MMMMMMMMMMMM MMMMMMMMMMM MMMMMMMMMMMMMM MMMMMMM MMMMMMMMMMMMMM
        M          M          MM M      MM    MM      M MMM       MMM
        M         MM           MM             MM     MMM        MMM
        M     MMMMMM      MM     M            MMM    MM       MMMMMM
        M          M    MMMMM    M            MMM    MM      MMMMMM M
         MMMMMM    M    MMM     MM            MMM    MM       MMM MMM
        M          M            MM    M       MMM    MMM          MMM
        M         M MM        MMMM    MM      MMM    MM MM       MMMM
        MMMMMMMMMMMMM MMMMMMMMMMM MMMMMMMMMMMMM MMMMMMM MMMMMMMMMMMMMM

                                A D V A N C E

  ===========================================================================
                                Sonic Advance
                                Version: 1.0
                      First Created on: June 13, 2004
                       Last Updated on: February 33 , 2004
                      Created By: Jason Howell (CAHowell)
                         Email: [email protected]
  ===========================================================================
     Copyright Notice: This is Copyright ©2004 by Jason Howell, and
                       may only be used on Gamefaqs.com, Ign.com,
                       SA2BSB.com, and Gamespot.com. Any other site
                       caught plagiarizing this guide will have their
                       ISP contact and possible Legal action. You are
                       free to print out this guide for personal use.

  ---------------------------------------------------------------------------
                       010. T A B L E  O F  C O N T E N T S
  ---------------------------------------------------------------------------

               Section Name                     |Section #
              |--------------------------------------------|
              |Table of Contents........................010|
              |Version History..........................020|
              |The Characters...........................030|
              |-Sonic...................................031|
              |-Tails...................................032|
              |-Knuckles................................033|
              |-Amy Rose................................034|
              |The Screen and Items/Enemies.............040|
              |-Screen..................................041|
              |-Items...................................042|
              |-Enemies.................................043|
              |Walkthrough..............................050|
              |-Neo Green Hill Zone: Act's I and II.....051|
              |-Hidden Base Zone: Act's I and II........052|
              |-Casino Paradise: Act's I and II.........053|
              |-Ice Mountain: Act's I and II............055|
              |-Angel Island: Act's I and II............056|
              |-Egg Rocket/Cosmic Angel.................057|
              |-X-Zone..................................058|
              |-Chao Info...............................059|
              |Contacting Me............................060|
              |Credits and Site List....................070|
              |Legal Info...............................080|
              |--------------------------------------------|



  ---------------------------------------------------------------------------
                       020. V E R S I O N  H I S T O R Y
  ---------------------------------------------------------------------------

   Version 1.0: June 13th-Added the following:

   -Table of Contents
   -Version History
   -Characters Section
   -Screen, Items and Enemies Guide
   -Walkthough: Neo Green Hill-Hidden Base I


   Version 1.1: October 7, 2003:
   Well, I finally got a copy of Sonic-N for N-Gage. Rest of the
   walkthough should be up within the following days

   Version 1.1a October 7, 2003:
   Well, I updated the layout and took out some of the info
   that had to do with the GBA version. Much still needs to be
   done on the layout and rest of Casino Paradise should come
   tomorrow.

   Version 1.2 October 18, 2003:
   Well, I'm finally able to make updates on the guide. I updated
   the layout again, and hopefully, it won't be out of order again.
   I should be getting the last few stages up in the next few
   days.

   Version 1.3 December 29, 2003: Not much to talk about. I did update the
   divider parts of the guide, although the numbers are a bit messed up.
   For the most part, I did try to continue with the main content of the
   guide, but without my source (Strategy guide) and the fact that I
   haven't played it in some time subtracts. Hopefully, I can continue
   within the next few days...

   Version 1.5 February 22, 2004: Well, I finally added the last levels
   of the game to the guide. Should have a layout change soon.

   GBA Version 1.0: Well, I added the chao guide today. New layout comming
                    soon.


  ---------------------------------------------------------------------------
                       030. T H E  C H A R A C T E R S
  ---------------------------------------------------------------------------


   ---------------------------------------------------------------------
                         031. Sonic the Hedgehog
   ---------------------------------------------------------------------

   Sonic is the 3rd best character to use and one of the easier ones
   to master. Although it is almost impossible to get to the special
   stage springs, he is one of the fastest to complete the levels.

   Basically put, he is a better version of Amy Rose with better
   speed and attack, but poor jumping.

  Attacks and moves:
  ------------------------------------------------------------------------
  |Attack    |Buttons Used      |Info                                    |
  |----------|------------------|----------------------------------------|
  |Duck      |D-pad down        |Good for avoiding some attacks and some |
  |          |                  |of Robotnik'sspecial attacks            |
  |----------|------------------|----------------------------------------|
  |Jump      |A button          |Good for avoiding grounded robots and   |
  |          |                  |small hazards                           |
  |----------|------------------|----------------------------------------|
  |Running   |(while walking/   |Same as the Running Jump, only longer   |
  |Jump      |running) Left or  |                                        |
  |          |right on the D-pad|                                        |
  |          | + A-button:      |                                        |
  |----------|------------------|----------------------------------------|
  |Ball      |Right and Down on |A basic move that allows sonic to move  |
  |          |the D-pad at the  |in certain areas and damages most of    |
  |          |same time, or     |the enemies                             |
  |          |after a spin dash,|                                        |
  |          |or B              |                                        |
  |----------|------------------|----------------------------------------|
  |Spin Dash |Down on the D-pad |A very good move for going faster       |
  |          |and A             |and damaging large ammounts of enemies  |
  |----------|------------------|----------------------------------------|
  |Jump Dash |(While in the air)|A rather useless move, used to          |
  |          |Right 3 Times     |gain more ground while in the air. Hard |
  |          |                  |to pull off and never realy needed.     |
  |----------|------------------|----------------------------------------|
  |Somersault|B-Button 2 times  | A basic attack. Rather pointless       |
  |----------|------------------|----------------------------------------|
  |Slide     |B-Button 3 times  |Good followthrough for the somersault.  |
  |          |                  |Can wipe outa large ammount of enemies  |
  |----------|------------------|----------------------------------------|
  |Jump      |(While in air)    |First introduced in Sonic 3, this attack|
  |Attack    |A-Button 2 times  |is one of the most used of sonic's      |
  |          |                  |attacks. It is used to damage the enemy |
  |          |                  |while in the air                        |
  ------------------------------------------------------------------------

  ---------------------------------------------------------------------
                          032. Miles "Tails" Prower
  ---------------------------------------------------------------------

   Hand's down, the best character in the game. Tails is the most
   balanced of the 3 and has the easiest time completeing the
   levels.

   Not only is tails is about as fast as sonic, he can also swim
   under water and fly. Tails is also the most recomended for
   the Chaos Emeralds. It's a good idea to use Tails first,
   so you can learn the layout of the levels.

  Attacks and moves:
  ------------------------------------------------------------------------
  |Attack    |Buttons Used      |Info                                    |
  |----------|------------------|----------------------------------------|
  |Duck      |D-pad down        |Good for avoiding some attacks and some |
  |          |                  |of Robotnik'sspecial attacks            |
  |----------|------------------|----------------------------------------|
  |Jump      |A button          |Good for avoiding grounded robots and   |
  |          |                  |small hazards                           |
  |----------|------------------|----------------------------------------|
  |Running   |(while walking/   |Same as the Running Jump, only longer   |
  |Jump      |running) Left or  |                                        |
  |          |right on the D-pad|                                        |
  |          | + A-button:      |                                        |
  |----------|------------------|----------------------------------------|
  |Ball      |Right and Down on |A basic move that allows sonic to move  |
  |          |the D-pad at the  |in certain areas and damages most of    |
  |          |same time, or     |the enemies                             |
  |          |after a spin dash |                                        |
  |----------|------------------|----------------------------------------|
  |Spin Dash |Down on the D-pad |A very good move for going faster       |
  |          |and A             |and damaging large ammounts of enemies  |
  |----------|------------------|----------------------------------------|
  |Fly       |A-Button Repetedly|Tail's Best move. Use to reach hard to  |
  |          |                  |reach areas                             |
  |----------|------------------|----------------------------------------|
  |Swim      |While Under Water,|Another useful move of tails. Use it to |
  |          |A-Button Repetedly|reach the top of the water              |
  |----------|------------------|----------------------------------------|
  |Tail Swing|B-button          |Tails basic attack. Used for ground     |
  |          |                  |enemies and some bosses                 |
  ------------------------------------------------------------------------

  ---------------------------------------------------------------------
                          033. Knuckles the Echidna
  ---------------------------------------------------------------------

   Knuckles is the second best character with the game, with abilities
   similar to tails in many ways. He can glide and decend for
   a period of time, and can attack himself and climb up on walls,
   also making him useful to get to the springs.

   He is better at attacking then tails, but his flying and swiming
   are not up to par with tails.

  Attacks and Moves:
  ------------------------------------------------------------------------
  |Attack    |Buttons Used      |Info                                    |
  |----------|------------------|----------------------------------------|
  |Duck      |D-pad down        |Good for avoiding some attacks and some |
  |          |                  |of Robotnik'sspecial attacks            |
  |----------|------------------|----------------------------------------|
  |Jump      |A button          |Good for avoiding grounded robots and   |
  |          |                  |small hazards                           |
  |----------|------------------|----------------------------------------|
  |Running   |(while walking/   |Same as the Running Jump, only longer   |
  |Jump      |running) Left or  |                                        |
  |          |right on the D-pad|                                        |
  |          | + A-button:      |                                        |
  |----------|------------------|----------------------------------------|
  |Ball      |Right and Down on |A basic move that allows sonic to move  |
  |          |the D-pad at the  |in certain areas and damages most of    |
  |          |same time, or     |the enemies                             |
  |          |after a spin dash |                                        |
  |----------|------------------|----------------------------------------|
  |Spin Dash |Down on the D-pad |A very good move for going faster       |
  |          |and A             |and damaging large ammounts of enemies  |
  |----------|------------------|----------------------------------------|
  |Glide     |While in the air, |You can get past some area's quickly and|
  |          |A-button          |avoid hazards and enemies               |
  |----------|------------------|----------------------------------------|
  |Climb     |After Gliding onto|A very useful move for getting to the   |
  |          |a wall, Up        |higher part of the levels               |
  |----------|------------------|----------------------------------------|
  |Right     |A-Button          |Knuckle's basic attack                  |
  |Punch     |                  |                                        |
  |----------|------------------|----------------------------------------|
  |Left Punch|A-Button 2 times  |A follow-up on the right punch. Combo   |
  |          |                  |move                                    |
  |----------|------------------|----------------------------------------|
  |Upercut   |A-Button 3 times  |A combo move after you use the L. Punch |
  ------------------------------------------------------------------------

  ---------------------------------------------------------------------
                               034. Amy Rose
  ---------------------------------------------------------------------

   The worst of the 4 characters. Not only does she have almost none
   of the four characters moves, her attack is horrible. She is on par
   with sonic with jumping, but is terribly slow.

   She is only recomended to people who have completed the other
   3 and need a challenge.

  Attacks and Moves:
  ------------------------------------------------------------------------
  |Attack    |Buttons Used      |Info                                    |
  |----------|------------------|----------------------------------------|
  |Duck      |D-pad down        |Good for avoiding some attacks and some |
  |          |                  |of Robotnik'sspecial attacks            |
  |----------|------------------|----------------------------------------|
  |Jump      |A button          |Good for avoiding grounded robots and   |
  |          |                  |small hazards                           |
  |----------|------------------|----------------------------------------|
  |Running   |(while walking/   |Same as the Running Jump, only longer   |
  |Jump      |running) Left or  |                                        |
  |          |right on the D-pad|                                        |
  |          | + A-button:      |                                        |
  |----------|------------------|----------------------------------------|
  |Hammer    |B Button          |Amy's basic attack. Very slow           |
  |Smash     |                  |                                        |
  |----------|------------------|----------------------------------------|
  |Double    |B-Button Twice    |A combo of the H. Smash Move            |
  |Hammer    |                  |                                        |
  |Smash     |                  |                                        |
  |----------|------------------|----------------------------------------|
  |Long Jump |Down and A-Button |A rather useful move when you want to   |
  |          |                  |go faster                               |
  |----------|------------------|----------------------------------------|
  |Slide     |While in Mid Long |Rather pointless, but good for damaging |
  |          |jump, B Button    |A enemy. Delay of 2 seconds after use   |
  |----------|------------------|----------------------------------------|
  |Hammer    |Down and B button |Useful for getting on high legdges      |
  |Jump      |                  |                                        |
  |----------|------------------|----------------------------------------|
  |Hammer    |While in the Air, |Useful for getting more ground and      |
  |Spin      |Down and B-Button |attacking                               |
  ------------------------------------------------------------------------


  ---------------------------------------------------------------------------
                  040. T H E  S C R E E N  A N D  I T E M S
  ---------------------------------------------------------------------------


   Screen:
   -------------------------------------------------------------------

     Ring Count  Score
       |           |
   ---------------------------------------
   | (49)         200                    |
   |3:18:90-Time Left                    |
   |                                     |
   |                                     |
   |                        ooo-Ring(s)  |
   |                                     |
   | Enemy          ( )          Hazard  |
   |   |           -[]             |     |
   |   <>           ''-Character  ^^^    |
   |-------------------------------------|
   |( )2-lives Left                      |
   |_____________________________________|


   Rings: The most important part of the game. Ring's are the sorce of
   keeping yourself alive and are important for other reasons.
   You must have one ring when you get hit by a enemy to stay alive.
   Get 100 rings to get a extra life.

   Score: Completely pointless and never realy used for anything.

   Ring Count: Shows how many rings you have.

   Time Left: Not important if you have the Time Up option off on the
   main menu. If on, you will lose a life when the counter
   reaches 9:59:99.

   Enemy: A hazard that you can kill. You will lose all your rings if you
   hit it.

   Hazards: A hazard that you CANNOT kill. You will lose all your rings
   if you hit it. Hazards are usually Spikes, fireballs, Holes in the
   level (You lose a life if you fall into one), Lava, etc.

   Character: Character you are playing. Stays in the center of the
   screen
   at all times (Unless in boss battle mode).

   Lives Left: Shows how many lives you have before you have to restart
   the level at the beginning. Game Over if the counter reaches to 0.

   Springs (Not Shown): Used to make character reach a higher level

   Special Springs (Not Shown) Used to reach the Chaos Emerald Special
   Level. One in each Stage, two in Ice Mountain Act I and II. Bigger
   than normal springs.

   Water:

     Ring Count  Score
       |           |
   ---------------------------------------
   | (49)         200                    |
   |3:18:90-Time Left         Water      |
   |                            |        |
   |^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
   |                        ooo-Ring(s)  |
   |   Air Bubbles                       |
   | Enemy |o        ( )          Hazard |
   |   |     o      -[]             |    |
   |   <>   OO       ''-Character  ^^^   |
   |-------------------------------------|
   |( )2-lives Left                      |
   |_____________________________________|

   Water: While in the water, you have 18 seconds to get to the surface,
   or you will drowned and lose a life.

   Air bubbles: Use to make the 18 second counter go back to 0.
   -------------------------------------------------------------------

   Item Boxes

    ---
   <   > (Look like this): Item boxes are used to store several
    ---   different Items,such as invincibility, Extra lives, Magnet
          Shields, Shields, Extra Speed and rings.

   5 Ring Box: Gives you 5 rings

   10 Ring Box: Gives you 10 rings

   ? Ring Box: Gives you any number of rings between 1, 5, 10, 20, and
   40 rings.

   Speed Shoes: Speeds up your characer two times there normal speed for
   20 seconds.

   Green Shield: Let's you keep your rings if you get hit. Wears off if
   you get hit or get a Magnet Shield

   Magnet Shield: Does everything the Green Shield does and attracts free
   rings to you. Wears off if you get hit or get a Green Shield.

   Invincibility: Allows you not to lose your rings or die if you get hit
   by a enemy or hazard, does not prevent death if you drop into a
   bottomless pit.

   Extra Life: Gives you a extra life.

  Enemies:
  -------------------------------------------------------------------------
  |Name          |Zone's Located in       |Description                    |
  |--------------|------------------------|-------------------------------|
  |Kero Kero     |Neo Green Hill I and II |Crab like Monster. Uses energy |
  |              |                        |balls from it's claws to attack|
  |--------------|------------------------|-------------------------------|
  |Stinger       |Neo Green Hill I and II,|Bee Like Monster. Uses energy  |
  |              |Angel Island I and II   |balls to attack long distance  |
  |--------------|------------------------|-------------------------------|
  |Kiki          |Neo green Hill I and II |Monkey like Monster. Uses      |
  |              |                        |coconuts to attack. In trees   |
  |--------------|------------------------|-------------------------------|
  |Rhino Tank    |Neo Green Hill I and II,|Tank like monster. Charges to  |
  |              |Angel Island I and II   |attack                         |
  |--------------|------------------------|-------------------------------|
  |Robot Frog    |Neo Green Hill I and II |Frog like monster. Jumps in air|
  |--------------|------------------------|-------------------------------|
  |Mog           |Hidden Base I and II,   |Mole Like monster. Comes out   |
  |              |Egg Rocket and Cosmic   |of a hole in the ground        |
  |              |Angel Zone(s)           |                               |
  |--------------|------------------------|-------------------------------|
  |Tento         |Hidden Base I and II    |Pufferfish like monster. Can   |
  |              |                        |make spikes appear on body     |
  |--------------|------------------------|-------------------------------|
  |Senbon        |Hidden Base I and II    |Moth like monster. Uses energy |
  |              |                        |balls to attack                |
  |--------------|------------------------|-------------------------------|
  |Slot          |Casino Paradise I and II|Frog like monster. Uses energy |
  |              |                        |balls to attack                |
  |--------------|------------------------|-------------------------------|
  |Hanabee       |Casino Paradise I and II|Clown Like monster. Attack the |
  |              |                        |Clown part to kill it          |
  |--------------|------------------------|-------------------------------|
  |Pierrot       |Casino Paradise I and II|Bat like monster. Uses energy  |
  |              |                        |balls to attack                |
  |--------------|------------------------|-------------------------------|
  |Yukimal       |Ice Mountain I and II   |Panda Like monster. Uses snow  |
  |              |                        |balls to attack                |
  |--------------|------------------------|-------------------------------|
  |Penguin Robot |Ice Mountain I and II   |Penguin like monster. Uses snow|
  |              |                        |balls to attack                |
  |--------------|------------------------|-------------------------------|
  |Medusa        |Ice Mountain I and II   |Jellyfish like monster. Uses   |
  |              |                        |electric energy on it's body to|
  |              |                        |attack                         |
  |--------------|------------------------|-------------------------------|
  |Drillshark    |Ice Mountain I and II   |Shark like monster. Comes out  |
  |              |                        |of walls underwater            |
  |--------------|------------------------|-------------------------------|
  |Chameleon     |Angel Island I and II   |Chameleon like monster. Uses   |
  |              |                        |tounge to attack               |
  |--------------|------------------------|-------------------------------|
  |Wan           |Angel Island I and II   |Snake Like monster. Nothing    |
  |              |                        |special                        |
  |--------------|------------------------|-------------------------------|
  |Oct           |Egg Rocket and Cosmic   |Robot Like monster. Uses energy|
  |              |angel                   |balls to attack                |
  |--------------|------------------------|-------------------------------|
  |Mirror        |Egg Rocket and Cosmic   |Laser like monster. Uses energy|
  |              |angel                   |balls to attack                |
  -------------------------------------------------------------------------

   ---------------------------------------------------------------------------
                        050.  W A L K T H R O U G H
   ---------------------------------------------------------------------------


     ---------------------------------------------------------------------
                         051. Neo Green Hill: Act I
     ---------------------------------------------------------------------

   ^^^^^^^^^^^^^^^^^^^^^
   Special Spring: At the end of the level. You either need for sonic to
   use the speed boost at the end to reach a platform going up and down,
   or for tails to fly up there.

   You can also reach it with Knuckles by glideing a little before the
   ledge where the spring is at
   ^^^^^^^^^^^^^^^^^^^^^

   Level Description: There is absolutely no bottomless pit's in this
   act, meaning that you can go forward without fear. There is a Green
   Shield and a 5 ring box at the beginning that anyone can get. A magnet
   shield can be gotten by using the spring at the end of the beach part
   to reaching the top of a loop 'de loop, then using a flying platform to
   reach a second loop 'de loop for the shield.

   There is a ? ring box near the beginning of the second area after
   the major hill that Tails can fly up to. There is a extra life at
   the bottom on a floating ledge, a 5 Ring box right after that life,
   a invincibility box at the very bottom after the 5 ring box, a
   green shield right above the invincibility shield.

   In the next area, there is a speed up on the 3rd loop 'de loop,
   and green shield on a ledge after the 3rd loop 'de loop, and a
   ? box on a bridge at the bottom near the special spring.

   --------------------------------------------------------------------------
   Sonic's Strategy: Sonic in this act is pretty straightforward. You
   can get most of the items in this level, and stay on the top part of this
   level for a good most of the way.

   Sonic has access to the special spring, although it is quite hard, and
   you can get a fair ammount of rings with sonic on this stage.
   --------------------------------------------------------------------------
   Tail's Strategy: Tail's has the easiest time on this stage. He has
   access to all of the items in this level and easy access to the special
   spring at theend.
   --------------------------------------------------------------------------
   Knuckles Strategy: Knuckle's is like tails, you can get all the item
   boxes in the level but you either have to go from a high part and
   fly back a little bit and climb or climb up to reach the item boxes.

   Knuckles can reach the S. Spring by either using sonic's method or
   climb to a high point and fly to the ledge with the spring on it.
   --------------------------------------------------------------------------
   Amy's Strategy: Amy is the worst of the 3. Many of her items requires
   you to do work, and some are just plain hard to get. You can reach the
   special spring with amy, but you can only do it the same way sonic does.
   --------------------------------------------------------------------------

     ---------------------------------------------------------------------
                         052. Neo Green Hill: Act II
     ---------------------------------------------------------------------

   Level Description: Like Act I, there is no bottomless pits, but there
   is no special spring. There is a ? box right at the beginning, a magnet
   shield at the first loop 'de loop, a life at the bottom of the sideways
   waterfall, a 5 ring box on the area after the waterfall, a life on a
   ledge above thearea with the 5 ring box.

   A invincibility box on a ledge after the life, a 5 ring box at the
   bottom, a invincibility box further down at the bottom, a 10 ring
   box on a ledge above the invincibility box. There is a Magnetic shield
   at the top of a loop 'de loop at the bottom, a magnetic shield on the
   island where the second waterfall is coming from, a ? box on a ledge
   way above the bottom loop 'de loop.

   Another ? box on the second loop de loop leading to the forest, and a
   life on a ledge right before the end of the forrest. Act II also
   introduces you to the boss after every two stages

   --------------------------------------------------------------------------
   Sonic's Strategy: There is a few items that sonic cannot get, but he
   does have access to most of the items. Try to stay at the top part of
   the levelto get the good items.

   The boss actually is the easiest with sonic, you shouldn't have a hard
   time with Robotnik.
   --------------------------------------------------------------------------
   Tail's Strategy: Once again, tails has the easiest time of any of the
   characters. He has access to all the items. His method of beating
   Robotnik is the same as Sonic's is.
   --------------------------------------------------------------------------
   Knuckles Strategy: Knuckle's is the exact same as tails in this
   stage. He has access to all the items in this stage and beats robotnik
   the same way tails does.
   --------------------------------------------------------------------------
   Amy's strategy: Amy has the worst time with this stage. Not only can
   she not spin dash and get up hill's, but the many enemies in this stage
   is a  big problem.

   Stay alert when playing as amy. The boss is also the most difficult for
   her. Try to use the mid air hammer strike or hammer spin to attack
   eggman.
   --------------------------------------------------------------------------

   EGGMAN/ROBOTNIK BOSS
   +-----------------------------------------------------------------+
   |Boss: Dr. Eggman's/Robotnik's Hammer Tank Machine                |
   |Health: 8 Hits                                                   |
   |Difficulty Easy                                                  |
   |                                                                 |
   |The first Eggman boss is similar to the beginning ones in most   |
   |sonic game's. It's attack is a hammer that speeds up when the    |
   |tank takes more damage. Finally, on the last hit, it will use the|
   |hammer to jump, meaning you may lose rings if you stand around.  |
   |Sonic's strategy is to use the jump attack, and is the same for  |
   |Tails and Knuckles. Amy's strategy is to use her hammer swing or |
   |hammer jump hammer attack in order to damage him without losing  |
   |rings.                                                           |
   +-----------------------------------------------------------------+


     ---------------------------------------------------------------------
                          053. Secret Base: Act I
     ---------------------------------------------------------------------

   Level Description: The only bottomless pit in this level is at the
   beginning with the pully's, but it's almost impossible to die at
   that part. The level does introduce a few new hazards, such as
   fireballs and lava.

   Thereis a Green shield on the first loop de loop, a magnet shield
   on a ledge a little past the green shield, a 5 ring box past the
   magnet shield, a invincibility box past the 5 ring box, a 5 ring
   box on a ledge way past the invincibility box, a speed up box past
   the 5 ring box on a ledge, a life on a ledge before the lava.

   A 10 ring box before the upper lava area, 10 ring box past the loop
   de loop near the bottom lava part, A ? ring box on a ledge after the
   10 ring box, and a ? box before the final 2 loop de loops to the end.
   There is no special spring in this level

   --------------------------------------------------------------------------
   Sonic's strategy: Sonic has a hard time getting to the upper part of
   the level and misses alot of the boxes here. Try to stick to the lower
   level in order to make the stage a bit easier.
   --------------------------------------------------------------------------
   Tail's Strategy: Tails can fly to the top of the level, so take that
   as a advantage and get some of the extra lives. There realy isn't much to
   say about tail's portion
   --------------------------------------------------------------------------
   Knuckle's Strategy: Same as tails. You can get all of the item boxes
   and access the higher parts of the level. Try to stick to the higher part
   and get the good items.
   --------------------------------------------------------------------------
   Amy's strategy: Amy has the worst time with this level. You need to
   continue to move in order to get past most of the level.

   Make sure you stay to the bottom and not try to stay at the top.
   --------------------------------------------------------------------------

     ---------------------------------------------------------------------
                          054. Secret Base: Act II
     ---------------------------------------------------------------------

   ^^^^^^^^^^^^^^^^^^^^^
   Special Spring: The special spring is almost impossible without tails
   or knuckles. After the paer where you bounce on those three red bars,
   bounce on the 4th one at the top to the left to reach a area with a
   save pole.

   After that, go on the loop de loop to a area with another red bar. Bounce
   pn it to reach a new section. Keep on going forward, past the two loop
   de loops, and past two spike traps to a area where you either need to
   hold onto the wire and bounce up, or fly up with tails.

   Keep on going up until you reach a loop de loop, where the second
   special spring is.
   ^^^^^^^^^^^^^^^^^^^^^

   Level Description: There is a bottomless pit near the robotnik boss,
   but it is very hard to fall into. There are many hills on this level,
   and atsome point, you will be going to the left instead of the right.

   There is a 5 ring box at the beginning, a green shield in between two
   spikes, a invincibility shield before the 3 red bars, a speed up
   box after the 3 red bars, a extra life on the first loop de loop,
   a ? box after the lide, a 5 ring box at the bottom of the 3rd loop
   de loop, and a ? box before the loop de loop to the special spring.

   There is a 5 ring box after the big hill with the pully's, a magnetic
   shield on a ledge past the lava, a 5 ring box before the lower
   transport tube, and a green shield before the upper transport tube.

   --------------------------------------------------------------------------
   Sonic's Strategy: Sonic has a realy easy time with this level.
   Although it is best that you stay at the bottom part of the
   level when possible, you may want to go on the upper part to get
   to the special spring.

   The boss is very easy as long as you move around at all times.
   --------------------------------------------------------------------------
   Tail's Strategy: It's best that you stay in the upper section and get
   to the special spring. Tails also has access to a few hard to get
   shields, so grab theb before the boss.

   The boss is pretty much the same as sonic, either fly or keep moving.
   --------------------------------------------------------------------------
   Knuckles Strategy: Same as tails, he can access the special spring
   very easily. Try to stay on the upper part and climb when you need to.
   --------------------------------------------------------------------------
   Amy's Strategy: Like the first level, amy has a hard time on the
   boss and the stage.

   Since there is so many hills, it is hard to get around. Try to
   keep moving and jump over mog's so that you can get past the big
   hills.
   --------------------------------------------------------------------------

   EGGMAN/ROBOTNIK BOSS
   +-----------------------------------------------------------------+
   |Boss: Dr. Eggman's/Robotnik's Spring Machine                     |
   |Health: 8 Hits                                                   |
   |Difficulty Easy                                                  |
   |                                                                 |
   |Very similar to a boss in Sonic in Chaos for the Game Gear.      |
   |Eggman will hop around and try to hit you, and then jump in the  |
   |air for about 2-3 seconds and then try to hit you while you are  |
   |unguarded. When he is in the air, make sure you move around, that|
   |way, he will miss you. Sonic and tails should attack with the    |
   |jump attack, while knuckles should glide into the boss. Amy      |
   |should jump into the air, hit him, and back off, and repeat      |
   +-----------------------------------------------------------------+


     ---------------------------------------------------------------------
                       055. Casino Paradise Act I
     ---------------------------------------------------------------------
   ^^^^^^^^^^^^^^^^^^^^^
   Special Spring: The spring is at the very top, near the very end of
   the level. Stay at the top part of the level with tails and knuckles
   until you reach it.
   ^^^^^^^^^^^^^^^^^^^^^

   Level Description: Let me say this now, It is almost impossible to get
   every box in this stage. There is a hole on the bottom part, so you
   should stick to the upper part. There is also barely any type of
   set path in this level, and the lack of item boxes make it a quick
   level. If you are playing as knuckles or tails, try to stay at the
   very top of the level to access the special spring at the end of
   the level

   --------------------------------------------------------------------------
   Sonic's Strategy: Similar to the previous casino zones in other Sonic
                     games, most of the level involves bumping around and
                     going forward. For the most part, there is no set path
                     nor is there a right one, although it would be a good
                     idea to stick to the upper part of the level.
   --------------------------------------------------------------------------
   Tail's Strategy: Tails has a easy time in this level, since he pretty much
                    only has to fly over it. Tails is also the easiest
                    character to get to the special spring.
   --------------------------------------------------------------------------
   Knuckles Strategy: Like Tails, he can pretty much glide over a good
                      portion of the level. Best to stick to the upper parts.
   --------------------------------------------------------------------------
   Amy's Strategy: Amy has a harder time then the others, due to her lack
                   of a spin dash. It is almost impossible to get the spring
                   in her part of the game, and should just stick to the
                   bottom section of the level.

     ---------------------------------------------------------------------
                       056. Casino Paradise Act 2
     ---------------------------------------------------------------------
   Level Description:  Filled with Winding twist everywhere and many
   different paths, the level is filled with obstacles more then enemies
   Fortunatly, there is no pitfalls, so if you go down to the lower
   level, it will not hurt you.

   --------------------------------------------------------------------------
   Sonic's Strategy: Similar to all the other three, Sonic fares rather
   well, compareable to the Genesis Carnival Zones. The boss is the easiest
   with sonic, so he fares rather well here.
   --------------------------------------------------------------------------
   Tail's Strategy:  Tales has a rather tough time here, with his tails
   pretty much being useless. Stay low to the bottom with him. Boss is about
   the same as sonic
   --------------------------------------------------------------------------
   Knuckles Strategy: Same as tails, his climbing and gliding ability are
   useless here. Knuckles does OK against robotnik in this level
   --------------------------------------------------------------------------
   Amy's Strategy: Poor amy...she has such crappy status....Anyways, she
   actually fares a bit well in this level, compared to the others. Boss is
   actually hard, since she can only use her hammer.

  /-------------------------------------------------------------------------\
  |Boss: Real and Fake Robotnik              HP: 8                          |
  |-------------------------------------------------------------------------|
  |Info: A rather interesting boss....The real robotnik rides in a pinball  |
  |      like hovercraft while the fake one is a bomb. The battlefield is   |
  |      layed out with 2 tubes in each of the compass directions, one for a|
  |      entry and one for a exit. To damage him, you must simply attack the|
  |      real one. Eventualy, after he loses a bit of damage, he will start |
  |      to speed up. Sonic, Tails, and Knuckles are pretty much the same in|
  |      this fight, while amy has a tougher time.                          |
  \-------------------------------------------------------------------------/

     ---------------------------------------------------------------------
                       058. Ice Mountain Zone: Act 1 and 2
     ---------------------------------------------------------------------

   Level Description: Act 1 itself is actually 1/2 underwater and 1/2 above.
                      You will need to enter the water at the very end to
                      reach the exit. The special spring is on a ledge past
                      the second loop, only accessable by Tails and Knuckles.
                      You can only breathe underwater for 18 seconds, so be
                      careful.

                      Act II is also the only other level in the game to
                      feature a second spring in a row, and it's on the
                      very top of the level, a little after the loop.
                      The boss here takes place underwater, so Tails is the
                      best character to use to get the Emerald and beat the
                      boss.

   --------------------------------------------------------------------------
   Sonic's Strategy: Sonic has the 3nd smallest stick in this level, only
                     because it is hard for him to swim. You will need to
                     use the bubbles quite a bit, and slow down during
                     parts of the underwater segment to avoid falling or
                     enemy collision. The boss for sonic is rather hard, not
                     because of attacks, but because of the enviroment itself
                     make sure you bring tails the first time.
   --------------------------------------------------------------------------
   Tail's Strategy:  Tails defenately has the easiest time here, and you
                     should make good use of it. He can easily reach the
                     spring in both acts, and not only that, can actually
                     avoid drowning in the boss by swimming up to the survace
                     to strike and breathe. Use him if you want to learn the
                     layout.
   --------------------------------------------------------------------------
   Knuckles Strategy: Not much to say about knuckles, he is basically a
                      modified tails in this level.
   --------------------------------------------------------------------------
   Amy's Strategy:   Once again, amy has the hardest time of the 3. Not only
                     is she slow as hell in the water parts, but can't attack
                     as fast underwater. However, the boss for her is pretty
                     easy, due to her hammer jump.

  /-------------------------------------------------------------------------\
  |Boss: Drill Machine                     Health: 8                        |
  |-------------------------------------------------------------------------|
  |Info: Robotnik doesn't bring much to the table this time, but does offer |
  |      a new challenge, enviroment death. After 18 seconds underwater,    |
  |      your character will automatically die. In terms of attack, his only|
  |      line of defence is to drop icecycles from the top of the cave and  |
  |      hit your character, losing rings. Fortunatly, you can use these    |
  |      as platforms and attack Robotnik himself. Amy and Tails have the   |
  |      easiest time, since Amy can use the hammer jump, and Tails can     |
  |      float to the top.                                                  |
  \-------------------------------------------------------------------------/

     ---------------------------------------------------------------------
                      059. Angel Island: Act I and II
     ---------------------------------------------------------------------

   Level Description: Full of pitfalls and instant death parts, Angel island
                      is a deathtrap. Fortunatly, most of the first act is
                      very straightforward, so you shouldn't have much of a
                      problem. There is also a new addition, a rolling ball
                      you can use the spindash to make it go up and down.

                      Act II is a bit more forgiving, since the only main
                      pitfalls are in the beginning section. The special
                      spring is near the very end, near the spindash path
                      down to the last part, near the boss. You will need
                      tails to reach it easily.

   --------------------------------------------------------------------------
   Sonic's Strategy: Once again, sonic brings a balance of difficulty to both
                     levels. Having no special abilities, you will have to
                     rely on timing and good judgement to get across.
                     Fortunatly, the boss is a pushover, so you shouldn't
                     have much of a problem.
   --------------------------------------------------------------------------
   Tail's Strategy:  Tails has the easiest time in this level, since he can
                     stay near the top and the ability to fly if you fall
                     off. Once again, look for the special spring near the
                     end, and like sonic, the boss is a pushover.
   --------------------------------------------------------------------------
   Knuckles Strategy: Like tails, Knuckles has a easy time, since he can
                      climb ledges and glide across if he falls. If knuckles
                      is high enough, he can reach the special spring near
                      the end. Like the other three, the boss is a pushover.
   --------------------------------------------------------------------------
   Amy's Strategy: Unfortunatly, Amy doesn't get a break in this level. Since
                   she cannot spindash, and her jumping abilities are poor,
                   it will be hard for her to navigate the level. The boss
                   is actually somewhat harder then the other three, due to
                   her lack of speed, meaning you will have to strike as
                   quickly as you can.

  /-------------------------------------------------------------------------\
  |Boss: Mecha Knuckles                     Hits: 8                         |
  |-------------------------------------------------------------------------|
  |Info: The first fight that you don't battle against robotnik, Mecha is   |
  |      similar to the real knuckles, but has two stages. In it's first    |
  |      stage, it uses a red pallete and requires 4 hits to defeat. The    |
  |      second form has a blue pallete, and requires another 4 hits to     |
  |      finally kill. The first form will use a spindash and glide, and the|
  |      second form is faster and now has a missle attack.                 |
  \-------------------------------------------------------------------------/

     ---------------------------------------------------------------------
                       060. Egg Rocket/Cosmic Angel
     ---------------------------------------------------------------------

   Level Description: Using two different names, Egg Rocket and Cosmic
                      angel are not similar to each other like the other
                      levels are, but do share a level of difficulty. Unlike
                      the other levels, Egg rocket has 3 parts to it, and
                      a somewhat useless time limit. The first part has
                      bottomless pits, but also coes from the left to the
                      right quite a bit. Zone 2 is similar, but also goes
                      up as well. The final part requires some tricky
                      manuvering, and unlike the other stages, doesn't
                      have a end post.

                      Cosmic angel is actually quite a bit like Angel Island,
                      only in space. The special spring is at the very top
                      of the last section, and will need Knuckles or tails
                      to easily access. The second half of the level is
                      you pretty much rolling into a ball and going in
                      several different directions to the boss.

   --------------------------------------------------------------------------
   Sonic's Strategy: Sonic is pretty much the same as the others, and actually
                     has a easier time with the boss. The first level itself
                     is rather difficult for him, due to the lack of climbing
                     and flying abilities, but you are pretty much equael with
                     Cosmic Angel.
   --------------------------------------------------------------------------
   Tail's Strategy: Tails would be pretty good for this level, if it wasn't
                    for the boss. Fortunatly, tails can easily bypass much of
                    the Egg Rocket zone, and easily get to the special spring
                    near the end.
   --------------------------------------------------------------------------
   Knuckles Strategy: Knuckles may have a easier time then tails for once.
                      Egg rocket can easily be climbed, and Cosmic Angel
                      can be beaten quickly, Special spring and boss.
   --------------------------------------------------------------------------
   Amy's Strategy: Amy has a hell of a time in egg rocket, due to her lack
                   of jumping skills and any other abilities. The enemies will
                   pretty much eat her up. Cosmic angel is no different, and
                   poses a plauseable challenge for her.

  /-------------------------------------------------------------------------\
  |Boss: Spike Track                    Hits: 8                             |
  |-------------------------------------------------------------------------|
  |Info: The hardest boss of the game, the Spike Track robotnik boss has a  |
  |      rather interesting approach. To damage you, he uses the spikes on  |
  |      the underside of the bot, and quickly runs across. To damage him,  |
  |      you will need to bounce on the suspensions and get his cockpit part|
  |      to show. Easier said then done, since each characters abilites do  |
  |      come into play                                                     |
  \-------------------------------------------------------------------------/

     ---------------------------------------------------------------------
                            061. X -Zone
     ---------------------------------------------------------------------

   Level Description: Different from the other levels, the main parts of
                      this level are 3 bosses, 2 the exact same from the
                      first bosses from Sonic 1 and 2, and the third being
                      somewhat similar to the lass boss of Sonic 3. Each
                      character fairs pretty well here, and has strategies
                      similar, so I shouldn't have to elaborate too much.

  /-------------------------------------------------------------------------\
  |Boss: Eggman Mech Parade                Hits: 12                         |
  |-------------------------------------------------------------------------|
  |Info: Although the fights themselves are different, they can be          |
  |      concidered different forms of each other. The first form is the    |
  |      ball and chain boss from Sonic the Hedgehog 1. Jump over the ball  |
  |      and strike the top of the middle part 4 times to defeat it. The    |
  |      second form, the drill cart, goes left, offscreen, right, offscreen|
  |      and repeats itself. 3 hits get him to launch the drill at you, and |
  |      one more to kill it.                                               |
  |                                                                         |
  |      The final form, however, is a bit trickier. The form itself has 4  |
  |      attacks: A laserbeam, a high ball attack, a low ball attack, and a |
  |      mech arm that rids you of all your rings. Dodge the 2 ball attack, |
  |      duck with the laser. With the arm, wait until the second its launch|
  |      dodge it, and stike the middle part before his defences go up again|
  |      Do this 8 times to kill the final boss, and see the ending         |
  \-------------------------------------------------------------------------/
   Congradulations! You beat the game! Don't you feel special?

  ---------------------------------------------------------------------------
                       059. C H A O  G U I D E
  ---------------------------------------------------------------------------

  Control:
  -------------------------------------------------------
  |Button   |Action                                     |
  |---------|-------------------------------------------|
  |A Button |Near Chao: Pets chao. Near Weed: Picks weed|
  |         |Near item: Picks up item. When item is     |
  |         |picked up: Drops item. Over GBA minigame:  |
  |         |plays minigame                             |
  |---------|-------------------------------------------|
  |B Button |No Action                                  |
  |---------|-------------------------------------------|
  |Select   |No Action                                  |
  |---------|-------------------------------------------|
  |Start    |Brings up the Continue and the save and    |
  |         |quit options                               |
  |---------|-------------------------------------------|
  |D-Pad    |Controls cursor                            |
  |---------|-------------------------------------------|
  |L button |Brings up shop menu                        |
  |---------|-------------------------------------------|
  |R Button |No Action                                  |
  -------------------------------------------------------

  ---------------------------------
  Screen:

  Item Shop
    |
  --------------------------------------------------
  |  <L|          \/                 | Chao Name   |-Chao Name
  |  30|         ____-Special Item   | Type        |-Chao Type
  |  60|         |[]|                |             |
  |  55|         ----                |Mood:        |-Status
  |  50|                             |Belly:       |
  |  30|              (0>0)-Chao     |Swim:    Lv 1|
  |  55|\              >  >          |Fly      Lv 1|
  |  70| \              >>           |Run      Lv 1|
  | 500|  \                          |Power    Lv 1|
  |2000|   \-Pond                    |Stamina  Lv 1|
  |    |                             |(o) 99999    |-Ring Count
  --------------------------------------------------

  Item Shop: A place where you can buy items. The first 7 items are all
  fruit that you can buy for your chao to not only bring up it's hunger
  meter, but either bring up or down it's status. The 8th item is always
  a random egg that you can buy and transfer to Sonic Adventure 2: Battle
  or Sonic Adventure DX: Directors Cut. The 9th item is the special item
  that is just for personal enjoyment

  Pond: A rather pointless part of the garden unless you have a Rubber Duck
  for the chao to ride on.

  Special Item: Used to make your chao do certain things. Dosn't realy add
  to the status meter.

  Chao: The thing you are raising.

  Chao name: The name of the chao. You can change it on Sonic Adventure 2:
  Battle

  Type: Type of chao. Either Infant, Normal, Dark, Light, ???, or special
  chaos chaos

  Status: The status meter shows how well your chao is doing. It looks like
  this:

  [][][][][][][][][][]

  There are 10 in all. There are 7 different type's of statuses

  Mood: Can go up or down. Shows how well your chao likes you. If it is 0
  for about 30 minutes, your chao will attempt to run away

  Belly: Shows how hungry it is. When it is at 0, it's mood will slowly
  fall.

  Swim, Fly, Run, Powe Stamina: These statuses are not used on the GBA, but
  when you transfer the chao via gamecube link to Sonic Adventure 2: Battle
  or Sonic Adventure DX: Directors cut, those statuses help win races and
  competitions

  Ring Count: Shows how many rings you have. You can buy items with these
  or transfer them to Sonic Adventure 2: Battle or Sonic Adventure DX:
  Directors Cut to add to that ring count.
  ---------------------------------
  Items:

  Fruits:
  -------------------------------------------------------
  |Type    |Price |Mood|Belly|Swim|Fly|Run|Power|Stamina|
  |--------|------|----|-----|----|---|---|-----|-------|
  |Type A  |30 R  |+1  |+2   |+3  |-2 |-2 |+3   |+1     |
  |--------|------|----|-----|----|---|---|-----|-------|
  |Type B  |60 R  |+0  |+1   |+5  |-1 |-1 |+3   |+1     |
  |--------|------|----|-----|----|---|---|-----|-------|
  |Type C  |55 R  |+2  |+2   |+4  |-3 |+4 |-3   |+2     |
  |--------|------|----|-----|----|---|---|-----|-------|
  |Type D  |50 R  |-1  |+1   |+0  |-1 |+3 |+4   |+2     |
  |--------|------|----|-----|----|---|---|-----|-------|
  |Type E  |30 R  |+1  |+2   |-2  |+3 |+3 |-2   |+1     |
  |--------|------|----|-----|----|---|---|-----|-------|
  |Type F  |55 R  |+2  |+2   |-3  |+4 |-3 |+4   |+2     |
  |--------|------|----|-----|----|---|---|-----|-------|
  |Type G  |70 R  |-3  |+0   |+3  |+1 |+3 |+2   |-5     |
  -------------------------------------------------------

  Eggs
  ---------------------------------
  |Name                |Price     |
  |--------------------|----------|
  |Normal              |Free      |
  |--------------------|----------|
  |Silver              |500 R     |
  |--------------------|----------|
  |Gold                |1000 R    |
  |--------------------|----------|
  |Ruby                |5000 R    |
  |--------------------|----------|
  |Sappire             |7000 R    |
  |--------------------|----------|
  |Amethyst            |8000 R    |
  |--------------------|----------|
  |Emerald             |10000 R   |
  |--------------------|----------|
  |Garnet              |12000 R   |
  |--------------------|----------|
  |Aquamarine          |14000 R   |
  |--------------------|----------|
  |Peridot             |16000 R   |
  |--------------------|----------|
  |Topaz               |18000 R   |
  |--------------------|----------|
  |Onyx                |20000 R   |
  ---------------------------------

  Special Items:
  -----------------------------------
  |Name               |Price        |
  |-------------------|-------------|
  |Trumpet            |2000 R       |
  |-------------------|-------------|
  |Rubber Duck        |4000 R       |
  |-------------------|-------------|
  |Telivision         |8000 R       |
  -----------------------------------

  Key
  +-------------+
  |R=Ring Price |
  +-------------+

  ---------------------------------------------------------------------------
                       060. C O P Y R I G H T  I N F O
  ---------------------------------------------------------------------------

  This FAQ is copyright of Jason Howell. This FAQ can not be
  re-published under any site without consult from the author. Certain
  in-game content (as in enemy status info, etc can be re-published on any
  FAQ or Site, but must be written in your own words. If the content in
  this guide is published in full or with minor word change, action can
  range from  contacting your Internet Provider or Website Provider,
  to legal action.

  Allowed Sites:
  www.gamefaqs.com
  www.gamespot.com
  ========================================================================
  Banned Sites:
  www.cheatcc.com