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Dragonball Z: Taiketsu is often considered a nauseatingly bad fighting game.
Although, in my oppinion, that's far from true. I'm not going to say that
it's a great game, because it isn't, but it does have it's moments. It is
especially good for long trips, due to its replay value. That being said,
there are still two major things people want answered after playing it: "How
do I unlock characters?" and "How do I do specials?" This guide, is intended
to answer both of those questions, as detail any other possible information
about Taiketsu.
Here is how the fight screen is set up:
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_____________________________________
\B_____________/ \______________/
\ (E_______( A )________) /
\C_________\_____/__________/
() ()D
[A] - This is the amount of time left in the match.
[B] - This is the amount of health the fighter has.
[C] - This is the amount of KI, or energy, the fighter has.
[D] - The circles represent how many rounds the fighter has won.
[E] - This is the amount of Guard the fighter has. Whenever they block
an attack, it goes down, and when it runs out they take damage.
It refills when they stop blocking.
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|----------------| This is the arcade mode of the game. You can choose which
| Tournament | ever character you like, and then you'll play through 7
|----------------| randomly selected fighters. Once you finish the last one,
you'll see a short story on your character, and then you
will recieve an award. If you unlock a character, that's
your reward. If not, you recieve 25,000 Z.
|----------------| In this mode, you will face one fighter after another,
| Endurance | without your health restoring. You try to see how long you
|----------------| can last, and your best runs (going by how many opponents
you defeat) are saved to the high-score list.
|----------------| This mode is similair to Tournament mode, except for the
| Time Challenge | fact, that in this mode, you are timed. Your best times
|----------------| are saved to a high-score list. Furthermore, you can win
extra points after each fight, if you finish in under 30
seconds.
|----------------| This mode, is just for training. You can change whether or
| Sparring | not your opponent attacks you, in the pause menu. Neither
|----------------| you or your opponent can be killed however. This is mainly
for practicing specials, and honing your skills.
|----------------| This mode is the same as regular Endurance, except the
| Endurance x2 | opponents you face are twice as strong, making the whole
|----------------| mode much harder.
----.----.-------------------------------------------------------.----.----.
| | | Common Moves | | |
'----'----'-------------------------------------------------------'----'----'
A ---------> Light Kick Down + A ---------> Roundhouse
B ---------> Light Punch Down + R ---------> Roundhouse
R ---------> Heavy Kick Down + L ---------> Uppercut
L ---------> Heavy Punch Down + B ---------> Low Punch
L + R ---------> Charge Up Forward + L ---------> Throw
Up ---------> Jump Forward + B ---------> Chop
Left/Right ---------> Move Back, Back ---------> Dash Back
Down ---------> Duck Forward, Forward ----> Dash Ahead
Select ---------> Taunt Down, Forward + B ---> KI Blast
Down, Down, Up + B --> Sky Battle
----.----.-------------------------------------------------------.----.----.
| | | Goku | | |
'----'----'-------------------------------------------------------'----'----'
Description: This is the classic move associated with Dragonball Z: A blast
of energy shot straight from the palms, forward. The blasts
consists of a ball of energy, being blasted from a beam.
Countering: Try and jump behind the user. If you must get hit, at least
jump, so only part of the attack hits you.
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Level 2 <--> Super Kamehameha (Chou Kamehameha)
----------------------------------------------------------------------------
Combo: Down, Forward, Down, Forward + L
Description: This is the same move as the Kamehameha, it's just much
wider, and stronger. It's also harder to get out of when hit.
Countering: Try and jump behind the user. If you must get hit, at least
jump, so only part of the attack hits you.
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Level 3 <--> Spirit Bomb (Genki Dama)
----------------------------------------------------------------------------
Combo: Back, Down, Forward, Up + L
Description: This is Goku's ultimate attack: It was used to defeat many of
his toughest opponents, including Buu. He summons energy from
all living creatures that will offer it, and forms it into
one ball. The ball can range from the size of his fist, to the
size of a small planet -- It was huge, when Hercule, the World
Champion, convinced all of Earth's citizens to donate to it.
Countering: It will be very hard to dodge, due to the size, but you can
block it, just like a normal attack.
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Level 1 <--> Multiple KI Blasts
----------------------------------------------------------------------------
Combo: Down, Back, Forward + B
Description: This is not a single technique, but rather, a barrage of
regular KI blasts -- Although, in this case, they are slightly
larger than normal.
Countering: You may be able to block some of the blasts, but it's best
to try and jump behind the user.
----------------------------------------------------------------------------
Description: This is Gohan's signature move. He puts his hands on his fore-
head and loads an energy, then brings his hands to his chest,
and fires it all off in front of him. It is not always a
blast of energy (Sometimes he releases it all) but in this
game it is.
Countering: Try and jump behind the user. If you must get hit, at least
jump, so only part of the attack hits you.
----------------------------------------------------------------------------
Level 3 <--> Super Kamehameha (Chou Kamehameha)
----------------------------------------------------------------------------
Combo: Back, Down, Forward + L
Description: This move, though associated with Goku, is available to several
of the Z-Fighters. Gohan, even has his own form of it. While in
the fight with Cell, he became a Super Saiyan 2, and fired a
Kamehameha, that seemed like it was charged with electricity,
due to him being an SSJ2.
Countering: Try and jump behind the user. If you must get hit, at least
jump, so only part of the attack hits you.
----------------------------------------------------------------------------
----.----.-------------------------------------------------------.----.----.
| | | Piccolo | | |
'----'----'-------------------------------------------------------'----'----'
Level 1 <--> After Image Technique (Zanzoken)
----------------------------------------------------------------------------
Combo: B, B, A, A, Forward + R
Description: The after image technique, is not a fighting technique, per
say; It is simply moving fast enough to leave multiple forms,
so that you can easily confuse and attack your opponent. In
this game, there's clearly only one form, but the style seems
similair, so it was classified as such. Once the move is
started, in this game, a series of punches and kicks are layed
out, while the opponent is unable to move.
Countering: If you are able to punch or kick the user, before he makes
contact with the first hit, the move is cancelled.
----------------------------------------------------------------------------
Level 2 <--> Special Beam Cannon (Makenkosappo)
----------------------------------------------------------------------------
Combo: Forward, Back, Down, Forward + B
Description: This is a deadly attack, made from two highly focused beams
being shot from the forefinger. One of the beams goes straight,
while the other spirals around it. This is Piccolo's trademark.
Countering: Try and jump behind the user. If you must get hit, at least
jump, so only part of the attack hits you.
----------------------------------------------------------------------------
Level 3 <--> Hell Zone Grenade
----------------------------------------------------------------------------
Combo: Down, Back, Down, Back + L
Description: Piccolo was able to trick Android 17 with this attack. He fired
a large amount of energy blasts, purposely missing Android 17,
and then when his guard was down, Piccolo sent all of the
blasts in at once, and they exploded on contact with him. This
is that attack.
Countering: This attack is unavoidable.
----------------------------------------------------------------------------
Description: This is a move you shouldn't expect to see, if you watch the
show -- At least not from anyone besides Gohan, as a baby --
yet Krillin makes it work. He launches himself at high speeds,
into someone's body, hitting them with his head.
Countering: Jump over the user, or block.
----------------------------------------------------------------------------
Description: This is the classic move associated with Dragonball Z: A blast
of energy shot straight from the palms, forward. The blasts
consists of a ball of energy, being blasted from a beam.
Countering: Try and jump behind the user. If you must get hit, at least
jump, so only part of the attack hits you.
----------------------------------------------------------------------------
Level 3 <--> Destructo Disk (Kienzan)
----------------------------------------------------------------------------
Combo: Back, Down, Forward, Back + L
Description: This is Krillin's strongest technique: A focused disk of
energy, that can cut through almost anythign, ranging from
bodies, to mountains. Krillin can actually control the disk
once he throws it, but in this game, it simply slices forward
at an angle.
Countering: Although you can't do anything to block or counter it, some
times you'l get lucky and your opponent will miss.
----------------------------------------------------------------------------
Level 1 <--> Multiple KI Blasts
----------------------------------------------------------------------------
Combo: Forward, Down, Back, Forward + B
Description: This is not a single technique, but rather, a barrage of
regular KI blasts -- Although, in this case, they are slightly
larger than normal.
Countering: You may be able to block some of the blasts, but it's best
to try and jump behind the user.
----------------------------------------------------------------------------
Description: I can't recall this move in any place other than this game, and
thus, I don't have a real real name ready for it. It is kind of
like the Masenko, although they look nothing alike; This one is
purple, and it pulses up and down like a shockwave as it travels.
Countering: Try and jump behind the user. If you must get hit, at least
jump, so only part of the attack hits you.
----------------------------------------------------------------------------
Description: Now this move, was definitely pulled out of someone's butt: As
it in no way relates to Android 18. She fires some missiles
out of her back; Despite the fact that she doesn't have any
missles to begin with. They fly forward, and land in front of
you (there are three in total.)
Countering: They land about one character's width in front of 18. Simply
don't stand there after she fires the missiles.
----------------------------------------------------------------------------
Level 1 <--> KI Slash
----------------------------------------------------------------------------
Combo: Down, Back, Down, Back + B
Description: The KI Slash, is a wave of energy, that trunks sends out by
swinging his sword. It's shaped kind of like a backwards "C"
and it slides across the screen.
Countering: You can try to jump over this, or you can block it.
----------------------------------------------------------------------------
Level 2 <--> Triple KI Slash
----------------------------------------------------------------------------
Combo: Down, Back, Down, Forward + L
Description: The Triple KI slash is similair to the KI slash, except, there
are obviously three of them. However, they aren't just in a
row; Trunks actually does three different sword slashes, and it
causes the energy waves to come out fast.
Countering: Don't even try to jump them, just try to block.
----------------------------------------------------------------------------
Level 3 <--> Final Slash
----------------------------------------------------------------------------
Combo: B, R, Back, A, L, Forward
Description: Trunks starts this combo, by making several strange movements
with his fist. He then fires an energy ball at his opponrnt.
If it hits them, it holds them in place, so that he can hit
them with his sword -- Which he powers up to be on fire, for
this particular move.
Countering: Jump over the original energy ball. If you get hit by it, you
have to wait out the rest of the combo.
----------------------------------------------------------------------------
Description: The Gallick gun looks somewhat similair to the Kamehameha, but
it is performed completely differently. Vegeta, will jump into
the air, as he forms the energy in the palm of his hand, and
then release it at an angle, towards the ground. It's strong,
but it doesn't go across the whole screen.
Countering: You'll be able to move while your opponent is using this move,
so just make sure not to stand in front of the blast.
----------------------------------------------------------------------------
Level 2 <--> Big Bang Attack
----------------------------------------------------------------------------
Combo: Down, Forward, Down, Forward + L
Description: The Big Bang attack, the only of Vegeta's attacks that may
be stronger than the Final Flash -- Which was sadly missing
from the game -- is very dangerous. Vegeta will form a huge
sphere of enery, and send it flying across the screen. And
not only will it crush its opponent after hitting them, it
will explode, for even more damage. Not only that, it is one
of the fastest specials in the game.
Countering: It's possible to jump over it, but you will have very, very
little time to do so, before it hits you.
----------------------------------------------------------------------------
Level 3 <--> Power Ball (Oozaru)
----------------------------------------------------------------------------
Combo: Back, Down, Forward, Up + L
Description: The name of this attack is Power Ball, but the attack actually
has nothing to do with an energy ball. Instead, it is the name
given to the artificial moonlight ball Saiyans can create.
Cegeta creates one of these, and uses its power to turn into an
Oozaru (the giant monkey) then he stomps on his enemy. In this
game, the transforms back, directly after attacking, however,
in the show the Power Ball lasts much longer.
Countering: This attack is unavoidable.
----------------------------------------------------------------------------
Description: Lots of the Z-Fighters and there enemies have this attack: It
is a simple beam shot from the eyes. In this game, the beam
travels across the screen.
Countering: Try and jump behind the user. If you must get hit, at least
jump, so only part of the attack hits you.
----------------------------------------------------------------------------
Level 2 <--> Energy Disk
----------------------------------------------------------------------------
Combo: Forward, Back, Down, Forward + L
Description: Energy Disks are extremely powerful, can cut through almost
anything you can imagine, and are nearly impossible to block.
Frieza tosses a disk, like the Destructo Disk (Kienzan) that
Krtillin throws, but he has alot more control over it, and
can easily maneuver it. Although, in the fight with Goku, he
actually messed up, and sliced off his own lower body. In this
game, you can't control it, but it will go at an angle, then
swirve back and forth a bit, so you can hit them several times.
Countering: You can block some of the hits, but you'll still take damage.
The only way you can dodge completely, is by being on the other
side of the user; Which is hard, since you must be jumping as
they are using it -- Not after they've started.
----------------------------------------------------------------------------
Level 3 <--> Death Ball
----------------------------------------------------------------------------
Combo: Forward, Down, Back, Forward + L
Description: Frieza (and his brother Cooler) can make a tiny energy ball on
their fingers, that looks harmless. Although, within seconds,
they can make it grow to the size of a mountain. They then hurl
it, and although it moves slowly, it's very damaging.
Countering: Just hold block, and you should block the whole thing.
----------------------------------------------------------------------------
Description: There are powerful laser cannons under 16's hands, and he can
shoot from him, if he's in a case where his hands are broken
off. Although that can't happen in this game, he is still able
to use the attack somehow. It's a good attack though, because
after firing the beam, he moves it up and down, to make sure
his opponents don't get out of it after jumping.
Countering: You can block some of the hits, but you'll still take damage.
The only way you can dodge completely, is by being on the other
side of the user; Which is hard, since you must be jumping as
they are using it -- Not after they've started.
----------------------------------------------------------------------------
Description: With this attack, Android 16 is able to launch his arm off at
his enemies, like a rocket. It is really just a punch, but it
does much more damage than your average melee attack.
Countering: You can either block it, or jump over it when it comes at you.
----------------------------------------------------------------------------
Level 3 <--> Self Destruction (Jibaku)
----------------------------------------------------------------------------
Combo: B, B, R, A, L
Description: This is a very interesting technique. 16 will blow himself up,
losing a large part of his health -- In the show, he obviously
blows apart his entire body -- although it can not finish him
off; He will always have a little bit left. If your opponent
is caught in the explosion, they lose about 90% of their health.
This is the most powerful attack in this game. Although, note:
It is not really Jibaku, as his self-destruct is caused by a
bomb inside his body.
Countering: After the move starts, a 3 second timer will be shown above 16.
Take that time to get away from him.
----------------------------------------------------------------------------
Description: This attack is extremely hard to do, since the range is less
than that of a punch, but it is a good move if you hit it. Cell
will stab his opponent with his tail, and drain some of their
energy, to restore some of his own.
Countering: It has the range of a punch. Just move or block. You can also
hit the user, as he is doing it, to cancel the move.
----------------------------------------------------------------------------
Description: This is the classic move associated with Dragonball Z: A blast
of energy shot straight from the palms, forward. The blasts
consists of a ball of energy, being blasted from a beam. Cell
does it a little differently though. First, he uppercuts his
opponents in the air, then uses the Kamehameha on them as they
land. If you miss the uppercut, you can still get them with the
actuall Kamehameha though.
Countering: Try and jump behind the user, after he does the Uppercut; You
will have a few seconds to do so, before he fires the energy.
If you get uppercutted though, there's nothing you can do.
----------------------------------------------------------------------------
Level 3 <--> Super Kamehameha (Chou Kamehameha)
----------------------------------------------------------------------------
Combo: Down, Forward, Down, Forward + L
Description: This is the same move as the Kamehameha, it's just much
wider, and stronger. It's also harder to get out of when hit.
Countering: Try and jump behind the user. If you must get hit, at least
jump, so only part of the attack hits you.
----------------------------------------------------------------------------
Description: This is the classic move associated with Dragonball Z: A blast
of energy shot straight from the palms, forward. The blasts
consists of a ball of energy, being blasted from a beam.
Countering: Try and jump behind the user. If you must get hit, at least
jump, so only part of the attack hits you.
----------------------------------------------------------------------------
Level 2 <--> Super Ghost Kamikaze Attack
----------------------------------------------------------------------------
Combo: Down, Back, Forward + L
Description: This is an interesting attack developed by Goten and Trunks
when they were in the Hyperbolic Time Chamber, fused as Gotenks.
They blow ghost-bubbles from their mouth, and the ghosts run
into their opponent, and then explode. Gotenks makes 5 ghosts
at once, in this game.
Countering: This attack is unavoidable.
----------------------------------------------------------------------------
Description: This is another interesting attack developed by Goten and
Trunks in the Hyperbolic Time Chamber. They fire a beam, that
entraps their opponent inside a volley-ball shape, then they
knock it around, until it breaks open.
Countering: Try to jump over the beam, as it comes. That's hard to do,
though, as it is so fast. If you become a Volley Ball, you just
have to wait the rest of the move out.
----------------------------------------------------------------------------
Description: This is really just a melee attack, but it's a strong one. Buu
shapes his fist into a hammer-like shape, and smashes his
opponents over the head with it.
Countering: It's a melee attack, so you can just block it.
----------------------------------------------------------------------------
Description: This is Buu's favorite attack: He uses the antenna on his head
to emit a pink beam, that turns his opponents into a candy. He
then eats it.
Countering: Once you become chocolate, you can't do anything about the
move, but if you jump over Buu before that, you can dodge it.
----------------------------------------------------------------------------
Level 3 <--> Human Extinction Attack (Jin Rui Zetsu Mestu Kougeki)
----------------------------------------------------------------------------
Combo: Back, Down, Forward, Up + L
Description: While nothing more than a massive (and I mean massive) amount
of KI blasts, this attack is the single most devestating move
in the Dragonball Z universe. Buu focuses the blast, to hit
all the different KI he is able to sense, and fires the blasts
by the billions. Anyone unable to shake off the blast (Which
is the whole population, save for a handful) is killed. In
this game, the attack translates to a handful of KI blasts
raining down on your opponent.
Countering: The KI blasts only go in front of Buu. If you jump over him
before the attack starts, you should be safe.
----------------------------------------------------------------------------
Description: Broly uses KI to slide forward, and punch his enemy. It may
look like a basic punch, but it's actually good. Not only is
it stronger, but it will take down full guard meters -- And
still do damage. And you can even hit people on the ground
with it. It's a great move.
Countering: You must jump over it, since you can't block it.
----------------------------------------------------------------------------
Level 2 <--> Seismic Energy
----------------------------------------------------------------------------
Combo: Back, Down, Forward, Down, Back + R
Description: Broly summons a large amount of KI, and starts explosions all
around the arena, including a large green blast of energy
directly where he is.
Countering: This attack is unavoidable.
----------------------------------------------------------------------------
Level 3 <--> Legendary KI Attack
----------------------------------------------------------------------------
Combo: Down, Back, Down, Forward + L
Description: This is indeed, an ultimate, and legendary attack. It is kind
of similair to a Masenko, although the power and size of it
make a joke of that move. After going USSJ, Broly fires a green
blast of energy, that take up the whole screen's height, and
sends it forward through the arena. It's extremely powerful.
Countering: This attack is unavoidable.
----------------------------------------------------------------------------
Level 1 <--> Mouth Blast (Kochi Kara Kikou Ha)
----------------------------------------------------------------------------
Combo: Forward, Down, Back, Forward + B
Description: This is just your typical energy blast, although this one is
shot from the mouth, rather than the hands. It still travels
across the arena, like many other similair moves.
Countering: Try and jump behind the user. If you must get hit, at least
jump, so only part of the attack hits you.
----------------------------------------------------------------------------
Description: This is an absolutely terrible move. It is nothign more than
a glorified throw. And not only do you have to be touching
your opponent to be close enough to use it, some opponents,
like Krillin, are too short to be touched by it!
Countering: Just hit him before he does it, or move away. Blocking won't
work, because it's a throw.
----------------------------------------------------------------------------
Level 3 <--> Earthquake Slam
----------------------------------------------------------------------------
Combo: Back, Down, Forward, Up, Back + R
Description: With this move, Nappa jumps into the air, and rolls himself
into a ball. Then, he spins for a second, before kicking his
opponent into the ground, while releasing some energy.
Countering: You'll be able to move while your opponent is using this move,
so just make sure not to stand in front of the blast.
----------------------------------------------------------------------------
Level 1 <--> Flying Elbow Drop
----------------------------------------------------------------------------
Combo: Down, Forward, Down, Forward, + B
Description: There's really nothing special about this move: Raditz jumps
into the air, focuses some energy onto his elbow, and elbow
drops his opponent. That being said, it is decently effective.
Countering: It's a melee attack, so you can block it.
----------------------------------------------------------------------------
Level 2 <--> Flying Elbow Drop
----------------------------------------------------------------------------
Combo: Back, Forward, Back, Forward + B
Description: Raditz makes an energy beam with just one of his hands, and he
moves it from a 45 degree angle, to a 180 degree angle, which
goes across the screen.
Countering: You should be able to block it, if your block meter is up.
----------------------------------------------------------------------------
Level 3 <--> Fire Summersault
----------------------------------------------------------------------------
Combo: Back, Forward, Down, Forward + R
Description: Raditz jumps into the air, and begins spinning so that flame
forms around him. He then slams his body into his enemy. This
move is extremely strong.
Countering: You should be able to block it, if your block meter is up.
----------------------------------------------------------------------------
1 - Super Saiyan Vegeta in a fighting pose.
2 - Android 16 and 18 standing next to eachother.
3 - Super Saiyan Goku powering up.
4 - Android 18 kissing Krillin.
5 - Gohan dressed up as Saiyaman, kicking a criminal.
6 - A closeup of Nappa's face.
7 - Frieza's first form, overlooking the Ginyu force.
8 - Super Saiyan Trunks holding up an energy disk.
9 - Piccolo throwing his turban off.
10 - A closeup on Raditz head and chest.
11 - Super Saiyan Vegeta blocking Android 18's punch.
12 - Super Buu, scratched up, surrounded with energy.
13 - Vegeta powering up, with rocks in the air around him.
14 - Majin Buu sticking his tongue out at Babidi.
15 - Imperfect Cell standing in a city.
16 - Perfect Cell powering up.
17 - Super Saiyan 3 Gotenks in a fighting pose.
18 - Super Saiyan Trunks about to use his sword.
19 - A close up on USSJ Broly's head and chest.
20 - Hercule punching Android 18 in the face.
1 - Theme (The music that plays when the game starts.)
2 - Conclusion (The game over sound -- It's too short to be music.)
3 - Namek (The music that plays in the Namek arena)
4 - Kami Lookout (The music that plays in the Kami's Lookout arena)
5 - Inside Buu (The music that plays in the Inside Buu arena)
6 - Go Go Goku (The music that plays in the Hyperbolic Time Chamber.)
7 - Wasteland (The music that plays in the Wasteland arena)
8 - Orange City (The music that plays in the Orange City arena)
9 - Snake Way (The music that plays in the Snake Way arena)
1 - Endurance x2 (Endurance mode, with stronger characters)
2 - Time Challenge (A timed version of Tournament Mode)
3 - Sky Battle 2 (When characters Sky Battle, the loser loses the round)
1 - Fast Clock (The clock goes faster)
2 - Invisible (Fighters are invisible sometimes, and transparent others)
3 - Free Supers (You don't need energy to use supers)
4 - Supers (You can use supers in the first place)
5 - Explosive Touch (Fighters touching eachother both get hurt)
6 - Fast Recovery (You charge KI faster)
7 - Instant Death (One hit kills a fighter)
-----------------------------------------------------------------------------
Chris Quigley - Author of this document. Creator of ASCII Art.
-----------------------------------------------------------------------------