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Final Fantasy Tactics Advance FAQ/Walkthrough
For the Gameboy Advance
Version 1.05 (Last Updated 1/12/2004)
Written by Devin Morgan
Based on JP Version FAQ by AstroBlue
This file is Copyright (c)2003-2004 Devin Morgan/AstroBlue.
All rights reserved.
*****************************************************************************
Table of Contents
1. What's New
2. Story
3. Controls
4. Overview
5. Link Support
6. FAQs
7. Walkthrough
8. Mission List
9. Judgement
10. Tribes
11. Jobs
12. Monsters
13. Treasure Hunts
14. Head Gear
15. Body Armor
16. Weapons
17. Shields
18. Accessories
19. Items
20. Mission Items
21. Credits
22. Copyright Notice
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=
-= 1. What's New -=
-=-=-=-=-=-=-=-=-=-=
Version 1.05 (1/12/04): Made several little corrections in the Abilities
segment, much thanks to Marek 14!
Version 1.0 (12/30/03): The Job section has been completely finished;
reformatted and new information was added such as ability range, required
item, and required AP. This FAQ is essentially complete. The only things that
may be added are descriptions to all items, and various other small
improvements.
Version 0.9 (11/11/03): As of now, all Missions are covered within this FAQ!
All that's really left to do is to finish the Jobs section, and perhaps
revamp some of the Judgement section as well (if you can help with the
Judgement section, I'd appreciate that for sure). Other than that, I'm pretty
much done with this great project, until next time.
Version 0.8 (11/7/03): The main walkthrough is now complete! All I have left
to do here is fixing up the rest of the subsections (equipment, items, and
mission items, as well as the rest of the Jobs and Monsters segments). Also,
there are still a bunch more side missions to be filled in on the list; if
you have information (descriptions mainly) for missions I've yet to cover,
feel free to email them over!
Version 0.7 (10/27/03): As of now, over 2/3 of the mission list has been
revamped. Other sections were worked on somewhat, most notably the Jobs list,
which is being given a new format over the next couple weeks or so.
Version 0.5 (10/13/03): Since the last update, some more missions have been
covered, as you can see. In my game, I have roughly 155/304 missions complete
and will continue to update this guide fervently in the next few weeks, stay
tuned.
Version 0.4 (9/28/03): Just a quick update to show everyone I'm still alive
and updating this FAQ! I've fixed up many more missions since last time, and
counting. I know the supplementary sections are still in rugged shape, but
they will be taken care of in the coming days.
Version 0.2 (9/14/03): Since the first update, there has been much to add. As
of right now, I have completed 57 missions, which will be reflected in the
Mission List segment of the guide (they'll be the missions with the more
definitive format, etc. The entire guide's formatting has changed to reflect
my style of writing, which AstroBlue does not mind, luckily! Also, I have
started to fix the Jobs section, so feel free to check it out so far (I
finished up to Dragoon, more to be fixed with the next update).
Version 0.1 (9/9/03): The first version of the FAQ. This is another joint
work between myself (Devin) and the legendary AstroBlue, yay! As you can
tell, my job is to localize this FAQ from the original Japanese version to
the US one. So, expect to see a bit of a mess, screwy info, and so on, as I
work to make this guide entirely for the US version.
*****************************************************************************
-=-=-=-=-=-=-=-=
-= 2. Story -=
-=-=-=-=-=-=-=-=
(NOTE: The first section is from the US manual; the rest is an interpretation
of the story not included in the manual!)
An Ancient Book...
Long before Noah built his ark, the tales tell of an ancient land called
Kiltia... a world where swords and sorcery reigned.
Its learning and power were swept away in the great flood, but one clue to
its secrets remained: an ancient book known as the Gran Grimoire, hidden in
darkness by the powers that once were.
It is not certain how many copies of the book still exist, but it is said
that whoever should hold one holds the power to change the world.
Many lived out their days searching the world for surviving copies, but none
were ever found.
It was an illusion, they said. A myth - but one worth dying for.
"I want this world to change for good. I want to see Final Fantasy, the
world of swords and magic"
Once crowded with merchants, the small country town of Ivalice has since
become rustic. Amongst a row of dilapidated buildings is a second hand
bookseller. Within it, lost in time, a book rests. Untouched by hands for
many years, in the book firmly shut are strange unreadable characters which
record some unknown history.
One day, accidentally, a lonely boy found that book. And with his thoughts
turned the normal countryside town of St. Ivalice into the world of
"Ivalice", a world of law and chaos....
*****************************************************************************
-=-=-=-=-=-=-=-=-=
-= 3. Controls -=
-=-=-=-=-=-=-=-=-=
World Map
---------
Control Pad: Move cursor (hold B to make it move fast)
A: Confirm selection
B: Cancel selection
L: View current World Law(s)
R: View info on a selected area
Start: Open System Menu
Select: View Help (In-depth Info) on basically anything
Battle Entry
------------
Control Pad: Switch between units
A: Confirm selection
B: Cancel selection
L: Switch to "Field View Mode"
R: View info on selected unit
Start: Battle Start
Select: View current World Law(s)
Battle
------
Control Pad: Move cursor
A: Confirm selection
B: Cancel selection, and view range of hi-lighted unit
L: Shortcut button for selected System Menu option
Start: Open System Menu
Select: View Help (In-depth Info) on basically anything
*****************************************************************************
-=-=-=-=-=-=-=-=-=
-= 4. Overview -=
-=-=-=-=-=-=-=-=-=
=================
General Mechanics
=================
Final Fantasy Tactics Advance (hear by known as FFT-A) is the third product
of Square's engulfment of Mission. It's a Strategy RPG (known as a Simulation
RPG in Japan) based on the "world" of Final Fantasy. If you have played the
original Final Fantasy Tactics, or any of the Ogre Battle/Tactics Ogre
series, or even Advance Wars; this game should be familiar territory.
Battles are turn-based and take place on what essentially is a grid. Each
time it becomes a unit's turn, they will get a chance to move and execute an
action. Each unit has 8 stats which determine different attributes:
Move - Amount of panels that unit can move each turn.
Jump - Maximum height that unit can scale.
Evade - The % of attacks that unit can possibly dodge.
Weapon Atk - How strong that unit's physical attack will be.
Def - How well that unit can defend a physical attack.
Magic Pow - The strength of any magic cast by that unit.
Res - How well that unit can resist a magical attack.
Speed - Determines the order and frequency of AT.
Unlike FFT, there is no "casting" time for spells and abilities, not even for
Jump (which is highly unorthodox by Final Fantasy standards). Also there is
no Bahamut summon... a break of a tradition set since Final Fantasy III.
FFT-A is filled with many systems; some are old, some are revised, and some
are brand spanking new. Because of their complexity, I might as well go over
them one at a time for you:
==========
Job System
==========
FFT-A uses the Job System which was born from Final Fantasy III, built upon
in Final Fantasy V, and almost perfected in Final Fantasy Tactics. It's also
going to be used in Final Fantasy X-2 under the guise of "Dress Ups"... not
that anyone noticed with the new artwork of Rikku emerging ^_^. Anyway, FFT-A
uses a revised Job System, it defers from FFT's system like so:
* No more Job Points, JP is now Judge Points.
* The inclusion of Tribes and the abolishment of Sexes and Zodiac signs.
* The inclusion of an AP (Ability Points) system, ala Final Fantasy IX.
* A whole new collection of Jobs and abilities.
* New Jobs are learned by mastering abilities, not by Job Levels.
==============
Ability System
==============
The ability system is almost exactly like Final Fantasy IX's. Abilities are
embedded in equipment; once you equip items (weapons, armour, etc.) on a
unit you will be able to use the abilities associated with that equipment.
As soon as you unequip those items, the unit will no longer be able to use
those abilities. However, you can permanently learn abilities by mastering
them. To "master" an ability, you must equip the item the ability is embedded
in and gain enough AP (Ability Points) to learn it. Be aware that you still
have to select Secondary, Reaction and Support Abilities to use them, and
that Movement Abilities have been replaced by Combo Abilities. Movement
abilities are now "status effects" found in special shoes/boots.
================
Judgement System
================
The world of Ivalice is ruled by Law and Order. All battles are adjudicated
by "Judges" who are there to enforce the constantly changing "World Laws".
The current "World Laws" can be viewed by; pressing L on the World Map
screen, pressing Select during Battle formation, and by selecting the
"World Law" option from the System Menu during a battle. If a unit breaks a
law in combat, the Judge will give that unit a Yellow "Caution" Card, which
will mean that unit will be penalised at the end of battle. Also, if that
unit continues to break the law or breaks the law to defeat a unit, the Judge
might give that unit a Red "Arrest" Card; which will mean that unit will be
sent to a nearby Prison. You must pay a lot of Gil to either "Bail" the
jailed unit out of Prison, or to "Acquit" them to remove any cards. Judges
also award JP (Judge Points) to units that legally defeat their enemies. With
JP you can use strong Combo attacks, and if you gain the maximum amount (10)
you can summon the powerful "Totemas". Judges will also move
"unconscious" units out of the way to keep the battle flowing. Later in the
game it will be possible for you to add and remove laws by using "Law Cards".
===========
Clan System
===========
Ivalice is filled with many mercenary groups called "Clans". Clan Members
work together to complete "Missions" for payment in Gil and treasure. In
order to participate in a Mission you must first buy its information from a
Pub. There are many types of quests, they are:
Story Battle Mission (Sword Icon): Always the first on the list and usually
more expensive than the others, these quests
progress the story and will generally unlock
a new area on the World Map.
Battle Mission (Sword Icon): The "standard" quest, these involve fighting a
battle in which your opponents are generally
monsters.
Dispatch Mission (Paper Icon): Much like the "Propositions" of the original
FFT, these involve sending a unit off alone to
complete a quest and then return with the
reward. Although, you don't have to go back to
collect them in this game.
Free-Area Mission (Flag Icon): These Missions involve sending off a unit to
set up a base in another area. Usually you must
defeat a specific amount of units in battles
before the unit will return and the area is
captured. Once you have established an area as
your territory, other clans will constantly try
to capture it, so make sure you stop them!
Encounter Mission (Tribe Icon): Uncommon quest, these involve an encounter
with a rival Clan in which you will be given a
choice on how you are to act.
Your Clan also has 8 Skill Levels which will develop as you complete
more and more quest. These affect your success at Dispatch and Free-Area
Missions, with higher levels you will receive rare items, and a lot of
Missions require a certain Skill Level to actually even attempt them, the
stats are set out like so:
Combat Skill (Sword)
Smithing Skill (Hammer)
Appraise Skill (Magnifying Glass)
Negotiation Skill (Hand-shake)
Magic Skill (Lightning Bolt)
Craft Skill (Pliers)
Collection Skill (Bug Net)
Track Skill (Foot Prints)
====================
Region Create System
====================
Unlike the original Final Fantasy Tactics for the Sony Playstation, the land
of Ivalice in FFT-A is completely malleable thanks to a "Region Create"
system. This system is somewhat from the same vein as Legend of Mana's
infamous "Artifact Placement" system. But thankfully; FFT-A's "Region Create"
system is far simpler, and only really effects the outcome of "Treasure
Hunts" which will spring up often.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=
-= 5. Link Support -=
-=-=-=-=-=-=-=-=-=-=-=
Because of Nintendo's new-found obesession with connectivity, and a long
tradition of Linked Play with GameBoy games (Tetris and Pokemon), it was
pretty much a given that FFT-A would have some sort of Linked Play... but who
would of guessed that this game unfortunately has NO SUPPORT whatsoever for
Vs Battles. You simply cannot play against your friends at all... Are Square
and Nintendo trying to support a message of "co-operation" to make the
kiddies less violent against each other and more loving?
Anyway, after reading the "Communication" Rumour in the Pub (which appears
after completing the "Vanishing Essay" Quest) you will be able to do various
cool things by linking your GameBoy Advance with FFT-A GamePak to a friend's
GameBoy Advance with FFT-A GamePak via a GameBoy Advance Link Cable. You can
co-operatively fight special battles with your friends (and get rare items
from doing so) and trade equipment, Quest Items, Law Cards, and even members
of your Clan (not Marche or Montblanc). Also, once Nono sets up his Trade
Goods, every time you link with a friend he will restock! After playing a
"Allied Front" engage with your friend, their Clan will be added to the
Support Clan list in your Clan menu. It shows the Allied Front stats of the
other Clan (wins and losses) and their overall Clan Level.
Bartering carries a 5000 Gil transfer fee from both trading parties.
Presumably this is to offset the advantages of having access to items and
units that you probably don't have access to the current stage of your
game. But 5000 Gil isn't that expensive, especially near the end of the
game when you will be overflowing with cash. You also cannot give your
friend something for nothing, you must trade. But you can just get them to
swap your "gift" for something cheap like a Potion or Linen Cuirass.
Allied Front (Linked Engages) come in three types. Cooperation, Competition,
and Clear Bonus.
In "Cooperation" engages, you and your friend will battle against four
'lackie' monsters and one 'Boss' monster. Whilst the lackies can be
defeated without any help from your friend, the Boss can only be defeated
by cooperating with your friend. Initially Player 1 (whoever has the purple
end of the Link Cable) will be the only one able to damage the Boss.
But after Player 1 attacks the Boss, the Boss's defence will shift and only
Player 2 will be able to damage the Boss. Then after Player 2 attacks the
Boss his defence will shift again, and then only Player 1 will be able to
damage the boss. Rinse and repeat. After a successful "Battle Clear" you will
both receive a Knight Sword called the Sequence. From then on, every time
you clear a "Cooperative" engage or the "Royal Tournament" you will not get
another Sequence, instead your one and only Sequence will have its Attack
Power upgraded by 1. Which is a good thing, considering it starts off as one
of the weakest Knight Swords.
Strange Fairies - 4x Sprites and a Titania (Fairy Pom)
Hesitant Phantom - 2x Sprite, 2x Couerl and a Vampire (DeLucia)
Phantom Again - 2x Vampire, 2x Titania, and a Master Tonberry
Competition engages involve battling against seven monsters all of the same
type. The player who brings back the most skins from hunting (kills the most
monsters) will receive the prize, the Sapere Aude. Notice that 7 is an odd
number, so it's unfortunately impossible to tie. Anyway, like the Sequence,
you can only have one Sapere Aude. But because it's a Rod, upgrading it will
increase its Magical Power by 1.
Let's go hunting! Easy - 7x Goblin
Let's go hunting! Normal - 7x Red Panther
Let's go hunting! Hard - 7x Tonberry
Clear Bonus engages are obviously only accessible after Player 1 has beaten
the game. These engages are against NPCs (Non-Playable Characters). They are
normal everyday battles, but they are quite challenging. Also, since your
enemies are "human" you can steal some rare items from them. For "Battle
Clear" you will get an Acacia Hat. Which needless to say, you can only ever
have one of. Upgrading it will raise its Weapon Defence by 1.
Letter from Ezel - Babus and Ezel.
Letter from Ritz - Shara, Ritz and Llednar
Letter from Cid - Ritz, Shara, Babus, Ezel and Llednar
*****************************************************************************
-=-=-=-=-=-=-=
-= 6. FAQs -=
-=-=-=-=-=-=-=
=================
General Questions
=================
Q: What is this "FFT-A Limited Edition Bundle" I keep hearing about?
A: It was a special FFT-A/GameBoy Advance SP bundle sold exclusively by
7-Eleven (www.7dream.com) and Ito-Yokado Group game stores in Japan.
The bundle cost 18300 yen (around $150 USD) and included:
* A GameBoy Advance SP (Pearl White Edition)
* A GameBoy Advance AC Adaptor
* Final Fantasy Tactics Advance
* A FFT-A Original Premium Strap
* A FFT-A Original SP Carrying Pouch
From all accounts, they were sold out within 5 hours of pre-orders
opening on the 17th of January, 2003. Also, everyone who pre-ordered
FFT-A received a Limited Edition "Premium Poster" of a Judge riding upon
on a Chocobo, illustrated by Akihiko Yoshida.
Q: What's with the Totemas? They seem somewhat familiar.
A: They are all named after antagonists from previous Final Fantasy games.
* Mateus is the corrupt Emperor from Final Fantasy II.
* Exodus is the evil tree mage from Final Fantasy V. However, he was
previously called Exdeath (X-Death in the PlayStation release).
* Ultima/Altima is the same Fallen Angel from Final Fantasy Tactics.
* Famfrit is the Dark Cloud from Final Fantasy III, except she/he looks
completely different.
* Adrammalech is a Zodiac Beast from Final Fantasy Tactics, he was
incorrectly translated as Adramelk in the English release.
==================
Gameplay Questions
==================
Q: Why do my attacks always miss?
A: You're probably disobeying the first law of tactics: always attack from
the enemies most vulnerable side. An attack to the back of an enemy
unit is far more likely to be successful than an attack from the front,
even attacking a unit from it's sides will be likely to be more
successful.
Q: How do I learn the Thief ability, 'Steal: Weapon'?
A: "Steal: Weapon" can be learned from a knife called the "Sword Breaker".
You can get Sword Breakers as random rewards for completing some high
rank Missions. Otherwise, you can steal 'Steal: Weapon' with 'Steal:
Ability' to learn it very early, but to do this you need a Cinquedea
to learn 'Steal: Ability'. Nyst's wonderful "Stealing Guide" on
GameFAQS.com explains everything in the "How to get Steal Weapon
ability EARLY!" section!
Q: I keep getting Yellow Cards because I forget the World Laws! How can
I check what laws are in place?
A: On the World Map press the L Button to view the current laws. Also,
by placing the cursor on another area and pressing the L Button, the
laws that will in place by the time you travel to that area will
be hi-lighted in blue. On the Battle Formation (Dispatch) screen
press Select to view the Laws. And in Battle, open the System Menu
and select the 'Laws' option.
Q: I'm finding it really hard to find the best equipment to equip my units
with. Is there a way to view the effects of the equipment? And can you
sort items? All my Items are mixed up and hard to locate.
A: Yes and Yes. Press Start to view status changes; positive (blue)
and negative (red). And Press the R Button to view the equipment's
embedded abilities. To sort your items, open the World Map Menu, select
Formation, press start to open the Item List, then you can sort each of
the lists by going to them and then pressing start to Item Sort. It will
ask you if you want to do it, so select Yes. Also, holding the L Button
will move the cursor one page at a time, instead of one item at a time.
Q: How do Law Cards work?
A: The white cards with a pink crescent moon on them are "Law Cards", and
can be used to add new World Laws in battle. The black cards with the
yellow star on them are "Antilaw Cards", and they can be used to
remove/disable World Laws in battle. You can only carry a maximum of 12
cards.
All cards use the name of the law they will add/remove, but there are a
couple of special cards. R? Antilaws Cards disable all Laws in battle
which are the "Rank" of the card. So for instance, you can disable Fight
Ban with a R2 Antilaws Card since Fight Ban has a "Rank" of 2. There
also is a very rare card by the name of Allmighty which disables all
laws regardless of their "Rank", it is the only R7 card.
And when trading, Ezel will display the Rate and Rank of his cards.
In order to swap for one of his cards, you must give him card(s) with
Ranks which add up to the Rate of his card.
Q: How do Combos work? Are they all the same, or are there some differences?
A: If a unit is equipped with a Combo Ability, that unit can use their
accumulated JP to perform an attack in which other units may join in.
Extra attacks from other units can 'miss', but will increase the damage
caused by the Combo substantially. The animation and range of a Combo is
determined by the weapon equipped. But the accuracy, damage, elemental
alignment and active range for nearby units to participate in a Combo is
determined by the type of Combo they have equipped. Here is a table
translated from the official Digicube Strategy Guide:
Combo | Pow | o/o | Rng | Element
-------+-----+-----+-----+-----------
Combat | 10 | 100 | 1 | -
Knight | 10 | 100 | 1 | Holy
Fight | 15 | 70 | 1 | -
Thief | 5 | 100 | 2 | -
Ninja | 5 | 100 | 2 | Dark
White | 5 | 60 | 4 | Holy
Black | 5 | 60 | 4 | Dark
Spell | 10 | 40 | 4 | -
Blue | 10 | 40 | 4 | -
Bow | 5 | 40 | 6 | -
Hunt | 8 | 50 | 4 | -
Dragon | 10 | 100 | 2 | -
Defend | 15 | 70 | 1 | -
Sword | 10 | 100 | 1 | -
Monk | 12 | 90 | 2 | -
Pray | 8 | 60 | 4 | Holy
Sacred | 12 | 100 | 1 | -
Time | 5 | 60 | 4 | -
Gold | 10 | 60 | 2 | -
Beast | 12 | 100 | 1 | -
Morph | 10 | 100 | 2 | -
Wise | 10 | 60 | 2 | Holy
Lunge | 10 | 100 | 1 | -
Spirit | 10 | 60 | 3 | Holy
Red | 10 | 70 | 2 | -
Summon | 10 | 40 | 4 | Dark
Killer | 10 | 100 | 2 | -
Sniper | 8 | 50 | 4 | -
Animal | 12 | 100 | 1 | -
Charge | 15 | 70 | 1 | -
Gun | 5 | 40 | 5 | -
Juggle | 10 | 70 | 3 | -
Gadget | 12 | 30 | 6 | -
Q: Are there any playable characters with unique Jobs?
A: Yes... Ezel, Babus and Cid will join your party after completing
side-quests at the very end of the game. Shara and Ritz will also
join but they are generic Viera, but with unique sprites. There
are also "special" generic units that can join your Clan; they are
generally very strong and are pre-equipped with really good
abilities.
Q: How many of the "special" units are there, and how can I get them?
A: There are six in total.
* Eldena - Red Mage (Viera)
Abilities: Barrier and Chain Magic
Requirements: Use the Elda's Cup as a Mission Item.
* Lini - Mog Knight (Moogle)
Abilities: Guard and Ultima Charge
Requirements: Use the The Hero Gaol as a Mission Item
* Cheney - Hunter (Human)
Abilities: Ultima Shot and Capture
Requirements: Use the Snake Shield as a Mission Item.
* Palanza - Gladiator (Bangaa)
Abilities: Blitz and Ultima Sword
Requirements: Use the Wyrmstone as a Mission Item.
* Quin - Sage (Nu Mou)
Abilities: Giga Flare and Ultima Blow
Requirements: Clear 063. Missing Prof Mission.
* Littlevili - Sniper (Viera)
Abilities: Rapid-Fire and Magic Bullets
Requirements: Clear 043. Clan League Mission.
Q: I keep failing Dispatch Missions, it's really annoying! Any ideas?
A: When you get to select the unit for the quest, the stance of your unit
shows their compatibility to the quest. Kneeling (Critical) means they
will most likely fail, Walking means they have an equal chance of
failing or succeeding, and Jumping (Level Gaining) means they will
probably clear the Mission.
Q: I really want a unit of a certain Tribe to join my Clan. How do I do so?
A: Units will randomly join your Clan after completing Missions. You will
have a better chance of getting a unit of a certain Tribe in certain
months.
Kingmoon - Humans
Madmoon - Bangaa
Sagemoon - Nu Mou
Huntmoon - Viera
Bardmoon - Moogles
Also, special missions will pop up if you have less than five units in
your clan, including Marche and Montblanc. These mission's names end with
'Wanted' and begin with the name of the race aligned with the current
month. After completing this quest that lasts 5 days, a unit of the race
named in the Quest will ask to join your clan. If Montblanc dies, the name
of these missions will change.
Q: How do I learn Blue Magic?
A: To learn Blue Magic you must have the Blue Mage's "Learning" Support
Ability equipped; you then must be attacked by compatible enemy attack
and it must succeed. You don't need to be a Blue Mage to learn Blue
Magic, you just have to have "Learning" equipped. You cannot learn Blue
Magic from Morphers and Blue Mages that are in your battle party. I
recommend you have a Beastmaster to "Control" the Monsters so you can
get them to use the specific attacks on the "learner". Especially for
attacks such as Mighty Guard, Dragon Force, White Wind and Angel's
Whisper, which the enemy will never cast on your units.
Goblin Punch - Goblin
Magic Hammer - Red Cap
Acid - All Flans
Blowup - All Bombs
Mighty Guard - Icedrake
Guard-Off - Firewyrm
Dragon Force - Thundrake
Night - Lamia
Twister - Lilith
LV3 Def-less - All bugs
Matra Magic - Toughskin
Poison Claw - Red Panther
Hastebreak - Coeurl
Bad Breath - All Malboro
Stare - Floateye
Roulette - Ahriman
Drain Touch - Zombie
LV? S-Flare - Vampire
White Wind - Sprite
Angel Whisper - Titania
Q: I'm having trouble learning some Blue Magic. Specifically: Blowup,
LV3 Def-less, Roulette and LV? S-Flare. How can I learn these?
A: Are you sure you have "Learning" equipped as your S-Ability? Anyway:
Blowup -
You cannot Control a Bomb or Grenade to use "Blowup", otherwise you
could kill them too easily with a Beastmaster. The best strategy is to
trap the bomb against a wall or between four units, then attack the
bomb until it's critical. Keep your units alive and the bomb will
eventually give up and 'splode!
LV3 Def-less -
In order for the Antlion or Jawbreaker to successfully use this attack,
your unit must have a level that is a multiple of three.
Roulette -
You must survive this strange Ahriman attack in order to learn it, but
since it kills instantly, that's the problem. So, give your unit Auto-
Life status (by equipping an Angel Ring or by having a White Mage cast
it) and they will survive and learn it.
LV? S-Flare -
In order for this attack to be cast on your unit, they must have a
Level which shares the last digit with the Vampire. So if the Vampire
is say Level 21, your unit must be Level 1, 11, 21, 31 41, etc.
Q: How does the Monster Bank work, and what does it do?
A: The Monster Bank houses monster caught using the Hunter's 'Capture'
ability. In Monster Bank you can 'Play' with monsters by feeding them
items, or Release them back into the wild. The health and level of the
monsters in the Monster Bank effects the potency of the abilities
mimicked by the Morpher. By feeding the monsters lots of Curealls and
Phoenix Downs, the monsters will eventually like Marche, they will show
this by saying "I love you, Marche. No, really, I love you!". If they
like Marche and therefore your clan, Morphers will do more damage. Note
that fiends have feeding habits, such as Malboros dislike Curealls.
Here is a list of monsters you can capture and their abilities that
Morphers can mimic (see the Monster List for more information):
Goblin - Goblin Punch
Red Cap - Magic Hammer and Mutilate
Jelly - Sacrifice, Fire, Fira and Firaga
Ice Flan - Sacrifice, Blizzard, Blizzara and Blizzaga
Cream - Sacrifice, Thunder, Thundera and Thundaga
Bomb - Blowup and Flame Attack
Grenade - Blowup and Spark
Icedrake - Mighy Guard and Ice Breath
Firewyrm - Guard-Off and Fire Breath
Thundrake - Dragon Force and Bolt Breath
Lamia - Night, Hand Slap and Poison Frog
Lilith - Twister, Frog Song and Kiss
Antlion - LV3 Def-less and Sand Storm
Face Hugger - LV3 Def-less, Level 5 Death and Suffocate
Red Panther - Poison Claw and Rend
Coeurl - Hastebreak and Blaster
Malboro - Bad Breath and Goo
Big Malboro - Bad Breath and Soundwave
Floateye - Stare and Devil Gaze
Ahriman - Roulette and Circle
Q: The Soldier A-Ability "Sensor" and the Mog Knight A-Ability "Check"
don't seem to do anything at all. What is their use?
A: "Sensor" and "Check" uncover hidden weapons which may be used by
equipped by an enemy unit if their current weapon is broken or stolen.
Q: I have noticed that in certain Pubs and Shops, the prices of certain
Missions and Items are different respectively. Why is that, and how much
of a price difference is there?
A: Well, you know when you liberate a town by doing the appropriate
mission (making it your clan's territory)? When you do this, the prices
in that town are lowered for your clan. In towns that are not your
territory, you will have to pay 50% more and there will be no
additional discounts on offer. Withing Towns you've liberated, the more
areas you've freed, the higher the discounts will be; starting at a 5%
discount for having only 10 freed areas, which increases as you free
more territories up to a maximum of 50%. So, after you free all
territories, you will only have to pay 1/3 of the price you had to pay
at the beginning of the game. Please note that most of the mission
prices listed in the Mission List section below are based on a
mission's initial cost in a non-liberated town.
Shop discounts are not based on Areas Freed, but are based on your
Clan's Level. Also, Towns have 10% discounts on weapons that the town
Tribe uses. So for instance; Muscadet is the Viera town, so Rapiers,
Katana, Staves, Bows and Great Bows are on special, since they are the
weapons Viera use. Anyway, the formula for further discounts (Based on
your Clan Level is as follows:
9 < x < 19 = 2%
19 < x < 99 = (y - 1) x 5
Where x is your Clan Level and y is the ten's digit of your Clan Level.
So for instance, say your clan's level is 43. 43 is more than 19 and
less than 99, so you use the equation. The tens digit is 4, so y = 4.
Therefore, it would be (4 - 1) x 5 = 15%, thus giving you a 15%
discount at that stage of the game.
Q: I've reached the maximum amount of Mission Items that can be held in my
inventory (64 Mission Items). And the game wants me to throw some out.
What should I throw out? I don't want to stuff up my game!
A: The following items are disposable because the Missions they are
acquired from will re-appear indefinitely:
Adamantite
Badge
Body Ceffyl
Chocobo Egg
Choco Bread
Chocobo Gratin
Chocobo Skin
Cyril Ice
Danbukwood
Earth Sigil
Encyclopedia
Fight Trophy
Fire Sigil
Gysahl Greens
Helje Key
Jerky
Leestone
Magic Cloth
Magic Cotton
Magic Trophy
Magic Vellum
Materite
Mind Ceffyl
Moonwood
Panther Hide
Rabbit Tail
Silvril
Spiritstone
Telaq Flower
Water Sigil
Wind Sigil
Zodiac Ore
But if you really run out of space. There are also a lot of items that
are not required for Missions that are safe to throw out. But note that
all Mission Items have _some_ use, even if it's hidden.
Q: I can't find the Rare Items need to clear the "My Mission" Reserve
Mission. How do I get the Reserve Missions they are rewarded from to
appear?
A: In any given FFT-A game only two Reserve Missions will appear throughout
your whole play-through. 1 of 3 Reserve Missions; "Hero of Yore",
"Shining Lake" or "Source of Legends", and the "My Mission" Mission.
The two required items needed for "My Mission" are dependent on which of
the three Reserve Missions you got; like so:
Hero of Yore = Gold Vessel and Eldagusto
Sauce Recipe = Eldagusto and Vermillion
Source of Legends = Vermillion and Gold Vessel
So basically, in order to clear "My Mission" you will have to swap goods
with two people that got different Reserve Missions to you.
Q: What items do I receive for leveling up my Clan's Skill Levels?
A: A lot of really rare ones, here is a list. Read the "Gameplay Overview"
section for the translation of the Skill Levels.
Item(s) Received | Skill Level
------------------+-------------------------
Holy Water x5 | Combat (Level 3)
Hi-Potion x10 | Appraise (Level 3)
Blood Sword | Combat (Level 5)
Hardedge | Smithing (Level 5)
White Robe | Magic (Level 5)
Scarab | Craft (Level 5)
Phoenix Down x5 | Collection (Level 5)
Yoichi Bow | Track (Level 5)
X-Potion x10 | Appraise (Level 7)
Mirror Mail | All (Level 7)
Restorer | Combat (Level 10)
Petalchaser | Smithing (Level 10)
Cross Helm | Negotiation (Level 10)
Spring Staff | Magic (Level 10)
Ruby Earring | Craft (Level 10)
Cureall x5 | Collection (Level 10)
Thief Hat | Track (Level 10)
Arch Sword | Combat & Magic (Level 10)
Thief Armlets | Appraise (Level 12)
Venus Blade | Combat (Level 15)
El Cid Sword | Smithing (Level 15)
Giot Gun | Appraise (Level 15)
Diamond Helm | Negotiation (Level 15)
Black Robe | Magic (Level 15)
Heal Chime | Craft (Level 15)
Ether x5 | Collection (Level 15)
Hades Bow | Track (Level 15)
Dragon Mail | All (Level 15)
Kain's Lance | Combat (Level 20)
Nosada | Smithing (Level 20)
Aegis Shield | Appraise (Level 20)
Colichemarde | Negotiation (Level 20)
Angel Ring | Craft (Level 20)
White Fangs | Collection (Level 20)
Ninja Gear | Track (Level 20)
Excalibur | Combat & Magic (Level 20)
Trident | Combat (Level 25)
Longbarrel | Appraise (Level 25)
Orichalcum | Negotiation (Level 25)
Thor Rod | Magic (Level 25)
Blood Strings | Craft (Level 25)
Tiger Fangs | Collection (Level 25)
Vajra | Smithing (Level 30)
Cinquedea | Negotiation (Level 30)
Stardust Rod | Magic (Level 30)
Bone Armlets | Appraise (Level 30)
Cachusha | Craft (Level 30)
Wygar | Track (Level 30)
Maximillian | All (Level 30)
Barette | Craft (Level 35)
Manganese | Collection (Level 35)
Eclipse | Smithing (Level 40)
La Seraphica | Appraise (Level 40)
Madu | Negotiation (Level 40)
Cactus Stick | Magic (Level 40)
Greaseburst | Collection (Level 40)
Max's Oathbow | Track (Level 40)
Sage Robe | Magic (Level 45)
Caligula | Craft (Level 45)
Tiara | Track (Level 45)
Zanmato | Smithing (Level 50)
Dream Watcher | Magic (Level 50)
Ribbon | Craft (Level 50)
Q: Is there a way to dupe items like in Final Fantasy Tactics (PSX)?
A: Yes. The most excellent Rei Kagetsuki discovered a way. Here it is:
I have discovered an easy way to dupe items (and tested it). All you
need to do is have two people able to trade/communicate, at lest one of
which being able to use both save slots. I'll explain how to do it in a
list for readability:
I. You have two GameBoys, lets call them A and B, with save slots 1 and
2. If you want to dupe an item from GameBoy A, simply save in both
slots so they both are at the same state. For clarity lets say you
saved in slot 1 and then in 2, so you are now working out of slot 2
on GameBoy A.
II. Make sure both parties have $5000 on hand, then open up the trade
menu, send the duped item over and receive an item of the same type
(doesn't apply for Mission Items which are one way type indicating).
So if you are trading say a Nosada, you would need to trade for
another weapon, instead of say a Potion. Know that this other item
will be lost later, so just buy a cheap weapon at a shop beforehand
or something).
III. Now that you have executed the trade, GameBoy B will now have a copy
of the original weapon, say in this case the Nosada from GameBoy A,
and GameBoy A will have slot 2 updated so there is no Nosada. Now,
simply reset GameBoy A, load from slot 1, save over slot 2 so you
are now working out of that (most recent save gets updated) and bam,
you have an extra Nosada floating around. To get it back you just
trade, preferably using the same method in reverse so GameBoy B has
a copy and GameBoy A has 2, but that is dependent upon Gameboy B
having 2 slots useable, which should be the case unless you are
running two concurrent games, which would be silly.
So there it is. It's a little more "fiddley" then the one used for Final
Fantasy Tactics for PlayStation. But beggars can't be chosers! Whilst
doing this trick, you can take advantage of Nono's trade goods, which
will restock every time you trade. Using the copy of your save in the
other slot (which you are going to save over anyway). Buy all the Trade
Items you can from the shop, and then send all the good ones over at
5000 Gil a pop. That way, you weed out all the crap items and pay a
fixed price of 5000 Gil for them.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=
-= 7. Walkthrough -=
-=-=-=-=-=-=-=-=-=-=-=
Schoolyard
----------
The game opens within a rather cool setting: there is snow in St. Ivalice!
The kids standing around seem to be picking on this one in green, whose name
is Mewt. The girl, Ritz, attempts to intervene, and switches to Mewt's team.
They then talk to you, referring to you as the "new kid" who doesn't talk.
The teams for the pending snowball fight will be made, and you will be
prompted to input a name for the "new kid" (your main character). His default
name is Marche, so you'd best stay with that. Once you're done, the snowball
fight will be underway.
The teacher, Mr. Leslaie, will explain the battle system to you in this mock
battle with snowballs. Pay attention, especially if you haven't played FFT,
so you know how to perform basic functions. Once the formalities are done,
the fight will begin! The opposing players have red backgrounds behind their
stats, so target them only. The 3 on the other team (Colin, Guinness, Lyle,
and another girl) will constantly target Mewt. As for your group (Marche,
Ritz, Mewt, and another girl), take time to learn the gameplay mechanics and
mess around, for it doesn't count here. After Ritz's second turn, the
snowball fight ends.
After the fight, Mr. Leslaie will leave, bringing the team you just fought
with him. Mewt will talk about this book he found, and Marche offers he and
Ritz come over to check it out. They both gladly accept, and the party leaves
the schoolyard.
Town
----
On the way they home, your party witnesses a man getting hassled by a couple
of other people. This man turns out to be Cid, Mewt's "broken" father. He and
Mewt speak for a moment, then Cid wanders off. Marche then heads to his
house, while Ritz and Mewt go their own separate way.
Marche's House
--------------
In here, you will meet a new person: Marche's handicapped brother, Doned. It
seems that Marche was a bit late coming home, due to the snowball fight, but
no worries. Soon after, Ritz and Mewt arrive, and they introduce themselves
to Doned. The four of you open up the book on the floor, and a video sequence
plays. After it, the scene reverts to Marche's room. Noone can read the book,
because it's in Latin, and contains magical spells. Mewt and Ritz then leave,
taking the book with them. That night, the magic book opens up on its own in
Mewt's room, and the world changes instantly.
Upon Marche's arrival in the magical world of Ivalice, he wanders into the
town of Cyril aimlessly. He bumps into a Bangaa, and accidentally calls it a
lizard, not knowing any better. The Bangaa takes it as an insult, and is
about to fight over it, before a Moogle comes in to keep the peace. Marche
ends up apologizing to the Bangaa, and conversation continues. The creature
points out that you are dressed as a soldier, and assumes you wouldn't mind a
little engagement. A battle then ensues.
This simple battle will introduce you to the Laws of battle. All players must
follow the posted laws, or else they will be sent away to prison. Anyway, you
will only have 2 characters to face here: Lunais, the Bangaa, and his
teammate, Euver. Luckily, Montblanc the Moogle is on your side, and will give
you more tips about battling, including being rewarded with Judge Points
(JP). You will also catch your first glimpse of magic in this battle, with
Montblanc's Fire spell. Once both the enemies are defeated, you will have
your first victory under your belt!
After the battle, but before the Judge leaves, Lunais attempts to use a
Potion. Since it violates the Laws of the fight, the Judge sends him away to
prison. This prompts Montblanc to comment on violating the Laws, so you know.
Montblanc then explains the world of Ivalice to you, then takes you to the
Pub, where the rest of his clan hangs out. He introduces you to everyone, and
to commemorate your induction into their clan, you get to name it. Default
name is Nutsy.
Once it's named, Montblanc will show you the world map, and explains the
usage of symbols. You will get to place the symbol of Sprohm on an empty
space on the world map, so pick any spot. I personally picked the one
directly south of Cyril.
At this point, you are free to roam the world map as you wish, although there
are only 2 places to go right now. Sprohm and Cyril are basically the same,
Pub/Shop-wise, but Cyril has a Monster Bank and Sprohm has the Prison. Stop
by a Shop and buy some added equipment for your clan if you want, as well as
some healing items for later. Then, go to the Pub and check the Rumors board,
and the current Missions available. Only the Herb Picking one is out for now,
so take that one. Montblanc will speak to you when you pick the mission, and
you'll leave. Head southward to the Giza Plains.
======================
Battle 1: Herb Picking
======================
Victory Circumstance: Defeat all enemies!
Strategy: At last, your first major battle with your clan. It is quite simple
for you to win, since the enemies aren't too bad. Spend the first
couple rounds moving your party up, then start attacking the
Goblins and the Sprite as they approach. As for the Red Cap, I
recommend you leave him for your Warrior or even Marche to deal
with. The Goblins should be your main priority, followed by the Red
Cap, then the Sprite. Regardless of the order, when they're all
gone, the battle ends.
Now that you've cleared the monsters, Marche and Montblanc will pick the
herbs and clear the mission. On the world map, you will have to place Lutia
Pass somewhere. If you place it near one of the towns, you may open up a
Treasure Hunt, where you can get a free item from the places that shook when
you placed the symbol. Anyway, head back to Sprohm Cyril and check out the
Pub again. This time, you will have 4 new missions available: the first one
being a storyline mission, and the others more like side quests. Pick any of
the side ones if you wish, then take the Thesis Hunt (storyline mission) one
and head to Lutia Pass.
=====================
Battle 2: Thesis Hunt
=====================
Victory Condition: Defeat all enemies!
Strategy: This battle takes place in a very rugged terrain setting. You'll be
put against Thieves, Archers, Soldiers, and a White Mage. For this
fight, you should make sure you have a good group of Soldiers and
the Bangaa Warrior, as well as a White Mage for his healing skills.
Try to take out the Thieves and Soldiers quickly, as they are the
main attackers, with your strongest fighters. Have Montblanc or
someone auxillary fight the White Mage, so they can't constantly
cure the rest of the enemies. The Archer shouldn't be too much of a
bother, except when he starts immobilizing your clan, so watch out.
Once the battle is over, Marche will recover the thesis that was stolen. You
will get to place the Nubswood symbol on the map, so do so however you wish.
From here, return to Cyril, where you will automatically speak to the
bartender at the Pub. He will explain that other clans will be on the loose
to battle, so watch out. Also, take some time to go through the Clan option
on the main menu (press Start) if you wish.
When you're ready, check out the new missions that opened up for you at the
Pub. Try out any of the side missions if you like, otherwise go for the
mission called The Cheetahs, and head to Nubswood.
======================
Battle 3: The Cheetahs
======================
Victory Condition: Defeat all enemies!
Strategy: Upon arriving here, you will meet up with Ritz, and her clan member
Shara (Archer). Your clan will join them in fighting the enemies in
this area, so send out your best fighters into the fray. Ritz and
Shara are strong, and Ritz's attacks will prove to be helpful.
Concentrate on defeating the Black/White Mages first, then worry
about the Bangaa later because of his Counter attack. There is also
an Archer and a Soldier on the other team, but they shouldn't be
too hard for you to beat.
Upon winning, Marche will talk with Ritz for a few moments. She will explain
her theory of St. Ivalice transforming into the world you're in now, and she
expresses her not wanting to leave. Ritz and Shara will then leave the area,
as will you. On the map, place the Eluut Sands symbol somewhere. Then, return
to one of the towns. At the Pub, Marche and Montblanc will talk privately
about Marche's meeting with Ritz earlier. After some consolation, you'll
leave the Pub. Return and check out the missions, and get the Desert Peril
mission, then head to Eluut Sands.
Like always, do as many of the sub-quests as possible to increase the levels
of all your units. Once you're satisfied with everything, buy the Desert
Peril information and head to Eluut Sands.
======================
Battle 4: Desert Peril
======================
Victory Condition: Defeat all enemies!
Strategy: Out in this barren landscape, you will be faced with some stray
monsters that have become more aggressive. Make sure you have a
Black Mage in your party, as well as some strong Soldiers and the
White Monk. For the Cream, use Montblanc's Fire spell to
cause damage/kill it, for magic is the only thing effective versus
that creature. For the antlion, send Marche alone to take it out
easily. As for the red and blue wolves, have the rest of your
strong party members take good care of them. If you get weak, make
sure you have a White Mage, or some item-users on hand to keep
everyone in good shape.
Following the battle, Montblanc will explain the theory of crystals, which
alter the animals' minds in Ivalice. When you leave, you'll get to place the
Ulei River symbol. Do that, then return to town and check out the missions
once more. Pick up some sub missions to build up your clan, then take the
Twisted Flow mission and return to the river for battle.
======================
Battle 5: Twisted Flow
======================
Out here on the riverside, Marche will not notice anything initially.
Suddenly, a black portal opens up and warps him to an ancient temple of
sorts. He will spot a crystal, which will ask for his name. When he hesitates
to answer, the Totema known as Famfrit will come out. After some
speaking, Famfrit will summon a couple of Ahriman and FloatEyes, and the
battle will begin.
Victory Condition: Defeat the boss!
Strategy: At first glance, this battle doesn't seem like it'll be too hard on
your group. The FloatEyes can be beaten rather easily, but the
Ahrimans (the red ones) are a bit tougher. There's one in the back
corner of the room who constantly uses Roulette, which randomly
kills off someone in the battle, so watch out! Try and defeat it,
as well as the other enemies in the room first. Once they're gone,
it's time to concentrate on Famfrit. Since he has Counter, it would
be best to have Black Mages and Archers here to fight from a safe
distance. Soldiers are good for close combat, too, but be ready to
heal them every few rounds or so. Once Famfrit is defeated, the
battle ends.
When the battle ends, Famfrit will explain the purpose of protecting the
crystals. He will then shatter the crystal for you. You will see an image of
Mewt (remember the schoolyard?) appear, then a new scene opens up. This time,
it's inside a palace, where Mewt is the prince. He decides to make the Laws
of Ivalice even stronger, which will affect you later. After the scene fades
out, Marche will be back alongside the river. He will then exit. You now have
the Totema option on the menu screen, so check that out if you wish. Also,
you can place the town of Cadoan on the map, so do so. When you're ready, go
to Cadoan.
Upon arriving in Cadoan, you will overhear some people discussing the new
Laws. They also speak of this man named Ezel Berbier, who has Antilawss to go
against the palace with. After some more discussion, you will leave. Check
out a Pub and look at the new missions available. Feel free to do some, to
build up your party a bit. When you're ready, return to Cadoan to engage in
the Antilaws mission.
==================
Battle 6: Antilaws
==================
Victory Condition: Defeat all enemies!
Strategy: When you arrive, you will witness the genius Ezel trying to escape,
only to be stopped and captured by another mob. Send in your clan
to help save him. The enemies you'll face will be tough, so use
some equally tough clan members and help Ezel through. If you're
lucky, someone in your group will be able to summon the Tototh
Famfrit, to inflict MASSIVE damage on the opposition. If not,
simply resort to normal fighting to get through, keeping Ezel alive
when possible. Try to get rid of the Illusionist (the person in the
upper left area) before he uses attacks to cause damage to your
entire clan. Advance to the upper plateau and take out the rest of
the group to win the fight.
Following the fight, the Judgemaster will appear and use a law to capture
Ezel. However, this is not where the road ends, for Ezel uses an antilaw to
teleport himself and Marche out of the area. Back at the Pub, Ezel talks to
you some more, and even mentions his card store in Cadoan. On the World Map,
place the symbol for Aisenfield wherever you wish.
After completing a couple of Side-Missions, buy the "Diamond Rain" Mission
and
head for Aisenfield.
======================
Battle 7: Diamond Rain
======================
Victory Condition: Defeat all enemies!
Strategy: Out in the soaking rain field, you will have to go against some
pretty tough monsters for this point in the game. There will be an
Ice Flan, as well as Ice Wyrms and a Bomb. Make sure you have
Montblanc tag along so he can use Fire on the Flan (it's the
only thing that'll do it damage). For the rest of your group, keep
Marche and some of your strongest fighters to take down the Wyrms
and the Bomb. The Ice Wyrms have HIGH attack power, so be very
careful and heal often when facing them!
Once the battle ends, Marche will speculate upon the rain falling upon this
area. Again at the World Map, place the Roda Volcano symbol somewhere, then
head back to a town. Check out the new missions, and be sure to do some to
further enhance your party. When you're ready, get the Hot Awakening mission
and head to Roda Volcano.
=======================
Battle 8: Hot Awakening
=======================
Victory Condition: Destroy all targets!
Strategy: When Marche makes it into this volcanic region, it seems as if
nothing is there. Then, the black light warps him into another
temple room of sorts, with butterflies mysteriously floating
around. A crystal is in the room center, and there are eight Ultima
Crystals scattered around the room, which will be your targets.
There's no actual monster here to face, but the Ultima Crystals can
send some pretty nasty status ailments at you (attack down, Charm),
so come prepared with equipment that counters that. For your 3
other clan members, bring strong attackers and a White Mage for
good measure, then go after the crystals. The best method is to use
people with long-ranged attacks, such as Archers, anyone with the
Air Render ability, and Black Mages (Montblanc will be great here).
Also, concentrating on killing one at a time will be a great help.
Try not to keep your party in a tight cluster, because if a crystal
targets you for the charm attack, it can hit everyone in one shot,
making your life hell for a few rounds, so plan accordingly.
Following the battle, the large crystal in the middle area will break, and
Mewt will appear. He will talk about his mother being alive/dead, and
complains about his dream being wrecked (meaning your presence there). When
he leaves, Marche will be warped back to the volcano. The mission will be
over, you will gain your levels and all, then you will receive the ability
for Nu Mou characters to summon Ultima as a Totema. You now have to place the
Koringwood symbol on the map, so do so, then head back to Cadoan or another
town. Check out some side missions, otherwise buy Magic Wood and head to the
Koringwood area.
====================
Battle 9: Magic Wood
====================
Victory Condition: Defeat all enemies!
Strategy: Now, this is going to be a long and miserable battle for sure.
There are many characters you must go against, including a Summoner
who can make quick work of your party as a cluster if you're not
careful. The key is to stay separate from each other to survive.
Your first priority should be to kill the Summoner, which Marche
can probably do since he should be pretty strong right now. Your
next main target should be the Black Mage. As for the rest of your
party, as always, strong attackers are a must here, as well as
long-range attacks (Archers, Black Mages). A White Mage would be
ideal for keeping everyone in top shape, because this is going to
be a long one, so be prepared! By the way, if you want to bring a
Thief, have him steal the Cinquedea from the other Thief who has a
Zorlin Shape equipped. When you finally kill the other clan, you'll
turn them in, thus clearing the mission.
After turning in the tree robbers, the ranger will thank you before leaving
as well. On the World Map, place the Salikawood symbol. Head to town and
check the side missions as you've done many times before, then buy the
Emerald Keep mission and go to Salikawood.
=======================
Battle 10: Emerald Keep
=======================
Victory Condition: Defeat the boss!
Strategy: When arriving here, Marche will be confronted by Babus, Mewt's
personal White Mage. Apparently Mewt feels you are there to do him
harm, and so Babus intends to stop you. Bring along 5 other clan
members and get ready for battle; as always, having a couple good
strong attackers (White Monks and Soldiers, as well as a higher
class for Marche), a Black/White Mage, and a long-range Archer of
sorts, will be great for this match. The opposition consists of 2
Templars, a Bishop, an Alchemist, and Gunner, as well as Babus.
Lucky for you, however, you only need to defeat Babus to win the
fight, so concentrate your strongest attacks on him. If your clan
is strong enough, you should be able to take out Babus without too
much trouble in a couple rounds or so (at least that's how it was
for me with Paladin Marche, and a couple strong Soldiers/White
Monks). If the other opponents start to advance and damage your
group, keep everyone alive so you won't have a risk of losing it.
Once you're done here, place the Nargai Cave symbol on the map. Check out the
newly opened missions, then buy the Pale Company one and head to Nargai Cave.
=======================
Battle 11: Pale Company
=======================
Victory Condition: Defeat the boss!
Strategy: When you start here, Marche will see a ghost, but isn't afraid for
some reason. He follows it up some ledges, then a portal whisks you
away to a temple. You will meet the Totema known as Adrammelech,
who will summon 3 dragon guards and start battle with you. Luckily,
you only have to defeat Adrammelech to clear this mission, though
that's easier said than done. He is VERY strong, as are his
lackeys, and the attacks can get quite devastating if you aren't
careful. Probably your best bets would be to have Dragoons with the
Wyrmkiller and Jump abilities handy, as well as a Beastmaster
equipped with an Earth Bell. That way you can cause massive damage
to the dragons, and even have them fight each other instead. Also a
good idea would be to protect against Fire Damage with equipment
such as Blaze Robe's and Fire Shields; that way Adrammelech won't
use his strongest Firestream attack on your clan. Having a couple
of White Magic-users around is essential to keeping everyone in top
shape in between rounds. As for the rest of your clan, concentrate
EVERYTHING on the main boss and the battle ends when you beat him.
After the battle ends, the crystal will shatter and the portal will return
you to the cavern. Babus will appear and speak to you, then an apparition of
Mewt will appear and call to him. With that being said, Babus will run off,
leaving you alone for the time being. Anyway, place the Baguba Port symbol on
the world map. You will also have the ability for Bangaa characters to summon
Adrammelech as a Totema in battle, when available. Now, go to the port town.
Upon your arrival in Baguba, Montblanc will meet up with his younger brother,
Nono. Apparently his airship was attacked by thieves, who retreated to the
Jagd Dorsa region. Montblanc will then explain to you the difference of
battling in Jagd areas, in that there are no Judges/Laws. However, the
downfall is that if someone in your party falls in battle and isn't revived
by the end of the battle, they're gone for good! Anyway, whenever you feel up
for the challenge, head to Jagd Dorsa and enter battle.
====================
Battle 12: Jagd Hunt
====================
Victory Condition: Defeat all enemies!
Strategy: Being that this is your first battle in a Jagd area, you'd best be
careful, that way you don't lose anyone for good. Anyway, you are
put against a Ninja, Blue Mage, Hunter, Assassin, and the Blade
Keeper and Antlion monsters. The Assassin (Viera dressed all in
black) is probably your biggest threat, with their Last Breath
ability, which can KO you in one shot. Also, the Blue Mage can get
annoying with the Night ability, putting everyone to sleep if
successful. When this happens, just hope you have a White Mage with
Esuna, so that you can wake up the other clan members and fight the
other sleeping enemies. After taking out the 2 greatest nuisances
above, quickly dispose of the others while keeping everyone alive,
and you should be fine. This battle isn't too hard, so no need to
worry.
After battle, place the Kudik Peaks symbol on the map, then return to Baguba
Port. Since Nono has repaired his airship, he tells you that he is becoming a
merchant supplier. That means you can buy some random/rare goods from the
shops throughout the world, but the catch is you must connect with other GBA
units to open up new goodies from Nono. Anyway, take on some side missions
and build up your clan. Also, experimenting with different jobs is a major
plus for maximizing everyone's potential. When you're ready, buy The Bounty
from the Pub and return to the map. Approach the blue clan member wandering
around and you will engage in battle.
=====================
Battle 13: The Bounty
=====================
Victory Condition: Defeat all enemies!
Strategy: Just in from the palace, there is a bounty on Marche's head, and
Clan Ox is ready to claim! The opposition you're here again will
consist of a Paladin, Sage, Fighter, Red Mage, Time Mage, and Black
Mage. Your nearest target is probably the Paladin, so have a strong
magic-user and physical attackers knock him out from the get-go,
before he gets a chance to annoy your group. The reason for this is
because the Paladin can revive fallen allies in his group, which
you do NOT want! Any of the mages would be good targets afterward,
especially the Time Mage. Then again, as with most battles, if you
have a couple good magic-users and strong physical fighters, you
should have a very good chance of winning the battle. Even despite
this mission's name, the battle itself isn't all that tough, so no
need to sweat here (unless of course you aren't leveled up enough,
or have decent jobs for your clan).
Once the mission ends, place the Jeraw Sands symbol on the map, then go to
town. Check out more side missions, and take every opportunity to strengthen
your clan. When you're ready, buy the Golden Clock mission and head to the
designated spot to progress the story.
=======================
Battle 14: Golden Clock
=======================
Victory Condition: Defeat all enemies!
Strategy: Upon your arrival in this barren land, Shara and Ritz will appear
from both sides. Luckily, they aren't there for the bounty on your
head, but to fight the clock-forgers as well. For this fight, you
shouldn't worry too much about bringing out your greatest fighters,
so perhaps using this round to level up weaker clan members would
be wise. Ritz and Shara should be able to take the brunt of the
enemy forces, and Marche should be powerful enough to handle them
all, too. After you defeat these simple Moogles and Nu Mou, the
battle ends. Also note that if you wish, bring along a Thief to
steal the rare Zeus Mace from the Alchemist.
After the battle, Marche will leave Ritz again. In the meantime, more is
learned about why Ritz wishes to stay in this world (it's because of her full
pink hair). The next scene will show Mewt growing more furious in his palace,
trying to stop you. When you're on the map again, place the symbol for
Muscadet, then go there. There, you will meet up with Ezel, who will warn you
that Judgemaster Cid is searching all the clans for you (Marche), and to
watch out. When he goes, check out the Pub's new missions to pass time, or
fight wandering clans. When you return to Muscadet, you automatically engage
in battle, so make sure you have your best members around before returning.
========================
Battle 15: Scouring Time
========================
Victory Condition: Defeat all enemies!
Strategy: As soon as you get to Muscadet, the judge is there about the take a
Moogle prisoner for having supposed association with you. Marche
and Montblanc will step up and challenge this judge, who at first
doesn't believe you're the one with the bounty over his head. The
opposition walks on, and battle begins, so pick your best 3 clan
members to engage alongside Marche and Montblanc. Your first target
should definitely be the Paladin, so that he won't have a chance to
destroy your group with his abilities. The Gunner and Mog Knights
aren't really major issues for you, nor should the Sage. The
Templars can get pretty tough, so watch out for them as well. Take
out the opposition, one by one, and you'll find this battle to be
quite simple after all.
Once the battle is over, Judgemaster Cid enters and decides to haul off
Marche and the clan to prison. In prison, Marche will be all alone to talk
with Babus and Cid personally. After some explanation about the "real world",
a seam will open up and warp you all into a Totema's temple. Here, you'll
have to face up against Exodus.
=================
Battle 16: Exodus
=================
Victory Condition: Break all objects!
Strategy: Now, this can be either REALLY easy, or REALLY hard; it's all a
matter of knowing how to take on this fight. It is only you, Babus,
and the fruit targets you must destroy to eliminate the crystal.
Babus has the Explode ability, which is VERY powerful, so you may
want to eliminate Babus in a couple rounds with some well-placed
attacks. Once you beat Babus, you'll be entirely alone to break
each target, one at a time, while Cid can only award you JP and
move around the room!
Once this mission is complete, the three of you will witness a vision of the
real Mewt and Cid, as you saw them early in the game. Cid will become
shocked, and when you all return to the palace, Cid will tell you that the
Judges no longer work for the palace, and that you are free to go! Him and
Babus will leave, and you'll be outside again. You will now have the ability
for Exodus the Totema to be summoned by Viera characters.
On the world map, since you can't move from Sprohm, you may as well just
enter the Pub. There, you will overhear a conversation about the removal of
Judgemaster Cid. Following the pub scene, Queen Remedi and Prince Mewt will
be in the palace, while Cid is on his way out. When he leaves, Remedi will
introduce the new attendant to Mewt, Llednar. The scene will then end, and
you will have to place the Uladon Bog symbol on the map. Check out the new
side missions in the different towns, then when you're ready, purchase the
information for The Big Find, and head to Uladon Bog.
=======================
Battle 17: The Big Find
=======================
Victory Condition: Defeat all enemies!
Strategy: Upon arriving at the bog, a rival clan will be waiting for you, and
wish to claim the bounty still on your head. The other team is made
up of 2 Fighters, Thieves, and Bishops. The Fighters should be your
main targets at first, because of their strong distant attacks (Air
Render, Far Fist). The opposition overall isn't that tough; it's
just the Fighters you need to concern yourself over.
After you return to the world map, place the Gotor Sands symbol on the map.
Check out some new missions, since plenty of them have opened up anew. Then,
buy the Desert Patrol one and head to Gotor Sands.
========================
Battle 18: Desert Patrol
========================
Victory Condition: Defeat all enemies!
Strategy: Upon your arrival here, Marche encounters his brother Doned, who is
apparently helping out some opposing clan. With that said, the clan
wants to fight you, hence battle ensues. You're faced with 2
Soldiers, Gladiator, Bishop, Defender, and Dragoon, giving them 6,
yet you're only allowed to have 5 in this fight from your side.
Anyway, bring out the usual group of strong attackers and magic-
users to hit the opposition from a distance. Be careful with magic
though, since one of the Soldiers has a Mirror Mail equipped, which
will reflect magic back at you. An Assassin with Last Breath, or a
Paladin with strong moves such as Holy Blade will be excellent for
this battle as well. If you're interested in stealing rare goods,
the Defender has an Arch Sword and the Bishop has a Cheer Staff.
Following the fight, Marche will question the Bangaa leader about Doned and
what he's doing here in Ivalice. The Bangaa unfortunately has no information,
so he leaves, as does your clan. Place the Delia Dunes symbol on the map at
this point. Check out side missions, then buy Quiet Sands and go to the new
spot on your map.
======================
Battle 19: Quiet Sands
======================
Victory Condition: Defeat the boss!
Strategy: Coming out to the desert again, Marche will run into Llednar, whom
you know to be Mewt's new servant. He will try to stop Marche, but
the light will sweep everyone to the crystal's lair. The great
Judgemaster Cid will intervene to keep Llednar from destroying you.
However, Llednar summons 2 Templars and Titania fairies to fight
alongside him. Pick your clan members, and battle will commence.
Your main objective is to kill the boss, who is Llednar, but that
won't work since noone can damage him. So, spend a couple rounds
going around and engaging the other allies Llednar brought with
him. After a couple rounds, Llednar will try to attack Marche, and
Cid will send him to prison with the red card, effectively winning
this mission for you!
After the fight, Cid will lead Marche to the room where the final crystal is
being held. Upon entry, the Totema of Humans, Mateus, will appear. The Totema
will start by transforming into Ritz, Mewt, Doned, and even Marche himself,
just to mess with his uncertain mind. After that, Mateus will make them turn
into Vampires, and battle will begin once you bring out 5 more clan members.
=================
Battle 20: Mateus
=================
Victory Condition: Defeat the boss!
Strategy: As you might guess, this is the last crystal, but with the toughest
Totema battle to date. The Vampires can be REALLY annoying when
they gang up on your clan and poison/attack everyone, so be ready
with a White Mage with Esuna, and other people who can use Antidote
items. Alternatively, if you had a Summoner with Unicorn and
Carbuncle, you could heal HP/poison, and cast Reflect on your party
to protect from Mateus' Thundaga attack, respectively. Concentrate
the bulk of your clan on taking out the Vampires; the White Monk's
Exorcise ability would be excellent for this, as is the Archer's
Burial. Beware though, Vampires will come back to life if battle
does not end in 3 rounds after being killed. As for Mateus, pummel
the boss with your absolute strongest attacks/magic to put an end
to it as quickly as possible.
Now that the last Totema is gone, the final crystal will then shatter. That
does not remove this world, however, as Queen Remedi will explain shortly.
Anyway, Cid and Marche will part ways once again, and you'll be sent back to
the World Map. Humans will now be able to summon the Totema Mateus when
available.
Now, return to a town, where you will hear people talking about going to the
palace. Marche will ask Montblanc about it, and he will respond saying it's
in regard to Gift Day. After some explanation, you will get to place the
symbol for Materiwood on the map. Do so, then go to town and check out some
missions before buying the Materite Now! mission.
========================
Battle 21: Materite Now!
========================
Victory Condition: Defeat all enemies!
Strategy: In the woods here, Marche is collecting Materite for Nono, only to
be ambushed by a group of Viera. The Viera include an Assassin,
Elementalist, White Mage, Summoner, Sniper, and Red Mage. The
Assassin has equipped a Masamune and Ninja Gear, both EXCELLENT for
any Ninja trainees, so make sure a Thief can effectively steal
those! Also, the Red Mage wears a Madu, which allows for Chain
Magic to be learned, so steal that on the way, as well as the
Elementalist's Ribbon! As for battling, try to take out the
Assassin quickly to avoid her instant KO attacks, followed by the
White Mage who can heal the other Viera when damaged. The Red Mage
should be high on your to-kill list as well, since her attacks can
be quite devastating. Basically, if you take out the major units I
pointed out quickly, the rest of the battle should be simple.
Following the battle, Marche will call to Doned, the informant of the Viera
clan you just fought. Doned will appear, only to steal your Materite and yell
at Marche before running off. After this, the Bervenia Palace will appear on
the World Map. If you wish, go back to a pub and try some other side
missions, because if you head to the palace, you'll be going into the next
story battle, so be ready!
======================
Battle 22: Present Day
======================
Victory Condition: Defeat all enemies!
Strategy: Here in the palace's waiting chambers, you will have to face a
welcoming party of sorts. It consists of 2 Gladiators, an
Alchemist, Mog Knight, and Templar. It would be HIGHLY recommended
you have a Thief that can steal weapons with you (explain more in a
moment). Also, apart from Marche and Montblanc, you can only bring
in 3 others, so make sure they are all strong and ready for a
little bit of battling! As for stealing, the Mog Knight has a
Materia Blade hidden, and the Alchemist has a hidden Scorpion Tail
(both weapons). The way to reveal them is to steal their regular
weapons, then the hidden ones will be equipped. Steal those and
they will be yours to keep; the reason for this is that they are
EXTREMELY rare, and can teach certain jobs some of their greatest
abilities. With that said, try to keep them both alive until you
steal the weapons, then it's fair game from there.
After battle, Babus will save you from more guards by stopping them in their
tracks. He wants to take you to Mewt, so leave with him. The next scene is in
Mewt's throne room, with Babus bringing Marche to see Mewt. After some
argument, Queen Remedi will appear and Marche will try to convince Mewt not
to believe her. After they leave, Llednar will appear and you'll have to
fight once more. Babus has sent for Judgemaster Cid, so for the meantime you
must last with Llednar until he arrives.
==================
Battle 23: Llednar
==================
Victory Condition: Survive!
Strategy: This isn't really a battle, but rather an endurance match. You must
survive for 5 rounds of back-and-forth combat between Marche and
Llednar. Stay as far away from Llednar as you can, and you should
be fine. Just make sure you recover some HP if possible, should you
need it. If you're lucky enough to have Marche as a Paladin, you'll
be able to survive this one quite easily; healing with "Nurse" and
defending off attacks with "Defense". Also, if you have Damage > MP
equipped as his Reaction Ability, you won't be able to die because
Marche will recover 5 MP each round, and it only takes 1 MP to
completely absorb an attack.
Once the 5 rounds are up, Cid will appear and Llednar will then leave. The
Judgemaster will explain to you just who Llednar is and why he is that way.
He will then leave to go look for Mewt and Remedi as well, which leaves
Marche to exit the palace too. Outside, place the Tubola Cave symbol on the
map, then try to leave the palace. You will end up in a Pub, where discussion
of Mewt/Remedi's disappearance is taking place. Following that short scene,
you can do what you want again. Go check out some side missions, learn new
abilities, etc.
When you're ready, pick up the Hidden Vein mission from a Pub. Upon doing so,
Marche and Montblanc will converse at the Pub about the upcoming mission.
Marche will admit the mission was meant to lure Doned out. Once the chat is
over, you'll be on the World Map, so head to Tubola Cave and engage.
======================
Battle 24: Hidden Vein
======================
Victory Condition: Defeat all enemies!
Strategy: At the cave, Marche will wander around looking for some Mythril. A
clan will appear and surround Marche, labeling him as a thief for
trying to steal "their" ore. Send out 5 other clan members to help,
and battle will commence. You should concentrate on killing the
White Monk first, since he can bring fallen units back to life. The
others include a Mog Knight, Juggler, Sage, Blue Mage, and an
Animist. They're all pretty simple to beat, so long as you have a
good attacking party, and perhaps a good strong magic user to take
out multiple units at once.
Following battle, Doned will finally appear and confront Marche. After a bit
of explanation on both sides, Doned realizes his wrong and apologizes to
Marche. After this scene, place the Deti Plains symbol on the map, then head
to a Pub. Marche and Doned will meet up and discuss Mewt's whereabouts once
again. A Templar will come in and deliver a message from Cid to Marche,
telling him to meet up with him in Deti Plains. So, check out some side
missions if you wish, then head to Deti Plains to automatically engage.
=======================
Battle 25: To Ambervale
=======================
Victory Condition: Defeat all enemies!
Strategy: Upon arriving at the scene, several monsters will be awaiting
Marche to do battle with him. The opposition includes a Coeurl,
Thundrake, Lilith, Antlion, and Big Malboro. As with most
battles, send out some strong and fast attackers, as well as long
range hitters, such as Archers and Black Mages. Just be careful of
the Bad Breath coming from the Malboro, because that could quickly
turn the tide on your group if you aren't ready for it!
Once you win, Judgemaster Cid will enter. He will ask you to go to Siena
Gorge and collect some amber for Ezel. After you both leave, you will see
Ritz and Shara appear on the scene below. They have apparently overheard your
conversation, and may intend on following Marche. Back on the World Map,
place Siena Gorge. Go to a town and check out side missions if you want,
otherwise go to the gorge and jump into the next battle immediately.
========================
Battle 26: Over The Hill
========================
Victory Condition: Defeat the boss!
Strategy: After all this time of being allies, you must now go against Ritz
and Shara, and their powerful clan. You start off in the lower
area, and the opposition high above. Make sure you bring a Thief
with Steal: Helm and Weapon as abilities; they will be well needed
here. Start making your way up to Ritz's crew, trying to hit them
from a distance with strong magic or projectiles, if you wish. When
you make it up to the top, try and get your Thief(ves) to steal the
Ribbons from Ritz and Shara, and the Max's Oathbow from the Sniper;
both of which are very well worth you having. Anyway, you should
want to kill off Ritz quickly, since she's your target for clearing
this mission. Don't worry so much about the others, but do keep an
eye out so you aren't thrown into unnecessary danger. When you down
Ritz, the battle ends.
Following the battle, Ritz and Marche talk before both sides part once again.
The Ambervale symbol will appear in the northeast area of the map. If you're
ready to go on to the game's end, go to Ambervale. You'll be given the option
to save; you must do so in order to progress. If you're not ready, simply
pick No, and check out some side missions and random battles to boost your
levels a bit. Whenever you're ready, go to Ambervale and save, then try to
leave and you will engage.
=======================
Battle 27: Royal Valley
=======================
Victory Condition: Defeat the boss!
Strategy: Upon arriving in Ambervale, Cid and Marche will find Babus lying
unconscious on the floor. At that moment, Llednar will walk in and
refuse to allow you access to Mewt and the Queen. With that, Cid
uses the special card he had made, nullifying the Fortune placed
over Llednar, rendering him vulnerable to attack again. He will
summon 5 allies to fight with him, so bring in 3 more of your own
best clansmen, and head into battle. Your main concern is Llednar,
since his supporting cast is pretty weak, yet Llednar is strong
against the elementals, and his attacks are VERY strong but with
low accuracy. I recommend using strong physical fighters, such as a
Gladiator or a Fighter. Also, an Alchemist's abilities will help
since they are non-elemental, especially Meteor. The battle ends
once Llednar is down.
Once the battle is over, Llednar will crumble apart and Babus will regain his
senses. Babus will say that Mewt and Remedi are inside, and for Marche to
help him. Cid and Marche will go inside, where they will meet Queen Remedi in
person, all alone. After some talking, it is learned that Mewt still doesn't
want to leave, and so Remedi transforms. Also, the beings of Adrammelech and
Famfrit will be summoned to accompany her. Battle will then commence; this is
the last battle, so bring out your BEST!
=======================
Battle 28: Queen Remedi
=======================
Victory Condition: Defeat the boss!
Strategy: The first part of two "final" battles, this is a fairly tough one
to get through. Remedi is your primary target, since you only need
to defeat her to win this round; the two Totema are just there to
act as added nuisances. As is expected with a fight like this, a
White Mage is pretty much REQUIRED to have Curaga and Auto/Full
Life to keep everyone in top shape, should circumstances become
dire. As for fighting, strong fighters such as Gladiators, White
Monks, and Fighters are excellent, as are Black Mages and Sages.
Luckily for you, Remedi does take damage from magical attacks, so
use your strongest spells to your advantage here.
Following Remedi's apparent defeat, Mewt will appear and speak again. Even
though you just won, Remedi is not done yet; she transforms into a final form
and summons two copies of the Totema Mateus to accompany. Bring out your
clan, and the final battle will be upon you.
==================
Battle 29: Li-grim
==================
Victory Condition: Defeat the boss!
Strategy: At last, the FINAL battle of the game, but don't think it will be
in any way easy! The two Mateus the queen has with her will be
prone to using Star Cross fairly often, which can cripple your
party. When Remedi attacks, BEWARE of Descent, because that can
pretty much end your battle right then and there. With this said,
you must act fast and prepare for such a mowdown. Bring a quick-
moving Time Mage with Haste for your party, and possibly Slow for
Remedi. Also, have a White Mage cast Auto-Life on as many people
you can. Angel Rings are also great to equip, if you have any of
those on hand. That way, if Remedi gets to use Descent, or the
Mateus' attacks get to be a bit much, your crew will have a second
chance to do battle. Having several clan members with Curaga or an
equivalent ability will be great, since you'll need all the help
you can get! Also, if you can get ahold of equipment that absorbs
Holy attacks, that would be excellent as well (some examples are
the Vitanova and Heaven's Cloud weapons, and the Mistle Robe). Not
too much more can be said, other than good luck battling and hope
you survive, because if you do...
Congratulations on completing Final Fantasy Tactics Advance. Now, go enjoy
that ever-so-mediocre ending, which plagues many other titles as well!
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=
-= 8. Mission List -=
-=-=-=-=-=-=-=-=-=-=-=
NOTES: *Please refer to the STRATEGY WALKTHROUGH for Story Battle strategies.
*Reserve Missions are listed at the very bottom of the list.
*The "Appears" and "Price" fields are only a rough guide.
=================
001. Herb Picking
=================
Description: Looking for people to gather the fever-reducing herb muscmaloi
on the Giza Plains. No experience necessary.
-Ivalice Pharmacists Guild
Mission Type: Story Battle
Rank: 3
Appears: After finishing the battle in Cyril
Price: 300 Gil
Location: Giza Plains
Days: N/A
Reward: 600 Gil
================
002. Thesis Hunt
================
Description: I search for my master the late Dr. Dalilei's thesis. It was
taken from me by bandits as I crossed the Lutia Pass.
-Dr. Coleman, Geologist
Mission Type: Story Battle
Rank: 3
Appears: After completing the "Herb Picking" Mission
Price: 900 Gil
Location: Lutia Pass
Days: N/A
Reward: 4000 Gil, 1 random item
=================
003. The Cheetahs
=================
Description: There's a price on the heads of the band of conmen calling
themselves the "Cheetahs". Word is they were seen in the
Nubswood!
-Bratt, Streetear
Mission Type: Story Battle
Rank: 3
Appears: After completing the "Thesis Hunt" Mission
Price: 1200 Gil
Location: Nubswood
Days: N/A
Reward: 6000 Gil, 2 random items
=================
004. Desert Peril
=================
Description: There's been a rash of attacks by crazed monsters in the Eluut
Sands area recently. Will pay for research & removal.
-Eluut Civilian Militia
Mission Type: Story Battle
Rank: 3
Appears: After completing the "The Cheetahs" Mission
Price: 1500 Gil
Location: Eluut Sands
Days: N/A
Reward: 7000 Gil, 1 random item
=================
005. Twisted Flow
=================
Description: I've seen the Ulei River bending and warping most strangely, but
no one else can see anything! Please find out the truth.
-Jura, Time Mage Adept
Mission Type: Story Battle
Rank: 3
Appears: After completing the "Desert Peril" Mission
Price: 1500 Gil
Location: Ulei River
Days: N/A
Reward: 8000 Gil, 2 random items
=============
006. Antilaws
=============
Mission Type: Story Battle
Rank: 3
Appears: After completing the "Twisted Flow" Mission and witnessing the scene
at Cadoan, head away from Cadoan and then come back to "engage" in
battle.
Price: N/A
Location: Cadoan
Days: N/A
Reward: 9000 Gil, R2 Antilaws card, 2 random items
=================
007. Diamond Rain
=================
Description: Word is, diamonds are falling in the rain in Aisenfield. If it's
true, we'll be rich!
-Geyna, Streetear
Mission Type: Story Battle
Rank: 3
Appears: After completing the "Antilaws" Mission
Price: 2100 Gil
Location: Aisenfield
Days: N/A
Reward: 10600 Gil, 2 random items, 2 random cards
==================
008. Hot Awakening
==================
Description: The Roda Volcano has been active lately. The Royal Mage Academy
wants to hire researchers. No experience needed, must like heat.
-Ramda, Geology Labs
Mission Type: Story Battle
Rank: 3
Appears: After completing the "Diamond Rain" Mission
Price: 2400 Gil
Location: Roda Volcano
Days: N/A
Reward: 11400 Gil, 1 random item, 2 random cards
===============
009. Magic Wood
===============
Description: Trespassers have been cutting down trees in the Koringwood for
their magical properties. They must be stopped!
-Guillaume, Ranger Captain
Mission Type: Story Battle
Rank: 3
Appears: After completing the "Hot Awakening" Mission
Price: 2400 Gil
Location: Koringwood
Days: N/A
Reward: 12600 Gil, 2 random items, 2 random cards
=================
010. Emerald Keep
=================
Description: The Royal Mage Academy has given up their search for the giant
emerald crystal of Salika Keep. Treasure hunters, now's your
chance!
-Levey, Search Team Member
Mission Type: Story Battle
Rank: 3
Appears: After completing the "Magic Wood" Mission
Price: 2700 Gil
Location: Salikawood
Days: N/A
Reward: 13600 Gil, 2 random items, 2 random cards
=================
011. Pale Company
=================
Description: A spirit or ghost was seen going into Nargai Cave, and is making
low moaning noises. We can't sleep. Please investigate.
-Nargai Area Residents
Mission Type: Story Battle
Rank: 3
Appears: After completing the "Emerald Keep" Mission
Price: 3000 Gil
Location: Nargai Cave
Days: N/A
Reward: 15000 Gil, 2 random items, 2 random cards
==============
012. Jagd Hunt
==============
Description: On my brand-new airship's maiden flight, she was damaged in a
hit-and-run! The criminal is in Jagd Dorsa, kupo! Get him!
-Nono, Machinist Apprentice
Mission Type: Story Battle
Rank: 3
Appears: After completing the "Pale Company" Mission. Go to Baguba Port and
meet Nono, then go to Jagd Dorsa to engage in battle.
Price: N/A
Location: Jagd Dorsa
Days: N/A
Reward: 16000 Gil, 2 random items, 2 random cards
===============
013. The Bounty
===============
Description: Looking for information about the bounty the palace is offering.
Give us a shout if you see us. We're around.
-Clan Ox
Mission Type: Story Battle
Rank: 3
Appears: After completing the "Jagd Hunt" Mission
Price: 3300 Gil
Location: Varies
Days: N/A
Reward: 17200 Gil, 2 random items, 2 random cards
=================
014. Golden Clock
=================
Description: Someone has been selling phoney copies of our "Golden Sandclock
(tm)" in the Jeraw Sands area. Please investigate.
-Belta Clockworks Co.
Mission Type: Story Battle
Rank: 3
Appears: After completing the "The Bounty" Mission
Price: 3600 Gil
Location: Jeraw Sands
Days: N/A
Reward: 18000 Gil, 1 random item, 2 random cards
==================
015. Scouring Time
==================
Description: By order of Her Majesty Queen Remedi we will be searching each
town for the boy wanted by the palace.
-Bervenia Palace & Judges
Mission Type: Story Battle
Rank: 3
Appears: After completing the "Golden Clock" Mission and witnessing the
cut-scene at Muscadet, head away from Muscadet and then come back to
"engage".
Price: N/A
Location: Muscadet
Days: N/A
Reward: 19600 Gil, 2 random items, 2 random cards
=================
016. The Big Find
=================
Description: Even after the historical finds in the Uladon Bog, the Royal
Mage Academy says there might be more lying hidden out there...
-Azare, Streetear
Mission Type: Story Battle
Rank: 3
Appears: After completing the "Scouring Time" Mission
Price: 4200 Gil
Location: Uladon Bog
Days: N/A
Reward: 20400 Gil, 2 random items, 2 random cards
==================
017. Desert Patrol
==================
Description: The famed Mirage of Gotor is drawing big crowds, and big crowds
draw thieves and pickpockets. Please help us patrol!
-Ivalice Tourism Board
Mission Type: Story Battle
Rank: 3
Appears: After completing the "The Big Find" Mission
Price: 4200 Gil
Location: Gotor Sands
Days: N/A
Reward: 21400 Gil, 2 random items, 2 random cards
================
018. Quiet Sands
================
Description: The famed "Barking Sands" in the Delia Dunes have stopped
barking, and tour cancellations are rising. Please investigate.
-Acamel Tours Office
Mission Type: Story Battle
Rank: 3
Appears: After completing the "Desert Patrol" Mission
Price: 4500 Gil
Location: Delia Dunes
Days: N/A
Reward: 22600 Gil, 1 random item, 2 random cards
==================
019. Materite Now!
==================
Description: Materite is getting hard to find with Audience Day near. I need
some for my experiments! Search the Materiwood--ore will do.
-Pallas, Alchemist
Mission Type: Story Battle
Rank: 3
Appears: After completing the "Quiet Sands" Mission
Price: 4800 Gil
Location: Materiwood
Days: N/A
Reward: 23400 Gil, 2 random items, 2 random cards
================
020. Present Day
================
Description: Security at the palace is tight as ever with the public
audiences today. Come pay your respects to the prince and queen.
-Bervenia Spokesman
Mission Type: Story Battle
Rank: 3
Appears: After completing the "Materite Now!" Mission, head to Bervenia
Palace to "engage" in battle
Price: N/A
Location: Bervenia Palace
Days: N/A
Reward: 25000 Gil, 2 random items, 2 random cards
================
021. Hidden Vein
================
Description: Most say the Tubola Cave mines were depleted during the 1st
Mythril Rush, but my grandfather's will says otherwise. Please
check!
-Cruu, Mine Foreman
Mission Type: Story Battle
Rank: 3
Appears: After completing the "Present Day" Mission
Price: 5100 Gil
Location: Tubola Cave
Days: N/A
Reward: 26200 Gil, 1 random item, 2 random cards
=================
022. To Ambervale
=================
Description: Mewt and Remedi have gone to the Ambervale. Before you follow,
come to the Deti Plains, I have a request to ask of you.
-Judgemaster Cid
Mission Type: Story Battle
Rank: 3
Appears: After completing the "Hidden Vein" Mission, head to a town to see a
cut-scene involving Doned, then head to Deti Plains.
Price: N/A
Location: Deti Plains
Days: N/A
Reward: 27000 Gil, 2 random items, 2 random cards
==================
023. Over The Hill
==================
Description: I want you to find me some amber in the Siena Gorge. Amber
contains the power of the sun, essential in making the antilaw I
need.
-Judgemaster Cid
Mission Type: Story Battle
Rank: 3
Appears: After completing the "To Ambervale" Mission, head to Siena Gorge to
engage in battle.
Price: N/A
Location: Siena Gorge
Days: N/A
Reward: 28600 Gil, 2 random items, 2 random cards
=================
024. Royal Valley
=================
Description: Thank you for waiting, Marche, I can leave for the Ambervale any
time. Let's go as soon as you are ready.
-Judgemaster Cid
Mission Type: Story Battle
Rank: 3
Appears: After completing the "Over The Hill" Mission, head to Ambervale
to engage in battle
Price: N/A
Location: Ambervale
Days: N/A
Reward: Ending credits!
============
025. Wanted!
============
Description: This Month's Wanted! Black Mage Dolce: 4600 gil
*Dangerous magic use
*Eating and running
*Assorted misdemeanors
*Last spotted in forest
Mission Type: Battle
Rank: 3
Appears: After completing the "Thesis Hunt" Mission, during the Kingmoon
Price: 900 Gil
Location: Nubswood
Days: N/A
Reward: 4600 Gil, Flower Vase, 1 random item
Out here, you will catch up with Black Mage Dolce, as well as a White Monk,
White Mage, and a Soldier. Your objective is to defeat Dolce, the "boss" of
the area, so he should be your main target. To increase your safety, you may
want to deploy a couple clan members to take out the others, while your best
soldiers take out Dolce quickly. The battle ends when Dolce is defeated.
============
026. Wanted!
============
Description: This Month's Wanted! Gabbana Brothers: 13600 gil
*Theft (4 counts)
*Rosiotti slaying
*Always together
*Target desert travelers
Mission Type: Battle
Rank: 3
Appears: After completing the "Jagd Hunt" Mission, during the Bardmoon.
Price: 1800 Gil
Location: Jeraw Sands
Days: N/A
Reward: 13600 Gil, 2 random items, 2 random cards
The two Mog brothers are actually quite simple to beat. Simply bring some
strong attackers and go after the big brother (he's the only one you must
kill). The others' attacks shouldn't bother you too much, but if you want,
send a member or two to dispatch them, just to feel safe.
============
027. Wanted!
============
Description: This Month's Wanted! Diaghilev Godeye: 2800 gil
*Using alchemy to make counterfeit gil
*Rumored to have a third eye
Mission Type: Battle
Rank: 2
Appears: After completing the "Thesis Hunt" Mission, during the Madmoon.
Price: 600 Gil
Location: Giza Plains
Days: N/A
Reward: 2800 Gil, 1 random item
Diaghilev and his group will be hanging around in the plains here. You will
confront them, and battle will ensue. You only need to beat Diaghilev to
clear the battle, so don't worry as much about the other people in the group.
The Dragoon can be tough if you aren't strong enough, but it's nothing out of
the ordinary, so don't worry about dying in here.
============
028. Wanted!
============
Description: This Month's Wanted! Swampking Kanan: 18000 gil
*Ex-palace guard (AWOL)
*Raiding local towns from a camp in the Uladon Bog
Mission Type: Battle
Rank: 5
Appears: After completing the "Exodus" Battle, During the Sagemoon.
Price: 3600 Gil
Location: Uladon Bog
Days: N/A
Reward: 18000 Gil, 2 random items, 2 random cards
Here in the swamplands, you will face up against the Templar Kanan. He is the
prime target, for you only need to beat him to win the mission. The other
characters include a Bishop, Archer, Gladiator, and Summoner, so be careful
of them as well (especially the Summoner's magic). Bring a great magic-user
to dispose of the opposition quicker, and have some strong attackers come in
to take out Kanan directly. If you want, you can steal his Kain's Lance,
should you need another.
============
029. Wanted!
============
Description: This Month's Wanted! Killer Rayne: 45000 gil
*Fearsome female assassin
*Said to know all the skills of her trade
*Hiding in Jagd Helje
Mission Type: Battle
Rank: 4
Appears: After completing the "Den of Evil" Mission, during Huntmoon
Price: 6000 Gil
Location: Jagd Helje
Days: N/A
Reward: 45000 Gil, Zanmato, 1 random item, 2 random cards
In the wicked Jagd, you face up against an Assassin (the boss you must defeat
to clear the mission), along with a Gunner, Red Mage, and Sniper. You must be
VERY careful of the Assassin, because of her Ultima Masher ability, which can
decimate you quite easily. A White Mage or anyone with a revive-esque ability
is a necessity here, obviously. On the other hand, no need to worry about
what you can and cannot do, so with that said, go all out with your battling
to defeat the Assassin quickly!
============
030. Wanted!
============
Description: This Month's Wanted! Dark Duke Lodion: 22600 gil
[Warning: Very Dangerous!]
*Powerful magic
*Numerous followers
*Active in Jagd Ahli
Mission Type: Battle
Rank: 4
Appears: After completing the "Exploration" Mission, during Kingmoon.
Price: 4500 Gil
Location: Jagd Ahli
Days: N/A
Reward: 22600 Gil, Onlyone, 1 random item, 2 random cards
A REALLY easy battle out in the Jagd region. Make sure you bring a powerful
magic-user, and an Assassin, since they can help you plow through the enemies
quickly, as you advance to the boss. The boss is an Illusionist, but his
attacks are weak, so don't worry too much about that. His allies aren't too
strong either, so just run through them, attacking when necessary, and cut
down the boss to win.
=============
031. Ruby Red
=============
Description: Our family heirloom, the fiery ruby known as the "Dragon's Eye",
has been stolen. Please retrieve.
-Viscount Rashie
Mission Type: Battle
Rank: 4
Appears: After completing the "Wyrms Awaken" Mission
Price: 3300 Gil
Location: Baguba Port
Days: N/A
Reward: 16000 Gil, Wyrmstone, 1 random item, 2 random cards
In this battle, you'll go against a Blue Mage, Hunter, Archer, Beastmaster,
and a Thunder and Icedrake. The Blue Mage will be your most annoying target,
since he can use Angel Whisper (Auto-Life to target), so try and get rid of
him quickly. The drakes are also pretty strong, so have a Black Mage with
strong spells handy for them.
================
032. Tower Ruins
================
Description: Gaol, the knight of the amber eyes, was out with the moogle Lini
when they heard tales of a red-armed fiend in the Koringwood.
-"The Hero Gaol", Chapter 1
Mission Type: Battle
Rank: 3
Appears: After reading the description of the "The Hero Gaol" Mission Item
Price: 2000 Gil
Location: Koringwood
Days: N/A
Reward: 0 Gil, 2 random items, 2 random cards
In the woods, you fight the first "Gaol" series of battles, this one versus
various monsters in the woods. You go against a Fire and Icedrake, Bomb,
Goblin, and a Malboro. The Malboro can be quite annoying if you aren't
careful, so be prepared with Esuna-users in case it causes trouble for your
crew.
====================
033. Battle In Aisen
====================
Description: Gaol, himself one of the Aisen 13, was adventuring with Lini the
moogle when they heard that Aisen Keep had been attacked!
-"The Hero Gaol", Chapter 2
Mission Type: Battle
Rank: 3
Appears: After completing the "Tower Ruins" Mission
Price: 2000 Gil
Location: Aisenfield
Days: N/A
Reward: 0 Gil, 2 random items, 2 random cards
Here, you'll face 5 of the famed "Aisen 13" in battle: a Dragoon, 2 Archers,
a Fighter, and a Fencer. Send out some strong, long-range attackers to take
out the tougher units first, then clean up with the others. Again, if you
wait until later in the game to try this mission, it'll be a piece of cake.
=============
034. Magewyrm
=============
Description: Gaol, wielder of the twin sword "Ayvuir", was out with Lini the
moogle when they were asked to drive a magewyrm out of Delia.
-"The Hero Gaol", Chapter 3
Mission Type: Battle
Rank: 3
Appears: After completing the "Battle In Aisen" and "Desert Patrol" Missions
Price: 2000 Gil
Location: Delia Dunes
Days: N/A
Reward: 0 Gil, 2 random items, 2 random cards
For the next part of the Hero Gaol's mission, you're faced against the
legendary magewyrm Gerland, the Thundrake, who also has an Ice and Fire
Drake, Bomb, Panther, and an Antlion accompanying it. They are all in the
level 20 range, so they may be a bit tough for your party. Bring out a good
Black Mage with strong elemental spells to use on the corresponding Drakes,
as well as a Dragoon with the Wyrmtamer ability. Try to keep your distance,
and attack strongly when you do, and you'll be able to pull through.
================
035. Salika Keep
================
Description: Gaol, lover of the moon maiden Evelyn, was out with Lini the
moogle when the keeplord of Salika invited them...to die!
-"The Hero Gaol", Chapter 4
Mission Type: Battle
Rank: 4
Appears: After completing the "Magewyrm" Mission
Price: 3000 Gil
Location: Salikawood
Days: N/A
Reward: 0 Gil, Ayvuir Red, 2 random cards
In the last Gaol-related battle, you're up against the undead Lord Ghost, as
well as some living comrades. I recommend going after the White Mage first,
so he can't help out the others, then make your way across the river to take
down the Defenders. Attack the Lord Ghost with strong Holy spells, such as
the Paladin's Holy Blade, or a White Mage's Curaga. If you defeat him, you
have 3 turns to kill the entire group, or the ghost will come back to life,
so be quick in fighting to succeed!
================
036. Twin Swords
================
Description: Seeing Gaol die horribly before his very eyes, Lini took his
sword into the Eluut Sands to await the one worthy to wield it.
-"The Hero Gaol", Epilogue
Mission Type: Battle
Rank: 4
Appears: After completing the "Village Hunt" Mission, and after reading the
description of the "The Hero Gaol" Mission Item.
Price: 3000 Gil
Location: Eluut Sands
Days: N/A
Required Skill Level: Combat (Level 10)
Reward: 0 Gil, Ayvuir Blue, 1 random item
A simple Moogle clan. They're really a piece of cake if you wait until later
in the game to face them, much like I did, since they're all below Level 10
in experience! Either way, send out your clan and defeat these varied Moogles
to win the battle.
=================
037. Village Hunt
=================
Description: Participants wanted for a survey of the Eluut Sands. We will
cross antlion nests to find a legendary moogle's hidden village.
-Barba, Junior Researcher
Mission Type: Battle
Rank: 3
Appears: After completing the "The Cheetahs" Mission, during the Kingmoon
Price: 900 Gil
Location: Eluut Sands
Days: N/A
Reward: 4200 Gil, 1 random item
Back in the desert, your clan comes across what appears to be an antlion
nest. There are several blue Antlions, a Goblin, and a wolf creature, all of
whom should be easy kills. Make the battle go quickly by sending out your
strong party members to shred apart the enemies without too much effort.
Basically, this is a good chance to help out weaker party members to gain
experience.
================
038. Fire! Fire!
================
Description: [Breaking News] Fire on Grasgreen Street! Need help to quench
the spreading blaze.
-Cyril Fire Chief
Mission Type: Battle
Rank: 1
Appears: After completing the "Herb Picking" Mission
Price: 600 Gil
Location: Cyril
Days: 10
Reward: 3600 Gil, Sprinkler, 1 random item
In the village, 4 Bombs threaten to destroy everything, and your clan must
defeat them all to stop the threat! The Bombs use flame attacks to hurt your
party, so be sure to keep everyone's HP up. Concentrate on killing one Bomb
at a time, because if you leave a Bomb weakened, it'll Blowup, causing
lots more damage to your group. After you get rid of 1 or 2 of them, the
battle seems to move quicker, so keep it up and you'll have it won!
=================
039. The Wanderer
=================
Description: The body of a viera was found last night with several knife
wounds. Anyone with information should contact us.
-Meiral, Palace Guard
Mission Type: Battle
Rank: 2
Appears: After completing the "Exodus" Battle
Price: 2400 Gil
Location: Muscadet
Days: N/A
Reward: 11400 Gil, Tonberrian, 1 random item, 2 random cards
You will face up with 3 Tonberries here. They may seem to be simple,
slow-moving creatures, but beware - they can really stick it to you with
their Knife attacks, which cut your HP down to 1/10! Long-ranged attacks are
key here, so you don't risk dying from getting too close to these creatures.
===================
040. Battle Tourney
===================
Description: Battle tourney to be held at Bervenia Palace! Who will gain the
honor of victory? [Note] Special laws will be in effect.
-Bervenia Events Office
Mission Type: Battle
Rank: 3
Appears: After completing the "Llednar" Battle, during Kingmoon
Price: 1000 Gil
Location: Bervenia Palace
Days: 15
Reward: 7000 Gil, Sequence, 1 random item, 2 random cards
This mass-battle in the palace may prove to be a tough one. It's a no-holds-
barred, 5-on-5 battle here. You go against a Paladin, Defender, Gladiator,
Illusionist, and a Sage. Your best bet is to go after the Paladin first, so
he can't heal the others in battle. Try to attack the Gladiator from a
distance with magic, since if you attack directly, his Strikeback reaction
will kick in, and that won't be pretty. Feel free to attack any way you wish,
since all attacks in all forms are allowed. You're just not allowed to use
cards, which is fair enough.
=================
041. Mage Tourney
=================
Description: Mage tourney to be held at Bervenia Palace! Join in the battle
for magical supremacy! [Note] Special laws will be in effect.
-Bervenia Events Office
Mission Type: Battle
Rank: 3
Appears: After completing the "Llednar" Battle, during Sagemoon
Price: 1000 Gil
Location: Bervenia Palace
Days: 15
Reward: 7000 Gil, Sapere Aude, 1 random item, 2 random cards
This is probably the tougher of the two tourneys in the palace. You're faced
against one of each Mage (Red, Black, White, Blue), and you're only allowed
to use Color Magic in this battle, so bring in all your best magic-users as
well (4 maximum). Don't think it'll be that easy though, since all the mages
are wearing special robes to absorb a particular element, and they all have
Absorb MP as an ability. The Red Mage absorbs Thunder, Black Mage absorbs Ice
and can use Return Magic, White Mage absorbs Fire, and Blue Mage absorbing
Holy magic. Try to take out the White Mage quickly, so he cannot heal the
others/bring them back to life, then go after the Red Mage. The Red Mage's
Doublecast can be a real pain, so be ready with a strong Cure spell, and
perhaps Auto-Life on everyone, and you should be fine.
==================
042. Swimming Meet
==================
Description: Swimming tourney to be held at Bervenia Palace! Who will be the
speediest in Ivalice? [Note] Special laws will be in effect.
-Bervenia Events Office
Mission Type: Battle
Rank: 3
Appears: After completing the "Llednar" Battle, during Huntmoon
Price: 1000 Gil
Location: Bervenia Palace
Days: 15
Reward: 7000 Gil, Acacia Hat, 1 random item, 2 random cards
For this tournament, you're in a room almost entirely filled with water.
There are only a few spots of land for you to stand on, and since you can't
act in the water, Feather Boots are a MUST here! Also, there are laws in
place that disallow you to use Law Cards, and Target All abilities; no other
laws are in place, so as long as you don't hit everyone in one shot, you'll
be fine. As for your party, try to position them all on the center island,
and use Black Mages and Archers to attack from a distance. Try to kill off
the White Mage quickly, for she can use Curaga on damaged clan members on her
side. Then, get to the back-right patch of land to finish off the remaining
opposition, since that's about the only place they can go if you're in the
middle section.
================
043. Clan League
================
Description: Clan League finals to be held in the Bervenia Palace courtyard!
See the favorites, the Brown Rabbits, go against Clan Nutsy.
[Special laws in effect.]
Mission Type: Battle
Rank: 4
Appears: After reading the "The Tourneys" rumor
Price: 3000 Gil
Location: Bervenia Palace
Days: 25
Reward: 22600 Gil, Peytral, 1 random item, Dmg2: Human card
For this Mission to appear, you must first clear four Encounters which do not
appear on the Report. Once you encounter the rival clans, make sure you
choose Engage to battle them. The opposing clans are: the Yellow Powerz, a
clan lead by Fog (Gladiator) and consisting of a Warrior, a Fencer, and an
Archer (Viera); you get the Dmg2: Bangaa Card for beating them. Blue Genius,
a clan lead by Grand (a Time Mage) with Black Mage, a White Mage and
Alchemist cronies; Dmg2: Nu Mou Card for beating them. The Brown Rabbits, a
clan lead by Villi (Sniper), accompanied by a White Mage, a Fencer, and a
Summoner; you'll receive a Dmg2: Viera Card for beating her clan. And finally
the White Kupos, lead by Howie (Gunner), his crew being another Gunner, an
Animist, and a Thief. You get a Badge and a Dmg2: Moogle Card for beating
them.
Anyway, the Clan League Final is against the Brown Rabbits. However, there
has been a change in their line-up, out is the White Mage and Fencer, in is
an Assassin and a Elementalist. Don't worry about the Laws here, since a
special law is placed, disallowing the use of cards. Anyway, bring out 4
strong clan members and do battle. You only have to defeat the boss, who is
Villi the Sniper, so concentrate your attacks on her. Try to send a good
magic user to take out surrounding Viera just in case the battle gets hairy.
Either way, the battle ends when Villi is defeated. If you'd like, use the
Steal: Accessory ability to take her Ruby Earring before you make the kill.
==================
044. Snow in Lutia
==================
Description: Would you please take my children to play in the snow on Lutia
Pass? I'll make you lunch! Please watch out for monsters.
-Auntie Larsu
Mission Type: Battle
Rank: 1
Appears: After completing the "Herb Picking" Mission
Price: 600 Gil
Location: Lutia Pass
Days: N/A
Reward: 3600 Gil, 1 random item
In this snowy terrain at Lutia Pass, you will face up against 2 Red Panthers
and a Goblin. The Red Panthers are really powerful, so concentrate on taking
them out with your strongest clan members right away. The Goblin can be a
pain in the neck too, so watch out. If one of your group gets pummeled, make
sure you use Potions or Phoenix Downs to keep them in the game.
================
045. Frosty Mage
================
Description: I saw a bad wizard doing something up in the snow mountains.
He's up to no good, I know it! He was making all this ice!
-Laudy, Shopkeeper's Son
Mission Type: Battle
Rank: 3
Appears: After completing the "Snow in Lutia" Mission
Price: 600 Gil
Location: Lutia Pass
Days: N/A
Reward: 4000 Gil, Laglace Sword, 1 random item
In the icy Lutia Pass mountains, a wizard is performing experiments, causing
trouble for passers-by. The objective is to "Destroy all targets!", so your
main concern should be to destroy the 2 blue orbs across the way, rather than
battling it out with the enemies. The best method of attack is to have your
strong clan members stay back and fight the Red Panthers and FloatEye, while
you advance the Archer in your group, and have her attack the Magic Devices
from a distance. Watch out for the wizard Gelato's magic spells when you get
close to him, however. Once both devices are destroyed, the mission ends.
====================
046. Prof in Trouble
====================
Description: Please find Professor Auggie. He's been gone to the Lutia Pass
for three days now. Maybe he's lost, or buried in an avalanche!
-Dag, Research Assistant
Mission Type: Battle
Rank: 4
Appears: After completing the "Snow in Lutia" Mission
Price: 900 Gil
Location: Lutia Pass
Days: 25
Reward: 4000 Gil and Gedegg Soup
Another quick battle is to be had in Lutia Pass. This time it's against 2 Ice
Flans and 3 Zombies, all named after the 3 bullies in the schoolyard early
in the game. There is also the Sage Auggie, whom you must protect. The
Ice Flans cannot be damaged with regular attacks, so have Montblanc cast
Fire (their weakness) to attack, and the rest of your clan attack the
Zombies. If you have a White Monk in your group, have them cast Cure to cause
added damage to the Zombies. If you keep Auggie alive, and defeat all the
enemies, you win the mission.
===============
047. Hot Recipe
===============
Description: I need to make a super hot dish to compete with the restaurant
across the street! Please get the "stuff" at Roda Volcano.
-Rolana, The Chocobo's Kweh
Mission Type: Battle
Rank: 2
Appears: After completing the "Diamond Rain" Mission
Price: 1000 Gil
Location: Roda Volcano
Days: 25
Reward: 7000 Gil, Gedegg Soup, 1 random item, 2 random items
Inside this lava-ridden volcano, you will be pitted against several Bombs and
Red Drakes. The Bombs shouldn't be too bad, but the Firewyrms are pretty
powerful, so you might want to save them for your strongest battlers. A Black
Mage would come in handy here, for his Ice/Blizzara spells. Once you rip
apart these 5 weak creatures, the battle ends and you can finish the mission.
===========
048. S.O.S.
===========
Description: Emergency flares in the pattern green-red-green were spotted
over the Koringwood. Clan Ritz is in trouble! Please assist.
-Clan Center
Mission Type: Battle
Rank: 4
Appears: After completing the "Hot Awakening" Mission
Price: 1000 Gil
Location: Koringwood
Days: 15
Required Skill Level: Track (Level 7)
Reward: 7800 Gil, Topaz Armring, 1 random item, 2 random cards
Upon your arrival in this forest, you will find Ritz and Shara cornered by a
group of monsters. Select the 3 people from your group (Marche is an
automatic character here), and get ready to fight. Since they're nearest to
you, take out the Sprites quickly. Be careful, for their Meteorite attack is
pretty strong. The Juggler shouldn't be too much of a threat, either. Ritz
and Shara may be able to handle the Zombies themselves, although you may want
to send someone from your group to help with the load. Try to kill both
Zombies before the battle ends, because if you kill one, you have 3 turns to
end the battle before it comes back to life, so try and get them both down
before then.
================
049. A Lost Ring
================
Description: I dropped my ring in the Ulei River! It was a gift from my beau.
Please find it before he finds out I lost it!
-Clea, the Ice Cream Man's Girl
Mission Type: Battle
Rank: 3
Appears: After completing the "Desert Peril" Mission, during the Madmoon.
Price: 900 Gil
Location: Ulei River
Days: 15
Reward: 5200 Gil, 2 random items
Here at the river, you will be sent to recover a lost ring. However, you will
be greeted by a Sprite, Goblin, Lilith, and 2 Lamia. Concentrate on the
Lamia with your strong party members, while your secondary members take on
the weaker baddies. Make your way to the back area and kill the Lilith
before the battle gets too hairy, and you'll be fine.
=================
050. Staring Eyes
=================
Description: I found out who's got the ahriman eye, and he's a real bad egg.
Seems he's making the ahriman chase after girls in Cyril.
-Bran, Streetear
Mission Type: Battle
Rank: 4
Appears: After completing the "Watching You" Mission
Price: 900 Gil
Location: Cyril
Days: 25
Required Item: Ahriman Eye
Reward: 4600 Gil, Vesper, 1 random item
In this town setting, you will find the Beastmaster, along with his FloatEye
lackies, causing trouble. Send out a strong party and concentrate on the
FloatEyes to boot (the red one is strongest, so kill it first if possible).
When they're all gone, get onto the upper plateau and kill off the main guy.
================
051. Desert Rose
================
Description: Three days' walk into the Gotor Sands I found a beautiful rose
by an oasis. Yet it soon wilted... If only I'd had a vase.
-Delman, Pub Customer
Mission Type: Battle
Rank: 3
Appears: After completing the "The Big Find" Mission, during the Huntmoon.
Price: 3000 Gil
Location: Gotor Sands
Days: 25
Required Items: Flower Vase (Used)
Reward: 0 Gil, Blue Rose, 1 random item, 2 random cards
Here, it's just a simple fight versus a group of monsters. It's definitely
nothing you haven't seen before, so go in there ready for battle, and you
should have this won easily.
===================
052. Friend Trouble
===================
Description: Arr, them mountain beasts have been coming down to the lowlands
of late, and one took a bite out of me! Find me a good hunter!
-Cheney, Hunter
Mission Type: Battle
Rank: 3
Appears: After completing the "Jagd Hunt" Mission
Price: 1800 Gil
Location: Kudik Peaks
Days: 25
Reward: 9000 Gil, 2 random items, 2 random cards
Out in the mountain, you will have a rather easy battle versus some Red
Panthers, Cream, and a Coeurl. Simply bring your attackers out to take
care of the four-legged creatures, and a Black Mage to use magic on the
Cream (just not Thunder because that heals it).
==================
053. Flesh & Bones
==================
Description: There's a shop called the "Flesh & Bones" that buys poachers'
catches at good prices. Just say you're on street patrol and
drop in.
-Gayle, Baguba Streetear
Mission Type: Battle
Rank: 4
Appears: After completing the "Smuggle Bust" Mission
Price: 2400 Gil
Location: Baguba Port
Days: 25
Reward: 18000 Gil, Tiger Hide, 1 random item, 2 random cards
In the town setting, you're faced with 2 Hunters, 2 Thieves, an Archer, and a
Gunner. Be careful of the Human Thief, since he has the Double Sword ability
and can be a hard-hitter on your clan. If you have a Black Mage with high-
level spells (Thundaga, for example), you can easily decimate this group, not
to mention your physical attackers, such as Paladins, Assassins, and
Gladiators!
===============
054. For A Song
===============
Description: There's a song I wish to sing to an old friend. Can you come
find her with me? She lives in the Materiwood.
-Leanan, Inn Songstress
Mission Type: Battle
Rank: 2
Appears: After completing the "Exodus" Battle
Price: 3300 Gil
Location: Materiwood
Days: 25
Reward: 16000 Gil, Trichord, 1 random item, 2 random cards
A simple battle in the woods versus various monsters. The main objective here
is to protect Leanan, the Summoner, from the enemies. You may want to get rid
of the Fairy and Titania as quickly as you can, so that they can't recover
the other enemies while you're fighting them. For this battle, strong
attackers and magic users are a must, to keep the major enemies away from
Leanan. To keep the battle going, cast Auto-Life on Leanan to give her 2
chances in case she dies and you don't recover her HP quickly enough. Keep in
mind that the mission is failed if she dies, so be careful!
==================
055. White Flowers
==================
Description: Please bring me some of the flowers I planted on the Giza
Plains. They're the only way to cheer my sister up since mom
died.
-Temil, Town Youth
Mission Type: Battle
Rank: 3
Appears: After completing the "The Cheetahs" Mission
Price: 300 Gil
Location: Giza Plains
Days: 25
Reward: 1600 Gil, White Flowers, 1 random item
Out on the plains, you will be facing 3 Antlions, 1 Goblin, and 1 Red Cap.
They shouldn't be too much of a hassle for you, provided you have a good and
strong lineup on hand for the battle. Spread out your party, and attack all
the enemies until you beat them all.
================
056. New Antilaw
================
Description: Inspiration has struck! Fetch me some amber from the Siena
Gorge--I'll need it to make my new, super-powerful antilaw!
-Ezel
Mission Type: Battle
Rank: 3
Appears: After completing the "Over the Hill" Mission, gossip with Ezel the
Card Keeper in Cadoan
Price: 4600 Gil, from Cadoan
Location: Siena Gorge
Days: 25
Reward: 34000 Gil, Amber, 1 random item, Allmighty card, 1 random card
It's a 6-on-6 fight at the Gorge; your clan versus a Ninja, Sniper, Red Mage,
Time Mage, Defender, and a Gunner. As with any other battle, bring out some
good attackers and protectors should the going get tough. Also, a Thief would
be nice, should you want the Sniper's Hunt Bow, or the Defender's Carabini
Mail.
=================
057. Prison Break
=================
Description: Help me break out of prison, just for one day, please! All I
have to do is deliver a birthday present to my wife!
-Julian, Troubled Inmate
Mission Type: Battle
Rank: 3
Appears: After completing the "Materite Now!" Mission, during Kingmoon
Price: 1000 Gil, from Sprohm
Location: Sprohm
Days: 25
Reward: 7000 Gil, Helje Key, 2 random cards
An easily dealt with fight versus 2 Defenders and Templars, with any 6 clan
members you choose to dispatch. It's an easy fight, so bring out your good
players to kick butt and win it. If you're interested, the Defender closer to
you has equipped an Aegis Shield, so steal it if you like!
================
058. Royal Ruins
================
Description: There are some ruins in Nargai Cave that date from when golden
gil was still currency! Just think, what if some is left?
-Meena, Streetear Courier
Mission Type: Battle
Rank: 3
Appears: After completing the "Golden Gil" Mission.
Price: 1500 Gil
Location: Nargai Cave
Days: 25
Reward: 7000 Gil, 2 random items, 2 random cards
In here, you will be put against some equally-leveled monsters, including a
Lamia, Lilith, Titania, and a Sword Keeper. Luckily, you don't _have_ to
defeat them to win this mission. In the back corner, there are 2 Odd Statues,
which you must strike and destroy to clear the mission. Basically, send out
your most mobile clan members, and from the getgo, make a mad dash across to
those statues! Even if you send out 2 fast people, and 4 slower ones to
battle it out with the enemies, you should be in good shape for winning this
fight.
==================
059. Sketchy Thief
==================
Description: We were playing on the Deti Plains, and some weirdo took Laudy's
favorite sketchbook! Please get it back!
-Estia, Friend of Laudy
Mission Type: Battle
Rank: 3
Appears: After completing the "To Ambervale" Mission
Price: 2400 Gil
Location: Deti Plains
Days: 25
Reward: 18000 Gil, Sketchbook, 1 random item, 2 random cards
Out in the fields, you must face against the sketchbook thief and his several
cohorts, including a Jelly, 2 Thieves, Animist, and Archer. A Black
Mage with Blizzard will do well against the Flan, and good attackers should
suffice against everyone else.
==============
060. Showdown!
==============
Description: The showdown with the Gertai Band is upon us! Place: Ozmon.
Looking for a few good soldiers!
-Roodog, Bardo Band Head
Mission Type: Battle
Rank: 3
Appears: After completing the "A Dragon's Aid" Mission
Price: 8000 Gil
Location: Ozmonfield
Days: 10
Reward: 36000 Gil, 2 random items, 2 random cards
In the flatlands, you get to fight an Assassin, Paladin, Dragoon, Alchemist,
Summoner, and a Mog Knight, all of whom you must defeat. I would go after the
Paladin and possibly the Assassin first, since they're the best attackers,
and the Paladin can heal the others. The Summoner can cause lots of damage to
your group if left alone, so you may want to go after him as soon as you can,
too. Overall, it's an easy battle you should be able to get through
relatively quickly.
==============
061. Hit Again
==============
Description: They got me again, kupo... And they went running off to Jagd
Dorsa again, too, kupo... I give up, kupo...
-Nono, Once Again
Mission Type: Battle
Rank: 3
Appears: After completing "The Bounty" Mission
Price: 1000 Gil
Location: Jagd Dorsa
Days: N/A
Reward: 7000 Gil, 2 random items, 2 random cards
Back in the Jagd, a rematch will be had with Nono's airship attackers! There
is a wide variety you will be faced with, including 3 different mages, a
Thief, Ninja, and Gunner. As with any Jagd fight, you should have a White
Mage or two handy to keep everyone alive. Also, a Black Magic user would be
great to cause lots of damage to many units at once. Be careful of the Red
Mage's Doublecast ability, and the Ninja's 2x attacking Double Sword. The Red
Mage and probably the Black Mage are your biggest threats here, so try to get
rid of them quickly. Once they're gone, I've found this battle to move that
much more quickly, since you won't have to worry about the distant, mass-
targeted attacks anymore.
================
062. Oasis Frogs
================
Description: I haven't been hearing the frogs from the town oasis lately.
Hope nobody is eating them! Would you stand watch till night?
-Donya, Pub Customer
Mission Type: Battle
Rank: 3
Appears: After completing the "Twisted Flow" Mission
Price: 900 Gil, from Cadoan
Location: Cadoan
Days: N/A
Reward: 4600 Gil, The Hero Gaol, 1 random item
This should be a really simple battle for you to clear. There are 3 Lamias
to face, all of which can poison you, so watch out. Other than that, you
should be able to end this battle in a few good rounds.
=================
063. Missing Prof
=================
Description: Help! Professor Auggie has gome missing during his investigation
of the cave at Tubola! He was last seen near a statue.
-Quin, Search Party Member
Mission Type: Battle
Rank: 3
Appears: After completing the "Llednar" Battle and "Prof in Trouble" Mission
Price: 2400 Gil
Location: Tubola Cave
Days: 25
Reward: 18000 Gil, 2 random items, 2 random cards
This should be a piece of cake mission for you. The objective is to destroy
all objects, but the objects are a mere two Odd Statues. If you can bring a
couple of Gunners or Archers, you should be able to quickly target/take out
the statues in a couple rounds at most. As for the monsters, fend them off
with some strong party members while your ranged attackers go for the statues
instead. Also, it's a possibility that the hidden character Quin will join
your group. If he does, cool; if not, then you missed out (although you can
reset the game, assuming you saved prior to this mission).
================
064. Den of Evil
================
Description: There's a place free of laws beyond Tubola Cave, but you need a
pass to get in. Paradise or Purgatory? You find out!
-Da'aye, Streetear
Mission Type: Battle
Rank: 3
Appears: After completing the "Llednar" Battle
Price: 1500 Gil
Location: Tubola Cave
Days: N/A
Required Items: Helje Key (Used)
Required Skill: Combat (Level 25)
Reward: 22600 Gil, 1 random item, 2 random cards, Jagd Helje symbol
In this rough terrain, you'll be faced with a variable group, with a Black
Mage being the head enemy. You face him, a White Mage, Time Mage, Gadgeteer,
Elementalist, and a Bishop. As usual, bring out some good attackers/magic
users, and you should be fine here. Also, a Thief would be handy for the
Black/Time Mage's equipment, as they have some pretty nice/rare stuff!
================
065. Exploration
================
Description: *Exploration Tour
Want to travel to unspoilt wilderness where not even desert
dwellers fare? Just 1,000 gil at the pub!
-Ivalice Tourism Board
Mission Type: Battle
Rank: 3
Appears: After completing the "The Big Find" Mission
Price: 1500 Gil
Location: Gotor Sands
Days: N/A
Reward: 0 Gil, 2 random items, 2 random cards, Jagd Ahli symbol
Here, you get to fight 4 simple monsters in a hopefully speedy battle. Bring
a Black Mage to take on the Ice Flan, and physical attackers for the others,
and you should be able to fare through fine.
===================
066. A Dragon's Aid
===================
Description: A dragon is attacking Baguba, and only the Delia Wyrms can stop
it! They'll talk to me if I bring them the Wyrmstone!
-Kiti, Baguba Watch Chief
Mission Type: Battle
Rank: 3
Appears: After completing the "Wyrms Awaken" Mission
Price: 4200 Gil
Location: Delia Dunes
Days: 25
Required Items: Wyrmstone
Reward: 31600 Gil, 2 random items, 2 random cards, Ozmonfield symbol
Out here, you have to face against 2 Dragoons (one of which being the 'boss',
your target), as well as Fire, Ice, and Thundrakes for support. You only
have to beat the one Dragoon in order to win this mission, so send out your
best to take him down quickly. It's recommended if you have a Thief, that you
steal the Dragoon's Genji Armor, and possibly the Genji Shield (though you
can only get an ability from the armor).
=================
067. Missing Meow
=================
Description: Please find my pet. His name is "meow" because he goes "meow
meow". He likes rabbit tails. Thank you!
-Amelie, Owner of Meow
Mission Type: Battle
Rank: 2
Appears: After completing the "Royal Valley" Mission
Price: 600 Gil
Location: Deti Plains
Days: N/A
Required Items: Rabbit Tail (Used)
Reward: 27000 Gil, Ally Finder 2, 1 random item, 2 random cards
Here, you must fight the "Meow" that the mission calls for you to find. Lucky
for you, that is all you have to fight, since this Coeurl can be tough. It
can even turn party members into stone if you are not careful, so equip some
Ribbons and other stone-protection gear, and fight with some strong fighters
to win. Try to end this battle quickly, to minimize the amount of suffering
you must go through here.
===============
068. Fowl Thief
===============
Description: A thief has been coming in the night and stealing our chickens!
Please, catch him for us!
-Kariena, Little Girl
Mission Type: Battle
Rank: 2
Appears: After completing the "Thesis Hunt" Mission
Price: 600 Gil
Location: Town of Origin
Days: N/A
Reward: 3600 Gil, 2 random items
Here, you will confront the chicken thief in an open area, all alone. You
only get to bring 3 characters with you into the battle, so bring your
toughest to get the job done quickly. Be careful though, as the thief has
high attack power, and the Counter ability.
=================
069. Free Sprohm!
=================
Description: One of the Borzoi Capos is in the mountain town of Sprohm! Keep
an eye on him until we and the Sprohm Watch are ready!
-Cyril Town Watch
Mission Type: Free-Area
Rank: 3
Appears: After reading the "Area Freed!" rumor
Price: 400 Gil, from Cyril
Location: Sprohm
Days: N/A
Reward: 2400 Gil, 2 random items
Here in the village of Sprohm, you must battle some clan members from the
group Clan Borzoi, in order to liberate Sprohm. It should be simple, seeing
that you only have a White Mage, Thief, and a Bangaa Warrior to deal with.
Use your best group to kill off each of the opposition's 3 people, one at a
time. Try to take out the White Mage quickly, or else he'll heal everyone
else, making this battle last longer than needed. Once you clear the area,
Sprohm is now a freed territory!
=================
070. Raven's Oath
=================
Description: Think you can push Clan Borzoi and its allies around? Next time,
you face me: Dread Raven!
-Raven, Borzoi Capo
Mission Type: Battle
Rank: 4
Appears: After reading the "Our Heroes" rumor
Price: 800 Gil
Location: Giza Plains
Days: N/A
Reward: 6400 Gil, 2 random items
Here, you will fight against Raven from Clan Borzoi, and a Black Mage.
Raven himself is strong, so save him for last, but beware of his REALLY
strong Holy attacks. Take out the Black Mage quickly with your strongest
attackers, then redirect your efforts to Raven. He has Counter, so I advise
you to attack from a distance (Archers are great for this, as are
magic-users).
==================
071. Nubswood Base
==================
Description: We've discovered a Borzoi Base in the Nubswood. Help us root
this evil out of our lands forever!
-Sprohm Town Watch
Mission Type: Battle
Rank: 3
Appears: After reading the "Borzoi's Plan" rumor
Price: 1000 Gil
Location: Nubswood
Days: N/A
Reward: 7000 Gil, 2 random items, 2 random cards
Here, you will face 3 members of the Borzoi Clan: A Red, White, and Black
Mage. They're not too hard to defeat, but the Black and Red Mage's magic
attacks can really get to you quickly. Focus your strongest attacks on the
Red Mage first, for his attacks are the strongest I've found. The White Mage
primarily attacks, sometimes healing the others, so try and get rid of her
next. The Black Mage seems to have low-level spells, but is still a threat,
so devote a clan member to dispose of him, too.
=================
072. Lutia Mop-up
=================
Description: We found another nest of those Borzoi worms in Lutia Pass! We've
got four of their capos already, only three to go!
-Sprohm Town Watch
Mission Type: Battle
Rank: 3
Appears: After completing the "Nubswood Base" Mission.
Price: 800 Gil
Location: Lutia Pass
Days: N/A
Reward: 6000 Gil, 2 random items, 2 random cards
This go-around with the Borzoi Clan pits you versus a Time Mage, a Black
Mage, and an Archer. The Black Mage has an Angel Ring used to revive him when
you defeat him, so be sure to bring a Thief that can steal accessories (like
I did). Bring your 4 best people (make sure the Thief is one of them) and
you'll be able to make quick work of their clan once again.
===================
073. Borzoi Falling
===================
Description: The Clan Borzoi boss, Gukko, has turned up in Cyril, and he
plans on escaping overseas. Now's our chance to get him!
-Cyril Town Watch
Mission Type: Battle
Rank: 4
Appears: After completing the two Borzoi "Wars", during Huntmoon
Price: 1000 Gil, from Cyril
Location: Cyril
Days: N/A
Required Skill: Combat (Level 12)
Reward: 7200 Gil, Shield of Four Gods, 2 random cards
For this final match versus Clan Borzoi, the stakes are high, for you're up
against their leader this time. Gukko's allies are a bit tough, including a
Sniper, White Monk, and a White Mage, and himself as a Fighter. The latter
two have Far Fist abilities, whcih can cripple your party if you aren't
careful. Have everyone spread out, and be sure to bring out only your
absolute BEST clan members to fight here. With luck, you should be able to
get down to the lower area, and kick ass against the other group
collectively, since staying on top will eventually lead to your defeat.
=================
074. Cadoan Watch
=================
Description: There's a bomb infestation near the town of Cadoan! Please help
us drive them back before Cadoan burns to the ground!
Mission Type: Battle
Rank: 3
Appears: After reading the "Crime Ring" rumor
Price: 1500 Gil (only from Cadoan)
Location: Cadoan
Days: N/A
Reward: 8200 Gil, 2 random items, 2 random cards
In this area outside the town, you are faced by a group of 5 Bombs. To put a
quick end to this fight, bring a couple of Black Magic users and have them
cast Blizzara a few times, or have other characters use water/ice-based
abilities. With that pattern, the battle should be over in a couple simple
rounds or so!
=================
075. Free Cadoan!
=================
Description: The Redwings have reared their ugly head in Cyril. Help us and
the Sprohm Town Watch drive them out!
-Cadoan Town Watch
Mission Type: Free-Area
Rank: 4
Appears: After reading the "Red Wings" rumor
Price: 600 Gil
Location: Cadoan
Days: N/A
Reward: 2400 Gil, Red Robe, 2 random cards
Here, you'll face off against 2 rather weak Mog Knights. Both of them have
the Damage > MP reaction ability, which means whenever you attack them,
they'll only be losing MP, then HP when they have no more MP. So, get across
the upper platforms and start attacking the enemies to weaken their MP, then
send a couple fighters down to really destroy them once their MP is gone.
===============
076. Fire Sigil
===============
Description: Marilith Serpent, Falgabird of fire and brimstone, has been seen
at Roda Volcano. Your duty is clear! Godspeed.
-The Mysterious Minstrel
Mission Type: Battle
Rank: 3
Appears: After reading the "Falgabird" rumor
Price: 600 Gil
Location: Roda Volcano
Days: N/A
Reward: 4600 Gil, Fire Sigil, 1 random item, 2 random cards
Inside the volcano, you'll have to fight the Falgabird of Fire, Marilith, as
well as the 3 Mog Knights joining her. You start off across the battlefield,
so spend a couple turns traveling across, then use lots of ice-based magic
and strong physical attacks to take out everyone quickly. Be careful of
Marilith though, for the monster can put much of your clan to sleep. That's
why you should bring a White Mage with Esuna, just in case.
=================
077. Free Baguba!
=================
Description: Redwings calling themselves the "Magus Sisters" have turned up
in Baguba. Help us fight this new menace to our people!
-Baguba Town Watch
Mission Type: Battle
Rank: 4
Appears: After reading "The Spiritstone" rumor
Price: 600 Gil
Location: Baguba Port
Days: N/A
Reward: 2400 Gil, Delta Fang, 1 random item, 2 random cards
You get to face up with 3 Naga in this town setting. Luckily, you'll have 6
clan members to send out for this battle; even with less than 6, this battle
will be quite simple. Send out some quick/strong attackers, as well as a good
Black Mage, and you should be set. Just watch out for the Twister ability,
and the Poisonfrog nuisance, so have Esuna handy for those.
================
078. Water Sigil
================
Description: Kraken Bolum, Falgabird of wave and water, has been seen at
Nargai Cave. Your duty is clear! Godspeed.
-The Mysterious Minstrel
Mission Type: Battle
Rank: 4
Appears: After reading "The Sages" rumor
Price: 2400 Gil
Location: Nargai Cave
Reward: 18000 Gil, Water Sigil, 1 random item, 2 random cards
Alright, this should be a really simple battle for your clan at this point.
The Falgabird of Water, Kraken, is a simple Ice Flan, accompanied by 3 Mog
Knights with Gunner abilities. The Mog Knights shouldn't be too difficult to
take down, perhaps with a good physical/magic attack will suffice. As for the
Kraken, a simple Thundara should down it in one shot.
===============
079. Wind Sigil
===============
Description: Tiamat Dragoa, Falgabird of wind and storm, was seen in the
Koringwood. Your duty is clear! Godspeed.
-The Mysterious Minstrel
Mission Type: Battle
Rank: 4
Appears: After reading "The Sages" rumor
Price: 3600 Gil
Location: Koringwood
Days: N/A
Reward: 18000 Gil, Wind Sigil, 1 random item, 2 random cards
The feared Falgabird of Wind turns out to be a simple Thundrake,
accompanied by 3 Mog Knights. This should be another easy battle. It'll take
a couple rounds for you to engage with the opposition because of where you
start off, though. Anyway, I would recommend a Black Mage with Fira or
Blizzara, since Thunder would only heal the drake. Also, strong physical
attackers are a must, since a simple magic spell won't down this creature as
easily as the Ice Flan in the Water Sigil mission. The mission ends when all
the enemies are gone.
================
080. Earth Sigil
================
Description: Lich De Mort, Falgabird of earth and stone, has been seen at
Aisen Plains. Your duty is clear! Godspeed.
-The Mysterious Minstrel
Mission Type: Battle
Rank: 4
Appears: After reading "The Sages" rumor
Price: 2400 Gil
Location: Aisenfield
Days: N/A
Reward: 18000 Gil, Earth Sigil, 1 random item, 2 random cards
For this last Sigil, you go against Lich, an undead creature, and 3 Mog
Knights with Juggler abilities. Clan members with Esuna and Astra mastered
are a must, so they can keep the Mogs from stopping time on your entire
party, or worse. Plus, White Mages can use Cure spells to damage Lich, so
that helps as well. The ultimate character to have would be a Paladin with a
holy sword equipped; that way he can destroy Lich in just a single hit or so!
=================
081. The Redwings
=================
Description: The Redwings base has been found in the Salikawood. Dark Knight
Grissom, the Redwings boss is there. Godspeed.
-The Mysterious Minstrel
Mission Type: Battle
Rank: 4
Appears: After reading "The Sages" rumor
Price: 5000 Gil
Location: Salikawood
Days: N/A
Required Items: Spiritstone
Reward: 22600 Gil, Death's Cloak, 2 random cards
This is a rather simple battle against Dark Night Grissom, along with 2 Mog
Knights and 2 Defenders. You only have to beat Grissom to clear the mission,
so bring out a quick, strong attacker to finish him off easily. The other
characters shouldn't cause you too much harm, given this point in the game.
==================
082. FreeMuscadet!
==================
Description: Some Clan Borzoi leftovers have turned up in the town of
Muscadet. Help us beat some sense into them!
-Muscadet Town Watch
Mission Type: Free-Area
Rank: 4
Appears: After reading the "Grissom's End" rumor
Price: 600 Gil
Location: Muscadet
Days: N/A
Reward: 2400 Gil, Hanya Helm, 2 random cards
Back again for one last bout as Clan Borzoi, you face up against 3 past
characters: Silverlock, Celia, and Redy. If you have a Thief, this is an
opportune time to get some rare goods, such as Redy's Masamune and Genji
Shield, as well as Celia's Master Bow and Cachusha. Anyway, bring out your
very best to take out the Assassins quickly, and preferably from a distance,
then go for the Templar for the win.
=================
083. ForeignFiend
=================
Description: A giant snake is attacking our traveling merchants! We can't
make our rounds like this. Someone please stop that thing!
-Davoi, Merchant
Mission Type: Battle
Rank: 5
Appears: After reading the "ForeignFiends" rumor
Price: 2400 Gil
Location: Ulei River
Days: N/A
Reward: 18000 Gil, 2 random items, 2 random cards
Out here is a powerful Queen Lamia, and you get to send out 4 clan members to
battle it. I highly recommend fast-moving, high-range attackers such as Black
Mages and Sages. Be careful of the enemy's Night ability, which can put
everyone to sleep, unless of course you have some Fortune Rings equipped. The
battle ends when the queen is defeated.
=================
084. ForeignFiend
=================
Description: A bizarre turtle-like monster is attacking the town! Somebody
stop it!
-Crusoi Inn
Mission Type: Battle
Rank: 5
Appears: After completing the "ForeignFiend" (083) Mission
Price: 2800 Gil
Location: Baguba Port
Days: N/A
Reward: 20400 Gil, 2 random items, 2 random cards
In Baguba, you will face off against a strong-skinned Adamantoise. You'd be
best off sending out ONLY magic users, such as Black Mages and Sages, for
they are the only ones who can really damage this creature. Keep your
distance and attack with your strong -aga spells, or Bio if you have a Sage,
and you'll get through.
=================
085. ForeignFiend
=================
Description: A plant monster is attacking people, and the body count is
rising! We need a weeder, quick!
-Bokum, Townsperson
Mission Type: Battle
Rank: 5
Appears: After completing the "ForeignFiend" (084) Mission
Price: 3000 Gil
Location: Uladon Bog
Days: N/A
Reward: 22600 Gil, 2 random items, 2 random cards
You're faced up with an Ochu and a Neochu (basically Malboros) here. These
things are STRONG, so be well-prepared with very strong attackers and mages
to counter. Basically, bring out some strong attackers and keep your distance
so they can't use Bad Breath on your units, and you'll make it through.
===============
086. Last Stand
===============
Description: I sense...a life-force possessing unfathomable magic powers! It
would be folly to let it roam wild. Kill it! Kill it!
-Shaton, Diviner
Mission Type: Battle
Rank: 6
Appears: After completing the "ForeignFiend" (085) Mission
Price: 4600 Gil
Location: Nubswood
Days: N/A
Reward: 34000 Gil, Dread Soul, Judge Coat, 2 random cards
The last of the foreign fiends is a very strong Dread Lord Vampire. Holy
attackers such as Paladins are a must, as are high-level Fire spells from
Black Mages. I've also found that the Time Mage's Demi is quite useful in
knocking this creature's HP down quickly, so try that as well if you want.
Don't bother with healing spells/items, since they appear to be too weak
versus the enemy.
===================
087. Free Bervenia!
===================
Description: Gukko is back in Cyril and planning to attack the palace with
his newfound magical powers. Calling every town watch to arms!
-Cyril Town Watch
Mission Type: Free-Area
Rank: 6
Appears: After liberating all other territories, and reading the "Gukko's
Return" rumor
Price: 400 Gil
Location: Cyril
Days: N/A
Reward: 2400 Gil, Rukavi Soul, 1 random item, 2 random cards
Now, this WILL be a tough one for you, so definitely make sure you're up for
a fight before engaging. You must fight the Vampire form of Gukko, along with
a couple of Ahriman and Icedrakes. Obviously, since Gukko is a Vampire, he
cannot be truly "killed"; only downed for up to 3 turns before coming back to
life. Also, one of the Ahriman has the Roulette ability, which can be a pain
in the neck for you. So, try and kill off the Ahriman quickly, then use a
Black Mage's Thundaga or Firaga to take out the Icedrakes if possible. As for
the main bad guy, send out your best attackers to quickly down him, while the
others dispatch the other enemies, and this mission will be yours.
==================
088. The Worldwyrm
==================
Description: The ley lines that run through Ivalice have gone awry--the World
Wyrm, Ogma is come again! Defeat him or Ivalice is doomed!
-Jemingo, Geomancer
Mission Type: Battle
Rank: 7
Appears: After completing the "Royal Valley" Mission
Price: 3000 Gil
Location: Roda Volcano
Days: N/A
Reward: 22600 Gil, Ogma's Seal, 1 random item, Allmighty card, 1 random card
At the volcano, you must fight an extremely powerful Thundrake, known as the
legendary Ogma. He is VERY strong, as you will see by his HP and EXP, so be
sure to bring your absolute best out to fight it. If possible, equip items
that nullify Thunder damage on your behalf, so the drake's attacks aren't
totally devastating. If you can get a powerful Paladin or Ninja up close with
Double Sword, that can help knock its HP down a bit, as would the Time Mage's
Demi spell, or the Alchemist's Meteor.
=================
089. Moogle Bride
=================
Description: My dearest Montblanc, I think of you always. If we could meet, I
would much like to tell you how I feel in person.
-Mogumi, Townsgirl
Mission Type: Battle
Rank: 5
Appears: After completing "The Worldwyrm" Mission
Price: 2400 Gil
Location: Materiwood
Days: N/A
Reward: 18000 Gil, Esteroth, 1 random item, 2 random cards
When you appear at the Materiwood, you may not be expecting a battle, but
apparently you've been tricked! Either way, you must fight a clan of Moogles,
with varying jobs. I would try and get rid of the Juggler first, because his
abilities can get to be the most annoying, followed by the Black/Time Mages.
It probably won't be too hard of a battle for you, compared to some of the
previous ones you went through.
=============
090. Clan Law
=============
Description: We clans were made to steal work, to gain turf, were we not? All
you fat and lazy clans, get ready for a rude awakening!
-Secret Clan Coalition
Mission Type: Battle
Rank: 6
Appears: After completing the "Moogle Bride" Mission
Price: 2000 Gil
Location: Ozmonfield
Days: N/A
Reward: 13600 Gil, Master Brave, 1 random item, 2 random cards
This is an interesting battle indeed, pitting your clan against the leaders
of several other clans who are jealous of your success. Your biggest threat
would be the Paladin, because of how powerful his attacks can be, but I would
concentrate on the White Mage at first so there won't be any healing of the
enemies later on. After you get rid of those two, it's fair game against the
remaining 3, so make sure you bring along some strong people to defeat them.
=================
091. Challengers?
=================
Description: A swordsman from afar has come looking to challenge our
strongest warrior. One look at the guy was enough to send me
running!
-Hulick, Swordsman
Mission Type: Battle
Rank: 3
Appears: After completing the "Desert Patrol" Mission
Price: 2400 Gil
Location: Delia Dunes
Days: N/A
Reward: 18000 Gil, Chirijiraden, 2 random cards
You get to face up versus a really strong Fighter, but with 4 clan members on
your end! That should just show you how tough this boss really is. You can go
in with some really strong units, such as a Paladin and Black Mages, and kick
major butt that way. Alternatively, you could have a Time Mage cast Stop,
then obliterate this swordsman in a few turns that way. He has some rare
goods to steal, if you care to bring a Thief with you, too.
=================
092. Cursed Bride
=================
Description: Save my son! He's been odd ever since he married that girl, and
the other day I saw her turn into a snake and bite him!
-Marcello, Merchant Recluse
Mission Type: Battle
Rank: 4
Appears: After completing the "Pirates Ahoy" mission
Price: 1000 Gil
Location: Eluut Sands
Days: N/A
Reward: 8200 Gil, Last Letter, 1 random item, 2 random cards
Out here, you must face a Level 26 Lilith, which acts as a boss. You are
allotted 4 clan members for this mission, so bring out your strongest
characters to fight. A White Mage would be useful, since the Lilith uses
Twister which halves your HP constantly. Simply put, you cannot actually die
in this battle, so just go all out on beating this creature and you'll be
done in 2-3 rounds tops.
===================
093. Flan Breakout!
===================
Description: There's been an outbreak of flan near our logging site! They'll
eat all the trees, and we'll be out of a job! Help!
-Dals, Lumberjack
Mission Type: Battle
Rank: 3
Appears: After completing the "Exodus" Battle
Price: 1800 Gil
Location: Salikawood
Days: N/A
Reward: 13600 Gil, Heretic Rod, 2 random cards
When you go into this fight, bring ONLY magic-users with you, since any
physically-attacking units will be useless! This round can be over in just a
couple turns if you have some strong Black Mages casting spells on multiple
targets at once (blue weak vs. fire, yellow weak vs. ice/water, red weak vs.
thunder). If you follow that color-coordinated plan, you'll win this REALLY
simply!
==================
094. Sorry, Friend
==================
Description: We learned a summoning spell at school, but when I tried it at
home, I couldn't get the monster to leave! Help me!
-Orvis, Mage School Junior
Mission Type: Encounter
Rank: 3
Appears: After completing the "Llednar" Battle
Price: 1800 Gil
Location: Deti Plains
Days: N/A
Reward: 13600 Gil, Vanguard, 1 random item, 2 random cards
Out here in the barren plains, you face a simple Jawbreaker Antlion. Send out
4 clan members and kill this simple beast to clear the mission.
============
095. Carrot!
============
Description: Oh my, what to do? My pet, Carrot, is hiding in her house and
won't come out! Bring a spear, you may need it!
-Mrs. Nanabu
Mission Type: Encounter
Rank: 5
Appears: After completing the "Royal Valley" (024), "Den of Evil" (064), and
"Thorny Dreams" (193) Missions
Price: 5400 Gil
Location: Jagd Helje
Days: 20
Required Items: Rusty Spear (Used)
Reward: 40600 Gil, Malbow, 1 random item, 2 random cards
Out in the Jagd, you fight against Carrot, which turns out to be a rather
vicious Malboro monster! This creature can REALLY get annoying with its
ability to afflict status ailments on your party, so be sure to equip Ribbons
to help the situation. Since it's so strong, bring out some really strong
physical fighters, as well as long-distance attackers, such as Time and Black
Mages (Demi works great here). Just try and keep your distance when possible
to avoid the Bad Breath, and you should get through this fairly intact.
================
096. Shadow Clan
================
Description: [Clan Nutsy!] If you truly believe you are the strongest clan in
Ivalice, we, ShadowClan, challenge you!
-Hanzo, ShadowClan Boss
Mission Type: Battle
Rank: 5
Appears: After completing the "Royal Valley" (024), "Den of Evil" (064), and
"Missing Meow" (067) Missions
Price: 4800 Gil
Location: Jagd Ahli
Days: N/A
Reward: 36000 Gil, Ninja Tabi, 1 random item, 2 random cards
Yeah, this is one of those pain in the neck battles once again, but then
again, a challenge is a challenge. With 3 Ninjas and 2 Assassins to go
against, you better be VERY well-prepared to get through it! Anyway, very
strong units will help, especially those who can quickly defeat an enemy,
such as a 2-sword Paladin or Ninja, a Gladiator, or some Mages. You only have
to defeat the head Ninja, Hanzo, but the others can gang up on you if you're
not careful, so try and concentrate on Hanzo to clear this battle quickly.
===================
097. The Dark Blade
===================
Description: He killed them all...with his dark blade, he slew all the men
that went to rescue their comrade who fell to the Redwings...
-Deetz, Streetear
Mission Type: Battle
Rank: 6
Appears: After completing the "Royal Valley" (024) and "Beastly Gun" (284)
Missions
Price: 3000 Gil
Location: Jagd Dorsa
Days: N/A
Required Items: Spiritstone (Used)
Bent Sword (Used)
Reward: 22600 Gil, Ebon Blade, 1 random item, 2 random cards
This Dark Knight as a Paladin (contradiction in terms, eh?) is your only
opponent in this Jagd, although he is a bit dangerous. Try to get as close as
you can, then let loose with your greatest attacks, being careful of his own
hard-hitting abilities as well. If you can get a good few spells in, there's
your chance to bring in the physical fighters to wear him down entirely.
===================
098. The Hero Blade
===================
Description: Blacksmith Buckles lives outside town. Bring him materials and
defeat him in battle, and he'll make a sword of legend for you!
-Deetz, Streetear
Mission Type: Battle
Rank: 6
Appears: After completing the "Royal Valley" (024), "Den of Evil" (064), and
"Carrot!" (095) Missions
Price: 3600 Gil
Location: Baguba Port
Days: N/A
Required Items: Rusty Sword (Used)
Mysidia Alloy (Used)
Reward: 27000 Gil, Excalibur2, 1 random item, 2 random cards
You will face the great Blacksmith known as Buckles in battle here. He is all
alone, but has lots of great equipment to steal, so make sure a couple of
Thieves come along for this fight. Steal his Genji Helm, Glove, and Armor.
Also, steal the Dragon Whiskers weapon, since it's all quite rare and can be
useful to your clan. As for battling, this Templar-jobber shouldn't be too
tough despite his level, so bring out your best in order to win one of the
best Knightswords in the game!
==================
099. The Fey Blade
==================
Description: Wanna fight me? I'm the traveling swordsmith, Gagatoh! Defeat
me, and I'll make you a fey blade, the likes of which have never
been seen!
Mission Type: Battle
Rank: 6
Appears: Approximately after completing the "Royal Valley" Mission
Price: 4200 Gil
Location: Siena Gorge
Days: N/A
Required Items: Zodiac Ore (Used)
Blood Apple (Used)
Reward: 31600 Gil, Masamune 100, 1 random item, 2 random cards
It's only the swordsmith who issued the challenge, versus several of your
clan members fighting. His attacks are quite strong, and his Counter can
prevent you can attacking him directly, so keep that in mind when planning an
attack. Magic-users such as Black Mages, Sages, and Alchemists would be
excellent here, because of the wide range of abilities to be had by those
jobs; plus they are long-distance! Basically, stay away from him and attack
strongly to win.
==============
100. Fiend Run
==============
Description: There was a flood at the monster bank, and many of the monsters
got out! Please capture those still on the loose!
-Monster Bank Administration
Mission Type: Encounter
Rank: 5
Appears: After capturing 5 monsters, vist the Monster Bank in Cyril
Price: 1200 Gil
Location: Varies
Days: 20
Reward: 8800 Gil, 1 random item, 2 random cards
Upon accepting this mission, a clan member in blue garb will wander the World
Map. Approach him and choose to Capture them to engage in battle. Defeat the
monsters (or re-capture them - your call) to clear the mission.
=================
101. Clan Roundup
=================
Description: Bandit clans are stealing work and attacking without warning!
They're giving us clans a bad name. Help us round them up.
-Clan Center
Mission Type: Encounter
Rank: 3
Appears: After completing the "The Big Find" Mission, during the Madmoon
Price: 900 Gil
Location: Varies
Days: 25
Reward: 4600 Gil, 2 random items
Upon accepting this mission, a clan member in blue garb will wander the World
Map. Approach him and he'll ask for 3000 Gil. Choose "Engage" and you will
have to do battle. Defeat the clan and the mission is cleared.
=================
102. Wyrms Awaken
=================
Description: The dragons sleeping in Roda Volcano are awake and heading
towards Baguba! Please help us hold them off.
-Delia Royal Watchpost
Mission Type: Encounter
Rank: 3
Appears: After completing the "Desert Patrol" Mission
Price: 3000 Gil
Location: Varies
Days: 35
Reward: 22600 Gil, 2 random items, 2 random cards
Upon accepting this mission, a clan member in blue garb will appear at Roda
Volcano. Approach him and you'll engage in battle. Defeat them and the
mission is cleared.
=================
103. Mythril Rush
=================
Description: Professor Auggie's found a mythril vein in Tubola Cave using one
of his new inventions! Talk to him--you might get rich!
-Carnen, Streetear
Mission Type: Encounter
Rank: 3
Appears: After completing the "Missing Prof" Mission
Price: 1000 Gil
Location: Varies
Days: N/A
Reward: 7000 Gil, Silvril, 1 random card
Upon accepting this mission, a clan member in blue garb will appear at Tubola
Cave. Approach him and he will offer you Silvril for 10,000 gil in exchange
for letting him go. Choose "Just take it" and you'll engage in battle. Defeat
them and the mission is cleared.
=================
104. Stolen Scoop
=================
Description: Someone stole my latest scoop article, and I'll bet it was those
guys at the Sprohm News. Get them before they reach Sprohm!
-Eraile, Daily Baguba
Mission Type: Encounter
Rank: 3
Appears: After completing "The Big Find" Mission
Price: 1800 Gil
Location: Varies
Days: 25
Reward: 9000 Gil, 1 random item, 2 random cards
Upon accepting this mission, a clan member in blue garb will wander the World
Map. Approach him and he will try to bribe you for 2,000 gil to let him go.
Deny this request and you'll have to do battle. Defeat them and the mission
will be cleared. Note: The Fencer wears the rare Cachusha if interested.
=================
105. Smuggle Bust
=================
Description: We suspect a clan is smuggling rare monsters in boxes, but we
can't move until we have proof! Can you look into it?
-Dellar, Palace Guard
Mission Type: Encounter
Rank: 3
Appears: After completing the "The Big Find" and "Poachers" Missions.
Price: 2700 Gil
Location: Varies
Days: 40
Reward: 13600 Gil, Chocobo Skin, 1 random item, 2 random cards
Upon accepting this mission, a clan member in blub garb will wander the World
Map. Approach him and he'll offer you a Chocobo Skin if you leave him alone.
Pick "Sorry, no deal" and you will engage in battle. Defeat the clan, then
break the boxes to free the monsters, and the mission will be cleared.
===============
106. Resistance
===============
Description: There's an underground resistance, trading anti-laws to defy the
palace's rule! Try trading, you might get something good!
-Ezel
Mission Type: Encounter
Rank: 2
Appears: Gossip with Ezel the Card Keeper in Cadoan.
Price: 800 Gil
Location: Varies
Days: 25
Reward: 6000 Gil, 2 random items, R3 Antilaw Card
Upon accepting this mission, a clan member in blue garb will wander the World
Map. Approach him and he'll want to trade his R3 Antilaw Card for a Phoenix
Down. Choose to "Demand Law" and you will have to do battle. Defeat the clan
and the mission is cleared.
================
107. Old Friends
================
Description: We've run into a tough blade biter, and well, we've bit off more
than we can chew! Please help!
-Ritz
Mission Type: Encounter
Rank: 5
Appears: After completing the "Mateus" Battle, and "S.O.S." Mission
Price: 900 Gil
Location: Varies
Days: 25
Reward: 4600 Gil, Beastspear, 1 random card
Upon accepting this mission, a clan member in blue garb (it's Ritz, but the
sprite is being reused) will appear and wander the World Map. Approach her
and you'll have the option of giving her a Blue Rose. Do so for the Allmighty
card; if not, that's okay, because either option you pick engages you in
battle. Here in the battlefield, you'll meet up with the rest of Ritz's clan,
versus an Antlion, Bomb, and an extremely tough-skinned Weapon Biter. Because
of Ritz's clan helping out, you can only bring in Marche and one additional
person, so make it a Black Mage. That way you can hit the creature from the
lower area with high-level magic to quickly deplete its power. The battle
ends when all enemies are defeated. Be careful if you get close though, since
the creature can use Limit Glove, which is basically an instant kill if
effective.
=============
108. Poachers
=============
Description: Oh, the fur of the kudik tiger--that sheen! That silky feel!
It's hard to come by, unless you happen to know a good poacher..
-Flore, Ample Noblewoman
Mission Type: Encounter
Rank: 4
Appears: After completing the "Friend Trouble" Mission
Price: 1600 Gil
Location: Variable
Days: 25
Reward: 11400 Gil, Tiger Hide, 1 random item, 2 random cards
Upon accepting this mission, a clan member in blue garb will wander the World
Map. Approach him and choose "Sorry, no deal" and you will have to do battle.
Defeat the clan and the mission is cleared.
===============
109. Snow Fairy
===============
Description: Signs of snow spotted! When the earth shines in seven hues, the
snow fairies appear. Watch the weather with care!
-Cadoan Academy
Mission Type: Encounter
Rank: 4
Appears: After completing "The Bounty" Mission
Price: 1200 Gil
Location: Varies
Days: 20
Reward: 9000 Gil, 1 random item, 2 random cards
Upon accepting this mission, a snow fairy in blue garb will wander the World
Map. Approach it and choose "No sweets!", and you will have to do battle.
Defeat the clan and the mission is cleared.
============
110. Revenge
============
Description: H-Help! A man named Weaver wants me dead. Yes, it was my fault
his family died, but I've repented!
-Celebrant, Gelzak Church
Mission Type: Encounter
Rank: 4
Appears: After completing the "Weaver's War" Mission
Price: 700 Gil
Location: Varies
Days: 25
Reward: 13600 Gil, 2 random items, 2 random items
Upon accepting this mission, a clan member in blue garb will wander the World
Map. Approach him and choose to "Detain" him to enter battle. Defeat Weaver
(the boss) and the mission will be cleared.
===================
111. Retrieve Mail!
===================
Description: I mis-sorted the mail, and now the delivery man's off to Cadoan!
Stop that mail, use ANY MEANS NECESSARY. I'll take
responsibility.
-Marko, Mail Sorter
Mission Type: Encounter
Rank: 3
Appears: After completing the "Pale Company" Mission
Price: 1600 Gil
Location: Varies
Days: 25
Reward: 11400 Gil, 1 random item, 2 random cards
Upon accepting this mission, the mailman will wander the World Map in blue
garb. Approach him and pick either option to enter battle. Defeat the clan
and the mission is cleared.
================
112. A Challenge
================
Description: Yo, Clan Nutsy. You're quite popular lately. There's still time
for you to join us at Clan Baham... or else!
-Mintz, Deputy Clan Boss
Mission Type: Encounter
Rank: 3
Appears: After completing the "Desert Peril" Mission
Price: 900 Gil
Location: Varies
Days: 25
Required Skill: Negotiation (Level 4)
Reward: 4200 Gil, 2 random items
Upon accepting this mission, a clan member in blue garb will wander the World
Map. Approach him and choose to "Engage" and you will have to do battle.
Defeat the clan and the mission is cleared.
=================
113. Watching You
=================
Description: I think I'm being watched. People say I'm just paranoid, but
I've been hearing flapping wings at night! Please investigate.
-Titi, Shy Student
Mission Type: Dispatch
Rank: 1
Appears: After completing the "The Cheetahs" Mission
Price: 600 Gil
Location: N/A
Days: N/A
Reward: 2800 Gil, Ahriman Eye, 1 random item
===============
114. Golden Gil
===============
Description: I want you to research the origin of the golden gil in my shop.
If it's really from the Age of Kings, it could be good for
sales.
-Shopkeeper, The Golden Gil
Mission Type: Dispatch
Rank: 4
Appears: After completing the "Emerald Keep" Mission
Price: 1200 Gil
Location: N/A
Dispatch Return: 20 days
Reward: 6400 Gil, Ancient Coins, 1 random item
================
115. Dueling Sub
================
Description: I've been challenged to a dual, but I'm scared. Will you go in
my place? Just pretend to be me, OK?
-Viscount Gatt
Mission Type: Dispatch
Rank: 1
Appears: After completing the "Herb Picking" Mission
Price: 300 Gil
Location: N/A
Dispatch Return: 3 days
Required Job: Soldier
Reward: 1800 Gil, 1 random item
================
116. Gulug Ghost
================
Description: We need someone to offer holy water at the shrine on the old
Gulug Volcano. The female ghost is up to her old tricks again.
-Oktoma, Townsperson
Mission Type: Dispatch
Rank: 6
Appears: After completing the "Llednar" Battle, during Huntmoon
Price: 1600 Gil
Location: N/A
Dispatch Return: 2 battles
Reward: 11800 Gil, Fire Sigil, 1 random item, 2 random cards
===============
117. Water City
===============
Description: A legendary city of water lies at the bottom of Bisebina Lake.
We need constant updates--please dive and report.
-Hickle, Legend Researcher
Mission Type: Dispatch
Rank: 6
Appears: After completing the "Llednar" Battle, during Madmoon
Price: 1200 Gil
Location: N/A
Dispatch Return: 2 battles
Reward: 10000 Gil, Water Sigil, 1 random item, 1 random card
=================
118. Mirage Tower
=================
Description: They say there's a mirage tower in the desert, where you can
find crystalized wind! The wind's good this year, maybe some's
there?
-Bran, Streetear
Mission Type: Dispatch
Rank: 6
Appears: After completing the "Llednar" Battle, during Bardmoon
Price: 1600 Gil
Location: N/A
Dispatch Return: 2 battles
Required Job: Mog Knight
Reward: 11800 Gil, Wind Sigil, 1 random item, 2 random cards
==================
119. A Barren Land
==================
Description: There is a barren land to the east, where no grass will grow. I
want to know why! Bring me soil, as much as you can.
-Powell, Researcher
Mission Type: Dispatch
Rank: 6
Appears: After completing the "Llednar" Battle, during Sagemoon
Price: 1800 Gil
Location: N/A
Dispatch Return: 2 battles
Reward: 13200 Gil, Earth Sigil, 1 random item, 1 random card
================
120. Cadoan Meet
================
Description: Mages! Want to compete in the Cadoan Mage Tourney? The tourney
will be split by class in a fight to see who's the strongest!
-Mage Tourney Committee
Mission Type: Dispatch
Rank: 5
Appears: After completing the "Llednar" Battle, during Sagemoon
Price: 1200 Gil
Location: N/A
Dispatch Return: 1 battle
Required Job: Black Mage
Reward: 10600 Gil, Magic Trophy, 1 random item, 2 random cards
================
121. Sprohm Meet
================
Description: The Sprohm Battle Tourney is accepting contestants. Fight for
glory and honor! We've also prepared the usual monetary award...
-Battle Tourney Committee
Mission Type: Dispatch
Rank: 5
Appears: After completing the "Exodus" Battle, during the Madmoon
Price: 900 Gil
Location: N/A
Dispatch Return: 1 battle
Required Job: Fighter
Reward: 4200 Gil, Fight Trophy, 1 random item, 2 random cards
================
122. Run For Fun
================
Description: There will be a sporting event at our academy soon, but missing
one member for our popular marathon team. Looking for a
replacement.
-Pollan, Blue Team Leader
Mission Type: Dispatch
Rank: 2
Appears: After completing the "Diamond Rain" Mission
Price: 600 Gil
Location: N/A
Dispatch Return: 1 battle
Required Job: Juggler
Reward: 5200 Gil, Sport Trophy, 1 random item, 2 random cards
=================
123. Hungry Ghost
=================
Description: A hungry ghost hound is causing a panic at the Earlchad
Monastery and raiding the pantry. Please put it to rest.
-Baldi, Head Monk
Mission Type: Dispatch
Rank: 2
Appears: After completing the "Antilaws" Mission
Price: 600 Gil
Location: N/A
Dispatch Return: 10 days
Required: Dragon Bone (Used)
Reward: 4200 Gil, Elda's Cup, 1 random item, two random cards
=================
124. Pirates Ahoy
=================
Description: We have reports that a large pirate band will be passing through
our waters soon. We need good steel and young muscles!
-Wilhem, Coast Guard
Mission Type: Dispatch
Rank: 4
Appears: After completing the "Emerald Keep" Mission
Price: 1200 Gil
Location: N/A
Dispatch Return: 2 battles
Reward: 6400 Gil, Coast Medal, 1 random item, 2 random cards
==================
125. Castle Sit-In
==================
Description: A group of youths are protesting the capture of their friends at
a castle in the south. Talk sense into them!
-Hansrich, Security Chief
Mission Type: Dispatch
Rank: 2
Appears: After completing "Morning Woes" Mission
Price: 600 Gil
Location: N/A
Dispatch Return: 1 battle
Reward: 4600 Gil, Guard Medal, 1 random item, 2 random cards
==================
126. Wine Delivery
==================
Description: Looking for brave souls who will bring wine to sooth the parched
throats of our heroes in battle. Come equipped for combat.
-Devon, War Council Officer
Mission Type: Dispatch
Rank: 5
Appears: After completing the "Exodus" Battle
Price: 1000 Gil
Location: N/A
Dispatch Return: 10 days
Reward: 7000 Gil, Rainbowite, 1 random item, 2 random cards
=================
127. Broken Tunes
=================
Description: I've broken my lady's favorite music box. Please, repair it if
you can. I would so much like to see her smile again.
-Tirara, Maidservant
Mission Type: Dispatch
Rank: 6
Appears: After completing the "Good Bread (276)" Mission
Price: 1600 Gil
Location: N/A
Dispatch Return: 15 days
Reward: 11400 Gil, Cat's Tears, 1 random item, 2 random cards
=================
128. Falcon Flown
=================
Description: My best hunting falcon, "Hyperion", has been gone for a day.
Perhaps he is looking for his late master? Please find him!
-Arno, Falconer
Mission Type: Dispatch
Rank: 6
Appears: After completing the "Sword Needed" Mission
Price: 1400 Gil
Location: N/A
Dispatch Return: 10 days
Required Items: Skull (Used)
Reward: 11400 Gil, Dame's Blush, 1 random item, 2 random cards
================
129. Danger Pass
================
Description: Bandits are active in Goras Pass and are cutting off our trade
routes. Please stop them before we go out of business!
-Feugo, Wilhem & Co.
Mission Type: Dispatch
Rank: 5
Appears: After completing the "Hundred-Eye" Mission
Price: 1000 Gil
Location: N/A
Dispatch Return: Defeat 15 enemies
Reward: 7800 Gil, Thunderstone, 1 random item, 2 random cards
===============
130. Mist Stars
===============
Description: Many of our children have never seen the stars due to the mists
that cover our land most of the year. Can you help us?
-Ulg, Astronomer
Mission Type: Dispatch
Rank: 5
Appears: After completing "The Big Find" Mission
Price: 1200 Gil
Location: N/A
Dispatch Return: 2 battles
Reward: 9000 Gil, Stormstone, 1 random item, 2 random cards
=================
131. Adaman Alloy
=================
Description: I'm afraid we've run out of adamantite. We can't run a business
like this! Find us some, and I will made adaman alloy for you.
-Elbo, Workshop Vargi
Mission Type: Dispatch
Rank: 4
Appears: After completing "The Bounty (013)" Mission
Price: 2000 Gil
Location: N/A
Dispatch Return: 2 battles
Required Items: Adamantite (Used)
Adamantite (Used)
Required Skill: Smithing (Level 15)
Reward: 0 Gil, Adaman Alloy, 1 random item, 2 random cards
==================
132. Mysidia Alloy
==================
Description: Now taking orders for mysidia alloy. Only 10 orders can be
filled, first come first served. Thank you.
-Deunon, Workshop Rool
Mission Type: Dispatch
Rank: 4
Appears: After completing the "Jagd Hunt" Mission
Price: 2000 Gil
Location: N/A
Dispatch Return: 15 days
Required Items: Adamantite (Used)
Silvril (Used)
Required Skill: Smithing (Level 15)
Reward: 0 Gil, Mysidia Alloy, 1 random item, 2 random cards
==================
133. Crusite Alloy
==================
Description: It's time for us to get back to work. Bring us good materials
and we'll make you the best crusite alloy gil can buy!
-Sabak, Workshop Berk
Mission Type: Dispatch
Rank: 4
Appears: After completing the "Pale Company" Mission
Price: 1800 Gil
Location: N/A
Dispatch Return: 10 days
Required Items: Zodiac Ore (Used)
Zodiac Ore (Used)
Required Skill: Smithing (Level 15)
Reward: 0 Gil, Crusite Alloy, 1 random item, 2 random cards
===================
134. Faceless Dolls
===================
Description: I found a creepy road in the Ophanwood with faceless dolls all
lined up. I can't bring myself to walk past--are they safe?
-Edist, Tailor
Mission Type: Dispatch
Rank: 6
Appears: After completing the "Mateus" Battle
Price: 2100 Gil
Location: N/A
Dispatch Return: Defeat 10 enemies
Reward: 10800 Gil, Blood Shawl, 1 random item, 2 random cards
===================
135. Faithful Fairy
===================
Description: I quit work, but I'm still concerned about my old co-workers.
Please bring them fairy wings that they may sweep in style!
-Mables, Former Maidservant
Mission Type: Dispatch
Rank: 6
Appears: After completing the "Materite Now!" Mission
Price: 1200 Gil
Location: N/A
Dispatch Return: Defeat 5 enemies
Required Items: Fairy Wing (Used)
Reward: 10000 Gil, Ahriman Wing, 1 random item, 2 random cards
=================
136. For The Lady
=================
Description: A large amount of gil, meant to pay for the Lady Tiana's
medicine, has been stolen from Baron Ianna, and he wants it
back.
-Carnen, Streetear
Mission Type: Dispatch
Rank: 6
Appears: After completing the "Materite Now!" Mission
Price: 1200 Gil
Location: N/A
Dispatch Return: 2 battles
Required Items: Stolen Gil (Used)
Reward: 10600 Gil, Fairy Wing, 1 random item, 2 random cards
=================
137. Seven Nights
=================
Description: My teacher's secret recipe says "stir without rest for seven
days and seven nights". Will someone please stir for me!?
-Hihat, Alchemist Adept
Mission Type: Dispatch
Rank: 6
Appears: After completing the "Llednar" Battle
Price: 1600 Gil
Location: N/A
Dispatch Return: 15 days
Required Items: Ancient Bills (Used)
Reward: 11800 Gil, Goldcap, 1 random item, 2 random cards
================
138. Shady Deals
================
Description: Selbaden Church is up to something. The Father has been meeting
in secret with merchant types. I bet there's shady deals afoot.
-Sayen, Townsperson
Mission Type: Dispatch
Rank: 6
Appears: After completing the "Janitor Duty" Mission
Price: 1400 Gil
Location: N/A
Dispatch Return: 10 days
Required Items: Secret Books (Used)
Reward: 10600 Gil, Life Water, 1 random item
==================
139. Earthy Colors
==================
Description: I restore artwork for a living, but I'm out of paints. I need
some rock from the mountains... Only the hardy need apply.
-Rosseni, Atelier Wite
Mission Type: Dispatch
Rank: 1
Appears: After completing the "Life or Death" Mission
Price: 600 Gil
Location: N/A
Dispatch Return: 5 days
Reward: 2800 Gil, Ancient Text, 1 random item
==================
140. Lost Heirloom
==================
Description: Please retrieve Estel's heirloom from the HQ of the greedy
"Neighbor" merchant network! Justice must be done!
-Fago, Ally of Justice
Mission Type: Dispatch
Rank: 3
Appears: After completing the "Magic Wood" Mission
Price: 800 Gil
Location: N/A
Dispatch Return: 3 battles
Required Items: Neighbor Pin (Used)
Reward: 6000 Gil, Justice Badge, 1 random item, 2 random cards
===============
141. Young Love
===============
Description: I must tell her how I feel yet I lack the courage to lift a
quill. Perhaps the air-light feather from an ahriman wing would
do.
-Hernie, Timid Youth
Mission Type: Dispatch
Rank: 6
Appears: After completing the "To Ambervale" Mission
Price: 1800 Gil
Location: N/A
Dispatch Return: 10 days
Required Items: Ahriman Wing (Used)
Reward: 13200 Gil, Friend Pin, 1 random item, 2 random cards
==================
142. Ghosts Of War
==================
Description: The wails of a soldier's ghost are troubling folk near the ruins
of a church on an old battlefield in the east. Please help.
-Marvin, Town Official
Mission Type: Dispatch
Rank: 6
Appears: After completing the "Young Love" Mission
Price: 1400 Gil
Location: N/A
Dispatch Return: 30 days
Required Items: Tranquil Box (Used)
Required Skill: Track (Level 40)
Reward: 12400 Gil, Edaroya Tome, 1 random item
=================
143. The Last Day
=================
Description: My whole class's "Ancient Studies" homework was stolen! If we
had some ancient object, we could do it again... Help!
-Babins, 4th Grade Swords
Mission Type: Dispatch
Rank: 1
Appears: After completing the "Thesis Hunt" Mission
Price: 300 Gil
Location: N/A
Dispatch Return: 5 days
Required Items: Ancient Medal (Used)
Reward: 1800 Gil, Homework, 1 random item
===================
144. The Bell Tolls
===================
Description: They're rebuilding the Sart Clocktower that burned the other
day. Never know what you might find in the rubble, eh?
-Tysner, Streetear
Mission Type: Dispatch
Rank: 5
Appears: After completing the "Desert Patrol" Mission
Price: 1800 Gil
Location: N/A
Dispatch Return: 10 days
Reward: 9000 Gil, Dictionary, 1 random item
================
145. Goblin Town
================
Description: A goblin stole my favorite monster guide and buried it under a
rock! I'll give you a copy if you get mine back for me!
-Ian, Inquisitive Youth
Mission Type: Dispatch
Rank: 1
Appears: After completing the "Desert Peril" Mission
Price: 600 Gil
Location: N/A
Days: N/A
Required Item: Mythril Pick (Used)
Reward: 3600 Gil, Monster Guide, 1 random item
This is one of the dispatch missions you'll have available in the game. It
means that you send an eligible clan member out of your party, on his/her
own, to do this mission. After the campaign is over, that person will return
with the results of the mission.
=================
146. Secret Books
=================
Description: We got the secret books proving Selbaden Church's shady deals,
but I'm scared they'll find it! How can I relax!?
-Anonymous
Mission Type: Dispatch
Rank: 6
Appears: After completing the "To Ambervale" Mission
Price: 1600 Gil
Location: N/A
Dispatch Return: 10 days
Required Items: Stilpool Scroll (Used)
Reward: 11400 Gil, Secret Books, 1 random item, 2 random cards
==================
147. Words Of Love
==================
Description: Ah, Locuna! I am but a servant, and you a noble's daughter. Our
love cannot be, but I must tell you how I feel! Poem, anyone?
-Cristo, Lovestruck Youth
Mission Type: Dispatch
Rank: 6
Appears: After completing the "Mateus" Battle
Price: 2100 Gil
Location: N/A
Dispatch Return: 10 days
Reward: 10000 Gil, Rat Tail, 1 random item
==================
148. You, Immortal
==================
Description: Looking for someone to model for a statue to be put in the Royal
Library's new wing. Youth, beauty, and physique a plus.
-Cesare, Artist
Mission Type: Dispatch
Rank: 3
Appears: After completing the "Twisted Flow" Mission
Price: 600 Gil
Location: N/A
Dispatch Return: 30 days
Required Skill: Craft (Level 10)
Required Item: Tonberry Lamp (Used)
Reward: 4600 Gil, Stradivari, 1 random item
===============
149. Clocktower
===============
Description: The town clocktower has been struck by lightning, and the 12:00
gemstone lost. Need people to help with restoration.
-Market Square Association
Mission Type: Dispatch
Rank: 6
Appears: After completing "The Big Find" Mission
Price: 1280 Gil
Location: N/A
Dispatch Return: 20 days
Required Items: Cat's Tear (Used)
Required Job: Gadgeteer
Reward: 11400 Gil, Clock Post, 1 random item, 2 random items
=================
150. An Education
=================
Description: Nothing is more dear to me than my son, Lukei, yet he has never
done well on tests. Won't someone tutor him?
Mission Type: Dispatch
Rank: 2
Appears: After completing the "Antilaws" Mission
Price: 400 Gil
Location: N/A
Dispatch Return: 5 days
Reward: 3600 Gil, Fountain Pen, 1 random item, 2 random cards
=================
151. Morning Woes
=================
Description: Our rooster, Nikki, has taken to crowing well before sunrise.
Now the neighbors are complaining! Won't someone please help?
-Mulchin, Grocer
Mission Type: Dispatch
Rank: 2
Appears: After completing the "Hot Awakening" Mission
Price: 600 Gil
Location: N/A
Dispatch Return: 5 days
Reward: 5200 Gil, Earplugs, 1 random item
==================
152. Down to Earth
==================
Description: I have the incredible power to make things float just by looking
at them. Problem is, I can't make them stop floating! Help!
-Talkof, Psychic
Mission Type: Dispatch
Rank: 1
Appears: After completing the "Desert Peril" Mission
Price: 600 Gil
Location: N/A
Dispatch Return: 5 days
Reward: 3400 Gil, Crystal, 1 random item
=============
153. To Meden
=============
Description: I had a dog when I worked in the Meden Mines. Could you find her
bones and hold a memorial service in the mines for her?
-Hugo, Baker
Mission Type: Dispatch
Rank: 5
Appears: After completing the "Exodus" Battle
Price: 1000 Gil
Location: N/A
Dispatch Return: 20 days
Required Items: Animal Bone (Used)
Reward: 8200 Gil, Old Statue, 1 random item, 2 random cards
==============
154. Neighbor!
==============
Description: We're looking for a few good "neighbors"! Won't you join our
world-wide network?
-Pewl, Neighbor Network
Mission Type: Dispatch
Rank: 2
Appears: After completing the "Emerald Keep" Mission
Price: 900 Gil
Location: N/A
Dispatch Return: 5 days
Reward: 5200 Gil, Neighbor Pin, 1 random item, 2 random cards
===============
155. Honor Lost
===============
Description: Some shady characters are after our leader, Kerry! Can you help?
Please don't let anyone know we hired you.
-Ed, Assistant Leader
Mission Type: Dispatch
Rank: 3
Appears: After completing the "Diamond Rain" Mission
Price: 600 Gil
Location: -
Dispatch Return: 1 battle
Required Item: Bomb Shell (Used)
Reward: 5400 Gil, Rusty Sword, 1 random item, 2 random cards
================
156. Inspiration
================
Description: I can't think of a single plot hook! Not a word of dialogue!
Somebody please bring me an action-packed adventure novel.
-Ruel, Novelist Apprentice
Mission Type: Dispatch
Rank: 5
Appears: After completing the "Jagd Hunt" Mission
Price: 1200 Gil
Location: N/A
Dispatch Return: 1 battle
Required Items: Runba's Tale (Used)
Reward: 10000 Gil, Broken Sword, 1 random item, 2 random cards
================
157. Coo's Break
================
Description: "Coo", the star of our Royal Zoo, has escaped and the zookeeper
blames himself. An adventure novel should cheer him up.
-Zoon, Zoomaster
Mission Type: Dispatch
Rank: 5
Appears: After completing the "The Bounty" Mission
Price: 1400 Gil
Location: N/A
Dispatch Return: 5 days
Required: Runba's Tale (Used)
Reward: 10000 Gil, Bent Sword, 1 random item, 2 random cards
==============
158. The Match
==============
Description: Looking for someone to judge the final match in a historic
fight. My blade vs. his spells! Current score: 100 to 100.
-Nukkie, Soldier
Mission Type: Dispatch
Rank: 5
Appears: After completing the "Exodus" Battle
Price: 1200 Gil
Location: N/A
Dispatch Return: 2 battles
Reward: 8800 Gil, Rusty Spear, 1 random item, 2 random cards
=================
159. The Deep Sea
=================
Description: Could you help me appraise a work by Clif Lusac, the Muse of the
Sea? Someone said it's a fake! I'll give you a badge!
-Olwen, Art Dealer
Mission Type: Dispatch
Rank: 6
Appears: After completing the "Materite Now!" Mission
Price: 1600 Gil
Location: N/A
Dispatch Return: 3 battles
Reward: 11400 Gil, Feather Badge, 1 random item, 2 random cards
=================
160. A Worthy Eye
=================
Description: Only a sharp eye can find the best items! If you need an
"insignia", bring me an item worthy of my eye!
-E'oi the Elder
Mission Type: Dispatch
Rank: 4
Appears: After completing the "Pale Company" Mission
Price: 3000 Gil
Location: N/A
Dispatch Return: Defeat 15 enemies
Required Items: Feather Badge (Used)
Delta Fang (Used)
Reward: 0 Gil, Insignia, 1 random item, 2 random cards
=================
161. Lost In Mist
=================
Description: Our hill once called "The Sun's Home" is now called "The Hill of
Mists". Can you find out why?
-Nache, Townsperson
Mission Type: Dispatch
Rank: 5
Appears: After completing the "Desert Patrol" Mission
Price: 2100 Gil
Location: N/A
Dispatch Return: 20 days
Reward: 10000 Gil, Ally Finder, 1 random item, 2 random cards
==============
162. Darn Kids
==============
Description: Lately, kids have been forming gangs and beating up on other
kids. Maybe if we distract them with something they'd stop.
-Victor, School Principal
Mission Type: Dispatch
Rank: 5
Appears: After completing the "Magic Wood" Mission
Price: 1400 Gil
Location: N/A
Dispatch Return: 1 battle
Required Items: Dame's Blush (Used)
Ally Finder (Used)
Required Clan Level: Smithing (Level 20)
Reward: 11400 Gil, Ally Finder 2, 1 random item, 2 random cards
=================
163. Stage Fright
=================
Description: Needed: charm for curing stage fright. I want the cutest girl in
town, Ms. Rina, to notice me in the play, but I'm too nervous!
-Emporio, Young Actor
Mission Type: Dispatch
Rank: 5
Appears: After completing the "Mateus" Battle
Price: 2000 Gil
Location: N/A
Dispatch Return: 15 days
Required Items: Old Statue (Used)
Reward: 10600 Gil, Tranquil Box, 1 random item
==================
164. Diary Dilemma
==================
Description: My little brothers hid my diary somewhere in my house. I need
you to find it before--gasp--my parents do!!!
-Edwina, Concerned Girl
Mission Type: Dispatch
Rank: 2
Appears: After completing the "Twisted Flow" Mission
Price: 600 Gil
Location: N/A
Dispatch Return: 3 battles
Reward: 3600 Gil, Loaded Dice, 1 random item, 2 random cards
================
165. Hundred-Eye
================
Description: The great hunter Hundred-Eye's daughter, Kaliea, has just
started hunting; but frankly, she sucks. Someone please train
her!
-Falco, Rumormonger
Mission Type: Dispatch
Rank: 5
Appears: After completing the "Wine Delivery" Mission
Price: 1200 Gil
Location: N/A
Dispatch Return: Defeat 5 enemies
Reward: 9000 Gil, Snake Shield, 1 random item, 2 random cards
================
166. Runaway Boy
================
Description: Need someone to find a runaway child and give him some homeknit
clothes. The clothes will be ready as soon as I find thread.
-Gina, Marun Orphanage
Mission Type: Dispatch
Rank: 3
Appears: After completing the "Magic Wood" Mission
Price: 1200 Gil
Location: N/A
Dispatch Return: 10 days
Required Items: Black Thread (Used)
Reward: 5400 Gil, Stasis Rope and a random item.
==================
167. Mad Alchemist
==================
Description: Dig me a nice cave home. My bizarre experiments have earned me
the moniker of "Mad Alchemist". Now I want to live alone.
-Galdinas, Alchemist
Mission Type: Dispatch
Rank: 1
Appears: After completing the "The Cheetahs" Mission
Price: 600 Gil
Location: N/A
Dispatch Return: 10 days
Reward: 3400 Gil, Mythril Pick, 1 random item
==================
168. Caravan Guard
==================
Description: Wanted: caravan guards. We are traveling merchants who sell our
goods from town to town. We expect bandits in the pass ahead.
-Sirocco, Caravan Leader
Mission Type: Dispatch
Rank: 2
Appears: After completing the "Diamond Rain" Mission
Price: 600 Gil
Location: N/A
Dispatch Return: 20 days
Required Item: Elda's Cup (Used)
Reward: 4600 Gil, Caravan Musk, 1 random item, 2 random cards
=============
169. Lifework
=============
Description: Needed: potion advice. Making the ultimate love potion is my
life-work. I'll be rich and famous for all time!
-Dandarc, Palace Alchemist
Mission Type: Dispatch
Rank: 4
Appears: After completing the "Emerald Keep" Mission
Price: 1200 Gil
Location: N/A
Dispatch Return: 15 days
Required Job: Alchemist
Reward: 6000 Gil, Love Potion, 1 random item, 2 random cards
=================
170. Cheap Laughs
=================
Description: Our husband-and-wife comedy routine needs some pizzazz. Flashy
magic and headdresses should do the trick. Can you help?
-Will and Tita
Mission Type: Dispatch
Rank: 2
Appears: After completing the "Hot Awakening" Mission
Price: 600 Gil
Location: N/A
Dispatch Return: 5 days
Required: Bomb Shell (Used)
Reward: 4600 Gil, Tonberry Lamp, 1 random item
===========
171. T.L.C.
===========
Description: I need someone to heal my wounds so I can get my revenge on
those stinking lizard bangaas that lured my platoon into a trap!
-Gecklan, Platoon Leader
Mission Type: Dispatch
Rank: 6
Appears: After completing the "Desert Patrol" Battle.
Price: 4000 Gil
Location: N/A
Dispatch Return: 2 battles
Required Skill: Magic (Level 25)
Required Jobs: White Mage
Reward: 7600 Gil, Stilpool Scroll, 1 random item
==================
172. Frozen Spring
==================
Description: Someone's frozen our village's only spring, and it's not
thawing. Our children are thirsty! Please help us.
-Nino, Shepherd
Mission Type: Dispatch
Rank: 2
Appears: After completing the "Twisted Flow" Mission
Price: 600 Gil
Location: N/A
Dispatch Return: 20 days
Reward: 3400 Gil, Dragon Bone, 1 random item, 2 random cards
==============
173. No Scents
==============
Description: Tonight's the night of my big date, and my dress and shoes are
perfect, but I can't find my perfume anywhere! Help!
-Lucy, Party Girl
Mission Type: Dispatch
Rank: 3
Appears: After completing the "Magic Wood" Mission
Price: 600 Gil
Location: N/A
Dispatch Return: 15 days
Required: Caravan Musk (Used)
Reward: 5200 Gil, Animal Bone, 1 random item, 2 random cards
=================
174. On The Waves
=================
Description: I found a message in a bottle: a cry for help from a southern
isle! If only I could send something--water even!
-Luis, Flower Seller
Mission Type: Dispatch
Rank: 6
Appears: After completing the "To Ambervale" Mission
Price: 1800 Gil
Location: N/A
Dispatch Return: Defeat 5 enemies
Required Items: Life Water (Used)
Required Job: Time Mage
Reward: 13200 Gil, Skull, 1 random item, 2 random cards
=================
175. Spirited Boy
=================
Description: My son is in the attic, pretending to be a monster that doesn't
like homework! Maybe showing him a dictionary would work.
-Sihaya, Mother of Three
Mission Type: Dispatch
Rank: 4
Appears: After completing the "Antilaws" Mission
Price: 1200
Location: N/A
Dispatch Return: 5 days
Required: Dictionary (Used)
Reward: 6400 Gil, Clock Gear, 1 random item, 2 random cards
===================
176. Powder Worries
===================
Description: There's a lot of firearms coming into town lately. Thankfully,
we've had no injuries...yet. Check into this matter with me.
-Senole, Town Watch
Mission Type: Dispatch
Rank: 4
Appears: After completing the "Emerald Keep" Mission
Price: 800
Location: N/A
Dispatch Return: Defeat 3 enemies
Required Job: Gunner
Reward: 5400 Gil, Gun Gear, 1 random item, 2 random cards
==================
177. The Blue Bolt
==================
Description: Our editor used to be so fast we called him "Blue Bolt". But
he's lost it of late. We need something to jog his memory!
-Elu, Cyril Times Reporter
Mission Type: Dispatch
Rank: 6
Appears: After completing the "Mateus" Battle
Price: 1200
Location: N/A
Dispatch Return: Defeat 15 enemies
Reward: 9000 Gil, Silk Bloom, 1 random item, 2 random cards
===============
178. Sweet Talk
===============
Description: Needed: speech trainer. I can't speak well. I'm always saying
too much, or not enough! Please help!
-Luhoche, Little Girl
Mission Type: Dispatch
Rank: 4
Appears: After completing "The Bounty" Mission
Price: 1000
Location: N/A
Dispatch Return: Defeat 10 enemies
Reward: 7000 Gil, Moon Bloom, 1 random item, 2 random cards
=============
179. Scarface
=============
Description: My face was cut in a duel that I recklessly started. I wish to
keep the scar as penance, but how do I keep it from healing?
-Tingel, Knight
Mission Type: Dispatch
Rank: 5
Appears: After completing the "Exodus" Battle
Price: 1200
Location: N/A
Dispatch Return: 3 battles
Reward: 9000 Gil, Blood Apple, 1 random item, 2 random cards
================
180. Mirage Town
================
Description: Adventurer Phis seeks for the sign to the sky mirage city of
Punevam. Get this: he says it's some kind of mushroom!
Ridiculous!
-Hoysun, Pub Customer
Mission Type: Dispatch
Rank: 7
Appears: After completing the "Mateus" Battle
Price: 1600
Location: N/A
Dispatch Return: 10 days
Required Items: Goldcap (Used)
Reward: 11400 Gil, Magic Fruit, a random item, and two random cards
===================
181. Soldier's Wish
===================
Description: I'm not long for this world, but I would like to see the town
clock again before I go... Grandma always loved it.
-Barus, Old Soldier
Mission Type: Dispatch
Rank: 6
Appears: After completing "The Big Find" Mission
Price: 1400
Location: N/A
Dispatch Return: 1 battle
Required Items: Clock Gear (Used)
Clock Post (Used)
Reward: 10600 Gil, Power Fruit, 1 random item, 2 random cards
==============
182. Dry Spell
==============
Description: With all the sun we've been getting, we fear a drought. We need
people to help open the sluice gates at Mitoralo.
-Hinnel, Dam Official
Mission Type: Dispatch
Rank: 1
Appears: After completing the "Mateus" Battle
Price: 1800 Gil
Location: N/A
Dispatch Return: 20 days
Reward: 9600 Gil, Stolen Gil, 1 random item, 2 random cards
==============
183. Swap Meet
==============
Description: I found stacks of old bills at my house, but I want old medals
with pictures of the goddess on them! Like to trade?
-Gelp, Antiques Collector
Mission Type: Dispatch
Rank: 1
Appears: After completing the "Llednar" Battle
Price: 1800 Gil
Location: N/A
Dispatch Return: 5 days
Required Items: Ancient Medal (Used)
Reward: 1200 Gil, Ancient Bills, 1 random item, 2 random cards
=================
184. Adaman Order
=================
Description: Has your clan put in its order for adaman alloy? It sells out
quick, so get your order in soon! How about our shop?
-Elbo, Workshop Vargi
Mission Type: Dispatch
Rank: 7
Appears: After completing the "Free Bervenia! (087)" Mission
Price: 3000 Gil
Location: N/A
Dispatch Return: 15 days
Required Items: Adamantite (Used)
Adamantite (Used)
Required Skill: Smithing (Level 35)
Reward: 0 Gil, Adaman Alloy, 1 random item, 2 random cards
==================
185. Magic Mysidia
==================
Description: It was recently discovered that mysidia alloy is enchanted with
ancient magic! Better buy some before the prices go up!
-Deunon, Workshop Rool
Mission Type: Dispatch
Rank: 7
Appears: After completing the "Adaman Order (184)" Mission
Price: 3000 Gil
Location: N/A
Dispatch Return: 2 battles
Required Items: Adamantite (Used)
Silvril (Used)
Required Skill: Smithing (Level 35)
Reward: 0 Gil, Mysidia Alloy, 1 random item, 2 random cards
==============
186. Conundrum
==============
Description: If you made a shield and a sword from the strongest of all
alloys--crusite--which would be stronger? Come and let's find
out!
-Sabak, Workshop Berk
Mission Type: Dispatch
Rank: 7
Appears: After completing the "Royal Valley" Mission
Price: 3000 Gil
Location: N/A
Dispatch Return: Defeat 10 enemies
Required Items: Zodiac Ore (Used)
Zodiac Ore (Used)
Required Skill: Smithing (Level 35)
Reward: 0 Gil, Crusite Alloy, 1 random item, 2 random cards
================
187. Lucky Night
================
Description: Announcing: Casino Party. Test your luck at our one-night-only
casino party! All welcome.
-Matim, Steward
Mission Type: Dispatch
Rank: 7
Appears: After completing the "Royal Valley" Mission
Price: 2400 Gil
Location: N/A
Dispatch Return: 15 days
Reward: 18000 Gil, Rat Tail, 1 random item, 2 random cards
=================
188. Tutor Search
=================
Description: I seek my childhood tutor, Yoel. I have a promise to keep to
him. It means very much to me.
-Count Anet
Mission Type: Dispatch
Rank: 7
Appears: After completing the "Lucky Night (187)" Mission
Price: 1600 Gil
Location: N/A
Dispatch Return: Defeat 15 enemies
Reward: 11400 Gil, Rusty Sword, 1 random item, 2 random cards
==================
189. Why Am I Wet?
==================
Description: I don't want to have to move, but it has started raining far too
much around my house. Please find out why.
-Ivan, Gold Sculptor
Mission Type: Dispatch
Rank: 7
Appears: After completing the "Lucky Night (187)" Mission
Price: 1800 Gil
Location: N/A
Dispatch Return: Defeat 15 enemies
Required Job: Red Mage
Reward: 13600 Gil, Broken Sword, 1 random item, 2 random cards
================
190. Run With Us
================
Description: We are the Lightning Brothers, bound by blood-oath and iron law!
Why don't you try joining us and see if you like it?
-LBs, Emissaries of Justice
Mission Type: Dispatch
Rank: 7
Appears: After completing the "Why Am I Wet? (189)" Mission
Price: 2400 Gil
Location: N/A
Dispatch Return: 40 days
Reward: 18000 Gil, Bent Sword, 1 random item, 2 random cards
================
191. Lucky Charm
================
Description: Someone please find me an item that will lose to no bad luck,
and a charm or spell to ward off evil spells. I'm fighting!
-Milea, Determined Lady
Mission Type: Dispatch
Rank: 7
Appears: After completing the "Why Am I Wet? (189)" Mission
Price: 1200 Gil
Location: N/A
Dispatch Return: 40 days
Required Items: Rat Tail (Used)
Reward: 9000 Gil, Rusty Spear, 1 random item, 2 random cards
==================
192. Alchemist Boy
==================
Description: Please stop my brother, Hasmir before someone gets hurt. He
thinks he's an alchemist but all he makes is smoke and
explosions!
-Gretzel, Townsgirl
Mission Type: Dispatch
Rank: 7
Appears: After completing the "Lucky Charm (191)" Mission
Price: 600 Gil
Location: N/A
Dispatch Return: 2 battles
Reward: 4600 Gil, Insignia, 1 random item, 2 random cards
==================
193. Thorny Dreams
==================
Description: The bangaa girl "Eleono" ssleepss in the Thoussand-Thorn Wood.
Looking for a clanner to find out why she ssleepss.
-Vajiri, Bangaa
Mission Type: Dispatch
Rank: 7
Appears: After completing the "Lucky Night (187)" Mission
Price: 2200 Gil
Location: N/A
Dispatch Return: 20 days
Reward: 16000 Gil, Blood Apple, 1 random item
================
194. Free Cyril!
================
Description: The town of Cyril has fallen into the hands of Clan Borzoi. We
need you to set a trap to get them out of our town!
-Cyril Town Watch
Mission Type: Free-Area
Rank: 1
Appears: After completing the "Fowl Thief" Mission and reading
the "Thief Exposed!" rumor
Price: 600 Gil
Location: N/A
Dispatch Return: 3 days
Reward: 2400 Gil, Choco Shield, 1 random item
================
195. Ship Needed
================
Description: I need a ship to take me to the barbarian lands. It's just me,
so a small craft will do.
-Strange Warrior
Mission Type: Dispatch
Rank: 2
Appears: Approximately after reading the Borzoi's End rumor
Price: 600 Gil
Location: N/A
Dispatch Return: 1 battle
Reward: 4200 Gil, 2 random items, 2 random cards
================
196. Mind Ceffyl
================
Description: Bring me the sigils of "fire" and "wind". I shall craft from
them a mind ceffyl, needed to make a spiritstone.
-Melmin, Sage of the West
Mission Type: Dispatch
Rank: 4
Appears: After reading "The Sages" rumor
Price: 6000 Gil
Location: N/A
Dispatch Return: 3 battles
Required Items: Fire Sigil (Used)
Wind Sigil (Used)
Reward: 0 Gil, Mind Ceffyl
================
197. Body Ceffyl
================
Description: Bring me the sigils of "earth" and "water". I shall craft from
them a mind ceffyl, needed to make a spiritstone.
-Bastra, Sage of the East
Mission Type: Dispatch
Rank: 4
Appears: After reading "The Sages" rumor
Price: 4000 Gil
Location: N/A
Dispatch Return: 3 battles
Required Items: Earth Sigil (Used)
Water Sigil (Used)
Reward: 0 Gil, Body Ceffyl
====================
198. The Spiritstone
====================
Description: Bring the two ceffyls to me, and I shall use my alchemy to craft
a spiritstone for you.
-Kespas, Sage of the South
Mission Type: Dispatch
Rank: 4
Appears: After reading "The Sages" rumor
Price: 4000 Gil
Location: N/A
Dispatch Return: 4 battles
Required Items: Body Ceffyl (Used)
Mind Ceffyl (Used)
Reward: 0 Gil, Spiritstone
=================
199. Girl in Love
=================
Description: I've got a new boyfriend! He's a brave knight, with chestnut
hair. Could you tell our fortune with the white thread?
-Carena, Young Girl
Mission Type: Dispatch
Rank: 3
Appears: After completing the "Thesis Hunt" Mission
Price: 400 Gil
Location: N/A
Days: N/A
Required Job: White Mage
Required Item: White Thread (Used)
Reward: 3400 Gil, Magic Medal, 1 random item
This is one of the dispatch missions you'll have available in the game. It
means that you send an eligible clan member out of your party, on his/her
own, to do this mission. After the campaign is over, that person will return
with the results of the mission.
==================
200. Chocobo Help!
==================
Description: Need: Help during the chocobo spawning season.
-Private room
-Meals
-No experience required
-Childcare
-Any race
-Sasasha, Chocobo Ranch
Mission Type: Dispatch
Rank: 1
Appears: After completing the "Thesis Hunt" Mission, during the Bardmoon.
Price: 200 Gil
Location: N/A
Dispatch Return: 5 days
Reward: 1000 Gil, Chocobo Egg, 1 random item
================
201. The Skypole
================
Description: Have you heard of the skypole on the southern peninsula? They
say it's a stairway to the gods! I'd like to see that!
-Tay, Streetear
Mission Type: Dispatch
Rank: 1
Appears: After completing the "Thesis Hunt" Mission
Price: 600 Gil
Location: N/A
Dispatch Return: 10 days
Reward: 2400 Gil, Ancient Medal, 1 random item
=================
202. Ruins Survey
=================
Description: Looking for people to join in a survey of the Istar Ruins to be
held again this year. See ancient history first hand!
-Rekka, Relics Board
Mission Type: Dispatch
Rank: 6
Appears: After completing the "Materite Now!" battle, during Sagemoon
Price: 1200 Gil
Location: N/A
Dispatch Return: 10 days
Reward: 10800 Gil, Ancient Medal, 1 random item, 1 random card
================
203. Dig Dig Dig
================
Description: Zezena Mines: Discovery of the Parum Family, scene of mechanist
innovation! We must dig until we find a new mine shaft! Dig!
-Zezena Mines Co.
Mission Type: Dispatch
Rank: 6
Appears: After completing the "Llednar" battle, during Madmoon
Price: 1600 Gil
Location: N/A
Dispatch Return: 1 battle
Reward: 11800 Gil, Zodiac Ore, 1 random item, 1 random card
===================
204. Seeking Silver
===================
Description: Before the Bell Mines became known for mythril, they were silver
mines. Help me look for leftover silver near the west wall.
-Hoholum, Gayl Stoneworks
Mission Type: Dispatch
Rank: 4
Appears: After completing the "Jagd Hunt" Mission, during Kingmoon
Price: 400 Gil
Location: N/A
Dispatch Return: 15 days
Reward: 3400 Gil, Silvril, 1 random item
=============
205. Materite
=============
Description: In the western edge of the Materiwood, materite can be gathered
with ease if you go at the right time. Go have a look!
-Sals, Pub Customer
Mission Type: Dispatch
Rank: 2
Appears: After completing the "Twisted Flow" Mission, during the Kingmoon.
Price: 1000 Gil
Location: N/A
Dispatch Return: 10 days
Reward: 0 Gil, Materite, 1 random item, 1 random card
=================
206. The Wormhole
=================
Description: A giant worm is causing considerable damage to our fields as it
looks for leestones in the ground. Someone please stop it!
-Anton, Farmers' Guild
Mission Type: Dispatch
Rank: 4
Appears: After completing the "You, Immortal" Mission, during the Huntmoon.
Price: 600 Gil
Location: N/A
Dispatch Return: 10 days
Reward: 2800 Gil, Leestone, 1 random item, 2 random cards
===============
207. Metal Hunt
===============
Description: I found a turtle burial ground at a mountain shrine. I keep
going back in hopes that I might find some adamantite!
-Catess, Traveler
Mission Type: Dispatch
Rank: 2
Appears: After completing the "Hungry Ghost" Mission
Price: 400 Gil
Location: N/A
Dispatch Return: 15 days
Reward: 2400 Gil, Adamantite, 1 random item, 1 random card
=================
208. Math Is Hard
=================
Description: I've been at this equation for months now. Never have I been so
stumped in my life! Won't someone take a crack at this with me?
-Kosyne, Mathematician
Mission Type: Dispatch
Rank: 2
Appears: After completing the "Diamond Rain" Mission
Price: 600 Gil
Location: N/A
Dispatch Return: 10 days
Reward: 4200 Gil, Black Thread, 1 random item, 2 random cards
================
209. The Witness
================
Description: Wanted: bodyguard. I witnessed a crime and now must appear in
court. Please protect me until the day of the trial.
-Bode, Townsperson
Mission Type: Dispatch
Rank: 2
Appears: After completing the "Diamond Rain" Mission, during Sagemoon
Price: 600 Gil
Location: N/A
Dispatch Return: Defeat 5 enemies
Required Job: Defender
Reward: 4600 Gil, Black Thread, 1 random item
==================
210. Life or Death
==================
Description: I'll never finish on time. I have to borrow someone's notes. Can
you find some for me, or I'll never get this homework done!
-Felhon, Student
Mission Type: Dispatch
Rank: 1
Appears: After completing the "The Cheetahs" Mission
Price: 600 Gil
Location: N/A
Days: N/A
Required: Homework (Used)
Reward: 2400 Gil, Black Thread, 1 random item
=================
211. Karlos's Day
=================
Description: Wanted: performer to entertain at the birthday party of Karlos,
the second son of the Marquis Ealdoring.
-Jung, Streetear
Mission Type: Dispatch
Rank: 3
Appears: After completing the "Magic Wood" Mission
Price: 900 Gil
Location: N/A
Dispatch Return: 5 days
Reward: 4600 Gil, White Thread, 1 random item, 2 random cards
==============
212. To Father
==============
Description: Could you bring my father to me? I promise I won't speak harshly
to him. I just want to visit Mother's grave. Thank you.
-Ren, Notary Public
Mission Type: Dispatch
Rank: 6
Appears: After completing "The Performer (270)" Mission
Price: 1400 Gil
Location: N/A
Dispatch Return: 10 days
Reward: 11400 Gil, White Thread, 1 random item
==============
213. Oh Milese
==============
Description: Know you Milese of the Kefeus acting troupe? I'm her biggest
fan! Won't you give her this song I've written?
-Valerio, Composer
Mission Type: Dispatch
Rank: 1
Appears: After completing the "Desert Peril" Mission
Price: 600 Gil
Location: N/A
Dispatch Return: 15 days
Reward: 2400 Gil, White Thread, 1 random item
==================
214. Skinning Time
==================
Description: We're looking for a few good skinners to help skin chocobos.
It's not much of a living, but someone's got to do it!
-Navarro, Chocobo Ranch
Mission Type: Dispatch
Rank: 3
Appears: After completing the "Pale Company" Mission, during the Bardmoon
Price: 400 Gil
Location: N/A
Dispatch Return: 10 days
Reward: 3600 Gil, Chocobo Skin, 1 random card
===============
215. Wild River
===============
Description: We need workers to help rein in the wild waters of the Pilos
River in Andarna before it floods again! Please help.
-Haagen, Townsperson
Mission Type: Dispatch
Rank: 1
Appears: After completing the "Pale Company" Mission
Price: 800 Gil
Location: N/A
Dispatch Return: 2 battles
Reward: 5400 Gil, Magic Cloth, 1 random item, 2 random cards
================
216. Magic Cloth
================
Description: Hello again! It's me, Gonzales, from the magic cloth shop! I'm
trading magic cloth for magic cotton--got any?
-Gonzales, Magic Cloth Shop
Mission Type: Dispatch
Rank: 2
Appears: After completing the "Hot Awakening" Mission, during Sagemoon
Price: 1400 Gil
Location: N/A
Dispatch Return: 10 days
Required Items: Magic Cotton (Used)
Reward: 0 Gil, Magic Cloth, 1 random item, 1 random card
=================
217. Cotton Guard
=================
Description: It's the season when the typhoons come blowing from the south
again. I need to find a way to protect my cotton crop!
-Kerney, Townsperson
Mission Type: Dispatch
Rank: 4
Appears: After completing "The Bounty" Mission, during Huntmoon
Price: 1000 Gil
Location: N/A
Dispatch Return: 1 battle
Reward: 7000 Gil, Magic Cotton, 1 random card
=============
218. Help Dad
=============
Description: My son wants me to win him a toy in the shooting game at the
next carnival. Won't somebody give me shooting lessons?
-Bijard, Theologan
Mission Type: Dispatch
Rank: 4
Appears: After completing "The Bounty" Mission
Price: 1000 Gil
Location: N/A
Dispatch Return: 10 days
Reward: 7800 Gil, Bomb Shell, 1 random item, 2 random cards
===================
219. Rubber or Real
===================
Description: My favorite toy is the champion of justice, but my friend Amigoh
says it's just a rubber monster. Who's right?
-Zels, Young Boy
Mission Type: Dispatch
Rank: 4
Appears: After completing the "Emerald Keep" Mission
Price: 600 Gil
Location: N/A
Dispatch Return: 5 days
Required Items: Monster Guide (Used)
Reward: 5200 Gil, Bomb Shell, 1 random item, 2 random cards
==================
220. Into the Wood
==================
Description: A pack of panthers has appeared in a wood far to the south.
Somebody clear them out before they hurt someone!
-Iguas, Townsperson
Mission Type: Dispatch
Rank: 4
Appears: After completing the "Exodus" Battle, during Huntmoon
Price: 600 Gil
Location: N/A
Dispatch Return: 5 days
Reward: 4600 Gil, Panther Hide, 1 random item, 1 random card
===============
221. Jerky Days
===============
Description: Want some delicious jerky? Come help out at my store! We have to
make 5,000 sticks of jerky this year.
-Godon, Butcher
Mission Type: Dispatch
Rank: 5
Appears: After completing the "Exodus" Battle, during Kingmoon
Price: 600 Gil
Location: N/A
Dispatch Return: 5 days
Reward: 4200 Gil, Jerky, 1 random card
===============
222. New Fields
===============
Description: Needed: live-in help. We're looking to increase our fields again
this year. All welcome! Don't worry, you'll be paid!
-Farmers' Guild
Mission Type: Dispatch
Rank: 4
Appears: After completing the "Jagd Hunt" Mission, during the Madmoon
Price: 600 Gil
Location: N/A
Dispatch Return: 10 days
Reward: 3600 Gil, Gysahl Greens, 1 random card
==================
223. Strange Fires
==================
Description: Strange fires have been breaking out near our powder store. It
has to be a rival guild. Maybe you could ambush them?
-Dabum, Fireworks Guild
Mission Type: Dispatch
Rank: 5
Appears: After completing "The Big Find" Mission
Price: 1200 Gil
Location: N/A
Dispatch Return: 5 days
Reward: 9600 Gil, Magic Medal, 1 random item, 2 random cards
==================
224. Better Living
==================
Description: Wanted: tester. Help test our amazing new form of illumination,
guaranteed to change the lives of city dwellers!
-Better Living Labs
Mission Type: Dispatch
Rank: 5
Appears: After completing "The Big Find" Mission
Price: 1400 Gil
Location: N/A
Dispatch Return: 10 days
Reward: 10000 Gil, Chocobo Egg, 1 random item, 2 random cards
=================
225. Malboro Hunt
=================
Description: A lost malboro child from a nest in the pond has wandered into
town! Please return it to its parents before someone gets hurt!
-Jonnie, Ice Cream Man
Mission Type: Dispatch
Rank: 4
Appears: After completing "The Bounty" Mission, during the Madmoon
Price: 600 Gil
Location: N/A
Dispatch Return: 15 days
Required: Chocobo Egg (Used)
Reward: 4200 Gil, Cyril Ice, 1 random item, 1 random card
=================
226. Chocobo Work
=================
Description: Wanted: register clerk & part-time floor scrubber at The
Chocobo's Kweh.
-Rolana, The Chocobo's Kweh
Mission Type: Dispatch
Rank: 6
Appears: After completing the "Mateus" battle, during Bardmoon
Price: 600 Gil
Location: N/A
Dispatch Return: 10 days
Reward: 4600 Gil, Choco Bread, 1 random item, 1 random card
================
227. Party Night
================
Description: They're holding a welcome party at the furniture store, and they
want me to perform some tricks! Somebody teach me!
-Xiao, Furniture Seller
Mission Type: Dispatch
Rank: 6
Appears: After completing the "Mateus" Battle
Price: 1200 Gil
Location: N/A
Dispatch Return: 15 days
Reward: 9600 Gil, Choco Gratin, 1 random item, 2 random cards
=================
228. Mama's Taste
=================
Description: Being away from home for 10 years, I've started to really miss
my mama's gratin. Won't someone make me some kupo gratin?
-Takatoka, Machinist
Mission Type: Dispatch
Rank: 5
Appears: After completing the "Exodus" Battle
Price: 1400 Gil
Location: N/A
Dispatch Return: 15 days
Required Items: Chocobo Egg (Used)
Gysahl Greens (Used)
Reward: 9000 Gil, Choco Gratin, 1 random item, 2 random cards
==================
229. The Well Maze
==================
Description: I ran into a cave while I was digging a well, and there's
something inside! Maybe you could lure it out with some bread?
-Meuk, Well Digger
Mission Type: Dispatch
Rank: 6
Appears: After completing the "Materite Now!" Mission
Price: 1200 Gil
Location: N/A
Dispatch Return: 15 days
Required Items: Choco Bread (Used)
Reward: 9600 Gil, Grownup Bread, 1 random item, 2 random cards
===============
230. She's Gone
===============
Description: For years I gave her my all and now she's left and taken my
savings with her. I going for a drink, want to come along?
-Omar, Townsperson
Mission Type: Dispatch
Rank: 6
Appears: After completing the "Bread Woes (234)" Mission
Price: 1200 Gil
Location: N/A
Dispatch Return: 5 days
Reward: 10600 Gil, Malboro Wine, 1 random item, 2 random cards
=================
231. Magic Vellum
=================
Description: Come make magic sheepskin vellum with me! I'll show you the pen
is mightier than the sword. Bring some magic cotton with you!
-Chikk, Paper Maker
Mission Type: Dispatch
Rank: 5
Appears: After completing the "Desert Patrol (017)" Mission, during Sagemoon
Price: 600 Gil
Location: N/A
Dispatch Return: 1 battle
Required Items: Magic Cotton (Used)
Reward: 4600 Gil, Magic Vellum, 1 random item, 2 random cards
=================
232. Novel Ascent
=================
Description: I want to write novels about mountain climbing, but I'm not very
good at it. I need a rope that won't ever break!
-Torfo, Apprentice Novelist
Mission Type: Dispatch
Rank: 6
Appears: After completing the "Llednar" Battle
Price: 1600 Gil
Location: N/A
Dispatch Return: Defeat 10 enemies
Required Items: Stasis Rope (Used)
Reward: 11400 Gil, Runba's Tale, 1 random item, 2 random cards
===========
233. Shiver
===========
Description: Someone please drive off the wailing spirit that haunts the pass
near town. Hearing it sucks the strength right out of me!
-Gillom, Townsperson
Mission Type: Dispatch
Rank: 6
Appears: After completing the "Llednar" Battle
Price: 1600 Gil
Location: N/A
Dispatch Return: 20 days
Reward: 11800 Gil, Runba's Tale, 1 random item, 2 random cards
===============
234. Bread Woes
===============
Description: I've been trying to make a bread that kids will love, but it's
tough going. What I need now is a good bread to sooth MY taste
buds.
-Noluado, Baker
Mission Type: Dispatch
Rank: 6
Appears: After completing the "Mateus" battle
Price: 1200 Gil
Location: N/A
Dispatch Return: 20 days
Required Items: Choco Bread (Used)
Reward: 10800 Gil, Kiddy Bread, 1 random item, 2 random cards
==============
235. Book Mess
==============
Description: Needed: able clan members to help clean my room. All you have to
do is put a few thousand books back on their shelves!
-Mimin, Scholar
Mission Type: Dispatch
Rank: 6
Appears: After completing the "Llednar" battle, during Sagemoon
Price: 1600 Gil
Location: N/A
Dispatch Return: 10 days
Reward: 12400 Gil, Encyclopedia, 1 random card
==================
236. One More Tail
==================
Description: My lucky rabbit tail found me a wonderful husband! But now we're
married, I think I need a little more luck. Got a tail for me?
-Bibilina, Lucky Lady
Mission Type: Dispatch
Rank: 6
Appears: After completing the "Llednar" Battle, during Madmoon
Price: 1200 Gil
Location: N/A
Dispatch Return: 10 days
Reward: 10800 Gil, Rabbit Tail, 1 random item, 1 random card
================
237. Relax Time!
================
Description: Come enjoy the Danbukwood and get back to nature! Buy some wood
and bring it home for that woodsy feeling all year long!
-Yeesa Tourism Board
Mission Type: Dispatch
Rank: 6
Appears: After completing the "To Ambervale" Mission, during Huntmoon
Price: 600 Gil
Location: N/A
Dispatch Return: 15 days
Reward: 4600 Gil, Danbukwood, 1 random card
================
238. Foma Jungle
================
Description: I've got tons of orders for moonwood chairs! Get me some
moonwood from the deep Foma Jungle, if you would. No pun
intended.
-Gueguerre, Wood Craftsman
Mission Type: Dispatch
Rank: 6
Appears: After completing the "To Ambervale" Mission, during Huntmoon
Price: 600 Gil
Location: N/A
Dispatch Return: 15 days
Reward: 4600 Gil, Moonwood, 1 random card
=================
239. For a Flower
=================
Description: I need a telaq flower, a strange blossom that blooms only a few
times a year deep within a cave--a cave with monsters.
-Shelm, Alchemist
Mission Type: Dispatch
Rank: 6
Appears: After completing the "To Ambervale" Mission
Price: 700 Gil
Location: N/A
Dispatch Return: 2 battles
Reward: 6000 Gil, Telaq Flower, 1 random item
================
240. Giza Plains
================
Description: A bug infestation has hit Giza Plains, and it will reach the
town if we don't take action! Someone help drive these critters
away!
-Noris, Townsperson
Mission Type: Free-Area
Rank: 1
Appears: After completing the "Thesis Hunt" Mission
Price: 600 Gil
Location: N/A
Dispatch Return: Defeat 3 enemies
Reward: 2400 Gil, 1 random item
This is one of the dispatch missions you'll have available in the game. It
means that you send an eligible clan member out of your party, on his/her
own, to do this mission. After the campaign is over, that person will return
with the results of the mission.
===============
241. Lutia Pass
===============
Description: I opened a shop in Lutia Pass, but not a single customer has
come yet! I think I need to advertise. Could you pass out
flyers?
-Bintz, Tool Shop
Mission Type: Free-Area
Rank: 1
Appears: After completing the "Desert Peril" Mission
Price: 400 Gil
Location: -
Dispatch Return: Defeat 3 enemies
Reward: 2400 Gil, 1 random item
This is one of the dispatch missions you'll have available in the game. It
means that you send an eligible clan member out of your party, on his/her
own, to do this mission. After the campaign is over, that person will return
with the results of the mission.
=============
242. Nubswood
=============
Description: Rock turtles have been attacking travelers in the Nubswood. Use
this "shellout" to get rid of them, please.
-Hoelik, Townsperson
Mission Type: Free-Area
Rank: 2
Appears: After completing the "Antilaws" Mission
Price: 400 Gil
Location: -
Dispatch Return: Defeat 3 enemies
Reward: 2400 Gil, 1 random item, 1 random card
================
243. Eluut Sands
================
Description: I'm trying to reforest the Eluut Sands in an attempt to tame the
beasts that live there. Bring me a desert plant for study.
-Karenne, Herbologist
Mission Type: Free-Area
Rank: 2
Appears: After completing the "Diamond Rain" Mission
Price: 400 Gil
Location: N/A
Dispatch Return: Defeat 3 enemies
Reward: 2400 Gil, 1 random item, 1 random card
===============
244. Ulei River
===============
Description: Somebody get the word out: there's fine fish to be had in the
upper waters of the Ulei River!
-Holt, Angler
Mission Type: Free-Area
Rank: 2
Appears: After completing the "Hot Awakening" Mission
Price: 400 Gil
Location: N/A
Dispatch Return: Defeat 3 enemies
Reward: 2400 Gil, 1 random item, 1 random card
===============
245. Aisenfield
===============
Description: Somebody spread the word that those rumors of bandits in
Aisenfield are a bunch of lies. It's bad for business!
-Chocobo Shop, Aisen Branch
Mission Type: Free-Area
Rank: 2
Appears: After completing the "Magic Wood" Mission
Price: 600 Gil
Location: N/A
Dispatch Return: Defeat 3 enemies
Reward: 2400 Gil, 1 random item, 1 random card
=================
246. Roda Volcano
=================
Description: Roda Volcano's been active lately. Someone needs to go to the
road at the base of the cone and clean off the chunks of lava.
-Naricys, Geologist
Mission Type: Free-Area
Rank: 4
Appears: After completing the "Emerald Keep" Mission
Price: 600 Gil
Location: N/A
Dispatch Return: Defeat 3 enemies
Reward: 2400 Gil, 1 random item, 1 random card
===============
247. Travel Aid
===============
Description: Please light the waypoints in the Koringwood. They are vital
landmarks for helping travelers find their way. Thank you.
-Zeshika, Woodland Guide
Mission Type: Free-Area
Rank: 4
Appears: After completing the "Pale Company" Mission
Price: 400 Gil
Location: N/A
Dispatch Return: Defeat 5 enemies
Reward: 2400 Gil, 1 random item, 1 random card
===================
248. The Salikawood
===================
Description: I plan on cutting a path through the Salikawood. I'll do some
reforesting, too! I can't pay much, but I really need help.
-Laycher, Innkeeper
Mission Type: Free-Area
Rank: 4
Appears: After completing the "Jagd Hunt" Mission
Price: 600 Gil
Location: N/A
Dispatch Return: Defeat 5 enemies
Reward: 2400 Gil, 1 random item, 1 random card
================
249. Nargai Cave
================
Description: Monsters can't stand the smell of the flower that grows deep in
Nargai Cave. Great for ensuring a safe voyage! Help me get one.
-Buck, Botanist
Mission Type: Free-Area
Rank: 4
Appears: After completing the "The Bounty" Mission
Price: 400 Gil
Location: N/A
Dispatch Return: Defeat 5 enemies
Reward: 2400 Gil, 1 random item, 1 random card
================
250. Kudik Peaks
================
Description: A rock slide has blocked off the road to the Kudik Peaks.
Looking for people to help clear it off.
-Jagark, Mountain Patrol
Mission Type: Free-Area
Rank: 5
Appears: After completing the "Exodus" Battle
Price: 400 Gil
Location: N/A
Dispatch Return: Defeat 5 enemies
Reward: 2400 Gil, 1 random item, 1 random card
================
251. Jeraw Sands
================
Description: One of the ruins in Jeraw Sands is supposed to be the entrance
to an underground cave! Please investigate.
-Gadfly, Ivalice Tours
Mission Type: Free-Area
Rank: 5
Appears: After completing the "Exodus" Battle
Price: 400 Gil
Location: N/A
Dispatch Return: Defeat 5 enemies
Reward: 2400 Gil, 1 random item, 1 random card
===============
252. Uladon Bog
===============
Description: Won't someone help me build a bridge over Uladon Bog? It would
really speed up travel.
-Iluluna, Young Girl
Mission Type: Free-Area
Rank: 5
Appears: After completing the "Exodus" Battle
Price: 400 Gil
Location: N/A
Dispatch Return: Defeat 7 enemies
Reward: 2400 Gil, 1 random item, 1 random card
================
253. Gotor Sands
================
Description: Find the oasis said to lay hidden in Gotor Sands. If we could
draw water from there, it would be a great boon to travelers.
-Gabela, Traveling Merchant
Mission Type: Free-Area
Rank: 5
Appears: After completing "The Big Find" Mission
Price: 600 Gil
Location: N/A
Dispatch Return: Defeat 7 enemies
Reward: 2400 Gil, 1 random item, 1 random card
================
254. Delia Dunes
================
Description: Please find out where the dragonflies of Delia Dunes live. Their
wings are a vital ingredient for making medicine.
-Carulea, Alchemist
Mission Type: Free-Area
Rank: 5
Appears: After completing the "Desert Patrol" Mission
Price: 400 Gil
Location: N/A
Dispatch Return: Defeat 7 enemies
Reward: 2400 Gil, 1 random item, 2 random card
===============
255. Bugbusters
===============
Description: Bladebugs, the natural enemy of all monsters, are said to gather
on the river that flows deep in the Materiwood. Find them!
-Winetz, Entomologist
Mission Type: Free-Area
Rank: 6
Appears: After completing the "Mateus" Battle
Price: 400 Gil
Location: N/A
Dispatch Return: Defeat 7 enemies
Reward: 2400 Gil, 1 random item, 1 random card
================
256. Tubola Cave
================
Description: They say that the crystals are making monsters go crazy...I
wonder about silvril? Get some from Tubola Cave for me!
-Phol, Researcher
Mission Type: Free-Area
Rank: 6
Appears: After completing the "Llednar" Battle
Price: 400 Gil
Location: N/A
Dispatch Return: Defeat 7 enemies
Reward: 2400 Gil, 1 random item, 1 random card
================
257. Deti Plains
================
Description: They say armor fashioned from a wyrmgod scale will withstand any
attack! Find a scale in the ruins on the Deti Plains for me.
-Takukulu, Armorer
Mission Type: Free-Area
Rank: 6
Appears: After completing the "To Ambervale" Mission
Price: 400 Gil
Location: N/A
Dispatch Return: Defeat 10 enemies
Reward: 2400 Gil, 1 random item, 1 random card
================
258. Siena Gorge
================
Description: I want you to confirm the old rumor that there is poison on the
winds that blow through Siena Gorge. I'll pay you!
-Cal, Lover of Gossip
Mission Type: Free-Area
Rank: 6
Appears: After completing the "To Ambervale" Mission
Price: 400 Gil
Location: N/A
Dispatch Return: Defeat 10 enemies
Reward: 2400 Gil, 1 random item, 1 random card
==============
259. Jagd Ahli
==============
Description: I'm thinking of building a gladitorial arena in Jagd Ahli. A
lawless sport for a lawless zone! Help me find a good spot.
-Pakanon, Architect
Mission Type: Free-Area
Rank: 7
Appears: After completing the "Exploration (065)" Mission
Price: 400 Gil
Location: N/A
Dispatch Return: Defeat 15 enemies
Reward: 2400 Gil, 1 random item, 1 random card
===============
260. Jagd Helje
===============
Description: I dropped something very important to me in a ruin in Jagd
Helje. Please find it!
-Ekal, Astrologer
Mission Type: Free-Area
Rank: 7
Appears: After completing the "Den of Evil (064)" Mission
Price: 400 Gil
Location: N/A
Dispatch Return: Defeat 15 enemies
Reward: 2400 Gil, 1 random item, 1 random card
===============
261. Jagd Dorsa
===============
Description: Please kill the jagdsaurus that plagues Jagd Dorsa. He'll come
out if you go in there alone, I guarantee it.
-Handog, Townsperson
Mission Type: Free-Area
Rank: 7
Appears: After completing the "Royal Valley" Mission, and reading the "Gukko
Gone" rumor
Price: 400 Gil
Location: N/A
Dispatch Return: Defeat 15 enemies
Reward: 2400 Gil, 1 random item, 1 random card
==============
262. Ambervale
==============
Description: The nest of the chomper beetles from Ozmonfield was found in
Ambervale! Please use this "bugoff" to drive them away!
-Dalaben, Ranch Manager
Mission Type: Free-Area
Rank: 7
Appears: After completing the "Ozmonfield" Mission
Price: 400 Gil
Location: N/A
Dispatch Return: Defeat 7 enemies
Reward: 2400 Gil, 1 random item, 1 random card
===============
263. Ozmonfield
===============
Description: The chomper beetles found in Ozmonfield are eating my chocobo
feed. Please use this "bug-B-gone" to drive them away!
-Dalaben, Ranch Manager
Mission Type: Free-Area
Rank: 7
Appears: After completing the "Royal Valley (024)" and "A Dragon's Aid (066)"
Missions
Price: 400 Gil
Location: N/A
Dispatch Return: Defeat 7 enemies
Reward: 2400 Gil, 1 random item, 1 random card
====================
264. Swords in Cyril
====================
Mission Type: Dispatch
Rank: 1
Appears: After completing the "Thesis Hunt" Mission, during Madmoon
Price: 300 Gil
Location: Town of Origin Cyril
Days: N/A
Required Job: Fencer
Reward: 1800 Gil, Victor Sword, 1 random item
================
265. Newbie Hall
================
Description: Need: part-time teachers. Help apprentices in a wide variety of
jobs learn the tricks of your trade!
-Oks, Newbie Hall Chief
Mission Type: Dispatch
Rank: 1
Appears: After completing the "Earthy Colors" Mission.
Price: 600 Gil
Location: N/A
Dispatch Return: 10 days
Required Clan Level: Combat Level 5
Reward: 2400 Gil, Onion Sword, 1 random item
================
266. Voodoo Doll
================
Description: I saw the matron casting a spell on that nasty doll! That must
be the cause of my lady's illness, it must be. Please, help my
lady!
-Eselle, Maidservant
Mission Type: Dispatch
Rank: 2
Appears: After completing the "Twisted Flow" Mission
Price: 600 Gil
Location: N/A
Dispatch Return: 5 days
Reward: 3400 Gil, Soulsaber, 1 random item
================
267. Come On Out
================
Description: My son is so overweight he can hardly move. Someone get him out
of his room! I don't care how you do it.
-Joyce, Warehouse Monitor
Mission Type: Dispatch
Rank: 3
Appears: After completing the "Antilaws" Mission
Price: 1200 Gil
Location: N/A
Dispatch Return: 10 days
Required: Jerky (Used)
Reward: 5400 Gil, Oblige, 1 random item, 2 random cards
===================
268. Food For Truth
===================
Description: My friend was arrested unfairly! While we look for the real
criminal, I'd like to send him some good food. Do you know of
any?
-Theo, Fruitseller
Mission Type: Dispatch
Rank: 3
Appears: After completing "The Witness" Mission.
Price: 1200 Gil
Location: N/A
Dispatch Return: 20 days
Required: Choco Gratin (Used)
Required Skill: Appraise (Level 18)
Reward: 6000 Gil, Rhomphaia, 1 random item, 2 random cards
==============
269. Alba Cave
==============
Description: A turtle monster guards a fabulous treasure at an ancient shrine
in Alba Cave. Distract him with some food and it's yours!
-Mumusen, Pub Customer
Mission Type: Dispatch
Rank: 3
Appears: After completing the "Hot Awakening" Mission
Price: 600 Gil
Location: N/A
Dispatch Return: 4 battles
Required Item: Jerky (Used)
Required Job: Blue Mage
Reward: 6000 Gil, Beastsword, 1 random item, 2 random cards
==================
270. The Performer
==================
Description: I've performed in many lands, but I've never had a hit. Maybe
it's just bad luck? Got anything to make fortune smile on me?
-Mamek, Traveling Performer
Mission Type: Dispatch
Rank: 4
Appears: After completing the "Magic Wood" Mission
Price: 1200 Gil
Location: N/A
Dispatch Return: 15 days
Required: Rabbit Tail (Used)
Reward: 9600 Gil, Tonberrian, 1 random item, 2 random cards
==================
271. One More Time
==================
Description: That guy in the corner's a fabulous tenor. We want him for our
chorus group, but he refuses to join. Won't you convince him?
-Arthin, Chorus Lead
Mission Type: Dispatch
Rank: 4
Appears: After completing the "Pale Company" Mission
Price: 800 Gil
Location: N/A
Dispatch Return: 15 days
Reward: 6400 Gil, Aerial Hole, 1 random item, 2 random cards
================
272. Spring Tree
================
Description: A tree grows on the duke's land, and every spring a woman comes
and looks at its roots. Could you check if something's there?
-Eukanne, Ducal Maid
Mission Type: Dispatch
Rank: 4
Appears: After completing the "Jagd Hunt" Mission
Price: 1000 Gil
Location: N/A
Dispatch Return: 2 battles
Reward: 700 Gil, Charfire, 1 random item, 2 random cards
==============
273. Who Am I?
==============
Description: I woke in this town with no memory or items but this staff.
Please trade me a magical medal for it-I must repay the innkeep.
-Weathervane Inn, Room 3
Mission Type: Dispatch
Rank: 4
Appears: After completing the "Adaman Alloy" Mission
Price: 200 Gil
Location: N/A
Dispatch Return: 15 days
Required Items: Magic Medal (Used)
Magic Medal (Used)
Reward: 600 Gil, Power Staff, 1 random item, 2 random cards
==================
274. Reaper Rumors
==================
Description: My buddy says that on full moon nights, the reaper comes down
from the moon to a manse on the hill and someone dies! Is it
true?
-Nud, Future Streetear
Mission Type: Dispatch
Rank: 5
Appears: After completing the "Exodus" Battle
Price: 1200 Gil
Location: N/A
Dispatch Return: 10 days
Reward: 8800 Gil, Crescent Bow, 1 random item, 2 random cards
=============
275. Dog Days
=============
Description: My father is a postman, but he fell off his dogsled and hurt
himself bad. I have to help him! Teach me how to ride a dogsled!
-Rikk, Postman's Son
Mission Type: Dispatch
Rank: 5
Appears: After completing "The Big Find" Mission
Price: 1080 Gil
Location: N/A
Dispatch Return: 10 days
Reward: 8800 Gil, Marduk Bow, 1 random item, 2 random cards
===============
276. Good Bread
===============
Description: There's a bowyer outside town that makes the best bows in the
land, but he only makes them if you bring him good bread!
-Arco, Pub Customer
Mission Type: Dispatch
Rank: 6
Appears: After completing the "Desert Patrol" Mission
Price: 1000 Gil
Location: N/A
Dispatch Return: 5 days
Required Items: Kiddy Bread (Used)
Grownup Bread (Used)
Reward: 0 Gil, Arbalest, 1 random item, 2 random cards
=================
277. Sword Needed
=================
Description: There's a sword fighting competition coming up, and one of our
team can't make it. Looking for a good swordsman to replace her!
-Lotus, Swordsman
Mission Type: Dispatch
Rank: 6
Appears: After completing the "Mateus" Battle
Price: 1200 Gil
Location: N/A
Dispatch Return: 2 battles
Reward: 9000 Gil, Bangaa Spike, 1 random item, 2 random cards
=============
278. El Ritmo
=============
Description: Those Nightwailers are out there singing every night. Noisy
bunch, but bring 'em the materials, and they'll make you an
instrument.
-Dedeka, Pub Customer
Mission Type: Dispatch
Rank: 6
Appears: After completing the "Mateus" Battle
Price: 1600 Gil
Location: N/A
Dispatch Return: Defeat 10 enemies
Required Items: Danbukwood (Used)
Moonwood (Used)
Reward: 12400 Gil, Fell Castanets, 1 random item, 2 random cards
=================
279. Her Big Move
=================
Description: The best dancer in town has gone off to the city to be a star...
I'd like to make a toast to her success. Got a drink?
-Deuxhart, Townsperson
Mission Type: Dispatch
Rank: 6
Appears: After completing the "Materite Now!" Mission
Price: 1200 Gil
Location: N/A
Dispatch Return: 7 days
Required Items: Malboro Wine (Used)
Reward: 9600 Gil, Magic Hands, 1 random item, 2 random cards
================
280. Don't Look!
================
Description: They say that on full-moon nights something scary happens if you
look at the mirror in one of the dorm rooms! Is it true? Help!
-Eluiotte, Frightened Girl
Mission Type: Dispatch
Rank: 6
Appears: After completing the "Materite Now!" Mission
Price: 1400 Gil
Location: N/A
Dispatch Return: Defeat 10 enemies
Reward: 10800 Gil, Reverie Shield, 1 random item, 2 random cards
=================
281. Janitor Duty
=================
Description: What a great parade that was! Which reminds me, they're looking
for people to help clean up all the trash. You interested?
-Grek, Pub Customer
Mission Type: Dispatch
Rank: 6
Appears: After completing the "Llednar" Battle
Price: 1600 Gil
Location: N/A
Dispatch Return: 20 days
Reward: 11400 Gil, Parade Helm, 1 random item, 2 random cards
=================
282. Unlucky Star
=================
Description: I live a cursed life, but now I'm getting married, and nothing
can go wrong! I need some kind of charm to ward off evil
spirits!
-Domure, Unlucky Man
Mission Type: Dispatch
Rank: 6
Appears: After completing the "Llednar" Battle
Price: 19800 Gil
Location: N/a
Dispatch Return: Defeat 3 enemies
Required Items: Blood Shawl (Used)
Reward: 13200 Gil, Magic Robe, 1 random item, 2 random cards
================
283. Corral Care
================
Description: The rainbow-furred corral is the fastest animal in the world,
and one's loose on Duke Casell's land. Someone please feed it!
-Falco, Animal Lover
Mission Type: Dispatch
Rank: 6
Appears: After completing the "To Ambervale" Mission
Price: 1600 Gil
Location: N/A
Dispatch Return: 10 days
Required Items: Choco Gratin (Used)
Reward: 12600 Gil, Fire Mitts, 1 random item, 2 random cards
================
284. Beastly Gun
================
Description: Want a gun as strong and fast as a wild beast? Just bring me two
little items I need, and it's all yours, free.
-Strives, Musketeer
Mission Type: Dispatch
Rank: 6
Appears: Approximately after completing the "Royal Valley (024)" and "Magic
Mysidia (185)" Missions
Price: 1600 Gil
Location: N/A
Dispatch Return: 10 days
Required Items: Insignia (Used)
Ally Finder 2 (Used)
Required Job: Gunner
Reward: 0 Gil, Calling Gun, 1 random item, 2 random cards
===================
285. Blade & Turtle
===================
Description: You can make amazingly strong swords with just a little adaman
alloy. Too bad it's so hard to come by...
-Gilgame, Young Blacksmith
Mission Type: Dispatch
Rank: 6
Appears: After completing the "She's Gone (230)" Mission
Price: 1400 Gil
Location: N/A
Dispatch Return: 2 battles
Required Items: Adaman Alloy (Used)
Broken Sword (Used)
Reward: 10600 Gil, Adaman Blade, 1 random item, 2 random cards
==================
286. Valuable Fake
==================
Description: I finally got the famed sword "ragnarok", but it's a fake! Just
bring me the right materials and I can make one of these, easy!
-Hoek, Swordsmith
Mission Type: Dispatch
Rank: 4
Appears: After completing the "Run for Fun" Mission
Price: 1200 Gil
Location: N/A
Dispatch Return: 1 battle
Required Items: Bent Sword (Used)
Rainbowite (Used)
Reward: 9000 Gil, Nagrarok, 1 random item, 2 random cards
=================
287. Weaver's War
=================
Description: I lost my family to those godless scoundrels in the Gelzak
Church. Help me make a good sword so that I might avenge them!
-Weaver, Knight
Mission Type: Dispatch
Rank: 5
Appears: After completing the "Pale Company" Mission
Price: 1400 Gil
Location: N/A
Dispatch Return: Defeat 5 enemies
Required Items: Crusite Alloy (Used)
Blood Apple (Used)
Reward: 10600 Gil, Zankplus, 1 random item, 2 random cards
=================
288. Fabled Sword
=================
Description: I found the designs for making the same sword used by a
legendary swordsman! But, the ingredients are hard to find.
Please help.
-Belitz, Archaeologist
Mission Type: Dispatch
Rank: 6
Appears: After completing the "Novel Ascent" Mission
Price: 1600 Gil
Location: N/A
Dispatch Return: 3 battles
Required Items: Thunderstone (Used)
Stormstone (Used)
Required Job: Soldier
Reward: 12600 Gil, Master Sword, 1 random item
=================
289. Refurbishing
=================
Description: Due to the recent drop in weapon availability, we at Teldot
Workshop are now offering refurbishing. Make old blades new!
-Workshop Teldot
Mission Type: Dispatch
Rank: 3
Appears: After completing the "Oh Milese" Mission.
Price: 6000 Gil
Location: N/A
Dispatch Return: 20 days
Required: Broken Sword (Used)
Reward: 0 Gil, Lurebreaker, 1 random item, 2 random cards
=================
290. Stone Secret
=================
Description: I've found a way to make the usually brittle leestone hard as
steel! Bring me leestone and I'll make you a weapon.
-Ukes, Traveling Smith
Mission Type: Dispatch
Rank: 36
Appears: After completing the "To Ambervale" Mission
Price: 4200 Gil
Location: N/A
Dispatch Return: 3 battles
Required Items: Rusty Sword (Used)
Leestone (Used)
Reward: 0 Gil, Tabarise, 1 random item, 2 random cards
================
291. Sword Stuff
================
Description: I hope to use the smithing knowledge I gained abroad to make
swords with the materials available here. Know any good
materials?
-Da'jerma, Swordsmith
Mission Type: Dispatch
Rank: 3
Appears: After completing the "Sorry, Friend (094)" Mission
Price: 4800 Gil
Location: N/A
Dispatch Return: 4 battles
Required Items: Silk Bloom (Used)
Moon Bloom (Used)
Reward: 0 Gil, Silkmoon, 1 random item, 2 random cards
===================
292. A Stormy Night
===================
Description: Once, long ago, a bolt of godsfire hit a shrine to the esper
Odin. When the smoke cleared, they found a spear--the Odinlance.
-Fujas, Pub Customer
Mission Type: Dispatch
Rank: 6
Appears: After completing the "Ghosts of War" Mission
Price: 1600 Gil
Location: N/A
Dispatch Return: 4 battles
Required Items: Rusty Spear (Used)
Mysidia Alloy (Used)
Reward: 12600 Gil, Odin Lance, 1 random item, 2 random cards
==================
293. Minstrel Song
==================
Description: I met a bard in the woods who said he'd sold his soul to some
fiend. If you want a dark instrument, he's the one to ask.
-Rayches, Pub Customer
Mission Type: Dispatch
Rank: 6
Appears: After completing the "Materite Now!" Mission
Price: 6000 Gil
Location: N/A
Dispatch Return: 3 battles
Required Items: Stradivari (Used)
Black Thread (Used)
Reward: 0 Gil, Dark Fiddle, 1 random item, 2 random cards
==============
294. Gun Crazy
==============
Description: I heard that Thousand-Barrel, that gun maker that lives up in
Gilba Pass, invented a new gun! Got to be powerful, that.
-Tetero, Pub Customer
Mission Type: Dispatch
Rank: 6
Appears: After completing the "Sword Stuff (291)" Mission
Price: 4400 Gil
Location: N/A
Dispatch Return: 3 battles
Required Items: Crusite Alloy (Used)
Gun Gear (Used)
Reward: 0 Gil, Bindsnipe, 1 random item, 2 random cards
==============
295. Black Hat
==============
Description: To all black mages: in order to raise the status of our clan
brothers, we will give you a black hat. Wear it well!
-Black Mage Society
Mission Type: Dispatch
Rank: 6
Appears: After completing the "Llednar" Battle
Price: 2400 Gil
Location: N/A
Dispatch Return: 3 battles
Required Items: Black Thread (Used)
Magic Cloth (Used)
Required Job: Black Mage
Reward: 0 Gil, Black Hat, 1 random item, 2 random cards
===================
296. Hat For A Girl
===================
Description: That girl that's always standing on the pier must be chilly. I'd
like to give her a hat, but which one? She's a white mage.
-Jejelulu, Town Milliner
Mission Type: Dispatch
Rank: 6
Appears: After completing the "Llednar" Battle
Price: 1200 Gil
Location: N/A
Dispatch Return: 30 days
Required Items: White Thread (Used)
Magic Cloth (Used)
Reward: 10800 Gil, White Hat, 1 random item, 2 random cards
===================
297. Armor & Turtle
===================
Description: I could make some wicked strong armor if I had some adaman
alloy. Just... it's so hard to get, you know?
-Gilgame, Young Blacksmith
Mission Type: Dispatch
Rank: 6
Appears: After completing the "Mama's Taste" Mission
Price: 1200 Gil
Location: N/A
Dispatch Return: 2 battles
Required Items: Adaman Alloy (Used)
Rat Tail (Used)
Reward: 9000 Gil, Adaman Armor, 1 random item, 2 random cards
===============
298. Dark Armor
===============
Description: If you can bring me some materite, I believe I can make an
outstanding suit of armor. I'll give you the suit. How about it?
-Pepeiro, Alchemist
Mission Type: Dispatch
Rank: 4
Appears: After completing the "Dog Days" Mission
Price: 3000 Gil
Location: N/A
Dispatch Return: Defeat 10 enemies
Required Items: Materite (Used)
Materite (Used)
Reward: 0 Gil, Materia Armor, 1 random item, 2 random cards
==================
299. Fashion World
==================
Description: I hear Brint Mea, the popular brand, is looking for new designs.
Probably trying to win customers back from Galmia Pepe!
-Mit, Pub Customer
Mission Type: Dispatch
Rank: 3
Appears: After completing the "An Education" Mission
Price: 600 Gil
Location: N/A
Dispatch Return: 10 days
Required Items: Chocobo Skin (Used) and Magic Cotton (Used)
Reward: 4600 Gil, Blint Set, 1 random item, 2 random cards
===================
300. Fashion Hoopla
===================
Description: Both Galmia Pepe and Brint Mea are looking for new designs! The
fate of the fashion world hangs on the balance on this one!
-Phale, Fashion Expert
Mission Type: Dispatch
Rank: 6
Appears: After completing the "The Performer (270)" Mission
Price: 1400 Gil
Location: N/A
Dispatch Return: 5 days
Required Items: Chocobo Skin (Used)
Magic Cotton (Used)
Reward: 11800 Gil, Galmia Set, 1 random item, 2 random cards
----
NOTE: Reserve Missions are not recorded on your Clan "Record"
----
============
Hero of Yore
============
Description: ???
Mission Type: Dispatch
Rank: 2
Appears: Approximately after completing the "Emerald Keep (010)" Mission
Price: 1000 Gil
Location: N/A
Days: 7
Reward: 3000 Gil, Vermillion, 1 random card
==========
My Mission
==========
Description: I've lost my memory. I know I had something important to do, but
what? Can you help me?
-Nameless Swordsman
Mission Type: Dispatch
Rank: 4
Appears: After completing the "Pale Company (011)" Mission
Price: 1000 Gil
Location: N/A
Dispatch Return: Defeat 5 enemies
Required Items: See FAQ section.
Reward: 6000 Gil, 2 random items, 2 random cards
============
Sauce Recipe
============
Description: I have to cook at the palace tonight. Know any good sauces that
go with a meat dish?
-Kelenda, Chef
Mission Type: Dispatch
Rank: 2
Appears: Approximately after completing the "Emerald Keep (010)" Mission
Price: 1000 Gil
Location: N/A
Dispatch Return: 7 days
Reward: 3000 Gil, Eldagusto, 2 random cards
============
Shining Lake
============
Description: ???
Mission Type: Dispatch
Rank: 2
Appears: Approximately after completing the "Magic Wood (009)" Mission
Price: 1000 Gil
Location: N/A
Days: 7
Reward: 3000 Gil, Gold Vessel, 1 random card
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=
-= 9. Judgement -=
-=-=-=-=-=-=-=-=-=-=
========
Law List
========
Rank Forbidden Recommended
---- --------- -----------
R2 Fight Color Magic
R2 Items Dark
R6 Techniques Skills
R6 Skills Techniques
R5 Color Magic Missile
R2 Chivalry Charge
R3 Steal Aim
R2 Aim Steal
R5 Hunt Defend
R3 Defend Hunt
R2 Prayer Corner
R4 Time Magic Elementals
R2 Control Morph
R5 Morph Control
R5 Elementals Time Magic
R6 Summon Gunmanship
R5 Corner Prayer
R4 Sharpshoot Call
R3 Call Sharpshoot
R3 Charge Chivalry
R4 Gunmanship Summon
R3 Ganging Up Copycat
R6 Copycat Ganging Up
R4 Target Area Target All
R5 Target All Target Area
R1 Swords Staves
R3 Blades Rods
R5 Sabers Knives
R5 Knightswords Instruments
R2 Greatswords Rapiers
R4 Broadswords Spears
R1 Knives Sabers
R2 Rapiers Greatswords
R4 Katanas Maces
R3 Spears Broadswords
R3 Instruments Knightswords
R4 Knuckles Soul
R5 Soul Knuckles
R2 Missile Swords
R4 Wind Lightning
R1 Fire Ice
R1 Lightning Wind
R1 Ice Fire
R5 Holy Dark
R6 Status Dmg2: Animal
R3 Silence Addle
R4 Frog Petrify
R1 Poison Slow
R3 Slow Poison
R5 Petrify N/A
R2 Berserk Charm
R5 Stop Silence
R3 Charm Berserk
R1 Protect N/A
R1 Shell N/A
R6 Haste Slow
R6 Healing Status
R6 Dmg2: Human N/A
R6 Dmg2: Bangaa Dmg2: Nu Mou
R6 Dmg2: Nu Mou N/A
R6 Dmg2: Viera Dmg2: Moogle
R6 Dmg2: Moogle N/A
R6 Dmg2: Animal Status
Other Cards
-----------
R? Antilaw: Removes all bans of the same rank as the card.
Allmighty: Removes all bans, period.
============
Penalty List
============
Volunteer: Do not receive any Gil for clearing the Mission. Penalty of Sword
Ban, Blade Ban, Knight Sword Ban, Large Sword Ban, Wide-Bladed
Sword Ban, Knife Ban, Rapier Ban, Music Instrument Ban, Firearms
Ban, Poison Ban, Don't Ban, Confuse Ban, Berserk Ban, Stop Ban,
Charm Ban, Forgetfulness Ban, ...
Status Down: Power down a random stat. Penalty of Skill Ban, Art Ban, All
Ban, Chivalry Ban, Steal Ban, Aim Ban, Prayer Ban, Summon Ban,
Damage < 20, Damage < 50, Damage > 100, Color Magic Restrict,
...
Forfeit Gil: Pay a random fine of Gil. Penalty of Mimicry Ban, Recover < 50,
Recovery > 50, Recover > 100, ...
Forfeit Cards: Give up a random amount of cards. Penalty of Combination Ban,
EarthWaterFireWind Ban, Fire Element Ban, Thunder Element Ban,
Ice Element Ban, Holy Element Ban, ...
Forfeit Item: Give up a random item out of your clans inventory. Penalty of
Item Ban, Animal Protection, ...
Forfeit Equip: Give up a random item the offending unit had equipped. Penalty
of Fight Ban, Protect Ban, Shell Ban, Haste Ban, ...
AP Forfeit: Loose AP from a random ability which you have mastered. Penalty
of x Begins with "A", x Ends with "N", ...
Monster Escape: A random monster will be released from the Monster Bank.
Penalty of Hunt Ban, Control Ban, ...
*****************************************************************************
-=-=-=-=-=-=-=-=-=
-= 10. Tribes -=
-=-=-=-=-=-=-=-=-=
======
Humans
======
You are one, I am one... hopefully. Humans have the greatest range of Jobs to
choose from, having access to a total of eleven jobs. Humans are the
standard, well rounded, generic, nonchalant Tribe of this game. They are
guarded by the Totema Mateus the Corrupt Emperor, who they are able to summon
in battle to cause heavy damage to all enemies.
Job Requirements
--- ------------
Soldier Initial
Paladin 2x Soldier A-Abilities
Fighter 2x Soldier A-Abilities
Thief Initial
Ninja 2x Thief A-Abilities
White Mage Initial
Black Mage Initial
Illusionist 3x White Mage and 5x Black Mage A-Abilities
Blue Mage 1x White Mage and 1x Black Mage A-Abilities
Archer Initial
Hunter 2x Archer A-Abilities
======
Bangaa
======
Essentially a race of lizard men. They're rude, jingoistic, powerful... but
just a tad slow. This Tribe has the smallest variety of Jobs, only seven.
However, the Jobs available to Bangaa are exclusive to their race. The
Bangaa's superior physical strength make them more suited to attacking, hence
warrior-type jobs are their specialty; but they can also become Bishops and
Templars, which are low-level magic using Jobs. Their Totema is Adrammelech
the Spirit God of Wrath, who will cause massive damage to all enemies once
summoned.
Job Requirements
--- ------------
Warrior Initial
Dragoon 2x Warrior A-Abilities
Defender 2x Warrior A-Abilities
Gladiator 2x Warrior A-Abilities
White Monk Initial
Bishop 2x White Monk A-Abilities
Templar 2x White Monk A-Abilities
======
Nu Mou
======
Strange, seemingly fragile creatures. They are telepathic and can manipulate
the flow of life, which allows them to both Control and Morph into the form
of Monsters. Their supernatural powers make them perfect for the Mage-type
Jobs, which is why the majority of the eight Jobs they can use are very
magic-based. They can also summon Ultima the Fallen Angel, who blasts the
field with white light which causes MP damage to all enemies.
Job Requirements
--- ------------
White Mage Initial
Black Mage Initial
Illusionist 3x White Mage and 5x Black Mage A-Abilities
Time Mage 5x Black Mage A-Abilities
Alchemist 3x White Mage and 5x Black Mage A-Abilities
Beastmaster Initial
Morpher 5x Beastmaster A-Abilities
Sage 3x White Mage and 2x Beastmaster A-Abilities
=====
Viera
=====
A beautiful, noble, completely female Tribe. Also known as the "bunny
chicks", their superior height and athletic ability make them great Archers,
Snipers and Assassins. The Viera's are also able to communicate with the dead
even better than John Edward's can, which opens them up to a variety of
magicks which only they can use (Spirit, Red & Summon Magic). Also, the
Totema Exodus the Spectral Tree of Judgement, will appear at their beckon
call, and will suck the MP from all enemies.
Job Requirements
--- ------------
White Mage Initial
Fencer Initial
Elementalist 1x White Mage and 1x Fencer A-Abilities
Red Mage 1x Fencer A-Ability
Summoner 2x White Mage and 2x Elementalist A-Abilities
Assassin 2x Elementalist and 1x Sniper A-Abilities
Archer Initial
Sniper 2x Archer A-Abilities
=======
Moogles
=======
The cute little mole-bats that have been a staple Final Fantasy race since
Final Fantasy III. They're super cute, mischievous, and end every sentence
with an honorific KUPO! They are also very intelligent and dexterous, so are
most suited to jobs which are magical or require dexterity. They are guarded
by a Totema called Famfrit the Dark Cloud. Once summoned, Famfrit will blast
the entire battle area with laser blasts, dealing lots of HP damage to all
enemy units.
Job Requirements
--- ------------
Black Mage Initial
Time Mage 5x Black Mage A-Abilities
Animist Initial
Mog Knight 1x Animist A-Ability
Gunner 1x Animist A-Ability
Thief Initial
Juggler 2x Thief A-Abilities
Gadgeteer 2x Thief A-Abilities
*****************************************************************************
-=-=-=-=-=-=-=-=
-= 11. Jobs -=
-=-=-=-=-=-=-=-=
NOTE 1: All units can use 'Item' as their secondary ability.
NOTE 2: Be careful of Weapon Ban laws when using abilities with the range
being "Weapon", since you'll be penalized if you do.
=============
S o l d i e r
=============
Tribes: Humans only
Prerequisite(s): None
Somewhat like the "Knight" Job class of FFT, Soldiers are able to lower enemy
status parameters with their "Breaks". With good stat growth in HP, Weapon
Attack and Defence; Soldiers are obviously a good choice as melee fighting
units. Their only real weakness is magic, but anti-mage abilities like Mind
Break, Magicbreak and Provoke help counteract this defecit. First Aid is
useful for getting rid of Poison, Darkness and other status abnormalities and
as a nice bonus it recovers a bit of HP as well. Sensor is a great ability to
support Thieves", it lets you discover really rare concealed equipment on the
enemy, therefor Battle Skill is an excellent secondary ability for Thieves.
Monkey Grip isn't a very useful S-Ability, it's only real use is to allow
Soldiers and Paladins equip a Shield with a Large Sword. Shieldbearer is
decent for weaker classes like Ninja, Black Mages and Illusionists.
Battle Tech
-----------
Name Type MP Range AP Item
-------------------------------------------------------------------
First Aid A - Self 100 Shortsword
- Recover HP and restore Status
-------------------------------------------------------------------
Powerbreak A - Weapon 200 Barong
- Lowers target's Weapon Attack
-------------------------------------------------------------------
Mindbreak A - Weapon 200 Buster Sword
- Lowers target's MP
-------------------------------------------------------------------
Magicbreak A - Weapon 200 Ancient Sword
- Lowers target's Magical Power
-------------------------------------------------------------------
Speedbreak A - Weapon 200 Silver Sword
- Lowers target's Speed
-------------------------------------------------------------------
Mug A - Weapon 300 Diamond Sword
- Deals damage and steal Gil from target
-------------------------------------------------------------------
Provoke A - 1/1 300 Blood Sword
- Causes target to have "Berserk" status
-------------------------------------------------------------------
Sensor A - 3/1 300 Burglar Sword
- Detect hidden equipment which target can draw from stock
-------------------------------------------------------------------
Monkey Grip S - - 300 Vigilante
- Hold two-handed weapons in one hand (in order to equip a Shield)
-------------------------------------------------------------------
Shieldbearer S - - 300 Bronze Shield/Opal Shield
- Equip Shields regardless of Job
-------------------------------------------------------------------
Combat Combo C - Weapon 100 Mythril Sword
- Use JP to do a 100% accurate combination attack
-------------------------------------------------------------------
=============
P a l a d i n
=============
Tribes: Human only
Prerequisite(s): 2x Soldier Action Abilities
Paladins (or Holy Knights) are very defense orientated knights. With
excellent stat growth in both Weapon & Magic Defence, and abilities such as
Nurse, Guard and Cover; they are made to resist strong attacks, and
consequently help keep weaker units stay alive too. Their sluggish speed and
excellent defense make them a very tank-like unit. Paladins are fairly
mediocre fighting units, however they can equip strong Knight Swords, and
having two Holy elemental attacks at their disposal: Holy Cross and Saint
Cross, does help things. Parley is a good way of getting rid of units that
will or have a good chance of being revived, they are gone for good. As far
as R-Abilities go, Reflex is probably only second to Strikeback. No weapon
shall touch you once it is equipped. Weapon Def+ further consolidates their
role as "protective" units.
Chivalry
--------
Name Type MP Range AP Item
-------------------------------------------------------------------
Nurse A - Prox. 100 Defender
- Recover HP and restore Status to self and surrounding units.
-------------------------------------------------------------------
Defense A - Self 200 Lionheart
- Strongly defend subsequent attack
-------------------------------------------------------------------
Cover A - 4/1 200 SaveTheQueen
- Cover attacks made to target for one turn
-------------------------------------------------------------------
Subdue A - Weapon 200 Ancient Sword
- Inflict minimal damage (good for "de-Charming" allies)
-------------------------------------------------------------------
Drop Weapon A - Weapon 200 Ragnarok
- Forcibly un-equips target's weapon
-------------------------------------------------------------------
Parley A - 1/1 200 Barong
- Persuade critical enemy to leave battle field (not last unit)
-------------------------------------------------------------------
Saint Cross A 24 Prox. 300 Arch Sword
- Holy damage expelled in all four cardinal directions
-------------------------------------------------------------------
Holy Blade A 32 Weapon 300 Excalibur
- Envelopes blade in light to cause strong Holy damage
-------------------------------------------------------------------
Reflex R - - 300 Genji Armor
- Completely evade all any incoming "Fight" actions
-------------------------------------------------------------------
Weapon Def+ S - - 300 Diamond Armor
- Decrease damage from physical attacks
-------------------------------------------------------------------
Knight Combo C - Weapon 100 Mythril Brand
- Use JP to do a 100% accurate Holy elemental combination attack
-------------------------------------------------------------------
=============
F i g h t e r
=============
Tribes: Human only
Prerequisite(s): 2x Soldier Action Abilities
The most battle hardened (and battle ready) Human class. It's pretty obvious
that Fighters are extremely good melee fighting units, from their very strong
Weapon Attack stat growth to their huge variety of attack abilities. This
class provides useful ranged abilities early in the game that do not consume
MP for humans. Air Render is extremely deadly at the start of the game, but
its effectiveness declines as the game progresses. Blitz is great when the
attack doesn't need to cause much damage, but when accuracy is important;
like when a critical and dangerous enemy's turn is coming up, or when damage
restriction laws are in place. Beatdown causes ludicrous amounts of damage if
it connects, but it will connect for sure if you have another unit in tow
that can Stop or put units to Sleep easily. Fighter's have two R-Abilities at
their disposal: Bonecrusher and Strikeback. Bonecrusher causes more
damage, but it requires you to sustain damage as well. Strikeback on the
other hand is like "Reflex" and "Counter" in one, you'll essentially turn a
units turn (attack) into your Fighters.
Fighter Tech
------------
Name Type MP Range AP Item
-------------------------------------------------------------------
Rush A - Weapon 100 Sweep Blade
- Deals damage and knocks back target
-------------------------------------------------------------------
Wild Swing A - Prox. 200 Ogun Blade
- Deal damage to adjacent units
-------------------------------------------------------------------
Beatdown A - Weapon 200 Shadow Blade
- Deal twice as much damage, but with halved accuracy
-------------------------------------------------------------------
Blitz A - Weapon 200 Sun Blade
- Halved damage, but with twice as much accuracy
-------------------------------------------------------------------
Air Render A - 3/1 200 Atmos Blade
- Attack from a distance
-------------------------------------------------------------------
Far Fist A - 4/2 200 Kwigon Blade
- Deal damage in a wide range
-------------------------------------------------------------------
Air Blast A - Expell 300 Air Blade
- Wind damage from Kamaitachi
-------------------------------------------------------------------
Backdraft A - 1/1 300 Flametongue
- Deal Fire elemental damage, causes some backfiring damage
-------------------------------------------------------------------
Strikeback R - - 300 Wygar
- Pre-emptive counter, also blocks incoming attack
-------------------------------------------------------------------
Doublehand S - - 300 Venus Blade
- Hold weapon with two hands to increase the damage dealt with it
-------------------------------------------------------------------
Fight Combo C - Weapon 100 Mythril Blade
- Use JP to do a strong combination attack
-------------------------------------------------------------------
=========
T h i e f
=========
Tribes: Humans and Moogles
Prerequisite(s): None
Swift and agile. Thieves have unmatched Evade and better than average Move
and Jump; they can traverse the battlefield much more freely and quickly
than most other units. Unfortunately they only have average stat growth for
all stats apart from Speed. Because of FFT-A's item based Ability System,
Thieves are far more important then they have been in previous Final Fantasy
games (of course with the exception of FFIX, but Zidane was a Thief for a
reason); this is primarily because it is important that your units have
access to a wide array of hard to get items to ensure that they can learn
more advanced abilities. Also, Steal: Ability is probably the best A-Ability
in the game, with it you can practical master whole Jobs in a single battle.
No point in spending hours accumulating AP, you can just steal everything off
enemies instead! Steal: Gil is pretty useless, because you'll only be poor
near the beginning of the game, and at that stage it won't yield you much
Gil. Thieves surprisingly can deal quite respectable damage once equipped
with strong Knives like the Orichalcum and Cinquedea. Counter is a great
R-Ability at the start of the game, before you have access to something more
potent. And Maintenance is semi-useful, especially when your up against a lot
of Snipers and Thieves.
Steal
-----
Name Type MP Range AP Item
-------------------------------------------------------------------
Steal: Armor A - 1/1 300 Rondell Dagger
- Attempt to steal targeted enemy's armor
-------------------------------------------------------------------
Steal: Shield A - 1/1 200 Scramasax
- Attempt to steal targeted enemy's shield
-------------------------------------------------------------------
Steal: Access. A - 1/1 300 Jambiya
- Attempt to steal targeted enemy's accesory or armlet (no shoes)
-------------------------------------------------------------------
Steal: Helm A - 1/1 300 Kard
- Attempt to steal targeted enemy's helmet
-------------------------------------------------------------------
Steal: Weapon A - 1/1 300 Sword Breaker
- Attempt to steal targeted enemy's weapon
-------------------------------------------------------------------
Steal: Gil A - 1/1 100 Jack Knife
- Steal Gil from targeted enemy
-------------------------------------------------------------------
Steal: EXP A - 1/1 100 Khukuri
- Steal EXP from targeted enemy
-------------------------------------------------------------------
Steal: JP A - 1/1 300 Orichalcum
- Steal JP from targeted enemy
-------------------------------------------------------------------
Steal: Ability A - 1/1 300 Cinquedea
- Attempt to steal a random ability from the targeted enemy
-------------------------------------------------------------------
Counter R - - 300 Brigandine
- Counterattack after being attacked
-------------------------------------------------------------------
Maintenance S - - 300 Adamant Vest
- Protect against equipment being stolen or broken
-------------------------------------------------------------------
Thief Combo C - Weapon 100 Mythril Knife
- Use JP to do a 100% accurate combination attack
-------------------------------------------------------------------
=========
N i n j a
=========
Tribes: Humans
Prerequisite(s): 2x Thief Action Abilities
Ninja in FFT-A are far more versatile (and therefore useful) than their FFT
incarnation, which is saying something since they were pretty useful
assassins in FFT. Now not only can they throw all types of weapons after
learning a single ability, but they can now use the "Goton" (mistranslated as
Veils), ancient Ninjutsu laws of escape based on the five elements. The
"Goton" are pretty mediocre, variety of weak status abnormality inducing
elemental attacks. Ninja can also use the ability Oblivion, which prevents
the target from using Action Abilities. Ninja have unmatched Speed and good
Weapon Attack and Magical Power stat growth, but very poor HP growth.
Basically, they are very quick and potent killers, but they are very
vulnerable. Double Sword is probably the best Support Ability in the game.
You get two hits per attack to cause unimaginable devastation, and by
equipping two of the same weapon, you can learn Abilities in half the time!
Ninja Skill
-----------
Name Type MP Range AP Item
-------------------------------------------------------------------
Throw A - 4/1 100 Ninja Knife
- Throw a weapon from your stock at the targeted unit
-------------------------------------------------------------------
Wood Veil A 4 4/1 200 Kotetsu
- Deals weak damage, and may cause "Don't Move" status to target
-------------------------------------------------------------------
Fire Veil A 4 4/1 200 Ashura
- Deals weak damage, and may cause "Confuse" status to target
-------------------------------------------------------------------
Earth Veil A 4 4/1 200 Osafune
- Deals weak damage, and may cause "Slow" status to target
-------------------------------------------------------------------
Metal Veil A 4 4/1 200 Kikuichimonji
- Deals weak damage, and may cause "Darkness" status to target
-------------------------------------------------------------------
Water Veil A 4 4/1 200 Murasame
- Deals weak damage, and may cause "Silence" status to target
-------------------------------------------------------------------
Unspell A 4 1/1 300 Heaven's Cloud
- Dispel target's positive status effects (such as Auto-Life)
-------------------------------------------------------------------
Oblivion A 24 1/1 300 Masamune
- Inflicts "Forgetfulness" onto target
-------------------------------------------------------------------
Last Haste R - - 300 Ninja Gear
- Enables "Haste" status when made critical from attack
-------------------------------------------------------------------
Double Sword S - - 999 Nosada
- Equip a weapon to each hand, and therefore attack twice
-------------------------------------------------------------------
Ninja Combo C - Weapon 100 Mythril Epee
- Use JP to do a 100% accurate Dark elemental combination attack
-------------------------------------------------------------------
==================
W h i t e M a g e
==================
Tribes: Humans, Viera and Nu Mou
Prerequisite(s): None
If you want to keep your units healthy and alive, a White Mage is arguably
the unit to have. Although probably superseded by Summoner's with Unicorn and
Sage's with Raise later in the game, White Mages can still hold their own.
You can recover HP with the Cure-spells, purge status abnormalities with
Esuna, revive your units with Life-spells, and boost your unit's defenses
with Shell and Protect. Also, unlike if you were to heal with Items you don't
have to constantly fork out Gil to keep your stocks up, Magic is essentially
free, like love. Turbo MP makes spells far more effective, but you'll
probably drain your MP way before the battle finishes. Humans make pretty
mediocre White Mages, Viera make decent White Mages, but Nu Mou definitely
make the best White Mages thanks to their gift with magic.
White Magic
-----------
Name Type MP Range AP Item
-------------------------------------------------------------------
Cure A 6 4/2 100 White Staff
- Recovers a small amount of HP.
-------------------------------------------------------------------
Cura A 10 4/2 200 Cure Staff
- Recovers a moderate amount of HP.
-------------------------------------------------------------------
Curaga A 16 4/2 300 Spring Staff
- Recovers a large amount of HP.
-------------------------------------------------------------------
Esuna A 18 4/2 200 Pure Staff
- Cures any status abnormalities.
-------------------------------------------------------------------
Life A 10 4/1 200 Bless Staff
- Resurrect a fallen character + recover half their HP.
-------------------------------------------------------------------
Full-Life A 20 4/2 300 Nirvana Staff
- Resurrect a fallen character + fully recover their HP.
-------------------------------------------------------------------
Auto-Life A 16 4/2 200 Cheer Staff
- Causes "Auto-Life" status on target.
-------------------------------------------------------------------
Shell A 6 4/2 100 Judge Staff
- Raise target's magic defensive power.
-------------------------------------------------------------------
Protect A 6 4/2 100 Guard Staff
- Raise target's regular defensive power.
-------------------------------------------------------------------
Turbo MP S - - 300 White Robe
- Use 2x MP to cast a spell, but its effectiveness increases.
-------------------------------------------------------------------
White Combo C - Weapon 100 Mythril Staff
- Use JP to do a 100% accurate Holy combination attack
-------------------------------------------------------------------
==================
B l a c k M a g e
==================
Tribes: Humans, Nu Mou and Moogles
Prerequisite(s): None
Masters of the three primary elements. What Black Mages lack in variety they
make up with shear magical power (they have very strong Magical Power stat
growth). Unfortunately, they have very low HP stat growth, which means they
will probably get killed by a strong attack before they can inflict strong
damage on the enemy. Because of that jobs such like Sage are probably a
better choice for offensive magic. Return Magic is a great R-Ability, but
enemy units tend to attack with weapons more than magic, so it is triggered
far less frequently than other Reaction Abilities. Geomancy powers up pretty
much all magic, and also some elemental attacks as well.
Black Magic
-----------
Name Type MP Range AP Item
-------------------------------------------------------------------
Fire A 6 4/2 100 Rod
- Inflict a small amount of Fire elemental damage.
-------------------------------------------------------------------
Fira A 12 4/2 200 Firewheel Rod
- Inflict a moderate amount of Fire elemental damage.
-------------------------------------------------------------------
Firaga A 24 4/2 300 Flame Rod
- Inflict a large amount of Fire elemental damage.
-------------------------------------------------------------------
Thunder A 6 4/2 100 Rod
- Inflict a small amount of Lightning elemental damage.
-------------------------------------------------------------------
Thundara A 12 4/2 200 Thunder Rod
- Inflict a moderate amount of Lightning elemental damage.
-------------------------------------------------------------------
Thundaga A 24 4/2 300 Thor Rod
- Inflict a large amount of Lightning elemental damage.
-------------------------------------------------------------------
Blizzard A 6 4/2 100 Rod
- Inflict a small amount of Ice elemental damage.
-------------------------------------------------------------------
Blizzara A 12 4/2 200 Sleet Rod
- Inflict a moderate amount of Ice elemental damage.
-------------------------------------------------------------------
Blizzaga A 24 4/2 300 Chill Rod
- Inflict a large amount of Ice elemental damage.
-------------------------------------------------------------------
Return Magic R - - 300 Black Robe
- Re-cast a spell back at an enemy when attacked by magic.
-------------------------------------------------------------------
Geomancy S - - 300 Sage Robe
- Strengthens the elemental damage inflicted by magic.
-------------------------------------------------------------------
Black Combo C - Weapon 100 Mythril Rod
- Use JP to do a 100% accurate Dark combination attack.
-------------------------------------------------------------------
=====================
I l l u s i o n i s t
=====================
Tribes: Humans and Nu Mou
Prerequisite(s): 3x White Mage and 5x Black Mage Action Abilities
Illusionists are like Dancers from FFT, but with many elemental versions of
the With Knives (Wiznaibus) dance. In other words, with Illusionists you can
cause reasonably small amounts of elemental damage to all enemies on the
battlefield. The damage inflicted by their Illusions may seem insignificant,
but it all adds up. Think of it like wind slowly eroding away a cliff-face,
like carcinogens building up in lungs, or like someone sucking on a Jaw
Breaker. Understand? Also, with Illusions you can finish off numerous units
that are only hanging on by a thread (of HP). Unfortunately Illusionists are
very vulnerable units, with very low evade and below average HP stat growth.
Thankfully they can attack from wherever, so the best strategy with a
Illusionist would to keep them out of harms way whilst casting. The Half MP
Support Ability is especially useful for Illusionist, since Illusions are
relatively MP expensive magic. Absorb MP is semi-useful Reaction Ability, it
will keep your MP topped up, but you have to be constantly hit by magic for
it to work.
Phantasm Skill
--------------
Name Type MP Range AP Item
-------------------------------------------------------------------
Prominence A 32 All 100 Firewheel Rod
- Inflict Fire elemental damage to all enemies.
-------------------------------------------------------------------
Tempest A 32 All 100 Thunder Rod
- Inflict Lightning elemental damage to all enemies.
-------------------------------------------------------------------
Freezeblink A 32 All 100 Sleet Rod
- Inflict Ice elemental damage to all enemies.
-------------------------------------------------------------------
Star Cross A 32 All 300 Princess Rod
- Inflict Holy elemental damage to all enemies.
-------------------------------------------------------------------
Stardust A 32 All 300 Stardust Rod
- Cause a fair amount of damage to all enemies.
-------------------------------------------------------------------
Deluge A 32 All 200 Chill Rod
- Inflict Water elemental damage to all enemies.
-------------------------------------------------------------------
Soil Evidence A 32 All 200 Terre Rod
- Inflict Fire elemental damage to all enemies.
-------------------------------------------------------------------
Wild Tornado A 32 All 200 Thor Rod
- Inflict Wind elemental damage to all enemies.
-------------------------------------------------------------------
Half MP S - - 300 Light Robe
- Use 1/2 MP required to cast magic spells.
-------------------------------------------------------------------
Absorb MP R - - 300 Lordly Robe
- Absorbs the MP used to cast a magic spell to attack you.
-------------------------------------------------------------------
Spell Combo C - Weapon 100 Mythril Rod
- Use JP to do a 100% accurate combination attack.
-------------------------------------------------------------------
================
B l u e M a g e
================
Tribes: Humans only
Prerequisite(s): 1x White Mage and 1x Black Mage Action Abilities
If you've played Final Fantasy 5, you would know Blue Mages can learn (and
then use in battle) specific monster abilities after being attacked by them.
Their versatility is their strength, having access to a huge range of
abilities. You can heal with White Wind, attack and poison enemies with
Poison Claw, power allies up with Mighty Guard and Dragon Force, inflict
numerous status abnormalities with Bad Breath, the list goes on. If you equip
a lot of your units with equipment that protects against Sleep (such as the
Fortune Ring) you can use Night to put all of your enemies to sleep. Blue
Magic is perfect as a secondary ability on a unit such as Black Mage. After
mastering Damage > MP, Learning, Immunity and maybe Blue Combo; you can
simply set "Learning" as the S-Ability and Blue Magic as the secondary, and
you can slowly master Blue Magic while at the same time mastering other jobs.
You don't have to be a Blue Mage to learn Blue Magic, you just have to have
"Learning" equipped. If you wish to train a Blue Mage, it's very important
that you support him with a Beastmaster, to Control monsters into teaching
the Blue Mage his abilities. Blue Mages require quite a lot of work to teach
them all their abilities, which is quite a significant drawback. Damage > MP
is almost as good as invincibility! Each unit regains 5 MP a turn, and it
only takes 1 MP for an oncoming attack to be completely absorbed. It's really
effective on units that don't even use MP, like Soldiers or Fighters.
Immunity is a great if you want to keep your units status abnormality free,
but it's not like you can't do that already by equipping various items.
Blue Magic
----------
Name Type MP Range AP Item
-------------------------------------------------------------------
Goblin Punch A 8 1/1 - Goblin
- Punch the target for a random amount of damage.
-------------------------------------------------------------------
Magic Hammer A 8 3/1 - Red Cap
- Attack the target, taking away some of their MP.
-------------------------------------------------------------------
Acid A 12 3/1 - Jelly, Ice Flan, Cream
- Inflict a random status abnormality.
-------------------------------------------------------------------
Blowup A 2 Prox. - Bomb, Grenade
- Self-destruct to damage surrounding units, KO self
-------------------------------------------------------------------
Mighty Guard A 8 1/1 - Icedrake
- Raise the target's regular defensive power.
-------------------------------------------------------------------
Guard-Off A 10 1/1 - Firewyrm
- Lower the target's regular defensive power.
-------------------------------------------------------------------
Dragon Force A 12 1/1 - Thundrake
- Raise the target's regular attack power.
-------------------------------------------------------------------
Night A 24 All - Lilith
- Inflict "Sleep" status on all enemies.
-------------------------------------------------------------------
Twister A 20 3/2 - Lamia
- Cut down the targeted enemies' HP by 1/2.
-------------------------------------------------------------------
LV3 Def-less A 12 3/2 - Antlion, Jawbreaker
- Lower target's defensive power if their level is divisible by 3.
-------------------------------------------------------------------
Matra Magic A 24 3/1 - Toughskin
- Switch the target's HP and MP around.
-------------------------------------------------------------------
Poison Claw A 8 1/1 - Red Panther
- Inflict "Poison" status and damage an enemy.
-------------------------------------------------------------------
Hastebreak A 12 1/1 - Coeurl
- Causes "Slow" or "Stop" status if Hasted.
-------------------------------------------------------------------
Bad Breath A 20 1/1 - Malboro, Big Malboro
- Inflict 5 random status abnormalities on an enemy.
-------------------------------------------------------------------
Stare A 12 Expell - Floateye
- Inflict "Confusion" status on the targeted enemies.
-------------------------------------------------------------------
Roulette A 20 All - Ahriman
- Randomly KOs an enemy/ally.
-------------------------------------------------------------------
Drain Touch A 10 1/1 - Zombie
- Absorb HP from the target, adding it to your own HP.
-------------------------------------------------------------------
LV? S-Flare A 30 All - Vampire
- Causes lots of damage to enemies with same EXP level #'s.
-------------------------------------------------------------------
White Wind A 12 3/2 - Sprite
- Recover a moderate amount of HP.
-------------------------------------------------------------------
Angel Whisper A 24 3/1 - Titania
- Recover some HP + gives "Auto-Life" status to target.
-------------------------------------------------------------------
Damage > MP R - - 300 Judo Uniform
- When damaged, MP is lost instead of HP.
-------------------------------------------------------------------
Learning S - - 400 Blue Saber
- Allows the learning of Blue Magic spells.
-------------------------------------------------------------------
Immunity S - - 300 Survival Vest
- Renders character immune to some status abnormalities.
-------------------------------------------------------------------
Blue Combo C - Weapon 100 Mythril Saber
- Use JP to do a 100% accurate combination attack.
-------------------------------------------------------------------
===========
A r c h e r
===========
Tribes: Humans and Viera
Prerequisite(s): None
Like Ninjas and Dragoons, Archers are far improved in FFT-A. Having access to
stronger bows and a far greater variety of abilities than they did in the
original Final Fantasy Tactics. They are still really weak at the beginning
of the game (when you can only get crappy bows), and by the time they are
good, Hunters are probably better. But 'Aim: Legs' and 'Aim: Arm' are
exceptionally useful abilities, you can disable potentially dangerous enemy
units from a very safe distance with them. 'Burial' allows you to deal with
Undead units for good, and 'Cupid' allows you to make like Cupid and make
your enemies your allies. Faster is all right; but most Archers will
automatically avoid most deadly reaction abilities due to their range.
Concentrate is a very useful support ability, it essentially makes most
actions have a accuracy of 95%. Very useful for reasonably inaccurate units
like Archers.
Aim
---
Name Type MP Range AP Item
-------------------------------------------------------------------
Boost A - Self 100 Longbow
- Increase amount of damage afflicted with next regular attack.
-------------------------------------------------------------------
Aim: Legs A - Weapon 200 Thorn Bow
- Inflict "Don't Move" status to target.
-------------------------------------------------------------------
Aim: Arm A - Weapon 200 Nail Bow
- Inflict "Don't Act" status to target.
-------------------------------------------------------------------
Boost A - Self 100 Longbow
- Increase amount of damage afflicted with next regular attack.
-------------------------------------------------------------------
Cupid A - Weapon 200 Artemis Bow
- Inflict "Charm" status to target.
-------------------------------------------------------------------
Burial A - Weapon 300 Silver Bow
- Totally destroys Undead targets, disallowing them to come back.
-------------------------------------------------------------------
Take Aim A - Weapon 300 Yoichi Bow
- Cause 1/2 damage to target, but with 100% accuracy.
-------------------------------------------------------------------
Faster A - Weapon 300 Perseus Bow
- Causes damage to target, disregarding equipped R-Abilities.
-------------------------------------------------------------------
Blackout A - Weapon 200 Char Bow
- Inflict "Darkness" status to target.
-------------------------------------------------------------------
Block Arrows R - - 300 Green Beret
- Dodge all arrows shot in your direction.
-------------------------------------------------------------------
Concentrate S - - 300 Target Bow
- Raises the accuracy of all abilities to almost certainty.
-------------------------------------------------------------------
Bow Combo C - Weapon 100 Mythril Shot
- Use JP to do a 100% accurate combination attack.
-------------------------------------------------------------------
===========
H u n t e r
===========
Tribes: Humans only
Prerequisite(s): 2x Archer Action Abilities
Hunters are very much like high-level Archers, but with abilities focusing on
subduing monsters. Hunters can "Capture" monsters; transferring them from
battle to the Monster Bank, and receiving a monster Soul in the process. So
you need a Hunter to have a functional Shapshifter, since they use Souls as
weapons. With the Sidewinder ability Hunter's can cause twice as much damage
to monsters without any drawbacks. Also, being the Human users of Ultima,
Hunters are capable of causing serious damage with Ultima Shot; arguably the
best Ultima because of its range. They also have strong Weapon Attack and
above average MP stat growth, presumably to maintain Ultima Shot's
effectiveness.
Hunt
----
Name Type MP Range AP Item
-------------------------------------------------------------------
Sonic Boom A - 4/2 200 Cranequin
- Deal damage in a wide range
-------------------------------------------------------------------
Oust A - Weapon 200 Windslash Bow
- Drive weakened Monster from battle (doesn't work on last).
-------------------------------------------------------------------
Advice A - 1/1 100 Twin Bow
- Raise ally's Critical Hit rate
-------------------------------------------------------------------
Aim: Vitals A - Weapon 300 Fey Bow
- Afflicts target with a random status abnormality
-------------------------------------------------------------------
Hunting A - Weapon 300 Hunt Bow
- Receive more JP from kill
-------------------------------------------------------------------
Addle A - Weapon 200 Master Bow
- Gives targeted Monster "Forgetfulness" status abnormality
-------------------------------------------------------------------
Ultima Shot A 60 Weapon 999 SeventhHeaven
- Human Ultima attack, deals heavy damage
-------------------------------------------------------------------
Sidewinder A - Weapon 300 Hades Bow
- Inflict twice as much damage to Monsters
-------------------------------------------------------------------
Capture A - Weapon 200 Ranger Bow
- Send Monster to Monster Bank
-------------------------------------------------------------------
Auto-Regen R - - 300 Gaia Gear
- Gain "Regen" status when attacked
-------------------------------------------------------------------
Weapon Atk+ S - - 300 Nike Bow
- Increase damage of physical attacks
-------------------------------------------------------------------
Hunt Combo C - Weapon 100 Mythril Shot
- Use JP to do a combination attack
-------------------------------------------------------------------
=============
W a r r i o r
=============
Tribes: Bangaa only
Prerequisite(s): None
The Warrior class is basically a Bangaa version of the Human Soldier class.
Instead of Mug, Provoke and Sensor; Warriors' have Body Slam, Greased Bolt,
and Downsize. This coupled with the Warrior's superior HP and Weapon Attack,
but poor Speed and Magic Defence stat growth, make them less balanced but
better melee fighters than Soldiers. Body Slam is a strong attack, but
inflicts damage back on the Warrior equal to 1/4 of the damage sustained by
the target. Greased Bolt bypasses Reaction Abilities, which is far more
helpful than it sounds. Since constant counter-attacks can compound and bring
your unit down. Downsize is extremely good at taking units with large amounts
of HP down to size, but it's accuracy is a little disappointing.
Battle Tech
-----------
Name Type MP Range AP Item
-------------------------------------------------------------------
First Aid A - Self 100 Shortsword
- Recover HP and restore Status
-------------------------------------------------------------------
Powerbreak A - Weapon 200 Samson Sword
- Lowers target's Weapon Attack
-------------------------------------------------------------------
Mindbreak A - Weapon 200 Buster Sword
- Lowers target's MP
-------------------------------------------------------------------
Magicbreak A - Weapon 200 Falchion
- Lowers target's Magical Power
-------------------------------------------------------------------
Speedbreak A - Weapon 200 Silver Sword
- Lowers target's Speed
-------------------------------------------------------------------
Body Slam A - Weapon 300 Striborg
- Attack target with more power, but receive recoil damage
-------------------------------------------------------------------
Greased Bolt A - Weapon 300 Gale Sword
- Attack with weapon, but so fast it bypasses R-Abilities
-------------------------------------------------------------------
Downsize A 24 Weapon 300 Restorer
- Halve target's current HP
-------------------------------------------------------------------
Monkey Grip S - - 300 Claymore
- Hold two-handed weapons in one hand (in order to equip a Shield)
-------------------------------------------------------------------
Shieldbearer S - - 300 Bronze Shield/Opal Shield
- Equip Shields regardless of Job
-------------------------------------------------------------------
Combat Combo C - Weapon 100 Mythril Sword
- Use JP to do a 100% accurate combination attack
-------------------------------------------------------------------
=============
D r a g o o n
=============
Tribes: Bangaa only
Prerequisite(s): 2x Warrior Action Abilities
Also known as Dragoons or Lancers; Dragoons are knights that... well...
mimic dragons. Far more versatile than their FFT incarnation, the Dragon
Knights of FFT-A not only can do their trademark "Jump", but they can also
use a range of Dragon abilities, including three types of "Breath".
Unfortunately, Jump has been considerably downgraded. Although it has no
delay; it can only be done with a spear, it does no extra damage than a
regular attack, and it only has a range of four. In FFT Jump could be powered
up to have a supreme range of eight. The Breaths are really good, their
realistic T-shape-range can be awkward to get around; but when used properly
you can cause lots of damage to multiple enemies. Dragonheart is probably the
best defensive Reaction Ability, sustain damage and you'll have Auto-Life.
Enemies will have to kill you in one hit. So, Dragoons are basically a mixed
bag. Slightly disappointing, since they have a pretty good following among FF
fans... thanks to Kain :)
Dragon Skill
------------
Name Type MP Range AP Item
-------------------------------------------------------------------
Jump A - 4/1 100 Javelin
- Jump up and then impale target on the way down (requires Spear)
-------------------------------------------------------------------
Lancet A - 1/1 300 Restorer
- Absorb HP from targeted enemy
-------------------------------------------------------------------
Wyrmtamer A - 1/1 200 Buster Sword
- Force wounded Dragons to withdraw from the battle field
-------------------------------------------------------------------
Fire Breath A - Expell 300 Lava Spear
- Breathe out Fire elemental damage
-------------------------------------------------------------------
Bolt Breath A - Expell 300 Gae Bolg
- Breathe out Thunder elemental damage
-------------------------------------------------------------------
Ice Breath A - Expell 300 Ice Lance
- Breathe out Ice elemental damage
-------------------------------------------------------------------
Wyrmkiller A - Weapon 300 Blood Sword
- Inflict twice as much damage to Dragons
-------------------------------------------------------------------
Bangaa Cry A - Expell 200 DragonWhisker
- Expell sound waves which damage (like a non-elemental breath)
-------------------------------------------------------------------
Dragonheart R - - 300 Vitanova
- "Auto-Life" when attacked
-------------------------------------------------------------------
Dragon Combo C - Weapon 100 Mythril Spear
- Use JP to do 100% a accurate combination attack
-------------------------------------------------------------------
===============
D e f e n d e r
===============
Tribes: Bangaa only
Prerequisite(s): 2x Warrior Action Abilities
Much like the Human Paladin class, they are guardian knights with very high
defenses. But unlike Paladins, which are more suited to protecting allied
units from incoming attacks. Defenders protect other units indirectly by
staying alive and slaying the enemies which are posing a threat. Aura is one
of the most useful abilities in the games, casting both "Auto-Life" and
"Regen" on the user. Your Defender will be practically invincible. This is
further fortified by Defense and Expert Guard, which ensures the Defender
will only take minimal damage from incoming attacks. Meltdown is a brilliant
attack, causing such heavy damage but at the cost of your units life. But by
alternating it with Aura or Auto-Life, you can use Meltdown effectively every
second turn. Although they do have reasonably good stat growth (especially
for Weapon Defence), Safeguard makes a better Secondary Ability for a
Gladiator or Dragoon, then Defender makes a job.
Safeguard
---------
Name Type MP Range AP Item
-------------------------------------------------------------------
Tremor A - Prox. 100 El Cid Sword
- Damage and push back adjacent units
-------------------------------------------------------------------
Meltdown A - Prox. 200 Vajra
- Attack which Damages equal to caster's current HP, KO's self
-------------------------------------------------------------------
Defense A - Self 200 Lionheart
- Strongly defend subsequent attack
-------------------------------------------------------------------
Drop Weapon A - Weapon 200 Ragnarok
- Forcibly un-equips target's weapon
-------------------------------------------------------------------
Hibernate A - Self 100 Defender
- Restore normal status, but sleep one turn.
-------------------------------------------------------------------
Mow Down A - Prox. 200 Striborg
- Damage adjacent units, but causes your Speed to drop
-------------------------------------------------------------------
Aura A - Self 300 Lohengrin
- Cast "Regen" on "Auto-Life" on self
-------------------------------------------------------------------
Expert Guard A - Self 300 SaveTheQueen
- Prevent HP and MP damage for a single turn
-------------------------------------------------------------------
Last Berserk R - - 300 Predator
- "Berserk" status when made critical by attack
-------------------------------------------------------------------
Weapon Def+ S - - 300 Diamond Armor
- Decrease damage received from physical attacks
--------------------------------------------------------------------
Defend Combo C - Weapon 100 Mythril Weapon
- Use JP to do a strong combination attack
--------------------------------------------------------------------
=================
G l a d i a t o r
=================
Tribes: Bangaa only
Prerequisite(s): 2x Warrior Action Abilities
Known as Sorcerers in Final Fantasy 5, Gladiators have supreme skills when
it comes to sword techniques. Gladiators are excellent offensive units; Rush,
Beatdown, Blitz and Wild Swing (which they share with Fighters) all have
their distinct uses. For example, Rush is great for pushing units of ledges
so they sustain fall damage, and Wild Swing is good for attacking multiple
units when they are bunched or you are surrounded. However, the four strong
Magic Sword skills surprisingly damaging and are the Gladiators' greatest
assets: three strong elemental attacks, and the extremely strong, devastating
Ultima Sword.
Magic Sword
------------
Name Type MP Range AP Item
-------------------------------------------------------------------
Rush A - Weapon 100 Assault Blade
- Deals damage and knocks back target
-------------------------------------------------------------------
Wild Swing A - Prox. 200 Ogun Blade
- Deal damage to adjacent units
-------------------------------------------------------------------
Beatdown A - Weapon 200 Shadow Blade
- Deal twice as much damage, but with halved accuracy
-------------------------------------------------------------------
Blitz A - Weapon 200 Sun Blade
- Halved damage, but with twice as much accuracy
-------------------------------------------------------------------
Fire Sword A 10 1/1 200 Flametongue
- Cast flames on sword to inflict Fire elemental damage
-------------------------------------------------------------------
Bolt Sword A 10 1/1 200 Air Blade
- Cast bolts on sword to inflict Thunder elemental damage
-------------------------------------------------------------------
Ice Sword A 10 1/1 200 Icebrand
- Cast ice on sword to inflict Ice elemental damage
-------------------------------------------------------------------
Ultima Sword A 60 Weapon 999 Materia Blade
- Bangaa Ultima attack, deals heavy damage
-------------------------------------------------------------------
Strikeback R - - 300 Wygar
- Pre-emptive counter, also blocks incoming attack
-------------------------------------------------------------------
Doublehand S - - 300 Venus Blade
- Hold weapon with two hands to increase the damage dealt with it
-------------------------------------------------------------------
Mg. Swd Combo C - Weapon 100 Mythril Blade
- Use JP to do an 100% accurate combination attack
-------------------------------------------------------------------
==================
W h i t e M o n k
==================
Tribes: Bangaa only
Prerequisite(s): None
Fighting Monks, that can both heal and punish. White Monks have a great
variety of martial arts to use, Air Render and Far Fist, both powerful
attacks; Earth Render, which allows your Monk to attack multiple units far
away as long as they are in a line; and Exorcise, which sends Zombies and
Vampires instantly to the afterlife. But White Monks can also use meditative
healing powers: Chakra which heals and purges stasis abnormalities; Revive,
which brings the dead back to life; and Holy Sign, which is great for "un-
Raising" enemy units. White Monks are probably THE unit to have in your team
at the start of the game, but as you progress White Monks become slightly
less effective.
Monk Tech
---------
Name Type MP Range AP Item
-------------------------------------------------------------------
Whirlwind A - Prox. 100 Assault Blade
- Damage all adjacent units
-------------------------------------------------------------------
Air Render A - 3/1 200 Kaiser Knuckles
- Attack from a distance
-------------------------------------------------------------------
Earth Render A - Linear 200 Tiger Fangs
- Attack everything standing in your path
-------------------------------------------------------------------
Far Fist A - 4/2 200 Godhand
- Deal damage in a wide range
-------------------------------------------------------------------
Chakra A - Self 200 Cat Claws
- Recover HP and normal status
-------------------------------------------------------------------
Revive A - 1/1 300 Survivor
- Revive KO'd unit
-------------------------------------------------------------------
Exorcise A - 1/1 300 Rising Sun
- Send the Undead to oblivion
-------------------------------------------------------------------
Holy Sign A - 1/1 200 White Fangs
- Dispel positive status effects from target
-------------------------------------------------------------------
Reflex R - - 300 Mirage Vest
- Completely evade all any incoming "Fight" actions
-------------------------------------------------------------------
Counter R - - 300 Brigandine
- Counterattack after being attacked
-------------------------------------------------------------------
Monk Combo C - Weapon 100 Mythril Claws
- Use JP to do a strong combination attack
-------------------------------------------------------------------
===========
B i s h o p
===========
Tribes: Bangaa only
Prerequisite(s): 2x White Monk Action Abilities
Bishops are pretty much the only true magic using Bangaa class; with their
prayers they can use sacred spells. Bishops have good MP, Magical Power and
Magic Defence stat growth, but all other stats have below average stat
growth. Bishops do have a some supportive spells, but they are mainly
offensive magic users. A most you can recover HP with Cura, and raise
defenses with Barrier. However on the offensive side: with Break you can
seal any annoying enemies in a stone tomb, then there are three different
elemental spells for attacking; Water, Aero, and strongest of all Holy.
Bishops also can remove positive status abnormalities from enemies with
Dispel, and with Judge, Bishops can drain JP from enemies (or allies, since
enemies tend to not have much JP) so they can use Combos or summon the Divine
Beast Adrammelech. Bishops are quite vulnerable however, they have low evade.
Prayer
------
Name Type MP Range AP Item
-------------------------------------------------------------------
Cura A 10 4/2 200 Cure Staff
- Recovers a moderate amount of HP.
-------------------------------------------------------------------
Dispel A 12 3/1 200 Bless Staff
- Purge positive status effects from target
-------------------------------------------------------------------
Holy A 32 3/2 300 Nirvana Staff
- Inflict large Holy elemental damage to target(s)
-------------------------------------------------------------------
Barrier A 10 3/1 300 Garnet Staff
- Give simultaneous "Protect" and "Shell" status to target
-------------------------------------------------------------------
Judge A 6 3/1 300 Cheer Staff
- Summon a Judgement Sword to slice JP from target
-------------------------------------------------------------------
Water A 12 3/2 200 Spring Stafff
- Water elemental damage
-------------------------------------------------------------------
Aero A 12 3/2 200 Judge Staff
- Wind elemental damage
-------------------------------------------------------------------
Break A 20 3/1 200 Serpent Staff
- Afflicts target with "Stone" status
-------------------------------------------------------------------
Return Magic R - - 300 Black Robe
- Re-cast a spell back at an enemy when attacked by magic.
-------------------------------------------------------------------
Half MP S - - 300 Light Robe
- Use half as much MP to cast magic
-------------------------------------------------------------------
Pray Combo C - Weapon 100 Mythril Staff
- Use JP to do a Holy combination attack
-------------------------------------------------------------------
=============
T e m p l a r
=============
Tribes: Bangaa only
Prerequisite(s): 2x White Monk Action Abilities
Beowulf's considerably toned down skillset from FFT. Templars (aka Temple
Knights) in FFT-A know magic perfect for suppressing the dark arts, they are
the Anti-Mages. With Silence, that prevents magic use; and Rasp & Soul
Sphere, which both cause MP damage, Templars are able to prevent Mages from
using their spells one way or another. Generally Bangaas are quite vulnerable
to magic, so that makes 'Sacred Tech' a perfect balancing secondary ability
for the other Bangaa Jobs. This is further compounded by the fact that
another Bangaa weakness is speed, and this can be counteracted with the
Sacred Tech abilities Haste and Warcry. Finally, when critical, Lifebreak is
an awesome ability to have in your arsenal.
Sacred Tech
-----------
Name Type MP Range AP Item
-------------------------------------------------------------------
Astra A 8 4/1 100 Mythril Staff
- Give target protection against one status abnormality
-------------------------------------------------------------------
War Cry A - Prox. 300 Javelin
- Lower the regular speed of adjacent units
-------------------------------------------------------------------
Rasp A 24 3/2 100 Apocalypse
- Ra-aspiration, suck MP from target(s)
-------------------------------------------------------------------
Cheer A - Self 100 Partisan
- Raise spirits to caused more damage with next attack
-------------------------------------------------------------------
Silence A 8 3/2 200 Ragnarok
- Inflict target with "Silence" status abnormality
-------------------------------------------------------------------
Soul Sphere A - 3/2 300 Arch Sword
- Create a sphere which inflicts light MP damage
-------------------------------------------------------------------
Haste A 24 3/1 200 Lohengrin
- Speed up time to give target "Haste" status
-------------------------------------------------------------------
Lifebreak A - Weapon 300 Kain's Lance
- Damages target equal to damage sustained by casting unit
-------------------------------------------------------------------
Bonecrusher R - - 300 Carabini Mail
- Counter physical attack with 1.5x power as a normal attack
-------------------------------------------------------------------
Weapon Atk+ S - - 300 Trident
- Increase damage of physical attacks
-------------------------------------------------------------------
Sacred Combo C - Weapon 100 Mythril Weapon
- Use JP to do a 100% accurate combination attack
-------------------------------------------------------------------
================
T i m e M a g e
================
Tribes: Nu Mou and Moogles
Prerequisite(s): 5x Black Mage Action Abilities
Mages which can warp both time and space, Time Mages are simply the best
support units you can have in the game. You generally wont use them to attack
much, but they will definitely help your clan win battles. Stop, is the most
strategically important Time Magic, with it you can literally Stop enemies in
their tracks, and then have 100% accuracy to kill them with many different
types of attacks. Most notable being the double-damage-half-accuracy attacks
(such as Beatdown), and the Assassin's Breath Stop. You'll find Quarter and
Demi not only useful when carving down the HP of huge enemies, but also when
their are damage restrictions in place. Haste, Slow and Quicken will
obviously allow you to swing the hands of time in your favour, the latter
allowing you to do such things as give a turn to a unit that can finish an
enemy off, or to a critical ally that needs the turn to flee battle. Last
Quicken is surprisingly a great Reaction Ability, it guarantees your unit
will at least have a chance of surviving.
Time Magic
----------
Name Type MP Range AP Item
-------------------------------------------------------------------
Haste A 24 3/1 200 Firewheel Rod
- Speed up time to give target "Haste" status
-------------------------------------------------------------------
Quicken A 24 3/1 300 Thor Rod
- Grant the target an Instant Active Turn
-------------------------------------------------------------------
Slow A 12 3/2 200 Terre Rod
- Inflict target(s) with "Slow" status
-------------------------------------------------------------------
Reflect A 8 3/1 300 Thunder Rod
- Cast a shield on target which reflects magic back at caster
-------------------------------------------------------------------
Stop A 24 3/2 300 Chill Rod
- "Stop" time around target to trap them in stasis.
-------------------------------------------------------------------
Silence A 8 3/2 200 Sleet Rod
- Inflict target with "Silence" status abnormality
-------------------------------------------------------------------
Quarter A 10 3/1 200 Force Rod
- Shift gravity to damage equal to 1/4 target's Max HP
-------------------------------------------------------------------
Demi A 24 3/1 300 Stardust Rod
- Shift gravity to damage equal to 1/2 target's Max HP
-------------------------------------------------------------------
Last Quicken R - - 300 Lordly Robe
- Enables "Fast" status when made critical from attack
-------------------------------------------------------------------
Time Combo C - Weapon 100 Mythril Rod
- Use JP to do combination attack.
-------------------------------------------------------------------
=================
A l c h e m i s t
=================
Tribes: Nu Mou only
Prerequisite(s): 3 x White Mage and 5x Black Mage Action Abilities
Alchemists manipulate chemicals and elements, but in FFT-A they deal with
Status Abnormalities and recovery items. Alchemists do not need to equip
'Item' as a secondary ability in order to use Items in battle, they can
innately use items. However, Alchemists can still equip a secondary ability
in addition to Alchemy and Item. The Alchemist class is probably tied with
the Sage class as being the best Nu Mou Job. Not only can they use Items
innately, but they have excellent MP, Magical Power and Magic Defence stat
growth, and a fairly good range of spells (although they are all a bit MP
expensive). Death is a wonderful spell, like a ranged 'Breath Stop' with
slightly inferior accuracy), you can kill an enemy instantly in one turn with
it. Meteor and Flare are also strong offensive spells, unlikely to kill in
one hit, but you can cause heavy damage to multiple units with them. Toad
turns formidable enemies into defenseless Frogs. Magic Pow+ is a consequence
way of powering up your magic, you wont run out of MP like 'Turbo MP', and
unlike 'Geomancy' it also powers up non-elemental spells (Meteor and Flare
are both non-elemental).
Alchemy
-------
Name Type MP Range AP Item
-------------------------------------------------------------------
Astra A 8 4/1 100 Sage Crosier
- Give target protection against one status abnormality.
-------------------------------------------------------------------
Death A 36 3/1 200 Life Crosier
- Summon the Grim Reaper to instantly KO target
-------------------------------------------------------------------
Meteor A 40 3/1 300 Scorpion Tail
- Hit target with a meteorite to cause strong damage
-------------------------------------------------------------------
Rasp A 24 3/2 200 Energy Mace
- Ra-aspiration, suck MP from target(s)
-------------------------------------------------------------------
Flare A 36 3/1 300 Lotus Mace
- Create a large explosion to cause large damage to target
-------------------------------------------------------------------
Poison A 10 4/2 100 Druid Mace
- Inflict the target with "Poison"
-------------------------------------------------------------------
Toad A 36 3/1 200 Mandragora
- Transform the target into a "Frog"
-------------------------------------------------------------------
Magic Pow+ A - - 300 Morning Star
- Increase damage of magic attacks
-------------------------------------------------------------------
Maintenance S - - 300 Adamant Vest
- Protect against equipment being stolen or broken
-------------------------------------------------------------------
Gold Combo C - Weapon 100 Mythril Mace
- Use JP to do a combination attack
-------------------------------------------------------------------
=====================
B e a s t m a s t e r
=====================
Tribes: Nu Mou only
Prerequisite(s): None
Music soothes the savage beast, but Beastmasters can use it to control the
minds of all beasts. Beastmasters are obviously useless against opposition
completely free of monsters, they can't cause much damage at all with their
instruments. But when fighting against groups of attacking monsters,
Beastmasters can be so strategically helpful. Controlling has three distinct
purposes, 1) If you are controlling the monster, it won't attack you; 2) You
can use a controlled monster to attack other monsters, if they have Counter
they will both sustain damage; and 3) Controlled monsters can be force to use
abilities on Blue Mages which they normally wouldn't use, such as White Wind.
Beastmaster's are more mobile than most other Nu Mou Jobs, have the best Nu
Mou evade, and have better than average status growth all round.
Control
-------
Name Type MP Range AP Item
-------------------------------------------------------------------
Goblin A - 4/1 200 Demon Bell/War Trumpet
- Control Goblin class monsters
-------------------------------------------------------------------
Flan A - 4/1 200 Demon Bell/Glass Bell
- Control Flan class monsters
-------------------------------------------------------------------
Bomb A - 4/1 200 Demon Bell/Aona Flute
- Control Bomb class monsters
-------------------------------------------------------------------
Dragon A - 4/1 200 Earth Bell
- Control Dragon class monsters
-------------------------------------------------------------------
Lamia A - 4/1 200 Glass Bell
- Control Lamia class monsters
-------------------------------------------------------------------
Bug A - 4/1 200 Fairy Harp
- Control Bug class monsters
-------------------------------------------------------------------
Tonberry A - 4/1 200 Blood Strings
- Control Tonberry class monsters
-------------------------------------------------------------------
Panther A - 4/1 200 War Trumpet
- Control Panther class monsters
-------------------------------------------------------------------
Malboro A - 4/1 200 Aona Flute
- Control Malboro class monsters
-------------------------------------------------------------------
Floateye A - 4/1 200 Black Quena
- Control Ahriman class monsters
-------------------------------------------------------------------
Undead A - 4/1 200 Black Quena
- Control Zombies and Vampires
-------------------------------------------------------------------
Fairy A - 4/1 200 Fairy Harp
- Control Fairy class monsters
-------------------------------------------------------------------
Rockbeast A - 4/1 200 Conch Shell
- Control Rockbeast class monsters
-------------------------------------------------------------------
Last Haste R - - 300 Ninja Gear
- Enables "Haste" status when made critical from attack
-------------------------------------------------------------------
Immunity S - - 300 Survival Vest
- Renders character immune to some status abnormalities.
-------------------------------------------------------------------
Beast Combo C - Weapon 100 Mythril Bell
- Use JP to do a 100% accurate combination attack
-------------------------------------------------------------------
=============
M o r p h e r
=============
Tribes: Nu Mou only
Prerequisite(s): 5x Beastmaster Action Abilities
Morphers have the uncanny ability to morph into monsters that they possess
the souls of. The only possible way of getting Souls is to have a Hunter
'Capture' certain types of monsters. The potency of the abilities Morphers
use while transformed are based on the strength of the corresponding monster
in the Monster Bank. By capturing high level monsters and feeding those
monsters items such as Phoenix Downs and Remedies, Morphers can cause real
damage to enemy units. Maintaining a functional Morpher requires a lot of
effort and Gil, and honestly it doesn't seem worth the hassle. A lot of the
monster abilities available to Morphers can also be used by Blue Mages.
Useful Morpher exclusive abilities include; the Lamia's Poison Frog, which
causes Poison and Frog status; the Jawbreaker's Level 5 Death, which KO's all
units with a level that is a multiple of 5; and Coeurl's Blaster, which like
'Break' petrifies enemy units from a distance with great accuracy.
Morph
-----
Name Type MP Range AP Item
-------------------------------------------------------------------
Goblin A - Self 200 Goblin Soul
- Imitate abilities of Goblin class monsters
-------------------------------------------------------------------
Flan A - Self 200 Flan Soul
- Imitate abilities of Flan class monsters
-------------------------------------------------------------------
Bomb A - Self 200 Bomb Soul
- Imitate abilities of Bomb class monsters
-------------------------------------------------------------------
Dragon A - Self 200 Dragon Soul
- Imitate abilities of Dragon class monsters
-------------------------------------------------------------------
Lamia A - Self 200 Lamia Soul
- Imitate abilities of Lamia class monsters
-------------------------------------------------------------------
Bug A - Self 200 Bug Soul
- Imitate abilities of Bug class monsters
-------------------------------------------------------------------
Panther A - Self 200 Panther Soul
- Imitate abilities of Panther class monsters
-------------------------------------------------------------------
Malboro A - Self 200 Malboro Soul
- Imitate abilities of Malboro class monsters
-------------------------------------------------------------------
Floateye A - Self 200 Eye Soul
- Imitate abilities of Ahriman class momsters
-------------------------------------------------------------------
Damage > MP A - - 300 Judo Uniform
- When damaged, MP is lost instead of HP.
-------------------------------------------------------------------
Morph Combo C - Weapon 100 Mythril Soul
- Use JP to do a 100% accurate combination attack
-------------------------------------------------------------------
=======
S a g e
=======
Tribes: Nu Mou only
Prerequisite(s): 2x Beastmaster and 3x White Mage Action Abilities
Sages are simply awesome, they have excellent stat growth all round,
unmatched Nu Mou mobility and evade, and a arsenal of some of the most useful
magic in the game. Raise is the best healing spell in the game, not only
can you use it to recover HP, but it also brings fallen units back to life!
Bio is the most economical offensive Sagacity Skill, it causes decent damage
to enemies, but it's also likely to poison them. Sage's are also keepers of
the Nu Mou Ultima, Ultima Blow, not the best ultima, but it still causes
extremely heavy damage to the enemy.
Sagacity Skill
--------------
Name Type MP Range AP Item
-------------------------------------------------------------------
Drain A 12 4/1 200 Energy Mace
- Absorb HP from targeted enemy
-------------------------------------------------------------------
Blind A 12 4/1 100 Druid Mace
- Inflict "Darkness" on targeted enemy
-------------------------------------------------------------------
Water A 12 3/2 200 Battle Mace
- Water elemental damage
-------------------------------------------------------------------
Aero A 12 3/2 200 Battle Mace
- Wind elemental damage
-------------------------------------------------------------------
Raise A 22 4/2 300 Life Crosier
- Heal living or KO'd unit with half their maximum HP
-------------------------------------------------------------------
Giga Flare A 40 3/2 300 Lotus Mace
- Create an explosion of Bahamut sized proportions
-------------------------------------------------------------------
Bio A 12 3/2 300 Mandragora
- Rack your enemy with viruses to cause damage and "Poison"
-------------------------------------------------------------------
Ultima Blow A 60 Weapon 999 Zeus Mace
- Human N'Mou attack, deals heavy damage
-------------------------------------------------------------------
Shieldbearer S - - 300 Round Shield
- Equip Shields regardless of Job
-------------------------------------------------------------------
Weapon Def+ S - - 300 Dark Gear
- Decrease damage from physical attacks
-------------------------------------------------------------------
Reflex R - - 300 Mirage Vst
- Completely evade all any incoming "Fight" actions
-------------------------------------------------------------------
Wise Combo C - Weapon 100 Mythril Mace
- Use JP to do a Holy combination attack
------------------------------------------------------------------
===========
F e n c e r
===========
Tribes: Viera only
Prerequisite(s): None
Having unmatched skill with the Rapier, Fencers have an arsenal of fencing
techniques to use in battle. Although they do have a wonderful variety
of abilities to use, most of them aren't that very useful in battle. The most
useful ones; Check Mate, which causes Doom; Blue Passion, which is
great against Mages since it causes MP damage; and Night Hawk, which is a
ranged attack; are only available fairly late in the game. And at that stage,
Viera Jobs such as Assassins or Summoners are far more useful. However, one
thing in the Fencers favour are the least vulnerable Viera Job, with great
HP, Defence and Magic Defence stat growth, and good Evade.
Lunge Tech
----------
Name Type MP Range AP Item
-------------------------------------------------------------------
Swarmstrike A - Weapon 100 Stinger
- Summon a swarm of tiny bugs which damage and inflict "Poison"
-------------------------------------------------------------------
Shadowstick A - Weapon 200 Silver Rapier
- Lowers target's speed
-------------------------------------------------------------------
Checkmate A - Weapon 300 Gupti Aga
- Curses target with "Doom" status
-------------------------------------------------------------------
Featherblow A - Weapon 200 Estoc
- Halved damage, but with twice as much accuracy
-------------------------------------------------------------------
Swallowtail A - Prox. 300 Djinn Flyssa
- Twirl with rapier to cause damage to all adjacent units.
-------------------------------------------------------------------
Manastrike A - Weapon 300 Mage Masher
- Deal MP Damage
-------------------------------------------------------------------
Piercethrough A - 2/- 200 Flamberge
- Use your rapier like a spear to attacks two panels deep
-------------------------------------------------------------------
Nighthawk A - 4/1 200 Joyeuse
- Produce a projectile to attack from a distance
-------------------------------------------------------------------
Reflex R - - 300 Mirage Vest
- Completely evade all any incoming "Fight" actions
-------------------------------------------------------------------
Shieldbearer S - - 300 Bronze Shield/Round Shield
- Equip Shields regardless of Job
-------------------------------------------------------------------
Lunge Combo C - Weapon 100 Mythril Rapier
- Use JP to do a 100% accurate combination attack.
-------------------------------------------------------------------
=======================
E l e m e n t a l i s t
=======================
Tribes: Viera only
Prerequisite(s): 1x Fencer and 1x White Mage Action Abilities
By channelling the spirits of nature, Elementalists can inflict both
elemental damage and status abnormalities onto the enemy. Although the
damage caused by Spirit Magic is usually relatively weak (but not as weak
as Ninja Viels), Spirit Magic is highly useful, mainly because they all
inflict really helpful status abnormalities. Earth Heal and White Flame
are excellent alternatives to the mainstream cure spells, they become
exceptionally useful when the law 'Holy Elemental Ban' is in place. Since
they are pratically the only curative spells which aren't Holy.
Spirit Magic
------------
Name Type MP Range AP Item
-------------------------------------------------------------------
Fire Whip A 12 4/1 100 Scarlette
- Inflict Fire elemental damage and "Don't Act" status on target
-------------------------------------------------------------------
Earth Heal A 12 4/1 200 Fleuret
- Earth elemental HP recovery
-------------------------------------------------------------------
White Flame A 24 3/2 100 Flamberge
- Fire elemental HP recovery
-------------------------------------------------------------------
Shining Air A 12 4/1 200 Djinn Flyssa
- Inflict Wind elemental damage and "Darkness" status on target
-------------------------------------------------------------------
Evil Gaze A 12 4/1 300 Joyeuse
- Inflict Dark elemental damage and "Confusion" status on target
-------------------------------------------------------------------
Heavy Dust A 12 4/1 200 Estoc
- Inflict Earth elemental damage and "Don't Move" status on target
-------------------------------------------------------------------
Sliprain A 12 4/1 200 Silver Rapier
- Inflict Water elemental damage and "Slow" status on target
-------------------------------------------------------------------
Elementalshift A 6 4/1 300 Epeprism
- Shifts target's elemental affiliation
-------------------------------------------------------------------
Absorb MP R - - 300 Lordly Robe
- Absorbs the MP used to cast a magic spell to attack you
-------------------------------------------------------------------
Spirit Combo C - Weapon 100 Mythril Rapier
- Use JP to do a Holy combination attack
-----------------------------------------------------------------
==============
R e d M a g e
==============
Tribes: Viera only
Prerequisite(s): 1x Fencer Action Ability
When you mix Black Magic and White Magic, you don't get Grey Magic, you get
Red Magic! Jacks of all magical trades, Red Mages have an arsenal of mediocre
low level magic spells at their disposal. That alone isn't that impressive,
but Red Mages have an ability called "Chain Magic" which allows them to us
two spells consecutively in one turn. This includes all types of magic Vieras
can use; White Magic, Summon Magic, and Spirit Magic. But unlike previous
Final Fantasy games, you can only use magic that you have equipped as a
secondary ability, or that is your job and you have Red Magic as a secondary
ability. But think of the possibilities, you can heal your units with Cure
then attack with Ifrit, or cast Auto-Life on two units in one turn. The Red
Mages unmatched flexibility is not their only asset, they have above average
stat growth over almost all parameters; although they do have below average
MP growth, which isn't so great for a mage that only uses MP consuming magic
Red Magic
---------
Name Type MP Range AP Item
-------------------------------------------------------------------
Barrier A 10 3/1 100 Mage Masher
- Give simultaneous "Protect" and "Shell" status to target
-------------------------------------------------------------------
Fire A 6 4/2 100 Scarlette
- Inflict a small amount of Fire elemental damage.
-------------------------------------------------------------------
Thunder A 6 4/2 100 Stinger
- Inflict a small amount of Lightning elemental damage.
-------------------------------------------------------------------
Blizzard A 6 4/2 100 Flamberge
- Inflict a small amount of Ice elemental damage.
-------------------------------------------------------------------
Cure A 6 4/2 100 Fleuret
- Recovers a small amount of HP.
-------------------------------------------------------------------
Sleep A 10 4/2 200 Estoc
- Put targeted enemies to "Sleep"
-------------------------------------------------------------------
Poison A 10 4/2 100 Silver Rapier
- Inflict the target with "Poison"
-------------------------------------------------------------------
Doublecast A ? ? 999 Madu
- Use equipped "Magic" twice in one turn.
-------------------------------------------------------------------
Catch R - - 300 Chain Plate
- Catch items thrown and hurled at you and keep them.
-------------------------------------------------------------------
Magic Pow+ S - - 300 Colichemarde
- Increase damage of magic attacks
-------------------------------------------------------------------
Red Combo C - Weapon 100 Mythril Rapier
- Use JP to do combination attack.
-------------------------------------------------------------------
===============
S u m m o n e r
===============
Tribes: Viera only
Prerequisite(s): 2x Elementalist and 2x White Mage Action Abilities
Summoners can use their ancient summoning horns to speak to and summon the
powerful Phantom Beasts. The Summons in FFT-A are relatively weak (but still
pretty strong), but their range still gives them a clear advantage over other
magic. Most magic has a range of one (five squares total), while Summon magic
has a range of two (thirteen squares total). Besides being able to attack,
the Summoner can also heal your team-mates significantly with Unicorn, but
this can be a tad tricky when the battles become intense, because the Phantom
Beasts can't see the difference between friend and foe like in the original
FFT. But when your units are bunched together at the start of battle), you do
have a chance to give all of your units positive status effects like "Regen"
and "Reflect" with Kirin and Carbuncle respectively. Sadly, the Summoner
class is the slowest Viera Job. Summoners also possesses the excellent
support ability "Half MP"; that when coupled with the Red Mage's Chain Magic,
lets you cast two spells for the price of one!
Summon Magic
------------
Name Type MP Range AP Item
-------------------------------------------------------------------
Unicorn A 12 4/3 200 Pure Staff
- Summon holy beast to restore HP and status
-------------------------------------------------------------------
Ifrit A 18 4/3 200 Guard Staff
- Summon fiery djinn to inflict Fire elemental damage
-------------------------------------------------------------------
Ramuh A 18 4/3 200 Judge Staff
- Summon lightning god to devestate with Thunder elemental damage
-------------------------------------------------------------------
Shiva A 18 4/3 200 Snake Staff
- Summon ice faerie to inflict Ice elemental damage
-------------------------------------------------------------------
Kirin A 24 4/3 200 Cure Staff
- Summon Chinese unicorn to cast "Regen" on multiple units
-------------------------------------------------------------------
Carbuncle A 12 4/3 300 Garnet Staff
- Summon ruby sprite to cast "Reflect" on multiple units
-------------------------------------------------------------------
Phoenix A 24 4/3 300 Nirvana Staff
- Summon reborn roc to revive multiple KO'd units
-------------------------------------------------------------------
Madeen A 36 4/3 300 Cheer Staff
- Summon phantom beast to devestate with strong Holy damage
-------------------------------------------------------------------
Half MP S - - 300 Light Robe
- Use 1/2 MP required to cast magic spells.
-------------------------------------------------------------------
Summon Combo C - Weapon 100 Mythril Staff
- Use JP to do a Dark combination attack.
-------------------------------------------------------------------
===============
A s s a s s i n
===============
Tribes: Viera only
Prerequisite(s): 1x Sniper and 2x Elementalist Action Abilities
Assassins were the deadliest enemies you could fight against in the original
FFT; they made the battle on the roof of Riovanes Castle one of the hardest
in the game. But in FFT-A... they are on your side as well! Retaining the
super cheap abilities of Celia and Lede; you can instantly kill enemies in
a single turn with Breath Stop (Stop Bracelet in FFT), Stop them instantly
with Shadow Stitch, and in case them in Stone with Seal. But the Assassins
in FFT-A have a couple of new skills up their sleeve; Oblivion, prevents
the victim from using any abilities, and the most sinister attack of all,
Nightmare, inflicts both Sleep and Doom onto the victim so they
will eventually die in their sleep. Assassins also have unmatched Speed stat
growth, and are users of the Viera Ultima, Ultima Shear, which is
unmentionably strong. Arrow Guard is a very "opportunistic" Reaction Ability,
in other words you should really only equip it when up against a lot of
bow users.
Corner
------
Name Type MP Range AP Item
-------------------------------------------------------------------
Shadowbind A 12 1/1 200 Fey Bow
- Stitch the shadow of the target down to "Stop" them
-------------------------------------------------------------------
Last Breath A 32 1/1 300 Petalchaser
- Suffocate target to instantly KO them
-------------------------------------------------------------------
Aphonia A 12 1/1 200 Murasame
- Inflict target with "Silence" status
-------------------------------------------------------------------
Nightmare A 18 1/1 300 Kikuichimonji
- Simultaneously curse target with "Sleep" & "Doom" status
-------------------------------------------------------------------
Ague A 12 1/1 200 Ranger Bow
- Give target fever, causing them to be "Slow"
-------------------------------------------------------------------
Rockseal A 32 1/1 300 Kotetsu
- Seal targeted enemy in "Stone"
-------------------------------------------------------------------
Oblivion A 24 1/1 300 Masamune
- Inflict "Forgetfulness" on target
-------------------------------------------------------------------
Ultima Masher A 60 Weapon 999 Zanmato
- Viera Ultima attack, deals heavy damage
-------------------------------------------------------------------
Return Fire R - - 300 Power Sash
- Catch arrows and throw them back at the archer
-------------------------------------------------------------------
Killer Combo C - Weapon 100 Mythril Epee
- Use JP to do a 100% accurate combination attack.
-------------------------------------------------------------------
===========
S n i p e r
===========
Tribes: Viera only
Prerequisite(s): 2x Archer Action Abilities
Much like Assassins, Snipers are supreme killing missions. Snipers have
really good Weapon Attack stat growth, so they cause a lot of damage (which
is a unique for a bow-using job). Ambush is the most interesting Sniper
ability, it makes the user completely invisible to enemies (apart from
Panthers), so you can sneak up on them and then attack. Poison Baise (French
for Poison Kiss) not only causes decent damage, but inflicts Poison on the
target, which means you'll never really use 'Fight' once you learn it. The
Aiming abilities are really cool, especially Aim at Weapon, because you'll
find unarmed enemies are far less dangerous.
Sharpshoot
----------
Name Type MP Range AP Item
-------------------------------------------------------------------
Doubleshot A - Weapon 300 Twin Bow
- Attack twice, but shots are weaker and innaccurate
-------------------------------------------------------------------
Beso Toxico A - Weapon 200 Cranequin
- Damages with a poison kiss, may cause "Poison" status
-------------------------------------------------------------------
Death Sickle A - Weapon 300 Hades Bow
- Curse target with "Doom" status
-------------------------------------------------------------------
Conceal A - Self 100 Windslash Bow
- Camouflage to ambush the enemy
-------------------------------------------------------------------
Doom Archer A - Weapon 300 Max's Oathbow
- Inflict damage equal to unit's wounds, split between HP and MP
-------------------------------------------------------------------
Aim: Armor A - Weapon 300 Fey Bow
- Destroys target's Armour
-------------------------------------------------------------------
Aim: Weapon A - Weapon 300 Master Bow
- Destroys target's Weapon
-------------------------------------------------------------------
Aim: Wallet A - Weapon 200 Hunt Bow
- Hit wallet to steal Gil from target
-------------------------------------------------------------------
Auto-Regen R - - 300 Gaia Gear
- Gain "Regen" status when attacked
-------------------------------------------------------------------
Sniper Combo C - Weapon 100 Mythril Shot
- Use JP to do combination attack
-------------------------------------------------------------------
=============
A n i m i s t
=============
Tribes: Moogles only
Prerequisite(s): None
Animists use music to call on critters of the forest to help them.
Predominantly 'Call' abilities are status altering, but there is always
Chocobo Stampede, which is an attack that causes damage to everything
directly in front and behind of the Animist. 100% Wool is essentially
the spell 'Sleep' in disguise, but it is available really early in the game,
and is fairly accurate. 'Meet my Friends' sounds like a really cool ability,
a random 'Phantom Beast' at the cost of only 12 MP, but it's so erratic that
you'll have to be really lucky for it to do what you want; since there are
four Summons with positive effects and four Summons that damage, so you have
a 50/50 chance either way.
Call
----
Name Type MP Range AP Item
-------------------------------------------------------------------
Sheep Count A 8 4/2 200 Glass Bell
- Put enemies to "Sleep" by making them count sheep
-------------------------------------------------------------------
100% Wool A 8 Self 200 Earth Bell
- Spin a woolen insulation, causing "Protect" and "Shell" status
-------------------------------------------------------------------
Cuisine A 32 1/1 300 Heal Chime
- Cook up food to completely recover HP
-------------------------------------------------------------------
Tail Wag A 8 1/1 200 Fairy Harp
- "Charm" the enemy through alluring tail wagging
-------------------------------------------------------------------
Chocobo Rush A 12 Linear 300 Satyr Flute
- Call a stampede of Chocobos to trample your enemies
-------------------------------------------------------------------
Frogsong A 18 4/1 200 Aona Flute
- Use music to transform your target into a "Frog"
-------------------------------------------------------------------
Friend A 12 4/2 300 Blood Strings
- Call upon a random "Phantom Beast"
-------------------------------------------------------------------
Catnip A 12 1/1 100 War Trumpet
- Use Nepeta cataria to make the target "Berserk"
-------------------------------------------------------------------
Block Arrows R - - 300 Green Beret
- Dodge all arrows shot in your direction.
-------------------------------------------------------------------
Animal Combo C - Weapon 100 Mythril Bell
- Use JP to do a 100% combination attack.
-------------------------------------------------------------------
==================
M o g K n i g h t
==================
Tribes: Moogles only
Prerequisite(s): 1x Animist Action Ability
Knights of the crescent moon, Mog Knights are the only remotely
warrior-like Moogle Job. Using both offensive and defensive abilities,
Mog Knights are the most balanced warrior-type Job in the game.
But despite this, they are actually quite a mediocre unit to have in battle.
Due to their strong Defence growth (like all Moogles) and abilities such as
Guard, Resist and Heal, Mog Knights are very resilient units. Shot (like
it's cousin Air Render) is really useful at the start of the game, but its
effectiveness wanes. Mog Knights also the wielders of the Moogle Ultima,
Ultima Charge, a very strong attack that will kill most units.
Charge
------
Name Type MP Range AP Item
-------------------------------------------------------------------
Mog Attack A - Weapon 100 Flametongue
- Attack and push back target
-------------------------------------------------------------------
Mog Guard A - Self 200 Kwigon Blade
- Strongly defend subsequent attack
-------------------------------------------------------------------
Mog Lance A - 3/1 200 Atmos Blade
- Attack from a distance
-------------------------------------------------------------------
Mog Rush A - Weapon 200 Shadow Blade
- Deal twice as much damage, but with halved accuracy
-------------------------------------------------------------------
Mog Shield A - 4/1 300 Pearl Blade
- Give target protection against one status abnormality
-------------------------------------------------------------------
Mog Peek A - 4/1 300 Paraiba Blade
- Detect hidden equipment which target can draw form stock
-------------------------------------------------------------------
Mog Aid A - Self 300 Icebrand
- Recover HP and restore Status
-------------------------------------------------------------------
Ultima Charge A 60 Weapon 999 Materia Blade
- Moogle Ultima attack, deals heavy damage
-------------------------------------------------------------------
Last Haste R - - 300 Gold Armor
- Enables "Haste" status when made critical from attack
-------------------------------------------------------------------
Shieldbearer S - - 300 Round Shield/Opal Shield
- Equip Shields regardless of Job
-------------------------------------------------------------------
Charge Combo C - Weapon 100
- Use JP to do a strong combination attack
-------------------------------------------------------------------
===========
G u n n e r
===========
Tribes: Moogles only
Prerequisite(s): 1x Animist Action Ability
Who would of thought that Moogles would like to pop caps in other tribes
asses? Having unmentionable range and an arsenal of different Shots up
their sleaves, Gunners are a excellent addition to your battle party. You can
Silence Mages or Stop other units before they even get close enough to hit
you with spells or attacks. And not only do the Shots have very good chanced
of causing status abnormalities, but they cause pretty decent damage as well.
Moogles do have some critical faults, they have below average Weapon Attack
and Magical Power, and their Shots have pretty crappy accuracy. But the
Accuracy problem can be fixed, their Concentrate Support ability will make
all Shots have only a 5% chance of missing.
Gunmanship
----------
Name Type MP Range AP Item
-------------------------------------------------------------------
Fireshot A - Weapon 100 Aiot Gun
- Shoot a bullet which deals Fire elemental damage
-------------------------------------------------------------------
Boltshot A - Weapon 100 Riot Gun
- Shoot a bullet which deals Thunder elemental damage
-------------------------------------------------------------------
Iceshot A - Weapon 100 Giot Gun
- Shoot a bullet which deals Ice elemental damage
-------------------------------------------------------------------
Confushot A - Weapon 200 Chaos Rifle
- Shoot a bullet which inflicts "Confusion" on target
-------------------------------------------------------------------
Charmshot A - Weapon 300 Peacemaker
- Shoot a bullet which causes "Charm"
-------------------------------------------------------------------
Blindshot A - Weapon 100 Silver Cannon
- Shoot a bullet which inflicts "Darkness" on target
-------------------------------------------------------------------
Silenceshot A - Weapon 200 Lost Gun
- Shoot a bullet which influcts "Silence" on target
-------------------------------------------------------------------
Stopshot A - Weapon 300 Outsider
- Shoot a bullet which will "Stop" the target
-------------------------------------------------------------------
Concentrate S - - 300 Longbarrel
- Raises the accuracy of all abilities to almost certainty
-------------------------------------------------------------------
Gun Combo C - Weapon 100 Mythril Gun
- Use JP to do combination attack
-------------------------------------------------------------------
=============
J u g g l e r
=============
Tribes: Moogles only
Prerequisite(s): 2x Thief Action Abilities
Jugglers are excellent, probably one of the best jobs in the entire game.
They have only average status growth, but Juggle techniques are so very
useful and have such respectable accuracy for what they do. Toss is great for
bypassing Damage restriction laws, since you effectively can choose how much
damage you want to cause; Hoop, causes Stop with great accuracy, good to use
in tandem with Beatdown or Accel; Molotov Cocktail is great to use on mages,
damages and makes them attack instead of using strong magic; Dagger causes
decent damage and has a chance of completely disabling the enemy; Smile
allows you to manipulate the flow of battle, you can give your Jugglers turn
to a unit that can do more strategic good with it; and Gil, which is great
for bypassing all damage restriction laws and curing Confused units. Catch
allows your units to catch and keep items Thrown by Ninja or tossed by
Jugglers, a very cool ability, but an ability which is only really useful in
a limited amoun of situations.
Stunt
-----
Name Type MP Range AP Item
-------------------------------------------------------------------
Hurl A - 4/1 100 Kris Knife
- Toss an item from your inventory at an enemy
-------------------------------------------------------------------
Ring A - 4/1 200 Rondell Dagger
- Toss a ring around the target, causing them to "Stop"
-------------------------------------------------------------------
Firebomb A - 4/1 300 Khukuri
- Toss a molotov cocktail to cause damages and cause "Berserk"
-------------------------------------------------------------------
Ball A - 4/1 200 Scramasax
- Toss a ball at the enemy to cause "Confusion"
-------------------------------------------------------------------
Dagger A - 4/1 300 Jambiya
- Toss a dagger at the enemy to damage and inflict "Don't Act"
-------------------------------------------------------------------
Smile A - 4/1 300 Orichalcum
- Smile at an ally to give them an Instant Active Turn
-------------------------------------------------------------------
Gil Toss A - 4/1 100 Jack Knife
- Throw 30 Gil at a target to deal exactly 30 HP damage
-------------------------------------------------------------------
Catch R - - 300 Chain Plate
- Catch items thrown and hurled at you and keep them.
-------------------------------------------------------------------
Return Fire R - - 300 Power Sash
- Catch arrows and throw them back at the archer
-------------------------------------------------------------------
Juggle Combo C - Weapon 100 Mythril Knife
- Use JP to do combination attack.
-------------------------------------------------------------------
=================
G a d g e t e e r
=================
Tribes: Moogles only
Prerequisite(s): 2x Thief Action Abilities
By opening Pandora's Box and flipping a coin, Gadgeteers can inflict or bless
whole clans with status abnormalities and positive effects. If the coin lands
on the crescent moon, the device will work on your enemies, and if on the
rising sun, your clan and allies. The unpredictablity of these attacks is
worrying, you could in theory with Black Chip inflict Doom on all
your allies instead of enemies, which would have very dire consequences.
Blue Screw does make using positive devices like Red Spring and Yellow Coil
less risky, since if you do give all your enemies Haste or Barrier you can
always keep using Blue Screw to take it back off them.
Pandora
-------
Name Type MP Range AP Item
-------------------------------------------------------------------
Red Spring A 12 All 200 Kris Knife
- Flip a coin to cast "Haste" on all allies or enemies
-------------------------------------------------------------------
Blue Screw A 12 All 200 White Fangs
- Flip a coin to cast "Dispel" on all allies or enemies
-------------------------------------------------------------------
Green Gear A 12 All 200 Sick Knuckles
- Flip a coin to cast "Poison" on all allies or enemies
-------------------------------------------------------------------
Silver Disc A 12 All 200 Hard Knuckles
- Flip a coin to cast "Darkness" on all allies or enemies
-------------------------------------------------------------------
Gold Battery A 12 All 200 Cat Claws
- Flip a coin to recover HP of either all allies or enemies
-------------------------------------------------------------------
Black Ingot A 12 All 200 Death Claws
- Flip a coin to cast "Doom" on all allies or enemies
-------------------------------------------------------------------
Chroma Gem A 12 All 200 Dream Claws
- Flip a coin to cast "Sleep" on all allies or enemies
-------------------------------------------------------------------
Yellow Spring A 12 All 200 Survivor
- Flip a coin to cast "Barrier" on all allies or enemies
-------------------------------------------------------------------
Damage > MP S - - 300 Judo Uniform
- When damaged, MP is lost instead of HP
-------------------------------------------------------------------
Auto-Regen R - - 300 Gaia Gear
- Gain "Regen" status when attacked
-------------------------------------------------------------------
Pandora Combo C - Weapon 100 Mythril Claw
- Use JP to do combination attack
-------------------------------------------------------------------
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=
-= 12. Monsters -=
-=-=-=-=-=-=-=-=-=-=
=======
Goblins
=======
The Goblin Class of monsters are really nothing to be worried about. They are
the zako (small fry) of Final Fantasy Tactics. Goblins will only really
attack with Goblin Punch, which does a limited amount of damage. Red Caps are
obviously more formidable, damaging the MP of your Mages, and repairing
damage while attacking your units with Mutilate.
Goblin with Punch
-----------------
Name Use
---- ---
Goblin Punch A Causes random damage (8 MP)
Counter R Counterattack after being attacked
Weapon Def+ S Decrease damage from physical attacks
Red Cap with Hit
----------------
Name Use
---- ---
Magic Hammer A Causes MP damage (8 MP)
Mutilate A Absorb HP from target (18 MP)
Block Arrows R Dodge all arrow based attacks
Weapon Atk+ S Increase damage of phys. attacks
====
Flan
====
Flans have exceptionally strong Defense, even summoning a Totema against them
will probably only do 1 HP of damage. But they have quite low Magic Defence
and all have elemental weaknesses, which means you can usually kill them in
one hit with Black Mage (they have very poor HP stat growth). But if your
clan is completely made up of warrior-type units, expect a long arduous
battle against them. Flans only attack with various strengths of elemental
magic. Jellies absorb Fire and are weak against Ice, Cream absorb Thunder and
are weak against Water, and Ice Flans absorb Ice and are weak against Fire.
Jelly with Melt
---------------
Name Use
---- ---
Sacrifice A Give up all HP to target
Acid A Random Status abnormality (12 MP)
Fire A Fire elemental damage (6 MP)
Fira A Moderate Fire damage (12 MP)
Firaga A Strong Fire damage (24 MP)
Counter R Counterattack after being attacked
Weapon Def+ S Decrease damage from physical attacks
Cream with Scorch
-----------------
Name Use
---- ---
Sacrifice A Give up all HP to target
Acid A Random Status abnormality (12 MP)
Thunder A Thunder damage (6 MP)
Thundara A Moderate Thunder damage (12 MP)
Thundaga A Strong Thunder damage (24 MP)
Block Arrows R Dodge all arrow based attacks
Weapon Atk+ S Increase damage of physical attacks
Ice Flan with Chill
-------------------
Name Use
---- ---
Acid A Random Status abnormality (12 MP)
Sacrifice A Give up all HP to target
Blizzard A Ice elemental damage (6 MP)
Blizzara A Moderate Ice damage (12 MP)
Blizzaga A Strong Ice damage (24 MP)
Reflex R Dodge any incoming "Fight" actions
Geomancy S Strengthens elemental damage
=====
Bombs
=====
A staple of the Final Fantasy series. The Bomb class of monsters are giant
balls of fire and ice. Strangely resilient, Bombs and Grenades are both good
physical and elemental attackers. The Grenades' Spark move is really
annoying, healing the Grenade whilst at the same time causing ice damage.
Blowup isn't that much of danger, but all the same, I would kill critical
bombs as fast as possible. Bombs absorb Fire and are weak against Ice,
Grenades absorb Ice and are weak against Fire.
Bomb with Blaze
---------------
Name Use
---- ---
Blowup A Uses all HP for big damage (2 MP)
Flame Attack A Fire elemental damage
Counter R Counterattack after being attacked
Weapon Def+ S Decrease damage from physical attacks
Grenade with Boom!
------------------
Name Use
---- ---
Blowup A Uses all HP for big damage (2 MP)
Chill A Ice damage to adjacent units
Block Arrows R Dodge all arrow based attacks
Weapon Atk+ S Increase damage of physical attacks
=======
Dragons
=======
The strongest monsters there are, Dragons have great HP, Weapon Attack and
Defense stat growth, and are highly mobile but can't jump that high due to
their puny wings. Dragons also cancel elemental damage corresponding to their
elemental affiliation, for example Icedrakes cancel Ice damage. Icedrakes
can raise the defense of other enemies with Might Guard, Firewyrms can
lower your units defense with Guard-Off and then attack full force, and
Thundrakes can power up your enemies attacking power with Dragon Force.
Very formidable enemies, especially when they use their elemental breaths.
Icedrake with Icewyrm
---------------------
Name Use
---- ---
Mighty Guard A Raise defense (8 MP)
Ice Breath A Ice elemental damage
Counter R Counterattack after being attacked
Weapon Def+ S Decrease damage from physical attacks
Firewyrm with Dragonblaze
-------------------------
Name Use
---- ---
Guard-Off A Decrease target's defense (10 MP)
Fire Breath A Fire elemental damage
Block Arrows R Dodge all arrow based attacks
Weapon Atk+ S Increase damage of physical attacks
Thundrake with Dragonbolt
-------------------------
Name Use
---- ---
Dragon Force A Raise attack of allies (12 MP)
Bolt Breath A Thunder elemental damage
Reflex R Dodge any incoming "Fight" actions
Geomancy S Strengthens elemental damage
======
Lamias
======
Seductress with the body of a serpent. Lamia excel in delivering crippling
status abnormalities. Poison Frog will turn your units into... well...
poisoned frogs, harmless and dying. Night will put most of the battlefield to
sleep, which isn't that bad since it will harm your enemy as much as it does
you, it's just a little annoying. Lilith are far more annoying than Lamia,
Twister halves the targets HP. They can't really kill you with it, but it is
good at substantially weakening your units so a stronger unit can finish them
off. And Kiss inflicts both Doom and Charm on your units, so the
victim will do the enemies bidding before dying eventually.
Lamia with Song
---------------
Name Use
---- ---
Night A "Sleep" to all units (24 MP)
Hand Slap A Damages and target's AT comes later
Poison Frog A Causes "Frog" and "Poison" status
Counter R Counterattack after being attacked
Weapon Def+ S Decrease damage from physical attacks
Lilith with Poison Frog
-----------------------
Name Use
---- ---
Twister A Halve enemy units HP (20 MP)
Poison Frog A Causes "Frog" and "Poison" status
Kiss A Causes "Doom" and "Charm"
Block Arrows R Dodge all arrow based attacks
Weapon Atk+ S Increase damage of physical attacks
====
Bugs
====
Ghastly large insects, bugs are actually quite strong and will attack your
units with fairly strong force. They will rarely use LV3 Def-less on your
units, which is good since they won't lower your defenses, but also annoying
since it's Blue Magic. The Antlions Sandstorm causes decent damage and can
cause Darkness on multiple units. The Facehuggers Level 5 Death is a really
horrible ability, it will instantly kill any unit that's level is a multiple
of five. Suffocate isn't that bad, there are much worse things than having
your Active Turn delayed.
Antlion with Sandstorm
----------------------
Name Use
---- ---
LV3 Def-less A Defense down if Level / by 3 (12 MP)
Sandstorm A Damages and causes "Darkness"
Counter R Counterattack after being attacked
Weapon Def+ S Decrease damage from physical attacks
Jawbreaker with Adhere
----------------------
Name Use
---- ---
LV3 Def-less A Defense down if Level / by 3 (12 MP)
L5 Death A KO's units if Level / by 5 (24 MP)
Suffocate A Targets's Active Turn comes later
Block Arrows R Dodge all arrow based attacks
Weapon Atk+ S Increase damage of physical attacks
==========
Tonberries
==========
Like in all FInal Fantasy games, Tonberries are really dangerous. A single
hit of their Knife will make the victim critical, making them easy prey for
other enemies in the vicinity. Thankfully Tonberries are quite slow and
immobile, so it's quite easy to keep your distance. They also have really
good defense (magical more so than physical) which makes them quite hard to
kill, you're better off trying to kill them with abilities that KO instantly,
like the Assassin's Breath Stop.
Tonberry with Grudge
--------------------
Name Use
---- ---
Knife A Bring target's HP down to 1/10
Karma A Strengthens attack depending on # of KOs
Counter R Counterattack after being attacked
Weapon Def+ S Decrease damage from physical attacks
Masterberry with Malice
-----------------------
Name Use
---- ---
Knife A Bring target's HP down to 1/10
Voodoo A Inflicts "Curse" status
Block Arrows R Dodge all arrow based attacks
Weapon Atk+ S Increase damage of physical attacks
========
Panthers
========
Highly mobile, Panthers will traverse the battlefield with ease to attack
your units. The Red Panthers' Poison Claw causes decent damage and poisons
the victim, compounding its damage. The Coeurl's Blaster, can turn your units
to Stone, effectively killing them in one turn. You should have lots of
Softs in tow when they are around.
Red Panther with Rake
---------------------
Name Use
---- ---
Poison Claw A Damages, can cause "Poison" (8 MP)
Rend A Non-elemental damage
Counter R Counterattack after being attacked
Reveal S See "hidden" units
Coeurl with Scratch
-------------------
Name Use
---- ---
Hastebreak A "Slow" or "Stop" when Hasted (12 MP)
Blaster A Causes "Stone"
Block Arrows R Dodge all arrow based attacks
Reveal S See "hidden" units
========
Malboros
========
Disgusting blob like plants, if their attacks don't kill your units their
smell will. Of course, the infamous Bad Breath is their pride and joy, it
will inflict practically every status abnormality under the sun on the
target... very dangerous and annoying stuff. They are quite hardy plants,
having good HP, Defence and Magic Defence stat growth.
Malboro with Stench
-------------------
Name Use
---- ---
Bad Breath A 5 Status abnormalities (20 MP)
Goo A Causes "Don't Move"
Counter R Counterattack after being attacked
Weapon Def+ S Decrease damage from physical attacks
Big Malboro with Reek
---------------------
Name Use
---- ---
Bad Breath A 5 Status abnormalities (20 MP)
Soundwave A Casts "Dispel"
Block Arrows R Dodge all arrow based attacks
Weapon Atk+ S Increase damage of physical attacks
=========
Floateyes
=========
Flying demons of hell, these winged cyclops will use their single cursed eye
to inflict various status abnormalities and death. Thanks to their wings
Floateye class monsters can fly quite far and high, they are the most mobile
monster with a Move stat of 5 and a Jump stat of 5. The Ahrimans' Roulette
will instantly kill one random unit on the battlefield, pray to god the
cursor stops on an enemy.
Floateye with Gaze
------------------
Name Use
---- ---
Stare A "Confusion" from front-on (12 MP)
Devil Gaze A "Darknesss" & "Silence, front-on
Counter R Counterattack after being attacked
Weapon Def+ S Decrease damage from physical attacks
Ahriman with Glare
------------------
Name Use
---- ---
Roulette A KO's random unit (20 MP)
Circle A Decrease target's attack
Block Arrows R Dodge all arrow based attacks
Weapon Atk+ S Increase damage of physical attacks
======
Undead
======
Undead minions from hell, if you kill them conventionally they will resurrect
after a few a turns if you don't quickly finish the battle. It also means
that they absorb Dark elemental damage, and are weak against Holy elemental
abilities. Undead are damaged by all Holy healing spells and items; you can
attack them by using Potions or Phoenix Down on them. Summoning a Phoenix is
likely to kill them in one hit. Maisma causes strong damage and Poisons the
targets, it also has a good range. The Vampire's LV? S-Flare heals the
Vampire whilst at the same time causing dark damage to all units with levels
that share the last digit of the Vampires level. Evil stuff!
Zombie with Rot
---------------
Name Use
---- ---
Drain Touch A Absorb HP from target (10 MP)
Maisma A Damage and causes "Poison"
Counter R Counterattack after being attacked
Weapon Def+ S Decrease damage from physical attacks
Vampire with Illude
-------------------
Name Use
---- ---
LV? S-Flare A Damage if 2nd Level # same (30 MP)
Maisma A Damage and causes "Poison"
Zombify A Causes "Zombie"
Block Arrows R Dodge all arrow based attacks
Weapon Atk+ S Increase damage of physical attacks
=======
Fairies
=======
Cute fairies of the forest, they absorb Holy elemental damage, but are weak
against Dark elemental damage. Fairies have exceptionally high Evade, and are
therefore really hard to hit. Sprites can heal their allies with White Wind,
and also damage your units with Meteorite. Titania are really annoying, they
will constantly use Angel Whisper, which recovers HP and casts Auto-Life on
the target. It's so frustration during battles of attrition caused by various
laws.
Sprite with Trick
-----------------
Name Use
---- ---
White Wind A Recover HP (12 MP)
Meteorite A Damage from small meteor
Counter R Counterattack after being attacked
Weapon Def+ S Decrease damage from physical attacks
Titania with Flouresce
----------------------
Name Use
---- ---
Angel Whisper A Recover HP and "Auto-Life" (24 MP)
LV?D Holy A Holy damage to units with ? LVL equal to day of month
Block Arrows R Dodge all arrow based attacks
Weapon Atk+ S Increase damage of physical attacks
==========
Rockbeasts
==========
Looking as if the sword in the stone came to life, Rockbeasts have
exceptionally high defense. The Toughskin's Resonate will cast "Don't Act" on
all units wielding bladed weapons, if you like warrior-type units this could
put your whole clan out of business. The Blade Biter's Limit Globe ability
causes 999 HP damage when the Blade Biter is critical, this is clearly a
monster you want to finish off.
Toughskin with Debilitate
-------------------------
Name Use
---- ---
Resonate A "Don't Act" on units with blades
Matra Magic A Switch HP and MP (24 MP)
Counter R Counterattack after being attacked
Weapon Def+ S Decrease damage from physical attacks
Blade Biter with Crush
----------------------
Name Use
---- ---
Limit Glove A Causes huge damage when critical
Munch A Destroys target's Weapon and damges
Resonate A "Don't Act" on units with blades
Block Arrows R Dodge all arrow based attacks
Weapon Atk+ S Increase damage of physical attacks
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 13. Treasure Hunts -=
-=-=-=-=-=-=-=-=-=-=-=-=-=
It's possible to get many rare and highly useful items from Treasure Hunts;
but this is only possible by manipulating FFT-A's Region Create System to
your advantage. Treasure Hunts work like so: once you place a new "Symbol" on
the map, areas which become connected to two or more other areas will shake
to indicate a Treasure Hunt. What item you get from the Treasure Hunt depends
on what types of areas are connected to the area that shook.
For example: let's hypothesise that you already have placed Lutia Pass in the
space west of Cyril, Eluut Sands in the space south of Cyril, and Roda
Volcano in the space north-west of Cyril. Now, you just cleared the 13th
Story Battle; The Bounty, and you get Jeraw Sands to place on the map. If you
place it in the space east of Cyril, the Town of Origin Cyril will shake to
indicate a Treasure Hunt. Because Cyril is connected to two Mountains (Lutia
Pass & Roda Volcano) and two Deserts (Eluut Sands & Jeraw Sands), you will
get an Excalibur from the Treasure Hunt.
If you don't quite understand that example, here are links to a visual
example by z3z3m: softparadise2.free.fr/Exemple.jpg
members.optusnet.com.au/astroblue/torehan_example.jpg
If you want a guide for placing symbols to get the maximum amount of bounty,
check out my "Region Create Setups" guide, which is a collection of pre-
designed map setups for that exact purpose.
For those that want to create their own Ivalice; represented in an
abbreviated form in the following tables are combination of symbols needed to
acquire a specific item. Use the Key below to understand it. To easily locate
spaces with the needed amount of connections to get an item, use the Treasure
Hunt Map I made; that you can get from GameFAQs.com and faqs.IGN.com (who are
the only two sites allowed to host this FAQ). But first, here is a guide to
the availability of the items you can get:
Treasure-Hunt Only Items
------------------------
The Gastra Bow and Galmia Shoes can only be obtained via Treasure Hunts.
So if you don't want to miss out, I suggest you design a map layout which
will net you those items.
Very Rare Items
---------------
The Materia Blade, Zeus Mace and Tulwar can only be received outside of
Treasure Hunts by stealing them from specific units in Story Battles, these
weapons are hidden so you must use "Sensor" or "Check" to locate them.
Rare Items
----------
The Genji Armor, Genji Helm, Genji Shield, Genji Armlets, Mindu Gem,
Rubber Conscious and Silver Coats can only be received outside of
Treasure Hunts by stealing them from various units throughout the game.
[N] Name Description Total Symbols
----------------------------------------------------------
[T] Town | Buildings | 4 (and 2 fixed)
[F] Forest | Green trees | 4
[P] Plain | Red flowers | 3 (and 1 fixed)
[M] Mountain | Snowy mountain | 4 (and 1 fixed)
[W] Marsh | Pond with reeds | 2
[D] Desert | Sand with a cactus | 4
[C] Cave | Brown cave | 2
[J] Jagd | Skull temple | 3
------------------------------------------------------------
~ Thanks to z3z3m & FFTA-Memo for most of the info in the following tables ~
=====
Mixed
=====
NOTE: These are the items you get with mixed sets of area types.
Jerky
Gysahl Greens
Hi-Potion
Ether
Soft
Holy Water
Phoenix Down
Feathered Hat
Green Beret
Triangular Hat
Cuirass
Iron Armour
Chain Plate
Survival Vest
Kagun Robe
Round Shield
Ice Shield
Flame Shield
Spike Shoes
Gauntlets
Magic Ring
Fortune Ring
======
Pure 2
======
T-T : Red Boots
F-F : Materite
P-P : Telaq Flower
M-M : Adamantite
W-W : Scarab
D-D : Ruby Earring
C-C : Leestone
J-J : Zodiac Ore
======
Pure 3
======
T-T-T : Rubber Conscious
F-F-F : Barette
P-P-P : Gastra Bow
M-M-M : Style Bit
D-D-D : Galmia Shoes
J-J-J : Vajra
======
Pure 4
======
T-T-T-T : Ribbon
F-F-F-F : Silver Coat
M-M-M-M : Caligula
D-D-D-D : Mindu Gem
=========
Half-Half
=========
T-T-F-F : Materia Blade
T-T-P-P : Tulwar
T-T-M-M : Estreledge
T-T-W-W : Tiptaptwo
T-T-D-D : Princess Rod
T-T-C-C : Genji Shield
T-T-J-J : Wygar
F-F-P-P : Cactus Stick
F-F-M-M : Sage Robe
F-F-W-W : Madu
F-F-D-D : Cinquedea
F-F-C-C : Genji Armour
F-F-J-J : Venus Blade
P-P-M-M : Zeus Mace
P-P-W-W : Fire Sigil
P-P-D-D : Beastspear
P-P-C-C : Genji Helmet
P-P-J-J : Water Sigil
M-M-W-W : Death Claws
M-M-D-D : Excalibur
M-M-C-C : Bracers
M-M-J-J : Earth Sigil
W-W-D-D : Epeprism
W-W-C-C : Mindu Gem
W-W-J-J : Genji Armlets
D-D-C-C : Wind Sigil
D-D-J-J : Perseus Bow
C-C-J-J : Nirvana Staff
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=
-= 14. Head Gear -=
-=-=-=-=-=-=-=-=-=-=
NOTES: * Classes of items have their price seasonally reduced by 10%.
WA = Weapon Attack (Weapon Atk)
MA = Magical Power (Magic Pow)
DEF = Defence (Def)
RES = Magic Defence (Res)
=======
Helmets
=======
Bangaa Helm
Effects: DEF +16, RES +6
Abilities: N/A
Bought/Acquired: Reward for clearing "Sorry, Friend (094)"
Sale Price: 500 Gil
Bronze Helm
Effects: DEF +4, RES +2
Abilities: N/A
Bought/Acquired: For 500 Gil
Sale Price: 250 Gil
Cross Helm
Effects: DEF +9, RES +4
Abilities: N/A
Bought/Acquired: Random reward for completing a Mission, and a prize for
reaching Negotiation Skill Level 10
Sale Price: 2000 Gil
Diamond Helm
Effects: DEF +11, RES +5
Abilities: N/A
Bought/Acquired: Random reward for completing a Mission, and a prize for
reaching Negotiation Skill Level 15
Sale Price: 5000 Gil
Genji Helmet
Effects: DEF +15, RES +6
Abilities: N/A
Bought/Acquired: Steal from Bacrus in "The Hero Blade (098)", and reward
for a "Plain-Plain-Cave-Cave" Treasure Hunt
Sale Price: 500 Gil
Hanya Helm
Effects: DEF +12, RES +8
Abilities: N/A
Bought/Acquired: Reward for clearing "FreeMuscadet! (082)"
Sale Price: 500 Gil
Iron Helm
Effects: DEF +5, RES +3
Abilities: N/A
Bought/Acquired: For 1200 Gil, after the first shop upgrade
Sale Price: 600 Gil
Opal Helm
Effects: DEF +7, RES +3
Abilities: N/A
Bought/Acquired: For 2500 Gil, after the second shop upgrade
Sale Price: 1250 Gil
Parade Helm
Effects: DEF +13, RES +4
Abilities: N/A
Bought/Acquired: Reward for clearing "Janitor Duty (281)"
Sale Price: 500 Gil
=======
Ribbons
=======
NOTE: Hair decorations that prevent a large array of status ailments. Can
only be worn by Viera.
Barette
Effects: DEF +2, RES +5; Cancels Zombie, Darkness, Silence, Frog, Poison,
Slow, Don't Move, Don't Act and Doom
Abilities: N/A
Bought/Acquired: Prize for reaching Craft Skill Level 35, and a reward
for a "Forest-Forest-Forest" Treasure Hunt
Sale Price: 2000 Gil
Cachusha
Effects: DEF +2, RES +5; Cancels KO, Stone, Confuse, Berserk, Stop, Charm
and Sleep
Abilities: N/A
Bought/Acquired: Prize for reaching Craft Skill Level 30
Sale Price: 1000 Gil
Ribbon
Effects: DEF +2, RES +5; Cancels all status abnormalities
Abilities: N/A
Bought/Acquired: Prize for reaching Craft Skill Level 50, and a reward
for a "Town-Town-Town-Town" Treasure Hunt
Sale Price: 20000 Gil
====
Hats
====
NOTE: Head garments worn to protect the wearers head from attacks. Can be
worn by every Job except for Paladins, Dragoons, Defenders and White
Monks.
Acacia Hat
Effects: DEF +2, MA +5, RES +2, Speed +2, Move +1, Jump +1, Evade +5
Abilities: N/A
Bought/Acquired: Reward for clearing "Swimming Meet (042)"
Sale Price: 500 Gil
Black Hat
Effects: DEF +4, MA +4, RES +16
Abilities: N/A
Bought/Acquired: Reward for clearing "Black Hat (295)"
Sale Price: 4000 Gil
Circlet
Effects: DEF +3, RES +3
Abilities: N/A
Bought/Acquired: For 1800 Gil, after the second shop upgrade
Sale Price: 900 Gil
Feather Cap
Effects: DEF +2, RES +4
Abilities: N/A
Bought/Acquired: For 350 Gil, and a random reward for "Mixed" Treasure
Hunts
Sale Price: 175 Gil
Gold Hairpin
Effects: DEF +4, MA +2, RES +12; Cancels Silence
Abilities: N/A
Bought/Acquired: Random reward for completing a Mission
Sale Price: 2000 Gil
Green Beret
Effects: DEF +2, RES +2, Evade +2
Abilities: * Block Arrows - 300 AP - Archers/Animist
Bought/Acquired: For 800 Gil, and a random reward for "Mixed" Treasure
Hunts
Sale Price: 400 Gil
Headband
Effects: WA +5, DEF +6, RES +2
Abilities: N/A
Bought/Acquired: For 3000 Gil, after the second shop upgrade.
Sale Price: 1500 Gil
Thief Hat
Effects: DEF +8, RES +6, Evade +7; Cancels Don't Move and Don't Act
Abilities: N/A
Bought/Acquired: Random reward for completing a Mission, and a prize for
reaching Track Skill Level 10
Sale Price: 3000 Gil
Tiara
Effects: DEF +8, RES +20
Abilities: N/A
Bought/Acquired: Prize for reaching Track Skill Level 45, and a reward
for a "Mountain-Mountain-Mountain" Treasure Hunt
Sale Price: 500 Gil
White Hat
Effects: DEF +4, RES +14
Abilities: N/A
Bought/Acquired: Reward for clearing "Hat For A Girl (296)"
Sale Price: 4000 Gil
Wizard Hat
Effects: DEF +3, MA +1, RES +10
Abilities: N/A
Bought/Acquired: Random reward for completing a Mission, and a random
reward for "Mixed" Treasure Hunts
Sale Price: 1000 Gil
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=
-= 15. Body Armor -=
-=-=-=-=-=-=-=-=-=-=-=
NOTES: * Classes of items have their price seasonally reduced by 10%.
WA = Weapon Attack (Weapon Atk)
MA = Magical Power (Magic Pow)
DEF = Defence (Def)
RES = Magic Defence (Res)
=====
Armor
=====
Note: Plates of armor which protect the abdomens of knights from mortal
blows. Can be worn by Soldiers, Paladins, Warriors, Dragoons,
Defenders, Templars and Mog Knights.
Adamant Armor
Effects: DEF +58, RES +3
Abilities: N/A
Bought/Acquired: Reward for clearing "Armor & Turtle (297)" Mission
Sale Price: 500 Gil
Bronze Armor
Effects: DEF +30, RES +6
Abilities: N/A
Bought/Acquired: For 1000 Gil
Sale Price: 500 Gil
Carabini Mail
Effects: DEF +38, RES +8
Abilities: Bonecrusher - 300 AP - Templar
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 4000 Gil
Cuirass
Effects: DEF +28, RES +2
Abilities: N/A
Bought/Acquired: For 400 Gil, and a random reward for "Mixed" Treasure
Hunts
Sale Price: 200 Gil
Diamond Armor
Effects: DEF +40, RES +3
Abilities: Weapon Def+ - 300 AP - Paladin/Defender
Bought/Acquired: Random reward for completing a Mission
Sale Price: 2000 Gil
Dragon Mail
Effects: DEF +40, RES +8; Halves Fire elemental damage
Abilities: N/A
Bought/Acquired: Random reward for completing a Mission, and a prize for
reaching All Skills Level 15
Sale Price: 8000 Gil
Genji Armor
Effects: DEF +46, RES +12
Abilities: * Reflex - 300 AP - Paladin
Bought/Acquired: Steal from Bacrus in "The Hero Blade (098)", and reward
for a "Forest-Forest-Cave-Cave" Treasure Hunt
Sale Price: 500 Gil
Gold Armor
Effects: DEF +42, RES +6
Abilities: * Last Haste - 300 AP - Mog Knight
Bought/Acquired: For 6000 Gil, after the second shop upgrade
Sale Price: 3000 Gil
Iron Armor
Effects: DEF +34, RES +3
Abilities: N/A
Bought/Acquired: For 1500 Gil, after the first shop upgrade, and a random
reward for "Mixed" Treasure Hunts
Sale Price: 750 Gil
Materia Armor
Effects: DEF +52, RES +16
Abilities: N/A
Bought/Acquired: Reward for clearing "Dark Armor (298)"
Sale Price: 10000 Gil
Maximillian
Effects: WA +3, DEF +46, RES +10
Abilities: N/A
Bought/Acquired: Random reward for completing a Mission, and a prize for
reaching All Skills Level 30
Sale Price: 10000 Gil
Mirror Mail
Effects: DEF +36, RES +8. Auto-Reflect.
Abilities: N/A
Bought/Acquired: Random reward for completing a Mission, and a prize for
reaching All Skills Level 7
Sale Price: 6000 Gil
Opal Armor
Effects: DEF +42, RES +3
Abilities: N/A
Bought/Acquired: Random reward for completing a Mission
Sale Price: 3000 Gil
Peytral
Effects: WA +5, DEF +28, MA +5, RES +2, Speed +2, Move +1, Jump +1,
Evade +5
Abilities: N/A
Bought/Acquired: Reward for clearing "Clan League (043)"
Sale Price: 500 Gil
Platemail
Effects: DEF +38, RES +3
Abilities: N/A
Bought/Acquired: For 3000 Gil, after the second shop upgrade
Sale Price: 1500 Gil
=======
Clothes
=======
Note: Protective garments. Can be worn by every Job except for Paladins,
Dragon Knights and Defenders.
Adamant Vest
Effects: DEF +30, RES +3
Abilities: * Maintenance - 300 AP - Thief/Alchemist
Bought/Acquired: For 2500 Gil, after the first shop upgrade
Sale Price: 700 Gil
Bone Plate
Effects: DEF +42, RES +8; Absorbs Dark elemental damage
Abilities: N/A
Bought/Acquired: Random reward for completing a Mission
Sale Price: 10000 Gil
Brigandine
Effects: DEF +37, RES +6
Abilities: * Counter - 300 AP - Thief/White Monk
Bought/Acquired: For 3700 Gil, after the second shop upgrade
Sale Price: 1850 Gil
Brint Set
Effects: DEF +28, RES +16
Abilities: N/A
Bought/Acquired: Reward for clearing "Fashion World (299)"
Sale Price: 500 Gil
Chain Plate
Effects: DEF +28, RES +4
Abilities: * Catch - 300 AP - Red Mage/Juggler
Bought/Acquired: For 900 Gil, and a random reward for "Mixed" Treasure
Hunts
Sale Price: 450 Gil
Dark Gear
Effects: DEF +32, RES +3, Speed +2, Evade +1; Cancels Stop
Abilities: * Weapon Def+ - 300 AP - Sage
Bought/Acquired: Steal from various units throughout the game
Sale Price: 3000 Gil
Gaia Gear
Effects: DEF +24, RES +12; Absorbs Earth elemental damage.
Abilities: * Auto-Regen - 300 AP - Hunter/Sniper/Gadgeteer
Bought/Acquired: Random reward for completing a Mission
Sale Price: 500 Gil
Galmia Set
Effects: DEF +26, RES +18
Abilities: N/A
Bought/Acquired: Reward for clearing "Fashion Hoopla (300)"
Sale Price: 500 Gil
Judge Coat
Effects: DEF +38, RES +28
Abilities: N/A
Bought/Acquired: Reward for clearing "Last Stand (086)"
Sale Price: 500 Gil
Judo Uniform
Effects: DEF +34, RES +8; Cancels Doom
Abilities: * Damage > MP - 300 AP - Blue Mage/Morpher/Gadgeteer
Bought/Acquired: For 6000 Gil, after the second shop upgrade
Sale Price: 3000 Gil
Leather Garb
Effects: DEF +18, RES +4
Abilities: N/A
Bought/Acquired: For 300 Gil
Sale Price: 150 Gil
Minerva Plate
Effects: DEF +28, RES +14; Cancels Dark elemental damage
Abilities: N/A
Bought/Acquired: Random reward for completing a Mission
Sale Price: 1500 Gil
Note: Can only be worn by Viera.
Mirage Vest
Effects: DEF +32, RES +16; Cancels KO
Abilities: * Reflex - 300 AP - White Monk/Sage/Fencer
Bought/Acquired: Random reward for completing a Mission
Sale Price: 5000 Gil
Ninja Gear
Effects: DEF +30, RES +6, Speed +1, Evade +2
Abilities: * Last Haste - 300 AP - Ninja/Beastmaster
* Bonecrusher - 300 AP - Warrior
Bought/Acquired: Random reward for completing a Mission, and a prize for
reaching Track Skill Level 20
Sale Price: 2500 Gil
Onlyone
Effects: DEF +34, RES +24
Abilities: N/A
Bought/Acquired: Reward for clearing "Wanted! (030)"
Sale Price: 500 Gil
Power Sash
Effects: WA +2, DEF +34, RES +10
Abilities: * Arrow Return - 300 AP - Assassin/Juggler
Bought/Acquired: For 7000 Gil, after the second shop upgrade
Sale Price: 3500 Gil
Rubber Suit
Effects: DEF +28, RES +16; Cancels Thunder elemental damage
Abilities: N/A
Bought/Acquired: Steal from the Assassin in "Over The Hill (023)",
and also a reward for a "Town-Town-Town" Treasure Hunt
Sale Price: 7000 Gil
Note: Can only be worn by Viera.
Survival Vest
Effects: DEF +34, RES +6
Abilities: * Immunity - 300 AP - Blue Mage/Beastmaster
Bought/Acquired: For 2500 Gil, after the first shop upgrade, and a random
reward for "Mixed" Treasure Hunts
Sale Price: 1250 Gil
Temple Cloth
Effects: WA +2, DEF +36, MA +2, RES +16
Abilities: N/A
Bought/Acquired: From Cyril for 30000 Gil, after the fourth shop upgrade
Sale Price: 500 Gil
Wygar
Effects: DEF +35, RES +10; Cancels KO
Abilities: * Strikeback - 300 AP - Fighter/Gladiator
Bought/Acquired: Prize for reaching Track Skill Level 30, and reward
for a "Town-Town-Jagd-Jagd" Treasure Hunt
Sale Price: 4000 Gil
=====
Robes
=====
Note: Majestic flowing robes which guard against magic. Can be worn by
Paladins, White Mages, Black Mages, Illusionists, Blue Mages, Bishops,
Templars, Time Mages, Morphers, Sages, Elementalists, Red Mages and
Summoners.
Black Robe
Effects: DEF +21, MA +2, RES +36; Strengthens Fire, Thunder & Ice
elemental damage
Abilities: * Return Magic - 300 AP - Black Mage/Bishop
Bought/Acquired: Random reward for completing a Mission, and a prize for
reaching Magic Skill Level 15
Sale Price: 3000 Gil
Blaze Robe
Effects: DEF +19, RES +30; Absorbs Fire elemental damage
Abilities: N/A
Bought/Acquired: Random reward for completing a Mission, and a random
reward for "Mixed" Treasure Hunts
Sale Price: 1000 Gil
Flurry Robe
Effects: DEF +19, RES +30; Absorbs Ice elemental damage
Abilities: N/A
Bought/Acquired: Random reward for completing a Mission
Sale Price: 1000 Gil
Hempen Robe
Effects: DEF +15, RES +22
Abilities: N/A
Bought/Acquired: For 400 Gil
Sale Price: 200 Gil
Light Robe
Effects: DEF +25, RES +40
Abilities: * Half MP - 300 AP - Bishop/Summoner/Illusionist
Bought/Acquired: Random reward for completing a Mission
Sale Price: 4000 Gil
Lordly Robe
Effects: DEF +28, RES +42
Abilities: * Absorb MP - 300 AP - Elementalist/Illusionist
* Last Quicken - 300 AP - Time Mage
Bought/Acquired: Random reward for completing a Mission
Sale Price: 7000 Gil
Magic Robe
Effects: DEF +24, MA +6, RES +36
Abilities: N/A
Bought/Acquired: Reward for clearing "Unlucky Star (282)"
Sale Price: 8000 Gil
Magus Robe
Effects: DEF +15, RES +30
Abilities: N/A
Bought/Acquired: For 3000 Gil, after the second shop upgrade
Sale Price: 1500 Gil
Mistle Robe
Effects: DEF +19, RES +30; Absorbs Holy elemental Damage, Cancels KO
Abilities: N/A
Bought/Acquired: For 5000 Gil, after the second shop upgrade
Sale Price: 2500 Gil
Reaper Cloak
Effects: DEF +32, RES +36
Abilities: N/A
Bought/Acquired: Reward for clearing "The Redwings (081)"
Sale Price: 500 Gil
Red Robe
Effects: DEF +22, RES +31
Abilities: N/A
Bought/Acquired: Reward for clearing "Free Cadoan! (075)"
Sale Price: 4000 Gil
Sage Robe
Effects: DEF +24, RES +52
Abilities: * Geomancy - 300 AP - Black Mage
Bought/Acquired: Prize for reaching Magic Skill Level 45, and reward for
a "Forest-Forest-Mountain-Mountain" Treasure Hunt
Sale Price: 500 Gil
Silken Robe
Effects: DEF +15, RES +28
Abilities: N/A
Bought/Acquired: For 1000 Gil, after the first shop upgrade
Sale Price: 500 Gil
Silver Coat
Effects: DEF +30, RES +38
Abilities: N/A
Bought/Acquired: Steal from the Summoner in "Over The Hill (023)", and a
reward for a "Forest-Forest-Forest-Forest" Treasure Hunt
Sale Price: 10000 Gil
Thunder Robe
Effects: DEF +19, RES +30; Absorbs Thunder elemental damage
Abilities: N/A
Bought/Acquired: Random reward for completing a Mission
Sale Price: 1000 Gil
White Robe
Effects: DEF +21, RES +38; Halves Fire, Thunder & Ice elemental damage
Abilities: * Turbo MP - 300 AP - White Mage
Bought/Acquired: Random reward for completing a Mission, and a prize for
reaching Magic Skill Level 5
Sale Price: 3000 Gil
*****************************************************************************
-=-=-=-=-=-=-=-=-=
-= 16. Weapons -=
-=-=-=-=-=-=-=-=-=
======
Swords
======
Note: The most generic form of bladed melee weapon. Can only be used by
Soldiers, Warriors and Dragoons.
Blood Sword
Attack Power: 18
Effects: Absorb targets HP
Abilities: * Provoke - 300 AP - Soldier
* Wyrmkiller - 300 AP - Dragoon
Bought/Acquired: Random reward for completing a Mission, and a prize for
reaching Combat Skill Level 5
Sale Price: 1000 Gil
Burglar Sword
Attack Power: 39
Abilities: * Sensor - 300 AP - Soldier
Bought/Acquired: For 3000 Gil, after the second shop upgrade, and a
random reward for completing a Mission
Sale Price: 1500 Gil
Buster Sword
Attack Power: 35
Effects: DEF +5
Abilities: * Mindbreak - 200 AP - Soldier/Warrior
* Wyrmtamer - 200 AP - Dragoon
Bought/Acquired: For 1600 Gil, after the first shop upgrade, and a random
reward for completing a Mission
Sale Price: 800 Gil
Chirijiraden
Attack Power: 65
Abilities: N/A
Bought/Acquired: Reward for clearing "Challengers? (091)"
Sale Price: 500 Gil
Gale Sword
Attack Power: 36
Effects: Inflicts Wind elemental damage; Speed +1
Abilities: * Greased Bolt - 300 AP - Warrior
Bought/Acquired: Random reward for completing a Mission
Sale Price: 500 Gil
Laglace Sword
Attack Power: 41
Effects: Inflicts Ice elemental damage; MA +5
Abilities: N/A
Bought/Acquired: Reward for clearing "Frosty Mage (045)"
Sale Price: 500 Gil
Mythril Sword
Attack Power: 33
Effects: Jump +1
Abilities: * Combat Combo - 100 AP - Soldier/Warrior
Bought/Acquired: Reward for completing a random Clan encounter
Sale Price: 2000 Gil
Onion Sword
Attack Power: 29
Effects: DEF +5, RES +5, Evade +10
Abilities: N/A
Bought/Acquired: Reward for clearing "Newbie Hall (265)"
Sale Price: 500 Gil
Restorer
Attack Power: 40
Effects: MA +5, RES + 5
Abilities: * Downsize - 300 AP - Warrior
* Lancet - 300 AP - Dragoon
Bought/Acquired: Random reward for completing a Mission, and a prize for
reaching Combat Skill Level 10
Sale Price: 2000 Gil
Shortsword
Attack Power: 25
Abilities: * First Aid - 100 AP - Soldier/Warrior
Bought/Acquired: For 300 Gil
Sale Price: 150 Gil
Silver Sword
Attack Power: 30
Effects: Speed +2, Evade +2
Abilities: * Speedbreak - 200 AP - Soldier/Warrior
Bought/Acquired: For 900 Gil
Sale Price: 450 Gil
Victor Sword
Attack Power: 33
Effects: DEF +10, RES +10
Abilities: N/A
Bought/Acquired: Reward for clearing "Swords In Cyril (264)"
Sale Price: 500 Gil
Vitanova
Attack Power: 38
Effects: Inflicts Holy elemental damage; MA +2, Evade +2; Absorbs Holy
elemental damage
Abilities: * Dragonheart - 300 AP - Dragoon
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 4000 Gil
======
Blades
======
Note: Sharp swords used by hardened warriors. Can be only be used by
Fighters, Gladiators and Mog Knights.
Adaman Blade
Attack Power: 65
Effects: DEF +15
Abilities: N/A
Bought/Acquired: Reward for clearing "Blade & Turtle (285)"
Sale Price: 500 Gil
Air Blade
Attack Power: 40
Effects: Inflicts Wind damage damage; Cancels Wind elemental damage
Abilities: * Air Blast - 300 AP - Fighter
* Bolt Sword - 200 AP - Gladiator
Bought/Acquired: For 7000 Gil, after the second shop upgrade, and a
random reward for completing a Mission
Sale Price: 3500 Gil
Atmos Blade
Attack Power: 36
Effects: Inflicts Thunder elemental damage
Abilities: * Air Render - 200 AP - Fighter
* Shot - 200 AP - Mog Knight
Bought/Acquired: For 4000 Gil, after the first shop upgrade, and a random
reward for completing a Mission
Sale Price: 2000 Gil
Ayvuir Blue
Attack Power: 51
Effects: RES +10, Evade +2
Abilities: N/A
Bought/Acquired: Reward for clearing "Twin Swords (036)"
Sale Price: 500 Gil
Ayvuir Red
Attack Power: 62
Effects: DEF +10, Speed +2
Abilities: N/A
Bought/Acquired: Reward for clearing "Salika Keep (035)"
Sale Price: 500 Gil
Ebon Blade
Attack Power: 84
Effects: Inflicts Dark elemental damage; DEF +5
Abilities: N/A
Bought/Acquired: After clearing the "The Dark Blade (097)"
Sale Price: 500 Gil
Flametongue
Attack Power: 38
Effects: Inflicts Fire elemental damage
Abilities: * Backdraft - 300 AP - Fighter
* Fire Sword - 200 AP - Gladiator
* Attack - 100 AP - Mog Knight
Bought/Acquired: For 5000 Gil, after the second shop upgrade, and a
random reward for completing a Mission
Sale Price: 2500 Gil
Icebrand
Attack Power: 42
Effects: Inflicts Ice elemental damage
Abilities: * Ice Sword - 200 AP - Gladiator
* Heal - 300 AP - Mog Knight
Bought/Acquired: For 8000 Gil, after the second shop upgrade
Sale Price: 4000 Gil
Kwigon Blade
Attack Power: 40
Effects: DEF +3, RES +3
Abilities: * Far Fist - 200 AP - Fighter
* Guard - 200 AP - Mog Knight
Bought/Acquired: For 10000 Gil, after the second shop upgrade
Sale Price: 5000 Gil
Materia Blade
Attack Power: 17
Effects: MA +15, RES +10
Abilities: * Ultima Sword - 999 AP - Gladiator
* Ultima Charge - 999 AP - Mog Knight
Bought/Acquired: Steal (hidden) from Moogle in "Present Day (020)", and a
reward for a "Town-Town-Forest-Forest" Treasure Hunt
Sale Price: 500 Gil
Mythril Blade
Attack Power: 32
Effects: Jump +1
Abilities: * Fight Combo - 100 AP - Fighter
* Magic Sword Combo - 100 AP - Gladiator
* Charge Combo - 100 AP - Mog Knight
Bought/Acquired: Reward for completing a random Clan encounter
Sale Price: 2000 Gil
Ogun Blade
Attack Power: 42
Effects: MA +2
Abilities: * Wild Swing - 200 AP - Fighter/Gladiator
Bought/Acquired: For 15000 Gil, after the second shop upgrade
Sale Price: 7500 Gil
Paraiba Blade
Attack Power: 33
Effects: MA +10, Evade +2
Abilities: * Check - 300 AP - Mog Knight
Bought/Acquired: For 22000 Gil, after the second shop upgrade
Sale Price: 11000 Gil
Pearl Blade
Attack Power: 46
Abilities: * Resist - 300 AP - Mog Knight
Bought/Acquired: Random reward for completing a Mission
Sale Price: 2000 Gil
Shadow Blade
Attack Power: 32
Effects: Evade +2
Abilities: * Beatdown - 200 AP - Fighter/Gladiator
* Accel - 200 AP - Mog Knight
Bought/Acquired: For 2500 Gil, after the first shop upgrade
Sale Price: 1250 Gil
Sun Blade
Attack Power: 37
Effects: Speed +2
Abilities: * Blitz - 200 AP - Fighter/Gladiator
Bought/Acquired: For 3000 Gil, after the first shop upgrade
Sale Price: 1500 Gil
Sweep Blade
Attack Power: 28
Abilities: * Rush - 100 AP - Fighter/Gladiator
Bought/Acquired: For 1500 Gil
Sale Price: 750 Gil
Venus Blade
Attack Power: 45
Effects: Inflicts Fire elemental damage; MA +2, Speed +2; Cancels Fire
and halves Ice elemental damage
Abilities: * Doublehand - 300 AP - Fighter/Gladiator
Bought/Acquired: Random reward for completing a Mission, prize for
reaching Combat Skill Level 15, and reward for a
"Forest-Forest-Jagd-Jagd" Treasure Hunt
Sale Price: 11000 Gil
======
Sabers
======
Note: Cresent shaped blades used in the orient. Can only be used by Blue
Mages.
Aqua Saber
Attack Power: 36
Effects: Inflicts Water elemental damage; Evade +6
Abilities: N/A
Bought/Acquired: For 3700 Gil, after the second shop upgrade
Sale Price: 1850 Gil
Blue Saber
Attack Power: 25
Effects: Speed +2
Abilities: * Learning - 400 AP - Blue Mage
Bought/Acquired: For 1000 Gil, after the first shop upgrade
Sale Price: 500 Gil
Harpe
Attack Power: 42
Effects: DEF +5
Abilities: N/A
Bought/Acquired: Random reward for completing a Mission
Sale Price: 1000 Gil
Manganese
Attack Power: 47
Effects: DEF +10, Evade +3
Abilities: N/A
Bought/Acquired: Prize for reaching Collection Skill Level 35
Sale Price: 500 Gil
Mythril Saber
Attack Power: 32
Effects: Jump +1
Abilities: * Blue Combo - 100 AP - Blue Mage
Bought/Acquired: Reward for completing a random Clan encounter
Sale Price: 2000 Gil
Shamshir
Attack Power: 31
Effects: Evade +2
Abilities: N/A
Bought/Acquired: For 2200 Gil, after the first shop upgrade, and a random
reward for completing a Mission
Sale Price: 1100 Gil
Soulsaber
Attack Power: 39
Effects: Inflicts Fire elemental damage; RES +10, Evade +5
Abilities: N/A
Bought/Acquired: Reward for clearing "Voodoo Doll (266)"
Sale Price: 500 Gil
Tulwar
Attack Power: 55
Effects: DEF +10, RES +10, Speed +2
Abilities: N/A
Bought/Acquired: Steal (hidden) from Blue Mage in Jagd Hunt (012), and a
reward for a "Town-Town-Plain-Plain" Treasure Hunt
Sale Price: 3000 Gil
============
Knightswords
============
Note: Large magical swords that empower the wielder with unforeseeable power.
Can only be used by Paladins, Defenders and Templars.
Apocalypse
Attack Power: 32
Effects: Inflicts Dark elemental damage
Abilities: * Rasp - 100 AP - Templar
Bought/Acquired: For 3000 Gil, after the first shop upgrade
Sale Price: 1500 Gil
Arch Sword
Attack Power: 48
Abilities: * Saint Cross - 300 AP - Paladin
* Soul Sphere - 300 AP - Templar
Bought/Acquired: Random reward for completing a Mission, and a prize for
reaching Combat & Magic Level 10
Sale Price: 4000 Gil
Defender
Attack Power: 37
Abilities: * Nurse - 100 AP - Paladin
* Hibernate - 100 AP - Defender
Bought/Acquired: For 5000 Gil, after the second shop upgrade, and a
random reward for completing a Mission
Sale Price: 2500 Gil
Excalibur
Attack Power: 47
Effects: Inflicts Holy elemental damage; MA +2, Speed +1, Evade +5;
Strengthens and cancels Holy elemental damage
Abilities: * Holy Blade - 300 AP - Paladin
Bought/Acquired: Random reward for completing a Mission, a prize for
reaching Combat & Magic Skill Level 20, and reward for a
"Mountain-Mountain-Desert-Desert" Treasure Hunt
Sale Price: 7000 Gil
Excalibur2
Attack Power: 87
Effects: MA +3, Speed +4, Evade +5
Abilities: N/A
Bought/Acquired: Reward for clearing "The Hero Blade (098)"
Sale Price: 500 Gil
Lionheart
Attack Power: 34
Effects: DEF +2, RES +1
Abilities: * Defense - 200 AP - Paladin/Defender
Bought/Acquired: For 4000 Gil, after the first shop upgrade
Sale Price: 2000 Gil
Lohengrin
Attack Power: 46
Abilities: * Aura - 300 AP - Defender
* Haste - 200 AP - Templar
Bought/Acquired: For 12000 Gil, after the second shop upgrade, and a
random reward for completing a Mission
Sale Price: 6000 Gil
Mythril Brand
Attack Power: 32
Effects: Jump +1
Abilities: * Knight Combo - 100 AP - Paladin
* Defend Combo - 100 AP - Defender
* Sacred Combo - 100 AP - Templar
Bought/Acquired: Reward for completing a random Clan encounter
Sale Price: 2000 Gil
Nagrarok
Attack Power: 75
Effects: Speed +6, Move +1
Abilities: N/A
Bought/Acquired: Reward for clearing "Valuable Fake (286)"
Sale Price: 500 Gil
Ragnarok
Attack Power: 36
Effects: MA +5
Abilities: * Drop Weapon - 200 AP - Paladin/Defender
* Silence - 200 AP - Templar
Bought/Acquired: For 7000 Gil, after the first shop upgrade
Sale Price: 3500 Gil
SaveTheQueen
Attack Power: 45
Effects: Holy elemental damage; DEF +3, RES +3, Evade +5; Strengthens
Holy elemental damage
Abilities: * Cover - 200 AP - Paladin
* Expert Guard - 300 AP - Defender
* Astra - 100 AP - Templar
Bought/Acquired: Random reward for completing a Mission
Sale Price: 2000 Gil
Sequence
Attack Power: 32
Effects: DEF +2, MA +5, RES +2, Speed +2, Move +1, Jump +1, Evade +2
Abilities: N/A
Bought/Acquired: Reward for clearing "Battle Tourney (040)"
Sale Price: 500 Gil
===========
Greatswords
===========
Note: Giant swords which are wielded by using two hands and resting the
handle on a knee, sometimes called Zweihanders. Can only be used by
Soldiers and Paladins.
Ancient Sword
Attack Power: 32
Effects: Cancels Stone
Abilities: * Magicbreak - 200 AP - Soldier
* Subdue - 200 AP - Paladin
Bought/Acquired: For 2000 Gil, after the first shop upgrade, and a random
reward for completing a Mission
Sale Price: 1000 Gil
Barong
Attack Power: 30
Abilities: * Powerbreak - 200 AP - Soldier
* Parley - 200 AP - Paladin
Bought/Acquired: For 900 Gil, and a random reward for completing a
Mission
Sale Price: 450 Gil
Diamond Sword
Attack Power: 32
Effects: Cancels Slow
Abilities: * Mug - 300 AP - Soldier
Bought/Acquired: Random reward for completing a Mission
Sale Price: 600 Gil
Hardedge
Attack Power: 42
Effects: Cancels Doom
Abilities: N/A
Bought/Acquired: Random reward for completing a Mission, and a prize for
reaching Smithing Skill Level 5
Sale Price: 1200 Gil
Iceprism
Attack Power: 45
Effects: Inflicts Ice elemental damage; Cancels Silence and Fire
elemental damage
Abilities: N/A
Bought/Acquired: Swap Cyril Ice for it in the "Snow Fairy (109)" Mission
Sale Price: 500 Gil
Lurebreaker
Attack Power: 51
Effects: Cancels Sleep
Abilities: N/A
Bought/Acquired: Reward for clearing "Refurbishing (289)"
Sale Price: 500 Gil
Master Sword
Attack Power: 59
Effects: Cancels KO
Abilities: N/A
Bought/Acquired: Reward for clearing "Fabled Sword (288)"
Sale Price: 500 Gil
Oblige
Attack Power: 48
Effects: Cancels Charm
Abilities: N/A
Bought/Acquired: Reward for clearing "Come On Out (267)"
Sale Price: 500 Gil
Vigilante
Attack Power: 37
Effects: Cancels Confusion
Abilities: * Monkey Grip - 300 AP - Soldier
Bought/Acquired: Random reward for completing a Mission
Sale Price: 2000 Gil
Zankplus
Attack Power: 49
Effects: Cancels Poison
Abilities: N/A
Bought/Acquired: Reward for clearing "Weaver's War (287)"
Sale Price: 500 Gil
===========
Broadswords
===========
Note: Swords with wide-blades used for defending and attacking, favorite of
the Bangaa Tribe. Can only be used by Warriors and Defenders.
Beastsword
Attack Power: 50
Effects: DEF +5
Abilities: N/A
Bought/Acquired: Reward for clearing "Alba Cave (269)"
Sale Price: 500 Gil
Claymore
Attack Power: 49
Effects: DEF +5
Abilities: * Monkey Grip - 300 AP - Warrior
Bought/Acquired: Random reward for completing a Mission
Sale Price: 3000 Gil
Eclipse
Attack Power: 76
Effects: DEF +5, MA +5
Abilities: N/A
Bought/Acquired: Prize for reaching Smithing Skill Level 40
Sale Price: 500 Gil
El Cid Sword
Attack Power: 47
Effects: DEF +10
Abilities: * Tremor - 100 AP - Defender
Bought/Acquired: Random reward for completing a Mission, and a prize for
reaching Smithing Skill Level 15
Sale Price: 800 Gil
Estreledge
Attack Power: 77
Effects: DEF +5, RES +5
Abilities: N/A
Bought/Acquired: From Cyril for 25000 Gil, after the third shop upgrade,
and reward for a "Town-Town-Mountain-Mountain" Treasure
Hunt
Sale Price: 500 Gil
Falchion
Attack Power: 27
Effects: DEF +5
Abilities: * Magicbreak - 200 AP - Warrior
Bought/Acquired: For 1200 Gil, and a random reward for completing a
Mission
Sale Price: 600 Gil
Predator
Attack Power: 37
Effects: DEF +5
Abilities: * Last Berserk - 300 AP - Defender
Bought/Acquired: For 4000 Gil, after the second shop upgrade, and a
random reward for completing a Mission
Sale Price: 2000 Gil
Rhomphaia
Attack Power: 57
Effects: DEF +5
Abilities: N/A
Bought/Acquired: Reward for clearing "Food For Truth (268)"
Sale Price: 500 Gil
Samson Sword
Attack Power: 32
Effects: Inflicts Earth elemental damage; DEF +5
Abilities: * Powerbreak - 200 AP - Warrior
Bought/Acquired: For 2500 Gil, after the first shop upgrade, and a random
reward for completing a Mission
Sale Price: 1250 Gil
Striborg
Attack Power: 33
Effects: DEF +5
Abilities: * Body Slam - 300 AP - Warrior
* Mow Down - 200 AP - Defender
Bought/Acquired: For 5000 Gil, after the second shop upgrade
Sale Price: 2500 Gil
Tabarise
Attack Power: 47
Effects: DEF +5, Speed +2, Evade +2
Abilities: N/A
Bought/Acquired: Reward for clearing "Stone Secret (290)"
Sale Price: 500 Gil
Vajra
Attack Power: 45
Effects: Inflicts Thunder elemental damage; DEF +5, RES +5; Strengthens
Thunder elemental damage
Abilities: * Meltdown - 200 AP - Defender
Bought/Acquired: Prize for reaching Smithing Skill Level 30, and a reward
for a "Jagd-Jagd-Jagd" Treasure Hunt
Sale Price: 500 Gil
======
Knives
======
Note: Concealable bladed melee weapons. Can only be used by Thieves and
Jugglers.
Cinquedea
Attack Power: 57
Effects: Speed +5, Evade +2
Abilities: * Steal: Ability - 300 AP - Thief
Bought/Acquired: Prize for reaching Negotiation Skill Level 30, and a
reward for a "Forest-Forest-Desert-Desert" Treasure Hunt
Sale Price: 500 Gil
Jack Knife
Attack Power: 22
Effects: Evade +1
Abilities: * Steal: Gil - 100 AP - Thief
* Gil - 100 AP - Juggler
Bought/Acquired: For 200 Gil
Sale Price: 100 Gil
Jambiya
Attack Power: 31
Effects: MA + 2, Evade +1
Abilities: * Steal: Access. - 300 AP - Thief
* Dagger - 300 AP - Juggler
Bought/Acquired: For 1700 Gil
Sale Price: 850 Gil
Kard
Attack Power: 35
Effects: Evade +2
Abilities: * Steal: Helm - 300 AP - Thief
Bought/Acquired: For 7000 Gil, after the second shop upgrade
Sale Price: 3500 Gil
Khukuri
Attack Power: 37
Effects: Speed +2, Evade +1
Abilities: * Steal: EXP - 100 AP - Thief
* Molotov Cocktail - 300 AP - Juggler
Bought/Acquired: For 5000 Gil, after the second shop upgrade, and a
random reward for completing a Mission
Sale Price: 2500 Gil
Kris Knife
Attack Power: 30
Effects: RES +5, Evade +1
Abilities: * Throw - 100 AP - Juggler
Bought/Acquired: For 3000 Gil, after the second shop upgrade, and a
random reward for completing a Mission
Sale Price: 1500 Gil
Mythril Knife
Attack Power: 32
Effects: Jump +1, Evade +1
Abilities: * Thief Combo - 100 AP - Thief
* Acrobat Combo - 100 AP - Juggler
Bought/Acquired: Reward for completing a random Clan encounter
Sale Price: 2000 Gil
Orichalcum
Attack Power: 60
Effects: RES +2, Evade +1
Abilities: * Steal: JP - 300 AP - Thief
* Smile - 300 AP - Juggler
Bought/Acquired: Random reward for completing a Mission, and a prize for
reaching Negotiation Skill Level 25
Sale Price: 4000 Gil
Rondell Dagger
Attack Power: 33
Effects: Evade +1; Cancels "Don't Move" and "Don't Act"
Abilities: * Steal: Armor - 300 AP - Thief
* Hoop - 200 AP - Juggler
Bought/Acquired: For 10000 Gil, after the second shop upgrade, and a
random reward for completing a Mission
Sale Price: 5000 Gil
Scramasax
Attack Power: 29
Effects: Evade +1
Abilities: * Steal: Shield - 200 AP - Thief
* Ball - 200 AP - Juggler
Bought/Acquired: For 900 Gil
Sale Price: 450 Gil
Sword Breaker
Attack Power: 39
Effects: Evade +2
Abilities: * Steal: Weapon - 300 AP - Thief
Bought/Acquired: Random reward for completing a Mission
Sale Price: 2000 Gil
Tiptaptwo
Attack Power: 35
Effects: Speed +15; Cancels Slow
Abilities: N/A
Bought/Acquired: From Cadoan for 27000 Gil, after the fifth shop upgrade,
and reward for a "Town-Town-Marsh-Marsh" Treasure Hunt
Sale Price: 500 Gil
Tonberrian
Attack Power: 37
Effects: Speed +10
Abilities: N/A
Bought/Acquired: Reward for clearing "The Wanderer (039)" and
"The Performer (270)"
Sale Price: 500 Gil
Zorlin Shape
Attack Power: 38
Effects: Speed + 1, Evade +1
Abilities: N/A
Bought/Acquired: Random reward for completing a Mission
Sale Price: 1000 Gil
=======
Rapiers
=======
Note: Light swords used for piercing armour rather then cleaving it. Can only
be used by Fencers, Elementalists and Red Mages.
Aerial Hole
Attack Power: 43
Effects: Inflicts Wind elemental damage; MA +8, Speed +2
Abilities: N/A
Bought/Acquired: Reward for clearing "One More Time (271)"
Sale Price: 500 Gil
Colichemarde
Attack Power: 36
Effects: Speed +2; Cancels Beserk
Abilities: * Magic Pow+ - 300 AP - Red Mage
Bought/Acquired: Random reward for completing a Mission, and a prize for
reaching Negotiation Skill Level 20
Sale Price: 3000 Gil
Diabolique
Attack Power: 41
Effects: Inflicts Dark elemental damage; RES +5, Speed +2; Cancels Dark
elemental damage
Abilities: N/A
Bought/Acquired: N/A
Sale Price: 500 Gil
Djinn Flyssa
Attack Power: 34
Effects: Inflicts Wind elemental damage; RES +2, Speed +2, Evade +2;
Strengthens and cancels Wind elemental damage
Abilities: * Swallow Tail - 300 AP - Fencer
* Shinning Air - 200 AP - Elementalist
Bought/Acquired: Random reward for completing a Mission
Sale Price: 1000 Gil
Epeprism
Attack Power: 37
Effects: Speed +2; Halves Holy and Dark elemental damage
Abilities: * Property Shift - 300 AP - Elementalist
Bought/Acquired: Random reward for completing a Mission, and reward for a
"Marsh-Marsh-Desert-Desert" Treasure Hunt
Sale Price: 7000 Gil
Estoc
Attack Power: 32
Effects: Speed +2
Abilities: * Thrust Feather - 200 AP - Fencer
* Sleep - 200 AP - Red Mage
* Heavy Dust - 200 AP - Elementalist
Bought/Acquired: For 3000 Gil, after the first shop upgrade
Sale Price: 1500 Gil
Femme Fatale
Attack Power: 49
Effects: Speed +2; Cancels Doom
Abilities: N/A
Bought/Acquired: Steal from Ritz in "Over The Hill (023)"
Sale Price: 500 Gil
Flamberge
Attack Power: 35
Effects: DEF +5, Speed +2
Abilities: * Hard Impulse - 200 AP - Fencer
* Blizzard - 100 AP - Red Mage
* White Flame - 100 AP - Elementalist
Bought/Acquired: For 5000 Gil, after the first shop upgrade
Sale Price: 2500 Gil
Fleuret
Attack Power: 27
Effects: Speed +2
Abilities: * Cure - 100 AP - Red Mage
* Earth Heal - 200 AP - Elementalist
Bought/Acquired: For 800 Gil
Sale Price: 400 Gil
Gupti Aga
Attack Power: 38
Effects: Speed +2
Abilities: * Check Mate - 300 AP - Fencer
Bought/Acquired: Random reward for completing a Mission
Sale Price: 5000 Gil
Joyeuse
Attack Power: 37
Effects: RES +5, Speed +2
Abilities: * Night Hawk - 300 AP - Fencer
* Gazing Evil - 300 AP - Elementalist
Bought/Acquired: Random reward for completing a Mission
Sale Price: 2000 Gil
Last Letter
Attack Power: 45
Effects: Speed +2, Evade +3
Abilities: N/A
Bought/Acquired: Reward for clearing the "Cursed Bride (092)" Mission
Sale Price: 500 Gil
Madu
Attack Power: 33
Effects: Speed +2
Abilities: * Chain Magic - 999 AP - Red Mage
Bought/Acquired: Prize for reaching Negotiation Skill Level 40, and a
reward for a "Forest-Forest-Marsh-Marsh" Treasure Hunt
Sale Price: 500 Gil
Mage Masher
Attack Power: 34
Effects: MA +5, RES +10, Speed +2
Abilities: * Blue Passion - 300 AP - Fencer
* Barrier - 300 AP - Red Mage
Bought/Acquired: For 8000 Gil, after the second shop upgrade, and a
random reward for completing a Mission
Sale Price: 4000 Gil
Mythril Rapier
Attack Power: 32
Effects: Speed +2, Jump +1
Abilities: * Thrust Combo - 100 AP - Fencer
* Spirit Combo - 100 AP - Elementalist
* Red Combo - 100 AP - Red Mage
Bought/Acquired: Reward for completing a random Clan encounter
Sale Price: 500 Gil
Scarlette
Attack Power: 27
Effects: Inflicts Fire elemental damage; MA +2, Speed +2
Abilities: * Fire - 100 AP - Red Mage
* Fire Whip - 100 AP - Elementalist
Bought/Acquired: For 1500 Gil
Sale Price: 750 Gil
Silver Rapier
Attack Power: 35
Effects: Speed +2
Abilities: * Stuck Shadow - 200 AP - Fencer
* Slippy Rain - 200 AP - Elementalist
* Poison - 100 AP - Red Mage
Bought/Acquired: Random reward for completing a Mission
Sale Price: 500 Gil
Stinger
Attack Power: 25
Effects: Speed +2
Abilities: * Tiny Bugs - 100 AP - Fencer
* Thunder - 100 AP - Red Mage
Bought/Acquired: For 400 Gil
Sale Price: 200 Gil
=======
Katanas
=======
Note: Extremely sharp Japanese swords used by spys and assassins. Can only be
used by Ninjas and Assassins.
Ashura
Attack Power: 33
Effects: Inflicts Fire damage
Abilities: * Fire Veil - 200 AP - Ninja
Bought/Acquired: For 7000 Gil, after the first shop upgrade
Sale Price: 3500 Gil
Charfire
Attack Power: 47
Effects: Speed +2
Abilities: N/A
Bought/Acquired: Reward for clearing "Spring Tree (272)"
Sale Price: 500 Gil
Heaven's Cloud
Attack Power: 39
Effects: Inflicts Holy elemental damage; RES +5; Absorbs Holy elemental
damage
Abilities: * Unspell - 300 AP - Ninja
Bought/Acquired: For 15000 Gil, after the second shop upgrade, and a
random reward for completing a Mission
Sale Price: 7500 Gil
Kikuichimonji
Attack Power: 40
Effects: RES +5
Abilities: * Metal Veil - 200 AP - Ninja
* Nightmare - 300 AP - Assassin
Bought/Acquired: For 12000 Gil, after the second shop upgrade, and a
random reward for completing a Mission
Sale Price: 6000 Gil
Kotetsu
Attack Power: 37
Abilities: * Wood Veil - 200 AP - Ninja
* Seal - 300 AP - Assassin
Bought/Acquired: For 10000 Gil, after the first shop upgrade, and a
random reward for completing a Mission
Sale Price: 5000 Gil
Masamune
Attack Power: 65
Abilities: * Oblivion - 300 AP - Ninja/Assassin
Bought/Acquired: From Muscadet for 25000 Gil, after the fifth shop
upgrade, and a random reward for completing a Mission
Sale Price: 500 Gil
Masamune 100
Attack Power: 79
Effects: MA +5
Abilities: N/A
Bought/Acquired: Reward for clearing "The Fey Blade (099)"
Sale Price: 500 Gil
Murasame
Attack Power: 31
Effects: Inflicts Water elemental damage
Abilities: * Water Veil - 200 AP - Ninja
* Loose Voice - 200 AP - Assassin
Bought/Acquired: For 5000 Gil, after the first shop upgrade
Sale Price: 2500 Gil
Mythril Epee
Attack Power: 32
Effects: Jump +1
Abilities: * Ninja Combo - 100 AP - Ninja
* Lead Combo - 100 AP - Assassin
Bought/Acquired: Reward for completing a random Clan encounter
Sale Price: 2000 Gil
Ninja Knife
Attack Power: 31
Abilities: * Throw - 100 AP - Ninja
Bought/Acquired: For 2000 Gil, after the first shop upgrade, and a random
reward for completing a Mission
Sale Price: 1000 Gil
Nosada
Attack Power: 42
Abilities: * Double Sword - 999 AP - Ninja
Bought/Acquired: Random reward for completing a Mission, and a prize for
reaching Smithing Skill Level 20
Sale Price: 8000 Gil
Osafune
Attack Power: 35
Effects: DEF +5
Abilities: * Earth Veil - 200 AP - Ninja
Bought/Acquired: For 8000 Gil, after the first shop upgrade
Sale Price: 4000 Gil
Petalchaser
Attack Power: 34
Abilities: * Breath Stop - 300 AP - Assassin
Bought/Acquired: Random reward for completing a Mission, and a prize for
reaching Smithing Skill Level 10
Sale Price: 3000 Gil
Silkmoon
Attack Power: 55
Effects: Evade +2
Abilities: N/A
Bought/Acquired: Reward for clearing "Snow Flower Romance (291)"
Sale Price: 500 Gil
Zanmato
Attack Power: 22
Effects: Inflicts Holy elemental damage; MA +2; Strengthens Holy and
halves Dark elemental damage
Abilities: * Ultima Shear - 999 AP - Assassin
Bought/Acquired: Reward for clearing "Wanted! (029)", and a prize for
reaching Smithing Skill Level 50
Sale Price: 500 Gil
======
Staves
======
Note: Magical staffs which are embedded with holy magic. Can only be used by
White Mages, Bishops and Summoners.
Bless Staff
Attack Power: 23
Effects: RES +5
Abilities: * Life - 200 AP - White Mage
* Dispel - 200 AP - Bishop
Bought/Acquired: For 4000 Gil, after the first shop upgrade, and a random
reward for completing a Mission
Sale Price: 2000 Gil
Cheer Staff
Attack Power: 32
Effects: DEF +5, Evade +2
Abilities: * Auto-Life - 200 AP - White Mage
* Judge - 300 AP - Bishop
* Madeen - 300 AP - Summoner
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 4000 Gil
Cure Staff
Attack Power: 29
Effects: Recovers target's HP; RES +5
Abilities: * Cura - 200 AP - White Mage/Bishop
* Kirin - 200 AP - Summoner
Bought/Acquired: For 7000 Gil, after the second shop upgrade
Sale Price: 3500 Gil
Dream Watcher
Attack Power: 43
Effects: MA +10, RES +15
Abilities: N/A
Bought/Acquired: Prize for reaching Magic Skill Level 50
Sale Price: 500 Gil
Garnet Staff
Attack Power: 31
Effects: DEF +5, RES +5
Abilities: * Barrier - 300 AP - Bishop
* Carbunkle - 300 AP - Summoner
Bought/Acquired: For 9000 Gil, after the second shop upgrade
Sale Price: 4500 Gil
Guard Staff
Attack Power: 21
Effects: DEF +5, RES +5
Abilities: * Protect - 100 AP - White Mage
* Ifrit - 200 AP - Summoner
Bought/Acquired: For 800 Gil
Sale Price: 400 Gil
Judge Staff
Attack Power: 21
Effects: Inflicts Thunder elemental damage; MA +3, RES +5
Abilities: * Shell - 100 AP - White Mage
* Aero - 200 AP - Bishop
* Ramuh - 200 AP - Summoner
Bought/Acquired: For 1500 Gil
Sale Price: 750 Gil
Mythril Staff
Attack Power: 32
Effects: RES +5, Jump +1
Abilities: * White Combo - 100 AP - White Mage
* Pray Combo - 100 AP - Bishop
* Summon Combo - 100 AP - Summoner
Bought/Acquired: Reward for completing a random Clan encounter
Sale Price: 2000 Gil
Nirvana Staff
Attack Power: 34
Effects: Inflicts Holy elemental damage; RES +10
Abilities: * Full-Life - 300 AP - White Mage
* Holy - 300 AP - Bishop
* Phoenix - 300 AP - Summoner
Bought/Acquired: Random reward for completing a Mission, and reward for
"Cave-Cave-Jagd-Jagd" Treasure Hunt
Sale Price: 6000 Gil
Power Staff
Attack Power: 45
Effects: DEF +6, RES +5
Abilities: N/A
Bought/Acquired: Reward for clearing "Who Am I? (273)"
Sale Price: 500 Gil
Pure Staff
Attack Power: 23
Effects: RES +5
Abilities: * Esuna - 200 AP - White Mage
* Unicorn - 200 AP - Summoner
Bought/Acquired: For 3000 Gil, after the first shop upgrade, and a random
reward for completing a Mission
Sale Price: 1500 Gil
Snake Staff
Attack Power: 29
Effects: RES +5; Cancels Stone
Abilities: * Break - 200 AP - Bishop
* Shiva - 200 AP - Summoner
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 600 Gil
Spring Staff
Attack Power: 28
Effects: Inflicts Water elemental damage; RES +5; Cancels Water elemental
damage
Abilities: * Curaga - 300 AP - White Mage
* Water - 200 AP - Bishop
Bought/Acquired: Random reward for completing a Mission, and a prize for
reaching Magic Skill Level 10
Sale Price: 1000 Gil
White Staff
Attack Power: 19
Effects: Purges Doom from Target; RES +5
Abilities: * Cure - 100 AP - White Mage
Bought/Acquired: For 500 Gil
Sale Price: 250 Gil
====
Rods
====
Note: Magical rods embedded with dark magic. Can only be used by Black Mages,
Illusionists and Time Mages.
Chill Rod
Attack Power: 27
Effects: Inflicts Ice elemental damage; MA +2; Strengthens Ice elemental
damage
Abilities: * Blizzaga - 300 AP - Black Mage
* Stop - 300 AP - Time Mage
* Deluge - 200 AP - Illusionist
Bought/Acquired: Random reward for completing a Mission
Sale Price: 4000 Gil
Firewheel Rod
Attack Power: 21
Effects: Inflicts Fire elemental damage; MA +2
Abilities: * Fira - 200 AP - Black Mage
* Haste - 200 AP - Time Mage
* Prominence - 100 AP - Illusionist
Bought/Acquired: For 1500 Gil, after the first shop upgrade, and a random
reward for completing a Mission
Sale Price: 750 Gil
Flame Rod
Attack Power: 27
Effects: Inflicts Fire elemental damage; MA +2; Strengthens Fire
elemental damage
Abilities: * Firaga - 300 AP - Black Mage
Bought/Acquired: Random reward for completing a Mission
Sale Price: 1000 Gil
Force Rod
Attack Power: 25
Effects: MA +5
Abilities: * Quarter - 200 AP - Time Mage
Bought/Acquired: For 5000 Gil, after the second shop upgrade, and a
random reward for completing a Mission
Sale Price: 2500 Gil
Heretic Rod
Attack Power: 31
Effects: Inflicts Dark elemental damage; MA +20
Abilities: N/A
Bought/Acquired: Reward for clearing "Flan Breakout! (093)"
Sale Price: 500 Gil
Mythril Rod
Attack Power: 32
Effects: MA +2, Jump +1
Abilities: * Black Combo - 100 AP - Black Mage
* Time Combo - 100 AP - Time Mage
* Spell Combo - 100 AP - Illusionist
Bought/Acquired: Reward for completing a random Clan encounter
Sale Price: 2000 Gil
Princess Rod
Attack Power: 35
Effects: DEF +5, MA +2, RES +5, Evade +2; Strengthens Wind, Earth and
Water elemental damage
Abilities: * Star Cross - 300 AP - Illusionist
Bought/Acquired: From Baguba Port for 20000 Gil, after the fourth shop
upgrade, and reward for a "Town-Town-Desert-Desert"
Treasure Hunt
Sale Price: 500 Gil
Rod
Attack Power: 18
Effects: MA +2
Abilities: * Fire - 100 AP - Black Mage
* Thunder - 100 AP - Black Mage
* Blizzard - 100 AP - Black Mage
Bought/Acquired: For 600 Gil
Sale Price: 300 Gil
Sapere Aude
Attack Power: 18
Effects: DEF +2, MA +5, RES +2, Speed +2, Move +1, Jump +1, Evade +2
Abilities: N/A
Bought/Acquired: Reward for clearing "Mage Tourney (041)"
Sale Price: 500 Gil
Sleet Rod
Attack Power: 21
Effects: Inflicts Ice elemental damage; MA +2
Abilities: * Blizzara - 200 AP - Black Mage
* Silence - 200 AP - Time Mage
* Freezeblink - 100 AP - Illusionist
Bought/Acquired: For 1500 Gil, after the first shop upgrade, and a random
reward for completing a Mission
Sale Price: 750 Gil
Stardust Rod
Attack Power: 29
Effects: MA +5
Abilities: * Demi - 300 AP - Time Mage
* Stardust - 300 AP - Illusionist
Bought/Acquired: Random reward for completing a Mission, and a prize for
reaching Magic Skill Level 30
Sale Price: 7000 Gil
Terre Rod
Attack Power: 23
Effects: Earth elemental damage; MA +2; Strengthens Earth elemental
damage
Abilities: * Slow - 200 AP - Time Mage
* Soil Evidence - 200 AP - Illusionist
Bought/Acquired: For 2700 Gil, after the first shop upgrade, and a random
reward for completing a Mission
Sale Price: 1350 Gil
Thor Rod
Attack Power: 27
Effects: Inflicts Thunder elemental damage; MA +2; Strengthens Thunder
elemental damage
Abilities: * Thundaga - 300 AP - Black Mage
* Quicken - 300 AP - Time Mage
* Wild Tornado - 200 AP - Illusionist
Bought/Acquired: Random reward for completing a Mission, and a prize for
reaching Magic Skill Level 25
Sale Price: 2000 Gil
Thunder Rod
Attack Power: 21
Effects: Inflicts Thunder elemental damage; MA +2
Abilities: * Thundara - 200 AP - Black Mage
* Reflect - 300 AP - Time Mage
* Tempest - 100 AP - Illusionist
Bought/Acquired: For 1500 Gil, after the first shop upgrade, and a random
reward for completing a Mission
Sale Price: 750 Gil
=====
Maces
=====
Note: Mace type weapons embedded with mystic magic. Can only be used by
Alchemists and Sages.
Battle Mace
Attack Power: 31
Abilities: * Water - 200 AP - Sage
* Aero - 200 AP - Sage
Bought/Acquired: For 2000 Gil, after the first shop upgrade
Sale Price: 1000 Gil
Cactus Stick
Attack Power: 62
Effects: MA +2, RES +5
Abilities: N/A
Bought/Acquired: Prize for reaching Magic Skill Level 40, and reward for
a "Forest-Forest-Plain-Plain" Treasure Hunt
Sale Price: 500 Gil
Druid Mace
Attack Power: 33
Effects: MA +3, RES +5
Abilities: * Blind - 100 AP - Sage
* Poison - 100 AP - Alchemist
Bought/Acquired: For 6000 Gil, after the first shop upgrade
Sale Price: 3000 Gil
Energy Mace
Attack Power: 29
Effects: MA+2, MD+5
Abilities: * Drain - 100 AP - Sage
* Rasp - 200 AP - Alchemist
Bought/Acquired: For 3500 Gil, after the first shop upgrade
Sale Price: 1750 Gil
Life Crosier
Attack Power: 35
Effects: MA +2, RES +10
Abilities: * Raise - 300 AP - Sage
* Death - 200 AP - Alchemist
Bought/Acquired: Random reward for completing a Mission
Sale Price: 6000 Gil
Lotus Mace
Attack Power: 37
Effects: Inflicts Fire elemental damage; MA +2, RES +5; Strengthens Fire
elemental damage
Abilities: * Giga Flare - 300 AP - Sage
* Flare - 300 AP - Alchemist
Bought/Acquired: Random reward for completing a Mission
Sale Price: 8000 Gil
Mandragora
Attack Power: 37
Effects: Inflicts Earth elemental damage; MA +2, MD +5; Absorbs Earth
elemental damage and cancels Poison
Abilities: * Bio - 300 AP - Sage
* Toad - 200 AP - Alchemist
Bought/Acquired: Random reward for completing a Mission
Sale Price: 2000 Gil
Morning Star
Attack Power: 33
Effects: MA +2, RES +5
Abilities: * Magic Pow+ - 300 AP - Alchemist
Bought/Acquired: Random reward for completing a Mission
Sale Price: 1300 Gil
Mythril Mace
Attack Power: 32
Effects: MA +2, RES +5, Jump +1
Abilities: * Gold Combo - 100 AP - Alchemist
* Wise Combo - 100 AP - Sage
Bought/Acquired: Reward for completing a random Clan encounter
Sale Price: 2000 Gil
Sage Crosier
Attack Power: 31
Effects: MA +8, RES +8
Abilities: * Astra - 200 AP - Alchemist
Bought/Acquired: For 9000 Gil, after the first shop upgrade
Sale Price: 4500 Gil
Scorpion Tail
Attack Power: 38
Effects: MA +2, RES +5
Abilities: * Meteor - 300 AP - Alchemist
Bought/Acquired: Random reward for completing a Mission
Sale Price: 10000 Gil
Vesper
Attack Power: 39
Effects: MA +2, MD +5
Abilities: N/A
Bought/Acquired: Reward for clearing "Staring Eyes (050)"
Sale Price: 500 Gil
Zeus Mace
Attack Power: 15
Effects: Inflicts Holy elemental damage; MA +5, RES +5; Strengthens Holy
elemental damage
Abilities: * Ultima Blow - 999 AP - Sage
Bought/Acquired: Steal (hidden) from Alchemist in "Golden Clock (014)",
and reward for a "Plain-Plain-Mountain-Mountain"
Treasure Hunt
Sale Price: 500 Gil
====
Bows
====
Note: Bows which require both hands to fire arrows at a range of 5-7 panels.
Can only be used by Archers.
Artemis Bow
Attack Power: 27
Range: 7
Abilities: * Cupid - 200 AP - Archer
Bought/Acquired: Random reward for completing a Mission
Sale Price: 500 Gil
Char Bow
Attack Power: 21
Range: 5
Abilities: * Blackout - 200 AP - Archer
Bought/Acquired: For 700 Gil, and random reward for completing a Mission
Sale Price: 350 Gil
Crescent Bow
Attack Power: 45
Range: 5
Abilities: N/A
Bought/Acquired: Reward for clearing "Reaper Rumors (274)"
Sale Price: 500 Gil
Long Bow
Attack Power: 19
Range: 5
Abilities: * Boost - 100 AP - Archer
Bought/Acquired: For 300 Gil
Sale Price: 150 Gil
Malbow
Attack Power: 55
Range: 5
Abilities: N/A
Bought/Acquired: Reward for clearing "Carrot! (095)"
Sale Price: 500 Gil
Mythril Bow
Attack Power: 32
Range: 5
Effects: Jump +1
Abilities: * Bow Combo - 100 AP - Archer
Bought/Acquired: Reward for completing a random Clan encounter
Sale Price: 2000 Gil
Nail Bow
Attack Power: 29
Range: 5
Abilities: * Aim: Arm - 200 AP - Archer
Bought/Acquired: For 4000 Gil, after the second shop upgrade
Sale Price: 2000 Gil
Perseus Bow
Attack Power: 42
Range: 6
Effects: Evade +2
Abilities: * Faster - 300 AP - Archer
Bought/Acquired: Random reward for completing a Mission, and reward for
"Desert-Desert-Jagd-Jagd" Treasure Hunt
Sale Price: 5000 Gil
Silver Bow
Attack Power: 23
Range: 6
Abilities: * Burial - 300 AP - Archer
Bought/Acquired: For 2500 Gil, after the first shop upgrade
Sale Price: 1250 Gil
Target Bow
Attack Power: 35
Range: 5
Effects: Evade +5
Abilities: * Concentrate - 300 AP - Archer
Bought/Acquired: Random reward for completing a Mission
Sale Price: 3000 Gil
Thorn Bow
Attack Power: 25
Range: 5
Abilities: Aim: Legs - 200 AP - Archer
Bought/Acquired: For 1500 Gil, and random reward for completing a Mission
Sale Price: 750 Gil
Yoichi Bow
Attack Power: 33
Range: 5
Abilities: * Take Aim - 300 AP - Archer
Bought/Acquired: Random reward for completing a Mission, and a prize for
reaching Track Skill Level 5
Sale Price: 1500 Gil
=========
Greatbows
=========
Note: Hardy bows and crossbows which require both hands to fire arrows at a
range of 5-7 panels. Can only be used by Hunters, Snipers and
Assassins.
Arbalest
Attack Power: 42
Range: 5
Effects: Inflicts Earth elemental damage
Abilities: N/A
Bought/Acquired: Reward for clearing "Good Bread (276)"
Sale Price: 500 Gil
Cranequin
Attack Power: 29
Range: 5
Abilities: * Sonic Boom - 200 AP - Hunter
* Poison Baise - 200 AP - Assassin
Bought/Acquired: For 5000 Gil, after the first shop upgrade
Sale Price: 2500 Gil
Fey Bow
Attack Power: 31
Range: 6
Effects: Inflicts Wind elemental damage; Evade +2
Abilities: * Aim: Vitals - 300 AP - Hunter
* Aim at Armor - 300 AP - Sniper
* Shadow Stitch - 200 AP - Assassin
Bought/Acquired: Random reward for completing a Mission
Sale Price: 2000 Gil
Gastra Bow
Attack Power: 51
Range: 7
Abilities: N/A
Bought/Acquired: Reward for a "Plain-Plain-Plain" Treasure Hunt
Sale Price: 500 Gil
Hades Bow
Attack Power: 33
Range: 5
Effects: Dark elemental damage
Abilities: * Sidewinder - 300 AP - Hunter
* Death Sickle - 300 AP - Sniper
Bought/Acquired: Random reward for completing a Mission, and a prize for
reaching Track Skill Level 15
Sale Price: 5000 Gil
Hunt Bow
Attack Power: 33
Range: 5
Abilities: * Hunting - 300 AP - Hunter
* Aim at Wallet - 300 AP - Sniper
Bought/Acquired: From Muscadet for 40000 Gil, after the fourth shop
upgrade
Sale Price: 500 Gil
Marduk Bow
Attack Power: 39
Range: 7
Abilities: N/A
Bought/Acquired: Reward for clearing "Dog Days (275)"
Sale Price: 500 Gil
Master Bow
Attack Power: 41
Range: 5
Effects: Evade +2
Abilities: * Addle - 200 AP - Hunter
* Aim at Weapon - 300 AP - Sniper
Bought/Acquired: Random reward for completing a Mission
Sale Price: 10000 Gil
Max's Oathbow
Attack Power: 61
Range: 6
Effects: Inflicts Dark elemental damage; MA +2
Abilities: * Magic Bullets - 300 AP - Sniper
Bought/Acquired: Prize for reaching Track Skill Level 40
Sale Price: 500 Gil
Mythril Shot
Attack Power: 32
Range: 5
Effects: Jump +1
Abilities: * Hunt Combo - 100 AP - Hunter
* Snipe Combo - 100 AP - Sniper
Bought/Acquired: Reward for completing a random Clan encounter
Sale Price: 2000 Gil
Nike Bow
Attack Power: 37
Range: 5
Effects: Inflicts Thunder elemental damage; DEF +5
Abilities: * Weapon Atk+ - 300 AP - Hunter
Bought/Acquired: Random reward for completing a Mission
Sale Price: 7000 Gil
Ranger Bow
Attack Power: 23
Range: 5
Effects: Inflicts Earth elemental damage
Abilities: * Capture - 200 AP - Hunter
* Bad Cold - 200 AP - Assassin
Bought/Acquired: For 2000 Gil, after the first shop upgrade
Sale Price: 1000 Gil
Seventh Heaven
Attack Power: 15
Range: 5
Effects: Inflicts Holy elemental damage; Evade +5
Abilities: * Ultima Shot - 999 AP - Hunter
Bought/Acquired: From Baguba Port for 23000 Gil, after the fifth shop
upgrade
Sale Price: 500 Gil
Twin Bow
Attack Power: 31
Range: 5
Abilities: * Advice - 100 AP - Hunter
* Rapid-Fire - 300 AP - Snipers
Bought/Acquired: For 8000 Gil, after the second shop upgrade, and a
random reward for completing a Mission
Sale Price: 4000 Gil
Windslash Bow
Attack Power: 25
Range: 5
Effects: Inflicts Wind elemental damage; Evade +2
Abilities: * Oust - 200 AP - Hunter
* Ambush - 100 AP - Sniper
Bought/Acquired: For 3000 Gil, after the first shop upgrade
Sale Price: 1500 Gil
======
Spears
======
Note: Poles with a sharp tip used for skewering foes at a range of 2 panels.
Can only be use by Dragoons and Templars.
Bangaa Spike
Attack Power: 53
Effects: DEF +5, MA +2, RES +5
Abilities: N/A
Bought/Acquired: Reward for clearing "Sword Needed (277)"
Sale Price: 500 Gil
Beastspear
Attack Power: 51
Effects: DEF +10
Abilities: N/A
Bought/Acquired: Reward for clearing "Old Friends (107)", and reward for
a "Plain-Plain-Desert-Desert" Treasure Hunt
Sale Price: 500 Gil
Dragon Whisker
Attack Power: 45
Effects: Jump +1
Abilities: * Bangaa Cry - 200 AP - Dragoon
Bought/Acquired: For 18000 Gil, after the second shop upgrade
Sale Price: 9000 Gil
Gae Bolg
Attack Power: 39
Effects: Inflicts Thunder elemental damage
Abilities: * Bolt Breath - 300 AP - Dragoon
Bought/Acquired: For 14000 Gil, after the second shop upgrade
Sale Price: 7000 Gil
Ice Lance
Attack Power: 35
Effects: Inflicts Ice elemental damage
Abilities: * Ice Breath - 300 AP - Dragoon
Bought/Acquired: For 8000 Gil, after the first shop upgrade
Sale Price: 4000 Gil
Javelin
Attack Power: 31
Abilities: * Warcry - 300 AP - Templar
* Jump - 100 AP - Dragoon
Bought/Acquired: For 3000 Gil, after the first shop upgrade, and a random
reward for completing a Mission
Sale Price: 1500 Gil
Kain's Lance
Attack Power: 47
Effects: Jump +1
Abilities: * Lifebreak - 300 AP - Templar
Bought/Acquired: Random reward for completing a Mission, and a prize for
reaching Combat Skill Level 20
Sale Price: 3000 Gil
Lava Spear
Attack Power: 33
Effects: Inflicts Fire elemental damage
Abilities: * Fire Breath - 300 AP - Dragoon
Bought/Acquired: For 5000 Gil, after the first shop upgrade, and a random
reward for completing a Mission
Sale Price: 2500 Gil
Mythril Spear
Attack Power: 32
Effects: Jump +2
Abilities: * Dragon Combo - 100 AP - Dragoon
Bought/Acquired: Reward for completing a random Clan encounter
Sale Price: 2000 Gil
Odin Lance
Attack Power: 55
Abilities: N/A
Bought/Acquired: Reward for clearing "A Stormy Night (292)"
Sale Price: 500 Gil
Partisan
Attack Power: 42
Effects: Jump +1
Abilities: * Cheer - 100 AP - Templar
Bought/Acquired: For 10000 Gil, after the first shop upgrade, and a
random reward for completing a Mission
Sale Price: 5000 Gil
Trident
Attack Power: 50
Effects: MA +2, Jump +1
Abilities: * Weapon Atk+ - 300 AP - Templar
Bought/Acquired: Random reward for completing a Mission, and a prize for
reaching Combat Skill Level 25
Sale Price: 6000 Gil
===========
Instruments
===========
Note: Mystical instruments which produce music that really speaks to living
beings. Can only be used by Beastmasters and Animists.
Aona Flute
Attack Power: 32
Effects: RES +2; Cancel Poison elemental damage
Abilities: * Malboro - 200 AP - Beastmaster
* Bomb - 200 AP - Beastmaster
* Frog Song - 200 AP - Animist
Bought/Acquired: Random reward for completing a Mission
Sale Price: 4000 Gil
Black Quena
Attack Power: 33
Effects: Inflicts Dark elemental damage; DEF +2
Abilities: * Floateye - 200 AP - Beastmaster
* Undead - 200 AP - Beastmaster
Bought/Acquired: For 7000 Gil, after the first shop upgrade, and a random
reward for completing a Mission
Sale Price: 3500 Gil
Blood Strings
Attack Power: 22
Effects: Absorb target's HP; Evade +1
Abilities: * Tonberry - 200 AP - Beastmaster
* Meet my Friends - 300 AP - Animist
Bought/Acquired: Random reward for completing a Mission, and a prize for
reaching Craft Skill Level 25
Sale Price: 10000 Gil
Conch Shell
Attack Power: 31
Effects: DEF +2
Abilities: * Rockbeast 200 AP - Beastmaster
Bought/Acquired: For 3000 Gil, after the first shop upgrade, and a random
reward for completing a Mission
Sale Price: 1500 Gil
Dark Fiddle
Attack Power: 45
Effects: Inflicts Dark elemental damage; Cancels Silence
Abilities: N/A
Bought/Acquired: Reward for clearing "Minstrel Song (293)"
Sale Price: 500 Gil
Demon Bell
Attack Power: 22
Abilities: * Goblin - 200 AP - Beastmaster
* Flan - 200 AP - Beastmaster
* Bomb - 200 AP - Beastmaster
Bought/Acquired: For 400 Gil
Sale Price: 200 Gil
Earth Bell
Attack Power: 31
Effects: Inflicts Earth elemental damage; DEF +3; Absorbs Earth elemental
damage
Abilities: *Dragon 200 AP - Beastmaster
* Wool 100% 200 AP - Animist
Bought/Acquired: For 5000 Gil, after the first shop upgrade
Sale Price: 2500 Gil
Fairy Harp
Attack Power: 29
Effects: MA +2
Abilities: * Fairy - 200 AP - Beastmaster
* Bug - 200 AP - Beastmaster
* Tail Wag - 200 AP - Animist
Bought/Acquired: Random reward for completing a Mission
Sale Price: 1000 Gil
Fell Castanets
Attack Power: 47
Effects: Inflicts Dark elemental damage
Abilities: N/A
Bought/Acquired: Reward for clearing "El Ritmo (278)"
Sale Price: 500 Gil
Glass Bell
Attack Power: 25
Effects: RES +1; Cancels Sleep
Abilities: * Lamia - 200 AP - Beastmaster
* Flan - 200 AP - Beastmaster
* 100 Sheep - 100 AP - Animist
Bought/Acquired: For 1000 Gil
Sale Price: 500 Gil
Heal Chime
Attack Power: 39
Effects: Inflicts Holy elemental damage; Evade +1; Cancels Doom
Abilities: * Cook Away - 200 AP - Animist
Bought/Acquired: Random reward for completing a Mission, and a prize for
reaching Craft Skill Level 15
Sale Price: 8000 Gil
Mythril Bell
Attack Power: 32
Effects: Jump +1
Abilities: * Beast Combo - 100 AP - Beastmaster
* Animal Combo - 100 AP - Animist
Bought/Acquired: Reward for completing a random Clan encounter
Sale Price: 2000 Gil
Satyr Flute
Attack Power: 35
Effects: Evade +1; Cancels Charm
Abilities: * Chocobo Stampede - 300 AP - Animist
Bought/Acquired: For 10000 Gil, after the first shop upgrade
Sale Price: 5000 Gil
War Trumpet
Attack Power: 25
Effects: Evade +1
Abilities: * Panther - 200 AP - Beastmaster
* Goblin - 200 AP - Beastmaster
* Catnip - 100 AP - Animist
Bought/Acquired: For 1700 Gil
Sale Price: 850 Gil
========
Knuckles
========
Note: Gloves, claws and brass knuckles used to cause more damage with hand
combat. Can only be used by White Monks and Gadgeteers.
Cat Claws
Attack Power: 35
Effects: Speed +2, Evade +1
Abilities: * Chakra - 200 AP - White Monk
* Golden Battery - 200 AP - Gadgeteer
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 1500 Gil
Death Claws
Attack Power: 43
Effects: Inflicts Dark elemental damage; Evade +1
Abilities: * Black Chip - 200 AP - Gadgeteer
Bought/Acquired: Random reward for completing a Mission, and reward for a
"Mountain-Mountain-Marsh-Marsh" Treasure Hunt
Sale Price: 10000 Gil
Dream Claws
Attack Power: 39
Effects: Evade +1
Abilities: * Rainbow Magnet - 200 AP - Gadgeteer
Bought/Acquired: For 3000 Gil
Sale Price: 1600 Gil
Godhand
Attack Power: 39
Effects: Inflicts Holy elemental damage; MA +3, Speed +1, Evade +5
Abilities: * Far Fist - 200 AP - White Monk
Bought/Acquired: Random reward for completing a Mission
Sale Price: 6000 Gil
Greaseburst
Attack Power: 59
Effects: Evade +1
Abilities: N/A
Bought/Acquired: Prize for reaching Collection Skill Level 40
Sale Price: 500 Gil
Hard Knuckles
Attack Power: 29
Effects: Evade +1
Abilities: * Whirlwind - 100 AP - White Monk
* Silver Disc - 200 AP - Gadgeteer
Bought/Acquired: For 500 Gil
Sale Price: 250 Gil
Kaiser Knuckles
Attack Power: 42
Effects: Evade +1
Abilities: * Air Render - 200 AP - White Monk
Bought/Acquired: For 5700 Gil, after the first shop upgrade, and a random
reward for completing a Mission
Sale Price: 2850 Gil
Magic Hands
Attack Power: 52
Effects: Evade +1
Abilities: N/A
Bought/Acquired: Reward for clearing "Her Big Move (279)"
Sale Price: 500 Gil
Mythril Claws
Attack Power: 32
Effects: Jump +1, Evade +1
Abilities: * Monk Combo - 100 AP - White Monk
* Pandora Combo - 100 AP - Gadgeteer
Bought/Acquired: Reward for completing a random Clan encounter
Sale Price: 2000 Gil
Rising Sun
Attack Power: 31
Effects: Fire elemental damage; Evade +1
Abilities: * Exorcise - 300 AP - White Monk
* Red Spring - 200 AP - Gadgeteer
Bought/Acquired: For 1000 Gil
Sale Price: 500 Gil
Sick Knuckles
Attack Power: 35
Effects: Evade +1
Abilities: * Green Gear - 200 AP - Gadgeteer
Bought/Acquired: For 1000 Gil
Sale Price: 1000 Gil
Survivor
Attack Power: 37
Effects: DEF +2, Evade +2
Abilities: * Revive - 300 AP - White Monk
* Yellow Coil - 200 AP - Gadgeteer
Bought/Acquired: Random reward for completing a Mission
Sale Price: 2000 Gil
Tiger Fangs
Attack Power: 41
Effects: Inflicts Thunder elemental damage; Evade +2
Abilities: * Earth Render - 200 AP - White Monk
Bought/Acquired: Random reward for completing a Mission, and a prize for
reaching Collection Skill Level 25
Sale Price: 8000 Gil
White Fangs
Attack Power: 39
Effects: Inflicts Ice elemental damage; Evade +1
Abilities: * Holy Sign - 200 AP - White Monk
* Blue Screw - 200 AP - Gadgeteer
Bought/Acquired: Random reward for completing a Mission, and a prize for
reaching Collection Skill Level 20
Sale Price: 4000 Gil
=====
Souls
=====
Note: Orbs which are embedded with the souls of captured monsters. Can only
be used by Morphers.
Bomb Soul
Attack Power: 36
Effects: Inflicts Fire elemental damage; RES +2; Halves Fire elemental
damage
Abilities: * Bomb - 200 AP - Morpher
Bought/Acquired: Successfully "Capture" a Bomb
Sale Price: 1200 Gil
Bug Soul
Attack Power: 39
Effects: Inflicts Earth elemental damage; DEF +2, MA +2; Cancels Darkness
Abilities: * Bug Soul - 200 AP - Morpher
Bought/Acquired: Successfully "Capture" a Bug
Sale Price: 1300 Gil
Dragon Soul
Attack Power: 43
Effects: DEF +5, MA +2; Absorb Earth elemental damage
Abilities: * Dragon - 200 AP - Morpher
Bought/Acquired: Successfully "Capture" a Dragon
Sale Price: 2000 Gil
Dread Soul
Attack Power: 49
Effects: MA +2
Abilities: N/A
Bought/Acquired: Reward for clearing "Last Stand (086)"
Sale Price: 500 Gil
Eye Soul
Attack Power: 45
Effects: Inflicts Dark elemental damage; MA +2; Cancels Doom
Abilities: * Floateye - 200 AP - Morpher
Bought/Acquired: Successfully "Capture" a Floateye
Sale Price: 1400 Gil
Flan Soul
Attack Power: 34
Effects: DEF +34, MA +10, RES +2; Halves Thunder elemental damage
Abilities: * Flan - 200 AP - Morpher
Bought/Acquired: Successfully "Capture" a Flan
Sale Price: 1000 Gil
Goblin Soul
Attack Power: 32
Effects: MA +2, Evade +1; Halves Ice elemental damage
Abilities: * Goblin - 200 AP - Morpher
Bought/Acquired: Successfully "Capture" a Goblin
Sale Price: 700 Gil
Lamia Soul
Attack Power: 41
Effects: Inflicts Water elemental damage; MA +2; Cancels Sleep
Abilities: * Lamia - 200 AP - Morpher
Bought/Acquired: Successfully "Capture" a Lamia
Sale Price: 1500 Gil
Malboro Soul
Attack Power: 47
Effects: MA +2, RES +2; Cancels Poison
Abilities: * Malboro - 200 AP - Morpher
Bought/Acquired: Successfully "Capture" a Malboro
Sale Price: 3000 Gil
Mythril Soul
Attack Power: 32
Effects: MA +2, Jump +1
Abilities: * Morph Combo - 100 AP - Morpher
Bought/Acquired: Reward for completing a random Clan encounter
Sale Price: 2000 Gil
Panther Soul
Attack Power: 39
Effects: MA +2, Evade +2; Cancels Berserk
Abilities: * Panther - 200 AP - Morpher
Bought/Acquired: Successfully "Capture" a Panther
Sale Price: 2000 Gil
Rukavi Soul
Attack Power: 67
Effects: MA +2
Abilities: N/A
Bought/Acquired: Reward for clearing "Free Bervenia! (087)"
Sale Price: 500 Gil
====
Guns
====
Note: Pistols which can fire bullets at a range of 7-9 panels. Can only be
used by Gunners.
Aiot Gun
Attack Power: 27
Range: 8
Abilities: Fire Shot - 100 AP - Gunner
Bought/Acquired: For 2000 Gil
Sale Price: 1000 Gil
Bindsnipe
Attack Power: 47
Range: 8
Abilities: N/A
Bought/Acquired: Reward for clearing "Gun Crazy (294)"
Sale Price: 500 Gil
Calling Gun
Attack Power: 59
Range: 8
Abilities: N/A
Bought/Acquired: Reward for clearing "Beastly Gun (284)"
Sale Price: 500 Gil
Chaos Rifle
Attack Power: 33
Range: 8
Abilities: * Confuse Shot - 200 AP - Gunner
Bought/Acquired: For 8000 Gil, after the second shop upgrade
Sale Price: 4000 Gil
Giot Gun
Attack Power: 37
Range: 8
Abilities: * Blizzard Shot - 100 AP - Gunner
Bought/Acquired: Random reward for completing a Mission, and a prize for
reaching Appraise Skill Level 15
Sale Price: 3000 Gil
Longbarrel
Attack Power: 39
Range: 8
Abilities: * Concentrate - 300 AP - Gunner
Bought/Acquired: Random reward for completing a Mission, and a prize for
reaching Appraise Skill Level 25
Sale Price: 6000 Gil
Lost Gun
Attack Power: 31
Range: 8
Abilities: * Silence Shot - 200 AP - Gunner
Bought/Acquired: Random reward for completing a Mission
Sale Price: 1200 Gil
Mythril Gun
Attack Power: 32
Range: 8
Effects: Jump +1
Abilities: * Shooting Combo 100 AP - Gunner
Bought/Acquired: Reward for completing a random Clan encounter
Sale Price: 2000 Gil
Outsider
Attack Power: 41
Range: 9
Abilities: * Stop Shot 300 AP - Gunner
Bought/Acquired: Random reward for completing a Mission
Sale Price: 8000 Gil
Peacemaker
Attack Power: 33
Range: 8
Abilities: * Charm Shot - 300 AP - Gunner
Bought/Acquired: Random reward for completing a Mission
Sale Price: 2000 Gil
Riot Gun
Attack Power: 31
Range: 8
Abilities: * Thunder Shot - 100 AP - Gunner
Bought/Acquired: For 5000 Gil, after the second shop upgrade
Sale Price: 2500 Gil
Silver Cannon
Attack Power: 31
Range: 7
Abilities: * Blind Shot - 100 AP - Gunner
Bought/Acquired: For 3000 Gil, after the first shop upgrade
Sale Price: 1500 Gil
*****************************************************************************
-=-=-=-=-=-=-=-=-=
-= 17. Shields -=
-=-=-=-=-=-=-=-=-=
Note: Shields used to deflect and evade attacks Can only used by Soldiers,
Paladins, Warriors, Sages, Fencers and Mog Knights.
Aegis Shield
Effects: DEF +5, RES +5, Evade +10; Cancels Stone
Abilities: N/A
Bought/Acquired: Random reward for completing a Mission, and a prize for
reaching Appraise Skill Level 20
Sale Price: 3000 Gil
Bronze Shield
Effects: RES +2, Evade +4
Abilities: * Shieldbearer - 300 AP - Soldier/Warrior/Fencer
Bought/Acquired: For 400 Gil
Sale Price: 200 Gil
Choco Shield
Effects: Evade +10
Abilities: N/A
Bought/Acquired: Reward for clearing "Free Cyril! (194)"
Sale Price: 500 Gil
Flame Shield
Effects: RES +6, Evade +9; Absorbs Fire, halves Ice, weak against Water
elemental damage
Abilities: N/A
Bought/Acquired: Random reward for completing a Mission, and a random
reward for "Mixed" Treasure Hunts
Sale Price: 1500 Gil
Genji Shield
Effects: DEF +10, RES +7, Evade +10
Abilities: N/A
Bought/Acquired: Steal from various units throughout the game, and reward
for a "Town-Town-Cave-Cave" Treasure Hunt
Sale Price: 500 Gil
Ice Shield
Effects: RES +6, Evade +9; Absorbs Ice, halves Fire, weak against Thunder
elemental damage
Abilities: N/A
Bought/Acquired: Random reward for completing a Mission, and a random
reward for "Mixed" Treasure Hunts
Sale Price: 1500 Gil
La Seraphica
Effects: RES +5, Evade +15
Abilities: N/A
Bought/Acquired: Prize for reaching Appraise Skill Level 40
Sale Price: 500 Gil
Opal Shield
Effects: DEF+ 2, RES +6, Evade +7
Abilities: * Shieldbearer - 300 AP - Soldier/Warrior/Mog Knight
Bought/Acquired: For 2000 Gil, after the second shop upgrade
Sale Price: 1000 Gil
Reverie Shield
Effects: DEF +5, RES +10, Evade +10
Abilities: N/A
Bought/Acquired: Reward for clearing "Don't Look! (280)"
Sale Price: 500 Gil
Round Shield
Effects: RES +4, Evade +5
Abilities: * Shieldbearer - 300 AP - Sage/Fencer/Mog Knight
Bought/Acquired: For 1000 Gil, after the first shop upgrade, and a random
reward for "Mixed" Treasure Hunts
Sale Price: 500 Gil
Sacri Shield
Effects: DEF +5, RES +5, Evade +10; Cancels Zombie, Darkness, Silence,
Frog, Poison, Slow, Don't Move, Don't Act, Doom
Abilities: N/A
Bought/Acquired: Random reward for completing a Mission
Sale Price: 6000 Gil
Shijin Shield
Effects: RES +10, Evade +7
Abilities: N/A
Bought/Acquired: Reward for clearing "Borzoi Falling (073)"
Sale Price: 500 Gil
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=
-= 18. Accessories -=
-=-=-=-=-=-=-=-=-=-=-=
=====
Boots
=====
Note: Footwear that effects mobility, and may provide the wearer with
'Movement Abilities'. Can be worn by any Job.
Battle Boots
Effects: DEF +7
Abilities: N/A
Bought/Acquired: For 1000 Gil, and a random reward for completing a
Mission
Sale Price: 500 Gil
Caligula
Effects: DEF +7, WA +3
Abilities: N/A
Bought/Acquired: Prize for reaching Craft Skill Level 45, and reward for
a "Mountain-Mountain-Mountain-Mountain" Treasure Hunt
Sale Price: 500 Gil
Dash Boots
Effects: DEF +2, Move +1
Abilities: N/A
Bought/Acquired: For 2000 Gil, after the second shop upgrade
Sale Price: 1000 Gil
Fairy Shoes
Effects: DEF +3, RES +2; Movement by teleportation
Abilities: N/A
Bought/Acquired: Random reward for completing a Mission
Sale Price: 6000 Gil
Feather Boots
Effects: DEF +3; Walk over water
Abilities: N/A
Bought/Acquired: Random reward for completing a Mission
Sale Price: 3000 Gil
Galmia Shoes
Effects: DEF +3; Ignore elevation when moving, cannot walk in water
Abilities: N/A
Bought/Acquired: Reward for a "Desert-Desert-Desert" Treasure Hunt
Sale Price: 45000 Gil
Germinas
Effects: DEF +3, Jump +2
Abilities: N/A
Bought/Acquired: Random reward for completing a Mission
Sale Price: 4000 Gil
Ninja Tabi
Effects: DEF +3, Move +2
Abilities: N/A
Bought/Acquired: Reward for clearing "Shadow Clan (096)"
Sale Price: 500 Gil
Red Boots
Effects: DEF +3, RES +5, Evade +2
Abilities: N/A
Bought/Acquired: Random reward for completing a Mission, and reward for a
"Town-Town" Treasure Hunt
Sale Price: 2000 Gil
Spiked Boots
Effects: DEF +4, Jump +1
Abilities: N/A
Bought/Acquired: For 1500 Gil, after the second shop upgrade, a random
reward for completing a Mission, and a random reward for
"Mixed" Treasure Hunts
Sale Price: 750 Gil
======
Gloves
======
Note: Gloves and gauntlets that increase both attack and defense. Can be worn
by any Job.
Bone Armlets
Effects: WA +3, DEF +6, RES +8, Evade +5
Abilities: N/A
Bought/Acquired: Prize for reaching Appraise Skill Level 30
Sale Price: 500 Gil
Bracers
Effects: WA +5, DEF +12
Abilities: N/A
Bought/Acquired: From Sprohm for 15000 Gil, after the fourth shop
upgrade, and reward for a "Mountain-Mountain-Cave-Cave"
Treasure Hunt
Sale Price: 500 Gil
Fire Mitts
Effects: DEF +8, RES +10; Cancels Fire elemental damage
Abilities: N/A
Bought/Acquired: Reward for clearing "Corral Care (283)"
Sale Price: 500 Gil
Gauntlets
Effects: WA +5, DEF +5
Abilities: N/A
Bought/Acquired: For 2000 Gil, and a random reward for "Mixed" Treasure
Hunts
Sale Price: 1000 Gil
Genji Armlets
Effects: WA +5, DEF +10, Magic AT +2, RES +5
Abilities: N/A
Bought/Acquired: Reward for "Marsh-Marsh-Jagd-Jagd" Treasure Hunt
Sale Price: 500 Gil
Thief Armlets
Effects: WA +3, DEF +3; Chance of stealing improves
Abilities: N/A
Bought/Acquired: Random reward for completing a Mission, and a prize for
reaching Appraise Skill Level 12
Sale Price: 1500 Gil
===========
Accessories
===========
Note: Charms, jewels and rings which protect the wearer from various status
abnormalities. Can be worn by any Job.
Angel Ring
Effects: Instant Auto-Life; Cancels Zombie, Darkness, Silence, Frog,
Poison, Slow, Don't Move, Don't Act, Doom
Abilities: N/A
Bought/Acquired: Prize for reaching Craft Skill Level 20
Sale Price: 1700 Gil
Fortune Ring
Effects: DEF +3, RES +5; Cancels Sleep and Doom
Abilities: N/A
Bought/Acquired: For 10000 Gil, after the second shop upgrade, and a
random reward for completing a Mission, and a random
reward for "Mixed" Treasure Hunts
Sale Price: 5000 Gil
Magic Ring
Effects: MA +3, RES +10
Abilities: N/A
Bought/Acquired: Random reward for completing a Mission, and a random
reward for "Mixed" Treasure Hunts
Sale Price: 1200 Gil
Mindu Gem
Effects: DEF +3, RES +3; Cancels Stone, Frog, Confuse, Poison, Darkness,
Silence, halves Thunder elemental damage
Abilities: N/A
Bought/Acquired: Reward for "Desert-Desert-Desert-Desert" and
"Marsh-Marsh-Cave-Cave" Treasure Hunts
Sale Price: 500 Gil
Ruby Earring
Effects: DEF +3, RES +6; Cancels Confuse and Charm, halves Dark elemental
magic
Abilities: N/A
Bought/Acquired: Prize for reaching Craft Skill Level 10, and a reward
for a "Desert-Desert" Treasure Hunt
Sale Price: 3000 Gil
Scarab
Effects: DEF +2, RES +8; Cancels Don't Move, Don't Act and Frog
Abilities: N/A
Bought/Acquired: For 10000 Gil, after the second shop upgrade, a random
reward for completing a Mission, a prize for reaching
Craft Skill Level 5, and a reward for a "Marsh-Marsh"
Treasure Hunt
Sale Price: 5000 Gil
Star Armlet
Effects: DEF +4, MA +6, RES +4, Speed +2; Cancels Stop and Slow
Abilities: N/A
Bought/Acquired: From Cadoan for 15000 Gil, after the third shop upgrade
Sale Price: 500 Gil
*****************************************************************************
-=-=-=-=-=-=-=-=
-= 19. Items -=
-=-=-=-=-=-=-=-=
Note: Used to recover HP/MP or to purge negative status ailments. They are
used with the 'Item' skillset which can be equipped as a secondary
ability, or innately by Alchemists.
Antidote
Effects: Purges Poison status abnormality
Bought/Acquired: For 50 Gil
Sale Price: 25 Gil
Bandage
Effects: Purges Don't Move and Don't Act status abnormalities.
Bought/Acquired: For 200 Gil.
Sale Price: 100 Gil
Cureall
Effects: Purges all status abnormalities
Bought/Acquired: From Baguba Port for 500 Gil, after the third shop
upgrade, prize for reaching Collection Skill Level 10
Sale Price: 175 Gil
Echo Screen
Effects: Purges Silence status abnormality
Bought/Acquired: For 50 Gil
Sale Price: 25 Gil
Elixir
Effects: Restores all HP and MP
Bought/Acquired: From Cyril for 25000 Gil, after the fifth shop upgrade
Sale Price: 350 Gil
Ether
Effects: Restores MP
Bought/Acquired: Prize for reaching Collection Skill Level 15, a reward
for completing a random Clan encounter, and a random
reward for "Mixed" Treasure Hunts
Sale Price: 350 Gil
Eye Drops
Effects: Purges Darkness status abnormality
Bought/Acquired: For 50 Gil
Sale Price: 25 Gil
Hi-Potion
Effects: Restores 50 HP
Bought/Acquired: For 200 Gil, a prize for reaching Appraise Skill Level 3
and a random reward for "Mixed" Treasure Hunts
Sale Price: 100 Gil
Holy Water
Effects: Purges Undead and Blood Suck status abnormalities
Bought/Acquired: For 2000 Gil, a prize for reaching Combat Skill Level 3,
and a random reward for "Mixed" Treasure Hunts
Sale Price: 1000 Gil
Maiden Kiss
Effects: Purges Frog status abnormality
Bought/Acquired: For 50 Gil
Sale Price: 25 Gil
Phoenix Down
Effects: Revives dead units
Bought/Acquired: For 300 Gil, a prize for reaching Collection Skill Level
5, and a random reward for "Mixed" Treasure Hunts
Sale Price: 150 Gil
Potion
Effects: Restores 25 HP
Bought/Acquired: For 50 Gil
Sale Price: 25 Gil
Soft
Effects: Purges Petrify status abnormality
Bought/Acquired: For 100 Gil, and a random reward for "Mixed" Treasure
Hunts
Sale Price: 50 Gil
X-Potion
Effects: Restores 150 HP
Bought/Acquired: For 700 Gil, and a prize for reaching Appraise Skill
Level 7
Sale Price: 350 Gil
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=
-= 20. Mission Items -=
-=-=-=-=-=-=-=-=-=-=-=-=
^ = Small Increase
O = Average Increase
@ = Large Increase
Adaman Alloy
Acquired: Reward for completing the "Adaman Alloy (131)" and
"Adaman Order (184)" Missions
Usage: Required Mission Item for the "Armor & Turtle (297)" and
"Blade & Turtle (285)" Missions
Effects: DEF ^
Adamantite
Acquired: Reward for a "Mountain-Mountain" Treasure Hunt, and a reward
for completing the "Metal Hunt (207)" Mission
Usage: Required Mission Item for the "Mysidia Alloy (132)",
"Adaman Alloy (131)", "Adaman Order (184)" and
"Magic Mysidia (185)" Missions
Effects: DEF ^
Ahriman Eye
Acquired: Reward for completing the "Watching You (113)" Mission
Usage: Required Mission Item for the "Staring Eyes (050)" Mission
Effects: MA O; Strengthens Dark elemental damage
Ahriman Wing
Acquired: Reward for completing the "Faithful Fairy (135)" Mission
Usage: Required Mission Item for the "Young Love (141)" Mission
Ally Finder
Acquired: Reward for completing the "Lost In Mist (161)" Mission
Usage: Required Mission Item for the "Darn Kids (162)" Mission
Ally Finder 2
Acquired: Reward for completing the "Darn Kids (162)" and
"Missing Meow (067)" Missions.
Usage: Required Mission Item for the "Beastly Gun (284)" Mission
Amber
Acquired: Reward for completing the "New Antilaw (056)" Mission
Usage: N/A
Effects: DEF O, RES O
Ancient Bills
Acquired: Reward for completing the "Swap Meet (183)" Mission
Usage: N/A
Ancient Coins
Acquired: Reward for completing the "Golden Gil (114)" Mission
Usage: N/A
Effects: WA O, RES O
Ancient Medal
Acquired: Reward for completing the "The Skypole (201)" and
"Ruins Survey (202)" Missions
Usage: Required Mission Item for the "The Last Day (143)" and
"Swap Meet (183)" Missions
Effects: RES ^
Ancient Text
Acquired: Reward for completing the "Earthy Colors (139)" Mission
Usage: N/A
Effects: DEF O
Animal Bone
Acquired: Reward for completing the "No Scents (173)" Mission
Usage: Required Mission Item for the "To Meden (153)" Mission
Effects: DEF O
Badge
Acquired: Reward for completing the "White Kupos" encounter
Usage: N/A
Effects: DEF ^, RES ^
Bent Sword
Acquired: Reward for completing the "Coo's Break (157)" and
"Run With Us (190) Missions
Usage: Required Mission Item for the "Valuable Fake (286)" Mission
Black Thread
Acquired: Reward for completing "Life Or Death (210)",
"The Witness (209)" and "Math Is Hard (208)" Missions
Usage: Required Mission Item for "Runaway Boy (166)", "Black Hat (295)"
and "Minstrel Song (293)" Missions
Effects: MA ^
Blood Apple
Acquired: Reward for completing the "Scarface (179)" and
"Thorny Dreams (193)" Missions.
Usage: Required Mission Item for the "Weaver's War (287)" and
"The Fey Blade (099)" Missions
Effects: DEF O, RES O
Blood Shawl
Acquired: Reward for completing the "Faceless Dolls (134)" Mission
Usage: Required Mission Item for the "Unlucky Star (282)" Mission
Effects: WD ^, RES ^
Blue Rose
Acquired: Reward for completing the "Desert Rose (051)" Mission
Usage: Bartering Good for the "Old Friends (107)" Mission
Effects: Strengthens Dark elemental damage
Body Ceffyl
Acquired: Reward for completing the "Body Ceffyl (197)" Mission
Usage: Required Mission Item for the "The Spiritstone (198)" Mission
Effects: WA @, DEF @
Bomb Shell
Acquired: Reward for completing "Rubber or Real (219)" and
"Help Dad (218)" Missions
Usage: Required Mission Item for the "Honor Lost (155)" and
"Cheap Laughs (170)" Missions
Effects: DEF ^
Broken Sword
Acquired: Reward for completing the "Inspiration (156)" and
"Why Am I Wet? (189) Missions
Usage: Required Mission Item for the "Refurbishing (289)" and
"Blade & Turtle (285)" Missions
Effects: WA ^
Caravan Musk
Acquired: Reward for completing the "Caravan Guard (168)" and
"Mirage Tower (118)" Missions.
Usage: Required Mission Item for the "No Scents (173)" Mission
Cat's Tears
Acquired: Reward for completing the "Broken Tunes (127)" Mission
Usage: Required Mission Item for the "Clocktower (149)" Mission
Choco Bread
Acquired: Reward for completing the "Chocobo Work (226)" Mission
Usage: Required Mission Item for the "Bread Woes (234)" and
"The Well Maze (229)" Missions
Choco Gratin
Acquired: Reward for completing the "Mama's Taste (228)" and
"Party Night (227)" Missions
Usage: Required Mission Item for the "Food For Truth (268) and
"Corral Care (283)" Missions
Chocobo Egg
Acquired: Reward for completing the "Chocobo Help! (200)" and
"Better Living (224)" Missions.
Usage: Required Mission Item for the "No Scents (173)",
"Malboro Hunt (225)", and "Mama's Taste (228)" Missions
Chocobo Skin
Acquired: Reward for completing the "Skinning Time (214)" and
"Smuggle Bust (105)" Missions
Usage: Required Mission Item for the "Fashion World (299)" and
"Fashion Hoopla (300)" Missions
Clock Gear
Acquired: Reward for completing "Spirited Boy (175)" Mission
Usage: Required Mission Item for the "Soldier's Wish (181)" Mission
Clock Post
Acquired: Reward for completing "Clocktower (149)" Mission
Usage: Required Mission Item for the "Soldier's Wish (181)" Mission
Coast Medal
Acquired: Reward for completing the "Pirates Ahoy (124)" Mission
Usage: N/A
Crusite Alloy
Acquired: Reward for completing the "Crusite Alloy (133)" and
"Conundrum (186)" Missions
Usage: Required Mission Item for the "Weaver's War (287)" and
"Gun Crazy (294)" Missions
Effects: DEF ^
Crystal
Acquired: Reward for completing the "Down to Earth (152)" Mission
Usage: N/A
Effects: WA ^, RES ^
Cyril Ice
Acquired: Reward for completing the "Malboro Hunt (225)" Mission
Usage: Bartering Good for the "Snow Fairy (109)" Mission
Effects: Strengthens Ice elemental damage
Dame's Blush
Acquired: Reward for completing the "Falcon Flown (128)" Mission
Usage: Required Mission Item for the "Darn Kids (162)" Mission
Danbukwood
Acquired: Reward for completing the "Relax Time! (237)" Mission
Usage: Required Mission Item for the "El Ritmo (278)" Mission
Delta Fang
Acquired: Reward for completing the "Free Baguba! (077)" Mission
Usage: Required Mission Item for the "A Worthy Eye (160)" Mission
Dictionary
Acquired: Reward for completing the "The Bell Tolls (144)" Mission
Usage: Required Mission Item for the "Spirited Boy (175)" Mission
Dragon Bone
Acquired: Reward for completing the "Frozen Spring (172)" Mission
Usage: Required Mission Item for the "An Education (150)" Mission
Effects: DEF O
Earplugs
Acquired: Reward for completing the "Morning Woes (151)" Mission
Usage: N/A
Effects: DEF ^
Earth Sigil
Acquired: Reward for a "Mountain-Mountain-Jagd-Jagd" Treasure Hunt, and a
reward for completing the "Earth Sigil (080)" and
"A Barren Land (119)" Missions
Usage: Required Mission Item for the "Body Ceffyl (197)" Mission
Effects: MA O
Edaroya Tome
Acquired: Reward for completing the "Ghosts Of War (142)" Mission
Usage: N/A
Effects: WA ^, MA ^; Strengthens Holy and Dark elemental damage
Elda's Cup
Acquired: Reward for completing the "Hungry Ghost (123)" Mission
Usage: Use as a Mission Item to make it possible for "Eldena" to join
your Clan. Also a required Mission Item for the
"Caravan Guard (168)" Mission
Effects: MA ^
Eldagusto
Acquired: Reward for completing the "Sauce Recipe (Rare)" Mission
Usage: Possible required Mission Item for the "My Mission (Rare)" Mission
Encyclopedia
Acquired: Reward for completing the "Book Mess (235)" Mission
Usage: N/A
Effects: DEF O, RES O
Esteroth
Acquired: Reward for completing the "Moogle Bride (089)" Mission
Usage: N/A
Effects: WA O, DEF O, MA @, RES @
Fairy Wing
Acquired: Reward for completing the "For The Lady (136)" Mission
Usage: Required Mission Item for the "Faithful Fairy (135)" Mission
Feather Badge
Acquired: Reward for completing the "The Deep Sea (158)" Mission
Usage: Required Mission Item for the "A Worthy Eye (160)"
Effects: Doubles amount of AP gained
Fight Trophy
Acquired: Reward for completing the "Sprohm Meet (121)" Mission
Usage: N/A
Fire Sigil
Acquired: Reward for a "Plain-Plain-Mountain-Mountain" Treasure Hunt, and
a reward for completing the "Fire Sigil (076)" and
"Gulug Ghost (116)" Missions
Usage: Required Mission Item for the "Mind Ceffyl (196)" Mission
Effects: MA O
Flower Vase
Acquired: Reward for completing the "Wanted! (025)" Mission
Usage: Required Mission Item for the "Desert Rose (051)" Mission
Fountain Pen
Acquired: Reward for completing the "An Education (150)" Mission
Usage: N/A
Effects: MA ^
Friend Pin
Acquired: Reward for completing the "Young Love (141)" Mission
Usage: N/A
Effects: DEF ^
Gedegg Soup
Acquired: Reward for completing the "Prof In Trouble (046)" and
"Hot Recipe (047) Missions
Usage: N/A
Effects: DEF O, RES O
Gold Vessel
Acquired: Reward for completing the "Shining Lake (Rare)" Mission
Usage: Possible required Mission Item for the "My Mission (Rare)" Mission
Goldcap
Acquired: Reward for completing the "Seven Nights (137)" Mission
Usage: Required Mission Item for the "Mirage Town (180)" Mission
Grownup Bread
Acquired: Reward for completing the "Inspiration (156)" Mission
Usage: Required Mission Item for the "Good Bread (276)" Mission
Guard Medal
Acquired: Reward for completing the "Castle Sit-In (125)" Mission
Usage: N/A
Effects: WA ^
Gun Gear
Acquired: Reward for completing the "Powder Worries (176)" Mission
Usage: Required Mission Item for the "Gun Crazy (294)" Mission
Effects: WA ^
Gysahl Greens
Acquired: Random reward for "Mixed" Treasure Hunts, and also a reward for
completing the "New Fields (222)" Mission
Usage: Required Mission Item for the "Mama's Taste (228)" Mission
Helje Key
Acquired: Reward for completing the "Prison Break (057)" Mission
Usage: Required Mission Item for the "Den of Evil (064)" Mission
Homework
Acquired: Reward for completing the "The Last Day (143)" Mission
Usage: Required Mission Item for the "Life Or Death (210)" Mission
Insignia
Acquired: Reward for completing the "A Worthy Eye (160)" and
"Alchemist Boy (192)" Missions.
Usage: Required Mission Item for the "Beastly Gun (284)" Mission
Effects: Doubles amount of AP gained
Jerky
Acquired: Random reward for "Mixed" Treasure Hunts, and a reward for
completing the "Jerky Days (221)" Mission
Usage: Required Mission Item for the "Come On Out (267)" Mission
Justice Badge
Acquired: Reward for completing the "Lost Heirloom (140)" Mission
Usage: N/A
Effects: Strengthens Holy elemental damage
Kiddy Bread
Acquired: Reward for completing the "Bread Woes (234)" Mission
Usage: Required Mission Item for the "Good Bread (276)" Mission
Leestone
Acquired: Reward for a "Cave-Cave" Treasure Hunt, and a reward for
completing the "The Wormhole (206)" Mission
Usage: Required Mission Item for the "Stone Secret (290)" Mission
Effects: DEF ^
Life Water
Acquired: Reward for completing the "Shady Deals (138)" Mission
Usage: Required Mission Item for the "On The Waves (174)" Mission
Loaded Dice
Acquired: Reward for completing the "Diary Dilemma (164)" Mission
Usage: N/A
Effects: WA O
Love Potion
Acquired: Reward for completing the "Lifework (169)" Mission
Usage: N/A
Magic Cloth
Acquired: Reward for completing the "Wild River (215)" and
"Magic Cloth (216)" Missions.
Usage: Required Mission Item for the "Black Hat (295)" and
"Hat For A Girl (296)" Missions.
Effects: MA ^
Magic Cotton
Acquired: Reward for completing the "Cotton Guard (217)" Mission
Usage: Required Mission Item for the "Fashion World (299)",
"Fashion Hoopla (300)" and "Magic Cloth (216)" Missions
Effects: MA ^
Magic Fruit
Acquired: Reward for completing the "Mirage Town (180)" Mission
Usage: N/A
Effects: MA @
Magic Medal
Acquired: Reward for completing the "Girl In Love (199)" and
"Strange Fires (223)" Missions
Usage: Required Mission Item for the "Who Am I? (273)" Mission
Effects: MA ^
Magic Trophy
Acquired: Reward for completing the "Cadoan Meet (120)" Mission
Usage: N/A
Magic Vellum
Acquired: Reward for completing the "Magic Vellum (231)" Mission
Usage: N/A
Effects: MA O
Malboro Wine
Acquired: Reward for completing the "She's Gone (230)" Mission
Usage: Required Mission Item for the "Her Big Move (279)" Mission
Master Brave
Acquired: Reward for completing the "Clan Law (090)" Mission
Usage: N/A
Effects: WA @, DEF @, MA O, RES O
Materite
Acquired: Reward for a "Forest-Forest" Treasure Hunt, and a reward for
completing the "Materite (205)" Mission
Usage: Required Mission Item for the "Dark Armor (298)" Mission
Effects: DEF ^
Mind Ceffyl
Acquired: Reward for completing the "Mind Ceffyl (196)" Mission
Usage: Required Mission Item for the "The Spiritstone (198)" Mission
Effects: MA @, RES @
Monster Guide
Acquired: Reward for completing the "Goblin Town (145)" Mission
Usage: N/A
Moon Bloom
Acquired: Reward for completing the "Sweet Talk (178)" Mission
Usage: Required Mission Item for the "Snow Flower Romance (291)" Mission
Effects: MA O
Moonwood
Acquired: Reward for completing the "Foma Jungle (238)" Mission
Usage: Required Mission Item for the "El Ritmo (278)" Mission
Mysidia Alloy
Acquired: Reward for completing the "Mysidia Alloy (132)" and
"Magic Mysidia (185)" Missions
Usage: Required Mission Item for the "A Stormy Night (292)" and
"The Hero Blade (098)" Missions
Effects: DEF ^
Mythril Pick
Acquired: Reward for completing the "Mad Alchemist (167)" Mission
Usage: Required Mission Item for the "Goblin Town (145)" Mission
Effects: WA ^
Neighbor Pin
Acquired: Reward for completing the "Neighbor! (154)" Mission
Usage: Required Mission Item for the "Lost Heirloom (140)" Mission
Ogma's Seal
Acquired: Reward for completing the "The Worldwyrm (088)" Mission
Usage: N/A
Effects: WA O, DEF O, MA O, RES O
Old Statue
Acquired: Reward for completing the "To Meden (153)" Mission
Usage: Required Mission Item for the "Stage Fright (163)" Mission
Effects: WA ^, DEF ^, MA ^, RES ^
Panther Hide
Acquired: Reward for completing the "Into the Wood (220)" Mission
Usage: N/A
Effects: DEF O, RES ^
Power Fruit
Acquired: Reward for completing the "Soldier's Wish (181)" Mission
Usage: N/A
Effects: DEF @
Rabbit Tail
Acquired: Reward for completing the "One More Tail (236)" Mission
Usage: Required Mission Item for the "The Performer (270)" and
"Missing Meow (067)" Missions
Rainbowite
Acquired: Reward for completing the "Wine Delivery (126)" Mission
Usage: Required Mission Item or the "Valuable Fake (286)" Mission
Rat Tail
Acquired: Reward for completing the "Words Of Love (147)" and
"Lucky Night (187)" Missions
Usage: Required Mission Item for the "Armor & Turtle (297)" and
"Lucky Charm (191)" Missions
Runba's Tale
Acquired: Reward for completing the "Novel Ascent (232)" and
"Shiver (233)" Missions
Usage: Required Mission Item for the "Coo's Break (157)" and
"Inspiration (156)" Missions
Rusty Spear
Acquired: Reward for completing the "The Match (158)" and
"Lucky Charm (191)" Missions
Usage: Required Mission Item for the "A Stormy Night (292)" and
"Carrot! (095)" Missions
Rusty Sword
Acquired: Reward for completing the "Honor Lost (155)" and
"Tutor Search (188)" Missions
Usage: Required Mission Item for the "Stone Secret (290)" and
"The Hero Blade (098)" Missions
Effects: WA ^
Secret Books
Acquired: Reward for completing the "Secret Books (146)" Mission
Usage: Required Mission Item for the "Shady Deals (138)" Mission
Silk Bloom
Acquired: Reward for completing the "The Blue Bolt (177)" Mission
Usage: Required Mission Item for the "Snow Flower Romance (291)" Mission
Effects: MA O
Silvril
Acquired: Reward for completing the "Seeking Silver (204)" Mission
Usage: Required Mission Item for the "Mysidia Alloy (132)",
"Mythril Rush (103)" and "Magic Mysidia (185)" Missions
Effects: DEF ^
Sketchbook
Acquired: Reward for completing the "Sketchy Thief (059)" Mission
Usage: N/A
Skull
Acquired: Reward for completing the "On The Waves (174)" Mission
Usage: Required Mission Item for the "Falcon Flown (128)" Mission
Effects: WD O
Snake Shield
Acquired: Reward for completing the "Hundred-Eye (165)" Mission
Usage: Use as a Mission Item to make it possible for "Cheney" to want to
join your Clan
Spiritstone
Acquired: Reward for completing the "The Spiritstone (198)" Mission
Usage: Required Mission Item for the "The Dark Blade (097)" Mission
Effects: WA O, DEF O, MA O, RES O
Sport Trophy
Acquired: Reward for completing the "Run For Fun (122)" Mission
Usage: N/A
Sprinkler
Acquired: Reward for completing the "Fire Outbreak (038)" Mission
Usage: N/A
Effects: Strengthens Water and Ice elemental damage
Stasis Rope
Acquired: Reward for completing the "Runaway Boy (166)" Mission
Usage: Required Mission Item for the "Novel Ascent (232)" Mission
Effects: DEF ^, RES ^
Stilpool Scroll
Acquired: Reward for completing the "T.L.C. (171)" Mission
Usage: Required Mission Item for the "Secret Books (146)" Mission
Stolen Gil
Acquired: Reward for completing the "Dry Spell (182)" Mission
Usage: Required Mission Item for the "For The Lady (136)" Mission
Stormstone
Acquired: Reward for completing the "Mist Stars(130)" Mission
Usage: Required Mission Item for the "Fabled Sword (288)" Mission
Effects: Strengthens Wind elemental damage
Stradivari
Acquired: Reward for completing the "You, Immortal (148)" Mission
Usage: Required Mission Item for the "Minstrel Song (293)" Mission
Stuffed Bear
Acquired: ???
Usage: N/A
Telaq Flower
Acquired: Reward for a "Plain-Plain" Treasure Hunt, and a reward for
completing the "For a Flower (239)" Mission
Usage: N/A
Effects: RES O; Strengthens Thunder elemental damage
The Hero Gaol
Acquired: Reward for completing the "Oasis Frogs (062)" Mission
Usage: Use as a Mission Item to make it possible for "Lini" to want to
join your Clan - Read its description to gain access to the
battles related to the Great Gaol and his friend Lini
Thunderstone
Acquired: Reward for completing the "Danger Pass (129)" Mission
Usage: Required Mission Item for the "Fabled Sword (288)" Mission
Effects: Strengthens Thunder elemental damage
Tiger Hide
Acquired: Reward for completing the "Poachers (108)" and
"Flesh & Bones (053)" Missions
Usage: N/A
Effects: DEF O, RES ^
Tonberry Lamp
Acquired: Reward for completing the "Cheap Laughs (170)" Mission
Usage: Required Mission Item for the "You, Immortal (148)" Mission
Effects: WA O
Topaz Armring
Acquired: Reward for completing the "S.O.S. (048)" Mission
Usage: N/A
Effects: Strengthens Earth elemental damage
Tranquil Box
Acquired: Reward for completing the "Stage Fright (163)" Mission
Usage: Required Mission Item for the "Ghosts Of War (142)" Mission
Trichord
Acquired: Reward for completing the "For A Song (054)" Mission
Usage: N/A
Effects: RES ^; Strengthens Wind and Water elemental damage
Vermillion
Acquired: Reward for completing the "Hero of Yore (Rare)" Mission
Usage: Possible required Mission Item for the "My Mission (Rare)" Mission
Water Sigil
Acquired: Reward for a "Plain-Plain-Jagd-Jagd" Treasure Hunt, and a
reward for completing the "Water Sigil (078)" and
"Water City (117)" Missions
Usage: Required Mission Item for the "Body Ceffyl (197)" Mission
Effects: MA O
White Flowers
Acquired: Reward for completing the "White Flowers (055)" Mission
Usage: N/A
Effects: Strengthens Holy elemental damage
White Thread
Acquired: Reward for completing the "Oh Milese (213)",
"Karlos's Day (211)" and "To Father (212) Missions
Usage: Required Mission Item for the "Girl In Love (199)" and
"Hat For A Girl (296)" Missions
Effects: RES ^
Wind Sigil
Acquired: Reward for "Desert-Desert-Cave-Cave" Treasure Hunt, and a
reward for completing the "Wind Sigil (079)" Mission
Usage: Required Mission Item for the "Mind Ceffyl (196)" Mission
Effects: MA O
Wyrmstone
Acquired: Reward for completing the "Ruby Red (031)" Mission
Usage: Use as a Mission Item to make it possible for "Palanza" to want to
join your Clan
Effects: Strengthens Fire elemental damage
Zodiac Ore
Acquired: Reward for a "Jagd-Jagd" Treasure Hunt, and also a reward for
completing the "Dig Dig Dig (203)" Mission
Usage: Required Mission Item for the "Crusite Alloy (133)",
"Conundrum (186)", and "The Fey Blade (099)" Missions
Effects: DEF ^
*****************************************************************************
-=-=-=-=-=-=-=-=-=
-= 21. Credits -=
-=-=-=-=-=-=-=-=-=
Marek 14, for supplying the translations for all Items and Abilities.
He also contributed HEAPS of info related to Jobs, Items and Abilities,
and obsered the 10% price reduction in Towns. He has been a great help
in writing both the Japanese and English versions of this guide.
Japanese Version Guide Contributors:
DarkClawX, z3z3m, xephyris, UltimagaWeapon, Dan the man39, Lord Adam,
Rei Kagetsuki, eleonor, Amaterasu, Elaine V., DragoonT, y3kman, Himajin,
Fragnarok, Painful Sense, ucancallmedanny, MonkeyDLuffy, lordskylark,
DarkSynbois, scorch109, tbox, Landarma, and Mike Sacco.
Japanese Version Guide References:
* The Official FFTA-A Website (www.fft-a.com)
* FFTA-Memo (www5d.biglobe.ne.jp/~mint-f/ffta/)
* Labo 9333 (www.geocities.co.jp/CollegeLife-Labo/9333/)
* Final Fantasy Name Origins (www.ffcompendium.com/h/nmonst.shtml),
* Swords World (member.nifty.ne.jp/bintaro/index.htm),
* White Tiger Swords Korea (
http://www.swords.pe.kr/) and
* Glossary of Armour Terms (www.angelfire.com/mo/Chainmail/Glossary.html),
* Gpara's FFT-A Mini-Site (www.gpara.com/special/soft/ffta/)
* New Technix's FFT-A coverage(www.newtechnix.com)
* Encyclopedia Mythica (www.pantheon.org)
* FFT-A: Tettei Kyoumei no Grimoire" (ISBN 4-88787121-X)
* The "Oxford Starter Japanese Dictionary" (ISBN 0-19-860197-2)
* The "Kodansha Kanji Learner's Dictionary" (ISBN 4-7700-2335-9).
Burn Game Station (burn.com.au) for being the best Australian based import
videogame store there is, and for selling AstroBlue the Japanese version of
FFT-A at a reasonable price.
CJayC for choosing the Japanese version of this guide as "FAQ of the Month"
for February 2003. The monetary award for that accolade allowed AstroBlue to
buy Ikaruga (NGC). And for hosting this on his wonderful website GameFAQs!
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 22. Copyright Notice -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This file is Copyright (c)2003-2004 Devin Morgan and AstroBlue. All rights
reserved. Please view the following URL to see the list of sites that are
allowed to post my work:
http://www.freewebs.com/dbmfaqs/allowlist.html
This list is comprised of sites I know and trust well. If your site is not on
the aforementioned list, you are currently not allowed to post any of my
files on your site. Please respect my work and do not steal it or post it
without my permission. I only want my most recent work to be available and I
do not feel that can be achieved if others take from me without my knowledge
or permission.
If you are writing a FAQ for this game as well, and would like to use some
information, credit me for what you use. Please do not rip me off, as that is
blatant plagiarism and such will not be tolerated.
If you wish to contact me, do so at dbmfaqs(at)gmail(dot)com. Please only
contact me if there are corrections to be made to information that's
currently included. Thanks!
Devin:
http://www.gamefaqs.com/features/recognition/3579.html
Astro:
http://www.gamefaqs.com/features/recognition/4127.html
=- End of File -=