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Advance Wars - Game Script v1.0                                   (04/17/2005)
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writer: Aaron Paul Madriñan (Aeon17x)
e-mail: [email protected]

_______________
Version History\______________________________________________________________

1.0 (04/17/2005) - First release.

____________
Introduction\_________________________________________________________________

This article here would be the written record of all the unskippable dialogue
and actions of the characters in the game. Provided that there is demand for
it, this custom FAQ will also include other miscellaneous chat which you
wouldn't normally encounter in the game, and can only be accessed by doing
something special (or stupid). That's pretty much it. If you think I've missed
out on something and you know what it is, kindly let me know and I will do the
necessary corrections.

Now, that was quick and easy, on with the scripts!

___________
Game Script\__________________________________________________________________


If it is your first time through the game, CO Nell will greet you on the
opening screen.


Nell   : Welcome to Advance Wars! Please enter your name.


You input your name. For identification purposes, any actions performed by the
player (i.e. you) would be indicated with 'Candidate'.


Nell   : Is this correct?

        :: (Yes)

        It's nice to meet you, Candidate. I'm Nell. I'm a CO in the Orange
        Star Army. Is this your first time playing?

        :: (Yes)

        Very well, let me explain a few things briefly. There are several
        different modes of game play. The Vs. Mode is for multiplayer battle
        on one Game Boy Advance. To play Advance Wars on multiple systems,
        link up with friends and try the Link Mode.

        And then there's Field Training. If you're playing for the first
        time, you should start in Field Training. Would you choose Field
        Training on the Mode Select Menu, please? In Field Training, I can
        instruct you on game controls and overall battle strategy. Once in
        Field Training, please complete the missions in order from top to
        bottom. The first lesson is on Troop Orders. Let's start here!



-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯

                              Field Training

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______________________________________________________________________________
Mission 1 - Troop Orders
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Nell   : Basic troop movement and attack controls are explained here.

        First, let me brief you on the situation. We're in this large nation
        here, Orange Star. The country to the east is Blue Moon. The two
        countries have been bitter rivals for years. Border skirmishes had
        died down recently... until that madman Olaf...

        Oh, excuse me. I mean, uhm... The Blue Moon CO, Olaf, suddenly ordered
        an invasion of Orange Star. So, the Alara region is now held by Blue
        Moon forces. Candidate <insert your name here>, you have been given a
        mission. You are to drive Olaf from Alara and secure it for Orange
        Star. I will be your support. Let's move out!


Orange Star / Day 1
-------------------

Nell   : The Alara region is quite remote. That's why Olaf hasn't deployed many
        That's why Olaf hasn't deployed many troops to the area. You yourself
        have two infantry units under your command. These orange units are
        yours. These blue units are the enemy. They belong to the Blue Moon
        Army. Defeat the enemy forces to complete this mission successfully.

        Well, let's issue some orders. The cursor is used to give commands.
        The + Control Pad moves the cursor.

        First, let's command this infantry unit. Would you place the cursor on
        the infantry unit, please?

        The action you just completed is called selecting. You'll see this
        term often, so do your best to remember it. When you select a unit,
        the area around it will become highlighted. This area represents the
        selected unit's range of movement. First, let's approach the enemy
        with this unit. Try moving the unit to this space. Move the cursor
        here and press the A Button.

        After a unit moves, this menu will appear. Select Wait, and then press
        the A button to confirm the command.

        The unit's color changed, right? This indicates that the unit can't
        receive any more orders this turn. Don't worry -- you'll be able to
        use it again on your next turn.

        OK, now use the same controls to move this infantry unit. Move it as
        close as possible to the enemy.

        Both of your units have finished their movements for this turn. When
        you've finished giving orders to your units, you must End your turn.
        Press the A button on an empty space to display the Map Menu.


Blue Moon / Day 1
-----------------

Olaf   : Eh? Orange Star Army units have moved into the Alara region? Hah!
        They won't last long. My troops there will make short work of them!


Orange Star / Day 2
-------------------

Nell   : It looks like Olaf has noticed our arrival. His infantry units are
        heading this way. Stay calm. If we proceed with caution, we'll be
        fine.

        Now it's time to order this infantry unit to Fire on the enemy. Please
        select this unit.

        Infantry units must be next to the enemy to Fire on them. Move your
        unit here.

        Do you see the Fire command on the menu? Please select this command.

        This is the cursor you will use to select which enemy unit to attack.
        There is only one unit you can engage now, so press the A Button to
        Fire.

        You scored damage on the enemy! Do you see the numbers on the units?
        This indicates the units' HP (hit points). All units begin with ten
        HP. But, as they take damage in battle, their HP will decrease. When
        a unit reaches zero HP, it will vanish from the screen. Notice that
        your unit has more HP than the enemy unit. This is because the unit
        that attacks first generally has the advantage. Waiting to be attacked
        is not a good strategy. You should pick your battles and always Fire
        first.

        If you Fire on this unit again, you should defeat it. So, now order
        your remaining infantry unit to engage the enemy.

        Congratulations! There is only one enemy unit left to deal with. If
        you stick to your battle plan, you can finish it off, too. Select
        End from the menu and continue on your next turn.


Blue Moon / Day 2
-----------------

Olaf   : What are those fools doing? If I were in the field, they wouldn't be
        suffering such humiliation! Cursed Orange Star Army! I will defeat it!
        I will!


Orange Star / Day 3
-------------------

Nell   : It's your turn again. You have a two-to-one advantage. This battle is
        yours to win! But, wait a minute. This unit took damage in the last
        battle, didn't it? Units lose some of their firepower when damaged.
        So it's better to Fire on the enemy with an undamaged unit. Go ahead
        and order your undamaged unit to attack.

        This is how the A button is used to select units and issue commands.
        If you make a mistake and want to change orders, use the B button.
        It's key that you remember this.

        Now that the enemy unit is damaged, this infantry unit can finish it.
        Move in and Fire on it!


After you have defeated all enemy units:


Nell   : You've defeated all of the enemy units! Your mission is a success!
        Keep up the good work!

Olaf   : What? Inconceivable! That land was mine! How did they lose it so
        easily? Grrr... Next time, victory will be mine!

Nell   : Congratulations, Candidate! You won! Now you will see the rank that
        your strategy has earned you! Speed is based on how quickly you won,
        while Power is based on how well you concentrated your attacks and
        overcame your enemies. Technique is based on how many of your own
        troops were lost. You'll earn a rank for each map you clear, so you
        can compare your scores to your friends'! Good luck on your next
        campaign!

______________________________________________________________________________
Mission 2 - Terrain Intel
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Nell   : This mission focuses on defensive terrain cover.

        Enemy forces have been spotted in the Alara Mountains. Their HQ is in
        another area, so we believe this is a covert attack. A covert attack
        ... that sounds like something Olaf would try.

        Your goal is to take out these units. You've been given four infantry
        units to carry out this operation. Let's go!


Orange Star / Day 1
-------------------

Nell   : Hmm? The enemy has deployed some mech (mechanized infantry) units.
        This could be trouble... Mech units have more firepower than your
        standard infantry do. You won't be able to defeat mech units in
        direct combat. So you'll have to use the terrain to give you some
        defensive cover.

        I'll explain about terrain features as we go. Select this infantry
        unit, please.

        Let's review what we've learned so far. Order this infantry unit to
        Fire.

        Excellent! OK, select this infantry unit next, please. Do you notice
        anything different? Up 'til now, the highlighted movement are for
        infantry was three spaces. Well, in the mountains, it's less. Movement
        cost is double here. This means your movement rate will be half of
        that on the plains. Do you think that means you should avoid
        mountains? That would be a very serious tactical error. Mountains
        offer advantages that compensate for movement cost. You'll understand
        once you Fire on the enemy. Go ahead. Engage the enemy and Fire!

        Now compare the HP of the two infantry units you used to attack. The
        last unit took less damage than the first unit, didn't it? This is
        because of another terrain feature called defensive cover.

        You attacked the enemy from the mountains, right? Defensive cover in
        the mountains is this number here... a four. The defensive cover on
        the plains is a one. The higher the defensive cover rating is, the
        less damage you'll take. Is that clear? Good! I knew you were a quick
        study. Go ahead and Fire on the remaining infantry units. Select End
        when you're finished.


Blue Moon / Day 1
-----------------

Olaf   : So you've spotted my troops, have you? That's pretty good. But this
        time... heh heh heh... things will be different! You'll learn what it
        means to face mech units! I'll just keep watch from back here. No need
        for me to actually be in the field. I'm still in charge, though!


Orange Star / Day 2
-------------------

Nell   : It's your turn. Mech units really pack a punch, don't they?

        But if you'll notice, one infantry unit took less damage than the
        other. Do you know why? It's because of superior defensive cover.
        Remembering this is vital. You should also keep in mind that movement
        cost differs between units.

        For example, mech and infantry units have different movement types.
        So, their respective movement costs in mountains are two and one. When
        you need intel like this, place the cursor on a space and press the R
        Button. This works for terrain features, as well as for all unit
        types. So, for intel on unit movement type, cost, etc., remember the
        R Button.

        Well, I'll leave the rest of this battle to you. They may have mech
        units, but you have superior numbers! Focus on what you've learned:
        use it well, and victory will be yours!


Orange Star / Day 3
-------------------

Nell   : Oh, one more thing. If at any point during the battle you need to
        stop, there's a way to save. Saving will prevent you from having to
        start the same mission over again. Please go to the Map Menu now.
        Place the cursor on an empty space and press the A Button.

        There's the Save command, right? This will allow you to Save your
        progress during a battle. Use this whenever you need to take a break
        from a mission. I'll let you decide whether or not to save at this
        point. OK, just a little more work here, and you should defeat Olaf.
        Don't let your guard down, though. Good luck and move out!


After you have defeated all enemy units:


Nell   : You've done it! These units really were on a covert operation. Thanks
        to your planning, our troops took minimal damage. Keep up the good
        work!

Olaf   : Aargh! Another failure! After all of my careful planning, another
        botched mission! Grrr... Next time, I will prevail!

______________________________________________________________________________
Mission 3 - Base Capture
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Nell   : Capturing bases is the focus of this mission.

        Our current mission is to storm the Spire Hills. If successful, we
        should be able to drive that pompous, old... I mean, we should be able
        to force the Blue Moon forces to withdraw. If you remember, we faced
        two mech units in the last battle, right? In response, you've been
        given command of two mech units, yourself.


Orange Star / Day 1
-------------------

Nell   : This area is crucial to the defense of the Alara region. This explains
        the four enemy tank units deployed and waiting for us. Fortunately for
        us, those tanks can't cross the mountains. So let's take care
        of business here first and deal with them later. Let's secure some
        bases by capturing the local cities.

        Select this infantry unit, please. Would you move it here? Do you see
        the new menu command, Capt (Capture)? Please select this command.

        This city is now half-captured! It takes at least two days to Capture
        a city. Order this unit to Capture again next turn to secure an allied
        base. Oh, I almost forgot... Don't move a unit that's in the process
        of capturing a city. If you do, you'll have to begin capturing it all
        over again. The same is true if the capturing unit loses all of its
        HP. Do your best to protect units trying to secure new bases.

        OK, now let's move this mech unit. Go ahead and select it, please.

        Only infantry and mech units can capture new bases. Remember this when
        deploying into unsecured areas. Move the unit to this position,
        please.

        Now, go ahead and move the rest of your units close to the cities.
        Select End when you've finished moving.


Blue Moon / Day 1
-----------------

Olaf   : What? Enemy forces have appeared again? Those cowards! Attacking my
        most remote units... How typical! But wait... I have some tank units
        deployed there. Ha ha ha... Crushing those infantry and mech units
        will be a piece of cake! Fight on, my local troops! This time, you
        shall be victorious!


Orange Star / Day 2
-------------------

Nell   : It's your turn. First, you should always start by completing the
        Capture of cities. Please select this infantry unit and press the
        A Button.

        Now, this city is yours! It's the same color as your troops, right?
        You can now use it as a base. So, now you can see that these cities
        are under enemy control. By the way, gray cities are neutral. Let's
        get back to discussing bases. If you put a damaged unit in a base, it
        will recover some HP each turn. You will also receive 1000 G per day
        from each city you Capture. These funds are crucial for restoring
        HP to your units. Funds are also used for other purposes, but I'll
        explain those later.

        OK, now use this mech unit to Capture a new base. Would you please
        select this unit?

        Now, here's a problem for you. Two cities are within your movement
        range. One is neutral and one is hostile. Which one should you
        Capture first?

        :: (Hostile)

        Yes, that's the correct choice! Of course, capturing either one of
        these cities is a plus for you. But if you secure the enemy city, you
        also reduce your foe's funds. Oh, yes. There's one more thing you need
        to know. Look here to see how long it will take to secure the city.
        The Capture Number is now ten. When this number is reduced to zero,
        the city is secure! An infantry unit has ten HP, so it takes two days
        to Capture a city with a Capture Number of twenty. A damaged unit has
        less HP, so it'll take longer for it to Capture a city.

        So now you know how to Capture cities, right? I'm going to let you
        make all of the command decisions from now on. Would you like some
        advice on how to proceed?

        :: (Yes)

        Naturally, you can win this battle by defeating all of the enemy
        units. However, the enemy tank units are extremely powerful.
        Fighting them head-on is not an advisable strategy. I suggest waiting

        by your bases and taking out the infantry and mech units first. Avoid
        the tank units as you try to Capture the enemy HQ. The weakness of
        tank units is that their treads won't allow them to move through
        mountains. Place the cursor on a unit or terrain and press the R
        Button for more valuable intel.

        One last thing... Don't let the enemy Capture your HQ. You will lose
        if this happens. That's all. Good luck!


After you have captured the enemy HQ:


Nell   : Outstanding! You've reclaimed the area and forced Blue Moon to
        withdraw! There's one more thing I have to tell you. You receive funds
        by capturing cities, right? Well, once you clear a map, you lose those
        funds. Sorry! Good luck on the next battle!

Olaf   : Unbelievable! We've been forced to withdraw? What's going on? What
        were the tank units doing? Those useless fools! I'll take direct
        command next time. Grrr... I'll show you! I'll show you all!


______________________________________________________________________________
Mission 4 - Unit Repair
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Nell   : This mission will explain the Join command and discuss basic strategy.

        I think that creep Olaf... I mean CO Olaf is starting to take us
        seriously. But all of our commanders are caught up in other campaigns.
        So there's no one available to lead the Orange Star Army against him.
        Candidate, it looks like it's up to you to defend Orange Star. Let me
        brief you on the current mission.

        Our troops en route to the Lost Fortress have been waylaid by Olaf.
        It's up to you to join up with them, beat back Olaf and secure the
        area. We need the Lost Fortress! Move out!


Orange Star / Day 1
-------------------

Nell   : Olaf has his bases covered. It looks like he understands the
        importance of holding this area. Almost all of our units heading for
        Lost Fortress have been eliminated. There are only two tank units left
        of the original contingent. We must repair them in order to have any
        hopes of winning here. So first, let's pull those two units back here
        and patch them up. Will you select this tank unit, please?

        To repair a unit, just move it to an allied city or a secure base.
        This tank unit can make it to this city. Please move it here.

        Good. That's right. This tank unit will now recover two HP for every
        turn it stays here. Okay. Now, let's withdraw this tank unit, too.
        Would you select it, please?

        I'd like to repair this unit now, but there's no safe place within its
        movement range. There's nothing we can do about that. Let's get it as
        close to a city as possible and begin repairs next turn. Would you
        move it here, please?

        That's right. Thank you. But we can't stop there, can we? The unit's
        still vulnerable to attack from the enemy's tank unit. Place the
        cursor on a unit and press the B Button to check its attack range. The
        area it can Fire upon will appear in red.

        Well, what to do now? How about giving it a little assistance? Let's
        deploy other units around it to prevent it from being attacked. This
        tactic is called building a defensive wall. Our available units are...
        This mech unit should do nicely. Move it here to create a defensive
        wall.

        There! Now the unit is safe from enemy attack. Enemy units can't cross
        allied lines and vice-versa. You can see why a defensive wall is such
        an effective strategic tool. This mech unit will come under fire, but
        it should be able to hold a turn. Since we have two mech units, we
        should be OK for two days. So, move the mech units up, and then
        deploy the infantry as you like. Press End when you're finished.


Blue Moon / Day 1
-----------------

Olaf   : Ah ha! The Orange Star forces have arrived. It looks like the group
        that's been giving me such trouble, too. But... they don't even have
        one decent tank unit with them! I've nothing to fear from these ragged
        fools. Prepare to be routed!


Orange Star / Day 2
-------------------

Nell   : It's your turn. The enemy is closing in, but... the tanks need more
        time for repairs. Even regaining two HP per day, we're not going to be
        ready in time. It looks like we'll have to Join these two units
        together. Please select this tank unit.

        Great! Put the cursor here and move to this spot. Select Join from the
        menu, please.

        You did it! The units have been merged! When two units Join, they
        combine their HP. Of course, now there's only one unit, but... I know
        that two units may seem better than one at most times, but running
        around with low HP is very risky. I recommend using Join when you feel
        it's necessary.

        I'm going to leave the rest of this mission to you. Do you want some
        strategic advice?

        :: (Yes)

        The tank unit will have full HP and be ready to go on the next turn.
        First, use your mech and tank units to destroy the enemy tanks. If
        your mech units take too much damage, use Join to merge them. If you
        can just get rid of Olaf's tank units, you'll surely win. As long as
        you keep your HQ from being seized, you can't lose. You can also win
        by Capturing the enemy's HQ, but it'll be faster to defeat all of the
        enemy units. Good luck!


After you have defeated all enemy units:


Nell   : The Blue Moon forces have retreated! Capturing this area was vital to
        our strategy. You did a great job! Keep up the good work.

Olaf   : Nell? So, she does have her hand in this! That explains why this
        little group has been such unexpected trouble. This is unforgivable!
        Next time, I will give them a display of true might! Mark my words!


______________________________________________________________________________
Mission 5 - APC ABCs
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Nell   : This mission focuses on the Supply, Load, and Drop commands.

        My superiors in Orange Star are pleased with your work, Candidate. I'm
        also happy to say that the enemy troops aren't deployed ahead of us.
        Look at this! An artillery unit has been assigned to your command!
        Used correctly, this unit'll strengthen your battalion. No doubt about
        it. But, it sounds like it's seen a lot of action on the front lines,
        and... Well, I guess we'll get a look at it when we reach the battle-
        field. Oh, and I've received one more bit of information. You've also
        been given an APC unit to use. This one is fresh from the factory,
        so don't worry about its condition. OK, let's get moving!


Orange Star / Day 1
-------------------

Nell   : Well, it's good to see that we have an artillery unit, but... it's out
        of ammo. And it's almost out of fuel, too. It can't Fire without
        ammo, and it can't move without fuel. In this condition, it's useless.
        But don't worry, I think we'll manage just fine. We just need to
        supply the unit using a transport unit. When you Supply a unit, you
        fill its ammo and fuel to the maximum level. For intel on a specific
        unit, select the unit and press the R Button.

        OK. Will you select this unit and move it here, please?

        The Supply command appears in the menu, right? Select that command,
        please.

        Great! Now we've given the unit both ammo and fuel. This is how
        transport units supply allied units in adjacent spaces. This time, we
        gave supplies to only one unit, but transport units can also provide
        supplies simultaneously to any unit adjacent to it. Oh, yes. You can
        also Supply units by placing them in allied bases. And, as I explained
        before, in addition to supplies, bases also provide HP. So, use bases
        when you can. But when you can't, use transport units.

        Now that the artillery unit is ready to go, let's use it and Fire!
        Would you select it, please?

        Thank you. Now, press the A Button again to display the Command Menu.
        Select Fire, please.

        This is why we have artillery units: Indirect Fire! Indirect Fire is
        the term used for a long-distance attack on the enemy. This technique
        allows units to Fire without fear of counterfire. Now that that's
        clear, go ahead and deploy the rest of your troops. Hmm... It's only
        a matter of time before the enemy infantry attacks these allied bases.
        Let's see what we can do to protect them.

        I think a single tank unit might barely suffice. Please move the unit
        here.

        On second thought, protecting these bases with a single tank unit may
        be a little tough. The enemy also has tank units nearby, and... I
        think it would be wise to move a mech unit up as close as possible.
        Please move this mech unit to this point.

        The remaining units are yours to deploy as you see fit. Would you like
        some strategic advice?

        :: (Yes)

        There are neutral cities below us, right? It would be serious trouble
        if they were captured, so let's send these infantry units down there.
        I think we can Capture the cities and engage the enemy at the same
        time. But watch out for the enemy artillery. If you don't deploy your
        troops carefully, the enemy will attack them.

        Oh, I almost forgot. Wouldn't you like to know how far your units can
        Fire? Do you remember how we checked an enemy unit's attack range?
        Check your own troops' attack range the same way. Place the cursor on
        a unit, then press and hold down the B Button. The area displayed in
        red indicates the unit's attack range.

        OK. When you've finished deploying all of your units, select End.


Blue Moon / Day 1
-----------------

Olaf   : Grrr... Curse you, Nell! Looks like you're bound and determined to get
        in my way! I'll have my troops swat you like a fly!


Orange Star / Day 2
-------------------

Nell   : It's your turn. This doesn't look good. Enemy units are closing in,
        and our mech unit won't arrive in time to help. But don't panic!
        There's a way for us to help that mech unit move a bit faster and
        farther.

        Please select this mech unit. OK. Now move the unit here, please.
        The Load command is in the menu, right? Please select that command.

        You've now loaded the mech unit onto the transport. Transport units
        can carry both mech and infantry units. This effectively increases
        the movement range for these units. You won't go wrong using transport
        units to carry troops. Let's move this unit. Would you select it,
        please? Please move the unit to this space.

        Do you see the Drop command in the menu? Please select this command.

        After selecting Drop, you'll need to choose where you want to unload.
        This time, please unload, here. Use the + Control Pad to select the
        drop point.

        That finishes the Drop command! Unloading ends the turn for both the
        transport and the unloaded unit. This is a much faster way to reach
        distant objectives, right?

        So, transport units can Supply all units as well as carry infantry and
        mech units. But there is one thing you need to remember. Transport
        units carry no weapons, which means they cannot Fire. For more intel
        on transport units, place the cursor on one and press the R Button.
        From this point on, the army is yours to command. Would you like any
        strategic advice?

        :: (Yes)

        First of all, you need to protect these two cities. You should deploy
        a tank unit to this city in front of the bridge. Next, I would advise
        moving this artillery unit near here.

        Oh, and there's one more thing about artillery units I need to tell
        you. Artillery units are powerful long-range weapons, but they're weak
        in direct combat. They also can't move and Fire in the same turn.
        Anyway, once you take care of the enemy tank units, you shouldn't have
        any problems winning this battle. To win, seize the enemy HQ or wipe
        out all the enemy troops. It's up to you. Do your best, and good luck!


After you have defeated all enemy units:


Nell   : Did you get a feel for deploying artillery units? You're doing well.
        Now get going, and keep up the good work.

Olaf   : Grrr... Next time, blast it! Next time!


______________________________________________________________________________
Mission 6 - Tank Ops
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Nell   : This is a chance for you to show me what you've learned. Are you
        ready?

        An entire company doing recon in the Coral Lagoon are has been lost.
        The Coral Fortress is surrounded by mountains, so it's hard to imagine
        that there are many enemy units there. Still, an entire company is
        gone, so... The point is, we can't afford to lose that territory. Time
        to get going!


Orange Star / Day 1
-------------------

Nell   : Medium tanks?!? Olaf got his hands on some of those, too??? That
        explains what happened to the recon units that vanished... Even with
        your units, I don't know if we can win.

        You don't win battles with just a show of force, though. You know that
        by now, right? I'm going to leave this one up to you. Do you want any
        strategic hints?

        :: (Yes)

        For the time being, you can ignore the medium tanks. Just be sure you
        don't move into their attack range. Do you remember how to check a
        unit's attack range? Move the cursor onto the unit and hold the B
        Button.

        Now for your strategy... First, take out the enemy units between the
        rivers. Try to make the most of your tanks, mech units, and artillery.
        Now, send some infantry to secure the neutral cities below you. The
        river will protect you from all but the enemy's infantry, so don't
        worry. I'll give you some more strategic hints after you Capture those
        cities. Good luck!


Blue Moon / Day 1
-----------------

Olaf   : Ha, ha, ha! I see you've failed to notice my new weapons, Nell! You'll
        soon tremble before the power of the mightiest ground forces ever!


After you have captured the enemy bases at the lower right of the map:


Nell   : You've managed to get this far. Now, I'll give you some advice for the
        future. It's not impossible to stop medium tanks with artillery, but
        it's tough. Instead, try to stop the medium tanks from crossing the
        river. Then try to Capture the enemy HQ. If the tanks do get
        across... Well, like I said, concentrate on the enemy HQ. Capture the
        HQ or defeat all enemy troops to win! Good luck!


After you have defeated all the enemy units / captured the enemy HQ:


Nell   : Honestly, I thought you were done for this time, but you did it! But
        now that Olaf has Md tanks, our current tactics won't suffice. I'll
        have to ask central command to send us some, too. Keep up the good
        work!

Olaf   : What?!? Even my medium tanks are defeated??? THAT NELL!!! Hmm... But
        it doesn't look like she has any medium tanks ready to use... Ha ha
        ha! I'm sure I'll enjoy our next encounter!

______________________________________________________________________________
Mission 7 - Copter Tactics
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Nell   : It's time to introduce air units.

        It appears we have a problem. Orange Star has hit a snag in its Md
        tank development program. On the other hand, Blue Moon seems to have
        more than enough tanks... I think it's safe to assume that they have
        mass production capabilities. I pulled some strings and had some B
        copters and T copters sent down from the front lines, but that doesn't
        give you all that much more firepower. Nevertheless, let's make good
        use of them. I'll give you more details once we reach the staging
        area. Let's move out!


Orange Star / Day 1
-------------------

Nell   : Olaf is one shrewd guy. Look at the units he's deployed. He's always
        one step ahead of us. I didn't think he'd have any air units. I guess
        I underestimated him again.

        But, as I suspected, he has deployed a number of medium tanks... A
        frontal attack would be reckless. As always, we need to defeat all
        enemy units or Capture their HQ. But, looking at all of Olaf's units,
        I think we have only one true option. We must Capture the enemy HQ!

        First, can you select this infantry unit? The enemy HQ is right below
        you. But infantry units can't cross seas. It might be possible to
        march there, but with all of those enemies...

        This is where transport copters come in handy. Do you remember APCs?
        Like APCs, transport copters can carry infantry and mech units. But,
        also like APCs, they have no weapons and can't Fire. OK, go ahead and
        Load a unit onto your transport copter.

        Good! You Loaded your troops! Now select the transport copter. Now
        look where it can move. That's right! Transport copters can move over
        seas. Plus, the Movement Cost is the same over all terrain types.

        OK, let's move it down here. Now Drop the infantry.

        This is the only place you can Drop troops now. Do you know why?
        Infantry can't move on the ocean. You can only Drop infantry on
        terrain they can move across. Don't forget that. You should check to
        see on which terrain you can Drop infantry. You remember how to check
        terrain... right? Move the cursor onto the terrain, and press the R
        Button to check it. Give it a try.

        OK, now let's test the battle copter's capabilities. Select it! The
        battle copter is an air unit, just like the transport copter. This
        means terrain doesn't affect its movement range. Air units aren't
        affected by terrain bonuses, either. Which makes sense, since they're
        always flying. As for attack power, well... you should check it out
        for yourself.

        This tank is in the perfect spot! Test your B copter! Fire!!!

        Aren't they powerful? Battle copters are even effective versus tanks!
        Plus, with their superior movement capabilities, they're easy to
        deploy. Now, let me tell you a little more about your new copter
        units. As you know, they're both air units. All the other units you've
        used up to this point have been ground units. Since air units are
        always flying, they use fuel every day. The battle and transport
        copters use two fuel units per day. Don't worry about remembering that
        exact number, though. Just keep in mind that they burn fuel every day.

        Now you know all you need to know about these new units, right? I'm
        leaving the rest up to you. Do you want some strategic advice?

        :: (Yes)

        Pay careful attention to the enemy battle copters and medium tanks.
        All we have that can go toe-to-toe with them are our Battle copters.
        So, play it safe, and keep them out of attack range until necessary.
        Other than that, don't forget to Capture the enemy HQ tomorrow. I'm
        sure Olaf hasn't considered the possibility that it could be Captured
        early on! Good luck!


Blue Moon / Day 1
-----------------

Olaf   : Ha ha ha! I see Nell hasn't deployed any medium tanks! Go, my troops!
        This time nothing can stand in the way of our victory!


After you have captured the enemy HQ:


Nell   : I kind of wondered about this before, but Olaf typically makes
        terrible use of his units... It doesn't matter how good your units are
        if you don't know how to use them. Anyway, let me tell you a little
        more about those new air units. Even if you land them on allied cities
        and HQs, they won't recover HP or be supplied with fuel or ammunition.
        You haven't seen any yet, but you can only resupply units at airports.
        If they run low on fuel or ammo, you can restock them with an APC,
        just like land units. Now, keep up the good work!

Olaf   : What in the... My HQ has been stormed! Nell, you troublesome little...
        You saw that you couldn't survive a frontal assault, and so you pull
        this out of your hat! Grrr... This isn't over yet!


______________________________________________________________________________
Mission 8 - Air Assault
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Nell   : This mission deals with air units, fuel consumption and anti-air
        defenses.

        Good news! Orange Star's Md tank development team has succeeded! Plus,
        you've also been given some new and improved anti-airs! Now, let's
        discuss the current operation, Candidate.

        An entire company has disappeared on its way to the front lines. It
        was made up mostly of Md tanks and tanks, so this is serious. It
        may mean that they ran into an air squadron complete with bom... No,
        that's not possi... Forget it. It's nothing. I'm sure I'm just reading
        too much into the situation. Well, time to get moving!


Blue Moon / Day 1
-----------------

Olaf   : Ha ha ha! Nell! Mobilizing your troops again, are you? Well, you're
        too late! Fly, my masters of the sky! Finish off these surviving
        troops, then destroy that meddlesome Nell's units!


Olaf's air units move in and finish off Nell's units in the front lines.


Orange Star / Day 2
-------------------

Nell   : I see my fears were well founded. He's got bombers... and fighters,
        too. This is bad. All of our units that were deployed here have been
        decimated. If we don't stop Olaf here, he'll push onward and cause
        even more damage. This is a major turning point! We must be strong!!!

        First, let me tell you about a new unit which has been assigned to
        you. You've seen plenty of medium tanks, so you know how to use them,
        right? Against other ground units, they're practically unstoppable.
        But -- as you've just seen -- they're helpless against bombers.

        OK. Now, let's look at the anti-air unit. Let's see what it can do!
        Select this one, please. This battle copter is in the perfect spot!
        Attack it!

        That's what anti-air units can do! You can see how overwhelmingly
        powerful they are against air units. Plus, against ground units, mech
        and infantry in particular, they're more effective than tanks.
        However, tanks will defeat them in head-to-head combat. Now that you
        understand anti-air units, I'll let you take command. Do you want some
        strategic advice?

        :: (Yes)

        Watch out for fighters, bombers, battle copters, and medium tanks. It
        appears the fighters and bombers don't have much fuel or ammunition.
        I was nervous at first, but we may get through this after all! With
        air units, you have to watch how much fuel they have. I already told
        you that copters use two fuel units per day. The other air units --
        fighters and bombers -- use five per day. If they run out, they crash,
        and the units are lost! Try to make the most out of this intel. Let's
        talk more on strategy after the bombers and fighters are gone. Good
        luck!


Orange Star / Day 4
-------------------

Nell   : OK, now for some more strategy. First, the battle copters... The
        simplest thing to do is to use your decoys. Use them to draw the
        copters toward your anti-air units and Attack. If you can take out
        the battle copters like that, then the fight is ours! As for medium
        tanks, try to trap them and pound away with your artillery. Once
        that's accomplished, you'll be in complete control. If your air units
        look low on fuel, you can resupply them with an APC.  I told you that
        already, didn't I? Well, anyway, the rest is up to you! Good luck!


After you have defeated all the enemy units / captured the enemy HQ:


Nell   : Well, we've learned that Olaf has readied his bombers and fighters.
        The fact that he had no clue about keeping them supplied saved us.
        Good luck in the next battle. Keep up the good work!

Olaf   : We forgot to refill the fuel tanks? What are you fools thinking???
        Is is that hard to refuel an aircraft? Augh!!! Just wait until next
        time!


______________________________________________________________________________
Mission 9 - Air Defense
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Nell   : Rockets and missiles are included in this briefing on indirect combat
        units.

        My superiors have really been dropping the ball lately. The enemy
        already has fighters and bombers, but it appears that we don't. But,
        I did arrange to have some experimental missiles assigned to you. And
        I also got you some rockets. With all you've done, Candidate, it's the
        least they could do! It seems that the enemy always has superior
        units deployed. I apologize. Anyway, it's time to move out!


Orange Star / Day 1
-------------------

Nell   : You've assembled a pretty well-balanced army. It looks like the enemy
        bombers have plenty of fuel and ammunition this time. If you don't
        take them out, they'll do lots of damage to your units. But since
        they're across the sea, you can't easily attack them.

        This is where missiles come in handy! Let's see what they can do!
        Select this unit.

        Missiles can Fire on air units from a distance. Units that are three
        to five spaces away fall within their range. Press the A Button to
        open the Command Menu. That's right! Fire!

        See! Missiles can even take out bombers! Since they don't engage
        directly, like anti-air units, they don't take damage. However, they
        can't Fire right after moving. Your main focus is to draw units within
        their attack range. It's smart to use them in conjuction with anti-air
        units.

        Now, let's test our rockets. Select this unit.

        Rockets are basically powered-up artillery. They have the same attack
        range as missiles -- three to five spaces. Now open the Command Menu.

        That's good! They don't do as much damage as missiles, but it's not
        too shabby. The greatest advantage of indirect combat units is that
        they don't take damage. But as with artillery, they take heavy
        damage from direct attacks, so you have to protect them.

        One more thing about the missiles and rockets... Their movement is
        classified as tire movement. This is similar to tread movement, but
        the difference is clear on flat terrain. Select terrain or a unit and
        press the R button for more details. I'm going to leave the rest up to
        you. Do you want any strategic advice?

        :: (Yes)

        First, try to take out as many enemy units as you can with your anti-
        air units and your missiles. If you surround your missiles and rockets
        to protect them, the enemy will move in to attack. If you can take the
        units around the HQ with your rockets, the battle will be yours. You
        can send troops in to the HQ by transport copter or surround it and
        slowly work your way in. Do it however you like! Good luck!


After you have defeated all the enemy units / captured the enemy HQ:


Nell   : Well done! Keep up the good work!

Olaf   : Augh!!! I never had a chance this time! NELL!!! Just wait until next
        time!


______________________________________________________________________________
Mission 10 - Dogfights
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Nell   : I wonder how fast can you clear this air and indirect combat unit
        section?

        Hey! More good news! We've finally got bombers and fighters ready to
        go! Three units each! You've only got them for this mission, but... It
        seems Olaf's troops have appeared on the far shore. Your job is to get
        over there and take them out in one fell swoop! Let's get moving!


Orange Star / Day 1
-------------------

Nell   : Apparently, we're just in time! We were able to prepare our troops
        before Olaf's troops came ashore, so all we need to do now is attack!
        It's always smart to check your data. You know which units can Attack
        which units, right? If you forget... Just check the unit's data. You
        know to move the cursor to the unit and press the R Button to check
        its data, right? OK! Good luck!


Blue Moon / Day 1
-----------------

Olaf   : What's this?!? They found my landing forces? Augh! There's no way
        around it! We'll have to make due with what we've got!


After you have defeated all the enemy units (in my case, three days):


Nell   : What?!? You cleared this map in three days? Incredible! I'm really
        impressed that you've developed your skills so much! Keep up the good
        work!

Olaf   : Augh!!! How could my landing forces be defeated?!? Now I'm in trouble!
        Just wait until next time!


______________________________________________________________________________
Mission 11 - Naval Forces
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Nell   : Naval units are the topic of this briefing.

        You've got a tough mission on your hands this time. There are two
        units that require aid or they'll be destroyed. One of these is a T
        copter, which we've discussed before. The other is a lander unit. This
        is a naval unit you haven't seen yet. You need to protect these units
        and secure the land on the far shore. This is the mission that's been
        entrusted to you, Candidate.

        Unfortunately, I was unable to get any bombers or fighters this time.
        But I did arrange for other units I think will be necessary to our
        success. I'll explain about these other naval units once we arrive.
        Time to get moving!


Orange Star / Day 1
-------------------

Nell   : Protect your transport copter! ...Easier said than done, huh? It looks
        like it's almost done for... This cruiser is very effective against
        air units. And it's so close! If you leave the copter here, it'll be
        destroyed immediately. Hurry up and get it out of there! Can you
        select it?

        At first glance, it doesn't look like there's anywhere it can pull
        back to... But there is a way to save it! Move it here! Load it!
        Now the transport copter can't be attacked. That's right! You can put
        transport copters onto cruisers. If you Load it, it'll be safe as long
        as the cruiser isn't destroyed! You can also Load battle copters onto
        cruisers. Cruisers can hold up to two units at one time. And by
        loading units, you resupply those units with fuel and ammunition. You
        have a battle copter, too. You should try it sometime.

        Now, let's test the attack power of the cruiser. Select it! Cruisers
        engage enemy units directly. You might be surprised by the kind of
        units they can attack. They can only Fire on air units and submarines.
        As for right now... You can Fire on this sub. Let's attack!

        Cruisers are very effective against subs! And like I said earlier,
        they're also effective against air units. Since they can only attack
        certain units, they are a bit limited. Once you learn their
        intricacies, thought, you'll be glad you have them! But learning that
        right off the bat is pretty hard. If you forget which units they can
        Fire on, press the R Button. The ever-helpful R Button! If you
        remember that, you'll always be able to get the intel you need.

        That took longer to explain than I thought it would. Well, let's move
        on to the next unit's capabilities.

        Next is the battleship. Can you select this unit? Battleships attack
        from a distance, so, don't move it... Just open the Command Menu. Now
        choose Fire!

        Did you notice that it has a large attack range? That's right!
        Battleships have an attack range of two to six spaces! Rockets have a
        range of three to five. You may think it's only a little larger, but
        it's quite a big difference! You'll understand better as you start to
        use them more.

        That's all on battleships for now. Now on to submarines. Select this
        one, please. Submarines use direct-fire to engage the enemy. They can
        only Fire on other naval units. I think this unit should do for now.
        Fire!

        As you can see, subs can inflict heavy damage! Subs also have other
        distinct abilities, but I'll tell you about those later.

        You've seen a lot of new units here, but this is the last one: the
        lander. You remember APCs and transport copters, right? You use
        landers in basically the same way. Like the others, they can't attack.

        Let's try this one out. First, select this infantry unit. Now just
        Load that unit into the lander. You've Loaded it! So, landers and T
        copters are basically the same. That's what you're thinking, right?
        Actually, there's a big difference. You can load two ground units at
        a time onto a lander! Landers carry land units, and cruisers carry
        copters. That's what I said, right?

        Now, let's try to Load a medium tank. What do you think? Pretty handy,
        isn't it? But there's one thing you have to pay attention to... On
        this map, you can only Load units onto a lander at a shallow
        shoreline. Eventually, you'll be able to do this at a port, but there
        aren't any here. Just be careful, because it's not like you can Load
        just anywhere.

        Next let's try to Drop the troops. Move it over here. It's just the
        same as Loading units. You can only drop them at ports and shallow
        shorelines.

        You can drop infanty here and here. But wait a second... There's a
        medium tank on this lander, too, right? Medium tanks can't move in the
        mountains, remember? So, you can't drop Medium tanks in the mountains.
        If you're going to Drop both units at once, you'll have to think about
        it... Which terrain can you Drop them on? Can you Drop the infantry
        here? OK, now Drop the other unit.

        You can only Load and Drop at ports and shallow shorelines, so pay
        attention to where you can Drop when you're carrying two units. If you
        can just remember this, you'll have no trouble using Landers. So, did
        you get all that?

        Oh, there's one more thing I have to say about sea units in general.
        Like air units, sea units use fuel every day. Battleships, subs,
        cruisers, and landers all use one unit of fuel per day. If they run
        out of fuel, they'll sink, and you'll lose them. If you want to
        resupply them, select an APC and choose Supply -- the same as with
        other units. To recover its HP, you need to move this unit to a port.
        Unfortunately, there aren't any ports nearby.

        Well, you can do as you like with the rest of the units. When you're
        done, choose End.


Blue Moon / Day 1
-----------------

Olaf   : So, we've got a naval battle on our hands, eh? If Nell hadn't taken
        out my air units, victory would be so much easier... But they can't
        use most of their troops, so that puts us on equal footing. To battle!


Orange Star / Day 2
-------------------

Nell   : It's your turn. Let me tell you one more thing about subs. Can you
        select one? Even if a sub is within an enemy's attack range, there is
        a way to avoid being attacked, so let me show it to you. Can you press
        the A Button and open the menu? Now choose Dive! That's right! When
        a sub Dives, it can only be attacked by cruisers and other subs. Plus,
        since submerged subs can still attack this is very useful.

        But there is one thing I have to warn you about, and that's fuel. When
        a sub Dives, it uses five fuel units per day. That's about a one-day
        supply. If it runs out of fuel, it will sink, so watch your fuel
        closely. I'll leave the rest up to you. Good luck!


After you have defeated all the enemy units / captured the enemy HQ:


Nell   : This was a very strategic point for Olaf to attack Orange Star.
        Thanks to you, we managed to block his assault! Thank you! Keep up
        the good work!

Olaf   : I never expected them to make it this far... Augh!!! Just wait until
        next time!


______________________________________________________________________________
Mission 12 - Climate Status
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Nell   : This mission focuses on climate and CO Powers.

        Before we move out, I need to brief you in detail on CO Olaf. Olaf
        used to be a CO in the Orange Star Army. In fact, he was my superior.
        His strong character and skill with the troops make him an invaluable
        CO. This is what brought him to Blue Moon's attention. Not only did he
        switch allegiances, but then he attacked Orange Star... He's a
        wretch! Just a little more, and the Blue Moon Army will be forced to
        retreat! Let's go get 'em!


Orange Star / Day 1
-------------------

Nell   : I have a bad feeling about this. It looks like Olaf... has been
        waiting for us. If we let him use his power, there'll be trouble.
        Let's take him out all at once! I'm going to leave this one up to you!
        Good luck!


Blue Moon / Day 1
-----------------

Olaf   : Ha ha ha! I've been waiting for you. Now I shall unleash my power!
        Heavens, hear my cry! BLIZZARD!!!


Olaf uses his CO Power, Blizzard.


Orange Star / Day 2
-------------------

Nell   : It's Olaf's CO Power! This is what he's been waiting for... We've been
        caught in his trap! Every CO has his or her own special power -- a CO
        Power. When Olaf uses his CO Power, a huge snow storm drops in. It's
        devastating! But I can't use my CO Power right now. I'm sorry.

        There's one more thing... Olaf is very adept in the snow. It's this
        power that caught Blue Moon's eye. Snow lowers the movement range of
        all units. See this plain, here? Infantry used to move across it at a
        cost of one movement unit. In snow, the cost increases to two. Olaf
        has a unique advantage here... His troops can move through snow
        without any adverse effects.

        This has turned into a rough battle. But it should stop snowing after
        a few days. Just be patient and try to hold out until then.


Blue Moon / Day 4
-----------------

Olaf   : Huh? The snow stopped!!! Augh! I don't have enough time to build up
        my power again... But... I must have put fear into their hearts! Go,
        my soldiers! Don't give them time to regroup! Defeat them all!


Orange Star / Day 5
-------------------

Nell   : You held out long enough! The snow has stopped! You'd better watch
        out, though... Olaf still has plenty of units. You must regroup!


Orange Star / Day 6
-------------------

Nell   : It started raining! This is a real blessing! Rain slows movement a
        little bit. More importantly, rain punishes Olaf. He'll be brought to
        a virtual standstill! You have to move now! Take him out in one swift
        blow!


Blue Moon / Day 6
-----------------

Olaf   : What's this? It's started raining??? Augh!!! Our spirits will have to
        carry us!


After you have defeated all the enemy units / captured the enemy HQ:


Nell   : Each CO has a unique special ability. In Olaf's case, he works well
        in snow, but he's susceptible to rain. Regardless of that, you were
        great this time! If you can win the next battle, then I'll have taught
        you all I can. I think the next battle will be our last one together.
        Keep up the good work!

Olaf   : Even my trap didn't work... If... If I don't win soon, they'll get
        back all the land I went to the trouble of capturing. Augh!!! Just
        wait until next time!


______________________________________________________________________________
Mission 13 - Fog of War
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Nell   : Fog of War is the topic of this briefing.

        Finally, we've arrived.


Orange Star / Day 1
-------------------

Nell   : What a terrible view! The surrounding area is almost completely
        hidden. This phenomenon is known as Fog of War. When it is present,
        units can only see a limited distance. Check each unit's vision range
        ascertain the distance it can see.

        Look at this infantry unit. See the bright squares around it? This is
        the unit's vision range when Fog of War is present. On this terrain,
        the unit's vision range is two. The other lit areas are around your
        HQ, your cities, and other positions. They're lit to lead you to them.
        The areas around neutral cities or enemy positions aren't, though.
        They stay dark until you draw close to them. See this city? It's dark,
        so you don't know what's there. Well, I guess you should try to
        Capture it.

        These cities looked the same when they were dark, didn't they? When
        checking a city's allegiance, I suggest approaching with caution.

        Would you select this mech unit next? Infantry and mech units have
        special abilities. That is... Well, maybe you should see for yourself.

        What do you think? The vision ranges of infantry and mech units
        increase in mountains. When you have a larger vision range, it's much
        easier to spot enemies. Oh, yes. Did you notice that this areas here
        is still dark? That's because you can't see into the woods until
        you're adjacent to them. You can see into this forest because your
        mech unit is right next to it.

        By the way, reefs are the same. They remain dark until you're next to
        them. Let's go back a moment.

        There could actually be something in this forest. Why don't you send a
        unit to scout it out? This is the perfect chance to use your new unit
        -- the recon unit. Select it, please. Let me explain what this unit
        can do. The recon unit has a vision range of five squares! And unlike
        infantry and mech units, it can see anywhere! The one thing to be
        aware of is that it's not a very powerful unit. It can handle
        infantry, but you should avoid engaging any other units. Let's send
        the recon unit over to investigate that forest.

        There's a rocket unit here! This is the danger of Fog of War. If you
        had tried to enter the forest, you'd have encountered an enemy... You
        would have been stuck, unable to do anything. Be extra careful when
        moving into areas that have cover.

        Now, another thing on the subject of forests and reefs. This time, the
        enemy was using the terrain to conceal its troops, right? Well, you
        can do the same thing! Using the terrain to hide is a good strategy.
        Of course, you'll be spotted if the enemy moves next to you, but...
        Did you get all that? I told you before, if you need intel, use the
        cursor and the R Button. Press the R Button, then use the + Control
        Pad to read the intel. This is the way to check out different
        terrains, including woods and reefs.

        I'm going to leave the rest of the battle to you. Good luck!


After you have defeated all the enemy units / captured the enemy HQ:


Olaf   : So, they've taken back most of the Orange Star territory... I'll
        concede this day, but the real battle is yet to come!

Nell   : Well done! You've finally driven Olaf off! This will be the last thing
        I have to say... Thank you for listening to all my advice up to now.
        However, I won't be able to join you after this. You'll have to lead
        on your own, Candidate. Let me introduce you to your new partner,
        Andy.

        Andy! Come here!

Andy   : Nell! What is it?


From now on, you will be known as 'Advisor' instead of 'Candidate'.


Nell   : This is Advisor <insert your name here>. Advisor will be giving you
        orders from now on. Say hello.

Andy   : Oh! Hello, Advisor. So you're Orange Star's first advisor. Nice to
        meet you!

Nell   : Be prepared, Andy can be a bit of a wiseacre. He's still young, but
        his abilities are top notch! I think he'll make a good partner for
        you, Advisor. Well, good luck!

        There's nothing left for me to tell you. Congratulations, graduate!
        Well, Advisor, you've been promoted from a candidate to an advisor!
        I give you this to mark your advancement! Congratulations!


Nell gives you a card.


Nell   : As you complete battles, your rank will rise. This is a special card
        that allows you to check your ranking at any time. Congratulations!


Epilogue of Field Training
--------------------------

With this victory, we've reclaimed a portion of Orange Star. But this is just
the beginning. Olaf still has troops deployed within our borders.

Advisor, you and Andy will command our forces against Olaf.


------------------------------------------------------------------------------


The secret mission in Field Training becomes available after you have completed
all the other FT missions.

______________________________________________________________________________
Mission 14 - Special Intel
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Nell   : What a surprise! Are you here for my Special Intel briefing?

        This mission is for commanders who want a little extra knowledge. This
        is special intel that may just give you the edge in combat. Let's
        get started!


Orange Star / Day 1
-------------------

Nell   : This is where I'll teach you some new commands and other useful
        tidbits. Some of it may overlap with other things I've taught you,
        though. So, if you'd like to skip this lesson, just reset the game.
        To reset, press START, SELECT, and the A and B Buttons at once. I'm
        going to begin now, OK? I'll explain a few things we haven't touched
        on yet. I hope you'll try them all out.

        :: (You select the terrain and bring up the menu.)

        On this menu, I've already told you about End and Save, right? Let me
        tell you about the rest. Choose any one you like.

        The Unit command shows you a list of all your units. Press up and down
        on the + Control Pad to choose a unit. Press the A Button to move the
        cursor to that unit's position. But that's not all! You can also use
        the Unit command to change unit order. Look at this... Do you see
        Type, HP, Gas, and Rds (Rounds) all lined up here? Right now, the
        cursor is on Type. You can press left and right on the + Control Pad
        to choose a menu! Try it out.

        In the Options Menu, you can listen to background music or Yield. You
        can also Exit the map. This menu changes depending on the mode you're
        playing. In Field Training, you only see the three options I just
        mentioned. But in Campaigns, you can also turn the animation on or off
        here. Oh, and let me explain about Yielding. If you're stuck in a
        situation you can't win, choose this command. You can also reset, but
        if you Yield, I'll give you a little hint to help you. But that's only
        in Campaigns and in Field Training. That's it, so why don't you choose
        something else?

        :: (You select the Base.)

        Ah, yes, the deployment menu. Your bases are where all of your land
        units have been deployed. The number next to each unit is the cost of
        deploying that unit. If it costs less than your total funds, you can
        deploy that unit. Also, because there are so many land units, they
        might not fit on one page. Use the + Control Pad to scroll to the very
        bottom of the page. That's right. You can use the units one day after
        you deploy them. Just remember that the units wait the first day you
        deploy them. You'll probably wonder what units you should produce
        first. Which one was the easiest to use in your Field Training? Focus
        on those first, then slowly deploy others.

        :: (You select the Airport.)

        OK -- airport deployment... Airports are where you'll deploy your air
        units from. The number next to the unit is how much it costs to deploy
        that unit. If it is less than your total funds, you can deploy the
        unit. Use the + Control Pad to select a unit. You can't use them on
        the same day you deploy them, though.

        :: (You select the Port.)

        Oh, port deployment... Ports are where you'll deploy your sea units
        from. The number next to the unit is how much it costs to deploy the
        unit. If it is less, than your total funds, you can deploy the unit.
        Use the + Control pad to select a unit. You can't use them on the same
        day you deploy them, though.

        :: (You select the Fighter.)

        Have you ever known there were enemies nearby but still run into them?
        There's actually a way to get around that... I'll show you how to do
        it right now. You've selected a fighter, right? When you want to move
        it over here, you just move the cursor in a straight line and press
        the A Button, right?

        But right now there's an enemy here that you can't see. If you move in
        a straight line, you'll run into it. But pay attention to the red line
        that appears when you move the cursor. It follows the cursor's path.
        Do you know what this means? This actually shows your unit's movement
        direction. So, your unit follows this path when it moves.

        If you move the line over this way, you'll be fine. Just move the
        cursor like this! Try it out yourself. Move it over here.

        That's it! This is very handy in Fog of War situations, so keep it

        in mind. There's one more thing I want you to watch out for. It's
        about the special rules of engagement in Fog of War situations. Have
        you ever chosen to cancel your move instead of choosing Wait? If you
        do that a lot, be careful. In Fog of War situations, you still use
        fuel when you cancel a move. If you do it too many times, you could
        run out of fuel. That's it for now. Come back again for more help!

        :: (You select End from the menu.)

        If you End, then your extra lessons will end. Is that OK?

        :: (Yes)

        Thanks for listening! I hope I'll see you again soon.



-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯

                                 Campaign

-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯



______________________________________________________________________________
Mission 1 - It's War!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Olaf   : Orange Star forces? Here so soon? But, wait... something's not right
        here. Nell wouldn't leave Orange Star's capital city unguarded. Which
        means... A new commanding officer? Ha, ha, ha! Excellent! I've lost
        a few battles lately, but no more! An Orange Star Army without Nell is
        no match for me! Time to teach this raw recruit what war's all about!

---

Andy   : I'm Andy! Pleased to meet you, Advisor.


Orange Star / Day 1
-------------------

Nell   : Advisor! Andy! Do you read me?

Andy   : Nell? Is that you? Is this a transceiver?

Nell   : That's right, Andy. I'll be using it to contact you from here on out.
        As this is your first real command, I wanted to check up on you.

Andy   : No worries here! This is going to be easy!

Nell   : Oh, Andy! You're nothing if not enthusiastic. Let me give you a few
        words of advice. First, let's talk about your CO Power. You can use
        your CO Power when the Power Meter is full. The meter fills up
        gradually over the course of battle. Once it's full, you... well, I'll
        cover that when the time comes.

        Oh, I also have to tell you about the Terms of Victory. The Terms of
        Victory explain what you need to accomplish to fulfill a mission. Do
        you see Intel on the Map Menu? Select it and you'll see three new
        menu items: Terms, Status, and CO. If you select Terms, I'll explain
        what you must do to win on that map. You should also take a look at
        the other two items when you have the time. There's a lot of useful
        intel in there.

        OK, Andy. You listen to Advisor and do your best! Good luck, Advisor!
        Take care of Andy!


------------------------------------------------------------------------------
Terms of Victory -

Here you must capture the enemy HQ or defeat all the enemy units.

Officer Dossier -

Andy                                                             [Orange Star]
- No real weaknesses. Ready to battle whereever and whenever.
- HYPER REPAIR. Restores 2 HP to all units.
- A brash and energetic boy wonder.
  [^_^ Hit]  Mechanics
  [-_- Miss] Waking up early
  "If it needs fixing, I'm your man!"

Olaf                                                               [Blue Moon]
- Strong in the snow, weak in the rain. A solid CO of above-average ability.
- BLIZZARD. Causes it to snow creating favorable conditions for his units.
- Plans often go awry, but he's deadly serious.
  [^_^ Hit]  Warm boots
  [-_- Miss] Rain clouds
  "I will teach you the true meaning of power!"
------------------------------------------------------------------------------


Blue Moon / Day 2
-----------------

Olaf   : Let the winds of war bring snow!


Olaf uses his CO Power, Blizzard.

The moment Andy's Power Meter is full, Nell calls in.


Nell   : Advisor! Andy! Do you copy?

Andy   : Nell? What is it?

Nell   : Your Power Meter is full! Andy's CO Power lets you repair all damaged
        units, right? Do you know when it's best to use it?

Andy   : Um... No, I don't.

Nell   : Well, I guess I'll have to tell you. Since you're able to repair all
        of your units, you should use your Power when you have damaged units.
        Oh, and one more thing. When you use your Power, all of your units
        will be a little stronger for that turn. Don't forget what I just told
        you, OK? Is that clear?

Andy   : Not really. But that's OK. I'll just let Advisor decide.

Nell   : Oh, well... I guess that'll have to do. Advisor, you're in command.
        Good luck!


After you have defeated all the enemy units / captured the enemy HQ:


Olaf   : I lost again! Who in the world are you?

Andy   : My name's Andy! I'm the CO. This is my advisor, Advisor.

Olaf   : Advisor? We needed no advisors when I was in the Orange Star Army!
        Hrumph! Be that as it may. Advisor! Andy! It takes a lot to best me.
        I'll remember your names. Mark my word!

Andy   : Hey, grandpa. Who are you?

Olaf   : Who am I, you ask? Throughout Orange Star I was known as...

Andy   : Nell's papa?

Olaf   : That's right, Nell's... What? No! That's what I get for being nice to
        children! No respect! Grrr... You just watch yourself, little boy!


______________________________________________________________________________
Mission 2 - Gunfighter!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Advisor's army moves deeper into Orange Star country.


Olaf   : Grit! Grit! Where's Grit?

Grit   : Easy there! I heard you the first time, O bearded one.

Olaf   : Bearded one? Why you...

Grit   : A slip of the tongue. My apologies, commander.

Olaf   : Enough! Just get ready to move out! Now, listen. Orange Star forces
        have been deployed where I anticipated. Their commanding officer is
        an untested youngster, but he's not alone. He's working with an
        advisor, Advisor. So don't let your guard down! Our contingent in the
        area has some indirect combat units for you to use. Now get going,
        Mr. Sharpshooter!

Grit   : What? You want me to go personally? Like, in person?

Olaf   : Why you lazy, no-good... What do you think a commanding officer does?
        If you don't get moving...

Grit   : All right. Keep your beard on. I don't much like the idea, but I'm
        going.

Olaf   : Gone at last... He's an impudent rogue, but he's also the best
        marksman I've ever seen. Those Orange Star fools will never know what
        hit them. Perfect! Ha, ha, ha, ha, ha!

---

Andy   : Ok! Here I go!


Orange Star / Day 1
-------------------

Nell   : Advisor! Andy! Can you hear me?

Andy   : What's up, Nell?

Nell   : You've been given the authority to use bases to deploy new units onto
        the field. Advisor hasn't received instruction on how to do this, but
        you're up to speed, right, Andy?

Andy   : Well, um...

Nell   : Oh, my. Well, let's go through it again. First, place the cursor on a
        base and press the A Button. A list of units will then be displayed.
        Use the + Control Pad to scroll through the list, and press the A
        Button to select the unit you want to deploy. Units that you can't
        afford will appear in gray. Don't forget that. Each day, you'll
        receive funds from all of the bases you hold. You'll have to make do
        with that amount. Remember, you can't deploy new units and move them
        on the same turn. Hope you got all of that. Good luck!


------------------------------------------------------------------------------
Terms of Victory -

To win here, capture the enemy HQ or defeat all the enemy troops. Good luck
and move out!

Officer Dossier -

Andy                                                             [Orange Star]
- No real weaknesses. Ready to battle whereever and whenever.
- HYPER REPAIR. Restores 2 HP to all units.
- A brash and energetic boy wonder.

  [^_^ Hit]  Mechanics
  [-_- Miss] Waking up early
  "If it needs fixing, I'm your man!"

Grit                                                               [Blue Moon]
- Distance weapons have an extended attack range. However, direct combat
  units are weak.
- SNIPE ATTACK. Increases the range and firepower of distance weapons.
- Laid-back style masks dependability. A peerless marksman.
  [^_^ Hit]  Cats
  [-_- Miss] Rats
  "What's the ruckus?"
------------------------------------------------------------------------------


Blue Moon / Day 1
-----------------

Grit   : Possum spit! This area wasn't Blue Moon's to begin with. Blue Moon is
        just plain greedy. That's what it is. Fightin' for these folks just
        don't sit well with me. Well, I'll guess I'll just mosey on out and
        see what happens.


Orange Star / Day 2
-------------------

Nell   : Advisor! Andy! Pick up now!

Andy   : Yeah, Nell. We're here. What's going on?

Nell   : We've learned that Grit is the opposing CO! Grit is an indirect-fire
        expert whose attack range is larger than normal. Plus, his range gets
        even bigger when he uses his CO Power! Make sure you check Grit's
        attack range throughout the battle.

Andy   : Understood. Hey, Nell... How do you know so much about this guy?

Nell   : Well... we used to be... friends. Um, that's all I had to tell you.
        Nell out.

Andy   : Huh? Nell was sure in a hurry. I wonder what was wrong?


Blue Moon / Day 7
-----------------

Grit   : Sorry 'bout this. But, you've left me no choice.


Grit uses his CO Power, Snipe Attack.

After you have defeated all the enemy units / captured the enemy HQ:


Grit   : Hey there, Junior! And what was your partner's name again? Advisor?

Andy   : Stop calling me Junior! I have a name! It's Andy!

Grit   : Well now! That's the spirit! Y'all are new to the Orange Star Army,
        right?

Andy   : Yeah, so? Hey! How'd you know that?

Grit   : Well now, that's 'cause I'm Grit! I was beholden to Orange Star not
        too long ago, myself. So, I'm pretty familiar with most of the
        military types. Well, y'all beat me this time. Who knows, maybe we'll
        see each other on the flip side. So long, Advisor! You too, Junior!

Andy   : ....Stop calling me, Junior!


______________________________________________________________________________
Mission 3 - Air Ace!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Advisor's army moves southwest to an island off the coast of Orange Star.
Meanwhile, the Green Earth CO Eagle is speaking to an unknown identity.


Eagle  : Hmmm... What have we here? Orange Star forces, if I'm not mistaken.
        And, of course, I never am. I had heard that the Blue Moon Army ruined
        them, but... How interesting. I think I'll entertain them for a while.

---

Andy   : What's that?


Orange Star / Day 1
-------------------

Andy   : Didn't Nell say this area was empty? As in, no enemies?

Nell   : Advisor! Andy! Come in! Do you copy?

Andy   : Nell! There are hostile forces here!

Nell   : So it seems. But those... those aren't Blue Moon troops. I'll see what
        I can find out. Hold your positions! We have some bases you can use
        here as a last resort. Advisor! Watch over Andy, OK?


------------------------------------------------------------------------------
Terms of Victory -

Capture the enemy HQ or defeat all the enemy forces to win. That's your
mission, Advisor!

Officer Dossier -

Andy                                                             [Orange Star]
- No real weaknesses. Ready to battle whereever and whenever.
- HYPER REPAIR. Restores 2 HP to all units.
- A brash and energetic boy wonder.
  [^_^ Hit]  Mechanics
  [-_- Miss] Waking up early
  "If it needs fixing, I'm your man!"

Eagle                                                            [Green Earth]
- Strongest firepower in the skies. But flounders at sea.
- LIGHTNING STRIKE. Non-infantry units ordered to wait can move again that
  turn. However, their ratings are lower than normal.
- An ace pilot who's as tough as nails.
  [^_^ Hit]  Lucky goggles
  [-_- Miss] Swimming
  "Do you really want to challenge me?"
------------------------------------------------------------------------------


Green Earth / Day 3
-------------------

Eagle  : Are you fool enough to believe you can withstand two of my attacks?


Eagle uses his CO Power, Lightning Strike.


Orange Star / Day 4
-------------------

Nell   : Advisor! I've got it! I know who you've encountered! Those are Green
        Earth troops! Rumor has it that there's an independent battalion
        roaming about. I believe you've found them. Watch out for their air
        units. They're supposed to be brutal!

Andy   : You're too late, Nell.

Nell   : What? Does that mean you're already under attack? Well... Um...
        Good luck!

Andy   : Nell left us! She ran away...


After you have defeated all the enemy units / captured the enemy HQ:


Eagle  : I... I lost? Huh? It's you! Andy!

Andy   : Yeah, but... who are you?

Eagle  : Don't play dumb with me, boy! I'll never forget what you've done!

Andy   : Huh?

Eagle  : So, continuing to feign ignorance, eh? Very well, but the next time
        we meet will be our last!

Andy   : Hey! Wait up! He's gone. What was that all about?

        Who in the world is that?


______________________________________________________________________________
Prelude to Mission 4
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Max joins the party.


Max    : Sorry to keep you waiting!

Andy   : Who are you?

Max    : I'm Max, a CO in the Orange Star army. I was ordered to join you and
        Advisor, so here I am.

Andy   : A new CO, huh? What's so special about you?

Max    : You get right to the point, don't you, pal? I'm the king of direct
        combat. Need someone to mix it up? I'm the best! When I really get
        rolling, Max Force boosts my firepower even higher.

Andy   : Cool!

Max    : I'm not saying I'm perfect, but why focus on the negative, right?

        Hey, Advisor! It's time to choose a CO for the next battle. Use the
        + Control pad to make your selection.


You now have to choose which CO will you use for the next mission.


[Northeastern route]

Andy   : I want to check this place out! It's my turn!

        :: (Yes > go to A missions - to be included in the next update)

[Eastern route]

Max    : This route looks tough! Here I go!

        :: (Yes > go to M missions)


______________________________________________________________________________
Mission 4M - Max Strikes!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Orange Star / Day 1
-------------------

Nell   : Well, Max. You're here to help, too?

Max    : How you doin', Nell? Now that I'm here, what's the kid gonna do?

Nell   : Oh, Max. You haven't changed a bit. But I must tell you, Andy's quite
        a capable CO. If you're not careful, he may just pass you up. See you
        later. Good luck!


------------------------------------------------------------------------------
Terms of Victory -

Win by capturing the enemy HQ or by defeating all the enemy troops. I'm
counting on you, Advisor!

Officer Dossier -

Max                                                              [Orange Star]
- Direct combat units have high firepower. Distance units are weak and have
  small attack ranges.
- MAX FORCE. Increases all abilities of direct combat units.
- Dependable and brave. Over-protective of Sami and Andy.
  [^_^ Hit]  Weight training
  [-_- Miss] Studying
  "Now it's my turn!"

Olaf                                                               [Blue Moon]
- Strong in the snow, weak in the rain. A solid CO of above-average ability.
- BLIZZARD. Causes it to snow creating favorable conditions for his units.
- Plans often go awry, but he's deadly serious.
  [^_^ Hit]  Warm boots
  [-_- Miss] Rain clouds
  "I will teach you the true meaning of power!"
------------------------------------------------------------------------------


Blue Moon / Day 1
-----------------

Olaf   : Ha ha ha ha ha! Behold! Gaze upon my beautiful army! Orange Star may
        match me in numbers, but I have so much more power!

Grit   : But you're not very well balanced... What if the enemy send its subs
        under? That'll stop you cold.

Olaf   : Battleships at sea! Bombers in the air! Is there anything more I need?
        No! Nothing at all! Attack! Attack! Attack!

Grit   : Well, as long as you're happy, Boss.

Olaf   : The spirits of winter have blessed my army!


Olaf uses his CO Power, Blizzard.


Orange Star / Day 3 (optional)
-------------------

Max    : See if you can handle my best shot!


Max uses his CO Power, Max Force.

After you have defeated all the enemy units / captured the enemy HQ:


Max    : How's that? What do you think of that power?

Andy   : Cool! There's no way I could do that much damage.

Max    : Yeah! That's right!

Andy   : As long as I didn't use my indirect combat units, that is.

Max    : Oooh... you...

Nell   : That's exactly right. Max doesn't use indirect combat units because
        he's clumsy.

Max    : ....

Nell   : And your range of fire is small, too. That's life threatening, isn't
        it?

Max    : Ha! I'll do just fine without relying on those units.

Nell   : I wonder about that. Anyway, excellent work, Max! Now you two work
        together and try to get along.

Max    : You heard the lady. Let's stop fighting and do this, Andy.

Andy   : I think she was talking to you, Max.


______________________________________________________________________________
Mission 5M - Sniper!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Advisor's army moves east-northeast into Blue Moon territory.


Olaf   : Grit! Where is that fool?

Grit   : I'm right here. What are you bellowing about now?

Olaf   : Bellowing? Let me tell you something, you...

Grit   : My apologies, exalted commander. I am at your service.

Olaf   : That's better. You just remember your place. Now, listen closely.
        Those units we saw earlier have advanced further into our territory.
        This is your chance to redeem yourself. Do what needs to be done.

Grit   : Riiight. So, I should wait here and...

Olaf   : Wait? What do you mean wait? Advisor's troops are...

Grit   : Oh, OK. Understood. If duty calls, your humble servant Grit'll answer!

Olaf   : If I didn't know better, I might think you weren't taking this
        seriously.

---

Max    : This'll be as easy as falling out of bed! Here I go!

        :: (Yes)


Orange Star / Day 1
-------------------

Max    : Fog of War...

Andy   : What's "Fog of War"?

Max    : Please tell me you're joking. See that gray stuff blocking your
        vision? That's Fog of War. Now, I wonder where the enemy troops are
        hidden.

Andy   : How do we find 'em?

Max    : Well, recon units have a good vision range, so let's send them out
        first. But if we leave them out in the open, they'll be sitting ducks.
        Our safest bet is to leapfrog from wood to wood. Units hidden in woods
        are almost impossible to spot.

Andy   : Boy, that seems pretty simple.

Max    : You just don't know enough to realize the danger, Andy. If we can hide
        units in the woods, then so can our opponent. If we're not careful,
        hidden units will blow us away! All right. Let's move out!


------------------------------------------------------------------------------
Terms of Victory -

Defeat all the enemy forces or capture the enemy HQ to win here.

Officer Dossier -

Max                                                              [Orange Star]
- Direct combat units have high firepower. Distance units are weak and have
  small attack ranges.
- MAX FORCE. Increases all abilities of direct combat units.
- Dependable and brave. Over-protective of Sami and Andy.
  [^_^ Hit]  Weight training
  [-_- Miss] Studying
  "Now it's my turn!"

Grit                                                               [Blue Moon]
- Distance weapons have an extended attack range. However, direct combat
  units are weak.
- SNIPE ATTACK. Increases the range and firepower of distance weapons.
- Laid-back style masks dependability. A peerless marksman.
  [^_^ Hit]  Cats
  [-_- Miss] Rats
  "What's the ruckus?"
------------------------------------------------------------------------------


Blue Moon / Day 2
-----------------

Grit   : Looks like I need to get serious!


Grit uses his CO Power, Snipe Attack.

After you have defeated all the enemy units / captured the enemy HQ:


Grit   : Howdy Max. Long time, no see.

Max    : Grit? Is that you? I was wondering why I hadn't seen you around
        lately, and now I know. You're working for Blue Moon! You traitorous
        piece of gar--

Grit   : Aww, Maxie. Don't be like that. I got my reasons for doin' what I do,
        you know? Man, I'm getting out of here before you get started
        preachin' again. See y'all down the road!

Max    : Hold it, Grit! Dang! He got away. But what's he doing with Blue Moon?


______________________________________________________________________________
Mission 6M - Blizzard Battle!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Advisor's army moves northeast.


Olaf   : Blast! We're running out of opportunities.

Grit   : I don't see the need to get so worked up. It's not like this was Blue
        Moon property to begin with.

Olaf   : What did you say? After all my work and planning?

Grit   : It's common theft, man! Nothing more, nothing less.

Olaf   : Why, you insolent little...

Grit   : Whoa! Hold on chief! Don't you think it's time to move out? Like you
        said, the Orange Star troops are knocking on our door.

Olaf   : Grit! You're pushing your luck! Don't go anywhere, you understand?
        I'll deal with you when I get back.

---

Max    : Let's take it to 'em!

        :: (Yes)


Orange Star / Day 1
-------------------

Nell   : Advisor! Andy! Max! Can you hear me?

Andy   : What is it, Nell?

Nell   : I've learned that this is a vital deployment point for Olaf. If we can
        drive him from the region, we may just cripple his army!

Max    : Really? This may be where we can end this conflict with Olaf!

Nell   : That's right! You just need to capture as much property as possible,
        and fast! The first army to secure twelve properties will win this
        battle! Stay alert and good luck!

Max    : Let's see... Yep, we've got bases for deploying troops, and... OK!
        Understood. Let's go!


------------------------------------------------------------------------------
Terms of Victory -

The army that captures 12 properties first, wins! Get moving!

Officer Dossier -

Max                                                              [Orange Star]
- Direct combat units have high firepower. Distance units are weak and have
  small attack ranges.
- MAX FORCE. Increases all abilities of direct combat units.
- Dependable and brave. Over-protective of Sami and Andy.
  [^_^ Hit]  Weight training
  [-_- Miss] Studying
  "Now it's my turn!"

Olaf                                                               [Blue Moon]
- Strong in the snow, weak in the rain. A solid CO of above-average ability.
- BLIZZARD. Causes it to snow creating favorable conditions for his units.
- Plans often go awry, but he's deadly serious.
  [^_^ Hit]  Warm boots
  [-_- Miss] Rain clouds
  "I will teach you the true meaning of power!"
------------------------------------------------------------------------------


Blue Moon / Day 4
-----------------

Olaf   : I will not be defeated!


Olaf uses his CO Power, Blizzard.

After you have captured 12 properties:


Olaf   : Grrr... Not again! He will not be pleased with me if this losing
        streak continues. Grit!

Grit   : Yep.

Olaf   : Get out there and stop that cursed Orange Star Army!

Grit   : Easier said than done, Boss. You didn't leave me anything to work
        with.

Olaf   : Don't get saucy! Rally the troops and do something! I have to go and
        pay him my respects. Don't fail me, Grit!

Grit   : Well, I'll be a... Olaf just tucked his tail between his legs and ran
        away. Where does that leave me? Guess I'll mosey on down and clean up
        his mess.


______________________________________________________________________________
Mission 7M - History Lesson!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Advisor's army moves south.


Max    : It looks like we'll be facing Grit next.

Andy   : Grit... Is he the guy who keeps calling me junior? Do you know him or
        something?

Max    : Yeah, you could say that. He, Nell and I used to be friends. He was
        always a tough one to figure out, but this Blue Moon stuff...

Andy   : Nell knows him, too? Why is he working for Blue Moon?

Max    : That's something I'd like to ask him myself. That's why you've got to
        let me face him, Andy! Let me take care of Grit!


Orange Star / Day 1
-------------------

Max    : Reefs here, woods there, hiding places everywhere... Man, this place
        was made for Grit and his indirect-combat units. I really just want to
        rush in and get to stompin', but... The smart thing to do is to use
        the terrain and creep up on 'em. Yep, that's the best plan. Let's move
        out!


------------------------------------------------------------------------------
Terms of Victory -

Capture the enemy HQ or defeat all the enemy forces for victory!

Officer Dossier -

Max                                                              [Orange Star]
- Direct combat units have high firepower. Distance units are weak and have
  small attack ranges.
- MAX FORCE. Increases all abilities of direct combat units.
- Dependable and brave. Over-protective of Sami and Andy.
  [^_^ Hit]  Weight training
  [-_- Miss] Studying
  "Now it's my turn!"

Grit                                                               [Blue Moon]
- Distance weapons have an extended attack range. However, direct combat
  units are weak.
- SNIPE ATTACK. Increases the range and firepower of distance weapons.
- Laid-back style masks dependability. A peerless marksman.
  [^_^ Hit]  Cats
  [-_- Miss] Rats
  "What's the ruckus?"
------------------------------------------------------------------------------


Blue Moon / Day 1
-----------------

Grit   : Well, here I am again. This whole thing don't sit well with me, but I
        guess I gotta stop foolin' around. I figure the best way to stop these
        boys is to take out their lander. Yeah, that'll keep them from movin'
        those ground troops around. Reckon I'd best get started.


Blue Moon / Day 2
-----------------

Grit   : Well, here goes.


Grit uses his CO Power, Snipe Attack.


Orange Star / Day 3 (optional)
-------------------

Max    : There's no way I'm losing to you, Grit!


Max uses his CO Power, Max Force.

After you have defeated all the enemy units / captured the enemy HQ:


Max    : OK, Grit! Now you're going to answer some questions! Why in blazes did
        you go over to Blue Moon?

Nell   : Grit!

Max    : Nell? What are you doing here?

Grit   : Hey there, Nell. It's been a long time.

Nell   : Max. Would you please leave us alone for a minute?

Max    : Yeah... Sure...

Nell   : You look well. I was worried.

Grit   : Yeah, I'm doin' all right. How about you? You and Max getting along
        all right?

Nell   : So that's the reason you left Orange Star. You sensed Max's feelings,
        and because he's your friend, you...

Grit   : Whoa! Hold on, now. Let me set you straight. I did what I did 'cause
        that's who I am, darlin'. I go where I want to go, and stay where I
        want to stay. That's it.

Nell   : Oh, I...

Grit   : See you later, Nell. Take care.

Nell   : Grit... Goodbye.


______________________________________________________________________________
Mission 8S - Sami's Debut!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Sami joins the party.


Sami   : Sorry I'm late. Andy, Max... and special advisor... Advisor, wasn't
        it?

Andy   : Who are you?

Sami   : My name is Sami. I'm the Special Forces commander. I was supposed to
        join you earlier, but my last mission ran long. Well, better late than
        never, right? I'm an infantry and mech unit specialist. My units can
        seize and secure new bases faster than any other CO's. My transport
        units are top of the line, too. Don't hesitate to deploy me and my
        troops as you see fit. I'm ready for action!

Andy   : Looking forward to working with you, Sami!

Sami   : That's the spirit! Oh, I've got some information, too. Word is that
        Olaf's forces are marching toward Yellow Comet. Let's go get 'em!
        ...Wait a minute... who's that?

        This terrain is made for me! Do I have the command?

        :: (Yes)


Orange Star / Day 1
-------------------

Andy   : Hmm... I think I've seen those guys before. Do you remember them,
        Advisor?

        :: (Yes)

Sami   : Those look like Green Earth troops. I've heard they have an
        independent battalion around. Maybe this is it. They're supposed to be
        really tough. Especially the air units.

Max    : Outstanding! Advisor, Sami, you both know your stuff! But how did you
        get this intel, Andy?

Andy   : I ran into 'em once, and...

Sami   : Hey, you survived, didn't you? That's pretty impressive, Andy.

Max    : Even with Advisor's help, that's good work! Way to go, kid! All right,
        let's roll!


------------------------------------------------------------------------------
Terms of Victory -

Defeat all the enemy forces or capture the enemy HQ to win here. Either way
will work!

Officer Dossier -

Sami                                                             [Orange Star]
- Infantry and mech units are superior. Movement range is high for transport
  units.
- DOUBLE TIME. Increases movement range for infantry and mech units. Their
  movement cost on all terrain becomes 1.
- A graduate of special forces training. Has a strong sense of duty.
  [^_^ Hit]  Chocolate
  [-_- Miss] Cowards
  "Ready for duty!"

Eagle                                                            [Green Earth]
- Strongest firepower in the skies. But flounders at sea.
- LIGHTNING STRIKE. Non-infantry units ordered to wait can move again that
  turn. However, their ratings are lower than normal.
- An ace pilot who's as tough as nails.
  [^_^ Hit]  Lucky goggles
  [-_- Miss] Swimming
  "Do you really want to challenge me?"
------------------------------------------------------------------------------


Green Earth / Day 1
-------------------

Eagle  : The Orange Star Army... Andy's troops. This time, I won't be beaten
        by Andy and his ilk. I shall crush them with one stroke!


Green Earth / Day 3
-------------------

Eagle  : I will pull no punches!


Eagle uses his CO Power, Lightning Strike.

After you have defeated all the enemy units / captured the enemy HQ:


Eagle  : I, Eagle, beaten by Andy, again?

Sami   : Who are you calling Andy?

Eagle  : Eh?

Sami   : I think I'll take offense at your mistake. Do I look like a boy to
        you?

Eagle  : Who are you?

Sami   : The name's Sami. I'm an Orange Star CO.

Eagle  : I... I lost to... a girl?

Sami   : You're careless. That's why you keep losing! I don't think you're
        ready for war. You need to go back to basic training!

Eagle  : Excuse me, Orange Star CO... Sami?

Sami   : Yes?

Eagle  : I would like to apologize for my behavior. It was inappropriate.

Sami   : Oh, OK...

Eagle  : I vow by my lucky goggles that the next time we meet, I will do
        better. Now I will take my leave. Farewell.

Sami   : Wait, wait a minute! No one said you could leave. Come... He's gone!
        He seems like a pretty decent guy, after all.

        Now it's on to Yellow Comet!


______________________________________________________________________________
Mission 9 - Kanbei Arrives!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Advisor's army moves into the Yellow Comet continent.


Kanbei : Hmm? Like a plague, here comes the Orange Star Army! Not content with
        their own lands, they've come to steal mine! Never, I say! Never!
        Kanbei's Imperial Forces shall drive them back!

---

Andy   : I don't know what's going on, but I'll do my best.

Max    : Darn! I hadn't planned on crossing into Yellow Comet... Well, here
        goes.

Sami   : If we could just negotiate... I think it's too late for that, though.

        :: (Yes)


Orange Star / Day 1
-------------------

Sami   : Oh, no... I was just planning on passing through Yellow Comet, but...
        Kanbei's Imperial Forces spotted us before we even crossed the border.

Andy   : Kanbei's Imperial Forces?

Sami   : Uh-huh. They're supposed to be the best-trained troops around. The
        high equipment costs and salaries must make them hard to maintain.

[if Andy is your CO]

Andy   : The best trained, huh? This should be fun!

Sami   : I don't think you'll have any energy left for fun, Andy. C'mon, show
        me what you can do!

[if Max is your CO]

Max    : I've heard of 'em before! Kanbei's supposed to be the reason no one
        messes with that little country. Even so, there's no way he's gonna
        beat me! Hey, Advisor! Let's go get 'em!

[if Sami is your CO]

Andy   : The best trained, huh? Boy, Sami, you have all the fun! I wish I was
        going instead of you.

Sami   : I doubt if this is going to be all that much fun, Andy. Ready,
        Advisor? It's time to get busy!


------------------------------------------------------------------------------
Terms of Victory -

Capture the enemy HQ or vanquish all the enemy troops to win. It'll be a tough
battle, but you can do it!

Officer Dossier -

Kanbei                                                          [Yellow Comet]
- Strong offensive and defensive abilities. Deployment costs are very high.
- MORALE BOOST. Increases firepower and defensive ratings for all units.
- Fashions himself a modern samurai.
  [^_^ Hit]  Sonja
  [-_- Miss] Computers
  "Show me your warrior spirit!"
------------------------------------------------------------------------------


Yellow Comet / Day 2
--------------------

Kanbei : Kanbei's Imperial Forces will show you the meaning of true power!


Kanbei uses his CO Power, Morale Boost.

After you have defeated all the enemy units / captured the enemy HQ:


Kanbei : Preposterous! So many of Kanbei's forces defeated in such a short
        time? Withdraw!


______________________________________________________________________________
Mission 10 - Mighty Kanbei!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Advisor's army moves deeper into Yellow Comet territory.


Kanbei : What shall we do, Sonja?

Sonja  : Well, what are the current battle conditions, Father?

Kanbei : What?

Sonja  : I asked about the conditions, Father.

Kanbei : Well, I... Uhm...

Sonja  : Oh, Father. This is so typical of you. Gathering thorough intel is the
        key to victory! What were you planning to do without even basic
        information?

Kanbei : Basic information... well, yes...

Sonja  : Hopeless. Absolutely hopeless. I suppose I'll share my intel with you,
        Father. The enemy troops are deployed here. It doesn't appear to be a
        very large force.

Kanbei : Is that so? Then I'll just crush them with superior numbers!

Sonja  : Well, yes. You could do that. But first...

Kanbei : It is decided! This time Kanbei will be showered with glory!

Sonja  : Wait! Wait! Father! You've got to remember to deploy in an area with
        secure bases. If the enemy seizes them before you arrive... Father?
        He's gone. Oh, Father. What are you trying to prove?

---

Andy   : Kanbei's army is so cool!

Max    : That Kanbei is one tough cookie!

Sami   : We can't get careless.

        :: (Yes)


Orange Star / Day 1
-------------------

[if Andy is your CO]

Andy   : Hey! Where's the rest of the army?

Nell   : I'm sorry, Andy. There was an error, and preparations weren't
        completed. But there are bases for deployment. You know how to use
        them, right?

Andy   : Sure, I'm OK!

Nell   : Well, then, there's no problem! I'm counting on you, Andy! You too,
        Advisor!

[if Max is your CO]

Max    : Hey, Nell! What's with this small battalion? It's like you're asking
        me to lose!

Nell   : I'm sorry, Max. There was an error, and preparations weren't
        completed. But there are bases for deployment, right there.

Max    : All right! I've got permission to request for my own units, right?

Nell   : That's right. You can deploy any unit that you deem necessary. Do you
        remember the procedure?

Max    : Hey! Don't treat me like a fool! Of course I remember!

Nell   : Oh, Max! You're so fun to tease!  I'm counting on you, Max! You too,
        Advisor!

[if Sami is your CO]

Sami   : There aren't many units here. But then, there must be some bases
        around here. Right, Nell?

Nell   : Right as always, Sami! Nothing gets by you. I'm sure I don't have to
        tell you what to do, right?

Sami   : No, I don't have any questions.

Nell   : I'm counting on you, Sami! You too, Advisor!


------------------------------------------------------------------------------
Terms of Victory -

Rout all the enemy units or capture the enemy HQ for victory. I know you can
do it, Advisor.

Officer Dossier -

Kanbei                                                          [Yellow Comet]
- Strong offensive and defensive abilities. Deployment costs are very high.
- MORALE BOOST. Increases firepower and defensive ratings for all units.
- Fashions himself a modern samurai.
  [^_^ Hit]  Sonja
  [-_- Miss] Computers
  "Show me your warrior spirit!"
------------------------------------------------------------------------------


Yellow Comet / Day 2
--------------------

Kanbei : Cut them to shreds!


Kanbei uses his CO Power, Morale Boost.

After you have defeated all the enemy units / captured the enemy HQ:


Kanbei : This is beyond comprehension! Regardless of the odds, Kanbei should
        never lose this many units! Withdraw!


______________________________________________________________________________
Mission 11 - Kanbei's Error?
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Advisor's army moves southwest.


Sonja  : They're pretty good, aren't they? You can go on and on about their
        superior number of bases, but they really just outlasted you, Father.

Kanbei : But Sonja...

Sonja  : Father! Stop that whining! You're the Yellow Comet commander for
        goodness' sake!

Kanbei : Yes, you're right... I am. What should I do?

Sonja  : Well, first of all, we obviously need to match their number of bases.

Kanbei : Of course! Kanbei must have bases, too!

Sonja  : Yes, but we also...

Kanbei : It is decided! Kanbei shall secure bases near the enemy!

Sonja  : Father? Ohhhh... gone again. Doesn't he realize that the proper
        location of bases is just as important as numbers?

---

Andy   : My units haven't lost yet!

Max    : The front line is where I'll win this battle!

Sami   : This map calls for some strategic maneuvering.

        :: (Yes)


Orange Star / Day 1
-------------------

Andy   : Kanbei's got us surrounded!

Max    : On top of that, we have to seize properties to win. Looks like things
        are gonna get rough.

Sami   : But look! This time we have an airport!

Andy   : What's an airport, again?

Max    : Airports let us deploy air units! Plus, damaged planes and copters can
        go there to recover HP.

Andy   : Oh, OK. Got it! That's cool, but isn't that Kanbei's base right there?

Sami   : Don't worry about that one. Take a close look. That base deploys
        ground units, right? Well, it's out in the middle of nowhere. It's
        completely useless! Let's ignore that one and Capture some other bases
        and cities. We need to Capture fifteen properties to win.


------------------------------------------------------------------------------
Terms of Victory -

The army that captures 15 properties first, wins! Get moving!

Officer Dossier -

Kanbei                                                          [Yellow Comet]
- Strong offensive and defensive abilities. Deployment costs are very high.
- MORALE BOOST. Increases firepower and defensive ratings for all units.
- Fashions himself a modern samurai.
  [^_^ Hit]  Sonja
  [-_- Miss] Computers
  "Show me your warrior spirit!"
------------------------------------------------------------------------------


Yellow Comet / Day 1
--------------------

Kanbei : Oh, ho ho ho! Look what I have found! A base for Kanbei's troops! I
        shall deploy a mountain of troops!


Yellow Comet / Day 2
--------------------

Kanbei : Come back when you've matured some! Say, in ten years!!!


Kanbei uses his CO Power, Morale Boost.

After you have captured 15 properties:


Kanbei : By my sword! What a horribly useless base that was! And I was defeated
        in such a short time! Was that base in a poor location?


______________________________________________________________________________
Mission 12 - Divide & Conquer!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Advisor's army moves southeast into an island off the Yellow Comet continent.


Sonja  : Father, you're impossible! Do you know why this keeps happening? You
        never let me finish what I'm trying to tell you!

Kanbei : Uh...

Sonja  : I will admit that your Imperial Forces don't generally lose, but...
        Let's just blame the enemy for being too strong this time.

Kanbei : Hmm...

Sonja  : This time, I'll take command.

Kanbei : Sonja! Kanbei will not allow his daughter to be placed in harm's way!
        Why, if the unthinkable were to happen...

Sonja  : Father, you hush! There's something I need to investigate. And, I need
        first-hand intel to formulate a strategy.

Kanbei : But, but...

Sonja  : Ok, Father, take it easy. How's this? At the first sign of danger,
        I'll retreat. Ok?

Kanbei : You must promise to avoid unnecessary risks. Understood?

Sonja  : Of course, Father. I'll be back.

---

Max    : Hey! Where is everybody?


Orange Star / Day 1
-------------------

You are forced to use Max for this mission.


Max    : Andy? Sami? Hey, Advisor! I can't find Andy or Sami! The two of them
        have disappeared! Huh? What the...? I'm surrounded! Are those Yellow
        Comet troops? Man, I've been set up!


------------------------------------------------------------------------------
Terms of Victory -

Capture the enemy HQ or rout all the enemy forces to clear this map. Get a move
on, Advisor!

Officer Dossier -

Max                                                              [Orange Star]
- Direct combat units have high firepower. Distance units are weak and have
  small attack ranges.
- MAX FORCE. Increases all abilities of direct combat units.
- Dependable and brave. Over-protective of Sami and Andy.
  [^_^ Hit]  Weight training
  [-_- Miss] Studying
  "Now it's my turn!"

Sonja                                                           [Yellow Comet]
- Units have great range of vision. Keeps unit HP hidden from enemies.
  Is plagued by constant bad luck.
- ENHANCED VISION. Extends vision range of all units. Shows enemy units
  hidden in woods, reefs and other areas.
- Kanbei's daughter. An intel gathering genius.
  [^_^ Hit]  Computers
  [-_- Miss] Bugs
  "Brains are the key to victory, not brawn."
------------------------------------------------------------------------------


Yellow Comet / Day 1
--------------------

Sonja  : CO Max and Advisor, right? I'm here to evaluate your combat prowess.


Yellow Comet / Day 3
--------------------

Sonja  : This will get me all the intel I need!


Sonja uses her CO Power, Enhanced Vision.

After you have defeated all the enemy units / captured the enemy HQ:


Sonja  : Max, you have underdeveloped indirect-combat skills. You compensate
        for this weakness with a predilection for direct combat. In areas
        where you can attack with multiple units, you're a titan.

Max    : Wha...?

Sonja  : In tight quarters, though, you tend to become a target for indirect
        fire. Try pulling your foe out into wider terrain: you'll like the
        results. Or is strategy your department, Advisor?

Max    : Who... Who are you?

Sonja  : It's a pleasure to meet you. My name is Sonja. I'm a Yellow Comet CO.
        I've taken the liberty of separating you from your companions. So,
        now...

Max    : Hey! (yawn) What the...? So... sleepy... Zzz...

Sonja  : Sweet dreams, Max.


______________________________________________________________________________
Mission 13 - Sami Marches On!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Advisor's army moves into another island of the Yellow Comet continent.


Sami   : Advisor! I finally found you! Max! What are you doing sleeping? Wake
        up, you big lug!

Sonja  : You're wasting your breath. I've seen to it that he'll be asleep for
        quite some time.

Sami   : You... Sonja! I might've known! Splitting the three of us up... This
        was all part of your strategy, wasn't it!

Sonja  : Of course. Brilliant deduction. I've got Andy secured in a nice, safe
        place, too. If you want him back, you just have to get past me. The
        first person to secure sixteen properties on this map wins. Got it?
        Good. Ready, set, go!

Sami   : Hey! Come back here! Sonja!


Orange Star / Day 1
-------------------

You are forced to use Sami for this mission.


Sami   : This is just perfect! Set up by that little brat again! Advisor, she
        didn't get you, too, did she? Oh, good. That's a relief. We'd be lost
        if you got knocked out, too.

        Oh, great. Fog of War... This is Sonja's forte. Well, we have to cross
        the water here, so we must protect our landers. We'll have no chance
        of victory if we can't transport our troops. Let's try and use the
        reefs for cover as we go. I think Sonja's forgotten that I'm an
        infantry troop specialist, though. If we need to capture properties to
        win this, then it's as good as done! Get ready, Sonja! We're comin'
        for you!


------------------------------------------------------------------------------
Terms of Victory -

The army that captures 16 properties first, wins! Move out!

Officer Dossier -

Sami                                                             [Orange Star]
- Infantry and mech units are superior. Movement range is high for transport
  units.
- DOUBLE TIME. Increases movement range for infantry and mech units. Their
  movement cost on all terrain becomes 1.
- A graduate of special forces training. Has a strong sense of duty.
  [^_^ Hit]  Chocolate
  [-_- Miss] Cowards
  "Ready for duty!"

Sonja                                                           [Yellow Comet]
- Units have great range of vision. Keeps unit HP hidden from enemies.
  Is plagued by constant bad luck.
- ENHANCED VISION. Extends vision range of all units. Shows enemy units
  hidden in woods, reefs and other areas.
- Kanbei's daughter. An intel gathering genius.
  [^_^ Hit]  Computers
  [-_- Miss] Bugs
  "Brains are the key to victory, not brawn."
------------------------------------------------------------------------------


Yellow Comet / Day 1
--------------------

Grit   : Nice to see you again, Sonja.

Sonja  : Grit! Did you discover anything?

Grit   : Nope. Not a darn thing. I was able to follow His Beardedness, but...
        I think Olaf himself has been tossed by the wayside.

Sonja  : Oh...

Grit   : Maybe Olaf'll realize that he's been used. That'd be nice. He ain't
        such a bad guy, you know? Let's move on to somethin' else now, Sonja.
        Don't you think you're taking things a tad bit too far? There's a
        whole mess of folks after you, darlin'. Like all of Orange Star.

Sonja  : Really? Actually, I don't think I've done enough. This is invaluable
        intel that I'm gathering. I must continue!

Grit   : Well, if you're that determined, I guess I ain't nothin' else to say.
        I'll go see what else I can find out.

Sonja  : OK. Thanks, Grit!


Yellow Comet / Day 3
--------------------

Sonja  : Now to learn all about Sami and her troops!


Sonja uses her CO Power, Enhanced Vision.


Orange Star / Day 5 (optional)
-------------------

Sami   : You're in trouble now, Sonja!


Sami uses her CO Power, Double Time.

After you have captured 16 properties:


Sonja  : My, oh, my! You're much stronger than you used to be, aren't you?

Sami   : Of course I am!

Sonja  : But your basic abilities haven't really changed at all, have they? In
        an area with lots of properties to capture, your skills are adequate.
        But you're still poor at indirect combat. In straight-up battle, you'd
        move your infantry in and seize the enemy HQ. That's what you're best
        at, isn't it?

Sami   : Ha... You're as good as ever at breaking everything down and analyzing
        it. But what are you doing, Sonja? Why did you attack us?

Sonja  : I can't... I can't tell you, yet. You'd better look over there.

Sami   : Huh? That's Andy! How did you...?

Sonja  : I told him I had some new tools for him, and he followed me like a
        lost puppy.

Sami   : (sigh)...

Sonja  : He should be waking up anytime now. Bye-bye.

Sami   : Come back... She's gone. Great. Sonja... You'll pay for this!


______________________________________________________________________________
Mission 14 - Sonja's Goal!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Advisor's army moves into another island of the Yellow Comet continent.


Sami   : Andy! Are you okay?

Andy   : ...hmm...

Sami   : Andy!

Andy   : I'm... so... groggy...

Sami   : Wake up!

Andy   : Huh? Oh... morning, Sami.

Sami   : Unbelievable! Here I am, working my tail off, and you're sleeping!
        Why am I the only one who's taking these things seriously? Sonja's
        been leading us around by our noses like a bunch of sheep! Oooh...!
        She makes me so mad! Ever since we were classmates, she's been the
        Queen of Strategy. Now here I am, losing units left and right, and my
        allies are all sleeping! Get up and get moving, Andy! It's up to you.
        You've got to go!

Andy   : Boy... Sami's scary when she's mad.


Orange Star / Day 1
-------------------

You are forced to use Andy for this mission.


Andy   : I've got to battle Sonja? I really don't want to.

Sami   : If you mention that she gave you new tools again, I'm gonna thump you!

Andy   : Yikes!

Sami   : Do you have any idea what I had to go through? New tools! Hah! Oh, and
        don't expect any sympathy from me if you lose!


------------------------------------------------------------------------------
Terms of Victory -

Rout all the enemy units or capture the enemy HQ for victory. You're in
command, Advisor!

Officer Dossier -

Andy                                                             [Orange Star]
- No real weaknesses. Ready to battle whereever and whenever.
- HYPER REPAIR. Restores 2 HP to all units.
- A brash and energetic boy wonder.
  [^_^ Hit]  Mechanics
  [-_- Miss] Waking up early
  "If it needs fixing, I'm your man!"

Sonja                                                           [Yellow Comet]
- Units have great range of vision. Keeps unit HP hidden from enemies.
  Is plagued by constant bad luck.
- ENHANCED VISION. Extends vision range of all units. Shows enemy units
  hidden in woods, reefs and other areas.
- Kanbei's daughter. An intel gathering genius.
  [^_^ Hit]  Computers
  [-_- Miss] Bugs
  "Brains are the key to victory, not brawn."
------------------------------------------------------------------------------


Yellow Comet / Day 1
--------------------

Sonja  : This is the last test... Show me what you do, Andy!


Orange Star / Day 2
-------------------

Andy   : Um, Advisor? What's the deal with Sonja and Sami? Do they not get
        along?

        :: (Yes)

        Yeah, I thought so. In that case, who knows what'll happen if I lose.
        Let's do it, Advisor!


Yellow Comet / Day 2
--------------------

Sonja  : Hmm... Not bad. Not bad at all.


Sonja uses her CO Power, Enhanced Vision.


Orange Star / Day 3 (optional)
-------------------

Andy   : I can't lose now!


Andy uses his CO Power, Hyper Repair.

After you have defeated all the enemy units / captured the enemy HQ:


Sami   : All right, Sonja! Now I want some answers! Why have you been attacking
        us?

Sonja  : All in due time, Sami. But first, Andy.

Andy   : What?

Sonja  : You don't have any weak points.

Andy   : Well, of course not!

Sonja  : But you don't have any special strengths, either.

Andy   : Huh?

Sonja  : Ha, ha. But that in itself is your strength. Don't you think Andy's
        easy to work with, Advisor? And if things start getting rough, Max
        and Sami are there to help out. All you need to do is have Advisor
        choose who fights each battle. If you do that, there's no one who can
        best you on the field of battle.

Sami   : Hey! Don't ignore me!

Sonja  : Sami.

Sami   : Yeah?

Sonja  : Very soon you and your friends are going to face an unimaginable foe.
        Take care of Advisor, and Andy, too.

Sami   : How do you...?

Sonja  : That's not your concern. See you again, Sami.

Sami   : Hey! Hold it! She's gone again! She didn't really tell us a doggone
        thing!


______________________________________________________________________________
Mission 15S - Captain Drake!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Advisor's army moves into the Green Earth continent.

(Editor's note: I will use Sami for the next four missions to unlock a secret
mission after the final battle, so the Andy and Max scripts will have to wait
for the next update. I will still include what the other two have to say at
the start of each mission, but that's it.)


Drake  : Blow ye winds o' the mornin'! Blow ye winds hi ho!

Eagle  : Drake! What are you doing all the way out here? You've got to get into
        position!

Drake  : Morning, Eagle. Wouldn't you rather just sit and bask in the sun a
        while?

Eagle  : Are you insane? The Orange Star Army is on the move!

Drake  : Oh, is that so?

Eagle  : Is that so? Drake, are you...

Drake  : Be cool - everything's under control. No need to rush. I've got
        everything set up. Now, doesn't this sun feel good? Oh... He's gone.
        Ah well. I guess I'd better get under way before Eagle gets his
        feathers any more ruffled.

Eagle  : Drake always finds some way to sidetrack me. He's absolutely peerless
        in naval combat, but sometimes I wonder...

---

Andy   : This looks like the place for me!

Max    : This is right up my alley!

Sami   : Hmm... this could be a tough nut to crack.

        :: (Yes)


Orange Star / Day 1
-------------------

Max    : Blast! Right after Yellow Comet, it's on to Green Earth! We're just
        trying to pass by. Why does everyone keep attacking us? I'd never
        heard of any bad blood between our countries.

Sami   : I'm as puzzled as you are. Regardless, we're facing CO Drake... This
        is going to be rough.

Andy   : What do you know about him?

Sami   : I've heard that he's virtually unstoppable in naval combat. His armada
        is supposed to be a real powerhouse.

Andy   : If he's that good, I want to challenge him!

Sami   : That's Andy for you, Mr. Happy-go-lucky. Anyway, I think we need to
        secure bases as we move through this area. I won't feel safe unless
        we're able to do that. Yes, I think fifteen properties should be
        enough to secure our victory. Let's get movin'.


------------------------------------------------------------------------------
Terms of Victory -

You need to capture a majority of the open properties to win. That means you
need to capture 15 properties.

Officer Dossier -

Sami                                                             [Orange Star]
- Infantry and mech units are superior. Movement range is high for transport
  units.
- DOUBLE TIME. Increases movement range for infantry and mech units. Their
  movement cost on all terrain becomes 1.
- A graduate of special forces training. Has a strong sense of duty.
  [^_^ Hit]  Chocolate
  [-_- Miss] Cowards
  "Ready for duty!"

Drake                                                            [Green Earth]
- The sea is his domain. Naval units have top firepower and movement. Air
  units are weak.
- TSUNAMI. Strikes all enemy units for damage.
- A relaxed and carefree swashbuckler.
  [^_^ Hit]  The sea
  [-_- Miss] Heights
  "Slow down, matey. What's the rush?"
------------------------------------------------------------------------------


Green Earth / Day 1
-------------------

Drake  : Now's the time. I need to know if Orange Star was behind that
        blackhearted act. Anchors, away!


Orange Star / Day 1
-------------------

Sami   : Feeling confident, Advisor?

        :: (Yes)

        Great! You're in command!

        :: (No)

        This terrain makes it difficult. Without a doubt, we've got to use our
        landers to move troops to the middle. We need to be aware of tanks and
        battleships when unloading. If not, they'll blast away as soon as we
        unload our troops. Ready to march, Advisor?


Green Earth / Day 4
-------------------

Drake  : I'm a tough old sea dog!


Drake uses his CO Power, Tsunami.

After you have captured 15 properties:


Drake  : A job well done! You've beaten me.

Andy   : You're a Green Earth Co?

Drake  : That I am. I wanted to find some answers here, but all I've netted are
        more questions. I'll be seeing you again, lad.

Andy   : You were so close...

Sami   : That Tsunami should be against the rules!


______________________________________________________________________________
Mission 16S - Naval Clash!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Advisor's army moves deeper into Green Earth territory.


Drake  : By Neptune's beard, that was a rough battle!

Eagle  : Come on, Drake! We'll be beaten again if you don't get moving!

Drake  : Quit your jabbering and look around, Eagle. Only fools sail onto
        uncharted waters blindfolded.

Eagle  : What are you talking ab...?

Drake  : Orange Star did not attack Green Earth.

Eagle  : But, we saw...

Drake  : We saw what we were meant to see! And this goes beyond the battles in
        Green Earth. This entire conflict has been orchestrated from the
        beginning.
Eagle  : But how...

Drake  : Quiet! Now, if I'm right, we'll have to turn the tides on our mystery
        foe. The best way to test my theory is to battle Orange Star again.

Eagle  : You mean... that wasn't Andy?

---

Andy   : I'll take this route.

Max    : Send me this way.

Sami   : If it's up to me, I'll go here.

        :: (Yes)


Orange Star / Day 1
-------------------

Nell   : Advisor! Sami! Do you read me?

Sami   : Yes, Nell. What is it?

Nell   : It's about some units you're using. We need you to protect your
        landers! Orange Star is experiencing a shortage of them! If you lose
        those units, you'll lose this battle.

Sami   : Landers? We have two of them. Do you mean protect both of them?

Nell   : Yes, both of them!

Sami   : Understood. We'll do our part. You can count on us!

Nell   : I knew I could. Thanks Advisor, Sami.

Andy   : Psst, Advisor. What's up with Sami? Have you noticed she acts
        differently around Nell?

[if Yes]

Andy   : You think she's looking for a promotion?

Sami   : Hey, you! You're playing with fire, Andy!

Andy   : Let's lay low a bit. OK, Advisor?

[if No]

Andy   : Oh, OK. I guess it's just me.

Max    : Yo, Andy! Sami's givin' you the evil eye!

Andy   : I've gotta stop thinking. It just gets me in trouble.


------------------------------------------------------------------------------
Terms of Victory -

Capture the enemy HQ or defeat all of the enemy units to win. If the enemy
destroys either of your landers, you lose.

Officer Dossier -

Sami                                                             [Orange Star]
- Infantry and mech units are superior. Movement range is high for transport
  units.
- DOUBLE TIME. Increases movement range for infantry and mech units. Their
  movement cost on all terrain becomes 1.
- A graduate of special forces training. Has a strong sense of duty.
  [^_^ Hit]  Chocolate
  [-_- Miss] Cowards
  "Ready for duty!"

Drake                                                            [Green Earth]
- The sea is his domain. Naval units have top firepower and movement. Air
  units are weak.
- TSUNAMI. Strikes all enemy units for damage.
- A relaxed and carefree swashbuckler.
  [^_^ Hit]  The sea
  [-_- Miss] Heights
  "Slow down, matey. What's the rush?"
------------------------------------------------------------------------------


Green Earth / Day 1
-------------------

Drake  : Let's see. All I've got to do to win is to send those landers to the
        bottom of the sea. That'll keep 'em from comin' ashore! Up and at 'em,
        mateys!

Green Earth / Day 2
-------------------

Drake  : Is this what you had in mind?


Drake uses his CO Power, Tsunami.

After you have defeated all the enemy units / captured the enemy HQ:


Drake  : Curses! I've been defeated. Time to hoist sail and flee!

Sami   : I won... somehow.


______________________________________________________________________________
Mission 17S - Wings of Victory!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Drake  : Aye, like I said, that's a rough opponent. Doesn't this old sea dog
        deserve some smooth sailing now and then?

Eagle  : Drake! Listen... About our earlier conversation...

Drake  : Ahoy there, Eagle. It's time for you to test the waters. Battle Orange
        Star yourself and see if my theory holds any water.

Eagle  : I think you're right.

---

Andy   : Eagle? Let me take him!

Max    : I'm always ready to go!

Sami   : I've got to get the job done this time!


Orange Star / Day 1
-------------------

Sami   : Eagle! Why do you keep harrying us?

Eagle  : It's you again... Sami.

Sami   : Well, excuse me for getting in your way! Listen, will you just explain
        to me why you won't leave us be?

Eagle  : It... It has nothing to do with you. Bring out Andy! I want to settle
        this now!

Sami   : No! Absolutely not! I'm in command now. You can't ask for Andy unless
        you get by me first!

Eagle  : Don't do this, Sami... I won't hold anything back.


------------------------------------------------------------------------------
Terms of Victory -

Rout all enemy units or capture the enemy HQ for victory. This is a tough
opponent, but you can win!

Officer Dossier -

Sami                                                             [Orange Star]
- Infantry and mech units are superior. Movement range is high for transport
  units.
- DOUBLE TIME. Increases movement range for infantry and mech units. Their
  movement cost on all terrain becomes 1.
- A graduate of special forces training. Has a strong sense of duty.
  [^_^ Hit]  Chocolate
  [-_- Miss] Cowards
  "Ready for duty!"

Eagle                                                            [Green Earth]
- Strongest firepower in the skies. But flounders at sea.
- LIGHTNING STRIKE. Non-infantry units ordered to wait can move again that
  turn. However, their ratings are lower than normal.
- An ace pilot who's as tough as nails.
  [^_^ Hit]  Lucky goggles
  [-_- Miss] Swimming
  "Do you really want to challenge me?"
------------------------------------------------------------------------------


Green Earth / Day 1
-------------------

Eagle  : I don't want to fight Sami, but... it looks like I've got no choice.
        To the skies!


Green Earth / Day 3
-------------------

Eagle  : I don't want to harm Sami, but what choice do I have?


Eagle uses his CO Power, Lightning Strike.


Orange Star / Day 5 (optional)
-------------------

Sami   : Eagle! Enough is enough!!!


Sami uses her CO Power, Double Time.

After you have defeated all the enemy units / captured the enemy HQ:


Sami   : Start talking, Eagle. I'm listening.

Eagle  : Very well... I'll tell you everything. I'll tell you all about it.
        All about how Andy attacked my homeland, Green Earth!

Andy   : Huh?

Eagle  : The look on his face during the assault... I'll never forget! Never!

Sami   : Eagle! Stop it!

Eagle  : Stop what, Sami?

Sami   : Look who you're accusing! Andy couldn't pull off anything that
        complicated. You suspect this kid who has his hands full just getting
        dressed?

Andy   : Um... Excuse me?

Eagle  : Well, it's not really a face that shines with intelligence.

Andy   : Hold on a...

Sami   : Exactly! Andy spends the entire day not thinking of things!

Andy   : All right, that's...

Eagle  : If you put it that way, it's hard to imagine Andy pulling it off.

Andy   : You guys are mean!

Eagle  : But I'm not completely convinced. I still suspect you of something!
        If I find you're lying to me, Andy, you'll curse the day you were
        born!

Sami   : He's not such a bad guy... But, boy, is he stubborn.


______________________________________________________________________________
Mission 18S - Battle Mystery!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Eagle  : I saw his face! That had to be Andy, but...

Sonja  : Hello, Eagle.

Eagle  : You... you're Sonja from Yellow Comet. What are you doing here?

Sonja  : It wasn't Andy who attacked you. It was someone else.

Eagle  : Do you know something about all of this?

Sonja  : Yes, I do. I'll tell you who's pulling all of our strings if you'll
        follow me.

Eagle  : But I...

Drake  : I know what you're worried about. Go ahead and go with her.

Eagle  : Are you sure it's OK?

Drake  : I'll take care of Green Earth for you, don't worry. That's what
        shipmates are for, right?

Eagle  : You have my gratitude, Drake.

Drake  : I like the idea of getting a close look at the Orange Star Army.
        I'll meet you again later. Watch yourself, Eagle!

---

Andy   : I really like battling Drake!

Max    : Yeah, I'll take care of this!

Sami   : That Tsunami's so annoying!

        :: (Yes)


Orange Star / Day 1
-------------------

Nell   : Sami! Advisor! Do you read me?

Sami   : What is it, Nell?

Nell   : We have a problem. A recon force we sent into Green Earth has been
        ambushed!

Sami   : So, we need to perform a rescue mission, correct? Understood.

Nell   : That's right. Specifically, we need you to save this infantry unit.


Nell points to an infantry unit on the other side of the map, surrounded by
Green Earth forces.


Nell   : Eight days, Sami! If you can protect if for eight days, we'll take
        over. I know you can handle it, Advisor.

Sami   : You have a question, Advisor?

        :: (No)

        There's nothing special about my behavior! Nothing at all!

        :: (Yes)

        My attitude towards Nell? What do you mean? It's not like I'm sucking
        up or anything. I'm just polite because she was ahead of me in school.
        That's all! Let's get back to the task at hand!


------------------------------------------------------------------------------
Terms of Victory -

You need to protect your infantry units for eight turns. I know you can do it,
Advisor!

Officer Dossier -

Sami                                                             [Orange Star]
- Infantry and mech units are superior. Movement range is high for transport
  units.
- DOUBLE TIME. Increases movement range for infantry and mech units. Their
  movement cost on all terrain becomes 1.
- A graduate of special forces training. Has a strong sense of duty.
  [^_^ Hit]  Chocolate
  [-_- Miss] Cowards
  "Ready for duty!"

Drake                                                            [Green Earth]
- The sea is his domain. Naval units have top firepower and movement. Air
  units are weak.
- TSUNAMI. Strikes all enemy units for damage.
- A relaxed and carefree swashbuckler.
  [^_^ Hit]  The sea
  [-_- Miss] Heights
  "Slow down, matey. What's the rush?"
------------------------------------------------------------------------------


Green Earth / Day 1
-------------------

Drake  : Let's take stock: anti-air and md tank units on the ground... cruisers
        to prevent escape by transport copter... All right! Everything's
        shipshape. There's no escape for that unit! Time to make a big splash
        and give Eagle some cover.


Green Earth / Day 2
-------------------

Drake  : Here goes!


Drake uses his CO Power, Tsunami.


Orange Star / Day 4 (optional)
-------------------

Sami   : This should wrap things up quickly!


Sami uses her CO Power, Double Time.

After you have kept the infantry safe for 8 days:


Drake  : Same old shanty! I just can't beat you guys.

Sami   : So that's the reason...


______________________________________________________________________________
Mission 19S - Andy Times Two!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Sonja leads Eagle into Blue Moon.


Eagle  : who is that?

Sonja  : Olaf's invasion of Orange Star is where all of this began. During the
        attack, Andy was seen leading sorties on several countries. You saw
        him yourself, didn't you? So... doesn't all this strike you as
        exceedingly odd?

Eagle  : Well, now that you mention it...

Sonja  : You see what I'm getting at? It would've been impossible for Orange
        Star to launch multiple offensives while trying to repel Olaf's
        attack. That's the anomaly I wanted to show you.

Eagle  : Impossible! I'm getting angrier by the moment!

Sonja  : It seems that our mystery foe has the ability to create human clones.
        I think it's safe to say that we've encountered several copies of
        Andy.

Eagle  : Blast! This is terrible!

Sonja  : I have some more stones to overturn, so I'll be going. What are your
        plans?

Eagle  : I won't leave this madman on the loose! I'll find him and crush him!

Sonja  : It's up to you then, Eagle! Hail the Prince of the Skies! Good luck!

---

Andy   : Someone's already fighting! I've got to help!

Max    : The enemy has been sighted!

Sami   : I wonder if Eagle's okay.

        :: (Yes)


Orange Star / Day 1
-------------------

Sami   : Eagle!

Eagle  : Who? Oh, it's you. Sami!

Sami   : Who is that? Is that... Andy?

Andy   : What the...?

Sami   : Huh? Two Andys? What's going on? Eagle! Can you explain this?

Eagle  : Ah, yes. That's a clone of Andy that our enigmatic foe somehow
        constructed. Starting with Green Earth, he's attacked several
        countries.

Sami   : So this is why everyone's been picking fights with Orange Star! I
        don't know who that guy is, but he's got me steamed! Look out, bozo!
        Here I come!

Eagle  : Hey! Hold on a moment! The green units are my troops! Let me handle
        all of the enemy air units. It'll give you time to push straight ahead
        and storm the foe's HQ.


------------------------------------------------------------------------------
Terms of Victory -

Capture the enemy HQ or rout all the enemy units to win, Advisor. You will lose
if both your and Eagle's forces are defeated. Good luck!

Officer Dossier -

Sami                                                             [Orange Star]
- Infantry and mech units are superior. Movement range is high for transport
  units.
- DOUBLE TIME. Increases movement range for infantry and mech units. Their
  movement cost on all terrain becomes 1.
- A graduate of special forces training. Has a strong sense of duty.
  [^_^ Hit]  Chocolate
  [-_- Miss] Cowards
  "Ready for duty!"

Eagle                                                            [Green Earth]
- Strongest firepower in the skies. But flounders at sea.
- LIGHTNING STRIKE. Non-infantry units ordered to wait can move again that
  turn. However, their ratings are lower than normal.
- An ace pilot who's as tough as nails.
  [^_^ Hit]  Lucky goggles
  [-_- Miss] Swimming
  "Do you really want to challenge me?"

Andy (clone)                                                      [Black Hole]
- No real weaknesses. Ready to battle whereever and whenever.
- HYPER REPAIR. Restores 2 HP to all units.
- A brash and energetic boy wonder.
  [^_^ Hit]  Mechanics
  [-_- Miss] Waking up early
  "If it needs fixing, I'm your man!"
------------------------------------------------------------------------------


Green Earth / Day 1
-------------------

Eagle  : I'll make him suffer for fooling Eagle.


Black Hole / Day 1
------------------

Andy   : Maelstrom, come... All who oppose me... Destroy!

        Power mode... access Hyper Repair... initiate...


Andy (clone) uses his CO Power, Hyper Repair.


Green Earth / Day 2
-------------------

Eagle  : If you think this clone is getting the better of me, think again!


Eagle uses his CO Power, Lightning Strike.

After you have defeated all the enemy units / captured the enemy HQ:


Eagle  : We've won... for the time being.

Sami   : Here they come again!

Max    : Cripes! There's no end in sight!

Eagle  : You don't have time to waste around here. Leave this to me and go!

Sami   : I'm staying, too!

Eagle  : No, Sami! You have to go as well!

Sami   : No! Even you can't stand against this horde!

Eagle  : You have no idea how powerful a foe awaits your friends. They can't
        face him alone! Go, Sami! Go!

Sami   : I understand. Watch your back!

Eagle  : Ha! They'll soon find Eagle's no easy prey!


______________________________________________________________________________
Mission 20 - Enigma
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Advisor's army moves back into Green Earth.


Sonja  : Grit!

Grit   : Howdy, Sonja! How y'all doing?

Sonja  : I've finally got our foe by the tail. I need you to convey some intel
        to Andy and his friends.

Grit   : And what are you gonna be doing in the meanwhile, darlin'?

Sonja  : I need to survey the situation. Don't worry, I won't do anything
        foolish. Father warned me to take care.

Grit   : You wouldn't be trying to pull the wool over my eyes, would you?

Sonja  : Of course not. You'll go, won't you?

Grit   : Well, I reckon I have to. Stay put now, I'll be right back.

Sonja  : Grit's always been more useful than me... (sigh)

---

Andy   : There's no time! Let's go!

Max    : Time to bring it!

Sami   : Eagle... Be careful.

        :: (Yes)


Orange Star / Day 1
-------------------

Andy   : Who's that?

Max    : I guess that's our mystery foe.

Andy   : If we beat him, do you think my clone will vanish, too?

Sami   : Yep. I don't think there's any doubt about it. We're counting on you,
        Advisor!


------------------------------------------------------------------------------
Terms of Victory -

Rout all the enemy units or capture the enemy HQ to win. Keep up the good work.
I know you can win!

Officer Dossier -

Sturm                                                             [Black Hole]
- ???
- METEOR STRIKE. ????
- A riddle within a shadow, revealing nothing.
  [^_^ Hit]  ???
  [-_- Miss] ???
  ....
------------------------------------------------------------------------------


Black Hole / Day 1
------------------

Sturm  : Hmm.


After you have defeated all the enemy units / captured the enemy HQ:


Max    : Was that... it?

Sami   : It looks like it's finally...

Grit   : Andy!

Andy   : Hey, it's Grit! Long time, no see.

Grit   : No time for that now, Junior. I found the snake's hidin' place!

Max    : Huh? Then this isn't...

Grit   : That's just the tip o' the ol' boy's tail. Hurry! Sonja's in danger!


______________________________________________________________________________
Mission 21 - The Final Battle!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Advisor's army moves into the island of the Black Hole army.

(Editor's note: Your team in the Final Battle is determined by your actions
during the Campaign -- this script details only one of the many possible
scenarios. Look at the other FAQs for more info.)


Sonja  : So... you're the one behind all this chaos. Do you have a name, or
        should we just call you Disaster?

Sturm  : My name is... Sturm.

Sonja  : Well Sturm, we've finally hunted you down. Time to pay the piper, as
        they say.

Sturm  : Hunted down? Me? You've done nothing but enter the door that I opened
        for you.

Sonja  : What?

Sturm  : Did you think I didn't notice you, little girl? You and your pathetic
        strategy games! Is that all you're good for?

Sonja  : What? But... that's... you couldn't... Are you saying you've known all
        along?

Sturm  : You've made one stupid mistake after another... Did you imagine
        yourself a match for me? You conceited fool! It's time to put an end
        to this farce. Time to pay the piper, was it?

Sonja  : ... I'm sorry, Father... I've broken my promise...

---

Andy   : Quick, Sonja's in danger!


Orange Star / Day 1
-------------------

Grit   : Sonja!

Sonja  : Grit? I'm so sorry. Take everyone and run... The enemy... Sturm...
        He's much more powerful than I'd imagined... Everyone's going to be...

Andy   : This 'Sturm' is the one who did this to you, right?

Sonja  : Andy, please... You've got to get away.

Andy   : Who's running away? That guy's goin' down!

Grit   : Andy's right. There ain't too many people who get on my nerves like
        this bozo does. We can't let him go! Advisor! I'll lend you a hand!

Eagle  : So that's the face of the enemy.

Sami   : Eagle! You're OK! Thank goodness. (sigh)

Eagle  : Sami, we'll talk later. First, we must destroy him! Advisor, wasn't
        it? I'm yours to command.

Andy   : All right, everybody! Let's move out!


------------------------------------------------------------------------------
Terms of Victory -

Capture the enemy HQ or defeat all the enemy units to win. Work with your
allies to rout Sturm!

Officer Dossier -

Andy                                                             [Orange Star]
- No real weaknesses. Ready to battle whereever and whenever.
- HYPER REPAIR. Restores 2 HP to all units.
- A brash and energetic boy wonder.
  [^_^ Hit]  Mechanics
  [-_- Miss] Waking up early
  "If it needs fixing, I'm your man!"

Grit                                                               [Blue Moon]
- Distance weapons have an extended attack range. However, direct combat
  units are weak.
- SNIPE ATTACK. Increases the range and firepower of distance weapons.
- Laid-back style masks dependability. A peerless marksman.
  [^_^ Hit]  Cats
  [-_- Miss] Rats
  "What's the ruckus?"

Eagle                                                            [Green Earth]
- Strongest firepower in the skies. But flounders at sea.
- LIGHTNING STRIKE. Non-infantry units ordered to wait can move again that
  turn. However, their ratings are lower than normal.
- An ace pilot who's as tough as nails.
  [^_^ Hit]  Lucky goggles
  [-_- Miss] Swimming
  "Do you really want to challenge me?"

Sturm                                                             [Black Hole]
- ???
- METEOR STRIKE. ????
- A riddle within a shadow, revealing nothing.
  [^_^ Hit]  ???
  [-_- Miss] ???
  ....
------------------------------------------------------------------------------


Blue Moon / Day 1
-----------------

Grit   : I never shoulda left her alone...


Green Earth / Day 1
-------------------

Eagle  : This is getting interesting. I was losing my edge fighting that
        darned clone!


Black Hole / Day 1
------------------

Sturm  : Those fools... Their troops are all amassed right there... Bwah ha
        ha... They've played right into my hands! They'll rue the day they
        dreamed of opposing me!


Orange Star / Day 2 (optional)
-------------------

Andy   : There's no way I'm losing!


Andy uses his CO Power, Hyper Repair.


Black Hole / Day 2
------------------

Sturm  : Here's a taste of my power!


Sturm uses his CO Power, Meteor Strike.


Green Earth / Day 5 (optional)
-------------------

Eagle  : You monster... you've gone too far! Take this!!!


Eagle uses his CO Power, Lightning Strike.


Blue Moon / Day 8 (optional)
-----------------

Grit   : Think you can handle this?


Grit uses his CO Power, Snipe Attack.

After you have defeated all the enemy units / captured the enemy HQ:


Sturm  : Nooooooooooo! So close, I was so close... I underestimated the
        strength of these worms! I... I've been beaten! My dream of world
        conquest... I vow that I will return! When that time comes, I will
        challenge you worms yet again!

---

Grit   : I do believe we've reached the end of a long, dusty road. Goodness
        gracious! If it ain't my old friend -- big, bearded Olaf.

Olaf   : Is that you, Grit? What have I done...? I never realized Sturm was...

Grit   : Don't get all long in the face now, Olaf. Everything turned out all
        right in the end. And Boss, you still got a lot of work to get done.

Olaf   : You... you're right.

Grit   : Blue Moon's treated me well, and I'm in her debt. Well, what else can
        I do? What do you say? Can I help you rebuild her?

Olaf   : Hm? Do you mean you would forgive me my misguided deeds? Grit, you...
        you... (sniff, sniff)

Grit   : Maybe it was worth Sturm foolin' him just for this.

Olaf   : Did you say something?

Grit   : Nope. Not a word. Let's say we get movin' on down the road.

---

Andy   : Yeah, this time we really won!

Sami   : And Sturm's army is gone for good, too. Eagle! Thanks for your help!

Eagle  : No thanks are necessary. After all, much of your hardships were caused
        by my earlier mistake.

Sami   : Facing you in combat was really a tough struggle. There was absolutely
        no margin for error!

Andy   : Yeah, but it was a ton of fun!

Eagle  : For me as well! Why not? Hey, Andy! I think I'd like to take another
        shot at you! What do you say? Are you up for the challenge?

Andy   : Another battle? You know it! Let's go!


______________________________________________________________________________
Mission 22 - Rivals!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Eagle  : Andy! I wanted to face you one more time. Let's go!

Andy   : I'm ready!


Orange Star / Day 1
-------------------

Andy   : There aren't many units here, are there?

Nell   : That's right. Do you know what to do?

Andy   : Sure! I just use these bases to deploy whatever troops I want!

Nell   : I guess there's nothing left for me to teach you.


------------------------------------------------------------------------------
Terms of Victory -

You must rout all the enemy units or capture the enemy HQ to win.

Officer Dossier -

Andy                                                             [Orange Star]
- No real weaknesses. Ready to battle whereever and whenever.
- HYPER REPAIR. Restores 2 HP to all units.
- A brash and energetic boy wonder.
  [^_^ Hit]  Mechanics
  [-_- Miss] Waking up early
  "If it needs fixing, I'm your man!"

Eagle                                                            [Green Earth]
- Strongest firepower in the skies. But flounders at sea.
- LIGHTNING STRIKE. Non-infantry units ordered to wait can move again that
  turn. However, their ratings are lower than normal.
- An ace pilot who's as tough as nails.
  [^_^ Hit]  Lucky goggles
  [-_- Miss] Swimming
  "Do you really want to challenge me?"
------------------------------------------------------------------------------


Orange Star / Day 5 (optional)
-------------------

Andy   : How's this?


Andy uses his CO Power, Hyper Repair.


Green Earth / Day 6
-------------------

Eagle  : Here I come, Andy!


Eagle uses his CO Power, Lightning Strike.

After you have defeated all the enemy units / captured the enemy HQ:


Eagle  : I lost again. You're a tough one.

Andy   : That's 'cause it's not just me! Advisor's my strategic planner!

Eagle  : Oh, that's right. Orange Star is using strategic advisors. That way,
        the commander can just concentrate on the combat itself. That's an
        impressive system. It's why I couldn't match you in battle.

Andy   : I don't know why, but when we work together, we're really strong!

Eagle  : Yes, indeed. This was your day in the sun. But...

Andy   : Hey! Let's fight again some day.

Eagle  : Yes, let's do that. Until we meet again, Andy. See you again, Advisor.
        Next time, I won't lose!




                                                                   >> THE END





EXECUTIVE PRODUCER
    Hiroshi Yamauchi

PRODUCER
    Takehiro Izushi

DIRECTOR
    Toru Narihiro

SUPERVISOR
    Kentaro Nishimura

SYSTEM PROGRAM
    Takanori Hino

SYSTEM SUPPORT
    Takafumi Kaneko

A.I. PROGRAM
    Chikara Yamamoto

PROGRAM SUPPORT
    Makoto Katayama

DESIGN MAPS PROGRAM
    Mitsuru Matsumoto

FIELD TRAINING DESIGN
    Ryuichiro Koguchi

CHARACTER DESIGN
    Ryo Hirata

GRAPHIC DESIGN
    Makoto Shimojo

MAP DESIGN
    Ryo Hirata
    Sumiko Miki

SOUND COMPOSER
    Taishi Senda

BATTLE ANIMATION
    Ryo Hirata
    Ryuichiro Koguchi
    Sumiko Miki

GRAPHIC SUPPORT
    Masahiro Higuchi
    Sachiko Wada
    Maki Takemori

SCENARIO SUPPORT
    Masayuki Horikawa

ART DESIGN
    Taeko Kaneda

ART WORK
    Fujiko Nomura
    Kiyomi Itani

TECHNICAL SUPPORT
    Kenji Nakajima
    Kenji Imai

LOCALIZATION
    Tim O'Leary
    Bill Trinen
    Nate Bihloorff

LOCALIZATION MANAGEMENT
    Jeff Miller
    Leslie Swan

TESTING AND DEBUG
    Michael Kelbaugh
    Todd Buechele
    NOA Debug Staff
    Super Mario Club

SPECIAL THANKS
    Minoru Arakawa
    Manabu "Mike" Fukuda
    Ryoichi Kitanishi
    Kozo Ikuno
    Toshiyuki Nakamura
    Masahiro Nakamori
    Toshio Sengoku
    Yusuke Kitanishi
    Toshitaka Muramatsu
    Motomu Chikaraishi
    Ryota Kawade
    Koichi Kishi
    Shigeyuki Asa
    Sachio Kurita
    Chie Kawabe
    Hitomi Nakano
    Tokuko Hirose
    Rumiko Matsumoto
    Masao Yamamoto
    Takao Nakano
    Mitsuaki Sakamaki
    Ryuta Kaimoto
    Toshihiro Toza
    Yoshihito Ikebata
    H. Fukushima
    T. Komada
    J. Hanai
    M. Hirose
    K. Ibata
    T. Inoue
    N. Maeda
    Y. Mizuno
    M. Mori
    A. Nakatsumi
    R. Nishimura
    A. Shirai
    H. Takizaki
    K. Uchida
    M. Ueda
    Y. Ushijima
    Y. Yagi
    E. Yanai
    T. Yuasa


All rights, including the copyrights of Game, Scenario, Music, and Program,
reserved by NINTENDO.


______________
Special Thanks\_______________________________________________________________

- CJayC, for creating and maintaining the best damn site on the Internet,
GameFAQs. May I be of service to this great undertaking of sharing knowledge
to fellow video gamers for years to come!

- Nintendo and Intelligent Systems, for creating one of the best strategy
games on the GBA, and continuing the legacy by spawning more sequels.

- The people of GameFAQs World Asia: Philippines, for being such nice people
to talk to.

- God, for uh... everything. And the lack of stuff that does harm to me and
my friends.

- Matthew Emirzian, for that insanely useful AW strategy guide of his.

- The veterans of the GFAQs Advance Wars board, for helping out people every
chance they can.

For now, that's it -- thanks for reading this stuff I wrote. Good day to y'all!

___________________________________________© Copyright 2005 Aaron Paul Madriñan