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EARTHWORM JIM
Walkthrough
System: GBA
Created by: simonbelmont
V. 0.5
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Contents:
Version History
General
- Intro
- Story
- Characters
- Controls
- Options Screen
- Game Screen
- Items
Walkthrough
- New Junk City
- What the Heck?
- Down the Tubes
- Section 1
- Section 2
- Snot a Problem
- Level 5
- Andy Asteroids
- For Pete's Sake
- Intestinal Distress
- Buttville
Codes
- Level Select
- Individual Level Codes
Other
- Hints/Tips
- Enemies
- Bosses
- Legal Info
This is a walkthrough for the Game boy Advance version of Earthworm Jim.
Previously, this game was introduced on Sega Genesis and SNES, but was
converted to the GBA. This game, in my opinion, is one of the best games
for GBA. Now, its is impossible to compare it to other games such as Golden
Sun, because the gameplay is totally different. I must say, however, that I
got just as much enjoyment out of this than I did playing Golden Sun, or
Castlevania: Circle of the Moon.
The gameplay in Earthworm Jim is rather simple: you advance through numerous
levels while trying to fend off multiple enemies in your path. At the end of
the level, there is one main boss, sometimes with a sub-boss leading up to
him/her. The game is technically a side-scroller, but it allows the player to
move up and down in most situations, which improves the level quality. You are
able to shoot your plasma gun, jump, propel yourself towards the ground using
your head, and whip enemies, again with your head (more on this described in
the controls section). The game proves a great challenge, even at the practice
difficulty challenge, but it is nothing too strenuous.
The graphics in Earthworm Jim are quite impressive, comparing to its direct
counterpart, Earthworm Jim on Sega Genesis, and SNES. They are not skimpy;
every tire can be deciphered in the tire yard, and when Pete the dog lies down
covering his head, you actually see him covering his head on the ground. One
great graphical advantage to this game are the larger character sizes. No
enemy is too small to see, and when there is a platform, most often than not
you are able to determine that it is a platform.
(NOTE: THE STORY AND CHARACTER PORTION OF THIS FAQ WERE TAKEN FROM THE MANUAL,
ALL CREDIT IS DIRECTED TOWARDS THE MAKERS OF THIS GAME)
(Taken directly from manual, pg. 2-3 "The Worm has Turned")
It's a day like any other. A crow is chasing a worm, a worm named Jim.
Today the worm escapes to safety and the crow eats dirt.
Meanwhile in outer space...
Psy-Crow is chasing a small renegade ship. The ship's pilot has stolen an ultra
high tech indestructible super space cyber suit. Psy-Crow overtakes the
renegade ship, and they face off head to head. Psy-Crow pulls his gun. The
renegade pulls an even bigger gun. Wrought with envy, Psy-Crow pulls out a huge
monster gun. The renegade, realizing he has been outmatched, pleads for mercy.
But Psy-Crow, under direct orders from the evil Queen Pulsating, Bloated,
Festering, Sweaty, Puss-filled, Malformed, Slug for a Butt, blasts the renegade
and his entire ship to smithereens. The suit falls gently to the planet below.
The strange planet is our planet. PLANET EARTH.
Back on earth, our slimy hero is wondering if it's safe, and if he has eluded
the cow. Jim looks left, then right. It seems he has given the crow the slip.
Jim returns to his normal daily life, cruising about avoiding crows and doing
other general worm like things.
Jim is suddenly struck by a very large ultra high tech indestructible space
cyber suit. Through his sheer luck, Jim rests safely in the neck ring of the
suit. Suddenly the ultra high tech space particles of the suit begin
interacting with Jim's wormy flesh. A radical light speed evolution takes
place.
Jim soon realizes he is in control of the suit, and we witness the birth of
Earthworm Jim!
Jim checks the suit and notices a red thingie attached to his side, which just
happens to be a plasma blaster. He pulls it out of the holster and starts
playing with the buttons. Meanwhile, off in the distance, the crow is still
looking for his lunch. Jim finds the trigger and lets loose with a plasma
blast. BLAMO! The crow is torched.
Taking a moment to gather his thoughts, Jim leans up against a tree. Due to
the suits incredible power, Jim forces the tree over, right on top of the now
barely conscious crow. His lifetime nemesis is never to be seen again.
Our hero thinks he's got it pretty easy now, but...he hears something in the
distance. Psy-Crow, the intergalactic bounty hunter is standing over a burn in
the grass, which the suit had left behind. Peering over the toppled tree, Jim
sees Psy-Crow talking to the Queen, informing her that the suit is very near.
The Queen knows that the suit will make her even more beautiful than her
imprisoned sister, "Princess What's-Her-Name." Jim decides he needs to meet
this princess and dashes of to find her before Psy-Crow can find him and the
suit.
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// Earthworm Jim \\
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Just an ordinary Earthworm caught in a suit he doesn't understand. Faced with
the daunting task of keeping the super powered suit out of the evil clutches of
his vicious enemies, you'll have to use every weapon and power you can just to
keep Jim alive! And he has got weapons, whips, plasma blasters, hamsters
(umm...)
and other high-tech stuff!
Jim is the character you control throughout the whole game. You can use his
blaster or head to whip enemies. Jim must travel through 9 levels to meet the
Princess, facing bosses along the way:
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// Chuck and Fifi \\
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Fifi is no lovable poodle. Try a psychotic, four-legged chainsaw with a rusty
chain and you'll know what we mean. Fifi wants to keep strangers away from his
master's junk yard. Chuck will throw up anything he can to keep you from
surviving. You'll need to keep you wits in order to dethrone him.
Chuck is the boss of level one.
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// Evil the Cat \\
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Born with no heart, the ruler of Heck lives to torture others. Filling Heck
with corporate lawyers and dreaded elevator music, Evil has seen to it that Jim
doesn't stand a snowball's chance. Evil's snowmen are a good example of how
twisted this cat really is!!! If you thought Heck was bad before, you ain't
seen nothin' yet.
Evil is the boss of the second level.
//////////////
// Psy-Crow \\
\\\\\\\\\\\\\\
Jim was hunted by crows all his life, but never one with a gun!! Psy-Crow is
determined to get that suit back for the Queen at any cost. Because of his
persistence and twisted crow mind, you'll never know when he's gonna turn up!!!
If he gets his worm hook into you and pulls you out of the suit, Jim is as good
as bass bait. Keep your eyes open and stay on guard!
Psy-Crow is your adversary in the level Andy Asteroids.
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// Major Mucus \\
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From the distant phlegm planet, Major Mucus will stop at nothing to get Jim's
suit. Bouncing wildly from a tiny thread of goo, the Major is bound to be
trouble. Watch out, if he gets a hold of Jim, the snot will really hit the
fan!
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// Peter Puppy \\
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Peter may first look like a cute, cuddly, puppy, but when he transforms into
his alter ego there's nowhere to hide. This isn't going to be just another
walk in the park with Peter! Jim's super suit helped him survive the trip
through the black hole to Peter's world, but his powers might not be strong
enough to help him back.
/////////////////////////////////
// Professor Monkey for a Head \\
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You'd be pretty mad too if you had a monkey sharing your head, or is the
Professor sharing the monkey's head? Whatever you do, don't call him "Monkey
Professor-for-a-head" or he'll get really steamed! This guy is totally bananas
and he's willing to destroy Jim to prove it.
//////////////
// Bob & #4 \\
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Bob is a goldfish with plans...plans to steal Jim's powerful suit so he can rule
the universe. He cant harm Earthworm Jim directly, but that's what the drone
cat #4 is for. This brute packs a mean punch! Whatever Bob wants #4 gets - and
Bob wants that suit.
Twin sister of the Queen, she got the good end of the genetic pool. A truly
bodacious babe of the highest magnitude! When asked about her favorite
activities, she sweetly replied "Save the space whales, I'm a Libra. Will you
buy me a space ship?"
///////////////////////////////////////////////////////////////////////////////
// The Evil Queen Pulsating, Bloated, Festering, Sweaty, Puss-filled, \\
// Malformed,Slug for a Butt \\
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Adjectives escape us as we try to encapsulate the utter putridity of her being.
Let's put it this way, she's big, she's bad, and she's in the mood for some
Earthworm burgers!! She has a face not even a mother could love (and a body to
match.) She's Jim's ultimate nightmare! How can she be defeated? Is it possible?
You know she has a twin sister, don't you?
A: - Shoot
- Hold down A to shoot rapid fire, but be careful because it may
take a second to be able to do any other movement, as Jim needs
to put his gun away.
- You can shoot in 8 directions: Up, Down, Right, Left, and all
the diagonals.
- Tip: When on a zip-line that doesn't move, shot in the opposite
direction you want to move, and the backfire from the gun will
propel you.
- Conserve bullets, you will most likely need them for the boss.
About 50-75 bullets will do the power of one whip, so to kill
regular enemies, just whip.
- Under 200 bullets, your gun will recharge automatically.
- An accelerator for you rocket in Andy Asteroids.
B: - Jump
- Hold down B to make your head into a propeller, gently floating
to the ground.
- When jumping, try to make yourself touch the edge of a platform,
and if you keep pressing right (or whichever way you are
jumping) Jim will hold onto the ledge and climb up it.
R/L: - Whip
- Jim can whip Up, diagonal Up, straight, or diagonal Down.
- When in the air, Jim can only whip diagonal Up.
- In all the levels, look for objects that glitter. In mid-jump,
whip onto these and you will swing on them with Jim's head,
leading you to probable secret areas.
- Killing enemies with your head is more efficient than using up
all your bullets.
- When on the Hamster in "Down the Tubes", these buttons make the
Hamster bite.
- Also activates the bungee shove.
- Activates Asteroid Shield.
There's nothing much to this screen; you pick the difficulty setting you want
(practice, normal, difficult) and you view the controls. For some reason,
despite the manual's description, there is no way to change the controls.
The game screen is rather simple. In the top left, you have a worm with eyes
lying down (Jim) with an "x3" , 3 being the number of lives you have left. Of
course, this number changes. Beside that, just to the left of the top center
of the screen, you have an atom and an percent next to it. This represents
your health. Different enemies take off different amounts of health, and it
also depends on the difficulty setting. In the bottom left is your blaster
with a number beside it. This is the number of shots you have left. These
deplete easily, so try to keep it above 750 for a boss. One way to do this
is to just whip to kill enemies. Jim, of course, is the worm in the super
cyber suit in the middle of the screen who you control.
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// Plasma Power \\
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Looks like the symbol next to the amount of rounds you have left with your gun.
Each time you pick one of these up, you get an additional 250 rounds.
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// Mega Plasma \\
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Looks like the regular plasma power but on steroids. These things are giant,
and the shot you produce is even bigger. Each time you pick one of these up,
you get one mega shot so use it wisely. This is where it comes in handy to
know how to use your whip effectively.
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// Suit Power \\
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Looks like the atom next to your energy. Collecting these adds to your percent
energy total.
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// Super Suit Power \\
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Looks like a red ball. Collect it to receive full energy. There are usually
one per level.
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// Asteroid Shield \\
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In the level Andy Asteroids, collect these balls with electricity going through
them to get a protective shield. Press R to use them.
===============================================================================
(NOTE: SENTENCES WILL BE MARKED WITH *'S, DENOTING THAT THERE IS A SECRET.
PROCEED DOWN TO THE SECRETS OF THAT LEVEL TO FIND OUT WHAT IT IS)
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/// NEW JUNK CITY \\\
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Description from Manual: Menacing crows, giant mutant garbage cans, the junk
yard's owner Chuck and his dog Fifi want to welcome
you to the junk yard in their own special way - by
trying to kill you. Bounce from tire to tire, or
slide across zip-lines to grab extra power ups.
Watch out, compared to Fifi's bark, those bites are
even worse.
METHOD 1:
After experimenting with the controls, and getting used to A being fire and B
being jump, head right, jumping over the small ledge. An incoming raven will
appear once you move left, so get ready to whip it. Jump on the chain and go
as quickly as possible to the other side to avoid Fifi, and if the dog comes
close, just press up on the chain to pull yourself out of danger. You will
then encounter a hanging refrigerator and a cow (?). Whip the fridge and the
cow will go flying, allowing you to proceed. Get the 4 suit power ups on the
tire, and whip the oncoming raven. Bounce up the tires until you are able to
reach the platform at the left. (It's not hidden, its visible). Jump on the
zip line. Before you fall off, jump on the next one ***1, and then immediately
jump left again. You will reach a chain. Hang on it. Move left until
another platform, from where you will jump repeatedly up the zip-lines to
another platform at the left. Whip Fifi and proceed left to the end of the
screen. You will fall down, and then go right until you fall again. Jump on
the toilet to warp.
From here, grab the bullets and extra life and jump up to the main platform.
WARNING! Will appear.
METHOD 2:
After experimenting with the controls, and getting used to A being fire and B
being jump, head right, jumping over the small ledge. An incoming raven will
appear once you move left, so get ready to whip it. Jump on the chain and go
as quickly as possible to the other side to avoid Fifi, and if the dog comes
close, just press up on the chain to pull yourself out of danger. You will
then encounter a hanging refrigerator and a cow (?). Whip the fridge and the
cow will go flying, allowing you to proceed. Get the 4 suit power ups on the
tire, and whip the oncoming raven. Instead of going on the platform at the
left, like in method 1, proceed right, and then onto the platform at the top.
You should be where there is a sign with a cow on it. Whip the raven and the
Fifi, then go left to get some items. Go back right, passed the sign and climb
the red wall until you reach the chain. Go left on the chain to get the mega
shots, and then go back to where the climbing wall was, where you will then go
down. After hitting the first set of tires, go up, but right of where you came
from. Here, you will get more mega shots. Proceed down and then right to the
conveyor belt. One the conveyor belt, multiple objects will fall down at you,
hindering your speed, along with taking off energy. Once you get to the top,
go right onto the second platform. From here, jump left onto the chain to get
some more bullets. Go back right, whip the raven, and then get the continue.
Proceed right ***2, and then go down. Go across the chain and then up the
platforms. Go right, then fall down. Watch out for the raven. ***3. Keep on
the path to get the boss. WARNING! Will appear.
_______________________
| |
| Boss: Garbage Can Man |
|_______________________|
Difficulty: Moderate
At first, the Garbage Can Man will stand at the right of the screen stomping on
the ground. He will drop things systematically. In between the dropping
objects, shoot him. Make sure you don't shoot too long, or else you will not
have enough time to move out of the way from the dropping objects. After about
800 rounds, he will go into tank mode, going from right to left of the screen.
When he approaches, jump over him and he will reach for you. During this
time, try to shoot him as much as possible. When he reaches the right again,
he will fire 3 anvils at you. Jump over each of them, while staying at the
left of the screen. He will be defeated after 500 successful bullet rounds.
Tip: Each time he hits you, you will receive 10% suit damage. Total, it takes
about 1300 successful rounds to kill him, so go in prepared.
Get the continue and suit refresh at the right, and proceed on to the next boss.
_____________
| |
| Boss: Chuck |
|_____________|
Difficulty: Easy
At first, chuck will stand motionless at the right of the screen. A magnet
will pass by periodically dropping objects. The objects you are looking for
are boxes. Shoot the boxes onto the spring at the far right of the screen,
from where they will bounce up and hit chuck. If you successfully hit Chuck,
he will burp out green frogs at you. Stay at the left and jump over them.
Once he is finished, about 6 frogs later, repeat the process. After three
successful hits, he will start to move around. Do the same thing, except time
yourself to that the boxes hit Chuck when he is at the right of the screen. 3
more hits and he will be dead.
Tip: It takes 4 shot bursts to get the box onto the spring. Another way to
dodge the frogs is to stay ducking directly underneath Chuck. Whip Chuck
to make him do a farting noise with his armpit.
SECRETS:
***1- Go on the zip line, except do not jump off. You will be rewarded with
some mega shots and energy.
***2- Instead of going down, proceed up and right to get some mega shots and
regular shots.
***3- Swing on the moose, and you will be led to a secret area. Swing on the
shining object, and then go up on the platform. Drop down right, get
the shots, kill the Fifi, and go on the chain. Swing again to get more
items. The proceed right and up, getting a free life on the way, and
then jump up to join the regular path again.
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/// WHAT THE HECK? \\\
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Description from Manual: Welcome to Planet Heck. As Evil the Cat dances, you
wander through the devilishly tricky maze. Step
quickly... it can get a little too hot for Jim even
in his indestructible suit. For an uplifting
experience, take a jog on a gem, but don't let Jim
get a hot foot! There'll be a hot time in the old
town tonight for sure!
METHOD OF COMPLETION:
To begin with, the music is quite freaky. It is from a classical composition,
I'm almost certain, but I forget the name. Soon, however, it will change to
cheesy elevator music. Never the less, go left at the beginning to pick up the
shot upgrade (250). Before you fall down the small ledge, hardly a ledge at
all, whip the incoming black ghost. It will be more efficient to whip it,
however, shooting it may be easier, as they come at you quickly. Continue
right until a larger fall.
Tip: You can climb up the black walls, just in case you fall down by accident.
Continue left and whip the two incoming black ghosts. Drop down the black wall
and go right. Basically, the level is like a snake:
Watch out for the fire bursts that come up from below you. Go all the way
right and pick up the mega blast, and four energy atoms. Backtrack left, and
jump up to the invisible ledge above.
Tip: You cannot see the ledge, so jump up from the mini ledge just left of
where you received the mega blast and energy atoms. From here on, these will
be called invisible ledges, or platforms.
If you go along the chain, fire will chase you, so it would be better to just
jump across. After the chain, go down and left to get a mega blast and four
energy atoms. Head back right, avoiding the fire. Climb up the cliff, go
right, and fall back down again. From here, things get redundant: go left and
down, then right and down etc. Finally, go down and get the energy. Watch out
for the two oncoming black shadows.
Tip: Watch out for the pit below, you cannot fall down that one. It would be
a pain to start from the beginning of the level when the continue is right
above you.
Jump on the platforms to reach the continue. From here, go on the chain left
to the green ball. Balance yourself on it and soon enough it will start to
move upwards. Jump left on the second platform you reach; if you jump on the
first, you will end up in a previous part of the level. Go right to get the
energy, and whip or shoot the two black ghosts. Climb across the chain and
whip the crank to open the door. In the next room will be a new enemy that you
cannot just shoot: the lawyer.
Tip: To kill the enemy, whip him so his briefcase flies up, and then shoot
him. It will be useless to just shoot him, as he blocks it with his briefcase.
Whip the crank to open the second door, and then proceed up to a green balance
ball. You will be teleported to a boss.
At first, you will not see any boss. The snowman will all of a sudden
formulate under you. Jump out of the way and he will grow until he is full
size. From there, he will spit out fireballs (you would think he would melt,
wouldn't you?) so jump out of the way. To beat him, stand so that you are
covering Evil the Cat way in the background, and when the snowman starts to
form under you, jump left. This way, he will spit towards the right, the
side with the most room, but you will be at the left, free to hit him. Whip
him, and he should make a thumping sound and dissolve into the ground again.
Tip: 4 seconds after he disappears, he will come back again. Use this
information to time your jumps.
After 9 or 10 whips, the snowman should be dead.
Warp on the green balance ball, and you should appear near a continue. Get the
continue, and proceed left to get the 100% suit power. Evil the Cat will appear
below you and drop a bomb. From here, you should run as fast as possible left,
then up, right, and platform jump up again. Soon the bomb will explode and
spikes will fall from the sky. Once you are up the platforms, get the energy
atoms and whip the two black ghosts. Keep jumping on the platforms until you
reach a chain. Here, go across it, getting the power ups, but drop down on the
spiked ball. When you land, jump up and get any powers you missed on the chain.
Go right and fall down. Jump on the green balls: there will be no need to
balance on them, they will go automatically. At their peak, jump left to
receive another life. Go back up and right, then proceed down the black wall.
2 ghosts will approach you. Whip them, then jump left on the invisible platform
and continue up and right until you reach another balance ball. You will warp
to Evil the Cat.
____________________
| |
| Boss: Evil the Cat |
|____________________|
Difficulty: First Form: Easy
Second Form: Moderate-Difficult
At first, you will be without your suit: just regular old Jim as a worm. Evil
will shoot fireballs, creating a wave beside you. Jump over the wave 10 times
and you will go to Evil's second form. Jump into your suit. His second form
is much harder. What you have to do is look carefully, make sure your GBA is
well lit, and you will see a shadow come towards you. Shoot it, since whipping
is too slow, and you will see Evil's ghost rise up with a number on it. This
is how many more lives Evil has. After you hit him, two waves of fire will come.
Jump easily over each. The difficulty of this match solely relies on the speed
you need to catch Evil as he comes down towards you. After 9 lives (he's a cat)
you will win.
////////////////////////
/// DOWN THE TUBES \\\
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Description From Manual: Bob the goldfish knows that EWJ's super suit could
make him ruler of the world. Maybe even the universe!!!
Controlling the drone cat minions in his underwater
lair, Bob will use his servants to find you wherever
you hide, high or low. Don't let the size of Bob's
kitten guards fool you - they're just as powerful as
the cats! Hamsters galore!
SECTION 1
METHOD OF COMPLETETION:
The level starts off with Jim falling down a tube, hence the name. These tubes
are divided into parts, and they will referred to as tube sections, or cells.
Proceed right passed one cell, where you will then be approached by a drone
cat.
Tip: It is impossible to kill the drone cat, so you have to find a way around
it. Follow behind it until it passes a rope above. Jump onto the rope, and wait
until it passes by again. Hold up to it cannot reach you. Once it goes left,
passed you, drop down and continue through the tubes.
If you get caught by the drone cats, the will grab you and punch you out of
their cell. Of course, this leaves you vulnerable to the other cats in the
cells it sends you to. Use the above technique to pass the two drone cats,
and you will pick up 250 rounds doing so.
Tip: Be careful, drone cats are not only confined to their cell. They may
even go up to 1/4 of the way into the next cell.
Continue right into the next area, which is open. Whip the things that look like
snot. There should be two of them. Go right, and you should enter another
section that contains 3 drone cats. Once you pass that, again using the
technique above, another open area awaits you. Kill the 3 snot looking things
as you climb up to the invisible ledge above right. The ledge contains some
useful energy atoms and bullet rounds, just incase the drone cats posed a
problem. Whip the shining object and you should receive some bullet rounds
before you are taken into the tube above. Once you are in the tube above, go
left into yet another open area with some more things that look like snot. ***1
Whip the snot things, and then whip the lever to "open". A hamster should come
out. ***2
Tip: If you decide to go left instead of up before you go up into the tube that
leads to the hamster, you will reach a dead end, as the lever will still be at
"closed".
Tip: When riding the hamster, hold R to make him bite continuously.
Hop on the Hamster, and ride it left, eating the kittens along the way. Once
the hamster reaches another open area, it will fling you off and return back to
its hiding spot. In the middle of the area, jump up and you will be taken into
a sea orb.
Tip: To move the orb, press down A. To change directions, use left and right to
move the position of the propellers.
In the orb, first go left if you need some energy. Otherwise, go diagonal up-
right, following the sea walls. Once you reach the end (where the wall is
blocked at the right), go down and land the sea orb into the landing pod. You
will automatically be brought into the area bellow.
Tip: If you hit the orb too many times against the walls, it will shatter and
you will lose a life.
Go right to get the continue. Then, go right and jump in to the top tube,
followed by whipping the two snots and jumping into another tube above you.
Again, if you instead proceed right instead of jumping up into the last tube,
you will reach a dead end. Left is another open area, with two snots awaiting
you. Kill them, and then whip the lever. Continue right, passing the drone
cats (2) and fall down the tube. Go right into another open area with energy.
If you jump up, you will enter another sea orb. Go right, and then down to fuel
up.
Tip: To fuel up, line up the left side of your orb, where it looks like a stick
is sticking out, and make it connect with the fuel stations on the wall.
You should get 35 seconds worth of air. Continue down and left. Get the mega
burst if you move right a bit, and then go onto the next fueling station. ***3
Follow the laid out path. When see the side of a tube, go down into the landing
station. In the next area, you will have to get caught by the kitten to
proceed. He will throw you right. Jump up into the tube. ***4 Once you get to
the top, section one will be completed.
Yay! No boss!!!
SECRETS:
***1- Whip swing on the shiny object to receive a 100% suit power up.
***2- Go into the hamsters hiding spot to get 2 mega bursts.
***3- Go to the area right of the fueling station. Here will be another
station, but if you go down you will get energy and shot bursts.
***4- While you're going up the tube, hold right to get a free life.
===============================================================================
RAVEN
Found: New Junk City
Kill: One whip/ 50 shots
Description: - Sweeps down towards you, doesn't mind if it just smashes into
you.
- Looks like a black crow.
FIFI
Found: New Junk City
Kill: One whip/ 50 shots
Description: - A rabid dog that is constantly moving.
- Usually appears below you, so pull your self up on a chain to
prevent getting bitten.
BLACK GHOST
Found: What the Heck?
Kill: One whip/ 50 shots
Description: - You can only see its outline, and the eyes.
- Like the raven, it swoops down towards you, doesn't mind
smashing into you.
- Tries to bite you. Whip them at a distance, or if they are
close, shoot them.
LAWYER
Found: What the Heck?
Kill: Two whips/ One whip + 50 shots
Description: - Looks like a lawyer. Walks quickly towards you.
- Blocks all shots with his briefcase, so whip him so he throws
it into the air. From there, proceed like normal.
DRONE CAT
Found: Down the Tubes
Kill: N/A
Description: - Looks like a cat with giant muscles.
- You cannot kill them, so jump on the ropes above them, and
then drop down once they passed you.
KITTENS
Found: Down the Tubes
Kill: N/A
Description: - Looks like a small, orange cat.
- Just like drone cats, they cannot be killed.
- However, you can kill them with the hamster.
_______________________
| |
| Boss: Garbage Can Man |
|_______________________|
Difficulty: Moderate
At first, the Garbage Can Man will stand at the right of the screen stomping on
the ground. He will drop things systematically. In between the dropping
objects, shoot him. Make sure you don't shoot too long, or else you will not
have enough time to move out of the way from the dropping objects. After about
800 rounds, he will go into tank mode, going from right to left of the screen.
When he approaches, jump over him and he will reach for you. During this
time, try to shoot him as much as possible. When he reaches the right again,
he will fire 3 anvils at you. Jump over each of them, while staying at the
left of the screen. He will be defeated after 500 successful bullet rounds.
Tip: Each time he hits you, you will receive 10% suit damage. Total, it takes
about 1300 successful rounds to kill him, so go in prepared.
_____________
| |
| Boss: Chuck |
|_____________|
Difficulty: Easy
At first, chuck will stand motionless at the right of the screen. A magnet
will pass by periodically dropping objects. The objects you are looking for
are boxes. Shoot the boxes onto the spring at the far right of the screen,
from where they will bounce up and hit chuck. If you successfully hit Chuck,
he will burp out green frogs at you. Stay at the left and jump over them.
Once he is finished, about 6 frogs later, repeat the process. After three
successful hits, he will start to move around. Do the same thing, except time
yourself to that the boxes hit Chuck when he is at the right of the screen. 3
more hits and he will be dead.
Tip: It takes 4 shot bursts to get the box onto the spring. Another way to
dodge the frogs is to stay ducking directly underneath Chuck. Whip Chuck
to make him do a farting noise with his armpit.
At first, you will not see any boss. The snowman will all of a sudden
formulate under you. Jump out of the way and he will grow until he is full
size. From there, he will spit out fireballs (you would think he would melt,
wouldn't you?) so jump out of the way. To beat him, stand so that you are
covering Evil the Cat way in the background, and when the snowman starts to
form under you, jump left. This way, he will spit towards the right, the
side with the most room, but you will be at the left, free to hit him. Whip
him, and he should make a thumping sound and dissolve into the ground again.
Tip: 4 seconds after he disappears, he will come back again. Use this
information to time your jumps.
After 9 or 10 whips, the snowman should be dead.
____________________
| |
| Boss: Evil the Cat |
|____________________|
Difficulty: First Form: Easy
Second Form: Moderate-Difficult
At first, you will be without your suit: just regular old Jim as a worm. Evil
will shoot fireballs, creating a wave beside you. Jump over the wave 10 times
and you will go to Evil's second form. Jump into your suit. His second form
is much harder. What you have to do is look carefully, make sure your GBA is
well lit, and you will see a shadow come towards you. Shoot it, since whipping
is too slow, and you will see Evil's ghost rise up with a number on it. This
is how many more lives Evil has. After you hit him, two waves of fire will come.
Jump easily over each. The difficulty of this match solely relies on the speed
you need to catch Evil as he comes down towards you. After 9 lives (he's a cat)
you will win.
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Earthworm Jim Walkthrough GBA
Copyright 2003 Simon Belmont