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F I R E E M B L E M ( U S A )
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FIRE EMBLEM FAQ
May 9, 2004, ver 0.60
for the Game Boy Advance (English version)
created by Agung Pujanata (
[email protected])
Copyright 2003-2004 Agung Pujanata
This document is protected by US Copyright Law, and the Berne Copyright
Convention of 1976. It is for private and personal use only--it cannot
be reprinted in part or in whole, or reproduced in any way or in any
form (written or otherwise). It is a free document that cannot be used
in any sort of commercial transaction, including selling it or giving
it away as a gift. This FAQ cannot be referenced, altered, or used by
anybody (including webmasters, publishers, and magazine staff) without
my advance written permission.
This FAQ was created and is owned by me, Agung Pujanata <apujanata
(at) yahoo (dot) com>. It can be found at (www.GameFAQs.com) or other
website listed in section "Website Hosting of this FAQ".
I would like to hear from you if you've spotted this FAQ being
plagiarized in any sort of publication, or hosted at website other than
the ones I have listed in that section. You can reach me at:
<
[email protected]>.
All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.
If you're reading a version of this FAQ that has been translated,
HTML'ized, or whatever, please send all inquiries to those people who
did the changes and not me, as they may have an older version or have
added their own corrections and I won't be able to help you.
I WILL NOT answer any gameplay related questions about this game, especially
the ones that has been answered in this FAQ. If I received this kind of
e-mail, I will delete it straight away, so do not expect any response from
me.
The Fire Emblem series is (c) Intelligent Systems and (c) Nintendo
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TABLE OF CONTTENTS - FIRE EMBLEM
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1. REVISION HISTORY
2. INTRODUCTION
2.1 Some historical info and other SRPG games
3. MENU AND GENERAL TACTIC
3.1 Main Menu
3.2 Battle/Character Menu
3.3 Field Menu
3.4 Preparations Menu
3.5 Unit Statistic Explanation
3.6 General Tactic
4. CHAPTER WALKTHROUGH
4.1 Chapter One
4.2 Chapter Two
4.3 Chapter Three
4.4 Chapter Four
4.5 Chapter Five
4.6 Chapter Six
4.7 Chapter Seven
4.7X Chapter Seven X
4.8 Chapter Eight
4.9 Chapter Nine
4.10 Chapter Ten
4.11 Chapter Eleven
4.12 Chapter Twelve
4.13 Chapter Thirteen
4.13X Chapter Thirteen X
4.14 Chapter Fourteen
4.15 Chapter Fifteen
4.16 Chapter Sixteen
4.16X Chapter Sixteen X
4.17 Chapter Seventeen
4.18 Chapter Eighteen
4.18X Chapter Eighteen X
4.19 Chapter Nineteen
4.20 Chapter Twenty
4.21 Chapter Twenty One
4.22 Chapter Twenty Two
4.22X Chapter Twenty Two X
4.23A Chapter Twenty Three
4.23B Chapter Twenty Three
5. APPENDIX
5.1 Weapon List
5.1.1 Sword Type
5.1.2 Spear Type
5.1.3 Axe Type
5.1.4 Bow Type
5.2 Item List
5.2.1 Book Type
5.2.1.1 Anima Book Type
5.2.1.2 Light Book Type
5.2.1.3 Dark Book Type
5.2.2 Staff Type
5.2.3 Potion, Key and Treasure Type
5.2.4 Miscellaneous Type
5.3 Class List
5.3.1 Standard Class
5.3.2 Upgraded Class
5.4 Character List
5.5 Terrain List
5.6 Shop List
5.6.1 Shop by Chapter List
5.6.2 Shop by Weapon List
5.7 Support List
5.8 Sound Room List
6. ANSWERS TO THE MOST-ASKED QUESTIONS
7. MISCELLANEOUS INFORMATION
8. SPECIAL THANKS
9. WEBSITE HOSTING OF THIS FAQ
10. VERSION HISTORY ARCHIVE
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1. REVISION HISTORY
==============================================================================
VERSION 0.60 (May 9, 2004)
- Returning to writing FAQ, after resolving family issue.
- Played up to chapter 23B.
Size : 189 KB
VERSION 0.55 (February 8, 2004)
- Played up to chapter 22X.
Size : 182 KB
VERSION 0.50 (February 1, 2004)
- Played up to chapter 21.
Size : 174 KB
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2. INTRODUCTION
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2.1 SOME HISTORICAL INFO AND OTHER SRPG GAMES
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Fire Emblem series is a famous series, but before this, it was only released
in Japan, and were never released in the US. The first game in the series was
released on NES. Later the series moves to SNES, then GBA. The game you are
playing now is the first English version of the Fire Emblem series.
I remember forgoing one night sleep for "just one more turn" syndrom this
game invoke in me. At that time, I was playing the Fire Emblem 3 for SNES.
This also happen with me when playing FE.
Sales data (might be inaccurate)
Based on NPD data, the sales of FE :
Nov 2003 : 75,748 unit, rank #7
Dec 2003 : 111,728
Jan 2004 : 23,855
Feb 2004 : 20,395
Mar 2004 : 24,308
Lifetime To Date : 256,034
For you who enjoy this game, please try the Advance Wars and Advance Wars 2
game on GBA, also by Intelligent System and Nintendo. Advance Wars is another
game that induce the "just one more turn" syndrom in me.
For those who have PS2, you can also try Dynasty Tactics and Dynasty Tactics
2 by KOEI. These two games are also Strategic RPG games (SRPG), covering the
Three Kingdom Era, an era of Ancient China that are filled with famous
general and many battle.
Other good SRPG, a famous series, is the Super Robot Wars series, by
Banpresto. Unfortunately, this series is Japanese version only , no English
version yet.
This series is about battling using many robot (Voltus, Gundam, Mazinga etc).
Every robot have their own special attack type, and special battle/fight
animation (taken from the anime series).
Currently (up to October 2003), there are four SRW games for GBA (latest one
is the Super Robot Taisen D), and several games for PS2 (latest one is the 2nd
Super Robot Taisen Alpha).
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3. MENU AND GENERAL TACTIC
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There are four type of Menu. I will give detailed information for each menu
in their respective subsection, but I will give general information on them
here.
3.1 Main Menu
This is the menu you will get when you turn on your GBA/GBA SP, with
FE game cartridge inserted in the cartridge slot.
3.2 Battle/Character Menu
This is the menu that will show up after you move one of your
character/unit.
3.3 Field Menu
This is the menu that will show up when you press A in empty square
or any character that are grey (have moved in the current turn)
3.4 Preparations Menu
This is the menu that will show up once you finished chapter 6. This
is the menu you get after you finish a chapter, and before you start
a new chapter.
In addition to the four menu, I also gave explanation of statistics in
3.5 Unit Statistic Explanation
and some guidance to help you win all your battles in
3.6 General Tactic
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3.1 MAIN MENU
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RESUME CHAPTER
This will only show up if you have in-chapter save (suspended data).
RESTART CHAPTER
This will only show up if there is at least one save game in any slot.
If you choose this, and you have existing in-chapter save, they will inform
you that you will lost your suspended data. Choose start to confirm, choose
quit to cancel.
COPY DATA
This will only show up if you have at least one save game, and at least
one empty save game slot. The function is self explanatory.
If you choose copy game, next menu will let you select the "from" slot,
and then you will select "to" slot.
ERASE DATA
This will only show up if there is at least one save game in any slot.
Choose the left one to confirm, the right one to cancel.
NEW GAME
This will show up if you have no save game, or you have at least one
empty save game slot.
EXTRAS
- Link Arena Menu (will only show up if you have at least one save game)
This feature will not show up at first.
- Edit Teams
- Build Team
First you will be asked which save slot you want to base your
team from, and then you will show the following menu.
- Pick Units (Up to 5 character)
- Trade (Manage Item/Inventory)
- Cancel (finish building team)
You will get to name your team when you finish team creation.
- Unit List (View Team)
- Swap (switch team)
- Disband (delete Team)
- Link Menu (Go back to previous menu)
- Practice
You can choose 2 team, three team or 4 team (with D-pad)
Practice multiplayer, with you controling blue team, while
the Computer control the other teams (green, red, grey).
After choosing all team, press start to start practice
- Linked Battle
- Team (Choose team)
- Unit List (View team)
- Link Menu (Go back to previous menu)
- Battle Data (Ranking)
- Rule Settings
- Hide units : ON OFF
ON means you will not see the enemy unit until you have attack
or have been attacked by them.
- Victory condition : P Point , S Survival
- Autoweapon Selection : ON OFF
ON means that the original weapon/item will be replaced by
standard weapon (iron sword, Iron Lance etc).
OFF means that you can use the original weapon/item.
- Sound Room (will only show up if you have finished Lyn's chapter ??)
There is a total of 94 musics you can choose to hear here. Which of these
musics you can here depend on whether you have triggered the requirement
or not.
When you first start the game (by turning on your GBA or GBA SP), you will
encounter the main menu.
There are three slots provided for saving your game. I suggest you use all
three slots, so you can get back to earlier game if you have inadvertently
made a mistake.
There is also in-game save. In-game save will be automatically saved whenever
you made any move, not when you end your turn.
If this is your first game, the only option available will be :
New Game
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When you choose "New Game", you will select the slot that you wanted to use.
Choose any slot (first slot if you have no preference), then you will be
asked to whether you wanted to enter your name or not.
If you choose no, you will get the default name, Mark, default birthmonth :
January, default gender : Male, default Affinity : Light.
If you choose yes, there are several field you can change :
NAME : You can specify your name here, with maximum length of 7 letters.
Press A to enter a letter.
Press B button to delete the previous letter.
Press "start" to finish the name entry.
BIRTH MOON : Choose between January and December
GENDER : Choose Male or Female. Default is Male.
After you finish making the changes, press "start", and you will be asked
whether you are finished.
If you choose yes, then you will go to prologue Chapter.
For chapter by chapter information, see section 4 Chapter Walkthrough below.
Note : If you wanted to skip the conversation, you can press START button, and
it will skip the part you are on (introduction, map, conversation).
Based on birthmonth, you will get your Affinity.
The possibilities are Fire, Water, Wind, Thunder, Magic, Light, Dark
See table below for resulting affinity, based on blood type and birth moon.
Use this chart if you wanted to have a certain affinity (like Light)
Month Affinity
January Light
February Water
March Wind
April Thunder
May Wind
June Magic
July Fire
August Dark
September Fire
October Magic
November Water
December Thunder
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3.2 BATTLE/CHARACTER MENU
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During battle, pressing A button when the cursor square is on top one of your
unit (in blue color), it enable your unit to move through movement stage. All
square in blue show the square you can move into, while the one in brown color
show square you can attack based on all weapon in your unit inventory.
After the movement phase of your unit, you will encounter the Battle Menu.
Depending on your situation, the battle menu will vary. From top to bottom,
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VISIT (only appear when you are on open village door)
ATTACK (only appear when you are adjacent to enemy unit)
STEAL (only appear when you are thief, and there is adjacent enemy
units that have item you can steal)
STAFF (only appear when you have ability to use staff)
ARENA (only appear when you are in the arena door square)
RESCUE (only appear when you are adjacent to another character whose
Constitution is lower than your Aid value)
SEIZE (only appear when you are on throne/gate square, only show up
when using Lin/Eliwood/Hector ??)
ARMORY (only appear when you are in Armory square)
DROP (only appear when you have character under Aid)
TAKE (only appear when you are adjacent to a character that have
character under Aid, and your Aid value is higher than
the Aided character's constitution)
GIVE (only appear when your character are under Aid, and adjacent
to another character whose Aid value is higher than
the Aided character's constitution)
PLAY (only appear when you are bard, and there is adjacent ally that
have moved in this turn / greyed out)
DANCE (only appear when you are dancer, and there is adjacent ally
that have moved in this turn / greyed out) Get 10 EXP.
ITEM (only appear when you have item/weapon in your inventory)
TRADE (only appear when you are next to another character)
MERCH (only appear when you are next to Merlinus)
WAIT
TALK (only appear when you are adjacent to an unit you can talk to)
DOOR (only appear when you are in front of locked door, and you have
item that can open the locked door)
CHEST (only appear when you are in front of locked chest, and you have
item that can open the locked chest)
VENDOR (only appear when you are in vendor square)
RIDE (only appear when you are in Ballista square, and have not
mounted the Ballista)
EXIT (only appear when you are in Ballista square, and have mounted
the Ballista)
SUPPORT (only appear if you have adjacent units you can have support,
and their support level have reached certain value)
Note : You can only have Talk or support, but not both. If you can
do both talk and support, the menu that show up is talk.
------------------------------------------------------------------------------
ITEM.
There will be submenu, which change depending on the situation. Possible
option are :
Use/Equip : Can be used to change the equipped weapon or use item. If the
item selected is a weapon, then the menu is equip. If the item
selected is an item (key, treasure key, Vulnerary etc.), then the
menu is use.
Trade : This option appear if there is another unit directly beside you.
Use this option to change the selected item with your neighbour.
The trade submenu will the show up.
Discard : This is always the lowest option. Use this to throw away the item.
Additional menu and their trigger :
Arena
If your unit is on the arena square, you will be given this choice. You will
then be told the amount of bet, (700-800), and you will need to choose YES
(left one) to start the fight or NO (right one) to cancel your participation.
If you lose, your character will die, and you will lose the bet money.
If you win, your character will live, gain experience, and you will win 2x
the bet money. You can use b to cancel during the fight. You will lose the
bet if you cancel, but your character will live. Pressing B will only stop
the fight in the next round, so you need to keep your eyes on your character
health. Should you think that s/he may loose in the next round of fight, press
B.
TALK
If your unit is the Lord, this function is mostly used to recruit enemy.
Usually, if a unit has a relationship with another unit, this unit will be
able to convince other unit to join. For details on how to recruit a certain
character, it can be seen in the chapter walktrough.
Hint : If enemy unit (other than boss) has a portrait and name and attribute
(wind/fire/magic etc), instead of generic name, usually it mean it can be
recruited. You just need to find the right person (not always Lin/Eliwood),
it can be somebody else) to recruit that character/unit.
This can be done by certain character, usually character that is of the same
class and has different opposite type (water and fire, for example). If the
two characters have "support capability", then sometime this menu will appear
when the characters are adjacent (side-by-side).
I suspect that purpose of the talk menu in this instance is to give the
initial support level (make it easier to get a support relationship) between
both characters.
SUPPORT
This menu will show up once relationship between characters have reached a
certain level.
This can be done by certain unit, usually unit that is of the same class and
has different opposite type (water and fire, for example). If the two unit
have "support capability", then this menu will appear when the units are
side-by-side.
There are three type of support level :
A (highest), counted as three levels
B (medium), counted as two levels
C (lowest), counted as one level
One character can only have 5 levels of support. So, possible relationship
example :
Example 1 :
Character 1 A level
Character 2 B level
or
Example 2 :
Character 1 B level
Character 2 C level
Character 3 C level
Character 4 C level
All of above relationship example used up 5 level of support, so this
character can no longer have additional support with any other character.
Indication that your character already have maximum support is that all
support text will be green colored, instead of the standard Blue colored text.
Detailed info on this will be explained on 5.7 Support List
Example :
After
choosing this menu, there will be the name of the friend in the "weapon and
support level", together with the support level (always start from C).
If you wanted to know who wanted to support which, choose "Army List" from
FIELD MENU, go to page 6, and anyone who can upgrade the support level will
have the name of their partner show up on this page.
Based on my experience, I will also write down on the character list who
character can have relationship with that character.
STEAL
Can only be done by thief unit when they are adjacent to enemy unit, and the
enemy unit has inventory that is neither weapon, book, staff.
Every time you steal, you will get +10 EXP.
DOOR
Can only be done by thief that still has remaining lockpick or other class
that has the key (see item list for more information). If thief that has
lockpick and key wanted to use the key, he/she will have to use the "use
item" menu, since this menu automatically use the lockpick. Key is key that
has only one maximum usage.
CHEST
Can only be done by thief that still has remaining lockpick or other class
that has the treasure key (see item list for more information). If thief
that has lockpick and treasure key wanted to use the treasure key, he/she
will have to use the "use item" menu. Treasure key is key that have five
maximum usage. Once the chest have been opened, then "chest" become "empty
chest".
VISIT
This will happen when you are in the square that denote open fence village.
Using this option will trigger an conversation with the village resident,
and usually you will get money or item. This option will also appear
when you are in the house (house is single square, while village is usually
4 square or 2x2).
MERCH
This option will show up when your character stop in a square directly next
to Merlinus. Choosing this will show another set of menu :
Give : choose any of your character's item, and this item will
be stored.
Take : to get an item into your character's inventory
There are many tabs (sword, spear, axe, bow etc) and you can
navigate/change active tab using the d-pad left or right.
RESCUE, TAKE, GIVE and DROP
If your unit (A) is next to another unit (B), and A's Aid value is same
or higher than the constitution value of B, then "Rescue" will show up.
If you select this, then B will disappear from the map, since it become one
with A. As a result of A rescuing B, A will have his "Skill" and "Speed"
value halved and rounded down. The "Skill" and "Speed" value will return
to the original value once A is no longer in the rescuing state, by dropping
B, or having another character transfer B from his safe keeping.
If you move a character (A) to square adjacent to the character in Aid
state (B, Aided person C), if A's Aid value is same or higher than C's
constitution value, then "TAKE" will show up. If you select this, C will
be transferred from B to A, and B's penaly in Skill and Speed will dissapear,
while A will get the Skill and Speed penalty.
If A is in Aid state (have B in safe keeping), and there is another
character (C), whose Aid value is same or higher than B's constituion value,
"GIVE" will show up. Choosing "GIVE" will make B transferred from A to C,
A will lose "Skill" and "Speed" penalty, and C will get the Sill and Speed
penalty.
If A is in Aid state (have B in safe keeping), and there is an empty
adjacent square on A's position, "DROP" will show up. Choosing "DROP"
and determining which square you want B to appear on, will result in B
showing up on the designated square (B lose the Aid state damage
protection), and A will lose "Skill" and "Speed" penalty, since A is no
longer in Aid state.
RIDE and EXIT
When you are in Ballista square, the "RIDE" option will show up. It enable you
to use the Ballista. If you wanted to stop using the Ballista, use the "EXIT"
option, and you will dismount the Ballista.
SEIZE
Some chapter will have winning condition : seize throne. After you
kill the boss, Lin/Eliwood can go to the throne (usualy a square that were
occupied by the boss), and this option will show up. Choosing this option
will end current chapter, and start any post chapter conversation.
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3.3 FIELD MENU
------------------------------------------------------------------------------
If you press A in empty square (none of the character, either yours or
enemies', is in this square), or you press A on your character that has
finished his move in the turn (this unit will turn grey), the Field Menu will
show up.
There is always five options in this menu, which are :
UNIT
STATUS
OPTIONS
SUSPEND
END
Unit : Using this menu, it will show up all of the character that is in
the current map. There are six screens, with the following names and
columns :
1. Character: Name, Class, Level, Experience, Hit Point, Maximum Hit
Point
2. Fighting Skill : Name, Strength, Skill, Speed, Luck, Defense, Magic
Resistance
3. Equipment : Name, Equipped Weapon, Attack, % Hit, % Avoid.
4. Personal Data : Name, Movement, Constitution, Aid, Traveler, Condition.
5. Weapon Level : Name, Sword, Spear, Axe, Bow, Magic, Light, Dark, Staff.
6. Support Chance : Name, Ally 1, Ally 2, Ally 3
For explanation of the above mentioned attribute, please see 3.5 Unit
Statistic Explained.
Status :
In this screen, at the top is the chapter number and name (title).
On left part, under title, is the winning requirement. Some of the Winning
requirement examples/possibilities :
- Occupy the throne
- Defeat all enemies in XX turns
- Protect for xx turns
Under winning requirement is the current turn no, and Gold (G) that you have.
On the right, upper part, in blue box, is the no of character you have
participating in current battle. In red box, is the no of enemies.
Under the red and blue box, is the leader (name, Level and HP). If your
cursor in on enemy box (red), the leader shown is enemy's leader (boss). If
cursor is on player box (blue), the leader show is your leader.
Below that, there is the timer, which keep track of how long you have played
this game.
Options :
There are many menu in this screen. It is suggested not to change the
configuration except for animation setup. From top to bottom :
- Animation :
1 (Animate, without background)
2 (Animate with background),
OFF (No Animation for all unit)
Solo Unique Animation (you can choose setting for each character).
Possibilities setting for each character :
1 (Animate, without background)
2 (Animate, with background)
OFF (No animation)
- Game Speed : Normal Fast
- Text Speed : Slow Normal Fast Max
- Terrain Window : On Off (when cursor is on any terrain)
On means that you will see terrain window (windows in the corner of the
battle map, that tell you terrain type name, their defense and avoid
characteristic).
- Unit Window : Panel Burst Off (when cursor in on any character)
Panel setting show Picture, Name, HP/MHP in bar format
Burst setting show Name, HP/MHP in number format
Off setting does not show anything.
- Combat : Strat Detail Off
Strat setting show basic combat info window
Detail setting show detail combat info window
- Show Objective : On Off
- Controller : On Off
- Subtitle Help : On Off
- Auto Cursor : On Off
On means the cursor will automatically moved to main Hero (Lin/Eliwood
at start of next turn
- Music : On Off
On means you will hear background music.
- Sound Effect : On Off
On means you will hear sound effect when you press any key.
- Window Color : 1 2 3 4
Just choose the color combination (for menu) that you like
Suspend :
This option enable you to save the game and return to the main menu. Choosing
this option show a selection : yes and no/cancel.
End :
Use this option if you have not move all of your unit, but you wanted to end
your turn. If you have moved all of your unit, your turn will automatically
end.
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3.4 PREPARATIONS MENU
------------------------------------------------------------------------------
Starting from chapter 7, you will get a new menu : Preparations menu.
Explanation of screen :
On upper right corner, you have the Chapter No, and the winning condition.
On the left side, you have 5 menu, with text that explain you can press
"START" to start the battle (chapter).
On the right side, there is some explanation area, which explain about
the menu you select on the left part.
Options in this menu (left side of screen) are :
PICK UNITS
TRADE
FORTUNE
CHECK MAP
SAVE
Press "START" to start the battle.
Pick units : press A to select/deselect a character. Please note that
there is a limit of number of character you can bring to a chapter, which
will change from chapter to chapter. On the upper right corner, there are
3 numbers. First number is remaining character (empty slot). Second number
is the number of character you have selected. Third number is the number
of total characters you can bring to this chapter.
On chapter 7 (the first chapter this menu show up), you can choose a
maximum of 8 characters. I suggest you use the maximum allowed
characters, since it will make your game easier.
Press "START" button to start the battle.
Press "SELECT" button to see "UNIT LIST" screen (1-6). You can also select
and deselect character using A button in this screen. Press B to get back
to the previous screen.
Trade : When you select a character using A button, another menu
will show up, in which you can :
* Trade * List: search for items
* Use (stat item) * Sell (show up if you have Merlinus)
* transfer (if you have merlinus) * Give all
- give (store)
- take (retrieve)
Fortune : (this option will be active starting from chapter 14)
* Rank
- Tactics : measure how many turn it take you to finish. If you
take too many turn to finish chapters, your ranking will be
lowered. If you use my turn by turn guide, you should be able
to get five stars rank in this category. I have not confirmed it
yet, but it was said that the first 11 chapters (Lyn Chapters)
is not counted towards this result.
- Survival : measure how many of your character were killed. It
also record the no of death even if you replayed the chapter.
If you lost two character, replaying the chapter will not erase
the fact that you have lost two characters in your attempt.
Note : If you wanted to cheat on this item, you can use two slot
to save a chapter, and copy the clean slot (have no death yet)
should you have death in the other slot.
- Funds : measure how many item you get from the game. If you miss
many chest, you will have a low rank in this category. If you use
a lot of upgrade class item or stat enhancing item, your rank in
this category will also decrease. So, sell or use items only if
you need to (suggested by me in this main guide).
- Experience : based on levels (total Experience) that everyone have in
your team. If you do a balanced leveling, it should be easy to
get five stars in this category
- Combat : ratio of battles won/total battles fought. If you win
all battles, you should get five stars in this category.
* Tactician : You can see advisor data here : Name, Blood, Month of
Birth, male/female, ranking. Ranking star will increase when you
have finished more chapter.
* Augury : By paying small amount of money (50-60G), you can get
tips for the coming battle / chapter. Since you are reading my FAQ, it
is not necessary for you to waste money using this option.
* Reading. (available since chapter 22x). In this section, you can see
list of support for each person.
Check Map :
- View Map
Select any character (yours or enemies), and you can see their movement
range. Press "SELECT" when you are finished with this function.
- Formation
Select a character with A, and choose another character with A, and their
position will be swapped. You can not change Leader (Lin/Eliwood) starting
position. To finish changing position, press A in empty space or press
"SELECT".
- Options
- Save
Save : Self explanatory enough. Use this if you have finalized the
character selection and/or inventory management, or if you wanted to quit
the game.
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3.5 UNIT STATISTIC EXPLANATION
------------------------------------------------------------------------------
Name : The name of the characters
Class : There are many type of basic / standard class, together with their
upgraded class. For details of class type, please see section 5.3
Class List
Level : Starting from 1, to a maximum of 20. If your class can be upgraded,
using the correct upgrade item, you can upgrade once you were on
level 10 or higher. But it is better if you wait until level 20
before you upgrade. Benefit : Your attribute will be higher, since
every level increase gave a possibility of attribute increase.
Attribute that can increase during level increase is Max HP,
Strength, Skill, Speed, Luck, Defense, Resistance.
Experience : Once you fight with enemy, either they attack you or you attack
them, you will get experience. Once your experience reach 100, it will
reset to zero, and your level will increase by one. The experience you
will get follow this rule :
A. When you reached level 20, you will no more get experience
increase, since you are at the maximum/highest level already.
B. If you do not hit them (either because they are out of your weapon
range, or because you miss, or because your hit is "no damage"),
then you will get 1 experience
C. If you hit them, but do not kill the enemy unit, you will get
(their level - your level)/2 + 8 (rounded down ?).
This means if your level is higher than enemy, you will receive
less than 8 EXP. But if your level is lower than the enemy, you
will receive more than 8 EXP. The minimum is 1 EXP.
For advance/upgraded class, the formula is complicated by the fact
that not every upgraded class is treated the same. Once I found
out how the upgraded class is considered, I will put it here.
D. If you hit them, and kill the enemy unit, you will get
(their level - your level)*3 + 43.
This means if your level is higher than enemy, you will receive
less than 43 exp. But if your level is lower than the enemy, you
will receive more than 43 exp. The maximum is 100 EXP.
For advance/upgraded class, the formula is complicated by the fact
that not every upgraded class is treated the same. Once I found
out how the upgraded class is considered, I will put it here.
Note :
- Level 1 Thief is considered as Level -12 Archer.
- I am still trying to get the correct formula for experience, since
it looks like the formula given above is not valid for EVERY instance.
Hit Point : Your character current Hit Point. As your character receive injury
from the battle, their HP will go lower. To increase the HP, you can
use Vulnerary in your inventory (through item menu) or if you have
healer, you can use their healing staff to cure.
Maximum Hit Point : This is the maximum amount of Hit Point. Whenever you
heal, you can not exceed this value. Example : Your HP is 20, and your
MHP is 29. If you use a Vulnerary, which will recover 10 HP, you HP
should be 30. But since 30 is bigger than your MHP, which is 29, your
HP will not become 30, but become 29 instead.
Strength : This will affect the damage you inflict to your enemy. The higher
the number, the more damage you inflict.
Skill : This will be used to calculate the %hit. A higher number improves the
unit's hit %.
Speed : This affects both evasion and attacks.
This will affect whether you will hit enemy once or twice, and also
whether your enemy will attack once or twice. If the speed difference
is 4 or higher, then the higher speed unit will attack twice. If you
are using a weapon that have higher weight than your constitution, then
your speed for calculating the number of attack will be affected.
Example : enemy speed is 12. Your speed is 16. You should be attacking
twice, while your enemy attack only once. But since you are using a
weapon that have 12 weight, while your constitution is only 10, then
your speed will be considered as 14 ( 16 - (12 - 10). This does not
mean that if you are using a weapon that have lower weight value
compared to your constitution, you will have an increased speed.
Luck : This affects many different things.
This will also affect the calculation of the % hit.
Defense : Reduces damage from weapons.
This will affect how many damage you will receive from enemy attack
that is not magic based.
Resistance : Reduces damage from magic attacks.
This will affect how many damage you will receive from enemy
attack that is magic based.
Movement : How much you can move in one turn. Please note that some square
need more than one movement for a certain unit. If there is special
treatment, I will note it in their own chapter walkthrough. For more
information on terrain and their movement cost, please see
5.5 Terrain List.
Constitution : This is your capability of wielding weapon. Try to avoid using
weapon that has higher weight compared to your character constitution
since it will make your % avoid value lower (see below for more
detailed explanation), and may caused you to be attacked more often
(twice instead of once) or attack less often (once instead of twice).
Aid : This is a value that specified your Aid capacity. You can Aid
a unit that have same or lower constitution value compared to your
Aid value. If the unit have higher value in constitution compared
to your Aid value, you can not Aid that unit. Please note that
during Aid, your skill & speed will be halved (and rounded down),
to reflect the fact that it is much harder to fight when you are
lugging another unit. The benefit of a unit that was Aided is that
they will not sustain any damage.
Traveler : This value will only be filled when you are in Aid mode. The
value in this field is the name of the unit that you are traveling
with.
Affinity : This show the symbol of elements you are strong with.
Condition : This value will only be filled if you are affected by special
condition (like poisoned, silenced, confused). There will be an
explanation of the situation and the number of turns. After the turn
counter reached zero, the condition will disappear automatically,
and you will return to normal condition.
Equipped weapon : Self explanatory.
Attack : Amount of damage this weapon causes. Affected by defenses.
Derived from the following formula :
Strength (from character stat) + Sharpness (from weapon stat)
+ Support bonus (cumulative)
Other way to get the attack value, is to go to possession item screen
(screen no 2, accessed by R button on the character). See the value of
the row and column right under the "Equipment" word, that is the
attack value.
% Hit : Chance that the attack will hit. Affected by terrain and enemies.
From the following formula :
Hit (weapon stat) + 2 * Skill + Luck /2 (rounded down) + Support
Bonus (cumulative)
% Avoid : Ability to doget enemy attacks. Affects enemy's hit %.
From the following formula :
2 * Speed + Luck - (Weight - Constitution) * 2 + Support Bonus (cum)
If your weapon weight does not exceed your constitution, then the
value used in the calculation is zero (not minus).
Critical : Chance the weapon will strike a critical blow, doing triple damage.
From the following formula :
Skill / 2 (rounded down)
This statistic show how probable for you to do "critical". In
critical attack, your attack damage will be tripled. So if your
standard damage is 10, a "critical attack" will give 30 damage.
Weapon Level : Each character, depending on their type, will have proficiency
in a certain type of weapon (for fighter type) or book/staff (for
magic type). If you do not have any proficiency in that type of
weapon / magic (denoted by "-"), you will not be able to use it. If
your proficiency level is lower than the weapon level requirement,
then you are also not able to use the weapon. Example : All legendary
weapon have level requirement of S, so if your level is lower than S,
then you will not be able to use the legendary weapon. Level from
lowest to highest : E - D - C - B - A - S. Please note that for basic
class, your highest level of skill is A. Only upgraded class can have
skill level of S. If you wanted to increase your skill in a certain
weapon type, you need to use the weapon during fight with your enemy.
There is a progress bar in each weapon, so you will know when you are
nearing weapon level increase (when the bar is full to the right).
Support : You will have a maximum of 4 friend that can support you, and give
you bonuses in attack, % Hit, % avoid and Critical (Deadly). Level of
support will increase from C to B to A (highest). I am still not sure
how you can increase the support, but usually I paired the couple and
have them fighting the same unit (usually the boss unit). Once they
can do support (or increase their support level), it will show up in
the menu when they are standing side by side or in the "Army List"
menu, support chance screen (Not all support chance show up
immediately on the support chance screen).
Note : it is possible that the support can increase just by having
characters standing by each others when you end each turn.
------------------------------------------------------------------------------
3.6 GENERAL TACTIC
------------------------------------------------------------------------------
- Weapon will break. Once the usage reached zero, then the weapon break, and
you can longer use that weapon. It is important to plan ahead and never run
out of weapons.
- Try to conserve your good weapon for fight against difficult enemy (high
level, high defense). Otherwise, use an iron weapon, which have a high hit %
value. An exception to this tactic is the pegasus unit, which have a very
low constitution, so you will be better of using slim spear and slim sword.
In my opinion, steel weapon is pretty much useless in the game (they have
increased weight and decreased accuracy compared to iron), except steel axe.
- As much as possible, use a weapon that have a lower weight compared to your
constitution. This will make your % avoid maximum, and you will have less
chance of sustaining any damage. It will also maximize your speed, since
you will not suffer a speed penalty (weight - constitution). Higher speed
(less speed penalty) means you may be able to hit the enemy twice, and
minimize situation in which your enemy attack you twice.
- When you wanted to fight, please consider the weapon you use (especially for
paladin class, which can use sword, spear and axe). Use the following chart
of weapon and magic strong against and weak against :
Sword : strong vs. Axe, weak vs. Spear
Spear : strong vs. Sword, weak vs. Axe
Axe : strong vs. Spear, weak vs. Sword
Anima : strong vs Light, weak vs. Dark
Dark : strong vs Anima, weak vs. Light
Light : strong vs Dark, weak vs. Anima
If you are strong, you will have 15% bonus to your damage and %Hit
If you are weak, you will suffer 15% additional damage and % Hit.
Note : Some weapon will give reverse effect of this strong and weak vs.
Look up the weapon detail to see whether the weapon has reverse strong
and weak.
- Thief and Bandit can destroy village, so kill them as soon as possible.
- Note than some weapon are critical against a certain class. Since critical
give you twice or more damage (your strength is effectively doubled), use
those special weapon only when you need to.
- Keep flying unit (pegasus knight, dragon knight and their upgraded class)
away from bow weapon, since bow weapon will give critical damage to flying
unit.
- Wait until you reached level 20 before changing class, so you will get
higher stats.
- Instead of using only 15 characters, try to level most characters, so when
you want to use the upgrade class item, you will have choices in selecting
the character you will use the item on. It will make your life easier, in
the later chapters. Once the characters were upgraded, choose around 15
characters, with a good mix of characters.
- Use the Arena when you encounter it, but do not spent too much time using
them, if you wanted to get good / perfect rank.
- Torch will increase visibility when fog-of-war effect are active. Give
torch to thief, and they will be able to see all enemies in 13 squares
radius.
- To achieve fast battle, use your rear units to attack the enemies first, so
your front units can attack enemies rear unit.
- Conserve your money. Try to never have less than 1000G when you are done
shopping.
Reduce your cost (expense) by :
- Purchase only iron weapons.
- Use only iron weapons. Use better weapons (silver, steel, killer etc),
when you need to.
Increase your revenue by :
- visiting house or village that give money.
- go to extra chapters
- go to arena.
IMPORTANT :
- Never sell weapons you have. Sole exception is when you are nearing the 100
item limit in Merlinus tent.
- Chapter 1-10 is tutorial. No need for you to save money.
- Plan ahead. See this FAQ for store list, and items they sell, and try to
plan ahead.
- See this FAQ, which will give suggestion on items you buy. This advice is
more usefull if you keep on using the same character as I did.
==============================================================================
4. CHAPTER WALKTHROUGH
==============================================================================
Every time I mention an enemy, they will have the following :
Class, Level, HP, Strength, Skill, Speed, Luck, Defense, Resistance. I will
also write down their weapon. Sometimes some enemy have specific item/weapon.
The boss is distinguished by having a blinking red cross on white shield
in their battle map animation.
Please note that every turn, the throne will heal around 10% of character's
max HP.
Lyn's chapter : Prologue Chapter - Chapter 10
Eliwood's chapter : Chapter 11 - Chapter ??
------------------------------------------------------------------------------
4.0 PROLOGUE CHAPTER : A GIRL FROM THE PLAINS
------------------------------------------------------------------------------
This is a tutorial chapter, and will teach you about :
- Ally (color blue and green) and enemy (color red).
- Movement range and attack range
- "WAIT"
- "ATTACK"
- "ITEM"
- "SEIZE"
ENEMIES :
1 Brigand (Lev 1, 20, 5, 1, 2, 0, 3, 0) Iron Axe
Boss :
Batta the Beast, Brigand, Lev 2, 21, 5, 1, 3, 2, 3, 0
Iron Axe.
WINNING REQUIREMENT :
SEIZE GATE
You will have 1 character at the end of this chapter.
GENERAL GUIDE :
- Nothing special, just follow the tutorial.
- Total so far (including this chapter) : 5 turns
- Totals so far (including this chapter) : 5 turns
------------------------------------------------------------------------------
4.1 CHAPTER ONE : FOOTSTEPS OF FATE
------------------------------------------------------------------------------
This is still tutorial chapter, teaching you about :
- Difference of Sword, Spear and Axe, and strong vs. weak.
- Defense bonus of certain square (like forest)
- "TRADE"
- Moving again after action
NEW CHARACTERS :
Sain (Cavalier), Green Hair, Green Armor : Turn 1.
Kent (Cavalier), Red Hair, Red Armor : Turn 1.
TREASURES, VILLAGES, SHOPS AND ARENA :
None
ENEMIES :
4 Brigand (Lev 1, 20, 3, 1, 4, 0, 3, 0) Iron Axe
Boss (14,9) :
Zugu, Brigand, Lev 4, 6, 2, 4, 1, 4, 0
Iron Axe
WINNING REQUIREMENT :
Defeat ALL enemies
You will have 3 characters at the end of this chapter.
GENERAL GUIDE :
- Defeat the boss
- You should be able to finish this chapter in 5 turns
- Totals so far (including this chapter) : 10 turns
------------------------------------------------------------------------------
4.2 CHAPTER TWO : SWORD OF SPIRITS
------------------------------------------------------------------------------
This is still tutorial chapter, teaching you about :
- House / village and "VISIT"
- Fort terrain
- Weak wall
- Getting inventory from defeated enemy
NEW CHARACTERS :
None
TREASURES, VILLAGES, SHOPS AND ARENA :
Villages : No treasure in all of the village, just some information.
ENEMIES :
5 Brigand (Lev 1-2, 20, 3, 1, 4, 0, 3, 0) Iron Axe
Boss (12,9) :
Glass, Mercenary, Lev 3, 20, 5, 4, 5, 0, 3, 0
Iron Sword, Vulnerary
When seeing the boss "Possession item" screen, you will notice that the
Vulnerary item was colored green. Enemy's item that was colored green will
automatically be acquired by whoever kill this enemy. If by acquiring
enemy's item, character's inventory become more than 6, then he/she will
be asked to select which item they will drop.
WINNING REQUIREMENT :
SEIZE THRONE.
You will have 3 characters at the end of this chapter.
You will also get Mani Katti, a sword that is deadly / critical
against Armor Knight or Cavalier.
GENERAL GUIDE :
- Defeat the boss as soon as possible.
- Use the fort to heal your characters, instead of using Vulnerary.
- Let the Cavaliers break the "weak wall" on (9,7). See below for
coordinate explanation.
- Items you will get :
- Vulnerary (Glass)
- You should be able to finish this chapter in 6 turns
- Totals so far (including this chapter) : 16 turns
------------------------------------------------------------------------------
4.3 CHAPTER THREE : BAND OF MERCENARIES
------------------------------------------------------------------------------
NEW CHARACTERS :
Florina (Pegassus K.) : Turn 1.
Wil (Archer) in the south village : recruit using Lyn, turn 1.
TREASURES, VILLAGES, SHOPS AND ARENA :
South Village (4,4) : Wil
North Village (3,8) : 2000 G
Armory (14,3) :
Iron Sword (New Item)
Iron Lance (New Item)
ENEMIES :
2 Archer (Lev 1, 18, 1, 3, 3, 0, 3, 0) Iron Bow
3 Mercenary (Lev 1, 16, 4, 7, 5, 0, 3, 0) Iron Sword
3 Brigand (Lev 1-2, 20, 3, 1, 4, 0, 3, 0) Iron Axe
Boss :
Migal, Brigand, Lev 6, 25, 7, 3, 5, 2, 5, 0
Steel Axe
WINNING REQUIREMENT :
Defeat ALL enemies
You will have 5 characters at the end of this chapter.
GENERAL GUIDE :
- Recruit Will in house (4,4) using Lin.
- Get 2000G from house (3,8).
- Keep Florina away from enemy archer unit (one hit from bow will kill her).
- Buy only necessary weapon (do not indulge yourself in shopping spree).
Suggested purchase : 1-2 Iron Sword.
- You should be able to finish this chapter in 5 turns
- Totals so far (including this chapter) : 21 turns
------------------------------------------------------------------------------
4.4 CHAPTER FOUR : IN OCCUPATION'S SHADOW
------------------------------------------------------------------------------
NEW CHARACTERS :
Dorcas (Fighter) : recruited using Lin on turn 2.
TREASURES, VILLAGES, SHOPS AND ARENA :
None.
ENEMIES :
2 Archer (Lev 1, 18, 2, 3, 3, 0, 3, 0) Iron Bow
2 Mercenary (Lev 1, 17, 3, 8, 5, 0, 4, 0) Iron Sword
8 Brigand (Lev 1-2, 20, 3, 1, 4, 0, 3, 0) Iron Axe
Enemy reinforcement will arrive every turn, starting from turn 2.
Turn 2 : 1 Mercenary from (15,14), 1 Brigand from (2,1) show up.
Turn 3 : 1 Mercenary from (15,14), 1 Brigand from (2,1) show up.
Turn 4 : 1 Mercenary from (15,14), 1 Brigand from (2,1) show up.
Turn 5 : 1 Mercenary from (15,14), 1 Brigand from (2,1) show up.
Turn 6 : 1 Mercenary from (15,14), 1 Brigand from (2,1) show up.
Total enemy reinforcement, up to turn 7 : 10 units.
Boss :
Carjiga, Bandit, Lev 8, 27, 6, 5, 4, 2, 7, 0
Steel Axe
WINNING REQUIREMENT :
Protect NPC for 7 turns
You will have 6 characters at the end of this chapter.
GENERAL GUIDE :
- Recruit Dorcas using Lin
- Keep Florina away from enemy archer unit (one hit from bow will kill her).
- Do not let the enemy approach NPC (green colored unit)
- Items you will get :
- Iron Axe (Brigand)
- You should be able to finish this chapter in 7 turns
- Totals so far (including this chapter) : 28 turns
------------------------------------------------------------------------------
4.5 CHAPTER FIVE : BEYOND THE BORDERS
------------------------------------------------------------------------------
NEW CHARACTERS :
Serra (cleric) : recruited by Lin.
Erk (mage) : when Serra join, he also join.
TREASURES, VILLAGES, SHOPS AND ARENA :
Villages here does not give any item or Gold or people, only some help
text. So, feel free to ignore them altogether.
Armory (15,7) :
Javelin (New Item)
Hand Axe (New Item)
Iron Bow (New Item)
ENEMIES :
2 Archer (Lev 1, 20, 3, 3, 4, 0, 3, 1) Iron Bow
2 Mercenary (Lev 2, 19, 4, 9, 9, 0, 4, 0) Iron Sword
2 Brigand (Lev 1-2, 20, 5, 1, 5, 0, 3, 0) Iron Axe
Note :
You can get 1 Iron Sword from one of the brigand.
Boss (15,1) :
Bug, Brigand, Lev 9, 29, 8, 4, 6, 1, 8, 0
Steel Axe
WINNING REQUIREMENT :
Defeal ALL Enemies
You will have 8 characters at the end of this chapter.
GENERAL GUIDE :
- Recruit Serra using Lin (Erk will also be recruited automatically)
- Keep Florina away from enemy archer unit (one hit from bow will kill her).
- Items you will get :
- Iron Sword (Brigand)
- You should be able to finish this chapter in 4 turns
- Totals so far (including this chapter) : 32 turns
------------------------------------------------------------------------------
4.6 CHAPTER SIX : BLOOD OF PRIDE
------------------------------------------------------------------------------
NEW CHARACTERS :
Rath (Nomad) : Turn 1, automatic.
Matthew (Thief) : recruited by Lin.
TREASURES, VILLAGES, SHOPS AND ARENA :
Chest (13,8) : Angelic Robe
Chest (17,13) : Armorslayer Sword
House (8,6) : Door Key
House (5,12) : Matthew, recruited by Lin.
ENEMIES :
1 Archer (Lev 1, 20, 3, 3, 4, 0, 3, 1) Iron Bow
2 Mercenary (Lev 1, 18, 3, 8, 8, 0, 4, 0) Iron Sword
2 Soldier (Lev 1, 20, 3, 0, 1, 0, 0, 0) Iron Lance
Boss (13,13):
Bool, Knight, Lev 5, 26, 8, 4, 2, 1, 10, 0
Steel Lance
WINNING REQUIREMENT :
Trigger three switches (special square)
You will have 10 characters at the end of this chapter.
You will also get 5000G.
GENERAL GUIDE :
- Character that can kill boss easily is Erk (Mage). Just attack the
boss using fire book from long distance (so boss can not hit back).
- If you have difficulty in killing the boss, you can use :
- Armorslayer Sword.
- Mani Katti.
- Items you can steal :
- Door Key (soldier)
- You should be able to finish this chapter in 4 turns
- Totals so far (including this chapter) : 36 turns
------------------------------------------------------------------------------
4.7 CHAPTER SEVEN : SIBLINGS ABROAD
------------------------------------------------------------------------------
This is the first chapter you encounter the "Battle preparation menu". See
section 3.4 for detailed explanation of this menu.
You can only bring 8 (including Lyn) characters to this chapter. I bring :
1 Lyn
A Sain
B Florina
C Kent
D Serra
E Wil
F Erk
G Matthew
STARTING MAP POSITION :
. . A . . . . . . .
. . . B . C . . . .
. . D . E . F . . .
. . . G 1 . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
NEW CHARACTERS :
Nils (bard) : Turn 1, automatic.
Lucius (monk) : Turn 1, automatic.
TREASURES, VILLAGES, SHOPS AND ARENA :
Village (18,12) : Pure water : Vulnerary that increase Resistance for 5
turns
Magic Shop (8,12)
Vulnerary (New Item)
Heal Staff (New Item)
Fire Book (New Item)
ENEMIES :
1 Archer (Lev 1, 18, 3, 3, 3, 0, 3, 0) Iron Bow
1 Mage (Lev 1, 16, 1, 2, 3, 0, 5, 2) Fire Book
2 Mercenary (Lev 1, 18, 3, 8, 8, 0, 4, 0) Iron Sword
3 Brigand (Lev 1-2, 20, 4, 1, 5, 0, 3, 0) Iron Axe
3 Shaman (Lev 1, 22, 2, 1, 2, 0, 5, 2) Flux Book
Boss (8,4) :
Heintz, Shaman, Lev 5, 22, 3, 5, 7, 3, 3, 5
Flux Book
WINNING REQUIREMENT :
Defeat Black Fang shaman Heintz
You will have 12 characters at the end of this chapter.
After finishing this chapter, you will see Eliwood for the first time. Did
you notice how similar young Eliwood and Roy are (both in looks, and garb) ?
You will also see Ninian for the first time.
If you finish this chapter in 15 turn or less, then you should be able to
go to chapter 7 extra. If you can go to 7 extra, you will get explanation
of what "Extra chapter" is, and then you were given the choice of going to
the extra chapter or not.
- Choose "Yes" to go to chapter 7X
- Choose "No" to go to chapter 8.
I suggest you go to every extra chapter, since you will usually get :
- More experience.
- More item.
- More character.
GENERAL GUIDE :
- The most effective person to kill the boss is Lucius (Monk). Beside able
to inflict a big damage to the boss, he also suffer small damage
from boss counter attack (thanks to his high Resistance Stat).
Transport Lucius using your one and only flying unit, Florina.
Transport by "Rescue" Lucius, move Florina over the high mountain, and
release Lucius near the enemy boss (forest 2 square west of boss is a
good dropping zone).
- You can buy Heal Staff and / or Fire book.
- Items you will get :
- 1 Iron Lance (brigand)
- Finish this chapter in 15 turn or less, so you can get to the 7 gaiden.
- You should be able to finish this chapter in 4 turns
- Totals so far (including this chapter) : 40 turns
------------------------------------------------------------------------------
4.7X CHAPTER SEVEN X : THE BLACK SHADOW
------------------------------------------------------------------------------
You can only bring 10 (including Lin) characters to this chapter. I bring :
1 Lyn
A Serra
B Florina
C Kent
D Erk
E Nils
F Wil
G Matthew
H Sain
I Dorcas
STARTING MAP POSITION :
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . A . . . . . .
. . B . 1 C . . . .
D E . . F . . . . . .
G . H . . I . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
NEW CHARACTERS :
None
TREASURES, VILLAGES, SHOPS AND ARENA :
Chest (4,8) : get Hammer Axe (effective against knights).
ENEMIES
1 Archer (Lev 2, 18, 3, 3, 4, 0, 3, 0) Iron Bow, Vulnerary
1 Mage (Lev 1, 16, 1, 2, 3, 0, 5, 2) Thunder Book, Key
2 Mercenary (Lev 2, 19, 3, 9, 8, 0, 4, 0) Iron Sword
2 Brigand (Lev 2, 21, 4, 1, 5, 0, 3, 1) Iron Axe
1 Cavalier (Lev 1, 20, 5, 2, 5, 0, 6, 0) Iron Sword, Iron Lance
3 Soldier (Lev 1, 20, 3, 0, 1, 0, 0, 0) Iron Lance
1 Thief (Lev 1, 16, 3, 1, 9, 0, 2, 0) Iron Sword, Lockpick
Enemy reinforcement will arrive, starting from turn 3.
Turn 3 : 1 Soldier from (12,8) show up.
Turn 4 : 1 Shaman from (2,16), 1 Mage from (4,16) show up.
Total enemy reinforcement : 3 units.
Boss (3,16) :
Beyard, Mercenary, Lev 7, 24, 6, 8, 7, 4, 5, 1, 5, 10, 9
Steel Sword
WINNING REQUIREMENT :
Defeat ALL enemy units.
You will have 12 characters at the end of this chapter.
GENERAL GUIDE :
- The most effective person to kill Beyard is Erk, since Beyard is weak
against magic (only 1 for Resistance). Beyard also does not have long range
weapon, which means Erk can hit him without worrying about counter-attack.
- Items you will get :
- Vulnerary (Soldier)
- Items you can steal :
- Lockpick (Thief)
- Door Key (??)
- You should bring Matthew, because he can open the chest.
- You should be able to finish this chapter in 5 turns
- Totals so far (including this chapter) : 45 turns
------------------------------------------------------------------------------
4.8 CHAPTER EIGHT : VORTEX OF STRATEGY
------------------------------------------------------------------------------
This is the first chapter you encounter Ballista, a moving Long Distance
Arrow (LDA). An archer can man / get on ballista by choosing "ride" command.
Ballista have 5 arrows, 10 square attack range, and 5 square movement range.
To get on ballista, choose "RIDE". To get off ballista, choose "EXIT".
You can only bring 9 (including Lyn) characters to this chapter, and you can
not bring Matthew in this chapter. I bring :
1 Lyn
A Florina
B Dorcas
C Wil
D Serra
E Kent
F Lucius
G Erk
H Sain
STARTING MAP POSITION :
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . A . B C . . . .
. . . D 1 . E F . .
. . . . G H . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
NEW CHARACTERS :
None
TREASURES, VILLAGES, SHOPS AND ARENA :
Village (14,15) : Lancereaver Sword (strong vs spear, weak vs axe).
Armory (2,15) :
Iron Sword
Iron Lance
Iron Axe (New Item)
Iron Bow
ENEMIES
2 Archer (Lev 1-2, 19, 3, 3, 4, 0, 3, 0) Iron Bow
1 Mage (Lev 1, 16, 1, 2, 3, 0, 5, 2) Fire Book
2 Mercenary (Lev 1, 18, 3, 8, 8, 0, 4, 0) Iron Sword, Lancereaver
2 Brigand (Lev 1-2, 21, 4, 1, 6, 0, 3, 0) Iron Axe, Swordreaver
2 Cavalier (Lev 1, 20, 5, 2, 5, 0, 6, 0) Iron Lance
3 Soldier (Lev 1-2, 21, 3, 0, 1, 0, 0, 1) Iron Lance, Axereaver
1 Shaman (Lev 1, 16, 2, 1, 2, 0, 5, 2) Flux Book
Enemy reinforcement will arrive every turn, starting from end of turn 3.
Turn 3 : 1 soldier from (2,4), 1 soldier from (3,3) show up.
Turn 4 : 1 soldier from (2,4), 1 soldier from (3,3) show up.
Total enemy reinforcement : 4 units.
Boss (13,3) :
Yogi, Knight, Lev 6, 25, 9, 7, 3, 2, 11, 1.
Axereaver Lance
WINNING REQUIREMENT :
Defeat ALL enemy units.
You will have 12 characters at the end of this chapter.
GENERAL GUIDE :
- The most effective person to kill Yogi is Erk or Lucius, since Yogi is weak
against magic (only 1 for Resistance). Yogi also does not have long range
weapon, which means Erk or Lucius can hit him without worrying about
counter-attack.
- You should be able to finish this chapter in 5 turns
- Totals so far (including this chapter) : 50 turns
------------------------------------------------------------------------------
4.9 CHAPTER NINE : A GRIM REUNION
------------------------------------------------------------------------------
You can only bring 10 (including Lyn) characters to this chapter. I bring :
1 Lyn
2 Wallace (Knight turned into General)
A Matthew
B Dorcas
C Sain
D Rath
E Kent
F Florina
G Serra
H Nils
I Erk
STARTING MAP POSITION :
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . A B . . .
. . . . C . D . . .
. . . . 1 2 . . . .
. . . E . . F . . .
. . . . G H . . . .
. . . . . I . . . .
. . . . . . . . . .
. . . . . . . . . .
NEW CHARACTERS :
Wallace (General, upgrade class of Armor K.): Turn 1, automatic.
TREASURES, VILLAGES, SHOPS AND ARENA :
Village (2,10) : Torch. Use it to enable seeing further through fog-of-war.
ENEMIES :
1 Mercenary (Lev 3, 19, 4, 9, 9, 0, 4, 1) Iron Sword
1 Myrmidon (Lev 2, 16, 4, 10, 9, 0, 3, 0) Iron Sword
2 Soldier (Lev 3, 22, 4, 1, 1, 0, 0, 1) Iron Lance
Enemy reinforcement will arrive starting from turn 2.
Turn 2 : 1 brigand from (2,1), 1 Soldier from (2,14),
1 brigand from (8,10), 1 Cavalier from (15,8),
1 archer from (19,14), 1 brigand from (10,2).
Turn 3 : same 6 unit reinforcement from those forts.
Turn 4 : same 6 unit reinforcement from those forts.
Turn 5 : 1 brigand from (2,1), 1 Soldier from (2,14).
Total enemy reinforcement : 20 units.
Boss (18,2) :
Eagler, Paladin, Lev 1, 30, 10, 6, 7, 2, 10, 5.
Javelin, Hand Axe
Eagler description : Knight Commander of Caelin. Obeys Lundgren's orders.
WINNING REQUIREMENT :
Seize the castle gate.
You will have 13 characters at the end of this chapter.
GENERAL GUIDE :
- This is a fog-of-war chapter.
- Torch will increase visibility when fog-of-war effect are active. Give
torch to Matthew, and have him use the torch. He should be able to see
all enemy in 13 squares radius (cover most of the map).
- Best character to kill the boss is Lin, with her Mani Katti, or
Erk, with his spell book, or Wallace, with his spears.
- You should be able to finish this chapter in 6 turns.
- Totals so far (including this chapter) : 56 turns.
------------------------------------------------------------------------------
4.10 CHAPTER TEN : THE DISTANT PLAINS
------------------------------------------------------------------------------
You can bring all 13 (including Lyn) characters to this chapter. I bring :
1 Lyn
A Wallace
B Nils
C Matthew
D Wil
E Sain
F Florina
G Dorcas
H Kent
I Lucius
J Rath
K Serra
L Erk
STARTING MAP POSITION :
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. A . . B . C . . .
. D E F . G . . . .
. . H . 1 . I . . .
. . . J . K . . . .
. . . . L . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
NEW CHARACTERS :
None
TREASURES, VILLAGES, SHOPS AND ARENA :
Village (16,6) : Energy Ring (Strength or Magic Power +2)
Armory (13,3) :
Steel Bow (New Item)
Armorslayer (New Item)
Heavy Spear (New Item)
Hammer (New Item)
Vendor (12,3) :
Vulnerary
Heal Staff
Fire
Thunder (New Item)
Lightning (New Item)
ENEMIES :
3 Archer (Lev 3, 19, 3, 4, 4, 0, 4, 1) Iron Bow
1 Armor K. (Lev 3, 18, 6, 2, 0, 0, 10, 1) Iron Lance
1 Bandit (Lev 2, 21, 4, 1, 5, 0, 3, 0) Iron Axe
1 Mage (Lev 1, 16, 1, 2, 3, 0, 5, 2) Fire
2 Mercenary (Lev 2, 19, 4, 8, 8, 0, 4, 0) Iron Sword
1 Shaman (Lev 3, 17, 3, 1, 2, 0, 5, 3) Flux
1 Soldier (Lev 3, 22, 4, 1, 1, 0, 0, 0) Iron Lance
Enemy reinforcement will arrive every turn, starting from turn 2.
Turn 6 : 1 Cavalier from (6,2) show up.
Turn 7 : 1 Cavalier from (6,2) show up.
Turn 8 : 1 Cavalier from (6,2) show up.
Turn 9 : 1 Cavalier from (6,2) show up.
Turn 10 : 1 Cavalier from (6,2) show up.
Total enemy reinforcement : 5 units.
Boss (3,2) :
Lundgren, General, Lev 5, 35, 12, 8, 5, 6, 14, 7.
Silver Lance, Javelin
WINNING REQUIREMENT :
Seize the castle gate.
You will have 13 characters at the end of this chapter.
After you finish this chapter, you will be shown some battle statistics,
for each of your character (Lyn is last).
Then you will be told :
Here ends Lyn's story. Would you like to save your progress?
Yes No
Would you like to continue playing?
Yes No
I suggest you to save your progress and continue playing.
GENERAL GUIDE :
- This is a rain chapter.
- Do not bother to buy many item, since Lyn's chapter are about to end,
and any item you buy will not be carried over to Eliwood's chapter.
- Remember to use your Angel's Shirt and Energy Ring (STR +2), otherwise
it will be wasted.
- Rain during turn 3 & 4, 9, .....
- If you have difficulty in killing the boss, you can use :
- Mani Katti
- Armorslayer (can be purchased from Armory, and you should have one in
your inventory)
- Heavy Spear (can be purchased from Armory)
- Hammer (can be purchased from Armory, and you should have one in your
inventory)
- Best character to kill Lundgren : General is weaker in Resistance, so
Erk and / or Lucius is the best characters. Second best character is
Wallace. Wallace is second best, because his level is already high,
so he will not get a lot of EXP benefit in defeating the boss.
- You should be able to finish this chapter in 10 turns.
- Totals so far (including this chapter) : 66 turns.
End of chapter 10 statistics for all characters :
Name Class Lev HP St Sk Sp Lu De Re
Lin Lord 7 28 8 11 14 10 3 1
Sain Cavalier 8 25 15 8 9 5 8 1
Kent Cavalier 8 26 11 11 10 2 11 4
Florina Pegasus K. 5 19 8 11 11 10 4 6
Will Archer 3 20 7 6 6 6 5 0
Dorcas Fighter 5 31 8 8 6 4 4 0
Serra Sister 3 19 3 7 10 8 2 7
Erk Mage 3 19 7 8 8 4 3 6
Rath Nomads 8 26 9 9 11 6 7 2
Matthew Thief 4 20 5 5 12 2 3 1
Nils Bard 3 14 0 0 13 12 6 6
Lucius Monk 9 23 10 12 14 5 3 10
Wallace General 1 34 15 9 8 10 17 5
------------------------------------------------------------------------------
4.11 CHAPTER ELEVEN : TAKING LEAVE
------------------------------------------------------------------------------
If you are starting new game, the 13 characters that show up on Chapter 0 -
Chapter 10 will have their standard level and stat. If you continue from
Lin's chapter, they will have the stats that they have at the end of chapter
10. Their inventory will be different (not using their old inventory),
since chapter 11 started one year AFTER chapter 10 end.
I will use (X,Y) coordinate to refer to square in a MAP. X is horisontal,
while Y is vertical. (1,1) denote lower-left most square (or South Western
most square).
In this MAP, Fort is on (15,8), while Vendor is on (7,8).
NEW CHARACTERS :
Eliwood (Lord) : Turn 1, automatic.
Marcus (Paladin) : Turn 1, automatic.
Rebecca (Archer) : Turn 1, automatic.
Lowen (Cavalier) : Turn 1, automatic.
Dorcas (Fighter) : Turn 2, automatic.
Bartre (Fighter) : Turn 2, automatic.
TREASURES, VILLAGES, SHOPS AND ARENA :
Village (17,10) : Dragonshield (Def +2).
Vendor (7,8) :
Vulnerary
ENEMIES :
2 Archer (Lev 1-2, 19, 4, 4, 4, 0, 3, 0) Iron Bow
7 Brigand (Lev 1-3, 20, 5, 1, 5, 0, 3, 0) Iron Axe
Boss (4,5) :
Groznyi, Brigand, Lev 5, 25, 7, 4, 4, 1, 4, 2.
Iron Axe.
WINNING REQUIREMENT :
Seize the gate to the mayor's home
You will have 6 characters at the end of this chapter.
GENERAL GUIDE :
- Use the fort to heal yourself (if necessary), instead of buying Vulnerary.
- Use terrain with defense bonus (fort, forest) etc as well as you can. If
possible, choose good terain, whose adjacent squares' does not have
defense bonus.
- Minimize use of good weapon, like : rapier, steel axe. Use iron sword and
or iron axe (in eliwood case, use steel sword).
- You should be able to finish this chapter in 7 turns.
- Totals so far (including this chapter) : 7 turns.
------------------------------------------------------------------------------
4.12 CHAPTER TWELVE : BIRDS OF A FEATHER
------------------------------------------------------------------------------
NEW CHARACTERS :
Hector (Lord) : Turn 4, automatic.
Osin (Armor Knight) : Turn 4, automatic.
TREASURES, VILLAGES, SHOPS AND ARENA :
Village (2,8) : Secret Book (Skill +2)
Armory (8,6) :
Iron Sword
Iron Lance
Iron Axe
Iron Bow
Vendor (2,3) :
Vulnerary
ENEMIES :
2 Archer (Lev 2, 19, 4, 3, 4, 0, 3, 0) Iron Bow
2 Fighter (Lev 1-2, 20, 5, 2, 4, 0, 2, 0) Iron Axe
3 Mercenary (Lev 1-2, 18, 4, 8, 8, 0, 4, 0) Iron Sword
3 Brigand (Lev 1-3, 20, 5, 1, 5, 0, 3, 0) Iron Axe
4 Soldier (Lev 1-2, 20, 3, 1, 1, 0, 0, 0) Iron Lance
Boss (16,15) :
Zagan, Fighter, Lev 9, 32, 11, 4, 6, 2, 6, 5
Steel Axe
WINNING REQUIREMENT :
Destroy ALL enemy units.
You will have 8 characters at the end of this chapter.
GENERAL GUIDE :
- Buy 1 Iron Axe (for Hector)
- Buy 1 Iron Sword, 1 Iron Lance for Marcus, if you give his weapons to other
character.
- If you have difficulty in killing the boss, you can use Marcus.
- You should be able to finish this chapter in 8 turns.
- Totals so far (including this chapter) : 15 turns.
------------------------------------------------------------------------------
4.13 CHAPTER THIRTEEN : IN SEARCH OF TRUTH
------------------------------------------------------------------------------
NEW CHARACTERS :
Matthew (Thief) : Turn 1, automatic.
Serra (Sister) : Turn 1, automatic.
Guy (Myrmidon) : Turn ??, by Matthew.
TREASURES, VILLAGES, SHOPS AND ARENA :
Village (13,8) : Mine
Village (2,15) : Torch
Armory (6,12) :
Iron Sword
Javelin
Hand Axe
Iron Bow
Vendor (7,12) :
Vulnerary
Heal Staff
ENEMIES :
4 Archer (Lev 2-4, 19, 5, 4, 3, 0, 3, 0) Iron Bow, Steel Bow
1 Mercenary (Lev 2, 19, 4, 9, 9, 0, 4, 0) Iron Sword
1 Brigand (Lev 1, 20, 5, 1, 5, 0, 3, 0) Iron Axe
4 Soldier (Lev 2, 21, 3, 1, 1, 0, 0, 0) Iron Lance
Enemy reinforcement will arrive every turn, starting from turn 2.
Turn 5 : 1 Soldier from (12,1), 1 archer from (13,1) show up.
Turn 6 : 1 Soldier from (12,1), 1 archer from (13,1) show up.
Turn 8 : 1 Soldier from (1,4).
Total enemy reinforcement : 5 units.
Boss (3,7):
Boies, Knight, Lev 13, 27, 12, 8, 4, 1, 13, 7
Steel Lance.
WINNING REQUIREMENT :
Seize the castle gate.
You will have 11 characters at the end of this chapter.
GENERAL GUIDE :
- Buy 3 Iron Sword (for Eliwood, Marcus and Guy).
- If you have difficulty in killing the boss, you can use :
- Wolf Beil (Hector's Weapon) -> Best weapon.
- Rapier (Eliwood's Weapon)
- You should be able to finish this chapter in 8 turns.
- Totals so far (including this chapter) : 23 turns.
------------------------------------------------------------------------------
4.13X CHAPTER THIRTEEN X : THE PEDDLER MERLINUS
------------------------------------------------------------------------------
NEW CHARACTERS :
Merlinus (Transporter).
TREASURES, VILLAGES, SHOPS AND ARENA :
Village (15,12) : 5000 G
ENEMIES :
1 Archer (Lev 2, 18, 4, 4, 3, 0, 3, 0) Iron Bow
1 Mercenary (Lev 3, 20, 5, 9, 8, 0, 5, 0) Iron Sword
9 Brigand (Lev 2-3, 21, 6, 2, 5, 0, 3, 0) Iron Axe, Steel Axe
2 Myrmidon (Lev 1-3, 16, 4, 9, 9, 0, 2, 0) Iron Sword
1 Nomad (Lev 2, 17, 6, 5, 6, 0, 4, 0) Iron Bow
Enemy reinforcement :
Turn 3 : 1 enemy brigand from (17,3), 1 enemy Nomad from (17,2) show up.
Turn 5 : 1 Nomad from (1,14), 1 Mercenary from (2,13) show up.
Total enemy reinforcement : 4 units.
Note : above list might be a partial list of enemies and reinforcement.
Boss (2,12) :
Puzon, Mercenary, Lev 10, 26, 10, 8, 9, 5, 6, 6.
Steel Sword.
WINNING REQUIREMENT :
Protect NPC for 7 turns
You will have 11 characters at the end of this chapter. (Merlinus does not
count yet).
GENERAL GUIDE :
- This is a fog-of-war chapter.
- Sent Guy and Rebacca south to kill all enemies in the south east area,
sent Hector to kill enemies in the middle west area, while the rest of the
army deal with the North east part (use Marcus to go to village).
- You should be able to finish this chapter in 7 turns.
- Totals so far (including this chapter) : 30 turns.
------------------------------------------------------------------------------
4.14 CHAPTER FOURTEEN : FALSE FRIENDS
------------------------------------------------------------------------------
You can bring all (including Eliwood) characters.
1 Eliwood
2 Transporter (22,16)
A Serra
B Lowen
C Oswin
D Marcus
E Rebecca
F Bartre
G Guy
H Hector
I Dorcas
J Matthew
STARTING MAP POSITION :
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . A . B 2 . . . .
. . . C 1 . . . . .
. . D . E . . . . .
. . . . . F G . . .
. . . . . H . I . .
. . . . . . J . . .
. . . . . . . . . .
NEW CHARACTERS :
Erk (Mage) : Turn ??, by Serra
Priscilla (Troubadour) : Village (7,3), by Marcus or Guy
(Possible all can recruit her).
TREASURES, VILLAGES, SHOPS AND ARENA :
Village (10,15) : Iron Broad Sword
Village (7,3) : Priscilla (Troubadour)
Armory (10,5) :
Iron Sword
Iron Lance
Iron Axe
Iron Bow
Vendor (12,4) :
Vulnerary
Heal Staff
Fire Book
ENEMIES :
2 Archer (Lev 3, 19, 5, 3, 4, 0, 3, 1) Iron Bow
1 Armor K. (Lev 2, 18, 5, 2, 0, 0, 9, 10) Iron Lance
1 Myrmidon (Lev 3, 18, 4, 10, 9, 0, 2, 1) Steel Sword
13 Cavalier (Lev 1-3, 20, 5, 2, 5, 0, 6, 0) Javelin, Iron Lance,
Iron Sword.
3 Soldier (Lev 3, 22, 4, 0, 1, 0, 1, 0) Iron Lance
Enemy reinforcement :
Turn 3 : 1 Pirate from (18,1) show up.
Turn 4 : 1 Pirate from (18,1), 1 Brigand from (3,17) show up.
Turn 5 : 1 Brigand from (3,17) show up.
Turn 6 : 1 Pirate from (23,3), 1 Pirate from (28,3) show up.
Total enemy reinforcement : 6 units.
Note : Enemy reinforcement will stop showing up once you killed Erik (boss).
Boss (4,10) :
Erik, Cavalier, Lev 14, 28, 8, 9, 8, 6, 8, 9
Silver Lance
WINNING REQUIREMENT :
Defeat ALL enemy units.
You will have 13 characters at the end of this chapter.
GENERAL GUIDE :
- Bring Merlinus (Transporter) when you are asked.
- Rain weather on turn 5-7.
- Items you will get :
- Goddess Icon (Erk)
- Silver Lance (Erik)
- Items you can steal :
- 3 Vulnerary (Archer, Cavalier, Myrmidon)
- Buy :
2 Iron Sword (Guy, Matthew/Lowen)
1 Iron Lance (Osin)
1 Fire Book (Erk)
2 Iron Axe (Hector, Dorcas)
1 Heal Staff (Serra/Priscilla)
- If you have difficulty in killing the boss, you can use :
- Wolf Beil (Hector's Weapon) -> Best weapon.
- Rapier (Eliwood's Weapon)
- You should be able to finish this chapter in 8 or 9 turns.
- Totals so far (including this chapter) : 39 turns.
------------------------------------------------------------------------------
4.15 CHAPTER FIFTEEN : NOBLE LADY OF CAELIN
------------------------------------------------------------------------------
You can only bring 11 (including Eliwood) characters. I bring :
1 Eliwood
2 Transporter
3 Florina
A Marcus
B Priscilla
C Lowen
D Erk
E Hector
F Rebecca
G Dorcas
H Matthew
I Serra
J Guy
STARTING MAP POSITION :
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . A . . . . . . .
. . . B . . . . . .
. . C . 1 D . 2 . .
. . E F G H . . . .
. I . J . 3 . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
NEW CHARACTERS :
Lin (Lord) : Automatic
Sain (Cavalier) : Automatic
Kent (Cavalier) : Automatic
Wil (Archer) : Automatic
Florina (Pegasus Knight) : Automatic
TREASURES, VILLAGES, SHOPS AND ARENA :
Village (2,6) : Red Gem (you can sell it for 2,500 G)
Village (13,3) : Heavy spear (effective vs Knights)
Vendor (21,2) :
Vulnerary
Door Key (New Item)
Heal Staff
Fire Book
Armory 1 (22,2) :
Slim Sword (New Item)
Iron Sword
Steel Sword (New Item)
Iron Axe
Steel Axe
Hand Axe
Armory 2 (23,2) :
Slim Lance (New Item)
Iron Lance
Steel Lance (New Item)
Javelin
Iron Bow
Steel Bow
ENEMIES :
2 Archer (Lev 5-6, 20, 5, 5, 4, 0, 4, 0) Iron Bow, Steel Bow
2 Mage (Lev 8-9, 20, 4, 5, 6, 0, 4, 5) Fire Book, Thunder Book
6 Mercenary (Lev 2-5, 20, 5, 9, 9, 0, 5, 1) Iron Sword, Steel Sword
Horseslayer spear.
2 Myrmidon (Lev 2-5, 19, 6, 11, 10, 0, 3, 1) Iron Sword
5 Cavalier (Lev 3-5, 21, 6, 2, 6, 0, 6, 0) Javelin, Iron Lance,
Iron Sword.
1 Thief (Lev 3, 17, 3, 2, 9, 0, 2, 1) Iron Sword, Lock Pick
Enemy reinforcement :
Turn 2 : 1 brigand from (9,17) show up.
Turn 3 : 1 brigand from (9,17) show up.
Turn 4 : 1 mercenary from (16,15), 1 Cavalier from (16,13) show up.
Turn 5 : 1 mercenary from (16,15), 1 Cavalier from (16,13), 1
brigand from (24,1) show up.
Turn 9 : 2 Cavalier from (2,17) and (4,17) show up.
Turn 10 : 2 Cavalier from (2,17) and (4,17) show up.
Turn 11 : 2 Cavalier from (2,17) and (4,17) show up.
Turn 12 : 2 Cavalier from (2,17) and (4,17) show up.
Total enemy reinforcement : 15 units.
Boss (22,14) :
Bauker, Knight, Lev 18, 31, 13,10, 4, 4, 11, 11
Javelin
WINNING REQUIREMENT :
Seize the castle gate.
You will have 18 characters at the end of this chapter.
GENERAL GUIDE :
- I decided to leave the following characters :
- Bartre, since Dorcas's level is higher than Bartre.
- Oswin, since he is slow (speed & movement), and I do not like Knight.
- Bring Merlinus (Transporter) when you are asked (choose "yes").
His level become 6 (if you choose to bring him to the battle field in
the previous chapter).
Leave several units (sword using character is the best) around Merlinus
to defend against enemy brigand reinforcement. I used Guy, Dorcas, Florina,
Matthew (and optional : Marcus). If you decide to let them participate
in battle, start bring them home on turn 6 (7 at the latest).
- Characters that can talk with Lyn : Eliwood, Hector, Erk, Dorcas, Matthew,
Serra, Florina.
- Buy :
- 2 Iron Sword (Lyn, Kent)
- 2 Iron Lance (Kent, Sain)
- 2 Heal Staff (Priscilla, Serra).
- 1 Fire Book (Erk)
- Items you will get :
- Red Gem (Lyn)
- Horseslayer Spear (Mercenary)
- Thunder Book (Mage)
- Items you can steal :
- 3 Vulnerary (Mercenary, Myrmidon, Cavalier)
- 1 Lockpick (Thief)
- If you have difficulty in killing the boss, you can use :
- Wolf Beil (Hector's Weapon) -> Best weapon.
- Rapier (Eliwood's Weapon)
- Mani Katti (Lin's Weapon)
- There are several conversation to be had in this chapter :
- Eliwood and Lyn
- Matthew and Lyn
- Florina and Lyn
- Hector and Lyn
- Serra and Lyn
- Erk and Lyn
- You should be able to finish this chapter in 13 turns (5 turns leveling).
- Totals so far (including this chapter) : 52 turns (5 turns leveling).
- Maximum turns for 5 stars : 54 turns (include this chapter).
------------------------------------------------------------------------------
4.16 CHAPTER SIXTEEN : WHEREABOUTS UNKNOWN
------------------------------------------------------------------------------
You can only bring 11 (including Eliwood) characters. I bring :
1 Eliwood
2 Transporter
A Serra
B Lyn
C Sain
D Guy
E Priscilla
F Lowen
G Wil
H Erk
I Matthew
J Dorcas
STARTING MAP POSITION :
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . 1 . . . . .
. A . B C D . E 2 .
F . G . H . I . J .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
NEW CHARACTERS :
Raven (Mercenary) (11,19) : by Priscilla
Lucius (Monk) (17,19) : by Raven
TREASURES, VILLAGES, SHOPS AND ARENA :
Chest (2,9) : Unlock Staff
Chest (3,9) : Hero Crest
Chest (3,27) : Knight Crest
Chest (5,27) : Silver Sword
ENEMIES :
13 Archer (Lev 3-8, 23, 6, 6, 5, 0, 4, 1) Iron Bow, Steel Bow
8 Knight (Lev 3-5, 19, 6, 3, 1, 0, 10, 0) Iron Lance, Javelin,
Steel Lance.
1 Fighter (Lev 4, 22, 7, 3, 5, 0, 2, 1) Hammer Axe
1 Shaman (Lev 2, 17, 3, 1, 2, 0, 2, 4) Flux Book
Enemy reinforcement :
Turn 7 : 2 Cavalier from (1,1) and (1,2) show up.
Turn 8 : 2 Cavalier from (1,1) and (1,2), 1 shaman from (6,20) show up.
Turn 9 : 2 Cavalier from (1,1) and (1,2), 1 shaman from (6,20) show up.
Turn 10 : 1 shaman from (6,20) show up.
Turn 11 : 1 shaman from (6,20) show up.
Total enemy reinforcement : 10 units.
Boss (15,27) :
Bernard, General, Lev 1, 29, 14, 9, 3, 2, 13, 10
Steel Lance
WINNING REQUIREMENT :
SEIZE THRONE
You will have 20 characters at the end of this chapter.
GENERAL GUIDE :
- At end of turn 6, the jail door will open, and by end of turn 8, there will
be fight between Raven and ally (green color) units. You have to reach
and recruit Raven by turn 8.
- If you decided to bring Transporter, make sure you leave at lest 2 person
near Transporter, to defend Transporter against enemy reinforcement. I used
3 persons, Dorcas and Lowen to defend Transporter, and Serra to heal them.
- Items you will get :
- Hammer Axe (Fighter)
- If you have difficulty in killing the boss, you can use :
- Wolf Beil (Hector's Weapon) -> Best weapon.
- Rapier (Eliwood's Weapon)
- Mani Katti (Lin's Weapon)
- You will get item at the end of this chapter. The possibilities are :
- 3 ally units survive : Get 1 Red Gem
- 2 ally units survive : Get 1 Light rune
- 1 ally unit survive : Get 1 Mine.
- You should be able to finish this chapter in 14 turns.
- Totals so far (including this chapter) : 68 turns (5 turns leveling).
------------------------------------------------------------------------------
4.16X CHAPTER SIXTEEN EXTRA : THE PORT OF BADON
------------------------------------------------------------------------------
You can only bring 9 (including Eliwood) characters. I bring :
1 Eliwood
2 Transporter
A Kent
B Raven
C Priscilla
D Lyn
E Guy
F Sain
G Lowen
H Lucius
STARTING MAP POSITION :
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . A . . . . . .
. . B . . C . . . .
. . . D 1 . . . . .
. . E F G H . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . 2 . . . . .
. . . . . . . . . .
NEW CHARACTERS :
Canas (Shaman) (18,9) : by any characters that participate.
TREASURES, VILLAGES, SHOPS AND ARENA :
Village (18,9) : Canas (shaman). He have secret book.
Village (16,6) : Devil Axe. Might injure its wielder.
Village (13,11) : Short bow
Village (9,10) : Sleep Staff
Village (9,3) : Explanation about arena.
Village (4,14) : Lancereaver Sword
Vendor (5,11) :
Heal Staff
Mend Staff (New Item)
Fire Book
Thunder Book
Lightning Book
Arena (5,2) : Get some money and EXP.
Tavern (22,9) : information about talking with pirate boss ?
ENEMIES :
1 Archer (Lev 8, 23, 7, 6, 5, 0, 4, 1) Killer Bow
1 Mage (Lev 15, 24, 9, 7, 8, 0, 4, 7) Elfire
9 Pirate (Lev 5-13, 28, 9, 6, 8, 0, 4, 1) Killer Axe, Silver Axe,
Iron Axe, Hand Axe, Hammer.
1 Shaman (Lev 14, 23, 8, 5, 6, 0, 3, 7) Flux
1 Dart (Lev 8, 34, 12, 8, 8, 3, 6, 1) Steel Axe, Hand Axe
Enemy reinforcement :
Turn 2 : 2 Cavalier from (9,1) and (10,1), 1 troubadour from (8,1),
boss (paladin) from (9,2) show up.
Total enemy reinforcement : 4 units.
Boss (3,7) :
Fargus, Berserker, Lev 18, 58, 24, 15, 14, 15, 18, 17
Killer Axe
New boss (moving) :
Damian, Paladin, Lev 5, 34, 12, 7, 5, 2, 14, 13
Killing Edge
WINNING REQUIREMENT :
Reach Fargus (and talk to him)
You will have 21 characters at the end of this chapter.
GENERAL GUIDE :
- If you wanted to, you can sell all red gem that you have (you should have
three).
- Buy :
- 1 Heal Staff
- 1 Mend Staff
- 1 Fire Book
- 1 Lightning Book
- Guy move to (20,14), attack and kill enemy pirate.
- IMPORTANT : Do not kill Dart. If you do not kill him, he will join you on
Chapter 18.
- Items you will get :
- Secret book (Canas)
- Items you can steal :
- 3 Vulnerary (Pirate, Mage)
- If you wanted to avoid battle, you can :
Take the narrow path next to tavern, and follow the wall toward the sea.
Pass in front of the last house, and stay close to the sea wall. You should
be able to get to Fargus and win your game!
Note : I do not use this route, since I want to get experience from
fighting the pirates, and also get items from the houses and villages.
- You should be able to finish this chapter in 7 turns (1 turn leveling).
- Totals so far (including this chapter) : 75 turns (6 turns leveling).
------------------------------------------------------------------------------
4.17 CHAPTER SEVENTEEN : PIRATE SHIP
------------------------------------------------------------------------------
You can only bring 11 (including Eliwood) characters. I bring :
1 Eliwood
2 Transporter
A Priscilla
B Lowen
C Lucius
D Guy
E Lyn
F Florina
G Serra
H Erk
I Matthew
J Raven
STARTING MAP POSITION :
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . 2 . . . . .
. . . A . . B . . .
. . C D 1 E . F . .
. . . . . . G . . .
. . . H . . . . . .
. . . I . J . . . .
. . . . . . . . . .
. . . . . . . . . .
NEW CHARACTERS :
TREASURES, VILLAGES, SHOPS AND ARENA :
Armory (10,16) :
Iron Sword
Steel Sword
Steel Lance
Javelin
Steel Axe
Hand Axe
Iron Bow
Steel Bow
Vendor (11,16) :
Vulnerary
Key
Heal Staff
Mend Staff
Fire Book
Thunder Book
Lightning Book
Flux Book (New Item)
ENEMIES :
1 Archer (Lev 4, 21, 5, 4, 4, 0, 3, 1) Steel Bow, Red Gem
8 Mercenary (Lev 5-8, 21, 6, 10, 9, 0, 4, 1) Iron Sword, Steel Sword,
Longsword, Lancereaver, Pure water.
8 Shaman (Lev 4-7, 18, 4, 3, 4, 0, 2, 6) Flux Book, Nosferatu
Book, Guiding Ring
Enemy reinforcement :
Turn 2 : 2 mercenary from (21,11) and (21,16) show up.
Turn 4 : 2 shaman from (2,11) and (2,12) show up.
Turn 7 : 2 mercenary, 1 shaman, and 1 Myrmidon from (10,2) show up.
Total enemy reinforcement : 6 units.
Boss (2,4) :
Zoldam, Shaman, Lev 18, 28, 12, 11, 10, 8, 7, 15
Luna Book (negate enemy resistance), Speedwings
WINNING REQUIREMENT :
Survive for 11 turns or defeat leader.
You will have 21 characters at the end of this chapter.
GENERAL GUIDE :
- Items you will get :
- Guiding Ring (shaman)
- Longsword (mercenary)
- Pure water (mercenary)
- Red Gem (archer)
- Items you can steal :
- Speedwings (Zoldam)
- 2 Pure water (Shaman)
- 3 Vulnerary (shaman, mercenary)
- Buy :
- 4 Iron Sword (Guy 2, Lin, spare)
- If you have difficulty in killing the boss, you can use :
- any melee character, who have high (>24) HP, good (>8) strength and high
(>8) speed.
Equip this character with Iron Sword or Spear (if you can equip steel
type weapon, and still able to attack boss twice, then use the steel
weapon).
- Some characters that fulfil the above mentioned requirement, in my game :
Lin, Eliwood, Guy, Lowen.
- You should be able to finish this chapter in 6 turns.
- Totals so far (including this chapter) : 81 turns (6 turns leveling).
------------------------------------------------------------------------------
4.18 CHAPTER EIGHTEEN : THE DREAD ISLE
------------------------------------------------------------------------------
You can only bring 12 (including Eliwood) characters. I bring :
1 Eliwood
2 Dart
3 Transporter
A Rebecca
B Florina
C Priscilla
D Guy
E Serra
F Lyn
G Hector
H Kent
I Lucius
J Matthew
K Raven
STARTING MAP POSITION :
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . A .
. . . . . . . . B .
. . C . D . . E . .
. . . . 1 F . G . 2
. . . . H . I J . .
. . . K . . . . . .
. . 3 . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
NEW CHARACTERS :
Dart (Pirate) : Turn 1, automatic
Fiora (Pegasus Knight) : End of Turn 4, by Florina.
TREASURES, VILLAGES, SHOPS AND ARENA :
None
ENEMIES :
1 Archer (Lev 6, 21, 5, 6, 5, 0, 4, 1) Iron Bow
6 Nomad (Lev 6-8, 21, 7, 7, 8, 0, 5, 1) Iron Bow, Long Bow,
Steel Bow, Torch
2 Pirate (Lev 6-7, 23, 7, 4, 8, 0, 4, 1) Iron Axe, Steel Axe,
Torch
1 Monk (Lev 5, 20, 2, 3, 3, 0, 2, 6) Lightning book.
1 Shaman (Lev 6, 18, 5, 3, 3, 0, 2, 5) Nosferatu
1 Myrmidon (Lev 12, 25, 8, 13, 14, 0, 3, 2) Slim Sword
7 Cavalier (Lev 5-6, 22, 6, 4, 6, 0, 7, 1) Iron Sword, Iron
Spear, Steel Sword, Steel Lance, Light Rune
1 Thief (Lev 5, 18, 3, 3, 11, 0, 2, 1) Iron Sword, Torch
Enemy reinforcement :
Turn 2 : 2 pirate from (3,23) and (15,23) show up.
Turn 3 : 2 pirate from (3,23) and (15,23) show up.
Turn 4 : 2 pirate from (3,23) and (15,23) show up.
Total enemy reinforcement : 6 units.
Boss (14,1) :
Uhai, Nomad Trooper, Lev. 7, 33, 15, 13, 12, 4, 12, 13
Steel sword, Longbow, Short Bow, Orion's Bolt (Upgrade class item for
Archer and Nomads)
WINNING REQUIREMENT :
Defeat Nomad trooper, Uhai
You will have 23 characters at the end of this chapter.
GENERAL GUIDE :
- This is a fog-of-war chapter.
- Items you will get :
- Torch Staff (thief)
- Torch (nomad)
- Longbow (nomad)
- Nosferatu (shaman)
- Orion's Bolt (Uhai)
- Items you can steal :
- Light Rune (Cavalier)
- Torch (Nomad)
- Vulnerary
- If you have difficulty in killing the boss, you can use :
- Rapier (Eliwood's special sword).
- Mani Katti (Lin's special sword)
- Wolf Beil Axe (Hector's special axe).
- If you take 16 turns or more to finish this chapter, you will not be able
to go to eighteen extra
- You should be able to finish this chapter in 8 turns.
- Totals so far (including this chapter) : 89 turns (6 turns leveling).
------------------------------------------------------------------------------
4.18X CHAPTER EIGHTEEN EXTRA : IMPRISONER OF MAGIC
------------------------------------------------------------------------------
You can only bring 12 (including Eliwood) characters. I bring :
1 Eliwood
2 Transporter
A Erk
B Marcus
C Sain
D Serra
E Lucius
F Kent
G Guy
H Priscilla
I Raven
J Lowen
K Hector
STARTING MAP POSITION :
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . A . B . . . .
. . . C D E . . . .
. . F . 1 G H . . .
2 . . I . J . . . .
. . . . . . K . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
NEW CHARACTERS :
None
TREASURES, VILLAGES, SHOPS AND ARENA :
Ruins (19,3) : Goddess Statue (Luck +2)
ENEMIES :
7 Knight (Lev 6, 21, 7, 4, 0, 0, 10, 1) Iron Lance, Javelin,
Steel Lance
1 Fighter (Lev 6, 24, 8, 3, 6, 0, 3, 1) Iron Axe.
9 Mage (Lev 5-7, 18, 3, 4, 5, 0, 4, 5) Fire book, Thunder Book
5 Pegasus K. (Lev 6, 16, 5, 7, 8, 0, 3, 3) Slim Lance, Iron Spear
1 Shaman (Lev 10, 21, 7, 3, 4, 0, 3, 7) Nosferatu
Enemy reinforcement :
Turn 3 : Boss 2, 2 Sniper & 2 Armor Knight from (7,13) show up.
2 Knight (Lev 15, 27, 10, 6, 2, 0, 13, 2) Silver Spear, Javelin
2 Sniper (Lev 15, 35, 15, 14, 9, 0, 9, 7) Silver Bow
Turn 8 : 2 mage from (18,14) and (19,14) show up.
Total enemy reinforcement : 7 units.
Boss 1 (3,11) :
Aion, Sage, Level 4, 32, 12, 9, 12, 9, 6, 16
Bolting, Thunder Book
Boss 2 (7,13) :
Kishuna, Magic Seal, Level 1, 50, 0, 0, 24, 0, 13, 0
WINNING REQUIREMENT :
SEIZE THRONE
You will have 23 characters at the end of this chapter.
GENERAL GUIDE :
- If you have difficulty in killing Aion, you can use melee characters,
since Aion have much lower Defense value.
- Kishuna is projecting a no magic area (red colored) with radius of 10 square.
In this area, no magic (attacking and healing) can be cast.
- You should be able to finish this chapter in 9 turns. (3 turns leveling)
- Totals so far (including this chapter) : 98 turns (9 turns leveling).
------------------------------------------------------------------------------
4.19 CHAPTER NINETEEN : DRAGON'S GATE
------------------------------------------------------------------------------
You can only bring 13 (including Eliwood) characters. I bring :
1 Eliwood
2 Lyn
3 Hector
4 Transporter
A Lowen
B Raven
C Matthew
D Kent
E Guy
F Rebecca
G Priscilla
H Erk
I Florina
J Serra
STARTING MAP POSITION :
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . 2 . 3 . . .
. . . A . B . C . .
. . . . 1 D E . F .
. . G . . H . I . .
. . . . . J . . . 4
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
NEW CHARACTERS :
Legault (Thief) : Turn 5, by Eliwood. (Steel Sword, Lockpick, Light rune)
TREASURES, VILLAGES, SHOPS AND ARENA :
Chest (3,5) : Brave Bow
Chest (1,13) : Blue Gem
Chest (2,14) : Luna Book
Chest (22,13) : Guiding Ring.
Chest (22,15) : Barrier Staff
Secret Shop 1 (22,1):
Killing Edge (New item)
Killer Lance (New item)
Killer Axe (New item)
Killer Bow (New item)
Elixir (New item)
Chest Key (New item)
Lockpick (New item)
Secret Shop 2 (8,17):
Iron Blade (New item)
Steel Blade (New item)
Silver Blade (New item)
Physic Staff (New item)
Unlock Staff (New item)
ENEMIES :
1 Archer (Lev 9, 23, 7, 6, 6, 0, 4, 1) Long Bow
6 Knight (Lev 6-8, 22, 7, 4, 1, 0, 11, 1) Iron Lance, Steel Lance,
Poison spear, Axereaver Spear, Short Spear
1 Mage (Lev 7, 19, 5, 4, 5, 0, 3, 5) Thunder Book
4 Nomad (Lev 7, 20, 7, 7, 7, 0, 5, 1) Iron Bow, Steel Bow
2 Shaman (Lev 7-8, 20, 5, 3, 5, 0, 3, 6) Flux Book, Luna Book
1 Sniper (Lev 2, 28, 10, 9, 7, 0, 7, 4) Silver Bow
6 Cavalier (Lev 7, 25, 7, 4, 6, 0, 7, 1) Iron Lance, Steel Lance,
Iron Sword, Armorslayer Sword
1 Soldier (Lev 8, 26, 6, 3, 2, 0, 1, 1) Iron Lance
1 Myrmidon (Lev 9, 22, 7, 12, 12, 0, 3, 1) Armorslayer Sword
1 Troubadour (Lev 8, 19, 3, 4, 7, 0, 3, 8) Mend Staff
Enemy reinforcement :
Turn 4 : 2 archer from (2,4) and (16,3), 1 mage from (5,9)
1 fighter from (18,3), 1 mercenary from (15,10) show up.
Turn 5 : 1 archer from (16,3), 1 fighter from (18,3), 1 shaman from (15,10)
show up.
Turn 6 : 1 mercenary from (15,10), 1 thief from (21,6) show up.
Turn 7 : 1 shaman from (15,10) show up.
Turn 8 : 2 Pegasus Knight from (1,1) and (2,2) show up.
Turn 9 : 2 Pegasus Knight from (1,1) and (2,2) show up.
Total enemy reinforcement : 15 units.
Boss 1 (13,20) :
Darlin, General, Lev. 5, 34, 14, 9, 8, 2, 15, 13
Silver Lance, Hand Axe.
Boss 2 (11,15) :
Cameron, Paladin, Lev. 4, 31, 9, 10, 12, 5, 10, 11
Halberd
WINNING REQUIREMENT :
Seize the throne
You will have 24 characters at the end of this chapter.
GENERAL GUIDE :
- Items you will get :
- Armorslayer Sword (Cavalier)
- Halberd (Cameron)
- Short Spear (Knight)
- 3 Door Key : (Archer, Cavalier, Sniper)
- Chest Key : (Knight)
- Items you can steal :
- Antitoxin (Armor Knight) (21,20)
- Door Key (Armor Knight) (1,9)
- Member Card (Thief that show up on 15,10, by turn 6)
Note : Make sure you steal the member card. If you don't, you will not
be able to buy stuff from secret shop. Use Legault to steal this card.
- Item to buy :
- 1 Physic
- Try to have Eliwood to reach (11,13) by end of turn 4, so he can recruit
Legault. If you are late, he will run away to the right of the map.
- If you have difficulty in killing the boss, you can use :
- Rapier (Eliwood's special sword).
- Mani Katti (Lin's special sword)
- Wolf Beil (Hector's special axe).
- You should be able to finish this chapter in 10 turns. (0 turns leveling)
- Totals so far (including this chapter) : 108 turns (9 turns leveling).
------------------------------------------------------------------------------
4.20 CHAPTER TWENTY : NEW RESOLVE
------------------------------------------------------------------------------
You can only bring 10 (including Eliwood) characters. I bring :
1 Eliwood
2 Ninian
3 Transporter
A Dart
B Rebecca
C Lyn
D Erk
E Priscilla
F Fiora
G Matthew (bring torch)
H Raven
I Lowen
STARTING MAP POSITION :
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . A . . . . . . .
3 . B . C . D . . . .
. . E 2 1 . . . . .
. . . . F . . . . .
. . . G . H . . . .
. . I . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
NEW CHARACTERS :
Ninian (Dancer) : Turn 1, automatic (Nini's Grace, Elixir)
TREASURES, VILLAGES, SHOPS AND ARENA :
Village (2,6) : Light Rune
Village (4,9) : Restore Staff
Village (8,13) : Nothing
Village (12,4) : Nothing
Village (20,14) : Elysian Whip
Village (18,4) : Wyrmslayer Sword
Armory 1 (8,9) :
Iron Sword
Iron Lance
Javelin
Iron Axe
Hand Axe
Iron Bow
Armory 2 (12,14) :
Steel Sword
Steel Lance
Steel Axe
Steel Bow
Vendor 1 (8,3) :
Heal Staff
Mend Staff
Fire Book
Thunder Book
Lightning Book
Flux Book
Vendor 2 (16,14) :
Vulnerary
Door Key
Pure water (New Item)
Antitoxin (New Item)
Arena (17,9) :
ENEMIES :
2 Archer (Lev 7, 22, 6, 5, 5, 0, 3, 1) Steel Bow, Poison Bow,
Antitoxin
2 Wyvern Rider (Lev 6, 24, 10, 4, 6, 0, 9, 1) Steel Lance, Poison Spear
8 Monk (Lev 7, 21, 3, 3, 4, 0, 2, 8) Lightning Book, Shine
3 Brigand (Lev 7, 25, 8, 3, 6, 0, 4, 1) Hand Axe, Hammer Axe,
Poison Axe, Antitoxin
2 Cavalier (Lev 7, 24, 7, 4, 6, 0, 6, 1) Steel Sword, Steel Lance
Torch
Might be a partial list
Archer : (23,2) (25,14)
Dragon K. : (26,5) (26,13)
Monk : (1,3) (4,15) (11,7) (11,12) (12,8) (13,2) (21,12) (22,9)
Cavalier : (20,7) (20,8)
Brigand : (24,1) (24,3) (25,4)
Enemy reinforcement :
Turn 3 : 1 brigand from (24,15) show up.
Turn 4 : 2 monk from (26,7) and (26,10) show up.
Turn 5 : 2 wyvern rider from (26,1) and (26,14) show up.
Turn 6 : 1 cavalier from (23,1), 1 nomad from (24,15) show up.
Total enemy reinforcement : 7 units.
Boss (25,2) :
Oleg, Warrior, Lev 5, 42, 16, 9, 7, 3, 12, 7
Silver Axe, Steel Bow, Hero Crest
WINNING REQUIREMENT :
Defeat enemy warrior, Oleg
You will have 25 characters at the end of this chapter.
GENERAL GUIDE :
- Items you will get :
- Shine (Monk 11,12)
- Torch (Cavalier 20,8)
- Antitoxin (archer 23,2)
- Items you can steal :
- Antitoxin (Brigand 24,3)
- Items to buy :
- 2 Iron Sword (Matthew, Legault)
- 3 Iron Lance (Lowen, Fiora, Kent)
- 1 Iron Axe (Dorcas)
- 2 Iron Bow (Rebecca, Wil)
- 3 Heal Staff (Priscilla, Serra)
- If you have difficulty in killing the boss, you can use :
- Erk
- You should be able to finish this chapter in 8 turns. (2 turns leveling)
- Totals so far (including this chapter) : 116 turns (11 turns leveling).
------------------------------------------------------------------------------
4.21 CHAPTER TWENTY ONE : KINSHIP'S BOND
------------------------------------------------------------------------------
You can only bring 14 (including Eliwood) characters. I bring :
1 Eliwood (bring member card)
2 Lyn
3 Hector
4 Isadora
5 Transporter
6 Nils
A Fiora
B Priscilla
C Lowen
D Kent (bring 2 iron spear)
E Erk
F Legault
G Guy
H Raven
I Dart
J Lucius
K Rebecca
STARTING MAP POSITION :
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . 3 6 2 A . . . .
. 5 B C 1 . D . . .
. . . E . . . . . .
. . . F G . . . . .
. H . . I . J . . .
. . K . . 4 . . . .
. . . . . . . . . .
NEW CHARACTERS :
Rath (Nomad) : by Lyn (Eliwood and Hector can not) (Short Bow,
Longbow, Light Rune)
Isadora (Paladin) : Turn 1, automatic (Silver Sword, Short Spear,
Angelic robe)
Heath (Wyvern Rider) : by Eliwood, Lyn or Hector (Axereaver, Javelin, Mine)
TREASURES, VILLAGES, SHOPS AND ARENA :
Chest (5,6) : 10,000 G
Chest (6,5) : Brave Axe (Double Attack)
Secret Shop (3,21) :
Elixir
Chest Key
Lockpick
Physic
Torch Staff (New Item)
Unlock Staff
Barrier Staff (New Item)
ENEMIES :
1 Archer (Lev 9, 24, 7, 6, 5, 0, 4, 1) Steel Bow
1 Wyvern Rider (Lev 7, 25, 10, 5, 7, 0, 9, 0) Steel Lance
4 Fighter (Lev 7-8, 26, 8, 4, 6, 0, 3, 1) Poison Axe, Hand Axe,
Hammer Axe, Key
2 Mage (Lev 8, 20, 4, 5, 6, 0, 3, 3) Thunder Book
1 Nomad (Lev 7, 19, 7, 6, 8, 0, 5, 1) Steel Bow
1 Shaman (Lev 8, 19, 5, 3, 4, 0, 2, 6) Nosferatu
1 Cavalier (Lev 7, 24, 7, 4, 6, 0, 7, 1) Steel Sword, Knight Crest
1 Thief (Lev 8, 19, 3, 5, 12, 0, 2, 1) Iron Sword, Lockpick
Enemy reinforcement :
Turn 2 : 2 fighter from (2,1) and (15,1) show up.
Turn 3 : 2 monk from (10,1) and (13,1), 2 knight from (11,1) and (12,1),
1 nomad from (19,2), 1 archer from (1,7) show up.
Turn 4 : 1 pegasus knight from (1,1), 1 wyvern rider from (21,1), 1 archer
from (22,7) show up.
Total enemy reinforcement : 11 units.
------------------------------------------------------------------------------
Turn 7 : 1 pegasus knight from (1,4), 1 archer from (1,7), 2 mage from (1,9)
and (22,4), 1 wyvern rider from (22,2), 1 nomad from (19,2) show up.
------------------------------------------------------------------------------
Boss (11,2) :
Eubans, Paladin, Lev 6, 38, 14, 10, 9, 5, 12, 14
Spear
WINNING REQUIREMENT :
Protect Nils for 11 turns or defeat Leader.
You will have 28 characters at the end of this chapter.
GENERAL GUIDE :
- Items you will get :
- Spear (Eubans)
- Knight Crest (Cavalier)
- Items you can steal :
- 3 Door Key (Fighter)
- 1 Lockpick (Thief)
- Item to buy :
- 1 Physic
- If you have difficulty in killing the boss, you can use :
- Wolf Beil (Hector's special axe).
- Rapier (Eliwood's special sword).
- Mani Katti (Lin's special sword)
- You should be able to finish this chapter in 6 turns. (1 turns leveling)
- Totals so far (including this chapter) : 122 turns (12 turns leveling).
------------------------------------------------------------------------------
4.22 CHAPTER TWENTY TWO : LIVING LEGEND
------------------------------------------------------------------------------
You can only bring 11 (including Eliwood) characters. I bring :
1 Eliwood
2 Transporter
A Canas
B Lowen (bring Knight Crest and Iron Axe)
C Hector (bring Hand Axe)
D Legault
E Priscilla (bring Physic)
F Erk (bring Heal Staff)
G Lucius
H Matthew
I Fiora
J Florina
STARTING MAP POSITION :
. . . . . . . . . .
. . . . . . . . . .
. . . . A . . . . .
. . . B . . 2 . . .
. . C . D E . . . .
. . . F 1 . . . . .
. . . G . H . . . .
. . . . . I . . . .
. . . . J . . . . .
. . . . . . . . . .
. . . . . . . . . .
NEW CHARACTERS :
Hawkeye (Berserker) : by Eliwood (not Hector) (Killer Axe)
TREASURES, VILLAGES, SHOPS AND ARENA :
Village (13,3) : Nothing (Meet Fa, who will show up in FE6)
For Items you can get from the sand, please see below map
01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22
16 . . . . . . . . . . . . . . . . . . . . . .
15 . . . . . . . . . . . . . . . . . . . . . .
14 . . . . . . . . . . . . . . . . . . . . . .
13 x x . . . . . . x . . . . . . . . . . . . .
12 H H . . . . . x x x . . . . . . . . . . . .
11 H H . L . . x x x x x . . . . . . . . . . .
10 x x . . . x x x x x x x . . . . . . . . . .
09 . . . . x . E E E x x . . . . . x x x x x x
08 . . . . x F . . E x . . . . . . x x x x x x
07 . . x x x F F F x . . . . . . . x x x x x x
06 . .x x x x x . . . . . . . . . . . x x x x x
05 . . . . . . . . . . . . . . . . . . x x x x
04 . . . . x B . . . . . . . . . . . . . x x x
03 . . . . . . . . . . . . . . . . . . x x x x
02 . . . . . . . . . . . . . . . . . x O O x x
01 . . . . . . . . . . . . . . . . . . O O x x
B - Body Ring. Location (6,4)
E - Eclipse. Location (9,8), (7,9), (8,9), (9,9)
F - Filla's Might. Location (6,7), (7,7), (8,7), (6,8)
L - Light Brand. Location (4,11)
H - Hero Crest. Location (1,11), (2,11), (1,12), (2,12)
O - Ocean Seal. Location (19,1), (20,1), (19,2), (20,2)
x - no treasure
- unconfirmed square
ENEMIES :
4 Archer (Lev 9, 24, 6, 6, 6, 0, 4, 1) Steel Bow
1 Brigand (Lev 9, 26, 10, 3, 6, 0, 4, 1) Hammer
1 Cavalier (Lev 9, 26, 8, 5, 7, 0, 7, 1) Steel Sword
2 Knight (Lev 9, 23, 9, 5, 1, 0, 11, 2) Steel Lance
7 Mage (Lev 9, 20, 6, 6, 6, 0, 4, 6) Thunder
1 Monk (Lev 9, 22, 3, 4, 5, 0, 2, 8) Shine
1 Nomad (Lev 9, 21, 8, 7, 9, 0, 5, 1) Steel Bow
1 Shaman (Lev 9, 20, 5, 4, 4, 0, 3, 6) Luna
Enemy reinforcement :
Turn 2 : 2 wyvern rider show up on (1,12) and (3,1)
Turn 4 : 2 wyvern rider show up on (1,14) and (5,1), 1 mage show up on
(5,14).
Turn 5 : 1 mage show up on (5,14).
Turn 6 : 2 shaman show up on (1,5) and (1,13).
Turn 7 : 2 shaman show up on (1,5) and (1,13).
Total enemy reinforcement : 10 units.
Boss 1 (7,14) :
Paul, Warrior, Lev 8, 47, 19, 12, 12, 2, 11, 9
Killer Axe
Boss 2 (12,10) :
Jasmine, Warrior, Lev 9, 46, 17, 14, 14, 6, 8, 11
Steel Axe, Hand Axe, Guiding Ring
WINNING REQUIREMENT :
You will have 29 characters at the end of this chapter.
GENERAL GUIDE :
- Items you will get :
- Luna (Shaman)
- Items you can steal :
- Guidance Ring (Jasmine)
UNCONFIRMED :
There was rumours that you will need at least 700 EXP gained in this chapter
as requirement to be able to get to Chapter 22x, but I have not confirmed it
yet.
- Of all the treasures,if you do not / can not get them all, my opinion
on their worthiness (from highest 1 to lowest 6) :
1. Ocean Seal (fist time you can get this item)
2. Hero Crest (promotion item is always important)
3. Body Ring (stats enhancing item also important)
4. Filla's Might (useful for fighting the difficult bosses)
5. Light Brand
6. Eclipse
- If you have difficulty in killing the boss, you can use :
- Erk (for Paul, and Jasmine, when he is not using Hand Axe)
- You should be able to finish this chapter in 9 turns. (0 turns leveling)
- Totals so far (including this chapter) : 131 turns (12 turns leveling).
------------------------------------------------------------------------------
4.22X CHAPTER TWENTY TWO EXTRA : GENESIS
------------------------------------------------------------------------------
You can only bring 11 (including Eliwood) characters. I bring :
1 Eliwood
2 Hawkeye
3 Transporter
A Legault
B Matthew (bring Steel Sword)
C Priscilla (bring Physic)
D Hector (bring Hand Axe)
E Serra
F Guy (bring steel sword)
G Raven (bring steel Sword)
H Kent (bring Javelin)
I Lyn
STARTING MAP POSITION :
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
2 A . . . B C . . .
. D E . 1 F . . . .
G . . . . . H . . .
. . . . . I . . . .
. . . . . . 3 . . .
. . . . . . . . . .
. . . . . . . . . .
NEW CHARACTERS :
TREASURES, VILLAGES, SHOPS AND ARENA :
Chest (3,2) : Silver Blade
Chest (11,6) : Secret Book
ENEMIES :
2 Bishop (Lev 5, 27, 9, 8, 7, 0, 4, 14) Shine, Door Key
2 Druid (Lev 5, 25, 15, 7, 7, 0, 5, 10) Luna, Nosferatu, Door
Key
4 General (Lev 5, 30, 12, 6, 5, 0, 16, 6) Silver Lance, Spear,
Door Key
1 Hero (Lev 5, 32, 10, 12, 13, 0, 11, 5) Silver Axe, Hand Axe
2 Sage (Lev 5, 26, 11, 9, 7, 0, 7, 9) Elfire, Bolting
2 Sniper (Lev 5, 29, 11, 9, 6, 0, 7, 3) Silver Bow
1 Swordmaster (Lev 5, 29, 10, 16, 15, 0, 7, 5) Light Brand
Enemy reinforcement :
When you open central door :
Knight show up on (14,11), archer on (16,11), mercenary on (14,9), fighter on
(16,9).
Total enemy reinforcement : 10 units.
Boss (11,10) :
Kishuna, Magic Seal, Lev 10, 53, 5, 3, 25, 0, 14, 3
WINNING REQUIREMENT :
Defeat all enemy units
You will have 29 characters at the end of this chapter.
GENERAL GUIDE :
- Items you will get :
- 4 Door Key (Bishop, General, General, Druid)
- Silver Bow, Silver Sword, Silver Lance, Silver Axe
- Try to get level of your lords to 50 or above, so that you can go to Llyold
chapter, and get Geitz.
- You should be able to finish this chapter in 11 turns. (0 turns leveling)
- Totals so far (including this chapter) : 142 turns (12 turns leveling).
- If your lords (Eliwood, Lyn & Hector) total levels are 50 or more (in my
first game, Eliwood is 14e46, Hector is 20e--, Lyn is 16e22), you go to
chapter 23B (4.23b). If total levels are less than 50, (in other game,
Eliwood is 13e99, Hector is 20e--, Lyn is 16e22), you go to 23A (4.23a)
------------------------------------------------------------------------------
4.23a CHAPTER TWENTY THREE : FOUR-FANGED OFFENSE
------------------------------------------------------------------------------
You can only bring 13 (including Eliwood) characters. I bring :
1 Eliwood
STARTING MAP POSITION :
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . 1 . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
NEW CHARACTERS :
Wallace (General) : by Lyn ?? (Silver Lance, Hand Axe, Elixir)
TREASURES, VILLAGES, SHOPS AND ARENA :
ENEMIES :
1 Sniper (Lev 7, 31, 11, 11, 8, 0, 8, 5) Silver Bow, Orion's Bolt
2 Monk (Lev 10, 22, 4, 4, 5, 0, 1, 9) Shine, Lightning
1 Mercenary (Lev 10, 25, 8, 12, 10, 0, 6, 1) Steel Sword
Boss :
WINNING REQUIREMENT :
Defeat the enemy swordmaster, Lloyd.
You will have xx characters at the end of this chapter.
GENERAL GUIDE :
- This is a fog-of-war chapter.
- Items you will get :
- Orion's Bolt (Sniper)
- If you have difficulty in killing the boss, you can use :
------------------------------------------------------------------------------
4.23b CHAPTER TWENTY THREE : FOUR-FANGED OFFENSE
------------------------------------------------------------------------------
You can only bring 12 (including Eliwood) characters. I bring :
1 Eliwood
2 Transporter (Left of Eliwood)
A Lyn
B Guy
C Raven
D Legault
E Dart
F Rath
G Heath
H Priscilla
I Lucius
J Fiora
K Florina
STARTING MAP POSITION :
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . A . . . . .
. . . . . B . . . .
. . . . 1 . C . . .
. . D E . F . . . .
. . G . H I . . . .
. . . J K . . . . .
. . . . . . . . . .
. . . . . . . . . .
NEW CHARACTERS :
Geitz (Warrior) : by Dart (Steel Bow, Killer Axe)
TREASURES, VILLAGES, SHOPS AND ARENA :
Village (2,8) : Conversation with Nino
Village (2,15) : N/A
Village (2,18) : Silence Staff
Village (4,15) : Orion's bolt
Village (12,18) : Conversation with Murdock
Village (25,4) : Earth Seal
Armory (5,11) :
Iron Sword
Iron Lance
Javelin
Iron Axe
Hand Axe
Iron Bow
Armory (7,18) :
Steel Sword
Lancereaver (New Item)
Steel Lance
Axereaver (New Item)
Steel Axe
Swordreaver (New Item)
Steel Bow
Vendor (5,7) :
Fire Book
Thunder Book
Lightning Book
Flux book
Vendor (8,11) :
Vulnerary
Antitoxin
Heal Staff
Mend Staff
Restore
Secret Shop :
Armoslayer
Longsword (New Item)
Heavy Spear
Horseslayer (New Item)
Hammer
Halberd (New Item)
Arena (8,15)
ENEMIES :
2 Archer (Lev 10, 24, 7, 7, 6, 0, 4, 1) Steel Bow, Iron Bow
1 Cavalier (Lev 10, 27, 8, 5, 7, 0, 7, 1) Steel Sword, Steel Lance
5 Corsair (Lev 10, 26, 8, 6, 8, 0, 4, 2) Hand Axe, Steel Axe,
Hammer, Halberd
1 Mage (Lev 10, 20, 5, 5, 6, 0, 4, 6) Thunder,
7 Mercenary (Lev 10, 25, 8, 12, 11, 0, 6, 2) Iron Sword, Steel Sword,
Armorslayer, Lancereaver, Slim Sword
1 Nomad (Lev 10, 22, 7, 7, 9, 0, 5, 2) Short Bow, Steel Bow
1 Sage (Lev 1, 25, 9, 6, 6, 0, 6, 8) Elfire, Bolting
2 Wyvern Rider (Lev 10, 27, 11, 7, 7, 0, 10, 1) Iron Lance, Steel Lance,
Red Gem
Enemy reinforcement :
Turn 4 : 3 Corsair (Lev 10, Iron Axe, Hand Axe, Poison Axe) show up on
(26,11), (26,12), (26,13)
Turn 5 : 4 mercenary (Lev 10, Iron Sword, Steel Sword) show up on (9,19),
(10,19), (14,19), (15,19) and 2 wyvern rider (Lev 10, Steel Lance,
Javelin) show up on (26,18) and (26,16)
Turn 9 : 2 wyvern rider (Lev 10, Iron Lance, Steel Lance) show up on (27,7)
and (27,8).
Total enemy reinforcement : 11 units.
------------------------------------------------------------------------------
Boss (25,18) :
Linus, Hero, Lev 12, 45, 21, 18, 12, 14, 14, 12
Silver Blade, Hand Axe
WINNING REQUIREMENT :
Defeat the enemy hero, Linus
You will have 30 characters at the end of this chapter.
GENERAL GUIDE :
- Items you can steal :
- 1 Red Gem (Wyvern Rider)
- Items to buy :
- 2 Lightning (Lucius)
- 1 Mend staff (Priscilla)
- 1 Heal (Optional)
- 2 Iron Bow (Rebecca, Will)
- 4 Iron Lance (Fiora, Kent, sain, Oswin)
- 1 Iron Axe (Hawkeye)
- If you have difficulty in killing the boss, you can use :
- Mani Katti
- You should be able to finish this chapter in 9 turns. (2 turns leveling)
- Totals so far (including this chapter) : 151 turns (14 turns leveling).
------------------------------------------------------------------------------
4.24 CHAPTER TWENTY FOUR : UNFULFILLED HEART
------------------------------------------------------------------------------
You can only bring 15 (including Eliwood) characters. I bring :
1 Eliwood
2 Hector
3 Lyn
4 Louise
5 Pent
STARTING MAP POSITION :
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . 2 1 3 . . . .
. . . . 4 5 . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
NEW CHARACTERS :
Pent (Sage) : Automatic (Elfire, Physic)
Louise (Sniper) : Automatic (Silver Bow, White Gem)
Geitz (Warrior) : by Dart (Steel Bow, Killer Axe)
TREASURES, VILLAGES, SHOPS AND ARENA :
ENEMIES :
Boss :
WINNING REQUIREMENT :
You will have xx characters at the end of this chapter.
GENERAL GUIDE :
- If you have difficulty in killing the boss, you can use :
------------------------------------------------------------------------------
4.25 CHAPTER TWENTY FIVE
------------------------------------------------------------------------------
You can only bring xx (including Eliwood) characters. I bring :
1 Eliwood
STARTING MAP POSITION :
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . 1 . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
NEW CHARACTERS :
TREASURES, VILLAGES, SHOPS AND ARENA :
ENEMIES :
Boss :
WINNING REQUIREMENT :
You will have xx characters at the end of this chapter.
GENERAL GUIDE :
- If you have difficulty in killing the boss, you can use :
==============================================================================
5. APPENDIX
==============================================================================
------------------------------------------------------------------------------
5.1 WEAPON LIST
------------------------------------------------------------------------------
Sword : strong vs. Axe, weak vs. Spear
Spear : strong vs. Sword, weak vs. Axe
Axe : strong vs. Spear, weak vs. Sword.
------------------------------------------------------------------------------
5.1.1 SWORD TYPE
------------------------------------------------------------------------------
Name : Slim Sword
Level : E Range : 1
Weight : 2 Sharpness: 3
Hit : 100 Critical : 5
Max. Use : 30 Price : 480
Purchase : Yes Since : Chapter 15
Remark :
Name : Iron Sword
Level : E Range : 1
Weight : 5 Sharpness: 5
Hit : 90 Critical : 0
Max. Use : 46 Price : 460
Purchase : Yes Since : Chapter 3
Remark :
Name : Steel Sword
Level : D Range : 1
Weight : 10 Sharpness: 8
Hit : 75 Critical : 0
Max. Use : 30 Price : 600
Purchase : Yes Since : Chapter 15
Remark :
Name : Armorslayer
Level : D Range : 1
Weight : 11 Sharpness: 8
Hit : 80 Critical : 0
Max. Use : 18 Price : 1,260
Purchase : Yes Since : Chapter 10
Remark : Effective against infantry (Knight)
Name : Iron Blade
Level : D Range : 1
Weight : 12 Sharpness: 9
Hit : 70 Critical : 0
Max. Use : 35 Price : 980
Purchase : Yes Since : Chapter 19 (Secret Shop)
Remark :
Name : Wyrmslayer
Level : C Range : 1
Weight : 5 Sharpness: 7
Hit : 75 Critical : 0
Max. Use : 20 Price : 3,000
Purchase : Since :
Remark : Effective vs. Wyverns
Name : Killing Edge
Level : C Range : 1
Weight : 7 Sharpness: 9
Hit : 75 Critical : 30
Max. Use : 20 Price : 1,300
Purchase : Yes Since : Chapter 19 (Secret Shop)
Remark :
Name : Lancereaver
Level : C Range : 1
Weight : 9 Sharpness: 9
Hit : 75 Critical : 5
Max. Use : 15 Price : 1,800
Purchase : Since :
Remark : Strong vs. Spear
Name : Light Brand
Level : C Range : 1-2
Weight : 9 Sharpness: 9
Hit : 70 Critical : 0
Max. Use : 25 Price :
Purchase : Since :
Remark :
Name : Steel Blade
Level : C Range : 1
Weight : 14 Sharpness: 11
Hit : 65 Critical : 0
Max. Use : 25 Price : 1,250
Purchase : Yes Since : Chapter 19 (Secret Shop)
Remark :
Name : Silver Sword
Level : A Range : 1
Weight : 8 Sharpness: 13
Hit : 80 Critical : 0
Max. Use : 20 Price : 1,500
Purchase : Since :
Remark :
Name : Silver Blade
Level : A Range : 1
Weight : 13 Sharpness: 14
Hit : 60 Critical : 0
Max. Use : 15 Price : 1,800
Purchase : Yes Since : Chapter 19 (Secret Shop)
Remark :
Name : Mani Katti
Level : N/A Range : 1
Weight : 3 Sharpness: 8
Hit : 80 Critical : 20
Max. Use : 45 Price : N/A
Purchase : N/A Since : N/A
Remark : Can only be used by Lin. Effective against infantry
Name : Rapier
Level : N/A Range : 1
Weight : 5 Sharpness: 7
Hit : 95 Critical : 10
Max. Use : 40 Price : N/A
Purchase : N/A Since : N/A
Remark : Can only be used by Eliwood. Effective against infantry
------------------------------------------------------------------------------
5.1.2 SPEAR TYPE
------------------------------------------------------------------------------
Name : Slim Lance
Level : E Range : 1
Weight : 4 Sharpness: 4
Hit : 85 Critical : 5
Max. Use : 30 Price : 450
Purchase : Yes Since : Chapter 15
Remark :
Name : Poison Lance
Level : E Range : 1
Weight : 8 Sharpness: 4
Hit : 65 Critical : 0
Max. Use : 40 Price : ??
Purchase : Since :
Remark :
Name : Iron Lance
Level : E Range : 1
Weight : 8 Sharpness: 7
Hit : 80 Critical : 0
Max. Use : 45 Price : 360
Purchase : Yes Since : Chapter 3
Remark :
Name : Javelin
Level : E Range : 1-2
Weight : 11 Sharpness: 6
Hit : 65 Critical : 0
Max. Use : 20 Price : 400
Purchase : Yes Since : Chapter 5
Remark :
Name : Horseslayer
Level : D Range : 1
Weight : 13 Sharpness: 7
Hit : 70 Critical : 0
Max. Use : 16 Price : 1,040
Purchase : Since :
Remark : Effective vs. Cavalier.
Name : Steel Lance
Level : D Range : 1
Weight : 13 Sharpness: 10
Hit : 70 Critical : 0
Max. Use : 30 Price : 480
Purchase : Yes Since : Chapter 15
Remark :
Name : Heavy Spear
Level : D Range : 1
Weight : 14 Sharpness: 9
Hit : 70 Critical : 0
Max. Use : 16 Price : 1,200
Purchase : Yes Since : Chapter 10
Remark : Effective against Knight
Name : Axereaver
Level : C Range : 1
Weight : 11 Sharpness: 10
Hit : 70 Critical : 5
Max. Use : 15 Price :
Purchase : Since :
Remark : Strong against axes.
Name : Short Spear
Level : C Range : 1-2
Weight : 12 Sharpness: 9
Hit : 60 Critical : 0
Max. Use : 18 Price : 900
Purchase : Since :
Remark : Double as ranged attack.
Name : Killer Lance
Level : C Range : 1
Weight : 9 Sharpness: 10
Hit : 70 Critical : 30
Max. Use : 20 Price : 1,200
Purchase : Yes Since : Chapter 19 (Secret Shop)
Remark :
Name : Spear
Level : B Range : 1-2
Weight : 10 Sharpness: 12
Hit : 70 Critical : 5
Max. Use : 15 Price :
Purchase : Since :
Remark : Double as ranged attack.
Name : Silver Lance
Level : A Range : 1
Weight : 10 Sharpness: 14
Hit : 75 Critical : 0
Max. Use : 20 Price : 1,200
Purchase : Since :
Remark :
------------------------------------------------------------------------------
5.1.3 AXE TYPE
------------------------------------------------------------------------------
Name : Iron Axe
Level : E Range : 1
Weight : 10 Sharpness: 8
Hit : 65 Critical : 0
Max. Use : 45 Price : 270
Purchase : Yes Since : Chapter 8
Remark :
Name : Hand Axe
Level : E Range : 1-2
Weight : 12 Sharpness: 7
Hit : 60 Critical : 0
Max. Use : 20 Price : 300
Purchase : Yes Since : Chapter 5
Remark :
Name : Steel Axe
Level : E Range : 1
Weight : 15 Sharpness: 11
Hit : 65 Critical : 0
Max. Use : 30 Price : 360
Purchase : Yes Since : Chapter 15
Remark :
Name : Devil Axe
Level : E Range : 1
Weight : 18 Sharpness: 18
Hit : 55 Critical : 0
Max. Use : 20 Price : 900
Purchase : Since :
Remark : Might injure its wielder.
Name : Poison Axe
Level : D Range : 1
Weight : 10 Sharpness: 4
Hit : 60 Critical : 0
Max. Use : 40 Price :
Purchase : Since :
Remark : Coated in lethal poison.
Name : Hammer
Level : D Range : 1
Weight : 15 Sharpness: 10
Hit : 55 Critical : 0
Max. Use : 20 Price : 800
Purchase : Yes Since : Chapter 10
Remark : Effective against Knight
Name : Halberd
Level : D Range : 1
Weight : 15 Sharpness: 10
Hit : 60 Critical : 0
Max. Use : 18 Price : 810
Purchase : Since :
Remark : Effective against cavalry.
Name : Killer Axe
Level : C Range : 1
Weight : 11 Sharpness: 11
Hit : 65 Critical : 30
Max. Use : 20 Price : 1,000
Purchase : Yes Since : Chapter 19 (Secret Shop)
Remark :
Name : Swordreaver
Level : C Range : 1
Weight : 13 Sharpness: 11
Hit : 65 Critical : 5
Hit : 60 Critical : 0
Max. Use : 15 Price : ??
Purchase : Since :
Remark : Strong vs. sword.
Name : Brave Axe
Level : B Range : 1
Weight : 16 Sharpness: 10
Hit : 65 Critical : 0
Max. Use : 30 Price :
Purchase : Since :
Remark : Double attack.
Name : Silver Axe
Level : A Range : 1
Weight : 12 Sharpness: 15
Hit : 70 Critical : 0
Max. Use : 20 Price :
Purchase : Since :
Remark :
Name : Wolf Beil
Level : N/A Range : 1
Weight : 10 Sharpness: 10
Hit : 75 Critical : 5
Max. Use : 30 Price : N/A
Purchase : No Since : N/A
Remark : Can only be used by Hector. Effective against infantry.
------------------------------------------------------------------------------
5.1.4 BOW TYPE
------------------------------------------------------------------------------
Name : Iron Bow
Level : E Range : 2
Weight : 5 Sharpness: 6
Hit : 85 Critical : 0
Max. Use : 45 Price : 540
Purchase : Yes Since : Chapter 5
Remark :
Name : Ballista
Level : E Range : 3-10
Weight : 20 Sharpness: 8
Hit : 70 Critical : 0
Max. Use : 5 Price : N/A
Purchase : N/A Since : N/A
Remark : Moving Platform
Name : Short Bow
Level : D Range : 2
Weight : 3 Sharpness: 5
Hit : 85 Critical : 10
Max. Use : 22 Price :
Purchase : Since :
Remark :
Name : Steel Bow
Level : D Range : 2
Weight : 9 Sharpness: 9
Hit : 70 Critical : 0
Max. Use : 30 Price : 720
Purchase : Yes Since : Chapter 10
Remark :
Name : Long Bow
Level : D Range : 2-3
Weight : 10 Sharpness: 5
Hit : 65 Critical : 0
Max. Use : 20 Price :
Purchase : Since :
Remark :
Name : Killer Bow
Level : C Range : 2
Weight : 7 Sharpness: 9
Hit : 75 Critical : 30
Max. Use : 20 Price : 1,400
Purchase : Yes Since : Chapter 19 (Secret Shop)
Remark :
Name : Brave Bow
Level : B Range : 2
Weight : 12 Sharpness: 10
Hit : 70 Critical : 0
Max. Use : 30 Price :
Purchase : Since :
Remark : Double attack.
------------------------------------------------------------------------------
5.2 ITEM LIST
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.2.1 BOOK TYPE
------------------------------------------------------------------------------
Anima : strong vs Light, weak vs. Dark
Light : strong vs Dark, weak vs. Anima
Dark : strong vs Anima, weak vs. Light
------------------------------------------------------------------------------
5.2.1.1 ANIMA BOOK TYPE
------------------------------------------------------------------------------
Name : Fire
Level : E Range : 1-2
Weight : 4 Sharpness: 5
Hit : 90 Critical : 0
Max. Use : 40 Price : 560
Purchase : Yes Since : Chapter 7
Remark :
Name : Thunder
Level : D Range : 1-2
Weight : 6 Sharpness: 8
Hit : 80 Critical : 5
Max. Use : 35 Price : 700
Purchase : Yes Since : Chapter 10
Remark :
Name : Elfire
Level : C Range : 1-2
Weight : 10 Sharpness: 10
Hit : 85 Critical : 0
Max. Use : 30 Price : 1,200
Purchase : Since :
Remark :
Name : Bolting
Level : B Range : 3-10
Weight : 20 Sharpness: 12
Hit : 60 Critical : 0
Max. Use : 5 Price :
Purchase : Since :
Remark :
------------------------------------------------------------------------------
5.2.1.2 LIGHT BOOK TYPE
------------------------------------------------------------------------------
Name : Lightning
Level : E Range : 1-2
Weight : 6 Sharpness: 4
Hit : 95 Critical : 0
Max. Use : 35 Price : 630
Purchase : Yes Since : Chapter 10
Remark :
Name : Shine
Level : D Range : 1-2
Weight : 8 Sharpness: 6
Hit : 90 Critical : 8
Max. Use : 30 Price : 900 ?
Purchase : Since :
Remark :
------------------------------------------------------------------------------
5.2.1.3 DARK BOOK TYPE
------------------------------------------------------------------------------
Name : Flux
Level : D Range : 1-2
Weight : 8 Sharpness: 7
Hit : 80 Critical : 0
Max. Use : 45 Price : 900
Purchase : Yes Since : Chapter 17
Remark :
Name : Luna
Level : C Range : 1-2
Weight : 12 Sharpness: 0
Hit : 95 Critical : 20
Max. Use : 35 Price :
Purchase : Since :
Remark : Negate enemy resistance
Name : Nosferatu
Level : C Range : 1-2
Weight : 14 Sharpness: 10
Hit : 70 Critical : 0
Max. Use : 20 Price :
Purchase : Since :
Remark : Drains enemy HP into caster.
Name : Eclipse
Level : B Range : 3-10
Weight : 12 Sharpness: 0
Hit : 30 Critical : 0
Max. Use : 5 Price :
Purchase : Since :
Remark : Reduces enemy HP by half
------------------------------------------------------------------------------
5.2.2 STAFF TYPE
------------------------------------------------------------------------------
Name : Heal
Level : E Range : 1
Max. Use : 30 Price : 600
Purchase : Yes Since : Chapter 7
Remark : Restore (10+Magic) amount of HP. Gives 11 EXP (standard class) or
5 EXP (upgraded class)
Name : Mend
Level : D Range : 1
Max. Use : 20 Price : 1,000
Purchase : Yes Since : Chapter 16 Extra
Remark : Restore (20+Magic) amount of HP. Gives 12 EXP (standard class) or
6 EXP ?? (upgraded class)
Name : Torch
Level : D Range : 1-(Mag/2)
Max. Use : 10 Price : 1,000
Purchase : Yes Since : Chapter 21 (Secret Shop)
Remark : Light generated will get dimmer each turn until it is used up.
Name : Unlock
Level : D Range : 1-2
Max. Use : 10 Price : 1,500
Purchase : Yes Since : Chapter 19 (Secret Shop)
Remark : Open Door. Useful if you do want to bring thief.
Name : Restore
Level : C Range : 1
Max. Use : 10 Price : 2,000
Purchase : Since :
Remark : Return allies to normal condition.
Name : Barrier
Level : C Range : 1
Max. Use : 15 Price : 2,250
Purchase : Yes Since : Chapter 21
Remark : Increase magic resistance.
Name : Physic
Level : B Range : 1-(Mag/2)
Max. Use : 15 Price : 3,750
Purchase : Yes Since : Chapter 21
Remark : Restore HP to MAX HP. Gives 22 EXP (standard class) or
?? EXP (upgraded class)
Name : Sleep
Level : B Range : 1-(Mag/2)
Max. Use : 3 Price : 1,500
Purchase : Since :
Remark : Cause sleep (5 turn).
------------------------------------------------------------------------------
5.2.3 POTION, KEY AND TREASURE TYPE
------------------------------------------------------------------------------
Name : Vulnerary
Max. Use : 3 Price : 300
Purchase : Yes Since : Chapter 7
Remark : Restore 10 HP
Name : Pure Water
Max. Use : 3 Price : 900
Purchase : Yes Since : Chapter 20
Remark : Increase resistance for 5 turns
Name : Antitoxin
Max. Use : 3 Price : 450
Purchase : Yes Since : Chapter 20
Remark : A medical solution that cures poison.
Name : Elixir
Max. Use : 3 Price : 3,000
Purchase : Yes Since : Chapter 19 (Secret Shop)
Remark : Restore HP to maximum value (full health)
Name : Mine
Max. Use : 1 Price : 500
Purchase : Since :
Remark : Damages unit that step on it
Name : Torch
Max. Use : 5 Price : 500
Purchase : Since :
Remark : Disperse fog for 5 turns
Name : Light Rune
Max. Use : 1 Price : 800
Purchase : Since :
Remark : A device that blocks units from entering spaces
Name : Door Key
Max. Use : 1 Price : 50
Purchase : Yes Since : Chapter 15
Remark : Only to open door
Name : Lockpick
Max. Use : 15 Price : 1,200
Purchase : Yes Since : Chapter 19 (Secret Shop)
Remark : Can be used by thief class only, through special menu
Name : Chest Key
Max. Use : 5 Price : 1,500
Purchase : Yes Since : Chapter 19 (Secret Shop)
Remark : Only to open chest
------------------------------------------------------------------------------
5.2.4 MISCELLANEOUS TYPE
------------------------------------------------------------------------------
Name : Red Gem
Remark : Can be sold for 2,500 G
Name : Blue Gem
Remark : Can be sold for 5,000 G
Name : Angelic Robe
Remark : Permanently add 7 to HP. Vanishes after use.
Name : Energy Ring
Remark : Permanently add 2 to Strength/Magic Power. Vanishes after use.
Name : Secret Book
Remark : Permanently add 2 to Skill. Vanishes after use.
Name : Speedwings
Remark : Permanently add 2 to Speed. Vanishes after use.
Name : Goddess Icon
Remark : Permanently add 2 to Luck. Vanishes after use.
Name : Dragonshield
Remark : Permanently add 2 to Defense. Vanishes after use.
Name : Body ring
Remark : Permanently add 2 to Constitution. Vanishes after use.
Name : Hero Crest
Remark : Upgrade Class for Mercenary, Fighter, Myrmidon
Name : Knight Crest
Remark : Upgrade Class for Cavalier, Knight
Name : Guiding Ring
Remark : Upgrade Class for Priest, Mage, Troubadour, Shaman
Name : Ocean Seal
Remark : Upgrade Class for pirate, brigand??
Name : Orion's Bolt
Remark : Upgrade Archer, Nomads
Name : Elysian Whip
Remark : Upgrade Class for Pegasus Knight, Wyvern Rider
Name :
Remark : Upgrade Class for Thief.
Name : Earth Seal
Remark : For some units above Lv. 10 who have not changed class.
------------------------------------------------------------------------------
5.3 CLASS LIST
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.3.1 STANDARD CLASS
------------------------------------------------------------------------------
Class : Lord
Level : 1 Hit Point (HP): 16
Strength : 4 Skill : 7
Speed : 9 Defense : 2
Resistance : 0 Movement : 5
Weapon : Sword (Lin : D, Eliwood : C), Axe (Hector : D)
Upgrade to : Master Lord
Description : Lyn, a warrior from the Sacae Plains. A swordfighter with an
important mission.
Opinion : There are three characters that are Lord class. If any one of
them died, the game ended (game over).
Rating : 5 (of 10)
Class : Archer
Level : 1 Hit Point (HP): 18
Strength : 4 Skill : 3
Speed : 3 Defense : 3
Resistance : 0 Movement : 5
Weapon : Bow (D)
Upgrade to : Sniper (New weapon : N/A). Deadly +30
Description : Lightly armored warriors armed with bows. Can attack from a
distance.
Opinion : Can attack from afar, can not do melee attack. Slow movement.
Pretty useless. Use Nomads as soon as you got one.
Rating : 3 (of 10)
Class : Bard / Dancer
Level : 1 Hit Point (HP): 14/14
Strength : 1/1 Skill : 2/2
Speed : 7/7 Defense : 1/0
Resistance : 0/1 Movement : 5/5
Weapon : N/A
Upgrade to : N/A
Description : Musicians whose songs inspire allies. Cannot use weapons or
attack.
Opinion : Useful in the middle chapter. Useless in later chapter.
Rating : 5 (of 10)
Class : Brigand (Bandit)
Level : 1 Hit Point (HP): 20
Strength : 5 Skill : 1
Speed : 5 Defense : 3
Resistance : 0 Movement : 5
Weapon : Axe (D)
Upgrade to : Berserker
Description : Mighty mountaineers who prefer axes in combat.
Opinion : A little bit less useful than fighter, but can traverse
mountain.
Rating : 2 (of 10)
Class : Cavalier
Level : 1 Hit Point (HP): 20
Strength : 5 Skill : 2
Speed : 5 Defense : 6
Resistance : 0 Movement : 7
Weapon : Sword (E), Spear (D)
Upgrade to : Paladin (New weapon : Axe)
Description : Mounted knights with superior movement. Well balanced for
speed, defense & attack.
Opinion : Best standard class. Just remember to not use them
exclusively, since in upgraded class, paladin is not the best
class.
Rating : 8 (of 10)
Class : Cleric
Level : 1 Hit Point (HP): 16
Strength : 1 Skill : 2
Speed : 2 Defense : 0
Resistance : 6 Movement : 5
Weapon : Staff (D)
Upgrade to : Bishop (New weapon : Light)
Description : Wielders of sacred staves that aid allies. Cannot use weapons
and cannot fight.
Opinion : Very difficult to live without this class. Bring at least one
every chapter (two is even better), until you get troubadour
(which is even better than priest) or upgraded your mage/monk.
Rating : 5 (of 10)
Class : Fighter
Level : 1 Hit Point (HP): 20
Strength : 5 Skill : 2
Speed : 4 Defense : 2
Resistance : 0 Movement : 5
Weapon : Axe (D)
Upgrade to : Warrior (New weapon : Bow)
Description : Axe-wielding powerhouses whose wild fighting results in poor
defenses.
Opinion : Almost the same as bandit, but a little bit more useful,
especially after upgrade.
Rating : 3 (of 10)
Class : Knight
Level : 1 Hit Point (HP): 17
Strength : 5 Skill : 2
Speed : 0 Defense : 9
Resistance : 0 Movement : 4
Weapon : Spear (D)
Upgrade to : General (New weapon : Axe)
Description : Heavily armored knights. Superior defense outweight his poor
movement and speed.
Opinion : Good doorstopper against non-magic enemy. Very slow movement.
Rating : 4 (of 10)
Class : Mage
Level : 1 Hit Point (HP): 16
Strength : 1 Skill : 2
Speed : 3 Defense : 3
Resistance : 3 Movement : 5
Weapon : Anima (D)
Upgrade to : Sage (New weapon : Staff)
Description : Mages schooled in anima magic. Bypass most defenses but weak
against weapons.
Opinion : One of the best class. Very useful.
Rating : 5 (of 10)
Class : Mercenary
Level : 1 Hit Point (HP): 18
Strength : 4 Skill : 8
Speed : 8 Defense : 4
Resistance : 0 Movement : 5
Weapon : Sword (D)
Upgrade to : Hero (New weapon : Axe)
Professional soldiers-for-hire. Well
balanced, with superior abilities all around.
Opinion : Quite useful early in the game. Became less useful later on.
Rating : 5 (of 10)
Class : Monk
Level : 1 Hit Point (HP): 18
Strength : 1 Skill : 1
Speed : 2 Defense : 1
Resistance : 5 Movement : 5
Weapon : Light (D)
Upgrade to : Bishop (New Weapon : Staff)
Description : Ascetic wielders of sacred light magic. Superior ability to
hit but low in power.
Opinion : One of the best class. Best against Shaman or Druid.
Rating : 5 (of 10)
Class : Myrmidon
Level : 1 Hit Point (HP): 16
Strength : 4 Skill : 9
Speed : 9 Defense : 2
Resistance : 0 Movement : 5
Weapon : Sword (D)
Upgrade to : Swordmaster (New weapon : N/A). Critical +15
Description :
Sprite Text : Swordsmen from the eastern lands. Specialized in swift
killing strokes.
Opinion : Best sword user. More useful compared to mercenary.
Rating : 5 (of 10)
Class : Nomad
Level : 1 Hit Point (HP): 16
Strength : 5 Skill : 4
Speed : 5 Defense : 4
Resistance : 0 Movement : 7
Weapon : Bow (D)
Upgrade to : Nomad Trooper (New weapon : Sword)
Description : Nomads of the eastern plains. Skilled in horseback archery.
Incredibly swift.
Opinion : Best archer. Discard Arches and Sniper once you got this.
Rating : 4 (of 10)
Class : Pegasus Knight
Level : 1 Hit Point (HP): 14
Strength : 4 Skill : 5
Speed : 5 Defense : 3
Resistance : 2 Movement : 7
Weapon : Spear (D)
Upgrade to : Falcon Knight ?? (New weapon : Sword)
Description : Knights who soar the skies on pegasi. Strong against magic.
Weak against bows.
Opinion : Good class. Use Dragon Knight if they are available, since
Dragon Knight is better compared to Pegassi.
Rating : 6 (of 10)
Class : Pirate
Level : 1 Hit Point (HP): 19
Strength : 4 Skill : 2
Speed : 6 Defense : 3
Resistance : 0 Movement : 5
Weapon : Axe (D)
Upgrade to : Berserker (New weapon : N/A). Critical +15
Opinion : Can traverse sea / water.
Rating : 3 (of 10)
Class : Shaman
Level : 1 Hit Point (HP): 16
Strength : 2 Skill : 1
Speed : 2 Defense : 2
Resistance : 4 Movement : 5
Weapon : Dark (D)
Upgrade to : Druid (New weapon : Staff)
Opinion : Not as useful as mage since very difficult to hit enemy using
dark magic (dark books have lower accuracy, compared to other
book.
Rating : 3 (of 10)
Class : Thief
Level : 1 Hit Point (HP): 16
Strength : 3 Skill : 1
Speed : 9 Defense : 2
Resistance : 0 Movement : 6
Weapon : Sword (E)
Upgrade to : Assassin
Description : Rogues and fortune-hunters. Possess weak attacks but many
other skills.
Opinion : Useful for stealing item from NPC or enemy. Use them as much
as possible on chapters that have items that can be stealed.
Could not steal weapon, staff.
Rating : 5 (of 10)
Class : Troubadour
Level : 1 Hit Point (HP): 15
Strength : 1 Skill : 1
Speed : 3 Defense : 2
Resistance : 5 Movement : 7
Weapon : Staff (D)
Upgrade to : Valkyrie (New weapon : Anima)
Description :
Opinion : Best healer around. Faster movement compared to Cleric.
Rating : 6 (of 10)
Class : Wyvern Rider
Level : 1 Hit Point (HP): 20
Strength : 7 Skill : 3
Speed : 5 Defense : 8
Resistance : 0 Movement : 7
Weapon : Spear (D)
Upgrade to : ?? (New weapon : ??)
Opinion :
Rating :
------------------------------------------------------------------------------
5.3.2 UPGRADED CLASS
------------------------------------------------------------------------------
Once the standard class character reach level 10, they can change class, to
upgraded class. I strongly suggest you to wait until level 20, or as close to
level 20 (19, 18, 17) before changing class, so that you can get maximum
stats.
Mercenary, Fighter, Myrmidon : upgrade using Hero Crest
Pirate, Brigand : upgrade using Ocean Seal
Cavalier, Armor Knight : upgrade using Knight Crest
Pegassus Knight, Dragon Knight : upgrade using Elysian Whip
Priest, Mage, Torubadour, Shaman : upgrade using Guiding Ring
Archer, Nomads : upgrade using Orion's Bolt
Thief : upgrade using ??
Class : Paladin
Level : 1 Hit Point (HP): 23
Strength : 5 Skill : 4
Speed : 4 Defense : 8
Resistance : 5 Movement : 8
Weapon : Sword (D), Spear (D), Bow (E)
Uprade Item : Use Knight Crest
Description : Dedicated cavaliers with superior abilities all around.
Opinion :
Rating :
Class : Sage
Level : 1 Hit Point (HP): 20
Strength : 5 Skill : 4
Speed : 4 Defense : 5
Resistance : 5 Movement : 6
Weapon : Anima (A), Staff (E)
Upgrade Item : Use Guiding Ring
Description : An honorific bestowed upon staff-wielding mages.
Sprite Text : A title given to advanced mages. They wield magic and can
carry rods.
Opinion :
Rating :
Class : Berserker
Sprite Text : A title for those who live to fight. Strong in mountains or at
sea. Skilled in killing blows.
Class : Sniper
Sprite Text : A title won by veteran archers. None can match their skill
with the bow.
Class : Hero
Sprite Text : The finest of all mercenary warriors. Expert in all fields of
combat.
Class : Swordmaster
Sprite Text : A title given to those dedicated to the sword. Incredible
speed and killing strokes.
Class : Assassin
Sprite Text : Masters of the killing arts. Possess the skill to kill a foe
instantly.
Class : Lord
Sprite Text : Eliwood, a young noble of Pherae. A swordfighter with an
important mission.
------------------------------------------------------------------------------
5.4 CHARACTER LIST
------------------------------------------------------------------------------
All characters are listed by order of their appearance in the game.
Name Class Lev HP St Sk Sp Lu De Re Mo Co Ai Att. Sw Sp Ax Bw
An Li Da St
Lyn Lord 2 17 5 8 10 6 2 0 5 5 4 Wind D - - -
Sain Cavalier 1 19 8 4 6 4 6 0 7 9 16 Wind E D - -
Kent Cavalier 1 20 6 6 7 2 5 1 7 9 16 Magic D E - -
Florina Pegasus K. 1 17 5 7 9 7 4 4 7 4 16 Light - D - -
Wil Archer 2 20 6 5 5 6 5 0 5 6 5 Wind - - - D
Dorcas Fighter 3 30 7 7 6 3 3 0 5 14 13 Fire - - C -
Serra Sister 1 17 2 5 8 6 2 5 5 4 3 Thun. - - - D
Erk Mage 1 17 5 6 7 3 2 4 5 5 4 Thun. D - - -
Rath Nomads 7 25 8 9 10 5 7 2 7 8 17 Dark - - - C
Matthew Thief 2 18 4 4 11 2 3 0 6 7 6 Wind D - - -
Nils Bard 1 14 0 0 12 10 5 4 5 3 2 Water - - - -
Lucius Monk 3 18 7 6 10 2 1 6 5 6 5 Light - D - -
Wallace General 1 34 15 9 8 10 17 5 5 15 14 Thun. - A E -
Eliwood Lord 1 18 5 5 7 7 5 0 5 7 6 Magic C - - -
Marcus Paladin 1 31 15 15 11 8 10 8 8 11 14 Water A A B -
Lowen Cavalier 2 23 7 5 7 3 7 0 7 10 15 Fire D D - -
Rebacca Archer 1 17 4 5 6 4 3 1 5 5 4 Fire - - - D
Bartre Fighter 2 29 9 5 3 4 4 0 5 13 12 Thun. - - D -
Dorcas Fighter 3 30 7 7 6 3 3 0 5 14 13 Fire - - C -
Hector Lord 1 19 7 4 5 3 8 0 5 13 12 Thun. - - C -
Osin Knight 9 28 13 9 5 3 13 3 4 14 13 Magic - B - -
Guy Myrmidon 3 21 6 11 11 5 5 0 5 5 4 Fire C - - -
Merlinus Transporter 5 18 0 4 5 12 5 2 0 25 24 Dark - - - -
Priscilla Troubadour 3 16 6 6 8 7 3 6 7 4 16 Wind - - - C
Raven Mercenary 5 25 8 11 13 2 5 1 5 8 7 Water C - - -
Canas Shaman 8 21 10 9 8 7 5 8 5 7 6 Magic - - B -
Dart Pirate 8 34 12 8 8 3 6 1 5 10 9 Fire - - B -
Fiora Pegasus K. 7 21 8 11 13 6 6 7 7 5 15 Wind - C - -
Legault Thief 12 26 8 11 15 10 8 3 6 9 8 Water C - - -
Ninian Dancer 3 14 0 0 13 12 6 6 5 4 3 Water - - - -
Isadora Paladin 1 28 13 12 16 10 8 6 8 6 14 Dark A B D -
Heath Dragon K. 7 28 11 8 7 7 10 1 7 9 16 Thun. - B - -
Hawkeye Berserker 4 50 18 14 11 13 14 10 6 16 15 Wind - - A -
Geitz Warrior 3 40 17 12 13 10 11 3 6 13 12 Thun. - - B B
Name : Lyn
Class : Lord
Level : 1 Hit Point (HP): 17
Strength : 5 Skill : 8
Speed : 10 Luck : 6
Defense : 2 Resistance : 0
Movement : 5 Constitution : 5
Aid : 4 Affinity : Wind
Sword/Anima : D Axe/Dark : -
Spear/Light : - Bow/Staff : -
Picture : Green hair (long), green clothes
Description : A young girl from the Lorca tribe. Stouthearted and kind.
Remark : Automatic, Chapter 0, turn 1.
Great character. Like a Myrmidon class. When upgraded, she
can use bow. As all lords, if she is killed, the game end.
Support :
Name : Sain
Class : Cavalier
Level : 1 Hit Point (HP): 19
Strength : 8 Skill : 4
Speed : 6 Luck : 4
Defense : 6 Resistance : 0
Movement : 7 Constitution : 9
Aid : 16 Attribute : Wind
Sword/Anima : E Axe/Dark : -
Spear/Light : D Bow/Staff : -
Picture : Green hair, green armor
Description : A knight in service to house Caelin. A bit of a scoundrel.
Remark : Automatic, Chapter 1, turn 1.
Quite a womanizer. In my game, his stat increase is not as good
as Kent, or Lowen.
Support :
Name : Kent
Class : Cavalier
Level : 1 Hit Point (HP): 20
Strength : 6 Skill : 6
Speed : 7 Luck : 2
Defense : 5 Resistance : 1
Movement : 7 Constitution : 9
Aid : 16 Affinity : Anima
Sword/Anima : D Axe/Dark : -
Spear/Light : E Bow/Staff : -
Picture : Red hair, red armor
Description : A knight in service to house Caelin. Virtuous to a fault.
Remark : Automatic, Chapter 1, turn 1.
Support :
Name : Florina
Class : Pegasus Knight
Level : 1 Hit Point (HP): 17
Strength : 5 Skill : 7
Speed : 9 Luck : 7
Defense : 4 Resistance : 4
Movement : 7 Constitution : 4
Aid : 16 Affinity : Light
Sword/Anima : - Axe/Dark : -
Spear/Light : D Bow/Staff : -
Picture : Purple Hair, Blue Clothes
Description : A pegasus knight earning her title. A friend of Lyn's.
Remark : Automatic, Chapter 3, turn 1.
Support :
Name : Wil
Class : Archer
Level : 2 Hit Point (HP): 20
Strength : 6 Skill : 5
Speed : 5 Luck : 6
Defense : 5 Resistance : 0
Movement : 5 Constitution : 6
Aid : 5 Affinity : Wind
Sword/Anima : - Axe/Dark : -
Spear/Light : - Bow/Staff : D
Picture : Brown hair, green clothes
Description : A youth from Pherae, in the Lycian League. Very social.
Remark : By Lin, Chapter 3, Turn 1.
Support :
Name : Dorcas
Class : Fighter
Level : 3 Hit Point (HP): 30
Strength : 7 Skill : 7
Speed : 6 Luck : 3
Defense : 3 Resistance : 0
Movement : 5 Constitution : 14
Aid : 13 Affinity : Fire
Sword/Anima : - Axe/Dark : C
Spear/Light : - Bow/Staff : -
Picture : Brown Hair, Brown Clothes
Description : A man from a small village in Bern. Fights for his wife.
Remark : By Lin, Chapter 4, turn 2.
Support :
Name : Serra
Class : Cleric
Level : 1 Hit Point (HP): 17
Magic : 2 Skill : 5
Speed : 8 Luck : 6
Defense : 2 Resistance : 5
Movement : 5 Constitution : 4
Aid : 3 Affinity : Thunder
Sword/Anima : - Axe/Dark : -
Spear/Light : - Bow/Staff : D
Picture : Pink Hair,
Description : A cleric in service to House Ostia. Headstrong and bold.
Remark : By Lin, Chapter 5, turn 1.
Support :
Name : Erk
Class : Mage
Level : 1 Hit Point (HP): 17
Magic : 5 Skill : 6
Speed : 7 Luck : 3
Defense : 2 Resistance : 4
Movement : 5 Constitution : 5
Aid : 4 Affinity : Thunder
Sword/Anima : D Axe/Dark : -
Spear/Light : - Bow/Staff : -
Picture : Purple Hair.
Description : A young mage from Etruria. Charming, but uptight.
Remark : When Serra join, he automatically join.
Support :
Name : Rath
Class : Nomad
Level : 7 Hit Point (HP): 25
Strength : 8 Skill : 9
Speed : 10 Luck : 5
Defense : 7 Resistance : 2
Movement : 7 Constitution : 8
Aid : 17 Affinity : Dark
Sword/Anima : - Axe/Dark : -
Spear/Light : - Bow/Staff : C
Picture :
Description : A young hired sword from the Kutolah tribe.
Remark : Automatic, chapter 6, turn 1
Support :
Name : Matthew
Class : Thief
Level : 2 Hit Point (HP): 18
Strength : 4 Skill : 4
Speed : 11 Luck : 2
Defense : 3 Resistance : 0
Movement : 6 Constitution : 7
Aid : 6 Affinity : Wind
Sword/Anima : D Axe/Dark : -
Spear/Light : - Bow/Staff : -
Picture : Bronw Hair.
Description : A cheery thief. His casual demeanor belies his skill.
Remark : By Lin, Chapter 6.
Support :
Name : Nils
Class : Bard
Level : 1 Hit Point (HP): 14
Strength : 0 Skill : 0
Speed : 12 Luck : 10
Defense : 5 Resistance : 4
Movement : 5 Constitution : 3
Aid : 2 Affinity : Water
Sword/Anima : - Axe/Dark : -
Spear/Light : - Bow/Staff : -
Picture :
Description :
Remark : Automatic, chapter 7, turn 1
Support :
Name : Lucius
Class : Monk
Level : 3 Hit Point (HP): 18
Strength : 7 Skill : 6
Speed : 10 Luck : 2
Defense : 1 Resistance : 6
Movement : 5 Constitution : 6
Aid : 5 Affinity : Light
Sword/Anima : - Axe/Dark : -
Spear/Light : D Bow/Staff : -
Picture : Blonde hair. Looks like a girl.
Description : A traveling acolyte. Gentle and serene.
Remark : Automatic, chapter 7, turn 1
Support :
Name : Wallace
Class : General
Level : 1 Hit Point (HP): 34
Strength : 15 Skill : 9
Speed : 8 Luck : 10
Defense : 17 Resistance : 5
Movement : 5 Constitution : 15
Aid : 14 Affinity : Thunder
Sword/Anima : - Axe/Dark : E
Spear/Light : A Bow/Staff : -
Picture :
Description :
Remark : Automatic, Chapter 9, Turn 1
Support :
Name : Eliwood
Class : Lord
Level : 1 Hit Point (HP): 18
Strength : 5 Skill : 5
Speed : 7 Luck : 7
Defense : 5 Resistance : 0
Movement : 5 Constitution : 7
Aid : 6 Affinity : Anima
Sword/Anima : C Axe/Dark : -
Spear/Light : - Bow/Staff : -
Picture : Red hair.
Description : Marquess Pherae's young son. Just and honorable.
Remark : Automatic, Chapter 11, Turn 1
Support :
Name : Marcus
Class : Paladin
Level : 1 Hit Point (HP): 31
Strength : 15 Skill : 15
Speed : 11 Luck : 8
Defense : 10 Resistance : 8
Movement : 8 Constitution : 11
Aid : 14 Affinity : Water
Sword/Anima : A Axe/Dark : B
Spear/Light : A Bow/Staff : -
Picture : Purple Hair
Description : A pladin serving House Pherae. A skilled veteran.
Remark : Automatic, Chapter 11, Turn 1
DO NOT USE HIM, unless you were forced to (like wanting to kill
Kishuna in chapter 18X. He has bad stat growth.
Support :
Name : Lowen
Class : Cavalier
Level : 2 Hit Point (HP): 23
Strength : 7 Skill : 5
Speed : 7 Luck : 3
Defense : 7 Resistance : 0
Movement : 7 Constitution : 10
Aid : 15 Affinity : Fire
Sword/Anima : D Axe/Dark : -
Spear/Light : D Bow/Staff : -
Picture : Green Hair, that hide his eyes.
Description : A knight in service to House Pherae. A fresh recruit.
Remark : Automatic, Chapter 11, Turn 1
Support :
Name : Rebecca
Class : Archer
Level : 1 Hit Point (HP): 17
Strength : 4 Skill : 5
Speed : 6 Luck : 4
Defense : 3 Resistance : 1
Movement : 5 Constitution : 5
Aid : 4 Affinity : Fire
Sword/Anima : - Axe/Dark : -
Spear/Light : - Bow/Staff : D
Picture : Green hair.
Description : A youth from Pherae. Very helpful and bright.
Remark : Automatic, Chapter 11, Turn 1
Support :
Name : Bartre
Class : Fighter
Level : 2 Hit Point (HP): 29
Strength : 9 Skill : 5
Speed : 3 Luck : 4
Defense : 4 Resistance : 0
Movement : 5 Constitution : 13
Aid : 12 Affinity : Thunder
Sword/Anima : - Axe/Dark : D
Spear/Light : - Bow/Staff : -
Picture : Brown Hair, Bandana
Description : One of Eliwood's guardsmen. Duty is everything to him.
Remark : Automatic, Chapter 11, Turn 2
Support :
Name : Hector
Class : Lord
Level : 1 Hit Point (HP): 19
Strength : 7 Skill : 4
Speed : 5 Luck : 3
Defense : 8 Resistance : 0
Movement : 5 Constitution : 13
Aid : 12 Affinity : Thunder
Sword/Anima : - Axe/Dark : C
Spear/Light : - Bow/Staff : -
Picture : Blue Hair, Armored
Description : Marquess Ostia's younger brother. Reckless, but loyal.
Remark : Automatic, Chapter 12, Turn 4
Support :
Name : Oswin
Class : Knight
Level : 9 Hit Point (HP): 28
Strength : 13 Skill : 9
Speed : 5 Luck : 3
Defense : 13 Resistance : 3
Movement : 4 Constitution : 14
Aid : 13 Affinity : Anima
Sword/Anima : - Axe/Dark : -
Spear/Light : B Bow/Staff : -
Picture : Brown hair, Armored
Description : A knight in service to House Ostia. Hector's sworn man.
Remark : Automatic, Chapter 12, Turn 4
Support :
Name : Guy
Class : Myrmidon
Level : 3 Hit Point (HP): 21
Strength : 6 Skill : 11
Speed : 11 Luck : 5
Defense : 5 Resistance : 0
Movement : 5 Constitution : 5
Aid : 4 Affinity : Fire
Sword/Anima : C Axe/Dark : -
Spear/Light : - Bow/Staff : -
Picture : Green Hair, Bandana.
Description : A youth from Sacae. Yearns to be a swordmaster.
Remark : Chapter 13, by Matthew.
Support :
Name : Empty
Class :
Level : Hit Point (HP):
Strength : Skill :
Speed : Luck :
Defense : Resistance :
Movement : Constitution :
Aid : Affinity :
Sword/Anima : Axe/Dark :
Spear/Light : Bow/Staff :
Picture :
Description :
Remark :
Support :
Name : Empty
Class :
Level : Hit Point (HP):
Strength : Skill :
Speed : Luck :
Defense : Resistance :
Movement : Constitution :
Aid : Affinity :
Sword/Anima : Axe/Dark :
Spear/Light : Bow/Staff :
Picture :
Description :
Remark :
Support :
Name : Empty
Class :
Level : Hit Point (HP):
Strength : Skill :
Speed : Luck :
Defense : Resistance :
Movement : Constitution :
Aid : Affinity :
Sword/Anima : Axe/Dark :
Spear/Light : Bow/Staff :
Picture :
Description :
Remark :
Support :
Name : Empty
Class :
Level : Hit Point (HP):
Strength : Skill :
Speed : Luck :
Defense : Resistance :
Movement : Constitution :
Aid : Affinity :
Sword/Anima : Axe/Dark :
Spear/Light : Bow/Staff :
Picture :
Description :
Remark :
Support :
Name : Empty
Class :
Level : Hit Point (HP):
Strength : Skill :
Speed : Luck :
Defense : Resistance :
Movement : Constitution :
Aid : Affinity :
Sword/Anima : Axe/Dark :
Spear/Light : Bow/Staff :
Picture :
Description :
Remark :
Support :
Name : Empty
Class :
Level : Hit Point (HP):
Strength : Skill :
Speed : Luck :
Defense : Resistance :
Movement : Constitution :
Aid : Affinity :
Sword/Anima : Axe/Dark :
Spear/Light : Bow/Staff :
Picture :
Description :
Remark :
Support :
Name : Empty
Class :
Level : Hit Point (HP):
Strength : Skill :
Speed : Luck :
Defense : Resistance :
Movement : Constitution :
Aid : Affinity :
Sword/Anima : Axe/Dark :
Spear/Light : Bow/Staff :
Picture :
Description :
Remark :
Support :
Name : Empty
Class :
Level : Hit Point (HP):
Strength : Skill :
Speed : Luck :
Defense : Resistance :
Movement : Constitution :
Aid : Affinity :
Sword/Anima : Axe/Dark :
Spear/Light : Bow/Staff :
Picture :
Description :
Remark :
Support :
Name : Empty
Class :
Level : Hit Point (HP):
Strength : Skill :
Speed : Luck :
Defense : Resistance :
Movement : Constitution :
Aid : Affinity :
Sword/Anima : Axe/Dark :
Spear/Light : Bow/Staff :
Picture :
Description :
Remark :
Support :
Name : Empty
Class :
Level : Hit Point (HP):
Strength : Skill :
Speed : Luck :
Defense : Resistance :
Movement : Constitution :
Aid : Affinity :
Sword/Anima : Axe/Dark :
Spear/Light : Bow/Staff :
Picture :
Description :
Remark :
Support :
Name : Empty
Class :
Level : Hit Point (HP):
Strength : Skill :
Speed : Luck :
Defense : Resistance :
Movement : Constitution :
Aid : Affinity :
Sword/Anima : Axe/Dark :
Spear/Light : Bow/Staff :
Picture :
Description :
Remark :
Support :
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.5 TERRAIN LIST
------------------------------------------------------------------------------
Name Def Avoid Cost Remark
Plain/Bridge +0 +0 1
River +0 +0 1 Only pirate and thief can enter
Armory/Arena +0 +10 1
House/Village +0 +10 1
Forest +1 +20 1/2/3 Cost 3 for horse unit, 2 for on foot,
1 for flying unit (3 for mercenary)
Mountain +1 +30 3/4 Only non-mounted classs can enter
Fort +2 +20 2 Recover HP /turn
Peak +2 +40 ? Only Bandit can enter
Sand +0 +5 ? Transition between plain and desert
Desert +0 +5
Cliff - -
Bone - -
------------------------------------------------------------------------------
Thrones +3 +30 1 Recover HP /turn
Deep Forest - - - Non flying unit can't enter this area ?
Ballista +0 +5 Only usable by Archer. 5 arrow
Range 1-10.
Ballista ?? +0 +5 Only usable by Archer and Sniper. 5 arrow
Range 1-15
Killer Ballista ?? +0 +5 Only usable by Sniper. 5 arrow
Range 1-10
Recover HP : If you HP is below 40, then each turn, any character on the fort
or thrones, will recover 3 HP. If HP is 40 or above, then they will recover
10% of their max HP, rounded down.
------------------------------------------------------------------------------
5.6 SHOP LIST
------------------------------------------------------------------------------
There are two list, one listed by order of appearance (chapter by chapter),
while the other one is listed by weapon type (sword, spear etc).
The first list help you plan ahead your purchase of item. Do you want to
purchase the weapon now, even though there will be a better weapon one chapter
later on ?
The second list help you to locate some specific weapon. If you are running
out of silver spear, you will know when you can purchase the silver spear
again. Is it 4 chapter or 8 chapter in the future. If it is 8 chapter in the
future, what are your alternative ? Maybe you can stock up on the killer
spear which will show up faster than silver spear.
------------------------------------------------------------------------------
5.6.1 SHOP BY CHAPTER LIST
------------------------------------------------------------------------------
Chapter 3
Armory (14,3) :
Iron Sword (New Item)
Iron Lance (New Item)
Chapter 5
Armory (15,7) :
Javelin (New Item)
Hand Axe (New Item)
Iron Bow (New Item)
Chapter 7
Vendor (8,12) :
Vulnerary (New Item)
Heal Staff (New Item)
Fire Book (New Item)
Chapter 8
Armory (2,15) :
Iron Sword
Iron Lance
Iron Axe (New Item)
Iron Bow
Chapter 10
Armory (13,3) : Vendor (12,3) :
Steel Bow (New Item) Vulnerary
Armorslayer (New Item) Heal Staff
Heavy Spear (New Item) Fire Book
Hammer (New Item) Thunder Book (New Item)
Lightning Book (New Item)
Chapter 11
Vendor (7,8) :
Vulnerary
Chapter 12
Armory (8,6) : Vendor (2,3) :
Iron Sword Vulnerary
Iron Lance
Iron Axe
Iron Bow
Chapter 13
Armory (6,12) : Vendor (7,12) :
Iron Sword Vulnerary
Javelin Heal Staff
Hand Axe
Iron Bow
Chapter 14
Armory (10,5) : Vendor (12,4) :
Iron Sword Vulnerary
Iron Lance Heal Staff
Iron Axe Fire Book
Iron Bow
Chapter 15
Armory 1 (22,2) : Armory 2 (23,2) :
Slim Sword (New Item) Slim Lance (New Item)
Iron Sword Iron Lance
Steel Sword (New Item) Steel Lance (New Item)
Iron Axe Javelin
Steel Axe Iron Bow
Hand Axe Steel Bow
Vendor (21,2) :
Vulnerary
Door Key (New Item)
Heal Staff
Fire Book
Chapter 16 Gaiden
Vendor (5,11) :
Heal Staff
Mend Staff (New Item)
Fire Book
Thunder Book
Lightning Book
Chapter 17
Armory (10,16) : Vendor (11,16) :
Iron Sword Vulnerary
Steel Sword Door Key
Steel Lance Heal Staff
Javelin Mend Staff
Steel Axe Fire Book
Hand Axe Thunder Book
Iron Bow Lightning Book
Steel Bow Flux Book (New Item)
Chapter 19
Secret Shop 1 (22,1):
Killer Sword (New item)
Killer Spear (New item)
Killer Axe (New item)
Killer Bow (New item)
Toko Vulnerary (New item)
Treasure Key (New item)
Lockpick (New item)
Chapter 20
Armory (8,9) : Armory 2 (12,14) :
Iron Sword Steel Sword
Iron Lance Steel Lance
Javelin Steel Axe
Iron Axe Steel Bow
Hand Axe
Iron Bow
Vendor 1 (8,3) : Vendor 2 (16,14) :
Heal Staff Vulnerary
Mend Staff Door Key
Fire Book Pure water (New Item)
Thunder Book Antitoxin (New Item)
Lightning Book
Flux Book
Chapter 21
Secret Shop (3,21) :
Toko Vulnerary
Treasure Key
Lockpick
Physic
Torch Staff (New Item)
Unlock Staff
Magic Shield Staff (New Item)
------------------------------------------------------------------------------
5.6.2 SHOP BY WEAPON LIST
------------------------------------------------------------------------------
Sword, Spear, Axe, Bow. Book
Slim Sword : Ch 15
Iron Sword : Ch 3, 8, 12, 13, 14, 15, 17, 20
Steel Sword : Ch 15, 17, 20
Armorslayer S. : Ch 10
Killer Sword : Ch 19
Slim Lance : Ch 15
Iron Lance : Ch 3, 8, 12, 14, 15, 20
Steel Lance : Ch 15, 17, 20
Javelin : Ch 5, 13, 17, 20
Piercing Spear : Ch 10
Killer Spear : Ch 19
Hand Axe : Ch 5, 13, 15, 17, 20
Iron Axe : Ch 8, 12, 14, 15, 20
Steel Axe : Ch 15, 17, 20
Hammer Axe : Ch 10
Killer Axe : Ch 19
Iron Bow : Ch 5, 8, 12, 13, 14, 15, 17, 20
Steel Bow : Ch 10, 15, 17, 20
Killer Bow : Ch 19
Fire Book : Ch 7, 10, 14, 15, 16X, 17, 20
Thunder Book : Ch 10, 16X, 17, 20
Lightning Book : Ch 10, 16X, 17, 20
Flux Book : Ch 17, 20
Heal Staff : Ch 7, 10, 13, 14, 15, 16X, 17, 20
Mend Staff : Ch 16X, 17, 20
Torch Staff : Ch 21
Unlock Staff : Ch 21
Magic Shield St. : Ch 21
Physic : Ch 21
Vulnerary : Ch 7, 10, 11, 12, 13, 14, 15, 17, 20
Toko Vulnerary : Ch 19, 21
Pure Water : Ch 20
Antitoxin : Ch 20
Door Key : Ch 15, 17
Treasure Key : Ch 19, 21
Lockpick : Ch 19, 21
------------------------------------------------------------------------------
5.7 SUPPORT LIST
------------------------------------------------------------------------------
Eliwood :
- Hector
- Lyn
- Ninian
- Marcus
- Lowen
- ??
- Fiora
Hawkeye :
- Ninian
- ??
- ??
Hector :
- Eliwood
- Lyn
- Oswin
- Matthew
- Florina
- Serra
- ??
Priscilla
- Raven
- Lucius
- Erk
- Oswin
- Sain
- Heath
- Guy
Lowen
- Eliwood
- Marcus
- Isadora
- ??
- Rebecca
Lucius
- Raven
- Priscilla
- Serra
- ??
- ??
------------------------------------------------------------------------------
5.8 SOUND ROOM LIST
------------------------------------------------------------------------------
Start from Chapter 13 ?
01 Opening : History Unveiled
02 Fire Emblem Theme
03 A Hint of Things to Come
04 Road of Trials (Ch 15)
05
06 Winds across the Plains
07 Precious Things
08 Companions
09
10
11
12
13 Winning Road
14 Binding Ties
15 Scars of the Scouring
16 Raise Your Spirits (show up on Chapter 16x)
17 Shadow Approaches
18 Enemies Appear
19 The Messenger (Ch14)
20
21 Dragon's Gate I (Ch16)
22 Nabata's Wandering Messenger (Show up on Chapter 22)
23 Legendary Inheritance
24 Raid! (Ch13x)
25 Messenger from the Darkness
26 Strike
27 Safeguard
28 Victory Now!
29
30
31
32
33
34
35
36
37
38 To the Heights
39 An Unexpected Caller
40 When the Rush Comes
41 Land of Swirling Sands (show up on Chapter 22)
42 Ships and Homes
43
44
45 Going My Way (Ch14)
46 Together, We Ride!
47
48
49 Merlinus (ch13)
50
51
52 Recollection of a Petal
53
54
55
56
57 What Comes from Darkness
58 Black Fang
59 Calamity Bringer: Nergal's Theme (Ch16)
60
61 Stratagem (Ch14)
62
63
64
65
66 Triumph
67 Into the Shadow of Triumph
68
69
70 Girl of the Plains: Lyn's Theme
71
72
73 One Heart: Eliwood's Theme
74 Eyes of Sorrow (Ch15)
75
76 Loyalty: Hector's Theme (Ch12)
77
78 Reminiscence (Show up on Chapter 20)
79
80
81
82 Prepare to Charge
Event based sounds
83 Armory
84 Shop
85 Fortune-Telling
86 Arena Entrance
87 Arena Battle
88 Arena Victory
89
90
91 Game Over (Will only show up if you've encountered game over screen)
92
93
94
Sound room contribution from Matt Sinclaire, start
------------------------------------------------------------------------------
#16: Raise Your Spirits
#29: Rise to the Challenge
#30: Softly with Grace
#35: Curing
#36: Receive the Blessings of Water
#37: Ride the Wind
#43: Silent Ground
#44: The Inn
#47: A Knight's Oath
#48: Happiness Abounds
#50: Final Farewell
#51: Requiem
#53: The Cogs of Fate
#55: The Archsage Athos
#62: the Kingdom of Bern
#63: Bern - A Mother's Wish
#64: Shocking truth I
#71: Lyn's Desire
#72: Light to Tomorrow
#90: Within Sadness
------------------------------------------------------------------------------
Sound room contribution from Matt Sinclaire, end
==============================================================================
6. ANSWER TO THE MOST-ASKED QUESTION
==============================================================================
Q : I do not understand your FAQ (especially the turn-by-turn FAQ). They
said : Move Sain to (4,13). Where is (4,13) ?
A : I use (X,Y) coordinate to refer to square in a MAP. X is horisontal,
while Y is vertical. (1,1) denote lower-left most square (or South
Western most square).
Example : In chapter 2 MAP, House is on (1,1), (1,3) and (2,3). Fort is
on (3,8) and (4,8).
Q : How many extra chapters in this game, and what are the requirement to
reach those extra chapters ?
A : List of extra chapters, and the requirement to reach them (not a
complete list yet) :
- 7X : Finish chapter 7 in 15 turns or less. Even if you do not go to
North East village, as long as you finish this chapter in time,
you can go to 7X.
- 13X : No specific requirement. One possible requirement is visiting
the village.
- 16X : There is no # of turn requirement to go to this chapter. I've
got feedback that you need to save at least one ally soldiers
(that was in prison).
- 18X : Finish chapter 18 in 15 turns or less.
- 22X : Recruit Hawkeye and possibly you also need to get 700 EXP in
chapter 22.
Q : Where can I get Arena ?
A : Arena are available in the following chapters (not a complete list yet) :
- 16X
- 20
- 23B
Q : Which chapter have secret shop ?
A : Secret shop are available in the following chapters :
- 19 : 2 Secret shops, in (22,1) and (8,17)
- 20 : 1 Secret shop, in (3,21)
Q : Should I follow your FAQ to the letter, and bring the characters that
you brought ? I only use your FAQ when I need it, and I develop different
characters.
A : Please feel free to make the necessary changes based on your actual
situation. Example : In my game, Rebecca have better stats compared to
Wil, but if in your case you have developed Wil, then every time I
suggest you bring Rebecca, you substitute Rebecca with Wil. General
suggestion : choose a different character with the same class, or at
least a same type weapon wielder class (Myrmidon and mercenary, both
are using sword, so you can substitute Guy with Raven or vice versa).
Q : I can not access the secret shop. Help !!
A : To access the secret shop, you need to put the member card in one
characters's inventory, and select the "secret" menu that show up when
you are standing in the correct square. If a character doesn't have the
member card in their inventory, the "secret" menu will not show up. You
can steal the member card from enemy thief that show up in Chapter 19.
For more details, you can see Chapter 19 walkthrough.
Q : Can you bring the people who died back to life and if you can how?
A : I'm not 100% sure yet, but I think you can not. Exception is for tutorial
chapter (Lyn's chapter, Chapter Prologue - Chapter 10). In these chapter,
all who died do not really died, they just disappear and will show up
in Eliwood's chapter.
Q : Where do I get upgrade class items ?
A : The list of upgrade class items you will get is as follows :
- Elysian Whip
- Chapter 20, Village (20,14)
- Guiding Ring
- Chapter 17, got from enemy shaman.
- Chapter 19, Chest (22,13)
- Chapter 22, steal from Jasmine.
- Hero Crest
- Chapter 16, Chest (3,9)
- Chapter 20, steal from Oleg.
- Chapter 22, location (1,11), (2,11), (1,12), (2,12)
- Knight Crest
- Chapter 16, Chest (3,27)
- Chapter 21, got from enemy cavalier.
- Orion's Bolt
- Chapter 18, got from Uhai.
- Chapter 23B, Village (4,15)
- Ocean Seal
- Chapter 22, location (19,1), (20,1), (19,2), (20,2)
- Earth Seal
- Chapter 23B, Village (25,4)
==============================================================================
7. MISCELLANEOUS INFORMATION
==============================================================================
This section is used for information that :
- I have not experienced yet
- I have not confirmed
Once I have confirmed the information in this section, it will be then removed
from this section, and will appear in their relevant section.
Most of the information in this section is gathered from gamefaqs.com FE
board, or from information sent to my e-mail.
==============================================================================
8. SPECIAL THANKS
==============================================================================
Thanks to :
- Matt Sinclaire (
[email protected]) for his Sound Room contribution.
==============================================================================
9. WEBSITE HOSTING OF THIS FAQ
==============================================================================
1. GAMEFAQS (www.GameFAQs.com)
If you found any other website who posted my FAQ, but I have not listed them
here, please let me know by sending e-mail to me at apujanata at yahoo.com,
with subject title : unauthorized hosting of your FAQ. The only site that I
update directly is the GameFAQS, so it is possible that other site does not
have my latest FAQ, since they have to download the latest FAQ from GameFAQS
themselves.
==============================================================================
10. VERSION HISTORY ARCHIVE
==============================================================================
VERSION 0.45 (January 25, 2004)
- Converted walkthrough up to chapter 20.
Size : 161 KB
VERSION 0.40 (January 18, 2004)
- Converted walkthrough up to chapter 18X.
Size : 153 KB
VERSION 0.35 (January 4, 2004)
- Converted walkthrough up to chapter 17.
Size : 153 KB
VERSION 0.3 (December 16, 2003)
- Converted walkthrough up to chapter 15.
- New section : Sound Room List.
Size : 150 KB
VERSION 0.25 (December 7, 2003)
- Converted walkthrough up to chapter 13.
Size : 148 KB
VERSION 0.2 (November 30, 2003)
- First version published. Using 0.2 to synchronize all FE FAQ created by me
- Converted walkthrough up to chapter 9.
Size : 147 KB
Copyright 2003-2004 Agung Pujanata