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    F I R E   E M B L E M : F U U I N    N O    T S U R U G I    ( J P )
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                      FIRE EMBLEM : FUUIN NO TSURUGI FAQ
                           February 12, 2005, v 0.92
                for the Game Boy Advance  (Japanese version)
               created by Agung Pujanata ([email protected])

Copyright 2002-2005 Agung Pujanata

This document is protected by US Copyright Law, and the Berne Copyright
Convention of 1976.  It is for private and personal use only--it cannot
be reprinted in part or in whole, or reproduced in any way or in any
form (written or otherwise).  It is a free document that cannot be used
in any sort of commercial transaction, including selling it or giving
it away as a gift.  This FAQ cannot be referenced, altered, or used by
anybody (including webmasters, publishers, and magazine staff) without
my advance written permission.
This FAQ was created and is owned by me, Agung Pujanata <apujanata
(at) yahoo (dot) com>. It can be found at (www.GameFAQs.com) or other
website listed in section 8 "Website Hosting of this FAQ".
I would like to hear from you if you've spotted this FAQ being
plagiarized in any sort of publication, or hosted at website other than
the ones I have listed in section 8.  You can reach me at:
<[email protected]>.
All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.

The Fire Emblem series is (c) Intelligent Systems and (c) Nintendo

If you're reading a version of this FAQ that has been translated,
HTML'ized, or whatever, please send all inquiries to those people who
did the changes and not me, as they may have an older version or have
added their own corrections and I won't be able to help you.

I WILL NOT answer any game play related questions about this game, especially
the ones that has been answered in this FAQ. If I received this kind of
e-mail, I will delete it straight away, so do not expect any response from
me.

This FAQ was written for English speaking user.


---------------------------------------------------
TABLE OF CONTENTS - FIRE EMBLEM : FUUIN NO TSURUGI
---------------------------------------------------

1.  REVISION HISTORY
2.  INTRODUCTION
3.  MENU AND GENERAL TACTIC
       3.1   Main Menu
       3.2   Battle/Character Menu
       3.3   Field Menu
       3.4   Party Management Menu (Menu Select)
       3.5   Unit Statistic Explanation
       3.6   General Tactic

4.  CHAPTER WALKTHROUGH
    BASIC CAMPAIGN / STANDARD MODE
       4.1   Chapter One
       4.2   Chapter Two
       4.3   Chapter Three
       4.4   Chapter Four
       4.5   Chapter Five
       4.6   Chapter Six
       4.7   Chapter Seven
       4.8   Chapter Eight
       4.8X  Chapter Eight Gaiden
       4.9   Chapter Nine
       4.10A Chapter TenA
       4.10B Chapter TenB
       4.11A Chapter ElevenA
       4.11B Chapter ElevenB
       4.12  Chapter Twelve
       4.12X Chapter Twelve Gaiden
       4.13  Chapter Thirteen
       4.14  Chapter Fourteen
       4.14X Chapter Fourteen Gaiden
       4.15  Chapter Fifteen
       4.16  Chapter Sixteen
       4.16X Chapter Sixteen Gaiden
       4.17  Chapter Seventeen
       4.18  Chapter Eighteen
       4.19  Chapter Nineteen
       4.20  Chapter Twenty
       4.20X Chapter Twenty Gaiden
       4.21  Chapter Twenty One
       4.21X Chapter Twenty One Gaiden
       4.22  Chapter Twenty Two
       4.23  Chapter Twenty Three
       4.24  Chapter Twenty Four
       4.25  Final Chapter (Twenty Five)


5.  APPENDIX
       5.1   Weapon List
          5.1.1  Sword Type
          5.1.2  Spear Type
          5.1.3  Axe Type
          5.1.4  Bow Type
       5.2   Item List
          5.2.1  Book Type
          5.2.1.1  Magic Book Type
          5.2.1.2  Dark Book Type
          5.2.1.3  Light Book Type
          5.2.2  Staff Type
          5.2.3  vulnerary, Key and Treasure Type
          5.2.4  Miscellaneous Type
       5.3   Class List
          5.3.1  Standard Class
          5.3.2  Upgraded Class
       5.4   Character List
       5.5   Terrain List
       5.6   Shop List
          5.6.1  Shop by Chapter List
          5.6.2  Shop by Weapon List
       5.7   Support List

6.  ANSWERS TO THE MOST-ASKED QUESTIONS
7.  INFORMATION
8.  SPECIAL THANKS
9.  WEBSITE HOSTING OF THIS FAQ
10. VERSION HISTORY ARCHIVE


==============================================================================
 1.  REVISION HISTORY
==============================================================================

VERSION 0.92 (February 12, 2005)
- Second play : up to Chapter 6.
Size : 196 KB

VERSION 0.91 (June 25, 2004)
- Removed advance campaign walkthrough, will put it up in a different FAQ. I
  will finish this FAQ using the standard mode.
- Preparing to finalize the walkthrough, by replaying the game. Played until
  Chapter 3.
- Added Information section, for other info not yet experienced by me.
Size : 183 KB


==============================================================================
 2.  INTRODUCTION
==============================================================================

Fire Emblem is a famous series in Japan. Fire Emblem was first released on
NES, and FE5 was released for SNES.

Based on Dengeki sales tracking system, the last Fire Emblem : Fuuin No Tsurugi
(from now on I will refer to it as Fire Emblem 6 or FE6 for short), which were
released March 28, 2002 in Japan, have sold 259,086 unit by March 30, 2003.
This data was released by dengeki japan, who track sales of software in Japan.

The next Fire Emblem (FE7) is Fire Emblem : Rekka no Ken, released in Japan on
April 25, 2003, and in US on Nov, 2003.
I made FAQ for FE7, so if you buy FE7 (or the English version, Fire Emblem),
you can look up my FAQ on gamefaqs.com

The latest Fire Emblem(FE8) will be released in Japan in Spring 2004.

I remember forgoing one night sleep for "just one more turn" syndrome this
game invoke in me. At that time, I was playing the Fire Emblem 3 for SNES.
For you who enjoy this game, please try the Advance Wars game on GBA, also by
Intelligent System and Nintendo. Advance Wars is another game that induce the
"just one more turn" syndrome in me.

You can get the latest version of this FAQ at GameFAQ (refer to the top of
the FAQ for instruction). This guide is for the Japanese version of FE6.
Update : By June 2004, there were still no confirmed news from Nintendo that
there will be an English version of FE6.



==============================================================================
 3.  MENU AND GENERAL TACTIC
==============================================================================

There are four type of Menu. I will give detailed information for each menu
in their respective subsection, but I will give general information on them
here.
3.1   Main Menu
        This is the menu you will get when you turn on your GBA/GBA SP, with
        FE6 game cartridge inserted in the cartridge slot.
3.2   Battle/Character Menu
        This is the menu that will show up after you move one of your
        character/unit.
3.3   Field Menu
        This is the menu that will show up when you press A in empty square
        or any character that are grey (have moved in the current turn)
3.4   Preparations Menu (Menu Select)
        This is the menu that will show up once you get to chapter 6. This
        is the menu you get after you finish a chapter, and before you start
        a new chapter

In addition to the four menu, I also gave explanation of statistics in
3.5   Unit Statistic Explanation

and some guidance to help you win all your battles in
3.6   General Tactic


------------------------------------------------------------------------------
 3.1  MAIN MENU
------------------------------------------------------------------------------

RESUME CHAPTER
  This will only show up if you have in-chapter save (suspended data).
RESTART CHAPTER
  This will only show up if there is at least one save game in any slot.
  If you choose this, and you have existing in-chapter save, they will inform
  you that you will lost your suspended data. Choose "Start" (left choice) to
  confirm, choose "Quit" (right choice) to cancel.
  If you choose to load from "Last Save Game", then you will be treated to
  the movies that show up after you defeated the last boss. (Overall ranking,
  the stats of the all characters, credit screen)
COPY DATA
  This will only show up if you have at least one save game, and at least
  one empty save game slot. The function is self explanatory.
  If you choose copy game, next menu will let you select the "from" slot,
  and then you will select "to" slot.
ERASE DATA
  This will only show up if there is at least one save game in any slot.
  Choose "Start" (left choice) to confirm, coose "Quit" (right choice) to
  cancel.
NEW GAME
  This will show up if you have no save game, or you have at least one
  empty save game slot.
  Once you finish standard campaign, there will be additional menu to
  choose from when you select this option.
     Choose left to start a standard campaign / easy mode,
     Choose right to start an advanced campaign / hard mode.
  Please note that the advanced campaign is much harder to finish.
  You will know that you have chosen advanced campaign if your save game
  slot have red background color, as opposed to the normal yellow/brown
  background color.
EXTRAS
  - Trial Map (only show up after you finish the game for the first time)
    If you delete your "Last Save Game" (the save game you created after
    you defeated the Final chapter of campaign), you will not see this
    menu.
    - Valley of Certain Death ??
    - Raining Island ??
    - Battle in the middle of Snow ??
  - Link Arena Menu (will only show up if you have at least one save game)
    This feature will not show up at first.
     - Edit Teams
        - Build Team
           First you will be asked which save slot you want to base your
           team from, and then you will be shown the following menu.
           - Pick Units (Up to 5 character)
           - Trade (Manage Item/Inventory)
           - Cancel (finish building team)
           You will get to name your team when you finish team creation.
           You can choose English name for your team if you wanted to.
        - Unit List (View Team)
        - Swap (switch team)
        - Disband (delete Team)
        - Link Menu (Go back to previous menu)
     - Practice
        You can choose 2 team, three team or 4 team (with D-pad)
        Practice multiplayer, with you controling blue team, while
        the Computer control the other teams (green, red, grey).
        After choosing all team, press start to start practice
     - Linked Battle
       - Team (Choose team)
       - Unit List (View team)
       - Link Menu (Go back to previous menu)
     - Battle Data (Ranking)
     - Rule Settings
       - Hide units : ON  OFF
         ON means you will not see the enemy unit until you have attack
         or have been attacked by them.
       - Victory condition : P Point , S Survival
       - Autoweapon Selection : ON  OFF
         ON means that the original weapon/item will be replaced by
         standard weapon (Iron Sword, Iron Lance etc).
         OFF means that you can use the original weapon/item.
  - Tutorial
  - Sound player (only show up after you finish the game for the first time)
    There is a total of xx musics you can choose to hear here. Which of these
    musics you can here depend on whether you have triggered the requirement
    or not.
    Currently, xx stand for 67 musics in my save game.


When you first start the game (by turning on your GBA or GBA SP), you will
encounter the main menu. Depending on the number of slot that you have used
(there are three slots provided for saving your game), or whether you have
any in-chapter save (in-chapter save will be automatically saved whenever you
have made any move, not when you end your turn).

If this is your first game, the first option will be only two option.
Counting from top to bottom, the menu are :
New Game
Tutorial


When you choose "New Game", you will select the slot that you wanted to use.
Choose any slot (first slot if you have no preference), then you will be
treated with the beginning of the first chapter. For chapter by chapter
information, see section 4 Chapter Walkthrough below.
Note : If you wanted to skip the conversation, you can press START button, and
it will skip the part (introduction, map, conversation).


------------------------------------------------------------------------------
 3.2  BATTLE/CHARACTER MENU
------------------------------------------------------------------------------

During battle, pressing A button when the cursor square is on top one of your
unit (in blue color), it enable your unit to move through movement stage. All
square in blue show the square you can move into, while the one in brown color
show square you can attack based on all weapon in your unit inventory.

After the movement phase of your unit, you will encounter the Battle Menu.
Depending on your situation, the battle menu will vary. From top to bottom,

------------------------------------------------------------------------------

VISIT         (only appear when you are on open village door)
ATTACK        (only appear when you are adjacent to enemy unit)
STEAL         (only appear when you are thief, and there is adjacent enemy
              units that have item you can steal)
STAFF         (only appear when you have ability to use staff)
ARENA         (only appear when you are in the arena door square)
VENDOR        (only appear when you are in Vendor/Magic Shop square)
ARMORY        (only appear when you are in Armory/Weapon Shop square)
RESCUE        (only appear when you are adjacent to another character whose
              Constitution is lower than your Aid value)
SEIZE         (only appear when you are on throne/gate square, only show up
              when using Roy)
DROP          (only appear when you have character under Aid)
TAKE          (only appear when you are adjacent to a character that have
              character under Aid, and your Aid value is higher than
              the Aided character's constitution)
GIVE          (only appear when your character are under Aid, and adjacent
              to another character whose Aid value is higher than
              the Aided character's constitution)
PLAY          (only appear when you are bard, and there is adjacent ally that
              have moved in this turn / greyed out)
DANCE         (only appear when you are dancer, and there is adjacent ally
              that have moved in this turn / greyed out) Get 10 EXP.
ITEM          (only appear when you have item/weapon in your inventory)
TRADE         (only appear when you are next to another character)
MERCH         (only appear when you are next to Merlinus)
WAIT
TALK          (only appear when you are adjacent to an unit you can talk to)
DOOR          (only appear when you are in front of locked door, and you have
              item that can open the locked door)
CHEST         (only appear when you are in front of locked chest, and you have
              item that can open the locked chest)
?RIDE          (only appear when you are in Ballista square, and have not
              mounted the Ballista)
?EXIT          (only appear when you are in Ballista square, and have mounted
              the Ballista)
SUPPORT       (only appear if you have adjacent units you can have support,
              and their support level have reached certain value)
        Note : You can only have Talk or support, but not both. If you can
               do both talk and support, the menu that show up is talk.
SECRET        (only appear when you are in secret shop square and you have
              the gold card). Secret shop are on chapter 16 and 21. Gold
              card is owned by Hugh, recruitable on chapter 16

------------------------------------------------------------------------------

ITEM.
There will be submenu, which change depending on the situation. Possible
option are :
Use/Equip : Can be used to change the equipped weapon or use item. If the
           item selected is a weapon, then the menu is equip. If the item
           selected is an item (Door Key, Chest key, Vulnerary etc.) that can
           be used, then the menu is use.
Trade     : This option appear if there is another unit directly beside you.
           Use this option to change the selected item with your neighbour.
           The trade submenu will the show up.
Discard   : This is always the lowest option. Use this to throw away the item.

Additional menu and their trigger :

ARENA
If your unit is on the arena square, you will be given this choice. You will
then be told the amount of bet, (600-800), and you will need to choose YES
(left one) to start the fight or NO (right one) to cancel your participation.
If you lose, your character will die, and you will lose the bet money.
If you win, your character will live, gain experience, and you will win 2x
the bet money. You can use "B" button to cancel during the fight. You will
lose the bet if you cancel, but your character will live. Pressing "B" button
will only stop the fight in the next round, so you need to keep your eyes on
your character health. Should you think that s/he may loose in the next round
of fight, press "B" button.

TALK
If your unit is the Lord, this function is mostly used to recruit enemy.
Usually, if a unit has a relationship with another unit, this unit will be
able to convince other unit to join. For details on how to recruit a certain
character, it can be seen in the chapter walktrough.
Example : In chapter 7, on turn two, there will be two neutral unit. If Roy
managed to talk to one of the unit, the unit will join your side and you can
start directing their movement. If your newly recruited unit talk to the
other neutral unit which is his friend (show together or have conversation),
he will convince the other unit to also join your company.
Another example : In chapter 4, on turn ??, Clarine (a neutral torubadour)
were released by Rutger, an enemy myrmidon (notice the picture in the
conversation before the release). Clarine will try to approach Roy, and have
conversation with him. Once she talk to him, then she become your unit.
Two turn after that, Rutger (the person that release the torubadour) will
appear on the map and fight you as enemy unit (red color). If you move the
torubadour to a square adjacent to the enemy, she can talk to him, and
recruit him to your party.

Hint : If enemy unit (other than boss) has a portrait and name, instead of
generic name, usually it mean it can be recruited. You just need to find the
right person (not always Roy, it can be somebody else) to recruit that
character/unit.
This can be done by certain character, usually character that is of the same
class and has different opposite type (water and fire, for example). If the
two characters have "support capability", then sometime this menu will appear
when the characters are adjacent (side-by-side).
I suspect that purpose of the talk menu in this instance is to give the
initial support level (make it easier to get a support relationship) between
both characters.

SUPPORT
This menu will show up once relationship between characters have reached a
certain level.
This can be done by certain unit, usually unit that is of the same class and
has different opposite type (water and fire, for example). If the two unit
have "support capability", then this menu will appear when the units are
side-by-side.
There are three type of support level :
  A (highest), counted as three levels
  B (medium), counted as two levels
  C (lowest), counted as one level
One character can only have 5 levels of support. So, possible relationship
example :
Example 1 :
  Character 1   A level
  Character 2   B level
or
Example 2 :
  Character 1   B level
  Character 2   C level
  Character 3   C level
  Character 4   C level
All of above relationship example used up 5 level of support, so this
character can no longer have additional support with any other character.
Indication that your character already have maximum support is that all
support text will be green colored, instead of the standard Blue colored text.
Detailed info on this will be explained on 5.7 Support List

Example : your first two knight, Alen and Lance, have special relationship.
Starting from chapter 3, you can have "support" between the two. After
choosing this menu, there will be the name of the friend in the "weapon and
support level", together with the support level (always start from C).
If you wanted to know who wanted to support which, choose "Army List" from
FIELD MENU, go to page 6, and anyone who can upgrade the support level will
have the name of their partner show up on this page.
Based on my experience, I will also write down on "section 5.7 Support List"
which character can have relationship with that character.
You can also look up the excellent support FAQ by Juigi before I complete
the Support List.


STEAL
Can only be done by thief unit when they are adjacent to enemy unit, and the
enemy unit has inventory that is neither weapon, book, staff.
Every time you steal, you will get +10 EXP.
Example : In Chapter 7, there will be an enemy unit (dragon rider) that has
extra item, a red gem that can be sold for 3000. If you put your thief beside
the enemy unit, he can steal the gem. Of course, you has to finish the enemy
on the same turn, otherwise during the enemy turn, the dragon rider will
attack your thief and most probably kill him, since thief is one of the
weakest class.

DOOR
Can only be done by thief that still has useable lockpick or other class
that has the Door key (see item list for more information). If thief that has
both lockpick and Door Key wanted to use the Door Key, he/she will have to
use the "item" menu, since Door menu automatically use the lockpick. Door Key
is a key that have only one maximum usage. Once the Door has been opened, then
"Door" become "opened Door"

CHEST
Can only be done by thief that still has useable lockpick or other class that
has the Chest Key (see item list for more information). If thief that has
both lockpick and Chest Key wanted to use the Chest Key, he/she will have to
use the "item" menu, since Chest menu automatically use the lockpick. Chest
Key is key that have five maximum usage. Once the chest have been opened, then
"chest" become "opened chest".

VISIT
This will happen when you are in the square that denote open fence village.
Using this option will trigger an conversation with the village resident,
and usually you will get money or item. This option will also appear
when you are in house square (house is single square, while village is usually
4 square or 2x2).

MERCH
This option will show up when your character stop in a square directly next
to Merlinus. Choosing this will show another set of menu :
Give     : choose any of your character's item, and this item will
          be stored.
Take     : to get an item into your character's inventory
          There are many tabs (sword, spear, axe, bow etc) and you can
          navigate/change active tab using the d-pad left or right.
Drop item : to drop an item from the caravan. Try to avoid using this
           option. You may unintentionally drop an important item (like
           the legendary weapon).

RESCUE, TAKE, GIVE and DROP
If your unit (A) is next to another unit (B), and A's Aid value is same
or higher than the constitution value of B, then "Rescue" will show up.
If you select this, then B will disappear from the map, since it become one
with A. As a result of A rescuing B, A will have his "Skill" and "Speed"
value halved and rounded down. The "Skill" and "Speed" value will return
to the original value once A is no longer in the rescuing state, by dropping
B, or having another character transfer B from his safe keeping.
 If you move a character (A) to square adjacent to the character in Aid
state (B, Aided person C), if A's Aid value is same or higher than C's
constitution value, then "TAKE" will show up. If you select this, C will
be transferred from B to A, and B's penaly in Skill and Speed will dissapear,
while A will get the Skill and Speed penalty.
 If A is in Aid state (have B in safe keeping), and there is another
character (C), whose Aid value is same or higher than B's constituion value,
"GIVE" will show up. Choosing "GIVE" will make B transferred from A to C,
A will lose "Skill" and "Speed" penalty, and C will get the Sill and Speed
penalty.
 If A is in Aid state (have B in safe keeping), and there is an empty
adjacent square on A's position, "DROP" will show up. Choosing "DROP"
and determining which square you want B to appear on, will result in B
showing up on the designated square (B lose the Aid state damage
protection), and A will lose "Skill" and "Speed" penalty, since A is no
longer in Aid state.

? RIDE and EXIT
When you are in Ballista square, the "RIDE" option will show up. It enable you
to use the Ballista. If you wanted to stop using the Ballista, use the "EXIT"
option, and you will dismount the Ballista.

SEIZE
Usually, every chapter will have the purpose of killing the boss. After you
kill the boss, Roy (no other unit have this option) can go to the square
that were occupied by the boss, and this option will show up. Choosing this
option will end the chapter, and start any post chapter conversation.


------------------------------------------------------------------------------
 3.3  FIELD MENU
------------------------------------------------------------------------------

If you press A in empty square (none of the character, either yours or
enemies', is in this square), or you press A on any of your character that
have finished his/her move in the turn (colored grey), the Field Menu will
show up.
There are always five options in this menu :
UNIT
STATUS
OPTIONS
SUSPEND
END

UNIT : Using this menu, it will show up all characters under your command
      that are in the current map. There are six screens, with the following
      names and columns (translated) :
1.  Character: Name, Class, Level, Experience, Hit Point, Maximum Hit Point.
        This screen have Importance Data as their English title.
2.  Fighting Skill : Name, Strength, Skill, Speed, Luck, Defense, Magic
        Resistance
3.  Equipment : Name, Equipped Weapon, Attack, % Hit, % Avoid. This screen
        have Equipment Data as their English title.
4.  Personal Data : Name, Movement, Constitution, Aid, Traveler, Condition.
5.  Weapon Level : Name, Sword, Spear, Axe, Bow, Magic, Light, Dark, Staff.
6.  Support Chance : Name, Ally 1, Ally 2, Ally 3
For explanation of the above mentioned attribute, please see 3.5 Unit
Statistic Explained.

STATUS :
In this screen, at the top is the chapter number and chapter name (title).
Right under the title, on the left is the winning requirement (which generally
is seize the throne). On the right, the first row is the turn (started from
number 1) and the second row is your financial status (how much money/G you
have).
Below that, there is two row. First row (blue color) show how many unit you
have on this chapter and the leader name (which is always Roy), while the
second row (red color) show how many units the enemy have and the leader name
(boss name).
Below that, on the right, is the timer, which keep track of how long you have
played this game.

Options (Configuration) :
There are many menu in this screen. It is suggested not to change the
configuration except for animation setup. From top to bottom :
- Animation :
  1 (Animate, without background)
  2 (Animate with background),
  OFF  (No Animation for all unit)
  Solo Unique Animation (you can choose setting for each character).
     Possibilities setting for each character :
        1 (Animate, without background)
        2 (Animate, with background)
        OFF (No animation)
- Game Speed     : Normal  Fast
- Text Speed     : Slow    Normal  Fast  Max
- Terrain Window : On      Off          (when cursor is on any terrain)
    On means that you will see terrain window (windows in the corner of the
    battle map, that tell you terrain type name, their defense and avoid
    characteristic).
- Unit Window    : Panel   Burst   Off  (when cursor in on any character)
    Panel setting show Picture, Name, HP/MHP number, health bar
    Burst setting show Name, HP/MHP number
    Off setting does not show anything.
- Combat         : Strat   Detail  Off
    Strat  setting show basic combat info window
    Detail setting show detailed combat info window
- Show Objective : On      Off
    On    Turn on Chapter Goal Display
    Off   Turn off Chapter Goal Display
- Subtitle Help  : On      Off
    This set Easy/Help Scroll display
- Auto Cursor    : On      Off
    On means the cursor will automatically moved to Roy at start of next turn
- Autoend Turns  : On      Off
    Set turn to end automatically.
    On means once all of your characters have moved (greyed out), the turn
    will automatically end (no need for you to select "End Turn" from FIELD
    MENU)
- Music          : On      Off
    On means you will hear background music.
- Sound Effect   : On      Off
    On means you will hear sound effect when you press any key.
- Window Color   : 1    2    3    4
    Just choose the color combination (for menu) that you like
- ??             :  On     Off


SUSPEND :
This option enable you to save the game and return to the main menu. Choosing
this option show a selection : Yes (left) and No (right). Yes bring you back
to the main menu, while No bring you back to battle.

END :
Use this option if you have not move all of your unit, but you wanted to end
your turn. If you have moved all of your unit, your turn will automatically
end (if your Autoend Turns are set to On).


------------------------------------------------------------------------------
 3.4  PREPARATIONS MENU (MENU SELECT)
------------------------------------------------------------------------------

Starting from chapter 6, you will get a new menu : Preparations menu (Menu
Select).

Explanation of screen :
On upper right corner, you have the Chapter No, and the winning condition.
On the left side, you have 5 menu, with text that explain you can press
  "START" to start the battle (chapter).
On the right side, there is some explanation area, which explain about
  the menu you select on the left part.

------------------------------------------------------------------------------
Starting from chapter 6, you will get a new menu : party management menu.
Options in this menu are :
Choose characters : press A to select/deselect a character. Please note that
  there is a limit of number of character you can bring to a chapter, which
  will change from chapter to chapter. On the upper right corner, there is a
  number/number. First number is remaining character (empty slot), which the
  right one is total character you can bring.
Inventory manage : When you select a character using A button, another menu
  will show up, in which you can :
    * barter
    * drop
    * caravan (put into, out of, drop)
    * search for an item (in other character or caravan)
    * go to shop (with higher price compared to shop on the chapter)
Augury : This option will only show up starting from chapter 12 Gaiden. This
  option keep track of your ranking.
Save the game : Self explanatory enough.
Change the position of the character in the map : Select a character with A,
  and choose the other character with A, and you will swap the position of
  the two character. You can not change Roy starting position. To finish
  with these function, press A in empty space, and press A again.
Start the game : Choose this last option to start the game.


------------------------------------------------------------------------------
 3.5  UNIT STATISTIC EXPLANATION
------------------------------------------------------------------------------

Name  : The name of the characters

Class : There are many type of basic / standard class, together with their
       upgraded class. For details of class type, please see section 5.3
       Class List

Level : Starting from 1, to a maximum of 20. If your class can be upgraded,
       using the correct upgrade item, you can upgrade once you were on
       level 10 or higher.
       It is better if you wait until level 20 before you upgrade.
       Benefit : Your attribute will be higher, since every level increase
          gave a possibility of attribute increase. Attribute that can
          increase during level increase is Max HP, Strength, Skill, Speed,
          Luck, Defense, Resistance.
       Con : It will take you longer to reach Level 20 of the upgraded class.

Experience : Once you fight with enemy, either they attack you or you attack
       them, you will get experience. Once your experience reach 100, it will
       reset to zero, and your level will increase by one. The experience you
       will get follow this rule :
       A. When you reached level 20, you will no longer get experience
          increase, since you are at the maximum/highest level already.
       B. If you do not hit the enemy (either because they are out of your
          weapon range, or because you miss, or because your hit is "no
          damage/ zero damage"), you will get 1 experience.
       C. If you hit them, but do not kill the enemy unit, you will get
          (their level - your level)/2 + 10 (rounded down ?) EXP.
          This means if your level is higher than enemy, you will receive
          less than 10 EXP. But if your level is lower than the enemy, you
          will receive more than 10 EXP. The minimum is 1 EXP.
          For advance/upgraded class, the formula is complicated by the fact
          that not every upgraded class is treated the same. Once I found
          out how the upgraded class is considered, I will put it here.
       D. If you hit them, and kill the enemy unit, you will get
          (their level - your level)*3 + 30 EXP
          This means if your level is higher than enemy, you will receive
          less than 30 EXP. But if your level is lower than the enemy, you
          will receive more than 30 EXP. The maximum is 100 EXP.
          For advance/upgraded class, the formula is complicated by the fact
          that not every upgraded class is treated the same. Once I found
          out how the upgraded class is considered, I will put it here.

Hit Point : Your character current Hit Point. As your character receive injury
       from the battle, their HP will go lower. To increase the HP, you can
       use Vulnerary in your inventory (through item menu) or if you have
       healer, you can use their healing staff to cure.

Maximum Hit Point : This is the maximum amount of Hit Point. Whenever you
       heal, you can not exceed this value. Example : Your HP is 20, and your
       MHP is 29. If you use a Vulnerary, which will recover 10 HP, you HP
       should be 30. But since 30 is bigger than your MHP, which is 29, your
       HP will not become 30, but become 29 instead.

Strength : This will affect the damage you inflict to your enemy. The higher
       the number, the more damage you inflict.

Skill : This will be used to calculate the %hit. A higher number improves the
       unit's hit %.

Speed : This affects both evasion and attacks.
       This will affect whether you will hit enemy once or twice, and also
       whether your enemy will attack once or twice. If the speed difference
       is 4 or higher, then the higher speed unit will attack twice. If you
       are using a weapon that have higher weight than your constitution, then
       your speed for calculating the number of attack will be affected.
       Example : enemy speed is 12. Your speed is 16. You should be attacking
       twice, while your enemy attack only once. But since you are using a
       weapon that have 12 weight, while your constitution is only 10, then
       your speed will be considered as 14 ( 16 - (12 - 10). This does not
       mean that if you are using a weapon that have lower weight value
       compared to your constitution, you will have an increased speed.
       Note : If you Use weapon that enable double attack, like Brave Axe,
          you will attack two times or four times.

Luck  : This affects many different things, like chance of getting buried item
       in sand area.
       This will also affect the calculation of the % hit.

Defense : Reduces damage from weapons.
       This will affect how many damage you will receive from enemy attack
       that is not magic based.

Resistance : Reduces damage from magic attacks.
       This will affect how many damage you will receive from enemy attack
       that is magic based.

Movement : How much you can move in one turn. Please note that some square
       need more than one movement for a certain unit. If there is special
       treatment, I will note it in their own chapter walkthrough. For more
       information on terrain and their movement cost, please see
       5.5 Terrain List.

Constitution : This is your capability of wielding weapon. Try to avoid using
       weapon that has higher weight compared to your character constitution
       since it will make your % avoid value lower (see below for more
       detailed explanation), and may caused you to be attacked more often
       (twice instead of once) or attack less often (once instead of twice).

Aid    : This is a value that specified your Aid capacity. You can Aid
       a unit that have same or lower constitution value compared to your
       Aid value. If the unit have higher value in constitution compared
       to your Aid value, you can not Aid that unit. Please note that
       during Aid, your skill & speed will be halved (and rounded down),
       to reflect the fact that it is much harder to fight when you are
       carrying another unit. The benefit of a unit that was Aided is that
       they will not sustain any damage.

Traveler : This value will only be filled when you are in Aid mode. The
       name of the unit that you are traveling with (AID) are mentioned here.

Affinity : This show the symbol of elements you are strong with.

Condition : This value will only be filled if you are affected by special
       condition (like poisoned, silenced, confused). There will be an
       explanation of the situation (in Japanese of course) and the number
       of turns. After the turn counter reached zero, this condition will
       disappear automatically, and you will return to normal condition.

Equipped weapon : Self explanatory.

Attack  : Amount of damage this weapon causes. Affected by defenses.
       Derived from the following formula :
       Strength (from character stat) + Sharpness (from weapon stat)
       + Support bonus (cumulative)
       Other way to get the attack value, is to go to possession  item screen
       (screen no 2, accessed by R button on the character). See the value of
       the row and column right under the "Equipment" word, that is the
       attack value.

% Hit   : Chance that the attack will hit. Affected by terrain and enemies.
       Derived from the following formula :
       Hit (weapon stat) + 2 * Skill + Luck /2 (rounded down) + Support
       Bonus (cumulative)

% Avoid : Ability to doget enemy attacks. Affects enemy's hit %.
       Derived from the following formula :
       2 * Speed + Luck - (Weight - Constitution) * 2 + Support Bonus (cum)
       If your weapon weight does not exceed your constitution, then the
       value used in the calculation is zero (not minus).

Critical : Chance the weapon will strike a critical blow, doing triple damage.
       Derived from the following formula :
       Skill / 2 (rounded down)
       This statistic show how probable it is for you to do "critical". In
       critical attack, your attack damage will be tripled. So if your
       standard damage is 10, a "critical attack" will give 30 damage.

Weapon Level : Each character, depending on their type, will have proficiency
       in a certain type of weapon (for fighter type) or book/staff (for
       magic type). If you do not have any proficiency in that type of
       weapon / magic (denoted by "-"), you will not be able to use it. If
       your proficiency level is lower than the weapon level requirement,
       then you are also not able to use the weapon.
       Example : All legendary weapon have level requirement of S, so if your
       level is lower than S, then you will not be able to use that
       legendary weapon.
       Level from lowest to highest : E - D - C - B - A - S.
       Please note that for basic class, your highest level of skill is A.
       Only upgraded class can have skill level of S.
       If you wanted to increase your skill in a certain weapon type, you
       need to use that weapon type during fight with your enemy.
       There is a progress bar in each weapon, so you will know when you are
       nearing weapon level increase (when the bar is full to the right).

Support : You will have a maximum of 4 friend that can support you, and give
       you bonuses in attack, % Hit, % Evade and Critical (Deadly). Level of
       support will increase from C to B to A (highest). You also have
       maximum five Support Level, with C=1, B=2, A=3
       Example :
       Roy's Support, using max support level :
       Lilina : A
       Marcus : C
       Thany  : C
       To increase the support level, you place them side by side.
       Once they can do support (or increase their support level), "SUPPORT"
       will show up in the menu when they are standing side by side. You can
       also see names on the "Army List" menu, support chance screen (Not all
       support chance show up immediately on the support chance screen).




------------------------------------------------------------------------------
 3.6  GENERAL TACTIC
------------------------------------------------------------------------------

- Weapon will break. Once the usage reached zero, then the weapon break, and
 you can longer use that weapon. It is important to plan ahead and never run
 out of weapons.
- Try to conserve your good weapon for fight against difficult enemy (high
 level, high defense or high resistance).
 If possible, use iron weapon, which have a high hit % value. An exception
 to this rule is the pegasus unit, which have very low constitution. For
 them, choose Slim Lance and slim sword.
 In my opinion, steel weapon is pretty much useless in the game (they have
 increased weight and decreased accuracy compared to iron).
- As much as possible, use a weapon that have a lower weight compared to your
 constitution. This will make your % avoid maximum, and you will have less
 chance of sustaining any damage. It will also maximize your speed, since
 you will not suffer a speed penalty (weight - constitution). Higher speed
 (less speed penalty) means you may be able to hit the enemy twice, and
 minimize situation in which your enemy attack you twice.
- When you wanted to fight, please consider the weapon you use (especially for
 paladin class, which can use sword, spear and axe). Use the following chart
 of weapon and magic strong against and weak against :
 Sword  : strong vs. Axe, weak vs. Spear
 Spear  : strong vs. Sword, weak vs. Axe
 Axe    : strong vs. Spear, weak vs. Sword

 Anima  : strong vs Light, weak vs. Dark
 Dark   : strong vs Anima, weak vs. Light
 Light  : strong vs Dark, weak vs. Anima
 If you are strong, you will have 15% bonus to your damage and %Hit
 If you are weak, you will suffer 15% additional damage and % Hit.
 Note : Some weapon will give reverse effect of this strong and weak vs.
    Look up the weapon detail to see whether the weapon has reverse strong
    and weak.
- Try to go to Gaiden chapters to get the legendary weapon. If you can collect
 all 7 collectable legendary weapon, you will get to chapter 23 and beyond.
- Thief and Bandit can destroy village, so kill them as soon as possible.
- Note than some weapon are critical against a certain class. Since critical
 give you twice or more damage (your strength is effectively doubled), use
 those special weapon only when you need to.
- Keep flying unit (pegasus knight, dragon knight and their upgraded class)
 away from bow weapon, since bow weapon will inflict critical damage to
 flying unit.
- Wait until you reach level 20 before changing class, so you will get higher
 stats from more level increase.
- Instead of using only 8 characters, try to level most characters, so when
 you want to use the upgrade class item, you will have choices in selecting
 the character you will use the item on. It will make your life easier, in
 the later chapters. Once the characters were upgraded, choose around 8
 characters, with a good mix of character class, for your last two chapters.
- Use the Arena when you encounter it, but do not spent too much time using
 them, if you wanted to get good / perfect rank.
- Torch will increase visibility when fog-of-war effect are active. Always
 give torch to thief, since they will be able to see all enemies in 13
 squares radius when using torch.
- To achieve fast battle (minimal # of turns), use your rear units to attack
 front line enemies first, and your front units can attack rear line enemies.
- Conserve your money. Try to never have less than 1000G when you finish
 shopping.
 Reduce your cost (expense) by :
 - Purchase only iron weapons.
 - Use only iron weapons. Use better weapons (silver, steel, killer etc),
   only when you have to/ need to.
 Increase your revenue by :
 - visiting house or village that give money.
 - go to extra chapters
 - go to arena.

IMPORTANT :
- Minimize Marcus involvement in battle. Trust me, you'll regret giving Marcus
 experience that are better utilized among your other unit.
- Never sell weapons you have. Sole exception is when you are nearing the 100
 item limit in Merlinus caravan.
- Plan ahead. See this FAQ for store list, and items they sell, and try to
 plan ahead.
- See this FAQ, which will give suggestion on items you buy. This advice is
 more useful if you keep on using the same character as I did.


==============================================================================
 4.  CHAPTER WALKTROUGH
==============================================================================


BASIC CAMPAIGN / STANDARD MODE

Every time I mention an enemy, they will have the following :
Class, Level, HP, Strength, Skill, Speed, Luck, Defense, Resistance. I will
also write down their weapon. Sometimes some enemy have specific item/weapon.
The boss will also have the following stats : Movement, Constitution, Help.

Please note that every turn, the throne will heal 3 HP, or 10% of character's
max HP, whichever is bigger.

I use (X,Y) coordinate to refer to square in a MAP. X is horisontal, while Y
is vertical. (1,1) denote lower-left most square (or South Western most
square).
Example : In chapter 1 MAP, Village is on (13,2). Castle gate is on (6,17).

------------------------------------------------------------------------------
 4.1  CHAPTER ONE : THE START OF DESTINY
------------------------------------------------------------------------------

Prologue :
There is Kingdom of Etruria in the west, Kingdom of Bern in the east, League
of Lycia in the south, Ilia in the north. Sacae between Bern and Ilia. King of
Bern (Berun in Japan) attack other countries. Roy will travel from Pherae to
Ostia.

NEW CHARACTERS :
Roy (Lord), Red Hair, Blue Cloth           : Turn 1 (Rapier, Vulnerary)
Alen (Cavalier), Red Hair & Armor          : Turn 1 (Iron Sword, Iron Lance)
Lance (Cavalier), Green Hair & Armor       : Turn 1 (Iron Sword, Javelin,
                                            Vulnerary)
Bors (Knight), Green Hair, Yellow Armor    : Turn 1 (Iron Lance, Vulnerary)
Wolt (Archer), Green Hair, Blue Cloth      : Turn 1 (Iron Bow, Vulnerary)
Marcus (Paladin), White Hair, Purple Armor : Turn 1 (Iron Sword, Silver Lance)

If you want to know details of any unit/character, please see Character List
in "section 5.4 Character List" below.

TREASURES, VILLAGES, SHOPS AND ARENA :
Village (13,2)       : 5000 G


ENEMIES :
Qt Class         Lev   HP  St  Sk  Sp  Lu  De  Re  Weapon
2 Archer       (1     18   4   3   3   0   3   0) Iron Bow
1 Brigand      (1     20   5   1   5   0   3   0) Iron Axe
10 Fighter      (1     20   5   2   4   0   2   0) Iron Axe

Total starting enemies : 14 (including Damas)

Enemy reinforcement : None

Total all enemies : 14

Boss (original position 4,15, then move to 6,17) :
Name      Class      Lev  HP    St    Sk    Sp    Lu    De    Re
Damas     Fighter     5   28     9     5     6     0     4     0
Steel Axe.

WINNING REQUIREMENT :
SEIZE THRONE.

You will have 6 characters at the end of this chapter.

------------------------------------------------------------------------------
GENERAL GUIDE :
- I suggest you to avoid using Marcus in fight, except when fighting the boss.
 Use Marcus mainly as a bait, to let enemy unit attack him. Exchange Lance's
 Javelin with Marcus's silver lance, so every enemy (including archer)
 that attack Marcus will be dealt some damage by him, but not killed by
 Marcus.
- Avoid using Silver Lance, since you will only be able to buy Silver Lance
 starting from chapter 17.
- Avoid using Rapier, since it is very useful (critical) against knight.
 You can have one of the social knight give Roy their Iron Sword.
- Use the vulnerary when your character are injured. Each use of vulnerary
 will heal 10 HP. Try to avoid receiving too many damage, since you only
 have a limited amount of vulnerarys with you (4 vulnerarys total, with 12
 usage = heal 120 HP).
- Prevent the bandit from destroying the remaining village (one village is
 automatically destroyed on turn 1, you can not prevent it)
- If you have difficulty in killing the boss, you can use :
 - Silver Lance.
- You should be able to finish this chapter in 7 turns (0 turn leveling)
- Totals so far (including this chapter) : 7 turns (0 turn leveling)

If you have difficulty keeping all of your characters alive :
- Try to use defensive square to avoid being killed by the enemy, like the 4
 forest squares (each give +1 Def, +20% avoid) near your starting point and
 houses (give +10% avoid).
- Move your characters to the defensive square that are reachable by enemy,
 so that in the enemy's turn, they will approach you. Let the enemy come to
 you, instead of you coming to them.


------------------------------------------------------------------------------
 4.2  CHAPTER TWO : THE PRINCESS OF BERN
------------------------------------------------------------------------------

NEW CHARACTERS :
Merlinus (Caravan)                             : Turn 1
Elen (Priest) (Heal, vulnerary)                : Turn 1
Lot (Fighter) (Iron Axe, Steel Axe, Hand Axe)  : Turn 2
Wade (Fighter) (Iron Axe, Hammer, Vulnerary)   : Turn 2
Dieck (Mercenary) (Iron Sword, Iron Blade)     : Turn 2
Thany (Pegassus K.) (Slim Lance, Javelin, Vulnerary) : Turn 2
Using caravan, you can store your excess weapon and/or item. The priest, as
in most RPG, can heal other unit, using many type of healing staff.

TREASURES, VILLAGES, SHOPS AND ARENA :
There is an armory (look like a small castle), above the village, and a
vendor (house with red roof), below the village. If you can, memorize the
building picure, so when you enter a new chapter, you can quickly see where
the Armory and Vendor is located. Or you can also rely on this walkthrough,
since I will mention every shop in each chapter.

Village (4,15)       : Armorslayer (deadly/ critical against Knight)
                      Best use of this weapon is for boss, which is a Knight.

Armory (7,18) :
Iron Sword (New Item)
Iron Lance (New Item)
Javelin (New Item)
Iron Bow (New Item)

Vendor (8,10) :
vulnerary (New Item)

For details of the weapon and item, see their respective list in section 5.1
Weapon List and 5.2 Item List below.

ENEMIES :
Qt Class         Lev   HP  St  Sk  Sp  Lu  De  Re  Weapon
2 Archer       (1-3   18   4   3   3   0   3   0) Iron Bow
8 Fighter      (1-3   21   5   2   5   1   2   0) Iron Axe, Steel Axe, Hand
                Axe.
1 Mercenary    (3     19   5   9   9   0   4   0) Iron Blade
8 Soldier      (1-3   22   4   0   2   1   0   0) Iron Lance, Javelin

Total starting enemies : 20 (including Rude)

Enemy reinforcement : None

Total all enemies : 20

Boss (17,16):
Name      Class      Lev  HP    St    Sk    Sp    Lu    De    Re
Rude      Knight      5   24    10     2     2     0    10     0
Javelin.

WINNING REQUIREMENT :
SEIZE THRONE.

You will have 12 characters at the end of this chapter.

GENERAL GUIDE :
- Keep Thany out of any archer attack range, since bow attack on a flying
 unit (Pegassus or Dragon) will be "Deadly" or "Critical", which mean it
 will inflict three times normal damage. This usually result in the death
 of the flying unit.
- There are four "fort", which has a defense +2 and avoid +20%. This is
 the best defensive square, so use it well. You can also use this place to
 heal (3 HP each turn).
 Do not fight enemy that is on this square, since it will be much harder for
 you to hit them and they will also be healed every turn. If enemy are in
 fort square, fall back (move back) and let them fight you when you are in
 good defensive position (like forest)
 On turn 2, put Dieck on one fort, and put Lot in the other fort.
- Item to buy :
 - 1 Iron Sword (Marcus)
 - 2 Iron Lance (Marcus, Lance)
 - 3 Javelin (Alen, Lance, Bors)
 - 1 Iron Bow (Wolt)
- If you have difficulty in killing the boss, you can use :
 - Armorslayer (crit. vs Knight)
 - Hammer Axe (crit. vs Knight)
 - Silver Lance.
- You should be able to finish this chapter in 8 turns (0 turn leveling)
- Totals so far (including this chapter) : 15 turns (1 turn leveling)

------------------------------------------------------------------------------
 4.3  CHAPTER THREE : THE ONE WHO COME LATE
------------------------------------------------------------------------------

PROLOGUE :
Attack Araphen

NEW CHARACTERS :
Chad (Thief) (Iron Sword, LockPick)        : Turn 1
Lugh (Mage) (Fire, Vulnerary)              : Village (4,19), by anyone.

Thief, with their lock pick item, can open both door and chest.

TREASURES, VILLAGES, SHOPS AND ARENA :
Chest (21,11)       : Halberd (Crit vs. Cavalier)
Chest (23,10)       : 3,000 G

Village (4,19)      : Lugh (Mage) with any characters. Lugh can have
                     conversation with Chad.
Village (20,3)      : Mend

On turn 4, you will see some conversation between Zephiel (King of Brene),
Idenn (lady in cloak), Narshen and Slaters. After Zephyr and Idenn and
Narshen depart, Slater will occupy the throne.


ENEMIES :
Qt Class         Lev   HP  St  Sk  Sp  Lu  De  Re  Weapon
2 Archer       (2     19   4   4   3   1   4  0) Iron Bow
3 Knight       (2-3   18   5   2   0   1   9  0) Iron Lance, Javelin
13 Soldier      (3-5   24   1   1   2   1   0  0) Iron Lance, Javelin

Total starting enemies : 19 (including Slater)

Enemy reinforcement :
Turn  4 : 2 fighter from (18,18) and (22,18), 2 Cavalier from (24,14) and
         (24,13) show up.
   Loc   Class         Lev   HP  St  Sk  Sp  Lu  De  Re  Weapon
   18,18 Fighter        4    23   7   3   5   0   2   1  Hand Axe
   22,18 Fighter        4    23   7   3   5   1   2   0  Iron Axe
   24,14 Cavalier       1    20   5   2   5   0   6   0  Iron Sword
   24,13 Cavalier       1    20   5   2   5   0   6   0  Javelin
Trig  1 : When you managed to recruit Lugh, 2 Cavalier will show up
         from (23,14) and (25,13)
   Loc   Class         Lev   HP  St  Sk  Sp  Lu  De  Re  Weapon
   23,14 Cavalier       1    20   5   2   5   0   6   0  Iron Sword
   25,13 Cavalier       1    20   5   2   5   0   6   0  Javelin

Total enemy reinforcement : 6 units.

Total all enemies : 25

Boss (20,18) :
Name      Class      Lev  HP    St    Sk    Sp    Lu    De    Re
Slater    Knight      7   26    10     3     3     1    11     0
Steel Spear, Javelin.

WINNING REQUIREMENT :
SEIZE THRONE.

You will have 14 characters at the end of this chapter.

GENERAL GUIDE :
- Sent some units north to recruit Lugh. I sent Marcus, Chad, Thany, Lance.
- Items you can steal :
 - Vulnerary (Knight)
- If you have difficulty in killing the boss, you can use :
 - Armorslayer (crit. vs Knight)
 - Hammer Axe (crit. vs Knight)
 - Silver Lance.
- You should be able to finish this chapter in 13 turns (1 turn leveling)
- Totals so far (including this chapter) : 28 turns (1 turn leveling)


------------------------------------------------------------------------------
 4.4  CHAPTER FOUR : THE COLLAPSE OF THE ALLIANCE
------------------------------------------------------------------------------

NEW CHARACTERS :
Clarine (Troubadour) (Heal Staff, Vulnerary)  : Turn 4, automatic, by Roy.
Rutger (myrmidon) (Killing Edge)              : Turn 7, by Clarine.

In the middle of the game, Clarine (troubadour) will escape from the enemy
castle. Troubadour is like priest, but on horse. She will automatically
approach Roy, and after conversation, she will become one of your unit.

When you are close enough to the enemy castle, there will be some enemy
reinforcement unit that will pour out from the castle. One of them, Rutger
(myrmidon), will have a portrait. To recruit Rutger, use Clarine (your newly
recruited troubadour) to talk with him.

TREASURES, VILLAGES, SHOPS AND ARENA :
Village (28,15)     : Door Key
Village (12,13)     : Steel Blade
Village (9,2)       : Angelic Robe

Armory (12,3) :
Slim Sword (New item)
Iron Sword
Slim Lance (New item)
Iron Lance
Javelin
Iron Axe (New item)
Hand Axe (New item)
Iron Bow


ENEMIES :
Qt Class         Lev   HP  St  Sk  Sp  Lu  De  Re  Weapon
3 Archer       (4-5   21   5   4   5   1   4   0) Iron Bow
10 Cavalier     (2-5   22   6   3   6   1   7   0) Iron Sword, Iron Lance
2 Nomad        (1     16   5   4   5   0   4   0) Iron Bow

Total starting enemies : 16 (including Eric)

Enemy reinforcement :
Turn  5 : 2 Pirate from (24,1) and (30,2) show up.
   Loc   Class         Lev   HP  St  Sk  Sp  Lu  De  Re  Weapon
   25,1  Pirate         3    20   5   2   6   0   3   1  Hand Axe
   30,2  Pirate         4    22   6   3   7   0   3   0  Iron Axe
Turn  7 : 1 Archer on (7,10), 2 Fighter on (6,10) and (8,10), Rutger on (7,9),
         2 Pirate from (24,1) and (30,2) show up.
   Loc   Class         Lev   HP  St  Sk  Sp  Lu  De  Re  Weapon
   7,10  Archer         2    19   5   3   3   1   3   0  Iron Bow, Vulnerary
   6,10  Fighter        3    22   6   3   5   0   2   0  Iron Axe, Vulnerary
   8,10  Fighter        2    21   5   3   4   1   2   0  Iron Axe, Vulnerary
   7,9   Myrmidon       4    22   7  12  13   2   5   0  Killer Sword
   25,1  Pirate         3    21   6   3   6   0   3   0  Hand Axe
   30,2  Pirate         4    21   6   3   7   0   4   0  Iron Axe
Turn  8 : 2 Pirate from (24,1) and (30,2) show up.

Total enemy reinforcement : 10 units.

Total all enemies : 26

Boss (4,9) :
Name      Class      Lev  HP    St    Sk    Sp    Lu    De    Re
Eric      Cavalier   10   26     8     8     9     2     8     2
Steel Sword, Javelin

WINNING REQUIREMENT :
SEIZE CASTLE.

You will have 16 characters at the end of this chapter.

GENERAL GUIDE :
- Item to buy :
 - 3 Iron Sword (Lance, Rutger, Spare)
 - 2 Iron Lance (Thany, Spare)
 - 2 Slim Lance (Thany, Spare)
 - 1 Javelin (Alen)
 - 1 Hand Axe (Wade)
 - 2 Iron Bow (Wolt, Spare)
 - 2 Heal Staff (Elen, Clarine)
 - 2 Fire Book (Lugh, Spare)
- Items you can steal :
 - 3 Vulnerary (Fighter, Archer)
- clarine show up on (6,12), end-of-turn 3, move to (11,10). Try to position
 Roy as near as possible to (11,10), so Clarine can be recruited by Roy as
 soon as possible.
- Beware of Rutger. The only character he will not attack (will ignore) is
 Clarine. Clarine will also be ignored by Rutger's gang (the other two
 fighters and one archer, which show up near him).
- I suggest leaving the South village, armory and vendor to Merlinus. He
 won’t be attacked by enemy.
- Have one unit you won’t use (like Marcus) to go to the North (12,13) and
 North East (28,15) village.
- When Rutger joins you, give him an Iron Sword. It’s a waste to use his
 Killing Edge now.
- Have someone deal with the Pirate reinforcement by hiding in the forests for
 protection.
- If you have difficulty in killing the boss, you can use :
 - Halberd (crit. vs Cavalier)
 - Lugh (Eric has low Magic Resistance)
 - Silver Lance.
- You should be able to finish this chapter in 10 turns (0 turns leveling).
- Totals so far (including this chapter) : 38 turns (1 turns leveling).

------------------------------------------------------------------------------
 4.5  CHAPTER FIVE : THE EMBLEM OF FIRE
------------------------------------------------------------------------------

NEW CHARACTERS :
None

TREASURE, VILLAGES, SHOPS, ARENA :
Village (11,20)     : Gant Spear

Vendor (8,20) :
Fire
Heal
Vulnerary
Door Key (New Item)

ENEMIES :
Qt Class         Lev   HP  St  Sk  Sp  Lu  De  Re  Weapon
4 Bandit       (6,    25,  7,  3,  6,  1,  4,  1) Hand Axe
8 Fighter      (4-5,  23,  7,  3,  5,  0,  2,  0) Iron Axe, Hand Axe, Steel
                Axe
6 Mercenary    (2-5,  20,  5,  9,  8,  1,  5,  0) Iron Sword, Steel Sword,
                Steel Broad Sword
1 Mage         (5,    18,  4,  4,  4,  1,  3,  5) Fire
3 Nomad        (3-4,  17,  6,  5,  6,  1,  4,  0) Iron Bow, Steel Bow

Total starting enemies : 23 (including Dory)

Enemy reinforcement : None

Total all enemies : 23

Boss (3,8) :
Name      Class      Lev  HP    St    Sk    Sp    Lu    De    Re
Dory      Bandit     11   30    13     4     8     2     7     1
Killer Axe, Hand Axe

WINNING REQUIREMENT :
SEIZE CASTLE.

You will have 16 characters at the end of this chapter.

------------------------------------------------------------------------------

GENERAL STRATEGY :
- Force Dory to equip the Hand Axe by having a unit stand two squares away
 from him. The chance of a critical attack by Dory (using Killer Axe) is too
 great. After he equipped Hand Axe, you can attack him. The unit you use as
 bait can be Chad (very high evade) or Marcus (very high HP and Defense).
- Once you reached (8,6) or (8,5), a villager will open the gate for you.
- Optional : You could buy a few Door Keys, which can will speed things up
 considerably in the next chapter. Suggested # of door Key : 3. With these
 optional Door Keys, you can reduce the # of turns in the next chapter by
 a minimum of three turns.
- You should be able to finish this chapter in 7 turns (0 turn leveling).
- Totals so far (including this chapter) : 45 turns (1 turn leveling).

------------------------------------------------------------------------------
 4.6  CHAPTER SIX : THE TRAP
------------------------------------------------------------------------------

This is the first chapter you encountered "preparation menu". A short
explanation, it’s a menu where you can select which units are participating,
equip/store weapons and switch the participating units positions however you
like. For detailed explanation, please see section 3.4 “Preparations Menu”.

NEW CHARACTERS
Saul (Priest) (Mend Staff)                    : Turn 1, automatic
Dorothy (Archer) (Steel Bow, Vulnerary)       : Turn 1, automatic
Sue (Nomad) (None)                            : Room (6,15), by Roy

TREASURE, VILLAGES, SHOPS, ARENA :
Chest (3,9)         : 3000 G
Chest (3,11)        : 5000 G
Chest (4,21)        : ??
Chest (23,9)        : Silver Lance
Chest (24,11)       : 2000 G
Chest (23,14)       : Killer Axe
Chest (24,15)       : Goddess Icon
Chest (23,16)       : Short Bow

------------------------------------------------------------------------------
West part of map, from South to North :
First room (8,7)    : have stairs going down. From this stair will pour x
  enemy reinforcement units, two turns after you open the door to this room.
Second room (6,10)  : have two chest.
Third room  (6,15)  : have Sue (Nomads).
Fourth room (7,18)  : have one chest and guards.

East part of map, from South to North :
First room (20,7)   : have stairs going down. From this stair will pour 4
  enemy reinforcement units, two turns after you open the door to this room.
Second room (21,10) : have two chest.
Third room (21,15)  : have three chest.
Fourth room (20,18) : have guards.

------------------------------------------------------------------------------
On turn 5, Cath will appear as an enemy unit. She will not attack you, but she
will open closed doors, and looting treasures in the process. The best way to
minimize her stealing (neutralize her) is to steal the Lockpick from her
(using Chad). Speak to her using Roy and she’ll escape through the north
stairs. She’ll appear two more times in later chapters (chapter 8 and chapter
12). To recruit her you must talk to her all three times with Roy.

Once you have moved all of your units to near the throne, (all unit have y
coordinate of 10 or more), there will be 6 enemy reinforcement units arriving
from the south part of the map. Please note that the condition is based on
hypothesis, not proven by extensive testing (yet).


------------------------------------------------------------------------------
ENEMIES :
Qt Class         Lev   HP  St  Sk  Sp  Lu  De  Re  Weapon
2 Mercenary    (5,    21,  6, 10,  9,  2,  5,  0) Iron Sword
8 Soldier      (7-10, 24,  6,  1,  2,  1,  1,  1) Iron Lance, Javelin, Steel
                Lance
5 Mage         (3-7,  17,  2,  3,  3,  1,  3,  4) Fire, Thunder, Vulnerary
4 Knight       (7-10, 22,  8,  4,  1,  2, 11,  0) Iron Lance, Javelin, Steel
                Lance

Hidden Enemies :
   Loc   Class         Lev   HP  St  Sk  Sp  Lu  De  Re  Weapon
   5,19  Soldier        9    27   7   2   2   2   1   1  Iron Lance
   7,19  Soldier        9    27   8   3   3   2   1   0  Javelin
   5,21  Mage           4    17   3   3   4   1   3   4  Thunder
   5,21  Knight         5    20   7   3   0   1  10   0  Iron Lance, Vulnerary
   19,19 Soldier        9    27   7   3   3   2   1   1  Javelin
   21,19 Soldier        9    26   7   3   2   2   1   1  Iron Lance
   21,19 Knight         5    20   6   3   0   0  10   0  Iron Lance, Vulnerary
   21,21 Mage           4    18   3   3   4   0   3   4  Fire

Total starting enemies : 28 (including Wagner, and 8 hidden enemies)

Enemy reinforcements :
Turn 5 : Cath show up on (18,1) (Iron Sword, Lockpick, Vulnerary
Turn  Y : 1 Knight on (20,6), 2 Soldier on (20,4) and (21,4), 1 Archer on
         (21,6) show up (2 turn after you open door (20,7).
   Loc   Class         Lev   HP  St  Sk  Sp  Lu  De  Re  Weapon
   20,06 Knight         7    21   7   4   0   1  10   0  Steel Lance
   21,06 Archer         5    21   6   5   4   2   3   0  Steel Bow
   20,04 Soldier        9    26   7   3   3   2   1   1  Iron Lance
   21,04 Soldier        9    27   8   2   3   1   1   0  Javelin
Turn ?? : 1 Knight on (14,2), 3 Soldier on (13,3), (15,3) and (15,2), 1
         Archer on (13,2), 1 mage on (14,3) show up.
   Loc   Class         Lev   HP  St  Sk  Sp  Lu  De  Re  Weapon
   14,2  Knight         5    21   7   3   1   1  10   0  Steel Lance
   13,2  Archer         4    20   5   4   4   1   4   0  Steel Bow
   13,3  Soldier        8    26   7   2   2   2   1   1  Iron Lance
   15,3  Soldier        8    26   6   2   2   2   0   1  Iron Lance
   15,2  Soldier        8    26   7   3   2   2   1   1  Javelin
   14,3  Mage           3    17   3   3   4   1   3   3  Fire


Total enemy reinforcement : 15 units.

Total all enemies : 43

Boss (13,23) :
Name      Class      Lev  HP    St    Sk    Sp    Lu    De    Re
Wagner    Shaman      9   24     6     6    10     3     4     8
Flux (Dark Magic Book)

WINNING REQUIREMENT :
SEIZE THRONE.

You will have 19 characters at the end of this chapter.

------------------------------------------------------------------------------

GENERAL STRATEGY :
- Items you can steal :
 - 4 Vulnerary (Mage on (13,15), (14,15), (11,22) and (15,22))
 - 1 Vulnerary (Knight on (21,19))
- Recommended team member : Thief, Fighters (many lance enemies), Priest /
 Troubadour, Social Knights.
- Divide two even teams at the preparation menu. One team goes to the
 Western part, the other the Eastern part. Have at least a healer participate
 in the East team. The other healer will be Saul.
- Have someone equip a Iron Bow and the Door Key you’ve obtained in chapter 4
 to unlock the chamber Sue is locked in. Then talk to her with Roy. And give
 the Iron Bow to Sue. Suggested person : Roy.
- Have someone give a Heal staff to Saul. Suggested person : Clarine/Elen.
- Have someone give an Iron Bow to Dorothy.
- Don’t go to the middle section, instead let them come to you.
- Let the thief open the treasures in the Eastern part first. And once Cath
 show up, force her to go East as well, trap her if needed and steal her
 Lockpick. Then talk to her with Roy. She’ll be harmless by then.
 Note: Don’t block the path to open the Southeast chamber or she’ll simply
 go another way.
- You don’t have to open the doors with reinforcements in it, but I’d advise
 to do that for the extra experience. To speed things up, either use the Door
 Keys you bought in chapter 5 (optional) or fast moving unit (like pegassus
 Knight and / or Social Knight) to carry Chad and drop him as quickly as
 possible in the same turn.
- You should be able to finish this chapter in xx turns (y turns leveling).
- Totals so far (including this chapter) :  turns ( turns leveling).


------------------------------------------------------------------------------
 4.7  CHAPTER SEVEN : THE REVOLUTION AT OSTIA
------------------------------------------------------------------------------

You can have up to 13 characters participate in this chapter.

This chapter has two Armory and one vendor. Also has an arena, where you
can fight and get money (if you win) or lost money and character (if you
lose).

Armory 1 (Western) :
Slim Sword
Iron Sword
Steel Sword (New item)
Iron Blade (New item)
Iron Axe
Steel Axe (New item)
Hand Axe

Armory 2 (Eastern) :
Slim Lance
Iron Lance
Steel Spear (New item)
Javelin
Iron Bow
Steel Bow (New item)

Vendor :
Fire Book
Thunder Book (New item)
Heal Staff
Heal Staff 2 (New item)
vulnerary
Door Key
Chest Key (New item)


Item from House on the Eastern part of Map (Row, column format) :
Row 1, Column 2 : Elixir
Row 1, column 3 : Knight Killer Spear
Row 2, Column 1 : Red Gem
Row 3, Column 3 : Heroes Proof

Item from House on the Western part of Map
Northern House : Long Bow

Item from Chest :

On turn 2, there will two ally unit (green) that show up in the eastern
houses. They are Zelots (Paladin) and Trec (Social Knight).
You can recruit Trec using Roy or Zelots (could not recruit him using Noah).
You can recruit Zelots using Roy, Trec or Noah.

On turn 3, Noah (Social Knight) will show up south of the arena. You can
recruit him using Roy straight away.
You can recruit Noah using Roy or Zelots (could not recruit him using Trec).

Fastest way to recruit all three new characters :
Put Roy 4 square south of arena entrance by end of turn 2, he will be able to
recruit Noah on turn 3, and Noah recruit Zelots, and Zelots recruit Trec.
If you are lucky, you will have finish the recruitment by end of turn 3.

When you are close to the main gate (north west part), there will be enemy
reinforcement.


Boss :
Name      Class      Lev  HP    St    Sk    Sp    Lu    De    Re
Devias    Knight     13   33    11     6     5     4    12     1
Surendo Spear


You will have 22 characters at the end of this chapter.

------------------------------------------------------------------------------
 4.8  CHAPTER EIGHT : REUNION
------------------------------------------------------------------------------

You can have up to 12 characters participate in this chapter.

In this chapter, you will get 5 (count them five) new unit. If only I can
recruit Cath, the thief that keep on showing up (in chapter six), then I
will have six new unit. It turn out that the thief will be able to be
recruited, but not in this chapter. You still need to talk to this thief
though, so that you can recruit her later (chapter 12).

You will get Astore (thief) with you at the start of the chapter, and Lilina
(Mage) in the jail, in the middle of the map. If you wanted to save
Lilina, which I strongly suggest, you do the following :
Turn 1 : Move her West 1 square
Turn 2 : Move her East 1 square (back to her original position)

On turn 5 ??, there will be three new units showing up on the north west part
of the map. These units are : Wendy (Armor Knight), Bath (Armor Knight), Ogie
(Mercenary). Since this room is closed, these unit will not be useful, right ?
No, you are wrong. If you look carefully, there is a wall unit with crack on
it. Using a weapon (any weapon will do), you can hit the wall and the wall
will crumble (when it HP reach zero), opening a way for your unit to
participate in the fight. If you look carefully, you will also notice that one
of the wall in Lilina Jail room is also cracked, but since Ririna does not
have any weapon, she can not break the wall and escape. But you will know that
to set her free, you can break the cracked wall down using your other
characters.

On end of turn 11, there will be two thieves showing up as neutral enemy units
(red), one of them is Cath, the thief you encounter on previous chapter
(chapter 6), while the second thief is a basic thief unit (has no picture).
On end-of-turn 13, the basic thief will open the door of Ririna jail. On
end-of-turn 14, Cath will open the door to the eastern treasure room through
eastern door. So you have to make sure that your unit will have entered the
eastern room through western door by turn 13, and start blocking the eastern
entrance. Use Roy to talk to the Cath, and you can recruit him in chapter 12.
If you wanted to, you can steal the lockpick that these thieves have.

Treasure in the chest :
Western Area :
Guidance Ring (upgrade Priest, Mage, Torubadour)
Mystery Book (Skill +2)
Silver Axe (A,1,12,15,55,0,20)
Airborne Nomochi (upgrade Pegassus, Dragon)

Eastern Area :
Killer Bow (C,2,7,9,8,30,20)
Knight Emblem (upgrade Social Knight, Armor Knight)
Hellfire Book (C,1-2,4,8,75,0,20)
Shining Sword (C,1-2,9,9,70,25)

Boss :
Name      Class      Lev  HP    St    Sk    Sp    Lu    De    Re
Leygance  General     1   36    12     5     9     8    14     5
Steel Spear, Javelin

You will have 27 characters at the end of this chapter.

------------------------------------------------------------------------------
 4.8X  CHAPTER EIGHT GAIDEN : SWORD OF FLAME
------------------------------------------------------------------------------

You can have up to 10 characters participate in this chapter.

In this area, take special notice of a certain square that has reddish glow
on it. This square will generate flame (randomly) that can burn any unit that
is standing on this square.
At the end of the chapter, you will get Durandal Sword (S,1,12,17,90,0,20).
This sword can not be sold

Boss :
Name      Class      Lev  HP    St    Sk    Sp    Lu    De    Re
Henning   Hero        1   33    10    19    16     5    11     2
Steel Blade, Hand Axe

------------------------------------------------------------------------------
 4.9  CHAPTER NINE : FOG ISLAND
------------------------------------------------------------------------------

You can have up to 13 characters participate in this chapter.

This is the first map that apply "fog-of-war". This mean you can not see all
enemy unit at once, but only 5 (five) squares of surrounding area will have
enemy unit shown. Thief have a different range, which is 10 (ten) squares, or
double the other unit range.

In the village on the lower left part of map, you will get Silver Sword
In the village on the upper right part of map, you will get :
Killer Bow (Left house)
Rest Staff (Right house)

Please note that you can only go to one of the house in the upper right. Once
you have gone to one of the house, the other house will become closed
automatically. Also the house you went into will determine the path that you
will take, since from here there are two branch : 10A and 11A, which can
accessed through selecting the left house, and the 10B and 11B, which can be
accessed through selecting the right house.

What is the difference between the A route and the B route ? In A route, you
will get dancer unit (female), while in B route, you will get bard unit (male)
(not confirmed yet, since I have not played through the B route).

You can recruit Fir (Swordsman) by talking to him with Noah (Social Knight)
that you recruited at Chapter 7. The picture is red hair, blue armor.
You can recruit Sin (Nomads) by talking to her with Sue (Nomads).

Armory :
Slim Sword
Iron Sword
Steel Sword
Iron Blade
Steel Blade (New item)
Iron Axe
Steel Axe
Hand Axe
Hammer Axe (New item)

Vendor :
Fire Book
Heal Staff
Heal Staff 2
vulnerary
antitoxin (New item)
Torch (New item)
Door Key

Boss :
Name      Class      Lev  HP    St    Sk    Sp    Lu    De    Re
Scott     Berserker   3   42    12     9    12     5    11     2
Killer Axe, Hand Axe

You will have 27 characters at the end of this chapter.

------------------------------------------------------------------------------
 4.10A  CHAPTER TEN A :
------------------------------------------------------------------------------

There will be two new unit showing up on this chapter. Use Roy to recruit
Gitzu (Pirate). Use Lilina to recruit Gonzales (Bandit).

Item from house : Axe (C,1,13,11,60,5,20)


Boss :
Name      Class      Lev  HP    St    Sk    Sp    Lu    De    Re
Nord      Druid       5   31    13     7     8     4     8    11
Risaia Book

At the end of this chapter, you will get a Sword (C, 1, 5, 10, 70, 0, 15).

You will have 29 characters at the end of this chapter.

------------------------------------------------------------------------------
 4.10B  CHAPTER TEN B :
------------------------------------------------------------------------------

To be completed later

------------------------------------------------------------------------------
 4.11A  CHAPTER ELEVEN A : HEROES OF THE WEST
------------------------------------------------------------------------------

You can have up to 12 characters participate in this chapter.

You will get a new unit, Lalum (dancer).

On turn 5, there will be new enemies (archers) coming from south east part of
the map. You can recruit one of the enemy unit, Kureiso (sniper), by talking
to him using Roy or Clarine. This character has a pearl, that can be sold for
10,000 G. Once you recruited him, the rest of his group become neutral and
will escape the map through the north east part map (near throne).

On turn 6, the enemy will sent two units of Bandit, who will start destroying
houses by end of turn 7, so you need to get unit into area near the cave
opening (there is two of them on the eastern part of the map).

On turn 7, there will be new enemies (pegassus knight) coming from north west
part of map. One of these units, Teito (pegassus knight), can be recruited by
talking to him using Kureiso (recently recruited sniper). Once you recruited
him, the rest of the pegassus units will then become neutral, and will escape
the map through the north east part map, like the archers group.

On turn 8, there will be enemy reinforcement showing up in the middle of the
map, between village 5 and the village above it. There is one unit (hero),
which you can recruit using the dancer. I think that the three unit is trying
to capture the hero unit.

Once you or neutral unit closed on the throne, there will enemy reinforcement
of 7 social knight, appearing from north west map, like the pegassus units.

Starting from turn 12, there will be one bandit pouring from the each cave,
lasting four turn (8 enemy total).


Village List :
Village 1 (Outside city, left) : Upgrade (for Archer)
Village 2 (Outside city, right): Spear (C,1,11,10,75,5), Strong vs. axe
Village 3 (West City, left)    : Staff (C,1,10)
Village 4 (West City, right)   : (defense +2)
Village 5 (East City, South 1) : 5000 G
Village 6 (East City, South 2) : Staff (B,1-Mag,3)
Village 7 (East City, North 1) : (Speed +2)
Village 8 (East City, North 2) : (Max HP +7)


Armory :
Slim Lance
Iron Lance
Steel Spear
Javelin
Iron Axe
Steel Axe
Killer Axe (New Item)
Hand Axe
Hammer Axe
Iron Bow
Steel Bow

Vendor :
Fire Book
Thunder Book
Lightning Book (New Item)
Heal Staff
vulnerary
antitoxin
Door Key
Chest Key


Boss :
Name      Class      Lev  HP    St    Sk    Sp    Lu    De    Re
Oro       Bishop      8   31    15    11    10    10     9    17
Divine Book (C, 1-2, 3, 8, 65, 0, 25)

In post chapter conversation, you will get :
Heroes proof (given to Roy)
Archer upgrade (given to Sniper)
Airborne nomochi (given to new pegassi)

If you do not recruit the sniper and new pegassi, and keep all of their friend
alive, you will not get the item associated with these two. It has been
confirmed by Andrew Tam (see thank you section) that if the ally (underling
of the recruited unit) is killed, you will not get the item. Andrew has
experienced death of underling caused by himself (before he recruited their
leader). Please note that the ally can be killed, either by yourself or by
the enemy, so please take good care of them if you wanted to get the item.
One way to ensure the ally safety :
Once you recruited their leader (which make their underlings green or ally),
you can use your other units (which have a big rescue value) to rescue the
unit, act as pony express by moving them to a safe area (as near to the target
area of the ally as possible, and close to the edge of the map), and then
release them there.

You will have 33 characters at the end of this chapter.

------------------------------------------------------------------------------
 4.11B  CHAPTER ELEVEN B
------------------------------------------------------------------------------

To be completed later

------------------------------------------------------------------------------
 4.12  CHAPTER TWELVE
------------------------------------------------------------------------------

You can recruit Rei (Shaman) by talking to him with Chad (thief).

In turn 9 ??, you will encounter Cath (thief) again. Talk with her using Roy.
If you have talked to her on Chapter 6 and 8, she will join you.

In turn 12 (or when you approach the throne), there will enemy reinforcement,
coming from the east, 3 unit fighter, 1 unit warrior, 3 unit dragon

In turn 18 (or when you killed the boss), there will enemy reinforcement,
coming from the stairs in the throne room

If you have utilize the arena in the previous chapter, this chapter will be
much easier.

Chest (lowest to highest) :
East part, lowest  : Sword (C,1,9,9,80,5,15)
East part, higher  : Bow, (B, 2, 12, 10, 75, 30)
East part, higher  : Airborne Nomochi
East part, higher  : Blue Gem
West part, lowest  : Air River Book
West part, highest : Miiru Book

When you are in the pre-chapter, this is the boss you will see

Boss 1 :
Name      Class      Lev  HP    St    Sk    Sp    Lu    De    Re
????      Paladin    10   48    20    14    13    13    16    10
Silver Lance, Elixir

Once your start the chapter, boss 1 is replaced by boss 2
Boss 2 :
Dragon Knight, Level 1, 44, 18, 11, 12, 9, 16, 6, 8, 11, 14
Steel Spear, vulnerary

But after turn 1, boss 2 is replaced by the real boss
Real Boss :
Mamkute, Level 8, 32, 7+10, 1+10, 3, 7, 3+20, 5+5, 5, 5, 4
Fire stone *using this stone the boss can change to dragon, and have the
increased/+ stats)

------------------------------------------------------------------------------
 4.12X CHAPTER TWELVE GAIDEN : ARUMAZU AXE (HEAVEN THUNDER)
------------------------------------------------------------------------------

Your will have a new menu function, "Augury menu". I will explore this more,
and write it down once I have played with this menu.

To reach this stage, I recruited the shaman and thief, and finished the game
on turn 14 in the chapter 12.

There are many, many chest in this area, and there are three thief that are
stealing the content, so you need to be careful here. You need to position
some unit on the entrance (thief is much better, since they have 10 square
seeing range, while other unit only have 5 square. Use the steal option to
steal item that any thief has stolen (in turn 1, one of the Elixir is
taken by one of the thief, and you could not prevent this), before you kill
them (if you wanted the experience).
Chest items :
Elixir  : 3 unit
Lock pick    : 1 unit
Door Key : 1 unit
antitoxin     : 3 unit
Torch        : 1 unit
Red Gem   : 1 unit
White Gem : 1 unit

Please note there are some holes in the wall that will sprout toxic fumes.
If your unit happen to be in the path of the fumes, they will get poisoned.
If that happen (poisoned), you can use the antitoxin that you can get from
the chest, or you can just wait it out if you have sufficient HP (5 turn,
each turn gave 2-4 damage).


Boss :
??, Level 2, 45, 16, 10, 14, 6, 11, 3. 6, 13, 12)
Silver Axe, Hand Axe

At the end of this chapter, you will get legendary weapon : Arumazu Axe.


------------------------------------------------------------------------------
 4.13  CHAPTER THIRTEEN : RESCUE BATTLE ??
------------------------------------------------------------------------------

This chapter has Armory, Vendor, and arena.

Village 1 (North) : Bracelet (Constitution +2)
Village 2 (South) : Al's Sword (C, 1, 7, 7, 75, 0, 50)

Armory :
Iron Sword
Steel Sword
Killing Ede (New item)
Iron Lance
Steel Spear
Killer Spear (New item)
Javelin
Iron Bow
Steel Bow
Killer Bow (New item)

Vendor :
Fire Book
Thunder Book
Hellfire Book (New item)
Lightning Book
Miiru Book (New item)
Heal Staff
Heal Staff 2
Staff ??
vulnerary
antitoxin
Torch


On turn 3, you will automatically Miredei (Dragon Knight). You can also
recruit Persubaru (paladin), by talking to him with Lalum. You must do this
before turn 8, since Persubaru will retreat/ disappear on turn 9.

On turn 9, there is enemy reinforcement showing up on the north west part of
map. They are : 1 paladin, 5 social knight, 1 torubadour.


When you start the chapter, this is the boss you will see
Boss 1 (Neutral): Secilia
Valkryie, Level 1, 30, 11, 7, 10, 10, 7, 13, 8, 6, 14
Air River Book, Heal Staff 2

On end of your phase, turn 1, Zefhyr, King of Bern will show up, fight with
Secilia (valkyrie, neutral unit), the one who teach you (in the tutorial),
and defeat her.

Boss 2 : Zefhyr
King ??, Level 20, 70, 24, 20, 14, 15, 22, 24, 5, 17, 16
Sword (-, 1-2, 15, 15, 90, 5)

On end your phase, turn 2 , Zefhyr left, with no replacement. You also found
out that the enemy has kidnapped Guinivere (your girlfriend??).

Once you approach the throne, King Bern replacement is replaced by
Real boss :
Dragon Knight, Level 2, 44, 18, 11, 12, 9, 16, 6, 8, 11, 14
Surendo Spear

After you get into the throne, if you saved all the ally of the newly
recruited paladin, you will get knight emblem.

------------------------------------------------------------------------------
 4.14  CHAPTER FOURTEEN :
------------------------------------------------------------------------------

You will get two new unit at the start of the chapter (these two are the
prisoners that you release in the previous chapter), one is Secilia (valkyrie)
and the other is Sophia (shaman).

This map consist of desert, which slow movement. My understanding of new
movement rate is as follows :
On horses (social knight, paladin etc) : Movement / 3, rounded down
On foot, fighter type (fighter, myrmidon etc) : Movement / 2, rounded down
On foot, spellcaster type (Mage, Priest etc) : Movement / 1
On flying steed (Pegassi, Dragon) : Movement / 1

On turn 8, there will be new enemy showing up from south west part. 2 with
portrait, 8 without.

If you wanted to go to chapter Fourteen gaiden, you have to occupy the throne
on or before turn 25. By turn 26, the storm will clear (fog of war will not
apply anymore). If this event happened, it means you will NOT go to chapter
Fourteen Gaiden.

Treasure :
Silver Blade
Boots ??
Staff ??
Feather ??
Silver card ??
Silence staff ??
Warp Staff ??
Magic defense up ??
Guidance Ring (can only be found by sophia, when you move her to near
  throne entrance).

The treasure will show up randomly, but in a fix area. The most important item
is the silver card, which give you 50% discount on your purchase on any store
(including the secret store you will encounter on chapter 16 and chapter 21).
The silver card is positioned near the skull on the north west part of the map.
Try to get this silver card, since it will enable you to purchase more
statistic enhancing item in chapter 21 secret store.
It has been confirmed that using thief unit will give 100% probability
(instead of random like other class) of getting item.
Couple thief unit with flying unit, and you will get all buried item.

Armory :
Steel Sword
Steel Blade
Steel Spear
Steel Axe
Steel Bow

Vendor :
Hellfire Book
Air River Book (New item)
Lightning Book
Miiru Book
Risaia Book (New item)
Heal Staff 2
Rest Staff
Torch
Pure Water (New item)

Boss :
Hero, Level 10, 40, 15, 20, 16, 8, 11, 5, 6, 12, 11
Shining Sword


------------------------------------------------------------------------------
 4.14X  CHAPTER FOURTEEN GAIDEN :
------------------------------------------------------------------------------

In this chapter, you will have a disappearing and appearing platform/square.
When the square disappear, and if there is no ice square in the four
direction, your non-flying unit will be stuck in the square. For this map, I
strongly recommend you to bring all your flying unit : 2 Pegassi and 1 Dragon.
If any of your unit become stuck, you just use your flying unit to rescue it,
and put it in a safe place (area around throne or the four corner of the map).
Do not afraid that your unit will drown if you do not rescue it directly. I
have one of my unit standing on the water spot for more than one turn, and it
did not drown. But I am not sure whether it can stand more than two turn. If
any of you have information regarding this, it is welcomed. I will also check
it out when I have finished the standard mode.

Please be careful, there are many strong magic user in this map, and there is
magic book that can attack in the 10+Magic area (the one that the boss and
his subordinate have). If you have any unit that is weak in magic defense, it
is recommended that you leave him on the starting point (north west of map),
and wait until the magic book is used up (each have 5 use, and even if it
missed you, it still considered as used).

Boss :
Upgraded Mage, Level 10, 35, 17, 16, 15, 7, 10, 14, 6, 7, 6
Hellfire Book, Magic Book ?? (A, 3-10)

Winnning this chapter will gain you a "legendary" weapon : Fooru Blaze (Magic
Book)

------------------------------------------------------------------------------
 4.15  CHAPTER FIFTEEN :
------------------------------------------------------------------------------

You will get one new Sniper unit at the beginning of this chapter.

On turn 4, there will one new enemy unit showing up. This unit you can recruit
using Ririna

After turn 12, there will be enemy reinforcement. They show up from the two
fort on the north part of map, and also from the throne. This reinforcement
continuously show up for 4 turn.

Vendor :
Thunder Book
Lightning Book
Miiru Book
Heal Staff 2
vulnerary
Door Key
Chest Key
Torch

Village 1 (South West) : Magic Book, Light (C)
Village 2 (East)       : Staff ?? (C, 1, 3)

At the end of this chapter, you will get Fa.

------------------------------------------------------------------------------
 4.16  CHAPTER SIXTEEN :
------------------------------------------------------------------------------

It is suggested that you bring one of the thief along, since in this chapter,
there are many item that you can steal from the enemy.

Secret Shop (need "golden card" that the recruitable magic user have). On
the North West part of map, on turn 2, Zais (dragon knight) will show up and
sit on a certain square, and a breakable wall near him. You have to break the
wall, kill or recruit Zais (using your dragon knight, Miredei). On this
square (the one Zais were on, which is not different than any other square),
you will get a new menu, "secret shop". This Secret Shop sell :
Hero Crest
Knight Crest
Elysian Whip
Guiding Ring
Orion's Bolt
Angelic Robe (HP+7)
Lockpick

The chest on the western side contain :
Hero Crest
Bow (A,2,6,13,70,0)
Staff (B, 1-Magic,3)
Knight Crest
Staff (B, 1-Magic,3) Teleport

The chest on the eastern side contain :
5000 G
Book (A,3-10,10,12,70,0,5)
Magic Shield Staff
Rest Staff


Boss : Narshen
Dragon Master, Level 10, 46, 16, 13, 16, 13, 20, 12, 8, 11, 14
Sword (A,1-2,11,12,60,0,15), Item ??, Blue Gem.

If you did not kill the general unit with portrait, you can recruit him in
chapter Sixteen Gaiden. There are many way to avoid killing this general, but
the one I used is as follows : I make all my unit go around (either clockwise
or counter-clockwise, depending on where the general is pursuing me from). I
pick up / rescue all my unit that are slow (5 movement or less), and I try not
to run too far ahead of the general since then he will turn around and pursue
me from the other direction (I think the AI will calculate the closest enemy,
and the General will run toward that enemy). The advantage of this method is :
You get to purchase the item in the shop without any hindrance (and get to
promote your unit that you bring along in this chapter using the newly
purchased promotion item) and can kill the boss slowly (leveling up). The
disadvantage is you need to keep on running, and you will spent many turn
here, which may affect your final ranking.
The other way is to station two of you character that have the highest defense
and stationed them in front of the door to the throne. Strip those characters
of any weapon, so when the general attack them, they will not attack back.
After that, station the healer near them, and whenever the general hit any
character, you heall that character again. But you will need character that
have high defense (more than 15 at least, otherwise you may get a "deadly" hit
and died from the hit. High speed will also help, so you will get hit more
than once a turn. You also need spare healing staff, which you should purchase
from the previous chapter.


------------------------------------------------------------------------------
 4.16X  CHAPTER SIXTEEN GAIDEN :
------------------------------------------------------------------------------

This chapter has a "shooting star" that can damage all unit in their path. The
shooting start will rain from north to south, in a one column width. If you
noticed the pillars in this map, some of them have blue vein. The column this
blue pillar were, together with one column on its left and one column in its
right will be the ones that have possibility of shooting star traveling down
the column.

The boss in this level has a staff (3 charge) that can cause confusion, with
100 accuracy. Your unit that is confused (5 round) will be attacking your
other unit, and I have not been able to cure them of the confusion. One way to
minimize the effect of confusion is remove the item that can be used to
attack (swap it with other character if necessary). Since I upgraded all my
mage and priest using the newly purchased Guidance ring (see previous chapter
for detailed information), I left the only the healing staff on my magic
wielding unit, and let them be confused. Thank God that this staff has only
3 charge.

Boss :
Bishop, Level 12, 41, 20, 12, 12, 15, 13, 8, 6, 8, 7
Light Book (C), Staff (3), cause confuse

At the end of this chapter, you will get "legendary" weapon : Light Book ??

------------------------------------------------------------------------------
 4.17  CHAPTER SEVENTEEN :
------------------------------------------------------------------------------

It was rumoured (I have not confirmed yet) that chapter 17 have two branch, A
branch and B branch. Depending on whether your pegassus character or your
nomads character have higher levels, you will branch to different one.
In my game, my nomads unit have higher levels than the pegassus. When I play
the game again, I will try to have a higher levels of pegassus, and see
whether the branches are true or just rumour.

This chapter is "night mission", with fog of war.


On end of turn 5, the house on the east north will be destroyed by thief. So
you need to make one of your unit to arrive at the house on turn 5 or before.

On the end of turn 6, enemy reinforcement will arrive from north west.

House on the South : Staff (E,1,30)
House on the North East : Eclipse (B,3-10,5,9,--,10,0)


Armory :
Iron Sword
Steel Sword
Silver Sword (New Item)
Iron Blade
Steel Blade
Iron Lance
Steel Spear
Silver Lance (New Item)
Iron Axe
Steel Axe
Silver Axe (New Item)
Hammer Axe
Iron Bow
Steel Bow
Silver Bow (New Item)
Short Bow (New Item)

Boss :
Paladin, Level 10, 48, 20, 14, 13, 13, 16, 10, 8, 11, 14
Silver Lance, Javelin


------------------------------------------------------------------------------
 4.18  CHAPTER EIGHTEEN :
------------------------------------------------------------------------------

There will enemy reinforcement showing up from north east, south west, south
east and in the tent around the main tent (throne).

Armory :
Iron Sword
Killing Ede
Iron Blade
Iron Lance
Killer Spear
Javelin
Iron Axe
Killer Axe
Hand Axe
Iron Bow
Steel Bow

Vendor :
Thunder Book
Lightning Book
Miiru Book
Heal Staff
Heal Staff 2
Heal Staff 3 (New item)
Rest Staff
Door Key
Chest Key


Boss :
Nomadictrooper, Level 9, 42, 15, 16, 20, 12, 13, 13, 8, 8, 17
Double Attack Bow ??, Double Attack sword, Elixir.


------------------------------------------------------------------------------
 4.19  CHAPTER NINETEEN :
------------------------------------------------------------------------------

There will enemy reinforcement showing up from south east, south west, middle
east and in the house around the throne.



Houses, from West to East (colored red):
Wyrmslayer Sword
??(Magic Attack +2)
Goddess Icon (Luck +2)
Sword ?? (D, 1, 5, 8, 75, 40)
Long Bow


Armory :
Iron Sword
Steel Sword
Silver Sword
Iron Blade
Steel Blade
Iron Lance
Steel Spear
Silver Lance
Javelin
Iron Axe
Steel Axe
Silver Axe
Hammer Axe
Iron Bow
Steel Bow
Silver Bow


Vendor :
Fire Book
Thunder Book
Hellfire Book
Air River Book
Lightning Book
Divine Book (New item)
Miiru Book
vulnerary
Pure Water

Boss :
Swordmaster, Level 10, 42, 17, 23, 23, 11, 11, 14, 6, 9, 8
Shining Sword

------------------------------------------------------------------------------
 4.20  CHAPTER TWENTY :
------------------------------------------------------------------------------

You will get a new unit, Niime (Druid), at the beginning of the turn.
On turn 2, Dayan (Nomadictrooper) show up as neutral unit on the place where
you begin the chapter. You can recruit him by talking to him with Sue
(the nomad unit you get on chapter 6)


Treasure :
Chest 1 : Blue Gem
Chest 2 : Guidance Ring
Chest 3 : Defense +2 ??
Chest 4 : Spear (Strong vs. Axe)
Chest 5 : Staff
Chest 6 : Risaia Book

Boss :
General, Level 10, 50, 21, 13, 12, 13, 20, 11, 5, 16, 15
Surendo Spear, Red Gem

You need to finish this chapter by turn 25 or less, if you wanted to go to
chapter 20 Gaiden. If you see a person talking (after turn 25, before turn
26), then it means you are too late, and will NOT go to chapter 20 gaiden.
The person that is talking is the chapter twenty gaiden boss.


------------------------------------------------------------------------------
 4.20X  CHAPTER TWENTY GAIDEN :
------------------------------------------------------------------------------

This are have many boss (six of them).
The real boss (the one that have the "legendary weapon") is located on the
north east part of map. He is the one that is a Druid. When you defeated him
and occupy his throne, the chapter will be finished. If you defeated the
"fake" bosses, when you occupy their thrones, there will be enemy unit
(five to six) dispersing from the throne.

Boss :
Druid, Level 7, 42, 12, 14, 18, 14, 10, 13, 6, 6, 5
Dark Book ?? (A, 1-2, 13, 15, 65, 0, 13)

After defeating the boss, you will get "legendary weapon", bow ??

------------------------------------------------------------------------------
 4.21  CHAPTER TWENTY ONE : SEALED SWORD
------------------------------------------------------------------------------

You will get a new unit (bishop) at the start of the chapter. He will have a
"legendary weapon", Spear ??. It is suggested that you bring you best units,
since there are many enemy reinforcement showing up, with many silver weapon,
so this is not the chapter for you to increase you weak unit level.

Enemy reinforcement will show up from south west, south, west part of the map.
Once you get close to the throne, there will also be enemy reinforcement
showing up. One of the first unit that show up from the middle of the map is a
unit that has portrait, but I failed to recruit him. I talked to him with my
two dragon unit, but failed to recruit him.

Village : Knight emblem

Armory :
Silver Sword
Silver Blade (New Item)
Armorslayer (New Item)
Silver Lance
Knight Killer Spear (New Item)
Silver Axe
Boru Axe (New Item)
Silver Bow

Vendor :
Thunder Book
Hellfire Book
Lightning Book
Divine Book
Miiru Book
Heal Staff 1
Heal Staff 2
Heal Staff 3
Pure Water
Door Key
Chest Key

Secret shop (need "golden card" )
Location : On the West part of map, there is a plain square that is
surrounded by mountain. If you still have difficulty to find it, count from
top right (North East) square of map : 13 squares down, one square left.
You will arrive at the clearing surrounded by mountain.

This shop sell :
Knight Crest
Hero Crest
Orion's Bolt
Elysian Whip
Guiding Ring
Angelic Robe (HP+7)
Energy Ring (Strength +2) (New Item)
Secret Book (Skill +2) (New Item)
Speedwings (Speed +2) (New Item)
Goddess Icon (Luck +2) (New Item)
Dragonshield (Defense +2) (New Item)
?? (Magic Defense +2) (New Item)
Boots ?? (Movement +2) (New Item)
Body Ring (Constitution +2) (New Item)
Magic Book ?? (A level) (New Item)
Light Book ?? (A level) (New Item)
Eclipse Book (New Item)



Boss :
General, Level 20, 62, 27, 19, 12, 12, 25, 17, 5, 20, 19
Surendo Axe ??, Knight Emblem

You need to finish this chapter by turn 30 or before if you wanted to go to
chapter 21 Gaiden and get the "legendary weapon". By turn 31, there will be
three new enemy (one of them is the boss of the chapter 21 Gaiden). If this
event show up, then it means you will not go to chapter 21 Gaiden, but you
will go to chapter 22.

------------------------------------------------------------------------------
 4.21X  CHAPTER TWENTY ONE GAIDEN :
------------------------------------------------------------------------------

Beware of the traps in this chapter. There is two type of trap, a physical one
(spear from the wall) and a magical one. If your defense is more than 10, then
the physical trap will not damage you.

Chest 1 (North West Left)    : Mamukuuto ??
Chest 2 (North West Right)   : Elixir
Chest 3 (North East Left)    : Elixir
Chest 4 (North East Right)   : Elixir
Chest 5 (North Middle Left)  : Mamukuuto ??
Chest 6 (North Middle Right) : Mamukuuto ??

Boss :
Druid, Level 17, 36, 20, 14, 11, 13, 15, 20, 6, 6, 5
Risaia Book

After defeating the boss, you will get a "legendary weapon", dark book.

------------------------------------------------------------------------------
 4.22  CHAPTER TWENTY TWO :
------------------------------------------------------------------------------

Roy were upgraded automatically at the start of the chapter, and you get to
use the Sword of Seal for the very first time.

On turn 16, a thief will emerge from the stairs near the west (left) chest.
This thief will start stealing the items from the western chests, and then
will try to escape to the south west part of the map.

Chest :
West (from up to down)
Chest 1 : Suriipu ?? Staff (cause blind)
Chest 2 : White Gem
Chest 3 : Risaia Book


East (from up to down)
Chest 1 : Wyrmslayer Sword
Chest 2 : Defense +2
Chest 3 : Sword Buster Axe

To open the big door, you have to do the following :
1. Defeat enemy unit that was on the red colored tile, and move one of your
  unit to the square. The squares is in the north west and north east part
  of the map.
2. Have Roy move into the front of the door.
The door will be open automatically, and Roy will have conversation with the
King.

Once you opened the door, there will be enemy reinforcement showing up on the
south west and south east part of the map. Each enemy group consist of 2
Warriors, one Sniper and one Druid.

There will also be enemy reinforcement emerging from the four stairs that are
in the throne room. The enemies show up in two sets, with two round time lapse
between the first set and the second set.

Attacking the boss will not generate any experience, and the boss has
unlimited usage of his weapon, so the only use of this boss is to increase
weapon skill. If all of your unit have maximum weapon skill, kill this boss
as soon as possible.


Boss : ZEFHYR
General, Level 20, 70, 24, 20, 14, 15, 22, 24, 5, 17, 16
Sword ?? (-,1-2, 15, 15, 90, 5), Heroes Proof,

------------------------------------------------------------------------------
 4.23  CHAPTER TWENTY THREE :
------------------------------------------------------------------------------

You can have up to 16 characters participate in this chapter.
I suggest that you make sure that Fa is at least around level 15 (to make
your life easier in the later chapter). I only use Fa on this chapter, and
I got her to climb from Level 1 to level 15, using the stolen Fire Dragon
Stone (see below for explanation of this bug/feature)

This is the last chapter that have shops. Purchase only necessary item, since
there is only two more chapters before end of campaign.
Armory 1 :
Killing Ede
Shining Sword (New Item)
Armorslayer
Killer Spear
Knight Killer Spear
Silver Axe
Killer Axe
Hammer Axe
Boru Axe
Killer Bow
Short Bow
Long Bow (New Item)

Armory 2 :
Slim Sword
Iron Sword
Steel Sword
Silver Sword
Iron Blade
Steel Blade
Silver Blade
Iron Lance
Steel Spear
Silver Lance
Javelin
Iron Axe
Steel Axe
Silver Axe
Hand Axe
Iron Bow
Steel Bow
Silver Bow

Vendor 1 :
Heal Staff 1
Heal Staff 2
Rikabaa ??
Heal Staff 3
Rest Staff
vulnerary
Pure Water
Elixir (New Item)

Vendor 2 (near throne) :
Fire Book
Thunder Book
Hellfire Book
Air River Book
Lightning Book
Divine Book
Miiru Book
Risaia Book

Village : Recruit Kareru ?? using Fir

If you have thief, you can steal :
Red Gem (Mamkute), Blue Gem (Druid) and Guidance Ring (Boss)

Bugs/feature :
Using thief, you can steal Fire Dragon Stone, which when given to Fa, enable
Fa to transform into fire dragon with unlimited use (as opposed to the
original stone that Fa have, which only have 30 usage).
The way to exploit this bugs/feature is to have the thief come very close to
the mamkute (every mamkute have Fire Dragon Stone) near the throne. Let the
Druid that have confuse staff confuse your thief, and the next turn your
confused thief will steal the fire dragon stone from the nearby mamkute.
Wait until the confusion dissappear, and then attack all other units. If
necessary, heal your thief unit remotely. The best place to put your thief
is in the forest square, since your thief will then enjoy 10 additional avoid
that will help in avoiding damage from the boss
I believe this is more like a bug, since when Fa use the fire dragon stone,
the battle animation is screwed up big time. But this bug is a good way to
make Fa abilities to be unlimited.

Please be careful of the three ballista squares.

Boss :
Sage, Level 20, 38, 23, 18, 18, 17, 18, 25, 6, 6, 6
Magic Book (A, 1-2, 8, 13, 80, 0), Sasodaasutoomu ??
Guidance Ring

------------------------------------------------------------------------------
 4.24  CHAPTER TWENTY FOUR :
------------------------------------------------------------------------------

You can have up to 10 characters participate in this chapter.
In addition to Roy, you also have to bring Fa along.
Please choose your strongest character, and have them bring along their best
weapons (including the legendary weapon). You will not be able to change
characters and/or change item when you enter final chapter (chapter 25), so
choose carefully, and bring all those items you saved for the last battle.

In my own game, I bring the following persons (in addition to the mandatory
Roy and Fa) :
Miredei
Astore
Fir
Trec
Elen
Lilina
Clarine
Sin

Your best character may differ from mine. Bring a few healers (three in my
case) or thief (so you can steal all those Elixir).

This chapter have enemies that are all Mamkute.

Once you occupy the first throne, the door to the second throne room will be
open, and enemy reinforcements (5 mamkute) will show up at starting point,
one mamkute every two turn.

Once you occupy the second throne, the door to the third throne room will be
open, and enemy reinforcements (5 mamkute) will emerge from first throne,
one mamkute every two turn.

This cycle were repeated for the rest of the throne rooms (3-8).

Boss :
Mamkute, Level 18, 80, 15+10, 10+10, 12, 14, 15+20, 16+5, 5, 7, 6
Fire Dragon Stone, Elixir


------------------------------------------------------------------------------
 4.25  FINAL CHAPTER (TWENTY FIVE) :
------------------------------------------------------------------------------

The ten characters you use on previous chapter (chapter 24) will automatically
participate in this chapter (you have no ability to change character or change
inventory).

Boss : IDENN
Evil Dragon ??, Level 20, 78, 29, 23, 16, 18, 30, 21, 2, 25, 24
Evil Dragon Stone ??

After defeating Idenn with Sword of Seal, you will be treated with the ending
of the game.

You will see statistics of the 10 characters you bring to the final chapter,
and then you will see your rank in six categories, while the overall rank
(the lowest row) will be based on the result of the six categories.

My first game through have the following rank :
Attack Speed     : E (3,407 turns)  Money         : C (16531 G)
Survival         : A (0 killed)     Experience    : A (> 70K EXP ??)
Property         : A (many item ??) Strength      : A (good stat)



Chapter 1   :  10 Turn, 0:28.39
Chapter 2   :  19 Turn, 1:38.12
Chapter 3   :  21 Turn, 1:43.00
Chapter 4   :  26 Turn, 2:29.00
Chapter 5   :  25 Turn, 1.24.15
Chapter 6   :  52 Turn, 1.52.48
Chapter 7   : 109 Turn, 5:26.48
Chapter 8   :  47 Turn, 2:41.42
Chapter 8G  :  69 Turn, 2:20.42
Chapter 9   : 219 Turn, 4:21.21
Chapter 10  : 191 Turn, 2:57.57
Chapter 11  : 128 Turn, 5:46.48
Chapter 12  :  18 Turn, 1:10.27
Chapter 12G : 215 Turn, 3:06.45
Chapter 13  : 100 Turn, 5:13.03
Chapter 14  :  25 Turn, 1:42.03
Chapter 14G : 120 Turn, 2:54.24
Chapter 15  : 200 Turn, 3:08.42
Chapter 16  :  88 Turn, 4:28.27
Chapter 16G :  53 Turn, 2:03.39
Chapter 17  : 182 Turn, 7:18.00
Chapter 18  :  52 Turn, 2:58.42
Chapter 19  : 193 Turn, 4:00.09
Chapter 20  :  17 Turn, 1:24.06
Chapter 20G : 183 Turn, 6:30.30
Chapter 21  :  21 Turn, 2:45.51
Chapter 21G :  99 Turn, 3:00.30
Chapter 22  :  83 Turn, 3:44.06
Chapter 23  : 496 Turn, 5:19.51
Chapter 24  : 109 Turn, 1:30.45
Chapter 25  :   3 Turn, 0:08.06


Overall ranking : B.

You will also be asked to choose a save slot for saving the "Last Save Game".
DO NOT DELETE the "Last Save Game", since if you delete it, you will not
be able to access the trial map menu.

If you choose to load from "Last Save Game", then you will be treated to
the movies that show up after you defeated the last boss. (Overall ranking,
the stats of the all characters, credit screen)


==============================================================================
 5.  APPENDIX
==============================================================================

------------------------------------------------------------------------------
 5.1  WEAPON LIST
------------------------------------------------------------------------------

 Sword : strong vs. Axe, weak vs. Spear
 Spear : strong vs. Sword, weak vs. Axe
 Axe   : strong vs. Spear, weak vs. Sword.

------------------------------------------------------------------------------
 5.1.1  SWORD TYPE
------------------------------------------------------------------------------

Name     : Slim Sword
Level    : E           Range    : 1
Weight   : 2           Sharpness: 3
Hit      : 95          Deadly   : 5
Max. Use : 30          Price    : 480
Purchase : Yes         Since    : Chapter 4
Remark   :

Name     : Iron Sword
Level    : E           Range    : 1
Weight   : 5           Sharpness: 5
Hit      : 85          Deadly   : 0
Max. Use : 46          Price    : 460
Purchase : Yes         Since    : Chapter 2
Remark   :

Name     : Rapier
Level    : E           Range    : 1
Weight   : 5           Sharpness: 5
Hit      : 95          Deadly   : 10
Max. Use : 25          Price    : 1,930
Purchase : No          Since    : N/A
Remark   : Can only be used by Roy (Lord), Effective vs. Infantry

Name     : Cipango Sword ??
Level    : D           Range    : 1
Weight   : 5           Sharpness: 8
Hit      : 75          Deadly   : 40
Max. Use : 20          Price    : 1,200
Purchase :             Since    :
Remark   : Swordmaster or myrmiddon only weapon

Name     : Steel Sword
Level    : D           Range    : 1
Weight   : 10          Sharpness: 8
Hit      : 70          Deadly   : 0
Max. Use : 30          Price    : 600
Purchase : Yes         Since    : Chapter 7
Remark   :

Name     : Armorslayer
Level    : D           Range    : 1
Weight   : 11          Sharpness: 8
Hit      : 85          Deadly   : 0
Max. Use : 18          Price    : 1,260
Purchase : Yes         Since    : Chapter 21
Remark   : Critical vs. Armor Knight

Name     : Iron Blade
Level    : D           Range    : 1
Weight   : 12          Sharpness: 9
Hit      : 65          Deadly   : 0
Max. Use : 35          Price    : 980
Purchase : Yes         Since    : Chapter 7
Remark   :

Name     : Wyrmslayer
Level    : C           Range    : 1
Weight   : 5           Sharpness: 10
Hit      : 70          Deadly   : 0
Max. Use : 15          Price    : 2,250
Purchase :             Since    :
Remark   : Deadly vs. Dragon Class

Name     : Al's Sword ??
Level    : C           Range    : 1
Weight   : 7           Sharpness: 7
Hit      : 75          Deadly   : 0
Max. Use : 50          Price    : 1,000
Purchase :             Since    :
Remark   :

Name     : Killing Edge
Level    : C           Range    : 1
Weight   : 7           Sharpness: 9
Hit      : 80          Deadly   : 30
Max. Use : 20          Price    : 1,300
Purchase : Yes         Since    : Chapter 13
Remark   :

Name     : Light Brand
Level    : C           Range    : 1-2
Weight   : 9           Sharpness: 9
Hit      : 70          Deadly   : 0
Max. Use : 25          Price    : 1,425
Purchase : Yes         Since    : Chapter 23
Remark   : Long Range attack is Light type.

Name     : Lancereaver
Level    : C           Range    : 1
Weight   : 9           Sharpness: 9
Hit      : 80          Deadly   : 5
Max. Use : 15          Price    : 1,800
Purchase :             Since    :
Remark   : Strong vs. Spear, weak against Axe.

Name     : Steel Blade
Level    : C           Range    : 1
Weight   : 14          Sharpness: 11
Hit      : 60          Deadly   : 0
Max. Use : 25          Price    : 1,250
Purchase : Yes         Since    : Chapter 9
Remark   :

Name     : Brave Sword
Level    : B           Range    : 1
Weight   : 12          Sharpness: 9
Hit      : 80          Deadly   : 0
Max. Use : 30          Price    :
Purchase :             Since    :
Remark   : Double Attack

Name     : Silver Sword
Level    : A           Range    : 1
Weight   : 8           Sharpness: 13
Hit      : 75          Deadly   : 0
Max. Use : 20          Price    : 1,500
Purchase : Yes         Since    : Chapter 17
Remark   :

Name     :
Level    : A           Range    : 1-2
Weight   : 11          Sharpness: 12
Hit      : 60          Deadly   : 0
Max. Use : 15          Price    :
Purchase :             Since    :
Remark   : Damage done to Enemy will increase own HP

Name     : Silver Blade
Level    : A           Range    : 1
Weight   : 13          Sharpness: 14
Hit      : 55          Deadly   : 0
Max. Use : 15          Price    : 1,800
Purchase : Yes         Since    : Chapter 21
Remark   :

Name     : Durandal Sword
Level    : S           Range    : 1
Weight   : 12          Sharpness: 17
Hit      : 90          Deadly   : 0
Max. Use : 20          Price    : Can not be sold
Purchase : No          Since    : Chapter 8 Gaiden
Remark   : Legendary weapon. Strength +5

Name     : Ekkezaksu
Level    : -           Range    : 1-2
Weight   : 15          Sharpness: 15
Hit      : 90          Deadly   : 5
Max. Use : --          Price    : NA
Purchase : No          Since    : -
Remark   : Zefhyr's weapon.

Name     : Sword of Seal
Level    : -           Range    : 1-2
Weight   : 8           Sharpness: 18
Hit      : 95          Deadly   : 10
Max. Use : 20          Price    : Can not be sold
Purchase : No          Since    : Chapter 22
Remark   : Special weapon. Defense +5, Magic Defense +5

------------------------------------------------------------------------------
 5.1.2  SPEAR TYPE
------------------------------------------------------------------------------

Name     : Slim Lance
Level    : E           Range    : 1
Weight   : 4           Sharpness: 4
Hit      : 80          Deadly   : 5
Max. Use : 30          Price    : 450
Purchase : Yes         Since    : Chapter 4
Remark   :

Name     : Iron Lance
Level    : E           Range    : 1
Weight   : 8           Sharpness: 7
Hit      : 70          Deadly   : 0
Max. Use : 45          Price    : 360
Purchase : Yes         Since    : Chapter 2
Remark   :

Name     : Javelin
Level    : E           Range    : 1-2
Weight   : 11          Sharpness: 6
Hit      : 55          Deadly   : 0
Max. Use : 20          Price    : 400
Purchase : Yes         Since    : Chapter 2
Remark   :

Name     :
Level    : D           Range    : 1
Weight   : 10          Sharpness: 4
Hit      : 50          Deadly   : 0
Max. Use : 40          Price    :
Purchase :             Since    :
Remark   :

Name     : Gant Spear
Level    : D           Range    : 1
Weight   : 10          Sharpness: 9
Hit      : 65          Deadly   : 0
Max. Use : 50          Price    : 800
Purchase :             Since    :
Remark   :

Name     : Steel Spear
Level    : D           Range    : 1
Weight   : 13          Sharpness: 10
Hit      : 55          Deadly   : 0
Max. Use : 30          Price    : 480
Purchase : Yes         Since    : Chapter 7
Remark   :

Name     : Heavy Spear
Level    : D           Range    : 1
Weight   : 13          Sharpness: 11
Hit      : 75          Deadly   : 0
Max. Use : 16          Price    : 1,040
Purchase : Yes         Since    : Chapter 21
Remark   : Critical vs. Armor Knight, (Social Knight ??)

Name     : Killer Lance
Level    : C           Range    : 1
Weight   : 9           Sharpness: 10
Hit      : 75          Deadly   : 30
Max. Use : 20          Price    : 1,200
Purchase : Yes         Since    : Chapter 13
Remark   :

Name     :
Level    : C           Range    : 1
Weight   : 11          Sharpness: 10
Hit      : 75          Deadly   : 5
Max. Use : 15          Price    : 1,950
Purchase :             Since    :
Remark   : Strong vs. Axe, weak against sword

Name     : Spear
Level    : B           Range    : 1-2
Weight   : 10          Sharpness: 10
Hit      : 65          Deadly   : 5
Max. Use : 15          Price    :
Purchase :             Since    :
Remark   : Ranged attack is Dark Type.

Name     : Brave Lance
Level    : B           Range    : 1
Weight   : 14          Sharpness: 10
Hit      : 70          Deadly   : 0
Max. Use : 30          Price    : 2,400
Purchase :             Since    :
Remark   : Double Attack

Name     : Silver Lance
Level    : A           Range    : 1
Weight   : 10          Sharpness: 14
Hit      : 65          Deadly   : 0
Max. Use : 20          Price    : 1,200
Purchase : Yes         Since    : Chapter 17
Remark   :

Name     :
Level    : S           Range    : 1
Weight   : 11          Sharpness: 16
Hit      : 80          Deadly   : 0
Max. Use : 20          Price    : Can not be sold
Purchase : No          Since    : Chapter 21 (Yodel)
Remark   : Legendary weapon, Skill +5

------------------------------------------------------------------------------
 5.1.3  AXE TYPE
------------------------------------------------------------------------------

Name     : Iron Axe
Level    : E           Range    : 1
Weight   : 10          Sharpness: 8
Hit      : 65          Deadly   : 0
Max. Use : 45          Price    : 270
Purchase : Yes         Since    : Chapter 4
Remark   :

Name     : Hand Axe
Level    : E           Range    : 1-2
Weight   : 12          Sharpness: 7
Hit      : 50          Deadly   : 0
Max. Use : 20          Price    : 300
Purchase : Yes         Since    : Chapter 4
Remark   :

Name     : Steel Axe
Level    : E           Range    : 1
Weight   : 15          Sharpness: 11
Hit      : 50          Deadly   : 0
Max. Use : 30          Price    : 360
Purchase : Yes         Since    : Chapter 7
Remark   : Weapon of Chapter 1 Boss

Name     : Devil Axe
Level    : E           Range    : 1
Weight   : 18          Sharpness: 18
Hit      : 55          Deadly   : 0
Max. Use : 20          Price    : 900
Purchase :             Since    :
Remark   :

Name     : Poison Axe
Level    : D           Range    : 1
Weight   : 10          Sharpness: 4
Hit      : 50          Deadly   : 0
Max. Use : 40          Price    :
Purchase :             Since    :
Remark   : Poison

Name     : Hammer
Level    : D           Range    : 1
Weight   : 15          Sharpness: 8
Hit      : 45          Deadly   : 0
Max. Use : 20          Price    : 800
Purchase : Yes         Since    : Chapter 9
Remark   : Deadly vs. Armor Knight.

Name     : Halberd
Level    : D           Range    : 1
Weight   : 15          Sharpness: 10
Hit      : 55          Deadly   : 0
Max. Use : 18          Price    : 810
Purchase : Yes         Since    : Chapter 21
Remark   : Deadly vs. Knight

Name     : Killer Axe
Level    : C           Range    : 1
Weight   : 11          Sharpness: 11
Hit      : 65          Deadly   : 30
Max. Use : 20          Price    : 1,000
Purchase : Yes         Since    : Chapter 11
Remark   :

Name     : Swordreaver
Level    : C           Range    : 1
Weight   : 13          Sharpness: 11
Hit      : 60          Deadly   : 5
Max. Use : 20          Price    : 2,800
Purchase :             Since    :
Remark   : Strong vs. Sword, weak against spear

Name     : Brave Axe
Level    : B           Range    : 1
Weight   : 16          Sharpness: 10
Hit      : t5          Deadly   : 0
Max. Use : 30          Price    : 2,250
Purchase :             Since    :
Remark   : Double Attack

Name     : Silver Axe
Level    : A           Range    : 1
Weight   : 12          Sharpness: 15
Hit      : 55          Deadly   : 0
Max. Use : 20          Price    : 1,000
Purchase : Yes         Since    : Chapter 17
Remark   : Chapter 8 chest.

Name     :
Level    : A           Range    : 1-2
Weight   : 14          Sharpness: 13
Hit      : 55          Deadly   : 0
Max. Use : 15          Price    :
Purchase :             Since    :
Remark   : Ranged Attack is Dark type.

Name     : Arumazu
Level    : S           Range    : 1
Weight   : 13          Sharpness: 18
Hit      : 75          Deadly   : 0
Max. Use : 20          Price    : Can not be sold
Purchase : No          Since    : Chapter 12 Gaiden
Remark   : Legendary Weapon, Defense +5.


------------------------------------------------------------------------------
 5.1.4  BOW TYPE
------------------------------------------------------------------------------

Name     : Iron Bow
Level    : E           Range    : 2
Weight   : 5           Sharpness: 6
Hit      : 80          Deadly   : 0
Max. Use : 45          Price    : 540
Purchase : Yes         Since    : Chapter 2
Remark   :

Name     : Short Bow
Level    : D           Range    : 2
Weight   : 3           Sharpness: 5
Hit      : 80          Deadly   : 10
Max. Use : 22          Price    : 1,760
Purchase : Yes         Since    : Chapter 17
Remark   : Sin (HorseArcher) weapon

Name     : Steel Bow
Level    : D           Range    : 2
Weight   : 9           Sharpness: 9
Hit      : 65          Deadly   : 0
Max. Use : 30          Price    : 720
Purchase : Yes         Since    : Chapter 7
Remark   :

Name     : Long Bow
Level    : D           Range    : 2-3
Weight   : 10          Sharpness: 5
Hit      : 55          Deadly   : 0
Max. Use : 20          Price    : 2,000
Purchase :             Since    :
Remark   :

Name     : Killer Bow
Level    : C           Range    : 2
Weight   : 7           Sharpness: 9
Hit      : 80          Deadly   : 30
Max. Use : 20          Price    : 1,400
Purchase : Yes         Since    : Chapter 13
Remark   : Chapter 8 Chest

Name     : Brave Bow
Level    : B           Range    : 2
Weight   : 12          Sharpness: 10
Hit      : 75          Deadly   : 0
Max. Use : 30          Price    : 3,600
Purchase :             Since    :
Remark   : Double Attack

Name     : Silver Bow
Level    : A           Range    : 2
Weight   : 6           Sharpness: 13
Hit      : 70          Deadly   : 0
Max. Use : 20          Price    : 1,600
Purchase : Yes         Since    : Chapter 17
Remark   :

Name     :
Level    : S           Range    : 2
Weight   : 9           Sharpness: 16
Hit      : 80          Deadly   : 0
Max. Use : 20          Price    : Can not be sold
Purchase : No          Since    : Chapter 20 Gaiden
Remark   : Legendary Weapon, Speed +5



------------------------------------------------------------------------------
 5.2  ITEM LIST
------------------------------------------------------------------------------

------------------------------------------------------------------------------
 5.2.1  BOOK TYPE
------------------------------------------------------------------------------

 Magic : strong vs Light, weak vs. Dark
 Dark  : strong vs Magic, weak vs. Light
 Light : strong vs Dark, weak vs. Magic.

------------------------------------------------------------------------------
 5.2.1.1  MAGIC BOOK TYPE
------------------------------------------------------------------------------

Name     : Fire Book
Level    : E           Range    : 1-2
Weight   : 1           Sharpness: 5
Hit      : 95          Deadly   : 0
Max. Use : 30          Price    : 420
Purchase : Yes         Since    : Chapter 4
Remark   :

Name     : Thunder Book
Level    : D           Range    : 1-2
Weight   : 2           Sharpness: 6
Hit      : 80          Deadly   : 5
Max. Use : 25          Price    : 500
Purchase : Yes         Since    : Chapter 7
Remark   :

Name     : Elfire Book
Level    : C           Range    : 1-2
Weight   : 4           Sharpness: 8
Hit      : 75          Deadly   : 0
Max. Use : 20          Price    : 800
Purchase : Yes         Since    : Chapter 13
Remark   : Chapter 8 Chest

Name     : Air River Book
Level    : B           Range    : 1-2
Weight   : 2           Sharpness: 8
Hit      : 85          Deadly   : 0
Max. Use : 20          Price    : 1,100
Purchase : Yes         Since    : Chapter 14
Remark   :

Name     :
Level    : A           Range    : 1-2
Weight   : 8           Sharpness: 13
Hit      : 80          Deadly   : 0
Max. Use :             Price    :
Purchase :             Since    :
Remark   :

Name     : Sasodaasutoomu ??
Level    : A           Range    : 3-10
Weight   : 10          Sharpness: 12
Hit      : 70          Deadly   : 0
Max. Use : 5           Price    : 3,000
Purchase :             Since    :
Remark   :

Name     :
Level    : S           Range    : 1-2
Weight   : 6           Sharpness: 14
Hit      : 85          Deadly   : 5
Max. Use : 20          Price    : Can not be sold
Purchase : No          Since    : Chater 14 Gaiden
Remark   : Legendary Weapon, Luck +5



------------------------------------------------------------------------------
 5.2.1.2  DARK BOOK TYPE
------------------------------------------------------------------------------

Name     : Flux Book
Level    : D           Range    : 1-2
Weight   : 5           Sharpness: 8
Hit      : 70          Deadly   : 0
Max. Use : 30          Price    : 780
Purchase : Yes         Since    : Chapter 13
Remark   :

Name     : Nosferatu Book
Level    : C           Range    : 1-2
Weight   : 6           Sharpness: 10
Hit      : 70          Deadly   : 0
Max. Use : 20          Price    : 3,000
Purchase :             Since    :
Remark   : Damage done to Enemy will increase own HP

Name     : Eclipse
Level    : B           Range    : 3-10
Weight   : 9           Sharpness: --
Hit      : 10          Deadly   : 0
Max. Use : 5           Price    : 4,000
Purchase :             Since    :
Remark   :

Name     :
Level    : A           Range    : 1-2
Weight   : 13          Sharpness: 15
Hit      : 65          Deadly   : 0
Max. Use : 13          Price    :
Purchase :             Since    :
Remark   :

Name     :
Level    : S           Range    : 1-2
Weight   : 12          Sharpness: 18
Hit      : 80          Deadly   : 5
Max. Use : 20          Price    : Can not be sold
Purchase : No          Since    : Chapter 21 Gaiden
Remark   : Legendary Weapon, Magic STR +5


------------------------------------------------------------------------------
 5.2.1.3  LIGHT BOOK TYPE
------------------------------------------------------------------------------

Name     : Lightning Book
Level    : E           Range    : 1-2
Weight   : 1           Sharpness: 5
Hit      : 75          Deadly   : 0
Max. Use : 30          Price    : 540
Purchase : Yes         Since    : Chapter 11
Remark   :

Name     : Divine Book
Level    : C           Range    : 1-2
Weight   : 3           Sharpness: 8
Hit      : 65          Deadly   : 0
Max. Use : 25          Price    : 1,250
Purchase : Yes         Since    : Chapter 19
Remark   :

Name     :
Level    : A           Range    : 3-10
Weight   : 8           Sharpness: 10
Hit      : 70          Deadly   : 0
Max. Use : 5           Price    :
Purchase :             Since    :
Remark   :

Name     : Aerial
Level    : S           Range    : 1-2
Weight   : 9           Sharpness: 15
Hit      : 90          Deadly   : 0
Max. Use : 5           Price    : Can not be sold/purchased
Remark   : Legendary Weapon, Chapter 16 Gaiden, Magic Def +5


------------------------------------------------------------------------------
 5.2.2  STAFF TYPE
------------------------------------------------------------------------------

Name     : Heal Staff
Level    : E           Range    : 1
Max. Use : 30          Price    : 600
Purchase : Yes         Since    : Chapter 4
Remark   : Restore (10+Magic) amount of HP.

Name     :
Level    : E           Range    : 1
Max. Use : 30          Price    : 1,800
Purchase :             Since    :
Remark   :

Name     : Mend
Level    : D           Range    : 1
Max. Use : 20          Price    : 1,000
Purchase : Yes         Since    : Chapter 7
Remark   : Restore (20+Magic) amount of HP.

Name     : Torch Staff
Level    : D           Range    : 1
Max. Use : 10          Price    : 1,000
Purchase :             Since    :
Remark   : Light generated will get dimmer each turn until it is used up.

Name     : Unlock Staff
Level    : D           Range    : 1-2
Max. Use : 3           Price    : 1,200
Purchase :             Since    :
Remark   : Open Door

Name     : Barrier
Level    : C           Range    : 1
Max. Use : 15          Price    : 2,250
Purchase :             Since    :
Remark   :

Name     :
Level    : C           Range    : 1
Max. Use : 15          Price    : 2,250
Purchase :             Since    :
Remark   : Restore HP Completely ??

Name     : Restore
Level    : C           Range    : 1
Max. Use : 10          Price    : 2,000
Purchase : Yes         Since    : Chapter 13
Remark   : Return allies to normal condition

Name     :
Level    : C           Range    : 1
Max. Use : 3           Price    : 1,800
Purchase :             Since    :
Remark   :

Name     : Physic
Level    : B           Range    : 1-Magic
Max. Use : 15          Price    : 3,750
Purchase : Yes         Since    : Chapter 18
Remark   :

Name     :
Level    : B           Range    : 1-Magic
Max. Use : 3           Price    : 1,200
Purchase :             Since    :
Remark   : Silence Enemy

Name     : Sleep
Level    : B           Range    : 1-Magic
Max. Use : 3           Price    : 1,800
Purchase :             Since    :
Remark   : Cause Sleep (for 5 turn)

Name     :
Level    : B           Range    : 1-Magic
Max. Use : 3           Price    : 1,500
Purchase :             Since    :
Remark   : Cause Blind (5 turn)

Name     : Berserker
Level    : B           Range    : 1-Magic
Max. Use : 3           Price    : 1,800
Purchase :             Since    :
Remark   : Cause confuse

Name     :
Level    : A           Range    : 1
Max. Use : 5           Price    : 7,500
Purchase :             Since    :
Remark   : Teleport adjacent unit (max 13 square)

Name     :
Level    : S           Range    : ALL
Max. Use : 3           Price    : N/A
Purchase :             Since    :
Remark   : Heal all ally ??

------------------------------------------------------------------------------
 5.2.3  VULNERARY, KEY AND TREASURE TYPE
------------------------------------------------------------------------------

Name     : Vulnerary
Max. Use : 3           Price    : 300
Purchase : Yes         Since    : Chapter 2
Remark   : Restore HP

Name     : Antitoxin
Max. Use : 3           Price    : 450
Purchase : Yes         Since    : Chapter 9
Remark   : Remove/cure "Poisoned" Status.

Name     : Pure Water
Max. Use : 3           Price    : 900
Purchase : Yes         Since    : Chapter 14
Remark   : Increase magic defense for 5 turn

Name     : Elixir
Max. Use : 3           Price    : 3,000
Purchase : Yes         Since    : Chapter 23
Remark   : Restore HP to maximum value (full health)

Name     : Torch
Max. Use : 5           Price    : 500
Purchase : Yes         Since    : Chapter 9
Remark   : Light generated will get dimmer each turn until it is used up.

Name     : Lockpick
Max. Use : 30          Price    : 2,400
Purchase : Yes         Since    : Chapter 16
Remark   : Can be used by thief class only, through special menu

Name     : Door Key
Max. Use : 1           Price    : 50
Purchase : Yes         Since    : Chapter 5
Remark   : Only to open door

Name     : Chest Key
Max. Use : 5           Price    : 1,500
Purchase : Yes         Since    : Chapter 7
Remark   : Only to open chest

Name     :
Max. Use :             Price    :
Purchase :             Since    :
Remark   :

------------------------------------------------------------------------------
 5.2.4  MISCELLANEOUS TYPE
------------------------------------------------------------------------------

Every attribute enhancing item cost 8,000 G, while upgrade class item cost
10,000 G

Name     : Red Gem
Remark   : Can be sold for 3,000 G

Name     : Blue Gem
Remark   : Can be sold for 5,000 G

Name     : White Gem
Remark   : Can be sold for 10,000 G

Name     : Angelic Robe
Remark   : Permanently add 7 to HP

Name     : Energy Ring
Remark   : Permanently add 2 to Strength

Name     : Secret Book
Remark   : Permanently add 2 to Skill

Name     : Speedwings
Remark   : Permanently add 2 to Speed

Name     : Goddess Icon
Remark   : Permanently add 2 to Luck

Name     : Dragonshield
Remark   : Permanently add 2 to Defense

Name     : Boots ??
Remark   : Permanently add 2 to Movement

Name     : Body Ring
Remark   : Permanently add 2 to Constitution

Name     : Hero Crest
Remark   : Upgrade Class for Mercenary, Fighter, Myrmidon, Pirate, Bandit

Name     : Knight Crest
Remark   : Upgrade Class for Social Knight, Armor Knight

Name     : Elysian Whip
Remark   : Upgrade Class for Pegassus, Dragon

Name     : Guiding Ring
Remark   : Upgrade Class for Priest, Mage, Torubadour, Shaman

Name     : Orion's Bolt
Remark   : Upgrade Archer, Nomads

Name     :
Remark   :


------------------------------------------------------------------------------
 5.3  CLASS LIST
------------------------------------------------------------------------------

------------------------------------------------------------------------------
 5.3.1  STANDARD CLASS
------------------------------------------------------------------------------

Class         : Lord
Level         : 1       Hit Point (HP): 18
Strength      : 3       Skill         : 3
Speed         : 4       Defense       : 5
Magic Defense : 0       Movement      : 5
Weapon        : Sword (D)
Upgrade to    : Master Lord (Sword +1 ??)
Opinion       : There is only one unit (Roy) that has Lord class. Average
               skill in the beginning, only become powerful after getting
               the Sword of Seal.
Rating        : 5 (of 10)

Class         : Archer
Level         : 1       Hit Point (HP): 18
Strength      : 4       Skill         : 3
Speed         : 3       Defense       : 3
Magic Defense : 0       Movement      : 5
Weapon        : Bow (D)
Upgrade to    : Sniper (New weapon : N/A). Deadly +30
Opinion       : Can attack from afar, can not do direct attack. Slow movement.
               Pretty useless. Use Nomads as soon as you got one.
Rating        : 3 (of 10)

Class         : Armor Knight
Level         : 1       Hit Point (HP): 17
Strength      : 5       Skill         : 2
Speed         : 0       Defense       : 9
Magic Defense : 0       Movement      : 4
Weapon        : Spear (D)
Upgrade to    : General (New weapon : Axe)
Opinion       : Good doorstopper against non-magic enemy. Very slow movement.
Rating        : 4 (of 10)

Class         : Bandit
Level         : 1       Hit Point (HP): 20
Strength      : 5       Skill         : 1
Speed         : 5       Defense       : 3
Magic Defense : 0       Movement      : 5
Weapon        : Axe (D)
Upgrade to    : Berserker
Opinion       : Pretty much useless, since Axe has very low To Hit%.
Rating        : 2 (of 10)

Class         : Bard
Level         : 1       Hit Point (HP):
Strength      :         Skill         :
Speed         :         Defense       :
Magic Defense : 0       Movement      :
Weapon        : N/A
Upgrade to    : N/A
Opinion       : Useful in the middle chapter. Useless in later chapter.
Rating        : 5 (of 10)

Class         : Dancer
Level         : 1       Hit Point (HP):
Strength      :         Skill         :
Speed         :         Defense       :
Magic Defense : 0       Movement      :
Weapon        : N/A
Upgrade to    : N/A
Opinion       : Useful in the middle chapter. Useless in later chapter.
Rating        : 5 (of 10)

Class         : Dragon Knight ??
Level         : 1       Hit Point (HP):
Strength      :         Skill         :
Speed         :         Defense       :
Magic Defense : 0       Movement      :
Weapon        : Spear (D)
Upgrade to    : Dragon Master (New Weapon : Sword)
Opinion       : Best flying unit around. Only weakness is vulnerable to
               bow weapon. Fastest movement, strong.
Rating        : 6 (of 10)

Class         : Fighter
Level         : 1       Hit Point (HP): 20
Strength      : 5       Skill         : 2
Speed         : 4       Defense       : 2
Magic Defense : 0       Movement      : 5
Weapon        : Axe (D)
Upgrade to    : Warrior (New weapon : Bow)
Opinion       : Same as bandit, but a little bit more useful after upgrade.
Rating        : 2 (of 10)

Class         : Mage
Level         : 1       Hit Point (HP): 16
Strength      : 1       Skill         : 2
Speed         : 3       Defense       : 3
Magic Defense : 3       Movement      : 5
Weapon        : Magic (D)
Upgrade to    : Sage (New weapon : Staff)
Opinion       : One of the best class. Very useful.
Rating        : 5 (of 10)

Class         : Mercenary
Level         : 1       Hit Point (HP): 18
Strength      : 4       Skill         : 8
Speed         : 8       Defense       : 4
Magic Defense : 0       Movement      : 5
Weapon        : Sword (D)
Upgrade to    : Hero (New weapon : Axe)
Opinion       : Quite useful early in the game. Became less useful later on.
Rating        : 5 (of 10)

Class         : Myrmidon
Level         : 1       Hit Point (HP): 16
Strength      : 4       Skill         : 9
Speed         : 9       Defense       : 2
Magic Defense : 0       Movement      : 5
Weapon        : Sword (D)
Upgrade to    : Sword Master (New weapon : N/A). Deadly +30
Opinion       : Best sword user. More useful compared to mercenary.
Rating        : 5 (of 10)

Class         : Nomads
Level         : 1       Hit Point (HP): 15
Strength      : 4       Skill         : 5
Speed         : 6       Defense       : 3
Magic Defense : 2       Movement      : 7
Weapon        : Bow (D)
Upgrade to    : Nomadictrooper (New weapon : Sword)
Opinion       : Best archer. Discard Arches and Sniper once you got this.
Rating        : 4 (of 10)

Class         : Pegassus Knight
Level         : 1       Hit Point (HP):
Strength      :         Skill         :
Speed         :         Defense       :
Magic Defense :         Movement      : 7
Weapon        : Spear (D)
Upgrade to    : Falcon Knight (New weapon : Sword)
Opinion       : Good class. Use Dragon Knight if they are available, since
               Dragon Knight is better compared to Pegassi.
Rating        : 6 (of 10)

Class         : Pirate
Level         : 1       Hit Point (HP): 19
Strength      : 4       Skill         : 2
Speed         : 6       Defense       : 3
Magic Defense : 0       Movement      : 5
Weapon        : Axe (D)
Upgrade to    : Berserker (New weapon : N/A). Critical +30
Opinion       : As useless as bandit.
Rating        : 2 (of 10)

Class         : Priest
Level         : 1       Hit Point (HP): 16
Strength      : 1       Skill         : 2
Speed         : 2       Defense       : 0
Magic Defense : 6       Movement      : 5
Weapon        : Staff (D)
Upgrade to    : Bishop (New weapon : Light)
Opinion       : Very difficult to live without this class. Bring at least one
               every chapter (better two), until you get torubadour (which is
               even better than priest) or upgraded your mage.
Rating        : 5 (of 10)

Class         : Shaman
Level         : 1       Hit Point (HP):
Strength      :         Skill         :
Speed         :         Defense       :
Magic Defense :         Movement      : 5
Weapon        : Dark (D)
Upgrade to    : Druid (New weapon : Staff)
Opinion       : Not as useful as mage since very difficult to hit enemy using
               dark magic (dark books have lower accuracy, compared to other
               book.
Rating        : 3 (of 10)

Class         : Social Knight
Level         : 1       Hit Point (HP): 20
Strength      : 5       Skill         : 2
Speed         : 5       Defense       : 6
Magic Defense : 0       Movement      : 7
Weapon        : Sword (E), Spear (D)
Upgrade to    : Paladin (New weapon : Axe)
Opinion       : Best standard class. Just remember to not use them
               exclusively, since in upgraded class, paladin is not the best
               class.
Rating        : 8 (of 10)

Class         : Thief
Level         : 1       Hit Point (HP): 16
Strength      : 3       Skill         : 1
Speed         : 9       Defense       : 2
Magic Defense : 0       Movement      : 6
Weapon        : Sword (E)
Upgrade to    : Can not be upgraded
Opinion       : Useful for Chapter 13, and stealing item from NPC or enemy.
               Could not steal weapon, staff.
Rating        : 5 (of 10)

Class         : Torubadour
Level         : 1       Hit Point (HP): 15
Strength      : 1       Skill         : 1
Speed         : 3       Defense       : 2
Magic Defense : 5       Movement      : 7
Weapon        : Staff (D)
Upgrade to    : Valkyuria (New weapon : Magic)
Opinion       : Best healer around. Faster movement compared to Priest.
Rating        : 6 (of 10)


------------------------------------------------------------------------------
 5.3.2  UPGRADED CLASS
------------------------------------------------------------------------------

Once the standard class character reach level 10, they can change class, to
upgraded class.
Mercenary, Fighter, Myrmidon, Pirate, Bandit : upgrade using Hero Crest
Social Knight, Armor Knight                  : upgrade using Knight Crest
Pegassus Knight, Dragon Knight               : upgrade using Elysian Whip
Priest, Mage, Torubadour, Shaman             : upgrade using Guiding Ring
Archer, Nomads                               : upgrade using Orion's Bolt


Class         : Master Lord
Level         :         Hit Point (HP):
Strength      :         Skill         :
Speed         :         Defense       :
Magic Defense :         Movement      :
Weapon        : Sword (A/+1)
Upgraded from : Lord
Opinion       : Once you upgraded, you will be able to use S level sword
Rating        : 6 (of 10)
Note          : Roy will automatically upgrade from Lord to Master Lord once
               he reached chapter 22.

Class         : Sniper
Level         : 1/U     Hit Point (HP): 21/2
Strength      : 7/3     Skill         : 6/3
Speed         : 5/2     Defense       : 5/2
Magic Defense : 2/3     Movement      : ?/1
Weapon        : Bow (A/+1)
Upgraded from : Archer
Opinion       : Better archer, slower compared to nomadictrooper
Rating        : 5 (of 10)

Class         : General
Level         : 1/U     Hit Point (HP): 21/4
Strength      : 8/3     Skill         : 4/2
Speed         : 3/3     Defense       : 13/4
Magic Defense : 3/3     Movement      : ?/1
Weapon        : Spear (A/+1), Axe (E)
Upgraded from : Armor Knight
Opinion       : One of the highest defense class, but slow, real slow
Rating        : 5 (of 10)

Class         : Berserker
Level         : 1/U     Hit Point (HP): 24/?
Strength      : 7/?     Skill         : 6/?
Speed         : 7/?     Defense       : 6/?
Magic Defense : 0/?     Movement      : ?/?
Weapon        : ?
Upgraded from : Bandit ?
Opinion       : One of hard to get class
Rating        : 3 (of 10)

Class         : E
Level         :         Hit Point (HP):
Strength      :         Skill         :
Speed         :         Defense       :
Magic Defense :         Movement      :
Weapon        :
Upgraded from :
Opinion       :
Rating        :

Class         : E
Level         :         Hit Point (HP):
Strength      :         Skill         :
Speed         :         Defense       :
Magic Defense :         Movement      :
Weapon        :
Upgraded from :
Opinion       :
Rating        :




------------------------------------------------------------------------------
 5.4  CHARACTER LIST
------------------------------------------------------------------------------

If you still have difficulty determining who is who, please see this URL :
http://www.nintendo.co.jp/n08/afej/chara/page01.html
The above URL have names and game pictures of many characters.

Name      Class      Lev HP St Sk Sp Lu De MD Mo Co Re Att. Sw Sp Ax Bw
                                                           Mg Li Da St
Roy       Lord        1  18  5  5  7  7  5  0  5  6  5 Fire  D  -  -  -
Wolt      Archer      1  18  4  4  5  2  4  0  5  7  6 Water -  -  -  D
Bors      Knight      1  20  7  4  3  4 11  0  4 14 13 Wind  -  D  -  -
Marcus    Paladin     1  32  9 14 11 10  9  8  8 11 14 Water D  A  E  -
Alen      Social K.   1  21  7  4  6  3  6  0  7  9 16 Fire  E  D  -  -
Lance     Social K.   1  20  5  6  8  2  6  0  7  9 16 Anima E  D  -  -
Elen      Priest      2  16  1  6  8  8  0  6  5  4  3 Wind  -  -  -  D
Merlinus  Caravan     1  15  0  3  3 10  3  0  5 25  0 Dark  -  -  -  -
Wade      Fighter     2  28  8  3  5  4  3  0  5 13 12 Fire  -  -  D  -
Lot       Fighter     3  29  7  6  7  2  4  1  5 12 11 Anima -  -  D  -
Dieck     Mercenary   5  26  9 12 10  5  6  1  5 13 12 Thun. C  -  -  -
Thany     Pegassi     1  17  4  6 12  5  6  5  7  4 16 Wind  -  D  -  -
Chad      Thief       1  16  3  3 10  4  2  0  6  5  4 Thun. E  -  -  -
Lugh      Mage        1  16  4  5  6  5  3  5  5  4  3 Fire  D  -  -  -
Clarine   Toruba.     1  15  2  5  9  8  2  5  7  5 15 Thun. -  -  -  D
Rutger    Myrmidon    4  22  7 12 13  2  5  0  5  7  6 Dark  C  -  -  -
Saul      Priest      5  20  4  6 10  2  2  5  5  6  5 Water -  -  -  C
Dorothy   Archer      3  19  5  6  6  3  4  2  5  7  6 Fire  -  -  -  D
Sue       Nomad       1  18  5  7  8  4  5  0  7  5 15 Wind  -  -  -  D
Zelots    Paladin     1  35 10 12 13  5 11  7  8 11 14 Dark  C  A  D  -
Trec      Social K.   4  25  8  6  7  5  8  0  7  9 16 Wind  E  D  -  -
Noah      Social K.   7  27  8  7  9  6  7  1  7 10 15 Anima C  D  -  -
Astore    Thief      10  25  7  8 15 11  7  3  6  8  7 Dark  C  -  -  -
Lilina    Mage        1  16  5  5  4  4  2  7  5  4  3 Light C  -  -  -
Wendy     Knight      1  19  4  3  3  6  8  1  4 10  9 Fire  D  -  -  -
Bath      Knight      9  25 10  6  5  2 14  1  4 16 15 Water -  C  -  -
Ogie      Mercenary   3  24  7 10  9  6  4  0  5  8  7 Wind  D  -  -  -
Fir       Myrmidon    1  19  6  9 10  3  3  1  5  5  4 Fire  D  -  -  -
Sin       Nomad       5  24  7  8 10  6  7  0  7  7 18 Water -  -  -  D
Gitzu     Pirate     10  33 10  9  9  9  8  0  5 11 10 Fire  -  -  B  -
Gonzales  Bandit      5  36 12  5  9  5  6  0  5 15 14 Thun. -  -  C  -
Lalum     Dancer      1  14  1  2 11  9  2  4  5  4  3 Thun. -  -  -  -
Kureiso   Sniper      1  27 13 13 11 10  8  6  6  7  6 Water -  -  -  A
Ekidona   Hero        1  35 13 19 18  6  8  7  6  9  8 Water C  -  B  -
Teito     Pegassi     8  22  6  8 11  3  7  6  7  5 15 Water -  D  -  -
Elfin     Bard
Bartol
Cath      Thief       5  16  3  7 11  8  2  1  6  5  4 Magic E  -  -  -
Rei       Shaman     12  23 12  9  9  6  5 10  5  4  3 Water -  -  C  -
Miredei   Dragon K.  10  30 12 11 10  5 13  3  7  9 11 Dark  -  C  -  -
Persubaru Paladin     5  43 17 13 18 12 14 11  8 12 13 Dark  A  A  C  -
Sophia    Shaman      1  15  6  2  4  3  1  8  5  3  2 Dark  -  -  C  -
Secilia   Valkyuria   1  30 11  7 10 10  7 13  8  6 14 Anima A  -  -  C
Igrene    Sniper      1  32 16 18 15  9 11 10  6  7  6 Water -  -  -  B
Garret    Berserker   1  49 17 13 10 12  9  4  6 13 12 Wind  -  -  C  -
Fa        Mamkute     1  16 14 14  3  7 17 26  5  1  0 Light -  -  -  -
Hugh      Mage       15  26 13 11 12 10  9  9  5  7  6 Wind  C  -  -  -
Zais      Dragon K.   7  35 14  9  8  6 12  2  7 10 15 Thun. -  D  -  -
Douglas   General     8  46 19 13  8 11 20  5  5 17 16 Thun. -  A  A  -
Niime     Druid      18  25 21 20 16 15  5 18  6  4  3 Anima -  -  A  A
Dayan     Nomadic T. 12  43 14 16 20 12 10 12  8  9 16 Anima C  -  -  A
Yuuno
Yodel     Bishop     20  35 19 18 14 11  5 30  6  6  5 Light -  A  -  S
Kareru    Sword M.   19  44 20 28 23 18 15 13  6  9  8 Light S  -  -  -



Name        : Roy
Class       : Lord
Level       : 1       Hit Point (HP): 18
Strength    : 5       Skill         : 5
Speed       : 7       Luck          : 7
Defense     : 5       Magic Defense : 0
Movement    : 5       Constitution  : 6
Rescue      : 5       Attribute     : Fire
Sword/Magic : D       Axe/Dark      : -
Spear/Light : -       Bow/Staff     : -
Picture : Red Hair, Blue Armor
Remark  : This is the main character. If he die, game is over
Support : Lilina, Wolt

------------------------------------------------------------------------------

Name        : Wolt
Class       : Archer
Level       : 1       Hit Point (HP): 18
Strength    : 4       Skill         : 4
Speed       : 5       Luck          : 2
Defense     : 4       Magic Defense : 0
Movement    : 5       Constitution  : 7
Rescue      : 6       Attribute     : Water
Sword/Magic : -       Axe/Dark      : -
Spear/Light : -       Bow/Staff     : D
Picture : Green Hair, Blue Clothes
Remark  : Beginning unit since chapter 1.
Support :

------------------------------------------------------------------------------

Name        : Bors
Class       : Armor Knight
Level       : 1       Hit Point (HP): 20
Strength    : 7       Skill         : 4
Speed       : 3       Luck          : 4
Defense     : 11      Magic Defense : 0
Movement    : 4       Constitution  : 14
Rescue      : 13      Attribute     : Wind
Sword/Magic : -       Axe/Dark      : -
Spear/Light : D       Bow/Staff     : -
Picture : Green Hair, yellow/gold armor
Remark  : Beginning unit since chapter 1.
Support :

------------------------------------------------------------------------------

Name        : Marcus
Class       : Paladin
Level       : 1      Hit Point (HP): 32
Strength    : 9      Skill         : 14
Speed       : 11     Luck          : 10
Defense     : 9      Magic Defense : 8
Movement    : 8      Constitution  : 11
Rescue      : 14     Attribute     : Water
Sword/Magic : D      Axe/Dark      : E
Spear/Light : A      Bow/Staff     : -
Picture : White / blonde hair, purple armor
Remark  : Beginning unit since chapter 1.
  I suggest that you do not use this unit unless it can not be avoided
  (like in chapter 7). The reason is that Paladin unit, which is an upgraded
  class from Social Knight, will only gain very minimum experience, since
  it is considered very high in level (level 1 Paladin can be the same as
  level 21 of Social Knight). Use it when you need a door stopper.
  Better door stopper is the Armor Knight class.
Support :

------------------------------------------------------------------------------

Name        : Alen
Class       : Social Knight
Level       : 1      Hit Point (HP): 21
Strength    : 7      Skill         : 4
Speed       : 6      Luck          : 3
Defense     : 6      Magic Defense : 0
Movement    : 7      Constitution  : 9
Rescue      : 16     Attribute     : Fire
Sword/Magic : E      Axe/Dark      : -
Spear/Light : D      Bow/Staff     : -
Picture : Red Hair, Red Armor
Remark  : Beginning unit since chapter 1.
Support : Lance, starting from chapter 3

------------------------------------------------------------------------------

Name        : Lance
Class       : Social Knight
Level       : 1      Hit Point (HP): 20
Strength    : 5      Skill         : 6
Speed       : 8      Luck          : 2
Defense     : 6      Magic Defense : 0
Movement    : 7      Constitution  : 9
Rescue      : 16     Attribute     : Anima
Sword/Magic : E      Axe/Dark      : -
Spear/Light : D      Bow/Staff     : -
Picture : Green Hair, Green Armor
Remark  : Beginning unit since chapter 1.
Support : Alen, starting from chapter 3

------------------------------------------------------------------------------

Name        : Elen
Class       : Priest
Level       : 2      Hit Point (HP): 16
Strength    : 1      Skill         : 6
Speed       : 8      Luck          : 8
Defense     : 0      Magic Defense : 6
Movement    : 5      Constitution  : 4
Rescue      : 3      Attribute     : Wind
Sword/Magic : -      Axe/Dark      : -
Spear/Light : -      Bow/Staff     : D
Picture : Brown Hair, white cloth
Remark  : Automatically join on chapter 2, turn 1
Support :

------------------------------------------------------------------------------

Name        : Merlinus
Class       : Caravan
Level       : 1      Hit Point (HP): 15
Strength    : 0      Skill         : 3
Speed       : 3      Luck          : 10
Defense     : 3      Magic Defense : 0
Movement    : 5      Constitution  : 25
Rescue      : 0      Attribute     : Dark
Sword/Magic : -      Axe/Dark      : -
Spear/Light : -      Bow/Staff     : -
Picture : Blue, bald hair, green cloth.
Remark  : Automatically join on chapter 2, turn 1
         Can be used to store item/weapon. Has 100 item capacity.
Support :

------------------------------------------------------------------------------

Name        : Wade
Class       : Fighter
Level       : 2      Hit Point (HP): 28
Strength    : 8      Skill         : 3
Speed       : 5      Luck          : 4
Defense     : 3      Magic Defense : 0
Movement    : 5      Constitution  : 13
Rescue      : 12     Attribute     : Fire
Sword/Magic : -      Axe/Dark      : D
Spear/Light : -      Bow/Staff     : -
Picture : Brown Hair, Blue clothes
Remark  : Automatically join on Chapter 2, turn 2
Support :

------------------------------------------------------------------------------

Name        : Lot
Class       : Fighter
Level       : 3      Hit Point (HP): 29
Strength    : 7      Skill         : 6
Speed       : 7      Luck          : 2
Defense     : 4      Magic Defense : 1
Movement    : 5      Constitution  : 12
Rescue      : 11     Attribute     : Anima
Sword/Magic : -      Axe/Dark      : D
Spear/Light : -      Bow/Staff     : -
Picture : Brown Hair, Green Clothes
Remark  : Automatically join on Chapter 2, turn 2
Support :

------------------------------------------------------------------------------

Name        : Dieck
Class       : Mercenary
Level       : 5      Hit Point (HP): 26
Strength    : 9      Skill         : 12
Speed       : 10     Luck          : 5
Defense     : 6      Magic Defense : 1
Movement    : 5      Constitution  : 13
Rescue      : 12     Attribute     : Thunder
Sword/Magic : C      Axe/Dark      : -
Spear/Light : -      Bow/Staff     : -
Picture : Green hair, scar over one eye
Remark  : Automatically join on Chapter 2, turn 2
Support :

------------------------------------------------------------------------------

Name        : Thany
Class       : Pegassi
Level       : 1      Hit Point (HP): 17
Strength    : 4      Skill         : 6
Speed       : 12     Luck          : 5
Defense     : 5      Magic Defense : 6
Movement    : 7      Constitution  : 4
Rescue      : 16     Attribute     : Wind
Sword/Magic : -      Axe/Dark      : -
Spear/Light : D      Bow/Staff     : -
Picture : Blue Hair, Blue clothes
Remark  : Automatically join on Chapter 2, turn 2
Support :

------------------------------------------------------------------------------

Name        : Chad
Class       : Thief
Level       : 1      Hit Point (HP): 16
Strength    : 3      Skill         : 3
Speed       : 10     Luck          : 4
Defense     : 2      Magic Defense : 0
Movement    : 6      Constitution  : 5
Rescue      : 4      Attribute     : Thunder
Sword/Magic : E      Axe/Dark      : -
Spear/Light : -      Bow/Staff     : -
Picture : Brown Hair, Brown Clothes
Remark  : Automatically join on Chapter 3, turn 1.
Support :

------------------------------------------------------------------------------

Name        : Lugh
Class       : Mage
Level       : 1      Hit Point (HP): 16
Strength    : 4      Skill         : 5
Speed       : 6      Luck          : 5
Defense     : 3      Magic Defense : 5
Movement    : 5      Constitution  : 4
Rescue      : 3      Attribute     : Fire
Sword/Magic : D      Axe/Dark      : -
Spear/Light : -      Bow/Staff     : -
Picture : Green Hair, Green clothes
Remark  : Recruited using Any unit. Chapter 3.
Support :

------------------------------------------------------------------------------

Name        : Clarine
Class       : Torubadour
Level       : 1      Hit Point (HP): 15
Strength    : 2      Skill         : 5
Speed       : 9      Luck          : 8
Defense     : 2      Magic Defense : 5
Movement    : 7      Constitution  : 5
Rescue      : 15     Attribute     : Thunder
Sword/Magic : -      Axe/Dark      : -
Spear/Light : -      Bow/Staff     : D
Picture : Yellow Hair, Purple Clothes
Remark  : Automatically approach Roy, and recruited by Roy. Chapter 4.
Support :

------------------------------------------------------------------------------

Name        : Rutger
Class       : Myrmidon
Level       : 4      Hit Point (HP): 22
Strength    : 7      Skill         : 12
Speed       : 13     Luck          : 2
Defense     : 5      Magic Defense : 0
Movement    : 5      Constitution  : 6
Rescue      : 6      Attribute     : Dark
Sword/Magic : C      Axe/Dark      : -
Spear/Light : -      Bow/Staff     : -
Picture : Brown Hair, Red Clothes
Remark  : Recruit using Clarine
Support :


------------------------------------------------------------------------------

Name        : Saul
Class       : Priest
Level       : 5      Hit Point (HP): 20
Strength    : 4      Skill         : 6
Speed       : 10     Luck          : 2
Defense     : 2      Magic Defense : 5
Movement    : 5      Constitution  : 6
Rescue      : 6      Attribute     : Water
Sword/Magic : -      Axe/Dark      : -
Spear/Light : -      Bow/Staff     : C
Picture : Blue Hair, White Clothes
Remark  : Automatically join on Chapter 6, turn 1
Support :

------------------------------------------------------------------------------

Name        : Dorothy
Class       : Archer
Level       : 3      Hit Point (HP): 19
Strength    : 5      Skill         : 6
Speed       : 6      Luck          : 3
Defense     : 4      Magic Defense : 2
Movement    : 5      Constitution  : 7
Rescue      : 6      Attribute     : Fire
Sword/Magic : -      Axe/Dark      : -
Spear/Light : -      Bow/Staff     : D
Picture : Brown Hair, Brown Clothes, Acne face
Remark  : Automatically join on Chapter 6, turn 1
Support :

------------------------------------------------------------------------------

Name        : Sue
Class       : Nomad
Level       : 3      Hit Point (HP): 19
Strength    : 5      Skill         : 9
Speed       : 8      Luck          : 5
Defense     : 5      Magic Defense : 0
Movement    : 7      Constitution  : 5
Rescue      : 15     Attribute     : Wind
Sword/Magic : -      Axe/Dark      : -
Spear/Light : -      Bow/Staff     : D
Picture : Green Hair, Red Headband
Remark  : Prisoner. Recruited using Roy. Chapter 6
Support :

------------------------------------------------------------------------------

Name        : Zelots
Class       : Paladin
Level       : 1      Hit Point (HP): 35
Strength    : 10     Skill         : 12
Speed       : 13     Luck          : 5
Defense     : 11     Magic Defense : 7
Movement    : 7      Constitution  : 11
Rescue      : 14     Attribute     : Dark
Sword/Magic : C      Axe/Dark      : D
Spear/Light : A      Bow/Staff     : -
Picture : Black Hair, White/Blue Armor
Remark  : Recruited using Roy, Trec or Noah. Chapter 7, Turn 2
Support :

------------------------------------------------------------------------------

Name        : Trec
Class       : Social Knight
Level       : 4      Hit Point (HP): 25
Strength    : 8      Skill         : 6
Speed       : 7      Luck          : 5
Defense     : 8      Magic Defense : 0
Movement    : 7      Constitution  : 9
Rescue      : 16     Attribute     : Wind
Sword/Magic : E      Axe/Dark      : -
Spear/Light : D      Bow/Staff     : -
Picture : Brown Hair, Blue Armor
Remark  : Recruited using Roy or Zelots. Chapter 7, Turn 2
Support :

------------------------------------------------------------------------------

Name        : Noah
Class       : Social Knight
Level       : 7      Hit Point (HP): 27
Strength    : 8      Skill         : 7
Speed       : 9      Luck          : 6
Defense     : 7      Magic Defense : 1
Movement    : 7      Constitution  : 10
Rescue      : 15     Attribute     : Anima
Sword/Magic : C      Axe/Dark      : -
Spear/Light : D      Bow/Staff     : -
Picture : Dark Brown / Black Hair, Blue Armor
Remark  : Recruited using Roy or Zelots. Chapter 7, Turn 3
Support :

------------------------------------------------------------------------------

Name        : Astore
Class       : Thief
Level       : 10     Hit Point (HP): 25
Strength    : 7      Skill         : 8
Speed       : 15     Luck          : 11
Defense     : 7      Magic Defense : 3
Movement    : 6      Constitution  : 8
Rescue      : 7      Attribute     : Dark
Sword/Magic : C      Axe/Dark      : -
Spear/Light : -      Bow/Staff     : -
Picture : Purple Hair, Brown Clothes
Remark  : Automatically join on Chapter 8, turn 1
Support :

------------------------------------------------------------------------------

Name        : Lilina
Class       : Mage
Level       : 1      Hit Point (HP): 16
Strength    : 5      Skill         : 5
Speed       : 4      Luck          : 4
Defense     : 2      Magic Defense : 7
Movement    : 5      Constitution  : 4
Rescue      : 3      Attribute     : Light
Sword/Magic : C      Axe/Dark      : -
Spear/Light : -      Bow/Staff     : -
Picture : Blue Hair, Red Clothes
Remark  : Rescue from jail, Chapter 8.
Support :

------------------------------------------------------------------------------

Name        : Wendy
Class       : Armor Knight
Level       : 1      Hit Point (HP): 19
Strength    : 4      Skill         : 3
Speed       : 3      Luck          : 6
Defense     : 8      Magic Defense : 1
Movement    : 4      Constitution  : 10
Rescue      : 9      Attribute     : Fire
Sword/Magic : -      Axe/Dark      : -
Spear/Light : D      Bow/Staff     : -
Picture : Purple Hair, Red Armor
Remark  : Automatically join on Chapter 8, turn 5
Support :

------------------------------------------------------------------------------

Name        : Bath
Class       : Armor Knight
Level       : 9      Hit Point (HP): 25
Strength    : 10     Skill         : 6
Speed       : 5      Luck          : 2
Defense     : 14     Magic Defense : 1
Movement    : 4      Constitution  : 16
Rescue      : 15     Attribute     : Water
Sword/Magic : -      Axe/Dark      : -
Spear/Light : C      Bow/Staff     : -
Picture : Green Hair (crew cut), Blue Armor
Remark  : Automatically join on Chapter 8, turn 5
Support :

------------------------------------------------------------------------------

Name        : Ogie
Class       : Mercenary
Level       : 3      Hit Point (HP): 24
Strength    : 7      Skill         : 10
Speed       : 9      Luck          : 6
Defense     : 4      Magic Defense : 0
Movement    : 5      Constitution  : 8
Rescue      : 7      Attribute     : Wind
Sword/Magic : D      Axe/Dark      : -
Spear/Light : -      Bow/Staff     : -
Picture : Blue Hair, Brown Armor
Remark  : Automatically join on Chapter 8, turn 5
Support :

------------------------------------------------------------------------------

Name        : Fir
Class       : Myrmidon
Level       : 1      Hit Point (HP): 19
Strength    : 6      Skill         : 9
Speed       : 10     Luck          : 3
Defense     : 3      Magic Defense : 1
Movement    : 5      Constitution  : 5
Rescue      : 4      Attribute     : Fire
Sword/Magic : D      Axe/Dark      : -
Spear/Light : -      Bow/Staff     : -
Picture : Black Hair, White Clothes
Remark  : Recruited using Noah, Chapter 9
Support :

------------------------------------------------------------------------------

Name        : Sin
Class       : Nomad
Level       : 5      Hit Point (HP): 24
Strength    : 7      Skill         : 8
Speed       : 10     Luck          : 6
Defense     : 7      Magic Defense : 0
Movement    : 7      Constitution  : 7
Rescue      : 18     Attribute     : Water
Sword/Magic : -      Axe/Dark      : -
Spear/Light : -      Bow/Staff     : D
Picture : Green Head Cover, Green Clothes
Remark  : Recruited using Sue, Chapter 9
Support :

------------------------------------------------------------------------------

Name        : Gitzu
Class       : Pirate
Level       : 10     Hit Point (HP): 33
Strength    : 10     Skill         : 9
Speed       : 9      Luck          : 9
Defense     : 8      Magic Defense : 0
Movement    : 5      Constitution  : 11
Rescue      : 10     Attribute     : Fire
Sword/Magic : -      Axe/Dark      : B
Spear/Light : -      Bow/Staff     : -
Picture : Purple Hair, Blue Clothes
Remark  : Recruited using Roy, Chapter 10A
Support :

------------------------------------------------------------------------------

Name        : Gonzales
Class       : Bandit
Level       : 5      Hit Point (HP): 36
Strength    : 12     Skill         : 5
Speed       : 9      Luck          : 5
Defense     : 6      Magic Defense : 0
Movement    : 5      Constitution  : 15
Rescue      : 14     Attribute     : Thunder
Sword/Magic : -      Axe/Dark      : C
Spear/Light : -      Bow/Staff     : -
Picture : Brown Hair, Purple Clothes
Remark  : Recruited using Lilina, Chapter 10A
Support :

------------------------------------------------------------------------------

Name        : Lalum
Class       : Dancer
Level       : 1      Hit Point (HP): 14
Strength    : 1      Skill         : 2
Speed       : 11     Luck          : 9
Defense     : 2      Magic Defense : 6
Movement    : 5      Constitution  : 7
Rescue      : 3      Attribute     : Thunder
Sword/Magic : -      Axe/Dark      : -
Spear/Light : -      Bow/Staff     : -
Picture : Brown Hair, White Clothes
Remark  : Automatically join, on Chapter 11A
Support :

------------------------------------------------------------------------------

Name        : Kureiso
Class       : Sniper
Level       : 1      Hit Point (HP): 27
Strength    : 13     Skill         : 13
Speed       : 11     Luck          : 10
Defense     : 8      Magic Defense : 6
Movement    : 6      Constitution  : 7
Rescue      : 6      Attribute     : Water
Sword/Magic : -      Axe/Dark      : -
Spear/Light : -      Bow/Staff     : A
Picture : Yellow hair, Purple Armor
Remark  : Recruited using Roy or Clarine, Chapter 11A
Support :

------------------------------------------------------------------------------

Name        : Ekidona
Class       : Hero
Level       : 1      Hit Point (HP): 35
Strength    : 13     Skill         : 19
Speed       : 18     Luck          : 6
Defense     : 8      Magic Defense : 7
Movement    : 6      Constitution  : 9
Rescue      : 8      Attribute     : Water
Sword/Magic : C      Axe/Dark      : B
Spear/Light : -      Bow/Staff     : -
Picture : Green hair, Green Armor
Remark  : Recruited using Lalum, Chapter 11A
Support :

------------------------------------------------------------------------------

Name        : Empty
Class       :
Level       :        Hit Point (HP):
Strength    :        Skill         :
Speed       :        Luck          :
Defense     :        Magic Defense :
Movement    :        Constitution  :
Rescue      :        Attribute     :
Sword/Magic :        Axe/Dark      :
Spear/Light :        Bow/Staff     :
Picture :
Remark  :
Support :

------------------------------------------------------------------------------


------------------------------------------------------------------------------
 5.5  TERRAIN LIST
------------------------------------------------------------------------------

Name               Def  Avoid  Cost  Remark
Bridge             +0   +0     1
Plain              +0   +0     1
River              +0   +0     1     Only Pirate can enter
House/Village      +0   +10    1
Shop/Arena         +0   +10    1
Forest             +1   +20    1/2/3   Cost 3 for horse unit, 2 for on foot,
                                    1 for flying unit
Fort               +2   +20    1     Recover HP /turn
Mountain           +1   +30    3     Only Lord, Mage, Bandit, Fighter can
                                    enter
High Mountain      +2   +40    ?     Only Bandit can enter
Thrones            +3   +30    1     Recover HP /turn


Long Arrow ?       +0   +5           Only usable by Archer. 5 arrow
                                    Range 1-10.
Ballista ??        +0   +5           Only usable by Archer and Sniper. 5 arrow
                                    Range 1-15
Killer Ballista ?? +0   +5           Only usable by Sniper. 5 arrow
                                    Range 1-10

Recover HP : If you HP is below 40, then each turn, any character on the fort
or thrones, will recover 3 HP. If HP is 40 or above, then they will recover
10% of their max HP, rounded down.

------------------------------------------------------------------------------
 5.6  SHOP LIST
------------------------------------------------------------------------------

There are two list, one listed by order of appearance (chapter by chapter),
while the other one is listed by weapon type (sword, spear etc).

The first list help you plan ahead your purchase of item. Do you want to
purchase the weapon now, even though there will be a better weapon one chapter
later on ?

The second list help you to locate some specific weapon. If you are running
out of Silver Lance, you will know when you can purchase the Silver Lance
again. Is it 4 chapter or 8 chapter in the future ? If it is 8 chapter in the
future, what are your alternative ? Maybe you can stock up on the killer
spear which will show up faster than Silver Lance.

------------------------------------------------------------------------------
 5.6.1  SHOP BY CHAPTER LIST
------------------------------------------------------------------------------

Chapter 2

Armory :
Iron Sword (New Item)
Iron Lance (New Item)
Javelin (New Item)
Iron Bow (New Item)

Vendor :
vulnerary (New Item)

Chapter 4

Armory :
Slim Sword (New item)
Iron Sword
Slim Lance (New item)
Iron Lance
Javelin
Iron Axe (New item)
Hand Axe (New item)
Iron Bow

Vendor :
Fire Book (New item)
Heal Staff (New item)
vulnerary

Chapter 5

Vendor :
Fire Book
Heal Staff
vulnerary
Door Key (New item)

Chapter 7

Armory 1 (Western) :
Slim Sword
Iron Sword
Steel Sword (New item)
Iron Blade (New item)
Iron Axe
Steel Axe (New item)
Hand Axe

Armory 2 (Eastern) :
Slim Lance
Iron Lance
Steel Spear (New item)
Javelin
Iron Bow
Steel Bow (New item)

Vendor :
Fire Book
Thunder Book (New item)
Heal Staff
Heal Staff 2 (New item)
vulnerary
Door Key
Chest Key (New item)

Chapter 9

Armory :
Slim Sword
Iron Sword
Steel Sword
Iron Blade
Steel Blade (New item)
Iron Axe
Steel Axe
Hand Axe
Hammer Axe (New item)

Vendor :
Fire Book
Heal Staff
Heal Staff 2
vulnerary
antitoxin (New item)
Torch (New item)
Door Key

Chapter 11A

Armory :
Slim Lance
Iron Lance
Steel Spear
Javelin
Iron Axe
Steel Axe
Killer Axe (New Item)
Hand Axe
Hammer Axe
Iron Bow
Steel Bow

Vendor :
Fire Book
Thunder Book
Lightning Book (New Item)
Heal Staff
vulnerary
antitoxin
Door Key
Chest Key

Chapter 13

Armory :
Iron Sword
Steel Sword
Killing Ede (New item)
Iron Lance
Steel Spear
Killer Spear (New item)
Javelin
Iron Bow
Steel Bow
Killer Bow (New item)

Vendor :
Fire Book
Thunder Book
Hellfire Book (New item)
Lightning Book
Miiru Book (New item)
Heal Staff
Heal Staff 2
Staff ??
vulnerary
antitoxin
Torch

Chapter 14

Armory :
Steel Sword
Steel Blade
Steel Spear
Steel Axe
Steel Bow

Vendor :
Hellfire Book
Air River Book (New item)
Lightning Book
Miiru Book
Risaia Book (New item)
Heal Staff 2
Rest Staff
Torch
Pure Water (New item)

Chapter 15

Vendor :
Thunder Book
Lightning Book
Miiru Book
Heal Staff 2
vulnerary
Door Key
Chest Key
Torch

Chapter 16

Secret shop :
Hero Crest
Knight Crest
Elysian Whip
Guiding Ring
Orion's Bolt
Angelic Robe (HP+7)
Lockpick

Chapter 17

Armory :
Iron Sword
Steel Sword
Silver Sword (New Item)
Iron Blade
Steel Blade
Iron Lance
Steel Spear
Silver Lance (New Item)
Iron Axe
Steel Axe
Silver Axe (New Item)
Hammer Axe
Iron Bow
Steel Bow
Silver Bow (New Item)
Short Bow (New Item)

Chapter 18

Armory :
Iron Sword
Killing Ede
Iron Blade
Iron Lance
Killer Spear
Javelin
Iron Axe
Killer Axe
Hand Axe
Iron Bow
Steel Bow

Vendor :
Thunder Book
Lightning Book
Miiru Book
Heal Staff
Heal Staff 2
Heal Staff 3 (New item)
Rest Staff
Door Key
Chest Key

Chapter 19

Armory :
Iron Sword
Steel Sword
Silver Sword
Iron Blade
Steel Blade
Iron Lance
Steel Spear
Silver Lance
Javelin
Iron Axe
Steel Axe
Silver Axe
Hammer Axe
Iron Bow
Steel Bow
Silver Bow


Vendor :
Fire Book
Thunder Book
Hellfire Book
Air River Book
Lightning Book
Divine Book (New item)
Miiru Book
vulnerary
Pure Water

Chapter 21

Armory :
Silver Sword
Silver Blade (New Item)
Armorslayer (New Item)
Silver Lance
Knight Killer Spear (New Item)
Silver Axe
Boru Axe (New Item)
Silver Bow

Vendor :
Thunder Book
Hellfire Book
Lightning Book
Divine Book
Miiru Book
Heal Staff 1
Heal Staff 2
Heal Staff 3
Pure Water
Door Key
Chest Key

Secret shop
Knight Crest
Hero Crest
Orion's Bolt
Elysian Whip
Guiding Ring
Angelic Robe (HP+7)
Energy Ring (Strength +2) (New Item)
Secret Book (Skill +2) (New Item)
Speedwings (Speed +2) (New Item)
Goddess Icon (Luck +2) (New Item)
Dragonshield (Defense +2) (New Item)
?? (Magic Defense +2) (New Item)
Boots ?? (Movement +2) (New Item)
Body Ring (Constitution +2) (New Item)
Magic Book ?? (A level) (New Item)
Light Book ?? (A level) (New Item)
Eclipse Book (New Item)


Chapter 23

Armory 1 :
Killing Ede
Shining Sword (New Item)
Armorslayer
Killer Spear
Knight Killer Spear
Silver Axe
Killer Axe
Hammer Axe
Boru Axe
Killer Bow
Short Bow
Long Bow (New Item)

Armory 2 :
Slim Sword
Iron Sword
Steel Sword
Silver Sword
Iron Blade
Steel Blade
Silver Blade
Iron Lance
Steel Spear
Silver Lance
Javelin
Iron Axe
Steel Axe
Silver Axe
Hand Axe
Iron Bow
Steel Bow
Silver Bow

Vendor 1 :
Heal Staff 1
Heal Staff 2
Rikabaa ??
Heal Staff 3
Rest Staff
vulnerary
Pure Water
Elixir (New Item)

Vendor 2 (near throne) :
Fire Book
Thunder Book
Hellfire Book
Air River Book
Lightning Book
Divine Book
Miiru Book
Risaia Book

------------------------------------------------------------------------------
 5.6.2  SHOP BY WEAPON LIST
------------------------------------------------------------------------------

Sword, Spear, Axe, Bow. Book
Slim Sword       : Ch 4, 7, 9, 23
Iron Sword       : Ch 2, 4, 7, 9, 13, 17, 18, 19, 23
Steel Sword      : Ch 7, 9, 13. 14, 17, 19, 23
Armor Killer Sw. : Ch 21, 23
Iron Blade       : Ch 7, 9, 17, 18, 19, 23
Killing Ede      : Ch 13, 18, 23
Shining Sword    : Ch 23
Steel Broad Swd. : Ch 9, 14, 17, 19, 23
Silver Sword     : Ch 17, 19, 21, 23
Silver Broad Swd.: Ch 21, 23

Slim Lance       : Ch 4, 7, 11A
Iron Lance       : Ch 2, 4, 7, 11A, 13, 17, 18, 19, 23
Javelin          : Ch 2, 4, 7, 11A, 13, 18, 19, 23
Steel Spear      : Ch 7, 11A, 13, 14, 17, 19, 23
Knight Killer Sp.: Ch 21, 23
Killer Spear     : Ch 13, 18, 23
Silver Lance     : Ch 17, 19, 21, 23

Iron Axe         : Ch 4, 7, 9, 11A, 17, 18, 19, 23
Steel Axe        : Ch 7, 9, 11A, 14, 17, 19, 23
Hand Axe         : Ch 4, 7, 9, 11A, 18
Hammer Axe       : Ch 9, 11A, 17, 19, 23
Boru Axe         : Ch 21, 23
Killer Axe       : Ch 11A, 18, 23
Silver Axe       : Ch 17, 19, 21, 23

Iron Bow         : Ch 2, 4, 7, 11A, 13, 17, 18, 19, 23
Short Bow        : Ch 17, 23
Steel Bow        : Ch 7, 11A, 13, 14, 17, 18, 19, 23
Long Bow         : Ch 23
Killer Bow       : Ch 13, 23
Silver Bow       : Ch 17, 19, 21, 23

Fire Book        : Ch 4, 5, 7, 9, 11A, 13, 19, 23
Thunder Book     : Ch 7, 11A, 13, 15, 18, 19, 21, 23
Hellfire Book    : Ch 13, 14, 19, 21, 23
Air River Book   : Ch 14, 19, 23
Miiru Book       : Ch 13, 14, 15, 18, 19, 21, 23
Risaia Book      : Ch 14, 23
Lightning Book   : Ch 11A, 13, 14, 15, 18, 19, 21, 23
Divine Book      : Ch 19, 21, 23

Heal             : Ch 4, 5, 7, 9, 11A, 13, 18, 21, 23
Mend             : Ch 7, 9, 13, 14, 15, 18, 21, 23
Heal Staff 3     : Ch 18, 21, 23
Staff ??         : Ch 13 (=rikabaa ??)
Rikabaa ??       : Ch 23
Rest Staff       : Ch 14, 18, 23
vulnerary        : Ch 2, 4, 5, 7, 9, 11A, 13, 15, 19, 23
antitoxin         : Ch 9, 11A, 13
Pure Water : Ch 14, 19, 21, 23
Elixir   : Ch 23
Torch            : Ch 9, 13, 14, 15
Door Key         : Ch 5, 7, 9, 11A, 15, 18, 21
Chest Key        : Ch 7, 11A, 15, 18, 21

------------------------------------------------------------------------------
 5.7  SUPPORT LIST
------------------------------------------------------------------------------

Support will activate only if you have the partner within 3 square range.
Example :
. . B . . . .
. . . . . . .
. . . C . . .
. . A . . . D
. . . . . . .
. . . . . . .
. . . . . . E

A will only have support from B and C, since they are within 3 square from A.
Since D and E are more than 3 square away from A, they will not give support
to A.

Area Effect (x under influence, . not under influence):
. . . . . . . .
. . . x . . . .
. . x x x . . .
. x x x x x . .
x x x A x x x .
. x x x x x . .
. . x x x . . .
. . . x . . . .
. . . . . . . .


Theory (unconfirmed)
------------------------------------------------------------------------------
Every time two characters standy side by side by end of turn, the relationship
level between those two characters increase. Once the relationship level reach
a certain value, the Support option between those two characters are enabled,
and it will show up in the "Support Chance" Menu.
There are 3 levels of support (from lowest to highest) : C, B, and A.
C requires relationship level of 60, use One Support Point.
B requires relationship level of 120, use Two Support Point.
A requires relationship level of 200, use Three Support Point.


When they talk, the initial support value is increased. Some characters are
much easier to have support between them (like Roy and Lilina), while others
are much harder.

Once I have confirmed info (through extensive testing), I will post it here


Roy
  Lilina  B
  Wolt
  Secilia
  Lance

Wolt
  Roy
  Alen
  Lance

Alen
  Wolt
  Lance  A

Lance
  Wolt
  Alen   A
  Roy

Elen
  Miredei
  Saul

Wade (Flame):
  Lot (Reason, 40/+2)

Lot
  Wade

Thany
  Teito

Clarine
  Rutger

Rutger
  Clarine

Saul
  Dorothy

Dorothy
  Saul

Sue
  Sin   B

Trec
  Noah

Noah
  Trec

Lilina
  Roy
  Ogie
  Secilia B

Ogie
  Lilina

Sin
  Sue    B
  Zais

Teito
  Thany

Miredei
  Zais   B
  Elen

Persubaru
  Secilia

Secilia
  Roy
  Persubaru
  Douglas
  Lilina   B

Zais
  Miredei B
  Sin

Douglas
  Secilia


==============================================================================
 6.  ANSWER TO THE MOST-ASKED QUESTION
==============================================================================

Q : How can I approach the throne in chapter 22 ?
A : You can see the walkthrough of chapter 22, or follow the below passage
    which were taken from the walkthrough.
    To open the big door, you have to do the following :
    1. Defeat enemy units that was on the red colored tile, and move any of
       your unit to the squares. The squares is in the north west and north
       east part of the map.
    2. Have Roy move into the front of the door.

Q : How can I repair my weapon ?
Q : My weapon break, and I have no weapon to use. What to do ?
A : There is no easy way to repair your weapon. You will get a repair staff
    in later chapter, but that is only for a limited usage. Each weapon have
    a limited usage, so if your weapon break down/used up, just purchase a
    new one in the Armory. Not every chapter have Armory, and every
    chapter's Armory sell different weapon (not every item type is
    available) so just see my chapter by chapter walktrough to see which
    chapter have Armory, and what weapon they are selling or see section
    5.6 Shop List for a complete list of the shops, sorted by chapter (5.6.1)
    or sorted by weapon (5.6.2).

Q : My characters level are low, and I got killed by the enemy. Help !
A : There are several way to increase your experience (and level, since every
    100 experience give you one level increase, unless you are level 20) :
    1. Fight with the enemy.
       - No hit or hit with zero damage give 1 EXP
       - Hit that damage enemy give around 10 EXP
       - Hit that damage and kill the enemy give around 30 EXP.
       General Guide : If your level is lower compared to the enemy, you get
       more EXP. If your level is higher, you get less EXP.
    2. Priest and other unit that can use healing staff, will get EXP every
       time they use the healing staff.
       Heal         : 11 EXP for standard class, 5 EXP for upgraded class.
       Mend         : 12 EXP for standard class
       Physic       : 22 EXP for standard class
    3. For Dancer and Bard, every time they dance or sing, they will get 10
       EXP.

Q : What is the deal with the East, West, North and South ? I could not
    understand it
A : Translation table : North = Up, South = Down, East = Right, West = Left.

Q : How can I upgrade Roy Class ?
A : Roy is upgraded automatically when you get to chapter 22. There is no
    item needed.

Q : In Arena, why does it always choose a certain weapon ? Example : I have
    Sue, which after I have upgraded her from Nomad, she can use sword and
    bow. I'd like to level up her sword lvl, but in arena, she always get
    bow, never sword.
A : In arena, your character will always use the weapon that he/she is most
    proficient with. So if you are planning to use the arena to increase
    your lower weapon skill, it is not possible. In the case of Sue, since
    she have a higher skill in Bow compared to Sword, in Arena, she will use
    bow, not sword. Note that the Sword skill is only activated once Sue
    upgraded from the Nomad Class.
    Exception : torubadour and priest, when they upgrade their class, they
    were able to use magic offensively (previously they only have healing
    skill/staff skill), even though the offensive magic skill is very low
    (E). If you put them in arena, they will be using their new and only
    offensive magic (light and magic), not their healing skill.

Q : I wanted to quit fighting the arena, since I seem to be losing.
    or
Q : My character keep on dying when entering the arena. How I can prevent
    it from happening ?
A : All you have to do is press the B button to quit the arena. You will
    lose the bet if you cancel, but your character will live. Pressing B
    will only stop the fight in the next round, so you need to keep your
    eyes on your character health. Should you think that s/he may loose in
    the next round of fight, press B.

Q : When and how do you get the Member Card and when can you buy the stat
    boosting item ?
A : You can get the Member Card (gold card) by recruiting the magic user in
    Chapter 16. The secret shop, where you can buy the stat boosting item,
    can be accessed on chapter 16 and chapter 21, if you bring the character
    that have the gold card in the inventory to the secret shop location.
    Secret shop location can be found at the respective chapter walkthrough.

Q : Is this game title fuuin no ken or fuuin no tsurugi ?
A : Depending on which pronounciation you wanted to use, the title can be
    read as fuuin no ken or fuuin no tsurugi. Using KUN reading, it is
    tsurugi. Using compound reading, it is ken, like token, juken, shuriken.
    Based on katakana reading, the title is fuuin no tsurugi.

Q : Where are those 8 legendary weapons ? I could not find all of them.
A : There was a mistake in the earlier version of my FAQ, in which I
    mentioned that you can get 8 legendary weapons. Actualy there are only 7
    legendary weapons that you can get / collect, and all these weapons have
    "legendary weapons" text in their description. Those 7 weapons can be
    found at :
    Sword  Ch.  8X
    Spear  Ch. 21 (Found at Yodel's, the new bishop, inventory)
    Axe    Ch. 12X
    Bow    Ch. 20X
    Magic  Ch. 14X
    Dark   Ch. 21X
    Light  Ch. 16X
    The fake legendary weapon is this : Staff, Ch. 21 (Found at the
    new bishop inventory)
    It was rumoured that the Sword that Zefhyr, King of Bern use (he is the
    boss of chapter 22) are the eight legendary weapon, but it is mentioned
    only during conversation, without actual text of "legendary weapon" in
    the weapon description.

Q : How many gaiden chapters in this game, and what are the requirement to
    reach those gaiden chapters.
A : List of gaiden chapters, and the requirement to reach them :
    - 12G : Complete chapter 12 before turn 15, (recruited Cath and Rei).

Q : I do not understand your FAQ. They mentioned : Village (4,13). Where is
    (4,13) ?
A : I use (X,Y) coordinate to refer to square in a MAP. X is horisontal,
    while Y is vertical. (1,1) denote lower-left most square (or South
    Western most square).
    Example : In chapter 1 MAP, Village is on (13,2). Castle gate is on
    (6,17).

Q : Where do I get upgrade class items ?
A : The list of upgrade class items you will get is as follows :
    - Elysian Whip
    - Guiding Ring
    - Hero Crest
    - Knight Crest
    - Orion's Bolt

Q : Where do I get attribute enhancing items ?
A : The list of attribute enhancing items you will get is as follows :
    - Angelic Robe (HP +7)
      - Chapter 4, Village (9,2)
    - Energy Ring (St +2)
    - Secret Book (Sk +2)
    - Speedwings (Sp +2)
    - Goddess icon (Lu +2)
    - Dragonshield (De +2)
    - Boots ?? (Mo +2)
    - Body Ring (Co +2)



==============================================================================
 7.  INFORMATION
==============================================================================

This section is used for information that :
- I have not experienced yet
- I have not confirmed
Once I have confirmed the information in this section, it will be then removed
from this section, and will appear in their relevant section.

Most of the information in this section is gathered from gamefaqs.com FE6
board.

Alternate Routes:

Chapters 10 and 11:
A route: Send someone to the left house (in the upper right) in chapter 9.
This route lets you get Lalum and Ekidona.
B route: Send someone to the right house (in the upper right) in chapter 9.
This route lets you get Elfin and Batol.

Chapters 17-20G:
A route: Sue and Shin's combined levels are higher than Thany and Tiet's
B route: Thany and Tiet's combined levels are higher than Sue and Shin's.
(Basically the game determines the route based on which set of characters
you used more.
This is a storyline thing.
In Thany & Tiet's route, you go out to their homeland of Iria to rescue
Yuuno, the 3rd sister.
In Sue & Shin's route, you head out to rescue Dayan, their dad.

You can get Geiru (chapter 21A) in the trial maps on the 2nd time you beat
the game.
if you beat the game on hard mode, you get a new trial map.

It's possible to get Percival in Chapter 15, if you do not recruit him in
Chapter 13.


==============================================================================
 8.  SPECIAL THANKS
==============================================================================

Thanks to Chris MacDonald, aka Kao Megure, whose template for FFVII I use for
my FAQ. Even though he has died recently (May 2004), I will always remember
him.
Also thanks to my friend, Antonny Liem, for helping me translate the game
into English language. He is the one that can speak and read japanese, while I
am only familiar with the Kanji (Chinese) language.
Thanks to Andrew Tam <[email protected]> who have confirmed my suspicion
about "underling death resulting in not getting promotion item" in chapter
11A, and other help he provided me.
Thanks to Bluerondo at gamefaqs for reminding me about the animation setting.
Thanks to CWW, who helped me with data from chapter 4 to Chapter 8.

I want to present this FAQ to my dear departed mother, who have died in 2004.
May her soul rest in peace, together with my little brother.

==============================================================================
 9.  WEBSITE HOSTING OF THIS FAQ
==============================================================================

1.  GAMEFAQS (www.GameFAQs.com)
2.  FFTOnline (www.fftonline.8k.com)

If you found any other website who posted my FAQ, but I have not listed them
here, please let me know by e-mailing me at apujanata at yahoo.com. The only
site that I update directly is the GameFAQS, so it is possible that other
site does not have my latest FAQ, since they have to download the latest FAQ
from GameFAQS themselves.

==============================================================================
 10.  VERSION HISTORY ARCHIVE
==============================================================================

VERSION 0.9 (April 20, 2003)
- Continue with the advance campaign walkthrough, up to chapter 3.
Size : 174 KB

VERSION 0.85 (April 2, 2003)
- Finally finish the game (standard campaign) and finished the standard
  walkthrough.
- General improvement.
Size : 155 KB

VERSION 0.82 (March 22, 2003)
- General improvement. Change the names of characters using Nintendo's name.
Size : 133 KB

VERSION 0.8 (November 1, 2002)
- Played until Chapter Twenty Three.
Size : 119 KB

VERSION 0.7 (October 20, 2002)
- Played until Chapter Twenty Two. Finally gotten around to continue
  the game, and continuing with the FAQ. The FAQ was not updated due to other
  game I play (FFX, Sangokushi Senki or Dynasty Tactics) and created FAQ for
  (Sangokushi Senki or Dynasty Tactics). Added section 5.6 Shop List
- Change the name of the file to Fuuin No Tsurugi.
Size : 112 KB

VERSION 0.6 (May 12th, 2002)
- Played until Chapter Twenty One. Updated Unit Statistic Explanation.
  Reached a milestone of 100KB FAQ.

VERSION 0.5 (May 5th, 2002)
- Played until Chapter Eighteen. Updated the weapon list, item list up to
  chapter 17. Added party management menu, but still in draft form.

VERSION 0.4 (April 28th, 2002)
- Played until Chapter Fifteen. Added the field menu. Purchased a Kanji
  dictionary to make it easier for me to translate names.

VERSION 0.3 (April 21th, 2002)
- Played until Chapter Thirteen. Completed Character List (up to chapter
  12 Gaiden).

VERSION 0.2 (April 17th, 2002)
- Played until Chapter 11. Completed the weapon list, item list (up to
  chapter 10). Add Character List.

VERSION 0.1  (April 14th, 2002)
- Played until Chapter 8 Gaiden, adding lots of information into item list.
- Confirmed translation of Japanese with help from friend (see special
  thanks section)

VERSION 0.0  (April 12th, 2002)
- Start writing down notes, beginning with Chapter 8.

Copyright 2002-2005 Agung Pujanata