F-Zero Climax Guide
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Version 1.2
11/29/2004
TABLE OF CONTENTS
01 INTRODUCTION
02 THE BASICS
03 GRAND PRIX MODE
03.01 NOVICE/STANDARD
03.02 EXPERT
03.03 MASTER
03.04 PLATNIUM CUP
04 SURVIVAL MODE
04.01 TOUR
04.02 CHALLENGE
04.03 BATTLE
05 EDIT MODE
06 TIME ATTACK/ZERO TEST
07 COMMUNICATION
08 SECRETS
08.01 UNLOCKING PILOTS
08.02 OTHER SECRETS
09 FREQUENTLY ASKED QUESTIONS
10 CONTACT
11 CHANGES/NOTES
01 INTRODUCTION
F-Zero has always held a special place in my heart. On the Game Boy
Advance, the series has seen three games, each different than the
last. But the most radical change to the series is in F-Zero Climax.
New features, plus what may be the largest collection of levels and
pilots in a single GBA game really do set this apart from the other
racers on the system. Also, the game features an exciting Edit mode,
which for the first time allows portable players to make their own
levels for Time Attack and multiplayer.
02 THE BASICS
The default controls for F-Zero Climax are as follows:
A - Acceleration
B - Boost
L - Drift left
R - Drift right
L+R - Spin
Control Pad Up - Brake
Control Pad Down - Coast (while jumping)
Control Pad Right - Turn right
Control Pad Left - Turn left
There are also three more control styles, plus these controls can be
fully customized in the Options menu. Of course, there are a few
advanced moves you need to learn before tackling some of the more
difficult tracks out there.
Blast Turning - Hit the acceleration button around tight turns
Skidding - Use the L and R buttons to power skid over ice.
Spin Boost - Hit L+R to spin, and then hit the boost button
Max Boost - New to the series, and indicated by a grey icon, a max
boost allows you to go twice as fast as a regular boost. In Grand
Prix levels, you get one every lap. To perform a max boost, hit the
boost button twice once you have the icon.
Boost Start - On the starting grid, before the third light turns red,
hit the acceleration button. This will give you a nice boost to start
the race with. Be careful not to push the button early or your
machine's engines will overheat.
03 GRAND PRIX MODE
Here is the main mode of F-Zero Climax. By beating these modes, new
pilots and time attack tracks open up. Of course, the more you play,
the harder these tracks and opponents become.
Here's the point totals for GP races:
Place - Points
1st - 100
2nd - 93
3rd - 87
4th - 81
5th - 76
6th - 71
7th - 66
8th - 62
9th - 58
10th - 54
11th - 50
12th - 47
13th - 44
14th - 41
15th - 38
16th - 35
17th - 33
18th - 31
19th - 29
20th - 27
21st - 25
22nd - 23
24th - 20
This layout takes a little bit of explanation. Novice and Standard
are basically the same deal: both have the same courses in the same
order. The only change is the difficulty. To avoid redundancy, I
merged them together. Same goes for the entire Platinum Cup: All
eight tracks are the same whether you play them on Novice or Master.
This is why that gets its own header.
03.01 NOVICE/STANDARD
BRONZE CUP RACE 1 - Mute City: Six Carat
BRONZE CUP RACE 2 - Sand Ocean: High Speed Edge
BRONZE CUP RACE 3 - Port Town: Sky Highway
BRONZE CUP RACE 4 - White Land: Wolf
BRONZE CUP RACE 5 - Fire Field: Heat Circuit
SILVER CUP RACE 1 - Big Blue: Slalom
SILVER CUP RACE 2 - Red Canyon: Inside Out
SILVER CUP RACE 3 - Mist Flow: Double Link
SILVER CUP RACE 4 - Fire Field: Front Line
SILVER CUP RACE 5 - Silence: Nightmare
GOLD CUP RACE 1 - Lightning: R Trace
GOLD CUP RACE 2 - Port Town: Half Dome
GOLD CUP RACE 3 - Sand Ocean: Key Break
GOLD CUP RACE 4 - Big Blue: Slip Down
GOLD CUP RACE 5 - Illusion: Lost Way
03.02 EXPERT
BRONZE CUP RACE 1 - Mute City: Eight Carat
BRONZE CUP RACE 2 - White Land: White Wolf
BRONZE CUP RACE 3 - Big Blue: Arch Hill
BRONZE CUP RACE 4 - Port Town: Sky Highway II
BRONZE CUP RACE 5 - Red Canyon: Inside Out II
SILVER CUP RACE 1 - Sand Ocean: High Speed Edge II
SILVER CUP RACE 2 - Lightning: Trust Jump
SILVER CUP RACE 3 - Mist Flow: Mist Ring
SILVER CUP RACE 4 - Mute City: Cactus Circuit
SILVER CUP RACE 5 - Fire Field: Burnt Out Rink
GOLD CUP RACE 1 - White Land: Hornet
GOLD CUP RACE 2 - Silence: Nightmare Fear
GOLD CUP RACE 3 - Big Blue: Single Course
GOLD CUP RACE 4 - Sand Ocean: Key Break II
GOLD CUP RACE 5 - Illusion: Lost Way II
03.03 MASTER
BRONZE CUP RACE 1 - Big Blue: Barrel Roll
BRONZE CUP RACE 2 - Sand Ocean: High Speed Edge III
BRONZE CUP RACE 3 - Lightning: G Trace
BRONZE CUP RACE 4 - Mute City: Ten Carat
BRONZE CUP RACE 5 - White Land: Last Wolf
SILVER CUP RACE 1 - Mute City: Cactus Circuit II
SILVER CUP RACE 2 - Mist Flow: Puzzle Ring
SILVER CUP RACE 3 - Lightning: Loss Landing
SILVER CUP RACE 4 - Fire Field: Front Line II
SILVER CUP RACE 5 - Silence: Nightmare One
GOLD CUP RACE 1 - Port Town: Half Dome II
GOLD CUP RACE 2 - White Land: Hornet House
GOLD CUP RACE 3 - Sand Ocean: Key Break III
GOLD CUP RACE 4 - Big Blue: Twin Course
GOLD CUP RACE 5 - Illusion: Lost Way III
03.04 PLATNIUM CUP
PLATNIUM CUP RACE 1 - Mute City: Multiply
PLATNIUM CUP RACE 2 - Big Blue: Big Billow
PLATNIUM CUP RACE 3 - Silence: Silence II
PLATNIUM CUP RACE 4 - Port Town: Great Wings
PLATNIUM CUP RACE 5 - Red Canyon: Red Canyon II
PLATNIUM CUP RACE 6 - Sand Ocean: Sand Ocean
PLATNIUM CUP RACE 7 - White Land: White Land II
PLATNIUM CUP RACE 8 - Fire Field: Fire Field
04 SURVIVAL MODE
This mode is split into three different competitions: Tour,
Challenge, and Battle. Each competition has a counter for the number
of pilots you've beaten it with (out of 36), and the best overall
time for beating the challenge.
04.01 TOUR
Players start off with five lives (represented by Captain Falcon
helmets). Tour consists of five levels, including an alternate level
that pops up when you play as Octoman, Dark Solider, Draq, Rodger
Buster, or Blood Falcon.
Beating this mode displays character and machine artwork, and also
unlocks text panels that supposedly offer a synopsis of a scene from
the anime series (unfortunately, these are in Japanese text only).
You can access these panels from the Options menu.
TOUR RACE 1
Mist Flow: Intro vs. Octoman
This "Short Race" level may be a little tricky. If you have to boost,
do it early, because this level is deceptively tricky.
TOUR RACE 2
Sand Ocean: High Speed Edge vs. Dark Solider
A simple and short "1 Lap Race" around Sand Ocean. During this race,
you can boost, so the level is very easy.
TOUR RACE 3
Mute City: Straight Link vs. Draq
Get a boost start on this "Straight" course. If you blow out and
press the accelerator too early, there are boost pads near the start
of the track to help you out (you can boost on this one, too).
TOUR RACE 4
Red Canyon: Slalom Link vs. Rodger Buster
A "Slalom" course, where the objective is to make tight turns. Get a
rocket start, and don't boost if your machine has a bad turning.
TOUR RACE 5
Fire Field: Heat Circuit vs. Blood Falcon
This is a simple "3 Lap Race" for anyone who's mastered the higher
levels of Grand Prix mode. The same rules apply to this race as in
any Grand Prix race (boosts only work on the last two laps).
TOUR ALTERNATE
White Land: Wolf vs. Antonio Guster
This "Top Keep" level appears in place of whatever level your
character would normally be apart of (for example, this race would be
first when playing as Octoman, second when playing as Dark Solider,
etc.) Simply put, stay in first place for the whole 1-lap race.
04.02 CHALLENGE
Once again, players are given five lives to complete this Survival
mode. Challenge consists of eight levels, which are more difficult
than Tour mode. Beating this mode opens up the Pilot Profile for your
chosen pilot, as well as another story synopsis. You can access these
panels from the Options menu, and read background information on the
pilot and machine (once again, all text is written in Japanese).
CHALLENGE RACE 1
Port Town: Sky Highway vs. Billy
The first Challenge level, a "1 Lap Race," is relatively easy. Be
sure to use your boost here.
CHALLENGE RACE 2
Red Canyon: Slalom Link II vs. John Tanaka
Here we have another "Slalom" level. Like the first one, be sure to
get a rocket start, and don't boost if your machine has a low
handling rating.
CHALLENGE RACE 3
Mist Flow: Double Link vs. Sliver Neelsen
Simply stay in first place during this "Top Keep" challenge. Boost
early on and replenish your energy in the pit zones.
CHALLENGE RACE 4
Lightning: Braid vs. Mrs. Arrow
A challenging "Short Race" is up next. Don't change paths, pick one
branch and stick with it.
CHALLENGE RACE 5
Fire Field: Front Line vs. Bio Rex
For this "Speed 800" challenge, simply drive around the track without
going below 800KM/Sec. Watch out for mines on this one. Fortunately,
it's only for one lap, with boost enabled.
CHALLENGE RACE 6
Mute City: Straight Link II vs. James McCloud
Another simple "Straight" course. Get a rocket start and drive right
over the course obstacles.
CHALLENGE RACE 7
Illusion: Brake Link vs. Gomar and Shioh
This "Braking" course might be tricky. My advice? Get a rocket start,
don't boost, and let up on the accelerator as you get half-way to the
finish. Then, when you're a 1/4th of the way there, use your brake.
This technique has worked for me most of the time.
CHALLENGE RACE 8
Silence: Nightmare vs. Michael Chain
The final challenge here, a "3 Lap Race" against Michael Chain, is a
bit tough. Luckily, this race works just like a normal Grand Prix
mode race, so you'll get a Max Boost for every lap here.
CHALLENGE RACE ALTERNATE
Big Blue: Slip Down vs. Antonio Guster
Once again Antonio Guster joins us for an alternate race. This "1 Lap
Race" opens up when you play as Billy, John Tanaka, Silver Neelsen,
Mrs. Arrow, Bio Rex, James McCloud, Gomar/Shioh, or Michael Chain.
04.03 BATTLE
Coming Soon
05 EDIT MODE
Edit mode allows players to create their own F-Zero tracks. These
tracks can be as complex or as simple as you want them to be. Climax
allows you to save up to 30 tracks to the cartridge. There are 225
pieces, with each piece adding points to a score that can go no
higher than 255. Some pieces may cost more than other similar pieces
(a good example is 2x2 turn pieces; piece No. 166 is 10 points, when
piece No. 130 is 7 points, even though they're both the same size).
Knowing where to save points on track pieces is important when
designing large courses.
Before you begin designing your track, a theme must be selected.
There are 11: Mute City, Big Blue, Sand Ocean, Silence, Port Town,
Lightning, Red Canyon, Fire Field, White Land, Mist Flow, and
Illusion. This choice comes up every time you edit a course.
Just like in the game proper, Illusion courses have no walls, and
Mist Flow courses have reduced visibility. The editor does not
restrict mixing certain elements of these themes, too (you could
design a Sand Ocean track with ice, or a Lightning track with mines).
All tracks need to start with piece No. 1 (the standard goal line),
but in addition to standard turns and straight pieces, there are also
some special track elements for designers to add. Jumps (like No.
203), track forks (like No. 251), and hairpin turns (like No. 211)
add variety to tracks.
Players can send Edit tracks to other Climax carts two ways: via the
link cable, or through passwords. To transfer tracks via the link
cable, go to the "Course Edit" menu, and select "Delivery." From here
on out, this is pretty straightforward (the menu is in English).
To get the passwords for Edit courses, go to the "Course Edit" menu,
then select "Edit." Then, from the next menu, select "Password." Here
you can output or input a password for a custom course. Remember to
be careful when imputing passwords-while there are arrows to make
small corrections, there's no way to shift the password down a line--
that is to say, there's no way to fill in a skipped line.
CaitSith2 has developed a course editor for the PC:
http://www.caitsith2.com/climax/index.htm
Nintendo of Japan has a great site for submitting courses online:
http://www.nintendo.co.jp/n08/bftj/geteditcourse/index.html
And, of course, F-Mode has a section for custom tracks:
http://www.planetnintendo.com/f-mode/games/fzc/courses.html
06 TIME ATTACK/ZERO TEST
In Time Attack mode, players can practice on tracks and attempt to
set records. The cartridge saves the top three scores for each level
(along with the machine used), and the best lap time. The game can
also store a single ghost that players can race against to improve
their standings.
Exclusive to Time Attack mode is the Championship course, "White
Land: Eagle Circuit." This track mixes in every track element (mines,
jumps, ice, etc) to create a final challenging test of your driving
skills. This course is also available in multiplayer.
Zero Test is a mode where players can put their skills to work. It's
up to the player to make sure that the challenge can be completed
with the machine, track, and time limit specified by the game.
Challenges vary in difficulty between Class C, Class B, Class A, and
Class S. Once again, since this portion of the game requires skill
and speed, I can't really write a walk-through of it.
07 COMMUNICATION
There are two ways to play multiplayer in F-Zero Climax: single-pak
(only one player has/needs a copy of the game) and multi-pak (all
players have/need a copy of the game).
For multi-pak multiplayer, players can play any of the following:
Bronze Cup, Silver Cup, Gold Cup, and Platinum Cup. The Championship
Cup and Edit courses are available, too. In order to play Edit
courses, all players need to have a copy of the track saved to the
carts, and this needs to happen before you can play on these tracks
(to put it another way, there's no way to upload Edit courses on the
fly from the Communication screen).
Single-pak was designed to give off a taste of the standard multi-pak
gameplay. First off, players are automatically assigned one of four
"Dragon Bird" machines, distinguishable by color. There's no sound,
players can't perform the L+R Spin move, and the track detail takes a
hit (unlike the regular details, it looks flat and shaded). The one
unique course is "Fire Field: Rat Race," which includes mines as a
nice touch. It's nothing spectacular, but it's a good way to kill
some time if you've got a link cable handy.
08 SECRETS
Just like any other game, F-Zero Climax has it's share of secrets.
08.01 UNLOCKING PILOTS
Here's a little chart to make things easy. This first chart is what
unlocks when you complete the class/difficulty (in other words, you
need not be in first place to get these pilots).
CLASS - DIFFICULTY - PILOTS UNLOCKED
Novice - Bronze Cup - Jody Summer/White Cat
Novice - Silver Cup - Lisa Brilliant/Panzer Emerald
Novice - Gold Cup - Roger Buster/Mighty Hurricane
Novice - Platinum Cup - Zoda/Death Anchor
Standard - Bronze Cup - Lucy Liberty/Elegance Liberty
Standard - Silver Cup - Octoman/Deep Claw
Standard - Gold Cup - Clash/Crazy Bear
Standard - Platinum Cup - Bio Rex/Big Fang
Expert - Bronze Cup - EAD/Great Star
Expert - Silver Cup - Miss Keller/Moon Shadow
Expert - Gold Cup - John Tanaka/Wonder Wasp
Expert - Platinum Cup - The Skull/Sonic Phantom
Master - Bronze Cup - Kate Alen/Super Piranha
Master - Silver Cup - Baba/Iron Tiger
Master - Gold Cup - Super Arrow/King Meteor
Master - Platinum Cup - Antonio Guster/Green Panther
This second chart shows what pilot unlocks after you've placed 1st in
the Grand Prix.
CLASS - DIFFICULTY - PILOTS UNLOCKED
Novice - Bronze Cup - Mrs. Arrow/Queen Meteor
Novice - Silver Cup - Michael Chain/Wild Boar
Novice - Gold Cup - Jack Levin/Astro Robin
Novice - Platinum Cup - Gomar and Shioh/Twin Noritta
Standard - Bronze Cup - Draq/Mighty Typhoon
Standard - Silver Cup - Blood Falcon/Blood Hawk
Standard - Gold Cup - Mighty Gazelle/Red Gazelle
Standard - Platinum Cup - Black Shadow/Black Bull
Expert - Bronze Cup - Silver Neelson/Night Thunder
Expert - Silver Cup - Beastman/Hyper Speeder
Expert - Gold Cup - Leon/Space Angler
Expert - Platinum Cup - James McCloud/Little Wyvern
Master - Bronze Cup - Billy/Mad Wolf
Master - Silver Cup - Neo Captain Falcon/Neo Blue Falcon (See Below)
Master - Gold Cup - Clank Hughes/Dragon Bird
Master - Platinum Cup - Dark Soldier/ Soldier Anchor
There are a few alternate pilots (which are accessible by pressing
the R button on the pilot select screen). Zoda's alternate
(Zoda/Death Anchor -> Hyper Zoda/Hyper Death Anchor) is unlocked once
you've come in first place on all difficulties on the Bronze, Silver,
and Gold cups.
08.02 OTHER SECRETS
Unlock Time Attack/Zero Test - Beat any cup
Unlock Survival - Beat Bronze and Silver cups on Novice difficulty
Unlock Master difficulty - Beat any cup in Expert difficulty
Unlock Championship - Beat Bronze, Silver, Gold, and Platinum cups
Race on Fire Field: Rat Race - Play a "VS. Single Pak" multiplayer
09 FREQUENTLY ASKED QUESTIONS
Q. What character is the best?
A. Captain Falcon is usually the best choice for beginners, but I
practically beat the entire game with Lucy Liberty/Elegance Liberty.
Q. Why doesn't this game look good on my Game Boy Player?
A. You might need to adjust your Game Boy Player (for the GameCube)
settings. Press the Z button, and change the filter option to
"Normal." If it's set to Soft, the game can get blurry, and if it's
set to Sharp, the map will shimmer uncontrollably.
Q. Where can I get this game?
A. I ordered my copy from play-asia.com, after having good success
with them in the past. Currently, Climax is only available in Japan.
10 CONTACT
If you're going to contact me, might as well do it over AIM. If you
have any corrections, questions, or comments, please talk to me.
E-Mail:
[email protected]
AIM: ArsonWinter
11 CHANGES/NOTES
Version Changes:
1.0 - 11/24/2004 - FAQ started
1.1 - 11/25/2004 - Survival Challenge added; minor corrections
1.2 - 11/29/2004 - Secrets added, Communication and Edit Mode updated
Domains allowed to host this FAQ:
GameFAQs -
http://www.gamefaqs.com/
F-Mode -
http://www.planetnintendo.com/f-mode/
Tide Blue -
http://www.tideblue.com/
- Ryan "ArsonWinter" Painter