Advance Wars 2 S-Rank Walkthrough Guide
By Clark James (translucent_air[@]yahoo.com)
Copyright 2003 & 2004 Clark James
Version 0.23





Table of Contents
-----------------

       I.      Introduction & Current Status
       II.     Version History
       III.    General Tips & Strategies
       IV.     Campaign
       V.      Hard Campaign
       VI.     War Room
       VII.    Miscellaneous
       VIII.   Credits
       IX.     Copyright Information


I. Introduction & Current Status
--------------------------------

   The purpose of this guide is document the fastest 300pt. S-Rank possible
for listed missions. It is recommended that players first strive to complete
documented missions without aid in order to build individual strategies.
Once sound tactical background has been gathered, players are encouraged to
compare strategies and challenge those documented within the guide.

   As evidence to support listed records, day-by-day walkthroughs have
been included. However, performing and documenting the work that provides
information for such walkthroughs is a grueling and meticulous task -
meaning that progress of this guide will continue a snail's pace and may
possibly never be completed. Additionally, this guide will make an effort
to never deploy neotanks, as players may not have access to such units.

   Concerning general layout, each mission has three sections: a documention
of the earliest day a mission can be completed with a 300pt. S-Rank (a.k.a.
the time to tie or, possibly, beat), a list of strategies that will help in
completing the mission with the "earliest perfect S-Rank," and a day-by-day
walkthrough that implements those strategies.

   In addition to mission documentation, 'General Tips & Strategies' details
certain tactics and information often helpful in achieving a 300pt. S-Rank.
Any questions or concerns about the guide should be directed to the e-mail
address listed in the document header.

The following lists missions for which documentation has been completed:

   Campaign
   --------
      Cleanup
      Border Skirmish
      Orange Dawn
      Andy's Time
      Lash Out
      Flak Attack
      Test of Time
      Liberation (Andy, Sami, Max)
      Toy Box
      Tanks!!!
      Reclamation
      T Minus 15
      Nature Walk
      Neotanks!? (Colin)
      Silo Scramble
      Show Stopper
      Sensei's Return
      Duty & Honor
      Foul Play
      The Hunt's End (Sonja)
      Sea Fortress
      Drake's Dilemma
      Sinking Feeling
      To the Rescue
      Navy Vs. Air
      Rain of Fire
      Hot Pursuit (Grit)
      Final Front (Colin)

   Hard Campaign
   -------------
      Orange Dawn
      Andy's Time
      Sea for All
      Duty & Honor
      Sea Fortress
      Drake's Dilemma

   War Room
   --------
      Spann Island (Sami)
      Moji Island (Sturm)
      Duo Falls (Sami)
      Pivot Isle (Sami)
      Kita Straight (Sami)
      Point Stormy (Sami)
      Toil Ferry (Sami, Sensei)
      Nest Egg (Lash)
      The Trident (Grit)

   Pending (*)
   -----------
      Campaign:
         Factory Blues (Colin) - 8 days
         Great Sea Battle (Eagle/Sami/Sensei) - 13 days
      Hard Campaign:
         Tanks!!! - 5 days
         Liberation (Max) - 9 days
      War Room:
         Stamp Islands (Sami) - 8 Days
         Strong Land (Sturm) - 10 Days

   (*) - Documentation has mainly been confirmed but is awaiting finalization
             and will not necessarily be appended upon release of new version


II. Version History
-------------------

Version 0.23 - Appended 'Campaign' with new "Show Stopper" documentation
             - Appended 'Campaign' with new "Navy Vs. Air" documentation

Version 0.22 - Appended 'Miscellaneous' section to sort out various
                  (Design Room - Map) miscellany from 'General
                  Tips & Strategies' section
             - Appended 'Miscellaneous' with information concerning
                  Japanese names of CO's and their powers

Version 0.21 - Appended 'Campaign' with new "Sinking Feeling" documentation
             - Appended 'Hard Campaign' with new "Duty & Honor" documentation
             - (Note: While new pending data has been appended, this work
                  should no longer be considered a valid 'work-in-progress';
                  updates, if any, will likely be sparse and sporadic; this
                  status may be lifted in the future, but should not be
                  considered so until explicitly stated)

Version 0.20 - Appended 'Campaign' with new "Duty & Honor" documentation
             - Appended 'Campaign' with new "Hot Pursuit" documentation
             - Altered situation of 'Version History' to facilitate
                  easier access to knowledge of updates
             - Removed information concerning visual version of guide
                  on World Wide Web due to maintanence complications
             - Appended 'Credits' with additional names

Version 0.19 - Appended 'Introduction & Current Status' with information
                  concerning visual version of guide on World Wide Web
             - Updated 'Campaign' with new "Border Skirmish" documentation
                  (4 days - previously 5)
             - Updated 'Campaign' with new "Lash Out" documentation
                  (3 days - previously 4)
             - Updated 'Campaign' with new "Reclamation" documentation
                  (7 days - previously 8)
             - Updated 'Campaign' with new "Nature Walk" documentation
                  (6 days - previously 7)
             - Updated 'Hard Campaign' with new "Sea Fortess" documentation
                  (3 days - previously 4)
             - Updated 'War Room' with new "Spann Island" documantation
                  (5 days; however, 6-day walkthrough still remains due to
                  reliability issues)
             - Updated 'War Room' with new "Duo Falls" documentation
                  (7 days - previously 8)
             - Updated 'Introduction & Current Status' with new pending
                  documentation
             - Appended 'Credits' with those who have broken previous records

Version 0.18 - Appended 'Campaign' with new "The Hunt's End" documentation
             - Updated 'Hard Campaign' with revised, more relaible,
                  'Orange Dawn' documentation

Version 0.17 - Appended 'Campaign' with new "To the Rescue" documentation
             - Appended 'Hard Campaign' with new "Sea Fortess" documentation

Version 0.16 - Appended 'War Room' with new "Toil Ferry" documentation
             - Appended 'General Tips & Strategies' with information
                  concerning receiving commendation from Nell in
                  'Design Room - Map'

Version 0.15 - Appended 'Campaign' with new "Foul Play" documentation

Version 0.14 - Appended 'War Room' with new "Kita Straight" documentation

Version 0.13 - Appended 'Campaign' with new "T Minus 15" documentation
             - Appended 'General Tips & Strategies' with information
                  concerning "Nintendo" design map

Version 0.12 - Appended 'War Room' with new "Point Stormy" documentation

Version 0.11 - Appended 'War Room' with new "Nest Egg" documentation

Version 0.10 - Updated 'War Room' with new "The Trident"
                  documentation (8 days - previously 9)

Version 0.09 - Appended 'War Room' with "Duo Falls," "Pivot Isle," and
                  "The Trident" documentation

Version 0.08 - Updated 'Introduction & Current Status' to better reflect
                  goal of S-Rank guide
             - Appended 'Campaign' with "Sea Fortress," "Rain of Fire,"
                  and "Final Front" documentation
             - Appended 'War Room' with "Moji Island" documentation

Version 0.07 - Updated 'General Tips & Strategies' with additional
                  information on power and technique, especially
                  concerning missions located in Black Hole territory
             - Appended 'Campaign with "Drake's Dilemma" documentation

Version 0.06 - Appended 'Campaign' with "Nature Walk," "Silo Scramble,"
                  and "Sensei's Return" documentation
             - Updated 'Hard Campaign' with new "Sea for All"
                  documentation (5 days - previously 6)
             - Appended 'Credits' section

Version 0.05 - Appended 'Campaign' with "Neotanks!?" documentation
             - Appended 'Hard Campaign' with documentation for
                  "Orange Dawn," "Andy's Time," and "Sea for All"

Version 0.04 - Appended 'Hard Campaign' with "Drake's Dilemma"
                  documentation
             - Appended 'War Room' with "Spann Island"

Version 0.03 - Appended 'General Tips & Strategies' with tactic to limit
                  deployment of expensive, more powerful, enemy land units
                  by eliminating enemy infantry
             - Updated 'Campaign' with new "Flak Attack" documentation
                  (walkthrough no longer requires loss of any allied unit),
                  "Test of Time" documentation (3 days - previously 4),
                  and "Tanks!!!" earliest time (5 days; however, 6-day
                  walkthrough is still used for complexity issues)
             - Appended 'Version History' section

Version 0.02 - Appended 'General Tips & Strategies' with scoring
                  formulae for speed, power, and technique; an
                  alternative to prohibiting deployment from enemy
                  deployment structures with allied units; and
                  information on CO unit charts
             - Appended 'Campaign' with "Toy Box" and "Reclamation"
                  documention

Version 0.01 - Updated 'Campaign' with new "Liberation" documentation
                  (Max: 6 days; Andy & Sami: 7 days - previously 8;9)

Version 0.00 - Appended 'General Tips & Strategies' with information on
                  lab maps, a procedure to bypass CO chatter, and a
                  technique to inhibit AI advancement
             - Appended 'Campaign' with documentation for all Orange Star
                  missions and "Tanks!!!"
             - Appended 'Table of Contents' section, 'Hard Campaign'
                  foreword, 'Introduction and Current Status' brief,
                  and 'Copyright Information'


III. General Tips & Strategies
------------------------------

-Talk is boring-

If you'd like to skip all the incessant talking of the COs, use the Start
button instead of the A button.


-Don't know your CO's strengths and weaknesses? Find out!-

Instead of using the in-game menu for solely saving and ending your turn,
check out the "CO" and "Intel" options. The "CO" option specifically
explains the statuses of units, powers, and personailities for both
allied and enemy CO's during a mission. Additionally, if you're unsure
as to which units have been upgraded or degraded (in relation to firepower,
movement range, and attack range), scroll all the way down, past the CO
description, to find a chart detailing each unit's penalties and bonuses
for the chosen CO.


-Finding lab maps grants access to missions that, upon completion, will allow
 deployment of neotanks-

Careful attention to game dialogue will often reveal missions in which
specific cities can be captured, allowing access to lab maps and, in
consequence, hidden missions.

Lab Map Missions:

   Orange Star - Flak Attack (Campaign)/Andy's Time (Hard Campaign)
   Blue Moon - Toy Box
   Yellow Comet - Show Stopper
   Green Earth - Sinking Feeling

Specific locations have not been listed to ensure enjoyment and fustration
of a hunt. Nevertheless, information on the specific locations can be found
elsewhere. Additionally, failure to capture the specific city in "Flak Attack"
is overlooked by the Campaign - the lab map and hidden mission will be
granted upon completion of "Flak Attack."


-Keep units from damage in direct combat by placing them next to enemy units
 that cannot effectively attack-

This technique is useful in blocking the AI's advance through "choke points,"
such as bridges or passes between mountains. Once a direct-combat enemy unit
is adjacent to an allied unit, it will attack. However, the AI is unwilling to
lose or severely damage a unit in a skirmish that heavily favors the player.
Therefore, if an enemy unit cannot attack without taking severe damage, has
more than 2HP, and cannot join with another unit, the AI will command it to
wait, prohibiting a stronger enemy unit from taking its place and attacking.
Use this to your advantage to halt the AI's advance while amassing a force to
win the battle. Be wary, however, of long-range unit movements.


-Limit enemy deployment by sending crippled enemy units packing home-

As an alternative to using your own allied units for prohibiting deployment
from bases and other deployment structures, let enemy units that have
relatively low offense and defense capacities (such as infantry) with less
than 3HP return to repair and supply at deployment structures. Of course,
enemy cities provide an alternative to bases for enemy land units, so try
to limit the enemy's access to his own cities. Additionally, discern which
types of units (air, land, or sea) can be repaired. If there's an enemy
transport copter but no enemy airport to limit deployment from, go ahead
and finish it off when it's beneficial or convenient!


-Prohibit deployment of expensive enemy land units by cutting down
 enemy infantry-

The AI strives to have a minimum of 5 infantry-class units. Therefore,
if the total of enemy infantry and mech units combined is less than 5,
enemy bases will be used to deploy infantry-class units. Exploit this by
eliminating enemy infantry with spare firepower to greatly decrease
the strength of the opposing army and the difficulty of the mission.
If possible, attack while the enemy army is still developing for
greater potential. (This is the underlying basis for the so-called "mech
flood" that players often experience when attempting to rout the AI in
deployment maps.)


-Perfect S-Rank Scoring-

The following, unfortunately, may become somewhat technical due to the
calculations for the power, technique, and speed aspects. The speed
aspect is detailed last as calculations for it are the most complex and
the required information is usually unknown to the player.

Power:

   Minimum ratio - 10% or 1:10 (*:**)
   *  Maximum number of enemy units destroyed in a single day
   ** Net total of enemy units deployed on day of completion

(Important note: The "Net total..." (**) is solely denoted by the figure
representing enemy "Units" displayed by the "Status" chart, under the
"Intel" menu. Destruction of enemy units does not deduct from the net total.)

If the perfect power ratio of 1:10 is not met, then the floor of the
ratio percentage multiplied by 10 is taken to represent the power score.
A 1:15 ratio (approx. 6.67%) becomes a power score of 66 points.

On maps with enemy deployment structures (bases, ports, airports, and
factories), the power aspect potentially becomes more difficult to
obtain, as the enemy can theoretically keep increasing the net total by
deploying additional units. Thus, speed can become a determining factor
for power difficulty in deployment maps.

Additionally, perfect power can be achieved on any day - not neccessarily
the day of completion. However, to maintain perfect power throughout the
final day, the enemy net total must not exceed 10 times the maximum amount
of enemy units destroyed in a single day. If a maximum of 3 enemy units
destroyed in one day was performed, the net total of enemy units deployed
must not exceed 30 units upon the day of completion.

Although the enemy is limited to 50 units on the map at a specific time, the
AI is capable of deploying more than 50 units during the course of the
mission. Therefore, if the figure representing enemy "Units" reaches 94
(notwithstanding any destroyed units listed under enemy "Lost") by the day of
completion, a maximum of 10 enemy units must have been destroyed in a single
day sometime during the course of the mission in order to acheive perfect
power. Consequently, the mere action of routing the AI does not necessarily
guarantee perfect power - dependence lies on how the enemy was routed.

Concerning War Room, in missions that have multiple enemies, the net total
is the combined sum of the net totals for each individual enemy. In addition,
enemy units must be physically destroyed by allied units in order to affect
scoring - enemy units destroyed by the capturing of an enemy HQ do not count
towards power.

In closing, only enemy units affect the power aspect - Black Hole structures
(Black Cannons, minicannons, lasers, etc.) have no bearing on power
whatsoever.

Technique:

   Maximum ratio - 20% or 2:10 (*:**) [Campaign/Hard Campaign]
                 - 10% or 1:10 (*:**) [War Room]
   *  Total number of allied units destroyed
   ** Net total of allied units deployed on day of completion

If the perfect technique ratio is surpassed, then the floor percentage
deducted from 120 (for Campaign modes) or 110 (for War Room) is taken
to represent the technique score. A 2:7 ratio (approx. 28.5%) becomes
a technique score of 92 points for Campaign and 82 points for War Room.
The "Status" chart contains both totals for allied units for quick
reference ("Lost":"Units").

Problems with technique can be countered by deploying additional units
using non-essential deployment structures and extras funds during the
course of the mission or on the day of completion in order to raise the
net total.

A joined unit, if destroyed, will count as only a single addition to
"Lost" while, towards the net total, it will still count as however
many units were used to comprise the joined unit. This makes it possible
to rout or be routed with the "Lost" total less than the "Units" total
for the same army.

As a final note on power and technique, the allied army that is given
the first move on any specific day will be the army that determines
these two aspects. However, concerning missions located in Black Hole
territory, the army that completes the mission objective is deemed the
scoring army.

Speed:

   Maximum Limit - Mission dependent

If the perfect speed limit is exceeded for a specific mission, deductions
from the speed score are dependent on the speed limit for that mission and
the total number of days over the limit. The 'base deduction value' for any
mission will always be 100 divided by 3 times the speed limit. To calculate
a speed score of less than 100 for a mission, multiply the total number of
days exceeding the limit by the 'base deduction value' for that mission and
then take the floor of that product and deduct it from 100. Completing the
mission on or later than 4 times its speed limit will result in a speed
score of 0.

If the mission "Cleanup" (with a limit of 8 days and a 'base deduction
value' of approx. 4.167) is completed on Day 15, the attempt will result
in a speed score of 71. If completed on Day 32 or later, the attempt will
yield 0 points for the speed score.

The speed calculations are next to useless as the 'base deduction value'
cannot be determined without information of the maximum limit or multiple
trials for a specific mission. Therefore, there is ideally no other way
to improve speed scores than to improve in skill and strategy.

Finally, Advance Wars 2 has done away with any mission rank below a C-Rank.
The following details the new rank stratifications.

Mission Rank Strata:

    S-Rank - {280-300} points
    A-Rank - {250-279} points
    B-Rank - {200-249} points
    C-Rank - {001-199} point(s)


IV. Campaign
------------

--Cleanup--

Earliest Perfect S-Rank Time: 4 Days

Strategy: Use APC to blunt attack and lure infantry into range of your own
   infantry; (alternate mission end dialogue can be obtained by completely
   exhausting fuel and rations of all allied units while having still at
   least one enemy unit on battlefield; nevertheless, repetition of mission
   will be required to obtain allied victory)

Day 1:

   -Move all infantry and APC as far east as possible

Day 2:

   -Head two northernmost infantry all the way east
   -Load remaining infantry into APC and place east of northernmost infantry,
      dropping south

Day 3:

   -Destroy northern infantry with northern infantry from eastern forest
      and western infantry from west
   -Attack eastern infantry with remaining infantry

Day 4:

   -Destroy remaining infantry with infantry


--Border Skirmish--

Earliest Perfect S-Rank Time: 4 Days

Strategy: Use APC to transport infantry into forested area near enemy HQ
   on Day 2; draw enemy tanks away from capturing infantry with artillery
   and tank decoys; defend damaged units with mech blockade

Day 1:

   -Destroy tank with mech then tank from east
   -Place artillery onto neutral city
   -Load infantry into APC and supply tank from east

Day 2:

   -Head APC 3 spaces east then 4 north and drop east into forest
   -Move artillery 2 spaces north then 2 east
   -Place tank 5 spaces east, east of artillery
   -Move mech as far east as possible

Day 3:

   -Capture enemy HQ
   -Place APC 3 spaces east then 1 south, south of capturing infantry
   -Head mech onto allied city
   -Retreat artillery and tank to positions west and south of mech

Day 4:

   -Destroy tank with artillery, mech from river, and tank if necessary
   -Finish capture of enemy HQ


--Orange Dawn--

Earliest Perfect S-Rank Time: 4 Days

Strategy: Weaken medium tanks with battle copters; make use of Max's
   artillery; use transport copter as lure, finish infantry last

Day 1:

   -Destroy battle copter with both of yours
   -Load infantry into transport copter and place 2 spaces east of
      northern battle copter
   -Move northern tank into woods next to bridge
   -Place all remaining units adjacent to northernmost tank

Day 2:

   -(Note: Both enemy tank units must be east of the easternmost enemy city,
      at the very least; it is preferrentional that all units are east of
      the city)
   -Attack easternmost tank with damaged battle copter from south
   -Attack medium tank next to easternmost enemy city with final battle copter
   -Head transport copter 3 spaces north, then 2 east, next to easternmost
      northern bridge
   -Place tank with units adjacent into northern forest next to neutral city
   -Move artillery onto neutral city
   -Place final tank east of artillery and medium tank south of artillery

Day 3:

   -(Note: Enemy medium tanks must be within joining distance, disregarding
       allied battle copter prohibitions)
   -Destroy easternmost tank with artillery then tank
   -Destroy final tank with your own
   -Attack (destroying is not preferred) medium tank on forest with
      medium tank
   -Attack remaining medium tank with both battle copters from positions
      allowing enemy medium tanks to join
   -Place transport copter and drop infantry in a way that enemy infantry
      cannot both attack allied infantry if possible (moving transport copter
      5 spaces west and dropping west into forest is usually an option)

Day 4:

   -Destroy medium tank with your own or, if out of range, use both
      battle copters
   -Destroy both infantry with remaining available units


--Andy's Time--

Earliest Perfect S-Rank Time: 7 Days

Strategy: Capture base nearest Black Cannon and neutral city as soon as
   possible; deploy artillery on Day 1, moving it towards Black Cannon Days
   2-6 while protecting it from "hostile" infantry; deploy rockets on captured
   base by Day 6; use recon to take care of infantry on and from enemy base;
   block enemy base with transport copter early

Day 1:

   -Deploy artillery in western base
   -Load infantry into transport copter and head all the way west

Day 2:

   -Move artillery as far north as possible
   -Deploy recon in eastern base
   -Deploy infantry in western base
   -Move transport copter as far north as possible

Day 3:

   -Head transport copter 5 spaces north and drop infantry west
   -Move artillery and recon as far north as possible
   -Capture neutral city with infantry
   -Deploy recon from eastern base

Day 4:

   -Capture western neutral base with northern infantry
   -Move transport copter 4 spaces east, 1 south (between enemy infantry
      on city and enemy infantry on plain)
   -Place artillery as far west as possible
   -Attack eastern infantry (on city) with recon from south
   -Head recon as far north as possible
   -Finish capture of neutral city
   -Deploy recon from eastern base

Day 5:

   -Finish capture of neutral base
   -Head artillery as far west as possible
   -Destroy infantry (or mech) on enemy base with recon east of neutral city
       then northern remaining recon
   -Place transport copter onto enemy base
   -Move remaining recon and infantry all the way north

Day 6:

   -(Note: Transport copter should survive)
   -Capture neutral city with southern infantry
   -Attack southern infantry with southern recon from north
   -Destroy infantry with a recon (stronger one if enemy mech was faced)
      from south then final recon from west
   -Move artilery 2 spaces east
   -Head remaining infantry 1 space south, north of forest
   -Deploy rockets from northern base

Day 7:

   -Destroy southern infantry with southern recon
   -Finish capture of neutral city
   -Destroy final infantry with recon (stronger one if enemy mech was faced)
      then either final recon or infantry
   -(Optional: Deploy either missles or anti-air from a southern base to
      receive Nell's spiel on the specific unit)
   -Destroy Black Cannon with rockets and artillery


--Lash Out--

Earliest Perfect S-Rank Time: 3 Days

Strategy: Use sub and indirect units as relative cannon fodder while
   damaging and destroying expensive enemy units to charge for use of
   Super CO Power on Day 3; allow damaged enemy sub to attack lander
   and enemy anti-air units to assault single enemy tank from high
   defensive cover to aid in charging of CO Power; bait enemy cruiser
   with rised sub to allow transport copter to move into position to
   tranport mech to enemy HQ on Day 2; use Super CO Power on Day 3
   to complete HQ capture same day

Day 1:

   -Move transport copter 3 spaces south then 4 west
   -Load southern mech into APC, move 4 spaces north, and drop east
   -Head battleship 3 spaces north
   -Attack sub with cruiser
   -Place sub 1 space west and wait (do not dive)
   -Load both tanks into lander and head 4 spaces east then 1 north,
      east of sub
   -Head rockets 4 spaces east
   -Place artillery 4 spaces east

Day 2:

   -Place rockets 1 space north, onto allied city
   -Head artillery 2 spaces east then 2 north, into range of enemy rockets
   -Dive sub 1 space south
   -Move lander 1 space east then 6 north onto shoal and drop tanks west
      and north
   -Place battleship 1 space north
   -Move cruiser 1 space north
   -Load easternmost mech into transport copter, head 6 spaces north
      then 1 east (adjacent to enemy infantry) and drop onto enemy HQ

Day 3:

   -Destroy cruiser with rockets and artillery
   -Destroy sub with cruiser
   -Destroy rockets with both tanks
   -Attack northern anti-air with battleship
   -Use Super CO Power
   -Complete capture of enemy HQ


--Flak Attack--

Earliest Perfect S-Rank Time: 3 Days

Strategy: Lure air units into anti-air range by destroying initial
   battle copter with anti-air unit; protect initially vulnerable
   battle copter by surrounding it with anti-air type units to
   deal more damage; build up CO power by Day 2 by destroying a
   tank and a battle copter with anti-air and attacking enemy fighter
   unit with missles; use CO power on Day 2 to destroy bombers and
   cripple battle copters with your own; capture neutral city if you
   desire for dialogue about neotank labs early

Day 1:

   -Destroy southern battle copter with western anti-air
   -Place southern anti-air east of and beside western anti-air
   -Head northern anti-air into forest 1 space north
   -Move final anti-air 1 space north
   -Place northern battle copter into space enclosed by anti-air and missles
   -Head infantry all the way north
   -Capture (or wait on) neutral city with mech
   -Place rockets just south of mech

Day 2:

   -(Note: All enemy air units must move within range of anti-air units and
      only enemy attack should be enemy bomber unit attacking, not destroying,
      allied anti-air unit on plains; additionally, enemy tank must move
      within range of rockets and enemy infantry north of enemy tank)
   -Destroy tank with rockets and mech
   -Capture neutral city with infantry
   -Attack fighter with missles
   -Destroy westernmost accessible battle copter with westernmost anti-air
   -Use CO Power
   -Destroy western bomber with eastern anti-air
   -Attack/destroy fighter with damaged anti-air
   -Destroy final bomber with remaining anti-air from east
   -Attack/destroy western battle copter with your own from south
   -Attack/destroy eastern battle copter with your own from east

Day 3:

   -(Note: If loss of no units whatsoever is desired, allied mech must
       survive attack, if any, from enemy infantry; loss of mech will
       not affect technique score)
   -Finish capture of neutral city
   -(Note: Capture of this city is optional, Orange Star will still find
       the map for the neotank lab at the end of the mission)
   -Destroy infantry with rockets and nearest battle copter
   -Destroy fighter, if it still lingers, with any able units
   -Destroy battle copter, if one exists, with any able units


--Test of Time--

Earliest Perfect S-Rank Time: 3 Days

Strategy: Use infantry as lure; take out potentially severe damaging units
   on Day 1 (anti-air and artillery); mop up units near allied HQ with
   infantry, medium tank, and artillery; destroy infantry advancing on bridge
   with rockets; uncover and destroy long-range units with recon, anti-air,
   tank, and mech with APC; use tank to uncover lander in reef and destroy
   with long-range units

Day 1:

   -Destroy artillery with recon from north and tank from east
   -Destroy anti-air with medium tank
   -Place artillery in space enclosed by recon, tank, and medium tank
   -Move rockets next to tank
   -Load mech into APC and place 2 spaces east of rockets, beside neutral city
   -Head infantry 1 space east then 2 north between moutains
   -Attack APC with anti-air from south

Day 2:

   -(Note: Enemy APC must not move; additionally, it is recommended that
       allied infantry have at least 3HP after attack from enemy recon)
   -Kill eastern infantry with rockets (bridge must be cleared of
       enemy infantry)
   -Move APC 5 spaces east and drop east or south
   -Head anti-air east onto bridge
   -Destroy APC with artillery
   -Destroy recon with medium tank from north
   -Move infantry 1 space west then 1 north into forest (if necessary,
       finish recon)
   -Move recon as far northeast along road as possible (uncover artillery
       in forest)
   -Place tank adjacent to reef

Day 3:

   -Destroy lander with rockets and artillery
   -Destroy artillery with tank and recon
   -Destroy rockets with mech and anti-air
   -Use CO Power
   -Kill infantry with medium tank then infantry


--Liberation-- (Andy)

Earliest Perfect S-Rank Time: 7 Days

Strategy: Capture airport and deploy bomber by Day 5; prevent missles and
   anti-air from moving into attack position; deploy a battle copter on
   Day 6; attack and destroy enemy mech and artillery units near factory
   with infantry and bomber

Day 1:

   -Deploy APC from northern base
   -Deploy infantry from western base

Day 2:

   -Load infantry into APC, head 4 spaces west then 2 north,
      and drop north into river
   -Deploy infantry from northern base

Day 3:

   -Capture airport
   -Move remaining infantry 1 space east then 2 north
   -Deploy infantry from northern base
   -Place APC west of westernmost allied city, within movement range of
      deployed infantry

Day 4:

   -(Note: Enemy recon must have moved west)
   -Finish capture of airport
   -Capture neutral city
   -Load infantry into APC and head onto neutral base

Day 5:

   -(Note: Enemy artillery must have moved onto eastern enemy city
      next to factory)
   -Finish capture of neutral city
   -Move infantry west into river
   -Deploy bomber
   -Move APC 2 spaces north then 2 east, into forest

Day 6:

   -Attack mech with infantry
   -Head APC into enemy city and drop infantry east
   -Attack pipe seam with bomber
   -Deploy battle copter

Day 7:

   -Destroy artillery with bomber (artillery must be destroyed)
   -Move APC into neutral city
   -Finish mech with northern infantry and injured infantry if needed
   -Destroy pipe seam with battle copter


--Liberation-- (Sami)

Earliest Perfect S-Rank Time: 7 Days

Strategy: Capture airport and deploy bomber by Day 5; prevent missles and
   anti-air from moving into attack position; deploy a battle copter on
   Day 6; attack and destroy enemy mech and artillery units near factory
   with infantry and bomber

Day 1:

   -Deploy APC from northern base
   -Deploy infantry from western base

Day 2:

   -Load infantry into APC, head 4 spaces west then 2 north,
      and drop north into river
   -Deploy infantry from northern base

Day 3:

   -Capture airport
   -Move remaining infantry 1 space east then 2 north
   -Deploy infantry from northern base
   -Place APC west of westernmost allied city, within movement range of
      deployed infantry

Day 4:

   -(Note: Enemy recon must have moved west)
   -Finish capture of airport
   -Capture neutral city
   -Load infantry into APC and head as far north as possible

Day 5:

   -(Note: Enemy artillery must have moved onto eastern enemy city
      next to factory)
   -Finish capture of neutral city
   -Move infantry west into river
   -Deploy bomber
   -Move APC as far north as possible

Day 6:

   -Attack mech with infantry
   -Head APC into enemy city and drop infantry east
   -Attack pipe seam with bomber
   -Deploy battle copter

Day 7:

   -Finish mech with injured infantry (mech must be killed)
   -Destroy artillery with bomber and northernmost infantry
   -Destroy pipe seam with battle copter


--Liberation-- (Max)

Earliest Perfect S-Rank Time: 6 Days

Strategy: Capture airport and deploy bomber by Day 5 (before enemy missles
   have a chance to move into position); eliminate mech unit

Day 1:

   -Deploy APC from northern base
   -Deploy infantry from western base

Day 2:

   -Load infantry into APC, head 4 spaces west then 2 north,
      and drop north into river
   -Deploy mech from northern base

Day 3:

   -Capture airport
   -Move mech west onto allied city
   -Place APC 2 spaces west of mech

Day 4:

   -(Note: Enemy recon must have moved west)
   -Finish capture of airport
   -Load mech into APC, head as far north as possible, and drop north

Day 5:

   -(Note: Enemy artillery must have moved west or onto eastern enemy city
      next to factory)
   -If enemy artillery moved west, place infantry and mech as far north as
      possible; otherwise, move solely infantry west into river
   -Deploy bomber

Day 6:

   -If mech was attacked, kill mech with infantry from north and mech;
      otherwise, eliminate mech with mech from south and infantry from east
      (mech must be killed)
   -Destroy pipe seam with bomber


--Toy Box--

Earliest Perfect S-Rank Time: 10 Days

Strategy: Cripple enemy infantry closest to base nearest enemy HQ by attacking
   with allied tank while it is on road - then let it return to enemy base to
   limit enemy deployment and weaken defense near HQ; infiltrate and capture
   enemy HQ with infantry; capture neutral city with lab map for neotanks;
   destroy at least two enemy units in a single day

Day 1:

   -Deploy infantry from both bases

Day 2:

   -Head both infantry all the way west

Day 3:

   -Move southern infantry 2 spaces north then 1 west
   -Deploy tank from southern base
   -Capture neutral city with remaining infantry

Day 4:

   -Finish capture of neutral city
   -Move remaining infantry all the way west
   -Place tank where aformentioned infantry was situated

Day 5:

   -Cripple southernmost enemy infantry so only 2HP remaining with tank (enemy
      infantry cannot have 3HP remaining)
   -Place southern infantry 1 space south next to tank
   -Head final infantry 2 spaces south then 1 west
   -Deploy tank from southern base

Day 6:

   -(Note: All enemy infantry must move east, except capturing infantry which
      will complete capture and crippled infantry which must head west towards
      enemy base; additionally, enemy APC should tail eastbound infantry)
   -Head eastern tank 1 space north, then 4 west, and finally 1 north again
   -Capture/wait on base with northern infantry
   -Move remaining infanty west of western tank
   -Attack infantry with tank from south (3HP should remain so as to hinder
      possibility of joining)

Day 7:

   -(Note: Enemy APC must not move beside crippled 2HP infantry and enemy
      infantry near neutral base should move south of mountains near neutral
      base; also, walkthrough assumes that enemy recon has moved onto plains
      west of mountain 2 spaces west of neutral base; otherwise, recon must
      still be attacked from south with western allied tank; however, southern
      uninjured infantry must occupy beside forest south of mountain west of
      neutral base and must retain 3HP after attack from eastern allied tank)
   -Attack APC with western infantry from south
   -Cripple recon with western tank (only 2HP should remain so as to limit
      possiblity of it attacking allied infantry headed toward enemy HQ)
   -Move remaining infantry 1 space east then 1 south, killing injured infantry
      from west if able
   -Attack infantry east of western tank with eastern tank from south
   -Deploy anti-air from northern base

Day 8:

   -Kill infantry on shoal with anti-air
   -Attack tank with southern tank
   -Kill injured infantry with remaining tank
   -Head both infantry as far south as possible

Day 9:

   -Attack infantry on newly captured enemy city with anti-air
   -Attack/destroy tank with your own
   -Capture neutral city with eastern infantry
   -Capture enemy HQ with western infantry
   -Attack anything else with final tank

Day 10:

   -Destroy infantry with anti-air
   -Destroy any other enemy units that can be destroyed with tanks
   -Finish capture of neutral city
   -Finish capture of enemy HQ


--Tanks!!!--

Earliest Perfect S-Rank Time: 5 Days (6-day walkthrough)

Strategy: Make medium tanks chase south on Day 1 then north on Day 2 by
   disclosing and hiding closest recons; destroy mechs during Days 2-3; use
   missle silos to damage enemy units (mainly medium tanks); move rockets into
   positions to attack enemy medium tanks if necessary; focus on joining enemy
   medium tanks; move recons back and forth to enhance vision accordingly;
   (if striving for 5 days, the central missile silo coupled with rockets and
   northern artillery must be used to fullest extent to allow maximum joining
   of medium tanks; be mindful of enemy recons, too)

Day 1:

   -Attack northern medium tank on road with western rockets
   -Move infantry onto enclosed roads
   -Place both easternmost recons onto allied cities
   -Place southern recon 2 spaces west of southern rockets, next to forest
   -Move artillery next to southern recon

Day 2:

   -Move southern recon 2 spaces south, then 3 west
   -(Note: An enemy recon must appear 2 spaces west and 1 space south of
      western rockets; also, only one mech should be visible in the south)
   -Head artillery 2 spaces south and 2 west into forest southeast of recon
   -Kill southern mech with southern rockets
   -Move northern recon 1 space north, then 5 west onto darkened road
   -Destroy northern mech with northern rockets
   -Destroy northern mech with western rockets
   -Move recon on southern city next to western rockets
   -Attack northernmost undamaged medium tank
   -Head both infantry as far east as possible

Day 3:

   -(Note: Final enemy mech must have moved onto mountain with two recons
      advancing onto roads)
   -Destroy mech with artillery and western rockets
   -Destroy southern recon with southern rockets
   -Move southern recon 1 space north
   -Destroy northern recon with northern rockets
   -Attack north(east)ernmost undamaged medium tank with central rockets
   -Hide damaged recon in forest south of northern artillery
   -Move both infantry all the way east

Day 4:

   -Launch missle from silo with western infantry, concentrating on joining
      enemy medium tanks
   -Move remaining infantry 2 spaces south of infantry on missle silo
   -Move southern artillery into a forest next to southern recon
   -Attack a medium tank with northern artillery, concentrating on joining
      enemy units
   -Attack destroy medium tank next to artilery and recon if it has more than
      2HP with northern rockets; otherwise, attack medium tank furthest along
      road toward HQ, concentrating on joining enemy units
   -Move southern rockets all the way north
   -Attack medium tanks furthest along road toward allied HQ with western
      rockets and rockets on HQ, concentrating on joining enemy units; if
      rockets on HQ cannot attack, move as north as possible, moving recon on
      northern city if needed

Day 5:

   -Launch missle from silo with southern infantry, concentrating on joining
      enemy medium tanks
   -Destroy northern recon with western rockets
   -Attack final recon with southern artillery
   -Move a recon near rockets next to northern infantry
   -Attack medium tanks with remaining rockets and artillery, if possible,
      concenrtrating on joining enemy units; if rockets are unable, move as
      far north as possible
   -Head final infantry all the way north, towards missle silo

Day 6:

   -Use Super CO Power
   -Launch missle from silo with southern infantry, weakening any undamaged or
      strong medium tanks
   -Destroy recon with southern artillery
   -Destroy remaining medium tanks with nearest long-range units
   -If a medium tank is not visible, move northern recon west to uncover any
      western units and eastern recon north to uncover eastern units


--Reclamation--

Earliest Perfect S-Rank Time: 7 Days

Strategy: March into relatively undefended enemy HQ with APC and infantry;
   kill enemy infantry unit with recon escort

Day 1:

   -Deploy APC from northernmost western base

Day 2:

   -Place APC 1 space south then 2 west, onto road east of bridge
   -Deploy infantry from either western base
   -Deploy recon from remaining western base

Day 3:

   -Move recon as far south along road as possible
   -Load infantry into APC and supply recon from south

Day 4:

   -Move APC as far west along road as possible
   -Place recon as far west along road as possible (do not attack adjacent
      infantry as attacking will shift deployment of artillery to an
      unfavorable position)

Day 5:

   -(Note: Roads and bridge must not be blocked by enemy units;
      additionally, enemy APC must not move onto enemy HQ; otherwise, it must
      move off enemy HQ by beginning of next day)
   -Move APC 5 spaces west then 1 south and drop west onto enemy base
   -Attack infantry in forest with recon

Day 6:

   -(Note: If enemy APC was positioned on enemy HQ previous day; it must have
      moved off enemy HQ by this day)
   -Capture enemy HQ
   -Kill injured infantry with recon

Day 7:

   -Finish capture of enemy HQ


--T Minus 15--

Earliest Perfect S-Rank Time: 9 Days

Strategy: Retreat vulnerable southern units east, away from oncoming enemy
   air units; push west with all remaining available units, breaking
   both eastern pipe seams in the process to allow anti-air reinforcements to
   move south to destroy enemy air force; long-range weaponry and medium tanks
   must be used to maximum capacity to break through choke points quickly and
   succesfully, allowing positioning to expedite the capture of vital cities;
   while Andy's fighter heads farther east to eventually move south to support
   and defend Olaf's anti-air units, push his remaining units through western
   pipe seam then east towards missle silo, weakening enemy long-range
   weaponry and aiding in the destruction of enemy units at southern choke
   point, using APC to brunt anti-air attacks

Day 1:

   --(Olaf)--
   -Move both infantry as far west as possible
   -Load either northern mech into southern APC and head all the way west
   -Load remaining northern mech into remaining APC and supply western APC
   -Place both northern tanks as far west as possible
   -Move artillery all the way west
   -Head southern unit of northern anti-air pair as far west as possible
   -Place remaining northern anti-air beside complementary anti-air unit
   -Move northern rockets as far west along road as possible
   -Head both remaining mech all the way north
   -Move southernmost rockets 2 spaces north then 1 east
   -Place northernmost remaining anti-air north of northernmost southern mech
   -Head either remaining anti-air east of northernmost southern mech
   -Move final anti-air beside both complementary southern anti-airs
   -Place all reamaining units (in central region) as far west as possible

   --(Andy)--
   -Head fighter 5 sapces east then 4 south
   -Kill mech with bomber
   -(Note: Walkthrough assumes that mech is killed by allied bomber; however,
      if mech does remain with 1HP, it will still be possible to destroy all
      four northern non-indirect enemy units on Day 2 and have allied units
      in comparable positions for Days 3 and 4 with apt action)
   -Attack APC with northernmost eastern battle copter
   -Place remaining eastern battle copter behind aformentioned battle copter
   -Destroy APC with remaining southern battle copter
   -Attack infantry with final battle copter
   -Head APC 4 spaces west into forest

Day 2:

   --(Olaf)--
   -Attack both eastern rockets with southernmost tank pair
   -Place westernmost medium tank pair as far west as possible
   -Attack nearest pipe seams with remaining medium tank pair
   -Move missles and central rockets all the way west
   -Head southernmost rockets into easternmost accessible forest
   -Place both southern mechs as far east as possible
   -Move western APC 1 space west then 2 south into forest
   -Place remaining APC north of southern APC
   -Head southern tank beside pipe seam
   -Place remaining tank 4 spaces south beside allied fighter
   -Wait at southernmost neutral city with northern infantry
   -Place remaining infantry between allied APC and western infantry
   -Move western anti-air beside western infantry
   -Head final anti-air beside western anti-air and eastern infantry
   -Place remaining rockets beside eastern infantry and eastern tank
   -Head artillery to neutral city north of western anti-air

   --(Andy)--
   -Attack pipe seam with easternmost battle copter
   -Destroy recon with bomber from west and nearest battle copter if necessary
   -Kill infantry with northernmost remaining western battle copter from south
   -Place remaining western battle copter between westernmost battle copters
   -Head APC 2 spaces south then 2 west and supply bomber and battle copter

Day 3:

   --(Olaf)--
   -(Note: Flak must use CO Power and attack northern unit of southern tank
      pair and either APC)
   -Move southernmost mech pair all the way east
   -Head missles all the way south
   -Destroy southern pipe seam with central rockets
   -Destroy both eastern rockets with nearest medium tanks
   -Attack easternmost (southern) tank with southernmost medium tank (it is
      preferred that medium tank retains 10HP)
   -Destroy northern pipe seam with northernmost medium tank
   -Place damaged tank 1 space east next to northernmost medium tank
   -Attack northernmost eastern anti-air with westernmost northern tank
   -Place remaining northern tank between aforementioned tank and damaged tank
   -Head northern APC south of damaged tank and drop west
   -Move remaining APC south of southern APC and drop west
   -Place easternmost northern anti-air south of northernmost medium tank
   -Head remaining northern anti-air east of aformentioned anti-air
   -Move western infantry beside northernmost medium tank
   -Place final infantry beside southernmost infantry
   -Move artillery 1 space west then 3 south into forest
   -Head northern rockets 3 spaces west north of artillery

   --(Andy)--
   -Move battle copter adjacent to pipe seam 1 space west
   -Destroy pipe seam with bomber
   -Head northernmost western battle copter 4 spaces south then 2 west
   -Move remaining western battle copter 4 spaces south then 1 west
   -Place final battle copter north of bomber
   -Supply both nearest battle copters with APC
   -Head fighter as far south as possible

Day 4:

   --(Olaf)--
   -(Note: Walkthrough assumes all enemy air units surround allied fighter; if
      any move east towards easternmost allied rockets and mech units
      concentrate on destruction of bombers and block entrance towards central
      region with anti-air unit; additionally, allied tank adjacent to damaged
      enemy anti-air must survive should enemy anti-air attack after
      bombardment from enemy rockets)
   -Destroy northernmost bomber with missles
   -Attack remaining northern bomber with either northern anti-air
   -Destroy northernmost eastern battle copter with southernmost anti-air
   -Destroy remaining eastern battle copter with easternmost anti-air
   -Destroy southernmost battle copter with final southern anti-air
   -Move central rockets as far west as possible
   -Place southern APC between damaged northern anti-air and southernmost tank
   -Attack northernmost medium tank with northern rockets
   -Attack northernmost tank with artillery
   -Join western (most) damaged tank east to eastern damaged tank
   -Destroy northernmost anti-air with northern remaining tank
   -Destroy northernmost tank with southernmost medium tank
   -Destroy northernmost medium tank with easternmost medium tank (medium tank
      must be destroyed)
   -Attack remaining northernmost medium tank with remaining northernmost
      medium tank
   -Destroy easternmost (southern) tank with final medium tank
   -Attack easternmost southern anti-air with remaining tank
   -Head northern infantry 2 spaces south
   -Move reamining infantry as far west as possible

   --(Andy)--
   -Destroy undamaged southern bomber with fighter
   -Destroy missles with both southern battle copters from south
      then west (missles must be destroyed)
   -Attack rockets with bomber
   -Move APC 1 space east then 4 south then 1 east
   -Place both remaining battle copters adjacent to APC, as far east
      as possible

Day 5:

   --(Olaf)--
   -(Note: It is highly recommended that a total of at least 20HP remain among
      the three - possibly only even two - northern allied medium tanks after
      bombardment of Barbaric Blow; however, one of the easternmost northern
      medium tanks must retain at least 9HP, while the other (two) must
      retain a minimum total of 8; additionally, should southernmost allied
      tank be attacked, it must retain at least 5HP)
   -Use Super CO Power
   -Destroy lingering air units with missles and discretionary anti-air units
   -Move central rockets as far west as possible
   -Destroy damaged easternmost southern anti-air with southernmost tank
   -Attack southernmost tank with southern medium tank (recommended that
      medium tank retain at least 9HP)
   -Place easternmost northern medium with 9HP or greater onto road adjacent
      to southern easternmost enemy city
   -Destroy northern medium tank with artillery
   -Attack northern tank with northern rockets
   -Join (move) remaining medium tank(s) onto road north of
      aformentioned medium tank, moving most damaged unit first
   -Destroy northern tank with northern tank that retains enough HP to
      destroy with ease from north
   -Destroy rockets with remaining northern tank from east
   -Move western infantry all the way south
   -Place remaining infantry 2 spaces west
   -Capture neareast enemy cities with both northern mechs

   --(Andy)--
   -Destroy anti-air with bomber
   -Place APC south of bomber
   -Destroy rockets with western battle copter from west if not already
      destroyed earlier this day
   -Place easternmost battle copter west of APC
   -Attack easternmost southern pipe seam with remaining eastern battle copter

Day 6:

   --(Olaf)--
   -(Note: Easternmost enemy medium tank must have attacked allied medium tank,
      retaining no greater than 6HP and must retain less than 6HP if
      northernmost allied medium tank retains less than 10HP)
   -Move southernmost medium tank aside 3 spaces north then 1 east
   -Destroy easternmost medium tank with northernmost medium tank (medium
      tank must be destroyed)
   -Attack final medium tank in central region with remaining medium tank
      (enemy medium tank must retain no greater than 3HP)
   -Destroy missles with rockets and southern tank from south
   -Finish capture of easternmost enemy cities with mechs
   -Capture remaining easternmost enemy cities with infantry
   -Place southern APC adjacent to southern mech and infantry pair
   -Place remaining APC adjacent to northern mech and infantry pair

   --(Andy)--
   -Head fighter 1 space south then 3 west, blocking forest passage between
      mountains and pipe
   -Move APC aside 3 spaces west then 1 south
   -Destroy anti-air with bomber from north and northernmost battle
      copter if necessary
   -Destroy tank with either remaining battle copter from south
   -Destroy medium tank with final battle copter (medium tank must
      be destroyed)

Day 7:

   --(Olaf)--
   -Head artillery 3 spaces north then 1 west
   -Place northern rockets into forest south of artillery
   -Load both northern mechs into nearest APCs, move both 5 spaces east, and
      drop both onto westernmost enemy cities
   -Finish capture of enemy cities with infantry
   -Move central rockets onto southern accessible allied city

   --(Andy)--
   -Break through pipe and skirmish with remaining enemy forces, being
      careful not to position over enemy cities around missle silo and allow
      enemy access to the central region once again (optional)


Day 8:

   --(Olaf)--
   -Destroy artillery with northern rockets and artillery if necessary
   -Attack eastern neotank with central rockets
   -Capture westernmost enemy cities with northern mechs
   -Capture remaining westernmost enemy cities with infantry

   --(Andy)--
   -Skirmish with remaining enemy forces being careful not to allow enemy
      access to the central region once again (optional)

Day 9:

   --(Olaf)--
   -Destroy eastern neotank with central rockets
   -Finish capture of all remaining enemy cities


--Nature Walk--

Earliest Perfect S-Rank Time: 6 Days

Strategy: Head tank toward allied HQ coupled with tank decoy, long-range
   support and later tank support; destroy enemy tank, recon, artillery on
   Day 1 for early completion of power score; leisurely destroy enemy units
   that advance toward main allied army on Day 3 during Days 3 and 4 so as
   to not trigger Lash's CO Power on Day 3; use medium tank and anti-air to
   draw fire from Black Cannons away from primary assault forces

Day 1:

   -Destroy recon with easternmost artillery and eastern infantry
      from east
   -Destroy/attack artillery with eastern rockets
   -Place southernmost eastern tank north of northern infantry, destroying
      artillery if still remaining
   -Destroy tank with medium tank from south and remaining eastern tank
   -Place anti-air north of northern medium tank
   -Head remaining easternmost artillery beside northern medium tank
   -Move remaining southernmost artillery beside northern medium tank
   -Place eastern recon adjacent to western three artillery
   -Head remaining recon north of western rockets
   -Move remaining rockets 2 spaces north then 2 west
   -Place final artillery adjacent to western rockets
   -Move remaining southern tank as far north as possible
   -Head final tank as far north as possible

Day 2:

   -Attack recon with northern recon
   -Head damaged rockets 1 space east then 1 south into forest
   -Attack tank with easternmost tank
   -Move remaining easternmost tank 1 space west then 4 north into forest
   -Place northern medium tank as far north as possible, adjacent to
      northernmost tank
   -Head southernmost western artillery 3 spaces west then 1 north, south
      of damaged rockets
   -Move remaiining recon beside northernmost artillery
   -Place anti-air into forest adjacent to eastern recon and undamaged
      westernmost tank
   -Head northernmost artillery all the way north
   -Move remaining western artillery 2 spaces north then 2 west, adjacent
      to tanks, rockets, and recon
   -Head remaining undamaged tank as far north as possible
   -Move final tank 4 spaces north then 1 east adjacent to northernmost
      undamaged tank

Day 3:

   -Destroy recon with southernmost western artillery
   -Hide damaged recon into forest 1 space east
   -Place remaining recon north of enemy tank, trapping enemy unit within
      mountains and allied units
   -Head northernmost damaged tank as far north as possible
   -Head remaining northermost tank as far north as possible
   -Hide northernmost artillery into forest 3 spaces north
   -Move remaining northernmost tank 2 spaces west then 3 north

Day 4:

   -Use CO Power
   -Destroy tank with southernmost western artillery
   -Hide damaged medium tank into any adjacent forest
   -Retreat northernmost damaged tank into forest 3 spaces south
   -Destroy anti-air with artillery then southern undamaged tank
   -Place remaining northernmost tank 4 spaces north then 1 west

Day 5:

   -Join northernmost damaged tank south with nearest damaged tank
      in forest 3 spaces south
   -Head northernmost tank all the way north

Day 6:

   -Move northernmost tank onto allied HQ, attacking enemy units if desired


--Neotanks!?-- (Colin)

Earliest Perfect S-Rank Time: 8 Days

Strategy: Deploy four infantry - three to use missle silos on strategic days
   and one to capture lab; use APC to transport infantry to missle silos and
   lab; destroy rockets and both medium tanks, using tank and recon coupled
   with missle silo launches; (Colin is only CO that can perform in 8 days
   as result of lower units costs; however, Olaf and Grit can follow same
   basic strategy for completion in 9 days)

Day 1:

   -Deploy infantry form all bases

Day 2:

   -Place eastern infantry on allied HQ
   -Move both remaining infantry all the way north
   -Deploy APC from northern base
   -Deploy infantry from eastern base

Day 3:

   -Head northern infantry onto missle silo (do not launch missle)
   -Launch missle from northernmost western missle silo, attacking
      four enemy infantry
   -Load infantry on HQ into APC, move all the way east, and drop north
   -Move final infantry as far east as possible
   -Deploy recon from eastern base

Day 4:

   -Head recon northeast along road, next to eastern infantry
   -Load southern infantry into APC and head as far north as possible, onto
      bridge
   -Move eastern infantry all the way east
   -Launch missle from northernmost missle silo across mountains, attacking
      rockets and both medium tanks
   -Deploy tank from northern base

Day 5:

   -Move tank as far east as possible
   -Launch missle from either eastern missle silo, attacking rockets and
      both medium tanks
   -Head recon all the way north
   -Move APC as far north as possible, onto road
   -Head northern infantry 2 spaces south, back across mountains

Day 6:

   -Launch missle from any silo, attacking enemy medium tank next to APC and
      being careful not to damage any allied units
   -Launch missle from any silo, attacking same enemy medium tank next to APC
      and being careful not to damage any allied units (attack may not have
      any apparent effect; however, enough substantial damage is done)
   -Destroy medium tank with recon from west
   -Launch missle from final available silo, attacking rockets and remaining
      medium tank
   -Head APC 5 spaces north then 1 east, and drop north onto neutral city
   -Place tank as far north as possible onto bridge

Day 7:

   -Capture lab
   -Move APC 4 spaces west, blocking entrance to bridge and probibiting
      escape of crippled medium tank
   -Place recon on road south of infantry capturing lab
   -Head tank as far north as possible, onto road

Day 8:

   -Destroy medium tank with tank
   -Destroy rockets with recon
   -Finish capture of lab


--Silo Scramble--

Earliest Perfect S-Rank Time: 10 Days

Strategy: Weaken defense around enemy HQ with recon, infantry with APC, and
   missles silos; capture HQ while blockading with recon

Day 1:

   -Accumulate funds (pass)

Day 2:

   -Deploy APC from western base
   -Deploy infantry from remaining base

Day 3:

   -Load infantry into APC and move as far west as possible
   -Deploy recon from western base

Day 4:

   -Move recon as far west along road as possible
   -Head APC as far south along bridge as possible
   -Deploy infantry from eastern base

Day 5:

   -Deploy APC from western base
   -Load infantry into northern APC
   -Head recon 2 spaces west then 5 south onto nearest missle silo
   -Move damaged APC all the way south

Day 6:

   -(Note: Enemy tank must move north as opposed to moving east)
   -Move northern APC as far west as possible
   -Head recon as far south along bridge as possible
   -Supply recon with southern APC from road adjacent to enemy infantry

Day 7:

   -Attack enemy infantry with recon from south
   -Move southern APC 1 space south then 4 west and drop west into forest
   -Head remaining APC as far south along bridge as possible and drop south

Day 8:

   -Attack artillery with recon from east then infantry from north
   -Launch missle from either accessible silo, centering on enemy HQ
      and targeting enemy artillery
   -Place southern APC onto eastern enemy base

Day 9:

   -(Note: Enemy artillery must attack allied APC and not have moved onto
      enemy HQ)
   -Capture enemy HQ
   -Destroy artillery with recon from west
   -Head APC 1 space north then 4 west, blockading enemy tank from
      capturing infantry
   -Launch missle from any silo, attacking any desired enemy units

Day 10:

   -Finish capture of enemy HQ


--Show Stopper--

Earliest Perfect S-Rank Time: 16 Days

Strategy: Capture enemy HQ and ignore destruction of minicannons; deploy
   initial ground force of pair of anti-air units, medium tank, and pair
   of tanks to meet initial enemy offensive ground and air force and then
   split into three-prong attack force to aid capture of enemy HQ and lab
   map city; deploy five infantry to acquire additional deployment
   properties and funds, decoy enemy fire from vital allied ground force
   units, and later capture enemy HQ and lab map city; deploy pair of
   landers to ferry one tank and anti-air pair and pair of loaded APCs to
   southern shoal area to raid enemy HQ; head complementing tank and anti-air
   pairs north then west along minicannon fortress to meet ferried force and
   assist in enemy HQ raid; move medium tank west then east along southern
   border of minicannon fortress to lure enemy medium tank east twice, away
   from position overlooking southern shoal area and then away from position
   allowing access to lab map city; capture western city of pair nearest
   southern shoal area to obtain lab map

Day 1:

   -Deploy infantry from all bases

Day 2:

   -Head all infantry all the way west
   -Deploy anti-air from westernmost northern base

Day 3:

   -Move anti-air as far west as possible
   -Deploy medium tank from westernmost northern base
   -Capture neutral city with easternmost infantry
   -Capture neutral port with southernmost infantry
   -Head final infantry 1 space south then 2 west

Day 4:

   -Finish capture of neutral city
   -Finish capture of neutral port
   -Place medium tank as far west as possible
   -Deploy anti-air from westernmost northern base
   -Deploy infantry from easternmost base
   -Hide remaining anti-air 4 spaces west into forest
   -Head final infantry 1 space north then 2 west

Day 5:

   -(Note: Saving is suggested for the following attack)
   -Attack bomber with western anti-air from neutral city (enemy bomber must
      retain only 2HP)
   -Hide westernmost infantry all the way west into forest
   -Head southernmost infantry 2 spaces north
   -Place medium tank 2 spaces west then 3 spaces north
   -Hide northernmost infantry 1 space north then 2 spaces west
   -Move remaining anti-air 4 spaces west
   -Deploy tank from westernmost northern base
   -Hide final infantry 2 spaces north into forest

Day 6:

   -(Note: Two enemy battle copters must be visible with western battle copter
      adjacent to enemy bomber; it is recommended, but not necessary, that no
      enemy recon unit be currently visible; saving is suggested due to the
      required following attack)
   -Destroy western enemy battle copter with western anti-air from west (enemy
      battle copter must be destroyed)
   -Destroy remaining battle copter with remaining anti-air from east
   -Destroy southern tank with medium tank from north and tank from south
   -Move northernmost infantry 2 spaces south then 1 space west
   -Deploy tank from westernmost northern base
   -Deploy APC from easternmost base

Day 7:

   -If injured infantry remains, hide 1 space east then 2 north into forest
   -Capture southern neutral base with southernmost infantry
   -Hide western anti-air 2 spaces north then 3 west into forest
   -Deploy lander from port
   -Place western tank 2 spaces west then 2 north
   -Destroy tank with medium tank from west then remaining tank after
      moving 2 spaces north then 4 west
   -Destroy bomber with remaining anti-air from west
   -Load infantry into APC and head as far west as possible

Day 8:

   -(Note: If enemy recon units was situated adjacent to allied medium tank
      and eastern allied tank, it must have moved from its position)
   -Head APC 5 spaces west
   -Finish capture of neutral base
   -Attack western mech with medium tank from south
   -Attack anti-air with western tank
   -Load eastern anti-air then remaining tank into lander and move as far
      west as possible
   -Deploy tank from westernmost northern base

Day 9:

   -(Note: No enemy unit (APC or transport copter) must block allied medium
      tank from moving 5 spaces west this day)
   -Head lander all the way west
   -Place western tank 1 space east, 4 spaces north, then 1 west
   -Destroy anti-air with medium tank
   -Move anti-air 2 space north, 1 west, then 3 spaces north
   -Hide infantry 2 spaces north then 1 west into forest
   -Hide APC 1 space west into forest
   -Deploy APC from westernmost (captured) base
   -Deploy lander from port
   -Prevent any enemy recon from (easily) accessing roads leading from
      westernmost allied base to allied port with final tank, attacking any
      visible enemy recon unit if able and/or necessary

Day 10:

   -(Note: Adder must have used CO Power; additionally, no enemy recon unit
      must prevent southern allied APC access to eastern allied lander)
   -Move western lander as far west as possible
   -Place medium tank 2 spaces west
   -Head northern tank 1 space east then 3 north
   -Move anti-air 4 spaces north then 1 east
   -Load infantry into southern APC
   -Load northern APC then southern APC into eastern lander and move as far
      west as possible
   -Head generally north with final tank to expand vision range around
      enemy-captured northern base, attacking any visible enemy unit if
      prudent
   -Deploy tank from westernmost northern base

Day 11:

   -Deploy cruiser from port (no enemy artillery must be able to attack
      allied cruiser; any offending artillery will be revealed upon
      deployment of allied cruiser)
   -Head eastern lander as far west as possible
   -Move western lander 4 spaces north and drop anti-air north
   -Place medium tank 2 spaces east
   -Hide remaining anti-air 4 spaces north into forest
   -Hide northernmost tank 4 spaces north into forest
   -Priortize elimination of enemy infantry and mech units with allied tanks
      to facilitate reproduction of infantry and mech units from (captured)
      enemy base and prevent deployment of neotanks from that base, and head
      generally north towards that base to hopefully overtake that base and
      prevent any continued enemy deployment; however, safety of allied tanks
      should take main priority, being wary of enemy artillery or uninjured
      mech attacks

Day 12:

   -Use Super CO Power
   -Move cruiser as far west as possible
   -Head eastern ladner 5 spaces west then 1 space north
   -Destroy eastern battle copter with western anti-air from north
   -Drop tank either north or west from western lander
   -Deploy any possible tanks from bases nearest allied HQ, prioritizing
      deployment from westernmost northern base
   -Priortize elimination of enemy infantry and mech units with allied tanks
      to facilitate reproduction of infantry and mech units from (captured)
      enemy base and prevent deployment of neotanks from that base, and head
      generally north towards that base to hopefully overtake that base and
      prevent any continued enemy deployment; however, safety of allied tanks
      should take main priority, being wary of enemy artillery or uninjured
      mech attacks

Day 13:

   -(Note: Adder must have used CO Power; additionally, visible enemy battle
      copter must not attack westernmost allied tank)
   -Hide northernmost tank 3 spaces west then 1 south into forest
   -Hide northern anti-air 1 space west into forest
   -Hide westernmost tank 4 spaces north then 1 space west into forest
   -Hide remaining anti-air 3 spaces north into forest
   -Place northern lander 1 space east
   -Head remaining lander 3 spaces north then 1 west, and drop both APCs
   -Head cruiser all the way west
   -Deploy any possible tanks from bases nearest allied HQ, prioritizing
      deployment from westernmost northern base
   -Priortize elimination of enemy infantry and mech units with allied tanks
      to facilitate reproduction of infantry and mech units from (captured)
      enemy base and prevent deployment of neotanks from that base, and head
      generally north towards that base to hopefully overtake that base and
      prevent any continued enemy deployment; however, safety of allied tanks
      should take main priority, being wary of enemy artillery or uninjured
      mech attacks

Day 14:

   -Destroy northern battle copter with northern anti-air
   -Attack rockets with northernmost tank from west
   -Attack bomber with remaining anti-air (recommended that enemy bomber
      retain 3HP at maximum, especially if northernmost allied tank retains
      only 9HP)
   -Head northern APC 5 spaces north then 1 west and drop into forest
   -Attack northern undamaged rockets with westernmost tank from
      east (recommended that enemy rockets retain 5HP at maximum)
   -Hide remaining APC into accessible forest (3 space north then 2 east), and
      drop east
   -Head eastern lander 3 spaces south then 3 west (within range of enemy
      battle copter to lure away from hidden allied infantry)
   -Join remaining lander with aforementioned lander
   -Head cruiser as far west as possible
   -Deploy any possible tanks from bases nearest allied HQ, prioritizing
      deployment from westernmost northern base
   -Priortize elimination of enemy infantry and mech units with allied tanks
      to facilitate reproduction of infantry and mech units from (captured)
      enemy base and prevent deployment of neotanks from that base, and head
      generally north towards that base to hopefully overtake that base and
      prevent any continued enemy deployment; however, safety of allied tanks
      should take main priority, being wary of enemy artillery or uninjured
      mech attacks

Day 15:

   -Destroy northern rockets on enemy HQ with northernmost tank and western
      anti-air
   -Capture enemy HQ
   -Capture westernmost enemy city
   -Destroy remaining northern rockets with remaining northernmost
      tank from east
   -Destroy bomber with remaining anti-air from south
   -Place both APCs outside forests but within range of both western
      minicannons, especially southernmost western minicannon, to decoy fire
      away from infantry capturing enemy city
   -Destroy final battle copter with cruiser
   -Deploy any possible tanks from bases nearest allied HQ, prioritizing
      deployment from westernmost northern base
   -Priortize elimination of enemy infantry and mech units with allied tanks
      to facilitate reproduction of infantry and mech units from (captured)
      enemy base and prevent deployment of neotanks from that base, and head
      generally north towards that base to hopefully overtake that base and
      prevent any continued enemy deployment; however, safety of allied tanks
      should take main priority, being wary of enemy artillery or uninjured
      mech attacks
   -Use Super CO Power if desired and able

Day 16:

   -Destroy any desired units
   -Deploy infantry from all bases if necessary
   -Deploy lander from port if necessary and able
   -Finish capture of enemy city
   -Finish capture of enemy HQ


--Sensei's Return--

Earliest Perfect S-Rank Time: 7 Days

Strategy: Deploy a pair of transport copters loaded with infantry paratroopers
   to storm enemy HQ; kill enemy infantry with recons

Day 1:

   -Accumulate funds (pass)

Day 2:

   -Deploy transport copter and infantry from either base

Day 3:

   -Load infantry into transport copter and move 6 spaces west
   -Deploy transport copter and infantry from either base

Day 4:

   -Head western transport copter all the way north
   -Load infantry into transport copter and move 6 spaces west
   -Deploy recon from northern base

Day 5:

   -Hide recon as far west as possible into forest
   -Deploy recon from northern base
   -Move northern transport copter 4 spaces north and drop north into forest
   -Head remaining transport copter all the way north

Day 6:

   -Capture enemy HQ
   -Place loaded transport copter between enemy tank and infantry capturing HQ
      and drop west
   -Move damaged transport copter east of infantry capturing HQ, blockading
      enemy tank from attacking capturing infantry
   -(Note: Enemy artillery must have been deployed from easternmost base - it
      should not be revealed after movement of aforementioned units)
   -Hide western recon as far west as possible into forest beside neutral city
   -Place remaining recon as far west as possible into forest

Day 7:

   -Kill visible infantry with both recons
   -Finish capture of enemy HQ


--Duty & Honor--

Earliest Perfect S-Rank Time: 10 Days

Strategy: Advance prudently, only placing APC units in line-of-fire of
   lasers; destroy lasers as soon as possible with mech and rockets units;
   use allied cities as defensive cover and to replenish lost HP to ensure
   maximum unit capabilities; use indirects to handle various miscellany
   while carefully using directs as main attack force

Day 1:

   -Move all medium tanks all the way north
   -Load westernmost mech into northern APC and move 3 spaces east
      then 2 north, into forest
   -Move western infantry 1 space east then 2 north
   -Head southern APC 5 spaces north then 1 west
   -Load remaining western mech into vacant APC
   -Head all remaining mechs as far east as possible
   -Place remaining infantry all the way north
   -Move both tanks 3 spaces east then 3 north, north and east of
      eastern infantry
   -Head both artillery 1 space east then 4 north
   -Place southern rockets all the way north
   -Move remaining rockets 1 space west then 3 north, along road

Day 2:

   -Place southern rockets 2 spaces north
   -Move remaining rockets 4 spaces north
   -Head damaged APC 3 spaces north and drop east onto mountain
   -Destroy recon with southern medium tank from east
   -Move western medium tank 3 spaces east then 1 north, into forest
   -Place final medium tank 2 spaces east then 1 south, beside eastern
      medium tank
   -Head western artillery 2 spaces east then 1 north
   -Move remaining APC 3 spaces east and drop east onto mountain
   -Place northern mech as far east as possible
   -Head both remaining mechs 1 space east then 1 south

Day 3:

   -(Note: Eastern APC must survive)
   -Destroy southernmost tank with both southern mechs from west then north
   -Head both remaining eastern mechs as far east as possible across mountains
   -Move both easternmost medium tanks as far east along road as possible
   -Place southern APC 1 space west
   -Destroy westernmost tank with final medium tank from north, southern
      infantry from south, and remaining infantry from west if necessary
   -Place western tank 2 spaces north then 3 east, onto road separating
      western medium tanks
   -Head remaining tank 3 spaces north, onto road adjacent to westernmost
      medium tank
   -Move northern artillery 3 spaces east, between westernmost medium
      tank and southern infantry
   -Head southern rockets as far east along road as possible
   -Place remaining artillery 2 spaces east then 2 north, south of
      southern rockets
   -Attack northern laser with final mech from south
   -Head remaining rockets 2 spaces east
   -Move remaining APC 2 spaces south, behind eastern rockets

Day 4:

   -(Note: Adder must have used CO Power)
   -Destroy northern laser with western rockets and northern mech from east
   -Destroy/attack western tank from north with easternmost undamaged
      medium tank
   -Place damaged medium tank onto northernmost accesible allied city,
      destroying western tank if not previously destroyed
   -Destroy western artillery with final medium tank from west
   -Head eastern tank as far east as possible onto plains
   -Move remaining tank 5 spaces east then 1 north, beside southern
      medium tank
   -Place eastern artillery 1 space north, 3 east, then 1 south, onto
      accessible allied city
   -Move remaining rockets 2 spaces east then 1 south into forest
   -Load northern infantry into northern APC and supply artillery and
      medium tank
   -Load remaining infantry into remaining APC and supply eastern APC
   -Place remaining artillery 1 space east
   -Head all remaining mechs all the way east

Day 5:

   -Destroy/attack southern artillery with southernmost mech from west then
      remaining southernmost mech from north
   -Head both remaining southern mechs all the way east
   -Move northernmost medium tank 3 spaces east then 2 north
   -Place eastern tank 1 space north the 4 east into forest
   -Head remaining tank 2 spaces north, 3 east, then 1 north, onto
      northernmost accessible allied city
   -Move remaining undamged medium tank 2 spaces north the 3 spaces east
   -Place final medium tank 1 space north the 4 east, adjacent to western
      tank and medium tank
   -Head final mech all the way east
   -Move eastern artillery 3 spaces north then 2 east
   -Supply westernmost medium tank and eastern artillery with eastern APC
   -Head remaining APC 2 spaces east then 3 north and drop north
   -Move artillery as far east along road as possible
   -Place both rockets as far east along road as possible

Day 6:

   -Destroy artillery with either southern mech if not destroyed previous day
   -Destroy southern laser with eastern rockets, easternmost mech from south,
      and remaining easternmost mech from west
   -Destroy westernmost tank with northernmost medium tank
   -Place damaged tank 1 space north
   -Destroy westernmost medium tank with damaged medium tank from allied city
      and final medium tank from north
   -Place remaining tank 1 space west
   -Supply both eastern medium tanks with eastern APC from bridge
   -Move eastern artillery 1 space north, 3 east, then 1 north again
   -Load northernmost mech into remaining APC, move 5 spaces east, and drop
      north into river
   -Head remaining artillery as far east along road as possible
   -Place infantry as far east along road as possible
   -Move remaining rockets as far east along road as possible

Day 7:

   -(Note: Adder must have used CO Power)
   -Use CO Power
   -Destroy northernmost tank with easternmost medium tank
   -Destroy western tank with westernmost medium tank
   -Attack northern medium tank with final medium tank (enemy medium tank
      must retain 3 HP)
   -Attack final tank with northernmost mech
   -Place eastern artillery 1 space north, 2 east, then 1 north into forest
   -Move damaged tank 1 space south onto allied city
   -Head remaining tank 2 spaces north, adjacent to northern APC
   -Move remaining artillery 2 spaces east then 2 north
   -Load infantry into southern APC and move 1 space west then 1 north
   -Head both rockets as far east along road as possible
   -Move remaining northernmost mech all the way east
   -Place remaining northernmost mech as far north as possible

Day 8:

   -(Note: Undamaged enemy medium tank must have moved beside damaged enemy
      medium tank)
   -Destroy damaged medium tank with northern artillery
   -Destroy tank with northernmost mech from south
   -Destroy southern artillery with westernmost medium tank
   -Attack remaining medium tank with northernmost medium tank from forest
   -Destroy remaining artillery with final medium tank
   -Destroy medium tank with eastern tank from south then remaining
      tank from west; if enemy medium tank was destroyed with initial attack
      from south, place remaining tank as far east along road as possible
   -Move eastern APC as far east along road as possible and drop east
   -Head western APC as far east along road as possible and drop east
   -Place remaining artillery 4 spaces east
   -Head western rockets as far north along road as possible
   -Move remaining rockets as far east along road as possible
   -Place remaining northernmost mech all the way east

Day 9:

   -If enemy APC resides on southern bridge, destroy with any undamaged tank
      (APC must be destroyed); otherwise, place either tank on southern bridge
   -Place southernmost medium tank 1 space east then 3 south into forest
   -Head all three northernmost mechs all the way east
   -Attack both western mechs with both remaining medium tanks from
      allied cities
   -Attack westernmost capturing infantry with remaining tank
   -Kill northern injured mech with eastern infantry
   -Kill injured capturing infatry with remaining infantry
   -Place western APC 1 space north into forest
   -Join remaining APC into forest
   -Head eastern artillery 4 spaces east
   -Move remaining artillery 1 space south, 3 east, then 1 south again
   -Place both rockets as far east along road as possible

Day 10:

   -(Note: Enemy rockets must attack allied units)
   -Destroy northern rockets with either nearest mech from north
      and southern tank
   -Destroy remaining rockets with southernmost medium tank
   -Kill injured mech with damaged artillery and northernmost mech
      if necessary
   -Use CO Power if able; otherwise use as soon as able
   -Destroy and kill any remaining units, using all possible indirect units
      first, then attack with direct units with infantry accompaniment


--Foul Play--

Earliest Perfect S-Rank Time: 6 Days

Strategy: Break through pipe seams separating air force from allied HQ with
   artillery and bombers; hold territory around allied HQ by blocking passage
   around mountains with initial medium tank and tank; divide air force into
   two teams - one pair of bombers to prevent any possible attacks from missle
   silos and aid in power aspect and other team forming three battle copter
   and bomber pairs to destroy each individual minicannon; kill any infantry
   or mechs having crossed mountains with anti-air and rockets; destroy five
   or more enemy units on Day 6 to secure power score

Day 1:

   -Head medium tank 3 spaces north
   -Place tank east of medium tank
   -Deploy artillery from easternmost of pair of northern bases
   -Attack pipe seam nearest allied HQ with western artillery
   -Load all infantry into nearest transport copters, and move all transports
      2 spaces west then 5 spaces north
   -Move all bombers 5 spaces north then 2 east
   -Place all battle copters 1 space east then 5 north

Day 2:

   -(Note: Walkthrough assumes that southernmost enemy infantry is moved all
      the way west; if not case, kill with northern battle copter from west
      instead, place either remaining in its previous position above
      westernmost neutral city and aid in destroying anti-air with final
      battle copter after attacking with southermost bomber from south)
   -Kill southern infantry with central battle copter from east
   -Destroy southern anti-air with southernmost bomber from south
      and southern battle copter from west
   -Attack both southernmost pipe seams with both western remaining bombers
   -Destroy pipe seam nearest allied HQ with both artillery
   -Place tank 4 spaces east onto allied city, blocking passage to allied HQ
   -Move medium tank 3 spaces west then 1 north, blocking passage to allied HQ
   -Deploy rockets from western base

Day 3:

   -(Note: Walkthrough asserts that enemy tank is placed next to allied
      medium tank; otherwise, it is highly recommended that neither enemy
      medium tank nor neotank engage allied medium tank until Day 4
      at earliest - preferred that allied medium tank hold position
      through mission completion)
   -Place rockets on allied HQ
   -Move western artillery 3 spaces south then 1 west
   -Place remaining artillery onto neutral base
   -Deploy anti-air from easternmost of pair of northern bases
   -Attack remaining southern anti-air with nearest bomber with most HP,
      usually bomber adjacent to easternmost of southern pipe seam pair
   -Attack recon with remaining easternmost bomber
   -Destroy westernmost of southern pipe seam pair with adjacent bomber
   -Destroy easternmost of southern pipe seam pair with either remaining
      bomber from north between pipes
   -Attack westernmost of remaining southern pipe seam pair with final bomber
   -Place westernmost battle copter 1 space east then 2 north then 1 west,
      west of westernmost northern bomber
   -Surround westernmost northern bomber with remaining battle copters

Day 4:

   -(Note: Adder must have used CO Power)
   -Destroy westernmost of remaining southern pipe seam pair with
      either artillery
   -Destroy pipe seam nearest both allied artillery units with remaining
      artillery and easternmost northern bomber
   -Attack remaining pipe seam nearest allied HQ with southernmost
      western bomber
   -Move westernmost battle copter as far north as possible
   -Head southernmost battle copter 5 spaces north adjacent to northern
      battle copter
   -Place remaining battle copter between both allied artillery units
   -Move remaining northern bomber as far north as possible
   -Attack westernmost possible mech with rockets
   -Attack easternmost possible mech with anti-air from forest 4 spaces
      north; otherwise, place 1 space north
   -Attack westernmost mech with medium tank from current position if enemy
      mech is on mountain allied adjacent to medium tank
   -Attack northernmost anti-air with tank
   -Deploy anti-air from easternmost of pair of northern bases
   -Head all transport copters 5 spaces east then 2 north
   -Attack southernmost mech with either remaining bomber from as far
      north as possible while minding attack range of enemy missles
   -Attack nearest southern medium tank with final bomber

Day 5:

   -Kill southern mech with nearest bomber from as far north as possible
      while minding attack range of enemy missles
   -Follow damaged medium tank with remaining southernmost bomber
   -Move southernmost battle copter 6 spaces north, attacking crippled
      mech if adjacent
   -Head remaining southern bomber as far north as possible
   -Destroy remaining pipe seam nearest allied HQ with eastern artillery
   -Head remaining southern bomber 7 spaces north, attacking
      infantry if able (if mech occupies position 7 spaces north,
      destroy with both anti-air units)
   -Surround northernmost (aforementioned) bomber with both anti-air
      from west and south
   -Move remaining southern battle copter as far north as possible
   -Place final battle copter 5 spaces north then 1 west
   -Move final bomber 1 space west then 2 north
   -Head rockets 3 spaces north then 2 east along road
   -Attack tank with medium tank from current position
   -Deploy anti-air from both northern bases
   -Place northernmost transport copter between both artillery units
   -Head remaining transport copters all the way north

Day 6:

   -(Note: No enemy units must block paths leading to ajdacent positions
      east and south of minicannons, mainly area between easternmost
      pair of minicannons and northernmost pair of allied bases;
      otherwise, only obstruction must be sole enemy infantry on
      mountain adjacent to easternmost northern allied battle copter)
   -Destroy tank adjacent to allied transport copter with both artillery
   -Destroy damaged southern medium tank with southernmost bomber
   -Attack infantry on mountain adjacent to easternmost northern battle
      copter with rockets if present; otherwise, attack nearest medium tank
   -Destroy easternmost minicannon with northernmost bomber from east
      and easternmost northern battle copter from south
   -Kill infantry on mountain previously trageted by rockets with
      anti-air if present
   -Kill remaining mechs and infantry within territory surrounding allied
      HQ with remaining anti-air units
   -If number of enemy units destroyed today currently totals less than 4,
      attack easternmost rockets with easternmost bomber to fully charge
      CO Power if not already done; otherwise destroy recon or APC if possible
   -Move tank off allied city
   -Use SCO Power if number of enemy units destroyed today totals less than 5
      or if desired and able
   -Destroy northernmost rockets with nearest mechs
   -Destroy final anti-air with eastern mech nearest allied HQ
   -Destroy damaged tank with remaining mech nearest allied HQ after moving
      medium tank aside
   -Destroy western minicannon with westernmost battle copter and bomber pair
   -Destroy final minicannon with final battle copter and bomber pair


--The Hunt's End-- (Sonja)

Earliest Perfect S-Rank Time: 11 Days

Strategy: Deploy sole infantry to capture neutral propteries while heading
   east towards enemy land forces; deploy battleship to head towards pipe
   seam, destroying northeasternmost minicannon of island quartet while en
   route before positioning to destroy pipe seam; deploy adequate force of
   tanks and anti-airs to destroy invading infantry and copters; (Sonja must
   be used as she is able to most cost efficiently destroy Black Hole
   structures (with battleships) using initial resources given; any CO may be
   used for supplemental allied army as Sonja needs little if any aid;
   however, Sami is recommended as she is able to provided deviatory aid
   while attracting as little unwanted attention as possible due to increased
   lander movement should Sonja's battleship somehow come under danger of
   being attacked by deployed enemy rockets on Day 10; however, often times,
   Yellow Comet needs no assistance, so supplemental army may simply
   accumulate funds and watch on sidelines; complete this mission before
   completing "Factory Blues" on Blue Moon continent to receive additional
   dialogue about aiding in freedom of Blue Moon and obtain ability to use
   any Yellow Comet CO (in addition to Orange Star COs) to lead supplemental
   army in "Factory Blues")

Day 1:

   --(Sonja)--
   -Deploy infantry from southernmost eastern base

   --(Sami)--
   -Accumulate funds (pass)

Day 2:

   --(Sonja)--
   -(Note: Enemy battleship must not have moved after being deployed from
      factory and must remain at current position for remainder of mission)
   -Capture nearest neutral city

   --(Sami)--
   -Accumulate funds (pass)

Day 3:

   --(Sonja)--
   -Finish capture of neutral city

   --(Sami)--
   -(Note: If using any CO other than Sami for supplemental army, deploy
      infantry this day, capture neutral port as soon as possible, deploy
      lander when possible and move east towards pipe seam with deployed
      infantry inside placing next to Yellow Comet battleship and within
      potential enemy rocket range on Day 10; Sami is alotted day delay
      due to increased lander movement)
   -Accumulate funds (pass)

Day 4:

   --(Sonja)--
   -(Note: Battle copter deploy from factory must not have moved east
      and generally south instead)
   -Head infantry as far east as possible
   -Deploy battleship from port

   --(Sami)--
   -Deploy infantry from base

Day 5:

   --(Sonja)--
   -Move battleship 1 space north, 1 east, then 3 north, east of
      nearest reef
   -Capture neutral city 2 spaces east of infantry
   -Deploy anti-air from southernmost eastern base

   --(Sami)--
   -Head infantry all the way north

Day 6:

   --(Sonja)--
   -Place anti-air as far east as possible
   -Deploy tank from southernmost eastern base
   -Finish capture of neutral city
   -Move battleship 4 spaces north

   --(Sami)--
   -Capture neutral port

Day 7:

   --(Sonja)--
   -Attack northeasternmost minicannon on island with battleship
   -If enemy battle copter does not reside next to neutral base nearest allied
      units, capture neutral base with infantry and head anti-air 1 space north
      then 4 east; otherwise, destroy battle copter with anti-air and place
      infantry behind anti-air to begin capturing next day (walkthrough assumes
      former case for remainder; however, latter case will still follow
      closely - with only day delay in capturing of neutral base and deployment
      of anti-air from specified base, resulting in one less able unit to
      attack on Day 11; however, final deployed force will still be able to
      secure power score)
   -Head tank as far east as possible
   -Deploy tank from southernmost eastern base

   --(Sami)--
   -Finish capture of neutral port

Day 8:

   --(Sonja)--
   -Destroy northeasternmost minicannon on island with battleship
   -If enemy battle copter poses threat to infantry, destroy with anti-air;
      otherwise, fortify plain or road that lies upon same vertical axis that
      neutral base being captured resides upon
   -Finish capture of neutral base
   -Head eastern tank 1 space north then 4 east
   -Move remaining tank as far east as possible
   -Deploy anti-air from southernmost eastern base

   --(Sami)--
   -Move infantry 1 space west
   -Deploy lander from port

Day 9:

   --(Sonja)--
   -Move battleship 4 spaces north then 1 west
   -If enemy battle copter or western tank poses threat to infantry, destroy
      battle copter with eastern anti-air and attack tank with eastern tank
      from most beneficial terrain; otherwise, fortify same vertical axis
      that captured base resides upon but keeping all units out of enemy
      tank range while allowing anti-air, but not tank, into enemy battle
      copter range
   -Move infantry into (or towards) forest next to allied port, not crossing
      east of vertical axis upon which captured base lies
   -Deploy anti-air from easternmost (captured) base
   -Place remaining tank 1 space north then 4 east
   -Move remaining anti-air as far east as possible

   --(Sami)--
   -Load infantry into lander and move 1 space north, 4 east, 1 north,
      then 1 east

Day 10:

   --(Sonja)--
   -Attack pipe seam with battleship
   -(If attacked tank previous day, destroy tank with undamaged tank)
   -Place infantry onto plains west of forest adjacent to allied port
   -Fortify remaining units as far east as possible while keeping all units
      out of tank and medium tank range while allowing anti-air, but not
      tanks, into enemy battle copter range and not occupying easternmost
      allied base
   -Deploy anti-air from easternmost base

   --(Sami)--
   -If rockets have been deployed at westernmost enemy base, near pipe seam,
      place lander next to allied Yellow Comet battleship

Day 11:

   --(Sonja)--
   -Destroy at least 3 enemy units with anti-air units primarily targeting
      battle and tranport copters and tanks and infantry, if possible,
      targeting infantry on plains or roads
   -Destroy pipe seam with battleship


--Sea Fortress--

Earliest Perfect S-Rank Time: 4 Days

Strategy: Advance towards sea fortress while crippling and damaging enemy
   battle copters, fighters, and cruisers along the way; destroy westermost
   minicannons by Day 3; use Lightning Strike on Day 3 to position bombers
   and battle copters to destroy remaining minicannons on Day 4, using
   fighters to blockade and suffer attacks from anti-air units

Day 1:

   -Move all bombers as far east as possible
   -Place all fighters 5 spaces east
   -Head northernmost battle copter all the way east
   -Head southernmost battle copter all the way east
   -Move remaining northernmost battle copter behind northernmost bomber
   -Move remaining southernmost battle copter behind southernmost bomber
   -Place all remaining battle copters just east of respective bombers

Day 2:

   -(Note: Nearest four enemy battle copters and two fighters must all be
      within attack range of allied fighters; walkthrough assumes
      asymmetrical enemy formation)
   -Attack northern fighter from north with any fighter
   -Attack southern fighter from south with any remaining fighter
   -Destroy both fighters with remaining fighters from east
   -Move northern bomber 1 space north then 6 east
   -Place remaining northern bomber behind northern bomber
   -Move southern bomber 1 space south then 6 east
   -Place remaining southern bomber behind southern bomber
   -Attack westernmost southern battle copter with southern battle copter
      from west
   -Destroy westernmost southern battle copter with remaining southern battle
      copter from south
   -Head remaining southern battle copter 1 space south then 5 east
   -Attack remaining southern battle copter with remaining southern battle
      copter from south
   -Attack easternmost northern battle copter with remaining southern
      battle copter
   -Destory easternmost northern battle copter with remaining eastern battle
      copter
   -Attack remaining northern battle copter with remaining southern battle
      copter from north
   -Move final battle copter 5 spaces east, behind bomber
   -Head both remaining bombers all the way east

Day 3:

   -(Note: Both enemy fighters must move all the way east, symmetrically into
      range of allied fighters
   -Attack both fighters with easternmost fighters from east
   -Destroy northern fighter with northern fighter from south
   -Destroy southern fighter with final fighter from north
   -Destroy nearest minicannons with westernmost bombers
   -Destroy/attack northern cruiser with remaining northern bomber
   -Place three northernmost battle copters as far east as possible
   -Move remaining northern bomber 1 space north then 6 east
   -Move remaining northern bomber 1 space south then 6 east
   -Head final bomber 7 spaces east onto destroyed minicannon,
      destroying/attacking southern cruiser if possible
   -Head both remaining undamaged battle copters all the way east
   -Place easternmost southern battle copter as far east as possible
   -Destroy damaged copter unit(s) with remaining battle copters from east;
      otherwise, head all the way east
   -Use Super CO Power
   -Head northernmost battle copter 1 space south then 4 east, destroying
      northern cruiser if not destroyed by bomber
   -Head southernmost battle copter 1 space north then 4 east, destroying
      southern cruiser if not destroyed by bomber if possible
   -Attack/destroy easternmost northern missles with easternmost northern
      bomber from west
   -Attack/destroy remaining northern missles with remaining northern
      bomber from east
   -Attack/destroy easternmost southern missles with easternmost southern
      bomber from west
   -Attack/destroy remaining southern missles with remaining southern
      bomber from east
   -Destroy northern battle copter with northernmost fighter from south
   -Destroy final battle copter with southernmost fighter from north
   -Destroy both westernmost minicannons with final two bombers
   -Head both remaining fighters 7 spaces east onto destroyed minicannons
   -Move eastermost northern battle copter 1 space north then 5 east,
      destroying missles if not destroyed by bomber
   -Head remaining northern battle copter all the way east
   -Move eastermost southern battle copter 1 space south then 5 east,
      destroying missles if not destroyed by bomber
   -Head remaining easternmost southern battle copter all the way east
   -Approach cruiser, if any (especially if undamaged), with final battle
      copters while staying outside range of anti-air units

Day 4:

   -(Note: Any enemy cruiser, especially if undamaged, must attack/destroy
      battle copters ordered to approach it on previous day)
   -Attack easternmost minicannons with easternmost bombers from either
      north or south
   -Destroy easternmost minicannons with remaining easternmost bombers
   -Attack missles, if any, with battle copters 2 spaces west of
      westernmost bombers
   -Destroy missles, if any, with most damaged battle copters from either
      north or south (but not east)
   -Attack final minicannons with both remaining bombers from east
   -Destroy minicannons with remaining able battle copters


--Drake's Dilemma--

Earliest Perfect S-Rank Time: 8 Days

Strategy: Head two battleships down to take down Black Cannons using reefs
   as cover and hide remaining battleships in reefs of strategic locations
   for attacking; use subs for vision; make cruisers useful by relegating
   them as cannon fodder along with one sub for Hawke's rockets to completely
   fill up Drake's CO Power bar; use Typhoon and destroy enemy unit near
   Kanbei's territory with tank deployed from Drake's base and three others
   with battleships while making sure to make additions to Hawke's CO power
   bar minimal; use Kanbei's units as early lures in addition to deploying a
   small force to prevent Hawke from capturing either neutral base; attack
   Black Cannons at least once before allowing Hawke to use Black Storm

Day 1:

   --(Drake)--
   -Dive southern sub 1 space east then 5 south
   -Hide southern battleship in southern reef
   -Move southern cruiser 1 space north then 1 west
   -Dive western sub 2 spaces north then 4 west
   -Hide western battleship in southern reef
   -Head remaining western cruiser 3 spaces west
   -Place both remaining battleships inside western reefs
   -Place northern cruiser 1 space north then 1 east west of reef
   -Move eastern sub 3 spaces west, north of lander
   -Move final cruiser 2 spaces east

   --(Kanbei)--
   -Deploy infantry from both bases

Day 2:

   --(Drake)--
   -Deploy tank from base
   -Head southern battleship 2 spaces east then 1 south into reef
   -Hide remaining southern battleship in southern reef
   -Attack northern artillery with northern battleship
   -Move final battleship into southern reef
   -Hide western cruiser in reef 4 spaces east
   -Join all remaining cruisers with cruiser in reef
   -Hide northern sub in reef 3 spaces east

   --(Kanbei)--
   -Capture neutral cities with both infantry
   -Deploy recon from eastern base

Day 3:

   --(Drake)--
   -Move tank all the way east
   -Head southern battleship south into reef
   -Hide remaining southern battleship in southern reef
   -Hide final southern battlehsip in southern reef

   --(Kanbei)--
   -Finish capture of western neutral city
   -Head recon 5 spaces north
   -Launch missle from silo, centering on plains 2 spaces north of enemy mech
      capturing neutral base
   -Deply recon from eastern base

Day 4:

   --(Drake)--
   -Use Super CO Power
   -Destroy southern recon with tank from east
   -Head southern battleship as far south as possible, next to forest
   -Destroy southern artillery on road with remaining southern battleship
   -Destroy southern rockets on road with final southern battleship
   -Destroy northern artillery with northern battleship
   -Rise westernmost sub in nearest reef


   --(Kanbei)--
   -Destroy recon with southern recon
   -Deploy tank from eastern base
   -Kill mech with remaining recon
   -Head eastern infantry all the way north


Day 5:

   --(Drake)--
   -Move tank 2 spaces east then 4 north
   -Move southern battleship 5 spaces south
   -Hide remaining southern battleship in southern reef
   -Rise southernmost sub in nearest reef


   --(Kanbei)--
   -Launch missle from silo, centering on forest just west of enemy infantry
   -Attack/destroy recon with northern recon from forest
   -Place remaining recon on neutral base
   -Head tank 1 space east then 5 north

Day 6:

   --(Drake)--
   -Destroy anti-air (or tank) with tank
   -Move southern battleship as far west as possible
   -Head remaining southern battleship all the way south, next to forest

   --(Kanbei)--
   -Kill infantry with northern recon from west
   -Destroy tank (or anti-air) with tank
   -Place southern recon onto enemy city

Day 7:

   --(Drake)--
   -Attack western Black Cannon with southern battleship
   -Attack remaining Black Cannon with remaining southern battleship

   --(Kanbei)--
   -Destroy recon with tank from forest west of enemy recon

Day 8:

   --(Drake)--
   -Destroy western Black Cannon with southern battleship
   -Destroy final Black Cannon with remaining southern battleship


--Sinking Feeling--

Earliest Perfect S-Rank Time: 11 Days

Strategy: Capture nearest neutral port as soon as possible; deploy battleship
   on Day 3 and lander on Day 4 followed by another battlehip on Day 7;
   advance aggressively but cautiously - blockading vulnerable units with tank
   units, decoying enemy attacks with infantry and APC, and using indirect
   units to break through enemy encasement; capture southern neutral base by
   Day 6 and deploy artillery on Day 7; prevent any enemy capture of neutral
   bases; destroy minicannons with both medium tanks with aid from initial
   battleship; destroy air units with available anti-air units; use CO power
   to initially destroy distant enemy units then subsequently to aid in setup
   for and actual destruction of enemy battleships; attack and destroy enemy
   battleships in manner to facilitate joining of damaged battleships within
   allied indirect range

Day 1:

   -Capture port with nearest mech
   -Load western infantry into APC and supply northern mech from east
   -Move remaining infantry as far east a possible
   -Place both tanks as far east as possible
   -Head both medium tanks all the way east
   -Move rockets as far east along road as possible
   -Place recon onto plains surrounded by southern tank, both medium
      tanks, and southern mech
   -Head eastern anti-air north of northern medium tank
   -Place eastern artillery adjacent to both medium tanks
   -Move remaining anti-air adjacent to northern anti-air and artillery
   -Head remaining artillery as far east along road as possible

Day 2:

   -Finish capture of port
   -Place APC north of westernmost enemy tank and drop (east)
   -Destroy westernmost tank with southern medium from west and southern
      tank from east
   -Move western artillery as far east as possible
   -Place remaining artillery into easternmost accessible allied city
   -Head remaining medium tank all the way east along road
   -Move rockets 3 spaces east, between southern medium tank and artillery
   -Place remaining infantry 1 space east into river
   -Move remaining tank 4 spaces east then 2 south
   -Head eastern anti-air 3 spaces east then 2 south into forest
   -Place remaining anti-air adjacent to northern artillery and southern
      medium tank
   -Move recon adjacent to northern mech and anti-air

Day 3:

   -Move southern mech all the way north
   -Destroy southern medium tank with rockets and northern medium tank
   -Attack remaining westernmost tank with northern artillery
   -Kill mech with remaining medium tank from west
   -Place southern tank 4 spaces east onto neutral city
   -Move infantry onto southern bridge
   -Place remaining tank between eastern medium tank and infantry
   -Attack infantry with western anti-air from south
   -Head remaining artillery adjacent to enemy infantry
   -Place recon adjacent to rockets and western artillery and anti-air
   -Move remaining mech 1 space east
   -Deploy battleship from port

Day 4:

   -(Note: Enemy tanks should line up one next to another against allied
      forces, with enemy anti-air adjacent to northern allied medium tank,
      enemy artillery and rockets 1 space west and east, respectively,
      of 6 spaces north of eastern allied tank, and final enemy medium tank
      should aligned on a diagonal with the enemy artillery and eastern enemy
      tank; otherwise, if possible, movements should be made to decimate the
      majority of the enemy land force with minimal counterattack damage,
      with only eastern allied mech taking any direct attacks, and to move
      into comparable positions specified in Day 5)
   -Destroy damaged tank with western artillery
   -Attack remaining western tank with remaining artillery
   -Attack remaining eastern tank with rockets
   -Use CO Power
   -Destroy western tank with southern anti-air from north
   -Destroy final tank with remaining anti-air from west
   -Destroy artillery with northern medium tank from west
   -Attack medium tank with remaining medium tank from south
   -Attack/destroy anti-air with western tank from east and recon from south
   -Load eastern mech into APC, moves 4 spaces east, and drop north
   -Move infantry 2 spaces east
   -Destroy rockets with tank from south
   -Move battleship 3 spaces north then 2 east
   -Deploy lander from port
   -Load remaining mech into lander

Day 5:

   -(Note: Enemy medium tank should attack eastern mech)
   -Move lander 3 spaces north then 3 west
   -Head battleship all the way north
   -Kill infantry with recon from north
   -Destroy anti-air with western tank from current position, if remaining
   -Head rockets all the way north
   -Place both artillery 2 spaces east then 3 north, onto shoals
   -Destroy medium tank with southern anti-air from east and mech from west,
      if necessary
   -Capture neutral base with infantry
   -Move remaining anti-air 5 spaces east then 1 north along eastern road
   -Head southern medium tank 3 spaces north, outside range of southern
      minicannon
   -Place APC 3 spaces north, outside range of southern minicannon
   -Attack infantry with eastern tank from south

Day 6:

   -Move lander 4 spaces west then 2 north
   -Destroy southern minicannon with battleship and southern medium tank
   -Place remaining medium tank 4 space north then 1 east, east of northern
      medium tank
   -Load mech into APC and supply western medium tank from north
   -Move western artillery 3 spaces east then 2 north
   -Place remaining artillery 2 spaces east then 3 north
   -Move rockets 2 spaces east then 1 north
   -Head western tank west of southern artillery
   -Place recon as far north along road as possible, south of southern
      artillery
   -Finish capture of base
   -Kill infantry with southern anti-air
   -Move remaining anti-air as far north as possible
   -Head remaining tank as far north as possible

Day 7:

   -(Note: Walkthrough assumes that enemy battle copter has not moved adjacent
      to northern minicannon; otherwise, place APC 3 spaces west)
   -Head lander all the way north and drop
   -Attack northernmost western battleship with battleship
   -Attack easternmost central battleship with western medium tank
   -Place remaining medium tank 3 spaces north then 1 east
   -Head northern tank 2 spaces west then 1 north
   -Move southern anti-air as far north along road as possible
   -Head remaining anti-air as far west along road as possible, north of
      northern mountain
   -Place southern artillery 3 spaces north, outside minicannon range
   -Head rockets as far north along road as possible
   -Move remaining tank 1 space east, 3 north, then 1 east, outside minicannon
      range
   -Place remaining artillery 1 space north
   -Head recon 2 spaces north
   -Deploy battleship from port
   -Move infantry aside, off captured base
   -Deploy artillery from base

Day 8:

   -(Note: Walkthrough assumes that enemy bomber has been placed adjacent to
      both northern shoals of main landmass, accessible to southern allied
      anti-air; otherwise, attack enemy bomber as soon as possible, making
      sure to be able to handle any enemy battle copters as well, and place
      any vulnerable units outside enemy bomber range)
   -Head southern artillery 4 spaces north then 1 west
   -Move battleship 3 spaces north then 2 east
   -Capture southern neutral city on western island
   -Destroy/attack northernmost western battleship with remaining battleship
   -Place APC north of western medium tank and drop north, onto enemy
      city 2 spaces west of remaining minicannon
   -Destroy minicannon with western medium tank from west and eastern medium
      tank from south
   -Attack bomber with southern anti-air from west
   -Destroy southern battle copter if able; otherwise, destroy bomber from
      south
   -Head rockets as far north as possible
   -Place recon 4 spaces north, north of rockets
   -Move southern artillery 2 spaces north then 3 west
   -Head remaining artillery 1 space north then 4 west
   -Place southern tank 1 space north

Day 9:

   -Attack central battleship with northern battleship
   -Load injured mech into APC
   -Destroy bomber/battle copter 2 spaces north of APC with either anti-air
   -Destroy remaining battle copter with remaining anti-air if able;
      otherwise, destroy transport copter if accessible
   -Use CO Power
   -Destroy transport copter with southern tank from south and northern tank
      from west if accessible and still remaining
   -Attack/destroy easternmost central battleship with northern medium tank
      then rockets
   -Attack northernmost central battleship with remaining medium tank
   -Destroy/attack central battleship with easternmost northern artillery
   -Attack westernmost central battleship with remaining northern artillery
   -Move final artillery 1 space west then 5 north
   -Place remaining battleship 4 spaces north then 1 east
   -Finish capture of southern neutral city on western island
   -Place any vulnerable units outside range of enemy air units

Day 10:

   -Destroy/attack westernmost central battleship with westernmost northern
      artillery and northern medium tank if neccessary
   -Attack/destroy westernmost southern battleship with remaining medium tank,
      remaining northern artillery, and either battleship, using northern
      medium tank not previously used and if necessary
   -Attack easternmost southern battleship with rockets and northern
      medium tank not previously used
   -Attack undamaged southern battleship with remaining battleship
   -Head final artillery 1 space north, then 2 west, then 2 north again
   -Destroy any accessible air units with anti-air and tank units, using tanks
      to handle enemy transport copter if attacking would not place them in
      vulnerable positions
   -Place any vulnerable units outside range of remaining enemy air units

Day 11:

   -Use CO Power if able; otherwise, use CO Power as soon as possible
   -Attack easternmost northern batteship with either battleship
   -Attack westernmost northern batteship with remaining battleship
   -Destroy/attack most undamaged southern battleship
   -Destroy/attack easternmost northern batteship with easternmost southern
      artillery
   -Destroy/attack westernmost northern batteship with westernmost southern
      artillery
   -Destroy battleship remaining southern battleship with final artillery
   -Finish any remainining battleships with medium tanks


--To the Rescue--

Earliest Perfect S-Rank Time: 5 Days

Strategy: Send all of Eagle's units north to meet approaching eastern air
   force, with exception of sole fighter to move west and handle southern
   air force; after sufficiently handling eastern air force divide land and
   air units - air to head toward and defend Orange Star territory and land
   to prevent enemy expansion with battle copters handling various miscellany;
   mobilize Sami's troop to move toward Eagle's oncoming backup while
   protecting indirect units, keeping outside range of enemy air force,
   utilizing anti-air forces whenever possible

Day 1:

   --(Eagle)--
   -Head southern bomber as far north as possible
   -Move southern fighter all the way west
   -Head recon as far north along road as possible
   -Place southern anti-air all the way north
   -Move southern battle copter all the way north
   -Head transport copter 2 spaces east then 4 north, as far north along
      river as possible
   -Place remaining western battle copter 2 spaces east then 4 north,
      beside northern anti-air
   -Move final battle copter 5 spaces north then 1 east, north of eastern
      battle copter
   -Place remaining bomber 2 spaces west then 5 north, adjacent to
      northern anti-air and battle copters
   -Head remaining fighter 5 spaces north then 1 east, on bridge 2 spaces
      north of transport copter
   -Load infantry into APC and move as far north along road as possible
   -Place remaining anti-air all the way north

   --(Sami)--
   -Place rockets 1 space north then 3 east, onto northeastern allied city

Day 2:

   --(Eagle)--
   -(Note: Eastern enemy air force must move sufficiently south so all four
      enemy units are within range of eastern anti-air disregarding enemy
      unit prohibitions (i.e. positioned so that enemy bomber and battle
      copter are aligned horizontally and remaining battle copter and fighter
      lie on same vertical axis; additionally, southern enemy air force should
      be positioned in triangular formation with both bombers over sea)
   -Destroy northernmost bomber with northern fighter from west
   -Attack fighter with western anti-air
   -Attack northernmost battle copter with southernmost battle copter
   -Attack/destroy damaged (northernmost) battle copter with recon
      (walkthrough assumes enemy unit was not destroyed)
   -Destroy easternmost (undamaged) battle copter with final anti-air from west
   -Move APC 5 spaces north and supply and eastern anti-air
   -Place transport copter 4 spaces north, adjacent to enemy fighter
   -Destroy southernmost tank with both battle copters from west and north
   -Head southern bomber all the way north
   -Destroy southeastern laser with remaining bomber from east
   -Destroy northernmost remaining bomber with remaining (western) fighter

   --(Sami)--
   -Head rockets 4 spaces south, onto southeastern allied city
   -Place missles 1 space south then 1 east, west of rockets
   -Move anti-air 2 spaces south then 1 west, west of missles
   -Load western mech into APC, move 1 space west, 2 south, 3 east,
      then 1 space north and drop east
   -Head remaining western mech 2 spaces east onto road
   -Place final mech 1 space south, adjacent to mechs

Day 3:

   --(Eagle)--
   -Move western fighter 9 spaces north and destroy northernmost adjacent
      battle copter
   -Head western bomber 6 spaces west, south of adjacent enemy battle copter
      and outside range of enemy missles
   -Place southern battle copter 4 spaces north then 2 west, onto forest north
      of destroy laser
   -Move remaining southern battle copter all the way north
   -Attack eastern rockets with remaining bomber from north
   -Head remaining fighter 8 spaces west, north of southernmost battle copter
   -Attack eastern tank with final battle copter from current position
   -Destroy fighter with western anti-air
   -Head recon 6 spaces north along road
   -Move remaining anit-air as far north as possible
   -Supply northern anti-air with APC
   -Place transport copter 6 spaces north
   -Deploy tanks from both bases

   --(Sami)--
   -Attack bomber with missiles
   -Attack/destroy battle copter adjacent to allied Green Earth bomber
   -Place APC 1 space south, surrounding missles
   -Move easternmost mech 1 space east then 1 south
   -Head remaining northern mech 1 space east then 1 south

Day 4:

   --(Eagle)--
   -Destroy southern anti-air with tank pair, if possible (otherwise,
      trail enemy unit with tank pair)
   -Destroy easternmost (damaged) battle copter with southern anti-air
   -Attack/destroy tank with easternmost battle copter from north
   -Move APC as far north as possible and drop outside range of enemy artillery
   -Place remaining anti-air as close as possible to enemy artillery
   -Attack easternmost enemy infatry with recon from forest
   -Head transport copter as far north as possible
   -Destroy northeastern laser with eastern bomber from south
   -Destroy eastern rockets with remaining eastern battle copter from north
   -Destroy easternmost undamaged battle copter with eastern fighter from
      position ajdacent to allied Orange Star units to receive dialogue about
      redezvousing with Orange Star
   -Destroy southernmost battle copter (adjacent to to Orange Star APC)
      with remaining fighter
   -Head final battle copter 6 spaces west
   -Destroy southern rockets with remaining bomber from north
   -Use Super CO Power
   -Destroy southern remaining laser with southern bomber from north
   -Attack southernmost missles with southernmost battle copter
   -Place either available fighter south of intruding enemy tank to barricade
      enemy from entering Orange Star area
   -Destroy final western undamaged battle copter with remaining fighter from
      as far west as possible
   -Move remaining bomber 1 space south the 6 west, adjacent to barricading
      fighter
   -Attack easternmost rockets with remaining western battle copter from south
   -Kill eastern infantry with final battle copter
   -Attack artillery with anti-air
   -Attack artillery with recon if possible (otherwise, move outside range of
      enemy artillery
   -Move APC outside range of enemy artillery if necessary (if eastern enemy
      base remains still unoccupied, place onto enemy base)
   -If enemy artillery resides on northeasternmost bridge, blockade escape
      with transport copter from west
   -Destroy eastern tank with remaining anti-air if not destroyed earlier
   -Attack/destroy/trail southernmost anti-air with tank pair

   --(Sami)--
   -Destroy undamaged battle copter with missles
   -Destroy bomber with anti-air
   -Destroy any remaining damaged battle copter with able mechs

Day 5:

   --(Eagle)--
   -Destroy artillery with available units
   -Destroy eastern rockets with nearest battle copter
   -Attack/destroy/trail southernmost anti-air with tank pair
   -Destroy southern rockets with nearest battle copter
   -Kill injured infantry with southern bomber
   -Destroy both transport copters with both fighers
   -Destroy final laser with remaining bomber


--Navy Vs. Air--

Earliest Perfect S-Rank Time: 10 Days

Strategy: Advance lander loaded with anti-air and infantry accompanied by
   all available cruisers towards enemy HQ to destroy enemy air force and
   capture neutral airport nearest enemy HQ then enemy HQ itself; deploy at
   least two fighters to aid anti-air in protecting capturing infantry from
   enemy attack; destroy and attack as few enemy units as possible after
   eliminating original enemy air force to prevent use of Hawke's CO power;
   (enemy movement requirements after Day 5 are rather exacting, especially
   Days 6 and 7; saving at and loading from beginning of Day 4 will provide
   most possible options should enemy movement requirements not be met;
   however, luck may be tried to save at beginning of each satisfied day to
   save reloading time, despite more limited enemy movement possibility
   and chance of satisfying requirements; completion can still be obtained
   after Day 10 should allied infantry be attacked or Black Storm used if
   use of both fighters and anti-air in preventing attack is efficient enough)

Day 1:

   -Load anti-air then western infantry into lander and move 1 space south,
      5 east, then 1 north
   -Move westernmost cruiser 6 spaces east
   -Place southernmost cruiser 2 spaces north then 5 east
   -Head final cruiser 4 spaces east then 3 north
   -Move remaining infantry all the way north
   -Deploy infantry from both bases

Day 2:

   -Capture both western neutral bases with both southern infantry
   -Head final infantry as far north as possible
   -Move southernmost cruiser 6 spaces north then 1 east
   -Place reamining southernmost cruiser 5 spaces north then 2 east
   -Head lander 4 spaces north then 3 east
   -Move final cruiser 3 spaces north then 4 east

Day 3:

   -Head easternmost cruiser 5 spaces east then 1 north
   -Move westernmost cruiser all the way east
   -Place final cruiser 4 spaces east then 3 south
   -Move lander as far east as possible
   -Finish capture of both neutral bases
   -Capture nearest neutral port with remaining infantry

Day 4:

   -Finish capture of neutral port
   -Destroy westernmost accessible battle copter with westernmost
      cruiser from north
   -Destroy easternmost accessible battle copter with remaining westernmost
      cruiser from north
   -Move lander 5 spaces east then 1 south and drop anti-air south and
      infantry west
   -Destory southernmost accessible battle copter with final cruiser from
      north

Day 5:

   -(Note: It is recommended, but not necessary, that not one of the allied
      cruisers be attacked to limit excessive addition to Hawke's CO
      power bar)
   -Destroy/attack all remaining battle copters with apt cruisers from either
      north or east (any damaged allied cruiser should attack adjacent damaged
      enemy battle copter)
   -Capture southern neutral airport with easternmost infantry
   -Place anti-air as far east along bridge as possible

Day 6:

   -(Note: Enemy APC must not have moved; additionally, walkthrough assumes
      that enemy artillery has moved 1 space east and 1 space north and
      continues to move generally north subsequent days; however, if enemy
      artillery resides east of enemy HQ, completion is still somewhat
      feasible (more so if all cruisers are undamaged) while any other
      position, especially enemy HQ itself, is highly prohibitive)
   -Move anti-air 1 space east then 2 north
   -Finish capture of airport
   -If any enemy battle copter remains, destroy with farthest possible cruiser
   -Head all (remaining) cruisers as far east as possible, staying outside
      range of enemy artillery and allowing enemy transport copter passage
      for 1 space south and 5 west

Day 7:

   -(Note: Enemy recon must not move onto enemy HQ)
   -Load easternmost infantry into lander
   -Deploy fighter from airport
   -Destroy transport copter with any undamaged cruiser
   -Place remaining cruisers near bridge, outside range of enemy battle
      copter deployed from northern airport
   -Head anti-air onto enemy HQ, attacking any adjacent infantry if present

Day 8:

   -Move lander 4 spaces east onto nearby shoal and drop south
   -If enemy battle copter advanced south towards allied cruisers, destroy
      with any available cruiser
   -Defend and blockade infantry from attack with fighter and anti-air
      movements (assuming enemy infantry was attacked previous day,
      placing allied fighter 1 space south then 7 east and attacking any
      adjacent enemy infantry with allied anti-air from enemy HQ will often
      suffice if enemy recon resides north of enemy HQ while, if enemy
      recon resides south of enemy HQ, moving allied fighter 6 spaces
      east then 3 south and attacking any enemy infantry adjacent allied
      infantry with allied anti-air will usually be sufficient; more
      generally, any enemy infantry directly adjacent allied infantry or
      enemy HQ should be attacked with allied anti-air, allied anti-air
      should remain on enemy HQ if possible - especially if enemy recon
      resides north of enemy HQ, while allied fighter should assist in
      blockading - restricting enemy recon access back across bridge if
      enemy recon resides south of enemy HQ)
   -Deploy fighter from airport


Day 9:

   -Capture enemy HQ
   -Blockade capturing infantry from enemy attack with both fighters and
      anti-air (moving eastern allied fighter directly south of eastern
      enemy base, placing allied anti-air directly south of western enemy
      base and not attacking, and heading final fighter onto road between
      eastern allied fighter and anti-air will usually suffice)
   -Deploy any desired offensive unit from airport

Day 10:

   -Destroy any desired units with available units
   -Finish capture of enemy HQ


--Rain of Fire--

Earliest Perfect S-Rank Time: 9 Days

Strategy: Head APC loaded with infantry east then north to capture enemy HQ;
   deploy six recons to plow path for APC and protect infantry

Day 1:

   -Deploy APC and infantry from eastern bases

Day 2:

   -Load infantry into APC and head as far east as possible
   -Deploy recon from either eastern base

Day 3:

   -Move APC all the way east
   -Place recon as far east as possible
   -Deploy recons from both eastern bases

Day 4:

   -Head APC and eastern recon all the way east
   -Move northern recon 1 space south then 6 east
   -Head final recon 1 space north then 5 east
   -Deploy recon from either eastern base

Day 5:

   -(Note: Enemy tank must move east, onto or across bridge)
   -Move eastern recon 6 spaces east then 2 north
   -Supply eastern recon from south
   -Head all remaining recons as far east as possible
   -Deploy recons from both eastern bases

Day 6:

   -(Note: Walkthrough assumes that enemy APC drops infantry onto neutral
      base, southern enemy infantry attacks APC, and final two infantry
      remain stationary; also artillery must move east)
   -Move northernmost western recon 1 space south then 6 east
   -Head remaining western recon 1 space north then 5 east
   -Place remaining western recon as far east as possible
   -Attack infantry on base with remaining western recon from west
   -Move APC 2 spaces north, 1 west, 2 north, then 1 east
   -Attack easternmost southern infantry with final western recon
   -Attack APC with final recon
   -(If concerned about potential losses, deploy infantry from all bases
      every day from this day forward to accommodate 2 potential losses)

Day 7:

   -(Note: It is highly recommended that enemy anti-air move east; walkthrough
      also assumes that enemy APC remains stationary)
   -Place western pair of recons as far east as possible
   -Head APC 5 spaces north then one east dropping south onto enemy city
   -Attack only uninjured infantry with northern recon from north
   -Move remaining northern recon all the way north, next to infantry
   -Attack APC with western recon
   -Destroy APC with final recon

Day 8:

   -Capture enemy HQ
   -Place northern recon on base south of capturing infantry
   -Move APC onto any enemy city or remaining base
   -Place remaining northern recon west of capturing infantry
   -Destroy southernmost infantry with westernmost recon
   -Destroy infantry capturing base with from east
   -Destroy remaining southern infantry with final two recons from north

Day 9:

   -Destroy any desired units
   -Finish capture of enemy HQ


--Hot Pursuit-- (Grit)

Earliest Perfect S-Rank Time: 10 Days

Strategy: Use rockets to destroy minicannons necessary to clear path to Black
   Cannons; deploy artillery and rockets with primary CO to move towards
   territory of secondary CO to destroy entire western enemy naval force in
   single day; deploy medium tanks with both secondary and tertiary COs to
   draw Black Cannon fire away from approaching allied rockets and aid in
   destruction of necessary and miscellany minicannons; deploy artillery with
   secondary CO to draw western battleship fire away from primary CO's
   artillery force; (Grit must act as primary CO as increased indirect range
   allows for less movement within minicannon and Black Cannon range and
   increased chances of destroying entire western naval force on same day;
   Jess and Max are suggested for secondary and tertiary CO selections due to
   respective increased artillery and medium tank firepower; however, choice
   of secondary COs is rather unrestricted - with only constraint that if
   Kanbei is to lead, he must lead tertiary army; use of Sami or Sensei as
   secondary CO and Kanbei as tertiary necessitate slight modifications in
   movement and deployment directions (due to respective decreased land
   direct firepower and increased deployment costs), which have been appended
   throughout; while four artillery and sole rockets unit are used to ensure
   destruction of western enemy naval force, often only two artillery and
   single rockets unit can easily suffice in completing assigned task)

Day 1:

   --(Grit)--
   -Deploy artillery from western base

   --(Jess)--
   -Accumulate funds (pass)

   --(Max)--
   -Accumulate funds (pass)

Day 2:

   --(Grit)--
   -Move artillery 4 spaces west
   -Deploy rockets from western base

   --(Jess)--
   -Deploy medium tank from eastern base

   --(Max)--
   -(Note: If using Kanbei, disregard following deployment statement and
      deploy rockets from western base instead)
   -Deploy medium tank from western base

Day 3:

   --(Grit)--
   -Head artillery as far west along road as possible
   -Move rockets as far north as possible
   -Deploy rockets from eastern base

   --(Jess)--
   -Move medium tank as far east as possible
   -Deploy artillery from western base

   --(Max)--
   -(Note: If using Kanbei, move rockets as far west as possible)
   -Head medium tank as far west as possible

Day 4:

   --(Grit)--
   -Place artillery 2 spaces west then 2 north onto allied port of
      secondary army
   -Deploy artillery from western base
   -Attack accessible minicanon with northern rockets
   -Head remaining rockets as far north as possible

   --(Jess)--
   -Move artillery 2 spaces west then 2 north
   -Deploy medium tank from eastern base
   -Head remaining medium tank 1 space east then 4 north

   --(Max)--
   -(Note: If using Kanbei, disregard following statements; move rockets
      3 spaces north and deploy rockets from wester base)
   -Move medium tank all the way north
   -Deploy medium tank from western base

Day 5:

   --(Grit)--
   -(Note: It is recommended that western enemy battleship attacked artillery
      of secondary army previous day and continue to do so for remainder of
      mission as opposed to repositioning itself; remainder of walkthrough
      makes this assumption; however, at very least, no enemy western naval
      unit must be out of range of Grit's artillery positioned on allied port
      of secondary army on both Days 9 and 10; attainment of Grit's CO Power
      made add some leeway, but attainment is not necessarily guaranteed; it
      is recommended that enemy battleship be (near) crippled as soon as
      possible)
   -Attack western enemy battleship with western artillery
   -Place remaining artillery 4 spaces west
   -Deploy rockets from western base
   -Destroy accessible minicannon with remaining western rockets
   -Attack accessible minicannon with final rockets, being careful not to
      attack pipe seam instead

   --(Jess)--
   -(Note: If using Sami or Sensei, disregard following deployment statement
      and deploy artillery from western base and recon from eastern base
      after moving southern medium tank all the way east)
   -Move eastern medium tank 1 space east
   -Head remaining medium tank all the way east
   -Deploy artillery from both bases
   -Attack western battleship with crippled artillery

   --(Max)--
   -(Note: If using Kanbei, head southern rockets as far west as possible
      instead and move remaining rockets 2 spaces north; do not deploy
      any additional units)
   -Head southern medium tank as far west as possible
   -Deploy medium tank from western base

Day 6:

   --(Grit)--
   -Attack western battleship with western artillery
   -Place remaining artillery as far west as possible
   -Destroy accessible minicannon with eastermost rockets, being careful not
      to attack pipe seam instead
   -Place remaining northern rockets 3 spaces west onto neutral base
   -Move final rockets as far north as possible
   -Deploy artillery from both bases

   --(Jess)--
   -(Note: If using Sami or Sensei, disregard following artillery statement;
      instead, move recon 3 spaces east, 4 north, then 1 east onto allied
      city, place artillery 2 spaces north (east of Grit's western artillery),
      and deploy artillery from western base)
   -Place both artillery 2 spaces west then 2 north, east and west of Grit's
      artillery on allied port
   -Head southern medium tank 1 space east then 4 north

   --(Max)--
   -(Note: If using Kanbei, disregard following statements; instead, move
      southern rockets 1 space east then 3 north and deploy fighter)
   -Head southern medium tank 1 space west then 4 north
   -Move easternmost medium tanks as far west as possible

Day 7:
   --(Grit)--
   -(Note: If using Kanbei for tertiary army, deployed allied fighter must
      retain 6 HP)
   -Attack any undamaged naval unit with westernmost artillery if able
   -Place artillery on road between allied bases of secondary army 1 space
      west then 1 north
   -Move artillery on western allied base 4 spaces west then 1 north
   -Head easternmost artillery as far west as possible
   -Deploy rockets from western base
   -Move westernmost northern rockets 3 spaces north
   -Head both remaining rockets 1 space east then 3 north

   --(Jess)--
   -(Note: If using Sami or Sensei, attack westernmost minicannon with
      recon from west and place newly deployed artillery 2 spaces west
      then 2 north, west of Grit's artillery on allied port)
   -Attack cruiser only if undamaged with most undamaged artillery if able;
      otherwise, attack any other undamaged naval unit if able
   -Destroy westernmost minicannon with eastern medium tank from east and
      remaining medium tank from south

   --(Max)--
   -(Note: If using Kanbei, place fighter 3 spaces west then 4 north onto
      neutral base and move both rockets as far north as possible)
   -Head northern medium tank 3 spaces north
   -Move remaining northern medium tank 4 spaces north, adjacent to northern
      medium tank
   -Place final medium tank as far north as possible

Day 8:

   --(Grit)--
   -Attack sub with either able artillery if able; additionally, attack any
      other undamaged enemy western naval units with specified units,
      if possible
   -Head easternmost artillery all the way west
   -Place remaining easternmost artillery 2 spaces west then 3 north, onto
      westernmost accesible neutral base
   -Move southern rockets 4 spaces west then 1 north
   -Place all remaining rockets 1 space east then 2 north

   --(Jess)--
   -Join southern medium tank to northern medium tank 1 space east and 1 north
   -Attack any enemy western naval units with able artillery only if entirely
      sure destruction of those units is not possible

   --(Max)--
   -(Note: If using Kanbei, attack remaining minicannon and laser once with
      each rocket if desired)
   -Destroy eastern minicannon with northern undamaged medium tank from east
      then damaged medium tank from south
   -Move remaining medium tank 3 spaces north

Day 9:

   --(Grit)--
   -Destroy all western naval units only if able to destroy all specified
      units this day, destroying farthest accessible enemy units first;
      otherwise, reposition artillery and western rockets to maximize and
      overlap possible attack range while minimizing potential blind spots
   -Attack all Black Cannons with all northernmost rockets

   --(Jess)--
   -Attack any eneny western naval units (if not already destroyed) with able
      artillery only if entirely sure destruction of those units is not
      possible

   --(Max)--
   -(Note: If not using Max or Kanbei, destroy minicannon with adjacent
      medium tanks if desired; if using Kanbei, destroy laser and minicannon
      if desired)
   -Accumulate funds (pass)

Day 10:

   --(Grit)--
   -Destroy all western naval units if not destroyed previous day, destroying
      farthest accessible enemy units first (all naval units must be destroyed
      this day; use CO Power as soon as able if necessary)
   -Destroy all Black Cannons with northernmost rockets


--Final Front-- (Colin)

Earliest Perfect S-Rank Time: 9 Days

Strategy: Send bomber from central allied army north to destroy Deathray
   while dodging Deathray fire; deploy air force of battle copters and
   fighter to secure power requirement; supplemental armies must deploy at
   least one bomber and infantry each in order to aid in damaging units,
   drawing Black Cannon fire, and defending central allied army bomber with
   missle launches against threatening enemy units; (Colin must act as central
   primary CO as only he is able to deploy a bomber by Day 3, allowing for
   maneuverability around Deathray fire; although Max and Eagle are defined
   for supplemental armies, all COs are able to perform; however, if Kanbei is
   to be used, he must command western army due to increased deployment costs)

Day 1:

   --(Colin)--
   -Deploy infantry from both bases

   --(Max)--
   -Deploy infantry from northern base

   --(Eagle)--
   -Deploy infantry from northern base

Day 2:

   --(Colin)--
   -Capture westernmost and easternmost neutral cities with
      respective infantry
   -Deploy infantry from both bases

   --(Max)--
   -Capture neutral city with infantry

   --(Eagle)--
   -Capture neutral city with infantry

Day 3:

   --(Colin)--
   -Deploy bomber from eastern airport
   -Capture northern cities with both infantry on bases
   -Finish capture of remaining neutral city

   --(Max)--
   -Finish capture of neutral city

   --(Eagle)--
   -Finish capture of neutral city

Day 4:

   --(Colin)--
   -Finish capture of both neutral cities
   -Move bomber all the way north
   -Head both remaining infantry all the way south
   -Deploy battle copter from eastern airport

   --(Max)--
   -Head infantry as far south as possible
   -Deploy bomber from northern airport (if using Kanbei, execute on Day 5)

   --(Eagle)--
   -Head infantry as far south as possible
   -Deploy bomber from northern airport


Day 5:

   --(Colin)--
   -(Note: Enemy infantry nearest allied HQ should be in position to
      capture neutral cities on central island)
   -Move bomber all the way north
   -Head battle copter as far north as possible
   -Deploy battle copter from eastern airport
   -Place both southern infantry as far south as possible
   -Move remaining eastern infantry onto easternmost allied city
   -Head final infantry two spaces east onto allied city

   --(Max)--
   -Head bomber all the way east
   -Capture neutral city

   --(Eagle)--
   -Move bomber 5 spaces west then 2 north
   -Capture neutral city

Day 6:

   --(Colin)--
   -Head bomber as far north as possible
   -Attack tank with northern battle copter from east
   -Capture neutral cities with both southern infantry
   -Move easternmost infantry 1 space east then 1 south into forest
   -Place northern infantry onto easternmost allied city
   -Deploy fighter from western airport

   --(Max)--
   -Finish capture of neutral city
   -Head bomber all the way east

   --(Eagle)--
   -Finish capture of neutral city
   -Head bomber 6 spaces west then 1 south

Day 7:

   --(Colin)--
   -Move bomber 3 spaces north then 2 east
   -Attack tank with southern battle copter from east
   -Place remaining battle copter north of enemy tank
   -Move injured infantry west of enemy tank
   -Attack tank with remaining northern infantry from south
   -Deploy battle copter from eastern airport
   -Finish capture of both neutral cities
   -Head fighter 8 spaces north then 1 west

   --(Max)--
   -Move infantry all the way south
   -Deploy bomber from northern airport (if using Kanbei, deploy
      pair of tanks)

   --(Eagle)--
   -Head bomber 3 spaces west
   -Move infantry all the way south
   -Deploy bomber from southern airport

Day 8:

   --(Colin)--
   -Attack Deathray with bomber
   -Attack battle copter (or, if unable, transport copter) with fighter
   -Head southern battle copter all the way north

   --(Max)--
   -Attack anti-air with western bomber (or tank if using Kanbei) if able
   -Attack infantry capturing city with remaining bomber
   -Launch missle targeting any units that immediately threaten Colin's
      bomber; otherwise, target units that threaten to prevent Colin from
      destroying at least three units the next day

   --(Eagle)--
   -(If injured enemy infantry retains 5HP or more (i.e. use of COs other than
      Max, Eagle, or Kanbei for western army), attack with western bomber from
      north; enemy infantry must survive)
   -Attack medium tank, if any, with southern bomber
   -Launch missle targeting any units that immediately threaten Colin's
      bomber; otherwise, target units that threaten to prevent Colin from
      destroying at least three units the next day

Day 9:

   --(Colin)--
   -Destroy battle copter with fighter
   -Kill infantry with northern battle copter
   -Destroy tank with both infantry and battle copter if necessary
   -Destroy medium tank with final battle copter if possible
   -Destroy Deathray with bomber


V. Hard Campaign
----------------

The Hard Campaign of Advance Wars 2 is very different from the Advanced
Campaign of the original Advance Wars. While many missions have additional,
more powerful enemy units (as in Advanced Campaign of Advance Wars), the
Hard Campaign of Advance Wars 2 often gives the player additional, more
powerful units to combat those of the enemy - instead of downgrading
allied units. Also different from Advanced Campaign, map layouts of
Campaign missions are often subject to rearrangement and change in Hard
Campaign. Complete missions have also been discarded and others inserted,
specifically those on the Orange Star continent. Finally, the Power and
Technique categories can no longer be taken for granted.


--Orange Dawn--

Earliest Perfect S-Rank Time: 15 Days

Strategy: Capture nearest port with access to inner channel (and enemy HQ)
   quickly, deploy medium tank to defend acquired port and halt enemy
   expansion; use lander to transport infantry in APC and new medium tank
   from allied HQ area to enemy HQ territory; use both medium tanks to
   destroy two units on same day; avoid laser fire whenever possible

Day 1:

   -Deploy APC from eastern base

Day 2:

   -Move APC 3 spaces east
   -Deploy infantry from eastern base

Day 3:

   -Load infantry into APC, and move 4 spaces east then 1 north

Day 4:

   -Head APC 1 space north, 3 east, then 2 south

Day 5:

   -Move APC 3 spaces east and drop east
   -Deploy medium tank from eastern base

Day 6:

   -Head medium tank as far east as possible
   -Capture easternmost accessible neutral port
   -Supply infantry with APC from south

Day 7:

   -Finish capture of neutral port
   -Place medium tank 3 spaces east then 1 north

Day 8:

   -Head medium tank 1 space north, 2 east, then 2 south
   -Load infantry into APC
   -Deploy lander from port
   -Load APC into lander

Day 9:

   -(Note: Enemy rockets must be deployed from eastern base)
   -Move lander 3 spaces north then 3 west, north of reef
   -Place medium tank as far east as possible
   -Deploy infantry from eastern base

Day 10:

   -(Note: Enemy tank must be deployed from eastern base)
   -Move infantry 2 spaces north, into range of enemy rockets
   -Deploy medium tank from eastern base
   -Place lander into westernmost reef
   -Head remaining medium tank 3 spaces east then 1 north

Day 11:

   -(Note: Enemy rockets must attack or destroy allied infantry)
   -Place eastern medium tank 5 spaces north, attacking infantry on neutral
      port if possible (otherwise, wait after moving)
   -Head lander 5 spaces west then 1 south onto shoal
   -Move remaining medium tank 2 spaces north then 3 east, south of lander
   -If infantry survives, retreat 1 space south

Day 12:

   -Load western medium tank into lander, move 2 spaces north then 1 west,
      and drop APC west and medium tank north
   -If unable to attack infantry on neutral port with eastern medium tank
      previous day, attack specified infantry this day from current position
      (otherwise, wait at current position)

Day 13:

   -(Note: Enemy artillery must be deployed from eastern base)
   -Attack western artillery with western medium tank
   -Place APC north of western medium tank, onto enemy city, and drop west,
      north of enemy artillery
   -Move lander as far west as possible

Day 14:

   -(Note: Enemy artillery must not move onto HQ)
   -Destroy artillery with western medium tank
   -Kill infantry capturing neutral port with remaining medium tank
   -Deploy infantry from both bases
   -Capture enemy HQ

Day 15:

   -(If two units were lost, deploy at least 2 units from port and bases)
   -Finish capture of HQ


--Andy's Time--

Earliest Perfect S-Rank Time: 8 Days (9-day walkthrough)

Strategy: Deploy bomber and, in 2 days, advance towards Black Cannon, keeping
   sure to be out of Cannon range and killing  enemy infantry on southern
   bridge leading toward central neutral base from north in process; (if
   aiming to obtain lab map, deployment of bomber will be delayed by one day,
   resulting in 9-day walkthrough; otherwise, ignore any transport copter and
   infantry orders and move all bomber orders up one day)

Day 1:

   -Deploy transport copter
   -Deploy infantry from either base

Day 2:

   -Load infantry into transport copter and move 2 spaces north then 1 west,
      north of northwesternmost allied city

Day 3:

   -Move transport copter as far north as possible and drop north

Day 4:

   -Capture neutral city 2 spaces north of western Minicannon with infantry

Day 5:

   -Finish capture of neutral city
   -Deploy bomber

Day 6:

   -Move bomber 3 spaces west then 3 north
   -Load infantry into transport copter and head 2 spaces south then 4 west,
      south of southernmost bridge

Day 7:

   -(Note: Enemy infantry should attack transport copter from southern bridge)
   -Move transport copter 2 spaces east, outside enemy attack range
   -Kill infantry on bridge with bomber from west

Day 8:

   -Attack Black Cannon with bomber

Day 9:

   -Destroy Black Cannon with bomber


--Sea for All--

Earliest Perfect S-Rank Time: 5 Days

Strategy: Take down Hawke's air units with cruiser and two fighters;
   (Andy's and Hawke's HQ territories are shaped in the form of their
   respective army crests; press R button before finalizing mission
   selection for clearer view)

Day 1:

   -Accumulate funds (pass)

Day 2:

   -Deploy cruiser from eastern port

Day 3:

   -Destroy battle copter with cruiser
   -Deploy fighter from airport on smallest island

Day 4:

   -Attack fighter with cruiser from north
   -Head fighter all the way north
   -Deploy fighter from airport on smallest island

Day 5:

   -Destroy bomber with northern fighter
   -Destroy remaining enemy units with nearest units


--Duty & Honor--

Earliest Perfect S-Rank Time: 11 Days

Strategy: Advance prudently, only placing APC units in line-of-fire of
   lasers; destroy lasers as soon as possible with mech and rockets units;
   use allied cities as defensive cover and to replenish lost HP to ensure
   maximum unit capabilities; use indirects to handle various miscellany
   while carefully using directs as main attack force

Day 1:

   -Load westernmost mech into nearest APC and move 3 spaces east then
     2 north, into forest
   -Supply northern APC with remaining APC from south
   -Load remaining westernmost mech into vacant APC
   -Head all three remaining mechs all the way east
   -Move southern infantry as far north as possible
   -Place remaining infantry adjacent to northern APC
   -Move northernmost medium tank next to southern APC and northern
      infantry
   -Head both remaining northern medium tanks all the way north
   -Move both tanks 3 spaces east then 3 north, north and east of
      eastern infantry
   -Head both artillery 1 space east then 4 north
   -Place southern rockets all the way north
   -Move remaining rockets 1 space west then 3 north, along road
   -Head final medium tank 3 spaces east

Day 2:

   -Place northern mech as far east as possible
   -Head both remaining mechs 1 space east then 1 south
   -Destroy recon with southern medium tank from east
   -Move westernmost medium tank 2 spaces east then 1 north
   -Place remaining northernmost medium tank 1 space east then 1 north
   -Move northern APC 3 spaces north and drop east
   -Head southern rockets 2 spaces north
   -Place remaining rockets 4 spaces north
   -Move western artillery 2 spaces east then 1 north
   -Head remaining APC 3 spaces east and drop east onto mountain

Day 3:

   -Move southernmost mech as far east as possible
   -Destroy southernmost tank with southern medium tank then remaining
      southernmost mech
   -Head both remaining eastern mechs as far east as possible across mountains
   -Move easternmost medium tank as far east along road as possible
   -Place both tanks as far east along road as possible
   -Move southern APC 1 space west
   -Destroy westernmost tank with westernmost medium tank from north, southern
      infantry from south, and remaining infantry from west if necessary
   -Place final medium tank as far east along road as possible
   -Move northern artillery 3 spaces east, between westernmost medium
      tank and southern infantry
   -Head southern rockets as far east along road as possible
   -Place remaining artillery 2 spaces east then 2 north, south of
      southern rockets
   -Attack northern laser with final mech from south
   -Head remaining rockets 2 spaces east
   -Move remaining APC 2 spaces south, behind eastern rockets
   -Place northern anti-air 2 spaces north then 2 east
   -Move remaining anti-air 1 space east then 2 north

Day 4:

   -(Note: Adder must have used CO Power)
   -Destroy southern artillery with southernmost medium tank
   -Head injured mech all the way north
   -Place southernmost mech as far east as possible
   -Move both remaining eastern mechs 1 space north then 1 east
   -Destroy westernmost artillery with westernmost medium tank from west
   -Destroy westernmost tank with remaining westernmost medium tank (enemy unit
      must be destroyed)
   -Destroy anti-air with final medium tank from north and undamaged tank
      east
   -Place damaged tank 1 space east then 2 north into allied city
   -Destroy northern laser with western rockets and northern mech from east
   -Place eastern artillery 1 space north, 3 east, then 1 south, onto
      accessible allied city
   -Move remaining rockets 2 spaces east then 1 south into forest
   -Load northern infantry into northern APC and supply artillery and
      medium tank
   -Load remaining infantry into remaining APC and supply eastern APC
   -Place remaining artillery 1 space east

Day 5:

   -(Note: Allied tank attacked by enemy medium tank must deal reasonable
      amount of damaged to attacked, likely greater than 0.5HP - enough so that
      when enemy medium tank is attacked by allied medium tank, allied medium
      tank remains at 10HP while enemy medium tank remains with only 2HP;
      also, southernmost enemy mech must not attack injured allied mech)
   -Attack Westernmost medium tank with central of westernmost medium tanks
      from north (allied medium tank must remain at 10HP)
   -Attack mech capturing allied city with remaining easternmost medium tank
   -Place eastern artillery 4 spaces north then 1 east, between medium tanks
   -Head most damaged tank 1 space west then 3 south into allied city
   -Destroy westermost medium tank with remaining northern medium tank
   -Head eastern APC as far east along road and drop north
   -Move remaining APC 1 space east then 3 north and drop north
   -Load northernmost mech into vacated APC
   -Head remaining artillery as far east along road as possible
   -Place both rockets as far east along road as possible
   -Move both anti-air as far east along road as possible
   -Head final medium tank 2 spaces east then 1 north
   -Move injured mech 1 space north then 1 east
   -Place southernmost mech as far north as possible
   -Head both remaining mechs 1 space north then 1 east

Day 6:

   -(Note: Southernmost enemy mech must not attack injured allied mech)
   -Kill injured mech with eastern infatry
   -Kill southermost mech with southernmost mech then injured mech
   -Attack southermost medium tank with southermost medium tank (enemy unit
      must retain only 5HP; otherwise, Adder's CO power bar must contain
      three full stars)
   -Destroy southern laser with eastern rockets, easternmost mech from south,
      and remaining easternmost mech from west
   -Place easternmost medium tank 1 space east
   -Move remaining eastern medium tank 2 spaces east then 1 north, onto
      allied city
   -Place northern tank adjacent to both easternmost medium tank
   -Head eastern APC 4 spaces west
   -Load infantry into vacant APC
   -Move northern artillery 2 spaces east
   -Head remaining artillery as far east along road as possible
   -Place final medium tank 1 space east
   -Move remaining tank 3 spaces north into northern accessible allied city
   -Head remaining rockets as far east along road as possible
   -Place both anti-air as far north along road as possible

Day 7:

   -(Note: Adder must not have used CO Power; additionally vertical path of
      road occupied by easternmost allied medium tank must also occupuied by
      both remaining undamaged enemy medium tanks)
   -Destroy southernmost medium tank with southernmost medium tank
   -Head easternmost mech all the way east
   -Place remaining easternmost mech as far north as possible
   -Destroy remaining southernmost medium tank with eastern artillery and
      northermost medium tank
   -Use Super CO Power
   -Destroy final medium tank with westernmost medium tank from west and
      southernmost anti-air from south
   -Place remaining anti-air adjacent to northern anti-air and medium tank
   -Destroy western artillery on road with eastern tank (enemy unit must be
      destroyed)
   -Destroy northern rockets with final medium tank
   -Head remaining artillery as far east as possible, into forest
   -Move eastern APC 5 spaces east and drop south
   -Load infantry into vacant APC
   -Move western rockets as far east along road as possible
   -Move remaining rockets as far north along road as possible
   -Supply eastern rockets from south with remaining APC

Day 8:

   -Destroy northern artillery with easternmost medium tank (enemy unit
      must be destroyed)
   -Attack western neotank with medium tank on northern allied city
   -Move remaining northern medium tank 3 spaces east then 1 north
   -Place northern medium tank 2 spaces west then 1 north
   -Move northern anti-air 1 space west then 1 south into allied city
   -Head remaining anti-air 1 space north then 1 west
   -Place both artillery as far east along road as possible
   -Move both rockets as far north along road as possible
   -Place western APC 1 space north then 4 east into forest and drop north
   -Head remaining APC 2 spaces east and drop north
   -Move remaining tank as far east along road as possible
   -Head three easternmost mechs all the way east

Day 9:

   -Move northernmost mech 1 space east then 1 south
   -Attack southern artillery with remaining northernmost mech from south
   -Destroy damaged neotank with western artillery
   -Destroy remaining neotank with northern rockets and remaining artillery
   -Destroy final artillery with damaged medium tank (enemy unit must be
      destroyed)
   -Destroy/attack southernmost tank with remaining easternmost medium tank
   -Destroy/attack undamaged southernmost tank with remaining northern
      medium tank from east
   -Head southern tank as far east along road as possible, destroying adjacent
      crippled tank if any
   -Move northern anti-air 5 spaces east then 1 south, destroying adjacent
      crippled tank if any
   -Wait remaining tank 1 space south, 3 east, then 1 north, into
      forest (do not attack)
   -Place remaining rockets as far east along road as possible
   -Move remaining anti-air 1 space north, 3 east, then 1 north, into forest
   -Load uninjured infantry into eastern APC and drop east

Day 10:

   -Destroy artillery with most injured northern mech from west
   -Move easternmost mech 1 space east then 1 south, attacking APC if adjacent
   -Place remaining easternmost mech all the way east
   -Destroy APc with northern undamaged medium tank from north if located south
      of southern bridge or from west if not
   -Move remaining undamaged easternmost medium tank 1 space east then 3 south,
      across southern bridge into forest
   -Place eastern artillery 3 spaces east then 2 south
   -Attack/kill southern infantry with southern anti-air from allied city
   -Destroy undamaged tank with remaining northern medium tank from north then
      most damaged tank from south
   -Destroy final tank with remaining tank from east, then least injured
      infantry from south, and most injured infantry from west if necessary
   -Head remaining anti-air 1 space south then 5 east, only attacking crippled
      infantry to south if present
   -Place both rockets as far east along road as possible
   -Move artillery as far east along road as possible

Day 11:

   -(Note: Southern easternmost allied mech must not have been attacked)
   -Use either Super Co Power or CO Power
   -Destroy northern rockets with eastern medium tank south of southern bridge
   -Destroy remaining rockets with southernmost eastern mech
   -Finish remaining infantry and mechs with assorted units


--Sea Fortress--

Earliest Perfect S-Rank Time: 3 Days

Strategy: Advance towards sea fortress; avoid triggering use of Hawke's
   Super CO Power on Day 2 and for duration of mission by crippling and
   destroying only fighters and southernmost battle copters and forming
   barrier of planes to protect against remaining enemy battle copters;
   use Lightning Strike on Day 3; clear prohibiting units with fighters
   and battle copters; destroy all minicannons with all bombers in one
   fell swoop

Day 1:

   -Move all bombers as far north as possible
   -Place all fighters all the way north
   -Head both northernmost battle copters all the way north
   -Move both remaining central northernmost battle copters all the way north
   -Head both remaining central northernmost battle copters 5 spaces north
   -Place both cruisers as far north as possible

Day 2:

   -(Note: Walkthrough asserts that all enemy air must move significantly
      towards allied units in symmetric formation, with northernmost battle
      copters of main enemy air force as farthest accesible units, 4 spaces
      north of westernmost and easternmost allied fighters; however,
      minimum requirement that both enemy fighters and four southernmost
      enemy battle copters must move significantly towards allied units in
      symmetric formation must be met)
   -Attack westernmost fighter with westernmost fighter from north
   -Destroy westernmost fighter with remaining westernmost fighter from west
   -Attack remaining fighter with easternmost fighter from north
   -Destroy remaining fighter with final fighter from east
   -Attack both southernmost battle copters with both cruisers from north
   -Attack southermost undamaged western battle copter with westernmost
      northern battle copter from north
   -Attack southermost undamaged eastern battle copter with easternmost
      northern battle copter from north
   -Destroy northernmost western damaged battle copter with remaining
      westernmost northern battle copter from west
   -Destroy northernmost remaining damaged battle copter with remaining
      northernmost battle copter from east
   -Head remaining western northernmost battle copter 1 space west then
      5 spaces north
   -Head final northernmost battle copter 1 space east then 5 spaces north
   -Place westernmost bomber 4 spaces north then 3 east
   -Move remaining westernmost bomber 1 space west then 6 north, west of
      westernmost enemy battle copter
   -Head remaining westernmost bomber 5 spaces north then 1 west, beside
      westernmost fighter and enemy battle copter
   -Place remaining westernmost bomber all the way north
   -Head easternmost bomber 4 spaces north then 3 west
   -Move remaining easternmost bomber 1 space east then 6 north, east of
      easternmost enemy battle copter
   -Head remaining easternmost bomber 5 spaces north then 1 east, adjacent to
      easternmost fighter and enemy battle copter
   -Move final bomber as far north as possible

Day 3:

   -Attack/destroy both southernmost neotanks with both central
      northernmost bombers
   -Destroy/attack both southernmost anti-air with both remaining
      northernmost bombers
   -Destroy both subs with remaining northernmost bombers from as far north
      as possible
   -Destroy westernmost and easternmost southern battle copters with both
      undamaged fighters from north
   -Attack/destroy both remaining southern undamaged battle copters with
      remaining fighters from north
   -Destroy remaining damaged battle copters with cruisers, prioritizing
      destruction of northernmost damaged battle copters to allow all
      remaining air units to move as far north as possible
   -Move remaining bombers and northernmost six battle copters
      all the way north
   -Use Super CO Power
   -If any damaged anti-air units remaing from before Super CO Power use,
      destroy with westernmost and/or easternmost battle copters from
      west and/or east
   -Destroy both northernmost (undamaged) battle copters with both
      undamaged fighters
   -Destroy westernmost and easternmost minicannons with both central
      northernmost bombers (adjacent to damaged enemy neotanks)
   -Destroy any remaining battle copters with remaining fighters and cruisers
   -Destroy and desired cruisers and neotanks with remaining northernmost
      battle copters
   -Destroy both southernmost minicannons with both westernmost and
      easternmost bombers
   -Destroy both remaining southernmost minicannons with both remaining
      southernmost bombers
   -Destroy both final minicannons with both final bombers


--Drake's Dilemma--

Earliest Perfect S-Rank Time: 8 Days

Strategy: Head two battleships down to take down Black Cannons using reefs
   as cover and hide remaining battleships in reefs of strategic locations
   for attacking; use subs for vision; make cruisers useful by relegating
   them as cannon fodder for Hawke's rockets to fill up Drake's CO Power bar;
   attack a unit with a battleship to completely fill CO Power bar;
   use Typhoon and destroy two units near Kanbei's territory with a couple of
   Drake's land units and three others with battleships while making sure
   to make additions to Hawke's CO power bar minimal; use Kanbei's units
   as early lures in addition to deploying a small force to attack units
   near Hawke's captured base and prohibit deployment from base; attack
   Black Cannons at least once before allowing Hawke to use Black Storm

Day 1:

   --(Drake)--
   -Deploy infantry from base
   -Hide southern battleship in southern reef
   -Dive southern sub 3 spaces west of southern battleship
   -Dive western sub 4 spaces west then 1 south
   -Move southern cruiser 2 spaces north then 1 west
   -Hide western battleship in southern reef
   -Head remaining western cruiser 3 spaces west
   -Place both remaining battleships inside western reefs
   -Hide northern sub in reef 3 spaces east
   -Dive final sub 2 spaces east then 4 south
   -Move northern cruiser 1 space south next to missle silo
   -Place final cruiser east of aformentioned cruiser

   --(Kanbei)--
   -Deploy infantry from both bases

Day 2:

   --(Drake)--
   -Capture neutral bases with infantry
   -Deploy tank from base
   -Head southern battleship 2 spaces east then 1 south into reef
   -Hide remaining southern battleship in southern reef
   -Attack northern rockets with northern battleship
   -Move final battleship into southern reef
   -Hide western cruiser in reef 4 spaces east
   -Join all remaining cruisers with cruiser in reef
   -Rise eastern sub in reef 1 space south

   --(Kanbei)--
   -Capture neutral cities with both infantry
   -Deploy recon from eastern base

Day 3:

   --(Drake)--
   -Move tank all the way east
   -Deploy recon from base
   -Finish capture of neutral base
   -Head southern battleship south into reef
   -Hide remaining southern battleship in southern reef
   -Place northern battleship into reef 1 space south then 1 west

   --(Kanbei)--
   -Finish capture of both neutral cities
   -Hide recon in forest beside missle silo
   -Deploy recon from eastern base

Day 4:

   --(Drake)--
   -Place tank between Kanbei's infantry
   -Move recon all the way east
   -Place infantry south onto plains
   -Head southern battleship as far south as possible, next to forest
   -Hide remaining southern battleship into southern reef
   -Dive eastern sub as far south as possible

   --(Kanbei)--
   -Head northern recon into other forest next to missle silo
   -Launch missle silo, targeting enemy recon, artillery, and mech
   -Capture neutral city with remaining infantry
   -Hide final recon in forest next to missle silo
   -Deploy tank from eastern base

Day 5:

   --(Drake)--
   -(Note: Missle launched by enemy mech must have targeted lander and
      sub next to allied port)
   -Use Super CO Power
   -Destroy most damaged recon with recon (enemy recon must be destroyed)
   -Destroy remaining recon with tank
   -Move southern battleship 5 spaces south
   -Destroy rockets with remaining southern battleship
   -Destroy units that will add least amount to Hawke's CO Power bar
      with remaining battleships (either recons or heavily damaged rockets)
   -Rise all dived subs in nearest reefs

   --(Kanbei)--
   -Move tank as far north as possible
   -Capture neutral city (optional)
   -Deploy tank from eastern base

Day 6:

   --(Drake)--
   -Attack infantry with recon from west
   -Move southern battleship as far west as possible
   -Head remaining southern battleship all the way south, next to forest

   --(Kanbei)--
   -Capture neutral city (optional)
   -Destroy infantry with tank
   -Destroy/attack mech with southern recon
   -Attack artillery with final recon from missle silo, if possible
   -Move final tank north toward enemy base

Day 7:

   --(Drake)--
   -(Note: Hawke must not (be able to) use Black Storm on this day)
   -Attack western Black Cannon with southern battleship
   -Attack remaining Black Cannon with remaining southern battleship

   --(Kanbei)--
   -Attack and destroy any enemy units; however, reside relatively
      undamaged unit on enemy base
   -Finish capture of neutral city (optional)

Day 8:

   --(Drake)--
   -Destroy western Black Cannon with southern battleship
   -Destroy final Black Cannon with remaining southern battleship


VI. War Room
------------

--Spann Island--

Earliest Perfect S-Rank Time: 5 Days (6-day walkthrough)

Strategy: Deploy recon and infantry on Day 1; move east and deploy APC on
   Day 2; move east, attack infantry, and deploy recon on Day 3; load and
   drop infantry so enemy HQ is within potential movement range on Day 4;
   start capture of HQ by Day 5 and prevent hostile units from attacking
   capturing infantry; finish capture by Day 6; (this strategy is potentially
   viable for any CO other than Kanbei, because of unit cost; however, Grit's
   recon units may not be able to do enough while those with above average
   recon units may deter required enemy attack for Day 5; additionally,
   Sami's capturing abilities allow enemy requirements to be less strict
   for Day 5; finally, with such universal capability, luck and saving
   before executing allied movement will be a necessary requirement; this
   specific walkthrough is recommended more to a degree for general
   completion; however, 5-day walkthrough follows afterward)

Day 1:

   -Deploy recon from northern base
   -Deploy infantry from eastern base

Day 2:

   -Move recon northeast along road
   -Capture neutral city east of northern base with infantry
   -Deploy APC from northern base

Day 3:

   -Attack infantry on northern neutral city with recon from north (if using
      Sami or Colin, it is advised that allied recon take no damage or that
      only 5HP remain for enemy infantry)
   -Finish capture of enemy city
   -Place APC onto road 3 spaces north of infantry
   -Deploy recon from northern base

Day 4:

   -(Note: Enemy APC must move south, just north of northern bridge)
   -Finish infantry with recon from east (infantry must be killed)
   -Load infantry into APC, head north of northern neutral city, and
      drop onto neutral city
   -Move recon northeast along road

Day 5:

   -(Note: Northern enemy infantry must attack eastern recon from mountains
      coupled with enemy recon; additionally, for any CO other than Sami, only
      single enemy mech unit must be deployed from western enemy base instead
      of tank and infantry units)
   -Capture HQ with infantry
   -Place APC west of capturing infantry
   -Head damaged recon north of capturing infantry (do not attack with recon)
   -Attack infantry on mountain with remaining recon from north
   -Deploy infantry from all bases

Day 6:

   -(Note: If using Sami and enemy tank and infantry units attack capturing
      infantry, capturing infantry must have a minimum of 4HP remaining)
   -Deploy infantry from all bases
   -Kill injured infantry with remaining capable recon
   -Finish capture of HQ


--Spann Island-- (Sami)

Earliest Perfect S-Rank Time: 5 Days

Strategy: Deploy APC from easternmost base on Day 1 that will transport
   infantry deployed on Day 2 within range of enemy HQ on Day 3; deploy
   recons on Days 2 and 3 to injured and destroy infantry; (Sami is only
   CO who can complete in 5 days due to necessary capture and transport
   bonuses; necessary requirement for Day 5 is on average a rare occurence)

Day 1:

   -Deploy APC from easternmost base

Day 2:

   -Place APC 3 spaces east
   -Deploy infantry from easternmost base
   -Deploy recon from northernmost base

Day 3:

   -Head recon as far east as possible
   -Deploy recon from northernmost base
   -Load infantry into APC, head 3 spaces east then 4 north and drop east
      onto northernmost mountain

Day 4:

   -(Note: Enemy APC must move only 1 space south and not onto enemy HQ)
   -Capture enemy HQ
   -Attack westernmost infantry from north with easternmost recon
   -Head remaining recon as far east as possible

Day 5:

   -(Note: Only enemy recon must attack capturing infantry)
   -Kill injured infantry with both recons
   -Finish capture of enemy HQ


--Moji Island-- (Sturm)

Earliest Perfect S-Rank Time: 7 Days

Strategy: Deploy infantry and APC on Day 1 and advance through forested area
   towards enemy HQ with support of three recon units deploy on Day 2;
   continually deploy infantry from Day 3 on to cushion casualties; (only
   Sturm can perform this quickly due to lack of movement penalties)

Day 1:

   -Deploy infantry and APC from eastern and southern bases

Day 2:

   -Load infantry into APC and head as far east as possible
   -Deploy recons from all bases

Day 3:

   -Place APC as far south as possible
   -Move western recon all the way east
   -Head either remaining recon into forest two spaces south of eastern recon
   -Place final recon between aforementioned recons
   -Deploy infantry from all bases

Day 4:

   -Move APC 3 spaces south then 3 west
   -Head southern recon 1 space east, 5 south, and then 2 west
   -Place remaining southern recon north of aformentioned recon
   -Move final recon beside aformentioned recon
   -Deploy infantry from all bases

Day 5:

   -(Note: Walkthrough assumes that enemy artillery is deployed from eastern
      base - if deployed from western base, modify recon (and, if necessary,
      APC) movement to continually prohibit tank from attacking infantry;
      nonetheless, one enemy unit must be destroyed before mission completion)
   -Head APC north of enemy HQ, dropping onto enemy HQ
   -Place southern recon on southern enemy base
   -Attack artillery with both northern recons from north and east
   -Deploy infantry from all bases

Day 6:

   -Move APC 1 space north, west of enemy tank
   -Attack artillery with most damaged recon from south
   -Destroy artillery from north with remaining damaged recon
   -Place final recon 2 spaces north, preventing any enemy tank movement
   -Capture enemy HQ
   -Deploy infantry from all bases

Day 7:

   -If two allied units were destroyed during course of mission, deploy
      infantry from all bases
   -Finish capture of enemy HQ


--Duo Falls-- (Sami)

Earliest Perfect S-Rank Time: 7 Days

Strategy: Assault enemy HQ with three transport copters, loaded with two
   infantry decoys and one mech capturer, deployed on Days 1 and 2; drop
   decoys onto enemy cities and mech onto plains within range of enemy HQ
   on Day 5; meanwhile, deploy three mech and tranport copter pairs on
   Days 3 and 4 to bait enemy anti-air and tank into allied attack range
   and destroy with mechs and battle copter deployed on Day 5; deploy six
   additional units to compensate for loss of decoys; (Sami is only CO
   who can complete in 7 days with ease due to capture abilities and
   requisite transport bonuses)

Day 1:

   -Deploy infantry from southernmost eastern base
   -Deploy transport copters from both airports

Day 2:

   -Head western transport copter 4 spaces east then 1 north
   -Load infantry into remaining transport copter and move all the way east
   -Deploy transport copter from eastern airport
   -Deploy mech from easternmost southern base
   -Deploy infantry from remaining southern base

Day 3:

   -Move easternmost transport copter as far east as possible
   -Load infantry into westernmost transport copter and move all the way east
   -Load mech into remaining westernmost transport and head all the way east
   -Deploy transport copter from eastern airport
   -Deploy mech from easternmost southern base

Day 4:

   -(Note: Enemy anti-air and tank must move toward allied territory from
      this day forward with neither unit positioned on enemy HQ this day)
   -Head northernmost transport copter as far east as possible
   -Place remaining easternmost transport copter 2 spaces east, south of
      easternmost transport copter
   -Move remaining easternmost transport copter as far east as possible
   -Load mech into final transport copter and head all the way east
   -Deploy transport copters from both airports
   -Deploy mechs from both southern bases

Day 5:

   -Head damaged transport copter 1 space south then 6 east and drop north
   -Move remaining easternmost transport copter 1 space south then 6 east and
      drop west onto enemy city
   -Place reamining easternmost transport copter 6 spaces east and drop south
      onto enemy city
   -Head remaining easternmost transport copter 1 space south then 5 or 6
      spaces east, depending on which position is just outside range of
      enemy anti-air
   -Load both remaining mechs into nearest transport copters and head both
      as far east as possible
   -Deploy battle copter from eastern airport

Day 6:

   -Capture enemy HQ
   -Place easternmost undamaged transport copter onto western enemy airport,
      enclosing enemy recon
   -Join western infantry 1 space east
   -Place westernmost damaged transport copter onto plains 2 spaces east of
      neutral base and drop north into forest
   -Move battle copter all the way east
   -Head westernmost transport copter 2 spaces north then 3 spaces east and
      drop south onto neutral base
   -Move remaining westernmost transport copter 2 spaces east then 1 north
      and drop north

Day 7:

   -(Note: Capturing mech must survive with 4HP (after taking 68% damage
      from Max's medium tank))
   -Deploy infantry from all bases
   -Deploy transport copters from both airports
   -Retreat both remaining westernmost transport copters 2 spaces north if
      necessary to allow mechs access to enemy units
   -If westernmost mech was attacked, destroy anti-air with easternmost of
      western mech group from as far east as possible then injured mech
      and destroy tank with remaining mech and battle copter if necessary;
      otherwise, destroy tank with battle copter from south then westernmost
      mech and then destroy anti-air with both remaining mechs
   -Finish capture of enemy HQ


--Pivot Isle-- (Sami)

Earliest Perfect S-Rank Time: 8 Days

Strategy: Deploy lander, mech, and infantry on Day 2 to serve as HQ
   infiltration force, moving towards enemy HQ every subsequent day; deploy
   second lander and infantry to lure enemy battle copter away from
   infiltration group, if necessary; destroy one additional unit besides
   recon near enemy HQ on Day 8; (as recon guards enemy HQ starting Day 7,
   only Sami and Andy, with 'Hyper Repair,' can perform in 8 days; however,
   more work is necessary to acquire 'Hyper Repair' than to rely on Sami's
   innate capturing abilites)

Day 1:

   -Accumulate funds (pass)

Day 2:

   -Deploy lander from port
   -Deploy mech from northern base
   -Deploy infantry from remaining eastern base

Day 3:

   -Load infantry then mech into lander and head all the way east

Day 4:

   -Move lander all the way east
   -(Note: Walkthrough assumes enemy battle copter moves directly west,
      either 3 or 6 spaces - if enemy battle copter moves onto enemy HQ,
      deploy medium tank from either southern base this day instead, moving
      unit as far south as possible Days 5 and 6; additionally, deploy tank
      from either southern base on Day 5, moving unit all the way south on
      Day 6; finally, lie in wait until Day 8 to destroy one enemy land unit
      along with recon at enemy HQ)
   -Deploy lander and infantry from either eastern base

Day 5:

   -Move lander south onto central shoal, dropping infantry east
      and mech south
   -Load infantry into lander, head 3 spaces east then 3 south,
      dropping infantry east

Day 6:

   -(Note: Both enemy tank and anti-air must not move east; also, enemy
      battle copter must not attack eastern infantry or mech)
   -Load western infantry into lander
   -Deploy missles from northern base
   -Move mech all the way south
   -Place final infantry just north of mech

Day 7:

   -Attack recon with mech from north
   -Capture enemy HQ
   -Head lander back to allied port
   -Move missles onto allied HQ

Day 8:

   -Destroy battle copter with missles
   -Destroy recon with mech
   -Finish capture of enemy HQ


--Kita Straight-- (Sami)

Earliest Perfect S-Rank Time: 8 Days

Strategy: Raid enemy territory with infantry pair aided by lander
   transport; deploy infantry, tank, and battleship, to destroy two
   invading enemy units, securing power aspect; capture enemy base
   along with enemy HQ to decoy enemy assualt away from HQ

Day 1:

   -Deploy infantry from both western bases
   -Deploy infantry from easternmost base

Day 2:

   -Head easternmost infantry as far east along road as possible
   -Deploy lander from western port
   -Load both northern and western infantry into lander

Day 3:

   -Move lander 6 spaces south
   -Deploy tank from easternmost base
   -Place infantry into southernmost accessible forest

Day 4:

   -Move tank as far south along road as possible
   -Head infantry all the way south
   -Place lander as far south as possible

Day 5:

   -(Note: If neither enemy tank nor artillery was loaded onto enemy lander
      previous day, enemy recon must be loaded into enemy lander and moved
      north by this day)
   -Head lander all the way south
   -Deploy battleship from eastern port
   -Place tank into southernmost accessible forest
   -Move infantry as far south as possible

Day 6:

   -(Note: Walkthrough assumes that enemy tank was not unloaded onto neutral
      area - if enemy tank was dropped off, capture neutral city 1 space
      north and 1 space west of infantry and move tank 2 spaces south, west of
      neutral base; additionally, if enemy medium tank was not able to attack
      lander (deployment from easternmost of northern enemy base pair), enemy
      unit must move 4 spaces east onto road)
   -Head infantry all the way south
   -Move tank into southernmost accesible neutral city
   -Place battleship as far south as possible
   -Head land into southern enemy port and drop both infantry

Day 7:

   -Capture any unoccupied base with northern of southern infantry pair
   -Capture enemy HQ with remaining southern infantry
   -(Note: Walkthrough again assumes that enemy tank was not unloaded onto
      neutral area - if enemy tank was dropped off, attack tank with your own
      from unoccupied neutral city (recommended that enemy tank retains only
      5HP) and finish capture of neutral city)
   -Place infantry 1 space south, into central of neutral city trio
   -Attack artillery or recon with tank
   -Head battleship 2 space south

Day 8:

   -(Note: If enemy neotank attacks infantry capturing enemy HQ, capturing
      infantry must retain 4HP)
   -Destroy lander with battleship (must be destroyed if enemy recon was not
      unit dropped off onto neutral area; otherwise, destroy lander with tank
      and recon with infantry)
   -Destroy remaining enemy unit with tank (and infantry if enemy tank was unit
      dropped off onto neutral area)
   -Deploy infantry from all bases if infantry capturing enemy base was lost
   -Finish capture of enemy HQ


--Point Stormy-- (Sami)

Earliest Perfect S-Rank Time: 8 Days

Strategy: Assault enemy territory with infantry and APC units; deploy
   infantry and APC pairs through Day 4 (deploying mechanized infantry
   on Day 2); head towards enemy territory throughout mission; destroy
   rockets with mech and infantry with infantry pair; (Sami is best
   suited for this infantry assault as her capture abilities allow her
   leeway with enemy attacks; however, if no enemy unit is situated so
   that enemy HQ is within attack range by the beginning of Day 7,
   Sensei is a comparable CO; Sami and Sensei are the only two who can
   perform in 8 days due to their increase in infantry firepower and
   transport movement)

Day 1:

   -Deploy APC from easternmost base
   -Deploy infantry from either next easternmost base

Day 2:

   -Load infantry into APC and head all the way east
   -Deploy APC from easternmost base
   -Deploy mech from either next easternmost base

Day 3:

   -Move easternmost APC as far south along road as possible
   -Load mech into remaining APC and head all the way east
   -Deploy APC from easternmost base
   -Deploy infantry from either next easternmost base

Day 4:

   -Head easternmost APC all the way south
   -Move remaining easternmost APC as far south along road as possible
   -Load infantry into final APC and head all the way east
   -Deploy APC from easternmost base
   -Deploy infantry from either next easternmost base

Day 5:

   -Place southermost APC onto westernmost shoal
   -Head easternmost APC all the way south
   -Move remaining easternmost APC as far south along road as possible
   -Load infantry into final APC and head all the way east

Day 6:

   -(Note: Enemy rockets must be deployed from base south of enemy HQ as
      opposed to recon unit)
   -Place southernmost APC south of easternmost enemy airport and drop west
   -Move southermost APC onto westernmost shoal
   -Head easternmost APC all the way south
   -Move final APC as far south along road as possible

Day 7:

   -Capture enemy HQ
   -Head APC on northernmost shoal 6 spaces south then 2 west and drop west
   -Place APC on plains 2 spaces south and drop south into forest
   -Head final APC all the way south and drop south

Day 8:

   -Kill infantry with both easternmost infantry
   -Destroy rockets with mech
   -Finish capture of enemy HQ


--Toil Ferry-- (Sami, Sensei)

Earliest Perfect S-Rank Time: 7 Days (8-day walkthrough)

Strategy: Deploy two pairs of infantry and transport copter pairs -
   one infantry to decoy enemy medium tank into position so that
   transport copter duo can easily barricade enemy medium tank from
   capturing infantry and enemy HQ; deploy fighter to neutralize
   threat from enemy battle copter; deploy two units, either pair of
   tanks, or battle copter and tank, to destroy intruding enemy units
   in allied area along with destruction of battle copter(s) to secure
   power aspect; deploy three units to aid in loss of decoy; (this
   specific walkthrough is recommended for general completion; however,
   7-day walkthrough follows afterward)

Day 1:

   -Deploy transport copter from airport
   -Deploy infantry from either base

Day 2:

   -Load infantry into transport copter and move all the way east
   -Deploy transport copter from airport
   -Deploy infantry from either base

Day 3:

   -Move loaded transport copter as far east as possible
   -Load infantry into transport copter and move all the way east

Day 4:

   -(Note: It is recommended to some extent that enemy recon be loaded
      into enemy lander and moved south by this day, as this will assure
      completion of power aspect)
   -Head eastern transport copter as far north as possible
   -Move remaining transport copter all the way east
   -Deploy fighter from airport

Day 5:

   -(Note: If enemy recon was not loaded into lander previous day, then
      either enemy tank or anti-air (or both) must be loader into lander
      this day; any remaining unit(s) (enemy tank or anti-air - or both
      if recon was loaded into lander) must move south along road and
      not reside on any enemy bases)
   -Deploy tank from eastern base
   -Move fighter as far east as possible
   -Head northern transport copter 4 spaces east
   -Head remaining transport copter all the way north

Day 6:

   -(Note: Potential enemy threats not loaded onto lander (i.e. enemy recon,
      tank, and/or anti-air) must continue to move south along road)
   -Place western transport copter onto enemy port and drop west
   -Head remaining transport copter onto western enemy base and drop west
   -Move fighter as far north as possible
   -Head tank 1 space north, 4 spaces east, and 1 south
   -Deploy tank from eastern base if anti-air is sole unit loaded in
      enemy lander; otherwise, deploy battle copter from airport

Day 7:

   -(Note: If lander enemy contains either enemy tank or anti-air, enemy
      lander must move towards allied shore and not drop off unit(s) at
      enemy shore; additionally, potential enemy threats must continue to move
      south and not north towards enemy HQ and capturing infantry)
   -Head western tank (or battle copter) as far east as possible
   -Destroy/attack battle copter with fighter
   -Capture enemy HQ
   -Move southern transport copter 2 spaces north, east of enemy medium tank
   -Place remaining transport copter 1 space west, south of enemy medium tank

Day 8:

   -(Note: If enemy tank or anti-air was loaded into lander, lander must drop
      off enemy units onto allied shore by this day)
   -Destroy enemy unit in allied area with both nearest units in vicinity
   -Deploy at least three units from available deployment properties
   -Destroy battle copter with fighter
   -Finish capture of enemy HQ


--Toil Ferry-- (Sami, Sensei)

Earliest Perfect S-Rank Time: 7 Days

Strategy: Raid enemy HQ with infantry and transport copter pair (Sensei
   must deploy an additional infantry and transport copter pair to act
   as decoy); deploy two battle copters as soon as possible after
   completing raiding preparations to secure power score; (Sensei is
   able to complete this mission due to special reaction of AI towards
   upgraded infantry with only one guarding unit, while Sami must strain
   her capturing capabilities to maximum potential in order speed up
   power aspect preparations due to decreased direct firepower; the
   scenarios required by this walkthrough are rather improbable; thus, it
   is not recommended that this be used for general use; however, if it
   is to be used, Sensei is recommend over Sami for easier completion)

Day 1:

   -Deploy transport copter from airport
   -Deploy infantry from western base

Day 2:

   --(Sami)--
   -Deploy battle copter from airport
   -Load infantry into transport copter and head all the way east

   --(Sensei)--
   -Deploy transport copter from airport
   -Deploy infantry from western base

Day 3:

   --(Sami)--
   -Head transport copter as far east as possible
   -Move battle copter all the way east
   -Deploy battle copter from airport

   --(Sensei)--
   -Head eastern transport copter all the way east
   -Move remaining tranport copter as far east as possible
   -Deploy battle copter from airport

Day 4:

   -(Note: Enemy recon must move as far south along road as possible;
      additionally, it is higly recommended that enemy tank and anti-air
      units be deployed from southern and eastern enemy bases)

   --(Sami)--
   -Move transport copter all the way north
   -Head eastern battle copter as far east as possible
   -Place remaining battle copter all the way east

   --(Sensei)--
   -Place eastern transport copter as far north as possible
   -Move remaining transport copter all the way north
   -Head battle copter all the way east
   -Deploy battle copter from airport

Day 5:

   -(Note: It is strongly recommended that both enemy tank and enemy anti-air
      units were loaded into enemy lander and moved south; otherwise, either
      enemy tank or anti-air must have been deployed from either eastern or
      southern base and unit deployed from eastern or southern base must move
      as far south along road as possible while remaining deployed unit must
      be loaded into lander and moved south; additionally, enemy rockets must
      have been deployed from eastern base)

   --(Sami)--
   -Move transport copter onto enemy port (if both enemy tank and anti-air
      were loaded into enemy lander, otherwise, place on road between enemy
      airport and enemy base) and drop onto western enemy base
   -Attack transport copter with eastern battle copter
   -Head remaining battle copter as far east as possible

   --(Sensei)--
   -Move western transport copter onto enemy port (if both enemy tank and
      anti-air were loaded into enemy lander, otherwise, place on road
      between enemy airport and enemy base) and drop onto western enemy base
   -Place remaining battle copter as far east as possible
   -Head eastern battle copter all the way east
   -Move remaining battle copter as far east as possible

Day 6:

   -(Note: If both enemy tank and anti-air were not loaded into enemy lander,
      lander must not return to enemy port (and drop off loaded unit) and
      unit not loaded onto lander must move south and not back towards enemy
      HQ and capturing infantry)

   --(Sami)--
   -Capture enemy HQ
   -Move eastern battle copter 3 spaces east then 3 north
   -Attack western infantry with final battle copter

   --(Sensei)--
   -Capture enemy HQ
   -Move western transport copter onto enemy port or road between enemy
      airport and western base (whichever space is unoccupied) and drop
      onto enemy western base
   -Attack enemy infantry with eastern battle copter from south
   -Head remaining battle copter as far east as possible

Day 7:

   -(Note: If using Sami, capturing infantry must survive with 4HP (after
      taking 69% damage from Hawke's medium tank))
   -Kill injured infantry with western battle copter
   -Destroy transport copter with remaining battle copter
   -Finish capture of enemy HQ


--Nest Egg-- (Lash)

Earliest Perfect S-Rank Time: 9 Days

Strategy: Deploy tank and APC loaded with infantry to infiltrate enemy HQ from
   south; continously deploy tanks near edge of allied territory to eliminate
   two enemy units for power rating; (while the brute force and universal
   movement of Sturm play effect little upon the outcome of the mission, his
   upgraded defense makes him the best candidate; nevertheless, Lash is well
   a suited second; when increased firepower is needed, her abilities allow
   her units to surpass any other CO in terms of attack, abling her to
   neutralize difficult situations that would otherwise put any other CO in
   a quandry; other COs who have bonuses favoring direct land units are
   also favored)

Day 1:

   -Deploy infantry from both bases

Day 2:

   -Capture neutral base with western infantry
   -Capture neutral city with remaining infantry

Day 3:

   -Finish capture of both neutral properties
   -Deploy tank from eastern base

Day 4:

   -(Note: It is recommended, but not entirely necessary that enemy
      artillery is deployed from southern western base and enemy tank
      from northern one)
   -Head tank as far east as possible
   -Deploy APc from southern base
   -Move western infantry all the way east onto road
   -Capture neutral base with remaining infantry

Day 5:

   -(Note: Enemy tank must have moved farther east towards roads than south)
   -Finish capture of neutral base
   -Move tank 5 spaces east
   -Head APC all the way east
   -Capture neutral city with remaining infantry

Day 6:

   -(Note: Neither enemy recon nor enemy tank must not move onto or south of
      line of enemy properties denoted by southernmost enemy base)
   -Finish capture of neutral city
   -Load remaining infantry into APC and supply tank from bridge
      north of tank
   -Attack easternmost infatry with tank
   -Deploy tank from easternmost base

Day 7:

   -(Note: Enemy anti-air must not move onto enemy city three spaces
      south of enemy HQ)
   -Attack southernmost infantry with western tank from west
   -Deploy tank from easternmost base
   -(Note: Walkthrough assumes that attack range of enemy artillery does not
      threaten easternmost enemy base; otherwise, attack artillery with tank
      from enemy base 1 space south and 1 west of enemy HQ instead of
      executing directed movement order for tank directly following)
   -Head tank 3 spaces north, 1 east, then 2 north onto easternmost enemy base
   -Place APC 2 spaces of northern tank and drop onto bridge south of tank

Day 8:

   -(Note: Enemy rockets must be deployed as opposed to tank and recon near
      enemy HQ; additionally, walkthrough assumes that southernmost infantry
      has been attack by enemy unit - otherwise, be prepared to destroy at
      least two enemy units following this day)
   -Capture enemy HQ
   -(Note: Walkthrough assumes that northernmost tank was not attacked;
      otherwise, cripple to 2HP damaged enemy tank with northern tank from
      current position)
   -Arrange APC and tank onto southern enemy bases in vicinity of enemy HQ so
      that if either unit is destroyed, no enemy direct units will be able to
      attack infantry capturing HQ
   -Move southern tank onto city 2 spaces west
   -Place remaining tank 1 space south, attacking if enemy unit adjacent to
      southern infatry is tank unit
   -Deploy tank from base 1 space north and 2 east of allied HQ

Day 9:

   -Kill most injured infantry with tank adjacent to enemy tank or recon unit
   -Destroy unit adjacent to southernmost infantry with westernmost tank
      from west
   -Destroy any other possible units
   -Deploy infantry from all bases
   -Finish capture of enemy HQ


--The Trident-- (Grit)

Earliest Perfect S-Rank Time: 8 Days

Strategy: Deploy lone infantry to capture single neutral property as soon
   as possible to secure necessary funding; deploy two artillery units - one
   on Day 2, moving it up on Day 3 to destroy pipe seam by Day 5, and a second
   on Day 5 to aid in fulfilling power requirement; deploy APC to tranport
   sole infantry to enemy HQ and lure two enemy infantry into attack range of
   artillery units; (Grit can complete the mission in 7 days - given highly
   conducive enemy deployments and actions; however, only an imperfect S-Rank
   is possible as movement to finish capture enemy HQ by Day 7 does not decoy
   enough enemy units into Grit's range of attack)

Day 1:

   -Deploy infantry from northern base

Day 2:

   -Capture western airport
   -Deploy artillery from northern base

Day 3:

   -Move artillery as far north as possible
   -Deploy APC from northern base
   -Finish capture of airport

Day 4:

   -Load infantry into APC and supply artillery from north
   -Attack pipe seam with artillery
   -Deploy recon from northern base

Day 5:

   -Attack pipe seam with recon
   -Deploy artillery from northern base
   -Destroy pipe seam with northern artillery
   -Move APC 4 spaces north and drop north onto enemy base

Day 6:

   -(Note: Enemy arillery must be deployed from westernmost base and enemy
      tank from easternmost base; additionally, enemy transport copter must
      have moved 1 space south of enemy airport and two enemy infantry must
      have attacked allied APC)
   -Move infantry 2 spaces north, keeping outside range of enemy artillery
   -Place recon 4 spaces north, just south of infantry
   -Use APC to supply recon from south
   -Head northern artillery 2 spaces north just within attack range
      of enemy infantry
   -Move remaining artillery as far north as possible

Day 7:

   -(Note: Enemy battle copter must not have been deployed from enemy
      airport; additionally, allied northern artillery and APC must have been
      attacked by the two southern enemy infantry)
   -Destroy southernmost enemy infantry with southern artillery
   -Move APC onto remaining central enemy base
   -Destroy remaining southernmost infantry with artillery and recon,
      if necessary
   -Capture enemy HQ

Day 8:

   -Finish capture of enemy HQ


VII. Miscellaneous
------------------

-Have fun with Japanese in 'Design Room - Map'-

When selecting 'Design Room - Map' (pressing the A button), hold down the
L and R buttons. Instead of a random map output, the map will contain three
Japanese kanji characters - outlined by mountain and forest terrain. To see
the characters more clearly save the map in any open file slot and view the
compact preview at the "Load" screen. For those desiring a translation,
"Nintendo" is the message being displayed. This can also be done in the
original Advance Wars by executing the same process while selecting its
map-designing counterpart, 'Design Maps.'

-Receive commendation from Nell in 'Design Room - Map'-

After the initialization of a random map, execute any illegal action
between 50 to 60 times (approx. 55 times, if not exactly) by rapidly tapping
the A button. Illegal actions are denoted when the cursor contains an
'X' symbol and include placing brigdes over land, naval units on land, land
units in the sea, vehicles on mountains or rivers, or pipe seams without
properly adjoining pipes. Once the required action is fulfilled, Nell will
comment on the feat. As with the previous 'Design Room - Map' activity, this
can also be done in the 'Design Maps' of the original Advance Wars.

-"Advance Wars"/"Game Boy Wars Advance" CO Name Correlation-

With "Game Boy Wars Advance 1+2" released, the Japanese names of the CO's
and their powers have been are now known. The following is a list of the
names pertaining to the CO's and their powers given in North American release
of the "Advance Wars" series and their Japanese analogs.

   Andy/Ryo
   Hyper Repair/Hyper Repair
   Hyper Upgrade/High Upgrade

   Sami/Domino
   Double Time/Winning March
   Victory March/Victorious Parade

   Max/Max
   Max Force/Maximum Blow
   Max Blast/Straight Blast

   Olaf/Whip
   Blizzard/Snow White
   Winter Fury/Blizzard Blow

   Grit/Billy
   Snipe Attack/Technical Snipe
   Super Snipe/Worldwide Snipe

   Colin/Ewan
   Gold Rush/Gold Rush
   Power of Money/Power of Money

   Kanbei/Kikuchiyo
   Morale Boost/Itto Ryodan
   Samurai Spirit/Last Stand

   Sonja/Asuka
   Enhanced Vision/Wonder Search
   Counter Break/Counter Break

   Sensei/Yamamoto
   Copter Command/The Japanese Spirit
   Airborne Assault/Samurai Dive

   Eagle/Eagle
   Lightning Drive/Lightning Drive
   Lightning Strike/Lightning Assault

   Drake/Mop
   Tsunami/Giant Wave
   Typhoon/Giant Storm

   Jess/Hannah
   Turbo Charge/Super Charge
   Overdrive/Big Bang Charge

   Flak/Kong
   Brute Force/Burning Blow
   Barbaric Blow/Giganto Break

   Hawke/Hawke
   Black Wave/Black Wave
   Black Storm/Black Storm

   Lash/Cat
   Terrain Tactics/Hyper-Tactics
   Prime Tactics/High-Grade Command

   Adder/Snake
   Sideslip/Side Through
   Sidewinder/Sidewinder

   Sturm/Hell-Bouzu (Hell-Bonze)
   Meteor Strike/Meteor Strike

   Nell/Catherine
   Lucky Star/Miracle Chance
   Lady Luck/Red Star Dream

   Hachi/Hachi
   Barter/Motorcycle Show Spirit
   Merchant Union/Wasshoi Festa

***Additional notes concerning the Japanese names***
--The Santa Claus personification of Olaf is largely what drives his Japanese
    analog name of Whip.
--Specifically, Itto Ryodan is a sword technique form of the Toyama Ryu iaido
    (a martial arts style), literally meaning "cut in two with one stroke."
    Colloquially, the meaning of the phrase is equivalent "to cut the (Gordian)
    knot" - i.e. to take decisive or drastic measure
--A bonze is a Buddhist priest
--There is a noticeably stronger animal theme for the Japanese Black Hole
    characters - i.e. Cat & Kong
--The name of Catherine's (Nell's) super CO power, Red Star Dream, is a
    reference to her army affiliation, as the Orange Star army is named
    the Red Star army in "Game Boy Wars Advance 1+2"
--Wasshoi Festa is likely a reference the any number of performing arts
    festivals, possibly Wasshoi! and its other numerous names
    (www.wasshoi.org); otherwise, it may be interpreted literally as
    an '"I've Come" festival'; nevertheless, both of Hachi's Japanese
    CO power names evoke a theme of gathering and joyous spirit


VIII. Credits
-------------

The following lists those who have aided in making this guide more
comprehensive in a particular manner.  Those listed who wish to be excluded
may request removal by e-mail.


P. Marquez   - Requested more viable 'Campaign' walkthroughs for "Liberation,"
                 resulting in current 'Liberation' walkthroughs

Broz27       - Suggested 'Version History' section


Minako-chan  - Noted omission of important deployment statement from
                 'Campaign' walkthrough, "Toy Box," and movement error in
                 'Campaign' walkthrough, "Tanks!!!"

R. Reed      - Aided in refining delivery of explanation on power scoring

KillerDuck   - Provided primary foundation for 'Hard Campaign' 5-day
                 walkthrough, "Sea for All"

DarkWizard22 - Noted movement error in 'Campaign' walkthrough "Orange Dawn"

Yoshi348     - Noted enemy movement error in previous 'Campaign' walkthrough,
                  "Duo Falls"

rjv          - Noted 3-day completion of 'Hard Campaign' mission,
                  "Sea Fortress"

Gillete      - Noted 10-day completion of 'War Room' mission,
   Series         "Strong Land"

HshEEpRO     - Provided competitive spirit for multiple 'War Room' missions

azu          - Provided competitive spirit for multiple 'Campaign' missions

Dragon Fogel - Provided competitive spirit for multiple 'Campaign' missions
                  and suggested repositioning of 'Version History'


Note concerning submissions:

If documentation for certain missions have yet to be appended, any submitted
walkthroughs and the like will not be reviewed until initial documentation
is appended and are subject to heavy scrutiny. Nevertheless, corrections,
suggestions, and "earliest time" challenges for documented missions are
continually encouraged.


IX. Copyright Information
-------------------------

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

All trademarks and copyrights contained within this document are owned by
their respective trademark and copyright holders.