Welcome to my Bestiary FAQ for FFVI Advance. A lot of questions have been
showing up on the Message Boards about different Bestiary questions. This FAQ
is here to answer those questions (eventually).
Take note that I am not a FF fanatic or anything. FFVI was the first FF game I
played (on SNES), and to date it is still the only FF game I've played. I just
felt someone should make a Bestiary FAQ for this newly released game, and why
not me?
-------------------------------------------------------------------------------
2) Version History [vers]
-------------------------------------------------------------------------------
v1.0 (6/3/08): (671 KB)
- Finally decided to make this v1.0. I figured it's complete and accurate for
the most part. Any additions will just be a few extra things.
- IN THIS UPDATE: Provided more exact locations for every monster except for
Dragon's Den (and those may be as exact as I can get them, but I haven't
gotten there to see for myself yet)
- Things I will eventually add: Rage Packs
- If you find any other errors, let me know, thanks
v0.995 (2/11/08): (671 KB)
- Added more exact location for everything minus the bonus dungeons
- Fixed a few Rage mistakes
- STILL TO DO: Fix AI scripts (few mistakes)
v0.99 (11/26/07): (669 KB)
- By request of MetricTrout, I have now added a new section 7 which lists
every single Palette Swap in the game
- Added the Palette Swaps section for those interested in that (Thx again to
MetricTrout for the suggestion)
- Updated Location names to make them more exact
v0.985 (11/14/07): (662 KB)
- Added another line under "Status Immunity" to show all the status' monsters
ARE vulnerable to (basically the opposite of Status Immunity). Figured this
might be pretty helpful since it's hard to tell which status' you CAN inflict
monsters with
v0.98 (10/2/07): (621 KB)
- Added Battle Scripts for every single monster entry!
- Fixed Humbaba mix-ups again (should be correct now)
- Added some more info on the Unlisted Monsters
v0.97 (9/26/07): (397 KB)
- Fixed a small error concerning Ultros' steal item during the Airship battle
(Thx Steve J for this)
- Updated several locations for the enemies to make more exact. Locations are
all 100% accurate up to the point where I'm at in my guide.
- Added "Special Attacks" for each monster. Thx to Djibriel for reminding me
to do this :P Also, Djibriel pointed out a few other errors that are now
fixed
- Edited Missable list some more to make it more complete
- Fixed a Metamorphose listing error (Thx to genkaku666 for pointing this out)
- As always, if you find any more errors, keep those e-mails coming. I'm
getting less and less e-mails about mistakes, so that either means there
aren't that many mistakes left, or no one is finding them. Hopefully, it's
the former.
v0.96 (9/12/07): (377 KB)
- Extended the list of Missable Monsters. No one should ever complain about
missing anymore monsters because they weren't listed here.
- The regular Missable Monsters list includes everything that I've done in my
walkthrough, so it may still be incomplete on some areas I haven't done yet.
v0.95 (8/9/07): (375 KB)
- Fixed some Humbaba mix-ups
- Fixed other random errors
v0.9 (5/2/07): (375 KB)
- Fixed a couple more errors with monsters that had similar/duplicate names
- Fixed quite a few other errors that didn't display some info (fixed now)
- Fixed some confusion on Humbaba (had me confused for a while, too)
- Should be getting close to 100% accuracy... let me know if you think you have
found an error
- Have added a little more info on the unlisted monsters (Check out the Note
for #23, #24, and #25) and corrected Chadarnook's entry in same section
- Provided exact locations some WoR monsters (basically, all the monsters I've
encountered up to 4.90 in my walkthrough). Monsters will be added as I get
closer to finishing my walkthrough
- Added a few more Status Immunities (Thx assassin17)
v0.8 (4/14/07): (373 KB)
- Just letting you know I'm still around
- Added Slow and Stop Status Immunities to all that it applied too
- With the addition of the above, I believe every piece of info you find in
here is 100% correct (the only thing that MAY be incorrect is Slow/Stop
Status Immunities for the Unlisted Monsters, but they shouldn't matter too
much)
- Added two monsters to the Missable Monsters section (#90 and #91). Thx to
Vlederane for (indirectly) bringing it to my attention
- One or two typos here and there
v0.7 (3/20/07): (370 KB)
- Last update for a while (unless there are mistakes)
- Added Control Commands for each monster
- Added Sketch Attacks for each monster
- Fixed all the Steal/Drops that were listed as None. This affected 45 Steals
and 17 Drops, so it's nice to get that fixed.
- Updated the Unlisted Monsters section to have all the same info that listed
monsters have
- If anyone has any other suggestions what else to add in here, let me know
I've run out of ideas
v0.6 (3/19/07): (335 KB)
- Didn't I promise more updates? :p
- Changed Section 4 to list Missable Monster. Be sure to check it out
- Added the SNES Names for each monster
- Finally added the Speed stat. The in-game Bestiary doesn't list this for
some reason, but thx to joshua_g's hacking, I got the data and have it listed
- Added the steal/drop rates directly into each monster listing
- Added commas in between Immunities and such (just makes it look nicer)
- Re-Organized a lot AGAIN, so I can update EVEN faster. Again, nothing changes
for you, but it makes it a LOT easier on me. Go me.
v0.5 (3/18/07): (305 KB)
- Added (Forgotten) Locations for Satellite (#39) and Apparition (#47)
- Added Rages if a monster had them
- Added ALL locations for EVERY monster in WoB only! (1-113) There's still only
at least one location for all WoR monsters.
- Added more detail to Monster Locations (most notable in Magitek Research
Facility and Cave to Sealed Gate)
- Re-Organized a lot of the Bestiary. This doesn't affect what you guys see,
but now I can update anything to the Bestiary MUCH faster (This also means
more updates)
v0.4 (2/14/07): (299 KB)
- Now there's at least one location for every single Bestiary Entry
- Added the 2nd part of Chadarnook
- Added (hopefully) every enemy not listed in Bestiary, along with stats.
v0.3 (2/11/07): (259 KB)
- Added locations for ALL World of Balance Monsters (1-113 and 276-308)
- Added all the monsters (that I know about) that don't have Bestiary entries
v0.2 (2/10/07): (249 KB)
- Fixed Monster #112 (Data had shifted and was slightly messed up)
- Fixed a typo for #76 (Had mispelled Sergeant)
- Fixed a typo for #262 (Had mispelled Prometheus)
- Added loads of info for each monster (Huge thanks to Josh for this)
- Added data for Kaiser Dragon & Kefka (if anyone can confirm these, it'd be
greatly appreciated)
v0.1 (2/8/07): (166 KB)
- Added all 384 enemies the game lists
- Submitted first version
-------------------------------------------------------------------------------
3) Table of Contents [tofc]
-------------------------------------------------------------------------------
Note: For easy navigation, I've added search tags for you to use. Simply open
up the Find box (CTRL+F) and type in the code (including the [] brackets)
and hit Enter to immediately jump to that section.
This section used to be the "Help Request" section a long time ago. I warned
in the last couple versions that I would change this section, and here it is.
Here I will list all the monsters you can miss permanently. This section is
still rather underdeveloped, but expect it to be more detailed and expand
in future updates.
As of now, I will only list the monsters you can miss in WoB (and a few in WoR,
I apologize for the list not being complete for WoR yet).
Some people may think the list is missing many monsters. Take note that if you
think a monster is missable, but it's not on this list, that you can find in
the Soul Shrine (dungeon at end of game).
NOTE: I shouldn't have to say this, but I will anyway. If you're past the
section listed after the monster name, you have MISSED that monster and have
no way of EVER getting the Bestiary entry in your current playthrough.
NOTE2: The list of Missable Monsters is now split up into two lists. The first
list pretty much remains the same, specifying in monsters that are easily
missed while playing through the game. The second list contains the monsters
that you should have in your Bestiary BEFORE YOU HEAD TO THE FLOATING CONTINENT.
The monsters in the second list are monsters that you should have gotten during
random encounters, but if for some reason you didn't, you won't be able to find
them after you finish the first half of the game.
World of Balance Missables (some WoR Monsters as well):
11. Foper
- South Figaro Cave; 1st Visit only
12. Hornet
- South Figaro Cave; 1st Visit only
13. Urok
- South Figaro Cave; 1st Visit only
XX. Doberman [Listed only for Rage purposes. Has no Bestiary entry]
- Imperial Camp (Kick Chest)
47. Apparition
- Monster-in-a-Box in Phantom Train
48. Siegfried
- Phantom Train (Approach the chest in the cart after the dining car)
53. Fidor
- Imperial Raid on Narshe; Brown Soldier
55. Hunting Hound
- Imperial Raid on Narshe; Green Soldier
66. Stunner
- Opera House
67. Goetia
- Opera House
76. Sergeant
- Imperial Observation Post (Walking Soldier)
- Vector (Walking Soldiers, Soldiers guarding Magitek Research Facility)
- Magitek Research Facility (1st & 2nd Room; While escaping from Magitek
Research Facility)
- Vector (While talking to 24 soldiers before Imperial Banquet)
77. Belzecue
- Vector (Walking Soldiers, Soldiers guarding Magitek Research Facility)
- Magitek Research Facility (1st & 2nd Room)
80. Flan
- Magitek Research Facility [Where you find Shiva & Ifrit)
88. Provoker
- Cave to the Sealed Gate (First Cave; B1F)
90. Antares
- Cave to the Sealed Gate (First Cave; B2F)
91. Lich
- Cave to the Sealed Gate (First Cave; B1F)
92. Imperial Elite
- Imperial Banquet (Talk to Soldier during Break)
109. Dragon
- Floating Continent
123. Zokka
- Tzen (Crumbling House) [WoR]
124. Nightwalker
- Tzen (Crumbling House) [WoR]
- As a random encounter AND Monster-in-a-Box
125. Scorpion
- Tzen (Crumbling House) [WoR]
206. Al Jabr
- Cyan's Dream/Dreamscape (Phantom Train/Doma Castle) [WoR]
MAKE SURE TO HAVE THESE MONSTERS BEFORE GOING TO THE FLOATING CONTINENT:
NOTE: The locations for all these monsters are further down in the guide.
Again, these monsters are mostly easy to find. However, if you're unlucky,
you may never encounter (for example) a Darkwind. People have gotten angry that
they missed enemies like Darkwind because I did not list them as missable. So
now, with this list, no one should be missing any more monsters.
4. Wererat
6. Bandit
7. Leaf Bunny
8. Darkwind
9. Sand Ray
10. Alacran
14. Belmodar
15. Unseelie
16. Mu
19. Gorgias
20. Cirpius
27. Cartagra
28. Acrophies
29. Gold Bear
30. Valeor
31. Wild Rat
32. Stray Cat
33. Aepyornis
34. Nettlehopper
35. Chippirabbit
36. Captain (Impossible to miss)
38. Templar (Impossible to miss)
40. Ghost
41. Poplium
50. Anguiform
51. Aspiran
52. Actinian
59. Bloodfang
60. Rock Wasp
68. Litwor Chicken
69. Joker
71. Wyvern
72. Grasswyrm
94. Briareus
95. Devourer
100. Land Grillon
102. Mandrake
103. Venobennu
104. Sky Armor (Impossible to miss)
105. Spitfire (Impossible to miss)
113. Naude (Can only be missed if you let Naude run away everytime you
encounter it [by casting Imp on it])
XX. Darkside [Listed only for Rage purposes. Has no Bestiary entry]
XX. Specter [Listed only for Rage purposes. Has no Bestiary entry]
XX. Eukaryote [Listed only for Rage purposes. Has no Bestiary entry]
This is a complete list of every Bestiary entry in the game.
Now on to the explanation of everything in each entry. Each stat itself should
be fairly obvious (Level, HP, MP, Attack..., Magic Evasion).
----------------------------------------
SNES Name - The name the monster had in the SNES version of the game
----------------------------------------
Location - Where to find a monster. I have listed every location for the WoB
monster. For now, there's still only one location for the WoR monsters.
----------------------------------------
Gil - Money
----------------------------------------
EXP - Experience
----------------------------------------
Steal - Each monster can have up to two items you can steal from it. The chance
of actually getting the item is listed behind each item (either 1/8, 7/8, or
Always).
NOTE: There is a seperate Steal formula to determine if you even have a chance
of stealing. If it turns out you do have a chance, THEN there's a 1/8, or 7/8
chance of you stealing.
----------------------------------------
Drops - Almost the same as Steal. Each monster can have up to two Drop items.
The chance of getting each item is listed behind it.
There is no drop formula like there is with steal, so you do in fact have a
1/8 or 7/8 chance of getting the items.
----------------------------------------
Elemental Immunity - Obvious. Monster is immune to the listed elements.
----------------------------------------
Weak Against - The monster's weakness(es)
----------------------------------------
Absorbs - The monster absorbs these types of spells
----------------------------------------
Type - Monster's Type. Either Humanoid, Undead, neither, or both
----------------------------------------
Status Immunity - The monster is immune to the listed status ailments
----------------------------------------
Vulnerable to - Shows which status ailments monsters are vulnerable to (simply
the exact opposite of the Status Immunity above)
----------------------------------------
Inherent Status - The monster automatically has these statuses.
----------------------------------------
Other Immunity - Just like it says, other immunities
----------------------------------------
Special Attack - Lists the Special Attack of the monster and the effects of the
attack
----------------------------------------
Rage - This is the Rage Gau can learn of each monster. Note that there is only
one thing listed here. However, when you use a Rage in Battle, you have a 50%
of doing a physical attack, and the other 50% of doing the Rage listed here.
This is true for every single Rage, which is why I didn't see the need to list
the physical attack. Know that you only have a 50% of doing the Rage that is
listed. If a monster has no Rage, there will be no Rage entry.
----------------------------------------
Sketch - This is the different attacks Relm will do when she uses Sketch on a
monster. The rate of each attack are listed behind each attack
----------------------------------------
Control - All the commands a monster will have if you Control it (Equip Fake
Mustache on Relm to be able to use Control)
----------------------------------------
Metamorphose - This is only for the Esper Ragnarok. When you use the Esper, the
game randomly selects one of the four items listed. The numbers in parenthese
indicates the chance of success (128/256 = 50%, 192/256 = 75%). 0/256 means it
will never succeed.
----------------------------------------
MP Kill - If it says Yes, the monster can be killed by draining it's MP
(bringing it down to 0). If it says No, it doesn't.
----------------------------------------
Imp Criticals - Only applies if you use the Imp spell on the monster. If Yes,
the monster will not lose any Attack when Imp'd, and will also do critical
hits on each physical attack.
----------------------------------------
Run Difficulty - Obvious, the difficulty of running from this monster. Only used
in a formula to determine if you successfully run from a battle or not.
----------------------------------------
Attack Visual - This is only used internally by the game to determine the
graphic and sound to show/play when the monster attacks.
----------------------------------------
AI Script - Shows what actions/attacks each monster does and when. Couple things
to note:
a) Obviously, if a monster has two turns listed, it will simply loop back to the
beginning (i.o.w., 1st Turn) after all the turns are executed
b) When it says "Attacked by 'XXXX'", the XXXX refers to the battle command in
game (i.e. "If attacked by 'Attack'" only applies to the Attack command).
NOTE: I had to mention this because some people thought the 'Attack' meant
any attack in the game
c) If a monster has two different counterattacks (i.e. Aepyornis counters with
Attack if attacked by "Attack", and counters with !Featherdust for anything
else), it will only do the first counter it comes across (i.o.w. attacking
Aepyornis with the Attack command will not make Aepyornis use !Featherdust,
as it has already countered with Attack; if it misses (Aepyornis only
counters with Attack 33% of the time), it still won't counter with
!Featherdust
d) All attacks pre-fixed with an exclamation mark ('!') are that monster's
Special Attack (idea borrowed from Djibriel)
----------------------------------------
Location: Narshe (Biggs, Wedge, Terra raid) [WoB]
Vector (Go to the skinny house to the left of the Inn and say No when
the lady asks if you're loyal to the Empire) [WoB]
Location: Narshe Mines (Biggs/Wedge/Terra raid OR Terra/Edgar/Bannon Scenario)
[WoB]
Base of Mt. Kolts (After you defeat Vargas, go through the cave and
find Spritzer on the final slope) [WoB]
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (128/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Dragon Claws
--------------------
AI Script
If Var0 >= 3
Set Var0 == 0
Target: Banon
Attack (66%) or Nothing (33%)
-
Attack Turns:
1st Turn: Attack (100%) and increase Var0 by 1
2nd Turn: Attack (66%) or !Wing (33%) and increase Var0 by 1
3rd Turn: Attack (66%) or Fireball (33%) and increase Var0 by 1
--------------------
Location: South Figaro (Locke's scenario; not recommended, very difficult) [WoB]
Narshe Cliffs (While protecting Bannon from Kefka) [WoB]
Level: 13
HP: 495
MP: 150
Attack: 53
Defense: 150
Evasion: 0
Magic: 11
Magic Defense: 110
Magic Evasion: 0
Speed: 40
Gil: 195
EXP: 80
Steal: Potion (7/8), Iron Helm (1/8)
Drops: None
Elemental Immunity: None
Weak Against: Lightning, Water
Absorbs: None
Type: N/A
Status Immunity: Zombie, Poison, MagiTek, Imp, Petrify, Sap
Vulnerable to: Darkness, Invisible, Death, Doom, Critical, Image, Silence
Berserk, Confusion, Sleep, Slow, Stop
Inherent Status: Protect
Other Immunity: None
Special Attack: Metal Knuckles (150% damage)
Rage: Magitek Laser
Sketch: Magitek Laser (3/4), Metal Knuckles (1/4)
Control: Attack, Metal Knuckles, Magitek Laser
Metamorphose: Mythril Sword, Mythril Helm, Mythril Mail, Heavy Shield (64/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Fist
--------------------
AI Script
If Celes is in the battle (and only once per fight):
Target: Self
Magitek Barrier (100%)
-
If 0 or 4 monsters are left:
1st Turn: Attack (33%) or Magitek Laser (33%) or !Metal Knuckles (33%)
2nd Turn: Attack (66%) or Missile (33%)
-
Attack Turns:
1st Turn: Attack (100%)
2nd Turn: Attack (33%) or Magitek Laser (33%) or !Metal Knuckles (33%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (255/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Fist
--------------------
AI Script
Attack Turns:
Target: Random Player
1st Turn: Gravity (33%) or Attack (33%) or Nothing (33%)
2nd Turn: Attack (33%) or Gravity (33%) or Nothing (33%)
--------------------
Special Attack: Insanitouch (inflicts 'Confusion')
Rage: Will o' the Wisp
Sketch: Attack (3/4), Dread Gaze (1/4)
Control: Attack, Dread Gaze
Metamorphose: Remedy, Remedy, Remedy, Remedy (128/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Ice Rod
--------------------
AI Script
If monster is by itself: Attack (66%) or !Insanitouch (33%)
-
Attack Turns:
1st Turn: Attack (100%)
2nd Turn: Dread Gaze (33%) or Attack (33%) or Nothing (33%)
--------------------
Type: N/A
Status Immunity: Zombie, Poison, Imp, Petrify, Death
Vulnerable to: Darkness, MagiTek, Invisible, Doom, Critical, Image, Silence
Berserk, Confusion, Sap, Sleep, Slow, Stop
Inherent Status: Float
Other Immunity: Meteor Strike, Control
Special Attack: Hit (150% damage)
Sketch: Attack (3/4), Hit (1/4)
Control: Attack, Hit
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
NOTE: Monster #1-5 are all Opinicus Fish.
Attack Turns:
1st Turn: Attack (100%)
-
If killed:
If Timer >= 60:
If 0 monsters are alive: Bring in Rhizopas
If 0 monsters are alive:
If last monster killed is Monster #1:
Bring in Monster #2, #3, and #5
If last monster killed is Monster #2:
Bring in Monster #1, and #5
If last monster killed is Monster #3:
Bring in Monster #2, #4, and #5
If last monster killed is Monster #4:
Bring in Monster #1, and #3
If last monster killed is Monster #5:
Bring in Monster #2, #3, and #4
--------------------
Elemental Immunity: None
Weak Against: Lightning
Absorbs: Water
Type: N/A
Status Immunity: Imp
Vulnerable to: Darkness, Zombie, Poison, MagiTek, Invisible, Petrify, Death
Doom, Critical, Image, Silence, Berserk, Confusion, Sap
Sleep, Slow, Stop
Inherent Status: Darkness
Other Immunity: None
Special Attack: Garrote (500% damage)
Rage: Aqua Breath
Sketch: Aqua Breath (3/4), Garrote (1/4)
Control: Attack, Garrote, Aqua Breath
Metamorphose: Tent, Phoenix Down, Teleport Stone, Holy Water (128/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Hard
Attack Visual: Fist
--------------------
AI Script
If monster is by itself: Attack (66%) or Aqua Breath (33%)
-
Attack Turns:
1st Turn: Attack (66%) or Nothing (33%)
2nd Turn: Attack (66%) or Nothing (33%)
3rd Turn: Attack (66%) or !Garrote (33%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (255/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Fist
--------------------
AI Script
Attack Turns:
1st Turn: Attack (66%) or Nothing (33%)
2nd Turn: Attack (66%) or !Numbspines (33%)
-
If attacked by "Attack": Attack (33%)
If attacked by anything: Gigavolt (33%)
--------------------
Metamorphose: Tent, Phoenix Down, Teleport Stone, Holy Water (128/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Ice Rod
--------------------
AI Script
If monster is by itself: !Eye Gouge (33%) or Shamshir (66%)
-
Attack Turns:
1st Turn: Attack (33%) or Shamshir (33%) or Attack (33%)
2nd Turn: Attack (66%) or Nothing (33%)
--------------------
Rage: Stone
Sketch: Stone (3/4), Knee Kick (1/4)
Control: Attack, Knee Kick, Stone
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (255/256)
MP Kill: No
Imp Criticals: Yes
Run Difficulty: Easy
Attack Visual: Fist
--------------------
AI Script
If monster is by itself: Attack (33%) or Stone (66%)
-
Attack Turns:
1st Turn: Attack (66%) or Nothing (33%)
2nd Turn: Attack (66%) or !Knee Kick (33%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (255/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Ice Rod
--------------------
AI Script
Attack Turns:
1st Turn: Attack (66%) or Nothing (33%)
2nd Turn: Attack (66%) or !Sleepsting (33%)
-
If monster is by itself:
If attacked by "Steal" or "Mug": !Sleepsting (33%)
--------------------
Metamorphose: Potion, Potion, Potion, Miracle Shoes (32/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Dagger
--------------------
AI Script
If only Veil Dancers are alive: Fira (33%) or Blizzara (33%) or Thundara (33%)
-
Attack Turns:
1st Turn: Attack (66%) or Nothing (33%)
2nd Turn: Attack (66%) or !Mysterious Dance (33%)
--------------------
Metamorphose: Dried Meat, Dried Meat, Dried Meat, Dried Meat (255/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
Attack Turns:
1st Turn: Attack (66%) or Nothing (33%)
2nd Turn: Attack (66%) or !Incisors (33%)
-
If only Stunners are alive:
If attacked by "Magic":
Target: Self
Flee (100%)
--------------------
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
If fighting Formation 112:
* Formation 112: You fight a single Goetia and two Stunner
If all Stunner are dead:
Bring in Stunner x2
If fighting Formation 113:
* Formation 113: You fight two Goetia and three Stunner
If all Stunner are dead:
Bring in Stunner x3
-
Attack Turns:
1st Turn: Attack (66%) or Nothing (33%)
2nd Turn: Attack (66%) or !Bacteria (33%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (255/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Ice Rod
--------------------
AI Script
If monster is by itself: Attack (66%) or Quake (33%)
-
Attack Turns:
1st Turn: Attack (66%) or Nothing (33%)
2nd Turn: Attack (66%) or Nothing (33%)
3rd Turn: Attack (66%) or !Lick (33%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (255/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Fist
--------------------
AI Script
If monster is by itself: Attack (33%) or Thundara (66%)
-
Attack Turns:
1st Turn: Attack (33%) or !Parasol (33%) or Nothing (33%)
2nd Turn: Acid Rain (66%) or Nothing (33%)
3rd Turn: Attack (33%) or Acid Rain (66%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (128/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Dragon Claws
--------------------
AI Script
If monster is by itself: Attack (66%) or Cyclonic (33%)
-
Attack Turns:
1st Turn: Attack (66%) or !Wing Sap (33%)
2nd Turn: Attack (66%) or Nothing (33%)
3rd Turn: Attack (66%) or Nothing (33%)
--------------------
Metamorphose: Potion, Potion, Potion, Flame Shield (32/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Fist
--------------------
AI Script
Attack Turns:
1st Turn: Blaze (33%) or Nothing (33%) or !Mesmerize (33%)
2nd Turn: Blaze (33%) or Fireball (33%) or Nothing (33%)
3rd Turn: Blaze (33%) or Fireball (33%) or Nothing (33%)
-
If attacked by "Attack": Self-Destruct (33%)
--------------------
Location: Vector (Talk to the soldier in the Magitek suit)
Magitek Research Facility (1st & 2nd Room; Room after Espers;
While escaping from Magitek Research Facility)
Level: 18
HP: 250
MP: 50
Attack: 13
Defense: 200
Evasion: 0
Magic: 10
Magic Defense: 150
Magic Evasion: 0
Speed: 25
Gil: 100
EXP: 115
Steal: Potion (7/8)
Drops: None
Elemental Immunity: None
Weak Against: Lightning, Water
Absorbs: None
Type: Humanoid
Status Immunity: Zombie, Poison, MagiTek, Imp, Petrify, Sap
Vulnerable to: Darkness, Invisible, Death, Doom, Critical, Image, Silence
Berserk, Confusion, Sleep, Slow, Stop
Location: Imperial Observation Post (Walking Soldier)
Vector (Confront a soldier walking around)
Magitek Research Facility (1st & 2nd Room; While escaping from Magitek
Research Facility)
Vector (While talking to 24 Soldiers before Banquet)
Level: 18
HP: 580
MP: 35
Attack: 13
Defense: 210
Evasion: 0
Magic: 10
Magic Defense: 145
Magic Evasion: 0
Speed: 30
Gil: 273
EXP: 252
Steal: Tent (7/8), Mythril Vest (1/8)
Drops: Tent (1/8)
Elemental Immunity: None
Weak Against: Lightning, Water
Absorbs: None
Type: Humanoid
Status Immunity: Zombie, Poison, MagiTek, Imp, Petrify, Sap
Vulnerable to: Darkness, Invisible, Death, Doom, Critical, Image, Silence
Berserk, Confusion, Sleep, Slow, Stop
Inherent Status: None
Other Immunity: None
Special Attack: Program 65 (inflicts 'Silence')
Rage: Reflect
Sketch: Attack (3/4), Program 65 (1/4)
Control: Attack, Program 65, Shell
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (255/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Rune Blade
--------------------
AI Script
If monster is by itself: Attack (66%) or !Program 65 (33%)
-
Attack Turns:
1st Turn: Attack (100%)
--------------------
Location: Imperial Observation Post (Talk to the soldier in the Magitek suit)
Vector (Talk to the soldier in the Magitek suit)
Magitek Research Facility (1st & 2nd Room)
Level: 19
HP: 670
MP: 125
Attack: 12
Defense: 230
Evasion: 0
Magic: 7
Magic Defense: 110
Magic Evasion: 0
Speed: 30
Gil: 296
EXP: 499
Steal: Hi-Potion (7/8), Mythril Mail (1/8)
Drops: Bioblaster (1/8)
Type: N/A
Status Immunity: Zombie, Poison, MagiTek, Imp, Petrify, Sap
Vulnerable to: Darkness, Invisible, Death, Doom, Critical, Image, Silence
Berserk, Confusion, Sleep, Slow, Stop
Inherent Status: None
Other Immunity: None
Special Attack: Program 35 (150% damage)
Sketch: Magitek Laser (3/4), Program 35 (1/4)
Control: Attack, Program 35, Magitek Laser, Scintillation
Metamorphose: Crystal Sword, Crystal Shield, Crystal Helm, Crystal Mail (32/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Fist
--------------------
AI Script
If Proto Armor is by itself:
Launcher (33%) or Scintillation (33%) or Magitek Laser (33%)
-
Attack Turns:
1st Turn: Magitek Laser (66%) or !Program 35 (33%)
-
If attacked by "Attack": Launcher (33%) or Scintillation (33%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (255/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Fist
--------------------
AI Script
Attack Turns:
1st Turn: Attack (66%) or !Sapping Ooze (33%)
2nd Turn: Attack (66%) or Sticky Goo (33%)
-
Once you kill the single Flan, two more appear.
Once you kill those two Flan, three more appear.
Once you kill those three Flan, the fight is over.
--------------------
If only Destroyers are alive: Attack (66%) or Reraise (33%)
-
Attack Turns:
1st Turn: Attack (66%) or !Poison Strike (33%)
2nd Turn: Attack (66%) or Nothing (33%)
--------------------
Location: Vector (While escaping from Magitek Research Facility)
Level: 19
HP: 1202
MP: 140
Attack: 13
Defense: 200
Evasion: 0
Magic: 8
Magic Defense: 150
Magic Evasion: 0
Speed: 40
Gil: 380
EXP: 691
Steal: Bioblaster (1/8)
Drops: None
Elemental Immunity: None
Weak Against: Lightning, Water
Absorbs: None
Type: N/A
Status Immunity: Zombie, Poison, MagiTek, Imp, Petrify, Sap
Vulnerable to: Darkness, Invisible, Death, Doom, Critical, Image, Silence
Berserk, Confusion, Sleep, Slow, Stop
Inherent Status: Float
Other Immunity: Meteor Strike
Special Attack: Program 17 (bestows 'Shell')
Rage: Plasma
Sketch: Plasma (3/4), Program 17 (1/4)
Control: Attack, Program 17, Plasma, Dischord
Metamorphose: Mythril Sword, Mythril Helm, Mythril Mail, Heavy Shield (64/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Dragon Claws
--------------------
AI Script
If fighting Formation 123:
* Formation 123: You fight a single Chaser and Onion Knight x3
If monster is by itself:
Bring in Onion Knight x3
-
Attack Turns:
1st Turn: Target: Self
!Program 17 (33%)
2nd Turn: Attack (66%) or Plasma (33%)
3rd Turn: Attack (66%) or Dischord (33%)
4th Turn: Attack (66%) or Magitek Laser (33%)
-
If fighting Formation 122:
* Formation 122: You fight a single Chaser at first
If killed: Bring in Trapper x3
--------------------
Metamorphose: Remedy, Remedy, Remedy, Remedy (128/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Fist
--------------------
AI Script
Attack Turns:
1st Turn: Attack (66%) or Nothing (33%)
2nd Turn: Attack (66%) or Lifeshaver (33%)
-
If attacked by "Attack":
If monster is by itself: !Glare (33%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (255/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Ice Rod
--------------------
AI Script
If monster is by itself: Attack (100%)
-
Attack Turns:
1st Turn: Attack (100%)
2nd Turn: Attack (66%) or !Dreamstinger (33%)
-
If monster is by itself:
If killed: Magnitude 8 (33%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (255/256)
MP Kill: Yes
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Fist
--------------------
AI Script
If monster is by itself: Firaga (66%) or Nothing (33%)
-
Attack Turns:
1st Turn: Fire (66%) or !Insanitouch (33%)
2nd Turn: Fire (33%) or Fira (66%)
3rd Turn: Fire (33%) or Fira (66%)
4th Turn: Fire (66%) or !Insanitouch (33%)
5th Turn: Fire (33%) or Fira (33%) or Firaga (33%)
--------------------
If monster is by itself:
If attacked by anything: Snort (33%)
-
Attack Turns:
1st Turn: Attack (100%)
2nd Turn: Attack (66%) or !Claw (33%)
--------------------
If HP <= 1280:
Target: Self
Flee (100%)
-
If Var36 is set:
Meteor (100%)
Target: Self
!Sleep (100%)
Unset Var36
-
If killed: Meteor (100%)
-
If attacked by anything: Set Var36
--------------------
Metamorphose: Mythril Sword, Mythril Helm, Mythril Mail, Heavy Shield (32/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Kiku-ichimonji
--------------------
AI Script
If monster is by itself:
!Reverse Thruster (33%) or Magitek Laser (33%) or Missile (33%)
-
Attack Turns:
1st Turn: Magitek Laser (66%) or Nothing (33%)
2nd Turn: Magitek Laser (33%) or !Reverse Thruster (33%) or Nothing (33%)
--------------------
Metamorphose: Golden Spear, Golden Shield, Golden Helm, Golden Armor (64/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Trident
--------------------
AI Script
If monster is by itself: Diffractive Laser (33%)
-
Attack Turns:
1st Turn: Absolute Zero (33%) or !Propeller (33%) or Nothing (33%)
--------------------
If monster is by itself:
If attacked by anything:
Lv. 5 Death (33%) or Lv. 4 Flare (33%) or Lv. 3Confuse (33%)
-
Attack Turns:
1st Turn: Attack (66%) or !Silencing Touch (33%)
--------------------
Metamorphose: Potion, Potion, Potion, Elixir (32/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Fist
--------------------
AI Script
If monster is by itself:
If attacked by anything: !Beatdown (66%)
-
If Player summons anything: Meteor (66%)
-
Attack Turns:
1st Turn: Attack (33%) or !Beatdown (33%) or Nothing (33%)
--------------------
Special Attack: Stealth (unblockable; bestows 'Invisible')
Rage: Water Scroll
Sketch: Water Scroll (3/4), Flame Scroll (1/4)
Control: Attack, Flame Scroll, Water Scroll, Lightning Scroll
Metamorphose: Viper Darts, Viper Darts, Assassin's Dagger, Ichigeki (32/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Kiku-ichimonji
--------------------
AI Script
Attack Turns:
1st Turn: Flame Scroll (33%) or Water Scroll (33%) or Attack (33%)
2nd Turn: Flame Scroll (33%) or Attack (33%) or Lightning Scroll (33%)
3rd Turn: Attack (33%) or Water Scroll (33%) or Lightning Scroll (33%)
-
If attacked by "Attack": Target self, and !Stealth (33%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (255/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Fist
--------------------
AI Script
If monster is by itself: Attack (33%) or !Tongue Lash (66%)
-
Attack Turns:
1st Turn: Flee (66%) or Nothing (33%)
-
If attacked by "Attack": !Tongue Lash (33%)
--------------------
Rage: Net
Sketch: Net (3/4), Rock (1/4)
Control: Attack, Rock, Net
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (255/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Fist
--------------------
AI Script
If monster is by itself:
If attacked by anything: !Rock
-
Attack Turns:
1st Turn: Attack (100%)
2nd Turn: Attack (100%)
3rd turn: Attack (66%) or Net (33%)
--------------------
Metamorphose: Tent, Phoenix Down, Teleport Stone, Holy Water (64/256)
MP Kill: Yes
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Fist
--------------------
AI Script
If monster is by itself: Attack (66%) or !Clamp (33%)
-
Attack Turns:
1st Turn: Sandstorm (66%) or Nothing (33%)
2nd Turn: !Clamp (33%) or Sandstorm (66%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (128/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Fist
--------------------
AI Script
If monster is by itself: !Pincer (66%) or Nothing (33%)
!Pincer (66%) or Nothing (33%)
-
Attack Turns:
1st Turn: Attack (100%)
2nd Turn: Attack (66%) or !Pincer (33%)
--------------------
Metamorphose: Dried Meat, Dried Meat, Dried Meat, Dried Meat (255/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Fist
--------------------
AI Script
Attack Turns:
1st Turn: Attack (66%) or !Carrot (33%)
2nd Turn: Attack (100%)
-
If attacked by "Attack":
Target: Random Player
Cure (33%) or Cura (33%) or Esuna (33%)
Counterattack to Attack and Attack:
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (255/256)
MP Kill: Yes
Imp Criticals: No
Run Difficulty: Hard
Attack Visual: Fist
--------------------
AI Script
If monster is by itself: Attack (66%) or !Gunk (33%)
-
Attack Turns:
1st Turn: Attack (33%) or !Gunk (33%) or Transfusion (33%)
-
If monster is by itself:
If attacked by "Magic": Attack (33%)
-
If attacked by "Magic": Transfusion (33%)
--------------------
Metamorphose: Tent, Phoenix Down, Teleport Stone, Holy Water (64/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Partisan
--------------------
AI Script
Attack Turns:
1st Turn: !Zombie Touch (66%) or Nothing (33%)
!Zombie Touch (33%) or Nothing (66%)
!Zombie Touch (33%) or Nothing (66%)
-
If attacked by "Magic": Bio (33%) or Nothing (66%)
If attacked by anything: Attack (33%) or Nothing (66%)
--------------------
Attack Turns:
1st Turn: Attack (33%) or !Moldy Bone (33%) or Nothing (33%)
2nd Turn: Attack (66%) or Crypt Dust (33%)
3rd Turn: Attack (66%) or !Moldy Bone (33%)
--------------------
Rage: Quake
Sketch: Dead End (Always)
Control: Attack, Dead End, Dead End, Dead End
Metamorphose: Remedy, Remedy, Remedy, Remedy (32/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Rune Blade
--------------------
AI Script
If Timer >= 60:
Target: All Characters
Atomic Ray (100%)
Atomic Ray (100%)
Atomic Ray (100%)
Atomic Ray (100%)
Atomic Ray (100%)
Atomic Ray (100%)
Atomic Ray (100%)
Atomic Ray (100%)
-
Attack Turns:
1st Turn: Death (33%) or Doom (33%) or Nothing (33%)
-
If attacked by anything: Death (33%)
--------------------
Run Difficulty: Can't Run Away
Attack Visual: Ice Rod
--------------------
AI Script
Attack Turns:
1st Turn: !Eyeshadow (33%) or Silence (33%) or Nothing (33%)
2nd Turn: Blizzara (33%) or Thundara (33%) or Nothing (33%)
-
If attacked by anything: Cura (33%) or Nothing (66%)
--------------------
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
Attack Turns:
1st Turn: Attack (66%) or !Poison Kiss (33%)
2nd Turn: Attack (66%) or Lullaby (33%)
-
If attacked by anything: Doom (100%)
--------------------
Metamorphose: Potion, Potion, Potion, Tintinnabulum (32/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Dragon Claws
--------------------
AI Script
If monster is by itself: Fireball (33%)
-
Attack Turns:
1st Turn: Attack (66%) or Nothing (33%)
2nd Turn: Attack (66%) or !Pounce (33%)
--------------------
Rage: Lifeshaver
Sketch: Lifeshaver (3/4), Direct Hit (1/4)
Control: Attack, Direct Hit, Lifeshaver
Metamorphose: Remedy, Remedy, Remedy, Remedy (128/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Fist
--------------------
AI Script
Attack Turns:
1st Turn: Attack (66%) or Nothing (33%)
2nd Turn: Attack (66%) or !Direct Hit (33%)
-
If monster is by itself:
If attacked by anything: Lifeshaver (33%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (255/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Hard
Attack Visual: Ice Rod
--------------------
AI Script
If monster is by itself: Attack (66%) or !Beak (33%)
-
Attack Turns:
1st Turn: Attack (100%)
2nd Turn: Attack (66%) or Nothing (33%)
--------------------
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
If monster is by itself: Attack (66%) or 1000 Needles (33%)
-
Attack Turns:
1st Turn: Attack (66%) or !Smirk (33%)
-
If attacked by anything: 1000 Needles (33%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (255/256)
MP Kill: Yes
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Fist
--------------------
AI Script
If monster is by itself: Attack (33%) or El Niño (66%)
-
Attack Turns:
1st Turn: Attack (33%) or !Whirling Umbrella (33%) or Nothing (33%)
2nd Turn: Attack (33%) or Flash Rain (66%)
--------------------
Inherent Status: Float
Other Immunity: Meteor Strike
Special Attack: Zombie Stick (inflicts 'Zombie')
Rage: Death
Sketch: Death (3/4), Banish (1/4)
Control: Attack, Banish, Death, Flare
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (255/256)
MP Kill: Yes
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Ice Rod
--------------------
AI Script
If monster is by itself: Death (33%) or Banish (33%) or Flare (33%)
-
Attack Turns:
1st Turn: Attack (33%) or !Zombie Stick (33%) or Nothing (33%)
2nd Turn: Attack (66%) or Nothing (33%)
-
If attacked by anything EXCEPT "Attack": Gravity (33%) or Graviga (33%)
--------------------
Metamorphose: Potion, Potion, Potion, Safety Bit (32/256)
MP Kill: Yes
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Magical Brush
--------------------
AI Script
If any monster has Reflect status:
Target: All Monsters
Fire (33%) or Fira (33%) or Firaga (33%)
If any character has Reflect status:
Target: All Characters
Cura (33%) or Reflect (33%) or Haste (33%)
-
Attack Turns:
1st Turn: Fira (33%) or Nothing (66%)
--------------------
Metamorphose: Remedy, Remedy, Remedy, Remedy (64/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Fist
--------------------
AI Script
If monster is by itself:
If attacked by anything: Lifeshaver (33%)
-
Attack Turns:
1st Turn: Attack (66%) or Nothing (33%)
2nd Turn: Attack (66%) or !Blinder (33%)
--------------------
Attack Turns:
1st Turn: Attack (66%) or !Golden Lance (33%)
-
If attacked by "Steal" or "Mug":
Target: Attacker
!Golden Lance (100%)
-
If attacked by anything: Attack (33%)
--------------------
Rage: Lv.4 Flare
Sketch: Attack (3/4), Slam (1/4)
Control: Attack, Slam
Metamorphose: Mythril Sword, Mythril Helm, Mythril Mail, Heavy Shield (128/256)
MP Kill: Yes
Imp Criticals: No
Run Difficulty: Hard
Attack Visual: Fist
--------------------
AI Script
Attack Turns:
1st Turn: Attack (66%) or !Slam (33%)
2nd Turn: Fire (33%) or Fira (66%)
{ Fire, Fira, Fira }
-
If attacked by anything:
If monster is by itself: Fireball (33%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (128/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Fist
--------------------
AI Script
If monster is by itself: Gigavolt (33%)
-
Attack Turns:
1st Turn: !Imp Touch (33%)
-
If attacked by anything:
Target: Self
Megavolt (100%)
--------------------
Rage: Net
Sketch: Net (3/4), Rock (1/4)
Control: Attack, Rock, Net
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (128/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Fist
--------------------
AI Script
Attack Turns:
1st Turn: Attack (100%)
2nd Turn: Attack (66%) or Net (33%)
-
If monster is by itself:
If attacked by anything: !Rock (33%)
--------------------
Run Difficulty: Can't Run Away
Attack Visual: Kiku-ichimonji
--------------------
AI Script
Attack Turns:
1st Turn: Attack (66%) or Wind Slash (33%)
2nd Turn: Flame Scroll (33%) or Water Scroll (33%) or Lightning Scroll (33%)
-
If attacked by "Throw":
Throw: Shuriken or Fuma Shuriken
-
If attacked by "Attack":
Target: Self
!Disappear (33%)
--------------------
Metamorphose: Tent, Phoenix Down, Teleport Stone, Holy Water (32/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Dragon Claws
--------------------
AI Script
Attack Turns:
1st Turn: !Zombie Touch (66%) or Nothing (33%)
!Zombie Touch (33%) or Nothing (66%)
!Zombie Touch (33%) or Nothing (66%)
-
If attacked by "Magic": Bio (33%)
If attacked by anything: Attack (33%)
--------------------
Attack Turns:
1st Turn: !Figaro Malt (33%) or Nothing (66%)
-
If attacked by "Attack": Attack (33%)
If attacked by "Magic": Thundaga (33%) or Break (33%) or Flare (33%)
If attacked by anything: Lifeshaver (100%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (255/256)
MP Kill: Yes
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Fist
--------------------
AI Script
If monster is by itself: Attack (33%) or Thundaga (66%)
-
Attack Turns:
1st Turn: Attack (33%) or !Spinning Umbrella (33%) or Nothing (33%)
2nd Turn: Attack (33%) or Flash Rain (66%)
--------------------
Metamorphose: Mythril Sword, Mythril Helm, Mythril Mail, Heavy Shield (128/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Fist
--------------------
AI Script
If monster is by itself: !Anchor (33%) or Magitek Laser (33%) or Missile (33%)
-
Attack Turns:
1st Turn: Magitek Laser (66%) or Reverse Polarity (33%)
2nd Turn: Magitek Laser (33%) or Reverse Polarity (33%) or Nothing (33%)
--------------------
Metamorphose: Mythril Sword, Mythril Helm, Mythril Mail, Heavy Shield (64/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Trident
--------------------
AI Script
If monster is by itself:
Launcher (33%) or Metal Cutter (33%) or Magitek Laser (33%)
-
Attack Turns:
1st Turn: Magitek Laser (33%) or Attack (33%) or !Ram (33%)
-
If attacked by "Attack": Launcher (33%) or Metal Cutter (33%)
--------------------
Attack Turns:
1st Turn: Revenge Blast (33%) or Diabolic Whistle (33%) or Nothing (33%)
2nd Turn: Revenge Blast (33%) or Absolute Zero (33%) or Nothing (33%)
3rd Turn: Diabolic Whistle (33%) or Absolute Zero (33%) or Nothing (33%)
-
If attacked by anything: !Hypno Gas (33%)
--------------------
Attack Turns:
1st Turn:
Target: Random Player
Imp (100%)
2nd Turn: Drain (33%) or Overture (33%)
-
If attacked by anything: !Slap (66%)
--------------------
Rage: Gravity Bomb
Sketch: Mega Berserk (3/4), Metal Arm (1/4)
Control: Attack, Metal Arm, Magitek Laser, Absolute Zero
Metamorphose: Golden Spear, Golden Shield, Golden Helm, Golden Armor (32/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Fist
--------------------
AI Script
If monster is by itself:
Diffractive Laser (33%) or Launcher (33%) or Missile (33%)
-
Attack Turns:
1st Turn: Attack (66%) or !Metal Arm (33%)
--------------------
Metamorphose: Potion, Potion, Potion, Safety Bit (32/256)
MP Kill: Yes
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Fist
--------------------
AI Script
If monster is by itself: Attack (33%) or Meteor (33%) or Freezing Dust (33%)
-
Attack Turns:
1st Turn: Attack (66%) or !Electrode (33%)
--------------------
If monster is by itself:
1st Turn: Lv. 5 Death (33%) or Lv. 4 Flare (33%) or Lv. 3 Confuse (33%)
2nd turn: Blaze (33%) or Nothing (66%)
-
Attack Turns:
1st Turn: Attack (66%) or !Swipe (33%)
--------------------
Metamorphose: Potion, Potion, Potion, Elixir (32/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Fist
--------------------
AI Script
If monster is by itself: Tsunami (33%) or Aqua Breath (33%) or !Slime (33%)
-
Attack Turns:
1st Turn: Attack (66%) or !Slime (33%)
--------------------
If any character is KO:
Raise (66%) or Arise (33%)
Target: Self
Flee (33%)
-
If any character is Petrified:
Use: Gold Needle
Target: Self
Flee (33%)
-
Attack Turns:
1st Turn:
Target: Random Player
Use: Remedy or Ether
Target: Self
Flee (33%)
2nd Turn:
Target: Random Player
Use: Hi-Potion or Elixir
Target: Self
Flee (33%)
3rd Turn:
Target: Random Player
Use: Ether or Hi-Ether
Target: Self
Flee (33%)
-
If attacked by anything:
Target: Self
Flee (33%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (255/256)
MP Kill: Yes
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Ice Rod
--------------------
AI Script
Attack Turns:
1st Turn: Fire (33%) or Blizzard (33%) or Thunder (33%)
-
If attacked by anything: Slow (33%) or Stop (33%) or Haste (33%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (255/256)
MP Kill: Yes
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Chain Flail
--------------------
AI Script
Attack Turns:
1st Turn: Gravity (33%) or Graviga (33%) or Break (33%)
2nd Turn: Gravity (33%) or Graviga (33%) or Banish (33%)
-
If attacked by anything: Rasp (33%) or Confuse (33%) or Protect (33%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (255/256)
MP Kill: Yes
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Sasuke
--------------------
AI Script
Attack Turns:
1st Turn: Fira (33%) or Blizzara (33%) or Thundara (33%)
-
If attacked by anything: Imp (33%) or Osmose (33%) or Reflect (33%)
--------------------
Run Difficulty: Can't Run Away
Attack Visual: Ice Rod
--------------------
AI Script
Attack Turns:
1st Turn: Poison (33%) or Bio (33%) or Death (33%)
2nd Turn:
Target: All Monsters
Esuna (33%) or Dispel (66%)
-
If attacked by anything: Berserk (33%) or Slow (33%) or Hastega (33%)
--------------------
Metamorphose: Potion, Potion, Potion, Safety Bit (32/256)
MP Kill: Yes
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
Attack Turns:
1st Turn: Quake (33%) or Tornado (33%) or Holy (33%)
-
If attacked by anything: Osmose (33%) or Slowga (33%) or Regen (33%)
--------------------
Run Difficulty: Can't Run Away
Attack Visual: Sasuke
--------------------
AI Script
Attack Turns:
1st Turn: Firaga (33%) or Blizzaga (33%) or Thundaga (33%)
-
If attacked by anything: Sleep (33%) or Rasp (33%) or Shell (33%)
--------------------
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
If any Character has Reflect status:
Target: All Characters
Cura (33%) or Esuna (33%) or Haste (33%)
-
If any monster has Reflect status:
Target: All Monsters
Firaga (33%) or Blizzaga (33%) or Thundaga (33%)
-
Attack Turns:
1st Turn: Bio (66%) or Poison (33%)
-
If attacked by anything:
If any Character has Reflect status:
Target: All Characters
Curaga (33%) or Cure (33%) or Reraise (33%)
If any Monster has Reflect status:
Target: All Monsters
Stop (33%) or Dispel (33%) or Holy (33%)
--------------------
Metamorphose: Potion, Potion, Potion, Safety Bit (32/256)
MP Kill: Yes
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
Attack Turns:
1st Turn: Meteor (33%) or Meltdown (33%) or Flare (33%)
2nd Turn: Meteor (33%) or Meltdown (33%) or Flare (33%)
3rd Turn: Meteor (33%) or Meltdown (33%) or Flare (33%)
4th Turn: Dispel (100%)
Flare (66%) or Nothing (33%)
Flare (66%) or Nothing (33%)
Flare (66%) or Nothing (33%)
-
If attacked by anything: Stop (33%) or Thundaga (33%) or Reraise (33%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (128/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Ice Rod
--------------------
AI Script
If monster is by itself: Attack (66%) or Quake (33%)
-
Attack Turns:
1st Turn: Attack (66%) or Nothing (33%)
2nd Turn: Attack (66%) or !Lick (33%)
--------------------
Location: Kefka's Tower (1st Party: First Metallic Area
2nd Party: Prison Cells; Room after Gold Dragon;
3rd Party: Skull Dragon's Room & Next Room
Right Party: Room after Guardian) [WoR]
Dragon's Den [WoR]
Attack Turns:
1st Turn: Doom (33%) or Roulette (33%) or Aqua Breath (33%)
2nd Turn: Revenge Blast (33%) or White Wind (33%) or Lv. 5 Death (33%)
3rd Turn: Lv. 4 Flare (33%) or Lv. 3 Confuse (33%) or Reflect ??? (33%)
4th Turn: Lv. ? Holy (33%) or Traveler (33%) or Launcher (33%)
5th Turn: Dischord (33%) or Bad Breath (33%) or Imp Song (33%)
6th Turn: Aero (33%) or 1000 Needles (33%) or Self-Destruct (33%)
7th Turn: Rippler (33%) or Stone (33%) or Quasar (33%)
--------------------
If monster is by itself: Mighty Guard (33%) or 1000 Needles (66%)
-
Attack Turns:
1st Turn: Attack (66%) or !Silencing Touch (33%)
--------------------
Location: Kefka's Tower (1st Party: First Metallic Area
2nd Party: Room after Gold Dragon
3rd Party: Skull Dragon's Room & Next Room
All Parties: Guardian's Room
Right Party: Room after Guardian) [WoR]
If any monster has Reflect status: Curaga (100%)
-
Attack Turns:
1st Turn: Holy (33%) or Flare (33%) or Imp (33%)
2nd Turn: Cura (33%) or Reraise (33%) or Protect (33%)
!Blinding Touch (66%) or Nothing (33%)
3rd Turn: Cura (33%) or Reraise (33%) or Protect (33%)
Firaga (33%) or Blizzaga (33%) or Thundaga (33%)
4th Turn: Esuna (33%) or Cura (33%) or Shell (33%)
Firaga (33%) or Blizzaga (33%) or Thundaga (33%)
5th Turn: Regen (33%) or Esuna (33%) or Haste (33%)
Firaga (33%) or Blizzaga (33%) or Thundaga (33%)
-
If attacked by anything: Cura (33%)
Meteor (33%)
--------------------
Location: Kefka's Tower (All Parties: Outside, Inside
Middle Party: Room after Guardian) [WoR]
Dragon's Den (Dragon Temple) [WoR]
Level: 56
HP: 7000
MP: 500
Attack: 13
Defense: 115
Evasion: 0
Magic: 6
Magic Defense: 105
Magic Evasion: 0
Speed: 30
Gil: 1320
EXP: 2800
Steal: Teleport Stone (7/8)
Drops: None
Elemental Immunity: None
Weak Against: Fire
Absorbs: Ice, Lightning, Poison, Wind, Holy, Earth, Water
Type: N/A
Status Immunity: Darkness, Silence
Vulnerable to: Zombie, Poison, MagiTek, Invisible, Imp, Petrify, Death
Doom, Critical, Image, Berserk, Confusion, Sap, Sleep
Slow, Stop
Inherent Status: None
Other Immunity: None
Special Attack: Infernal Kiss (inflicts 'Death')
Rage: Bio
Sketch: Bad Breath (3/4), Poison (1/4)
Control: Attack, Poison, Snort, Bad Breath
Metamorphose: Remedy, Remedy, Remedy, Remedy (64/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Hard
Attack Visual: Fist
--------------------
AI Script
If monster is by itself: Bad Breath (100%)
-
Attack Turns:
1st Turn: Attack (66%) or Nothing (33%)
-
If attacked by "Magic": !Infernal Kiss (33%)
--------------------
Location: Kefka's Tower (1st Party: First Metallic Area
2nd Party: Room after Gold Dragon
3rd Party: Skull Dragon's Room & Next Room
Right Party: Room after Guardian) [WoR]
Dragon's Den (Dragon Temple) [WoR]
Metamorphose: Tent, Phoenix Down, Teleport Stone, Holy Water (128/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Hard
Attack Visual: Kiku-ichimonji
--------------------
AI Script
If monster is by itself: Shockwave (66%) or Nothing (33%)
Shockwave (66%) or Nothing (33%)
Shockwave (66%) or Nothing (33%)
-
Attack Turns:
1st Turn: Attack (66%) or Crypt Dust (33%)
-
If attacked by anything: !Cursed Gaze (66%)
--------------------
Rage: Aqua Breath
Sketch: Aqua Breath (3/4), Gigavolt (1/4)
Control: Attack, Gigavolt, Aqua Breath, Blaze
Metamorphose: Potion, Potion, Potion, Thunder Shield (32/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Hard
Attack Visual: Trident
--------------------
AI Script
Attack Turns:
1st Turn: Attack (66%) or Nothing (33%)
2nd Turn: Gigavolt (33%) or Snowstorm (33%) or Blaze (33%)
3rd Turn: Aqua Breath (33%) or Snowstorm (33%) or Attack (33%)
4th Turn: Aqua Breath (33%) or Gigavolt (33%) or Blaze (33%)
-
If attacked by "Attack": !Counterattack (66%)
--------------------
Location: Kefka's Tower (1st/2nd Party: Magitek Factory-looking Area
1st Party: Magitek Research Tube Room
3rd Party: Magitek Factory) [WoR]
Level: 54
HP: 9800
MP: 700
Attack: 5
Defense: 160
Evasion: 0
Magic: 10
Magic Defense: 150
Magic Evasion: 0
Speed: 35
Gil: 250
EXP: 3500
Steal: Drill (1/8)
Drops: None
Elemental Immunity: None
Weak Against: Lightning, Water
Absorbs: None
Type: N/A
Status Immunity: Zombie, Poison, MagiTek, Imp, Petrify, Sap
Vulnerable to: Darkness, Invisible, Death, Doom, Critical, Image, Silence
Berserk, Confusion, Sleep, Slow, Stop
Inherent Status: None
Other Immunity: None
Special Attack: Double Arm (200% damage)
Rage: Fireball
Sketch: Metal Cutter (3/4), Double Arm (1/4)
Control: Attack, Double Arm, Fireball, Snowball
Metamorphose: Mythril Sword, Mythril Helm, Mythril Mail, Heavy Shield (64/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Hard
Attack Visual: Fist
--------------------
AI Script
Attack Turns:
1st Turn: Snowball (33%) or Fireball (33%) or Missile (33%)
-
If attacked by anything Lightning-elemental:
If attacked by anything: !Double Arm (100%)
Attack (100%)
--------------------
Location: Kefka's Tower (1st Party: Magitek Research Tube Room
3rd Party: Catwalk Area
All Parties: Room with Three Switches
Left Party: Room after Guardian) [WoR]
Level: 52
HP: 6600
MP: 390
Attack: 13
Defense: 155
Evasion: 0
Magic: 12
Magic Defense: 155
Magic Evasion: 0
Speed: 33
Gil: 1950
EXP: 2400
Steal: Bioblaster (1/8)
Drops: None
Elemental Immunity: None
Weak Against: Lightning, Water
Absorbs: None
Metamorphose: Cursed Ring, Cursed Ring, Thornlet, Lich Ring (32/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Hard
Attack Visual: Fist
--------------------
AI Script
If any character has Reflect status (this is done at the beginning of the
battle, and after every 3th Turn):
Target: All Characters
Reflect ??? (100%)
-
Attack Turns:
1st Turn: Attack (33%) or Lv. 5 Death (33%) or Bio (33%)
2nd Turn: Gravity (66%) or Venomist (33%)
3rd Turn: Attack (66%) or Nothing (33%)
-
If attacked by "Attack": Dancing Flame (33%)
--------------------
Location: Kefka's Tower (1st Party: Magitek Research Tube Room
3rd Party: Catwalk Area
All Parties: Room with Three Switches
Left Party: Room after Guardian) [WoR]
Level: 56
HP: 14500
MP: 2050
Attack: 13
Defense: 170
Evasion: 0
Magic: 10
Magic Defense: 150
Magic Evasion: 0
Speed: 47
Gil: 1300
EXP: 5200
Steal: Debilitator (1/8)
Drops: None
Elemental Immunity: None
Weak Against: Lightning, Water
Absorbs: None
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Hard
Attack Visual: Fist
--------------------
AI Script
Attack Turns:
1st Turn: !Drill (33%) or Metal Cutter (33%) or Nothing (33%)
-
If attacked by "Attack": Southern Cross (33%)
If attacked by "Magic": Northern Cross (33%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: Yes
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Ice Rod
--------------------
AI Script
Attack Turns:
1st Turn: Gravity (33%) or Drain (33%) or Osmose (33%)
2nd Turn: Firaga (33%) or Blizzaga (33%) or Thundaga (33%)
3rd Turn: Dispel (33%) or Rasp (33%) or !Drain Touch (33%)
-
If attacked by "Magic":
If Zurvan does NOT have Reflect status:
Target: Self
Reflect (100%)
If Zurvan has Reflect status:
Reflect ??? (100%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: Yes
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Sasuke
--------------------
AI Script
Attack Turns:
1st Turn: Entice (33%) or Thundaga (33%) or Nothing (33%)
2nd Turn: !Entice (33%) or Firaga (33%) or Nothing (33%)
3rd Turn: Imp (33%) or Blizzaga (33%) or Nothing (33%)
-
If attacked by "Attack": Overture (100%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Fist
--------------------
AI Script
Attack Turns:
1st Turn: Attack (33%) or Atomic Ray (33%) or Blaze (33%)
2nd Turn: Attack (66%) or !Devastate (33%)
3rd Turn: Attack (33%) or Southern Cross (33%) or Nothing (33%)
-
If killed: Quake (33%)
-
If attacked by anything: Snort (33%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Rune Blade
--------------------
AI Script
Attack Turns:
1st Turn: Slow (33%) or Silence (33%) or Sleep (33%)
2nd Turn: Confuse (33%) or Stop (33%) or Berserk (33%)
3rd Turn: Imp (33%) or Disaster (33%) or Nothing (33%)
-
If attacked by anything: Attack (33%) or !Sharpened Claw (33%)
--------------------
Sketch: Metal Cutter (3/4), Hyperdrive (1/4)
Control: Attack, Pox, Death, Metal Cutter
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: Yes
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Trident
--------------------
AI Script
Attack Turns:
1st Turn: !Pox (33%) or Death (33%) or Blaster (33%)
2nd Turn: Metal Cutter (33%) or Poltergeist (33%) or Freezing Dust (33%)
3rd Turn: Hyperdrive (100%)
-
If attacked by anything: !Pox (100%)
!Pox (100%)
--------------------
Sketch: Attack (3/4), Stone Gaze (1/4)
Control: Attack, Blaze, Absolute Zero, Aqua Breath
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Trident
--------------------
AI Script
Attack Turns:
1st Turn: Attack (66%) or Blaze (33%)
Attack (66%) or Absolute Zero (33%)
Attack (66%) or Aqua Breath (33%)
-
If attacked by anything: !Stone Gaze (33%)
--------------------
Inherent Status: None
Other Immunity: Meteor Strike, Libra, Control
Special Attack: Hit (400% damage)
Sketch: Attack (3/4), Hit (1/4)
Control: Attack, Hit
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
Every 10 seconds:
Display message: Ymir: Grawwwk...
If head is outside of shell:
Head retreats into shell
If head is inside of shell:
Head comes outside of shell
-
If attacked by anything: Megavolt (100%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Dagger
--------------------
AI Script
If monster is by itself: Attack (33%) or !Charge (66%)
-
Attack Turns:
1st Turn: Target: Random Player
Attack (66%) or Net (33%)
2nd Turn: Attack (100%)
3rd Turn: Net (66%) or Attack (33%)
4th Turn: Attack (100%)
--------------------
Metamorphose: Mythril Sword, Mythril Helm, Mythril Mail, Heavy Shield (64/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
Attack Turns:
1st Turn: !Metal Kick (66%) or Magitek Laser (33%)
-
If attacked by "Magic" (and only during fight after escaping Figaro Castle):
Trigger Event 6 (Event 6 is where Edgar and Locke flip out about Terra using
Magic)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
If HP <= 10880 (this is only done once):
Target: Sabin
!Doom Fist (100%)
Display message: Vargas: Now...Get ready to join your beloved master!
If Sabin has Doom status (only done once):
Display message: Vargas: Why hold back, ?Your time's almost up!
-
If Timer >= 50:
Display message: Vargas: Come on! What's the matter?
Attack (100%)
Attack (100%)
-
Attack Turns:
1st Turn: Attack (100%)
2nd Turn: Gale Cut (100%)
3rd Turn: Attack (100%)
-
If attacked by Raging Fist (Sabin's Blitz): Battle over
If attacked by anything:
If HP <= 10880
Display message:
Vargas: Enough of this!I'll send you all to the great beyond!
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Magical Brush
--------------------
AI Script
At beginning of battle:
Display message: Ultros: Gwee-hee-hee... You're up the creek without a paddle!
And I'm not gonna let you through! ... Does that make
me a bad octopus?
Attack (100%)
-
If Timer >= 10:
If Terra's Level >= 0 (only done once per battle):
Display message: Ultros: Oh, that one's a tasty morsel! I'd love to get my
tentacles around her... _sluuuuuurp_!
Target: Terra
Tentacle (100%)
Set Timer == 0
-
If Timer >= 10:
If Sabin's Level >= 0 (only done once per battle):
Display message: Ultros: Muscle heads? Hate 'em!
Target: Sabin
Tentacle
Set Timer == 0
-
Attack Turns:
1st Turn: Target: All Characters
Tentacle (100%)
Target: Random Player
Attack (33%) or !Ink (33%) or Tentacle (33%)
2nd Turn: Attack (100%)
Attack (33%) or !Ink (33%) or Tentacle (33%)
3rd Turn: Display message: Ultros: Your ugly mug gives me the creeps!
Target: Banon
Tentacle (100%)
-
If killed:
Display message: _sploosh_! _blub blub_...
Event: $0A (10)
-
If attacked by anything Fire-elemental:
Display message: Ultros: Yeeeouch! Seafood soup is NOT on the menu!
!Ink (100%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
If HP <= 384:
1st Turn: Attack (66%) or Fire (33%)
2nd Turn: Magitek Laser (33%) or !Drill (33%) or Thunder (33%)
-
Attack Turns:
1st Turn: Attack (33%) or Thunder (33%) or Fire (33%)
2nd Turn: Poison (33%) or !Drill (33%) or Fire (33%)
-
If attacked by anything: Attack (33%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
Once time per battle: Attack (33%) or !Wheel (33%) or Diabolic Whistle (33%)
-
If Var3 >= 2:
If 2 Characters are alive:
Set Var3 == 0
Diabolic Whistle (100%)
If Timer >= 15:
Reset Timer to 0
Acid Rain (66%) or Saintly Beam (33%)
-
Attack Turns:
1st Turn: Attack (66%) or !Wheel (33%)
Attack (66%) or !Wheel (33%)
Increase Var3 by 1
-
If attacked by anything: !Wheel (33%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: Yes
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
If Dadaluma does NOT have Silence status:
If Timer >= 30:
Set Timer == 0
If Dadaluma is by itself:
Summon Iron Fist x2
-
If HP <= 1920 (only once per battle):
Target: Self
Use: Hi-Potion or Potion
Use: Hi-Potion or Potion
Use: Hi-Potion or Potion
Protect (100%)
-
If Var3 >= 4:
Target: Random Player
Throw: Dagger or Mythril Knife
Target: Random Player
Throw: Dagger or Mythril Knife
Set Var3 == 0
-
If Var2 >= 2:
If Dadaluma does NOT have Slow status:
1st Turn: Target: Random Player
Throw: Dagger or Mythril Knife
2nd Turn: Target: Random Player
Jump (100%)
Set Var2 == 0
-
Attack Turns:
1st Turn: Attack (66%) or Shockwave (33%)
2nd Turn: Attack (66%) or !Sweepkick (33%)
-
If attacked by "Attack":
Increase Var3 by 1
Attack (33%)
If attacked by "Magic":
Increase Var2 by 1
If attacked by "Steal": Steal (100%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Magical Brush
--------------------
AI Script
At beginning of battle:
Display message: Ultros: It's me again! Long time no see! Did ya miss me?
-
If Timer >= 60:
Set Timer == 0
Display message: Imp! Buddy! Pal!
Imp Song (100%)
-
If Ultros is in middle of field:
Increase Var3 by 1
Attack (33%) or !Ink (33%) or Tentacle (33%)
If Ultros is at top of field:
Increase Var3 by 1
Attack (33%) or Fire (66%)
If Ultros is at lower left of field:
Increase Var3 by 1
Attack (33%) or Lv. 3 Confuse (66%)
If Ultros is at lower right of field:
Increase Var3 by 1
Attack (33%) or Megavolt (33%) or Drain (33%)
-
If killed:
Display message: Ultros: Thwarted again! I feel like such a sucker. Well,
kids, hate to ink and run...... but I AM an octopus!
-
If attacked by "Bushido" or "Blitz": Acid Rain (100%)
If Ultros is in middle of field:
If Var3 >= 2 (only once per battle):
Move Ultros to lower left of field
Display message: Ultros: Here! Over here!
-
If Ultros is at lower left of field:
If Var3 >= 4 (only once per battle):
Move Ultros to top of field
Display message: Ultros: I ain't no garden-variety octopus!
-
If Ultros is at top of field:
If Var3 >= 6 (only once per battle):
Move Ultros to lower light of field
Display message: Ultros: Havin' fun yet?
-
If Ultros is at lower right of field:
If Var3 >= 8 (only once per battle):
Move Ultros to top of field
Display message: Ultros: You called?
-
If Ultros is at top of field:
If Var3 >= 10 (only once per battle):
Move Ultros to middle of field
Display message: Ultros: You must hate it when I show up...Too bad!
-
If Ultros is at middle of field:
If Var3 >= 12 (only once per battle):
Move Ultros to lower right of field:
Display message: Ultros: Here! Over here!
-
If Ultros is at lower right of field:
If Var3 >= 14 (only once per battle):
Move Ultros to top of field
Display message: Ultros: I ain't no garden-variety octopus!
-
If Ultros is at top of field:
If Var3 >= 16 (only once per battle):
Move Ultros to lower right of field
Display message: Ultros: Don't worry, I ain't goin' nowhere!
Set Var3 == 0
--------------------
Elemental Immunity: Lightning, Poison, Wind, Holy, Earth, Water
Weak Against: Ice
Absorbs: Fire
Type: N/A
Status Immunity: Zombie, Poison, MagiTek, Invisible, Imp, Petrify, Death
Doom, Critical, Image, Silence, Berserk, Confusion, Sap
Sleep, Stop
Vulnerable to: Darkness, Slow
Inherent Status: None
Other Immunity: Meteor Strike, Libra, Control
Special Attack: Hit (150% damage)
Sketch: Attack (3/4), Hit (1/4)
Control: Attack, Hit
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
If Var3 >= 5:
Set Var3 == 0
Remove Ifrit, bring in Shiva
-
If Var36 >= 3
Set Var36 == 0
Ifrit gets up in Party's face
Target: Random Player
Firaga (100%)
Ifrit moves back to it's original place
-
Attack Turns:
1st Turn: Attack (33%) or Fire (66%)
2nd Turn: Attack (33%) or Blaze (33%) or Fira (33%)
-
If killed:
Display message: Ifrit: I sense a kindred spirit...
Bring in Shiva
Display message: Shiva: Who are you...?
Display message: Ifrit: You have Ramuh's power...?Wait...We're......espers.
Battle over
-
If attacked by "Magic":
Increase Var36 by 1
Increase Var3 by 1
Fire (33%)
-
If attacked by anything:
Increase Var3 by 1
Fire (33%)
--------------------
Elemental Immunity: Lightning, Poison, Wind, Holy, Earth, Water
Weak Against: Fire
Absorbs: Ice
Type: N/A
Status Immunity: Zombie, Poison, MagiTek, Invisible, Imp, Petrify, Death
Doom, Critical, Image, Silence, Berserk, Confusion, Sap
Sleep, Stop
Vulnerable to: Darkness, Slow
Inherent Status: None
Other Immunity: Meteor Strike, Libra, Control
Special Attack: Hit (150% damage)
Sketch: Attack (3/4), Hit (1/4)
Control: Attack, Hit
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
If Var3 >= 5:
Set Var3 == 0
Remove Shiva, bring in Ifrit
-
If Var36 >= 3
Set Var36 == 0
Shiva gets up in Party's face
Target: Random Player
Reflect (100%)
Shiva moves back to it's original place
-
Attack Turns:
1st Turn: Blizzard (66%) or Blizzara (33%)
2nd Turn: Blizzard (33%) or Blizzara (33%) or Snowstorm (33%)
-
If killed:
Display message: Shiva: Who are you...?
Bring in Shiva
Display message: Ifrit: I sense a kindred spirit...
Display message: Ifrit: You have Ramuh's power...?Wait...We're......espers.
Battle over
-
If attacked by "Magic":
Blizzard (33%)
Increase Var36 by 1
Increase Var3 by 1
-
If attacked by anything:
Increase Var3 by 1
Blizzard (33%)
--------------------
Run Difficulty: Can't Run Away
Attack Visual: Rune Blade
--------------------
AI Script
If Timer >= 30:
Barrier Change (100%)
Increase Var3 by 1
-
If Var3 >= 3:
Display message: System error!
1st Turn: Target: Self
Sunbath (33%) or Arctic Hare (33%) or Libra (33)
2nd Turn: Target: Self
Sunbath (33%) or Arctic Hare (33%) or Libra (33)
3rd Turn: Target: Self
Sunbath (33%) or Arctic Hare (33%) or Libra (33)
Set Var3 == 0
-
Attack Turns:
If weak to Fire: Blizzard (66%) or Blizzara (33%)
If weak to Ice: Fire (33%) or Fira (33%) or Fireball (33%)
If weak to Lightning: Aqua Breath (33%) or Acid Rain (66%)
If weak to Poison: Cure (66%) or Cura (33%)
If weak to Wind: Magnitude 8 (66%) or Cave In (33%)
If weak to Holy: Attack (66%) or Reverse Polarity (33%)
If weak to Earth: Sonic Boom (33%) or Gale Cut (66%)
If weak to Water: Thunder (66%) or Thundara (33%)
1st Turn: Attack (66%) or !Overflow (33%)
-
If attacked by element Number 024 is currently weak to:
Barrier Change (100%)
Increase Var3 by 1
-
If attacked by anything: Attack (33%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Rune Blade
--------------------
AI Script
If Number 128 is by itself (this is done only once per battle):
If Number 128 does NOT have Haste status:
Target: Self
Haste (100%)
-
If monster is by itself:
1st Turn: Attack (33%) or Gale Cut (33%) or Atomic Ray (33%)
2nd Turn: Blaster (33%) or Atomic Ray (33%) or Shockwave (33%)
-
Attack Turns:
1st Turn: Attack (66%) or Blizzard (33%)
2nd Turn: Attack (33%) or !Blood Feast (33%) or Net (33%)
{ Attack, Attack, Blizzard }
-
If attacked by anything: !Blood Feast (33%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Ice Rod
--------------------
AI Script
If Right Blade is dead:
If Timer >= 15:
Revive Right Blade
-
If Right Blade is alive: Attack (66%) or !Rapier (33%)
-
If killed: Set Timer == 0
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Rune Blade
--------------------
AI Script
If Left Blade is dead:
If Timer >= 30:
Revive Left Blade
-
If Left Blade is alive:
1st Turn: Attack (66%) or Shamshir (33%)
2nd Turn: Attack (66%) or !Slash (33%)
-
If killed: Set Timer == 0
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Partisan
--------------------
AI Script
If Var1 >= 3:
Set Var1 == 0
Target: Crane (Right)
Fira (100%)
If monster is by itself (this only happens once per battle):
Target: Self
Magitek Barrier
If Timer >= 60:
Set Timer == 0
Display message: The crane shakes the deck!
Magnitude 8 (100%)
-
Attack Turns:
1st Turn: Attack (33%) or Thunder (66%)
2nd Turn: Attack (33%) or Thundara (33%) or !Wrecking Ball (33%)
-
If attacked by anything Lightning-elemental:
If Var3 == 0:
Increase Var3 by 1
Display message: ELECTRIFICATION LEVEL: 1
If Var3 == 1:
Increase Var3 by 1
Display message: ELECTRIFICATION LEVEL: 2
If Var3 == 2:
Display message: ELECTRIFICATION LEVEL: 3
Display message: Electrical energy unleashed!
Set Var3 == 0
Target: All Characters
Gigavolt (100%)
-
If attacked by anything:
Increase Var1 by 1
Attack (33%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Partisan
--------------------
AI Script
If Var0 >= 3:
Set Var0 == 0
Target: Crane (Left)
Thundara (100%)
If monster is by itself (this only happens once per battle):
Target: Self
Magitek Barrier
If Timer >= 60:
Set Timer == 0
Display message: The crane shakes the deck!
Magnitude 8 (100%)
-
Attack Turns:
1st Turn: Attack (33%) or Fire (66%)
2nd Turn: Attack (33%) or Fira (33%) or !Wrecking Ball (33%)
-
If attacked by anything Fire-elemental:
If Var2 == 0:
Increase Var2 by 1
Display message: THERMAL REACTION LEVEL: 1
If Var2 == 1:
Increase Var2 by 1
Display message: THERMAL REACTION LEVEL: 2
If Var2 == 2:
Display message: THERMAL REACTION LEVEL: 3
Display message: UNLEASHING THERMAL ENERGY
Set Var2 == 0
Target: All Characters
Firaga (100%)
-
If attacked by anything:
Increase Var0 by 1
Attack (33%)
--------------------
Inherent Status: None
Other Immunity: Meteor Strike, Control
Special Attack: Hit (150% damage)
Sketch: Attack (3/4), Hit (1/4)
Control: Attack, Hit
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: Yes
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
At beginning of battle (only once per battle): Bring in Bomblet x4
-
If Timer >= 15:
Set Timer == 0
Increase Var3 by 1
If Var3 >= 6: Set Var3 == 0
-
If monster has been damaged 6 times (and every 6 times after that):
If Flame Eater does NOT have Reflect status:
Target: Self
Protect (100%)
Reflect (100%)
-
If Var36 is not set:
If Flame Eater is by itself:
If Var3 >= 1: Bring in Bomblet x2
Set Var36
If Var3 >= 2: Bring in Bomblet x3
Set Var36
If Var3 >= 3: Bring in Bomblet x4
Set Var36
If Var3 >= 4: Bring in Bomblet x2
Set Var36
If Var3 >= 5: Bring in Grenade x1
Set Var36
-
If Flame Eater has Reflect status:
Target: Self
Fira (66%) or Firaga (33%)
Increase Var3 by 1
Unset Var36
-
Attack Turns:
1st Turn: Fire (66%) or Nothing (33%)
2nd Turn: Fire (33%) or Fireball (66%)
3rd Turn: Fire (33%) or Fireball (33%) or Nothing (33%)
Unset Var36
-
If attacked by Gravity or Graviga:
Target: All Characters
Graviga (66%) or Flare (33%)
If attacked by anything:
Increase Var2 by 1
Fira (33%)
--------------------
Elemental Immunity: None
Weak Against: Fire, Lightning
Absorbs: Water
Type: N/A
Status Immunity: Zombie, Poison, MagiTek, Invisible, Imp, Petrify, Death
Doom, Critical, Silence, Berserk, Confusion, Sap, Sleep
Vulnerable to: Darkness, Image, Slow, Stop
Inherent Status: Float
Other Immunity: Meteor Strike, Libra, Control
Special Attack: Ink (standard damage, inflicts 'Darkness')
Sketch: Tentacle (Always)
Control: Attack, Ink
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Magical Brush
--------------------
AI Script
At beginning of battle:
Display message: Ultros: Thought you wouldn't see me again? I've got more
lives than I do arms!
-
If HP <= 15360 (only done once per battle):
Target: Self
Haste (100%)
Protect (100%)
Display message: Ultros: I know what you're thinking... Man, that was cheap!
Sorry, so sorry!
-
If Timer >= 60:
Set Timer == 0
Target: Random Player
Hailstone (100%)
-
If Var1 < 8:
1st Turn: Increase Var1 by 1
Ultros moves a little closer to Characters
Attack (33%) or !Ink (33%) or Tentacle (33%)
2nd Turn: Target: Random Character
Attack (66%) or Stone (33%)
-
If Var1 >= 8:
Set Var1 == 0
Magnitude 8 (33%) or Aqua Breath (33%) or Magnitude 8 (33%)
-
If attacked by anything:
If HP <= 10240 (only done once per battle):
Event: $16 (22)
-
If attacked by "Tentacle":
Display message: Ultros: How can this be? I'm just a... washed-up old
octopus?
Ultros dies
-
If Var3 >= 8:
If Var1 >= 2:
Set Var3 == 0
Monster flashes
Decrease Var1 by 1
-
If attacked by "Attack": Increase Var3 by 1
-
If Var0 is set:
If attacked by anything Fire-elemental: Firaga (100%)
If attacked by anything Ice-elemental: Blizzaga (100%)
If attacked by anything Lightning-elemental: Thundaga (100%)
-
If Var4 is set:
If attacked by "Magic": Increase Var3 by 4
-
If attacked by "Magic":
Increase Var2 by 1
Increase Var3 by 4
If Var4 is not set:
If Var2 >= 4:
Set Var4
Set Var0
Monster flashes
Display message: Ultros alters his body composition! Use elemental attacks
at your own risk!
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Magical Brush
--------------------
AI Script
At beginning of battle:
Display message: Ultros: No, really! This is our last battle! Honest!
If Var36 is set:
If Var0 >= 2 (Only done once per battle):
Display message: Ultros: You know, just the other day I was taking a snooze,
when he came along and decided to start gnawing on my head.
Let me tell ya, the guy's got sharp teeth!
If Var0 >= 1 (Only done once per battle):
Display message: Ultros: I'd try not to make him mad... He gets hungry when
he's irritated.
If Var0 >= 0 (Only done once per battle):
Display message: Ultros: He's not so great with words, but his strength'll
blow you away! Heh-heh...
-
If Var36 is set:
1st Turn: Attack (33%) or Tentacle (33%) or !Octopus Ink (33%)
2nd Turn: Attack (33%) or Tentacle (33%) or !Octopus Ink (33%)
Increase Var0 by 1
-
Attack Turns:
1st Turn: Attack (66%) or !Octopus Ink (33%)
2nd Turn: Attack (33%) or Tentacle (33%) or !Octopus Ink (33%)
-
If attacked by anything:
If Var36 is not set:
If HP <= 12800:
Display message: Ultros: Looks like I lose again! But today I brought
along a buddy of mine! Mr. Typhon! Come on down!!!
Bring in Typhon
Display message: Typhon: Fungahhh!!!
Set Var36
--------------------
Inherent Status: None
Other Immunity: Meteor Strike, Control
Special Attack: Hit (150% damage)
Sketch: Attack (3/4), Hit (1/4)
Control: Attack, Hit
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Trident
--------------------
AI Script
If Laser Gun is dead:
If Var1 == 0:
Gain Haste status
Bring in Bit
Display Message: Air Force launched a Bit! Bits absorbs magic!
Display Message: COUNT: 6
Increase Var1 by 1
If Var1 == 1:
Display Message: COUNT: 5
Increase Var1 by 1
If Var1 == 2:
Display Message: COUNT: 4
Increase Var1 by 1
If Var1 == 3:
Display Message: COUNT: 3
Increase Var1 by 1
If Var1 == 4:
Display Message: COUNT: 2
Increase Var1 by 1
If Var1 == 5:
Display Message: COUNT: 1
Increase Var1 by 1
If Var1 == 6:
Kill Bit
Wave Cannon (100%)
Set Var1 == 0
-
If 2 monsters are alive: Magitek Laser (33%) or Diffractive Laser (33%)
-
Attack Turns:
1st Turn: Magitek Laser (66%) or Nothing (33%)
--------------------
Inherent Status: None
Other Immunity: Meteor Strike
Special Attack: Hit (150% damage)
Sketch: Attack (3/4), Hit (1/4)
Control: Attack, Hit
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
If HP <= 1536:
1st Turn: Diffractive Laser (66%) or Magitek Laser (33%)
2nd Turn: Diffractive Laser (66%) or Magitek Laser (33%)
-
Attack Turns:
1st Turn: Atomic Ray (33%) or Magitek Laser (66%)
-
If killed: Air Force brings in Bit and starts Countdown
--------------------
Inherent Status: Float
Other Immunity: Meteor Strike, Control
Special Attack: Full Power (200% damage)
Sketch: Attack (3/4), Full Power (1/4)
Control: Attack, Full Power
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: Yes
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
At beginning of battle (only once per battle):
Display message: My name is Ultima... I am power both ancient and unrivaled...
I do not bleed, for I am but strength given form... Feeble
creatures of flesh... Your time is nigh!
After Ultima Weapon uses his Mind Blast attack:
1st Turn: Display message: Focusing energy.
Gains Shell, Protect, and Haste status
Nothing (100%)
Monster flashes
2nd Turn: Nothing (100%)
Monster flashes
3rd Turn: Monster flashes for a long time
Flare Star (100%)
Unset Var36
-
If HP <= 6144:
1st Turn: Battle (33%) or Graviga (66%)
2nd Turn: Rasp (33%) or Tornado (33%) or Blaze (33%)
-
If HP <= 12800:
1st Turn: Bio (33%) or Quake (33%) or Meteor (33%)
2nd Turn: Attack (33%) or !Full Power (66%)
3rd Turn: Fira (100%)
4th Turn: Mind Blast
Set Var36
-
Attack Turns:
1st Turn: Attack (66%) or Flare (33%)
2nd Turn: Flare (33%) or Attack (33%) or Blaze (33%)
-
If attacked by anything:
If Var36 is NOT set:
If HP <= 6144:
Flare (33%)
--------------------
Inherent Status: Float, Reflect
Other Immunity: Control
Special Attack: Hit (150% damage)
Sketch: Attack (3/4), Hit (1/4)
Control: Attack, Hit
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: Yes
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Partisan
--------------------
AI Script
At beginning of battle (only once per battle):
Display message: Mwa-ha-ha... You think I'm going to let you escape?
Target: Player #1
Doom (100%)
Target: Player #2
Doom (100%)
Target: Player #3
Doom (100%)
Target: Player #4
Doom (100%)
-
If Var0 >= 6:
Set Var0 == 0
Roulette (100%)
-
Attack Turns:
1st Turn: Attack (66%) or Fira (33%)
2nd Turn: Attack (33%) or Fireball (33%) or Firaga (33%)
3rd Turn: Attack (66%) or Fira (33%)
-
If attacked by "Attack":
Attack (33%)
Inrease Var0 by 1
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Magical Brush
--------------------
AI Script
If Tentacle has Grabbed somebody:
If Timer >= 30: Release (100%)
-
If Tentacle has NOT Grabbed anybody:
If Character #1 has Slow status:
Target: Character #1
Grab (100%)
If Character #2 has Slow status:
Target: Character #2
Grab (100%)
If Character #3 has Slow status:
Target: Character #3
Grab (100%)
If Character #4 has Slow status:
Target: Character #4
Grab (100%)
-
If Tentacle has NOT Grabbed anybody:
1st Turn: Reset Timer == 0
!Stun (66%) or Poison (33%)
2nd Turn: Reset Timer == 0
Entwine (66%) or !Stun (33%)
3rd Turn: Reset Timer == 0
Attack (33%) or Bio (33%) or !Stun (33%)
4th Turn: Reset Timer == 0
Poison (33%) or !Stun (33%) or Entwine (33%)
-
If killed:
If Tentacle has Grabbed somebody: Release (100%)
-
If Tentacle has NOT Grabbed somebody:
If attacked by anything: Attack (33%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Magical Brush
--------------------
AI Script
If Tentacle has Grabbed somebody:
If Timer >= 30: Release (100%)
-
If Tentacle has NOT Grabbed anybody:
If Character #1 has Slow status:
Target: Character #1
Grab (100%)
If Character #2 has Slow status:
Target: Character #2
Grab (100%)
If Character #3 has Slow status:
Target: Character #3
Grab (100%)
If Character #4 has Slow status:
Target: Character #4
Grab (100%)
-
If Tentacle has NOT Grabbed anybody:
1st Turn: Reset Timer == 0
Attack (66%) or !Stun (33%)
2nd Turn: Reset Timer == 0
Attack (33%) or Entwine (33%) or !Stun (33%)
3rd Turn: Reset Timer == 0
Attack (33%) or Bio (33%) or !Stun (33%)
4th Turn: Reset Timer == 0
Poison (33%) or !Stun (33%) or Entwine (33%)
-
If killed:
If Tentacle has Grabbed somebody: Release (100%)
-
If Tentacle has NOT Grabbed somebody:
If attacked by anything: !Stun (33%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Magical Brush
--------------------
AI Script
If Tentacle has Grabbed somebody:
If Timer >= 30: Release (100%)
-
If Tentacle has NOT Grabbed anybody:
If Character #1 has Slow status:
Target: Character #1
Grab (100%)
If Character #2 has Slow status:
Target: Character #2
Grab (100%)
If Character #3 has Slow status:
Target: Character #3
Grab (100%)
If Character #4 has Slow status:
Target: Character #4
Grab (100%)
-
If Tentacle has NOT Grabbed anybody:
1st Turn: Reset Timer == 0
Attack (33%) or Bio (33%) or !Stun (33%)
2nd Turn: Reset Timer == 0
!Stun (66%) or Entwine (33%)
3rd Turn: Reset Timer == 0
Attack (33%) or Bio (33%) or !Stun (33%)
4th Turn: Reset Timer == 0
Poison (33%) or !Stun (33%) or Entwine (33%)
-
If killed:
If Tentacle has Grabbed somebody: Release (100%)
-
If Tentacle has NOT Grabbed somebody:
If attacked by anything: Attack (33%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Magical Brush
--------------------
AI Script
If Tentacle has Grabbed somebody:
If Timer >= 30: Release (100%)
-
If Tentacle has NOT Grabbed anybody:
If Character #1 has Slow status:
Target: Character #1
Grab (100%)
If Character #2 has Slow status:
Target: Character #2
Grab (100%)
If Character #3 has Slow status:
Target: Character #3
Grab (100%)
If Character #4 has Slow status:
Target: Character #4
Grab (100%)
-
If Tentacle has NOT Grabbed anybody:
1st Turn: Reset Timer == 0
Attack (33%) or Bio (33%) or !Stun (33%)
2nd Turn: Reset Timer == 0
Attack (33%) or Entwine (33%) or !Stun (33%)
3rd Turn: Reset Timer == 0
Attack (66%) or !Stun (33%)
4th Turn: Reset Timer == 0
Poison (33%) or !Stun (33%) or Entwine (33%)
-
If killed:
If Tentacle has Grabbed somebody: Release (100%)
-
If Tentacle has NOT Grabbed somebody:
If attacked by anything: !Stun (33%)
--------------------
Inherent Status: Float
Other Immunity: Meteor Strike, Control
Special Attack: Hit (150% damage)
Sketch: Attack (3/4), Hit (1/4)
Control: Attack, Hit
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: Yes
Imp Criticals: No
Run Difficulty: Hard
Attack Visual: Fist
--------------------
AI Script
If head is inside of shell: Magnitude 8 (66%) or Nothing (33%)
-
Attack Turns:
1st Turn: Attack (66%) or Nothing (33%)
2nd Turn: Megavolt (33%) or 1000 Needles (33%) or Nothing (33%)
-
If attacked by anything: Gigavolt (33%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Fist
--------------------
AI Script
If head is inside shell:
If Timer >= 20:
Head comes outside of shell
If monster has been damaged twice or more:
Head goes inside shell
Set Timer == 0
If head is outside of shell:
1st Turn: Attack (66%) or Megavolt (33%)
2nd Turn: Attack (33%) or El Niño (33%) or !Petriblast (33%)
--------------------
Inherent Status: Float, Haste
Other Immunity: Control
Special Attack: Morning Star (200% damage)
Sketch: Attack (3/4), Morning Star (1/4)
Control: Attack, Morning Star
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: Yes
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
At beginning of battle (only once per battle): Lv. ? Holy
If HP <= 10240:
If Bit2 of Var36 is on:
Target: Self
Cura (100%)
Turn Bit2 of Var36 off
-
If Var1 >= 8:
1st Turn: Northern Cross (33%) or !Morning Star (33%) or Nothing (33%)
2nd Turn: Blizzara (33%) or !Morning Star (33%) or Nothing (33%)
3rd Turn: Lv. ? Holy (33%) or Absolute Zero (33%) or Nothing (33%)
4th Turn: Blizzara (33%) or Absolute Zero (33%) or Nothing (33%)
Set Var1 == 0
-
If anybody has Reflect status:
If Bit1 of Var36 is on:
Reflect ??? (100%)
Turn Bit1 of Var36 off
-
Attack Turns:
1st Turn: Blizzaga (33%) or Blizzara (33%) or Nothing (33%)
2nd Turn: Blizzaga (33%) or Holy (33%) or Nothing (33%)
3rd Turn: Holy (33%) or Blizzara (33%) or Nothing (33%)
4th Turn: Blizzara (33%) or Holy (33%) or Nothing (33%)
Turn Bit1 of Var36 on
Turn Bit2 of Var36 on
-
If attacked by anything:
Attack (33%)
Increase Var1 by 1
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: Yes
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
If Behemoth King has Imp status:
1st Turn: Target: Random Player
Attack (100%)
Attack (100%)
2nd Turn: Target: Random Player
Attack (100%)
Attack (100%)
3rd Turn: Target: Random Player
Attack (100%)
Attack (100%)
If Behemoth King does NOT have Reflect status:
Target: Self
Imp (100%)
-
If Var36 is not set:
If Character #1 has Reflect status:
Target: Character #1
!Devil Claw (100%)
Display message: Reflect effect vanishes.
Set Var36
If Var36 is not set:
If Character #2 has Reflect status:
Target: Character #2
!Devil Claw (100%)
Display message: Reflect effect vanishes.
Set Var36
If Var36 is not set:
If Character #3 has Reflect status:
Target: Character #3
!Devil Claw (100%)
Display message: Reflect effect vanishes.
Set Var36
If Var36 is not set:
If Character #4 has Reflect status:
Target: Character #4
!Devil Claw (100%)
Display message: Reflect effect vanishes.
Set Var36
-
If HP <= 10240:
1st Turn: Attack (33%) or Blizzaga (66%)
2nd Turn: Attack (33%) or Meteor (33%) or Holy (33%)
3rd Turn: Attack (33%) or Blizzara (33%) or Meteor (33%)
Unset Var36
-
Attack Turns:
1st Turn: Holy (33%) or Blizzara (33%) or Nothing (33%)
2nd Turn: Attack (33%) or Blizzaga (33%) or Nothing (33%)
Unset Var36
-
If killed:
Display message: Soemthing's coming from behind!
Characters run to the left
Display message: Another monster appears!
Change to Formation 424
*Formation 424: Behemoth King (Undead)
-
If last attack was Holy or Flare: Meteor (100%)
-
If attacked by anything: Attack (33%)
--------------------
Metamorphose: Cursed Ring, Cursed Ring, Thornlet, Lich Ring (32/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
If any character has Sleep status and is not KO:
Target: Character that has Sleep status but is not KO
Display message: 4-hit combo!
Attack (100%)
Attack (100%)
Attack (100%)
Attack (100%)
-
Attack Turns:
1st Turn: Attack (33%) or Nothing (33%) or !Sleeping Gas (33%)
2nd Turn: Attack (66%) or Death (33%)
3rd Turn: Meteor (33%) or !Sleeping Gas (33%)
-
If attacked by anything: Attack (33%)
--------------------
Location: Owzer's Mansion [WoR]
Note: There are two enemies here (toggle between by pressing
left/right in the Bestiary. Left is the Esper Lakshmi, Right is
the Demon (the real enemy)
You can see the Esper's Bestiary entry as #15 in the Unlisted
Monsters section (Section 6)
Inherent Status: None
Other Immunity: Meteor Strike, Control
Special Attack: Hit (inflicts 'Doom')
Sketch: Attack (3/4), Hit (1/4)
Control: Attack, Hit
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: Yes
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
If Timer >= 40:
Set Var3 == 1
Take out Chadarnook (Demon), bring in Chadarnook (Esper)
-
If HP <= 15360:
1st Turn: Attack (33%) or Flash Rain (33%) or Thundaga (33%)
2nd Turn: Flash Rain (66%) or Thundaga (33%)
3rd Turn: Flash Rain (33%) or Attack (33%) or Thundaga (33%)
4th Turn: Flash Rain (33%) or Attack (33%) or Thundaga (33%)
-
Attack Turns:
1st Turn: Attack (66%) or Thundaga (33%)
2nd Turn: Attack (33%) or Thundara (33%) or Nothing (33%)
3rd Turn: Attack (33%) or Thundara (33%) or Thundaga (33%)
4th Turn: Attack (33%) or Thundara (33%) or Nothing (33%)
-
If killed:
Display message: Chadarnook: I... I'm... This can't be...
-
If attacked by anything: Thundara (33%)
Increase Var0 by 1
If Var0 >= 4:
Set Var0 == 0
Set Var3 == 0
Take out Chadarnook (Demon),
bring in Chadarnook (Esper)
--------------------
Elemental Immunity: Lightning, Poison, Wind, Holy, Earth, Water
Weak Against: Fire
Absorbs: Ice
Type: N/A
Status Immunity: Poison, Invisible, Imp, Petrify, Death, Doom, Critical
Silence, Berserk, Confusion, Sleep, Slow, Stop
Vulnerable to: Darkness, Zombie, MagiTek, Image, Sap
Inherent Status: Float
Other Immunity: Meteor Strike, Control
Special Attack: Hit (150% damage)
Sketch: Attack (3/4), Hit (1/4)
Control: Attack, Hit
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
Attack Turns:
1st Turn: Rasp (66%) or Blizzaga (33%)
2nd Turn: Blizzaga (66%) or Rasp (33%)
3rd Turn: Rasp (33%) or Freezing Dust (33%) or Blizzaga (33%)
-
If attacked by anything Fire-elemental: Rasp (33%)
If attacked by "Bushido" or "Tools": Target: Attacker
Freezing Dust (33%)
If attacked by "Blitz" and "Lore": Target: Attacker
Freezing Dust (33%)
If attacked by "Sketch" and "Rage": Target: Attacker
Freezing Dust (33%)
--------------------
Run Difficulty: Can't Run Away
Attack Visual: Dagger
--------------------
AI Script
NOTE: Tonberries will walk toward you in battle. I will call these "steps".
-
If monster has taken 8 steps:
!Knife (100%)
Monster moves back to the right side and starts walking towards you again
Every Turn:
Attack (100%)
Move one step closer
-
If attacked by "Attack":
If monster has taken 2 or more steps already:
If monster has been attacked with "Attack" 3 or more times:
Monster takes one step backwards
-
If attacked by "Magic": Holy (100%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
If HP <= 10240 OR if you use a Green Cherry item on Yeti (only once per battle):
Target: Self
Use: Green Cherry (unless YOU already use it on him)
Display message: Energized! Defense increased! Magic Defense Increased!
Speed incrased! Healing increased!
Gains Protect, Shell, Haste, and Regen status
-
If Var36 >= 3:
Set Var36 == 0
Jump (100%)
-
If 2 characters are alive:
If Timer >= 40:
Set Timer == 0
Snowball (33%) or Avalanche (33%) or Hailstone (33%)
-
If 2 characters are alive:
Attack (66%) or Snowstorm (33%)
Attack (66%) or !Tackle (33%)
-
Attack Turns:
1st Turn: Attack (66%) or !Tackle (33%)
-
If attacked by "Magic": Increase Var36 by 1
If attacked by anything Fire-elemental: !Tackle (33%) or Snowstorm (33%)
If attacked by anything: !Tackle (33%)
--------------------
Location: Cyan's Dream/Dreamscape (One of the Three Dream Stooges) [WoR]
Level: 47
HP: 15000
MP: 2000
Attack: 1
Defense: 100
Evasion: 0
Magic: 4
Magic Defense: 110
Magic Evasion: 0
Speed: 35
Gil: 0
EXP: 0
Steal: None
Drops: None
Elemental Immunity: None
Weak Against: Ice, Water
Absorbs: Fire
Type: Humanoid
Status Immunity: Zombie, Poison, MagiTek, Invisible, Imp, Petrify, Death
Doom, Critical, Image, Silence, Berserk, Confusion, Sap
Slow, Stop
Vulnerable to: Darkness, Sleep
Inherent Status: Float
Other Immunity: Control
Special Attack: Hit (200% damage)
Sketch: Attack (3/4), Hit (1/4)
Control: Attack, Hit
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: Yes
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
If Curlax, Laragorn, AND Moebius are alive:
If Timer >= 30:
Reset Timer == 0
Target: Random Player
Delta Attack
-
If Var3 >= 4:
If Curlax does NOT have Reflect status:
Set Var3 == 0
Target: Self
Reflect (100%)
-
If Curlax has Reflect status:
Target: Self
Fira (33%) or Firaga (66%)
-
If Laragorn is dead:
Target: Laragorn
Arise
If Moebius is dead:
Target: Moebius
Arise
-
If either Laragorn and/or Moebius are dead: Fira (33%) or Firaga (66%)
-
Attack Turns:
1st Turn: Slow (33%) or White Wind (33%) or Nothing (33%)
2nd Turn: Silence (33%) or Slow (33%) or Nothing (33%)
3rd Turn: Stop (33%) or Silence (33%) or Nothing (33%)
-
If attacked by "Magic":
Increase Var3 by 1
Fira (33%)
-
If attacked by anything: Fira (33%)
--------------------
Sketch: Attack (3/4), Hit (1/4)
Control: Attack, Hit
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
If Curlax, Laragorn, AND Moebius are alive:
If Timer >= 30:
Reset Timer == 0
Target: Random Player
Delta Attack
-
If Var3 >= 4:
If Laragorn does NOT have Reflect status:
Set Var3 == 0
Target: Self
Reflect (100%)
IMPORTANT NOTE: Laragorn will never trigger the above block, because it Var3
is not used in Laragorn's code (except for the above block,
of course)
-
If Laragorn has Reflect status:
Target: Self
Blizzara (33%) or Blizzaga (66%)
-
If Laragorn is off-screen (in other words: ran away):
If Timer >= 30:
Display message: Laragorn returns!
Laragorn returns to battle
-
If Laragorn is on-screen:
If Laragorn has not run away from battle before:
If either Curlax and/or Moebius are dead:
If Var2 >= 4:
Set Var2 == 0
Display message: Laragorn runs away.
Laragorn runs away from battle
-
If Laragorn is on-screen:
If either Curlax and/or Moebius are dead:
1st Turn: Blizzara (33%) or Blizzaga (33%) or Nothing (33%)
2nd Turn: Blizzara (33%) or Blizzaga (33%) or Nothing (33%)
3rd Turn: Blizzara (66%) or Nothing (33%)
-
Attack Turns:
If Laragorn is on-screen:
1st Turn: Attack (100%)
-
If either Curlax and/or Moebius are dead:
If attacked by anything:
Blizzara (33%)
Increase Var2 by 1
-
If attacked by anything: Blizzara (33%)
--------------------
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
If Curlax, Laragorn, AND Moebius are alive:
If Timer >= 30:
Reset Timer == 0
Target: Random Player
Delta Attack
-
If Var3 >= 4:
If Moebius does NOT have Reflect status:
Set Var3 == 0
Target: Self
Reflect (100%)
-
If Moebius has Reflect status:
Target: Self
Thundara (33%) or Thundaga (66%)
-
If Curlax and/or Laragorn are dead:
1st Turn: Thundara (33%) or Nothing (66%)
2nd Turn: Thundara (33%) or Thundaga (33%) or Nothing (33%)
3rd Turn: Thundaga (66%) or Nothing (33%)
-
Attack Turns:
1st Turn: Protect (33%) or Haste (33%) or Nothing (33%)
2nd Turn: Shell (33%) or Cura (33%) or Nothing (33%)
-
If attacked by "Magic":
Increase Var3 by 1
Thundara (33%)
-
If attacked by anything: Thundara (33%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
At beginning of battle (only done once per battle): Fury
-
If Var0 is set:
1st Turn: Target: All monsters with Reflect status
Thundaga (66%)
2nd Turn: Target: All monsters with Reflect status
Thundaga (66%)
3rd Turn: Target: Random Player
Fury (66%)
-
Attack Turns:
1st Turn: Attack (100%)
2nd Turn: Attack (100%)
Set Var0
-
If Var0 is set:
If attacked by "Attack": Attack (33%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Ice Rod
--------------------
AI Script
If Wrexsoul is on-screen:
If Soul Saver does NOT have Reflect status:
Target: Self
Reflect (100%)
-
If Var36 is not set:
If MP <= 16 (only done once per battle):
!Magic Drain (100%)
Set Var36
-
If Wrexsoul is not on-screen:
1st Turn: Blizzaga (33%) or Thundaga (33%) or Nothing (33%)
2nd Turn: Firaga (33%) or Thundaga (33%) or Nothing (33%)
3rd Turn: Firaga (33%) or Blizzaga (33%) or Nothing (33%)
Unset Var36
-
Attack Turns:
1st Turn: Target: Wrexsoul
Cure (33%)
-
If killed: Revive self
-
If attacked by anything: Attack (66%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Dagger
--------------------
AI Script
If Timer >= 15:
Set Timer == 0
Barrier Change
Monster flashes and moves a little closer to Characters
Increase Var3 by 1
If Var3 >= 7:
Set Var3 == 0
Target: Random Character
!Knife (100%)
Master Tonberry moves back to left side of field
-
If weak to Ice: Firaga (66%) or Nothing (33%)
If weak to Fire: Blizzaga (66%) or Nothing (33%)
If weak to Wind: Thundaga (66%) or Nothing (33%)
If weak to Holy: Bio (66%) or Nothing (33%)
If weak to Lightning: Tornado (66%) or Nothing (33%)
If weak to Poison: Holy (66%) or Nothing (33%)
If weak to Water: Quake (66%) or Nothing (33%)
If weak to Earth: Tsunami (66%) or Nothing (33%)
-
Attack Turns:
1st Turn: Attack (100%)
-
If attacked by anything: Traveler (33%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Kiku-ichimonji
--------------------
AI Script
If Timer >= 40 (only done once per battle):
Monster flashes
Display message: Samurai Soul's power increases!
Gains Image, Reflect, and Haste status
-
If Var3 >= 3:
1st Turn: Throw: Ashura or Kunai
2nd Turn: Target: All Characters
Gil Toss (100%)
Set Var3 == 0
-
If Var1 >= 6:
Set Var1 == 0
Target: Random Player
!Assassin Blade (100%)
-
Attack Turns:
1st Turn: Water Scroll (33%) or Attack (33%) or Gale Cut (33%)
2nd Turn: Attack (33%) or Lightning Scroll (33%) or Shockwave (33%)
3rd Turn: Lightning Scroll (33%) or Flame Scroll (33%) or Water Scroll (33%)
4th Turn: Attack (33%) or 1000 Needles (33%) or Flame Scroll (33%)
-
If attacked by "Attack": Attack (33%)
Increase Var1 by 1
If attacked by "Magic" or "Lore": Attack (33%)
Increase Var3 by 1
--------------------
Type: Humanoid
Status Immunity: Darkness, Zombie, Poison, MagiTek, Invisible, Imp, Petrify
Death, Doom, Critical, Image, Silence, Confusion, Sap
Sleep, Slow, Stop
Vulnerable to: Berserk
Inherent Status: None
Other Immunity: Meteor Strike, Control
Special Attack: Hit (150% damage)
Sketch: Attack (Always)
Control: Attack, Ultima
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: Yes
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Trident
--------------------
AI Script
If any Monster has Reflect status:
Target: All Monsters
Firaga (33%) or Blizzaga (33%) or Thundaga (33%)
-
Attack Turns:
1st Turn: Fira (33%) or Blizzara (33%) or Thundara (33%)
2nd Turn: Firaga (33%) or Blizzaga (33%) or Thundaga (33%)
3rd Turn: Firaga (33%) or Blizzaga (33%) or Thundaga (33%)
Firaga (33%) or Blizzaga (33%) or Thundaga (33%)
4th Turn: Firaga (33%) or Blizzaga (33%) or Thundaga (33%)
Firaga (33%) or Blizzaga (33%) or Thundaga (33%)
5th Turn: Firaga (33%) or Blizzaga (33%) or Thundaga (33%)
6th Turn: Death (33%) or Silence (33%) or Bio (33%)
Death (33%) or Silence (33%) or Bio (33%)
-
If killed: Ultima (100%)
-
If attacked by anything:
Target: Self
Barrier Change
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: Yes
Imp Criticals: No
Run Difficulty: Easy
Attack Visual: Dragon Claws
--------------------
AI Script
At beginning of battle: Lv. 5 Death (100%)
-
Attack Turns:
1st Turn: Attack (33%) or Death (33%) or Blizzaga (33%)
2nd Turn: Death (33%) or Aero (66%)
3rd Turn: Target: Self
Flee (66%)
-
If attacked by anything: Attack (33%)
--------------------
Type: Undead
Status Immunity: Darkness, Zombie, Poison, Invisible, Imp, Petrify, Death
Doom, Silence, Berserk, Confusion, Sap, Sleep, Stop
Vulnerable to: MagiTek, Critical, Image, Slow
Inherent Status: None
Other Immunity: Control
Special Attack: Hit (150% damage)
Sketch: Attack (3/4), Hit (1/4)
Control: Attack, Hit
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Partisan
--------------------
AI Script
If all four Erebus are dead:
If Timer >= 80:
Revive all four Erebus
Unset Var36
-
If Var36 is not set:
If Hidon is by itself:
Monster flashes
Grand Delta (100%)
Set Var36
-
If Hidon is by itself:
1st Turn: Venomist (33%) or Attack (33%) or Leech (33%)
2nd Turn: Attack (66%) or Leech (33%)
3rd Turn: Venomist (33%) or Attack (33%) or Leech (33%)
-
If Character #1 has KO status and does NOT have Zombie status:
Target: Character #1
Crypt Dust (100%)
-
If Character #2 has KO status and does NOT have Zombie status:
Target: Character #2
Crypt Dust (100%)
-
If Character #3 has KO status and does NOT have Zombie status:
Target: Character #3
Crypt Dust (100%)
-
If Character #4 has KO status and does NOT have Zombie status:
Target: Character #4
Crypt Dust (100%)
-
Attack Turns:
1st Turn: Attack (66%) or Bio (33%)
-
If attacked by anything: Poison (33%)
--------------------
Metamorphose: Crystal Sword, Crystal Shield, Crystal Helm, Crystal Mail (32/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
If Timer >= 40:
Set Timer == 0
Southern Cross (33%) or Lv. 4 Flare (33%) or Flare Star (33%)
-
If Var36 is not set:
If Character #1 has Reflect status:
Target: Character #1
!Eraser (100%)
Display message: Reflect removed.
Set Var36
If Character #2 has Reflect status:
Target: Character #2
!Eraser (100%)
Display message: Reflect removed.
Set Var36
If Character #3 has Reflect status:
Target: Character #3
!Eraser (100%)
Display message: Reflect removed.
Set Var36
If Character #4 has Reflect status:
Target: Character #4
!Eraser (100%)
Display message: Reflect removed.
Set Var36
-
If HP <= 10240:
1st Turn: Flare (33%) or Firaga (33%) or Flare (33%)
2nd Turn: Flare (33%) or Firaga (33%) or Flare (33%)
Unset Var36
-
Attack Turns:
1st Turn: Fira (66%) or Fireball (33%)
2nd Turn: Fira (66%) or Fireball (33%)
Unset Var36
-
If attacked by anything: Attack (33%)
--------------------
Sketch: Blizzaga (3/4), Blaster (1/4)
Control: Attack, Hit
Metamorphose: Crystal Sword, Crystal Shield, Crystal Helm, Crystal Mail (32/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
At beginning of battle (only once per battle): Tsunami (100%)
-
If Timer >= 40:
Set Timer == 0
Tsunami (100%)
-
If Var36 is not set:
If Character #1 has Haste status:
If Blue Dragon does NOT have Haste and Protect status:
Target: Self
Slow (100%)
Target: Character #1
Rippler (100%)
Set Var36
If Character #2 has Haste status:
If Blue Dragon does NOT have Haste and Protect status:
Target: Self
Slow (100%)
Target: Character #2
Rippler (100%)
Set Var36
If Character #3 has Haste status:
If Blue Dragon does NOT have Haste and Protect status:
Target: Self
Slow (100%)
Target: Character #3
Rippler (100%)
Set Var36
If Character #4 has Haste status:
If Blue Dragon does NOT have Haste and Protect status:
Target: Self
Slow (100%)
Target: Character #4
Rippler (100%)
Set Var36
-
If HP <= 16384:
1st Turn: Attack (33%) or Aqua Breath (66%)
2nd Turn: Attack (33%) or Flash Rain (66%)
Unset Var36
-
Attack Turns:
1st Turn: Attack (33%) or Acid Rain (66%)
2nd Turn: Attack (33%) or Acid Rain (66%)
Unset Var36
-
If attacked by "Magic": Attack (33%)
If attacked by anything: Attack (33%)
--------------------
Sketch: Thundaga (3/4), Blizzaga (1/4)
Control: Attack, Hit
Metamorphose: Crystal Sword, Crystal Shield, Crystal Helm, Crystal Mail (32/256)
MP Kill: Yes
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
If Var0 is set:
If Var3 >= 2:
Unset Var0
Set Var36 == 0
Set Var3 == 0
Target: All Characters
Thundaga (100%)
-
If Var0 is set:
Increase Var3 by 1
-
If Character #1 has Reflect status and is not KO:
If Gold Dragon does NOT have Reflect status:
Target: Self
Reflect (100%)
-
If Character #2 has Reflect status and is not KO:
If Gold Dragon does NOT have Reflect status:
Target: Self
Reflect (100%)
-
If Character #3 has Reflect status and is not KO:
If Gold Dragon does NOT have Reflect status:
Target: Self
Reflect (100%)
-
If Character #4 has Reflect status and is not KO:
If Gold Dragon does NOT have Reflect status:
Target: Self
Reflect (100%)
-
If Gold Dragon has Reflect status:
1st Turn: Attack (100%)
2nd Turn: Target: Self
Thundara (66%) or Thunder (33%)
3rd Turn: Attack (100%)
4th Turn: Target: Self
Thundara (33%) or Thunder (33%) or Nothing (33%)
-
Attack Turns:
1st Turn: Gigavolt (33%) or Thunder (33%) or Thundara (33%)
2nd Turn: Gigavolt (33%) or Thunder (66%)
3rd Turn: Thundara (33%) or Thunder (66%)
-
If attacked by "Attack":
If Var0 is not set:
Increase Var36 by 1
If Var36 >= 4:
If Var0 is not set:
Set Var0
Display message: Gold Dragon begins storing energy...
-
If attacked by "Magic":
If Var0 is not set: Thunder (33%) or Thundara (33%)
--------------------
Sketch: Blizzaga (3/4), Firaga (1/4)
Control: Attack, Hit
Metamorphose: Crystal Sword, Crystal Shield, Crystal Helm, Crystal Mail (32/256)
MP Kill: Yes
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
Attack Turns:
1st Turn: Attack (33%) or Northern Cross (66%)
2nd Turn: Attack (33%) or Absolute Zero (66%)
3rd Turn: Attack (33%) or Avalanche (33%) or Absolute Zero (33%)
-
If killed: Avalanche (33%)
-
If attacked by anything: Attack (33%)
--------------------
Metamorphose: Crystal Sword, Crystal Shield, Crystal Helm, Crystal Mail (32/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Dragon Claws
--------------------
AI Script
If Timer >= 20:
Set Timer == 0
If Random Character has Float status:
Target: All Characters
50 Gs (100%)
-
Attack Turns:
1st Turn: Attack (33%) or Quake (66%)
2nd Turn: Attack (33%) or Magnitude 8 (33%) or Landslide (33%)
3rd Turn: Attack (33%) or Magnitude 8 (33%) or Quake (33%)
4th Turn: Attack (66%) or Landslide (33%)
-
If attacked by anything: !Honed Tusk (33%)
--------------------
Type: N/A
Status Immunity: Darkness, Zombie, Poison, Invisible, Imp, Petrify, Death
Critical, Silence, Berserk, Confusion, Sap, Sleep, Slow
Stop
Vulnerable to: MagiTek, Doom, Image
Inherent Status: None
Other Immunity: Meteor Strike, Control
Special Attack: Hit (unblockable; effect unknown)
Sketch: Attack (3/4), Rasp (1/4)
Control: Attack, Hit
Metamorphose: Crystal Sword, Crystal Shield, Crystal Helm, Crystal Mail (32/256)
MP Kill: Yes
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Partisan
--------------------
AI Script
Attack Turns:
1st Turn: Attack (33%) or Doom (33%) or Will o' the Wisp (33%)
2nd Turn: Attack (33%) or Doom (33%) or Apparition (33%)
3rd Turn: Attack (33%) or Doom (33%) or Will o' the Wisp (33%)
4th Turn: Target: Random Player
Disaster (100%)
-
If attacked by anything: Attack (33%)
--------------------
Metamorphose: Angel Ring, Angel Ring, Safety Bit, Guard Bracelet (32/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
Attack Turns:
1st Turn: Holy (66%) or Nothing (33%)
Holy (66%) or Nothing (33%)
Holy (33%) or Nothing (66%)
-
If attacked by "Magic":
Target: All Characters
Dispel (66%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Partisan
--------------------
AI Script
At beginning of battle: Tsunami (100%)
-
If Timer >= 20:
Tsunami (100%)
Tsunami (100%)
-
Attack Turns:
1st Turn: Attack (66%) or Aqua Breath (33%)
2nd Turn: Attack (100%)
Attack (100%)
3rd Turn: Attack (66%) or El Niño (33%)
-
If attacked by "Magic" or "Lore": El Niño (100%)
If attacked by anything: !Entangle (33%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Rune Blade
--------------------
AI Script
If V36 is set:
1st Turn: Jump (100%)
2nd Turn: !Blade Dance (100%)
Attack (100%)
Attack (100%)
Attack (100%)
3rd Turn: Throw: Lightbringer or Ragnarok
4th Turn: Throw: Zantetsuken or Mutsunokami
-
If HP <= 25600:
Protect (100%)
Shell (100%)
Haste (100%)
Set Var36
-
Attack Turns:
1st Turn: Attack (33%) or Aero (33%) or Dischord (33%)
2nd Turn: Attack (33%) or 1000 Needles (33%) or Attack (33%)
3rd Turn: Attack (33%) or Stone (33%) or Aqua Breath (33%)
4th Turn: Attack (33%) or Revenge Blast (33%) or Quasar (33%)
-
If killed:
Display message: Gilgamesh: Hmm...It appears I misjudged your strength...
-
If attacked by anything: Attack (66%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Rune Blade
--------------------
AI Script
If Timer >= 30:
If Inferno, Ketu, and Rahu are alive:
Delta Attack (100%)
Set Tiemr == 0
-
If Inferno is by itself (this is only done once per battle):
If Inferno does NOT have Haste status:
Target: Self
Magitek Barrier (100%)
-
If Inferno and either Ketu or Rahu are alive: Thundaga (66%) or Meteor (33%)
-
Attack Turns:
1st Turn: Thundara (33%) or Atomic Ray (66%)
2nd Turn: Gigavolt (66%) or Atomic Ray (33%)
3rd Turn: Thundara (33%) or Atomic Ray (33%) or Shockwave (33%)
4th Turn: Thundara (33%) or Atomic Ray (33%) or Shockwave (33%)
-
If attacked by anything: !Sobat (33%)
--------------------
Inherent Status: None
Other Immunity: Meteor Strike, Control
Special Attack: Hit (150% damage)
Sketch: Attack (3/4), Hit (1/4)
Control: Attack, Hit
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: Yes
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
At beginning of battle:
Display message: I am the one known as Ultima... Forged an eternity ago and
left here... Forgotten in the mists of time... Long have I
pondered what I should do... Long, long have I pondered...
But now it seems I have an answer...
Monster flashes
-
If Var36 is set:
1st Turn: Display message: A strange light surrounds Ultima
Monster flashes
Nothing (100%)
2nd Turn: Monster flashes
Nothing (100%)
3rd Turn: Monster flashes (for a longer time)
Ultima (100%)
Unset Var36
-
If HP <= 32640:
1st Turn: Firaga (33%) or Tsunami (33%) or Quake (33%)
2nd Turn: Firaga (33%) or Meteor (33%) or Flare Star (33%)
3rd Turn: Meteor (33%) or Quake (33%) or Tsunami (33%)
4th Turn: Firaga (66%) or Flare Star (33%)
-
Attack Turns:
1st Turn: Firaga (33%) or Blizzaga (33%) or Southern Cross (33%)
2nd Turn: Thundaga (33%) or Blizzaga (33%) or Firaga (33%)
3rd Turn: Thundaga (66%) or Southern Cross (33%)
4th Turn: Firaga (33%) or Northern Cross (66%)
-
If attacked by anything:
If Var36 is not set:
Attack (33%)
Increase Var3 by 1
If Var3 >= 12:
Set Var36
Set Var3 == 0
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
If Ultros Battle Program is activated:
Display Message: LOADING BATTLE PROGRAM...
Display Message: ACTIVATING ULTROS BATTLE PROGRAM
1st Turn: Attack (33%) or Tentacle (66%)
2nd Turn: Attack (33%) or Entwine (33%) or !Ink (33%)
3rd Turn: Attack (33%) or Stone (33%) or !Ink (33%)
4th Turn: Entwine (100%)
Turn Bit0 of Var0 off (in other words: Go back to Default Battle Program)
-
If Dadaluma Battle Program is activated:
Display Message: LOADING BATTLE PROGRAM...
Display Message: ACTIVATING DADALUMA BATTLE PROGRAM
1st Turn: Attack (33%) or Shockwave (66%)
2nd Turn: Attack (33%) or Shockwave (66%)
3rd Turn: Throw: Mythril Knife or Ashura
Use: Potion or Hi-Potion
Use: Potion or Hi-Potion
Use: Potion or Hi-Potion
Target: Self
Magitek Barrier (100%)
Turn Bit0 of Var0 off (in other words: Go back to Default Battle Program)
-
If Air Force Battle Program is activated:
Display Message: LOADING BATTLE PROGRAM...
Display Message: ACTIVATING AIR FORCE BATTLE PROGRAM
1st Turn: Magitek Laser (33%) or Diffractive Laser (66%)
2nd Turn: Magitek Laser (33%) or Diffractive Laser (66%)
3rd Turn: Magitek Laser (33%) or Launcher (66%)
4th Turn:
Display Message: INITIALIZING WAVE CANNON COUNTDOWN COUNT: 3
Display Message: COUNT: 2
Display Message: Count: 1
Wave Cannon (100%)
-
If Ultima Battle Program is activated:
Display Message: LOADING BATTLE PROGRAM...
Display Message: ACTIVATING ULTIMA BATTLE PROGRAM
1st Turn: Flare (33%) or Meteor (66%)
2nd Turn: Attack (33%) or Flare (66%)
3rd Turn: Attack (66%) or Meteor (33%)
4th Turn:
Display Message: Focusing energy.
Flare Star (100%)
-
If Bit0 of Var0 is on:
If Var3 == 0:
Increase Var3 by 1
Activate Ultros Battle Program
If Var3 == 1:
Increase Var3 by 1
Activate Dadaluma Battle Program
If Var3 == 2:
Increase Var3 by 1
Activate Air Force Battle Program
If Var3 == 3:
Set Var3 == 0
Activate Ultima Battle Program
-
Attack Turns:
1st Turn:
Display message: ACTIVATING DEFAULT BATTLE PROGRAM
Attack (33%) or Magitek Laser (33%) or Missile (33%)
2nd Turn: Atomic Ray (33%) or Missile (33%) or Magitek Laser (33%)
Turn Bit0 of Var0 on
-
If attacked by anything: Attack (33%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
If Targeting target is a valid target: !Fiendish Rage (100%)
-
If Var36 is set:
If Timer >= 20:
If Var2 < 8:
Force Field (100%)
Increase Var2 by 1
-
If Var3 >= 8:
Set Var3 == 0
Target: All Characters
Reverse Polarity
-
If Var36 is set:
1st Turn: Attack (33%) or Targeting (66%)
2nd Turn: Attack (33%) or Targeting (66%)
3rd Turn: Attack (66%) or Targeting (33%)
4th Turn: Attack (33%) or Targeting (66%)
-
Attack Turns:
1st Turn: Blizzaga (33%) or Northern Cross (33%) or Absolute Zero (33%)
2nd Turn: Bilzzaga (33%) or Northern Cross (33%) or Nothing (33%)
3rd Turn: Blizzaga (66%) or Northern Cross (33%)
4th Turn: Blizzaga (33%) or Absolute Zero (33%) or Nothing (33%)
-
If attacked by anything:
Attack (66%)
Increase Var3 by 1
If HP <= 32640:
If Var36 is not set (only done once per battle):
Monster flashes
Display message: Fiend's aura is trembling violently!
Target: Self
Gains Image, Reflect, and Haste status
Set Var36
--------------------
Type: N/A
Status Immunity: Darkness, Zombie, Poison, MagiTek, Invisible, Imp, Petrify
Death, Doom, Critical, Silence, Berserk, Confusion, Sap
Sleep, Slow, Stop
Vulnerable to: Image
Inherent Status: Haste, Shell
Other Immunity: Meteor Strike, Control
Special Attack: Hit (150% damage)
Sketch: Attack (3/4), Hit (1/4)
Control: Attack, Hit
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Magical Brush
--------------------
AI Script
If Var3 >= 8 (only done once per battle):
Set Var3 == 0
Cloudy Heaven (100%)
-
If HP <= 32640:
1st Turn: Thundaga (33%) or Flash Rain (33%) or Nothing (33%)
2nd Turn: Thundaga (66%) or Flash Rain (33%)
3rd Turn: Thundaga (33%) or Quasar (66%)
4th Turn: Thundaga (66%) or Flash Rain (33%)
-
Attack Turns:
1st Turn: Thundara (33%) or Attack (33%) or Lullaby (33%)
2nd Turn: Thundaga (33%) or Entice (33%) or Attack (33%)
3rd Turn: Thundara (33%) or Attack (33%) or Thundaga (33%)
-
If attacked by "Attack": Overture (33%)
Increase Var3 by 1
If attacked by anything: Thundara (33%)
Increase Var3 by 1
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Kiku-ichimonji
--------------------
AI Script
If Var3 >= 8:
Set Var3 == 0
Wave Cannon (100%)
-
If Character #1 has Stop status:
Target: Character #1
Blaster (100%)
If Character #2 has Stop status:
Target: Character #2
Blaster (100%)
If Character #3 has Stop status:
Target: Character #3
Blaster (100%)
If Character #4 has Stop status:
Target: Character #4
Blaster (100%)
-
If HP <= 32640:
1st Turn: Flare Star (33%) or Southern Cross (33%) or Nothing (33%)
2nd Turn: Meteor (33%) or Aero (33%) or Nothing (33%)
3rd Turn: Aero (33%) or Flare Star (33%) or Nothing (33%)
-
Attack Turns:
1st Turn: Attack (33%) or Metal Cutter (33%) or Stop (33%)
2nd Turn: Attack (33%) or Metal Cutter (33%) or !Tyrfing (33%)
-
If attacked by anything:
Increase Var3 by 1
Firaga (33%)
--------------------
Inherent Status: None
Other Immunity: Meteor Strike, Libra, Sketch, Control
Special Attack: Razor Gale (150% damage)
Sketch: Attack (3/4), Razor Gale (1/4)
Control: Attack, Razor Gale
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
If HP <= 10112: Attack (66%) or !Razor Gale (33%)
-
Attack Turns:
1st Turn: Attack (66%) or Nothing (33%)
-
If attacked by anything: Attack (66%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
If HP <= 10240: Attack (66%) or Nothing (33%)
Attack (66%) or Nothing (33%)
-
Attack Turns:
1st Turn: Attack (100%)
2nd Turn: Attack (66%) or Shockwave (33%)
3rd Turn: Attack (33%) or Shockwave (66%)
-
If Long Arm is by itself:
Shockwave (66%) or Nothing (33%)
Shockwave (66%) or Nothing (33%)
Shockwave (66%) or Nothing (33%)
--------------------
Inherent Status: Float
Other Immunity: Meteor Strike, Libra, Sketch, Control
Special Attack: Hit (150% damage)
Sketch: Attack (3/4), Hit (1/4)
Control: Attack, Hit
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Partisan
--------------------
AI Script
If HP <= 11520:
1st Turn: Diffractive Laser (33%) or Gravity Bomb (33%) or Magitek Laser (33%)
2nd Turn: Diffractive Laser (33%) or Missile (33%) or Absolute Zero (33%)
3rd Turn: Delta Attack (33%) or Gravity Bomb (33%) or Absolute Zero (33%)
-
Attack Turns:
1st Turn: Diffractive Laser (33%) or Gravity Bomb (33%) or Magitek Laser (33%)
2nd Turn: Diffractive Laser (33%) or Missile (33%) or Atomic Ray (33%)
3rd Turn: Delta Attack (33%) or Gravity Bomb (33%) or Atomic Ray (33%)
--------------------
Type: Humanoid
Status Immunity: Darkness, Zombie, Poison, MagiTek, Invisible, Imp, Petrify
Death, Doom, Critical, Image, Berserk, Confusion, Sap
Sleep, Slow, Stop, Haste, Shell, Safe, Reflect
Vulnerable to: Silence
Inherent Status: Float
Other Immunity: Meteor Strike, Libra, Sketch, Control
Special Attack: Hit (150% damage)
Sketch: Attack (3/4), Hit (1/4)
Control: Attack, Hit
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Dagger
--------------------
AI Script
If HP <= 20096:
1st Turn: Thundaga (66%) or Silence (33%)
2nd Turn: Holy (33%) or Flare (33%) or Rasp (33%)
3rd Turn: Firaga (33%) or Blizzara (33%) or Thundaga (33%)
-
If HP <= 30720:
1st Turn: Reflect (33%) or Stop (33%) or Reraise (33%)
2nd Turn: Blizzaga (33%) or Thundaga (33%) or Sleep (33%)
3rd Turn: Holy (33%) or Flare (33%) or Slowga (33%)
-
Attack Turns:
1st Turn: Hastega (33%) or Haste (33%) or Imp (33%)
2nd Turn: Firaga (66%) or Confuse (33%)
3rd Turn: Poison (33%) or Drain (33%) or Bio (33%)
4th Turn: Target: Random Player
Dispel (33%) or Nothing (66%)
Dispel (33%) or Nothing (66%)
-
If attacked by anything:
If HP <= 5120:
Graviga (33%) or Nothing (66%)
Target: Random Player
Dispel (66%) or Nothing (33%)
Dispel (66%) or Nothing (33%)
If (HP <= 10240): Graviga (33%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Sasuke
--------------------
AI Script
If Lady is by itself:
Target: All Dead Monsters
Arise (100%)
-
Attack Turns:
1st Turn: White Wind (66%) or Nothing (33%)
2nd Turn: White Wind (33%) or !Repose (33%) or Nothing (33%)
3rd Turn: White Wind (66%) or Nothing (33%)
4th Turn: White Wind (33%) or !Repose (33%) or Nothing (33%)
5th Turn: White Wind (33%) or Nothing (66%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Ice Rod
--------------------
AI Script
If HP <= 10240: Meteor (100%)
-
Attack Turns:
1st Turn: Tornado (33%) or Meltdown (33%) or Nothing (33%)
2nd Turn: Attack (66%) or Doom (33%)
-
If killed: !Repose (100%)
!Repose (33%)
-
If HP <= 10240:
If attacked by anything: Meteor (33%) or Trine (33%)
--------------------
Inherent Status: Float
Other Immunity: Meteor Strike, Libra, Control
Special Attack: Havoc Wing (400% damage)
Sketch: Ultima (3/4), Havoc Wing (1/4)
Control: Attack, Havoc Wing
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
At beginning of battle: Event: $20 (32)
-
If HP <= 7680:
If Var0 is not set:
1st Turn: Display message (only done once per battle): The end draws near...
Set Var0
Head appears, screen shakes
2nd Turn: Forsaken (100%)
3rd Turn: Meteor (100%)
Unset Var0
-
If HP <= 32640:
1st Turn: Display message: The end draws near...
Set Var0
Head appears, screen shakes
2nd Turn: Forsaken (100%)
3rd Turn: !Havoc Wing (33%) or Trine (33%) or Vengeance (33%)
!Havoc Wing (33%) or Nothing (66%)
Unset Var0
4th Turn: Trine (33%) or !Havoc Wing (33%) or Vengeance (33%)
!Havoc Wing (66%) or Nothing (33%)
-
Attack Turns:
1st Turn: Target: All Characters
Heartless Angel (100%)
2nd Turn: Attack (33%) or !Havoc Wing (33%) or Nothing (33%)
3rd Turn: Firaga (33%) or Trine (33%) or !Havoc Wing (33%)
4th Turn: Attack (33%) or !Havoc Wing (33%) or Nothing (33%)
5th Turn: Blizzaga (33%) or Trine (33%) or !Havoc Wing (33%)
6th Turn: Attack (33%) or !Havoc Wing (33%) or Nothing (33%)
7th Turn: Thundaga (33%) or !Havoc Wing (33%) or Nothing (33%)
-
If attacked by anything:
If Var0 is not set:
If HP <= 10240: Attack (33%) or Ultima (33%)
If HP <= 30080: Attack (33%) or Hyperdrive (33%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
At beginning of battle (only once per battle):
Target: Player #1
Doom
Target: Player #2
Doom
Target: Player #3
Doom
Target: Player #4
Doom
-
Attack Turns:
1st Turn: !Gaze (33%) or Trine (33%) or Attack (33%)
-
If attacked by "Attack": Haste (100%)
If attacked by "Magic": Roulette (100%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: Yes
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
Attack Turns:
1st Turn: Imp Song (33%) or Attack (33%) or Nothing (33%)
2nd Turn: Attack (33%) or Lullaby (33%) or Nothing (33%)
3rd Turn: !Mystery Waltz (33%) or Mega Berserk (33%) or Nothing (33%)
-
If attacked by anything: Entice (33%)
--------------------
Inherent Status: Float
Other Immunity: Meteor Strike, Control
Special Attack: Megaton Smash (inflicts 'Death')
Sketch: Attack (3/4), Slow (1/4)
Control: Attack
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: Yes
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
At beginning of battle: Self becomes invincible
-
If Var36 is not set:
Target: All Monsters
White Wind (100%)
Set Var36
-
If Timer >= 5:
If Head is inside of Shell:
Head comes outside of shell
Unset Var36
Set Timer == 0
If Head is outside of shell:
Head goes inside shell
Set Timer == 0
-
Attack Turns:
1st Turn: Attack (66%) or !Megaton Smash (33%)
-
If attacked by "Attack" or "Magic": !Megaton Smash (100%)
--------------------
Inherent Status: Float
Other Immunity: Meteor Strike, Control
Special Attack: Tongue Bath (inflicts 'Stop')
Sketch: Attack (3/4), Slow (1/4)
Control: Attack
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
At beginning of battle (only once per battle): Slowga (100%)
-
Attack Turns:
1st Turn: Attack (33%) or !Tongue Bath (33%) or Sticky Goo (33%)
--------------------
Elemental Immunity: None
Weak Against: Fire
Absorbs: Ice, Lightning, Poison, Wind, Holy, Earth, Water
Type: N/A
Status Immunity: Darkness, Invisible, Imp, Petrify, Critical, Silence, Berserk
Confusion, Stop
Vulnerable to: Zombie, Poison, MagiTek, Death, Doom, Image, Sap
Sleep, Slow
Inherent Status: None
Other Immunity: Control
Special Attack: Tentacle (inflicts 'Poison')
Sketch: Attack (3/4), Tentacle (1/4)
Control: Attack, Tentacle, Bad Breath
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
If Var3 >= 1:
1st Turn: Bad Breath (33%) or Nothing (66%)
2nd Turn: Attack (66%) or !Tentacle (33%)
3rd Turn: Attack (66%) or Diabolic Whistle (33%)
-
Attack Turns:
1st Turn: Bad Breath (100%)
2nd Turn: Attack (66%) or !Tentacle (33%)
3rd Turn: Attack (66%) or Diabolic Whistle (33%)
-
Everytime you kill a Malboro Menace: Increase Var3 by 1
If single Malboro Menace is killed (the original one):
Display message: Malboro Menace multiplies!
Bring in Malboro Menace x2
If double Malboro Menace are killed (the two brought in from the above block):
Display message: Malboro Menace multiplies!
Bring in Malboro Menace x4
-
If killed:
If Var3 >= 3:
If only 1 monster is alive:
Target: Random Player
Blaster (33%) or !Tentacle (33%) or Nothing (33%)
-
If attacked by anything:
Target: Random Player
Blaster (33%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
At beginning of battle:
Red Dragon becomes invincible
Set Timer == 0
Display message: Red Dragon is sacrificing life force to make itself stronger!
-
If Timer >= 100:
Ultima (100%)
Flare (100%)
Display message: Red Dragon's life force has expired...
Red Dragon dies, Battle Over
-
Attack Turns:
1st Turn: Attack (33%) or !Red Fang (33%) or Firaga (33%)
Attack (33%) or !Red Fang (33%) or Meltdown (33%)
Attack (33%) or !Red Fang (33%) or Flare (33%)
2nd Turn: Attack (100%)
Attack (100%)
Attack (100%)
Attack (100%) That's 8 Attacks!
Attack (100%)
Attack (100%)
Attack (100%)
Attack (100%)
3rd Turn: Blaze (100%)
Flare Star (100%)
--------------------
Sketch: Attack (3/4), Aqua Breath (1/4)
Control: Attack
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
If Character #1 has Protect, Shell, or Haste status:
Gains Darkness, Poison, Stop, and Slow status
Display message: Blue Dragon reduces its own strength!
Target: Character #1
Rippler (100%)
If Character #2 has Protect, Shell, or Haste status:
Gains Darkness, Poison, Stop, and Slow status
Display message: Blue Dragon reduces its own strength!
Target: Character #2
Rippler (100%)
If Character #3 has Protect, Shell, or Haste status:
Gains Darkness, Poison, Stop, and Slow status
Display message: Blue Dragon reduces its own strength!
Target: Character #3
Rippler (100%)
If Character #4 has Protect, Shell, or Haste status:
Gains Darkness, Poison, Stop, and Slow status
Display message: Blue Dragon reduces its own strength!
Target: Character #4
Rippler (100%)
-
Attack Turns:
1st Turn: Attack (33%) or !Blue Fang (33%) or Aqua Breath (33%)
Attack (33%) or !Blue Fang (33%) or Flash Rain (33%)
2nd Turn: Attack (33%) or !Blue Fang (33%) or Tsunami (33%)
Attack (33%) or !Blue Fang (33%) or El Niño (33%)
-
If attacked by anything: Attack (33%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: Yes
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
At beginning of battle:
Display message: Ice Dragon creates 3 mirror images!
Bring in Ice Dragon x3
-
If monster is by itself:
1st Turn: !Freeze (33%) or Northern Cross (66%)
2nd Turn: !Freeze (33%) or Absolute Zero (66%)
3rd Turn: !Freeze (33%) or Avalanche (66%)
-
If 2 monsters are left:
1st Turn: Attack (33%) or Snowstorm (66%)
2nd Turn: !Freeze (33%) or Blizzaga (66%)
3rd Turn: !Freeze (66%) or Freezing Dust (33%)
-
If 3 monsters are left:
1st Turn: Attack (33%) or Snowstorm (33%) or Nothing (33%)
2nd Turn: Blizzaga (33%) or !Freeze (33%) or Nothing (33%)
3rd Turn: !Freeze (33%) or Freezing Dust (33%) or Nothing (33%)
-
Attack Turns:
1st Turn: Attack (66%) or Nothing (33%)
2nd Turn: Attack (33%) or !Freeze (33%) or Nothing (33%)
3rd Turn: Attack (33%) or Blizzaga (33%) or Nothing (33%)
-
If killed: Absolute Zero (33%) or Northern Cross (33%) or Avalanche (33%)
-
If 2 monsters are left:
If attacked by anything: Attack (33%) or !Freeze (33%)
-
If attacked by anything: Attack (66%)
--------------------
Inherent Status: None
Other Immunity: Meteor Strike, Control
Special Attack: Fear (inflicts 'Zombie')
Sketch: Attack (3/4), Bio (1/4)
Control: Attack
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: Yes
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Partisan
--------------------
AI Script
Attack Turns:
1st Turn: Attack (33%) or !Fear (33%) or Lv. 5 Death (33%)
2nd Turn: Attack (33%) or !Fear (33%) or Will o' the Wisp (33%)
3rd Turn: !Fear (33%) or Bio (33%) or Disaster (33%)
4th Turn: Target: Terra
Disaster (100%)
-
If MP == 0: Skull Dragon dies
-
If killed (by bringing HP to 0):
Display message: Skull Dragon reanimates! It cannot die while it still has
magic!
Revive Skull Dragon
-
If attacked by anything: Attack (33%) or !Fear (33%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
NOTE: Kaiser Dragon has 5 lives. Everytime he uses Barrier Change, he moves on
to the next life (if you get his HP to 0, he'll use Barrier Change). HP
gets reset to full after every Barrier Change.
-
At beginning of battle: Barrier Change
-
ON FIRST THROUGH FOURTH LIFE:
If Timer >= 30: Barrier Change
-
If Weakness is Fire:
1st Turn: Firaga (66%) or Meteor (33%)
2nd Turn: Flare (33%) or Meltdown (33%) or Flare Star (33%)
If attacked by anything: Southern Cross (66%)
-
If Weakness is Ice:
1st Turn: Blizzaga (66%) or Absolute Zero (33%)
2nd Turn: Avalanche (66%) or Northern Cross (33%)
If attacked by anything: Freezing Dust (66%)
-
If Weakness is Lightning:
1st Turn: Plasma (66%) or Thundaga (33%)
2nd Turn: Thundaga (33%) or Gigavolt (66%)
If attacked by anything: Wave Cannon (66%)
-
If Weakness is Poison:
1st Turn: Scintillation
Venomist
Doom
2nd Turn: Lullaby
Crypt Dust
Disaster
3rd Turn: Cloudy Heaven
If attacked by anything: Bio (66%)
-
If Weakness is Wind:
1st Turn: Attack (66%) or Aero (33%)
2nd Turn: Attack (66%) or Tornado (33%)
3rd Turn: Attack (66%) or Cyclonic (33%)
If attacked by anything: Wind Slash (66%)
-
If Weakness is Holy:
These two turns done first, then never again (in this battle):
1st Turn: Target: All Characters
Reflect
Reflect ???
2nd Turn: Target: Self
Protect
Shell
Haste
After those two turns, these turns follow:
1st Turn: Attack (66%) or Lv. ? Holy (33%)
Attack (33%) or Holy (66%)
Holy (33%) or Nothing (66%)
-
If attacked by anything: Hyperdrive (66%)
-
If Weakness is Earth:
1st Turn: Attack (100%)
Attack (100%)
Attack (100%)
2nd Turn: Attack (100%)
Attack (100%)
!Last Breath (100%)
3rd Turn: !Last Breath (100%)
!Last Breath (100%)
If Weakness is Water:
1st Turn: Aqua Breath (100%)
Aqua Breath (100%)
El Niño (100%)
2nd Turn: Tsunami (100%)
Tsunami (100%)
Flash Rain (100%)
If no Weakness:
1st Turn: Attack (66%) or Shockwave (33%)
2nd Turn: Attack (100%)
Attack (100%)
Attack (100%)
3rd Turn: Metal Cutter (33%) or Blaster (33%) or Trine (33%)
If attacked by anything: Attack (66%)
-
If killed: Barrier Change
-
ON FIFTH/LAST LIFE:
If Timer >= 15:
Heartless Angel (66%) or Nothing (33%)
Mind Blast (33%) or Nothing (66%)
-
Attack Turns:
1st Turn: Meltdown (33%) or Quake (33%) or Hyperdrive (33%)
2nd Turn: Flash Rain (33%) or Gale Cut (33%) or Absolute Zero (33%)
3rd Turn: Attack (100%)
Attack (100%)
!Last Breath (100%)
If attacked by anything: !Last Breath (33%) or Revenge Blast (33%)
-
If killed: Ultima (100%)
--------------------
Inherent Status: Float
Other Immunity: Meteor Strike, Control
Special Attack: Omega Drive (150% damage)
Sketch: Attack (3/4), Grand Delta (1/4)
Control: Attack
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: Yes
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
AI Script
NOTE: Omega Weapon has 3 lives. You have to bring his HP to 0 before he moves on
to the next life.
-
At beginning of battle: Lv. ? Holy
-
If Timer >= 20:
1st Turn: Display message: Focusing energy
Gains Shell, Protect, and Haste
2nd Turn:
1st Life: Grand Delta (100%)
2nd Life: Mind Blast (100%)
3rd Life: Forsaken (100%)
-
FIRST LIFE:
If HP > 32000:
1st Turn: Meteor (33%) or Lv. 3 Confuse (33%) or Flare Star (33%)
2nd Turn: Quake (33%) or Lv. 5 Death (33%) or Tornado (33%)
3rd Turn: Aero (33%) or Lv. 4 Flare (33%) or Tsunami (33%)
If HP <= 32000:
1st Turn: Meteor (66%) or Southern Cross (33%)
2nd Turn: Quake (66%) or Tornado (33%)
3rd Turn: Aero (66%) or Tsunami (33%)
-
If attacked by anything: Dischord (33%) or Freezing Dust (66%)
If killed: Vengeance (100%)
-
SECOND LIFE:
1st Turn: Atomic Ray (33%) or Absolute Zero (33%) or Delta Attack (33%)
2nd Turn: Wave Cannon (33%) or Gravity Bomb (33%) or Magnitude 8 (33%)
3rd Turn: Metal Cutter (33%) or Blaster (33%) or Launcher (33%)
-
If attacked by anything: Attack (33%) or Missile (66%)
Missile (66%) or Blaster (33%)
If killed: Heartless Angel (100%)
-
THIRD/LAST LIFE:
1st Turn: Atomic Ray (33%) or Absolute Zero (33%) or Delta Attack (33%)
Meteor (33%) or Lv. 3 Confuse (33%) or Lv. ? Holy (33%)
2nd Turn: Wave Cannon (33%) or Gravity Bomb (33%) or Magnitude 8 (33%)
Quake (33%) or Lv. 5 Death (33%) or Tornado (33%)
3rd Turn: Metal Cutter (33%) or Blaster (33%) or Launcher (33%)
Aero (33%) or Lv. 4 Flare (33%) or Tsunami (33%)
-
If attacked by anything: !Omega Drive (33%) or Freezing Dust (33%)
!Omega Drive (33%) or Blaster (33%)
--------------------
Location: Terra/Edgar/Bannon Scenario
In Mog's cave if you pick the wrong route and mess up on the stars,
you have a 25% chance of encountering these enemies
Anytime after the Imperial raid on Narsche (You can return to this
cave and mess up the puzzle again)
Location: Terra/Edgar/Bannon Scenario
In Mog's cave if you pick the wrong route and mess up on the stars,
you have a 25% chance of encountering these enemies
Anytime after the Imperial raid on Narsche (You can return to this
cave and mess up the puzzle again)
Level: 13
HP: 235
MP: 120
Attack: 1
Defense: 0
Evasion: 0
Magic: 8
Magic Defense: 160
Magic Evasion: 0
Speed: 35
Gil: 138
EXP: 220
Steal: Potion (7/8), Ice Rod (1/8)
Drops: Potion (1/8)
Location: Terra/Edgar/Bannon Scenario
In Mog's cave if you pick the wrong route and mess up on the stars,
you have a 25% chance of encountering these enemies
Anytime after the Imperial raid on Narsche (You can return to this
cave and mess up the puzzle again)
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
Battle Script
Attack Turns:
1st Turn: Attack (66%) or !Tackle (33%)
2nd Turn: Attack (66%) or Snowstorm (33%)
-
If attacked by anything Fire-elemental: !Tackle (33%) or Snowstorm (33%)
If attacked by anything: Attack (33%)
--------------------
Inherent Status: None
Other Immunity: Meteor Strike, Libra, Control
Special Attack: Hit (150% damage)
Sketch: Attack (3/4), Hit (1/4)
Control: Attack, Hit
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Hard
Attack Visual: Fist
--------------------
Battle Script
At beginning of battle (and only once per battle):
Self becomes invincible
Display message: You will go no farther!
-
If attacked by "Attack":
If Var1 >= 2:
Set Var1 == 0
Display message: No effect!
Increase Var1 by 1
Display message: No effect!
Attack (100%)
--------------------
Inherent Status: None
Other Immunity: Meteor Strike, Libra, Control
Special Attack: Hit (150% damage)
Sketch: Attack (3/4), Hit (1/4)
Control: Attack, Hit
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Partisan
--------------------
Battle Script
At beginning of battle: Kefka becomes untargettable
-
If in Formation 471:
If Kefka is alone: Change to Formation 512
*Formation 512 is against Power, Tiger, Machine, Magic
-
If in Formation 512:
If Kefka is alone: Change to Formation 513
*Formation 513 is against Lady and Rest
-
If in Formation 513:
If Kefka is alone: Change to Formation 514
*Formation 514 is against Kefka (Final)
--------------------
Inherent Status: None
Other Immunity: Meteor Strike, Libra, Control
Special Attack: Hit (150% damage)
Sketch: Attack (3/4), Hit (1/4)
Control: Attack, Hit
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Partisan
--------------------
Battle Script
If attacked by "Blitz" and "Bushido":
1st Turn: Attack (33%) or !Hit (33%) or Hailstone (33%)
2nd Turn: Dancing Flame (33%) or Magnitude 8 (33%) or Hailstone (33%)
-
If Gau is a valid target:
1st Turn: Attack (33%) or Dancing Flame (33%) or !Hit (33%)
2nd Turn: Attack (33%) or Magnitude 8 (33%) or Hailstone (33%)
3rd Turn: Attack (66%) or Dancing Flame (33%)
4th Turn: Attack (33%) or Dancing Flame (33%) or !Hit (33%)
5th Turn: Attack (66%) or Dancing Flame (33%)
--------------------
Inherent Status: None
Other Immunity: Meteor Strike, Control
Special Attack: Last Kiss (inflicts 'Doom')
Sketch: Attack (3/4), Last Kiss (1/4)
Control: Attack, Last Kiss
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (255/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Magical Brush
--------------------
Battle Script
NOTE: This battle script works together with the battle script of the Demon
version of Chadarnook. This only applies to Var3 (which determines which
attacks Chadarnook (Esper) will use).
At beginning of battle (only once per battle):
Display message: Chadarnook: Back off! The girl in this picture is mine! I
won't give her up without a fight!
If Var3 >= 1:
1st Turn: Attack (66%) or Entice (33%)
2nd Turn: Attack (33%) or !Last Kiss (33%) or Lullaby (33%)
3rd Turn: Attack (66%) or !Last Kiss (33%)
Set Var3 == 0
Take out Chadarnook (Esper), bring in Chadarnook (Demon)
-
If Var3 >= 0:
Attack (66%) or Entice (33%)
Set Var3 == 0
Take out Chadarnook (Esper), bring in Chadarnook (Demon)
-
If killed: Kill Self
Revive Self
-
If attacked by anything: Poltergeist (33%)
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: Yes
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
Battle Script
Attack Turns:
1st Turn: Attack (66%) or !Solar Plexus (33%)
2nd Turn: Thundara (66%) or Thundaga (33%)
3rd Turn: Thundara (33%) or 1000 Needles (33%) or !Solar Plexus (33%)
-
If killed:
Target: Random Player
Humbaba Breath
Target: Random Player
Humbaba Breath
-
If attacked by anything:
If HP <= 15360:
Target: Random Player
Humbaba Breath
Target: Random Player
Humbaba Breath
--------------------
Inherent Status: None
Other Immunity: Meteor Strike, Libra, Sketch, Control
Special Attack: Hit (150% damage)
Sketch: Attack (3/4), Hit (1/4)
Control: Attack,
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Partisan
--------------------
Battle Script
If Var13 is not set:
Display message: Oooh... I'm hungry!
-
Get Gau as Party Member
Display message: Uwao, aooh! I'm !__ your friend! Frieeend!!!I join you again!
Battle Over
-
If given Dried Meat:
If Var13 is not set:
Get Gau as Party Member
Set Var13
Event: $0D (13)
Battle Over
-
If attacked by anything:
Event: $1C (28)
Battle Over
--------------------
Inherent Status: None
Other Immunity: Meteor Strike, Libra, Sketch, Control
Special Attack: Hit (150% damage)
Sketch: Attack (3/4), Hit (1/4)
Control: Attack,
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Partisan
--------------------
Battle Script
Attack Turns:
1st Turn: Attack (66%) or Poison (33%)
2nd Turn: Attack (33%) or Firaga (33%) or Thunder (33%)
3rd Turn: Bio (33%) or Drain (33%) or Bio (33%)
-
If killed:
Event: $17
Battle Over
--------------------
Inherent Status: None
Other Immunity: Meteor Strike, Libra, Sketch, Control
Special Attack: Hit (150% damage)
Sketch: Attack (3/4), Hit (1/4)
Control: Attack,
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Partisan
--------------------
Battle Script
If Var0 >= 3:
Set Var0 == 0
Target: Self
Use: Potion or Hi-Potion
-
Attack Turns:
1st Turn: Poison (33%) or Fira (33%) or Dischord (33%)
2nd Turn: Attack (100%)
3rd Turn: Attack (33%) or Rasp (33%) or Slow (33%)
-
If killed:
Display message: Kefka: Oh! Th-the door is opening!
Battle Over
-
If attacked by anything: Attack (33%)
Increase Var0 by 1
--------------------
Inherent Status: None
Other Immunity: Meteor Strike, Libra, Sketch, Control
Special Attack: Hit (150% damage)
Sketch: Attack (3/4), Hit (1/4)
Control: Attack,
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Partisan
--------------------
Battle Script
Self becomes untargettable
-
If in Formation 384:
Event: $13 (19)
Kill Monster #1
-
If in Formation 385:
Event: $14 (20)
Battle Over
-
If in Formation 386:
Event: $15 (21)
Battle Over
-
If in Formation 389:
Event: $18 (24)
Battle Over
-
If in Formation 390:
Event: $19 (25)
Battle Over
-
If in Formation 393:
Event: $1E (30)
Battle Over
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
Battle Script
Display message (only at beginning of battle): Gimme an elixir!
-
If at least two ether have been given (this is only done once per battle):
Flee (33%)
-
If Var36 is set: Ultima (100%)
-
If Timer >= 10:
Display message: Stingy, aren't we!?
Set Var36
-
If at least one ether has been given: Display message: More! Gimme more!
-
If killed:
Target: All Characters
Heartless Angel (100%)
Display message: Grr...! I won't forget this!
Flee (100%)
-
If at least two ether have been given:
Display message: Thanks!
Flee (100%)
-
If an ether is given: Display message: Thanks!
-
If attacked by anything:
Display message: Stingy, aren't we!?
Set Var36
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
Battle Script
Display message (only at beginning of battle): Gimme a hi-ether!
-
If at least one hi-ether has been given (this is only done once per battle):
Flee (33%)
-
If Var36 is set:
!Punish (100%)
!Punish (100%)
-
If Timer >= 10
Display message: Stingy, aren't we!?
Set Var36
-
If at least one hi-ether has been given: Display message: More! Gimme more!
-
If killed:
Target: All Characters
Blaster (100%)
Display message: Grr...! I won't forget this!
Flee (100%)
-
If at least two hi-ether have been given:
DIsplay message: Thanks!
Flee (100%)
-
If a hi-ether is given: Display message: Thanks!
-
If attacked by anything:
Display message: Stingy, aren't we!?
Set Var36
--------------------
Inherent Status: None
Other Immunity: Meteor Strike, Control
Special Attack: Punish (inflicts 'Death')
Sketch: Attack (3/4), Aero (1/4)
Control: Attack
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
Battle Script
Display message (only at beginning of battle): Gimme an ether!
-
If at least 3 ethers have been given (this is only done once per battle):
Flee (33%)
-
If Var36 is set:
Attack (100%)
Attack (100%)
Attack (100%)
Attack (100%)
-
If Timer >= 10:
Display message: Stingy, aren't we!?
Set Var36
-
If at least one ether has been given: Display message: More! Gimme more!
-
If killed:
Target: All Characters
Attack (100%)
Attack (100%)
Attack (100%)
Attack (100%)
Attack (100%) That's 10 times!
Attack (100%)
Attack (100%)
Attack (100%)
Attack (100%)
Attack (100%)
Display message: Grr...! I won't forget this!
Flee (100%)
-
If at least 5 ethers have been given:
Display message: Thanks!
Flee (100%)
-
If an ether is given: Display message: Thanks!
-
If attacked by anything:
Display message: Stingy, aren't we!?
Set Var36
--------------------
Metamorphose: Antidote, Green Cherry, Eye Drops, Gold Needle (0/256)
MP Kill: No
Imp Criticals: No
Run Difficulty: Can't Run Away
Attack Visual: Fist
--------------------
Battle Script
Display message (only at beginning of battle): Gimme an X-ether!
-
If at least one X-Ether has been given:
Target: Self
Flee (33%)
-
If Var36 is set:
1st Turn: Mega Berserk (100%)
Overture (100%)
2nd Turn: Entice (100%)
Cloudy Heaven
-
If Timer >= 10:
Display message: Stingy, aren't we!?
Set Var36
-
If at least one X-Ether has been given:
Display message: More! Gimme more!
-
If killed:
Target: All Characters
Disaster (100%)
Diabolic Whistle (100%)
Display message: Grr...! I won't forget this!
Flee (100%)
-
If a 2nd X-Ether is given: Display message: Thanks!
Flee (100%)
-
If a X-Ether is given: Display message: Thanks!
-
If attacked by anything:
Display message: Stingy, aren't we!?
Set Var36
--------------------
NOTE: Thanks to MetricTrout for suggesting this. This section exists because
of him.
Many of you may have noticed that several enemies look the same, but have
different colors. These monsters are called Palette Swaps (the word palette
usually refers to a set of colors, and these monsters have their colors swapped,
hence the term Palette Swap).
Below is a list of every Palette Swap in the game (sorted by Bestiary order of
the first monster in each of the Palette Swaps):
Special Mentions:
- Cactuar and Gigantuar are similar (Gigantuar is a really big Cactuar), but not
Palette Swaps of each other
- Ultros, while not Palette Swaps, are all the same (there's 4 of them total)
- Cranes, while not Palette Swaps, are both the same (there's 2 Cranes)
- Tonberries are just three Tonberry next to each other
- Erebus, while not Palette Swaps, are all the same (there's 4 of them)
- Kefka, while not a Palette Swap, is the same everytime (there's several Kefka)
Also, there's a total of 39 monsters that have neither a Palette Swap or a
duplicate of themselves.
Lastly, there are only 4 regular monsters (i.o.w. not considered Boss monsters)
that do not have a Palette Swap: Still Life, Cactuar, Alluring Rider, and Mover.
Question: What if I just know the number, and not the name?
Answer: Simple. Use CTRL+F and type in the number, followed by a period and a
space. So if trying to find monster 213, you hit CTRL+F and type in "213. "
You don't really have to put the space, but it's a more accurate search which
guarantees better results. If you leave it off, you'll still find the enemy
though.
Answer: I have listed every location for every World of Balance monster so far.
Future updates will complete the list and include every single location for
every monster.
This document is Copyright 2007 Lufia_Maxim and is the intellectual property
of the author. It may be not be reproduced under any circumstances except for
personal, private use as long as it remains in its unaltered, unedited form.
It may not be placed on any web site or otherwise distributed publicly without
advance written permission. Use of this guide on any other web site or as a
part of any public display is strictly prohibited, and a violation of
copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
That's pretty much it for this FAQ (for now). Except many updates.
If you want to e-mail me with questions or submissions, you can contact me here:
songoku1 at gmail dot com
You could also just throw it on the FFVI Message Board somewhere, I'll probably
find it.
Acknowledgements:
HUGE thanks to:
AdirianSoan - For (indirectly) showing me a mistake which involved Devil Fist
and Devil having the same locations.
assassin17 - For pointing out that Haste, Reflect, Safe, and Shell status
immunities were missing
DAMIDDLEFINGER - Providing the first 70 or so monsters in an organized fashion
Djibriel - Notifying me of several errors and suggesting I add Special Attack
for each monster, which I've finally done as of v0.97.
genkaku666 - Thx for pointing out a few errors which are now fixed.
joshua_g (Josh) - Everything you see under Status Immunity in every entry was
provided by Josh. Also explained several things to me that
I didn't know
MetricTrout - Without him, the "Palette Swaps" section wouldn't exist.
Reptobismol - Gave me the colors of the different Glutturns and what each of
them demands
Terence - Battle scripts of Kaiser Dragon and Omega Weapon were done by Terence
Vlederane - For posting a topic on the FFVIA GameFAQs message board which made
me realize that Antares (#90) and (#91) Lich are actually missable
www.rpglegion.com - This site was a tremendous help while doing the Battle
Scripts. I would not have been able to do all of them
without refering to this site several times.