Final Fantasy VI Advance
Items database
Version 1.00
By Depi
depiguard-gamefaqs[at]yahoo.co.kr
This database uses 80 character width format.
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How to use [HOW]
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Each section contains a tag that looks just like the one right above here.
Use search and type in "[HOW]" for example, to jump to that section.
If you know the item number, you can search the item number followed by a dot.
Ex) Search "150." if you want to search the item that's numbered 150.
If you do not know the number but know the name, search the name to jump to the
item. Ex) Search "Nutsu" if you want to search for Nutsunokami.
Also in Item List [LIST] section, it only contains the item number and item name
so if you wish to use it as a checklist, you can scroll through items faster.
This is a typical format of description of items.
********************************************************************************
(Item Code). (Item Name)
//1 line
(In-game description of the item.)
//2 lines
(For weapons)
Damage Type
//blank line or damage type
(For other equips including relics)
Halves Absorbs
//blank line or damage type
Negates Increases
//blank line or damage type + one empty line
Can be equipped by
//empty line
(Members)
//2 empty lines
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
(If OK, Bushido/Runic/Two-handed will show, if not, it will be blank)
Runic OK
Two-handed OK
********************************************************************************
Special note to equippability. If it says "Imp" instead of character names, it
means you need to turn your character into an imp in order to take advantage of
the equipment.
Items that share the same code but 128+number items are denoted by (2), meaning
if you appear to have 129 daggers, it means you have 1 Apocalypse.
Character class names, Magic, Esper, Abilities are stored this way as well.
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Table of contents [TABL]
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-How to use................................................................[HOW]
-Table of contents........................................................[TABL]
-Introduction.............................................................[INTR]
-Technical Information....................................................[TECH]
-History..................................................................[HIST]
-Item Database..............................................................[DB]
-Unarmed [UNAR]
-Knife [KNIF]
-Sword [SWRD]
-Spear [SPR]
-Kunai [KUNA]
-Katana [KATA]
-Rod [ROD]
-Brush [BRSH]
-Shuriken [SHRK]
-Throw/Swing weapon [THSW]
-Gambler weapon [GMBL]
-Fist [FIST]
-Shield [SHLD]
-Headgear [HEAD]
-Armor [ARMR]
-Tool [TOOL]
-Scroll [SCRL]
-Relic [RELC]
-Secret [SECR]
-Item [ITEM]
-Item List................................................................[LIST]
-Things to Come...........................................................[UPDT]
-Editing..................................................................[EDIT]
-Special Thanks to........................................................[THNK]
-My little free space.....................................................[FREE]
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Introduction [INTR]
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This is an items database for Final Fantasy VI Advance for GameBoy Advance.
The main goal of this FAQ is to let you know about certain items before you get
it, to help you decide which items to get for which character(s), and so on.
All description/stats are from GBA version, so there should be no problem match
ing the items in game with this database.
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Technical Information (Or fun facts =D) [TECH]
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Ever wondered how many items there are?
Each item is represented by a one byte code, that is from 0 to 255.
FF6A uses all 256 possible codes, but ONE item will never show up on your item
list (that item is unarmed if you're curious). However FF6A dedicated 288 slots
for the item list. So you don't have to worry about items overflowing and disap
pearing. If you somehow managed to collect all 255 items, there will be 16 lines
of blank space at the very end of your item list. I still can't figure out why.
FF6A also uses a different sorting mechanism from item number (code). What I
mean by that is, when you use sort command in item list, item #100 may end up
after item #240. Basically item list is sorted by the following order.
Consumable - Throwable - Weapon - Shield - Headgear - Armor - Tool - Relic
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Version History [HIST]
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v0.1 - 13.Feb.2007
Complete list of item attributes/description/code.
v0.15 - 14.Feb.2007
Changed damage type Gravity to Earth for consistency.
More descriptive [HOW] to use section.
v0.20 - 17.Feb.2007
Added description to Berserker Ring and Blizzard Orb
Partial Setzer, Relm, Strago, Yeti, Gogo equippability.
v1.00 - 12.Mar.2007
Added all characters equipability.
Moved Hyper Wrist 50% from next to Strength... to below description.
Changed Yeti to Umaro.
Dragon Den items complete.
v1.01 - 8.Apr.2007
Fixed typo.
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Item Database [DB]
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********************************************************************************
Unarmed [UNAR]
--------------------------------------------------------------------------------
Unarmed is the weapon(?) you get by removing weapon/shield from characters. Its
Attack is 10, but it will change according to character stats/level/items. Note
that you cannot have this in the item list.
********************************************************************************
255. Unarmed
Damage Type
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago
Strength ... 0 Attack ... 10
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
Knife [KNIF]
--------------------------------------------------------------------------------
Locke and Shadow can equip most knives, if not all. Valiant Knife surely is powe
rful, even at max HP.
********************************************************************************
0. Dagger
Light and well-balanced dagger.
Damage Type
Can be equipped by
Terra Locke Shadow Edgar Celes Strago Relm Setzer Mog Gogo
Strength ... 0 Attack ... 26
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Runic OK
Two-handed OK
********************************************************************************
1. Mythril Knife
Sturdy adventurer's knife forged from pure mythril.
Damage Type
Can be equipped by
Terra Locke Shadow Edgar Celes Strago Relm Setzer Mog Gogo
Strength ... 0 Attack ... 30
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Runic OK
Two-handed OK
********************************************************************************
2. Main Gauche
Short dagger that sometimes parries enemy attacks.
Damage Type
Can be equipped by
Locke
Strength ... 0 Attack ... 59
Speed ... +4 Defense ... 0
Stamina ... 0 Evasion ... +10
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Runic OK
Two-handed OK
********************************************************************************
3. Air Knife
Knife imbued with the power of wind
Damage Type
Wind
Can be equipped by
Locke Strago Relm Gogo
Strength ... 0 Attack ... 76
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Runic OK
Two-handed OK
********************************************************************************
4. Thief's Knife
Knife that sometimes steals from an enemy.
Damage Type
Can be equipped by
Locke Shadow
Strength ... 0 Attack ... 88
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... +10
Magic ... 0 Magic Defense ... 0
Magic Evasion ... +10
Runic OK
Two-handed OK
********************************************************************************
5. Assassin's Dagger
Blade that may randomly dispatch an enemy in one hit.
Damage Type
Can be equipped by
Locke Shadow
Strength ... 0 Attack ... 106
Speed ... +3 Defense ... 0
Stamina ... 0 Evasion ... +10
Magic ... +2 Magic Defense ... 0
Magic Evasion ... 0
Runic OK
Two-handed OK
********************************************************************************
6. Man-Eater
Dagger that is especially effective againist humanoids.
(Deals twice damage to humanoids)
Damage Type
Can be equipped by
Terra Locke Shadow Edgar Celes Strago Relm Setzer Mog Gogo
Strength ... 0 Attack ... 146
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... +10
Runic OK
Two-handed OK
********************************************************************************
7. Swordbreaker
Shortsword that sometimes deflects enemy attacks.
Damage Type
Can be equipped by
Locke Shadow Strago Relm Gogo
Strength ... 0 Attack ... 164
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... +30
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Bushido OK
Runic OK
Two-handed OK
********************************************************************************
8. Gladius
Blessed dagger with the power to smite evil foes.
Damage Type
Holy
Can be equipped by
Terra Locke Shadow Edgar Celes Strago Relm Setzer Mog Gogo
Strength ... 0 Attack ... 204
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... +10
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Bushido OK
Runic OK
Two-handed OK
********************************************************************************
9. Valiant Knife
Knife that grows in power as its wielder's HP dwindles.
(Ignores defense)
Damage Type
Can be equipped by
Locke
Strength ... 0 Attack ... 145
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... +10
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Runic OK
Two-handed OK
********************************************************************************
1(2). Zwill Crossblade
Twin-bladed dagger sought by a legendary adventurer.
Damage Type
Wind
Can be equipped by
Locke
Strength ... +3 Attack ... 220
Speed ... +7 Defense ... 0
Stamina ... +3 Evasion ... +30
Magic ... 0 Magic Defense ... 0
Magic Evasion ... +20
Runic OK
Two-handed OK
********************************************************************************
Sword [SWRD]
--------------------------------------------------------------------------------
Locke can't use heavy swords, but generally widely equipable by characters.
Most swords have bushido/runic/two-handed. Lightbringer, Ragnarok, Ultima Weapon
KILL.
********************************************************************************
10. Mythril Sword
Simple sword forged from mythril.
Damage Type
Can be equipped by
Terra Locke Edgar Celes
Strength ... 0 Attack ... 38
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Bushido OK
Runic OK
Two-handed OK
********************************************************************************
11. Great Sword
Thick, broad-bladed sword.
Damage Type
Can be equipped by
Terra Edgar Celes
Strength ... 0 Attack ... 54
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Bushido OK
Runic OK
Two-handed OK
********************************************************************************
12. Rune Blade
Sword that draws MP from its wielder to deal criticals.
Damage Type
Can be equipped by
Terra Edgar Celes
Strength ... 0 Attack ... 55
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... +10
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Bushido OK
Runic OK
Two-handed OK
********************************************************************************
13. Flametongue
Sword that may cast Fire upon striking an enemy.
Damage Type
Fire
Can be equipped by
Terra Locke Edgar Celes
Strength ... 0 Attack ... 108
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... +2 Magic Defense ... 0
Magic Evasion ... 0
Bushido OK
Runic OK
Two-handed OK
********************************************************************************
14. Icebrand
Sword that may cast Blizzard upon striking an enemy.
Damage Type
Ice
Can be equipped by
Terra Locke Edgar Celes
Strength ... 0 Attack ... 108
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... +2 Magic Defense ... 0
Magic Evasion ... 0
Bushido OK
Runic OK
Two-handed OK
********************************************************************************
15. Thunder Blade
Sword that may cast Thunder upon striking an enemy.
Damage Type
Thunder
Can be equipped by
Terra Locke Edgar Celes
Strength ... 0 Attack ... 108
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... +2 Magic Defense ... 0
Magic Evasion ... 0
Bushido OK
Runic OK
Two-handed OK
********************************************************************************
16. Bastard Sword
Sword with a long, narrow blade made for thrusting.
Damage Type
Can be equipped by
Terra Edgar Celes
Strength ... 0 Attack ... 98
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Bushido OK
Runic OK
Two-handed OK
********************************************************************************
17. Stoneblade
Sword that may cast Break upon striking an enemy.
Damage Type
Can be equipped by
Terra Edgar Celes
Strength ... 0 Attack ... 117
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Bushido OK
Runic OK
Two-handed OK
********************************************************************************
18. Blood Sword
Sword that absorbs HP from its victims.
Damage Type
Can be equipped by
Terra Locke Edgar Celes
Strength ... 0 Attack ... 117
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... +10
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Bushido OK
Runic OK
Two-handed OK
********************************************************************************
19. Enhancer
Sword that boosts its wielder's magic.
Damage Type
Can be equipped by
Terra Edgar Celes
Strength ... 0 Attack ... 117
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... +7 Magic Defense ... 0
Magic Evasion ... +20
Bushido OK
Runic OK
Two-handed OK
********************************************************************************
20. Crystal Sword
Glittering blade cut from an enormous crystal shard.
Damage Type
Can be equipped by
Terra Edgar Celes
Strength ... 0 Attack ... 167
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Bushido OK
Runic OK
Two-handed OK
********************************************************************************
21. Falchion
Single-edged sword that sometimes blocks attacks.
Damage Type
Can be equipped by
Terra Locke Edgar Celes
Strength ... 0 Attack ... 176
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... +10
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Bushido OK
Runic OK
Two-handed OK
********************************************************************************
22. Soul Sabre
Drains MP and may casts Death upon striking an enemy.
Damage Type
Can be equipped by
Terra Locke Edgar Celes
Strength ... 0 Attack ... 125
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... +10
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Bushido OK
Runic OK
Two-handed OK
********************************************************************************
23. Organyx
Organic blade that uses MP to deal criticals. May break.
Damage Type
Can be equipped by
Terra Edgar Celes
Strength ... 0 Attack ... 182
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Bushido OK
Runic OK
Two-handed OK
********************************************************************************
24. Excalibur
Legendary holy sword.
Damage Type
Holy
Can be equipped by
Terra Locke Edgar Celes
Strength ... +2 Attack ... 217
Speed ... +2 Defense ... 0
Stamina ... +1 Evasion ... +20
Magic ... +1 Magic Defense ... 0
Magic Evasion ... 0
Bushido OK
Runic OK
Two-handed OK
********************************************************************************
25. Zantetsuken
May randomly dispatch an enemy in one hit.
Damage Type
Can be equipped by
Terra Locke Edgar Celes
Strength ... 0 Attack ... 208
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Bushido OK
Runic OK
Two-handed OK
********************************************************************************
26. Lightbringer
Legendary sword of the heavens. Randomly casts Holy.
(Always critical using MP if MP is enough, Casts Holy on chance, Same damage
from back row)
Damage Type
Can be equipped by
Terra Locke Edgar Celes
Strength ... +7 Attack ... 255
Speed ... +7 Defense ... 0
Stamina ... +7 Evasion ... +50
Magic ... +7 Magic Defense ... 0
Magic Evasion ... +50
Bushido OK
Runic OK
Two-handed OK
********************************************************************************
27. Ragnarok
Sword that may cast Flare upon striking an enemy
Damage Type
Can be equipped by
Terra Locke Edgar Celes
Strength ... +7 Attack ... 255
Speed ... +3 Defense ... 0
Stamina ... +7 Evasion ... +30
Magic ... +7 Magic Defense ... 0
Magic Evasion ... +30
Bushido OK
Runic OK
Two-handed OK
********************************************************************************
28. Ultima Weapon
Sword whose attack power is bound to its wielder's HP.
(Ignores defense)
Damage Type
Can be equipped by
Terra Locke Edgar Celes
Strength ... 0 Attack ... ???
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
0(2). Apocalypse
Mighty blade forged in a bygone age.
Damage Type
Can be equipped by
Terra
Strength ... +7 Attack ... 250
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... +20
Magic ... +7 Magic Defense ... 0
Magic Evasion ... +20
Bushido OK
Runic OK
Two-handed OK
********************************************************************************
6(2). Save the Queen
Treasured sword of a renowned general.
Damage Type
Can be equipped by
Terra Locke Edgar Celes
Strength ... 0 Attack ... 240
Speed ... +4 Defense ... 0
Stamina ... +3 Evasion ... +40
Magic ... +7 Magic Defense ... 0
Magic Evasion ... +40
Bushido OK
Runic OK
Two-handed OK
********************************************************************************
14(2). Excalipoor
Legendary holy sword...?
Damage Type
Can be equipped by
Terra Locke Edgar Celes
Strength ... 0 Attack ... 1
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Bushido OK
Runic OK
Two-handed OK
********************************************************************************
Spear [SPR]
--------------------------------------------------------------------------------
Spears generally have good Attack, but nothing really stands out.
(I want my Dragon Lance back)
********************************************************************************
29. Mythril Spear
Simple spear forged from mythril.
Damage Type
Can be equipped by
Edgar Mog
Strength ... 0 Attack ... 70
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Runic OK
Two-handed OK
********************************************************************************
30. Trident
Three-pronged military spear.
Damage Type
Water
Can be equipped by
Edgar Mog
Strength ... 0 Attack ... 93
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Runic OK
Two-handed OK
********************************************************************************
31. Heavy Lance
Heavy lance used primarily by mounted soldiers.
Damage Type
Can be equipped by
Edgar Mog
Strength ... 0 Attack ... 112
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Runic OK
Two-handed OK
********************************************************************************
32. Partisan
Ornate spear with a twin-headed axe blade on its head.
Damage Type
Can be equipped by
Edgar Mog
Strength ... 0 Attack ... 150
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Runic OK
Two-handed OK
********************************************************************************
33. Holy Lance
Lance that may cast Holy upon striking an enemy.
Damage Type
Holy
Can be equipped by
Edgar Mog
Strength ... 0 Attack ... 190
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... +3 Magic Defense ... 0
Magic Evasion ... 0
Runic OK
Two-handed OK
********************************************************************************
34. Golden Spear
Decorative spear with a golden tip.
Damage Type
Can be equipped by
Edgar Mog
Strength ... 0 Attack ... 139
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Runic OK
Two-handed OK
********************************************************************************
35. Radiant Lance
Mighty spear that glows with an inner light.
Damage Type
Can be equipped by
Edgar Mog
Strength ... +3 Attack ... 227
Speed ... +2 Defense ... 0
Stamina ... +1 Evasion ... 0
Magic ... +3 Magic Defense ... 0
Magic Evasion ... 0
Runic OK
Two-handed OK
********************************************************************************
36. Impartisan
Crude, crescent-tipped fishing spear used by imps.
(If a character NOT in imp status wears it, it will have 1 attack.)
Damage Type
Can be equipped by
Imp
Strength ... 0 Attack ... 253
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Runic OK
Two-handed OK
********************************************************************************
4(2). Longinus
Legendary spear said to hold sway over the world.
Damage Type
Can be equipped by
Edgar
Strength ... +7 Attack ... 235
Speed ... +3 Defense ... 0
Stamina ... +3 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Runic OK
Two-handed OK
********************************************************************************
10(2). Gungnir
Legendary lance of the gods.
Damage Type
Can be equipped by
Mog
Strength ... 0 Attack ... 240
Speed ... 0 Defense ... 0
Stamina ... +7 Evasion ... 0
Magic ... +7 Magic Defense ... 0
Magic Evasion ... 0
Runic OK
Two-handed OK
********************************************************************************
Kunai [KUNA]
--------------------------------------------------------------------------------
Ninja daggers. I always thought ninjas carry buncha kunais and throw at will.
So shouldn't Shadow attack all enemies =P? Like Shadow slashes one enemy, jumps
and throws kunais to all enemies. Wouldn't that be cool if you're Shadow's fan
********************************************************************************
37. Kunai
Basic, straight-bladed ninja dagger.
Damage Type
Can be equipped by
Shadow
Strength ... 0 Attack ... 82
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Runic OK
Two-handed OK
********************************************************************************
38. Kodachi
Lightweight ninja sword with a medium-length blade.
Damage Type
Can be equipped by
Shadow
Strength ... 0 Attack ... 93
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Runic OK
Two-handed OK
********************************************************************************
39. Sakura
Ninja sword imbued with the power of wind.
Damage Type
Wind
Can be equipped by
Shadow
Strength ... 0 Attack ... 112
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Runic OK
Two-handed OK
********************************************************************************
40. Sasuke
Blade thought to have belonged to a famous ninja.
Damage Type
Can be equipped by
Shadow
Strength ... 0 Attack ... 121
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Runic OK
Two-handed OK
********************************************************************************
41. Ichigeki
May randomly dispatch an enemy in one hit.
Damage Type
Can be equipped by
Shadow
Strength ... 0 Attack ... 190
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Runic OK
Two-handed OK
********************************************************************************
42. Kagenui
Ninja sword that may cast Stop upon striking an enemy.
Damage Type
Can be equipped by
Shadow
Strength ... 0 Attack ... 220
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Runic OK
Two-handed OK
********************************************************************************
3(2). Oborozuki
Ninja sword that shines silver like the moon.
Damage Type
Can be equipped by
Shadow
Strength ... +7 Attack ... 225
Speed ... +7 Defense ... 0
Stamina ... 0 Evasion ... +50
Magic ... 0 Magic Defense ... 0
Magic Evasion ... +10
Runic OK
Two-handed OK
********************************************************************************
Katana [KATA]
--------------------------------------------------------------------------------
No Katana, no Cyan. No really striking weapon though.
********************************************************************************
43. Ashura
Katana named for an avatar of war.
Damage Type
Can be equipped by
Cyan
Strength ... 0 Attack ... 57
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Bushido OK
Runic OK
Two-handed OK
********************************************************************************
44. Kotetsu
Modest katana designed for ease of use.
Damage Type
Can be equipped by
Cyan
Strength ... 0 Attack ... 66
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Bushido OK
Runic OK
Two-handed OK
********************************************************************************
45. Kiku-ichimonji
Elegant katana with a chrysanthemum scabbard motif.
Damage Type
Can be equipped by
Cyan
Strength ... 0 Attack ... 81
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Bushido OK
Runic OK
Two-handed OK
********************************************************************************
46. Kazekiri
May invoke a razor gale upon striking an enemy.
Damage Type
Wind
Can be equipped by
Cyan
Strength ... 0 Attack ... 101
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Bushido OK
Runic OK
Two-handed OK
********************************************************************************
47. Murasame
Dancing blade that helps deflect enemy attacks.
Damage Type
Can be equipped by
Cyan
Strength ... 0 Attack ... 110
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... +10
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Bushido OK
Runic OK
Two-handed OK
********************************************************************************
48. Masamune
Masterfully made katana.
Damage Type
Can be equipped by
Cyan
Strength ... 0 Attack ... 162
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Bushido OK
Runic OK
Two-handed OK
********************************************************************************
49. Murakumo
Ancient Doman blade lost during the War of the Magi.
Damage Type
Can be equipped by
Cyan
Strength ... 0 Attack ... 199
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Bushido OK
Runic OK
Two-handed OK
********************************************************************************
50. Nutsunokami
Mysterious katana that sometimes deflects attacks.
Damage Type
Can be equipped by
Cyan
Strength ... 0 Attack ... 215
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... +20
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Bushido OK
Runic OK
Two-handed OK
********************************************************************************
2(2). Zanmato
Legendary katana tempered in the depths of the earth.
Damage Type
Holy
Can be equipped by
Cyan
Strength ... +7 Attack ... 245
Speed ... 0 Defense ... 0
Stamina ... +7 Evasion ... +30
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Bushido OK
Runic OK
Two-handed OK
********************************************************************************
Rod [ROD]
--------------------------------------------------------------------------------
Banon makes an appearance with one of the rods. Strago/Relm/Gogo weapon.
********************************************************************************
51. Healing Rod
Rod that restores HP to whomever it taps
Damage Type
Can be equipped by
Banon Strago Relm Gogo
Strength ... 0 Attack ... 200
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Two-handed OK
********************************************************************************
52. Mythril Rod
Plain rod forged from mythril.
Damage Type
Can be equipped by
Strago Relm Gogo
Strength ... 0 Attack ... 60
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... +2 Magic Defense ... 0
Magic Evasion ... 0
Two-handed OK
********************************************************************************
53. Flame Rod
Rod containing the power of Fira.
Damage Type
Fire
Can be equipped by
Strago Relm Gogo
Strength ... 0 Attack ... 60
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Two-handed OK
********************************************************************************
54. Ice Rod
Rod containing the power of Blizzara.
Damage Type
Ice
Can be equipped by
Strago Relm Gogo
Strength ... 0 Attack ... 79
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Two-handed OK
********************************************************************************
55. Thunder Rod
Rod containing the power of Thundara.
Damage Type
Thunder
Can be equipped by
Strago Relm Gogo
Strength ... 0 Attack ... 79
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Two-handed OK
********************************************************************************
56. Poison Rod
Rod containing the power of Poison.
Damage Type
Poison
Can be equipped by
Strago Relm Gogo
Strength ... 0 Attack ... 86
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Two-handed OK
********************************************************************************
57. Holy Rod
Rod containing the power of Holy.
Damage Type
Holy
Can be equipped by
Strago Relm Gogo
Strength ... 0 Attack ... 124
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Two-handed OK
********************************************************************************
58. Gravity Rod
Rod containing the power of Graviga.
Damage Type
Earth
Can be equipped by
Strago Relm Gogo
Strength ... 0 Attack ... 120
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Two-handed OK
********************************************************************************
59. Punisher
Rod that draws MP from its wielder to deal criticals.
Damage Type
Can be equipped by
Strago Relm Gogo
Strength ... 0 Attack ... 111
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Two-handed OK
********************************************************************************
60. Magus Rod
Rod that boosts its wielder's magic.
Damage Type
Can be equipped by
Strago Relm Gogo
Strength ... 0 Attack ... 168
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... +7 Magic Defense ... 0
Magic Evasion ... +30
Runic OK
Two-handed OK
********************************************************************************
7(2). Stardust Rod
Legendary rod tipped with a swirling orb of stardust.
Damage Type
Can be equipped by
Strago
Strength ... 0 Attack ... 180
Speed ... 0 Defense ... 0
Stamina ... +4 Evasion ... 0
Magic ... +7 Magic Defense ... 0
Magic Evasion ... 0
Two-handed OK
********************************************************************************
Brush [BRSH]
--------------------------------------------------------------------------------
Paintbrush. But do you sketch with brush as well? Didn't know that.
********************************************************************************
61. Chocobo Brush
Vintage paintbrush.
Damage Type
Can be equipped by
Relm
Strength ... 0 Attack ... 60
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... +1 Magic Defense ... 0
Magic Evasion ... 0
Two-handed OK
********************************************************************************
62. Da Vinci Brush
Standard artist's paintbrush.
Damage Type
Can be equipped by
Relm
Strength ... 0 Attack ... 100
Speed ... +1 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... +1 Magic Defense ... 0
Magic Evasion ... 0
Two-handed OK
********************************************************************************
63. Magical Brush
Paintbrush that enhances the user's abilities.
Damage Type
Can be equipped by
Relm
Strength ... 0 Attack ... 130
Speed ... +1 Defense ... 0
Stamina ... +1 Evasion ... 0
Magic ... +1 Magic Defense ... 0
Magic Evasion ... 0
Two-handed OK
********************************************************************************
64. Rainbow Brush
Paintbrush with a beautifully patterned handle.
Damage Type
Can be equipped by
Relm
Strength ... +1 Attack ... 146
Speed ... +2 Defense ... 0
Stamina ... +1 Evasion ... 0
Magic ... +2 Magic Defense ... 0
Magic Evasion ... 0
Two-handed OK
********************************************************************************
8(2). Angel Brush
Mysterious brush made from an angel's quill.
Damage Type
Can be equipped by
Relm
Strength ... 0 Attack ... 170
Speed ... +7 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... +7 Magic Defense ... 0
Magic Evasion ... 0
Runic OK
Two-handed OK
********************************************************************************
Shuriken [SHRK]
--------------------------------------------------------------------------------
Not much of an equip, but still it's got the attributes other weapons got.
********************************************************************************
65. Shuriken
Four-pointed ninja throwing star.
Use with the Throw command.
(Ignores defense)
Damage Type
Can be equipped by
Strength ... 0 Attack ... 86
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
66. Fuma Shuriken
Five-pointed ninja throwing star.
Use with the Throw command.
(Ignores defense)
Damage Type
Can be equipped by
Strength ... 0 Attack ... 132
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
67. Pinwheel
Pinwheel with sharp, cutting blades.
Use with the Throw command.
(Ignores defense)
Damage Type
Can be equipped by
Strength ... 0 Attack ... 190
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
Throw/Swing weapon [THSW]
--------------------------------------------------------------------------------
I don't know what to name this section. These weapons appear as diamonds in item
list.
********************************************************************************
68. Chain Flail
Spiked steel ball connected by chain to a handle.
(Same damage from back row)
Damage Type
Can be equipped by
Terra Celes Strago Relm Gogo
Strength ... 0 Attack ... 86
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Two-handed OK
********************************************************************************
69. Moonring Blade
Steel throwing ring with a sharpened outer edge.
(Same damage from back row)
Damage Type
Can be equipped by
Locke
Strength ... 0 Attack ... 95
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
70. Morning Star
Weapon with a heavy, steel ball at the end of its chain.
(Same damage from back row)
Damage Type
Can be equipped by
Terra Celes Strago Relm Gogo
Strength ... 0 Attack ... 109
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Two-handed OK
********************************************************************************
71. Boomerang
Curved, wooden throwing weapon.
(Same damage from back row)
Damage Type
Can be equipped by
Locke
Strength ... 0 Attack ... 102
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
72. Rising Sun
Steel throwing ring with a serrated outer edge.
(Same damage from back row)
Damage Type
Can be equipped by
Locke
Strength ... 0 Attack ... 117
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
73. Hawkeye
Versatile weapon that can be swung or thrown.
(Same damage from back row)
Damage Type
Can be equipped by
Locke
Strength ... 0 Attack ... 111
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
74. Bone Club
Bone club covered in beautiful engravings.
Damage Type
Can be equipped by
Umaro
Strength ... 0 Attack ... 151
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Two-handed OK
********************************************************************************
75. Sniper
Throwing weapon that can alse be held and swung.
(Same damage from back row)
Damage Type
Can be equipped by
Locke
Strength ... 0 Attack ... 172
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
76. Wing Edge
Boomerang that may dispatch an enemy in one hit.
(Same damage from back row)
Damage Type
Can be equipped by
Locke
Strength ... +7 Attack ... 198
Speed ... +7 Defense ... 0
Stamina ... +1 Evasion ... 0
Magic ... +2 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
12(2). Scorpion Tail
Flail shaped like a stinger and enchanted with Bio.
Damage Type
Poison
Can be equipped by
Gogo
Strength ... +4 Attack ... 225
Speed ... +4 Defense ... 0
Stamina ... +4 Evasion ... 0
Magic ... +4 Magic Defense ... 0
Magic Evasion ... 0
Two-handed OK
********************************************************************************
Gambler weapon [GMBL]
--------------------------------------------------------------------------------
Thworing dice can deal some good damage if you're lucky, but it's dice after all
********************************************************************************
77. Cards
Deck of playing cards sporting the mark of a casino.
(Same damage from back row)
Damage Type
Can be equipped by
Setzer
Strength ... 0 Attack ... 104
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
78. Darts
Darts modified for use as weapons.
(Same damage from back row)
Damage Type
Can be equipped by
Setzer
Strength ... 0 Attack ... 115
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
79. Death Tarot
Cards that may cast Death upon striking an enemy.
(Same damage from back row)
Damage Type
Can be equipped by
Setzer
Strength ... 0 Attack ... 187
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
80. Viper Darts
Darts that may randomly dispatch an enemy in one hit.
(Same damage from back row)
Damage Type
Can be equipped by
Setzer
Strength ... 0 Attack ... 133
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
81. Dice
Pair of dice that deal more damage the higher they roll.
(Same damage from back row)
Damage Type
Can be equipped by
Setzer
Strength ... 0 Attack ... ???
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
82. Fixed Dice
Trio of dice that deal more damage the higher they roll.
(Same damage from back row)
Damage Type
Can be equipped by
Setzer
Strength ... 0 Attack ... ???
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
9(2). Final Trump.
Legendary gambler's lucky deck.
Damage Type
Can be equipped by
Setzer
Strength ... +3 Attack ... 215
Speed ... +4 Defense ... 0
Stamina ... +4 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
Fists [FIST]
--------------------------------------------------------------------------------
Sabin's knuckle/claws. Quite variety of damage type, stat bonus and damage.
********************************************************************************
83. Metal Knuckles
Iron knuckles that put extra weight behind a punch.
Damage Type
Can be equipped by
Sabin
Strength ... 0 Attack ... 55
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
84. Mythril Claws
Mythril fighting claws.
Damage Type
Can be equipped by
Sabin
Strength ... 0 Attack ... 65
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
85. Kaiser Knuckles
Set of spiked knuckles imbued with holy might.
Damage Type
Holy
Can be equipped by
Sabin
Strength ... 0 Attack ... 83
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
86. Venom Claws
Claws that may cast Poison upon striking an enemy.
Damage Type
Poison
Can be equipped by
Sabin
Strength ... 0 Attack ... 95
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
87. Burning Fist
Knuckles that may cast Fire upon striking an enemy.
Damage Type
Fire
Can be equipped by
Sabin
Strength ... 0 Attack ... 122
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
88. Dragon Claws
Claws imfused with holy power.
Damage Type
Holy
Can be equipped by
Sabin
Strength ... +2 Attack ... 188
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... +1 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
89. Tigerfang
Long, incredibly sharp fighting claws.
Damage Type
Can be equipped by
Sabin
Strength ... +3 Attack ... 215
Speed ... +2 Defense ... 0
Stamina ... +2 Evasion ... 0
Magic ... +3 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
5(2). Godhand
Legendary fighting knuckles imbued with holy might.
Damage Type
Holy
Can be equipped by
Sabin
Strength ... +7 Attack ... 220
Speed ... +3 Defense ... 0
Stamina ... +7 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
Shield [SHLD]
--------------------------------------------------------------------------------
Most character can equip most shields. I have to say my favorite is Paladin's
shield.
********************************************************************************
90. Buckler
Light and simple shield.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 16
Stamina ... 0 Evasion ... +10
Magic ... 0 Magic Defense ... 10
Magic Evasion ... 0
********************************************************************************
91. Heavy Shield
Large, sturdy shield made of steel.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Edgar Celes Setzer
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 22
Stamina ... 0 Evasion ... +10
Magic ... 0 Magic Defense ... 14
Magic Evasion ... 0
********************************************************************************
92. Mythril Shield
Elegant and lightweight shield forged from mythril.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 27
Stamina ... 0 Evasion ... +10
Magic ... 0 Magic Defense ... 18
Magic Evasion ... 0
********************************************************************************
93. Golden Shield
Brilliant shield made of solid gold.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Cyan Edgar Celes Setzer Mog
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 34
Stamina ... 0 Evasion ... +10
Magic ... 0 Magic Defense ... 23
Magic Evasion ... 0
********************************************************************************
94. Aegis Shield
Powerful shield that sometimes repels magic attacks.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 46
Stamina ... 0 Evasion ... +20
Magic ... 0 Magic Defense ... 52
Magic Evasion ... +40
********************************************************************************
95. Diamond Shield
Baroque shield with large inlaid diamonds.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Cyan Edgar Celes Setzer
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 40
Stamina ... 0 Evasion ... +10
Magic ... 0 Magic Defense ... 27
Magic Evasion ... 0
********************************************************************************
96. Flame Shield
Shield containing the power of Firaga.
Halves Absorbs
Fire
Negates Increases
Ice Water
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 41
Stamina ... 0 Evasion ... +20
Magic ... 0 Magic Defense ... 28
Magic Evasion ... +10
Fira: x5
********************************************************************************
97. Ice Shield
Shield containing the power of Blizzaga.
Halves Absorbs
Ice
Negates Increases
Fire Wind
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 42
Stamina ... 0 Evasion ... +20
Magic ... 0 Magic Defense ... 28
Magic Evasion ... +10
Blizzara: x5
********************************************************************************
98. Thunder Shield
Shield containing the power of Thundaga.
Halves Absorbs
Ice, Fire Thunder
Negates Increases
Wind
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 43
Stamina ... 0 Evasion ... +20
Magic ... 0 Magic Defense ... 28
Magic Evasion ... +10
********************************************************************************
99. Crystal Shield
Glimmering shield cut from a single, enormous crystal.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Cyan Edgar Celes Setzer
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 50
Stamina ... 0 Evasion ... +10
Magic ... 0 Magic Defense ... 34
Magic Evasion ... 0
********************************************************************************
100. Genji Shield
Ancient shield from a foreign land.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 54
Stamina ... 0 Evasion ... +20
Magic ... 0 Magic Defense ... 50
Magic Evasion ... +20
********************************************************************************
101. Tortoise Shield
Crude turtle shell shield used by imps.
(If a character NOT in imp status wears it, it will have 1 defense.)
Halves Absorbs
Water
Negates Increases
Can be equipped by
Imp
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 66
Stamina ... 0 Evasion ... +30
Magic ... 0 Magic Defense ... 66
Magic Evasion ... +30
Imp: x1
********************************************************************************
102. Cursed Shield
Bloodstained shield that inflicts various status ailments.
Halves Absorbs
Negates Increases
Water, Earth, Poison, Lightning,
Ice, Fire
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo
Strength ... -7 Attack ... 0
Speed ... -7 Defense ... 0
Stamina ... -7 Evasion ... 0
Magic ... -7 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
103. Paladin's Shield
Wondrous shield that blocks a variety of attacks.
Halves Absorbs
Holy, Thunder, Ice, Fire
Negates Increases
Water, Earth, Wind, Poison
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 59
Stamina ... 0 Evasion ... +40
Magic ... 0 Magic Defense ... 59
Magic Evasion ... +40
Ultima: x1
********************************************************************************
104. Force Shield
Shield that defends only against magic.
Halves Absorbs
Water, Earth, Wind, Thunder, Ice, Fire
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 70
Magic Evasion ... +50
Shell: x5
********************************************************************************
Headgear [HEAD]
--------------------------------------------------------------------------------
There are quite a lot of headgears, equipability depends heavily on what type of
headgear it would be in real life. (Like.. they wouldn't let you put a veil on
Cyan...)
********************************************************************************
105. Leather Cap
Lightweight, stitched leather cap.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 11
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 7
Magic Evasion ... 0
********************************************************************************
106. Hairband
Female's hairband.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Celes Relm
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 12
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 8
Magic Evasion ... 0
********************************************************************************
107. Plumed Hat
Silk hat adorned with a flashy chocobo plume.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 14
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 9
Magic Evasion ... 0
********************************************************************************
108. Beret
Cap that increases the success rate of Sketch.
Halves Absorbs
Negates Increases
Can be equipped by
Relm
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 21
Stamina ... 0 Evasion ... 0
Magic ... +3 Magic Defense ... 21
Magic Evasion ... 0
********************************************************************************
109. Magus Hat
Conical hat made from cloth with magical properties.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Celes Strago Relm Mog Gogo
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 15
Stamina ... 0 Evasion ... 0
Magic ... +5 Magic Defense ... 16
Magic Evasion ... 0
********************************************************************************
110. Bandana
Durable bandana woven from behemoth hair.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Sabin Celes Relm Gau
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 16
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 10
Magic Evasion ... 0
********************************************************************************
111. Iron Helm
Heavy iron helm.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Edgar Celes Setzer Gau
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 18
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 12
Magic Evasion ... 0
********************************************************************************
112. Hypno Crown
Crown that raises the success rate of Control.
Halves Absorbs
Negates Increases
Can be equipped by
Relm
Strength ... 0 Attack ... 0
Speed ... +2 Defense ... 23
Stamina ... 0 Evasion ... 0
Magic ... +4 Magic Defense ... 23
Magic Evasion ... 0
********************************************************************************
113. Priest's Miter
Hat that provides a 12.5% bonus to maximum MP.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 19
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 21
Magic Evasion ... +10
********************************************************************************
114. Green Beret
Cap that provides a 12.5% bonus to maximum HP.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 19
Stamina ... 0 Evasion ... +10
Magic ... 0 Magic Defense ... 13
Magic Evasion ... 0
********************************************************************************
115. Twist Headband
Headband often worn by martial artists.
Halves Absorbs
Negates Increases
Can be equipped by
Locke Cyan Shadow Sabin Mog Gau
Strength ... +3 Attack ... 0
Speed ... +1 Defense ... 16
Stamina ... +2 Evasion ... 0
Magic ... 0 Magic Defense ... 10
Magic Evasion ... 0
********************************************************************************
116. Mythril Helm
Light but strong helm forged from mythril.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Celes Setzer Gau Gogo
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 20
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 13
Magic Evasion ... 0
********************************************************************************
117. Tiara
Female's tiara that provides a boost to magic.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Celes Relm
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 22
Stamina ... 0 Evasion ... 0
Magic ... +2 Magic Defense ... 20
Magic Evasion ... 0
********************************************************************************
118. Golden Helm
Tough, steel helm plated with brilliant gold.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Cyan Edgar Celes Mog
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 22
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 15
Magic Evasion ... 0
********************************************************************************
119. Tiger Mask
Mask shaped like a roaring tiger's head.
Halves Absorbs
Negates Increases
Can be equipped by
Sabin Gau
Strength ... +3 Attack ... 0
Speed ... +2 Defense ... 21
Stamina ... +1 Evasion ... 0
Magic ... 0 Magic Defense ... 13
Magic Evasion ... 0
********************************************************************************
120. Red Cap
Cap that provides a 25% bonus to maximum HP.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo
Strength ... +4 Attack ... 0
Speed ... +3 Defense ... 24
Stamina ... +2 Evasion ... 0
Magic ... 0 Magic Defense ... 17
Magic Evasion ... 0
********************************************************************************
121. Mystery Veil
Female dancer's veil.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Celes Relm
Strength ... 0 Attack ... 0
Speed ... +1 Defense ... 24
Stamina ... 0 Evasion ... 0
Magic ... +3 Magic Defense ... 25
Magic Evasion ... +10
********************************************************************************
122. Circlet
Metal band that boosts the wearer's attributes.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo
Strength ... +2 Attack ... 0
Speed ... +1 Defense ... 25
Stamina ... +3 Evasion ... 0
Magic ... +4 Magic Defense ... 19
Magic Evasion ... 0
********************************************************************************
123. Royal Crown
Crown that can only be worn by those of royal blood.
Halves Absorbs
Negates Increases
Can be equipped by
Edgar Sabin
Strength ... +1 Attack ... 0
Speed ... +1 Defense ... 28
Stamina ... +1 Evasion ... 0
Magic ... +1 Magic Defense ... 23
Magic Evasion ... 0
********************************************************************************
124. Diamond Helm
Helm studded with diamonds of exceptional hardness.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Cyan Edgar Celes Setzer
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 27
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 18
Magic Evasion ... 0
********************************************************************************
125. Black Cowl
Solid black hood from a distant land.
Halves Absorbs
Negates Increases
Can be equipped by
Locke Shadow Sabin Mog Gau Gogo
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 26
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 17
Magic Evasion ... 0
********************************************************************************
126. Crystal Helm
Helm constructed of fused crystal shards.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Edgar Celes Setzer
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 29
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 19
Magic Evasion ... 0
********************************************************************************
127. Oath Veil
White bridal veil.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Celes Relm
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 32
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 31
Magic Evasion ... 0
********************************************************************************
128. Cat-Ear Hood
Hood that doubles the gil obtained after battle.
Halves Absorbs
Earth, Holy, Wind, Thunder, Ice, Fire
Negates Increases
Can be equipped by
Relm
Strength ... 0 Attack ... 0
Speed ... +2 Defense ... 33
Stamina ... 0 Evasion ... +10
Magic ... +4 Magic Defense ... 33
Magic Evasion ... +10
********************************************************************************
129. Genji Helm
Exotic helm from a foreign land.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 36
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 38
Magic Evasion ... 0
********************************************************************************
130. Thornlet
Cursed crown that gradually drains the wearer's HP.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 38
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
131. Saucer
Shallow saucer often seen on the heads of imps.
(If a character NOT in imp status wears it, it will have 1 defense.)
Halves Absorbs
Water
Negates Increases
Can be equipped by
Imp
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 42
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 42
Magic Evasion ... 0
Imp: x1
********************************************************************************
11(2). Dueling Mask
Fearsome battle mask that arouses one's fighting spirit.
Halves Absorbs
Water, Earth, Holy, Wind, Poison, Thunder, Ice, Fire
Negates Increases
Can be equipped by
Gau
Strength ... +6 Attack ... 0
Speed ... +6 Defense ... 40
Stamina ... +6 Evasion ... +10
Magic ... +6 Magic Defense ... 40
Magic Evasion ... +10
********************************************************************************
Armor [ARMR]
--------------------------------------------------------------------------------
Basically heavy armors, vests, and robes. And my god do I love Minerva Bustier.
********************************************************************************
132. Leather Armor
Armor made of hardened leather.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Celes Strago Relm Setzer Mog Gau Gogo
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 28
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 19
Magic Evasion ... 0
********************************************************************************
133. Cotton Robe
Multilayered cotton robe.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Strago Relm Gogo
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 32
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 21
Magic Evasion ... 0
********************************************************************************
134. Kenpo Gi
Martial arts uniform that offers excellent mobility.
Halves Absorbs
Negates Increases
Can be equipped by
Locke Shadow Sabin Gau
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 34
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 23
Magic Evasion ... 0
********************************************************************************
135. Iron Armor
Suit of heavy iron armor.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Edgar Celes Setzer
Strength ... 0 Attack ... 0
Speed ... -2 Defense ... 40
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 27
Magic Evasion ... 0
********************************************************************************
136. Silk Robe
Simple, lightweight silken robe.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Celes Strago Relm Mog Gogo
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 39
Stamina ... 0 Evasion ... 0
Magic ... +1 Magic Defense ... 29
Magic Evasion ... 0
********************************************************************************
137. Mythril Vest
Incredibly lightweight mythril vest.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 45
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 30
Magic Evasion ... 0
********************************************************************************
138. Ninja Gear
Ninja clothing from a faraway land.
Halves Absorbs
Negates Increases
Can be equipped by
Locke Shadow Sabin Setzer Gau Gogo
Strength ... 0 Attack ... 0
Speed ... +2 Defense ... 47
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 32
Magic Evasion ... 0
********************************************************************************
139. White Dress
Attractive white dress that boosts the wearer's magic.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Celes Relm
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 47
Stamina ... 0 Evasion ... 0
Magic ... +5 Magic Defense ... 35
Magic Evasion ... 0
********************************************************************************
140. Mythril Mail
Dazzliing plate mail forged entirely from mythril.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Edgar Celes Setzer
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 51
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 34
Magic Evasion ... 0
********************************************************************************
141. Gaia Gear
Clothing that absorbs earth damage.
Halves Absorbs
Earth
Negates Increases
Can be equipped by
Terra Locke Shadow Sabin Celes Strago Relm Setzer Mog Gau Gogo
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 53
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 43
Magic Evasion ... 0
********************************************************************************
142. Mirage Vest
Vest that creates illusionary images of the wearer.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo
Strength ... 0 Attack ... 0
Speed ... +6 Defense ... 48
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 36
Magic Evasion ... +10
********************************************************************************
143. Golden Armor
Brilliant gold armor emblazoned with a rearing unicorn.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Cyan Edgar Celes Setzer Mog
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 55
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 37
Magic Evasion ... 0
********************************************************************************
144. Power Sash
Sash that strengthens the wearer.
Halves Absorbs
Negates Increases
Can be equipped by
Locke Cyan Shadow Sabin Gau
Strength ... +5 Attack ... 0
Speed ... +1 Defense ... 52
Stamina ... +5 Evasion ... 0
Magic ... 0 Magic Defense ... 35
Magic Evasion ... 0
********************************************************************************
145. Luminous Robe
Robe that shines with a mysterious inner light.
Halves Absorbs
Negates Increases
Can be equipped by
Strago Relm Gogo
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 60
Stamina ... 0 Evasion ... 0
Magic ... +2 Magic Defense ... 43
Magic Evasion ... 0
********************************************************************************
146. Diamond Vest
Breastplate with large diamonds set in its surface.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 65
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 44
Magic Evasion ... 0
********************************************************************************
147. Red Jacket
Prized armor that negates fire damage.
Halves Absorbs
Negates Increases
Fire
Can be equipped by
Edgar Sabin
Strength ... +5 Attack ... 0
Speed ... +2 Defense ... 78
Stamina ... +4 Evasion ... 0
Magic ... +1 Magic Defense ... 55
Magic Evasion ... 0
********************************************************************************
148. Force Armor
Armor that halves damage of multiple elements.
Halves Absorbs
Earth, Wind, Thunder, Ice, Fire
Negates Increases
Can be equipped by
Terra Locke Cyan Edgar Celes Setzer
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 69
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 68
Magic Evasion ... +30
********************************************************************************
149. Diamond Armor
Brilliant suit of diamond-plated armor.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Cyan Edgar Celes Setzer
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 70
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 47
Magic Evasion ... 0
********************************************************************************
150. Black Garb
Solid black clothing from a distant land.
Halves Absorbs
Negates Increases
Can be equipped by
Locke Shadow Sabin Setzer Gau Gogo
Strength ... 0 Attack ... 0
Speed ... +6 Defense ... 68
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 46
Magic Evasion ... 0
********************************************************************************
151. Magus Robe
Remnant from the age when magic still flourished.
Halves Absorbs
Negates Increases
Can be equipped by
Strago Relm Gogo
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 68
Stamina ... 0 Evasion ... 0
Magic ... +5 Magic Defense ... 50
Magic Evasion ... +10
********************************************************************************
152. Crystal Mail
Resplendent suit of crystal plate mail.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Edgar Celes Setzer
Strength ... 0 Attack ... 0
Speed ... 0 Defense ...
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ...
Magic Evasion ... 0
********************************************************************************
153. Regal Gown
Elegant dress designed to protect a princess.
Halves Absorbs
Negates Increases
Can be equipped by
Relm
Strength ... +1 Attack ... 0
Speed ... +2 Defense ... 70
Stamina ... +2 Evasion ... 0
Magic ... +3 Magic Defense ... 64
Magic Evasion ... 0
********************************************************************************
154. Genji Armor
Masterwork armor from a foreign land.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Celes Setzer
Strength ... +5 Attack ... 0
Speed ... +3 Defense ... 90
Stamina ... +2 Evasion ... 0
Magic ... +3 Magic Defense ... 80
Magic Evasion ... 0
********************************************************************************
155. Reed Cloak
Cloak made of reeds that is often worn by imps.
(If a character NOT in imp status wears it, it will have 1 defense.)
Halves Absorbs
Water
Negates Increases
Can be equipped by
Imp
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 100
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 100
Magic Evasion ... 0
Imp: x1
********************************************************************************
156. Minerva Bustier
Breastplate that provides a 25% bonus to maximum MP.
Halves Absorbs
Water, Earth, Holy, Poison
Negates Increases
Wind, Thunder, Ice, Fire
Can be equipped by
Terra Celes
Strength ... +1 Attack ... 0
Speed ... +2 Defense ... 88
Stamina ... +1 Evasion ... 0
Magic ... +4 Magic Defense ... 70
Magic Evasion ... +10
********************************************************************************
157. Tabby Suit
Cat suit that negates poison damage.
Halves Absorbs
Negates Increases
Poison
Can be equipped by
Strago Relm
Strength ... +2 Attack ... 0
Speed ... +2 Defense ... 54
Stamina ... +2 Evasion ... 0
Magic ... +2 Magic Defense ... 36
Magic Evasion ... 0
********************************************************************************
158. Chocobo Suit
Negates poison...and brings out one's inner chocobo.
Halves Absorbs
Negates Increases
Poison
Can be equipped by
Strago Relm
Strength ... +3 Attack ... 0
Speed ... +6 Defense ... 56
Stamina ... +2 Evasion ... 0
Magic ... 0 Magic Defense ... 38
Magic Evasion ... 0
********************************************************************************
159. Moogle Suit
Looks just like a moogle and negates poison, kupo!
Halves Absorbs
Negates Increases
Poison
Can be equipped by
Strago Relm
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 58
Stamina ... 0 Evasion ... 0
Magic ... +5 Magic Defense ... 52
Magic Evasion ... 0
********************************************************************************
160. Nutkin Suit
Oversized squirrel costume.
Halves Absorbs
Negates Increases
Can be equipped by
Strago Relm
Strength ... 0 Attack ... 0
Speed ... +7 Defense ... 86
Stamina ... 0 Evasion ... 0
Magic ... +3 Magic Defense ... 67
Magic Evasion ... 0
********************************************************************************
161. Behemoth Suit
Costume made from actual behemoth hide.
Halves Absorbs
Negates Increases
Can be equipped by
Strago Relm
Strength ... +6 Attack ... 0
Speed ... +6 Defense ... 94
Stamina ... +6 Evasion ... 0
Magic ... +6 Magic Defense ... 73
Magic Evasion ... 0
********************************************************************************
162. Snow Scarf
Scarf that absorbs ice damage.
Halves Absorbs
Fire Ice
Negates Increases
Can be equipped by
Mog Gau Umaro
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 128
Stamina ... 0 Evasion ... +10
Magic ... 0 Magic Defense ... 90
Magic Evasion ... +10
********************************************************************************
Tools [TOOL]
--------------------------------------------------------------------------------
Tools are used by Edgar.
********************************************************************************
163. Noiseblaster
Confuses all enemies with a blast of sound.
Use with the Tools command.
Where to obtain : Can be bought at Figaro Castle
********************************************************************************
164. Bioblaster
Deals poison damage and sap status to all enemies.
Use with the Tools command.
Where to obtain : Can be bought at Figaro Castle
********************************************************************************
165. Flash
Inflicts darkness on all enemies with a brilliant flash.
Use with the Tools command.
Where to obtain : Can be bought at Figaro Castle after first multi-scenario
********************************************************************************
166. Chainsaw
Damages or instantly dispatches an enemy.
Use with the Tools command.
********************************************************************************
167. Debilitator
Assigns an enemy a random elemental weakness.
Use with the Tools command.
********************************************************************************
168. Drill
Penetrates an enemy's armor to deal severe damage.
Use with the Tools command.
Where to obtain : Can be bought at Figaro Castle after first multi-scenario
********************************************************************************
169. Air Anchor
Causes an enemy to self-destruct upon moving.
Use with the Tools command.
********************************************************************************
170. Auto Crossbow
Strikes all enemies with a spray of crossbow bolts.
Use with the Tools command.
Where to obtain : Edgar brings it with him also can be bought at Figaro Castle
********************************************************************************
Scrolls [SCRL]
--------------------------------------------------------------------------------
Scrolls attack all enemies or adds status. Personally favor them over shurikens.
********************************************************************************
171. Flame Scroll
Deals fire damage to all enemies.
Use with the Throw command.
********************************************************************************
172. Water Scroll
Deals water damage to all enemies.
Use with the Throw command.
********************************************************************************
173. Lightning Scroll
Deals lightning damage to all enemies.
Use with the Throw command.
********************************************************************************
174. Invisibility Scroll
Grants invisibility when thrown.
Use with the Throw command.
********************************************************************************
175. Shadow Scroll
Creates illusionary images of the thrower.
Use with the Throw command.
********************************************************************************
Relic [RELC]
--------------------------------------------------------------------------------
Most relics do not have a character equip requirement except a couple. There is
really great number of combinations you can do for different characters.
********************************************************************************
176. Silver Spectacles
Silver-rimmed spectacles.
Prevents darkness.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo Umaro
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
177. Star Pendant
Star-shaped pendant with a jewel at its center.
Prevents poison.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo Umaro
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
178. Peace Ring
Ring that soothes the wearer's mind.
Prevents berserk and confusion.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo Umaro
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
179. Amulet
Protective charm worn around the neck.
Prevents poison, darkness, and zombie.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo Umaro
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
180. White Cape
Flowing white silk cape.
Prevents imp and silence.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo Umaro
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 5
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 5
Magic Evasion ... +10
********************************************************************************
181. Jeweled Ring
Handsome ring set with a large gemstone.
Prevents prtrification.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo Umaro
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
182. Fairy Ring
Ring imbued with a fairy's magic.
Prevents poison and darkness.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo Umaro
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
183. Barrier Ring
Ring enchanted with a limited version of Shell.
Casts Shell when the wearer is critically wounded.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo Umaro
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
184. Mythril Glove
Lightweight glove made of mythril.
Casts Protect when the wearer is critically wounded.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo Umaro
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 6
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
185. Protect Ring
Ring enchanted with Protect.
Casts Protect on the wearer.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo Umaro
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
186. Hermes Sandals
Winged sandals enchanted with Haste.
Casts Haste on the wearer.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo Umaro
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
187. Reflect Ring
Lustrous silver ring enchanted with Reflect.
Casts Reflect on the wearer.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo Umaro
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
188. Angel Wings
Wings said to have been made from an angel's feathers.
Casts Float on the wearer.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo Umaro
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
189. Angel Ring
Ring adorned with a pair of silver angel wings.
Casts Regen on the wearer.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo Umaro
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
190. Knight's Code
Book detailing knighthood's moral code.
Causes the bearer to cover critically wounded allies.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo Umaro
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
191. Dragoon Boots
Steel boots made for dragoons.
Changes the Attack command to Jump.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
192. Zephyr Cloak
Cloak inhabited by the spirit of a wind sprite.
Boosts evasion and magic evasion.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo Umaro
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... +10
Magic ... 0 Magic Defense ... 0
Magic Evasion ... +10
********************************************************************************
193. Princess Ring
Beautiful ring designed to protect a royal daughter.
Casts Protect and Shell when critically wounded.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Celes Relm
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
194. Cursed Ring
Ring said to have been forged by Death himself.
Casts Doom on the wearer at the start of battle.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo Umaro
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
Banish: x5
********************************************************************************
195. Earring
Earring that boosts the strength of the wearer's magic.
Effect increases when worn in pairs.
(+25% single +87% pair to magic attack)
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo Umaro
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
196. Gigas Glove
Glove said to have belonged to a mighty gigas.
Boosts the wearer's physical attack power.
(+25% to physical attack)
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo Umaro
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
197. Blizzard Orb
Dark, swirling orb that absorbs ice damage.
Equip on a yeti and see what happens.
(Causes him to occasionally do an ice attack that hits all enemies.)
Halves Absorbs
Ice
Negates Increases
Fire
Can be equipped by
Umaro
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... +5 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
198. Berserker Ring
Deep crimson ring that absorbs fire damage.
Equip on a yeti and see what happens.
(Causes him to occasionally throw one of your party members at an enemy and deal
heavy damage to them (but not hurt your party member.)
Halves Absorbs
Fire
Negates Increases
Thunder
Can be equipped by
Umaro
Strength ... +5 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
199. Thief's Bracer
Bracer inhabited by the spirit of a thief.
Increases the success rate of the Steal command.
Halves Absorbs
Negates Increases
Can be equipped by
Locke Gogo
Strength ... 0 Attack ... 0
Speed ... +5 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
200. Guard Bracelet
Bracelet enchanted with a protective charm.
Casts Protect and Shell on the wearer.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo Umaro
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
201. Hero's Ring
Golden ring once worn by an ancient hero.
Boosts both physical and magical attack power.
(+25% single to physical and +25% single +87% pair to magic attack )
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo Umaro
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
202. Ribbon
Silk ribbon enchanted with powerful protective magic.
Prevents all status ailments.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo Umaro
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
203. Muscle Belt
Belt worn by martial artists.
Boosts maximum HP by 50%.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo Umaro
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
204. Crystal Orb
Powerful magic orb sealing away a mysterious power.
Boosts maximum MP by 50%.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo Umaro
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
205. Gold Hairpin
Solid gold hairpin brimming with magical energy.
Halves the MP cost of all magic.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo Umaro
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
206. Celestriad
Necklace with three star-shaped bangles on its chain.
Reduces the MP cost of all magic to 1.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
207. Brigand's Glove
Leather glove designed to aid banditry.
Changes the Steal command to Mug.
Halves Absorbs
Negates Increases
Can be equipped by
Locke Gogo
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
208. Gauntlet
Steel hand and forearm guard used by knights.
Allows one weapon to be held with both hands.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo Umaro
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 5
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
209. Genji Glove
Armored glove from a foreign land.
Allows the wearer to equip a weapon in each hand.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 5
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
210. Hyper Wrist
Studded bracelet that radiates a mysterious power.
Boosts the wearer's strenth.
(Adds 50% to strength)
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo Umaro
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
211. Master's Scroll
Proof of a warrior's weapon mastery.
Allows the bearer to attack four times per turn.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo Umaro
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
212. Prayer Beads
Beads used in meditation by warriors of a foreign land.
Boosts evasion.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo Umaro
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... +20
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
213. Black Belt
Black cloth belt from a distant land.
Wearer will sometimes counter physical attacks.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo Umaro
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
214. Heiji's Jitte
Exotic weapon from a foreign land.
Changes the Slot command to Gil Toss.
Halves Absorbs
Negates Increases
Can be equipped by
Setzer Gogo
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
215. Fake Mustache
Artificial mustache once worn by a circus ringmaster.
Changes the Sketch command to Control.
Halves Absorbs
Negates Increases
Can be equipped by
Relm Gogo
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
216. Soul of Thamasa
Ancient Thamasan orb enshrining a wondrous power.
Changes the Magic command to Dualcast.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
217. Dragon Horn
Horn inhabited by the spirit of a dragoon.
Makes the effect of the Jump command continuous.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
218. Merit Award
Badge awarded in honor of great achievements.
Allows the wearer to equip any weapon or armor.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
219. Memento Ring
Ring blessed by departed mother's love.
Prevents petrification, zombie, and instant death.
Halves Absorbs
Negates Increases
Can be equipped by
Shadow Relm
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
220. Safety Bit
Tiny sphere that whirls around the owner's head.
Prevents petrification, zombie, and instant death.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo Umaro
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
221. Lich Ring
Ring affected by a curse from beyond the grave.
Makes the wearer undead.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo Umaro
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
222. Molulu's Charm
Mysterious moogle charm.
Prevents all random enemy encounters.
Halves Absorbs
Negates Increases
Can be equipped by
Mog
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
223. Ward Bangle
Bronze wristband enchanted with a protective ward.
Lowers the rate of random enemy encounters.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo Umaro
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
224. Miracle Shoes
Marvelous shoes with a number of useful enchantments.
Casts Haste, Protect, Shell, and Regen on the wearer.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo Umaro
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
225. Alarm Earring
Earring capable of detecting enemy ambushes.
Prevents back attacks and attacks from the sides.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo Umaro
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
226. Gale Hairpin
Hairpin imbued with the power of wind.
Increases the frequency of preemptive strikes.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo Umaro
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
227. Sniper Eye
Scope that allows the wearer to lock onto a target.
Ensures that physical attacks never miss.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo Umaro
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
228. Growth Egg
Strange egg with magical properties.
Doubles the amount of EXP earned in battle.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo Umaro
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
229. Tintinnabulum
Collar with a small bell that rings as the wearer walks.
Restores HP with each step taken.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo Umaro
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
230. Sprint Shoes
Shoes enchanted to make the wearer move faster.
Doubles walking speed.
Halves Absorbs
Negates Increases
Can be equipped by
Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo Umaro
Strength ... 0 Attack ... 0
Speed ... 0 Defense ... 0
Stamina ... 0 Evasion ... 0
Magic ... 0 Magic Defense ... 0
Magic Evasion ... 0
********************************************************************************
13(2). Bone Wrist
Carved bone wristband that grants yetis great power.
Halves Absorbs
Negates Increases
Can be equipped by
Umaro
Strength ... +5 Attack ... 0
Speed ... +5 Defense ... 10
Stamina ... +5 Evasion ... +10
Magic ... +5 Magic Defense ... 10
Magic Evasion ... +10
********************************************************************************
Secret [SECR]
--------------------------------------------------------------------------------
Sorry to disappoint you, but this item only changes characters' names. If you
accidentally (?) named Terra Kefka, um this could be the item you dream of =P
********************************************************************************
231. Rename Card
Secret item.
********************************************************************************
Item [ITEM]
--------------------------------------------------------------------------------
These are consumables and don't really have collection value, but I still need
them for a complete list of items.
********************************************************************************
232. Potion
Restores 50 HP.
********************************************************************************
233. Hi-Potion
Restores 250 HP.
********************************************************************************
234. X-Potion
Fully restores HP.
********************************************************************************
235. Ether
Restores 50 MP.
********************************************************************************
236. Hi-Ether
Restores 150 MP.
********************************************************************************
237. X-Ether
Fully restores MP.
********************************************************************************
238. Elixir
Fully restores HP and MP.
********************************************************************************
239. Megalixir
Fully restores the entire party's HP and MP. (Battle only)
********************************************************************************
240. Phoenix Down
Cures KO status.
********************************************************************************
241. Holy Water
Cures zombie status.
********************************************************************************
242. Antidote
Cures poison.
********************************************************************************
243. Eye Drops
Cures darkness.
********************************************************************************
244. Gold Needle
Cures petrification.
********************************************************************************
245. Remedy
Cures all status ailments except zombie and KO.
********************************************************************************
246. Sleeping Bag
Fully restores one person's HP and MP.
Can be used outdoors.
********************************************************************************
247. Tent
Fully restores the entire party's HP and MP.
Can be used outdoors.
********************************************************************************
248. Green Cherry
Cures imp status.
********************************************************************************
249. Magicite Shard
Summons a random esper. (Battle only)
May even summon espers not in the party's possession.
********************************************************************************
250. Super Ball
Bounces around the battlefield when thrown. (Battle only)
Deals damage to all enemies.
********************************************************************************
251. Echo Screen
Cures silence. (Battle only)
********************************************************************************
252. Smoke Bomb
Releases a cloud of thick smoke when thrown. (Battle only)
Allows the party to escape from battle.
********************************************************************************
253. Teleport Stone
Enchanted with the Teleport spell.
Teleports the party out of a dungeon or battle.
********************************************************************************
254. Dried Meat
Cures an empty stomach.
Where to obtain : Can be bought at Mobliz.
********************************************************************************
--------------------------------------------------------------------------------
Item List [LIST]
--------------------------------------------------------------------------------
I'm dumping the item code and item name on this section. I'll still keep some
tag for your reference, use this for a checklist if you wish.
(Knife)
0. Dagger
1. Mythril Knife
2. Main Gauche
3. Air Knife
4. Thief's Knife
5. Assassin's Dagger
6. Man-Eater
7. Swordbreaker
8. Gladius
9. Valiant Knife
1(2). Zwill Crossblade
(Sword)
10. Mythril Sword
11. Great Sword
12. Rune Blade
13. Flametongue
14. Icebrand
15. Thunder Blade
16. Bastard Sword
17. Stoneblade
18. Blood Sword
19. Enhancer
20. Crystal Sword
21. Falchion
22. Soul Sabre
23. Organyx
24. Excalibur
25. Zantetsuken
26. Lightbringer
27. Ragnarok
28. Ultima Weapon
0(2). Apocalypse
6(2). Save the Queen
14(2). Excalipoor
(Spear)
29. Mythril Spear
30. Trident
31. Heavy Lance
32. Partisan
33. Holy Lance
34. Golden Spear
35. Radiant Lance
36. Impartisan
4(2). Longinus
10(2). Gungnir
(Kunai)
37. Kunai
38. Kodachi
39. Sakura
40. Sasuke
41. Ichigeki
42. Kagenui
3(2). Oborozuki
(Katana)
43. Ashura
44. Kotetsu
45. Kiku-ichimonji
46. Kazekiri
47. Murasame
48. Masamune
49. Murakumo
50. Nutsunokami
2(2). Zanmato
(Rod)
51. Healing Rod
52. Mythril Rod
53. Flame Rod
54. Ice Rod
55. Thunder Rod
56. Poison Rod
57. Holy Rod
58. Gravity Rod
59. Punisher
60. Magus Rod
7(2). Stardust Rod
(Brush)
61. Chocobo Brush
62. Da Vinci Brush
63. Magical Brush
64. Rainbow Brush
8(2). Angel Brush
(Shuriken)
65. Shuriken
66. Fuma Shuriken
67. Pinwheel
(Throw/Swing weapon)
68. Chain Flail
69. Moonring Blade
70. Morning Star
71. Boomerang
72. Rising Sun
73. Hawkeye
74. Bone Club
75. Sniper
76. Wing Edge
12(2). Scorpion Tail
(Gambler weapon)
77. Cards
78. Darts
79. Death Tarot
80. Viper Darts
81. Dice
82. Fixed Dice
9(2). Final Trump
(Fists)
83. Metal Knuckles
84. Mythril Claws
85. Kaiser Knuckles
86. Venom Claws
87. Burning Fist
88. Dragon Claws
89. Tigerfang
5(2). Godhand
(Shield)
90. Buckler
91. Heavy Shield
92. Mythril Shield
93. Golden Shield
94. Aegis Shield
95. Diamond Shield
96. Flame Shield
97. Ice Shield
98. Thunder Shield
99. Crystal Shield
100. Genji Shield
101. Tortoise Shield
102. Cursed Shield
103. Paladin's Shield
104. Force Shield
(Headgear)
105. Leather Cap
106. Hairband
107. Plumed Hat
108. Beret
109. Magus Hat
110. Bandana
111. Iron Helm
112. Hypno Crown
113. Priest's Miter
114. Green Beret
115. Twist Headband
116. Mythril Helm
117. Tiara
118. Golden Helm
119. Tiger Mask
120. Red Cap
121. Mystery Veil
122. Circlet
123. Royal Crown
124. Diamond Helm
125. Black Cowl
126. Crystal Helm
127. Oath Veil
128. Cat-Ear Hood
129. Genji Helm
130. Thornlet
131. Saucer
11(2). Dueling Mask
(Armor)
132. Leather Armor
133. Cotton Robe
134. Kenpo Gi
135. Iron Armor
136. Silk Robe
137. Mythril Vest
138. Ninja Gear
139. White Dress
140. Mythril Mail
141. Gaia Gear
142. Mirage Vest
143. Golden Armor
144. Power Sash
145. Luminous Robe
146. Diamond Vest
147. Red Jacket
148. Force Armor
149. Diamond Armor
150. Black Garb
151. Magus Robe
152. Crystal Mail
153. Regal Gown
154. Genji Armor
155. Reed Cloak
156. Minerva Bustier
157. Tabby Suit
158. Chocobo Suit
159. Moogle Suit
160. Nutkin Suit
161. Behemoth Suit
162. Snow Scarf
(Tools)
163. Noiseblaster
164. Bioblaster
165. Flash
166. Chainsaw
167. Debilitator
168. Drill
169. Air Anchor
170. Auto Crossbow
(Scrolls)
171. Flame Scroll
172. Water Scroll
173. Lightning Scroll
174. Invisibility Scroll
175. Shadow Scroll
(Relic)
176. Silver Spectacles
177. Star Pendant
178. Peace Ring
179. Amulet
180. White Cape
181. Jeweled Ring
182. Fairy Ring
183. Barrier Ring
184. Mythril Glove
185. Protect Ring
186. Hermes Sandals
187. Reflect Ring
188. Angel Wings
189. Angel Ring
190. Knight's Code
191. Dragoon Boots
192. Zephyr Cloak
193. Princess Ring
194. Cursed Ring
195. Earring
196. Gigas Glove
197. Blizzard Orb
198. Berserker Ring
199. Thief's Bracer
200. Guard Bracelet
201. Hero's Ring
202. Ribbon
203. Muscle Belt
204. Crystal Orb
205. Gold Hairpin
206. Celestriad
207. Brigand's Glove
208. Gauntlet
209. Genji Glove
210. Hyper Wrist
211. Master's Scroll
212. Prayer Beads
213. Black Belt
214. Heiji's Jitte
215. Fake Mustache
216. Soul of Thamasa
217. Dragon Horn
218. Merit Award
219. Memento Ring
220. Safety Bit
221. Lich Ring
222. Molulu's Charm
223. Ward Bangle
224. Miracle Shoes
225. Alarm Earring
226. Gale Hairpin
227. Sniper Eye
228. Growth Egg
229. Tintinnabulum
230. Sprint Shoes
13(2). Bone Wrist
(Secret)
231. Rename Card
(Item)
232. Potion
233. Hi-Potion
234. X-Potion
235. Ether
236. Hi-Ether
237. X-Ether
238. Elixir
239. Megalixir
240. Phoenix Down
241. Holy Water
242. Antidote
243. Eye Drops
244. Gold Needle
245. Remedy
246. Sleeping Bag
247. Tent
248. Green Cherry
249. Magicite Shard
250. Super Ball
251. Echo Screen
252. Smoke Bomb
253. Teleport Stone
254. Dried Meat
255. Empty Slot (Unarmed)
--------------------------------------------------------------------------------
Things to come [UPDT]
--------------------------------------------------------------------------------
- Anything else you want to be dealt here? E-mail me to the following address.
depiguard-gamefaqs[at]yahoo.co.kr
--------------------------------------------------------------------------------
Editing [EDIT]
--------------------------------------------------------------------------------
You might have noticed the numbering on items. why did I do it and how did I
come up with all the numbers?
First of all, developers of FF6A came up with such item codes, and I wrote them
down for editing. If you move your save to a computer, you can use a hex editor
to get missed items, duplicate, add, or whatever. There's one problem of checksu
m. Meaning, if you had 45 potions, you wanted to change it to 99 elixirs, with
out properly changing the same, you may end up busting your save. The easiest
method I recommend is swapping.
* Note: If you decide to edit, you'll be responsible for the loss of fun, poss
ibility of busting a save, and causing unpredicted errors. The later two will
not happen if you properly edit the file. *
By the time you get good enough equips, you'll have loads of money. But bunch
of cheap potions, place it right next to the item you wish to duplicate. Let's
say your item list looks like this.
Potion : 99 Ragnarok : 1
X-Potion : 99 Ether : 99
search 232 27 234 235 in hexadecimal. There shouldn't be a lot of matches. See
if other items around it have corresponding code. If it did, you can swap 27
and 232, which results in
Ragnarok : 99 Potion : 1
X-Potion : 99 Ether : 99
Similarly you can create Ultima Weapon + Miracle Shoes pair from Mythril Knife +
Echo Screen pair by changing 1 251 to 28 224 (Note the sum is still 252).
Memory editing is a lot easier because you don't have to worry about checksum,
but I have no idea how to memory edit a GBA.
Recommended tool is AXE3.
Well, you only edit if you really decide to. There's no need to, I won't force
you to. But maybe try it once to see all 255 items in the item list at the same
time.
--------------------------------------------------------------------------------
Special thanks to [THNK]
--------------------------------------------------------------------------------
- Nate Bodine for detailed description of Berserker Ring and Blizzard Orb
- "s h" (or caprontos) and Billy Lanning for suggesting "Imp" category for some
items (Impartisan, Tortoise shield, Saucer, and Reed Cloak.)
- squirrel for pseudo-2byte items.
--------------------------------------------------------------------------------
My little free space [FREE]
--------------------------------------------------------------------------------
This is more of a database than FAQ at the moment. It's due to my progress in
the game. Since I'm not exactly sure what other things I will add, I might end
up playing the game couple times over.
Looking for contributors. Mainly on "Where to obtain" part.
I tried to keep my opinion minimal, there are only few places I did, I think
it will stay this way.
There is no frequently asked questions section yet because nobody asked me
anything.
The terms Database, guide, and FAQ are interchangable for this FAQ.
And I ran out of things to write on my lil free space.
--------------------------------------------------------------------------------
I am the sole author of this items FAQ. At this time, this items FAQ is only
available on:
http://www.GameFAQs.com
http://www.Neoseeker.com
If you see this somewhere else please notify me at
depiguard-gamefaqs[at]yahoo.co.kr.
You may not reproduce/redistribute this FAQ without permission. You may only
use this guide for non-commercial and personal use in its original form only.
This FF6A Items FAQ Copyright 2007 C G Lee.
--------------------------------------------------------------------------------