Fire Emblem: Fuuin no Tsurugi
also known (incorrectly) as
Fire Emblem: Fuuin no Ken

FAQ/Walkthrough
Version 0.2
April 18th, 2002

by Desmond Gaban
(c) Desmond Gaban

----------------

Table of Contents

I. Introduction
II. Basics
A. Starting a game
B. Game flow
C. Game Mechanics
D. Menus
E. Misc.
III. Walkthrough - 1.5% Complete
1. Chapter 1      6. Chapter 6
2. Chapter 2      7. Chapter 7
3. Chapter 3      8. Chapter 8
4. Chapter 4      9. Chapter 8G
5. Chapter 5     10. Chapter 9

11. Chapter 10A  16. Chapter 12G
12. Chapter 11A  17. Chapter 13
13. Chapter 10B  18. Chapter 14
14. Chapter 11B  19. Chapter 14G
15. Chapter 12   20. Chapter 15

21. Chapter 16
22. Chapter 16G

23. Chapter 17A  28. Chapter 17B
24. Chapter 18A  29. Chapter 18B
25. Chapter 19A  30. Chapter 19B
26. Chapter 20A  31. Chapter 20B
27. Chapter 20GA 32. Chapter 20GB

33. Chapter 21   39. Trial Map 1
34. Chapter 21G  40. Trial Map 2
35. Chapter 22   41. Trial Map 3
36. Chapter 23   42. Trial Map 4
37. Chapter 24   43. Trial Map 5
38. Final Chapter

IV. Items
A. Swords E. Magic
B. Spears F. Light Magic
C. Axes   G. Dark Magic
D. Bows   H. Staves

I. Items

V. Characters
A. When they join and how to get them
B. Starting Parameters
C. Parameter percent growth
E. Class Change
F. Conversation Index
VI. Classes
A. Class Change: Parameter growth and item
VII. Other
A. Terrain attributes
VIII. Story translations
Coming Soon
IX. Multiplayer
Coming Soon
X. Credits
---------------

I. Introduction

Hello, in case you're wondering, this is my first FAQ.  I had previously
attempted to write a FAQ for both Fire Emblem Thracia 776 and TearRing Saga
but never got around to finishing them (I have two websites: http://fe.gaban.com
and http://ts.gaban.com dedicated to both games).  Now that the latest Fire
Emblem
game is out, i've decided to put my efforts towards making a somewhat
comprehensive
FAQ of the game.  This FAQ will also appear in HTML format on PlanetGameCube, a
website I work for.  I'm hoping to gear this FAQ towards people who are
importing
the game.

NOTE: In order to serve as a visual guide for the game, you will definately need
Japanese text support to view the japanese text in this file.  If you are using
Windows XP, it should be built in.  If you are using Windows 2000, you can
install
it off your Windows 2000 CD.  If you are using Windows 98, you can DL Japanese
text support off Microsoft's website.  It's strongly recommended that you do
this
so you can compare the text in this guide with that in the game.

--------------

II. Basics

A. Starting a Game

The opening menu will have the following options:

-  中?から始める - Load auto-save
-  記録から始める - (kiroku kara hajimeru) Load save game
-  記録を写す  - (kiroku o utsusu) Copy a save game to another slot
-  記録を消す - (kiroku o kesu) Delete a save game
-  最初から始める - (saisho kara hajimeru) Start a new game
-  エクストラ - Extra

The initial menu will only have Start a new game and Extra when you first load
up.  Once you start a
new game, the other options become available.  Once all 3 save slots are full,
the Copy a save game option
disappears.  Also, if you have no Auto-save, the Load Auto-save option will not
appear.

NOTE: If you reset the game, your auto-save will still be active.  If you want
to clear the auto-save,
select Load save game and you will start from the beginning of the scenario.
This is important to know if
your main character died and you happen to keep getting the Game Over screen
whenever you load the auto-save!

After selecting new game and choosing which file, a dialog pops up asking you if
it's ok to start a new data file
in this slot.  The two options in the blue box below are "Start" (hajimeru) and
"Stop" (yameru).  Choose Start
to begin the game.  These options will appear every time you load the Auto-Save
or a regular save file.

From the Extra menu, you have 2 options (at first):
- 通信闘技場 (tsushin tougijou) - Multiplayer Menu
- チュートリアル - Tutorial
The tutorial will help you learn some of the game's basics..  if you can read
japanese that is.  If not,
there's always this FAQ. :)

The Multiplayer menu will be discussed in its own section.

B. Game Flow

After the introduction, the game will flow like this:

1. World Map - Shows your party's current location and gives some general
background story on the situation.
2. Party organization - This is where you manage your party, selecting which
units you will bring into battle,
equipping them, and viewing the map of the chapter.  You will only get this in
chapter 6.  This will be explained
in-depth in the Menus section.
3. Chapter Title Screen - The title screen will flash, showing which chapter it
is.
4. Intro cut-scene - A cut-scene will occur, complete with backgrounds and all.
5. The chapter - The chapter starts!  Hurrah!  See Game Mechanics on how to play.

After beating the chapter, the cycle repeats.

C. Game Mechanics

1) Overview
This game plays similar to Advance Wars and obviously is similar to previous
Fire Emblem games.
You basically control a group of units and the objective of every mission is to
beat the boss
and conquer the enemy's castle or throne with Roy (your hero).

Your characters will each belong to a class.  The class determines what weapons
that character
can use, give it various terrain advantages/disadvantages, and others.

Each character has their own set of statistics.  Stats are important since they
affect how much
damage the character will inflict and receive.

Lastly, since Fire Emblem is a story-oriented game, there are many situations
where you must
have certain characters talk to some enemy characters in order to convince them
to your side.

2) Classes
ロード Lord - The main character's starting class.  Lords can use swords only
and have no specific advantages.  They
typically start out weak but can become strong by gaining levels.  Lord is the
only class that can use the Rapier and
the Sword of Seals.
ソシアルナイト Social Knight - A unit on horseback.  These units gain the
advantage of large movement range, though
they cannot move very far on certain terrain (desert, hill).  They can use
spears and swords and are weak against
the Knight Killer and rapier weapons.
アーマーナイト Armor Knight - A foot unit wearing heavy armor.  As a result, he
doesn't have much movement range.
These units typically have slow speed as well, but heavy defense.  They can only
use spears.  They should be used primarily
to shield weaker units.  They are weak against the Armor Killer, rapier, and
hammer.
アーチャー Archer - foot units that use bows.  Bows are 2~3 range weapons, so
archers can never attack directly.
This is both an advantage and a disadvantage.
僧侶 (souryo) Priest - these units can only use staves.  So their only function
is as support units who heal characters or inflict
various status conditions on enemies.
傭兵 (youhei) Mercenary - Foot units who use swords.  They primarily gain
strength. 戦士 (senshi) Fighter - Foot units who use axes.
Yusotai/Transport Unit - This is Merlinus' unit.  It's a horse cart.  The only
thing you can do with this thing is to store and
take out weapons/items.
ペガサスナイト Pegasus Knight - a female-only unit on a pegasus (horse with
wings).  Their advantage lies in their movement range
that is unaffected by terrain.  They can only use spears.
魔道士 (madoushi) Magician - Mages can cast neutral spells (fire/wind/thunder).
盗賊 (touzoku) Thief - thieves are generally weak but with great speed.  Their
special ability is that they can steal items (but not weapons)
from enemies, and they can use the thief key which allows them to unlock doors
and open chests.  They can only use swords.
剣士 (kenshi) Myrmidon (note: the japanese name actually literally means sword
fighter) - These foot units specialize in swords.
They get high skill and speed.
トルバドール Troubadour - Female units on horseback that can only use staves.
遊牧民 (yuubokumin) Nomad - A unit on horseback that can only use bows.
海賊 (kaizoku) Pirate - foot units that can traverse water terrain.  They can
only use axes.
山賊 (sanzoku) Bandit - foot units that can traverse mountains.  They can only
use axes.
踊り子 (odoriko) Dancer - a female unit that uses its Dance skill to allow
another unit whose turn has ended to move again.  Cannot use weapons.
バード Bard - a male unit that uses its Song skill to allow another unit whose
turn has ended to move again.  Cannot use weapons.
シャーマン Shaman - a mage that uses dark magic only.
ドラゴンナイト Dragon Knight - flying units that have great strength and defense.
They ride dragons.

Once a unit of the above classes (with a few exceptions) hits level 10.  He can
be promoted to a higher level equivalent with the correct
promotion item (see section VI).   The following are the higher level classes:

マスターロード Master Lord - the Lord's class change.  Occurs by event.
ジェネラル General - class change for armor knights.  Allows them to use axes.
スナイパー Sniper - class change for archers.
遊牧騎兵 (yuubokukihei) Nomadic Trooper - class change for nomad.  Allows them to
use swords.
ウォーリア Warrior - class change for Fighters.  Allows them to use bows.
バーサーカー Beserker - class change for pirates and bandits.  +30 CRT
賢者 (kenja) Sage - class change for mages.  Allows them to use staves.
司祭 (shisai) Bishop - class change for priests.  Allows them to use light magic.
ドルイド Druid - class change for shaman.  Allows them to use staves.
パラディン Paladin - class change for social knight.  Allows them to use axes.
ヴァルキュリア Valkyrie - class change for troubadours.  Allows them to use magic.
ファルコンナイト Falcon Knight - class change for pegasus knight.  Allows them to
use swords.
ドラゴンマスター Dragon Master - class change for dragon knight.  Allows them to
use spears.
ソードマスター Sword Master - class change for myrmidon.  +30 CRT
勇者 (yuusha) Hero - class change for mercenary.  Allows them to use axes.

3) Weapons

There are 8 different types of weapons, and items.  A character carry up to 5 of
anything.  His class determines what kinds of weapons
he can equip and use.  His weapon level also determines which weapons of that
type he can use.  A weapon that the character cannot use
will be grayed out in his inventory.

The different weapon types are:
Swords - Quick and agile, but inflict low damage.  Strong against axes.  Weak
against Spears.
Spears - Medium damage and medium speed.  Strong against swords.  Weak against
Axes.
Axes - Strong damage, low speed.  Strong against Spears.  Weak against Swords.
Bows - Ranged weapons that have attack range 2+..
Magic - Standard magic spells used by mages/sages.  Strong against Light Magic.
Weak against Dark Magic.
Dark Magic - Spells used by shamans/druids.  Strong against Magic.  Weak against
Light Magic.
Light Magic - Spells used by priests/bishops.  Strong against Dark Magic.  Weak
against Magic.
Staves - Used for support (healing, status conditions, etc.)


D. Menus

The following menus are what you must pay attention to and learn:
1) The turn menu - Shows up when you hit the A button on the field during a
scenario.
2) The unit's turn menu - Shows up when controlling a unit and hitting the A
button
3) Party organization - The screen that takes place before starting a chapter
(after Chapter 5)

Turn Menu:
When you bring this up, there should be a window with 5 options, they are as
follows:
1) Party status menu
2) Scenario conditions
3) Options
4) In-game Save (resets game after saving)
5) Turn End

Party Status Menu:
When you load this up, you should see "Importance data" in english in the top
left.  Then the sort
(default is name) then the page number (there are 6 pages).

On page 1, the items listed are: Name, Class, Level, Experience, HP/MHP
On page 2, Name, Strength/Magic Strength, Skill, Speed, Luck, Defense, Magic
Defense, Element
On page 3, Name, Equipped Weapon, Attack Power, Hit %, CRT
On page 4, Name, movement range, build, carry, unit that the particular unit is
carrying, and condition
On page 5, Name, followed by weapon levels
On page 6, Name, followed by 3 spaces that will be filled in with friendship
conversations

Scenario Conditions:
This screen simply gives a brief overview on the scenario and your progress.
The top titlebar contains the name of the chapter.  The text immediately below
displays the victory
condition (usually capture the castle/throne), then on the right, the turn count
and current party
gold is displayed.

Below that are two boxes.  The top blue one contains the name of your party, how
many units you have
active, and Roy's name (since he's the leader).  The bottom red box contains the
name of the enemy
party, the number of enemy units you can see on the map, and the boss's name.

At the bottom is the total playtime of the game.

Options (Configuration):
They are as follows:
-Battle Animation - 1 (no background) 2 (background) Off (map animation)
Changeable (takes you to a menu where
you can set the battle animation individually for each unit)
-Game Speed - Normal Fast
-Message Speed - Slow Normal Fast Interruptable
-Terrain Window - On Off
-Unit Window - Panel Bubble Off
-Scrolling Help - On Off
-Auto Cursor - On Off (sets whether the screen will automatically focus on Roy
in the next turn)
-Auto Turn End - On Off
-BGM - On Off
-Sound Effets - On Off
-Window Panel - 1 2 3 4 (various types)

In Game Save:
Saying yes (first option) will save your turn where it is and exit the current
game.

Turn End:
Use this once you're satisfied with your moves and want to end your turn.

3) Party Organization Menu

To be completed in next version of FAQ.


III. Walkthrough

1. Chapter 1 : Pherae Castle

Roy, your hero, is out on an expedition with his retainer Marcus and three of
his loyal knights
when a fellow knight from his home town of Pherae brings news that his castle is
under attack
by bandits.  Roy must hurry to the castle and defeat the bandits!

Boss: ダマス Damas
Level: 5        class: 戦士 Fighter
HP: 28

Enemies:

Starting Units:

ロイ Roy - red haired young boy
Level: 1        Class: ロード Lord
Items: レピアー Rapier, きずぶすり Medicine

マーカス Marcus - old man on horseback
Level: 1        Class: パラデン Paladin
Items: てつの剣 Iron Sword, ぎんの槍 Silver Spear

アレン Alen - red haired knight
Level: 1        Class: ソシアルナイト Social Knight
Items: てつの剣 Iron Sword, てつの槍 Iron Spear

ランス Lance - green haired knight
Level: 1        Class: ソシアルナイト Social Knight
Items: てつの剣 Iron Sword, てやり Hand Spear, きずぶすり Medicine

ウールト Wolt - green haired archer
Level: 1        Class: アーチャー Archer
Items: てつの弓 Iron Bow, きずぶすり Medicine

ボールス Bors - guy in big thick armor
Level: 1        Class: アーマーナイト Armor Knight
Items: てつの槍 Iron Spear, きずぶすり Medicine

Treasure:

5000G - Send a unit to the house in the lower right corner.

Strategy: Being the first chapter, this is a fairly straightforward chapter
designed to get you
used to the game's mechanics.  Don't try to just throw any unit at the enemies.
Pay attention
to who your strongest characters are and use them to go up and strike first, or
position them
in front.  Then have your weaker units attack from behind (such as Wolt, since
he is an archer).

Try not to rely on Marcus too much.  Using him to kill enemies takes away
valuable experience
that your other units could get.

You can use medicine to heal yourself.  See the Menus section for how to do this.

End Chapter: Roy finds his father alive, but ailing, and he finds out that his
friend Lilina has
been kidnapped.  He sets out to find her.

2.  Chapter 2: Arafane Border Mountain

To be completed in next version of FAQ.

--------------------------------------------------------
IV. Weapons and Items
A. Swords

Name - Weapon Level - Cost - Attack Power - Hit% - CRT - Range - Weight - Uses
ほそみの剣 (hosomi no tsurugi) Thin Sword - E - 480 - 3 - 95 - 5 - 1 - 2 - 30
        This sword's high hit% is great for early level characters
てつの剣 (tetsu no tsurugi) Iron Sword - E - 460 - 5 - 85 - 0 - 1 - 5 - 46
        Standard sword
レイピアー Rapier - E - _ - 5 - 95 - 10 - 1 - 5 - 25
        Bonus against social knights and armor knights
アルの剣 Al's sword - D - _ - 7 - 75 - 0 - 1 - 7 - 50
        Al's sword (he was the hero in the manga)
アーマーキラー Armor Killer - D - 1260 - 8 - 85 - 0 - 1 - 11 - 18
                   Bonus against Armor Knights
はがねの剣 (hagane no tsurugi) Bronze sword - D - 600 - 8 - 70 - 0 - 1 - 10 - 30
                 Standard enhanced weapon
儀刀 Gitou - D - _ - 8 - 75 - 40 - 1 - 5 - 20
                 Sword with extremely high CRT
てつの大剣 (tetsu no taiken) Iron broadsword - D - 980 - 9 - 65 - 0 - 1 - 12 - 35
                 Heavier and stronger version of the iron sword
キルソード Kill Sword - C - 1300 - 9 - 80 - 30 - 1 - 7 - 20
                Sword with high CRT
ひかりの剣 (hikari no tsurugi) Sword of Light - C - 1250 - 9 - 70 - 0 - 1~2 - 9 -
25
                Sword that attacks with Lightning spell
ランスバスター Lance Buster - C - _ - 9 - 80 - 5 - 1 - 9 - 15
                Sword that has advantage over spears
ドラゴンキラー Dragon Killer - C - _ - 10 - 70 - 0 - 1 - 5 - 15
                Sword with bonus against mamkutes and dragon knights
はがねの大剣 (hagane no taiken) Bronze broadsword - C - 1250 - 11 - 60 - 0 - 1 -
14 - 25
                Heavier and stronger version of the bronze sword
ゆうしゃの剣 (yuusha no tsurugi) Hero's sword - B - _ - 9 - 80 - 0 - 1 - 12 - 30
                Attacks twice consecutively.
ルーンソード Rune Sword - A - _ - 12 - 60 - 0 - 1~2 - 11 - 15
                Successful hit regains HP in the amount of damage inflicted
ぎんの剣 (gin no tsurugi) Silver sword - A - 1500 - 13 - 75 - 0 - 1 - 8 - 20
                Strongest standard weapon
ぎんの大剣 (gin no taiken) Silver broadsword - A - 1500 - 14 - 55 - 0 - 1 - 13 -
15
                Heavier and stronger version of silver sword
デュランダル Durandal - S - _ - 17 - 90 - 0 - 1 - 12 - 20
                Holy sword weapon
エッケザックス Ex-zachs - _ - _ - 15 - 90 - 5 - 1~2 - 15 - _
                Zeifyr's weapon
封印の剣 (fuuin no tsurugi) Sword of Seals - _ - _ - 18 - 95 - 10 - 1~2 - 8 - 20
        Ultimate sword.  For Roy only.

B. Spears
Name - Weapon Level - Cost - Attack Power - Hit% - CRT - Range - Weight - Uses
ほそみのやり (hosomi no yari) Thin Spear - E - 450 - 4 - 80 - 5 - 1 - 4 - 30
                             Very low weight so gives very high hit %
てやい (teyari) Throwing Spear - E - 400 - 6 - 55 - 0 - 1~2 - 11 - 20
                             Spear that can attack from a distance
てつのやり (tetsu no yari) Iron Spear - E - 360 - 7 -70 - 0 - 1~1 - 8 - 45
                             Standard spear weapon
ガントのやり Gant's Spear - D - _ - 9 - 65 - 0 - 1 - 10 - 50
                            Spear of legendary armor knight Gant
はがねのやり (hagane no yari) Bronze Spear - D - 480 - 10 - 55 - 0 - 1 - 13 - 30
                            Standard second level spear
ナイトキラー Knight Killer - D - 1040 - 11 - 75 - 0 - 1 - 11 - 15
                           Bonus against knights
アクスバスター Axe Buster - C - _ - 10 - 75 - 5 - 1 - 11 - 15
                           Bonus against axe weapons
キラーランス Killer Lance - C - 1200 - 10 - 75 - 30 - 1 - 9 - 20
                           High CRT rate
スレンドスピア Slender Spear - B - _ - 10 - 65 - 5 - 1~2 - 10 - 15
                          Strong spear that can attack from distance
ゆうしゃのやり (yuusha no yari) Hero's Spear - B - _ - 10 - 70 - 0 - 1 - 14 - 30
                          Attacks twice consecutively
ぎんのやり (gin no yari) Silver Spear - A - 1200 - 14 - 65 - 0 - 1 - 10 - 20
                          Strongest standard weapon
マルテ Multe - S - _ - 16 - 80 - 0 - 1 - 11 - 20
                          Holy spear weapon

C. Axes
Name - Weapon Level - Cost - Attack Power - Hit% - CRT - Range - Weight - Uses
ておの (te ono) Throwing Axe - E - 300 - 7 - 50 - 0 - 1~2 - 12 - 20
                          Axe that can attack from distance
てつのおの (tetsu no ono) Iron Axe - E - 270 - 8 - 65 - 0 - 1- 10 - 45
                          Standard axe weapon
はがねのおの (hagane no ono) Bronze Axe - E - 360 - 11 - 50 - 0 - 1 - 15 - 30
                          Standard 2nd level axe weapon
デビルアクス Devil Axe - E - _ - 18 - 55 - 0 - 1 - 18 - 20
                          Strong axe but can sometimes hurt user
どくのおの (doku no ono) Poison Axe - D - _ - 4 - 50 - 0 - 1 - 10 - 40
                          Axe that inflicts poison status upon hit
ハンマー Hammer - D - 800 - 8 - 45 - 0 - 1 - 15 - 20
                          Strong against Armors
ポールアクス Pole Axe - D - 810 - 10 - 55 - 0 - 1 - 15 - 18
                          Strong against Knights
キラーアクス Killer Axe - C - 1000 - 11 - 65 - 30 - 1 - 11 - 20
                         High CRT rate
ソードバスター Sword Buster - C - _ - 11 - 60 - 5 - 1 - 13 - 20
                         Strong against swords
ゆうしゃのおの (yuusha no ono) Hero's Axe - B - _  - 10 - 55 - 0 - 1 - 16 - 30
                         2 consecutive attacks
トマホーク - Tomahawk - A - _ - 13 - 55 - 0 - 1~2 - 14 - 15
                        Strong weapon that attacks from distance
ぎんのおの - Silver Axe - A - 1000 - 15 - 55 - 0 - 1 - 12 - 20
                        Strongest standard weapon
アルマーズ Almace - S - _ - 18 - 75 - 0 - 1 - 13 - 20
                        Holy Axe weapon

D. Bows
Name - Weapon Level - Cost - Attack Power - Hit% - CRT - Range - Weight - Uses
てつの弓 (tetsu no yumi) Iron Bow - E - 540 - 6 - 80 - 0 - 2 - 5 - 45
                        Standard bow weapon
短弓 (tankyuu) Short Bow - D - 1760 - 5 80 - 10 - 2 - 3 - 22
                        Low weight bow weapon
長弓 (choukyuu) Long Bow - D - 2000 - 5 - 55 - 0 - 2~3 - 10 - 20
                        Long range bow weapon
はがねの弓 (hagane no yumi) Bronze Bow - D - 720 - 9 - 65 - 0 - 2 - 9 - 30
                        Standard 2nd level bow
キラーボウ Killer Bow - C - 1400 - 9 - 80 - 30 - 2 - 7 - 20
                        High CRT
ゆうしゃの弓 (yuusha no yumi) Hero's Bow - B - _ - 10 - 75 - 0 - 2 - 12 - 30
                        2 consecutive hits
ぎんの弓 (gin no yumi) Silver Bow - A - 1600 - 13 - 70 - 0 - 2 - 6 - 20
                        Strongest standard level bow
ミュルグレ Myurgul - S - _ - 16 - 80 - 0 - 2 - 9 - 20
                        Holy bow weapon
アーチ - Arch - E - _ - 8 - 70 - 0 - 3~10 - 20 - 5
                        Immobile long distance shooter
ロングアーチ Long Arch - _ - _ - _ - _ - 3~15 - 20 - 5
                        Immobile long distance shooter
キラーアーチ Killer Arch - _ - _ - _ - _ - 3~10 - 20 - 5
                        Immobile long distance shooter

E. Magic
Name - Weapon Level - Cost - Attack Power - Hit% - CRT - Range - Weight - Uses
ファイアー Fire - E - 420 - 5 - 95 - 0 - 1~2 - 1 - 30
                       Standard magic spell
サンダー Thunder - D - 500 - 6 - 80 - 5 - 1~2 - 2 - 25
                       2nd level magic spell
エルファイアー El Fire - C - 800 - 8 - 75 - 0 - 1~2 - 4 - 20
                       3rd level magic spell
エイルカリバー Air Caliber - B - 1100 - 8 - 85 - 0 - 1~2 - 2 - 20
                       Strong against flying enemies
サンダーストーム Thunder Storm - A - 3000 - 12 - 70 - 0 - 3~10 - 10 - 5
                       Long distance shooter spell
フィンブル Finbel - A - _ - 13 - 80 - 0 - 1~2 - 8 - 15
                       most powerful standard magic spell
フォルブレイズ ForBlaze - S - _ - 14 - 85 - 5 - 1~2 - 6 - 20
                       Holy magic spell

F. Light Magic
Name - Weapon Level - Cost - Attack Power - Hit% - CRT - Range - Weight - Uses
ライトニング Lightning - E - 540 - 5 - 75 - 0 - 1~2 - 1 - 30
                       Standard light magic
ディヴァイン Divine - C - 1250 - 8 - 65 - 0 - 1~2 - 3 - 25
                       2nd level light magic
パージ Purge - A - 3500 - 10 - 70 - 0 - 3~10 - 8 - 5
                       Long distance shooter spell
アーリアル Aerial - S - _ - 15 - 90 - 5 - 1~2 - 9 - 20
                       Holy light magic

G. Dark Magic
Name - Weapon Level - Cost - Attack Power - Hit% - CRT - Range - Weight - Uses
ミィル - Mil - D - 780 - 8 - 70 - 0 - 1~2 - 5 - 30
                       Standard dark magic
イクリプス Eclipse - B - 4000 -  _ - 10 - 0 - 3~10 - 9 - 5
                       Long distance shooter spell
リザイア Rizaiah - C - 3000 - 10 - 70 - 0 - 1~2 - 6 - 20
                       Damage recovers HP
ノスフェラート Nosferatu - A - _ - 15 - 65 - 0 - 1~2 - 13 - 13
                       Successful hit reduces enemy HP to 1
アポカリプス Apocalypse - S - _ - 18 - 80 - 5 - 1~2 - 12 - 20
                      Holy dark magic

H. Staves
Name - Weapon Level - Cost - Exp - Range - Uses
Mシールド Magic Shield - C - _ - 17 - 1~1 - 15
                       Gives +7 Magic Def bonus to unit, bonus decreases by 1
per turn
アンロック Unlock - D - _ - 30 - 1~2 - 3
                       Unlock doors and chests
サイレス Silence - B - _ - 30 - (1~5+Magic Str)/2 - 3
                       Inflict silence condition on enemy
スリープ Sleep - B - _ - 35 - (1~5+Magic Str)/2 - 3
                       Inflict sleep condition on enemy
ティーナの杖 (tiina no tsue) Teina's Staff - E - _ - 13 - 1~1 - 30
                       Staff of legendary hero Teina
トーチ Torch - D - _ - 15 - ~ - 10
                       Increases visibility by 4 in fog of war maps.  Decreases
by 1 per turn.
バサーク Beserk - B - _ - 40 - (1~5+Magic Str)/2 - 3
                       Inflict beserk condition on enemy
ハマーン Harman - C - _ - 40 - 1~1 - 3
                       Repair a weapon to full uses
ライブ Live - E - 600 - 11 - 1~1 - 30
                       Standard healing staff
リカバー Recover - C - 2250 - 16 - 1~1 - 15
                       Strongest healing staff
リブロー Libro - B - 3750 - 22 - (1~5+Magic Str)/2 - 15
                       Heal from a distance
リライブ Re-Life - D - 1000 - 12 - 1~1 - 20
                       2nd level healing staff
レスキュー Rescue - B - _ - 40 - (1~5+Magic Str)/2 - 3
                       Using it on a unit from far away warps that unit to your
position
レスト Restore - C - 2000 - 20 - 1~1 - 10
                       Clears status conditions
ワープ Warp - A - _  - 84 - 1~1 - 5
                       Warp a unit to another location
聖女の杖 (seijo no tsue) Saint's Staff* - S - _ - 10 - ~ - 3
                       Recover everyone's HP to full level

*seijo means holy woman

I. Items
Name - Cost - Uses - Description
きずぶすり (kizubusuri) Medicine - 300 - 3 - Standard healing item
とっこうやく (tokkouyaku) Elixer - 3000 - 3 - Heals all HP
どくけし (dokukeshi) Antidote - 450 - 3 - Cures poison
たいまつ (taimatsu) Torch - 500 - 5 - Increases visilibility in fog of war map by
4, decreases 1 per turn
せいすい (seisui) Holy Potion - 900 - 3 - +7 to Magic Def, decreases 1 per turn
とびらのかぎ (tobira no kagi) Door Key - 50 - 1 - Unlock a door
たからのかぎ (takara no kagi) Chest Key - 1500 - 5 - Unlock a chest
とうぞくのかぎ (touzoku no kagi) Thief Key - 2400 - 30 - Only thieves can use.
Unlock doors and chests.
赤の宝玉 (aka no houkyou) Red Jewel - 6000 - 1 - Sell for 3000G
青の宝玉 (aoi no houkyou) Blue Jewel - 10000 - 1 - Sell for 5000G
白の宝玉 (shiro no houkyou) White Jewel - 20000 - 1 - Sell for 10000G
エナジーリング Energy Ring - 8000 - 1 - Strength + 2
秘伝の書 (hiden no sho) Mystery Book - 8000 - 1 - Skill + 2
はやての羽 (hayate no hane) Speed Feathers - 8000 - 1 - Speed + 2
女神のぞう (megami no zou) Goddess Statuette - 8000 - 1 - Luck + 2
竜のたて (ryuu no tate) Dragon Shield - 8000 - 1 - Def + 2
魔よげ (mayoge) Magic Emblem - 8000 - 1 - Magic Def + 2
ボディリング Body Ring - 8000 - 1 - Build + 2
天使の衣 (tenshi no koromo) Angel's Clothes - 8000 - MaxHP + 7
ブーツ Boots - 8000 - 1 - Movement + 2
騎士の勲章 (kishi no kunshou) Knight's Emblem - 10000 - 1 - Promotion for Social
Knight and Armor Knight
天空のムチ (tenkuu no muchi) Sky Muchi - 10000 - 1 -  Promotion for Pegasus
Knight and Dragon Knight
英雄の証 (eiyuu no akashi) Hero's Proof - 10000 - 1 - Promotion for mercenary,
myrmidon, fighter, bandit, pirate
オリオンの矢 (Orion no ya) Orion's Arrow 10000 - 1 - Promotion for archer, nomad
導きの指輪 (michibiki no yubiwa) Guidance Ring 10000 - 1 - Promotion for mage,
priest, troubadour, shaman
シルバーカード Silver Card - 4000 - 1 - Half off discount when buying at shop
(must be in character's inventory)
メンバーカード Member Card - 4000 - 1 - Allows access to secret shop (must be in
character's inventory)
デルフィの守り (Delphi no mamori) Delphi's Shield - Nullifies attack bonuses
火竜石 (karyuu ishi) Fire Dragon Stone - Allows mamkutes to turn into Fire dragon
神竜石 (shinryuu ishi) God Dragon Stone - 30 uses - Allows mamkutes to turn into
God dragon
魔竜石 (maryuu ishi) Magic Dragon Stone - Allows mamkutes to turn into Magic
dragon

--------------------------------------------------------------------------------
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V. Characters

A. When they join and how to get them

Chapter - Name - How they join
1 - ロイ Roy - From start of chapter
1 - マーカス Marcus - From start of chapter
1 - アレン Alen - From start of chapter
1 - ランス Lance - From start of chapter
1 - ウォルト Wolt - From start of chapter
1 - ボールス Bors - From start of chapter
2 - マリナス Merlinus - From start of chapter
2 - エレン Elen - From start of chapter
2 - ディーク Dieck - Turn 2
2 - ワード Wade - Turn 2
2 - ロット Lot - Turn 2
2 - シャニー Thany - Turn 2
3 - チャド Chad - From start of chapter
3 - ルゥ Lugh - Send someone to house
4 - クラリーネ Clarine - Turn 4, appears as NPC, will talk to Roy
4 - ルトガー Rutger - Turn 6, appears as enemy, recruited by Clarine
6 - サウル Saul - From start of chapter
6 - ドロシー Dorothy - From start of chapter
6 - スー Sue - Appears as NPC, recruited by Roy
7 - ゼロット Zealot - Appears as NPC, recruited by Roy/Noah/Treck
7 - トレック Treck - Appears as NPC, recruited by Roy/Noah/Zealot
7 - ノア Noah - Appears as NPC, recruited by Roy/Zealot/Treck
8 - アストール Astohl - From start of chapter
8 - リリーナ Lilina - From start of chapter
8 - ウェンディ Wendy - Turn 6
8 - バース Barth - Turn 6
8 - オージェ Oujay - Turn 6
9 - フィル Fil - Appears as enemy, recruited by Noah
9 - シン Shin - Appears as enemy, recruited by Sue
10A/10B - ゴンザレス Gonzales - Appears as enemy, recruited by Lilina
10A/11B - ギース Geese - Appears as NPC, recruited by Roy
11A/10B - クレイン Klein - Appears as enemy, recruited by Clarine or Roy
11A/10B - ティト Tiet - Appears as enemy, must talk with Thany, then recruited by
Klein
11A/10B - ララム Raram - From start of chapter
11A - エキドナ Echidna - Appears as NPC on turn 8, recruited by Raram
11B - エルフィン Elfin - From start of chapter
11B - バアトル Bartol - Appears as NPC on turn 9, recruited by Fil or Roy
12 - レイ Rei -  Appears as enemy, recruited by Chad or Lugh
12/16 - キャス Cass - Must have Roy talk to her for 2 chapters prior (she appears
in chapter 6/8/12/16), Appears as enemy
13 - ミレディ Miredy - Joins on turn 3
13/15 - パーシバル Percivale - Appears as enemy, recruited by Raram or Elfin
14 - セシリア Cecilia - From start of chapter
14 - ソフィーヤ Sofiya - From start of chapter
15 - イグレーヌ Igrene - From start of chapter
15 - ガレット Garrett - Appears as enemy, Recruited by Lilina
16 - ファ Fa - From start of chapter
16 - ヒュウ Hugh - Appears as enemy, talk with Roy, will join if you pay him
10000G
16 - ツァイス Zais - Appears as enemy, recruited by Miredy
16G - ダグラス Douglas - Appears as enemy in 16, joins in 16G if you keep him
alive
19B/20A - ニイメ Niime - From start of chapter
20A - ダヤン Dayan - Appears as NPC, recruited by Shin or Sue
20B - ユーノ Yuuno - Appears as NPC, recruited by Thany, Tiet, or Zealot
21 - ヨーデル Yodel - From start of chapter
23 - カレル Kareru - Send Fil or Bartol to house
_ - ナーシェン Narshen - Beat the game once, usable on trial maps/multiplayer
_ - ゲイル Geiru - Beat the game twice, usable on trial maps/multiplayer
_ - ゼフィール Zefyrl - Beat the game thrice, usable on trial maps/multiplayer

B. Starting Parameters

Name - Class - Level - HP - STR - SKL - SPD - LUK - DEF - MDF - MOV - BLD - CRY
    Element - Weapon Levels - Items Carried

Roy - Lord - 1 - 18 - 5 - 5 - 7 - 7 - 5 - 1 - 5 - 6 - 5
    Fire - Sword D - Rapier, Medicine

To be continued.

C. Parameter percent growth

Arranged by class.  These stats are the percentage of a character gaining that
stat during level up.

Name        - HP - STR - SKL - SPD - LUK - DEF - MDF
Lord->Master Lord
Roy         - 80 - 40  - 50  - 40  - 60  - 25  - 30
Social Knight->Paladin
Marcus      - 60 - 25  - 20  - 25  - 20  - 15  - 15
Alen        - 85 - 45  - 40  - 45  - 40  - 25  - 10
Lance       - 80 - 40  - 45  - 50  - 35  - 20  - 15
Zealot      - 75 - 25  - 20  - 20  - 15  - 30  - 15
Treck       - 85 - 40  - 30  - 35  - 50  - 30  -  5
Noah        - 75 - 30  - 45  - 30  - 40  - 30  - 10
Percivale   - 75 - 30  - 25  - 35  - 20  - 20  - 10
Armor Knight-> General
Bors        - 90 - 30  - 30  - 40  - 50  - 35  - 10
Wendy       - 85 - 40  - 40  - 40  - 45  - 30  - 10
Barth       -100 - 60  - 25  - 20  - 20  - 40  -  2
Douglas     - 60 - 30  - 30  - 30  - 20  - 30  -  5
Archer -> Sniper
Wolt        - 80 - 40  - 50  - 40  - 40  - 20  - 10
Dorothy     - 85 - 50  - 45  - 45  - 35  - 15  - 15
Klein       - 60 - 35  - 40  - 45  - 50  - 15  - 25
Igrene      - 70 - 35  - 25  - 35  - 20  - 10  - 15
Yuuboku-min -> Yuuboku-kihei
Sue         - 55 - 30  - 55  - 65  - 50  - 10  - 15
Shin        - 75 - 45  - 50  - 50  - 25  - 10  - 15
Dayan       - 55 - 20  - 20  - 15  - 20  - 10  - 10
Youhei -> Yuusha
Dieck       - 90 - 40  - 40  - 30  - 35  - 20  - 15
Oujay       - 85 - 40  - 30  - 45  - 55  - 20  - 15
Echidna     - 75 - 30  - 25  - 30  - 20  - 15  - 15
Kenshi -> Sword Master
Rutger      - 80 - 30  - 60  - 50  - 30  - 20  - 20
Fil         - 75 - 25  - 50  - 55  - 50  - 15  - 20
Karel       -210 -130  -140  -140  -120  -110  -100
Senshi -> Warrior
Wade        - 75 - 50  - 45  - 20  - 45  - 30  -  5
Lot         - 80 - 30  - 30  - 35  - 30  - 40  - 15
Bartol      - 70 - 40  - 20  - 30  - 20  - 20  -  5
Sanzoku/Kaizoku -> Beserker
Gonzales    - 90 - 60  - 15  - 50  - 35  - 25  -  5
Geese       - 85 - 50  - 30  - 40  - 40  - 20  - 10
Garrett     - 70 - 45  - 25  - 25  - 15  - 15  -  5
Pegasus Knight -> Falcon Knight
Thany       - 45 - 30  - 55  - 60  - 60  - 10  - 25
Tiet        - 60 - 40  - 45  - 55  - 40  - 15  - 20
Yuuno       - 50 - 20  - 35  - 30  - 45  - 10  - 10
Dragon Knight -> Dragon Master
Miredy      - 75 - 50  - 50  - 45  - 25  - 20  -  5
Zais        - 80 - 60  - 50  - 35  - 20  - 25  -  5
Souryo -> Shisai
Elen        - 45 - 50  - 30  - 20  - 70  -  5  - 60
Saul        - 60 - 40  - 45  - 45  - 15  - 15  - 50
Yodel       - 20 - 30  - 15  - 10  - 20  - 10  - 20
Troubadour -> Valkyrie
Clarine     - 40 - 30  - 40  - 50  - 65  - 10  - 40
Cecilia     - 60 - 35  - 45  - 25  - 25  - 20  - 25
Madoushi -> Kenja
Lugh        - 50 - 40  - 50  - 50  - 35  - 15  - 30
Lilina      - 45 - 75  - 20  - 35  - 50  - 10  - 35
Hugh        - 75 - 30  - 30  - 45  - 25  - 20  - 15
Shaman -> Druid
Rei         - 55 - 45  - 55  - 40  - 15  - 15  - 35
Sofiya      - 60 - 55  - 40  - 30  - 20  - 20  - 55
Niime       - 25 - 15  - 15  - 15  -  5  - 15  - 20
Mamkute
Fa          -130 - 90  - 85  - 65  -150  - 30  - 50
Touzoku
Chad        - 85 - 50  - 50  - 80  - 60  - 25  - 15
Astohl      - 90 - 35  - 40  - 50  - 15  - 20  - 20
Cass        - 80 - 40  - 45  - 85  - 50  - 15  - 20
Dancer/Bard
Raram       - 70 - 10  -  5  - 70  - 80  - 20  - 30
Elfin       - 80 -  5  -  5  - 65  - 65  - 25  - 55
Transport Unit
Merlinus    -100 -  0  - 50  - 50  -100  - 20  -  5

E. Class Change

F. Conversation Index


More to be continued.

If you have any additions or corrections, please e-mail me at [email protected]