The Advance Wars 2 Calculator Version 1.0
by Samuel Wilder
[email protected]
November 16, 2004

#1 Contents

Contents          1
Version History   2
Introduction      3
Base Damage       4
Offense Modifiers 5
Defense Modifiers 6
Calculation Rules 7
Random Notes      8
Credits           9

#2 Version History
11/16/04 - 1.0 Initial Version

#3 Introduction

Ever wanted to know how much damage units do to each other?  Or maybe you
didn't want to waste that fuel in fog of war just to see a 10%?  Then you can
use this guide to calculate your numbers in advance!

You can skip to certain parts by using the # and the digit listed in the
contents.  To get to Introduction, for instance, use #3.

#4 Base Damage

Infantry:
vs.     Infantry  55
       Mech      45
       Recon     12
       Tank       5
       Md Tank    1
       Neotank    1
       APC       14
       Artlry    15
       Rockets   25
       A-Air      5
       Missiles  25
       B Cptr     7
       T Cptr    30
       Pipe 1
Mech:
vs.     Infantry  65
       Mech      55
       Recon     85
       Tank      55
       Md Tank   15
       Neotank   15
       APC       75
       Artlry    70
       Rockets   85
       A-Air     65
       Missiles  85
       B Cptr     9
       T Cptr    35
       Pipe      15
Recon:
vs.     Infantry  70
       Mech      65
       Recon     35
       Tank       6
       Md Tank    1
       Neotank    1
       APC       45
       Artlry    45
       Rockets   55
       A-Air      4
       Missiles  28
       B Cptr    10
       T Cptr    35
       Pipe       1
Tank:
vs.     Infantry  75
       Mech      70
       Recon     85
       Tank      55
       Md Tank   15
       Neotank   15
       APC       75
       Artlry    70
       Rockets   85
       A-Air     65
       Missiles  85
       B Cptr    10
       T Cptr    40
       B Ship     1
       Lander    10
       Cruiser    5
       Sub        1
       Pipe      15
Md Tank:
vs.     Infantry 105
       Mech      95
       Recon    105
       Tank      85
       Md Tank   55
       Neotank   45
       APC      105
       Artlry   105
       Rockets  105
       A-Air    105
       Missiles 105
       B Cptr    12
       T Cptr    45
       B Ship    10
       Lander    35
       Cruiser   45
       Sub       10
       Pipe      55
Neotank:
vs.     Infantry 125
       Mech     115
       Recon    125
       Tank     105
       Md Tank   75
       Neotank   55
       APC      125
       Artlry   115
       Rockets  125
       A-Air    115
       Missiles 125
       B Cptr    22
       T Cptr    55
       B Ship    15
       Lander    40
       Cruiser   50
       Sub       15
       Pipe      75
Artlry:
vs.     Infantry  90
       Mech      85
       Recon     80
       Tank      70
       Md Tank   45
       Neotank   40
       APC       70
       Artlry    75
       Rockets   80
       A-Air     75
       Missiles  80
       B Ship    40
       Lander    55
       Cruiser   65
       Sub       60
       Pipe      45
Rockets:
vs.     Infantry  95
       Mech      90
       Recon     90
       Tank      80
       Md Tank   55
       Neotank   50
       APC       80
       Artlry    80
       Rockets   85
       A-Air     85
       Missiles  90
       B Ship    55
       Lander    60
       Cruiser   85
       Sub       85
       Pipe      55
A-Air:
vs.     Infantry 105
       Mech     105
       Recon     60
       Tank      25
       Md Tank   10
       Neotank    5
       APC       50
       Artlry    50
       Rockets   55
       A-Air     45
       Missiles  55
       B Cptr   120
       T Cptr   120
       Fighter   65
       Bomber    75
       Pipe      10
Missiles:
vs.     B Cptr   120
       T Cptr   120
       Fighter  100
       Bomber   100
B Cptr:
vs.     Infantry  75
       Mech      75
       Recon     55
       Tank      55
       Md Tank   25
       Neotank   20
       APC       60
       Artlry    65
       Rockets   65
       A-Air     25
       Missiles  65
       B Cptr    65
       T Cptr    95
       B Ship    25
       Lander    25
       Cruiser   55
       Sub       25
       Pipe      25
Fighter:
vs.     B Cptr   100
       T Cptr   100
       Fighter   55
       Bomber   100
Bomber:
vs.     Infantry 110
       Mech     110
       Recon    105
       Tank     105
       Md Tank   95
       Neotank   90
       APC      105
       Artlry   105
       Rockets  105
       A-Air     95
       Missiles 105
       B Ship    75
       Lander    95
       Cruiser   85
       Sub       95
       Pipe      95
B Ship:
vs.     Infantry  95
       Mech      90
       Recon     90
       Tank      80
       Md Tank   55
       Neotank   50
       APC       80
       Artlry    80
       Rockets   85
       A-Air     85
       Missiles  90
       B Ship    50
       Lander    95
       Cruiser   95
       Sub       95
       Pipe      55
Cruiser:
vs.     B Cptr   115
       T Cptr   115
       Fighter   55
       Bomber    65
       Sub       90
Sub:
vs.     B Ship    55
       Lander    95
       Cruiser   25
       Sub       55

Infantry = Infantry, Mech
Direct Units = Recon, Tank, Md Tank, Neotank, A-Air, B Cptr, Fighter, Bomber,
Cruiser, Sub
Indirect Units = Artlry, Rockets, Missiles, B Ship
Vehicles = Recon, Tank, Md Tank, Neotank, APC, Artlry, Rockets, A-Air, Missiles
Air Units = B Cptr, T Cptr, Fighter, Bomber
Naval Units = B Ship, Lander, Cruiser, Sub

#5 Offense Modifiers

Loss of hit points decrease damage by 10% per hit point lost
For example, a unit with 5 hit points decreases damage by 50% (0.5)
A unit with 8 hit points only decreases 20% (0.8)

Andy increases all unit damage by 20% (1.2) using Hyper Upgrade

Max increases direct unit damage by 20% (1.2)
Max decreases indirect unit damage by 10% (0.9)
Max increases direct unit damage by 40% (1.4) using Max Force
Max increases direct unit damage by 60% (1.6) using Max Blast

Sami increases infantry damage by 30% (1.3)
Sami decreases direct unit damage by 10% (0.9)
Sami increases infantry damage by 50% (1.5) using Double Time
Sami increases infantry damage by 80% (1.8) using Victory March

Grit increases indirect unit damage by 20% (1.2)
Grit decreases direct unit damage by 20% (0.8)
Grit increases indirect unit damage by 50% (1.5) using Snipe Attack or
Super Snipe

Colin decreases all unit damage by 10% (0.9)
Colin increases all unit damage by 3% per 1000G (0.03 x G) using Power of Money

Kanbei increases all unit damage by 30% (1.3)
Kanbei increases all unit damage by 50% (1.5) using Morale Boost or Samurai
Spirit

Sensei increases infantry damage by 40% (1.4)
Sensei increases B Cptr damage by 50% (1.5)
Sensei decreases vehicle and naval unit damage by 10% (0.9)
Sensei increases B Cptr damage by 75% (1.75) using Copter Command or Airborne
Assault

Eagle increases air unit damage by 15% (1.15)
Eagle decreases naval unit damage by 30% (0.7)
Eagle increases air unit damage by 30% (1.3) using Lightning Drive or Lightning
Strike

Drake decreases air unit damage by 30% (0.7)

Jess increases vehicle damage by 10% (1.1)
Jess decreases infantry, air, and naval unit damage by 10% (0.9)
Jess increases vehicle damage by 30% (1.3) using Turbo Charge
Jess increases vehicle damage by 50% (1.5) using Overdrive

Lash increases all unit damage by 10% per star (1.1, 1.2, 1.3, 1.4)
Lash doubles offense bunuses (1.2, 1.4, 1.6, 1.8) using Prime Tactics

Hawke increases all unit damage by 10% (1.1)

Sturm increases all unit damage by 20% (1.2)
Sturm increases all unit damage by 40% (1.4) using Meteor Strike


#6 Defense Modifiers

Terrain reduces damage by 1% per hit point per star
For example, a Mech with 6 hit points on a mountain (4 stars) reduces damage
by 24% (0.76)
A Tank with 8 hit points on a city (3 stars) also reduces damage by 24% (0.76)

All COs reduce damage by 10% (0.9) when using CO powers or super CO powers if
there is no other modifier listed

Kanbei reduces damage for all units by 30% (0.7)
Kanbei reduces damage for all units by 40% (0.6) using Morale Boost
Kanbei reduces damage for all units by 60% (0.4) using Samurai Spirit

Eagle reduces damage for air units by 10% (0.9)
Eagle reduces damage for air units by 30% (0.7) using Lightning Drive or
Lightning Strike

Drake reduces damage for naval units by 10% (0.9)
Drake reduces damage for naval units by 20% (0.8) using Tsunami or Typhoon

Lash reduces damage for all units depending on how many stars the terrain has
using Prime Tactics
0 stars = 10% (0.9)
1 star  = 15% (0.85)
2 stars = 20% (0.8)
3 stars = 30% (0.7)
4 stars = 50% (0.5)
This is in addition to the doubled star terrain bonus

Sturm reduces damage for all units by 20% (0.8)
Sturm reduces damage for all units by 50% (0.5) using Meteor Strike

#7 Calculation Rules

First, take the base damage of the attacking unit
Then, multiply in any modifiers based on COs, terrain, HP, and powers in use
Multiply them all separately, don't add them together and multiply once
The final number, after dropping the decimal, should be the number shown on
the attack

Examples:
Max attacks with a Tank against Kanbei's Mech unit on a mountain (4 stars)
Initial damage is 70
Max adds 20% (1.2) to the attack
Terrain reduces damage by 40% (0.6)
Kanbei reduces damage by 30% (0.7)
Multiply 70 x 1.2 x 0.6 x 0.7
Answer is 35.28, so the game should show 35%

If Max's Tank had 7 HP, and Kanbei's Mech had 4 HP, it changes a bit
Initial damage is still 70
7 HP means only 70% attack power (0.7)
Max still adds 20% (1.2)
Terrain now reduces damage by 16% (0.84) because of the Mech's 4 HP
Kanbei still reduces damage by 30% (0.7)
Multiply 70 x 0.7 x 1.2 x 0.84 x 0.7
Answer is 34.5744, so the game should show 34%

If they also use their super CO powers (Kanbei used his last turn, Max this
turn)
Initial damage 70
7 HP = 70% (0.7)
Max adds 60% (1.6) for using Max Blast
Terrain 4 HP x 4 stars is 16% (0.84)
Kanbei reduces by 60% (0.4) for using Samurai Spirit
Multiply 70 x 0.7 x 1.6 x 0.84 x 0.4
Answer is 26.3424 so the game should show 26%

Multiplication order isn't important, but you need to choose the correct
modifiers
Only Colin uses both his original modifier when he uses Power of Money
Others don't add their original modifier using Co or Super CO powers

#8 Random Notes

Sometimes the calculation is off by 1%, and I haven't figured out why yet.

Remember that this only calculates the percentage shown, not actual damage,
so using it to predict counter damage isn't always reliable.

Nell does more than the shown percentage sometimes, but I don't have any idea
how to calculate it.

Sonja does less damage than the shown percentage sometimes, unless she's using
Counter Break, but I don't know how to calculate it.

I have not extensively tested Colin's offense bonus with Power of Money, and
it may be WAY off for some numbers

I have not extensively tested Lash's defense bonus with Prime Tactics, because
it seems to be different for different HP values

#9 Credits

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

Copyright 2004 Samuel Wilder
Please do not post this without my prior consent.  Currently, it should only
be posted at http://gamefaqs.com
Feel free to use it for your own private calculations.