Dragon Ball Advanced Adventure: "Demon King Piccolo", One-on-One
Character FAQ

Version 1.2

NightmareTC

Table of Contents
1.0     – Intro
2.0     – Character Info
3.0     – Basic Information
4.0     – Fighting
4.1     – General Fighting
4.2     – Combos
4.3     – Advanced Combos
4.4     – Advanced Tactics
5.0     – End

----------- 1.0  Intro 1.0 -----------

Hey, I'm Nightmare, and I decided to write this FAQ for the strongest
character in One-on-One mode for Dragon Ball Advanced Adventure.
I've only had this game since Christmas '07, let I've beaten it without
much difficulty, Although, one aspect of this game stood out to me: the
One-on-One mode. Now, I've seen fighting games for the GBA, and not
too many of them compete with DBZ: Supersonic Warriors. This game
had a fighting mode so very, very simple to play; but, if you look past
this, you can see a moderately complex system involved in this mode. For
this reason, I love O-o-O mode in this game.

----------- 2.0  Character Information 2.0 -----------

!!This section contains massive spoilers from Dragon Ball, as well as a
few from Dragon Ball Z!! This is dedicated to King Piccolo, so many
events may be excluded, such as Goku getting the sacred water.

Demon King Piccolo: the most violent and deadly of all the villains in
Dragon Ball. Known as "Piccolo Daimao", this is the polar opposite of
the original God of the Earth, Kami. As Kami is found to actually be an
alien Namekian from another planet in Dragon Ball Z, a giant cataclysm
forced the unnamed Namekian from his world to Earth, effectively
erasing his prior memory in the crash of his spaceship. The Namekian got
the idea somewhere along the line to oversee the activity of Earth and
built a lookout high above the clouds with a Genie by the name of Mr.
Popo. Knowing that he couldn't be a god with evil thoughts, he split his
purity from his evil, and formed who we now know as Kami and Piccolo.
Kami immediately noticed the problems the alleged "king of demons",
Piccolo was causing, but gave away his power when he split, so Kami
was unable to do anything. But, one brave human(the same one who
teaches Goku about Ki, and trained Master Roshi) developed a technique
which sealed Piccolo in a mystical jar for all eternity.

Piccolo appears in the next-to-last Saga in Dragon Ball, because Emperor
Pilaf's plan to rule the Earth involved releasing a great evil that's name
vanished into myth as the centuries passed. Pilaf broke the jar containing
Piccolo, who had now aged and was unable to rule in his current
condition.

Piccolo has the ability to spawn creatures by spitting out mystical eggs. It
is unknown if only he can do this or any Namekian. He made a few
offspring by the names of Piano, Tambourine, and Cymbal, and assigns
them all different jobs for world conquest. Tambourine is sent to
eliminate all of the contenders in previous and current World Martial Arts
Tournaments so conquest would go without opposition, and pick up any
Dragon Balls he happened to find. Cymbal was ordered to search out the
Dragon Balls, and Piano stayed as an aid to Piccolo.

As Tambourine kills Krillin in his first major swipe, Goku follows and
looses to him as well. After being found by Yarjirobe, the next few events
end with the deaths of both Tambourine and Cymbal. Piccolo decides to
step in, and brutally defeats Goku to take more Dragon Balls. As Piccolo
kills Master Roshi before getting a chance to seal Piccolo a second time
into a jar, he collects all of the Dragon Balls. Piccolo wishes for his
youth, and has his power increase exponentially, even killing Shenron so
no one else could make wishes, sealing his position as Earth's ruler!

Goku gets the Sacred Water from Korin after being defeated, kills the
newly spawned Drum in one kick, and challenges Piccolo to a showdown
right in front of Chow Castle. A long fight ensues, where Piccolo's
advantage slowly decreases. When he uses his full power and shortens his
life, the fight is reduces to Piccolo toying with Goku, who never gives up
after several near fatal attacks, and gives Piccolo a run for his money.
When Tien steps in to help, only to be reduced to a human shield stopping
Goku from attacking, Goku is crippled in all of his limbs except his right
arm because of Piccolo throwing Boulders at him. By launching himself
at Piccolo with a one-handed Kamehameha Wave, a full powered punch
blasts Goku right through Piccolos torso, killing him. With his final
breaths, Piccolo spits out one last egg, a reincarnation of himself who
takes a huge part in the upcoming Dragon Ball Z.

Piccolo is evil incarnated. He is not just evil, such as making holidays
where one city is destroyed, but he is also all around nasty, such as
making rude comments in battle and betraying the one who released him.
He seems to have some care for his offspring, but only as a father would.
Initially angry and depressed that Tambourine and Cymbal were killed,
he is quick to laugh when he sees Goku was the one who did it. He
doesn't care much when Drum is killed, but he does become angry when
he accidentally crushes Piano. Other than his offspring related(ha, pun)
feelings, he has no other care for the living, and won't hesitate to murder
any number of humans. This is obviously Goku's greatest challenger in
Dragon Ball yet!

----------- 3.0  Basic Information 3.0 -----------

King Piccolo is unlocked by beating him in Story Mode of the game. He
has five health bars to your two, but if you know some basic combat skills
so as to not let him get in any attacks, he should be no harder than most
One-on-One characters in Story Mode.

Piccolo is the strongest character, and has many of the fighter's  best
attributes, even though he isn't the last character to unlock. Like all
characters, his unique fighting style along with his individual size allows
in different combos that the other fighters either have trouble with or
can't do. This FAQ is written to expose as many of these as possible.

----------- 4.0  Fighting 4.0 -----------

4.1  General Fighting  4.1

Controls:
Control Pad-
Right (hold)- Move
Right (push twice)- Leap
Left (hold)- Move/Block
Left (push twice)- Leap
All Directions- Move (While Flying)
A-Jump
AA-Fly
B- Attack
B+^(up)- Perfect Barrier
R- Charge/Fire Special
R+L- Super Special

The game is played by three bars: The Health Bar, the Guard Bar, and the
Ki Bar.

The Health Bar is located in the top-right on the screen, directly touching
your character's portrait. This bar diminishes when you are attacked, and
causes you to loose if it becomes empty. The colors follow as this:
White (story mode only)
V
Blue
V
Green
V
Orange
V
Red
V
Knock Out (KO)
In Free-Battle mode, you can choose your health level from anywhere
between Red and Blue, and in Survival Mode, you have Green health.
When fighting, your opponent's Health Bar functions the same as yours,
and knocking your opponent's Health Bar to zero ends the Match in your
favor.

The Guard Bar is the small, green bar below the Health Bar. As long as
there is the tiniest amount of green in the bar, your Health Bar can't be
touched. For each attack against you or your opponent or you, the Guard
Bar drops an amount depending on what character you are using and the
power of his attacks. When the Guard Bar is inactive, all attacks go
directly to the Health Bar, and a character can be knocked to the ground
or into the air, depending on the attack. The Guard Bar slowly increases,
but that really doesn't help much against the Computer. When you're
knocked to the ground, the Guard Bar instantly raises to full.

The Ki Bar is located at the bottom of the screen, and represented by a
red, Japanese Kanji next to a four-notched Yellow Bar. When you press
and hold the R button, you can charge the bar and make it raise with an
orange flashing color. Each time the orange raises to a higher notch,
releasing the R button will launch an energy attack of varying intensity.
Obviously, the lowest notch produces the weakest attack, and a fully
charged bar will fire off the strongest. When you fire a Ki attack, one
notch of energy will decrease. To illustrate this, a fully charged shot will
lower the bar to three notches. All attacks, physical or Ki, will raise the
Ki Bar by a small margin. Also, if the Ki Bar is filled half a notch, you
cannot attack with Ki until it is filled up to the first notch.

King Piccolo falls under these attributes:

-Tall
Piccolo is the tallest character, so his attacks hit high and is more
susceptible to attacks by smaller characters like Goku and Krillin.
-Fly
Piccolo is able to free fly by pressing the A-button, and pressing the
control pad gives 8-directional movement while in the air.
-Power
Piccolo's attacks come out at a slowing pace, and none of his attacks give
two hits, but they tend to do much more damage and break the guard bar
more easily.

4.2  Combos 4.2

King Piccolo has generally the same style of play as every character in
this game, just with different looking attacks. For the sake of organizing, I
will be breaking down the combos by the actually names of the moves.

BASIC MOVES

Pressing B in various ways preforms these moves. All of these are
identical as far as I can tell, but it seems like the Kick does more damage
to the Guard Bar. When attacking the Guard Bar before the opponent is
open, these moves are:
Chop
This is a basic Karate Chop; done by pressing the B button by it's self.
Punch
Same as Chop, done by pressing the B button and Right on the D-Pad.
Kick
This is a basic Kick, done following up after Punch while holding
B+Right.
Floor Sweep
A Kick to the feet of the enemy, done by pressing the B button and Down
on the D-Pad. This move tends to ignore a Perfect Barrier, and does a lot
of damage to the Guard Bar.
Elbow
An Elbow Jab done but pressing the B button while in a forward leap.
Save for the Kick, these moves can be generally done at any time. When
the Guard Bar of your opponent breaks, you can do certain moves in
system to link more hits to your opponent and rack up more damage.
Now I will list the moves that are either preformed in a combo, or have
special attributes when used in a combo.
Gut Jab
This is a direct, and rather quick Punch fired off at the opponent. This
move is preformed after a Punch in the B button combo, without any D-
Pad input. This move sends the opponent flying to slam against the wall
behind him when used in Combo Mode.
High Kick
This is a sharp Kick that is done right after the Kick in the combo done
with the B button while holding Right on the D-Pad. This move knocks
the opponent high up when used in Combo Mode.
Floor Sweep
Identical to the Floor Sweep mentioned above, but when used in Combo
Mode, his move sends the opponent to their feet, ending the combo. This
can be done at any time inside another combo, at the beginning or end,
but the Combo will end.

::.Free Fly Mode.::.
When you are flying in the Air, the following moves are available to use:
Kick
An aerial Kick, done by pressing the B button.
Knee
An upward Knee jab, done by pressing the B button and Up on the D-
Pad.
Knuckle Smash
This one is big. Like, really important. Done by pressing the B button and
Down on the D-Pad. Using this will do major damage to the Guard Bar,
or send an air born opponent right into the ground.

BASIC COMBOS

When the Guard Bar is broken, the opponent is unable to guard, and all
attacks convert damage directly to the opponent's Health Bar. This will
be referred to as "Combo Mode".

Quick Find:
:Basic Combo:
:Floorer:
::.Aero Mode.::.
:Air Smash:
:Flight Cutter:
:Gust Cutter:
:Dash Combo:

Key:
A- A button
B- B button
R- R button
^ or V- Up and Down on the D-Pad
>- Left or Right on the D-Pad: conditionally, this will be the direction
your opponent is to you. If you're on the right side, then > will mean
Right on the D-Pad, but if you are on the left, then > will mean Left on
the D-Pad

:Basic Combo:
B|B|B
Chop-Punch-Gut Jab
This Combo produces a special attribute when used to an opponent that
has his Guard Bar broken. When the Gut Jab makes contact, the opponent
will automatically be thrown against the wall behind him, which will take
him down and end Combo Mode.

:Floorer:
…|B+V
Anything-Floor Sweep
This Combo ends in a sweep kick the knocks a character to the ground.
This Combo can end at any time, from right after a Chop to after a Kick,
making it extremely variable, but rather slow. Using it will end Combo
Mode.

::.Aero Mode.::.
B+>|B|B
Punch-Kick-High Kick
When you use this, your opponent flies high into the air. If you haven't
noticed, this is the most used of all Combos. When you are in Aero Mode,
your opponent cannot block whatsoever, and your moves are identical to
when you are flying: Kick, Knee, and Knuckle Smash. Aero Mode ends
when the opponent is smashed into the ground, or simply falls back to the
ground before a Knuckle Smash is preformed. The combos in Aero Mode
are as follows:

!!Note: While in Aero Mode or Free Fly Mode, pressing the B button by
itself, or with any direction but Down on the D-Pad, can do Kick and
Knee in any combination. You can press B+V to send them right to the
ground, or you can press BB+^B+^BBB, or anything you want basically.
Now, this doesn't mean it will necessarily work. Chances are, the combo
above won't get the smash in, because when in Aero Mode, you can fall
to the ground on your own after a few seconds, even if you haven't used
Knuckle Smash yet. My advice would to find a number of hits that you
feel comfortable with before using Knuckle Smash, or else your opponent
will land on his feet, back in stance and ready to get back at you. I will
only be listing the basic Air Combos.

:Air Smash:
B|B|B
Kick-Knee-Knuckle Smash
The Basic Combo in Aero Mode, and smashes the opponent back to the
ground quickly. Done exactly the same as the Basic Combo on the
ground.

:Flight Cutter:
B+>|B+>|B+>|B+>
Kick-Kick-Knee-Knuckle Smash
This is a really good Aerial Combo to use, because using Right or Left
will keep you close to your opponent and in range to smash.

:Gust Cutter:
B+^| B+^| B+^| B+^
Knee-Kick-Knee-Knuckle Smash
This is a tad more damaging that the Flight Cutter, but is risky to do
against a smaller character if your timing isn't perfect. Remember that
Piccolo is still a tall character, so stick with this combo if you're fighting
a tall character like Roshi or Tao. Piccolo's Knuckle Smash has a decent
range, and as long as the lower part of your opponent is visible (even if
you're falling to the ground), then this combo will smash your opponent
thoroughly.

:Dash Combo:
>|>|B|B+>|B+>|B+>
Elbow-Punch-Kick-High Kick
This Combo is an automatic Guard breaker if it successfully hits all four
times, and is pretty fast with decent range. This is one of the best Combos
to use before the Guard Bar is broken.

4.3     Advanced Combos 4.3

Quick Find
:Lightning Combo:
:Head Rattle:
:Guard Reaver:
:Demon King Rush:

:Lightning Combo:
B|B|B+>|B+>|B+>
Chop-Punch-Punch-Kick-High Kick
A good way to keep on the offensive, and can score you six-plus hits
before blasting your foe into the air. Easy accessibility makes this Combo
almost assure win.

:Head Rattle:
(In Free Fly Mode)B|B|B+V|V(To the ground)|B+V…
Kick-Knee-Knuckle Smash-Drop-Floor Sweep…
Now, this is the first of three very difficult Combos that I've only recently
discovered. These are near-impossible against COM players, and difficult
on Human players, but the few extra damage(and a huge boast after
successfully doing it) can give you an edge. While in Free Fly Mode (or
just in the air, but this will be tricky to do), you have to break through the
opponent's Guard Bar, if they're still on the ground, and you use the
Knuckle Smash, you'll notice something: you just did a moderately
damaging attack, and your opponent is still on their feet! Not only are
they flinched and open, but their Guard Bar hasn't had a chance to
recover fully! Drop down as fast as you can, and use a Floor Sweep to
break right through their weakened Guard and resume the pummeling.

:Guard Reaver:
(In Free Fly Mode)B|B|B+V|B+V|B+V…
This one is a level higher than Head Rattle, but no less difficult. Instead
of dropping to the ground as in the previous Combo, you use the B button
and Down on the D-Pad once again for a Kick, and again for a Knuckle
Smash! I haven't tried much with this one, but it could be possible to fit
in a third Knuckle Smash, but two is what I've been able to accomplish.
You can pretty much go where you want from here, try to finish the same
as Head Rattle, or whatever you want to do.

:Demon King Rush:
>|>|B|B+>|B+>|B+>|A|B|B|B+V|B+V|V(To the
ground)|B+V|B|B|B+>|B+>|B+>…
Dash Combo-Guard Reaver-Head Rattle-Lightning Combo-Flight/Gust
Cutter
This one is a monster. I'll tell you right now, the chances of you doing
this right are slim. But it's fully possible, I've done it once before. It's a
combination of everything you learned up to this point. This can be
swapped and what-not until you feel comfortable. I'd recommend
removing the Guard Reaver section to make it easier, as it's only a little
bit more damage.

4.4     Advanced Tactics 4.4

These are some of the most important actions in the game(One-on-One of
course), and make battles SO much more easy. These aren't even hard,
either! Study these, and study them well.

Perfect Barrier
B+^
Guard
This gives your character a Blue Aurora for a second that nullifies all
damage to the Guard Bar or Health Bar. Any character can use the Perfect
Barrier, and chances are that you won't win if you don't, really. Learn
when to use it at the best time by studying your opponent's style.

Explosive Demon Wave
R
Charge Ki-Ki Attack
Charge up with the R button to slow down for a short amount of time in
order to launch a very powerful attack that automatically pierces the
Guard Bar. Naturally, this is effected by the amount of the Ki Bar that
you charge up. For more info, see 4.1  General Fighting  4.1

Destructive Wave Rush
R|B+>|B|B|R
Charge Ki-Punch-Kick-High Kick-Ki Attack
This is a good way to take a large chunk out of your opponent's life
without risk of being attacked. Simply hold down the R button (be very
conscious of your decrease in speed), knock the opponent into Aero
Mode however you wish to, then release R in the air to rack up a huge hit
Combo. At full power, this can get fifteen-plus hits. Very effective, and
doesn't require standing open to attack while charging. This Ki Combo
takes full advantage of the fact that you can attack normally while
charging. You can even start charging in the middle of an attack!

Full Power Explosive Demon Wave
R+L
Massive Ki Attack
This is the Ace-in-the-Hole attack reserved for only Piccolo. Piccolo is
one of four characters that has a Massive Ki Attack, among Goku, Jackie
Chan, and Tien. This can only be used while standing on the ground,
needs no charging, but requires you Ki Bar to be charged 100% full.
Pressing the R button and the L button simultaneously will fire off a large
blast that will do tremendous damage that is very hard to dodge. The best
strategy with this move is to try to get you opponent onto the ground, then
fire it as soon as they get up. If executed onto an opponent against the
wall for the full duration of the attack, you will score an insane twenty-
nine hit Combo.

----------- 5.0  End 5.0 -----------

Written for GameFAQs, by NightmareTC.

Started 1-27-08, Version 1.0 ended 1-30-08

Special Thanks to
-Akira Toryama, for making the best manga and  anime in history.
-Nintendo, for providing quality gaming systems for as long as I can
remember.
-My Parents, for always being there for me.

Enjoy my first FAQ :)