FIRE PRO WRESTLING A: English Translation Guide     By Frank James Chan
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Revision 1.0                                         Updated 03/26/2001
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  For the latest revision, be sure to check the Fire Pro DreamWorld
               http://www.fighting-spirit.com/fireprod

This document contains English translations of the on-screen text in
the Japanese version of Fire Pro Wrestling A (Ace) on the Nintendo
GameBoy Advance 32-bit handheld game console.

Fire Pro A is a 2-D professional wrestling video game developed by
Vaill Corporation and released by their parent company Spike Co., Ltd.
in Japan on March 21st, 2001.

Copyright (C) 2001 Fighting-Spirit.com


Revision History
================

Revision 1.0: 03/26/2001
  - First public revision.


--------------
BASIC CONTROLS
--------------

Menu Controls
=============

      D-Pad      Directions are used to highlight items.
      A Button   Choose highlighted item. START Button can also be
                 used in most cases.
      B Button   Cancel/Previous.
      R Trigger  Fast Scrolling. Hold this to scroll through long
                 lists of items at a faster speed.


In-Game Controls
================

      B Button    Weak
                  Used for weak strikes and holds. The exact move
                  varies depending on situation.

      A Button    Medium
                  Used for medium strikes and holds. The exact move
                  varies depending on situation.

      A+B Button  Strong
                  Used for strong strikes and holds. The exact move
                  varies depending on situation.

      R Trigger   Run
                  This will allow you to voluntarily run (as opposed
                  to being Hammer Thrown).

      L Trigger   Breathe/Tag
                  Hold Breathe to catch your breath and avoid fatigue
                  during a match. Knowing when and where to use this
                  is part of the strategy. Used with direction toward
                  partner to tag out in tag matches.

      D-Pad       Walk
                  The D-Pad directions are relative to the screen
                  (Ex. pressing D-Pad Up will walk into the depth, or
                  "toward the top of the screen")

      SELECT      Appeal
                  Every wrestler has one in-match appeal (taunt/pose).

      START       Pause the game.


------------------
MODE SELECT SCREEN
------------------

-Left side of Main Menu:
 One Night Match
 One Night Tournament
 Open League
 Elimination Match
 Survival Match
 Audience Match
 Edit

The right hand side of this screen displays art representing the
highlighted mode and a description below it.


---------------
ONE NIGHT MATCH
---------------
Setup an individual match.

-Initial Screen
 1 Play (Single Player)
 Multi Play (Multiplayer via Link Cables)

-Match Type
 Normal
 Deathmatch
 Gruesome (Octagon Shoot Fighting)
 Battle Royal
   POP-UP: If Battle Royal is chosen, the below menu will appear.
           Normal (Participants who are eliminated will leave)
           Endless (Participants who are eliminated will stay and
                    fight until only one legal-man remains)
           Over The Rope (Elimination occurs when thrown outside)

-Match Configuration
 NOTE: Depending on your selection in the previous screen, some of the
       items on this screen may be pre-selected and unchangeable due
       to the type of match.
                -Done-
 Match Type      Single (Default)
                 Tag
                 Handicap
 Rules           Normal (Default; choose options manually)
                 Gruesome (Shoot fighting)
                 Hardcore (Garbage style ruleset; no DQ, etc.)
                 American (US style ruleset)
 Win Method      3 Count (Default; also allows submission)
                 2 Count (also allows submission)
                 Only Give Up (Submission Only)
                 Only Fall (Pin Only)
                 Anywhere Fall (Falls Count Anywhere)
 Time Limit      5 min
                 10 min
                 15 min
                 30 min (Default)
                 45 min
                 60 min
                 No Limit
 Blast Time      1 min
                 5 min
                 10 min
                 15 min (Default)
                 30 min
                 45 min
                 60 min
                 No Explosion
  (Death Match only: sets the time at which the cage will explode.)
 Game Number     1 Round (Default)
                 3 Rounds
 Evaluation      OFF (Default)
                 Strong Style
                 King's Style
                 Showman Style
                 Stoic Style
                 Lucha Style
                 Hardcore Style
                 Freestyle
  (Sets the style of match that the audience will look for. See the
   Audience Match mode for details.)
 Ring            SWA (Default; Fictional Spike Wrestling Association)
                 VIEW JAPAN (New Japan Pro Wrestling)
                 OLIVE JAPAN (All Japan Pro Wrestling)
                 SUPER NOVA (Pro Wrestling NOAH)
                 Shin IW (FMW Entertainment Wrestling)
                 Yukiguni Puroresu (Michinoku Puroresu)
                 Super Dragon Pavilion (Toryumon)
                 WWC Puroresu (World Championship Wrestling)
                 WFW Puroresu (World Wrestling Federation)
                 GONGS (Fighting Network RINGS)
                 Battration (Battlarts)
                 High Class (Pancrase)
                 BLADE (PRIDE)
                 RANDOM
 Location        Nihon Butoukan (Default; Nippon Budokan)
                 SPIKE DOME (Tokyo Dome)
                 Yurakuen Hall (Korakuen Hall)
                 Murakawa Gym (Generic Gym)
                 RANDOM
 COM Level       Difficulty levels: 1 (easiest) to 10 (hardest)
                 Default: 4
 COM Skip        OFF/ON
  (When ON, CP vs CP matches in "fast-forward" instead of being shown
   in full)
 Referee         Panther Tottori (Default; Tiger Hattori from NJPW)
                 JOE Hiroshi (Joe Higuchi from NOAH, formerly AJPW)
                 Mr. Mitzunaka (Mr. Soranaka from Old UWF)
                 Luck Kesler (Earl Hebner from WWF)
 Rope Check      OFF/ON
  (When ON, pins and submission holds are broken when touching ropes)
 Lumberjack      OFF/ON
  (When ON, wrestlers automatically re-enter when thrown out or
   manually exits)
 Tornado Battle  OFF/ON
  (Tag Matches Only: When ON, all Participants are allowed in the ring
   at once)
 Cut Play        OFF/ON
  (Tag Matches Only: When ON, allows partner interference when a worn
   down wrestler is pinned or on the receiving end of a hold)
 Critical        ON/OFF
  (Toggles Fire Pro's infamous KO's, called CRITICALs)
 Illegal         Normal (Default; Biting, weapons, low blows, and
                         repeated closed-fists to the head are
                         illegal)
                 Gruesome (Biting and weapons are illegal)
                 None (No Disqualification)
 Count Outs      20 Count (Default)
                 10 Count
                 OFF
  (Decides how high the referee will count up to when a wrestler is
   outside of the ring before ruling a Count Out)
 Choose BGM      WILD GUITAR (Default)
                 CYBORG
                 MELT DOWN
                 STRAY DOGS
                 ROLLING UP
                 Musashi's Theme (Inoki's Theme)
                 RANDOM
                 OFF
  (Background music that will play during the match.)
                - Done -

-Control Assignment
 LEFT SIDE: Blue Corner - 1P(Default)/CP/etc.
   The wrestler in the blue corner will enter first.
 RIGHT SIDE: Red Corner - 1P/CP(Default)/etc.
   The wrestler in the red corner will enter second.
  If Battle Royal was chosen, there will be four slots on this screen
  instead of two.

-Wrestler Select
 Use D-Pad LEFT/RIGHT to choose an organization, UP/DOWN to highlight
 a wrestler. Press A to select the wrestler, you will then be able to
 choose one of his costumes using D-Pad LEFT/RIGHT. Press A again to
 lock in your selection, or B to cancel.
 The START Button also functions like the A button. Press SELECT to
 let the computer give you a random suggestion. It will only randomly
 highlight a wrestler, you can still press SELECT again for another
 suggestion or continue to choose a wrestler manually.


--------------------
ONE NIGHT TOURNAMENT
--------------------
Single-elimination brackets with a maximum total of 16 and minimum of 4
participants (including any CPU-controlled ones -- can be played by a
single human player).

-Initial Screen
 LOAD (if a previous game in progress had been saved)
 NEW GAME

-Match Type
 Normal
 Deathmatch
 Gruesome

-Match Configuration
 See ONE NIGHT MATCH mode.

-Name Entry
 Enter a name for your tournament.
 LEFT SIDE: Use D-Pad UP/DOWN to highlight a selection, press A.
            1) Kanji character set
            2) Hiragana and Katakana character sets
            3) Romanji character set (Alphabet -- use for ENGLISH)
            4) DONE (Advance to next screen)
 Name Entry Controls:
 D-Pad      Directions are used to highlight characters.
 A Button   Choose highlighted character.
 B Button   Backspace.

-Wrestler Select
 Use D-Pad UP/DOWN to highlight a slot on the brackets and LEFT/RIGHT
 to choose who will control it (1P, CP..., END) then press A and
 choose a wrestler for the slot. Choose END when finished.

-Tournament Brackets
 After the brackets have been finalized, you can press B to bring up
 the following menu:
    Automatic (Run the tournament without any player intervention
               needed between matches)
    SAVE
    Exit (When asked whether you want to save: Left = YES, Right = NO)


-----------
OPEN LEAGUE
-----------
Round robin style tournament with a maximum total of 64 and minimum of
4 participants (including any CPU-controlled ones -- can be played by a
single human player).

-Initial Screen
 LOAD (if a previous game in progress had been saved)
 NEW GAME

-Match Type
 Normal
 Deathmatch
 Gruesome

-Match Configuration
 See ONE NIGHT MATCH mode.

-Name Entry
 Enter a name for your tournament.
 LEFT SIDE: Use D-Pad UP/DOWN to highlight a selection, press A.
            1) Kanji character set
            2) Hiragana and Katakana character sets
            3) Romanji character set (Alphabet -- use for ENGLISH)
            4) DONE (Advance to next screen)
 Name Entry Controls:
 D-Pad      Directions are used to highlight characters.
 A Button   Choose highlighted character.
 B Button   Backspace.

-Wrestler Select
 Use D-Pad LEFT/RIGHT to choose who will control (1P, CP..., END) then
 press A and choose a wrestler for the slot. Choose END when finished.

-League Grid
 After the league has been finalized, you can press B to bring up
 the following menu:
    Automatic (Run the tournament without any player intervention
               needed between matches)
    Ranking (Shows the rankings of the participants in the league)
    SAVE
    Exit (When asked whether you want to save: Left = YES, Right = NO)


-----------------
ELIMINATION MATCH
-----------------
Two teams of five face eachother in singles matches until all members
of a team are eliminated.

-Initial Screen
 LOAD (if a previous game in progress had been saved)
 NEW GAME

-Match Type
 Normal
 Deathmatch
 Gruesome

-Match Configuration
 See ONE NIGHT MATCH mode.

-Control Assignment
 LEFT SIDE: Blue Corner - 1P(Default)/CP/etc.
   The wrestler in the blue corner will enter first.
 RIGHT SIDE: Red Corner - 1P/CP(Default)/etc.
   The wrestler in the red corner will enter second.
  If Battle Royal was chosen, there will be four slots on this screen
  instead of two.

-Elimination Match Type
 Team War (Normal elimination)
 Marathon (Winner stays to fight next opponent)
 Rank Elimination (Captain vs Captain, and so on)

-Choose Team
 Choose from one of the teams.

-Elimination Match Setup
 This screen allows you to choose the order in which your team members
 will fight. Press A to choose one member, then A again on another
 member to swap them. Press START when finished.


--------------
SURVIVAL MATCH
--------------
Defeat 10 CPU-controlled opponents. Damage accumulates over the course
of the matches, so it will become increasingly difficult as you
progress.

-Match Type
 Normal
 Deathmatch
 Gruesome

-Match Configuration
 See ONE NIGHT MATCH mode.

-Control Assignment
 LEFT SIDE: Blue Corner - 1P(Default)/CP/etc.
   The wrestler in the blue corner will enter first.
 RIGHT SIDE: Red Corner - 1P/CP(Default)/etc.
   The wrestler in the red corner will enter second.
  If Battle Royal was chosen, there will be four slots on this screen
  instead of two.

-Wrestler Select
 See ONE NIGHT MATCH mode.


--------------
AUDIENCE MATCH
--------------
Aim to please the crowd and become the top wrestler by working a match
in the chosen style. In this mode, the content of your match is more
important than whether you win or lose.

-Initial Screen
 LOAD (if a previous game in progress had been saved)
 NEW GAME

-Wrestler Select
 See ONE NIGHT MATCH mode.

-Style of Evaluation
 Choose the style that the audience will be looking for in your
 matches.
   1) Strong Style                   2) King's Style
   3) Showman Style                  4) Stoic Style
   5) Lucha Style                    6) Hardcore Style
                      7) Freestyle
  1-Strong Style
    NJPW/Inoki: make good use of all techniques, including striking
    and power moves.
  2-King's Style
    AJPW main eventers: work an intense match in which both men are
    worn down to the max.
  3-Showman Style
    American pro wrestling. Showmanship is appreciated.
  4-Stoic Style
    Shoot fighting. Concentrate on using efficient techniques in an
    effort to win the fight rather than entertain.
  5-Lucha Style
    High-flying, acrobatic maneuvers and speed are appreciated.
  6-Hardcore Style
    Violent and bloody matches are appreciated.
  7-Freestyle
    All-round balanced style. A mix of different maneuvers is
    appreciated, and winning is somewhat significant.

-Audience Match Status Screen
 Press A to bring up the following menu:
   Begin
   Advice
   SAVE
   Exit


---------
EDIT MODE
---------

-Initial Screen
 Wrestler Edit
 Group Edit (Organizations)
 Rename
 Wrestler Affiliation (Update organizations wrestlers belong to)
 Wrestler Exchange (Exchange wrestler data with other players via link
                    cable)


Wrestler Edit
=============

-Wrestler Edit Menu
 LEFT COLUMN                          RIGHT COLUMN
 1) Model Wrestler                    2) Name Entry
 3) Wrestler Make (Appearance)        4) Wrestler Skill (Profile)
 5) Parameter (Attribute Points)      6) Techniques (Moves)
 7) CPU Logic (Tendencies)            8) Wrestler Protect (Save/Load)

**1-Model Wrestler
  This function allows you to choose one of the pre-made wrestlers as
  a base for a new wrestler. This may be useful for making alternate
  versions of a wrestler under a different gimmick or style.
  The Model Wrestler's name, appearance, statistical information under
  Skill Edit, moves, and CPU Logic will all be loaded. However,
  anything in Skill Edit that uses points (Critical, Special Skill,
  Body Part strengths, etc.) as well as the Parameter Edit (Attribute
  Points) will not be loaded so you will have to fill them in.

**2-Name Entry
 Enter a name for the wrestler.
 LEFT SIDE: Use D-Pad UP/DOWN to highlight a selection, press A.
            1) Kanji character set
            2) Hiragana and Katakana character sets
            3) Romanji character set (Alphabet -- use for ENGLISH)
            4) DONE (Back to Wrestler Edit menu screen)
 BOTTOM: Wrestler name entry fields.
         (nick name)____________________
         (short name)_______     (long name)_________________
         Flip Box: OFF/ON        Separator: (See below)
         The flip box chooses the order of the short name and long
         name, while the separator determines what comes in between
         them. For the separator, choosing a blank space repeatedly
         will scroll through the standard separators (space, dot,
         equals, and none).
 Name Entry Controls:
 D-Pad      Directions are used to highlight characters.
 A Button   Choose highlighted character.
 B Button   Backspace.
 L Trigger  Previous Field.
 R Trigger  Next Field.

**3-Wrestler Make (Appearance)
  Everything in this screen only affects the appearance. The stance
  and size settings will NOT affect actual fighting style, speed,
  strength, etc. Use the Skill Edit section for such settings.
  Press SELECT to rotate your wrestler.

  [Appearance Menu]
   Stance:
     1-Strong
     2-Technic
     3-Amaresu (Amateur Wrestling)
     4-Power
     5-Lucha
     6-Shooting
     7-Mysterious
     8-Koppou
     9-Ko-budou (Old Budo)
   Size: S/M/L
   Face: 1 to 341
    NOTE: Most of the faces are the pre-made wrestlers in the game
    while the remaining ones are extras for use here in Edit mode.
    With creative use of faces combined with the right bodyparts and
    colors, you can make virtually any wrestler on the face of the
    planet.
    If you would like to use the wrestler that the face belongs to as
    a base, you can hold the B Button while scrolling through the
    heads with D-Pad LEFT/RIGHT.
   Chest: <A button changes size: S, M, L, D>
     1-Normal
     2-Body Paint
     3-Amaresu 1 (Amateur-style Singlet Top)
     4-Amaresu 2 (Amateur-style Singlet Top)
     5-One Shoulder (One-Shoulder Singlet)
     6-Plain T-Shirt
     7-Ele with T Shirt (Thermal T-Shirt)
     8-Kaiser Suit (Lyger Suit)
     9-Black Kaiser Suit (Black Lyger Suit)
     10-Ninja Dogi
     11-Karate Gi
     12-Fire Suit
     13-Azteca Suit (Azteca Dragon/Ultimo Dragon chestplate)
     14-Kuma (Bear)
     15-Joshi (Female) One Piece 1
     16-Joshi (Female) One Piece 2
     17-Joshi (Female) One Piece 3
     18-Joshi (Female) Turtleneck 1
     19-Joshi (Female) Turtleneck 2
     20-Joshi (Female) T-Shirt
     21-Joshi (Female) T-Shirt 2
     22-Joshi (Female) Bikini
   Waist: <A button changes size: S, M, L, D>
     1-Short Tights
     2-Belt with Tights 1
     3-Belt with Tights 2
     4-Flag
     5-One Point (Decorated on back)
     6-Shima Stripes
     7-Side Line
     8-Panther Tights (Mask De Panther/Tigermask style tights)
     9-Kobashi Pants
     10-Fire Pants
     11-Body Paint
     12-Amaresu 1 (Amateur-style Singlet Top)
     13-Amaresu 2 (Amateur-style Singlet Top)
     14-Belt with Amaresu
     15-One Shoulder
     16-Kaiser Suit (Lyger suit)
     17-Black Kaiser Suit (Black Lyger suit)
     18-Ninja Dogi
     19-Karate Gi
     20-Fire Suit
     21-T-Shirt+G Pan (T-Shirt tucked into Jeans)
     22-Bare+G Pan (Jeans with no T Shirt)
     23-Shirt+Shima Tights
     24-Shirt+Plain Tights
     25-Trunks
     26-Maoshi (Sumo Sash)
     27-Jersey
     28-Kuma (Bear)
     29-Joshi (Female) One Piece 1
     30-Joshi (Female) One Piece 2
     31-Joshi (Female) One Piece 3
     32-Joshi (Female) T-shirt+G Pan (T-shirt tucked into Jeans)
     33-Joshi (Female) Bloomer
     34-Joshi (Female) Bikini
   Upper Arm: <A button changes size: S, M, L, D>
     1-Normal
     2-Arm Band
     3-Supporter
     4-HAN So-de (Shoulder of T-Shirt)
     5-Fire Suit
     6-Bolo So-de (Shouder Cutoffs)
     7-NAGA So-de (Elbow length of T-Shirt)
     8-Kaiser Suit (Lyger suit)
     9-Black Kaiser Suit (Black Lyger Suit)
     10-Ninja Dogi
     11-Shoulder Pat
     12-Tattoo
     13-Kuma (Bear)
     14-Joshi (Female) Normal
     15-Joshi (Female) Supporter
     16-Joshi (Female) NAGA So-de
     17-Joshi (Female) Low Sleeves
     18-Joshi (Female) HAN So-de (Shoulder of T-Shirt)
     19-Joshi (Female) HAN So-de 2 (Shoulder of T-Shirt)
   Lower Arm: <A button changes size: S, M, L, D>
     1-Normal
     2-Wristband Small
     3-Wristband Large
     4-Supporter 1
     5-Supporter 2
     6-NAGA So-de (Sleeves of Shirt)
     7-Kaiser Suit (Lyger suit)
     8-Black Kaiser Suit (Black Lyger Suit)
     9-Ninja Dogi
     10-Kuma (Bear)
     11-Joshi (Female) Normal
     12-Joshi (Female) Wristband Small
     13-Joshi (Female) Wristband Large
     14-Joshi (Female) Supporter 1
     15-Joshi (Female) Supporter 2
     16-Joshi (Female) NAGA So-de
   Wrist:
     1-Barehanded
     2-Open Finger Glove
     3-Finger Taping
     4-Boxing Glove
     5-Joshi (Female) Fistband
   Thigh: <A button changes size: S, M, L>
     1-Normal
     2-Knee Supporter
     3-Long Tights 1
     4-Long Tights 2
     5-Long Tights 3
     6-Kaiser Tights
     7-Line Tights
     8-Fire Tights
     9-Arrow Tights
     10-Panther Tights (Mask De Panther/Tigermask style tights)
     11-Shima Stripes Tights
     12-Thunder Tights
     13-Hikawa Tights (Misawa tights)
     14-Kazama Tights (Kawada tights)
     15-Spats (Biker Shorts)
     16-Short Spats 1 (Short Biker Shorts)
     17-Short Spats 2
     18-Karate Gi
     19-G Pan (Jeans)
     20-Trunks
     21-Jersey
     22-Kuma (Bear)
     23-Joshi (Female) Bare Legs
     24-Joshi (Female) Spats
     25-Joshi (Female) Short Spats 1
     26-Joshi (Female) Short Spats 2
     27-Joshi (Female) Knee Supporter
     28-Joshi (Female) Long Tights 1
     29-Joshi (Female) Long Tights 2
     30-Joshi (Female) Long Tights 3
     31-Joshi (Female) Line Tights
     32-Joshi (Female) G Pan (Jeans)
   Knee:
     1-Bare Legs
     2-Bare Legs+Knee Pat
     3-Normal Shoes
     4-Short Shoes
     5-Knee+Shoes 1
     6-Knee+Shoes 2
     7-Knee+Shoes 3
     8-Knee+Shoes 4
     9-Long Tights
     10-Long Tights+Shoes
     11-Mexican Tights 1
     12-Mexican Tights 2
     13-Karate Gi
     14-Pantaron (Long Pants)
     15-G Pan (Jeans)
     16-G Pan+Western Boots (Jeans+Cowboy Boots)
     17-G Pan+Knee Pat (Jeans+Kneepads)
     18-Ninja Dogi 1
     19-Ninja Dogi 2
     20-Shima Stripes
     21-Shima Stripes+Knee Pat
     22-Leggers (Kick Pads)
     23-Amaresu Shoes (Amateur Wrestling Shoes)
     24-Amaresu Shoes + Knee (Amateur Wrestling Shoes+Kneepads)
     25-Western Boots (Cowboy Boots)
     26-Leg Warmer
     27-Jersey
     28-Kuma (Bear)
     29-Joshi (Female) Bare Legs
     30-Joshi (Female) Bare Legs+Knee Pat
     31-Joshi (Female) Normal Shoes
     32-Joshi (Female) Knee+Shoes 1
     33-Joshi (Female) Knee+Shoes 2
     34-Joshi (Female) Knee+Shoes 3
     35-Joshi (Female) Knee+Shoes 4
     36-Joshi (Female) Long Tights + Shoes
     37-Joshi (Female) G Pan
     38-Joshi (Female) G Pan + Knee Pat
     39-Joshi (Female) Leggers
     40-Joshi (Female) Amaresu Shoes
     41-Joshi (Female) Amaresu Shoes + Knee Pat
     42-Joshi (Female) Socks
     43-Joshi (Female) Long Tights
     44-Joshi (Female) Socks + Knee Pat
   Ankle:
     1-Bare Feet
     2-Ankle Taping
     3-Shoes 1
     4-Shoes 2
     5-Shoes 3
     6-Shoes 4
     7-Shoes 5
     8-Panther Shoes
     9-Kung Fu Shoes
     10-Amaresu Shoes (Amateur Wrestling Shoes)
     11-Leggers (Kick Pads)
     12-Arabian Boots (Pointed Toe)
     13-Western Boots (Cowboy Boots)
     14-Socks
     15-Kuma (Bear)
   Color Settings (Press A to enter Color Settings screen)
   Done (Return to Wrestler Edit menu)

   [Color Settings Screen]
   Color Settings Controls:
    WHEN ON CATEGORIES (LEFT COLUMN)
     D-Pad      UP/DOWN to highlight the categories of color settings
                (each category corresponds to a part of your wrestler)
                or press RIGHT to go to the Color Boxes.
     A Button   NEXT: Scrolls through pre-set colors forward.
     B Button   BACK: Scrolls through pre-set colors backward.
    WHEN ON COLOR BOXES (RIGHT COLUMN)
     D-Pad      LEFT/RIGHT to highlight the available boxes which
                control the shades used to give the illusion of the
                colors. LEFT on farthest left goes back to Categories.
     A Button   Choose highlighted color box.
     L Trigger  COPY selected color box.
     R Trigger  PASTE selected color box.
   The Categories:
      Skin Tone - 4 boxes
      Costume 1 - 3 boxes
      Costume 2 - 3 boxes
      Costume 3 - 3 boxes
      Pat (Pads/Shoes) - 3 boxes
      Shoes 1 - 3 boxes
      Shoes 2 - 5 boxes
      Mask/Glove 1 - 3 boxes
      Mask/Glove 2 - 3 boxes
      Eyes - 4 boxes
      Wrestler Make (Back to main MAKE/Appearance screen)
      Done (Return to Wrestler Edit menu)

**4-Wrestler Skill (Profile)
   Belonging to Group (Organization):
     1-VIEW JAPAN (New Japan)
     2-TEAM BLACK (Team 2000)
     3-OLIVE JAPAN (All Japan)
     4-SUPER NOVA (Pro Wrestling NOAH)
     5-New Generation IW (FMW)
     6-Yukiguni Puroresu (Michinoku Pro)
     7-Super Dragon Pavilion (Toryumon)
     8-WFW Puroresu (WWF)
     9-WWC Puroresu (WCW)
     10-GONGS (RINGS)
     11-High Class (Pancrase)
     12-Fighting Expedition Battration (BattlArts)
     13-BLADE (PRIDE)
     14-Gruesome Fighters (Misc Shoot Fighters)
     15-FREE (Freelance)
     16-LEGEND (Legends of Wrestling)
   Fight Style:
     1-Orthodox (Typical Professional Wrestler)
     2-Technician (Good at technical skills; small package, etc.)
     3-Wrestling (Amateur Wrestler)
     4-Ground (Good at ground attacks, tackling, etc.)
     5-Power (Powerful; Power Bombs, Side Busters, Samoan Drops, etc.)
     6-American (Typical American Wrestler; Power, Heel, etc)
     7-Junior (Modern Junior Heavyweight)
     8-Luchadore (Lucha Libre-style wrestler)
     9-Heel (Rough style/Rulebreaker; crowd boos his taunts and poses)
     10-Mysterious (Unorthodox Technical style, "Oriental", e.g; Muta)
     11-Shooter (Shooting style wrestler, UWF style)
     12-Fighter (Kickboxer, Karate-do)
     13-Grappler (Judoka, Jitsuoka, No holds barred style)
     14-Panther ("Mask De Panther"/Tigermask mix of MartialArts+Lucha)
     15-Giant (Giant wrestler, immovable; ie. Andre and Baba)
     16-Vicious (Strong Style, e.g; Inoki aggressive fighting style)
   Return Skill (Defensive Skill):
     1-Orthodox
     2-Technician
     3-Power
     4-Junior
     5-Luchadore
     6-Heel
     7-Mysterious
     8-All-Round (Combination of Junior and Technician)
     9-Shooter
     10-Fighter
     11-Grappler
     12-Giant
     13-Vicious
   Critical:
     1-  +0 Points Finisher
             (Only the move marked as Finisher can "CRITICAL!")
     2- +30 Points Striking
             (Strikes such as Kicks, Punches, Knee Kicks "CRITICAL!")
     3- +20 Points Suplex
             (Back Drops, Front Suplexes, etc. can "CRITICAL!")
     4- +30 Points Submission
             (Any submisson or stretch hold can break joints)
     5- +20 Points Power
             (Power Bombs, Back Breaker Slams, etc. can "CRITICAL!")
     6- +25 Points Technical
             (Hurracan Rana, Dragon Screw, etc. can "CRITICAL!")
   Special Skill:
     1-  +0 Points None
     2- +15 Points Stardom
             (Involved with crowd support and repeats popular moves.)
             Requirement: Do Performance/Taunt (Analog Stick) when
                          your remaining power is at 0 (fatigued).
                  Effect: +10% Offensive Power.
     3- +15 Points Quick Return
             (Player may stand right up even after a major attack.)
             Requirement: Remaining power is at 5% to 20%, Spiritual
                          Strength is above 60%.
                  Effect: You will stay on the ground 1/8 of the time
                          you normally would.
     4- +15 Points One Hit Reversal
             (Repeated reversals result in greater damage each time.)
             Requirement: Remaining power is below 10% and Spiritual
                          Strength is above 30%.
                  Effect: The rate of Criticals is doubled.
     5- +20 Points Start Dash
             (Able to end the match earlier than normal.)
             Requirement: Remaining power is above 70%.
                  Effect: The offensive power of Advantage (Special)
                          Moves are increased.
     6- +20 Points Guts
             (Will not give up easily.)
             Requirement: Remaining power is 0%.
                  Effect: Will only receive 1/2 the Spiritual damage
                          normally taken when then opponent uses a
                          submission hold.
     7- +20 Points Strike Back
             (Rejuvenates strength when opponent shows signs of
              fatigue.)
             Requirement: Remaining power is below 5%.
                  Effect: The offensive power of all moves are
                          increased.
     8- +25 Points One Hit Finisher
             (Extremely effective finisher.)
             Requirement: When you use Finisher the first or second
                          time in a match.
                  Effect: The offensive power of your Finisher is
                          increased by 150%.
     9- +15 Points Blood
             (Bleeding increases spirit.)
             Requirement: You are shedding blood.
                  Effect: The offensive power of all moves are
                          increased by 5%.
     10-+20 Points Tough
             (??)
             Requirement: ??
                  Effect: ??
     11-+20 Points ??
             (??)
             Requirement: ??
                  Effect: ??
     12-+25 Points ??
             (??)
             Requirement: ??
                  Effect: ??
     13-+30 Points ??
             (??)
             Requirement: ??
                  Effect: ??
   Recovery Power:
     1-  +0 Points Slow
     2- +10 Points Medium
     3- +20 Points Fast
   Recovery Power(Bloodshed -- When Bleeding):
     1-  +0 Points Slow
     2-  +5 Points Medium
     3- +10 Points Fast
   Respiratory Mood/Breathing:
     1-  +0 Points Below
     2- +10 Points Medium
     3- +20 Points Above
   Respiratory Mood/Breathing (Bloodshed -- When Bleeding):
     1-  +0 Points Below
     2-  +5 Points Medium
     3- +10 Points Above
   Spiritual Strength/Awareness:
     1-  +0 Points Poor
     2- +10 Points Medium
     3- +20 Points Strong
   Spiritual Strength/Awareness (Bloodshed -- When Bleeding):
     1-  +0 Points Poor
     2-  +5 Points Medium
     3- +10 Points Strong
   Neck Endurance Time (Stamina):
     1- +0 Points Low
     2- +2 Points Medium
     3- +5 Points High
   Arm Endurance Time (Stamina):
     1- +0 Points Low
     2- +2 Points Medium
     3- +5 Points High
   Waist Endurance Time (Stamina):
     1- +0 Points Low
     2- +2 Points Medium
     3- +5 Points High
   Foot Endurance Time (Stamina):
     1- +0 Points Low
     2- +2 Points Medium
     3- +5 Points High
   Movement Speed (Speed of the Wrestler):
     1-  +0 Points Slow
     2-  +2 Points Medium Slow
     3-  +6 Points Medium
     4- +14 Points Medium Fast
     5- +24 Points Fast
   Ascent and Descent Speed (Speed Climbing the Ringpost):
     1- +0 Points Slow
     2- +2 Points Medium Slow
     3- +4 Points Medium
     4- +6 Points Medium Fast
     5- +8 Points Fast
   Ascend/I run and Ascend (Ability to climb top turnbuckle):
     1-  +0 Points I cannot ascend (All climbing ability disabled)
     2-  +4 Points I can ascend (Normal climbing ability enabled)
     3- +12 Points I can ascend while I run (Normal climbing ability
             enabled plus the ability to climb by Running toward the
             corner and holding A+B)
   Outside Return Count: 0 to 20
   (How long your wrestler will stay outside the ring to fight when he
    is controlled by the CP)
   Touchwork
     1-Slow
     2-Medium
     3-Fast
   (How long before he will tag his partner in during a tag match when
    he's controlled by the CP; based on the amount of damage he takes)
   Theme Music: (R Trigger to preview)
     Brave-Heart
     Viper
     Traditional
     Too-Hot
     Nyumaku
     Assault (Toshiaki Kawada)
     Before-dark
     Chase-away
     Confinement
     Conquest (Mitsuharu Misawa)
     Count-down
     Critical (The Great Sasuke)
     Escape
     Geisha (TAKA Michinoku)
     Hazard-lamp
     Heroism
     Kill-You
     Mysterious
     Nice-Body
     Onuta
     Overcrowded
     Pathos
     Reflection
     Shabu-Shabu
     Skyscraper
     Syndrome
     Tornado
     Vibration
     Villain
     King's Road (Giant Baba)
     Night-Mare
   Done (Back to Wrestler Edit menu)

**5-Parameter Edit
  Numerical settings for offensive and defensive ability in the
  different areas.
  Parameter Controls:
     Use D-Pad directions to move between categories.
     A Button   Increase.
     B Button   Decrease.
     Choose the item in the middle to return to the Wrestler Edit
     menu.

         ATTACK                  DEFENSE

         Punch                   Punch
         Kick                    Kick
         Suplex                  Suplex
         Submission              Submission
         Stretch                 Stretch
         Power                   Flying
         Instant-P               Crush
         Arm Power               Versus Lariat
         Technic                 Technic
         Rough                   Rough

    1-PUNCH, Attack or defend against Hand strikes, punches.
    2-KICK, Attack or defend against Kicks, Knee Kicks.
    3-SUPLEX, Attack or defend against Throws.
    4-SUBMISSION, Attack or defend against submission holds.
    5-STRETCH, Attack or defend against pulling submissions.
    6-POWER, Attack horsepower.
    7-INSTANT-P, Instant Power-Short burst of power.
    8-ARM POWER, Attack power of the arm.
    9-FLYING, Defend against jumping or flying attacks.
    10-CRUSH, Defend against attacks where opponent's full body weight
       is used.
    11-VS. LARIAT, Defend against Lariat or Clothesline attacks.
    12-TECHNIC, Attack or defend against technical moves, small
       package, etc.
    13-ROUGH, Attack or defend agains illegal weapons or head butts.

**6-Moves
  Move Selection Controls:
     Use D-Pad UP/DOWN to move between categories.
     A Button   Choose a move.
     L Trigger  Mark highlighted move with a status:
                 1x-Special (Limit: Four)
                 2x-FINISHER (Limit: One)
                    After you finish choosing all of the moves and
                    exit, you will be allowed to name the finisher.
                 3x-None
     R Trigger  Preview highlighted move.

  Move Selection
     -Done-
    Standing B
    Standing A
    Standing B + A
    Running B
    Running A
    Counter B (Hammer Throw/Irish Whip follow-up)
    Counter A (Hammer Throw/Irish Whip follow-up)
    Running to Corner B
    Running to Out of Bounds A + B
    Rope Slingshot to Out of Bounds A + B
    Apron to Slingshot Inside A + B
    Post B
    Post A
    Post A + B
    Grappling B
    Grappling B + Up
    Grappling B + Left/Right
    Grappling B + Down
    Grappling A
    Grappling A + Up
    Grappling A + Left/Right
    Grappling A + Down
    Grappling A + B
    Grappling A + B + Up
    Grappling A + B + Left/Right
    Grappling A + B + Down
    Back B
    Back A
    Back A + B
    Back A + B + Up/Down
    Back A + B + Left/Right
    Back Defensive B
    Back Defensive A
    Opponent Downed, Face Up, Head A + B
    Opponent Downed, Face Up, Legs A + B
    Opponent Downed, Face Down, Head A + B
    Opponent Downed, Face Down, Legs A + B
    Opponent Downed, Face Up, Head A
    Opponent Downed, Face Up, Legs A
    Opponent Downed, Face Down, Head A
    Opponent Downed, Face Down, Legs A
    Opponent Downed, Running A + B
    Corner Grappling A + B + Up
    Corner Grappling A + B + Left/Right
    Corner Grappling A + B + Down
    Appeal Pre-Match (Taunt/Pose before match)
    Appeal During Match (Taunt/Pose during the match -- SELECT Button)
    Appeal Post-Match (Taunt/Pose after the match)
    Front Two Platon
    Front Three Platon
    Back Two Platon
    Back Three Platon
    Corner Two Platon
    Corner Three Platon
     -Done-

**7-CPU Logic
  Controls the wrestler's tendencies by percentages when controlled by
  the computer. A popular feature used to simulate dream matches.

    Standing
             Small Damage
             Large Damage
                  <>Grapple
                  <>Stand Back
                  <>Circle the Opponent
                  <>B Attack
                  <>A Attack
                  <>A+B Attack
    Front Grapple
             Small Damage
             Medium Damage
             Large Damage
                  <>B Move
                  <>B+Up Move
                  <>B+Left/Right Move
                  <>B+Down Move
                  <>A Move
                  <>A+Up Move
                  <>A+Left/Right Move
                  <>A+Down Move
                  <>A+B Move
                  <>A+B+Up Move
                  <>A+B+Left/Right Move
                  <>A+B+Down Move
                  <>R Trigger (Hammer Throw)
                  <>L Trigger (Front Headlock)
    Back Grapple
             Small Damage
             Large Damage
                  <>B Move
                  <>A Move
                  <>A+B Move
                  <>A+B+Up/Down Move
                  <>A+B+Left/Right Move
                  <>R Trigger (Hammer Throw)
    Opponent is Thrown to Ropes
             Small Damage
             Large Damage
                  <>Running B Move
                  <>Running A Move
                  <>B Counter
                  <>A Counter
                  <>L Trigger Counter (Dodge)
    Opponent is Dazed in Corner
             Small Damage
             Large Damage
                  <>Perform Running B Move
                  <>A+B+Up Corner Grapple Move
                  <>A+B+Left/Right Corner Grapple Move
                  <>A+B+Down Corner Grapple Move
    Opponent is Down Near Corner
             Large Damage
             Near Death
                  <>Attack Normally
                  <>B Post Move
                  <>A Post Move
                  <>A+B Post Move
    Opponent is Down in Center or Ring (Away from Corner)
             Large Damage
             Near Death
                  <>Attack Normally
                  <>Perform Running A+B while Opponent is Down Move
    Opponent is Down, Face Up
             Small Damage
             Large Damage
             Near Death
                  <>Pick Up
                  <>Roll Over
                  <>Near Head A+B Move
                  <>Near Legs A+B Move
                  <>Near Head A Move
                  <>Near Legs A Move
    Opponent is Down, Face Down
             Small Damage
             Large Damage
             Near Death
                  <>Pick Up
                  <>Roll Over
                  <>Near Head A+B Move
                  <>Near Legs A+B Move
                  <>Near Head A Move
                  <>Near Legs A Move
    Opponent is Standing Dazed Near Corner
             Large Damage
             Near Death
                  <>Attack Normally
                  <>B Post Move
                  <>A Post Move
                  <>A+B Post Move
                  <>Perform Apron-to-Inside Move (A+B+toward inside)
    Opponent is Standing Dazed Near Center of Ring (Away from Corner)
             Large Damage
             Near Death
                  <>Attack Normally
                  <>Running B Move
                  <>Running A Move
    Opponent is Standing Dazed
             Small Damage
             Large Damage
             Near Death
                  <>Grapple Opponent from Behind
                  <>A+B Attack
    Opponent Grapples from Behind
             -No Subcategories-
                  <>B Back Counter
                  <>A Back Counter
    Opponent is Outside the Ring
             -No Subcategories-
                  <>Follow Opponent Outside
                  <>Slingshot to Outside A+B Move
                  <>Running Dive to Outside A+B Move
                  <>Wait for Opponent to Return
    Appeal
             Opponent Standing Dazed
             Opponent Down
             Opponent Outside of the Ring
             On the Top Turnbuckle
                  <>Perform
                  <>Do Not Perform
    Personality Traits
             Everytime I am Particular (Entertainment)
              The first entry is particular about the development
              of the match. When the percentage is high, the
              wrestler is clumsy. For example, more likely to
              cause an opponent to fall out of the ring. When it
              is low, he's reliable.
             Serious Time (Discretion)
              When the percentage is higher, the wrestler's
              tactics are purely for the purpose of winning.
              For example, often drags an opponent to the middle
              of the ring when they're down near the ropes to
              avoid a rope break. When it's low, tactics are
              more aimed at entertaining than winning.
             Flexibility
              This percentage sets his adaptability to the
              opponent's style.
             Cooperation
              Used for Tag Matches, when this percentage is set
              higher, more likely to do Double Team moves and
              work with a partner.
                       <>High
                       <>Low
    Done (Back to Wrestler Edit menu)

**8-Data Protection (Load/Save/Delete)
    LOAD
    SAVE
    DELETE
    Done (Back to Wrestler Edit menu)
       This menu is very convenient for English-speaking players since
       LOAD, SAVE, and DELETE are actually written in English. Also,
       unlike FPG and FPD, saving will actually write the data
       directly to the cart's memory -- no need to save again in
       another screen afterwards. There are 77 slots available for
       wrestler data.


Group Edit
==========

-Initial screen
    EDIT
    LOAD
    SAVE
    Done (Back to Edit Mode menu)
       Simply choose EDIT and then either the logo or the name to
       change it. LOAD/SAVE are in English on-screen.

Rename
======

The rename mode's initial screen functions similarly to the Wrestler
Select screen. Use D-Pad LEFT/RIGHT to highlight an organization,
UP/DOWN to highlight a wrestler. Press UP again at the top wrestler to
rename the organization itself.


Wrestler Affiliation
====================

Use D-Pad UP/DOWN to highlight a wrestler, and press A to choose an
organization for him to belong to. Below all of the organizations is
the Hide feature which hides the wrestler from the Wrestler Select
screen altogether.


-------
CREDITS
-------

Written by Frank James Chan

Contributors
============

Colin Taibi

This file may be redistributed so long as due credit is given to the
author, Frank James Chan, and a link to the Fire Pro DreamWorld website
is provided.
URL: http://www.fighting-spirit.com/fireprod/

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Copyright (C) 2001 Fighting-Spirit.com
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