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FIRE EMBLEM:
FUUIN NO TSURUGI
BOSS FAQ
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Table of Contents
I. Version History
II. Introduction
III. The Bosses
IV. Legal
V. Contact Information

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I. Version History
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Version .95 - August 20, 2008
-The FAQ is created

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II. Introduction
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This guide is used to provide strategies for defeating the bosses in Fire
Emblem 6 as well as providing their statistics and information. There may
be some spoilers, so read ahead at your own risk.

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III. The Bosses
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Chapter 1: Dawn of Destiny
Name: Damas
Class: Fighter
Level: 5
HP 28 - Str 9 - Skl 5 - Spd 6 - Luck 0 - Def 4 - Res 0 - Move 5 - Con 11
Items: Steel Axe

Not too hard of a first boss, but he's got quite a bit of HP for the levels of
your characters, so it will take a few turns. I'd use one of the Cavaliers
equipped with a sword. Alan's more powerful, but Lance is more accurate. His
accuracy will be terrible, and he'll rarely hit. You can have Roy finish him
off if you want to start leveling him.

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Chapter 2: The Princess of Bern
Name: Rude
Class: Knight
Level: 5
HP 24 - Str 10 - Skl 2 - Spd 2 - Luck 0 - Def 10 - Res 0 - Move 4 - Con 13
Items: Javelin

Visit the village for an armorslayer to make this boss battle a lot easier.
Dieck, Alan, or Lance can all pack a punch with it, but you can also have Roy
use it if you'd like.

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Chapter 3: Late Arrivals
Name: Slater
Class: Knight
Level: 7
Hp 26 - Str 10 - Skl 3 - Spd 3 - Luck 1 - Def 11 - Res 0 - Move 4 - Con 13
Items: Steel Lance
Javelin

He's just a slightly beefed up Rude. Once again, use the armorslayer to make
quick work of him.

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Chapter 4: Collapse of the Alliance
Name: Erik
Class: Cavalier
Level: 10
HP 26 - Str 8 - Skl 8 - Spd 9 - Luck 2 - Def 8 - Res 2 - Move 7 - Con 9
Items: Steel Sword
Javelin

Erik's not much of a problem, but his speed and strength can pose a slight
threat. Roy's Rapier can pack a punch, but overall, the best strategy is to
just smash him with your strongest units.

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Chapter 5: The Emblem of Fire
Name: Dory
Class: Brigand
Level: 11
HP 30 - Str 13 - Skl 4 - Spd 8 - Luck 2 - Def 7 - Res 1 - Move 5 - Con 12
Items: Killer Axe
Hand Axe

That Killer Axe is scary. Your best choice is to get him to switch to the
hand axe by waiting two spaces away. After he attacks with his hand axe, rush
in and smash him with your strongest units.

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Chapter 6: The Trap
Name: Wagner
Class: Shaman
Level: 9
HP 24 - Str 6 - Skl 6 - Spd 10 - Luck 3 - Def 4 - Res 8 - Move 5 - Con 5
Items: Flux

This guy can actually be quite a challenge despite his low magic and HP. He's
fast and on a throne, so his avoid is pretty high. You're going to want to
rush him with high attack/high skill units to take care of him. You're going
to have to watch out, though, since many of your most powerful units will
probably have low resistance. There's not much of a risk in waiting one space
away and healing on your turn.

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Chapter 7: The Rebellion of Ostia
Name: Devias
Class: Knight
Level: 11
HP 33 - Str 11 - Skl 6 - Spd 5 - Luck 4 - Def 12 - Res 1 - Move 4 - Con 14
Items: Spear

He has high HP, strength, and defense, but his resistance blows. If you've
trained Lugh, he can be very helpful here. Spear's range is 1~2, so be careful
that he can't take out Lugh if you decide to use him - you may want to wait
two spaces away and allow him to attack first.  An armorslayer can also take
care of him relatively quickly.

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Chapter 8: The Reunion
Name: Leygance
Class: General
Level: 1
HP 36 - Str 12 - Skl 5 - Spd 9 - Luck 8 - Def 14 - Res 5 - Move 5 - Con 16
Items: Steel Lance
Javelin

Time for promoted units as bosses already. Being an armored unit, armorslayer
works well as usual. He also has low resistance compared to his defense, so
you can use a magic user to hit him while he still has his steel lance
equipped without fearing a counter. Be careful of his speed, though, because
you may be missing him a lot.

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Chapter 8x: The Blazing Sword
Name: Henning
Class: Hero
Level: 1
HP 33 - Str 10 - Skl 19 - Spd 16 - Luck 5 - Def 11 - Res 2 - Move 6 - Con 10
Items: Steel Blade
Hand Axe

Tough boss - he's a promoted unit with high speed sitting on a throne, so his
avoid is going to be very high. He does have low resistance, though, so you
should try to exploit that with a strong magic user, preferably Lugh since he
has better skill than Lilina. You'll probably feel safer if you get him to
switch to his hand axe and then pound on him with sword users on your next
turn. It may take a while due to his high defense, though.

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Chapter 9: The Misty Isles
Name: Scott
Class: Berserker
Level: 3
HP 42 - Str 12 - Skl 9 - Spd 12 - Luck 5 - Def 11 - Res 2 - Move 6 - Con 15
Items: Killer Axe
Hand Axe

A berserker with a killer axe is not fun. Hit him with magic to do some
major damage to him and get him to switch to his hand axe. Be careful,
though, because berserkers naturally have a critical bonus, so he can still
hurt you with a hand axe, but the risk is much lower. After getting him to
switch to his hand axe, you can attack close range with a strong unit
without much fear of a critical. You can continue the magic assault as well,
which is probably safest as long as you make sure to heal if your mage is low
on HP.

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Chapter 10A: The Resistance Forces
Name: Nord
Class: Druid
Level: 5
HP 31 - Str 13 - Skl 7 - Spd 8 - Luck 4 - Def 8 - Res 11 - Move 6 - Con 8
Items: Nosferatu

He can be quite a challenge because Nosferatu can be pretty annoying. I'd
advise you to let him initiate battle first so that you can heal your
attacking unit and so that he won't be able to heal any of his HP with
Nosferatu. His resistance is high, so you might as well rule out attacking
with magic. Your best choice is to attack him physically, but be very
careful. It may be a long battle since he has Nosferatu.

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Chapter 10B
Coming soon...

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Chapter 11A: Hero of the West
Name: Oro
Class: Bishop
Level: 8
HP 34 - Str 15 - Skl 11 - Spd 10 - Luck 10 - Def 9 - Res 17 - Move 6 - Con 7
Items: Divine

His resistance is ridiculously high - unless you've been arena abusing your
mages or using them nonstop, you should stick to physical attacks. At this
stage of the game, your physical attackers should be strong enough to take
him out relatively quickly. Watch out for his Divine, though - he has high
magic and most of your physical attackers will probably be sorely lacking
in resistance. As usual, waiting in front of him and letting him initiate
the attack is never a bad idea.

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Chapter 11B
Coming soon...

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Chapter 12: The True Enemy
Name: Aine
Class: Mamkute
Level: 8
HP 32 - Str 7 - Skl 1 - Spd 3 - Luck 7 - Def 3 - Res 5 - Move 5 - Con 5
Items: Flame Stone

Mamkute bosses are pretty laughable - they can't attack indirectly, so you
can abuse them with magic. His resistance isn't spectacular either, and his
speed sucks. His defense is terrible as well, but it's never a good idea to
get close to a mamkute.

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Chapter 12x: The Axe of Thunder
Name: Grero
Class: Berserker
Level: 2
HP 45 - Str 16 - Skl 10 - Spd 14 - Luck 6 - Def 11 - Res 3 - Move 6 - Con 13
Items: Silver Axe
Hand Axe

Another berserker, so beware criticals. He only has a silver axe, but that
can still do quite a bit of damage. As with many bosses, the key is getting
him to switch to his less powerful ranged weapon. Use your mage to hit him
from afar. With his low resistance, he should take quite a bit of damage if
you're able to hit. He's very fast and he's on a throne, so making contact
may be a problem. I'd suggest Lugh over Lilina for the task if you've been
training him. After getting him to switch to his hand axe, you can choose
between rushing him with physical attackers or continuing the magic beatdown.

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Chapter 13: The Rescue Plan
Name: Flaer
Class: Wyvern Lord
Level: 2
HP 44 - Str 18 - Skl 11 - Spd 12 - Luck 9 - Def 16 - Res 6 - Move 8 - Con 11
Items: Spear

Wyvern lords without Delphi Shield are a joke. Pelt him with arrows or
Aircalibur to finish him quickly. Just be careful with the spear's range -
don't put any weak units with low HP nearby.

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Chapter 14: Arcadia
Name: Randy
Class: Hero
Level: 10
HP 40 - Str 15 - Skl 29 - Spd 16 - Luck 8 - Def 11 - Res 5 - Move 6 - Con 12
Items: Light Brand

He's got pretty decent stats, and he's pretty fast, but his resistance is
lacking. Attack him from a distance with magic - Light Brand can only do
10 damage, and he should take quite a lot of damage himself.

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Chapter 14x: The Infernal Element
Name: Ohtz
Class: Sage
Level: 10
HP 35 - Str 17 - Skl 16 - Spd 15 - Luck 7 - Def 10 - Res 14 - Move 6 - Con 7
Items: Elfire
Bolting

The best strategy for taking him out is to rush him when he still has Bolting
equipped - its range is 3~10 and it's way too heavy for him, so his attack
speed will be greatly lessened. His defense is lower than his resistance, so
you may have better luck with physical attacks. However, if you're afraid
that your physical units won't be able to withstand his high magic plus
Elfire, you can try to defeat him with a high-powered sage. If you don't have
one available, just let him initiate battle with one of your strongest units,
heal them, and then commence the physical beating.

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Chapter 15: Dragon Girl
Name: Raeth
Class: Paladin
Level: 8
HP 40 - Str 16 - Skl 8 - Spd 8 - Luck 10 - Def 13 - Res 9 - Move 8 - Con 11
Items: Spear

None of his stats are overly impressive besides having decent strength.
He has pretty low resistance, and by this stage you should have a good level
sage. Pelt him with magic for the best results, but he shouldn't be hard
even if you do decide to go the close combat physical route.

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Chapter 16: Retaking the Capital
Name: Narshen
Class: Wyvern Lord
Level: 10
HP 46 - Str 16 - Skl 13 - Spd 16 - Luck 13 - Def 20 - Res 12 - Move 8 - Con 11
Items: Runesword
Delphi Shield
Blue Gem

For being such a major villain so far in the game, he's a bit of a
disappointment as a boss. He has good stats all around, but he can't do
anything about his class. Use a thief to steal his Delphi Shield, rescue your
thief, and then unleash a barrage of arrows and Aircalibur. It shouldn't
be long before he goes down regardless of how many times he steals your HP
with his Runesword. He also has a Blue Gem that you can steal if you have
another thief and rescuer.

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Chapter 16x: The Heavenly Light
Name: Windam
Class: Bishop
Level: 12
HP 41 - Str 20 - Skl 12 - Spd 12 - Luck 15 - Def 13 - Res 8 - Move 6 - Con 8
Items: Divine
Berserk

His Berserk staff should be broken by the time you reach him, so you only
really have to worry about Divine. His resistance is pretty low, so you
should be able to defeat him with magic users without having to worry much
about his high magic and Divine.

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Chapter 17 (Sacae): The Bishop's Teachings
Name: Arcard
Class: Paladin
Level: 10
HP 48 - Str 20 - Skl 14 - Spd 13 - Luck 13 - Def 16 - Res 10 - Move 8 - Con 11
Items: Silver Lance
Javelin

He has pretty solid stats overall, but his resistance is lacking. Use your
magic users to defeat him. You should feel safe with close combat when he
switches to his javelin, but he does have decent defense and physical attacks
may not even be necessary.

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Chapter 17 (Ilia)
Coming soon...

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Chapter 18 (Sacae): The Law of Sacae
Name: Monke
Class: Nomad Trooper
Level: 9
HP 42 - Str 15 - Skl 16 - Spd 20 - Luck 12 - Def 13 - Res 13 - Move 8 - Con 8
Items: Brave Bow
Brave Sword
Elixir

This guy can actually be pretty challenging - he has two brave weapons, one
for close combat and one for distance. Overall, he has solid stats and what
really stands out is his speed, so you may have quite a bit of trouble. Sages
own in this game, but I'd suggest letting him attack first, healing, and then
continuing your magic assault. You may also want to steal his Elixir and then
rescue your thief, because they may go down against his Brave Sword.

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Chapter 18 (Ilia)
Coming soon...

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Chapter 19 (Sacae): The Battle of Bulgar
Name: Gel
Class: Swordmaster
Level: 10
HP 42 - Str 17 - Skl 23 - Spd 23 - Luck 11 - Def 11 - Res 14 - Move 6 - Con 9
Items: Light Brand

Light Brand only does 10 damage from a distance, so despite him having lower
defense than resistance, you may want to stick with using magic and attacking
him from a distance. It's much less risky.

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Chapter 19 (Ilia)
Coming soon...

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Chapter 20 (Sacae): The Silver Wolf
Name: Roartz
Class: General
Level: 10
HP 50 - Str 21 - Skl 13 - Spd 12 - Luck 13 - Def 20 - Res 11 - Move 5 - Con 16
Items: Spear
Red Gem

As with most armored units, the best plan is to use magic or an armorslayer.
He has high HP and defense, so it might be a long battle otherwise. He's
not very fast, though, so you may be able to double him to make it a quicker
battle. You can steal a Red Gem from him as well, but you might want to rescue
your thief - he has good strength and a spear.

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Chapter 20 (Ilia)
Coming soon...

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Chapter 20x (Sacae): The Bow of Winds
This chapter is rather confusing - there are five bosses, with only one true
boss that you must defeat and conquer his gate. I'll update when I get all of
their information as well as figure out which one is the actual boss. Most of
them are Level 7 or 8 Nomad Troopers or Druids, none of which are very
difficult.

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Chapter 20x (Ilia)
Coming soon...

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Chapter 21: The Sword of Seals
Name: Murdock
Class: General
Level: 20
HP 62 - Str 27 - Skl 19 - Spd 12 - Luck 12 - Def 25 - Res 17 - Move 5 - Con 20
Items: Tomahawk
Knight Crest

His stats are very impressive, and he truly is one of the toughest bosses in
the game. In fact, the only boss that even compares is Zephiel. His biggest
downfall is being armored - armorslayer is the key to defeating him. If you
don't have one, there's a shop in this chapter that sells them. You can also
attack him with magic, since his resistance is slightly lower than his defense
and you may be able to put a dent into him. However, you have to be careful
of his tomahawk - its range is 1~2 and it can do some serious damage to a
low defense, low HP sage. I'd just stick my strongest character with an
armorslayer and let him loose.

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Chapter 21x: The Silencing Darkness
Name: Pereth
Class: Druid
Level: 17
HP 36 - Str 20 - Skl 14 - Spd 11 - Luck 13 - Def 15 - Res 20 - Move 6 - Con 6
Items: Nosferatu

He's annoying. Nosferatu, high magic, decent defense, high resistance - there
aren't a ton of holes. You can allow him to attack first, heal, and then rush
him with all of your physical attack units to take advantage of his lower
defense. Regardless, it may be a longer battle than you had wanted because of
his Nosferatu.

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Chapter 22: The Neverending Dream
Name: Zephiel
Class: King
Level: 20
HP 70 - Str 24 - Skl 20 - Spd 14 - Luck 15 - Def 22 - Res 24 - Move 5 - Con 17
Items: Exaccus
Hero Crest

Like Murdock, his stats are extremely impressive. He isn't really lacking
in any stat. As for how to handle him, that's really up to you. You should use
your best units with the best weapons. Handing a Divine Weapon to a unit who
can properly wield it can be very useful during this battle. I found that
giving my Hero a Durandal was the best strategy. It's also best to let him
attack first to prevent him from killing your units. Remember that Exaccus
has a range of 1~2, so don't expect to escape from a long distance battle
without damage. You can steal the Hero Crest, but, as usual, be sure to rescue
your thief.

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Chapter 23: The Ghost of Bern
Name: Brenya
Class: Sage
Level: 20
HP 38 - Str 23 - Skl 18 - Spd 18 - Luck 17 - Def 18 - Res 25 - Move 6 - Con 6
Items: Fimbulvetr
Bolting
Guiding Ring

She's easiest if she has bolting still equipped when you approach, but if it's
all used up by the time you get to her, Fimbulvetr shouldn't be much of a
problem either. She has low HP, but her defense and resistance are both
relatively high. If you have a powerful sage, though, you shouldn't have
much to worry about with her resistance. I'd suggest using your magic users
against her to lessen the impact from Fimbulvetr. You can try to take
advantage of her low defense and finish her with a physical attack.

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Chapter 24: The Truth of the Legend
Name: Yahn
Class: Mamkute
Level: 18
HP 80 - Str 15 - Skl 10 - Spd 12 - Luck 14 - Def 15 - Res 16 - Move 5 - Con 7
Items: Flame Stone
Elixir

Yahn is a joke. He's nothing more than a beefed up Mamkute. Use your Divine
Weapons or even a Wyrmslayer to take him out quickly.

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Final Chapter: Beyond the Darkness
Name: Idoun
Class: Dark Dragon
Level: 20
HP 78 - Str 29 - Skl 23 - Spd 16 - Luck 18 - Def 30 - Res 21 - Move 2 - Con 25
Items: Dark Breath

The final boss of the game and she isn't much of a problem. I believe she's
the only boss in the game that actually moves, but her movement is a pitiful
2, so it shouldn't be a problem unless you get really close to her. Dark
Breath is painful, but its range is only 1~1. Overall, she's no match for your
Divine Weapons. If Roy is adequately leveled, the Sword of Seals should be
able to take her out. If not, weaken her with the other Divine Weapons, and
the Sword of Seals will be able to finish her easily.

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IV. Legal
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This entire document is (C) 2008 ThatSuperGuy. All trademarks are property
of their respective owners. This may be not be reproduced under any
circumstances except for personal, private use. It may not be placed on any
web site or otherwise distributed publicly without advance written permission.
Use of this guide on any other web site or as a part of any public display is
strictly prohibited, and a violation of copyright.

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V. Contact Information
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If for any reason you need to contact me, e-mail me at
[email protected]. E-mail me with any problems you have with the guide
or if you have any other strategies to suggest for these bosses.