Fire Emblem Fuiin no Tsurugi by YoyoYoshi
Version 0.7
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Contents
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1. Copyright Notes
2. Updates
3. Campaign Mode
4. Credits
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About Me
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©2003 YoyoYoshi.
Copyrighted 2003, YoyoYoshi. All rights reserved. No part of
this document may be reproduced or transmitted in any form
or by any means, electronic, mechanical, photocopying,
recording, or otherwise, without prior written permission of
YoyoYoshi. Full credit must also be given. Should you do
anything of the kind, you will be sued, and you will lose.
Good day.
The only site that can host this guide is:
- GameFAQs (
http://www.gamefaqs.com)
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2. Updates
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Version 0.7 (June 9th, 2003) - Chapter 6 and 7 are both complete.
Version 0.6 (June 8th, 2003) - Chapter 6 up to Player Phase 5. First
version on GameFaqs.
Version 0.5 (June 7th, 2003) - Finished Chapter 5, started Chapter 6.
Version 0.4 (June 6th, 2003) - Did half of Chapter 5.
Version 0.3 (June 5th, 2003) - Finished Chapter 4, started Chapter 5.
Version 0.2 (June 4th, 2003) - Chapter 2 and 3 completely finished!
Halfway finished with Chapter 4.
Version 0.1 (June 3rd, 2003) - Chapter 1 completely finished! :) So is
story for Chapter 2.
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3. Campaign Mode
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Here, the journey begins...
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Chapter 1
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Story:
------
Once upon a time, humans and dragons lived on the same land. They both had
their own way of living and one did not intrude the other. Peace
remained...but not for long. The humans, greedy for more land, invaded the
land of the dragons and war occurred between the two. With the dragons
defeated, and disappeared from the face of the Earth, a thousand years
passed with the humans growing weary of their alliance in the past. There
are now many different countries with different people. Some live in the
western part of the land, the highly developed Kingdom of Etruria, the
powerful eastern Kingdom of Bern, and in between are some small armies
controlled by the landlords, which include the the League of Lycia, the
tribe of Sacae who live on the prairie north of Bern, and many others
such as the Ilia north of the Sacae. The peace is somewhat balanced.
The king of Bern decided that Bern needed more territory, and started
to invade the other areas, especially the center of the continent. The
Bern army destroys almost all that are between them and Etruria, and
the Lycia area is now in great danger of being conquered. The kingdoms
of Ilia, Sacae, and Lycia are falling apart against the Bern forces.
Roy's Etruria forces are located in Ostia and moving into Pherae to meet
the Bern forces. Good luck. Dialogue comes in as the first batch and
then a second batch of fighters arrive to fight you. Roy, Allen, Bors,
Wolts, and Marcus arrive from the southwest, which is your force. Lance
arrives from the northeast past enemy forces to aid you. Remember, Lance
is the one with green hair, while Allen is the one with red hair.
Characters Available: Roy, Allen, Lance, Bors, Wolts, Marcus
---------------------
Your New Characters: Roy, Allen, Lance, Bors, Wolts, Marcus
--------------------
Char Class Lvl HP Str Skl Spd Luk Def MaD Mov Con Res
Roy Lord 1 18 5 5 7 7 5 0 5 6 5
Allen Social Knight 1 21 7 4 6 3 6 0 7 9 16
Lance Social Knight 1 20 5 6 8 2 6 0 7 9 16
Bors Armor Knight 1 20 7 4 3 4 11 0 4 14 13
Wolts Archer 1 18 4 4 5 2 4 0 5 7 6
Marcus Paladin 1 32 9 14 11 10 9 8 8 11 14
Roy Notes: He must survive all battles. Bad in early chapters,
he is good in later chapters when he is a Master Lord.
Allen Notes: This social knight has high stats and it is kept
throughout the game. He is one of the best in the game.
Lance Notes: Like Allen, but a little weaker as his strength
and defense are lower. Beats Allen in speed and luck, however.
Bors Notes: His defense is high, but he gets weaker in later
chapters as his stats don't go up as fast as the others.
Wolts Notes: Speedy and the only one of your units to have any
range at this time. Nice power and speed, too.
Marcus Notes: He is good in early chapters, but his growth rate is
too slow and gets weak in later chapters.
Your Items: 4 Potions
-----------
Hidden Items: 5000G
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Enemy Forces: 10X Fighters, Axeman, 2X Archers, Boss
-------------
Char Lvl HP Str Skl Spd Luk Def MaD Weapon
Fighter 1 20 5 2 4 0 2 0 Iron Axe
Fighter 1 20 5 2 4 0 2 0 Iron Axe
Fighter 1 20 5 2 4 0 2 0 Iron Axe
Fighter 1 20 5 2 4 0 2 0 Iron Axe
Fighter 1 20 5 2 4 0 2 0 Iron Axe
Fighter 1 20 5 2 4 0 2 0 Iron Axe
Fighter 1 20 5 2 4 0 2 0 Iron Axe
Fighter 1 20 5 2 4 0 2 0 Iron Axe
Fighter 1 20 5 2 4 0 2 0 Iron Axe
Fighter 1 20 5 2 4 0 2 0 Iron Axe
Axeman 1 20 5 1 5 0 3 0 Hand Axe
Archer 1 18 4 3 3 0 3 0 Iron Bow
Archer 1 18 4 3 3 0 3 0 Iron Bow
Boss (Fighter) 5 28 9 5 6 0 4 0 Steel Axe
Suggested Character Combo: No combo needed yet. You only have
-------------------------- 6 characters as of now.
Special Objective:
------------------
Lose 0 units in the attack so you have an easier chance for
later chapters. Lose Roy and you lose, so don't lose Roy.
In-Depth Guide:
---------------
General Strategy Phase 1: Weaken the first two fighters and destroy
them during Enemy Phase 1.
Player Phase 1: There are three fighters near you, and you have some
sort of diagonal to the northeast formation to meet the enemy. Send
Archer Wolts 1N 3E to hit the fighter which is 2E. It should do 8
damage to 12 HP and give you 10 EXP. Move in Allen (red haired
social knight) 2N 3E to finish the fighter off to 1 HP with your
first weapon. He will deal 6 damage back, but he's over with. Move
Paladin Marcus 1N 5E and end. Move Roy 4E 1S, move Armored
Knight Bors 4E, and hit the other fighter near you with green haired
Social Knight Lance 1N 4E to hit the fighter from the north, which
allows you to attack him twice and deal an outstanding 18 damage.
10 EXP! Now it automatically ends your turn.
Enemy Phase 1: The boss fighter moves 2 north (he looks like a regular
fighter) and begins the enemy turn. The fighter with 1 HP attacks Roy,
missing, and with Roy's retaliation, he is down. 30 EXP for Roy! The
fighter with 2 HP attacks Roy from the south, dealing 7 damage but
killing himself, giving Roy 60 more EXP. Another fighter strikes Allen
and misses, giving the fighter a nice 11 damage and giving Allen 10
more EXP. He moves his other fighter and archer forward to meet your
force.
General Strategy Phase 2: Take out one archer and three fighters.
Player Phase 2: Move Roy 1E 4N to finish off the fighter and give you
another 30 EXP, one till level up! Move Bors 4N. Move Allen 1E 1N to
attack the fighter. He will get an attack bonus and kill the fighter in
one hit...another 30 EXP! Move Archer Wolts 4E 1N to attack the enemy
archer 1NW from you. Wolts beats the enemy archer in accuracy and power,
so you should do at least somewhat well, dealing 7 while losing 6. Move
Lance 1E 4N to attack the archer from the east and finish it off. Move
Paladin Marcus all the way up with 2E 5N.
Enemy Phase 2: The enemy axeman goes for Lance and gets his match,
missing and taking 8 damage. Another fighter misses from the north
against Marcus and gets killed by 2 attacks, dealing 12 each time and
effectively beating him. He only gets 3 EXP however. The next fighter
aims for Lance, who deals 18 damage off two attacks.
General Strategy Phase 3: Take out three fighters and one axeman.
Player Phase 3: OK, at this point in time, Archer Wolts has 8 damage,
Allen has 6, and Roy has 7. Move Roy 2S 3E towards the southeastern
village. Move Armored Knight Bors 1E 4N to attack the fighter. It'll
miss, but so will the fighter, so that was helpful anyway. Move Allen
3E 2N to finish off the 2HP fighter below him. Move Archer Wolts 1E
3N and attack the fighter from that range of two to deal 7 damage to
5 HP. Move Lance 2N to finish that same fighter off from the north.
Move Paladin Marcus 2E 4N to finish off the only fighter in the
northeast off of two attacks dealing 26 damage, without taking in any.
Fighters have horrible aim :P
Enemy Phase 3: He's doomed except for the boss! He moves in a fighter
to attack Marcus, which not only continues missing but you've taken
out another fighter by doing nothing! He moves nothing else.
General Strategy Phase 4: Take out two fighters.
Player Phase 4: He has one archer, the boss fighter, and two other
fighters remaining. First, move Roy 1S 2E, enter the village, and grab
5000G for later. Move Bors 1E 3N. Move Lance 4N 1W. Move Marcus 1N 6W
to attack the surprised enemy fighter from the south, killing it with
two attacks. The fighters can never strike him this early in the game,
can they? Anyway, move Archer Wolts 4N and move Allen 4N 1W.
Enemy Phase 4: He's in trouble, but fear not, he'll be in more! He
sends his fighter to attack Marcus from the north, missing once more
and having Marcus kill him too. Since Marcus can't gain EXP, he only
has 15 at this point in time. The archer attacks him from 1 NW, finally
inflicting a whole ONE damage on Marcus. Took them long enough!
General Stategy Phase 5: Hit the archer and the boss fighter.
Player Phase 5: Move Roy 2W 1N. Move Bors 3N. Move Archer Wolts 1N 4W.
Move Allen 3N 3W. Move Lance 2N 4W to deal fourteen damage to the
enemy archer on two attacks, gaining a level and giving stat boosts in
five categories. Move Marcus 1N 1E to attack the boss fighter with
his 20 item. You can deal 15X2 damage on 64 accuracy while he does 12
damage on 38 accuracy, so it won't hurt even if you miss. He has 28 HP,
while Marcus has 31. You should be able to do 15 damage on him taking
in no damage.
Enemy Phase 5: On his own capital, the boss fighter gains 2 HP. His
fellow fighter moves down to fire at Allen, who takes 4 damage. His
boss fighter uses his steel axe on Marcus, which deals Marcus 12
damage. Marcus misses his retaliation attack twice, however.
General Strategy Phase 6: Finish off all enemy units.
Player Phase 6: Move Roy 4N. Move Wolts 1E 2N to fire at the boss,
which, with its 65 accuracy, should deal 3 damage down to 12/28. Move
Lance 1S to finish off the archer, and use Marcus' same attack to
effectively defeat the boss on his 1st try off of a running start. The
boss is defeated! End turn.
General Strategy Phase 7+: Get Roy to city.
Player Phase 7: Move Roy 5N.
Player Phase 8: Move Roy 3N 1E.
Player Phase 9: Move Roy 1N 2W.
Player Phase 10: Move Roy 2W 1N into city to be greeted by friendly
Lycians.
End: Greeted by victory from Lycia, you have won Chapter 1 by what
---- seems to be a Lycia ruler and another girl.
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Chapter 2
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Story: Bern still has a lot of territory. Roy's forces march on from
------ Pherae northeast to the next battlefield. The Bern commanders are
slightly worried, and the female Myrmidon leaves. The Bern commander of
the region discusses with his guard, a spearman about plans for the
battle. Bern forces arrive from the south. Meanwhile, Roy's forces have
arrived from the west. Joining you is Malinas, the caravan man. He
discusses a possible strategy to beat Chapter 2. Elen, a female priest,
joins you to heal your other characters. Malinas joins in the
conversation. A Bern spearman spots the Etruria forces and asks a few
of his allies to join him. Roy continues to talk to Malinas and Elen
before finally beginning your second Chapter.
Characters Available: Roy, Allen, Lance, Bors, Wolts, Marcus, Malinas,
--------------------- Elen, Lot, Wade, Dieck, Thany
There is a weapon shop (look like a small castle), above the village, and an
item shop (house with red roof), below the village. If you can, memorize the
building type, so when you enter a new chapter, you can quickly see where the
weapon shop and item shop is located. Or you can also rely on this
walkthrough, since I will mention every shop in the each chapter.
Your New Characters:
--------------------
Char Class Lvl HP Str Skl Spd Luk Def MaD Mov Con Res
Malinas Caravan 1 15 0 3 3 10 3 0 5 25 0
Elen Priest 2 16 1 6 8 8 0 6 5 4 3
Lot Fighter 3 29 7 6 7 2 4 1 5 12 11
Wade Fighter 2 28 8 3 5 4 3 0 5 13 12
Dieck Mercenary 5 26 9 12 10 5 6 1 5 13 12
Thany Pegassi 1 17 4 6 12 5 6 5 7 4 16
Your Items: 4 Potions
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Hidden Items: Amchara Sword
-------------
Suggested Character Combo: No combo needed yet. You only have
-------------------------- 12 characters as of now.
Enemy Forces: 8X Spearmen, 8X Fighters, 1 Mercenary, 2 Archers,
------------- Boss
Char Lvl HP Str Skl Spd Luk Def MaD Weapon
Spearman 3 22 4 1 1 0 0 1 Iron Spear
Spearman 3 22 4 1 1 0 0 1 Iron Spear
Spearman 3 22 4 1 1 0 0 1 Iron Spear
Spearman 3 22 4 1 1 0 0 1 Iron Spear
Spearman 3 22 4 1 1 0 0 1 Iron Spear
Spearman 3 22 4 1 1 0 0 1 Iron Spear
Spearman 3 22 4 1 1 0 0 1 Iron Spear
Spearman 3 22 4 1 1 0 0 1 Iron Spear
Fighter 1 20 5 2 4 0 2 0 Hand Axe
Fighter 1 20 5 2 4 0 2 0 Hand Axe
Fighter 1 20 5 2 4 0 2 0 Hand Axe
Fighter 1 20 5 2 4 0 2 0 Hand Axe
Fighter 1 20 5 2 4 0 2 0 Hand Axe
Fighter 1 20 5 2 4 0 2 0 Hand Axe
Fighter 1 20 5 2 4 0 2 0 Hand Axe
Fighter 1 20 5 2 4 0 2 0 Hand Axe
Mercenary 3 19 5 8 9 1 4 1 Iron Sword
Archer 1 18 4 3 3 0 3 0 Iron Bow
Archer 1 18 4 3 3 0 3 0 Iron Bow
Boss (Armored Knight) 5 24 10 2 2 0 10 0 Hand Spear
Special Objective: Keep everyone alive.
------------------
In-Depth Guide:
---------------
General Strategy Phase 1: Gain a level on Lance and kill two spearmen.
Player Phase 1: Pitted against 8 sparmen, 8 fighters, a swordsmen, two
archers, and the boss armored knight, you will have to do without Roy
here again. Move Roy 1E 4N. Move Bors 1W 3S to attack the enemy
spearman from the west to give 12 EXP and do 12 damage. Send Allen 4S
to kill the spearman and gain a level to boost stats randomly. Move
Lance 6S and attack the spearman twice do to 18 damage. Move Wolts
1E 4S to attack (and miss) against the spearman. Move Malinas 5S, Elen
4S 1W, and Paladin Marcus 8S to easily kill the spearman.
Enemy Phase 1: Elen gets hit by a spearman, fighters move in with the
hand axe and knocks 4 HP off Marcus, and a spearman misses hitting Elen.
If he does manage to hit Elen, start over from beginning of Phase 1.
General Strategy Phase 2: Get the Amchara Sword, take out all but one
spearman on the western front, and take out a spearman and a fighter on
the eastern front.
Player Phase 2: Four people join you here: Lot, a fighter; Wade, a
fighter, Dieck, a mercenary, and Thany, a Pegassi. Thany flies to Roy,
and your other three soldiers on the other front line are now ready as
Thany flies back. Move Roy 2N into the village to get an Amchara Sword,
which will be strong against the armored knight boss. Move Elen 2W 2S to
heal Lance and gain EXP for Elen. Use Marcus to deal 18 damage to the
spearman east of him (don't move). Finish him with Archer Wolts, using
2 range. Move Bors 2S 1E to hit the spearman above him and deal 11
damage. Bring Allen 1S to kill him. Move Malinas 1S, and move Lance 1N
3E. Remember, he has his range weapon. Attack the spearman directly 2S,
and deal 16 damage off of two attacks. In the east, you're doomed...for
now. You have two fighters, one at Level 2, one at Level 3. The blue
haired fighter is at Level 2, and is Wade. Move Wade 3E 1N onto the
fort and hit the spearman with primary weapon. On two tries the spearman
will die. Move Lots, the other fighter, 2N 3E. Your goal with Thany is
to attack anything that is out of archer range. Move Dieck, the
mercenary (swordsman) 1N 3E onto the other fort. Move Thany 2N.
Enemy Phase 2: On the failing western front, the Bern forces get their
heads handed to them. A Bern spearman aims at Lance but only gets
killed. In the east, a fighter attacks twice like Wade, but Wade manages
to defeat him anyway without damage. The other fighter in the west hits
Bors and does one damage. In the east, half of Bern's remaining army
marches south.
General Strategy Phase 3: Bring total enemy units down to 7.
Player Phase 3: Bors heals 1 HP from the fort. Notice that there's some
sort of a small castle NE of Roy. If you want to go in there (which is a
weapon shop), you can, but there aren't really good items in there. Move
Roy 5S. Move Bors 4E. Move Wolts 1S 2E to attack the fighter to deal
eight damage. Move Marcus 7E. Move Allen 2S to bring the spearman down
to 1 damage. Move Lance 2E 2S to finish him and gain a level to Level
3. Move Elen 4E to heal Lance. Move Malinas 2S 2E. Onward to the
eastern front, know that Thany is getting in range from archers, so do
whatever is necessary. Leave Wade where he is and attempt to attack the
fighter above him, which misses. Move in Lots, the other fighter 1N 1E
to kill the spearman there off two attacks doing 16 damage each. Move
Dieck 2N to kill the spearman above you, and leave Thany as is. End
turn.
Enemy Phase 3: The spearman 2N above Wade does 8 damage to Dieck, but
Dieck attacks twice and kills him. Another fighter does 7 damage and
gets killed as well. Foolishly again, a third fighter from above Wade
strikes Dieck and gets himself killed. A spearman aims a spear from 2N
and fails to strike Dieck. A spear from 1NE misses as well. An archer
moves from just above Wade and attempts to kill Thany and fails.
General Strategy Phase 4: Eliminate 2 spearmen and an archer.
Player Phase 4: Allen heals in the western fort. Move Roy 5S. Move Allen
7E. Move Bors 4E. Move Marcus 7E onto the fort. Move Wade 2N (around
the archer) and attack him from the north to do 5 damage. Move Dieck 1S
1W to attack the 5HP from the fort and kill the archer. With the archer
cleared, move Thany 2E 2N and attack the spearman to the north and kill
it off of a critical hit. Move up Lots 3N 1E to kill the spearman from
the north. From the west, move Malinas 5E, move Elen 4E 1N, move Lance
7E, and move Wolts 5E.
Enemy Phase 4: The enemy mercenary attacks Lots, dealing 11 damage and
himself taking 10. Marcus heals 4 HP on the fort, and Dieck heals 5.
General Strategy Phase 5: Kill the mercenary and move up your forces.
Player Phase 5: Move Dieck 1E 4N to kill the mercenary from the west and
gain another level to Level 6! Move Lots 4N and do 12 damage from a
distance on the enemy fighter. Move Thany 3N. Move Wade 1E 4N. Move
Marcus 1E 7N. Move Bors 4E. Move Roy 2S 2E. Move Malinas 5E. Move Lance
4E 2N. Move Allen 6E onto the fort. Move Wolts 5E, and move Elen 5E.
Enemy Phase 5: The enemy fighter attacks Lots, deals 10 damage, and
gets killed by Lots.
General Strategy Phase 6: Kill the last archer and prepare for the
Chapter 2 boss.
Player Phase 6: Move Lots 1E 2N and attack the archer to deal 11 attack
and lose 6 HP, levelling up to Level 4. Send Marcus the paladin 1E 4N
to kill him. Move Wade 1E 4N. Move up Thany 4N. Move Dieck 1E 4N. Move
both Lance and Allen 7N. Move Bors 3N. Move Elen 1E 4N. Move Roy 5E.
Move Malinas 3E 1N. Move Wolts 2E 2N.
Enemy Phase 6: Do nothing.
General Strategy Phase 7: Kill the boss.
Player Phase 7: Move Roy 5E. Send Marcus 2W 1N to attack the boss with
his 15 weapon to deal 10 damage to the boss.
Enemy Phase 7: Boss heals 2 HP and attempts to attack Marcus, but he
misses and Marcus deals damage twice to kill the boss. 12EXP for Marcus.
General Strategy Phase 8+: Bring Roy to the city.
Player Phase 8: Move Elen 1E and Roy 5N.
Player Phase 9: Move Elen 1E 4N to heal Dieck for EXP. Move Lance 2E.
Move Roy 1E 4N.
Player Phase 10: Move Roy 3N. Move Elen 2N and heal east, healing Lots.
Player Phase 11: Heal Lots with Elen again, and move Roy 2N into the
palace.
End: Roy talks shortly with Malinas. Elen, Roy, Malinas, and the palace
---- girl begin talking about what to do next. Victory!
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Chapter 3
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Story: Roy's forces move toward Araphen from the southeast, moving in
------ from the south. The enemy commanders worry themselves again and
something like five enemy soldiers talk on. Chad, a thief, joins you
here when he talks to Roy.
Characters Available: Roy, Allen, Lance, Bors, Wolts, Marcus, Malinas,
--------------------- Elen, Lot, Wade, Dieck, Thany, Chad, Lugh
Your New Characters: Chad, Lugh
--------------------
Char Class Lvl HP Str Skl Spd Luk Def MaD Mov Con Res
Chad Thief 1 16 3 3 10 4 2 0 6 5 4
Lugh Mage 1 16 4 5 6 5 3 5 5 4 3
Your Items: 4 Potions
-----------
Hidden Items: Healing Staff 2, Boru Axe, 3000G
-------------
Suggested Character Combo: No combo needed yet. You only have
-------------------------- 14 characters as of now.
Enemy Forces: 13X Spearmen, 3X Armor Knights, 2X Archers, Boss
-------------
Char Lvl HP Str Skl Spd Luk Def MaD Weapon
Spearman 3 22 4 1 1 1 1 1 Hand Spear
Spearman 5 22 5 1 2 1 0 1 Hand Spear
Spearman 5 23 5 1 1 1 1 1 Hand Spear
Spearman 5 23 5 1 1 1 1 1 Hand Spear
Spearman 5 23 5 1 1 1 1 1 Hand Spear
Spearman 5 23 5 1 1 1 1 1 Hand Spear
Spearman 5 23 5 1 1 1 1 1 Hand Spear
Spearman 5 23 5 1 1 1 1 1 Hand Spear
Spearman 5 24 5 2 2 1 1 0 Hand Spear
Spearman 5 24 4 1 2 0 0 1 Hand Spear
Spearman 5 24 5 1 2 1 0 1 Hand Spear
Spearman 5 24 5 1 2 1 1 1 Hand Spear
Spearman 5 24 5 1 2 1 0 1 Hand Spear
Armor Knight 2 17 5 3 0 0 9 0 Iron Spear
Armor Knight 3 18 6 3 0 0 10 1 Iron Spear
Armor Knight 3 19 5 3 0 1 9 0 Iron Spear
Archer 2 19 4 4 3 1 3 0 Iron Bow
Archer 2 19 4 4 4 1 3 0 Iron Bow
Boss (Armored Knight) 5 24 10 2 2 0 10 0 Hand Spear
Special Objective: Keep all units alive, get the healing staff,
------------------ the boru axe, and 3000G. Lose no units.
In-Depth Guide:
---------------
General Strategy Phase 1: Prepare to strike the enemy on the main,
western, and eastern fronts, and deal some damage.
Player Phase 1: Move Lance and Allen 2W 5N. Move Roy 1S 4E. Move Wade
4E 1N. Move Bors 4E. Move Lots 5E. Move Dieck 5E. Move Thany 1N 6E.
Move Marcus 1N 7E. Move Elen 4E. Move Chad, the thief boy, 2E. Move
Wolts 4E to aim two attacks doing 18 damage on the spearman two above
you and taking two. Move Malinas 1E.
Enemy Phase 1: Enemy spearman aims spear at Chad and misses (from 1NW).
Another one tries to attack Wolts from the right but Wolts dodges.
Bern's other forces continue to move southward to meet you, and an
archer deals another 6 damage to Wolts, taking back 7 but with Wolts
levelling to Level 2.
General Strategy Phase 2: Destroy the entirety of the far southern and
eastern Bern divisions and deal damage to the western one.
Player Phase 2: Lugh, a mage who wants to join you talks in the
northwest village with other people in the village, probably his
family to confirm his decision. His family leaves but he stays. Move
Roy 5E to attack the spearman and deal 8 damage and level up to Level 2.
Send Lance 5N to attack the spearman there to the east and deal 20
damage to the 23HP spearman. Send Allen up 3N and attack to the north
to kill the spearman above him. Move Dieck 4N to kill the weakened
spearman. Move Lots 5E to kill the spearman Roy injured. Move Wade 2N
2E to hit the spearman from above and deal 17 damage. Move Elen 1N and
heal to the east Archer Wolts back 11 of 12 HP lost on Phase 1. Move
Bors 3E and attack the archer to deal 11 damage. Move thief Chad 3E to
finish the archer off. Move Thany 3E 2N to hit the spearman from a range
and do a substantial 10 damage. Move Marcus 2E to kill the spearman,
and with Wolts, kill the spearman from where you are. Move Mathias 2N
3E.
Enemy Phase 2: The spearman near Lance attacks Lance from a range and
gets killed by Lance. A spearman goes up to Mathias and deals 7 damage.
The archer on the western front attacks deals 4 damage to Allen.
General Strategy Phase 3: Defeat all units on the western and eastern
fronts, and move inside the fortress.
Player Phase 3: Move Roy 5E. Move Lance 4N 2E to attack the enemy
archer from the north, dealing 8 and taking 4 damage. Move Allen 3N
to attack the archer, which will miss. Move Wade 1W 4N to kill the
spearman and level Wade to Level 3. Move Dieck 3E 2N. Move Thany 4N 3E.
Move Bors 4N. Move Mathias 2E 3N. Move Elen 2E 3N to heal Mathias for
EXP. Move Wolts 1N to kill the spearman 2 west of Wolts. Move Marcus
7N 1W. Move Chad 2N 4E. Move Lots 2W 3N.
Enemy Phase 3: The enemy chamber is opened, as you finally meet two
new axemen, an armored knight boss, and two units you will not
recognize, which leave. The leader is also found here. They talk on
about taking you out. The leader leaves and there comes two Social
Knights from the east. The spearman moves down to give Thany a poke
doing 6 damage and recieving 9 damage. Another spearman comes to aim
a spear at Marcus over the wall, which misses. An archer on the western
front deals Allen 4 damage. A few units move toward you.
General Strategy Phase 4: Make your way up the boot.
Player Phase 4: On the eastern front, move Roy 2E 1N into the southeast
village to get the Healing Staff 2. On the western front, move Allen 1S
to kill the archer pestering him and gain a level to Level 3. Move Lance
1E 3N into the village to talk to the mage Lugh. After a whole lot of
talking, he will join you. Move Lance 1S 2E out of the village. Move
Lugh 4E. On the main front, move Walts up 5N. Move Lance 1W 2N and
strike the spearman to the north to bring him death. Move Thany 5N 2E.
Move Bors 1N 3W to deal the spearman 13 damage. Move Chad 1N 5W to
defeat the spearman. Move Dieck 4N 1W, move Wade 2N 3W, move Elen 3N
2W and heal Walts 2 damage. Move Mathias 3N 2W, and move Lots 5N.
Enemy Phase 4: Two more social knights arrive from the east as
reinforcements. The enemy armor knight goes after Thany and misses,
giving Thany a chance to attack it twice to do two damage. Another
spearman moves to the north of Thany and attacks to do 5 damage, taking
18 himself. A spearman aims a throw of a spear at Thany and misses.
The remainder of Bern's forces start to reinforce the failing troops.
General Strategy Phase 5: Keep your ground.
Player Phase 5: On the eastern front, move Roy 1S 4W. On the western
front, move Allen 2N 4E. Move Lance 3N 4E, and move Lugh 4N 1E. On the
primary front, move Marcus 1E to kill the armor knight. Move Dieck 1W
2N. Move Bors 4N. Move Lots 2N 3W. Move Wolts 3W 2N. Move Elen 1W 2N to
heal Wade up 8HP to full health, gaining another level for Elen to Level
3. Move Wade 1W 4N. Move Thany back out 4W. Move thief Chad 3N, and move
Mathias 2N 2W.
Enemy Phase 5: A spearman arrives to take 6HP off Dieck, which results
in Dieck killing him. Another spearman aims a failed range attack on
Dieck from 1 northeast. The remainder of the enemy social knights, four
of them, will move west to confront you.
General Strategy Phase 6: Kill two of the four social knights and a
spearman.
Player Phase 6: On the eastern front, move Roy 5W. On the western front,
move Allen 3E 4N, Lugh 5E, and Lance 5E. On the main front, move Bors
3E 1N to kill the spearman to the left. Move Dieck 3E 2N to kill the
social knight to his left. Move Wade 3E 1N to inflict 12 damage on the
social knight. Send Marcus 4E 4N to kill the social knight there. Move
Thany 6E, Lots 1W 2N, Chad 3E 2N, Elen 3N, Wolts 2N 3E, and Matthias
2N 2E.
Enemy Phase 6: Spearman moves up to deal 3 damage to Marcus and with
retaliation, gets killed. Fighter with ranged axe moves up, swings at
Lance across the wall, and misses, like Lance. Social knight uses ranged
spear to deal 10 damage to Chad. The other social knight moves in to
1 northeast of Dieck to deal 6 damage.
General Strategy Phase 7: Take out a social knight, hurt the boss, and
continue eastward.
Player Phase 7: Move Roy 5N. Move Lance 5E. Move Lugh 4E, and move
Allen 1N 4E. Move Bors 2E 1N and attempt to hit the social knight. Move
Marcus 6E and attack the social knight boss dealing 9 damage and taking
none, gaining a level to Level 2. Move Wade 1N 1E and try to kill the
social knight to the left. Move Dieck 1W to finish off the social
knight there. Move Wolts 3N to aim some damage off of the last social
knight. Move Elen 2E to heal Dieck, and move Lots 2E. End turn.
Enemy Phase 7: The enemy boss heals 2HP, and attempts to attack Marcus.
Marcus deals 10 damage off of 2 attacks, missing on the first one, while
taking none. A spearman also attacks Marcus but Marcus does 21 damage
and breaks his weapon. A fighter also misses hitting Allen with a hand
axe. The last social knight moves 1 northeast of Wade and misses from a
range.
General Strategy Phase 8: Take out a fighter and a social knight.
Player Phase 8: He only has a social knight, two fighters, 2 armor
knights, and the boss armor knight left. Move Lots 3N 2E to finish off
the final social knight. Move Bors 2N 2E. Move Wade 3E 2N to deal 11
damage to the enemy fighter. Marcus is doomed but did his damage, so
move him back 5W. Move Wolts 4E 1N and fire down the fighter and gain
a level to Level 3. Move Dieck 2E 3N. Move Lance 5E 2S. Move Allen 5S.
Move Lugh 1S 3E. Move Thany 3E 2N. Move Elen 1N to heal Chad, then move
Chad 4E 2N. Move Matthias 1N 3E. And of course, move Roy 2N 3W.
Enemy Phase 9: The enemy boss heals from 9 to 11HP. Nothing else moves.
General Strategy Phase 9: Move in towards the last two armor knights
as well as the armor knight boss.
Player Phase 9: Move Roy 1W 4N. Move Wade 4E 1S. Move Dieck 5W. Move
Lance 5S 2W. Move Lugh 4E 1S. Move Allen 5E. Move Lots 2E 1S. Move
Matthias 2N 3E. Move Chad 4E. Move Marcus and Bors 2S. Move Elen 3E
2N. Move Wolts 1N 4E. Move Thany 1S 1E.
Enemy Phase 9: The enemy boss goes up to 13HP. The fighter goes down to
attack Lance and gets himself killed. The boss fires a ranged weapon
at Wolts and deals 12 damage. The front armor knight moves in toward
Bors and misses.
General Strategy Phase 10: Injure the armor knight and jockey for
position against the boss.
Player Phase 10: Roy moves 1N 4E. Move Wade down one square to the west
of Marcus and give him the 30/30 weapon. Move Marcus 3S and attack the
armor knight from the south to deal 4 damage and take in 5. Move Bors
1S 1W to attack the armor knight from the west and do 4 damage. Send
Elen 2E 1S to heal Thany to the south. Send Allen 7S, Lugh 5S, Wolts 1N,
Matthias 2E 2N, and Dieck 3W 2S. Move Wade 2E to take damage later.
Move Lance 3W 1N. Move Chad 2W. End turn.
Enemy Phase 10: The enemy boss heals to 15HP, and fails to attack Wade,
but Wade can't retaliate either. The first enemy armor knight moves up
and does 7 damage to Thany.
General Strategy Phase 11: Kill the two armor knights and again try to
Player Phase 11: Move Roy 3N 2E. Move Marcus 1S 4E to attack the 2nd
armor knight with the 30 weapon to kill him. Don't move Lots and kill
the armor knight from there. Use the 20 weapon on Wade and try to kill
him, but your hit % is low and you might fail again. Move Chad 6S. Move
the rest of the units all towards the boss but without being too close,
and have Elen heal whoever is injured.
Enemy Phase 11: Heal enemy boss by 2HP to 17HP and attack Wade. Both
attacks fail.
General Strategy Phase 12: No longer needed.
Player Phase 12: Move Chad 1S 6E. Have Wade try to attack the boss
again. Move Roy towards boss headquarters, and have Elen heal whoever
is hurt for EXP. End turn.
Enemy Phase 12: Enemy boss heals to 19HP, may attack Wade.
Player Phase 13: Save game. Bring Roy to boss and attack with the 18
sword. If it succeeds, you will do 13 damage and recieve none. Save.
Send Chad 1N 1E to check the first chest for a Boru Axe. Heal whoever
with Elen. Try to level her to Level 4 by the end of Chapter 3.
End turn.
Enemy Phase 13: Boss heals from 6HP to 8HP. The boss and Roy miss each
other on attacks.
Player Phase 14: Send Chad 1S 2E to get 3000G (at the 2nd treasure
chest). Save and have Roy attack again. If he gets hurt, try again.
Enemy Phase 14: Boss heals to 10HP, and attacks miss.
Player Phase 15: Continue on until either Roy, Marcus, or Wade kills
the boss. Wade has the best accuracy but it took him a while to get
back. Move Roy in!
End: Roy talks with Malinas and what seems to be the leader of the
---- Lycea castle.
------------------------------------------------------------------------
Chapter 4
------------------------------------------------------------------------
Story: Roy and his forces must march southwest, there is still no sign
------ of Lilina, but Roy suspects that the Bern forces have her held
there. It seems that the people that escaped the previous battle have
arrived in the same area as well. After a bitter conversation with the
Bern occupiers, Clarine decides to flee. The Bern forces arm up, and
again the winged figure flies off to the north.
Characters Available: Roy, Allen, Lance, Bors, Wolts, Marcus, Malinas,
--------------------- Elen, Lot, Wade, Dieck, Thany, Chad, Lugh,
Clarine, Rutger
Your New Characters: Clarine, Rutger
--------------------
Char Class Lvl HP Str Skl Spd Luk Def MaD Mov Con Res
Clarine Torubadour 1 15 2 5 9 8 2 5 7 5 15
Rutger Myrmidon 4 22 7 12 13 2 5 0 5 7 6
Suggested Character Combo: All are available.
--------------------------
Enemy Forces: 11X Social Knights, 2X Cavalry Archers, 2X Archers,
------------- Boss (Social Knight)
Special Objective: Keep everyone alive and recruit Rutger.
------------------
In-Depth Guide:
---------------
General Strategy Phase 1: This early on, you will want to hold out
until their massive wave of social knights get defeated, as your
weak units will need defense.
Player Phase 1: Move Roy 4E 1N into the village for a key from a boy
in the village. Move Bors 1N 3W. Move Marcus 2W 3S. Move Malinas 1S and
bring Wade 1N 1W. Move Dieck 3W. Move Wolts 1W. Move Lance 3W 3S. Move
Elen 1W. Move Allen 1S 1W, and move Lugh 3W 2S. End turn.
Enemy Phase 1: The red social knight force comes marching east! One
attacks Bors, but he only takes in 2 damage and deals 8 damage,
levelling up to Level 2. A second social knight, this time with a sword
instead of a spear, comes and does 0 damage but takes 8. A cavalry
archer's arrow narrowly misses Lance.
General Strategy Phase 2: Take out the 4 units next to you and
prepare to meet the next group.
Player Phase 2: Move Lance 3W to kill the cavalry archer from the west,
levelling up to Level 4. Move Roy 1S 4W. Move Marcus 2W to deal 16
damage on a social knight with a spear. Move Lots 2N 3W to finish the
social knight from a distance and level up to Level 5. Move Wolts 1S 3W
and deal 5 damage to the social knight. Move Dieck 3W to kill the social
knight. Move Allen 3W 1N to deal 7 damage at the social knight, and
finish it with Bors by attacking north. Move Elen 1S 4W and heal Lots.
Move Wade 5W, Malinas 3W, Thany 7W, Chad 4W, Lugh 1W 4S.
Enemy Phase 2: The next 4 units arrive.
General Strategy Phase 3: Kill two units and set up a defensive
formation. For security reasons, that is. You could skip a whole
phase (phase 4), but let's play it safe, shall we?
Player Phase 3: Clarine finally decides to steal a horse and leave the
dreaded Bern fortress, even with threats, but you can't get her yet...
Move Wade 3W 1S to unleash 13 damage on the cavalry archer. Use Marcus
4W to weaken the social knight, and then send Lots 5W to aim a deadly
axe blow to the cavalry archer. Move Bors 4S, move Roy 5W, move Allen
7S, move Lance 3S 3W to take out the social knight. Move Lugh 2W,
Malinas 1W, Walts 1W 2S, Thany 1N, Dieck 1S 1W, Chad 2W 2S. End turn.
Enemy Phase 3: Enemy social knight with a spear goes west of Lance
and does 8 damage to Lance. Lance does 4. A second one with a sword
tries. He takes 8 damage. He moves up an archer.
Other Phase 3: Clarine, obviously hurt by Rutger's comments, is
unfazed. She is mad and asking why. Promising herself to leave, she
leaves eastward on a horse.
General Strategy Phase 4: Kill the entirety of the second group,
making a total of 8 enemy units killed with no losses.
Player Phase 4: Move Roy 4W 1N. Move Marcus 2W 2S to try to knock off
16 HP off of the social knight. Move Wade 1S 2W to dish 12 damage and
take in 9. Move Lance 1E and attack two west on the social knight two
west of you. It can fail, but heal him by moving Elen 1S 3W. Move Lots
1S 1W and attack west to finish the social knight off that you failed
to kill earlier this phase. Move Bors 3W to dish nine damage on the last
social knight of the second group. Move Wolts 2W 2S, aim an arrow, and
kill the social knight. Move Dieck 2S 3W, Allen 3W, Thany 3W 1S, Lugh
3W, Chad 3, and Malinas 2W.
Enemy Phase 4: The bandit reinforcements are coming from the south!
Don't worry, they aren't hard to beat. Bandit forces move up, cavalry
forces move eastward and a social knight deals 9 damage to Wolts. The
archer comes and attempts to Thany, but fails.
Other Phase 4: Clarine reaches Roy and talks to Roy and Malinas about
accepting her into their party. Promising she can heal, Claire joins
your party.
General Strategy Phase 5: Leave enemy with only two units and the boss,
not including the bandits.
Player Phase 5: From Phase 5 on, due to randomness in this part of the
chapter, it will be more of a description rather than step-by-step. Move
Roy 1W 4S and move Clarine 6S 1W. Use Marcus to deal 17 damage to the
back archer, and hit the front social knight with Thany, Wade, and Lugh,
taking damage on Wade. Heal Dieck with Elen, and kill the front archer
with Dieck. Use Lance to kill the weakened social knight, and move in
Lots and Allen to take out the back archer, levelling Allen to Level 4.
Move Bors west to kill another social knight. Move remainder of units
westward.
Enemy Phase 5: Mumbling strangely about Clarine leaving, the enemy
retaliates. Bandits move in from the south, and Lots gets hurt by a
social knight west of him.
General Strategy Phase 6: Surround the enemy castle with a strong
DEFENSIVE line, as Rutger does heavy damage.
Player Phase 6: SAVE. Send Lots back to be healed by Elen, and move
Roy 2W 1N into the village to get a Steel Broad Sword. Move Marcus
west to injure the archer behind the enemy castle, to do 17 of 20
damage. UseAllen, Wolts, and Bors to knock damage off of the social
knight. Move everything westward to surround the enemy castle, but
make sure all your STRONGEST units, like Lance, Allen, Dieck, Marcus,
Bors, and Lots hold your front line. Rutger does heavy damage.
Enemy Phase 6: Now that you're near the enemy castle, two bandits
arrive from the southeast. The back archers attack Lance and gets
killed. Rutger and his small division of two fighters and an archer
comes out. Make sure that your unit, whoever gets hit by Rutger,
survives. Elen has good dodging so it helps.
General Strategy Phase 7: Don't get anyone killed while killing
everyone but 3 bandits, 2 archers, and the boss.
Player Phase 7: SAVE. Talk to Rutger with Claire and after a relatively
short conversation, Rutger will backstab his army. Attack the bandits
below you with your weaker ranged characters like Wolts, Lugh, and
Thany and gain a level on Lugh, Wolts, and Chad. Kill all units but one
archers in the west. Move units back westward. Move Roy downward.
Enemy Phase 7: Make sure Lance won't by the one hit next turn, or make
sure the arrow misses when the archer tries to hit Lance and then later,
Rutger.
General Strategy Phase 8: Kill everything but bandits and surround
the enemy castle again.
Player Phase 8: Destroy the archers with Marcus, Lots, Rutger,
and Dieck. Forget about the bandits and move everything westward. Of
course, keep healing with Clarine and Elen. Move Roy downward. Surround
the enemy castle again.
Enemy Phase 8: Bandits' reinforcements come at you again.
Player Phase 9: Use Wolts to fire an arrow at the enemy boss. Use Thany
to aim a spear at the boss. Use Marcus' 20 weapon to try to kill the
boss, but you might get hurt. Continue besieging enemy castle.
Enemy Phase 9: Boss heals 2HP, bandits come towards you to kill you.
The boss and Wolts miss shots.
Player Phase 10: Heal with Clarine and Elen, and gain a level with
Elen. Use the 20 weapon on the boss with Marcus and attempt to deal
damage.
Enemy Phase 10: Enemy bandits move into south central village and grab
a Heaven Shirt, and move westward. The boss hits Marcus again.
Player Phase 11: Bring Marcus away to heal him, then use Rutger to
attack the boss for 5 damage. Heal Rutger with Clarine. Use all types
of ranged attacks, using Wolts, Lugh, and Thany to attack the boss for
an extra 9 damage.
Enemy Phase 11: Enemy boss heals 2HP, bandits move up, and the enemy
boss aims to hit Clarine and fails.
Player Phase 12: Use Lugh to do 7 damage and take none. Use Wolts to
do 1 damage, and Rutger to do 4 damage. Use Lance and Chad to take out
one bandit, and Roy and Lots on the other of the two near you. Heal
Wolts and end turn.
Enemy Phase 12: 2HP boss heals to 4HP, aims attack on Lugh that does 11
damage and kills himself. Bandits move in to get their behinds whooped
by you.
Player Phase 13: Move Roy towards enemy castle. Kill two of remaining
3 bandits.
Enemy Phase 13: Move in bandit and attack you.
Player Phase 14: Finish off the bandit and let Roy into the enemy
castle.
End: Roy talks to Malinas and the other girl for a while, and you've
---- won Chapter 4.
------------------------------------------------------------------------
Chapter 5
------------------------------------------------------------------------
Story: After the defeat of the Chapter 4 boss, Roy moves onward, still
------ with a goal to reach Ostia. Moving westward across the river,
Roy's forces are prepared to continue forward. The enemy commanders
talk again, and then Roy and Mathias are joined by another man
Characters Available: Roy, Allen, Lance, Bors, Wolts, Marcus, Malinas,
--------------------- Elen, Lot, Wade, Dieck, Thany, Chad, Lugh,
Clarine, Rutger
Your New Characters: None
--------------------
Suggested Character Combo: No combos yet.
--------------------------
Enemy Forces: 8X Fighters, 4X Axemen, 5 Mercenaries, 3 Cavalry Archers,
------------- Mage
Special Objective: Don't lose any units.
------------------
In-Depth Guide:
---------------
General Strategy Phase 1: Get in defensive position.
Player Phase 1: Move Lance 7W, Bors 4W, Dieck 4W 1S, Wolts 3S 2W,
Rutger 5N, Wade 4N, Elen 3E 2N, Clarine 7N, Allen 3S 4W, and Roy 3E 2N.
Marcus 7W 1S to open gate. Move Lugh 3E 2N, Chad 1E 5N, Lots 5N, Thany
4E 3N, and Malinas 1E 1N.
Enemy Phase 1: An enemy fighter comes at Wade and takes 15 damage. His
other northern units move forward. In the south, a mercenary attacks
Marcus and takes 9 damage, dying off of Marcus' critical hit. In
the north, an axeman fails to hit Wade with a hand axe. Back to the
south, Lance loses 7HP to an axeman's hand axe and a second one aims
at him and takes 16 damage off two hits. Another axeman aims from 2
range at Marcus and misses. Everything moves forward.
Other Phase 1: People talk in the northern village, primarily a
brown-haired girl. They leave eastward.
Player Phase 2: Hold strong defense chokepoints on the
northern and western fronts (using forts in the north, the gateway
in the west). Kill two units in the west, two in the north. Remember,
leave Rutger, Lots, and Wade on the northern defensive line, and use
Marcus and Dieck on the western defensive line (also used to kill
units on your phase).
Enemy Phase 2: With your strong defensive line, the enemy forces move
up and loses two units to Rutger in the north, and missing like hell in
the west, but still taking in some damage because they have some 6 guys
firing at three from range.
General Strategy Phase 3: Keep your defensive line and kill a few units.
Player Phase 3: In the west, move Roy 4W 1N to attack the fighter, and
have Chad finish him. Use Rutger to kill the fighter to the west, and
by now, have your northern front in this formation:
Rutger Thany (Forest) Elen
Wade Lugh Chad (Plain)
Lots Roy Malinas (Fort)
On the western front, you have more trouble. Use Dieck to kill the mage
right next to you and gain a level to Level 8. Use Marcus to attack the
fighter next to him to deal major damage, then move Bors to the south
of him and deal more damage to him. Move Wolts to 2 east of him and
shoot him down to reach Level 5. With Clarine, heal Allen, and use Lance
to kill the cavalry archer next to him and reach Level 5. End turn with
the formation:
Lance Marcus Wolts (Plain)
Bors Dieck Allen Clarine
Enemy Phase 3: A cavalry archer rests in a fort on the southern front,
and you get smashed by something of 2 arrows and 2 flying axes. Half of
them miss, however. Your defensive formation in the south, which stayed
the same except that it went one west, succeeds unless someone dies.
General Strategy Phase 4: Advance on the northern front, take out
two cavalry archers and two fighters in the south.
Player Phase 4: On the northern front, advance Rutger 5W and Elen 4W.
Wade, Lots, Malinas, Chad, Lugh, Thany, AND Roy move 1N 4W. On the
southern/western front, move Wolts 2S 3W and attack north to kill the
3HP fighter there. Move Marcus 1N 2W to inflict 18 damage on the fighter
there. Move Dieck 1N 2W to kill the cavalry archer to his left. Move
Bors 1N 2W to finish off the fighter to the bottom and level up to Level
3. Move Clarine 3W to heal Lance 12HP. Leave Lance as is and attack
northwest on the mercenary to deal 10 damage. Move Allen 6W to kill the
cavalry archer there and level up to Level 4.
Enemy Phase 4: The enemy forces are getting weary of constant war. A
mercenary comes southward to aid the failing southern front, and the
mercenary deals 4 damage to Dieck and gets killed by Dieck. A second one
takes 15 damage in the same place. An axeman goes 1 south to aim 2 south
at Clarine, and misses.
General Strategy Phase 5: Eliminate all but 3 units and the boss.
Player Phase 5: Do not move Malinas, and turn left to Roy. Roy should
give the 3 item and the 15 item to Malinas. Move Roy 2W 3N towards the
village. Move Lugh 4W to deal 8 damage to the mercenary to the
southwest, and move Wade 3W through the thick forests to deal another 9,
while taking. Wade levels up to Level 6. Move Rutger 3W to finish the
mercenary. Move Elen and Chad 4W, Thany 3W, and Lots 2W 2S, having
Lots, Wade, and Rutger in a diagonal defensive position. In the south,
you're close to winning. Attack north with Dieck to finish the mercenary
above you. At this point, Dieck's sword will break of overuse. Move
Lance 1N 1W. Move Bors 1N 1E to attack the axeman on the mountain to
the east. Move Clarine 2W 1N to heal Dieck to the east and gain a level
to Level 2. Move Marcus 1N 1E and try to attack the axeman on the
mountain, which seems to have some nice defensive cover up there...
Move Allen and Wolts 1N.
Enemy Phase 6: Lance is targetted by the enemy boss and deals 15 damage
off of a flying axe. The last mercenary from the north comes south to
target Bors. Bors takes no damage, and the mercenary takes 10. The
fighter in the north misses hitting Rutger, giving Rutger another level
up to Level 7. An axeman missing from the mountain, gives 1 EXP to
Lance.
General Strategy Phase 6: Advance on the northern front by killing the
fighter and arm up the southern front by killing a mercenary.
Player Phase 6: On the northern front, move Roy 1N to get a brand new
sword. Move Malinas 4W. Move Rutger 1S 2W to kill the enemy fighter.
Move Wade 4W. Move Lugh 3W, Lots 1S 3W, Thany 7S, Elen 3W, and Chad 1S
3W. Attack north with Bors to kill the mercenary. Move Lance 2S and heal
south with Clarine. Move Marcus 1E, and then Dieck 1E to deal 16 damage
to the axeman. Move Wolts 1N to try to kill the axeman. End turn.
Enemy Phase 6: The axeman moves up 1N to attack and deal 5 damage to
Bors.
Player Phase 7: Move Wolts 3N to try to knock down the axeman. Move
Clarine 1E to heal Bors. On the northern front, move Roy 2S 3W, Elen 3S,
Lots 4S, Wade 1W 3S, Rutger 2W 3S, Lugh 1W 3S, Chad 2W 3S, Malinas 3W,
Thany 7W. Move Marcus 2W 2N to try to kill the axeman. Move Lance 1W
and Dieck 2W. End turn.
Enemy Phase 7: The enemy boss deals 11 damage to Marcus, and misses with
the axeman.
Player Phase 8: Move Roy 3S, Lugh 4S. Heal west with Clarine, healing
Dieck. Move Dieck 1W 1N and attack the boss to deal 11 damage. Dieck's
accuracy here more than matches the boss, so it will work. Move
the northern front units southwest and the southern front units west,
to lure the axeman down from the mountain. End turn.
Enemy Phase 8: Enemy boss heals 3HP to 22HP. Dieck is attacked by the
boss, takes 0 damage cause of poor boss accuracy, and deals 11. The
axeman from the mountain moves down and misses a 2 east attack on
Clarine.
Player Phase 9: Send Lance 4E to kill the axeman, keep moving Roy
down, and attack the boss with Dieck, succeed or not. Move down Lugh
to attack from 1SE of the boss and deal 8 damage. Move in Wolts to try
to bring him down. End turn.
Enemy Phase 9: The boss knows he's down. After healing 3HP to 6HP, he
swings his axe at Lugh and misses. Lugh retaliates and defeats him.
Lugh takes in probably 100 EXP and gains a level to 4.
Player Phases 10-11: Move Roy south and into the enemy castle to take
the throne.
End: The other girl, Malinas, and Roy begin talking again. Saul
---- comes in. Malinas leaves. They talk on and on before the man
leaves, and then you've won Chapter 5!
------------------------------------------------------------------------
Chapter 6
------------------------------------------------------------------------
Story: Roy's forces are closing in towards Ostia, and they are now
------ west at Thria. Storming the enemy fortifications at Thria will
be rough, with its many enemies. Cath talks in the enemy castle. The
enemy commander talks on. Roy, Malinas, and Saul and Dorothy talk.
The king comes to talk to Roy and they fail to reach an agreement,
setting disaster in session once again.
Characters Available: Roy, Allen, Lance, Bors, Wolts, Marcus, Malinas,
--------------------- Elen, Lot, Wade, Dieck, Thany, Chad, Lugh,
Clarine, Rutger, Saul, Dorothy, Sue
Your New Characters: Saul, Dorothy, Sue
--------------------
Suggested Character Combo: Roy, Marcus, Bors, Lance, Elen, Wade, Chad
-------------------------- Clarine, Rutger, Saul, Dorothy
Enemy Forces:
-------------
Special Objective:
------------------
In-Depth Guide:
---------------
Beginning - Press B to reach the map screen. Press A twice to enter
the menu screen. The first one lets you enable/disable certain
characters for Chapter 6. I suggest you use a combo of Roy, Marcus,
Bors, Lance, Elen, Wade, Chad, Clarine, and Rutger. The second option
is the Item Edit. Trade items if you want, but you shouldn't need to.
3rd is the save option. 4th returns you to the map, but the 5th takes
you to the storyline. Do so.
=Story=
Player Phase 1: This should be your current formation:
X Marcus Dieck X
Lance Roy Chad Bors
Elen X X Rutger
X Wade Lots X
Saul X X Dorothy
You can't really do much Phase 1 as the enemies are far from you. End
turn.
Enemy Phase 1: Cath, the girl enemy thief asks a few questions to
herself in the enemy keep. The enemy advances on three fronts, primarily
the middle.
Player Phase 2: Move your units to the left all the way west, while
moving all of your units to the right all the way east. Therefore,
it splits between Roy and Chad, a line. Move them as instructed.
Enemy Phase 2: The enemy moves towards you.
Player Phase 3: Move Marcus 4N 2W to attack the mercenary there. Move
Bors 3W, take 8 damage, and attack the mage. Finish him off with Lots
who attacks from his right side. Move Dieck 1W 3N to deal 18 damage to
the spearman there to level up to Level 9. Move Lance 1E 4N to deal
24 damage on the spearman. Move Wade 2E 3N to deal 14 and take 8 damage.
Move Rutger 3W 2N to finish the spearman above you. Move Chad 6W. Move
Elen 4E to heal Bors. If anything like breaking the healing staff should
happen, move Roy 2S 3E and give it to her. Move up Saul and Dorothy.
Enemy Phase 3: The hurt mage moves back north to heal 3HP. Rutger
deals 8 damage to the advancing armor knight. A spearman attacks Chad
for 12 damage but takes 14 and levels up to Level 4. On the western
front, a mercenary attacks Marcus for 3 damage, but takes 15. On the
eastern front, Dieck takes 4 from another mercenary but attacks with
15. A spearman misses hitting Chad in the middle, and a spearman hits
Lance in the west for 7 damage, killing himself, gaining a level to
Level 6. A spearman misses hitting Dieck in the east. Remaining units
move down.
Player Phase 4: On the main front, heal Chad with Saul, and with Chad,
kill the spearman right of Chad. Move Rutger 1W 4N to eliminate the
mage. Move Dorothy 2N to finish to kill the mercenary on the eastern
front. Move Lots 2E 3N to finish off the spearman on the eastern front.
Move Bors 2N 1W to deal a critical hit but only taking 3 damage to the
armor knight. Move Wade 2E 3N to deal 12 damage to the armor knight.
Move Marcus 3N to finish off the spearman on the western front. In the
east, move Dieck 2S 1W to finish off the armor knight in the middle.
Move Lance 4S to do 24 damage to the spearman. The spearman will be down
to 4HP.
Enemy Phase 4: The social knight is moved up to attack Rutger, and
Rutger kills it with critical hits, levelling to Level 7. On the western
front, a spearman fails to kill Marcus, and in the bottom, a spearman
misses hitting Chad with a spear. In the east, the same happens with
Lots. The chambers remain closed.
Player Phase 5: Move Chad 4W on the western front. Attack south with
Marcus to kill the spearman. Move Rutger 2N. Move Dorothy 2N 2E to deal
13 damage on the enemy spearman. Move Lots 2E 2N to finish off the same
spearman. Move Lance 1N and kill that spearman. Move Wade 2N. Move
everything else as far north as possible.
Enemy Phase 5: Cath talks again. A spearman aims at Wade and misses.
Brown-haired Cath moves upward.
Player Phase 6: Move Roy towards Cath. Move Lots 2S to block Cath.
Move Dieck 2N to kill the spearman north of you. Leave Dorothy as is.
Look to the north. The mage in the middle has a wide range. Move
everything as far north as you can without going into that range.
Enemy Phase 6: Cath moves to 2W from Roy.
Player Phase 7: Talk to Cath with Roy. Move Marcus 5E 2N to attack
the mage to the south and take some two damage. Move Elen 5N. Move Chad
4N 2E. Move Bors 4N. Move Dorothy 1E 4N. Move Lots 4N 1E. Move Rutger
1E 4N. Move Lance 7N, and do not attack. Move Dieck 4N. Move Wade 1N
1W. Move Saul 5N.
Enemy Phase 7: The mage attacks 2S at Lance, dealing 10 damage. A mage
charges 2N of Marcus and fails to attack. The 3rd one comes in at Bors
and misses.
Player Phase 8: Move Roy 5N. Move Lots 6N. Move Dorothy 3N 2W. Move
Rutger 1N 1E to deal 13 damage on the mage with 100% accuracy, taking
none. Rutger's sword may or may not break at this point. Attack up with
the 34 sword to take out the mage above you with Marcus. Move Bors 1W
3N to attack the mage but take 8 damage. Move Saul 2N to heal Lance,
and move Lance 1E 3N to deal 10 damage to the mage next to you. Move
everything up as far as you can.
Enemy Phase 8: Reinforcements of 6 units of 3 spearmen, archer, mage,
and armor knight come in. A mage heals itself some 10HP in the north.
Enemy forces move in towards Roy. A mage moves up to deal 8 damage on
Bors.
Player Phase 9: Move Roy 5N. Move Marcus 2E 3N to kill the mage that
healed 10HP. Move Saul 2N to heal Bors all 16HP. Move Bors 1N to kill
the mage above him and level to Level 4. Move everything toward the boss
and his armor knights but without being next to them.
Enemy Phase 9: Enemy forces move up. An armor knight misses a spear at
Chad. The other does 6 to Lance but takes 2.
Player Phase 10: Move Roy 1E 4N. Move Dorothy 2S to deal 13 damage to
the spearman. Move Lots 2W 3S to finish off the spearman below you and
level Lots to Level 7. Move Lance 7S. Let Saul heal 21HP on Lance. Move
Dieck 3N to deal 16 damage on the left armor knight. Move Wade 3N to
finish him off and level to Level 5. Move Bors 1E 2N to attack the armor
knight and take 2 damage. Move Marcus 2N to deal 9 damage. Move Rutger
and Elen up. End turn.
Enemy Phase 10: Armor knight attacks Lots and takes 10 damage off two
attacks and breaks axe in the process. Eastern armor knight attacks
Bors, deals 5 damage, and takes 3. Boss attacks as well.
Player Phase 11: Move in forces in the south and defeat everything but
a mage and archer. Use Saul to heal. Open the door with Chad to reveal
Sue, a nomad.
Enemy Phase 11: Reinforcements of a two spearmen, an archer, and an
armor knight arrive from the southwest. Everyone aims for Saul but they
miss. Cath moves north to open a door full of enemies.
Other Phase 11: Do nothing.
Player Phase 12: You seem doomed, but not just yet. Move Chad east.
Finish the enemy forces in the south and start mounting a defensive
position in the north, out of range of anyone but Cath.
Enemy Phase 12: Enemy forces advance from the west and miss hitting
Elen.
Other Phase 12: Do nothing.
Player Phase 13: Finish the incoming spearman with Dieck. Heal Bors
with Saul. Then move Bors to take out the second one. Move Marcus
in to take out the mage in the room, and move in Lance to do 6 damage
to the armor knight. Create a defensive position at the throne. Move
Roy to southwest square of throne room to take the 10 damage to
distract the archer from hitting Sue, the neutral nomad.
Enemy Phase 13: The armor knight comes in to deal 8 damage to Lance,
taking in two. They miss Sue with a spear.
Other Phase 13: Do nothing.
Player Phase 14: Heal Lance 15HP with Saul and level to Level 6. Move
Marcus 2E 5S to take out the spearman at the entrance of Sue's room and
take him out. Move Lots 3W to deal 14 damage on archer that hit Roy.
Move Lance to 1 west of Marcus and deal 20 damage to that spearman and
level to Level 7. Move Bors 2W to deal 8 and take 2 damage. Move Roy 1N.
Move Wade 1E 2S. Move Chad to finish off archer. End turn.
Enemy Phase 14: Enemy armor knights moves west to heal 10HP. Spearman
in Sue's room moves 1S to take 7 damage on Lance.
Other Phase 14: Do nothing.
Player Phase 15: Move Roy towards Sue. Finish spearman with Lance. Move
Chad toward southwest room with two chests. Move Marcus upward to deal
8 damage on the armor knight in the northwest room, then finish him
with Bors. Surround Cath with units, and then heal Marcus with Saul
25HP.
Enemy Phase 15: Do nothing.
Other Phase 15: Do nothing.
Player Phase 16: Move Roy towards Sue. Move Chad toward treasure chests.
Move everything toward boss and social knights.
Enemy Phase 16: Move Cath north.
Other Phase 16: Do nothing.
Player Phase 17: Talk to Sue with Roy for her to join your party. Move
Sue towards the boss. Move Chad to southern treasure chest for 3000G.
Take out eastern social knight with Lots, Wade, and Dorothy combined,
and gain a level on Wade. Move everything else to surround the boss,
and the western social knight if you haven't already taken him down.
Enemy Phase 17: With a strange dark magic book, which is some sort of
psychicish power, the boss attacks Wade which deals 14 damage.
Player Phase 18: Move Chad to northern treasure chest for 5000G. Deal
22 damage on western social knight with Marcus' two attacks if you
haven't already. Stay out of range but move Sue and Roy up.
Enemy Phase 18: Western social knight dies trying to put up with Marcus.
The boss deals 6 damage to Marcus on ONE attack. Only six! Marcus is
really good early game...but he'll suck later due to EXP. Cath moves
north and out of Thria.
Player Phase 19: Let Lance rest and move everything in prep to take on
boss. Move Chad towards northwest room. End turn.
Enemy Phase 19: Do nothing.
Player Phase 20: Move Marcus to the east of the enemy boss and strike
with accuracy and power superiority in direct combat, dealing 8 but
taking in 6 damage. Move Roy up.
Enemy Phase 20: Heal, attack (whoever), usually Marcus.
Player Phase 21: Heal whoever got attacked with Saul, move Chad up,
and attack with Marcus again to deal 8 and take 6 damage. End turn.
Enemy Phase 21: Enemy boss heals 2HP to 12HP, and attacks Lance. He
takes 8 damage and deals 6 damage.
Player Phase 22: Victory day! Move Chad towards last treasure chest.
Take out boss with Marcus. Start healing. Move Roy towards throne.
End turn.
Enemy Phase 22: One social knight that's just too far does nothing.
Player Phase 23: Go up with Chad to the treasure chest for some sort of
healing wand. Heal again with Saul, and let Roy in!
End: Roy and Sue begin talking inside for a long time, then Malinas
---- talks to Roy. As they close in on Ostia, they are ready now. You
shall be too, as you have about four hours experience.
------------------------------------------------------------------------
Chapter 7: Revolution of Ostia
------------------------------------------------------------------------
Story: Roy's forces have moved west to Ostia, and Roy is still looking
------ for his friend Lilina. Perhaps this is the chance. Ostia wants to
be freed, but they cannot do it without outside help, yours. The
gigantic Bern army is ready to match you. The enemy boss, an armor
knight, is very pleased and thinks they can crush you in one stroke.
Malinas and Roy emphasize on clearing Ostia, with another girl who is
still unnamed. Then, the revolution shall begin.
You are allowed 13 characters for this battle.
Characters Available: Roy, Allen, Lance, Bors, Wolts, Marcus, Malinas,
--------------------- Elen, Lot, Wade, Dieck, Thany, Chad, Lugh,
Clarine, Rutger, Saul, Dorothy, Sue, Zelots, Trec, Noah
Your New Characters: Zelots, Trec, Noah
--------------------
Suggested Character Combo: Roy, Marcus, Bors, Lance, Elen, Wade, Chad
-------------------------- Clarine, Rutger, Saul, Dorothy
Enemy Forces:
-------------
Special Objective: Get some experience from the Coliseum
------------------
In-Depth Guide:
---------------
Beginning - You know how to do this now. Use a combo of Roy, Marcus,
Bors, Wade, Bors, Dieck, Allen, Wolts, Lugh, Clarine, Saul, and Dorothy.
=Story=
General Strategy Phase 1: Get in a defensive formation and both take and
do no damage.
Player Phase 1: You currently hold this formation:
X Marcus Bors Lance X
Lugh X X X Lots
X Dieck Wade Clarine X
X Allen Roy Wolts X
X X Dorothy X X
X X Saul X X
Move Roy 5E. Move Lugh 1W. Move Marcus 1S. Move Allen 7E. Move Saul 2W
3N. Move Lots 2E. Move Wade 3E 1N. Move Clarine 1E 2N. Move Dieck 2W.
Move Dorothy 3N, Wolts 2N. Move Lance 1N. End turn.
Enemy Phase 1: Enemy forces move in towards your flank.
Other Phase 1: Two units talk. They are Zelots and Trec, two units you
can recruit. Zelots is basically a new equivalent to Marcus, your
paladin. Trec is your equivalent to Lance and Allen.
General Strategy Phase 2: Take as little damage as possible while
advancing.
Player Phase 2: Move Dieck 2W into the village for some sort of new
staff. Move Allen 1W 6N to deal 28 damage to the spearman next to him.
Move Wade 4N to attack the mercenary. Move Lance 2N 4E to attack him
from the south. Move Lots 3N to deal 12 damage on the armor knight.
Move Clarine 1E 3N to heal 12HP on Lots. Move Roy 4N. Move Wolts 3E
to deal 4 damage on the armor knight. Move Marcus to the south of the
mercenary and deal 11 damage. Move Bors 2N to deal 3 and take 1 damage
against the armor knight. Move Lugh 3N to defeat the armor knight,
levelling to Level 5. Move Saul and Dorothy ALL the way north.
Enemy Phase 2: Armor knight fails to attack Clarine, and spearman heals
in Ostia house. Mercenary attacks Clarine for 9 damage. Mercenary goes
to attack Lots, dealing 18 and taking 13 damage, breaking the axe. A
spearman moves in but fails to kill Lance. Archer in the east goes into
Ostia house to take 7 damage onto Trec. Archer of the west moves in to
deal 11 damage on Saul. Social knight misses hitting Lots in east. A
form of long-healing priest heals 2HP mercenary from far away and the
rest of the enemy units advance.
Other Phase 2: Trec deals 11 damage on the archer in the east that
attacked him, thus surrounded him inside the house. Zelots' throwing
of the sword finishes the archer. In the Coliseum, Noah talks to a
black-haired girl about wishing to join the Revolution of Ostia. The
girl leaves to the south, while Noah walks out 2S.
General Strategy Phase 3: This may take a few tries. Take out as many
units as you can without losing even ONE unit.
Player Phase 3: SAVE. You're doomed by superior numbers, but don't worry.
Move Wade 3S to finish off the armor knight. Move Allen 1S 3W to
take out the mercenary. Move Clarine 3W 2S. Move Saul 2S 2E to heal
her. Move Roy 2W. Move Lance 1SE. Move Wolts 2N. Move Lugh 1NW to deal
9 damage on the archer. Move Dieck 2E 1N.Move Wors 3W to deal 9. Move
Marcus 3N to deal 16 damage and take 2. Move Dorothy 1S 2W to finish
off the archer. End turn without moving Lots.
Enemy Phase 3: A mercenary comes in to deal 5 damage on Roy. A
spearman moves east with 11HP and heals to 21HP. A valkyuria comes in
to deal a major 14 damage on Noah while taking 4. A social knight
fails to dislodge Marcus. A mage from 2N of Lance deals 10 damage.
A spearman misses a spear attack on Roy. An archer does the same from
1NE. Another social knight misses Marcus. Two social knights attack
from spear at Noah: one hits, one misses. A far-healing priest heals
a 8HP social knight to 21HP.
Other Phase 3: Noah moves west to heal 10HP. In the east, Trec aims
two spears worth 13 damage at a spearman that takes him out. Zelots
stabs 15 damage off of the archer in the east.
General Strategy Phase 4:
Player Phase 4: SAVE. Ironically, you look doomed once more. Move
Dorothy 3N to knock a whole 23 damage off of the dragon thing and level
to Level 5. Heal Saul with Clarine from the north, then move Saul 3E to
heal Wade 24HP. Move Wade 1W 3N to take out the full health spearman to
the right. Move Allen 2NW to finish off the dragon and level to level 5.
Move Lugh 3E 2N to deal 9 damage to the social knight 2E of you. Move
Bors 4N to deal 7 and take 1 damage on the social knight. Move Marcus 2N
and use the 9 weapon that deals 12X2 damage on the armor knight above
him. It will take him out. Move Lance 1N to take out the mage to the
north. Take out EVERYTHING in sight, and move Dieck up.
Enemy Phase 4: Clarine is attacked by a spearman and takes 9 damage.
An armor knight fails to do anything to Lance, but takes 2. A spearman
misses aiming at Clarine. A spear is missed against Marcus. A spear
misses hitting Saul. Another one misses. A far-healing priest heals
a social knight.
Other Phase 4: Noah heals 10HP to 26HP in the west. Trec moves west to
deal 3 damage to an armor knight. Zelots moves up to eliminate the last
mage in the southern theater.
Player Phase 5: Finally the situation is improving. SAVE, though! Move
Saul 4W. Move Clarine 4W to heal him. Send Marcus 3S 2E to deal 20
damage to the spearman. Send Lugh southeast to attack 1NE at the full
health social knight. Move Dorothy east to attack him from the north,
then have Wade attack west to finish him. Move Bors 2N 1E to deal 7
damage to the social knight. Move Roy 4N. Attack east with Dieck to
take out the mercenary next to you and gain a level to Level 10. Move
Allen 3W to finish off the spearman and level to Level 5. Now, your
healers are finally free of any enemies near them. Move Lots 1NW to
deal 10 damage to the social knight nearby, who is threatening
Dorothy. Move Wolts 1NW to deal 7 and take 6 damage on the same social
knight and gain a level to Level 6. Move Lance 1N 3W to finish off that
social knight.
Enemy Phase 5: Eliminated to just four units near you, the social knight
moves down to hit Wolts and fail. Roy is targetted and gets hit by that
last mage 10 damage from the NE. The social knight next to Bors aims a
spear from 2E on Roy and misses.
Other Phase 5: Noah heals 1HP moving north. Trec comes to deal 6 damage
on the armor knight near you. Zelots moves west to attempt to hit the
social knight, but takes two damage.
Player Phase 6: Move Roy 4W to talk to Noah, who will join your party.
Move Bors 4E. Move Marcus 3E to deal 15 damage and level to Level 4.
Move Saul 3N 2E to heal 11HP on Dorothy and gain a level to Level 7.
Attack the high priest with Lance northward to kill him and level to
Level 8. Move Noah 2N 4E. Move Dorothy 1N and attack east to take out
the social knight 2E of her. Move Wade 1N 2E to finish off that social
knight, and move Lots 3N to kill that last mage and level to Level 8.
Now, with only a high priest even below the walls, you are free to move
everything up. Move Wolts 5N. Move Clarine 5N to heal Roy. Move Allen
1N 3E. Move Lugh 4N. Move Dieck 3E.
Enemy Phase 6: Does nothing.
Other Phase 6: Zelots and Trec move north.
Player Phase 7: Move Noah 3E 3N to convince Zelots to join your party,
who does. Then move 1E. Move Zelots 1E 5S to convince his good friend
Trec to join you as well. Move Zelots 2N. Now notice the red houses to
the east. There are four rows and three columns. The top five red houses
all contain items. Move Trec 2SE into one of the red houses to get a Red
Sphere. Move 1S out of the house. Move Allen 3S 4E. Move Bors 4N. Move
Wolts 3E 2N. Move Roy 2E 3N. Move Lance 5N. Move Marcus 7N 1E. Move Wade
4N. Move Saul 3E 1N to heal 26 of 28HP on Lots. Move Lots 4N. Move Lugh
4E. Move Dorothy 2NE. Move Clarine 2N 5E. Move Dieck 1E 4N.
Enemy Phase 7: He's down to three units. However, you do find another of
those dragons swooping at you, missing Lance from the north and actually
taking 1 damage.
Player Phase 8: Move Dorothy 4N and zap 23HP right off it. Move Wolts
1N 2W to kill it. Move Lugh 1W 4N (and finish the dragon if it hasn't
already been) and gain a level to 6. Move Trec 3N. Move Allen 2E 1N to
grab a sort of staff. Move Allen 1S 4E. Move Bors 2NE to deal 8HP on
the high priest and gain a level to Level 5. Move Saul 2E 3N to heal
Zelots. Move Zelots 4N to take out the high priest. Apprently, he gains
EXP only a little faster than Marcus does. Move everything east, healing
whatever is necessary.
Enemy Phase 8: Does nothing.
Player Phase 9: Move Allen 1NE, and the armed soldier there will give
you a Heroes' Proof, a shield. Move 3S 2W. Move Saul 3N and heal
Clarine, then move Clarine south to heal Trec and level up to Level 3.
Move Trec 2E 1N into the red house to get a Toko Potion. Move 1S 3E.
Move the rest either east (if they're behind) or north/northwest if
they are in the front. If you chose Chad, you can even get the treasure
chests at the northeast portion of the map, but it wasn't suggested
cause of the fierce first battle.
Enemy Phase 9: Now that you have passed the wall, 8 enemy reinforcement
units have arrived from the northwest: 4 spearmen, 2 mages, and two
archers. They move in a really odd formation. The enemy boss orders them
to fight a victory.
Player Phase 10: Move Allen 4W to get a blade. Move Allen 1S out of the
house. Move Trec 1NE to get a Knight Killer Spear. Move him 2W 1N. Move
everyone towards the enemy camp except for your social knights and
paladins, which should be more defensive before your other units arrive.
Also, move Saul 5E towards the right item shop, which will have a new
healing staff. End turn.
Enemy Phase 10: The enemies come at you from the west, and now with
reinforcements, four social knights from the south, three with 22-23-24
HP respectively, while the 2nd to the left one has 32. (24-32-23-22)
Move Allen 4E 3N, as you can't take them alone, but you can later.
Player Phase 11: The enemies are in range. Move Trec all the way
northwestto kill an archer. Take out the front mage with Lance, a
spearman with Zelots, and use Marcus to take out the other mage. Move
everythingup to the enemies. Leave the social knights alone in the
bottom, move everything north!
Enemy Phase 11: A spearman walks up to Marcus, fails to attack, and
gets killed. An archer moves 2W to Lance and his attack deals 8 damage.
Another spearman goes to SW of him and misses. A spearman goes to 2W of
Lots and deals 5 damage. The southern social knights move up.
Player Phase 12: They are injured badly. Attack with your entire front
line of Zelots, Trec, Lots, Bors, and Lance to finish the other four
units. Move everything west, except for Allen who should move north.
Enemy Phase 12: Four social knights chase Allen north.
Player Phase 13: Move Allen 7N, and move in everyone else to surround
the boss but staying out of 2 range.
Enemy Phase 13: Chase Allen up with four social knights.
Player Phase 14: You've surrounded the boss. Attack the boss with
Marcus with his 8 weapon. The armor knight will use his 11. Move Allen
northwest towards boss.
Enemy Phase 14: The enemy boss attacks Marcus. Neither do damage. The
social knights go up towards Allen. None do damage.
Player Phase 15: Attack the boss with Dieck from the west to deal 5
damage. Attack the boss with Marcus head-on to deal 8 and lose 11.
Move Wade up to attack the boss from the east and deal 5 damage. Heal
whoever necessary with Clarine. End turn.
Enemy Phase 15: Enemy boss heals 15HP to 18HP. No one ends up dealing
damage, but the social knights move forward.
Player Phase 16: Again, surround the enemy boss with Marcus, Dieck,
and Wade's attacks. Move Allen 7W and remaining units that aren't
sieging the enemy boss to aid him later. This should include Wolts,
Dorothy, Allen, Bors, Lugh, Trec, Zelots, and Noah. End turn.
Enemy Phase 16: Enemy boss heals and attacks Clarine, who misses.
Social knights move up.
Player Phase 17: Finish off the enemy boss attacking in this order:
Marcus, Lots, Dieck, and then Lugh. Lugh levels to Level 7. Move Roy up
into throne and ignore the social knights...you won't gain much by
fighting them, as the 32HP social knight is a real pain anyway.
End: Roy talks to himself, then Malinas joins in. They talk for a while
---- and you win Chapter 7!
------------------------------------------------------------------------
Chapter 8
------------------------------------------------------------------------
Story: The battle moves into Northern Ostia as Roy looks for Lilina, the
------ mage.
Characters Available: Roy, Allen, Lance, Bors, Wolts, Marcus, Elen,
--------------------- Malinas, Wade, Lot, Dieck, Thany, Chad, Lugh,
Clarine, Rutget, Saul, Dorothy, Zelots, Trec, Noah
Your New Characters:
--------------------
Char Class Lvl HP Str Skl Spd Luk Def MaD Mov Con Res
Astore Thief 10 25 7 8 15 11 7 3 6 8 7
Lilina Mage 1 16 5 5 4 4 2 7 5 4 3
Wendy Armor Knight 1 19 4 3 3 6 8 1 4 10 9
Bath Armor Knight 9 25 10 6 5 2 14 1 4 16 15
Ogie Mercenary 3 24 7 10 9 6 4 0 5 8 7
Suggested Character Combo:
--------------------------
Enemy Forces:
-------------
Special Objective:
------------------
In-Depth Guide:
---------------
Beginning -
=Story=
General Strategy Phase 1: Get in a defensive formation and both take and
do no damage.
-----------------------------------------------------------------------
4. Credits
-----------------------------------------------------------------------
Credits go to:
- Gamefaqs for hosting this guide
- Readers, for reading this guide
Copyrighted 2003, YoyoYoshi. All rights reserved. No part of
this document may be reproduced or transmitted in any form
or by any means, electronic, mechanical, photocopying,
recording, or otherwise, without prior written permission of
YoyoYoshi. Full credit must also be given. Should you do
anything of the kind, you will be sued, and you will lose.
Good day.
~END OF FILE~