get knock down below by the water.
So don't enter the hole, instead walk east and you'll see a pillar. Use
Felix's move ability to move it, then jump across and push the pillar
until it is blocking the water. Now you can safely walk across and make
your way to the next area which is located in the south from the end of
the second rope, but don't go down the ladder, cuz that leads to nowhere,
instead go a bit right and walk along the ledge. Once you get to the end,
jump across and then go down and back across and across again then down
the ladder to continue to the next area. Now you'll immediately see a
rope and a Mercury Dijnni in the right side of you. You can't reach it yet,
but soon you'll be able to. So remember him here, and we'll come back
later.
Continuing, if you have good memories, you'll notice this is where we
came in. Head south, up the ladder and go up stairs. Here, go up again.
Now, go around the stones, and then north and up the ladder. Here's a
sign, saying "Extingish your desire, and the fire will cool. Empty your
mind, and you will feel no pain! - Master Poi
You can only use a Psynergy to MOVE it, so do so. Head north, and you'll
have to fight three monsters. They are actually Chestbeaters, refer to my
boss strategy section on the easiest way to beat them.
After beating them, a ladder will drop down. So obviously climb the damn
ladder lol. After, head south and thru that door and you'll see Master
Poi standing there. You'll automatically go and talk to him.
*Notes*
My Felix mastered Spire when he leveled up from 5-6.
You'll have a conversation with Master Poi, and Kraden will again come
out and join in the conversation. After the convo., climb the rope and
get the Psynergy ability called Lash, which allows you to move ropes and
the distance increases as you level increases I think. So now that you
have it, you can get the Mercury Dijnni that you saw earilier.
So you have two option, either redo the whole cave to get to the Dijnni,
or you can do it my way, which in my opinion is much easier. If you choose
my method continue reading.
Backtrack your way to the Mercury Dijnni by simple going from where you
currently are, go thru the door in the north. Follow the path here and
down the ladder. Then go south until you reach the pot, use move on it.
Then follow the path here and go down, and down again then move north and
you'll be in the area of the Mercury Dijnni. Go ahead to the rope and use
Lash on it, just like move, press in the direction you want to connect it
to. Climb up and get ready for the fight. Check my Dijnn section on how
to defeat him, even though it is not that hard. After beating him, use
Felix's Retreat and should be at the ladder. Climb up, go south, thru the
door and go straight and thru the next door. Go left a bit and slide down
and you're done here!
4.125 World Map [GS004125]
------------------------------
Now that you have some more money, you can go back to town and get some
better armor/weapon. After you're done at Dalia, continue east and you'll
see cave with a red temple on top of it.
4.126 Shrine of the Sea God [GS004126]
------------------------------------------
Enter it and down the ladder. As you appoach the water you'll see two
little kids. One on the left side of the ledge and one on the right side.
It turns out that Tavi (remember the kid I talked about earlier?) is
stuck because the wave pushed him up there. The other kid (Riki) is trying
to help him without much success. So Kraden comes out, for no reason, but
anyway, go up and use Lash on the rope and help Tavi.
After, Tavi will climb over, then him and Riki will talk about so guy
that they want to catch. Keep that in mind because it may have something
to do with your adventure, just like this Tavi kid has. After if they will
leave and go home, so continue into the cave and you'll get a Jupiter
Dijnni.
Climb the rope, and go west and into the cave thru the hole in the west
since the hole on the other side of the water (rope) is a dead end. When
you're in the next area, go west on top of the wooden bridges. After you
past two of them, go south, and then across the bridge there. The bridge
will break, but then you can climb up the ladder to reach it. it'll flee
once it sees you, so chase after it. Follow the path and thru the door.
In this area, you'll notice the Dijnn's footprints. Follow the footprints
and they'll lead you to three different staircases. Go up the upper right
stairs, and move towards the bridge. You'll see the Dijnni run across
below you, so chase after him by going into the lower staircase. So down
the ladder and chase after it. You'll see itin the north area. Go towards
itand it'll run up the stairs. Don't run after it just yet. Push the fire
torch 2 spaces up so that it blocks the path. Now chase after it. it'll have
no where to go, so it'll have to battle you. Look in my Dijnn section on
how to beat it.
After you caught it, there isn't much to do here anymore. So get out and
get back to the town. You might ask, "What about that Red tower?" well
according to the info that I got, you can't reach it right now. Even if
you can, you're not suppost to be there until later in the game. So stop
asking why.
Now from Dalia, head south until you see the temple, from there, follow
the path east and continue. Then after you cross the bridge go south then
east and you'll be in Dehkan Plateau.
*Notes*
If you go back into the town, you should notice that most of the water
have cleared up by now. So you can move around much more easily inside
Dalia. Also Tavi, now in his home, tells you not to tell others that they
were at the Shrine of the Sea God.
4.127 Dehkan Plateau [GS004127]
-----------------------------------
Go up the stairs there. You'll see a chest, but it is unreachable right
now, so keep that in mind so you can maybe get it later on. At the top,
there are cracks and holes. The smaller cracks will become bigger and if
you go on them again you will fall down to the area below. So there are a
few cracks, walk on the crack that will instantly make you fall (it's near
the middle). Once you are in the cave below, go thru the door in the
south. When you're outside, climb down the vines and get the chest which
contains a Full Metal Vest. Equip it on a char and you'll see a noticable
amount of defense increase. Now head back and go up the stairs in the
north of the bottom cave. Now head east.
You'll be in a new area, you'll again see another chest. Jump across the
stone pillar and grab it (Elixir). Then jump back across and watch it
collapse. Now climb the vines to get back up and jump across the other
pillars. Once you're on the other side, go south and follow the path until
you get to some cracks on the ground.
So here, go between the two rocks, then right once, you'll be on the
crack, then north twice, jump across the hole, and then just go around
the rocks and step on the last crack and you're done. Move north to the
next area.
Here will be more pillars, so jump on the first one, then jump again to
get to the raised area in the middle. Now go west (not south), then jump
north, and north again to get to the next raised again. Then jump on the
pillar, then jump on the pillar again to make it collapse. Now you can
climb the vines to get the chest containing a Themis' Axe. Equip it on
Felix, it'll increase his attack by quite a bit, then re-enter the area
to reset the pillars.
So this time, jump west onto the pillar and you'll be on the middle raised
area. Now go south, west, west, then north a bit, west and west again to
get to the west side of this area. Run around that big rock, then move up
until you reacht the smaller rocks there. Then jump on the pillar to the
right of you, then go right again then up. Go north a bit and jump that
pillar and follow the path in front of you which will lead you back to
the area where you came in only this time you're on the other side. Now
go east into a new area.
Follow the path until you reach yet another area with cracks. This time,
just fall thru the cracks to go below. Here, exit thru the door in the
south, then follow the path and up the stairs back outside.
Go north and you'll see a Mars Dijnni. It'll run away when you get close
to it. It'll fall down the crack, follow it down the crack. Exit thru the
door in the south. Here, you'll see the Dijnni, up above you. Make your
way south, and climb up the vine, go up to the Dijnni and it'll run, again.
So chase after it. Now it's on the bridge, it'll run, but now you go
south, don't chase it yet. Down the vines you go, then south. Walk across
those two ropes, and you'll see this pillar with vines. Push the pillar
to the right, and climb it, then jump across. Use Lash on the rope, climb
up the rope and get a Nut. Now climb back down and push the OTHRE pillar
to the left twice and climb down it. Go south then east and climb up what
is yet the longest vine you've seen in this game. Go north and the Dijnni
will notice you, it'll use "Pound" on the grey pillar and runs away.
Chase after it.
In this next area, the Dijnni is there, it'll run, making the path for
you none accessable. So you'll have to find an alternate way to chase
after it. Climb down the vine, go east, jump on the first one until it
collapses, then go around, now you're at the pillar with vines. Use move
on it to move it to the left, then push it to the left again. Now climb
it and jump on the next pillar until it falls, then climb the vines just
north of the fallen pillar. Push the pillar there right off the ledge,
then go back and climb down the vines, go up to the pillar and use move
on it, then climb back up and jump across it and down to the cave below
you go.
Here, go south, then east and thru the door there. In this room you'll
find the Dijnni, on the other side of lotz of cracks. Go to the second
crack from the bottom, and make your way to the east side. All you have
to do is to go east a few times then south then east then south again.
Fairly east. Then thru the door, and follow the path and up the stairs.
Go north then east, you'll see the cracks that the Dijnni previously
fallen into, go around the rocks and fall thru the crack that's located
in the RIGHT. You'll end up falling on the Dijnni, a orange cube will pop
out. The Dijnni will run away. Go up from the side and get the Pound
Cube. The follow the Dijnni thru down those stairs. Follow the path and
thru the door, here you'll see the Dijnni again. Go down the vines, then
use your new Psynergy Pound on the pillar, now the Dijnni has no escape.
Fight it, and defeat it to get a new Dijnni, Cannon.
After, it's time to get out of here. Go back down the vines, then east
and up the vines there and go up the stairs. Here, go up the other stairs
and then again and you'll be ouside again. Go south and down the stairs
then go south and you're on the other side of the mountains!
4.128 World Map [GS004128]
------------------------------
Here you'll see a ship... Go to the ship and you'll be in East Indra
Shore. Go south a few steps and your party members will come out and have
a little chat then tell you to continue on. I think there is an item here
you can get back you can't access it right now since you'll need a water
adept. So leave and west until you see a cave, so enter to cave.
4.129 Indra Cavern [GS004129]
---------------------------------
This cave is fairly small, go north and follow the path until you see
a wooden pillar. Have Felix use move on it so that it's in the middle.
Then Lash the rope, climb up and go to the stone tablet. You'll acquire
the tablet, and now you'll be able to combine two summons. A Venus and a
Mar will allow you to summon Zagan. So don't wait! Try it out! So you're
done here now so leave the cave and keep going west
After a while go south when you see a bridge, cross the bridge then go a
bit more south and cross another bridge. Now head east and you're at a
town called Madra.
4.130 Madra [GS004130]
--------------------------
Go up the steps and the two guards there will check you for something.
You'll have a little convo. and then continue into the town. There is
a weapon shop as well as a armor shop here. The item shop and the Inn is
almost in every town in Golden Sun so feel free to visit those. You can
buy some boots here, that'll add 6 to your characters defense since you
probably don't have any boots yet. They do cost quite a bit, $270 for a
pair, so you'll have to go battle some more if you don't got enough for
3 pairs.
In the house to the west of the Item shop there is a wooden box inside
containing about 15 coins you can take. Also there is a jewel in the
house, keep that in mind since you *might* need it for later, but you
can't take it right now. When your done talking to everyone and checking
out the town, go visit the prison which in the southwestern most corner
of the town. Go and and watch what happens, kinda koo don't you think?
after you can try talking to that guy, who is Piers. I won't tell you who
he has yet, you can find out later by yourself. If you use Mind Read on
him, you'll find out that he knows Psynergy and he sense that you're using
it near him. When you're done, leave.
Outside, the lady and a man will enter the prison, then they come out and
grant you permission to go to the Osenia continent. But don't go there
just yet, there is still things to be done here.
Go to the town's gate, then down the first set of stairs. Head east. You
will see a girl standing in front of a cemetary. You can examine the
grave stones but you won't find anything. So go north of the cemetary by
going from the west of the grave stones and down the ladder in the north.
4.131 Madra Catacombs [GS004131]
------------------------------------
Climb down the ladder then south to the next area. Go west then north
thru the door and north again then down the ladder. Go west from here
the thru the door. Climb up the vines and use move to pull down the
wooden pillar. Run to the end of the path, climb down the vines and into
the hole to to next area.
From here, jump right, then up and down the stairs. Go north and get the
chest with Tremor Bit inside. It's a Psynergy you can use when you equip
it on anyone of your characters. So you're done here, for now atleast.
You can try to continue, but you can't because first it won't let you
enter the door in the other side of the cave and second even if it did
you'll need Frost to complete the quest here. So exit, either running
back to the exit or use Retreat. Now when you're done, leave town and
head west a bit and run in the forest until a Venus Dijnni appears. Then
make sure you are ready for this battle because you need to fall it the
first turn else it runs away. Look in my Dijnn section on how to beat it.
After you capture Iron, go northeast of Madra and head for the bridge.
4.132 Madra Drawbridge [GS004132]
-------------------------------------
When you enter the bridge area you'll see an automated sequence with
Felix and the two guyz there. After, just run across the bridge then go
northeast to a spot where you see two circle thingys on each side and a
huge rock in the middle.
4.133 Osenia Cliffs [GS004133]
----------------------------------
Here, you'll find out that there is a crashed Champa ship here. Go
northeas a bit, climb the rope, and you'll be on a piece of the broken
ship. Then go right a bit and jump north. Then jump right and use Lash
on the rope there. Go south down the vines and nap yourself a Pirate
Sword. Now make your way back and go *UP* the vines. Jump across the east
part of the ledge and continue east by going down the vines. Exit and you
will be in Osenia Continent.
_____________________
/4.14 Osenia Continent\ [GS004140]
-------------------------------------
Welcome to the new continent. You'll continue with this amazing game here.
The monsters here is a bit more challenging, but you should be able to
handle them with ease. So now go southeast into the desert there.
4.141 Yampi Desert [GS004141]
---------------------------------
First area of your visit on this continent, and it's already so big of a
desert haha. Well I better get started.
From where you entered, go east then south. If you keep going east you'll
reach a deadend with a few wooden pillars. Keep going east follow the
path until you see a unreachable treasure chest. Use Pound on the wooden
pillar so you can take the Guardian Ring from it. Then go north then east
and into the next area.
Go east and you'll find the elder and his party there, stuck in the
desert. After you've talk to them (if you want to), go south then east
to the next screen.
Here, go north a bit and use Pound on the pillar to keep going. Go north
and Pound the pillar in the north between the two rocks. Get an antidote
from the chest. Now go back and re-enter the area.
This time, same thing, Pound the first pillar you see. Then go east, past
the two pillars that are side by side to each other and keep going east.
When you reach the end Pound this pillar go north then west until you see
a pillar next to the wall. Pound this one to reveal a ladder. Climb it and
head west, hop across the pillar to your left, then go south. When you get
to the end, jump across the pillar to your right. Once you're on the other
ledge go south and jump the two pillars here which will lead you to the
west. Go south and hop the pillar here that takes you to the right. Here's
the Jupiter Dijnni. After defeating it, slide down the slide located left
of where you are. Then Pound the pillar just northwest of you. Go north,
when you reach the two side by side pillars head east then go south and
down the slide then east to the next area.
You'll see a Psynergy Stone as soon as you enter the area. Use it if you
need it. A good option is to heal your party with cure then use the
stone, but it's up to you. When you're done here, head north from the
Psynergy Stone and Pound that pillar. Climb up the ladder (stones), head
west a bit then north into the next area.
Here, you'll see a moving creature under the sand. Pound the pillar
that's left, and it'll go east, then reveal itself and head east to the
next screen. Follow it to the next screen, and it'll be running around
again. This time the scorpion won't always run to the north, only if you
hit the pillar at the right time. The way I did it was hit the pillar as
soon as the scorpion run past the pillar, then it'll go north. Head north
into the next area.
Here you'll see two pillars. You need to hit the one on the right. It
gets harder this time. Here's an example:
,,,,,,,,,,,1 P = Pillar
, 1 = HIT!
....... , , = Pattern 1
. , . = Pattern 2
P ,
. ,
,,,,,,,,,,,,
.
.......
So that's the pattern that the scorpion will run in. There is two
different patterns, so look for it when it runs in the first pattern, and
hit EXACTLY when it hits the "1" mark. The scorpion will then run to the
north in the center of the sand. Now if you failed, re-enter the area and
try again. But should you follow my instruction properly, you should get
it in the first try.
Now save, heal all your party members then go to the scorpian. King
Scorpian will then use Scoop on the sand and you'll fall below followed by
King Scorpian. To find out how to beat it, read in the Boss Strat Section.
You get a Vial and a Scoop Gem for defeating it.
After you defeated it, equip the Scoop Gem and use it on the patch of sand
in the middle. You'll see a water shooting up from below. Go on it once
it's back down. Now you'll be back out on the suface. I suggest you use
retreat and get back to the entrance, since you'll go near there anyway.
It'll save you sometime.
So from the entrace, make your way back to where the group of people were,
then head south. When you get to the end, head west this time and use
Scoop on the sand patch in the middle of the four rocks. A ladder will
appear, so go down the ladder and follow the path to the other side and
then go up the ladder. Then exit the cave.
Now go east and climb up the ladder on the wall, then again. After go
west and you'll see the group of people that you saw earlier. Those
people will then take the path that YOU discovered and get thru the
desert. Well anyways, you head north into the next area.
Here, you can find a few patches you can scoop, or in other words dig.
The only one that contains something for you is the easternmost one. So
Scoop that and get 315 coins. Now head north into the cave.
Inside the cave, you'll see moving sand tiles. Once you go on them, you
get carried to wherever by them. You'll want to go on the sand, then let
it take you to the north part of the screen where you'll want to go on
the north ledge. From there, go east a bit and cross the sand there to
the other side. Then, head east a bit then south and on to the ledge,
as soon as you see the treasure chest hop on to the ledge to grab it. It
contains a Hard Nut. Now make your way back to where you were (in the
middle of the two different sand thing). From here, you'll want to go to
the other side of the sand, so if you haven't figure out how to do
it, try to go all the way up, then RUN across, it makes it easier and
almost always works. When you are on the other side do the same thing and
get back on to the other side. Here, go as north as you can, then hold
right as you get on the other sand. When you get to the spot where you
can stand on between the rocks just right before the pillar, use Pound
while facing it, then go in and get the chest with a Blow Mace inside.
Blow Mace is a powerful weapon (for now) for either Felix or Sheba. I
would suggest giving it to Sheba since her attack is relatively low and
Felix still has his Themis' Axe while Sheba has nothing. Go back into the
sand, and then when you can head right. Then down the ladder to the right
of where you are and out the door in the south.
You'll be outside once again, follow the path here which will lead you to
the north then east. In the next area, you'll see a large sand fall (can't
really call it a sand waterfall), so to go across this, you'll need to go
from the very top and hold "B" to run across it. Once you cross it, follow
the path which will lead you to a smaller sand fall. No way you can run
across this one, so just fall down it. You might ask, then why not just
fall down the first one? It's the same thing! Good question, so answer
that yourself haha. So from there, go east then north. You can see a rope
up on the ledge which can be Lashed. From here go east to a ladder. Climb
up that ladder, then go across the two sand falls. Now you can see a
ladder, but don't go up yet. Go southwest and Lash that rope, climb up
and you'll see sand rushing out in a circle shape thing. Go left one
space to fall down so that you hit the rock and you can get the treasure
chest with Trainer's Whip inside. Now make your way back, across the
two sand falls, but this time, you don't go south, head north and up the
ladder. Now go north then east, across the first sand thing, then on the
second one you'll want to make your way to the middle ledge so that you
can continue. If you can't do it, try this, run across the sand fall at
the very top, and you'll end up on the top ledge. From there just fall
down and you'll hit a rock that'll stop you, now you can go east.
Now you have two choices, you can go south to Garoh, or north to Alhafra.
In you want more work now, head south, if you want less work, go north.
I choose the easier path, even though it's more work, so I'll go south and
continue with the game's plot later. However, you can go to Alhafra to get
yourself some new weapons and armor, but I warn you, don't get Leather
gloves for you girls since you can soon get a Armlet which is way better
than the gloves. Also don't get the Open Helm since you can get Bronze
Helm from Mikasalla. So Garoh it is. So from there, go south and down the
sand fall, go south thru the cave and then you're once again on the world
map.
4.142 World Map [GS004142]
------------------------------
Follow the path east the south. You'll come across a bridge but don't
cross it yet. Instead, continue south and you'll soon see a town.
4.143 Garoh [GS004143]
--------------------------
To get to the actual town, you'll need to make your way up the side of a
mountain. To do that, you have to push the pillars out of your way and
go down slides. It should be pretty easy for you to figure out at this
stage of the game. Once you're on top, it'll get dark, at night in other
words. As soon as you get closer, you'll see a Wearwolve. Go into the
town, everyone will have a hood on, don't worry about that, nothing to
do with you. Not much to do here except maybe you'll want to rest at the
Inn for $24 a night, when you're done leave.
4.144 World Map [GS004144]
------------------------------
Now before you head to Air's Rock, you might want to visit the next town
that is just west of here. The reason for this is because you can get
another Mars Dijnni, a nice new Artifact, and some nice new armor and
weapons. To get there, just go south a bit from Garoh, past the bridge
then just make your way west from there on.
4.145 Mikasalla [GS004145]
------------------------------
Here, get yourself some new stuff. Then go up the watchtower by the
entrance once, and jump to the side. Follow the ledge here to get 82
free coins. You'll also see a Mars Dijnni there. So go to the lower left
corner of the town, and between the chicken and the sheep, use Scoop
in the middle of the light color ground tile (the ones that's not
green). It'll reveal a ladder. Go down the ladder.
Follow the path and and it'll lead up. Then go outside and head north to
find the Dijnni. Get it, now you have your second Mars Dijnni, Spark.
Now that you got the Dijnni it's time for you to get the new armor and
artifact, after you're done, leave and head back to Garoh, from there
head north across the bridge and Air's Rock here we come.
4.146 Air's Rock (Outside) [GS004146]
-----------------------------------------
This part is long, VERY LONG. If you check out gamefaqs' message board,
you can see a lot of people having problems with it. I have never had
any problems in a game where I cannot get thru an area (other than in
Plantscape: Torment). If I do have a problem I'll use a guide to help
(even with a guide I couldn't figure out Plantscape :P). So I'll try my
best to make this as easy for you as possible.
So here we go, from where you enter, go north, you will have to use a
lot of whirlwind here, so don't waste Sheba's PPs. Go to the right side
of the sign, I mean like right next to it. Then use whirlwind while facing
north. The path will now clear, head north, west, south, west. Then use
WW (WW = Whirlwind, going to use that from now on) while facing south. The
WW should blow the sand away that's blocking the path to a treasure chest.
Head back to the point where you can go north. You will see a big purple
cyclone like object in the middle, and a chest at the side. Get the chest,
and end up battling it. The mimic could be tough, but should be. Summoning
Fog on it will be nice. Then just hack away with everything you've got and
it'll be done pretty fast. You get a Lucky Metal for your efforts. Lucky
Metal is consider a rare item (I think), it's a very nice item so try to
collect more of them during your adventure. Now that you beat it, go east,
south, east, north. You'll come across 4 rocks, and a two way fork path. Go
east then south and east when you get to the fork. Continue east, then
north and you should see the a wind stone, stand behind the rock and while
facing west use WW and blow those sand away. It'll reveal a treasure chest
that you can probably get later on. Go south, and keep RIGHT at the time
and at the end of the path you'll see a wind stone. Use it and get rid of
the sand on the left side of the stone. Go back north, at the first
intersection you see, go west and go AROUND the rocks then south. Follow
the path to reach another wind stone, and so use WW from there to blow
away the sand there. Now head back north, then when you're back at the
4 rocks at the intersection, go south and then east you'll be almost back
at the beginning. Back instead of going south, head east this time. You'll
be in the area which you just cleared the sand. Follow the path here and
you'll arrive at the entrace. Use WW and get rid of those sand on the
left side of the entrance. Now head back to the entrance and go into the
path that you just cleared. Follow the path and you'll get to the end and
take Smoke Bomb from the chest. Now from where you are go north just a bit
to find another wind stone. Use WW on that to clear the path up north. Now
head back to the entrance. Go north, then west a bit then south, west,
and follow the path there which will take you all the way north and then
east a bit where you'll find the big purple cyclone. Use WW on it, and
it'll blow away all the sand on the side of the mountain. So now head
to the ladder and climb up.
In this next area, go left, climb up. You should notice small tornadoes
flying across the screen, becareful, they'll blow you off if you get
caught in them, and then after you'll have to climb all over again.
Anywayz, after you climb the first ladder, go left and climb again. This
one is longer than the first one. Once you get to the top go east and down
the slide. Wait for the tornadoes to carry you away. You will be on the
ledge on the right side. Go down that slide, and down another slide, then
go west and south and wait for a tornado to carry you to the right side.
There is a pillar to the northwest of where you land, push it down. From
the pillar, go all the way to the right and climb down. Here you can find
a weapon named Storm Brand. Weapon for Felix, which should be your most
powerful weapon for now. What I suggest your characters use is:
Felix - Storm Brand
Sheba - Blow Mace
Jenna - Blessed Ankh
So now climb back to the top, go left, climb up, follow the ladder to get
to the top. Go east, climb down, wait for the wind, then you'll end up on
the left side ledge. Climb up ladder here, climb up again, push the pillar
down, and then wait for the tornado. Then when you get carried away to the
next side, climb up.
New area, finally. Three words: Don't get hit. If you do get hit you'll
have to start again. So from the very bottom, climb up, past the first
wind releasing thing, then past the second one, pas the third one and the
fourth one and you're at the top. Once you're at the top, go east and to
the next screen.
From here, climb up, then go west, up, and east. Two pillars here, move
the movable one to the left. Now climb down one level, and go right. Slide
down the slide to your right. You'll be back at the bottom. Go right, and
step right on the wind creating thing. you'll be carried upwards. Now go
west, and use move on the pillar there and jump across. Slide down the
slide and let the tornado do its job. Once you're on the upper ledge,
climb up then to the left and into the next area. Climb up again here.
In THIS new area, you'll see fog that starts to appear. If you keep
climbing, you should realize pretty soon that the screens are the same.
So pull the pillar there towards you. Now climb back down. Go back east,
and keep going east and down the slide. Down the slide again, and then go
west, up the ladder. This time, don't go to the two pillars. Instead keep
going up then go west. Climb up here, and go up the ladder that is located
where you just moved the pillar. Use WW on the big purple cyclone.
Congratulations! Fog gone! Now you are suppost to go up here, but to get
an item, get back to the other side, where you moved the pillar. Not going
to tell you how again, so make your way there.
So now you're on the other side of the purple cyclone... well what used
to be purple, now grey/white. Climb up the long ladder and get Fujin
Shield from the chest. Equip it on Felix, since it's the only character
you can put it on right now. It should be pretty good compare to whatever
you've got right now. SO make your way BACK to the LEFT side now lol, yea
I know, so much work. So when you do get back to the other side, climb up
the long ladder and you'll see 5 rocks at the top. Go north you'll see
nothing but a purple cyclone. You might ask, WTF! All that work for
nothing? well hold your breath... use WW on it, and huge lightning will
come down and open up the ground there, revealing a ladder and stairs to
Air's Rock below you. So climb down and enter.
4.147 Air's Rock (Inside) [GS004147]
----------------------------------------
FINALLY! You're INSIDE! WOOHOOOOOO! So... as soon as you enter, you'll
see a Psynergy Crystal on the ground, which can be used to restore your
used up PP. For me, I didn't need it, two out of three of my characters
had full PP lol. Well continuing, go south, that means all the way south,
then west, north, west and down the ladder. Just follow the path, around
everything that is here up the ladder and down the stairs.
Second floor. Go right thru the door. Go east and you'll come to a 3-way
intersection. Head north, follow the path to a pillar puzzle. Climb down
the ladder that's available to you. Then move the pillar closest to you
(the one on the far left) 2 times right then up. Pound the grey pillar
that's on the right side. It'll jump back up on the other side. Move the
wooden pillar that's in the north down then use "Move" and move it right
once which will be exactly the same spot as the pillar you Pound. Now
go back up and jump across it. Then go south and down the ladder. Jump
across the floating tile, then use WW and blow away the sand there. Go up
the path that you just opened, climb up the ladder and use WW while facing
south to blow away the sand in the southern area. Now go back down the
ladder, then up the other ladder and go south, thru the path you just
opened. Follow the path, down the ladder and push the pillar to the thing
like looks like a hole (I thought it was going to fall thru at first).
Then make your way back, in the area next to the pillar puzzle, go west
from there. Thru the hole and go south, then jump on the pillar that you
just pushed. Then follow this path and down the stairs.
Third floor. Go north, then down the ladder, east, up the ladder and up
the ladder. Go east a bit then north and push the pillar over. This allows
you to get to the other side. Then go north and follow the path until you
reach the ladder, down the ladder, and use move on the pillar to move it
to the right. Water will stop, then go next to the water hole and use Move
to move the pillar back to the left. Head up the ladder and onto the
pillar the jump across and then thru the hole. Climb down, move the pillar,
then up the ladder and go south follow the path. Move the pillar there one
to the right, then go back and jump across the pillar. After that, go
south, pillar here, move it to the right once. Then down the slide and
up the ladder. Follow the path to the left.
You will now be back in what I call the "Main Room". Jump and make your
way across to the left and down the stairs you go. Face west, then use
WW to make the wall turn. Climb back up and jump, run, jump and you're
across to the other side. Climb down then left then back up. Go west,
follow the path there until you reach a ladder. Go down and use WW on the
wind stone while facing south. Make your way back, but don't go down the
ladder this time, instead, go north then east and across the rope there.
Once on the other side push the pillar down and head back across then
jump across the wall thing in the middle. Then across it and walk across
another rope that leads to the south. Follow the path here and down the
stairs.
Holy, fourth floor, so much work... well go left and get item from the
chest. Then go back and follow the path to the north, then thru the hole
then down the ladder. Go east, past the ladder jump across those floating
tiles. Make your way to the other side, then climb up. Follow the path,
down the ladder then WW facing north. Climb the ladder, across the rope.
Follow this path, down the ladder to reach another wind stone. Use WW
while facing west. Climb up, run across, then go all the way west. Jump
on pillar at the end, climb rope. Follow the path here, jumping across
all the ledges until you reach the right side, then south into the Main
Room. Just across, and climb the ladder. Climb ALL THE WAY down, then
go east a bit and down the stairs into a purple room full with blue
crystals.
Go south and then around to the southern side of the room. You can
go and touch to Huge Blue Psynergy cystal to replenish all you PP if
they're really low, which I doubt unless you use a lot of Psynergy. Keep
going and go around the room in a counter-clockwise motion and head up the
stairs. Jump on to the floating tiles that are the closest to you. Then
use WW on the purple cyclone. All of a sudden everything around you will
feel alive. Before going up using the little tornado, jump back across the
tiles, and go to the tiles on the right. Jump those and head outside, then
push the pillar to the left. Now go back and go up via the tornado. This
will take you up above, to a pretty high level I would say. Use WW on the
purple cyclone again, and it'll feel even more alive.
After using WW on the purple cyclone, jump left, use Move, then jump on
the ledge and push the pillar. Jump down, then head east and around then
stand in front of the tornado creator. Then grab the chest with Vial, then
Move the pillar and get back to the side ledge. Run south and around the
room, then up the ladder and down the stairs.
Here, go west and thru the door, down the stairs and push the pillar two
times left, then go back and get carried west by tornado. Jump on the
pillar and go north. Here, you see a movable tornado creator, move it all
the way up, then get carried to the west ledge. Get Clarity Circlet from
chest. Slide down the slide, then go back and move the tornado creator
four tiles down, then get carried to the other side. Go south thru the
door frame thing then push the pillar the to right and down. Then go west,
and head all the way around until you reach the floating tile. Solve this
fairly simple puzzle then use move on the pillar to move it so that you
can go back and down to the next floor, yes, you heard me. So go back now
and head downstairs.
Third floor, again, down the ladder then head east. Across the rope here,
then again the rope a bit south, climb the ladder, then across these
ropes. Go south to level 4.
Fourth floor... go west then south and use WW on air stone while facing
east. Now face south and WW while facing south to blow the tornado creator
to the south. Head back thru the path that you just cleared and down the
ladder. Now head south, and up the ladder, then get carried to the right
side. Get chest containing some coins. Slide down, then go south. Head
east and climb up the stairs. Keep going east and follow path, push pillar
down and head back now down the stairs.
Fifth floor... go west and follow path to get Vial, then continue north
and Move the tornado creator to the right. Now you can head up the other
path. Do so. Down the stairs.
Sixth floor! FINALLY! Here, follow the path and thru the door in the east.
Then climb down, go south and get carried across. Once on the other side,
climb up and go all the way up. Then jump the floating tiles, and at the
end of the path the door will open. Head inside.
Here, you'll be in a room with purple clouds. Go north jump up to the
north. The tiles will disappear after you jump on them. Go north and
examine the stone. Sheba will come out and touch the stone then learn
Reveal, finally we can continue with the plot. BUT! We're not done here,
just yet, yea I know, but just bare with me cuz we're SO close to be out
of here. Go left, hop the floating tiles. When you're at the circle of
tiles, use Reveal and then hope across. Follow path to the Psy Crystal.
Now use Retreat, and you should be in the bottom entrance. Go north and
hop the floating tiles, then when you get to the north ledge go left and
hop those tiles. Go on the tornado creator and get carried up to the top.
Now read my faq starting from "4.147 Air's Rock (Inside)" on how to get
back to the THRID floor from the top. Just make sure you go right on the
second floor and not left.
Once you're there, head down the ladder, go right and up the ladder. From
the stairs of the third floor, head east then north and down the ladder.
Go east and up the ladder. Then follow the path north once you get to the
pillar move it aside. Then keep going and head southwest. Move the pillar
here all the way to the right, then go north and jump across the pillar to
the other side. Go north climb down the east, climb up, then north and get
carried across to the other side. Use WW on the air stone while facing
south. The pillar will get whirlwinded to the beginning of the floor. Now
make you way back to where the pillar is and push it down then jump
across. Go northeast examine the stone and get new summon called "Flora".
AND YOU'RE DONE! Finally! Congratulations! haha :D. Now use Retreat, and
use it again to leave. Once you're out, return to Garoh.
PS: If you've notice, there is a chest outside on the mountain of Air's
Rock that requires Frost to get. I do not know what it is but we'll have
to come back later to get it. (Yea I kno you're thinking, AGAIN???) Well
unfortunately we don't have a choice right now. BTW, by the time I was
done here, my chars was ONLY L13, which is kind of low... considering
some people level up to like L15-20 here... well just thought I would let
y'all know.
4.148 Garoh Revisit [GS004148]
----------------------------------
People here will still be wearing hoods and long clothes. Well head north,
then east and find a big rock. You'll see a Wearwolve using Reveal, now
that you have it, you can use it to get into the rock to a blue walled
cave.
Follow the path to soon find the little Wearwolve you saw earlier. He'll
then run, follow after it. So west then north and into the next area.
Then just follow the path and at the end, you'll meet Maha... Listen to
the convo... after you'll end at the Inn, now head back to Maha. After
you're done talking with him, he gives you a Dijnni for helping him out
figuring out how they become Wearwolves. Now exit, and head into the cave
north of the Weapon Shop.
This is actually quite neat. You can enter different places and shops
underground, koo huh? Well from here go west then south and you'll see
circle of floating tiles. Use reveal then hop across. Follow the path and
exit the cave. You'll come out left to the Weapon Shop. So head south and
get a Hypno's Sword. Perfect weapon from Jenna, since What Felix and Sheba
has is probably already stronger than this Sword. Now exit Garoh and head
to Mikasalla.
When you get to Mikasalla, don't go into the town since you've alreay done
all that needs to be done here. Therefore go north and follow the path to
the east until you'll find a cave. Before you go in, search for a Dijnni
in the LIGHT GREEN area south of the cave. Once you find it and get it,
enter the cave.
4.149 Osenia Cavern [GS004149]
----------------------------------
When inside, follow the path then Scoop at the "X". Go down then follow
the path and get a new summon, Megaera. Now that you got the Dijnni, you
can head back to Mikasalla. You might want to buy some equipments from
Mikasalla if you couldn't affort it before. When you're done, it's time
to head to Alhafra. From Mikasalla, head southwest and across the bridge.
Now make your way back to Yampi desert. What does that mean? That means
you didn't have to go thru Yampi desert to get to Mikasalla and Garoh, but
it's a good thing that you did have to come thru because you got a Dijnni,
a weapon, and a Class changing item.
4.150 Yampi Desert [GS004150]
---------------------------------
Go east then south and follow the path to the next area. Here go south and
follow the path and down the ladder.
In the cave follow the path and up the ladder. Outside, head east and up
the first ladder, then the second and go west then down the ladder. Now go
north. Then go north again and into the cave with the moving sand. Here
make your way thru and out the cave in the southeast. Follow the path here
to the next area. Here, go east then fall down the sand fall. You will see
nine rocks, nothing here. Keep going and follow the path to the next nine
rocks. Use Reveal here, and get chest with Lucky Metal. Now make your way
to Alhafra. (If you don't know how, read my walkthru above to find out
how.
4.151 Alhafra [GS004151]
----------------------------
When you enter, the crew from Madra will enter the tonw. Listen to what
they have to say then continue. After you're done, go down the stairs that
is to the right of the weapon shop. Then head east to Eastern Alfafra.
Go on to the ship and watch a auto sequence, after that, go into the
building in the north, then down stairs and go south. You'll see another
auto sequence by Briggs and one of his crewmen, then you'll have to
fight... read my Boss Strat section to find out how to beat him. After you
defeat him, you get Vial. They'll all be on the floor, and everyone would
come and you'll have an extremely long convo. After when it's all
finished, don't exit the ship yet. Go south, move the big box then head
inside. Use Tremor on the big box in the upper right corner. Then the
orange object will fall from it. Get Large Bread then head back on to the
ship's deck.
Now go closer to the sail of the boat and have a short convo with your
party members. First go near the wood, then use Move and move the rock of
the pole and into the water. After at the ledge of the ship and above the
wood, push the wood off the ship. Then head up the stairs like thing and
go down the pole to the end, then push the rock in the south into the
water. Then from there, use Move and move the big box into the water. Head
back up the pole and back on to the ship, and where the wood was, jump
across on to the pole then go south and climb down. Hope the wood and
boxes there. Then go east and follow the path and Move the big box once
to the left. Then make your way back on to the ship. Go down the main pole
in the middle, then up, left on to the rope, then at the end of the rope
go south and then hop across on to the ship. Go north and use Lash. Climb
across then follow the path. Then Pound the pillar and head south and use
Move on the box and move it twice into the water. You're done here for
now, since you'll need a new Psynergy to break that huge rock. so leave the
boat then head for the Major's Mansion.
A women near the stairs will find some coins in the jar. You can find some
too in the jar to the east of her. But instead of coins you find a Lucky
Metal which is better than coins. You'll see a hungry kid at the bottom
of the stairs. Give him the Large Bread and he'll tell you to go find his
dad. Anyway, go find the Major, on the way there, use Reveal on the Grave
Stones and get Psy Crystal. Then talk to him and answer Yes. Then you're
now ready to leave the town and head back to Madra. You'll have to go
thru Yampi desert again.
4.152 Yampi Desert [GS004152]
---------------------------------
From where you are, go east until you see a ladder that you can climb.
Climb up that and head east. So just follow the path here and then thru
the cave and south. Then just slide down the slide and go southeast,
follow the path there and out. I've manage to get thru this whole part
while only fighting "TWO" battles LOL, that's skills haha. Well on to
Madra we go.
4.153 Madra Revisit [GS004153]
---------------------------------
Here, you'll find out that Madra just got attacked by Kibombo. You'll also
find out that Piers is after them because they stole the Black Orb and he
needs it to power his ship. So west we go to Gondowan. Make your way thru
the path until you get to Gondowan Cliffs.
4.154 Gondowan Cliffs [GS004154]
------------------------------------
When you first enter the area, you'll see a dog, you should also notice
that the view of this area is quite nice and pleasing. Anyway, left of the
dog and on the hazel colored patch in the middle of the grass, Scoop, then
stand on it to get boosted up to the ledge above. Then jump across and now
you have two options, you can reach the Dijnni either by going down the
slide or climb the vines there. I decided to climb the vines.
So climb those vines, and follow the path and climb some more vines, and
more vines, then go west. Here you'll spot a Mars Dijnni, can't reach it
yet. Slide down the middle slide and head west until you see the huge tree
trunk. Move the tree down to the water, now you can hop the tiles below
in the water. So head back, slide down, then climb down the vines and hop
on to the first tile, from there, go west, west, west, north, north, west,
walk north, then hop north, walk west, hop west, walk north, hop west,
walk west, hop south, south, south, west, walk north, north, north, north,
east, east, walk south, hop east, east, north, north on to the tree trunk,
north, west, west and up the vines. Follow the path here, then climb the
vines, follow the path south, then you'll see the two ledge where you can
hop across, do so, then before going down the vines, go north and follow
the path to get yourself a Sleep Bomb, now make your way back and this
time down the vines. Then follow the path and up the vines. Then up more
vines, and you'll see a rope here. Don't walk across that yet, we still
have a Dijnni to get. So up the vines, east, and up more vines. Then
follow the path until you see some more vines, don't climb, instead go
south and battle the Dijnni. Save, cuz this Dijnn will run. After beating
it, go back to the rope and across the rope, and down the TWO vines, then
follow the path and exit.
_______________________
/4.16 Gondowan Continent\ [GS004160]
----------------------------------------
4.161 World Map [GS004161]
------------------------------
So you're now on the Gondowan Continent! Nice! Before you head to Naribwe
Village, go northwest from where you are, then west past the bridge and
go south. Keep going until you past another bridge, then keep going south
until you reach the south area with the forest near the beach. Walk around
here and search for a Mercury Dijnn, Chill. After you get it, it's time to
get to your next destination, go back northwest from where you are to get
to Naribwe Village.
4.162 Naribwe Village [GS004162]
------------------------------------
This village is quite nice and peaceful, atleast at first. New weapons and
armor here, so purchase some if you need. Head to the Inn, use Lash on the
rope that is right next to it. Then climb down and get Thorn Crown from the
chest. Then go to the house in the left side of the town, go thru it, then
WW the leafs and reveal the ladder. Up the ladder then use Reveal to see
a treasure chest in the middle. Pick up Unicorn Ring. Now there is nothing
left to do here, head north follow the road to Kibombo Mountains.
4.163 Kibombo Mountains [GS004163]
--------------------------------------
When you get here, go up the stairs. Then go right, and see an auto sequnce
here, after it's done, go east then push the box to the right four times,
then up. There is another box, so Move that to the left. Now head up the
vines and jump across then climb up. Follow the path across the entrance
near the guard, then head west. When you reach the pillar, push it down
and continue then up the vines. Head east from here until you reach the
slide. Slide down and go north and get Disk Axe from the chest. Then go
back to the box and Move it all the way to cover you so that you can climb
back up the vines and use Lash on the rope then climb across. Go south and
down the vines then push the pillar down, now head back and go north to a
new area.
Here in this area, go to the box, then move in once, then left twice, and
wait for the guard to be right under you, then push the box on to him. Now
he won't be able to see you. Go down the vines and get Power Bread from
the chest. Go west, and climb up the pillar in the left side. Then go
north and jump across, then push the pillar down to the right so that it
traps the dog in the south side. Now head back and down the pillar. Then
go straight up and into the cave. Use Reveal here then find a Smoke Bomb
in one of the wooden box. Then leave and the pillar will be gone, so the
dog is free. Now use Tremor on the box with the bone on top, then the dog
should go for it, that leaves you free to go east, b4 u use WW on the
leafs, go south and get Tear Stone. Now go and use WW on the leafs to
reveal a cave then enter it. Follow the path here to the other side and
out the cave.
You're now outside, climb up the vines, then head west and down the vines.
From here go west and down the stairs then hop across the to the left and
exit is to your west.
4.164 World Map [GS004164]
------------------------------
From here, go east across the bridge, then head north and east to the town
Kibombo.
4.165 Kibombo [GS004165]
----------------------------
The sky will turn dark, you'll notice there are candles on every door, so
you can't enter them. At the entrance, the poles there don't have rocks
beside them so you can go thru. Go to the left and Lash the rope. Then go
right and jump across all the poles. Then head north. The priest is there,
but you probably don't need to talk to him right now, so from the priest,
head west and hop all the poles until you reach the house on the left
side, from there, don't hop to the left since you'll need Frost to make a
ice pole to hop that, instead, jump on the roof of the house then keep
going west and hop left on to the ledge. Then head north and you'll see
the ceremony starting...
When you gain control again, head north and you'll see Piers. You guyz
will have a convo. After when you gain control of Felix again, go north
and use Move on the pillar. There is a Psynergy Crystal if you climb up
the vines. Use it after you've heal all your characters. Then have another
convo with Piers, then go north and follow the long path along the ledge.
Then at the end of the path, go down the vines then north, you'll have a
convo here, and get to see Felix Scoop around. Then after, head back to
the X crack near the vines and Scoop then down the ladder. (You could skip
the whole convo by just digging the crack right at the start! But I
suggest that you don't since this is probably the first time thru and
won't want to miss anything in the game.)
4.166 Gabomba Statue [GS004166]
-----------------------------------
Follow the path west, then when you get to the end and up the ladder. The
two red gears (I'll call them gears) will push you thru, making it
impossible to go back. Then after go up the ladder.
From where you are, go west then north and then east, as soon as you reach
the first path where you can go south, go and fight a Mimic. Then follow
the second path to get a Bone Armlet. Now there is nothing left here, go
to the fourth path and up the ladder.
Rope can be Lashed here, but from the other side. More gears here, go west
and then go north. Lash the rope here to the gear, wait for the gear to
turn the Lash thing almost straight horizontal to the other Lash thing,
so Lash it and everything stops. Now you can go back and run north to the
next floor. But before you go up the ladder, Lash the rope first. Now up
the ladder.
This floor, go south, you'll see a Dijnn, then all the way south and jump
across to the west. Follow the path and up the ladder.
Follow the path here, you'll see a ladder, don't go up yet. Keep going
west al the way to the wall. Then go north. You'll soon see a rat, once
it sees you, it'll run. Keep going and then hop across, then north and
hop back across and down the ladder.
Go down this ladder and to the lower floor.
Here on this floor, make your way south and there will be three paths,
take the path in the west, then continue south. You'll soon see a flashing
gear, Pound the pillar beside, then head all the way back to where you
saw the rat. Then go to the blue and red gear, and jump on to the red gear
from the east side. Then jump north to the blue gear and east to the green
one, then down to the green one, and walk on to the blue one. Then east,
north, east, east and south on to the red one. You'll be in the other
area, so follow the path and down the ladder to the east. Then down
another ladder.
On this floor, there is two paths from the ladder. First go left, get
Elixir, then go back and go right. Once you get to the flashing gear
again, Pound the other pillar, now the gears will reverse. Now head back
to the area where you saw the rat, then go to two purple gears that are
parallel to each other, go on the one on the left side. Then you can fight
the Venus Dijnn. Make sure you save since it will run, then after you get
Steel, Lash the rope to your left and up the ladder in the north. Here,
go south and up the ladder.
New room, go north, and then up the ladder.
In this room, you'll see a statue in the east side. Go around to the right
and then up the ladder. Here, watch what happens, then use Pound on the
pillar in the north side of the room. Then all the tiles will float. Now
listen up. What you have to do is to Pound each of the correct tiles down,
so just Pound them until they all connect. To turn the tiles, just step
on the rotate left/right tiles at the top. After you're done, he'll
present the Black Orb once more, and it'll stick it's tong out and get it!
Then just watch what happens, and when you gain control again, go thru the
doorway that Akafubu opened for us, then go north and down the lift. Then
when it stops go north and keep going north and you'll see Akafubu. Just
watch what happens, then you'll go talk to Akafubu, then leave. Weapon
Shop here, go buy some stuff, then you're done here in this town. You'll
need a new Psynergy to get the treasure from the Gabomba Statue. It's
time to head back to Madra and get Piers' Ship. So go back thru Kibombo
Mountain.
4.167 Kibombo Mountain Revisit [GS004167]
--------------------------------------------
So up the three sets stairs, then go south and use Frost on the pile of
water. Then go back and north some more stairs, and then hop across. Then
climb the vines and you'll see a plant. If you've played the first GS,
you'll remember the Growth Psynergy. If you didn't well, you have to play
around with the Dijnn here a bit. Switch a Mars Dijnni with a Venus one,
then Felix should have it. So use Growth on it, then climb up. Then save
and prepare to get your new Dijnni. Read in the Dijnn section on how to
defeat it.
After you defeat it, climb down and hop back arcoss the ice pillar. Then
head north, up the stairs then east. Then from here just continue the path
and exit. When you hit the World Map agian, head to the Gondowan Cliffs
4.168 Gondowan Cliffs Revisit [GS004168]
--------------------------------------------
So follow the path and across the rope. Then go south down the vines, then
south again then climb up the vines. Jump across, go north then down the
vines and go south. Down the vines and the floating tiles. Go thru this
then up the vines and go east and up those vines then Lash the rope. Down
the vines then down the slide and head northeast. You'll be near the
entrance, leave the area, so that you are in the world map again, then
enter back. You'll see why later. Now use Frost on the water. Go south a
bit then climb up the vines and go west across the ice pillar then up.
After climb the vines and climb again then go south and get a Laughing
Fungus. Reach back and climb up the vines and up again then go west and
climb down. Then go northwest a bit and use Frost on the water there. Go
north and climb up the vine and back south and hop across the ice pillar.
Now slide down the slide you see, then you'll see a next slide, don't go
down this one, instead go southeast and you'll find Healing Fungus. Now
that you got it go back and slide down that slide and let's get out of
here! Because you left the area earlier, you can now use Retreat to leave,
less work LOL :P. Assuming you're out, head back to Madra.
____________________
/4.17 Indra Continent\ [GS004170]
--------------------------------------
4.171 Madra Revisit [GS004171]
----------------------------------
Assuming you know how to get here, once you do get here, go and talk to
the major and elder in their house. On the way there, you'll see Menardi's
sister Karst, you can talk to her, and have a short talk there. After
talking to the major, leave, then he'll stop you and give you Cyclone
Chip. Then Karst will have a talk with you. After that's done, go to the
house just southeast of where you are. Go up stairs to find a Mars Dijnni,
then talk to the old man and give him Healing Mushroom. You'll then get
Char. Now go to the east side of the town and down to the Catacombs.
4.172 Madra Catacombs [GS004172]
------------------------------------
So go down the ladder to the next area. Then go south and west then into
the next area. Then here, go west then south and down the ladder to the
door which wouldn't open before. Use Reveal near the door (to the right)
and you'll see a button or what we call a switch. Press that and go in and
go north, then west. You'll see water, use Frost on it, then continuing
from there to the east and you'll see a pillar with vine, push that to the
right and before climbing it, go south and get an Apple. Then go east from
there and Move the pillar to the right. Now go back and climb the pillar
with vines then hop across. From here, go east, then keep going and right
before the vines go south, then keep hoping east. Just follow the path
from here and you'll see the last pillar you pushed. Hop across and Lash
the rope. Slide down then go west, jump across the ice pillar and keep
going west and into the building.
Inside, go into the left door, you'll see a bookshelf with a chest on top.
Go up and from one space away from it use Tremor to make the chest drop
below. Now go out of the building and head south along the ledge. Keep
going until you see vines, where you'll climb down and get Mist Potion.
Climb back up and go east to slide down. Then go around the wall and head
west then north into the lower level of the building.
Inside, go north and thru the door, then get the Ruin Key from the chest.
Go to the right and thru the door to the next area. Then from there go
north and down the first stairs you see. Huge redish door here, go up and
use the Ruin Key on it to make it open. Go north and get Moloch summon
then now you're done here so exit with Retreat or something.
Now since you have the Black Crystal, you can sail Pier's ship. So head
to his ship. If you don't know where it is, just head back to Dehkan
Plateau, hopefully you'll have better memory than me since I can't
remember how to get back! :P Well there is always the map.
When you exit Madra, a few thiefs will catch you. So you'll have to
battle them. The Bandit has less than 350 HP, so I will not consider him
a boss. After you beat them, they'll drop Golden Boots and jet. Pick those
up and give them to someone with low agility, I gave it to Felix lol. It
should be a very good item at this point of the game, since the only boots
available to you is the Leather and Safety ones. So continuing, head to
the ship near Dehkan Plateau.
4.173 East Indra Shore [GS004173]
-------------------------------------
Here you'll find the ship, Pier's ship to be exact. Go to the west of the
ship, then use Frost on the water. Head up the plant, and hop across the
ice pillar. Check the wooden box on the left side to get a Cookie. Go back
down the plant, and then make your way south then east. There will be
rocks, but they shouldn't give you much of a problem. You might get stuck
near the corner of the water, if you do, you're suppost to go to the upper
side of the water and you can go east from there. Go up the ladder, then
head towards the door you see. Piers will open the door, then he'll tell
you that you'll need to head to the bottom to power the ship. So go into
the ship.
4.174 Lemurian Ship [GS004174]
----------------------------------
Pretty nice ship if you ask me. Once you get inside, you'll see tables and
other items inside. Go west and thru the door in the upper north of the
ship and into the next room. Go west and you'll see a blue object. It's
actually an Aqua Jelly. They all have around 230 HP, and you'll have to
defeat quite a few thru out this ship. So go and kill this one. Then go
south, and down the ladder and kill this one. Use Frost one the water
after, then climb back up the ladder, hop across and get the Potion from
the chest. Then continue and down the ladder.
This floor, follow the path, and you'll see a bunch of Aqua Jellys, keep
going east and thru the door there. Keep and thru the next door to the
room after that. You'll see a bunch of them here too. Kill the bottom two,
then use Frost on the water, then move the box to the middle of the two
ice pillars, then go back up the ladder and hop across. You can kill them
all if you want, if I didn't since I'm lazy. Then after you hop across,
go south thru the door, then go west and Move the box down. Then go east
to the next room.
Here, there are a few more choices. Go north to the upper ladder, then
kill the Jelly there, use Frost then hop across. Down the ladder, defeat
this one and Frost that. Go north and Move the box once west then once
south. Then go back near the door and climb down that ladder, kill and
Frost, then hop across. Down the ladder, find the Jelly then kill and
Frost. Then from here go north and kill and Frost again. Now time to head
back and jump all the ice pillars you have created. Then follow the path
and down the ladder and kill that one then Frost that one. Now you can go
back and continue to the next area by hopping the one you last created.
Once you enter, the Jelly will flee. Go and defeat it and Frost. Then
head back up and across the bridge to the next area. Here, just go west to
the next area.
Heal up, then save. Head to the middle and fight the Jelly. They'll all
come together and form a huge Jelly. Go to my boss section for details.
After defeating it, the room will be filled with water. Can't reach the
chest yet, we'll come back for it later. Now go northwest and thru the
door. Then west to the next area, then south and down the ladder.
Here, you'll see a statue with water and one without. Push the one without
to the middle. Then use Douse and fill it with water. The door in the
north will open, so go thru. Just follow the path here to the next area.
Here's it, you'll see an auto squence. The ship will then be powered, and
after a bit more, you'll get to go where EVER you want!
4.18 World Tour [GS004180]
------------------------------
So with your new ship, you might want to do some exploring, so do that if
you want. After that, this walkthru will take you to Kibombo since you'll
want to get that black magic from the Gabomba Statue. So from where you
are, go around Indra continent, then into the gulf between Gondowan and
Indra. Find the open on the river near the island in the middle. West
Indra Islet is on the island, not much you can do here from now. So find
an opening and head in, then get off your ship by pressing "A". Then head
to Kibombo. Once in Kibombo, head to the Gabomba. Here, head back to
where the Black cystal WAS, then down the stairs.
4.181 Gabomba Catacombs [GS004181]
--------------------------------------
First step of your tour. This will be a long journey, but we have to start
somewhere! So now you in the catacombs, go south and down the ladder. Go
west a bit and make your way thru that tiny path between the rocks. When
you can go no further, use Cyclone and you'll drop to the below. If you
can't find the area, it's very near the ladder, you can still see the
ladder from where you are suppost to be, hope that gives some clue. When
you are below, go and battle the Dijnni, once you get it, go south and
slide down the slide. Then south and up the ladder and follow the path
then up the stairs.
Here, slide down, then from where you are go west to the grass there,
then use Cyclone and get pull down below again. Go west and follow the
path there, then go east and thru the hole. Go north to find grass here,
use Cyclone and get Mint from the ground, then go north and down the
ladder then head south. Cyclone the grass you'll see, then Frost the
water that you just discovered. Head back and hop across the ice pillar,
then you'll see a circle of grass. Use Reveal this time (not Cyclone) and
go down the stairs.
Here in this area, go west to a river puzzle. Not too hard I would say.
Make your way north, by this time, you should have no problems with these.
When you're at the top, make your way west and keep going west to find
grass. Use Cyclone on the grass to find water. Use Frost on the water.
Now head back the way you came, right to the very begninning, then go west
and up the ladder, hop across the pillar and up the stairs to the next
area.
Here, climb down the ladder you see, then follow the path and use Cyclone.
A monster pop out, attacks you, it's actually a Mad Plant, but whatever it
is, defeat it. Go north, up the ladder and have a talk with the Gabomba.
Then get Tomegathericon from the Gabomba. Now you're done, you can leave
this place (Retreat). It's time for your next destination, which will be
Champa.
You don't have to go there, there are numbers of places you can visit,
like the blacksmith, who will forge your weapons, you can get there by
going to the very east side of Osenia Continent, then sail up the river
and keep going until you see the town of Yallam.
4.182 Yallam [GS004182]
---------------------------
Not much you can do here for now, but just to let you know that there is
a town here. Don't buy anything, since you'll get your hands on some
pretty nice equipment soon enuf. If you talk to the people here, many of
them will mention a guy named Yepp, who seems pretty important since his
name comes up many times. Who knows? Maybe he has something to do with
your quest in the future. When you're done here, go towards Angara
Continent, which is in the north of Gondowan Continent, and northwest of
Indra. Once you get close, land on the beach, then go to the town which
shouldn't be too hard to find.
4.183 Champa [GS004183]
---------------------------
Nice little town, sure not like the pirate village you were expecting huh?
Anyway, when you enter, you'll see a girl named Feizhi chase after you,
wanting to thank Issac for doing something for you, then give you a Golden
Ring. Then go south and try to leave town and you'll meet up with Alex,
for the first time. Your enemies Karst and Agatio is there too.
Then after all that is done, go and find the town and the "3-in-1" shop to
buy some amazing stuff. If you are rich, the Artifacts here are pretty
powerful, but of course at a high price. Now you're done here, you now
suppost to go to Aqua Rock, but if you go there now, you'll find that the
entrance to Aqua Rock is blocked, therefore you can't get in. So you'll
have to find a way to open it. Oh yea, Aqua Rock is on the island that is
the one farest to the right, that means is the easternmost island on the
whole world map! So either way, you are going to that island. So from
where you are, go east, straight east until you hit the edge, you could
stop by Sea of Time Islet on the way there, but there ain't much you can
do there now. So keep going and then go south. Land on the beach and
across the bridge to your next destination, the Apojii Islands.
4.184 Apojii Islands [GS004184]
-----------------------------------
First, go and get yourself some of the great stuff available at the store
here. Then after, go east then south and then west. Go up to the big blue
water drop rock and use Douse on it. You'll see a scene with the statues
at Aqua Rock moving back allowing you to enter.
TBC....
--------------------------------------------------------------------------
5) Boss Strategies [GS050]
--------------------------------------------------------------------------
5.1 Chestbeaters [GS051]
----------------------
Boss Number: 1
HP: Unknown... no more than 250
PP: Do they even got PP?
Weakness: Unknown
Description:
They are the first bosses of the game. They come in a group of three.
Even that, they shouldn't be that hard to beat. If you took your time and
gave Felix a Long Sword, he should be doing around 20-15 damage to these
monsters at level 5. The easy way to beat them would be to use all the
Psynergy ability on them. Each one of the Psynergy that the characters
have should do more than 30+ damage to all three of the Chestbeaters. So
it shouldn't be too long until they die. But still, you should be very
careful about the health of your party members since the attacks they
deliver does around 30-40 to one character, so plan your attack properly.
If all the above was done you shouldn't have too much trouble with these
first bosses of the game.
5.2 King Scorpion [GS052]
-------------------------
Boss Number: 2
HP: Around 1000
PP: A hundred or so...
Weakness: Fire
Attacks: Desert Grip (sp?) - Attacks all party members, can lower agility
Twin Shear - Attacks one party member
Poison Tail - Lotz of damage to one party member
Sand Breath - Attacks two (?) party members
Description:
Man, this boss is tough. Sheba's Plasma will do around 50 damage to it at
level 9. So be prepared for it. If you want a easier time you might wanna
level up to 11 or so. Fume will do around 70, Beam does around 55. Zagan
should be quite useful here, doing around 130+. A Venus summon will do
around 70 damage. Atalanta won't dissapoint you either doing more than 120
damage each time, so summon that to your advantage. Mercury summon will do
around 60+. So those are your best bet on defeating it. Heal when you need
to, and you should be ok. Remember, all the numbers above is base on all
character levels 9. You get a Vial and a Scoop Gem for defeating it.
5.3 Briggs [GS053]
-------------------------
Boss Number: 3
HP: Around 1200
PP: ?
Weakness: Seems to be the weakest againast Fire
Attacks: Signal Whistle - Calls another Sea Fighter
Echo Cut (Sea Fighters') - Lot of damage.
Description:
This could be tough... The best way is probably to train some more before
this battle LOL(always is). If you followed my faq and came here after
you've done Air's Rock, this battle shouldn't be too tough. If you have
atleast Level 13+, this battle should be a breeze. Your summons should be
pretty effective, especially Procne, which can do which can do anywhere
from 200-240 at level 13 if you choose Briggs to be the main target.
Plasma will probably be the most damaging Psynergy attack that affects all
foes. Ragnarok will be the choice of Psynergy if you're planning to take
out Briggs fast. All your Dijnns will do more than 90+ to Briggs in battle,
and then use your magic to kill off his crewmens even though they just keep
coming. So your best way is to take out Briggs before going after the Sea
Fighters.
5.4 Aqua Hydra [GS054]
-------------------------
Boss Number: 4
HP: Around 1200
PP: ?
Weakness: Weak againast Fire
Attacks: Triple Chomp - Attacks one party member.
Raging Flood - High damage attack to all members.
Description:
Another tough battle, I would suggest you set all your Dijnns, then enter
the battle and unleash them all then summon. Your Venus and Mars Dijnn
will do around 120/130+ to it at level 18. While your Jupiter and Mercury
ones do around 100. Jenna's Flare Storm should do quite a bit, around 120.
Summons will do some extreme damage here, numbers below: Cybele - 375,
Thor - 625, Tiamat - 525, Boreas - 300. Just remember, they might not do
the exact amount of damage, but that's about it. I beat him by unleashing
all my Dijnn, then 4 summons. Get Vial for defeating it.
--------------------------------------------------------------------------
6) Characters [GS060]
--------------------------------------------------------------------------
There are many characters in the story, I'll start by naming the main ones
that you'll get to play with.
*Note*
The move that is gained at each level is different depending on the class
the character currently is, but don't worry, as long as you are that level
and that class, you'll get the Psynergy abilities, so that means you don't
have to gain all the Psynergy at level ups everytime. If you don't
understand what I just said, don't worry about it LOL.
Felix
=====
He's the main char of the game, the one that will probably be the strongest
of all characters. He is a Venus adept, so give him your Venus Dijnns. He
can use a wide range of weapons, like swords and stuff. In GS2, Felix will
be a warrior, but you might be able to change his class so how, I'm not
sure about it, I'll have to play around with the game a bit more. Brother
of Jenna.
Personal Psynergy Abilities:
Cure
Retreat
Move
Quake
Earthquake
Spire - Level 6
Cure Well - Level 10
Ragnarok - Level 12 (?)
Quake Sphere - Level 14
Sheba
=====
She's one of the main character in the game. Sheba being a Jupiter Aadept,
she is needed in the Jupiter Lighthouse. She fell from the Mercury
Lighthouse when it was lit, and Felix went to save her. They both ended
up on the moving island (Idejima) and therefore they're in the second game
to continue the quest.
Personal Psynergy Abilities:
Whirlwind
Mind Read
Ray
Plasma - Level 8
Impact - Level 9
Sleep - Level 12
Storm Ray - Level 16
Tornado - Level 18
Jenna
=====
She's one of those supporting main character of the game. She is also a
strong fighter. A Mars Adept, travels with Felix and the crew to try and
find a way to get back to the other continent. Sister of Felix.
Personal Psynergy Abilities:
Fume
Flare
Flare Wall
Beam - Level 8 (?)
Impair - Level 10
Flare Storm - Level 18
Piers
=====
You first meet him in Madra Prison, who was thought to be a Champa but
really he's not. He's a Mercury Adept.
Personal Psynergy Abilities:
Frost
Ply
Ply Well
Cure Poison
Avoid
Douse
Diamond Dust
Tundra
Cool
Restore
Alex
====
He was in the first game, he'll be the fourth character to appear in GS2.
Shortly after the floating Idejima hit Indra continent, he'll disappear.
Kraden
======
The scholar that was from Vale (I think?). He is very wise and intelligent
making making him a great help to the team.
Maha
====
A wise Wearwolve form human. Turned into Wearwolve permanately after
getting the Psynergy reveal.
Briggs
======
Champa Pirate leader. He gets caught near the beginning of the game.
--------------------------------------------------------------------------
7) Dijnn [GS070]
--------------------------------------------------------------------------
In Golden Sun II: TLA there are 72 Dijnns in total. Some can only be
gotten if you get a password from the first game (atleast that's what I
heard). So if you want them all you can either play the first one and beat
it yourself or you can get it from one of your friends.
Dijnns are certainly fun to play around with. If you put a Dijnni on a
character, not only they'll change class, but also gain new Psynergy.
So that's good right? not exactly. The bad news is that the char's
Psynergy will change. Yes, your char gains move, but they also loose
moves. Equiping different element Dijnns on different chars will result
in different Psynergy abilities. So play around with them in the game and
have fun trying to figure out the best combos for you.
7.1 Dijnn List [GS071]
-------------------------------
Name: Echo
Type: Venus
Ability: Attack with a double Strike.
Location: South of Dalia
Notes: First Dijnni you can get.
Name: Fog
Type: Mercury
Ability: Blinds an enemy with Fog.
Location: Inside Kandorean Temple Cave
Notes: The second Dijnni you get.
Name: Breath
Type: Jupiter
Ability: Restore HP quickly.
Location: Inside Shrine of the Sea God
Notes: The third Dijnni you can get.
Name: Cannon
Type: Mars
Ability: Strike with the power of Mars.
Location: Dehkan Plateau
Notes: The first Mars Dijnni you can get in this game.
Name: Iron
Type: Venus
Ability: Bolster the party's Defense.
Location: West of Madra
Notes: Second Venus Dijnni you can get. Encounter it in the wild.
Name: Blitz
Type: Jupiter
Ability: Numb a foe with a lightning strike.
Location: Yampi Desert
Notes: Second Jupiter Dijnni you can get.
Name: Spark
Type: Mars
Ability: Revive an ally with cheers of support.
Location: Mikasalla
Notes: Second Mars Dijnni you can get. Probably the first way to revive
an ally other than the sanctum.
Name: Sour
Type: Mercury
Ability: Reduce a foe's resistance.
Location: Light green area north of Mikasalla
Notes: Second Mercury Dijnni you can get. Can't really use it on an
Mercury Adept yet. But hopefully you'll get Piers soon.
Name: Chill
Type: Mercury
Ability: Strike to reduce a foe's defense.
Location: Gondowan Continent
Notes: Nothing special.
Name: Kindle
Type: Mars
Ability: Increase all allies' attack.
Location: Gondowan Cliffs
Notes: Nothing special.
Name: Spring
Type: Mercury
Ability: Restore HP with healing herbs.
Location: Piers
Notes: Nothing special.
Name: Shade
Type: Mercury
Ability: Create a watery shield.
Location: Piers
Notes: Nothing special.
Name: Steel
Type: Venus
Ability: Siphon a foe's HP with a kiss.
Location: Gabomba Statue
Notes: Nothing special.
Name: Waft
Type: Jupiter
Ability: Calm a foe with soothing scents.
Location: Kabombo Mountain
Notes: Nothing special.
Name: Char
Type: Mars
Ability: Paralyze foes with a strong blow.
Location: Madra (After Kibombo)
Notes: Nothing special.
Name: Mud
Type: Venus
Ability: Slow a foe with sticky mud.
Location: Gabomba Catacombs
Notes: Nothing special.
7.2 Dijnn Locations [GS072]
===============================
Venus Dijnn
-----------
Echo - South area outside of Dalia. You'll encounter it as soon as
you walk out of the town.
Iron - West area outside of Madra. You need to encounter it in the
wild.
Steel - Gabomba Statue.
Mud - Gabomba Catacombs.
Mercury Dijnn
-------------
Fog - Inside Kandorean Temple Cave. You need Lash to reach it.
Sour - South outside of Osenia Cavern in the lighter green area.
Chill - Gondowan Continent, southwest of Naribwe village.
Spring - Piers come with it.
Shade - Piers come with this one too.
Jupiter Dijnn
-------------
Breath - Inside Shrine of the Sea God.
Blitz - Yampi Desert.
Ether - Given by Maha.
Waft - Kabombo Mountains.
Mars Dijnn
----------
Cannon - Inside a cave in Dehkan Plateau.
Spark - Mikasalla.
Kindle - Gondowan Cliffs.
Char - Madra (Get it by giving the old couple a Healing Mushroom).
7.3 Defeating Dijnns [GS073]
================================
Venus Dijnn
===========
Iron - You'll need to beat it on the first turn UNLESS when it tries
to escape and it says that "There is no escape". It that case
you will get another turn to defeat it making it very easy
to beat since it only have around 200 HP. What I suggest for
a one turn defeat is have your chars use Plasma, have Felix
unleash Echo, then have Jenna do a Mars Summon. With some
luck, you should be able to beat it.
Steel - This Dijnni runs fast, it has some amazing agility. If it
keeps running, save and restart your game and it should stop
running. It has aroun 390 HP, so two summons will defeat it
easy. The easiest ones to beat it is Procne and Boreas. With
each doing more than 200 to the Dijnni. Venus is weak aganist
Jupiter, so remember that.
Mud - This Dijnni probably won't run. So by this time, defeating
Dijnn should be pretty easy for you. So just use a few summons
on it and you should defeat it pretty fast.
Mercury Dijnn
-------------
Fog - You can fight this Dijnni right after you get Lash. It'll be
the first Dijnni you get to fight. It should be no harder than
the first boss you fought. So just hack at him and it'll be
done in no time.
Sour - This Dijnni will run, so make sure you defeat it quick. Not
much is need for this battle, fairly easy. In the first turn,
unleash ALL your summons on it, preferably Flora, Megaera,
and Zagan. Then if you don't fall it on the first turn, use
Ragnarok on the second and it's defeated.
Jupiter Dijnn
-------------
Breath - This Dijnin is tough enough already just chasing after, but
the developers makes it even harder by having it RUNNING
AWAY IN BATTLE! So what you have to do is to defeat it smooth
and quick. A good way to defeat him in two turns is to have
both your current Dijnns on standby, meaning don't set it. As
soon as you're in battle, have Felix use Spire on turn one and
Jenna use a fire attack. Then use both summons on the second
turn and boom! Congratulations!You just caught it! It'll join
you once it's defeated.
Blitz - This Dijnni is getting tougher to beat. Watch out for it's
Ray attack, then can really hurt your characters if you aren't
well prepared for this battle. I defeated it in two turns.
Turn one: Felix normal attack, Sheba Plasma, Jenna normal
attack. Turn two: Felix Echo, Sheba Plasma again, then Jenna
Cannon and fell it.
Waft - This Dijnni is not too tough. Two summons will defeat it. It's
weak to Venus, so summon ____ on it. It has around 300-350 HP,
which is not too much so defeat it and congrats! You got a new
Dijnni!
Mars Dijnn
----------
Cannon - This is another tough Dijnni to get since it'll run away until
you trap it by using Pound on a Pillar. Defeating it shouldn't
be a problem. Just use a Mercury summon on it then unleash
Echo, and after 2 1/2 turns it's already defeated.
Kindle - This battle shouldn't be too hard, no harder than your battle
with Briggs. Just use a few summons on it and it should fall
by turn two, if it doesn't, then use Ragnarok on it to make
it fall.
--------------------------------------------------------------------------
8) Item List [GS080]
--------------------------------------------------------------------------
______________________________________
Format is like this:
item's name
Price, or where to get from
the stats it adds
anything that's special will go here.
______________________________________
So here we go:
8.11 Weapons [GS0811]
-------------------------
Long Sword
$200
+14 to Attack
Short Sword
$120
+8 to Attack
Mace
$80
+6 to Attack
Wooden Stick
$40
+4 to Attack
Broad Sword
$1000
+40 to Attack
Hunter's Sword
$520
+28 to Attack
Battle Axe
$280
+24 to Attack
Heavy Mace
$500
+26 to Attack
Broad Axe
$1400
+50 to Attack
Battle Rapier
$2900
+58 to Attack
Battle Mace
$2600
+56 to Attack
Claymore
$4000
+70 to Attack
8.12 Armor [GS0812]
-----------------------
Cotton Shirt
$20
+3 to Defense
Travel Vest
$50
+7 to Defense
One-Piece Dress
$35
+4 to Defense
Leather Armor
$240
+12 to Defense
Travel Robe
$200
+10 to Defense
Adept's Clothes
$850
+18 to Defense
+8 to PP
Psynergy Armor
$1000
+21 to Defense
+20 to PP
Silk Robe
$1400
+20 to Defense
Chain Mail
$2000
+25 to Defense
8.13 Shield [GS0813]
------------------------
Wooden Shield
$40
+6 to Defense
Bronze Shield
$500
+14 to Defense
Iron Shield
$1200
+20 to Defense
8.14 Gloves [GS0814]
------------------------
Padded Gloves
$10
+2 to Defense
Leather Armlet
$180
+7 to Defense
Leather Gloves
$220
+10 to Defense
Armlet
$900
+17 to Defense
Gauntlets
$1600
+23 to Defense
8.15 Helmet [GS0815]
------------------------
Leather Cap
$30
+3 to Defense
Circlet
$120
+6 to Defense
Open Helm
$180
+9 to Defense
Bronze Helm
$600
+14 to Defense
Wooden Cap
$400
+10 to Defense
Silver Circlet
$1300
+16 to Defense
Iron Helm
$1600
+20 to Defense
8.16 Boots [GS0816]
-----------------------
Leather Boots
$270
+6 to Defense
8.17 Rings [GS0817]
-----------------------
_____________
/8.2 Artifacts\ [GS0820]
---------------------------
8.21 Weapons [GS0821]
-------------------------
Shaman's Rod
Can't be purchased
+10 to Attack
Themis' Axe
Found in Dehkan Plateau
+30 to Attack
Unleashes Stone Justice
Magic Rod
$380
+16 to Attack
Unleashes Murk
Witch's Wand
$860
+32 to Attack
Unleashes Stun Voltage
Pirate Sword
Found at Osenia Cliffs
+34 to Attack
Unleashes Dreamtide
Blow Mace
Found at Yampi Desert
+45 to Attack
Unleashes Boost Hack
Blessed Ankh
$1600 (? 4got)
+46 to Attack
Unleashes Psyphon Seal
Psynergy Rod
$3800
+64 to Attack
Unleashes Psy Leech
Storm Brand
Found at the mountain of Air's Rock
+60 to Attack
Unleashes Hurricane
Hynos' Sword
Found at Garoh
+49 to Attack
Unleashes Moon Air
Frost Wand
?
+76 to Attack
Unleashes Frost Bite
Disk Axe
?
+76 to Attack
Unleashes Power Drive
8.22 Armor [GS0822]
-----------------------
Full Metal Vest
Found at Dehkan Plateau
+21 to Defense
8.23 Hands [GS0823]
-----------------------
Fuijn Shield
Found at the mountain of Air's Rock
+23 to Defense
+50 Resist to Wind
Bone Armlet
Found in Gabomba Statue (I think)
+30 to Defense
Use to Haunt a foe
8.24 Helm [GS0824]
----------------------
Clarity Circlet
Found at Air's Stone
+21 to Defense
+15 to Wind Power
Thorn Crown
?
+8 to Attack
+28 to Defense
Viking Helm
Found in Champa, use Reveal near Grave Stones
+30 to Defense
+30 to Water Resist
8.25 Boots [GS0825]
-----------------------
Safety Boots
$700
+12 to Defense
0.7 Agility
Raise Defense, lower Speed
Golden Boots
Found at Madra, after defeating the Thieves
+15 to Defense
+30 to Agility
8.26 Rings [GS0826]
-----------------------
Guardian Ring
Found at Yampi Desert
+4 to Defense
+18 to HP (?) (don't know if this value changes when char levels up)
8.3 Stats Raising items [GS0830]
------------------------------------
Power Bread
Boost HP
Cookie
Boost PP
Apple
Boost Attack
Hard Nut
Boost Defense
Mint
Boost Agility
--------------------------------------------------------------------------
9) Credits [GS090]
--------------------------------------------------------------------------
This is it, for now, I hope you enjoy it. Again, if there is anything
wrong, please e-mail me about it. It'll help.
Look for other Faqs by Killer:
Front Mission (SNES)
Pokemon TCG (GBC)
Dragon Warrior Monsters 2: Cobi and Tara (GBC)
Robopon 2: Ring Version (GBA)
This faq can be found at:
http://www.gamefaqs.com (Of course here lol)
http://www.cheatportal.com
http://www.fastcheater.com
http://www.911codes.com
http://www.pc-cheats.org
http://www.skali.com
This faq should only be found at those sites, or atleast they said it's
there. (and maybe a few more...)
What to come...:
- Complete the faq
- More items in Item list
- Lots more to come
Name Contact Why
--------------------------------------------------------------------------
Myself
[email protected] For writing the Faq
You For reading it
GameFaqs www.gamefaqs.com Posting my Faq
AlexJP
[email protected] Chestbeater's Weakness
Many Dijnn's location
--------------------------------------------------------------------------
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Somethings you should do:
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© Copyright 2003 by Killer (Henry Fung) All Rights Reserved.