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      A Comprehensive FAQ/Walkthrough for The Legend of Zelda on the NES

                                                ------------------------------
                                               | By Colin Moriarty (CMoriarty)
                                               | E-Mail:   [email protected]
                                               | Date:         August 08, 2002
                                               | Version:                FINAL
                                                ------------------------------

-------------------------------------------------------------------------------
NOTE: To thank, right away, Astro Blue and Shdwrlm3 for allowing me to use two
parts of their Zelda: OoS/OoA FAQ - the Triforce section header and their
dungeon layout/grid system. Thanks to you both, and make sure to check out
their great FAQs as well!
-------------------------------------------------------------------------------

This FAQ, and all 25 other of my FAQ/Walkthroughs, are now dedicated to the
over 6,000 innocent people killed in the World Trade Center and Pentagon
terrorist attacks in New York City, New York, and Washington, D.C., on
September 11, 2001. To all of the innocent working people, and FDNY Firemen, as
well as other emergency workers, you will always be remembered. We won't stop
until we bring these criminals to justice, your deaths were NOT IN VAIN! God
Bless America, death to all terrorists of all races everywhere.

          ------------------------------------------------------
       -> http://www.gamefaqs.com/features/recognition/4280.html <-
          ------------------------------------------------------

PLEASE NOTE: This document was created using Microsoft Word with a 7" width,
and is best viewed using either your browser (preferably MSIE 5.0 or higher),
and a screen setting of 800x600 pixels or more. If the guide seems jumbled up
and not quite right looking, it's not the guide, but your screen and computer
settings. If you do experience this problem, you probably have your screen
settings on 640x480 pixels or less, which is rare but hey, it could be you.
Sorry about whatever problems this may cause.

NOTE - This FAQ/Walkthrough covers the first quest of this game ONLY. If you
need a second quest FAQ/Walkthrough, some of the others (Devin Morgan's and Dan
Simpson's, amongst others) have them for you. Sorry for any inconvenience this
may cause.

IGN.com is now allowed to host all of my FAQs. Although the disclaimer says only
GameFAQs can use my FAQs, IGN.com is now a legal host of all of my work.


T A B L E     O F     C O N T E N T S...
---------     ---     ---------------

I.)........... | Legal Disclaimer
II.).......... | Versions of the Guide
III.)......... | Introduction
IV.).......... | Storyline/Plot
V.)........... | Characters
VI.).......... | Controls
VII.)......... | Game Physics and Mechanics (Battles and Movement, et cetera)
VIII.)........ | The Game Map (goes hand-in-hand with the walkthrough)
IX.).......... | WALKTHROUGH
X.)........... | Game Ending (SPOILERS!)
XI.).......... | Weapons/Items/Accessories (and their locations)
XII.)......... | Enemies
XIII.)........ | Bosses
XIV.)......... | Dungeon Archive
XV.).......... | Shops
XVI.)......... | "Old Man" Quotes
XVII.)........ | General FAQ
XVIII.)....... | In Closing
XIX.)......... | About the Author


  /\                                                                     /\
 /__\===================================================================/__\
/\  /\ I  S E C T I O N   O N E  |  L E G A L   D I S C L A I M E R  I /\  /\
/__\/__\===============================================================/__\/__\

This guide/FAQ/walkthrough is copyrighted (c) 2002 to Colin Moriarty, and is the
intellectual property of Colin Moriarty. This guide/FAQ/walkthrough is only to
be found on GameFAQs (http://www.gamefaqs.com). If you are reading and/or found
this file ANYWHERE else but GameFAQs, please contact the author, Colin
Moriarty, immidiately, at [email protected]. This guide/FAQ/walkthrough is
protected under International Copyright Laws, and it is prohibited to take any
piece of this document and reproduce it in anyway without the written consent
of the author, Colin Moriarty. Any website or other medium found to have this
document without permission will be dealt with to the fullest extent of the
law.

Please don't e-mail me and ask to have this document on your webpage. It's too
frustrating for me to keep track of all of the webpages that have my
document(s) on their page, especially the smaller, domain-less fan sites.
GameFAQs (www.gamefaqs.com) is the only, and I repeat, THE ONLY webpage allowed
to have this document on his website, GameFAQs.com. CJayC, owner and operator
of GameFAQs is the only person allowed to use this document on a webpage, so
please, I repeat once more, no e-mails regarding using this document on your
webpage. If you do e-mail me about it, your e-mail will be promptly erased and
ignored.

You ARE allowed to download this off of GameFAQs and keep it on your computer's
harddrive for personal use, as long as the document is not edited or otherwise
distributed except for personal use. You can even print out the entire FAQ or
portions therein to share with a friend who also needs help in the game. Just
please don't distribute it as your own, sell it for profit, et cetera. Well,
you guys get the idea.

Oh, and if you decide to steal stuff from my FAQ, and you steal the "Triforce
header" or dungeon layout/grid system, they aren't mine, they are being used
under permission, as it says at the top of the FAQ, from Astro Blue and
Shdwrlm3, so you'll have to deal with all three of us if you decide to be
stupid and steal that stuff.

Onward.

  /\                                                                     /\
 /__\===================================================================/__\
/\  /\ II        S E C T I O N   T W O  |  V E R S I O N S          II /\  /\
/__\/__\===============================================================/__\/__\

This version of the guide currently is the FINAL version... no more updates!

Version Information:

Version: FINAL
Date: August 08, 2002
Percent Complete: 100%
Version Entails: Appendices and walkthrough complete up through the first
quest.
Still To Come: After much diliberation, I've decided that I won't be doing the
second quest to include in this FAQ/Walkthrough. So basically, it's a guide
that covers the first quest exclusively. I'm sorry, but that's just the way it
goes...

--PAST VERSIONS--

Version: 2.0
Date: May 19, 2002
Percent Complete: 70%
Version Entails: Appendices and walkthrough complete up through the first
quest.
Still To Come: Now that the first quest (the primary game that everyone who
plays Zelda plays) is done as far as the walkthrough goes, and the appendices
remain the same for the second quest, all I have to do is do the second quest
walkthrough, which could very well take awhile. I could start doing it
tomorrow, or I could do it over the summer - who knows? Basically, the most
important part of the walkthrough is done, and that is a comprehensive
walkthrough for the first quest, with appendices galore for the first quest.
The second quest isn't a necessary thing to play through, and so I'm gonna put
it off for now... I got another walkthrough (Mega Man 6) I gotta finish up and
finalize, and then we'll see where I'm at. Thanks for reading,

Version: 2.0
Date: May 18, 2002
Percent Complete: 55%
Version Entails: Appendices and walkthrough complete up to dungeon six.
Still To Come: The rest of the walkthrough, from dungeon three on, is coming
soon... also, the appendices need to be completed, and other clean up on the
guide. It's coming soon, so worry not!

Version: 1.5
Date: May 10, 2002
Percent Complete: 40%
Version Entails: Appendices and walkthrough complete up to dungeon four.
Still To Come: The rest of the walkthrough, from dungeon three on, is coming
soon... also, the appendices need to be completed, and other clean up on the
guide. It's coming soon, so worry not!

Version: 1.0
Date: May 08, 2002
Percent Complete: 30%
Version Entails: Appendices and walkthrough complete up to dungeon two.
Still To Come: The rest of the walkthrough, from dungeon three on, is coming
soon... also, the appendices need to be completed, and other clean up on the
guide. It's coming soon, so worry not!

  /\                                                                     /\
 /__\===================================================================/__\
/\  /\ III S E C T I O N   T H R E E   |  I N T R O D U C T I O N  III /\  /\
/__\/__\===============================================================/__\/__\

Welcome one, welcome all, to my The Legend of Zelda FAQ, for the classic 1986
Nintendo game that started one of the greatest videogame series of all time!

Being the original Zelda game, the mechanics of the game have been mimiced by
many games since, but none have quite got it down to the art and science that
Nintendo got it to with The Legend of Zelda. The game is a true classic. The
characters, monsters, et cetera, have been appearing in Zelda games ever since
this game was released, all over every Nintendo platform, including another on
the NES (Nintendo Entertainment System), one on the SNES (Super Nintendo
Entertainment System), one on the Game Boy, which was later put in color for
the Game Boy Color, two on the Nintendo64, and one upcoming for the Gamecube in
late 2002, early 2003.

So here we are, within a FAQ of an original NES game, that spawned so many
sequels that it MUST be good, right? Well trust me, it is. And my FAQ is here
to help you get through this game, which can be harder than you probably know.
If you want to find everything, you'll probably need some help, and that's what
my FAQ is here for. Enjoy, and if you have any questions or comments,
complaints or suggestions, please feel free to e-mail me.

Enjoy!

-Colin Moriarty ([email protected])

  /\                                                                     /\
 /__\===================================================================/__\
/\  /\ IV  S E C T I O N   F O U R  |  S T O R Y L I N E / P L O T  IV /\  /\
/__\/__\===============================================================/__\/__\

Like any good piece of literature, a good video game has a good plot, a good
storyline. Well below is the storyline of The Legend of Zelda, a storyline that
has basically been re-used in every Zelda game since (although they add little
twists and turns along the way, of course). The below story is NOT in my own
words, it's straight out of The Legend of Zelda instruction manual that came
with the game, and is (c) Nintendo, 1986. Again, these aren't my words, these
are Nintendo's, but are put in the FAQ to give you, the reader, who may not
have an instruction manual, and may not know the story of Zelda some insight
before you play the game. It gives the game more depth.

A LONG, LONG TIME AGO THE WORLD WAS IN AN AGE OF CHAOS.

In the midst of this chaos, in a little kingdom in theland of Hyrule, a legend
was being handed down from generation to generation, the legend of the
"Triforce"; golden triangles possessing mystical powers. One day, an evil army
attacked this peaceful little kingdom and stole the Triforce of Power. This
army was led by Ganon, the powerful Prince of Darkness who sought to plunge the
World into fear and darkness under his rule. Fearing his wicked rule, Zelda,
the princess of this kingdom, split up the Triforce of Wisdom ino eight
fragments and hid them throughout the realm to save the last remaining Triforce
from the clutches of the evil Ganon. At the same time, she commanded her most
trustworthy nursemaid, Impa, to secretly escape into the land and go find a man
with enough courage to destroy the evil Ganon. Upon hearing this, Ganon grew
angry, imprisoner the princess, and sent out a party in search of Impa.

Braving forests and mountains, Impa fled for her life from her pursuers. As she
reached the very limit of her energy she found herself surrounded by Ganon's
evil henchmen. Cornered! What could she do? ... But wait! All was not lost. A
young lad appeared. He skillfully drove off Ganon's henchmen, and saved Impa
from a fate worse than death.

His name was Link. During his travels he had come across Impa and Ganon's
henchmen. Impa told Link the whole story of the princess Zelda and the evil
Ganon. Buring with a sense of justice, Link resolved to save Zelda, but Ganon
was a powerful opponent. He held the Triforce of power. And so, in order to
fight off Ganon, Link had to bring the scattered eight fragments of the
Triforce of Wisdom together to rebuild the mystical triangle. If he couldn't do
this, there would be no change Link could fight his way into Death Mountain
where Ganon lived.

Can Link really destroy Ganon and save Princess Zelda?

Only your skill can answer that question. Good luck. Use the Triforce wisely.

(above story copyrighted to Nintendo, (c) 1986)

  /\                                                                     /\
 /__\===================================================================/__\
/\  /\ V      S E C T I O N   F I V E  |  C H A R A C T E R S        V /\  /\
/__\/__\===============================================================/__\/__\

There are really only three characters in Zelda, but there are five
descriptions below (go figure). The five descriptions below are of the five
main characters in the game (although you only play as one). Enjoy.

>>>Link
Link is the main character in the game, the character synonomous with all Zelda
games. He is considerably young in this game, as he is in all the games, and is
equipped at the beginning with a mere wooden sword and wooden shield. His
ability to fight doesn't lie in his strength or age, however, but in his
undying courage, and urge to do the right thing, to help all of humanity defeat
Ganon and his evil followers. Being that Link is 16 in Zelda II, I'd say Link
is maybe 12 in this game.

>>>Ganon
Ganon is the evil bad guy in all of the Zelda games. Later called Ganondorf,
Ganon takes control of the Triforce of Strength/Power and attempts to gain
control of the entire world in this game. In this game, you have to get through
eight dungeons guarded by eight of his strongest henchmen, before you gain
access to his own dungeon, the heavily guarded, the huge Death Mountain.

>>>Princess Zelda
Ah yes, Princess Zelda. For whatever reason, the folks at Nintendo decided it
crucial to name the game series after her (causing a whole lot of confusion...
yes, there are still people out there who think that Link is Zelda... go
figure). Zelda, after sending Impa out to find a hero willing to battle Ganon,
gets kidnapped when Ganon catches wind of her plot. Now it's up to Link to save
the beautiful maiden!

>>>Impa
Impa isn't exactly in the game, but she plays a crucial role in the storyline
of the game, as mentioned in the above plot/storyline section of the FAQ. Impa
is sent out to find a hero (Link) to battle Ganon, by Princess Zelda. With
Ganon's henchmen trailing her the entire time, Impa finds Link just in time, as
Ganon's baddies catch up with her, and Link slays them just in time!

>>>Old Man
The Old Man is all over the game. Whether he is one person or several is widely
unknown by everyone (there's no proof going either way), but one thing is for
certain - he wants to help you out. He gives you the Wooden Sword in the
beginning of the game, and gives you hints in each dungeon, if you can find
him. But don't hack him with your sword, or the statues guarding him will fire
at you!

  /\                                                                     /\
 /__\===================================================================/__\
/\  /\ VI       S E C T I O N   S I X  |  C O N T R O L S           VI /\  /\
/__\/__\===============================================================/__\/__\


Obviously the controls for the game aren't going to be too complicated, as the
NES controller is very basic. Below is an ASCII model of the NES controller,
and after that, explanations of what each button do. Okay? Coolio.


                 _______________________________
                |                               |
                |   _               Nintendo    |
                | _| |_                         |
                ||_ o _| SELECT START           |
                |  |_|    [  ]   [  ]   o    o  |
                |                      o o  o o |
                |_______________________o_B__o_A|

The Directional Pad (D-Pad) - Move Link up, down, left and right anywhere in
the game. Also, you can use the D-Pad to navigate the sub-menu (which is gotten
to by pressing start), and other such goodness. It's a straight-forward button,
is it not?

A Button - The A Button's primary function is to hack and slash with your
sword. It's that simple. =)

B Button - If you have special weapons/items/accessories equipped on you via
the sub-menu, this is the button to press to use and/or activate the equipped
item.

Start Button - Press this button to bring up the sub-screen in the game.

Select Button - A lot of NES games don't utilize the Select button, yes... but
many early NES games, like The Legend of Zelda, do, and in this game, you can
press Select to pause the game, and then restart it from where you paused.

  /\                                                                     /\
 /__\===================================================================/__\
/\  /\ VII  S E C T I O N   S E V E N  |  G A M E   P H Y S I C S  VII /\  /\
/__\/__\===============================================================/__\/__\

The game physics and mechanics of the game aren't too hard. The game, being
pretty primitive by today's standards, is straight-forward and easy to get the
hang of. Plus, there are so many games that mimic the unique stylings of The
Legend of Zelda, that you've almost certainly played a game like it, even if
you've never actually played a Zelda game.

You walk around, you hack and fight enemies, gather items and rupees (the
monetary unit in Hyrule) and enter one of the nine dungeons (in order,
preferably), to get new items, beat bosses, and advance farther into the game.
It's really that simple. You never have more than one view, which is an over-
head view of the game. The game is split into "squares" for easy programming,
with each square having certain enemies and whatnot, that are special to that
square. Having the over-head view of each square gives you the advantage to see
an entire square without having to move.

  /\                                                                     /\
 /__\===================================================================/__\
/\  /\ VIII S E C T I O N   E I G H T  |  T H E   G A M E   M A P VIII /\  /\
/__\/__\===============================================================/__\/__\

The game map is a vital part of the FAQ, and should be used in relation to the
walkthrough at all points. There will be coordinates (i.e. A6) all over the
walkthrough, which, unless in a dungeon (which you should use the dunegon map),
is in reference to this map! The map is 8 sections high (vertically), and 16
sections long (horizontally). The vertical sectors will be named by a letter (A
through H), and the horizontal sectors will be named by a number (1 through
16). Hence, A1, A2, et cetera.


     ---------------------------------------------------------------
A   |   |   |   |   |   |D9 |   |   |   |   |WS |D5 |   |   | L |   |
     ---------------------------------------------------------------
B   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
     ---------------------------------------------------------------
C   |   |MS |D6 |   |PB |   |   |   |   |   |   |   |H2 |   |   |H4 |
     ---------------------------------------------------------------
D   |   |   |   |   |S5 |   |   |D1 |   |   |   |   |D2 |   |   |   |
     ---------------------------------------------------------------
E   |   |   |D7 |   |S4 |D4 |S3 |H3 |   |   |   |   |   |   |   |   |
     ---------------------------------------------------------------
F   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |H5 |
     ---------------------------------------------------------------
G   |   |   |   |   |MS |   |S1 |   |   |   |   |   |D8 |   |   |S2 |
     ---------------------------------------------------------------
H   |   |   |   |   |D3 |   |   | X |   |   |   |H1 |   |   |   |   |
     ---------------------------------------------------------------
      1   2   3   4   5   6   7   8   9  10  11  12  13  14  15  16

KEY/LEGEND:

X = The game starts here at the beginning, and whenever you die or restart a
game, unless you're in a dungeon/labyrinth.

D1 = Dungeon One ("Eagle") [Coordinate D8]
D2 = Dungeon Two ("Moon") [Coordinate D13]
D3 = Dungeon Three ("Manji") [Coordinate H5]
D4 = Dungeon Four ("Snake") [Coordinate E6]
D5 = Dungeon Five ("Lizard") [Coordinate A12]
D6 = Dungeon Six ("Dragon") [Coordinate C3]
D7 = Dungeon Seven ("Demon") [Coordinate E3]
D8 = Dungeon Eight ("Lion") [Coordinate G14]
D9 = Dungeon Nine ("Death Mountain") [Coordinate A6]

H1 = Heart Piece One [Coordinate H12]
H2 = Heart Piece Two [Coordinate C13]
H3 = Heart Piece Three [Coordinate E8]
H4 = Heart Piece Four [Coordinate C16]
H5 = Heart Piece Five [Coordinate F16]

S1 = Shop One (Magic Shield [160], Key [100], Blue Candle [60]) [Coordinate G7]
S2 = Store Two (Magic Shield [130], Bombs [20], Arrows [80]) [Coordinate G16]
S3 = Store Three (Magic Shield [90], Monster Bait [100], Heart [10])
[Coordinate E7]
S4 = Store Four (Magic Shield [130], Bombs [20], Arrows [80]) [Coordinate E5]
S5 = Store Five (Key [80], Blue Ring [250], Monster Bait [60]) [Coordinate D5]

WS = White Sword [Coordinate A11]
L = Letter [Coordinate A15]
MS = Medicine Shop [Coordinate G5]
PB = Power Bracelet [Coordinate C5]
MS = Magical Sword [Coordinate C2]


  /\                                                                     /\
 /__\===================================================================/__\
/\  /\ IX     S E C T I O N   N I N E  |  W A L K T H R O U G H     IX /\  /\
/__\/__\===============================================================/__\/__\

And now, the walkthrough. But before we get down to the nitty-gritty, lets go
over a few vitals that you should all probably be aware of.

1.) Saving is easy, saving is fundamental. But when you save and shut off your
NES, make sure to hold in the reset button, so you don't lose that saved data!
NESes are retarded like that!

2.) When you die on the overworld, you start back at the original screen in the
game, at coordinate H8 on the map. If you die in the dungeon, you restart at
the beginning of that particular dungeon.

3.) The walkthrough is written in such a way that I always went through the
game since I was a kid. There are other walkthroughs on GameFAQs if you don't
like the way I go through the game. Some play it like I do, some don't, I'm
sure, so to each his own. This is the way I think it's easiest to get through
the game.

4.) Keep an eye on your hearts, and if you're dangerously low ("beep, beep"),
make sure to get your hearts or you're gonna perish, boy!

5.) Rupees are vital. You're definetly going to want to collect all the rupees
enemies drop... you never know when you're going to need them. Or maybe you do,
I don't know. =)

And now, the walkthrough...

-------------------------------------------------------------------------------
1.) The Beginning
-------------------------------------------------------------------------------

Y'know, I get all nostalgic every time I begin a new adventure in Zelda. It's
sad, really.

Anyway... as the game begins, move Link to the cave at the top of the screen
and enter it. The old man there, with his famous words, "It's dangerous to go
alone! Take this," will give you the Wooden Sword. But we won't have it for
long, so don't worry about a thing. =) There's so much to do before we go to
the first dungeon.

The way I see it, most Zelda players choose to go right to the first dungeon,
but it's pointless. You can get three heart pieces and a stronger sword before
you ever even go to the first dungeon. Being that this is true, why waste your
time? Do it this way!

-------------------------------------------------------------------------------
2.) Bombs and the Blue Candle
-------------------------------------------------------------------------------

From the start of the game, at coordinate H8, we're going to travel around
Hyrule to get three pieces of heart that'll bring our total up to six, which is
more than ample for the first dungeon. But first, we need to get the Blue
Candle and some Bombs, so that we can physically get these hearts.

From the origin, head one screen left. Here, there are four Tektites. Kill them
afar with your sword beams (pending you have full hearts), and take whatever
rupees they drop. Then go north, and kill the four red Octoroks, taking
whatever they drop as well. Enter the cave on screen to find a store. A little
over-priced, yes, but they have the Blue Candle. It's 60 rupees here, so now
you know how much you have to save.

Head back to the origin (H8), and go all the way east of the origin, along the
coastline. Fight all the enemies you see, and take whatever rupees they drop.
It's all important, whether it's one rupee or five. When you get all the way
east and you can't go east any more, head north. You'll be at coordinate G16 on
the map when you go east all the way and up one. Here should be a cave at the
north part of the screen. Enter the cave to find another store. This store has
bombs, which we need. Spend the 20 rupees and purchase the Bombs. The Magic
Shield here is only 130 rupees, but we'll come back for that later.

Now all you have to do is run back and forth between this area and the origin,
and gather 60 rupees. Once you do, hit up the first store we went to at G7 and
buy the Blue Candle! Now we can get these hearts!

-------------------------------------------------------------------------------
3.) Getting the Three Heart Pieces
-------------------------------------------------------------------------------

To get to the first heart, go from the cave, back to the origin, by going
south, than east. Head east all the way through until the first screen where
there's a coastline. Only the bottom righthand corner'll have coastline, but
this is the right place. Kill all of the Lynels so that there is no
disturbance, except from the Zola in the water. Equip the bombs to the A button
and bomb the wall to the left of the path leading up. When you bomb this area,
a cave will appear. Enter the cave, and the old man will offer you a heart
container or a Red Potion. Of course, take the heart container.

From this location (H12), head north along the path all the way 'til you get to
the desert region, and you can't go north anymore. Along your way, kill or
avoid the Goriyas, it's up to you. When you get to the desert regions, Lynels
and Peahats are all over the place, so kill them to rack up some rupees. When
you reach the deadend heading north, go right one screen, to coordinate C13.
Kill the four Tektites in the area to free the area of any annoyances, and
approach the large rock formation in the middle of the screen. Bomb the lower
righthand side of the formation, and a cave entrance will appear. Again, enter
it and choose the Heart Container from the old man, which now gives us five
hearts. One more to get!

Okay, now, the third heart that we need to get. From the origin, go right one
screen, and then head up all the way until you reach a screen which has water
in the upper right hand corner. This is at coordinate E9. From here, head right
one screen (E8), where there'll be water at the top of the screen and you'll be
on a short passageway which only heads horizontally along the screen. From the
right, where you enter the screen, count over five bushes. Stand back from the
bush, and use the Blue Candle on it, to burn it away, which will reveal a
hidden staircase. Descend the staircase, and take the heart from the old man,
which now gives us six hearts! Woohah! Alright, now to take care of some other
business.

-------------------------------------------------------------------------------
4.) Getting the White Sword and the Magic Shield
-------------------------------------------------------------------------------

Yes, we can already update our weapon and armor situation, and we haven't even
hit the first dungeon yet! The deal is, we need six hearts to get the White
Sword, which is twice as strong as the Wooden Sword we have equipped on Link
now. Well, now that we have six hearts, we can get the White Sword, so lets do
so now, shall we?

From the screen where we got the heart piece just before, at coordinate E8,
head right to E9, and then go up one screen, past the bridge heading west, and
up another screen. You'll be in a place filled with pesky Peahats, which you
can only kill when they are perfectly still, so don't waste your time. Instead,
head left from here, then up on the next screen, avoiding more Peahats. You'll
be in the Death Mountain region now, which is dangerous, with all of the
falling Rocks. Move quickly and avoid them the best you can... they do massive
damage, and can't be harmed or hindered by any weapon. Shoot right a few
screens until you get to a screen which has a staircase leading into Death
Mountain. Kill the Tektites on this screen and go up the stairs. Here, there'll
be a pond in the middle of the screen, with a Zola in it, and a Blue Lynel
patrolling around it. Kill or avoid the Lynel (they do a lot of damage, so be
careful!), and enter the cave there. Talk to the old man and he'll give you the
White Sword! Now to get the Magic Shield.

At coordinate G16, there's a place that sells the Magic Shield for 130, but we
can get it for 40 rupees cheaper somewhere else... you just have to know where
to look. From the cave where you just got the White Sword, head back down the
stairs, and then head back west, then south, back to the origin. From the
origin, head west one screen, then north one screen, then west again, then
north again, and then, finally, east. You should come out in a screen that has
some bushes in the center area of the screen. Have the Blue Candle equipped,
and make sure you have 90 rupees. If you don't have 90 rupees, run around and
fight some enemies until you do. Once that goal is reached, head north one more
screen, and burn the bush that's on the corner of the bushes going horizontally
and vertically, along the pathway. Enter the hidden stairway that is revealed,
and purchase the Magic Shield from the merchant, for 90 rupees! Sweet deal!

Now, there are only a few more things we need to do. First, lets get the
Letter.

-------------------------------------------------------------------------------
5.) The Old Woman's Letter
-------------------------------------------------------------------------------

The Old Woman's Letter is an important item, because it allows you to buy
medicine that refills your hearts, all over the world of Hyrule. From the shop
we were just in, head south, then west, then south, than east, then south, then
east again, and you'll be back at the origin. Now, head east from the origin a
few screens, to where we got the first heart container, at coordinate H12.
Right next to the secret cave entrance where the heart container was located is
a path heading north. Head north along this path to the next screen, and keep
heading north, through the desert region, until you hit a dead end, and can't
go north anymore. From here, head right one screen, and we'll be where the
second heart container was hidden. From here, head right one screen. On this
next screen are a barrage of enemies... kill them if you want, but ignore the
staircase leading up. Instead, head north along the passageway that's got water
touching it. In this area, there is another staircase leading up. Ignore it and
head right. Now, the staircase HERE is the one you want to take up. Kill the
Tektites and go up the stairs. Enter the cave at the top of the stairs, and
take the letter from the Old Man. Woo, now we got the letter! Now all we need
to do is get the Blue Ring, and we'll be ready for the first dungeon!

-------------------------------------------------------------------------------
6.) The Blue Ring
-------------------------------------------------------------------------------

Getting the Blue Ring isn't too hard, and it's a useful item, for it cuts out
half of the damage done by enemies, helping Link persevere in battle longer. It
is a pricey item, however, at 250 rupees. It takes a long time to save that
much up, but you have to. There are hidden locations of rupee stashes all over
Hyrule, but we should save them for later, when we really need them. So for
now, head all the way back down to the origin (it's a long way, just re-trace
your steps and you'll be back there in no time at all).

From the origin, go up one screen. Then, go left several screens until you come
to a screen that has a cave on it. This cave holds an old woman that sells
Medicine, but we'll go to here after we get the Blue Ring. Go up and you'll be
near a body of water. Go up one more screen and there is a cave on this screen
which has a shop. Nothing of any importance there, however. Once you hit the
250 rupee total we need for the Blue Ring, go up one more screen, to a screen
with six Armos' on it. Touch the Armos in the middle of the top row. He'll walk
away and underneath him will be a staircase. Descend the staircase to find a
secret store! Within the store, of course, is the Blue Ring. Make the purchase,
and we're now ready for the first dungeon!

Optionally, you can head back down to coordinate G5 before going to the first
dungeon, and pick up some Magic Potion, for 68 rupees, which refills your
hearts, now that we have the Letter, from the old woman we passed up before.
It's a good buy, and you should probably swing by there before hitting up the
first dungeon. If you don't want to, however, that's fine, too.

Head back to the origin when you're all set, and then we'll go from there to
the first dungeon. Go right one screen, and then up that screen all the way
until you hit water. Once there is water in the upper right hand corner of the
screen you come across, go north one more screen, and there'll be a bridge
heading westward. Cross the bridge to the island, and enter the dungeon from
there.

-------------------------------------------------------------------------------
7.) DUNGEON ONE - "The Eagle"
-------------------------------------------------------------------------------

       -------
A     |   - K |
       ---|---    -------
B     |BW |   |   | B | T |
   -----------------------
C |OM |   - M |BM | K |
   -----|-------------
D     |   | K | C |
       -----------
E         |   |
       -----|-----
F     | K | X | K |
       -----------

    1   2   3   4   5   6

KEY/LEGEND:

X = Entrance
K = Key (whether or not you have to do something to get it in the room is based
on whatever situation you're in, see the walkthrough for specifics).
M = Map
C = Compass
BM = Boomerang
BW = Bow
| = Locked Door
|| = Bombable Wall
OM = Old Man
B = BOSS ROOM
T = Triforce Piece

Ah yes, welcome to the first dungeon. Now we actually get to do the fun part of
Zelda, "dungeon crawl." Enter the dungeon, and lets get to work.

1.) F3 (entrance) - When you enter the dungeon, you can go left, right, or up.
First, go right.

2.) F4 - This room has five Stalfos' within it. One of them holds a Key. Kill
all five of them, regardless of if you kill the one with the Key before they
all die. Collect everything they drop, not forgetting the Key, and then head
back to F3.

3.) F3 - Shoot across the room leftward to F2.

4.) F2 - In this room, there are three Keeses (Bat enemies). Kill them, being
weary to not run into them. When you defeat all three of them, a Key will
appear at the bottom of the screen. Grab it and head back to F3.

5.) F3 - Now, go up to the door at the top of the room and use a Key on it to
open it. Shoot into E3.

6.) E3 - In this room, simply kill the three Stalfos enemies that patrol it,
gather whatever they drop, and go north, to D3.

7.) D3 - In this room, there are five Stalfos'. Kill all five of them, and a
Key will appear in the room. Grab the Key, as well as anything the Stalfos
dropped after you defeated them, and then head right, to D4.

8.) D4 - There are a bunch of Keeses in this room, but also, there is the
Compass, which puts the bosses location on your dungeon map (which we haven't
gotten yet.) Kill all the Keeses and gather whatever they drop after they are
killed, and grab the Compass they were guarding. Then head back to D3.

9.) D3 - Shoot leftward across the room to D2.

10.) D2 - As you enter this room, the door will slam shut behind you. Kill all
the Keeses that are in the room, and grab whatever the drop. When they are all
defeated, the door will open up behind you. Ignore it, and go to the locked
door at the north of the room, and unlock it. Head upward to C2.

11.) C2 - In this room, kill the three weak Gel enemies that are in the room,
and grab whatever they happen to drop. If you want to hear a hint from the
infamous Old Man of Zelda, push the block in the middle of the room from the
left rightward, and the door to the left will open.

12.) C1 - The old man in here will tell you that the "eastmost penninsula is
the secret." Note they spelt "peninsula" wrong, adding an extra 'n'. Then, head
back to C2.

13.) C2 - Shoot across the room to the right, entering C3.

14.) C3 - In this room, there are several Gels. Kill all the Gels, grab what
they drop, and then grab the Map at the righthand side of the room. Now you
have an idea of where you're going, although my map at the top of this section
is far better then the one the game supplies you with. In anycase, after you do
all of that, open the door to the right with your remaining key, and enter into
C4.

15.) C4 - In this room, there are three Goriyas, chucking their boomerangs in
all directions. Get in close to each of them and kill them with your White
Sword, and when they are all defeated, a Boomerang will appear at the top of
the screen. Grab it and play with it a bit if you want, and then head back left
to C3. The enemy is the other way, yes, but we still have more to do here
before we engage in battle.

16.) C3 - Shoot up to the door at the top, going to B3.

17.) B3 - This room is a walkway surrounded by water. On the walkway are three
Stalfos. Kill them all and take the Key one of them drops, as well as anything
else they drop of interest to you. Use it to open the door at the north of the
room, leading to A3.

18.) A3 - In this water-filled room, there are three Goriyas hunting you. Be
weary as you get in close to them, and kill them with your White Sword. One of
them will drop a Key, so grab it, and anything else they drop, and then open
the door at the left of the room with the Key you just got, leading to A2.

19.) A2 - As you enter this room, be careful of the traps! Walk into the room
and around the block formation in the middle, to the left side of the room.
Push the leftmost block upward to gain passage to the staircase in the middle,
and go down the stairs, to B2.

20.) B2 - Down here, avoid or destroy the four Keeses, and grab the Bow from
the catacombs. Then, head back up the ladder to A2.

21.) A2 - Head right, avoiding the traps again, back to A3.

22.) A3 - Head south from here, down to B3.

23.) B3 - Head south again, to C3.

24.) C3 - Head right, to the room where we got the boomerang, C4.

25.) C4 - Head right again, killing the Goriyas, to C5.

26.) C5 - In this room, you can hear the cries of the dungeon boss, Aquamentus.
You have to grab the final Key in the dungeon from the south of the room, but
avoid the hand enemies, Wall Masters. If they touch you, they'll drag you all
the way back to the entrance of the dungeon, and then you'll have to work your
way all the way back here. Grab the key and open the door at the north of the
room. Enter B5, the boss chamber.

27.) B5 - Aquamentus' Boss Chamber...

BOSS BATTLE - A Q U A M E N T U S

Aquamentus is the first boss battle in the game, and is pretty easy to defeat.
If you're really low on hearts, use the red/blue potion in your inventory if
you have either. If not, then just risk it with what you've got. If you have
full heart energy, you can shoot sword beams at Aquamentus from afar, but it's
easier to avoid the triple fireballs he shoots at you, and slash him up close
with the White Sword, for full effect. With the White Sword, he only takes
three hits before he is defeated. Just avoid the fireballs he shoots and use
the fact that he's a very stationary enemy to your advantage. If you do get hit
with his fireballs, don't fret it. With the Blue Ring equipped, he only does
half a heart of damage.

After Aquamentus is defeated, go right, to room B6.

28.) B6 - Grab the Triforce from the center of the room, which will refill your
hearts, and then you automatically leave the completed dungeon.
Congratulations!

-------------------------------------------------------------------------------
8.) Getting to the second dungeon...
-------------------------------------------------------------------------------

Once you're teleported outside of the first dungeon, it is indeed time to go to
the second dungeon. We're wasting no time here, baby! Head back to the origin
(go east across the bridge, and then south all the way until you can't go south
anymore. From there, head west one screen, and you'll be at the origin).

From the origin, head east 8 screens, until you can't go east anymore. Then,
head north one screen, and from there, go west through that screen. Follow the
path leading upward two screens, and then head west again. Go north up the
staircase here, and you'll be at level 2, which on my map, is located at
coordinate D13, in case you get lost.

Optionally, before you embark on this dungeon, if you need potions, go see the
old woman ar coordinate G5, the one we saw before we went to the first dungeon,
if you want any refills or what have you. If you're all set, then lets do this!

-------------------------------------------------------------------------------
9.) DUNGEON TWO - "The Moon"
-------------------------------------------------------------------------------

        -------
A      | T | B |
        -----|-----
B          |   |OM |
            -------
C          |   -   |
            -------
D          | K | B |
            -------
E          | K |MB |
            -------
F          |   - M |
    ---------------
G  | K |   |   - C |
    ---------------
H      | X | K |
        -------

     1   2   3   4

KEY/LEGEND:

X = Entrance
K = Key (whether or not you have to do something to get it in the room is based
on whatever situation you're in, see the walkthrough for specifics).
M = Map
C = Compass
MB = Magic Boomerang
B = Bombs
| = Locked Door
|| = Bombable Wall
OM = Old Man
B = BOSS ROOM
T = Triforce Piece

This, the second dungeon in the game, is shaped like a Moon. It's just as
straight forward as the first dungeon, however, except for some tougher
enemies... that's ALL! So here weeee go!

1.) H2 (entrance) - Once you enter the entrance, you can go up, or you can go
east. First, go east, to room H3.

2.) H3 - Once in this room, kill all the Ropes (snake enemies) in the room.
They move really fast, so be on your toes as you engage them in battle! Pick up
what they drop, and when you defeat them all, a key will appear. Pick up the
key. Go back to H2.

3.) H2 - Go up now, to G2.

4.) G2 - Once in G2, there are more Ropes for you to fight. Kill all the Ropes
in the room, and you'll notice that the closed door to the left of the room
will shoot open. Go into that room, which is G1.

5.) G1 - Here in G1, kill all the Ropes in here as well, taking whatever they
drop after you kill them. Once they all die, take the key in the room that they
were guarding. After you get the key and kill all the Ropes, head right, back
to G2.

6.) G2 - Shoot straight across this room now, to the door at the right, which
leads to G3.

7.) G3 - Kill the three Ropes patrolling the room, gathering whatever they
drop. The door leading south leads to a room we've already been to, so ignore
it. The door leading right is locked and the door leading up isn't... first, go
right, to the locked door. Use a key on it, and enter G4.

8.) G4 - In here, there is a Compass on the righthand side of the room. Kill
the plethora of Gels surrounding it, gathering whatever thingies they drop.
Then grab the Compass, and head back left, to G3.

9.) G3 - Head north, now, to F3.

10.) F3 - In this room, there is a crapload of boomerang-chucking Goriyas for
you to contend with. Take them out as quickly as possible, sustaining as little
damage as you possibly can. When they're all taken out, and you gather up
whatever they drop, unlock the door to your right, leading into F4.

11.) F4 - Here, this room is just like G4, except instead of the Compass being
guarded by the Gels, it's the dungeon Map. Do the same exact thing you did back
in G4, taking out the Gels, and then grab the Map. Once the Map is had, head
back to F3.

12.) F3 - Head north through the door, leading to E3.

13.) E3 - Once you enter into E3, the door behind you will shut. The only way
to open it is to kill all the Ropes in the room. Although there's no need for
you to go back, you should still kill all the Ropes for all the items they
drop... plus, they hold a Key once they are all defeated. So defeat them all,
grab the key, and then head right, to E4.

14.) E4 - E4 is a pretty hectic room, so make sure that when you enter it,
you're ready to fight. There is a statue in each corner of the room, constantly
shooting fireballs at Link. In addition to that, there are three blue Goriyas
chucking boomerangs in the room. Avoid the fireballs and kill the Goriyas. When
you kill the three Goriyas, they drop the Magic Boomerang. The only difference
between the regular Boomerang and the Magic Boomerang is how far the Magic
Boomerang can fly in relation to the regular Boomerang. When you get the
Boomerang, head left, back to E3.

15.) E3 - Head north through the door, leading to D3.

16.) D3 - In this desert room, two Moldorms will appear. These fireball snake
creatures are slow moving and easy to attack. Each time you attack them, you
take off the balls on their body, how many depending on how well you hit the
Moldorm. Once you defeat the two Moldorms here, a key appears in the center of
the room. Grab the key, and then head to the right, to D4.

17.) D4 - As soon as you enter D4, be careful of the traps shooting at you!
This room is full of Keeses. In the center of the room are some bombs, if you
need them. If you don't need them, you can just ignore this room all together.
If you did come here, head back to D3 now.

18.) D3 - Head north through the door, leading to C3.

19.) C3 - As you enter this room, the door behind you slams shut. Kill all the
Ropes in this room (there are many), and grab all the goodies that they drop
after they are defeated. You'll notice that the room to your right is locked.
Open the door there with a key and enter it, leading to room C4.

20.) C4 - In C4, kill all the weak Gel enemies, and five rupees will appear in
the center of the room for you to take, in addition to whatever else the Gels
dropped when you slayed them. After that, head through the door to the north,
to B4.

21.) B4 - In this room, the old man of the dungeon is, to give you a clue. He
says, "Dodongo dislikes smoke" in reference to the boss enemy, Dodongo, in this
dungeon, whose weakness is bombs. (hence: smoke). Head back south to C4 after
you talk to the old man.

22.) C4 - Head back left, to the door leading to C3.

23.) C3 - Head north through the door, leading to B3.

24.) B3 - This is the final room before you battle the boss of this dungeon.
This room is chock full of Goriya goodness. Stand far away from the pack if you
have full hearts, and chuck sword beams at them to beat them from a safe
distance. If you are lacking full power, you'll have to battle them in close
quarters. Either way, they all have to be defeated. Defeat them all, gather
what they drop, and some Bombs will appear in the corner of the room for you to
take. Then, open the door at the north of the room, and enter into A3... the
boss chamber.

25.) A3 - Dodongo's Boss Chamber...

BOSS BATTLE - D O D O N G O

Dodongo is just as simple a boss battle as Aquamentus was in the first dungeon.
He isn't vulnerable to any weapon in your arsenal, including your sword, so you
should have taken a hint to his weakness, between the old man's hint in the
dungeon, and the fact that the dungeon gives you bombs twice. As this
rhinoceros boss walks towards you, drop a bomb in front of him. He will run
into the bomb, "eating" it, and it'll blow up inside his mouth. You only have
to do this twice to win. Dodongo has no attacks, he just walks around,
frustrating you if you don't know how to beat him... but if you DO know how to
beat him, he's cake baby... cake.

After Dodongo is defeated, go left, to room A2.

26.) A2 - In this room, grab the Triforce from the center of the room, and
you'll be healed up and teleported out of the dungeon! Two down, seven to go!

Now that we've completed Dungeon Two, there's nothing for us to do before going
right to Dungeon Three, so we'll do that right now.

To get to Dungeon Three, leave Dungeon Two and work your way back to the
origin, by going down from the Dungeon screen, then right one screen, then down
'til you can't go down anymore, then right all the way to the coast (it's not
far at all), then follow the coast down, and left until you get back to the
origin. You should start knowing this region of Hyrule very well, so it
shouldn't be hard for you to getback to the origin.

From the origin, go left once, then up one, and then left once, left again over
the bridge and to the next screen, and left again past the old woman's cave
whom sells magic potions. If you need the medicine she sells, now is the time
to get it! If not, go left past that screen, and you'll enter the brown Lost
Woods. Go immidiatly down one screen, and then make a sharp right. The dungeon
is here, at coordinate H5. Enter the dungeon, and here we go!

-------------------------------------------------------------------------------
10.) DUNGEON THREE - "The Manji"
-------------------------------------------------------------------------------

         -------
A       | K |OM |
         -------     ---
B           |   |   | T |
     ---------|---------
C   |   |   - K - M ||B |
     -------------------
D   |   - C |   ||  |   |
     -------------------
E   | R |   | K |
     ---     -------
F           | K | X |
             -------

      1   2   3   4   5


KEY/LEGEND:

X = Entrance
K = Key (whether or not you have to do something to get it in the room is based
on whatever situation you're in, see the walkthrough for specifics).
M = Map
C = Compass
R = Raft
BM = Bombs
| = Locked Door
|| = Bombable Wall
OM = Old Man
B = BOSS ROOM
T = Triforce Piece

This is where the dungeons start to get just a bit more complicated and
lengthy, but they still shouldn't be considered "hard" yet. This dungeon is
called the Manji dungeon... unfortunatly, I don't know if Nintendo is sensitive
to this sort of thing in Japan as we are here in America and the rest of the
world, but a Manji is the same shape as the Nazi Swastikaa... which is just
plain wrong. But whatever, it's just a videogame. You shouldn't read into
everything, right!? Then again, how can you not. The damn dungeon is just in a
shape that offends everyone, including me. I'm just curious what they were
thinking. But enough on that.

1.) F4 (entrance) - As you enter the dungeon, you'll notice that you can only
go one way. So go that way, left, to F3.

2.) F3 - Here, you'll notice several large Gels, called Zols. They split up
into Gels when you hit them with the Wooden Sword, but being that you have the
White Sword equipped, they die with one hit and that's it. So kill them all,
and whatever they drop, pick up. In the room when they all die is a key, which
you should also pick up, before heading north to the next room, E3.

3.) E3 - In this room, there are more Zols for you to kill. The diagonal
dividers here shouldn't prove to be too much trouble for you while fighting
them, it just makes your fighting quarters a little tighter. When you kill all
of the Zols, they drop a key. Grab it and head to D3, which is to the north.

4.) D3 - In this room, there are three Darknuts. Kill them if you can, or just
avoid them. You can go north or west, but first, go west, to D2.

5.) D2 - In this here room, there is a Compass in the center. Be weary when you
enter the room, however, as there are traps on all four corners of the room
that'll shoot at you! Kill the various Keese in the room and grab the Compass.
Use a key on the door at the left of the room, and enter into that room, which
is __.

6.) D1 - In this room, there are a crap load of red knight enemies, called
Darknuts. Darknuts walk around the room and don't attack, but are annoying to
defeat, because they are only vulnerable in the back and side. If you slash at
them when they're facing you, you'll hear a "clang" noise which means they
blocked your attack with their shield. Kill all the Darknuts in this room and
the door to the south will open up for you to go through. Go south through that
door, to E1.

7.) E1 - In this room, there is a staircase to the right of the room. First,
kill the plethora of Darknuts in this room, grabbing whatever they drop. They
drop a crapload of Bombs if you need any, as well as Hearts and rupees. Grab
what you can and then go down the stairs to the basement of that room. In the
basement, go down the ladder and kill the four Keeses patrolling the basement
if you like. Grab the Raft sitting there, and then go back upstairs. Leave the
room going north, back to D1.

8.) D1 - Back here, simply shoot north across the room, to C1.

9.) C1 - Here, there are a crapload of enemies for you to contend with. Zols,
Keese, and new enemies we've yet to encounter, called Bubbles, which are the
glowing orbs shooting around the room. You can't damage them with your sword,
so just avoid them, and kill the other enemies in the room. Grab the key in the
room that they are all guarding as well. Then shoot right into the next room,
which is room C2.

10.) C2 - In this room, it's a normal size place but you are stuck in a small
corridor that only allows you to go horizontal across the room. That's okay
though. Kill the Keese in the room, and Bombs will appear if you need them.
Otherwise, go straight across and use a Key on the door to gain entrance to C3.

11.) C3 - This room holds many options for us. First and foremost, kill the
three Zols to get them out of the way. Going south will lead us backwards,
basically, so don't bother doing that. First go north and use the key on the
door there to gain entrance to B3.

12.) B3 - In this room, be weary of the traps as you enter, otherwise they'll
shoot down and damage you. Kill the two Zols in this room. The door to the
north, the only way out of the room other than going back the way you came, is
sealed shut. The left block of the two blocks in the center of the room should
be pushed over, which will open the sealed door. Then go north through it, to
A3.

13.) A3 - This is the Old Man's room of the dungeon. He'll ask you, "Did you
get the sword from the Old Man on top of the waterfall?" Being that you did
that in the beginning of the game (he's referring to the White Sword, of
course), you can ignore him and go left, to A2.

14.) A2 - In this room, kill all of the Keese and grab the key they are
guarding. It's that simple. Then we have to backtrack, so go back right to A3.

15.) A3 - Go south from here, back to B3.

16.) B3 - Go south again (be careful of the traps!), to room C3.

17.) C3 - Now that we're back in this room, go to the door at the right and use
a key on it to open it. Then shoot through that door, to C4.

18.) C4 - In this room, again, be careful of the traps as you enter the room.
Then, kill the two Zols in the center of the room and grab the Map there. Now,
if you're not using the map that I made at the top of this section, you can
know where you're going now! Now, you have some options. If you want to make a
few rupees (it's not much, so I wouldn't bother), you can head south to D4. If
not, bomb the right wall, and go through the hole you make in the wall, to C5,
which is the bosses chamber.

19.) C5 - Manhandla's Boss Chamber...

BOSS BATTLE - M A N H A N D L A

Manhandla looks pretty menacing, but trust me, he's not. You can beat Manhandla
in a variety of ways. There is one really easy way (which could be considered
cheap, I suppose) and another few ways to defeat him. The cheap way, and the
way I most enjoy beating him, is simply placing a bomb in his path and beating
him in one shot. While it's a difficult thing to destroy all four of his limbs
with one bomb shot, if you place is strategically so that it'll blow up when he
goes over it, it'll take him out in one shot, and one shot only, baby. If you
want to attack him with your sword, you'll have to go limb-by-limb on him,
which makes him tougher, because you'll have to continuously get in close to
him to swipe. Eight hits with the Magic Sword will do him in (two hits will
make one limb disappear, and so on and so forth). If you use the bomb technique
on him, make sure you make it a good hit. Otherwise, you'll have to go back in
with your sword or use another bomb to finish him off. It's a waste of time,
energy, and items.

After Manhandla is defeated, go north to B5.

21.) B5 - Grab the Triforce in this room, and your energy will be refilled and
you'll be transported outside of the dungeon. Three down, six to go!

Once outside of the dungeon, head back to the origin... it's straightforward.
Just leave the dungeon area (which heads west), then shoot north one screen and
east another to get out of the Lost Woods. You should know how to get back to
the origin from there. Once back at the origin, we have some stuff to take care
of before proceeding to dungeon four.

-------------------------------------------------------------------------------
11.) The Fourth Heart Container and the Monster Bait
-------------------------------------------------------------------------------

Okay, now we can go get that fourth heart container. It's on the east coast of
Hyrule, and very straight forward to get to. From the origin, simply head to
the east all the way until you can't go anymore, to the coast. It's very
simple, we've been down here before, you should know how to get there by now
without having to have me explain it! Once you get all the way east, swing
upwards one screen. Before you keep going up to the heart, go to the cave store
there and buy Arrows if you haven't gotten any yet. Now we have a bow and
arrow, how useful!

If you got Arrows already, all the better. Head north one screen, and you'll
see a heart. However, we need the Stepladder to get that one, not the Raft, so
keep going north! Go north two screens, and you'll come across an area where
you can only go back down south, or west. There's a dock there however. Walk
straight onto the dock and keep walking as if you were going across the water.
The Raft will automatically shoot you across the water, to a secret cave,
located at C16 on my map. Go in the cave, and get the heart from the old man
there. Then leave this island, and head back to the dock on the mainland. Now
to get the Monster Bait. We don't need it quite yet, but we should get it out
of the way, since we can buy it in the area. Okay, so we're not in the area,
but lets just get it now, and get it out of the way, okieday? =)

Once back at the dock on the mainland, head south, all the way back to the
origin, the way we came. I don't have to retrace the steps, do I? Alright,
good. Once back at the origin, head north, then west, all the way to the screen
that holds the old woman's cave that sells the magic potions (G5). From there,
head north two screens, to the cave there. Don't go in the cave, go up one more
screen, to D5. Remember this place, where the secret store is that we bought
the Blue Ring from earlier? Move the top, middle Armor (by touching him) and
again, he'll reveal a hidden staircase. Go down the stairs and buy the Monster
Bait from the storeclerk for 60 rupees. Now that we've done that, head back
south, to the screen where the old woman selling medicine is, coordinate G5.
From there, go east one screen and then cross the bridge. Head north after
crossing the bridge, to the next screen. You see the dock there? Go north to
the dock, and walk across it, and the Raft will take you across the water, to
the island, which is where Dungeon Four is located! Enter the dungeon, and get
ready to fight!

-------------------------------------------------------------------------------
12.) DUNGEON FOUR  - "The Snake"
-------------------------------------------------------------------------------


      ---------------
A    |OM -   |   | T |
      ----||---------
B    |   = R =   | B |
      ----||---------
C    |   | M |
      -----------
D    |   |   | S |
      -----------
E    | K |
      -------
F    |   | K |
      -----------
G        |   - C |
      -----------
H    | K | X |
      -------

       1   2   3   4

KEY/LEGEND:

X = Entrance
K = Key (whether or not you have to do something to get it in the room is based
on whatever situation you're in, see the walkthrough for specifics).
M = Map
C = Compass
S = Stepladder
R = Rupees
| = Locked Door
|| = Bombable Wall
OM = Old Man
B = BOSS ROOM
T = Triforce Piece

The fourth dungeon of the game doesn't hold too much difficulty and whatnot for
the player, but, naturally, the difficulty level of each dungeon progresses as
we get farther in the game, so it's naturally expected that this dungeon is
slightly harder than the last dungeon we were at... and it is.

1.) H2 (entrance) -  In the first room of the dungeon, you can go either up, or
you can go left. First, go to the room to your left, which is room H1.

2.) H1 - In this room, there is a swarm (if you can call it that) of Keeses.
Kill each Keese in the room, and when they are all defeated, a key will appear
in the middle of the room. Grab the key, and head back to the original room,
H2.

3.) H2 - Back in this room, simply head north to G2.

4.) G2 - In this room, you'll encounter a new enemy - Vire. The Vires are large
version of the Keese. When you slay a Vire, it mutates into two Keese, which
are red in color instead of blue, and move slightly quicker. So in the room,
kill the three Vires, as well as the smaller red Keese that spawn from their
dead bodies, and then use the key on the door at the right side of the room.
Enter into that door, going to room G3.

5.) G3 - As you enter the room, it'll be completly dark. So what do you do? Use
the Blue Candle, of course! Use the Blue Candle and the room will automatically
be lightened up, so that you can see what you're doing. This room is an
annoying passageway, marked by numerous blocks. In relation to the enemies,
there are quite a few Vires chillin' out in here. Kill them (use your Bow and
Arrow to kill them from afar if you'd like, but be accurate with it when they
turn into red Keeses!), and grab the Compass in the middle of the room that
they were all guarding. Then head back through the door you came into, back to
G2.

6.) G2 - Back here, just head north through the door, to F2.

7.) F2 - In this room, kill the plethora of Keeses, and grab the key they were
all guarding. Then simply head left, to the next room, F1.

8.) F1 - In this room, again use the Blue Candle to light the room up, so you
can see where you're going, and then kill all of the Vires chillin' in the
room, hoping all over the damn place like they own it. =) Kill the red Keeses
they split into when you hit them, and then simply go north to the door,
leading into E1.

9.) E1 - Here in this room, it's more of the same. Firstly, light up the room
with the Blue Candle, so you can see what you're doing. Because there are
"rivers" in this screen (which can only be crossed with the Stepladder, which
we get a bit later on in the dungeon), you have to walk around them to get
around. Kill the easy Zol enemies in the room, and grab the key there. Then, go
north to the door, leading to room D1.

10.) D1 - In this room, again use the Blue Candle to light it up. Then, be
ready to fight. Avoid the Bubbles that are roaming around the room. If they hit
you, as it was in the last dungeon, you won't be able to swing your sword for a
few seconds, which obviously puts you at a huge disadvantage. Avoid or kill the
Vires, and go to the door at the right. Enter into it, leading to D2.

11.) D2 - In this room, it's basically a winding passageway around the room.
Patrolling the passageway is more of our friends, the Vires. Kill the Vires and
the red Keeses they become, and the door to the right will open. Enter that
door to the right, to room D3.

12.) D3 - This room has a new enemy in it as well, called Like Likes. Kill them
(they take an amazing five hits to kill with the Magic Sword), but try to keep
your distance. If they touch you, they'll eat your Magic Shield! And no, you
won't get it back! That means you'll have to spend a crapload of rupees to buy
another one, and you don't want to do that. So kill the two Like Likes in this
room, as well as the two Zols, and avoid the two Bubbles floating around. There
are two blocks in the middle of the room. Push over the leftmost one, and a
staircase leading into the basement of the room will appear in the northeast
corner of the room. Go down that staircase to the basement, and kill the Keeses
there. Then, grab the Stepladder, and head back upstairs. Go back left, to the
previous room, D2.

13.) D2 - Back in this room, you don't have to go around the passageway
anymore... the Stepladder we just got allows you to avoid doing that and cross
the rivers inside dungeons! So get to the door at the north of the room (ignore
the Vires), and ignore the door locked up to the north. Instead, head back west
again, to room D1.

14.) D1 - Once back here, you can now cross the river in the middle of the room
that segments it into two halves. Cross over it, and use a key on the door in
the north of the room, to gain access to the room above it, C1.

15.) C1 - In this room, kill all of the Vires if you want, or simply ignore and
avoid them, and head to the door at the right hand side of the room, leading
into the room we just ignored before, C2.

16.) C2 - This room can be accessed from the other place where I said ignore
the locked door (in step 13). That's because we couldn't get across the water
in the room to get to the map or passageway across from it. Kill the two Gels
that are patrolling the passageway, and grab the Map from the other side of the
room. Now, you want to know a little secret? Okieday. Go to the top of the
screen and bomb the wall right in the middle. Enter the hole in the wall, to
B2.

17.) B2 - This secret area is just kind of cool. Grab the rupees chillin' there
waiting for ya. All four walls of the room are bombable. So bomb the wall on
the lefthand side of the room, and enter through the hole you make to room B1.

18.) B1 - In this room, you'll fight the mini-boss (I guess you can call it
that) of this dungeon, which is Manhandla, the boss we just fought in Dungeon
Three. Use the same strategy on him you did on the original we fought. Use a
bomb and blow him to pieces, and whatever part of him you miss, hack away with
your sword, or use another bomb. Then simply head through the door at the north
end of the room, to A1.

19.) A1 - This is the old man's chillin' place in this dungeon. He says to you
here, "Walk into the waterfall." Hey thanks, Old Man River. =P Now, use a key
on the door to the right of this room, and enter into the next room, A2.

20.) A2 - As you enter into this room, use your Blue Candle right away so you
can see where you're going. Then, kill all of the Keese in the room and grab
the key they are guarding. Shoot straight across the room to the door on the
righthand side, leading to room A3.

21.) A3 - This room is darkened, but you don't really need to use the Blue
Candle, but you can if you want. The only enemies in this room are traps, so be
careful as you enter the room. Make your way to the door at the south side of
the room, while avoiding the traps, and down into room B3.

22.) B3 - In this room, there are five Vires for you to fight. Kill the five
Vires in the room, then oush the block at the left side of the room, and the
door at the righthand side of the room will open for you. The room is B4, and
it's the boss, Gleeok's, room.

23.) B4 - Gleeok's Boss Chamber...

BOSS BATTLE - G L E E O K

Gleeok is definetly the hardest boss we've yet to fight in the game. While he
doesn't move (like Aquamentus didn't), he shoots fireballs out of his various
heads, and they are quite damaging when they hit Link. Not only that, but when
you do enough damage to Gleeok, his head will split off of his body, and turn
red. When it's flying around the room in this state, it will shoot fireballs at
Link, making Gleeok an annoying version of Aquamentus, from a certain point of
view. In anycase, you'll want to be well-healed before entering this battle.
When you fight him, use your Sword Beams on him from far away if you have full
health, while dodging the fireballs he shoots at you. If you aren't at full
health, and don't have the advantage of using sword beams, then you'll simply
have to get in close and hack the hell out of him. You'll be trading blows with
him, but be consistant and he'll die long before you run out of health, for
sure.

After Gleeok is defeated, go north to A4.

24.) A4 - In this room, grab the Triforce, and you'll be automatically healed
and transported outside of the dungeon.

Once outside of the dungeon, head back to the origin. You aren't far away from
it at all, you should be able to get back to it on your own. Once back at the
origin, it's time to take care of some stuff before we move on to dungeon five.
So lets do that stuff now.

-------------------------------------------------------------------------------
13.) The Final Heart Container and the Power Bracelet
-------------------------------------------------------------------------------

Once back at the origin, we can get the final heart container easily. As we've
done many times now in the game, head all the way east from the origin until
you can't go east anymore. Sound familiar? Of course it does. Then, go up two
screens, and you'll see the heart on a dock in the middle of the water to your
right. This is at coordinate Go up to the first dock, and use the Stepladder to
get to it (it does it automatically, just walk towards it) and do it again to
get to the dock which holds the final heart container we can get outside of a
dungeon. That makes 12, which means we can get the Magical Sword, but first,
lets get the Power Bracelet.

Head all the way back to the origin, being that the Power Bracelet is clear
across Hyrule on the other side from where we are. Once back at the origin, go
up and then left, to the screen where the cave is where the woman sells her
magic potions. Now is actually a good time to buy potions from her if you need
them, but other than that, head left one more screen. You're now in the Lost
Woods. We've been here before, but now, we're going to traverse it.

Once you enter the Lost Woods, go down. You'll be on a screen here that has
three ways out of it other than the way we just came. Going right will lead us
back to the third dungeon, so we don't want to go that way. The two paths
leading left look more enticing. Of the two paths leading left, take the one on
the bottom, and left into the next screen. Kill or avoid the various enemies
you come across. None of them should give you any troubles at this point in the
game. Follow the linear path heading left, and into the next screen. Then, head
north, and you'll be back in the Lost Woods.

This part of the Lost Woods is a pain in the ass, because you have to do a
certain sequence in it to get out of the woods. Famous Zelda players know it as
ULDL, or Up, Left, Down, Left. That's how you get out of the Lost Woods. So do
that now. Go up, then left, then down, then left. Don't worry, each screen is
supposed to look the same... that's the idea. That's why it can be confusing.
And doesn't the screen look like a backwards Norweigan flag, or Finnish flag,
or Icelandic flag. How observant am I! =)

Anyway, you'll know you did the sequence right, because you'll hear the famous
Zelda secret ring when you do it right. Then, just head up and out of the Lost
Woods (for now, anyway). You'll be in the Hyrule Graveyard now. Lynels and
other annoying (but beatable) enemies patrol these regions, so be careful when
you fight. In this area, just go up the stairs one screen. Once in the
graveyard proper, go right once, and then up once. If you come across a ghost
enemy (called Ghinis), just ignore them. They don't move that fast, and are
pretty strong enemies. It's not worth fighting them, to be honest.

Go right one more screen and you'll be outside of the graveyard now. Kill the
Lynels and avoid the Peahats, and head right another screen. On this screen,
there are two staircases heading up into the mountains. Ignore the one on the
left, and take the one on the right. Once up the stairs, go right. There will
be two rows of Armos enemies, all standing still. This is where the Power
Bracelet is located. This is at coordinate C5 on my map. Awaken the Armor on
the top row, the one all the way to the right, and underneath him will be the
Power Bracelet. Pick it up, and then head back a few screens, back to the
graveyard. We have one more thing to do here before we move on...

-------------------------------------------------------------------------------
14.) The Magical Sword
-------------------------------------------------------------------------------

The Magical Sword is the next thing on our list to get. It's twice as powerful
as the White Sword we have equipped now, making it four times stronger than the
Wooden Sword. In otherwords, it's very, very strong. There are requirements to
get it, however, which is why I waited until now to get it. You must have 12
hearts in your reserves, which we have now. So, once back in the graveyard,
simply go up one screen, and we'll be in the right place. There are 12 graves
on each screen, correct? Go to the vertical row second to the right, and then
the middle row horizontally. Push the grave there from the bottom upwards. A
staircase will be hidden underneath of it. Go down the staircase, and grab the
Magical Sword from the old man! WOOHAH! Now THAT'S the ticket, baby. (note: The
Magic Sword, on my map, is at coordinate C2.)

Anyway, once you get the Magical Sword (oh the power!), head all the way back
to the origin. Once you're back there, we can head to the next dungeon, dungeon
five. To get there from the origin, go right one screen, then up all the way
until you can't go up anymore. From there, go left, then up, then left again,
and you'll be near Death Mountain, where all of the rocks fall on you and
whatnot. Go right many a screen until you notice that the screen is repeating
itself. Go up the stairs into Death Mountain, and go up the stairs four times
(the screen'll look the same, but it's not), and you'll hear the famous Zelda
secret tone. Enter Dungeon five, and get ready for some fun. Or not.

-------------------------------------------------------------------------------
15.) DUNGEON FIVE  - "The Lizard"
-------------------------------------------------------------------------------


         -------
A       | W |   |
     ---------------
B   | T |   | K | BU|
     ---------------
C   | B -   |   | K |
     ---------------
D   |   |       | C |
     ---     -------
E           | M | K |
         -----|-----
F       | K |   |   |
     ---------------
G   |   =   = K - OM|
     ------------||-
H           | X | K |
             -------

      1   2   3   4

KEY/LEGEND:

X = Entrance
K = Key (whether or not you have to do something to get it in the room is based
on whatever situation you're in, see the walkthrough for specifics).
M = Map
C = Compass
W = Whistle
R = Rupees
| = Locked Door
|| = Bombable Wall
OM = Old Man
BU = Bomb Upgrade [Old Man]
B = BOSS ROOM
T = Triforce Piece

The fifth dungeon can be a bit annoying, and is harder than any dungeon we've
yet to face in the game as of now, but that's perfectly natural. The cool thing
about this dungeon is that you can buy a Bomb Capacity Addition, which allows
you to carry 12 Bombs instead of just 8. It costs 100 rupees, and is within the
confines of the dungeon, so make sure to follow my walkthrough to a tee so you
don't miss it!

1.) H3 (Entrance) - As you enter the dungeon, head right, to the next room,
room H4.

2.) H4 - In this room, there are new enemies for you to face, hoping around
like crazy. They are called Pols Voice, and they are surprisingly strong. With
the Blue Ring equipped, they still take away one whole heart each time they
touch you. And with the Magical Sword, they can take two hits before perishing!
The Bow and Arrow works nicely on them, but it's really not worth using it...
just use the Magical Sword, and conserve your rupees [arrows], 'cause you'll
need them to make a purchase later in the dungeon. When you defeat all of the
Pols Voices, grab the key that appears in the middle of the room, then walk up
to the top wall and bomb the middle of it. Go through the hole you blow through
the wall, to G4.

3.) G4 - This is the room where the Old Man of the dungeon resides. He tells
you, "Digdogger hates certain kind of sound." Thanks for the proper English,
old man! =D Anyway, when you do that, you'll notice that there is a locked door
to the left of the old man. Ignore it, to save a key. Instead, go back south
through the hole in the wall, back to room H4.

4.) H4 - Back in this room, backtrack to the left, back to the entrance, H3.

5.) H3 - Back here in the entrance, shoot up north, to G3.

6.) G3 - As you walk into this room, use the Blue Candle right away to light up
this darkened room. New enemies reside in this room as well. These mummy-like
foes are called Gibdos, and are pretty basic enemies. They don't attack, but
they can take a lot of damage, even with the Magical Sword equipped on Link. In
anycase, kill the three Gibdos chillin' in the room, and one of them will drop
a key, which you should pick up. Ignore the door to the right of the room,
which is locked! It leads back to the Old Man's room we just bombed into
earlier, so I saved you a key! Instead, walk to the wall on the west of the
room, and plant a bomb in the middle of it. Blow a hole through the wall, and
then walk through it, to room G2.

7.) G2 - In this room, there are more Gibdos for you to do battle with. Keep in
mind that one of them will drop some Bombs for you, so make sure to grab them,
you'll need to restock them. When they are all defeated, you'll notice that the
sealed door above doesn't budge, and that the four blocks in the room aren't
triggers for it. Henceforth, you'll have to bomb your way through the left wall
again! Place a bomb in the middle of the left wall, and, again, walk through
the hole you create, to G1.

8.) G1 - In this room, there are a few blue Darknuts to deal with, which are
harder than their red cousins, but still only take two hits with the Magical
Sword to subdue. Remember, that like the red Darknuts, the blue Darknuts are
also not vulnerable to hits from the front, as they block them with their
shield. So you have to hit them from the side or back! And they twist and turn
in their paths a lot, so be careful. In anycase, when they are all dead, pick
up whatever they drop, and push the leftmost block of the blocks blocking the
way to the staircase in the room, and go down the stairs. Kill the Keese in
this basement here, and go up the ladder on the other side, to a new area of
the dungeon, room A3.

9.) A3 - In this room, come out of the stairs and you'll notice two doors out
of this room, both of which are locked. Which one do we go to? First, open the
door on the left, and enter into room A2.

10.) A2 - In this room, there's a crapload of blue Darknuts for you to fight.
Kill them all, and then push the block in the middle of the room upwards. A
staircase will appear in the corner of the room, which you should use to get
into the basement. In the basement, kill the Keese, and grab the Whistle there!
This is the item of this dungeon! So now that we've found that, go back
upstairs, and then back to your right, back into room A3.

11.) A3 - Once back in the original staircase room we just "warped" too, use
the key on the door to the south of the room, and go through it, to room B3.

12.) B3 - In this room, there are a bunch of weak Keeses for you to deal with.
Do away with all of them, and grab the key that they were guarding. It seems
like this room is a dead end, but it's not. Use a bomb in the middle of the
righthand wall, and enter through the hole there into B4.

13.) B4 - In this room, an old man is selling a Bomb Upgrade for 100 rupees,
which allows you to hold up to 12 Bombs instead of just 8. If you don't have
the amount of rupees you need, you gotta leave the dungeon (or fight within the
dungeon) and get enough rupees so you can do your thing or whatever. When you
do get the Bomb Upgrade, head back to room B3.

14.) B3 - Back here, just go north to room A3.

15.) A3 - Once back in this room, take the staircase back down into the
basement, and come up on the other side, at room G1.

16.) G1 - From here, ignore all of the blue Darknut enemies, and shoot to the
right of the room, back through the hole in the wall we busted open with a bomb
earlier, and back into room G2.

17.) G2 - Back in this room, re-kill all of the Gibdos. You'll notice that even
after you kill all of them, that the door to the north of the room is still
closed. The four blocks in the room, surprisingly, are not the key either, so
simply ignore this room, and go right, into another room we've already been in,
room G3.

18.) G3 - In this room, kill the three Gibdos running around, and the shut door
to the north of the room will open, revealing a passage into room F3, which you
should take.

19.) F3 - Once in here, you'll be in a desert-like room, with three Dodongos!
Fear not, however... they are easier now that we're stronger, than they were
when we had to fight them as boss enemies in the second dungeon. Do you
remember how to kill them? If not, simply place bombs in front of where they're
walking so they'll walk into them, and eat them. The bombs will explode in
their mouths and injure them. Two bombs per Dodongo will do them in. So kill
the three Dodongos, and when they are dead, gather the Bombs that appear in the
middle of the room as a reward. As a side award, the door to the left of the
room will open for you. Go through this now opened door, to room F2.

20.) F2 - In this room, simply kill all of the Zols that are in the room, and a
key will appear in the middle of the room. Grab the key, and ignore the door
leading south (it leads back to the room that north door won't open, so it's a
trap, meaning you'll have to backtrack if you go down there), and then go back
the way you came, through the right door, to F3.

21.) F3 - Back in this Dodongo room (void of the Dodongos, of course), head
north through the door (using a key on it to open it), to room E3.

22.) E3 - In this room, use the Blue Candle to light it up for you to see if
you'd like, and grab the Map. Being that the room has a huge moat in the middle
of it, you can't go anywhere in this room except back to the previous room, so
go south, back to room F3.

23.) F3 - Back here, since we've taken care of the other doors in the room, go
right, to room F4.

24.) F4 - Right away, use the Blue Candle to light up the room. Then kill all
of the Zols in the room, and some rupees will appear in the middle of the room
for you (not much of a reward, I know). Then shoot through the north door, to
room E4.

25.) E4 - In this room, there are a bunch of Gibdos for you to kill. Slay them
all, and they'll drop a key for you to take. Grab the key, and ignore the door
leading left (it leads to the same room you got the Map in prior, but it leads
nowhere, really). Instead, go through the north door, to room D4.

26.) D4 - In this darkened room, there are nothing but some red Darknuts for
you to contend with. With your Magical Sword, they only take on hit now, so
they are chumps. Just aim for their sides and backs to do damage! (as always!).
When they are all defeated, grab the Compass they drop, then shoot north one
more time to room C4. (it's your option in this room to use the Blue Candle,
being that it's dark... but you don't really need to).

27.) C4 - This room is chock full of monster goodness, indeed. Right away, use
the Blue Candle to light things up. There are two Gibdos, two Pols Voices, and
two Keeses in this room. Grab the key in the middle of the room as you melee
with the enemies in the room. When they are all defeated, and you nabbed the
key, use it on the door to the left of the room, and enter into room C3.

28.) C3 - In this simple room, there are five Gibdos for you to end the lives
of. When you kill all five of them, a key will appear, which you should take
and enter into the next room to your left, to room C2.

29.) C2 - In this room, you can hear the cries of the boss! We are close! Kill
all of the Pols Voices in the room and then use a key on the door to the left,
to enter into the boss lair of Digdogger, room C1.

30.) C1 - Digdogger's Boss Chamber...

BOSS BATTLE - D I G D O G G E R

Digdogger might be a hard boss, if you don't know how to defeat him the proper
way, that is. As you enter the battle, equip the Whistle we found within
Dungeon Five (also called the Recorder, if you're a nerd), and blow the Whistle
to hear a pretty tune. Not only is this tune pretty, but it is deadly to the
Digdogger! It'll reduce his size to practically nothing! Once you do this to
Digdogger, simply run up to him and give him two slashes with your sword, and
he'll die (granted you have the Magical Sword, otherwise it'll take more
slashes). He doesn't have any attacks in the small form... you'll simply have
to worry more about getting hit and damaged by the four statues that shoot
fireballs at you in each corner of the room. You should be done with Digdogger
in a matter of five seconds though, so getting hit once or twice shouldn't
matter at all... and you can always block those fireballs with your shield! In
anycase, take the bastard down.

After Digdogger is defeated, go north to B1.

31.) B1 - In this room, grab the Triforce, and you'll be automatically healed
and transported outside of the dungeon.

Once outside of the dungeon, head back to the origin, as we usually do after we
finish off a dungeon. Then just regroup, and we'll go right to the sixth
dungeon!

To get to the sixth dungeon from the origin, this is what we do. Go right one
screen, and then up all the way until you can go up no longer. Then go left a
screen, then up a screen, then left a screen once more (crossing the river via
the Stepladder, in case you think my directions are wrong). Go left one more
screen, and there'll be two staircases heading south. Take either of these
staircases, and once down them, go left one screen. In this screen, ignore the
stairs going north, and go left once more. Then, go south down the stairs, and
then west, and then north up the stairs (killing or avoiding the mighty Lynels
as you go), to get to the sixth dungeon! It's showtime!

-------------------------------------------------------------------------------
16.) DUNGEON SIX  - "The Dragon"
-------------------------------------------------------------------------------

           ---------------
A         | MW=   = OM| T |
       -----------------------
B     |   | M |   |   | B |   |
       -----------------------
C     |   = K |       |   | K |
       -----------     -------
D     |   |   |   |   |   |
       -----------     ---
E     |   |
       ---
F     | K |
       ---     ---
G     | C |   |   |
       ---------|-
H     |   - X | K |
       -----------

        1   2   3   4   5   6

KEY/LEGEND:

X = Entrance
K = Key (whether or not you have to do something to get it in the room is based
on whatever situation you're in, see the walkthrough for specifics).
M = Map
C = Compass
MW = Magic Wand
R = Rupees
| = Locked Door
|| = Bombable Wall
OM = Old Man
BU = Bomb Upgrade [Old Man]
B = BOSS ROOM
T = Triforce Piece

The sixth dungeon, in the words of my Uncle John, gets a little bit "hairy"...
and take his word for it, 'cause he never lies. Ah yes, but really... the shear
volume of enemies found within the confines of the dungeon is enough to make
any Zelda nerd shiver and yell "Hookshot!" I don't even know what the hell I'm
talking about anymore... onward.

1.) H2 (Entrance) - Once here in the entrance, head right, through the open the
door, to room H3.

2.) H3 - In this room, use the Blue Candle right away, so that you can see
where you're going. This is your first encounter with the biggest pain-in-the-
ass enemies in the game; Wizzrobes. These mystical enemies come in two
varieties. These are the weaker of the two, as they are red in color. They
shoot magical beams out of their hands, and can disappear and reappear anywhere
on screen. With your Magical Sword, one swipe at them kills these red
Wizzrobes, but be careful to block or avoid their magic, as it does some crazy
damage to Link. Once they are all defeated (there are five of them in this
room), grab the key they drop, and go north through the door, unlocking it with
the key you just got, to room G3.

3.) G3 - In this room, the old man speaks to you, telling you, "Aim at the eyes
of Gohma." Gohma is the boss in this dungeon, just so you know... and you'll
see what the old man is talking about when we go fight Gohma. But for now, go
back down, to room H3.

4.) H3 - Back in this room, just go left, back to the entrance, room H2.

5.) H2 - This time, use a key on the door to your left, and enter into room H1.

6.) H1 - In this room, there are three more Wizzrobes for you to combat. Kill
them, avoiding their powerful magical energy, and grab whatever they drop
(hopefully hearts, if they've hit you a few times). Then just go north, to room
G1, the next room in our path.

7.) G1 - In this room, thankfully, there are only Zols for you to slay. Slay
these poor, helpless enemies, and a Compass will appear in the room! Grab the
Compass, and continue going north through the dungeon, to room F1.

8.) F1 - Here in this room of the dungeon, there are a crapload of Keeses for
you to kill. Kill the Keeses while avoiding the fireballs from the statues in
the room, or blocking them with your Magic Shield. Either way, when all of the
Keeses are defeated, a key will appear in the middle of the room, and the
sealed door to the north of the room will also open. Shoot north, to the next
room, room E1.

9.) E1 - In this room, simply run north quickly, avoiding the traps flying
towards you around the room, going north, to room D1.

10.) D1 - This room is ridiculous... well,that's all I can really say about it.
There are eight enemies in this room... two of each variety of Wizzrobe, two
Bubbles (that hinder you from using your sword for a few seconds if they touch
you), and two Like Likes, that can steal your Magic Shield if they touch you.
To say the least, this room is a little bit on the crazy side. In anycase, kill
all of the enemies (except for the Bubbles, who can't be killed). When the room
is void, push the block at the left of the room over, to open the north sealed
door. Go north through it, to room C1.

11.) C1 - This room has more Wizzrobes for you to compete with. Kill all of the
Wizzrobes, and hope that they drop some hearts for you to use. Make sure to
keep an eye on your heart containers... I'm telling you, these Wizzrobes can
really destroy you before you even know what hit you. When they are all
defeated, you can go north, but there is a Gleeok up there. To avoid it, bomb
the righthand wall right in the middle, and go through the hole we make in the
wall there, to room C2.

12.) C2 - In this room, there are more Wizzrobes. *sigh* In anycase, use the
Blue Candle to light up the darkened room, and kill the Wizzrobes. It's an
option to grab the key in the center of the room and not kill any of them...
but they'll be here when you return to this room, so do it now, or do it
later... or don't do it at all, I don't care. =) Grab the key at the center of
the room, and use it on the door to the north, heading to room B2.

13.) B2 - In this room, there are two Zols, two Bubbles, and two Like Likes.
Kill the two Like Likes and the two Zols, and a Map will appear in the room.
Grab the Map, and then go through the door to the north of the room (the one
that's locked), using a key on it to open it. Enter into room A2.

14.) A2 - In this room, there is a slew more of Wizzrobes. Work fast, killing
them and playing a defensive game with your shield and your agility, so that
you don't take too much damage from these mighty foes. When all of the
Wizzrobes are defeated in the room, push over the left block in the room, to
make a staircase appear it the upper righthand corner of the room. Take the
staircase down into the room's basement, and kill the Keese down there. Grab
the Magic Wand, and then go back up the stairs. Head back down to the previous
room, room B2.

15.) B2 - Once back in this room, cross over the red river, and through the
door at the right of the room, to room B3.

16.) B3 - In this room, there are five of the weaker variety of Wizzrobes, and
a key in the middle of the room. Kill the Wizzrobes, and grab the key they were
all guarding. You have an option to go north, or to go west. Go north through
the door, to the next room up north, room A3.

17.) A3 - In this room, there are two Zols, two Like Likes, and two Bubbles...
a combonation of enemies that we've seen before. Kill the two Like Likes and
the two Zols, and then bomb the middle of the righthand side wall, to make a
passage into room A4, which you should take.

18.) A4 - In this room is another old man, who tells you, "There are secrets
where fairies don't live." Wow, that's great. =P Heh heh... now, go back left,
through the bombed wall, to room A3. (ignore the door leading south... there
are a crapload of enemies down there, that'd be in your best interest to
ignore).

19.) A3 - Back in this room, go south, to room B3.

20.) B3 - Once back here, go west, back to room B2.

21.) B2 - Now that we're back here, go south, back to room C2.

22.) Back in this room, kill any Wizzrobes you may have left behind (I told you
to kill them the first time we were here!), and then go south once more, to a
new room, room D2.

23.) D2 - This room holds some enemies we haven't seen in a while... Vires.
Light up the room with the Blue Candle and slay the weak Vires with your mighty
Magical Sword. Grab whatever goodies they drop, and go right, to room D3.

24.) D3 - This room is full of enemies, as well, making it just as big of a
pain in the ass as three other rooms in this damn dungeon. =) Kill all of the
Wizzrobes and Like Likes, leaving just the Bubble in the room. Use Magic
Potions if you're running out of energy! When only the Bubble remains, push the
block in the middle of the room to the left, and a staircase will appear. Take
the staircase into the basement, and re-emerge on the other side, in room B6.

25.) B6 - As you re-emerge in this room, more enemies are there to greet you;
Zols and Like Likes. Kill them or avoid them, and go down, into room C6. We're
almost there, I promise!

26.) C6 - In this darkened room, use the Blue Candle, and then kill the three
Vires, and a key will appear. While avoiding the Bubbles, grab the key, and go
left, into the next room, room C5.

27.) C5 - This room has so many enemies for you to fight, it's not even funny.
So don't even bother with any of them. Ignore the door to the south, it leads
no where important. Instead, run straight up to the door at the north end of
the room, unlock it, and go through the door, entering into Gohma's boss
lair... whew. Now we just gotta fight the boss! This is room B5.

28.) B5 - Gohma's Boss Chamber...

BOSS BATTLE - G O H M A

Gohma is a crab-looking enemy, who is easily defeated, so don't worry. Remember
the first or two Old Men in this dungeon, the one who told you to shoot at the
eye of Gohma? Well that's the key. Equip the Bow and Arrow. When Gohma opens
his eye during battle, shoot an arrow at his eye, and he'll die just like that.
Gohma doesn't open his eye often during battle, however, and runs back and
forth at the top of his lair shooting numerous fireballs at Link. So be careful
when you fight him! Block the fireballs with your Magic Shield, or avoid them
all together, and wait for that time when he opens that eye of his. Then, just
shoot that arrow at his eye, and he'll crumble, leaving nothing but a heart for
you, Link, to get. He's easy, ain't he. =) But imagine if you didn't know what
to do against him... ALWAYS LISTEN TO OLD MEN! That's what that lesson teaches
you, young one. =)

After Gohma is defeated, go north to room A5.

29.) A5 - In this room, grab the Triforce, and you'll be automatically healed
and transported outside of the dungeon.

Dungeon Seven is the next dungeon on our trip, but before we head to that
dungeon, make sure you bought Monster Bait earlier in the game, and if you
haven't done so yet, do so now. I buy it very early in the game so I don't have
to do it later, but if you haven't bought it yet, we need it for the seventh
dungeon, so purchase it at one of many stores around Hyrule. (see the map above
the walkthrough section for exact coordinates)

Head back to the origin once you're all prepared (Monster Bait, don't forget),
and from there, head north one screen, and then left all the way into the Lost
Woods region. Once surrounded by brown trees, head north one screen, and then
left (along either path) to the next screen. Then go around and head north, and
you'll be in a dead end region of Hyrule, with a pond in the middle of the
screen. Worry not... you're not lost. Play the Whistle, and the pond will dry
up, revealing a staircase. Decend the staircase, and welcome to Dungeon Seven,
The Demon!

-------------------------------------------------------------------------------
17.) DUNGEON SEVEN  - "The Demon"
-------------------------------------------------------------------------------

        -----------------------
 A     |   =   | K |   |   =   |
        -||--------------------
 B     |   |   = RC|   |   |
        -------------------
 C     |   |   = B | T |
        -||------------
 D     |   |   = K |
        -----------
 E     | BU|   |
        -|-----------
 F     |   |   | C | OM|
        -----------------------
 G     |   |   |   |   |   | K |
        -----------------------
 H     | K | X |   |
        -----------

         1   2   3   4   5   6

KEY/LEGEND:

X = Entrance
K = Key (whether or not you have to do something to get it in the room is based
on whatever situation you're in, see the walkthrough for specifics).
M = Map
C = Compass
RC = Red Candle
R = Rupees
| = Locked Door
|| = Bombable Wall
OM = Old Man
BU = Bomb Upgrade [Old Man]
B = BOSS ROOM
T = Triforce Piece

Dungeon Seven, "The Demon," isn't too difficult of a dungeon to defeat,
especially after we got through the hell that is dungeon six, and we got out
alive, to boot. =) The dungeon is pretty big, but pretty smushed together. You
shouldn't get too lost... plus, the boss is Aquamentus... the boss from the
first dungeon, so... ha ha ha, don't laugh!

1.) H2 (entrance) - Once you enter this dungeon, you can go north, or you can
go east. Ignore the door to the north, and head east, into room H3.

2.) H3 - In this room, there are two Moldorms for you to attack. Kill both of
them, and some Bombs will appear in the room, if you need any. Once done in
there, head north, to room G3.

3.) G3 - Here in this room, use the Blue Candle right away so you can see what
you're doing in this darkened room, and you'll see a bunch of Keeses on the
attack. Kill them all, and manuver around the huge box in the middle of the
room, giving the Keeses the advantage. When they are all defeated, ignore the
door heading left (no reason to go there), and head right, to room G4.

4.) G4 - This room is chock full of boomerang chucking Goriyas for you to
fight. Kill all of them, and then head through the door at the right of the
room, to room G5.

5.) G5 - In this room, there is a Digdogger. Just ignore it, don't bother
fighting him. He's easy (especially with the Whistle), but it's a waste of
time. Just go around him, to the door at the right of the room, which leads
into room G6.

6.) G6 - In this room, there are some weak Stalfos enemies walking around. One
of them is carrying a key. Slay all of these weak enemies, and grab the Key
which one of them drops. Then head left, back to the room where the Digdogger
is, room G5.

7.) G5 - Just avoid the Digdogger again as you head to your left, back to room
G4.

8.) G4 - Back in this room, take the north door, to room F4.

9.) F4 - In this room, there is an old man. Listen to the old man's wise words;
"There's a secret in the tip of the nose." Yeah, whatever. =P Anywho, after you
talk to him, you can go back south, back to room G4.

10.) G4 - Back here, just swing back west, to room G3.

11.) G3 - Use the Blue Candle in this room again, then take the outside of the
room around the box to the north wall. Bomb the middle of the north wall to
create a hole in the wall, and go north through it, to room G3.

12.) F3 - This room needs to be lit up with the Blue Candle, so do that first.
Then, kill all the weak little Stalfos running around. When all of them are
defeated, a Compass will appear. Grab the Compass, then head through the left
door, to room F2.

13.) F2 - This room has a bunch of Goriyas, of both varieties, for you to kill.
Slay them all, and then go through the left door, to room F1.

14.) F1 - In this room, there are three Dodongos waiting to take you on. Just
biomb the hell out of 'em. You can bomb them so they eat them (which takes two
bombs per Dodongo), or bomb them so it freezes them, and then hack at them with
your sword. Either or, it doesn't matter to me. =) When they are all defeated,
use a key on the north door, entering into room E1.

15.) E1 - In this room, an old man will sell you the second of two bomb
capacity upgrades found in the game. Give him 100 rupees and he'll give you 16
Bombs maximum, which is a good deal, 'cause trust me, you'll need them later.
If you don't have 100 rupees, go fight Stalfos and Goriyas back around the
beginning of the dungeon until you do. After you buy the upgrade, go back south
into the Dodongo room, room F1.

16.) F1 - Back in the Dodongo room, head south, to room G1.

17.) G1 - In this room, be weary of the traps by both doors. Kill the Keese in
the room to get them to drop some Bombs when they are all dead, and then head
south again, to room H1.

18.) H1 - In this room, avoid the fireballs shot by the two statues in the
room, and grab the Key, while killing or avoiding the Ropes in the room. After
you nab the key, head back north, to room G1.

19.) G1 - Avoid the traps once more in this room, as you head north to room F1.

20.) F1 - Back in the Dodongo room once more, head east, back to room F2.

21.) F2 - Once you're back in this room, just head north, through the door
there, to room E2.

22.) E2 - In this room, there are a plethora of enemies, including Bubbles,
Keese, and Goriyas. Kill the Goriyas and Keese while avoiding the Bubbles (as
you can't kill them, as you should know by now). When the other enemies are
defeated in the room, the door to the north will be open for you to go through.
Go through that door now, to room D2.

23.) D2 - In this room, kill or ignore the Digdogger. While avoiding all of the
fireballs from the statues in the room, go to the righthand wall and bomb the
middle of it to make a hole. Then, go through the hole into room D3.

24.) D3 - Here, you'll encounter two more Moldorms. Kill both of them and a key
will appear. Grab the key, and simply head back west, to the room previous
where we fought/avoided the Digdogger, room D2.

25.) D2 - Go left through this room now, to the door there, to room D1.

26.) D1 - As you enter this room, the door behind you will shut, so you'll be
forced to fight the enemies within, which are basically numerous Goriyas. Kill
them all, then use a key on the door to the north, and enter through that door,
to room C1.

27.) C1 - This room is where we need the Monster Bait, so if for some retarded
reason you didn't get it before coming here like I told you to, you need to
leave the dungeon and get it. The monster will say "grumble grumble" but don't
be afraid of his harsh words! Go up to him and use the Monster Bait on him, and
he'll disappear, leaving the passage going north open, so go north, to room B1.

28.) B1 - Once in this room, use the Blue Candle so you can see. Kill all the
Goriyas and Keeses in the room, and avoid those pesky Bubbles (I wish we can
kill those bastards sometimes!) Then go to the middle of the north wall, and
bomb through it, to get to a secret room. Go through the hole to room A1.

29.) A1 - In this room, just grab the numerous coinage, and then go back south,
to room B1.

30.) B1 - Back here, just go to room B2, which is to the east through the door,
just unlock it with a key.

31.) B2 - In this room, there are many a Goriya. Kill them all, and then shoot
through the door at the north of the room, to room A2.

32.) A2 - In this room, there are more Goriyas, of both colors, for you to
slay. Slay them all and gather whatever they drop, including the 5 rupee piece
reward for killing them all. Then go through the door at the east of the room,
which leads to A3.

33.) A3 - There are Goriyas and Statues in this room, but you don't necessarily
have to fight any of them. Just get the key in the middle of the room that they
are all guarding, and then go back through the door at the left of the room
that you came in through, back to room A2.

34.) A2 - Go south, back to room B2.

35.) B2 - Once back here, go to the righthand wall, in the middle of it, and
bomb it, then go through the hole you made in the wall, to room B3.

36.) B3 - In this room, kill all the Goriyas while avoiding their boomerangs
and such. When they are all defeated, push the block on the lefthand side up,
and enter into the staircase, which will lead to the basement of the room. Grab
the Red Candle there while avoiding or killing the Keese, then resurface into
the room. Go to the righthand side of the room, to the middle of the wall, and
bomb through that wall as well, which will lead you to room B4.

37.) B4 - In this here room, there are a bunch of Goriyas and two locked doors.
Kill all the Goriyas, and ignore the door leading north, instead unlocking the
door leading to the east, which you should go through, to room B5.

38.) B5 - In this room, there are four statues shooting fireballs at you, and
you'll have to fight a Digdogger as well. Just toot your Whistle, then destroy
the three small Digdoggers with two hacks of your Magical Sword each. Then just
go north, through the door to room A5.

39.) A5 - In this room, two statues take up the middle of the room (shooting
fireballs, naturally) while you'll have to fight and kill three Dodongos. Break
out your bombs, and then use the same strategy that you did earlier. When they
are defeated, bomb the middle of the righthand wall, and enter through the hole
you've made there, to room A6.

40.) A6 - This room is really pretty difficult. This is the first time in the
game you actually have to kill the Wall Masters, which is a tricky proposition.
All the while, you have to avoid those Bubbles, because if they hit you, you'll
be unable to unsheath your sword for a few seconds, making you bait for the
Wall Masters. Thankfully, the Wall Masters only take one hit each to defeat
with the Magical Sword, so that's always good. There are five total, so defeat
them all, and don't let them touch you, or back to the entrance of the dungeon
you will find yourself! When they are all slain, push the middle block on the
blocks going vertical across the room, and a staircase will appear in the
corner of the room. Go down those stairs, to reappear on another side of the
dungeon, room C2.

41.) C2 - When you resurface, you'll be in a room chock full of Goriya
goodness. Kill all of the blue and red Goriyas, so the room is empty of any
foes. When you're set, bomb the righthand wall in the middle, and enter into
that room, to fight the boss, room C3.

42.) C3 - Aquamentus' Boss Chamber...

BOSS BATTLE - A Q U A M E N T U S

Well, we get to fight Aquamentus again, go figure. For those of you whom are
dense (^_^), Aquamentus is the very first boss we fought in the game. Why they
stuck him in the seventh dungeon is well beyond me, but go figure. He's the
same exact dude we fought earlier on, but if you want to have some fun, equip
the Bow and Arrow and shoot him in the head three times to subdue him. He's not
treacherous anymore, so there's not much more I can say about him... just slay
the begger! When he's defeated, just grab that heart piece and thank your lucky
stars it was that easy to get. Wait 'til you fight Ganon. =)

After Aquamentus is defeated, go east to room C4.

43.) C4 - In this room, grab the Triforce, and you'll be automatically healed
and transported outside of the dungeon.

Once outside of the dungeon, we're ready to go right to the eighth dungeon,
which is the final dungeon before Death Mountain! You stoked!? 'Cause you
should be. =) Head all the way back to the origin, and make sure you're 15
heart containers are full, as well as making sure you have red potion in your
inventory. You can never be too safe.

From the origin, head right all the way a few screens until you hit water. This
is the screen where we got a heart piece very early in the game. From here,
head north two screens, and then go east along the top of the two paths. Head
east, and then go south. Equip the Red Candle and burn the lone bush in the
middle of the screen, the one that sticks out from the two groups of bushes,
towards the righthand side of the screen. Enter the staircase that's under the
bush there, and welcome yourself to the eighth dungeon!

-------------------------------------------------------------------------------
18.) DUNGEON EIGHT  - "The Lion"
-------------------------------------------------------------------------------

                   ---
 A                |   |
               -----------
 B            |   =   | MK|
           ---------------
 C        | T |   = M |
           ---------||----
 D        | B | OM|   |   |
       -----||------------
 E    | OM| K |   -   |
       -------------------
 F    | K | K | K | K | C |
       -------------||----
 G                |   |
           ---------------
 H        | MB|   | X | K |
           ---------------

        1   2   3   4   5

KEY/LEGEND:

X = Entrance
K = Key (whether or not you have to do something to get it in the room is based
on whatever situation you're in, see the walkthrough for specifics).
M = Map
C = Compass
MB = Magic Book
MC = Magic Key
R = Rupees
| = Locked Door
|| = Bombable Wall
OM = Old Man
B = BOSS ROOM
T = Triforce Piece

Dungeon eight is small and straightforward, thankfull enough, because after we
conquer this dungeon, off to Death Mountain we go... and that dungeon is
anything but small and straightforward. In anycase, the boss enemy is a boss
we've already fought before, just like Aquamentus' return in the last dungeon.
In this dungeon, we fight Gleeok... harder than Aquamentus, but still
elementary, my dear. =)

1.) H4 (entrance) - From the entrance, head right through the door, to room H5.

2.) H5 - In this darkened room, use the Red Candle to light it up, and then
kill the Zols and other enemies in there, avoiding the Bubbles as you go. In
the middle of the room is a Key, which you should grab, and then exit out of
the room, back to the entrance, to room H4.

3.) H4 - Once back in the entrance, take the door to the left, to room H3.

4.) H3 - In this room, two statues shoot fireballs at you from the center of
the room while a Manhandla runs around causing havoc. You have to defeat the
Manhandla to get the door to the left to open, so kill him, using your Magical
Sword, or Bombs, whichever you want. He's easy now, he just gets faster as you
cut off his limbs, but he was like that every time we've fought him, so this
should be nothing new for you. When he's defeated, get the five rupees as your
reward in between the two statues (avoid or block their fireballs), and go
through the door at the left of the room, into room H2.

5.) H2 - In this room, there are Darknuts, Gibdos and Bubbles for you to
contend with. Avoid the Bubbles and slay the Darknuts. They aren't so annoying
anymore, just make sure to hit them in the back or sides, or otherwise you
won't damage them, as you know by now. The Gibdos are elementary to defeat as
well, so fear not. When they are all defeated, push the block at the left of
the staircase in the middle of the room to gain access to it. Go down the
stairs into the basement of the room, where there are Keeses and a Magic Book.
Grab the Magic Book, avoid or kill the Keeses, and go back to the main floor.
Then leave this room the way you came in, to the door at the right, to room H3.

6.) H3 - Shoot across this room, while avoiding the fireballs from the statues,
back to the entrance of the dungeon, room H4.

7.) H4 - Once back at the entrance again, go north through the door there, to
room G4.

8.) G4 - In this room, there is another Manhandla for you to battle. Do
whatever you want to it, just kill it. =) Grab the five rupees he drops, and
then bomb the middle of the northern wall to make an exit out of this room, and
go through the hole to room F4.

9.) F4 - In this room, there are Statues and blue Darknuts galore. Ignore them
for now, and unlock the door to the right of the room, and enter into that
room, which is room F5.

10.) F5 - Light up this darkened room with the Red Candle, and then slay all of
the hoping and jumping Pols Voices. Grab the Compass that they guard, and head
back to the previous room, room F4.

11.) F4 - Back here, kill all of the blue Darknuts in this room. When they are
all defeated, the rooms to the north and the west become available, and they
also drop a key. Grab the key, and go through the western door, to room F3.

12.) F3 - In this room, light it up with a Red Candle, and then slay all of the
beasties in here, including the Pols Voices and whatever else, to get the key
they drop when they are all defeated. Then simply head left into the next room,
which is room F2.

13.) F2 - In this room, there are four statues trying to hit you with their
fireballs, and three red Darknuts, the weaker variety of Darknut. Avoid the
fireballs and slay the Darknuts, and they'll drop a key. Grab the key, and head
back to the right, to room F3.

14.) F3 - Once back in this room, light it up with a Red Candle once more, and
then take the northern door, to room E3.

15.) E3 - In this room is a Gohma, like we've fought in the past, but this one
is blue, and takes three hits with your Bow and Arrow to fell. Be patient with
him, it takes a little while, as he is only vulnerable when his eye is open,
and he opens it rarely and for short bursts. Block whatever fireballs (or avoid
them) that he shoots at you while you're waiting for that eye to open, and when
it opens, pummel him. When he's defeated, go north through the door in that
room, to room D3.

16.) D3 - This is the old man room. Heh heh. He says, "Spectacle Rock is an
entrance to death." He's basically telling you that Death Mountain is where the
last dungeon is. Just so you know. =) Leave that room back to the south, back
to room E3.

17.) E3 - Back in the Gohma room, just head right, unlocking the door with a
key, to the next room, room E4.

18.) E4 - In this room, there are Gibdos and Darknuts for you to slay, as well
as two Bubbles for you to avoid at all costs! =) When they are defeated,
they'll drop five rupees, which you can get if you want. After that, ignore the
door leading south (leads to a room we've been to already), and unlock the door
to the north, and go to room D4.

19.) D4 - As you enter into this room, two statues and six blue Darknuts are
there to greet you. Kill them all and avoid those fireballs best you can,
although you're more likely than not to take a beating in this room, it's
pretty tough. When those Darknuts are defeated, the door to the right opens,
but ignore it for now. Go north by bombing a wall in the middle of the north
wall instead, to room C4.

20.) C4 - In this room, you'll meet yet another Manhandla. Kill him, and he'll
drop a map. Then, simply unlock the door to the north of the room, and go
through it, to room B4.

21.) B4 - In this room, another Gohma (blue colored) is here for you to fight.
Shoot him in the eye with the Bow and Arrow three times like we did earlier on
in the dungeon, and both doors in his lair will open. First, check the door to
the right, which leads into room B5.

22.) B5 - In this room, there are two Pols Voices, two red Darknuts, and two
blue Darknuts. Kill all of them, and then to gain access to the stairs in the
middle of the room, push the left block of the box in the middle of the room,
then go down the stairs into the basement of the room. Kill or avoid the Keeses
down there, and grab the Magic Key, which negates using any other key in the
game... you don't need anymore keys! Makes life so much easier. Go back
upstairs, and then leave the room back through the left door, to room B4.

23.) B4 - The room to the north leads to some bombs, it's a waste, so don't go
up there. Instead, go south, back to room C4.

24.) C4 - Just head south again, to room D4.

25.) D4 - Back here, you'll have to fight the blue Darknuts again. Kill them
all, avoid the fireballs that the statue shoots, and the door to the right will
open up, which you should now go through, to room D5.

26.) D5 - In this room, there's a plethora of enemies... Gibdos, and both kinds
of Darknuts, as well as Bubbles. Just ignore them and go to the staircase at
the righthand side of the room, which leads clear across the dungeon, to room
F2.

27.) F2 - In this room, there are Pols Voices all over the place. Kill them
all. The key in the corner of the room we don't need now that we have the Magic
Key. Ignore the door to your left, and bomb the wall at the north of the room,
which leads to the boss lair. The boss here is Gleeok, and we've fought him
before, so fear not. This is room D2.

28.) D2 - Gleeok's Boss Chamber...

BOSS BATTLE - G L E E O K

Gleeok is back, but he's just as simple (actually, he's more simple now, we
have the Magical Sword this time around) as when we fought him earlier in the
game, in the fourth dungeon, I believe. Run up to Gleeok and slash at him.
Don't worry about getting hit by fireballs, just slash at his heads. Each two
hits, one head will die, and it'll float around the room, as the enemy "Head of
Gleeok." Finish Gleeok off totally with eight hits of the Magical Sword. He's
really easy, just be tenacious and don't worry about playing defense with this
guy. It's really not worth it.

After Gleeok is defeated, go north to room C2.

29.) C2 - In this room, grab the Triforce, and you'll be automatically healed
and transported outside of the dungeon.

Once outside of the dungeon, we can go to Death Mountain. Before you go, make
sure to visit a Fairy and get your life refilled, all 16 hearts! Also, go to
the Old Woman and buy a Red Potion if you haven't got one already in your
inventory. Bombs should also be stocked up to 16, and rupees, to 25 at least,
which is the equivelant of 25 arrows, of course. When you're ready, head back
to the origin and follow these directions to get to Death Mountain.

From the origin, go right, and then up all the way until you can't go up
anymore. Then, go left, and up once more. Cross over the river with the
stepladder, and go up the staircase to the left of the river, into the Death
Mountain region. Go left two screens, until you get to a screen with two rocks,
the "Spectacle Rocks." Bomb the left rock in the middle, towards the right a
bit, to make a door. Enter into the door, and welcome to Death Mountain!

-------------------------------------------------------------------------------
19.) DUNGEON NINE  - "Death Mountain"
-------------------------------------------------------------------------------

NOTE: The map of the final dungeon is laid out a bit differently than the
previous eight dungeon maps I've provided you with in the walkthrough. Being
that Death Mountain is so massive, and you can avoid going to most of it en
route to slaying Ganon, I've mapped out the parts you need to go to, and
nothing more. The "T1", "T2", et cetera, are teleports, so to speak, like we've
seen in other dungeons. Since there are so many, and they lead straight across
this massive dungeon, I've now put them on the map. Therefore, T1 in one place
corresponds with T1 in another place. As the map segements go down, you are
farther into the dungeon, so they are also in sequential order, for ease. Hope
they help.

            -------
 A         | T1=   |
            -------
 B             |   |
                ---
 C             | E |
                ---
To...

                -----------
 D             | T2| OM| RR|
            ---------|---||
 E         | T1|   |   |   |
            -----||------||
 F             |   =   | M |
                -----------
 G             | C |
                ---

To...

            ---
 H         | T4|
            -|-
 I         |   |
            -|-----
 J         |   |   |
            ---------------
 K             | T3|   | T2|
                -----------

To...

            ---
 L         | SA|
            ---
 M         | T3|
            ---

To...

            -------
 N         | T5| T4|
            -------

To...

           ---
 O        | Z |
           ---
 P        | B |
           ---
 Q        | T5|
           ---

            1   2   3   4


KEY/LEGEND:

X = Entrance
K = Key (whether or not you have to do something to get it in the room is based
on whatever situation you're in, see the walkthrough for specifics).
M = Map
C = Compass
SA = Silver Arrow
RR = Red Ring
T# = Teleport [_] {Corresponding}
R = Rupees
| = Locked Door
|| = Bombable Wall
OM = Old Man
B = BOSS ROOM
T = Triforce Piece

Death Mountain is the final stage in the first quest. Death Mountain is big and
hard, but one thing you have to realize about Death Mountain is, out of the 58
(!) rooms in the dungeon, you don't have to visit even half of those, if you do
things right. You can still get the Red Ring and the Silver Arrows and avoid a
lot of annoyances. Just follow the walkthrough, and you'll get those two items
and to Ganon in no time, trust me my friends.

1.) C2 (entrance) - As you enter the dungeon, go up to room B2.

2.) B2 - In this room, there would be an Old Man telling you to go back, but
since you've beaten all eight dungeons, there's nothing here, and doors to the
left and north open up. Go through the north door, to room C2.

3.) C2 - In this room, there are Bubbles, Like Likes, and Zols, two of each.
Avoid the enemies being that all they drop is a key (you don't need anymore,
remember!), and bomb the middle of the lefthand wall, to make a hole. Go
through the hole in the wall, to room C1.

4.) C1 - In this room, there are two of a new enemy, called Lanmolas. You have
to attack their bodies first, and then their heads after all of their body
segments are defeated. They are basically stronger, faster versions of the
Moldorm. Kill both of them, and then move the block to the left of the large
box in the middle of the room, to get to the staircase. Take the staircase,
which will teleport you to another part of the dungeon, to room E1.

5.) E1 - In this room, kill the Like Likes as you go around the huge spiral in
the room. Ignore the open door leading south, and instead, use the Magic Key on
the door to the right of the room, which leads into room E2.

6.) E2 - When you get into this room, use the Red Candle right away, and start
blocking the spells coming your way from the blue Wizzrobes in the room. Engage
them in battle if you'd like, but I'd save your energy if I were you. Instead,
go to the south wall, and place a bomb in the middle of it. Go through the hole
you make in the wall, down to room F2.

7.) F2 - In this room, shoot straight down the path laid out for you, and place
a bomb in the middle of the south wall here as well. Go through the hole, into
the next room, room G2.

8.) G2 - This room is dark, like an Old Man's room, for whatever reason. There
are four Wizzrobes in here for you to kill. Kill all of them (be careful with
your energy!) and then grab the Compass that they drop after they die. Then go
up one room, back to room F2.

9.) F2 - Here, just head back up again, to room E2.

10.) E2 - Back in this room, don't bother with a Red Candle or anything, just
walk to the door at the right of the room, and go through it, to room E3.

11.) E3 - In this room, there is a Patra, a new enemy we've yet to encounter on
our quest. It's a floating eyeball surrounded by some sort of debris, I can't
really make it out. In anycase, you can kill it if you want, but I wouldn't
waste your time. Just go through the southern door, to room F3.

12.) F3 - This room, strangely enough, is occupied by some weak Gels. Ignore
them, and go to the middle of the righthand wall, where you should place a
bomb. A hole in the wall will now be there for you to go through, to room F4.

13.) F4 - Another Patra resides in this room, and this time, you'll have to
kill it, if you want the Map of the huge dungeon. Patras are indeed a pain in
the ass to defeat, but sometimes, you must do what you don't want to do. To
slay a Patra, walk up to the debris surrounding him and hack at them to destroy
them (two hits each with the Magical Sword). Only when all of that debris is no
longer orbiting him is he vulnerable to your attack. Then, you can just attack
the eyeball itself. When he is defeated, a Map will appear in the room for you
to use. Beautiful. Now, we can go get the Red Ring, the next item on our trail.
From this room, bomb the middle of the north wall, and walk through the hole
you make there, to room E4.

14.) E4 - In this room, there are a plethora of toughies for you to slay.
Wizzrobes and Like Likes galore. Ignore them all however, and dash to the top
wall, and bomb the middle of it. Go through the hole in the wall, to room D4.

15.) D4 - In this room, so many Wizzrobes for you to kill. You have to kill
them all, and avoid the Bubbles. When all the Wizzrobes are killed, push the
left block in that box in the middle of the room, and go down the stairs there.
Kill or avoid the Keeses down here, and grab the Red Ring! The Red Ring is an
AWESOME item that is twice as powerful as the Blue Ring... in other words, you
now take half of the damage that you would with the Blue Ring equipped, or one
fourth the damage with out any ring equipped! It's a beautiful thing. In
anycase, head back upstairs, and back south, to room E4.

16.) E4 - Back in this room, go south again, to room F4.

17.) F4 - Back here, go left, to room F3.

18.) F3 - Now, go north, back to the original Patra room, room E3.

19.) E3 - Avoid or kill the Patra, as he's in front of the door we need to get
to, the locked one to the north of the room. When you get around the Patra, or
kill him, go to the north door, unlock it with the Magic Key, and go through
it, to room D3.

20.) D3 - The old man simply tells you here to go to the next room. Since there
are no doors in his room, break out your trusty bombs. Bomb the middle of the
lefthand wall, and go through the hole in the wall, to the next room, room D2.

21.) D2 - In this room, there are five Wizzrobes - three blue, two red. Slay
all five of them, and then go to the block at the left side of the room, and
push it over, to reveal a hidden staircase in the upper righthand corner of the
room. Take the staircase down into the basement, and come up on the other side,
in room K4.

22.) K4 - Over here, you'll be in a room with five weak enemies, Zols. Kill
them and grab whatever they drop. Then, open the door to the left of the room
with the Magic Key, and go into the room there, room K3.

23.) K3 - In this dark, "old man" style room, there are numerous Keeses. Kill
them, or avoid them, and go left into the next room, room K2.

24.) K2 - In this room, there is yet another Patra for you to deal with. Since
you need to gain access to the stairs in the middle of the room, you'll have to
slay this Patra, so do that, and then push the leftmost block up or down, to
gain access to the staircase in the middle of the room. Take it into the
basement, and come up on the other side, room L1.

25.) M1 - In this room, there is a plethora of Wizzrobes. Ignore and avoid all
of them, and place a bomb in the middle of the northern wall, to bust a hole
through that wall, leading north to room L1.

26.) L1 - In this room are more Wizzrobes and Bubbles. Kill the Wizzrobes and
avoid the Bubbles. When all of the Wizzrobes are slain, push the middle block
on the vertical block row, to make a staircase appear in the upper righthand
corner of the room. Take it into the room's basement, and grab the Silver
Arrows down there! Now, go back up to the main floor, and go back south, to
room M1.

27.) M1 - Since we now need to get back to those stairs, those Wizzrobes are
going to have all be killed. Kill them all, and once again, push that left
block out of the way, and take the stairs back to the other side, where the
Patra was earlier, room K2.

28.) K2 - Back in the room (now void of a Patra), head north, to room J2.

29.) J2 - In here, carefull kill all of the Like Likes (don't let them take
your Magic Shield!), and the door at the lefthand side of the room will open up
for you. Take that door to room J1.

30.) J1 - In this dark room, don't waste your time with the Red Candle. There
are only Zols in here. Just go to the north door and open it with your Magic
Key, and go into room I1.

31.) I1 - This room has three Wizzrobes in it... three Wizzrobes we don't have
to deal with. Avoid them best you can and open the door to the north of this
room with the Magic Key, and go into room H1.

32.) H1 - This room has Wizzrobes and Traps, and the Wizzrobes do have to be
killed here. While carefull avoiding the traps, kill the Wizzrobes in the room,
and then push the lefthand block in the room, to reveal a staircase in the
upper righthand corner of the room. Take it down into the basement, and come up
in another area of the dungeon, in room N2. (since the stairs come up under a
Trap, you have to trigger the Trap, then run to the staircase before the Trap
resets itself).

33.) N2 - As you resurface, you'll be in a room full of Traps and Wizzrobes,
and Bubbles as well. Avoid everything the best you can and work your way to the
lefthand side of the room. Trigger the traps, then move out of the way as they
come together. When they are going back to reset themselves, place a bomb in
the middle of that wall and blow a hole in it, and quickly run through it
before the Traps come back to injure you. You're now in room N1.

34.) N1 - In this room, there are two Bubbles, two Zols and two Like Likes.
Kill the Like Likes carefully, and the Zols as well. When those are defeated,
push the block at the left of the room up or down, and go down the stairs in
the middle of the room, coming up on the other side, in room Q1.

35.) Q1 - You're right before Ganon's room! There's a Patra guarding the
entrance. Kill the Patra, and then go north, to Ganon's lair... get ready for
the last boss battle, in room P1.

36.) P1 - Ganon's Boss Chamber...

BOSS BATTLE - G A N O N

The boss battle with Ganon is more of a novelty than anything, if you ask me,
because it really lacks any difficulty at all. As you walk into the room where
he is, Link takes out the Triforce and the room is lit up. To let you know
right away, you CAN walk on the black parts of the floor, the hole room is
walkable, regardless of color, so those AREN'T holes in the floor. Ganon will
disappear and shoot unblockable fireballs at you. Stab around the room a bit
and you'll hit him, and he'll reappear, but then disappear. You have to do this
to him four times, and then he'll turn a brown color. This is when you have to
break out the Bow and Silver Arrow. One hit with the Silver Arrow will turn the
evil Ganon into dust, and open the door to the north of his room, which leads
to Zelda's holding chamber. See, Ganon wasn't that hard... which is a shame...
'cause he never is in any of the Zelda games he appears in, if you think about
it. Ah well.

After Ganon is defeated, go north to room O1.

In this room, slay the fires surrounding Zelda with your mighty Magical Sword,
and walk up to her. You've defeated the game, CONGRATULATIONS!


  /\                                                                     /\
 /__\===================================================================/__\
/\  /\ X            S E C T I O N   T E N  |  E N D I N G            X /\  /\
/__\/__\===============================================================/__\/__\

MAJOR SPOILERS! READ BELOW ONLY IF YOU KNOW THAT THE BELOW PARAGRAPH(S) EXPLAIN
THE ENDING OF THE GAME!

The ending of The Legend of Zelda is nothing spectacular. After you slay Ganon,
and go into Zelda's holding chamber, you kill the fires surrounding her, and
she embraces you. Then you and Zelda both hold up pieces of the Triforce. She
says to you, "Thanks Link. You're the hero of Hyrule." Then the screen says,
"Finally, peace returns to Hyrule. This ends the story."

After that, a short credits list scrolls, and then the screen tells you that a
second quest will continue the game! Awesome! Then a piece of the Triforce is
seen inserted in the dusty pile of Ganon's remains... and that is all...

  /\                                                                     /\
 /__\===================================================================/__\
/\  /\ XI   S E C T I O N   E L E V E N  |  W E A P O N S / E T C   XI /\  /\
/__\/__\===============================================================/__\/__\

This part of the FAQ/Walkthrough are several lists of various items, weapons,
and accessories that are found throughout the world of Hyrule, for your
convenience.

------ -----
Common Items
------ -----

-Name: RUPEES
-Use: Hyrule's monetary unit
-Where Found/How Obtained: Kill enemies, and some of them sometimes drop
rupees. Sometimes, you can even find large sums of rupees in hidden areas...
-Description: There are two forms of rupees. One rupee piece and five rupee
piece. The one rupee piece is gold, and is common after defeating an enemy. A
five rupee piece is blue in color, and far rarer to get after an enemy is
defeated, although they still show up.

-----

-Name: CLOCK
-Use: Freezes On-Screen Enemies
-Where Found/How Obtained: Rarely dropped by enemies after they are defeated.
-Description: The Clock is a pretty useful item dropped by enemies after they
are defeated in battle. Pick up the clock, and all enemies on the screen will
freeze, so that you can easily defeat them and take their wares. Link will
flash when this frozen state is obtained. The time stays frozen until you leave
the screen.

-----

-Name: HEART
-Use: Refills one heart container
-Where Found/How Obtained: When you defeat an enemy, they sometimes drop
hearts.
-Description: The heart is an important item that enemies drop after they meet
their demise in battle. Pick them up and one heart container will be refilled
on your health meter... not a bad deal.

-----

-Name: FAIRY
-Use: Refills many heart containers
-Where Found/How Obtained: Very rare items dropped by enemies after they are
defeated.
-Description: Fairies are famous Zelda "items" but they are actually alive.
When they are released by their enemy captor, they fly around the screen. Catch
the fairy and she'll refill your health to a certain degree, far more than a
single heart can.

------- -----
Dungeon Items
------- -----

-Name: MAP
-Use: See the layout of a dungeon.
-Where Found/How Obtained: Each dungeon has one map within it. They are hidden
all in various places, in various ways, depending on the particular dungeon.
-Description: The map is a very important item to find within a dungeon,
especially if you're attempting to defeat a dungeon on your own, with no
outside help. It should be your first objective upon entering any new dungeon,
and is usually located around the beginning of the dungeon.

-----

-Name: COMPASS
-Use: Puts the location of the dungeon boss on the map.
-Where Found/How Obtained: Each dungeon has one compass within it. They are
hidden all in various places, in various ways, depending on the particular
dungeon.
-Description: The compass isn't quite as vital an item as the map, but it's
pretty important none-the-less, and should be sought out after the map is
acquired in each dungeon. The compass, once you have the map, pin points the
location of the dungeon boss on the map, for your convenience.

-----

-Name: KEY
-Use: Opens regular locked doors.
-Where Found/How Obtained: Found in various places, hidden in various ways, in
dungeons. You can also buy them at various stores around Hyrule.
-Description: The Key is a vital item, found in all the dungeons in the game.
You need them to open locked doors within the dungeon, of which there are
usually several, to many. If you can't seem to find a key in a dungeon, but
there's a locked door within the dungeon, you can go to stores around Hyrule
and buy a key. There is ALWAYS a key for a door, however, within the dungeon...
you just have to find it.

-------
Weapons [in order of how you acquire them in the game, sequentially]
-------

-Name: WOODEN SWORD
-Use: Hack and slash enemies
-Where Found/How Obtained: In the beginning of the game, go to the cave in the
north of the screen you're in, and the old man there will give you the Wooden
Sword.
-Description: The Wooden Sword is the first weapon Link recieves in the game,
and is pretty weak indeed. However, if you play the game correctly, you'll have
to use it for all of 15 or 20 minutes. Once you get six heart containers, which
can be done before you even go to the first dungeon, you can get the White
Sword from a mysterious old man, which is twice as powerful as the Wooden
Sword. So don't worry about it too much. =)

-----

-Name: BOMBS
-Use: Blow up walls, rocks, and enemies.
-Where Found/How Obtained: Many enemies drop these after you defeat them, and
you can also buy them for 20 rupees (for four bombs) at several shops around
Hyrule.
-Description: The Bombs are fundamental Zelda weapons. Although you can use
them as weapons, to blow enemies up, their real important use is to blow holes
in faulty walls in dungeons, or to make cave entrances on the overworld. You
can only carry eight bombs at a time.

-----

-Name: WHITE SWORD
-Use: A sword that is twice as powerful as the Wooden Sword
-Where Found/How Obtained: Once the hearts in your reserve equal six or over,
you are eligable to get the White Sword. Go to the old man in a cave around
Hyrule (see the map above the walkthrough section, or the walkthrough itself
for an exact location), and he'll give it to you in exchange for the weaker
Wooden Sword.
-Description: The White Sword is the sword you'll be using almost the entire
game, being that you use the Wooden Sword for maybe 20 minutes, and you can't
get the stronger Magical Sword (which is twice as powerful as the White Sword)
until you get 12 hearts in your reserve. The White Sword is quite ample,
however, as it is twice as strong as the Wooden Sword, and does its job rather
nicely, indeed.

-----

-Name: BOOMERANG
-Use: Stun enemies, kill weaker, smaller enemies.
-Where Found/How Obtained: Kill the three Goriyas in the first dungeon, and
they'll drop the Boomerang.
-Description: The Boomerang is a pretty useful weapon to have, for it's a
projectile weapon that can stun almost all enemies, not allowing them to move.
In this paralyzed state, you can easily walk up to an enemy and slash his non-
moving body to bits and pieces. Smaller, weaker enemies, like Gels, can be
killed completly with one hit of the Boomerang.

-----

-Name: BOW AND ARROW
-Use: The ultimate projectile weapon... use it to kill enemies from afar.
-Where Found/How Obtained: The bow is found in the basement of the first
dungeon. Arrows are dropped by enemies, and can also be bought for 80 gold from
many shops around Hyrule.
-Description: The Bow and Arrow is truly the ultimate projectile weapon. Once
you acquire it, you'll find that it's almost always in the B button box, ready
to be used. Use it to kill enemies from a safe distance, or to kill out of
reach or strong enemies from a distance, where you can hurt them, but they
can't hurt you. It's that simple with the Bow and Arrow. Link can carry up to
30 arrows at one time in his reserve.

-----

-Name: MAGIC BOOMERANG
-Use: A stronger version of the regular Boomerang that flies farther than its
predecessor.
-Where Found/How Obtained: The Magic Boomerang is the special item found in the
second dungeon... grab it from a group of nasty Goriyas. =)
-Description: There's not much to be said about the Magic Boomerang... it's
identical to the regular Boomerang... it just does more damage and can fly
farther, that's basically it. It's almost like our friends at Nintendo ran out
of ideas for items, so they threw this garbage into the game for shits and
giggles. =P

-----

-Name: MAGICAL SWORD
-Use: A sword that's twice as strong as the White Sword, and four times
stronger than the Wooden Sword.
-Where Found/How Obtained: It's in the graveyard... at coordinate C2. See the
big map above the walkthrough, if you so please.
-Description: The Magical Sword is the most powerful sword in the game. Four
times stronger than the Wooden Sword, and twice as strong as the White Sword,
it makes mincemeat out of all the enemies in Hyrule, making your life a whole
lot easier, indeed. The only catch is, you have to have at least 12 hearts in
your reserves to be able to get the Magical Sword. Hence, the earliest you can
get the Magical Sword is right before going to the fifth dungeon. That's when
you should get it.

-----

-Name: MAGIC WAND
-Use: The most powerful non-sword weapon in the game, it can shoot magical
energy straight across any room, seriously damaging all enemies but Wizzrobes.
-Where Found/How Obtained: It's the special item found in the sixth dungeon of
the game.
-Description: The Magic Wand is a pretty useful weapon, believe it or not.
Consider it a stronger version of the bow and arrow, one that does more damage,
travels faster, and doesn't take rupees or anything else to use. Once you get
the Magic Wand, use it as a long distance attacking powerhouse, with no penalty
to use it at all. Use it with regularity, and you'll learn that it'll be your
best friend for the rest of the game after you acquire it... just know that it
doesn't damage the powerful Wizzrobes, who use an identical weapon. Just
letting you know, so you're informed. =)

-----

-Name: SILVER ARROW
-Use: Ganon's weakness, the only way he can be totally destroyed. Takes the
place of the regular arrow when obtained.
-Where Found/How Obtained: It's one of two items found in Death Mountain at the
end of the game, before you battle Ganon in the final fight.
-Description: The Silver Arrow is nothing special, and you'll likely only use
it once, in the final battle of the game, and not before that. It takes the
place of the regular arrow, and is Ganon's weakness after you slash him enough
with the Magical Sword, and he turns brown. That's when you know to give him
one shot with the Silver Arrow to end his reign of terror, and turn him into
dust, permanently.

----- ----- -----
Other Vital Items
----- ----- -----

-Name: BLUE CANDLE
-Use: Burns secret bushes, revealing new passageways, stairs, et cetera.
-Where Found/How Obtained: You can buy it from a few shops around Hyrule.
-Description: The Blue Candle isn't exactly a must have item, but you should
definetly pick it up first thing as you start a new journey. It's uses are
immeasureable... use the Blue Candle to burn down certain bushes around Hyrule
to reveal secret passageways and staircases, that often reveal valuable items.
You can only use the Blue Candle once per screen, so to use it again on a
screen you've already used it on, you'll have to leave the screen and then go
back to use it again.

-----

-Name: BLUE RING
-Use: Cuts damage inflicted by enemies onto Link by half.
-Where Found/How Obtained: Purchase from a certain shop in Hyrule for 250
rupees... it's worth EVERY rupee, and then some.
-Description: The Blue Ring is a vital item. Thankfully, you can acquire it
before you even get to the first dungeon... you just have to save up the 250
rupees it costs to buy. The Blue Ring cuts the damage inflicted by enemies onto
Link in half, meaning that if an enemy takes away one heart on Link normally,
he'll now take half a heart away. If an enemy usually takes half a heart away,
it not takes him two hits to take away that half a heart. It turns Link's tunic
blue, too, which makes you know it's working. Very useful indeed!

-----

-Name: LETTER
-Use: Allows various old women around Hyrule to sell you potions of healing.
-Where Found/How Obtained: An old man in the northeastern corner of Hyrule,
hiding in a cave, will give you the letter.
-Description: The Letter has one use; to make the old women around Hyrule sell
you the Red and Blue Potions they are famous for (see below), which gives you a
portable healing device to bring with you around Hyrule, and more importantly,
to dungeons.

-----

-Name: RED AND BLUE POTIONS [Medicine]
-Use: Refills your heart containers.
-Where Found/How Obtained: After you get the Letter from the old man in Hyrule,
show it to old women scattered in caves across Hyrule, and they'll sell you
Blue Potion for 40 rupees, and Red Potion for 68 rupees.
-Description: The potions are very important items to have. When you select to
use the potions, your empty heart containers will be filled up. It's that
simple. The difference between the two colors is simple - they both have the
same healing properties, it's just that you can use the Red Potion twice, while
the Blue Potion can be used only once. So a Red Potion that is used once will
turn into a Blue Potion, you see.

-----

-Name: RAFT
-Use: Allows you to cross bodies of water.
-Where Found/How Obtained: It's the main item to find in Dungeon three, but you
don't actually use it until you are trying to get to the fourth dungeon... but
you still need it.
-Description: The raft simply allows Link to cross various bodies of water
around Hyrule, and it's the only way you can get to Dungeon Four, so naturally,
it's considered a "vital" item, just like every other item in the game you find
in the dungeons. =P Not much else could be said about the Raft... it's a boring
item, but a necessary one, none-the-less.

-----

-Name: STEPLADDER
-Use: Allows you to cross bodies of water one square long.
-Where Found/How Obtained: It's the main item to find in Dungeon four, and
unlike the Raft, you'll actually need it in the dungeon you find it in. Go
figure. =)
-Description: The Stepladder is a step down from the Raft, which makes me
wonder why we get it after the Raft, but whatever... I didn't design the game,
now did I. =) Use the Stepladder to cross bodies of water one square wide in
the game, or as I call them in the walkthrough, rivers. You can use it on the
overworld, but it's more useful in dungeons than anywhere else. You can't get
through dungeon four without it, either, so make sure to find it, or you won't
go very far!

-----

-Name: POWER BRACELET
-Use: Use it to push, lift, and move large rocks and boulders around the lands
of Hyrule.
-Where Found/How Obtained: Underneath an Armos chillin' at coordinate C5, on
the map above the walkthrough.
-Description: The Power Bracelet is another vital item to have in the game.
With it, you can push, lift, and move rocks and boulders, opening up new areas
of Hyrule for you to explore, as well as allowing you to find many a new
secret, making the game longer, more fun, and more enjoyable. All in all, it's
a good item to have, and you'll need it sooner or later, so why not get it
sooner?

-----

-Name: WHISTLE
-Use: Use it in the fifth dungeon on Digdogger, to make him smaller, and in
that case, easier to kill. Oh, and it's a teleporter... so to speak.
-Where Found/How Obtained: Grab it in the fifth dungeon in the game, in the
basement of the dungeon.
-Description: The Whistle is a pretty useless item... one of those infamous
Zelda items you get for one reason, and one reason only - to kill a boss. Well
that, and to get to the last dungeon in the game When you get the Whistle, you
can blow it at any time to make some pretty music with it, but its primary use
is when you're battling the fifth dungeon's boss, Digdogger. Use it on him and
he'll shrink in size, becoming helpless to the might of your Magical Sword,
which you can they slay him with in two slashes. Other than that, a pretty
useless item if I do say so myself.

-----

-Name: RED CANDLE
-Use: The Red Candle is basically a hyped up, more useful version of the old
Blue Candle we used for most of the game.
-Where Found/How Obtained: It's the special item/weapon found in dungeon seven.
-Description: The Red Candle is pretty lame, they just threw it in the seventh
dungeon of the game so you'd have something to get. =) The Red Candle takes
care of the annoyance of the Blue Candle, however. That is to say, with the
Blue Candle, you can only use it once per screen, and you have to leave the
screen and go back to the screen to use it again in case you messed up or
needed to try it again. The Red Candle aleviates that problem by allowing you
unlimited use of the candle's fire in any room, on any screen, as much as you
want. It's a cool upgrade, but such a "blah" item. =)

-----

-Name: MAGIC BOOK
-Use: Simply makes the Magic Wand shoot a more powerful magic, in the form of
fire.
-Where Found/How Obtained: It's one of two items found in the eighth dungeon.
-Description: The Magic Book is pretty useless, but it's also pretty cool,
because it gives your Magic Wand a huge power up, because the magic shot out of
it is now fire, which apparently does more damage to enemies in the land of
Hyrule. While many people go the entire game without using the Magic Wand
period, you might wanna try the Magic Wand with the Magic Book in your
inventory on certain enemies. It's a very powerful long range weapon that is
often overlooked by many Zelda players, even those who are experienced in the
game. Give it a whirl if you feel like it. Of course, it's not necessary.

-----

-Name: MAGIC KEY
-Use: The Magic Key is basically a regular key that can be used over and over
again, negating all other keys in the game. Makes life easier.
-Where Found/How Obtained: It's one of two items found in the eighth dungeon.
-Description: Ah yes, the Magic Key. A very useful item indeed. When you get
the Magic Key, it's in the eighth dungeon, which is basically late in the game
where you don't need Keys anyway, but the Magic Key... well, the Magic Key
works wonders because it negates all other keys in the game. No more key
hunting! Use this key over and over and over again, on all locked doors in the
game, and it won't go away! A beautiful, beautious thing indeed. At least you
get it earlier in the game in the second quest...

-----

-Name: RED RING
-Use: Cuts damage you receive in one fourth, or one half, if you already have
the Blue Ring equipped.
-Where Found/How Obtained: It's one of two items found in Death Mountain,
before your final battle with Ganon.
-Description: The Red Ring is an extremly vaulable item, that not only turns
Link a pretty shade of red, but also cuts damage he sustains in battle in one
fourth, or one half, if you have the Blue Ring equipped already.  The Red Ring
is found super late in the game, in Death Mountain, actually, which makes it
kind of useless by the time you get it, but it gives you a fighting chance
against the numerous Patras, Wizzrobes, et cetera, you find in Death Mountain,
as well as the nemesis of the entire game, Ganon, who can do serious damage to
you unless you have the Red Ring equipped. So definetly make sure you have it
equipped before you go to fight Ganon, to give yourself a better chance to slay
him.


  /\                                                                     /\
 /__\===================================================================/__\
/\  /\ XII      S E C T I O N   T W E L V E  |  E N E M I E S      XII /\  /\
/__\/__\===============================================================/__\/__\

This part of the FAQ/Walkthrough is a list of enemies. Along with the enemies
is a description of them, which is straight out of The Legend of Zelda
instruction manual that came with the game. So those words are Nintendo's, not
mine. Underneath that, there is a small "battle strategy" (which I wrote, yes),
to help you in defeat the enemy. It's super straight-forward, you'll see.

[the enemies are in alphabetical order]

----------

-Name: AQUAMENTUS
-Description: "A type of dragon that some call a unicorn. As well as having
lots of attack power, it's a fearful opponent. It emits beams."
-Location: Underworld
-Battle Strategy: Aquamentus is the first boss character in the game, yes,
which you can find inside the first dungeon. However, in later dungeons, he
appears as a regular old enemy, which is why he is in both the enemy section
and boss section of my guide. So leave me alone about it! =D Aquamentus is easy
to defeat. Although his description in the instruction manual makes him sound
menacing, he's not. He hardly moves, and shoots three fireballs every few
seconds that can be avoided if you place yourself right. Then you can get in
close for the kill with your sword, although if you have full health, sword
beams do the trick, and from a safe distance. It'll just take you a bit longer
to defeat him with the weaker sword beams.

----------

-Name: ARMOS
-Description: "A soldier who has been turned into a stone statue. He moves and
attacks if touched by Link. He has a fair amount of attacking power."
-Location: Overworld
-Battle Strategy: You never have to fight an Armos. The only way you can wake
them up is if you physically touch them, which can always be avoided if you're
careful. They are often in huge packs, however, and you'll have to carefull
wind yourself through them in order to not touch them, which can be a tricky
and difficult proposition. If you do fight one, they move fast, so hack, run a
bit, turn around and hack again, continuing the process until he's defeated. Be
weary of groups of them, if you awaken more than one. That's when they can be
particularly tough to defeat.

----------

-Name: BUBBLE
-Description: "The spirit of the dead. When it clings onto Link, he won't be
able to unsheath his sword for a while."
-Location: Underworld
-Battle Strategy: The Bubble is an enemy that is better left alone then
anything. You can't damage him with your sword... actually, quite the opposite.
If he touches you, Link can get his sword out of his sheath for a few seconds,
making Bubbles extremly annoying when teamed up with our enemies that you CAN
kill, and that are trying to kill you at the same time. Bubbles move fast and
eratically, so do your best to avoid them, and kill everything else in the
room, while leaving them be. It's your best bet to get out of a room with them
alive.

----------

-Name: DARKNUT
-Description: "The knight who lives in the labyrinths. He has lots of attacking
power. He repels Link's attacks from the front with his shield."
-Location: Underworld
-Battle Strategy: Darknuts start appearing in the dungeons about midway through
the game. While they aren't difficult to defeat at all, they are simply a pain
in the butt because they can use a shield, and they use it well. You can't
attack them head on, while they're facing you. You have to get to the side or
back of them and take some shots at them. Two hits with the White Sword will do
them in for good, but be careful, as they often change directions and can run
into you easily while you're attacking them. That's why you want to be careful
with them. They don't have any active attacks, but running into you still does
pretty good damage... half a heart with the Blue Ring equipped.

----------

-Name: DIGDOGGER
-Description: "Big sea urchins. In spite of their big bodies, they shrivel up
when attacked. But watch out! They come on pretty strong."
-Location: Underworld
-Battle Strategy: Digdogger is indeeed the fifth dungeon's boss enemy, but you
encounter him in later levels as a regular enemy. He's large at first, but if
you use the Whistle on him (like you did when you fought him as a boss in
dungeon five), he'll shrink in size tremendously, therefore making him easy to
slay with your slew of weaponry. He's easy to defeat and has no attacks, but is
usually stationed in a room with other enemies that can attack, or with statues
that do the attacking for him. Either way, equipped with the Whistle, he can do
you know harm. As the old man says, he hates noise!

----------

-Name: DODONGO
-Description: "A giant rhinoceros. It hasn't got so much attacking power, but
it bounces off attacks with its thick hide."
-Location: Underworld
-Battle Strategy: Our friend Dodongo. The boss character in the second dungeon,
the Dodongo becomes a run of the mill enemy in later dungeons in the game. He
doesn't attack, he just walks around. His only weakness is to bombs. Nothing
else can penetrate his thick skin, but bombs can! Place a bomb in his path as
he walks, and the Dodongo will eat it up, and explode from the inside. All it
takes is two bombs and a little patience (and love!), and the Dodongo will bite
the dust.

----------

-Name: GEL
-Description: "Jelly-like monsters that walk about bouncing around in the
labyrinths. When Link cuts Zol, it splits into two Gels. Gel has little
attacking power, but Zol has twice the power of Gels."
-Location: Underworld
-Battle Strategy: Gels are little slime-like enemies that hop slowly around
dungeons. They are far more dangerous in their bigger, stronger version, Zol,
but when they are in their Gel like state, they're little more than easy
targets. Take them out and grab whatever they drop... their attack power is
non-existant, and one slash or hit with basically any weapon will do them in
easily.

----------

-Name: GHINI
-Description: "The ghost who lives in the graveyard. There are two types. There
are Ghinis who are there from the beginning of the game, and those who appear
when Link touches the gravestones. Ghinis have about the same attacking force
as Armos."
-Location: Overworld
-Battle Strategy: Ghinis are found exclusivly in the graveyards of the Hyrule
overworlds, and are one of the more difficult overworld enemies to do battle
with. While they automatically appear in the graveyards as you enter them,
touching a grave will make them appear as well. They can take quite a beating
when you attack them, and although they move slow and have no attacks, they
often drop rupees and other valuables, making them enticing to fight, even if
you don't want to. However, they are slow enough to give you an option to fight
them or not... so do whatever you'd like, m'friends.

----------

-Name: GIBDO
-Description: "The mummy man. He's got some strange powers, and some pretty
powerful attacking force."
-Location: Underworld
-Battle Strategy: Gibdos are hardly fierce, and they have no real attacks,
although if they run into you, they can do some pretty nice damage. These guys
are basically mummies that move around in packs. They move fast and
sporatically, but are still easy to slay, especially with the Magical Sword
equipped in hand. Slash at them once or twice, then move away to avoid getting
hit in their path of speed, and then repeat the process if necessary on any
other ones. These enemies shouldn't be feared too much, and starting in dungeon
five, they can easily be called "dungeon commons", for they appear with great
regularity in dungeons from the fifth dungeon on in the game... but you should
be glad you're fighting these guys than say... Darknuts. =)

----------

-Name: GLEEOK
-Description: "A huge dragon that has 2 to 4 heads and spits out beams at Link.
Heads that Link cuts off from its body fly around in the air."
-Location: Underworld
-Battle Strategy: Yes, Gleeok is the fourth dungoen boss, but later on in the
game, he appears as a regular enemy for you to battle with. He's a lot like
Aquamentus in looks (except Aquamentus is green, while Gleeok is blue), but his
battle pattern is the same. He stays still and shoots fireballs at you. That's
all. =) However, you have to get in close to attack him (unless you have full
energy, in which case you can shoot sword beams at him from afar), and since
Gleeok's attack power is pretty high, it can make life difficult for certain.
Simply avoid or block his fireballs and hack away at his head. When you do
enough damage, one of his heads will come off of his body (see HEAD OF GLEEOK
in this section for more on that). Just be tenacious with your attacks on
Gleeok, and he'll fall quickly to your mighty sword. ^_~

----------

-Name: GOHMA
-Description: "The super huge crab that lives in the labyrinths. Its hard shell
will repulse any attack. Attacks its weak point with a special weapon."
-Location: Underworld
-Battle Strategy: Gohma is the boss enemy of the sixth dungeon in the game, but
is also found in later dungeons after the sixth dungeon as a regular old enemy,
that you can fight. The strategy against any Gohma you encounter is the same,
however. Avoid or block the fireballs he shoots at you as he wonders and runs
around his lair. His eye is almost always closed, but you're waiting for it to
open. Why? Because that's the only time he's vulnerable to attack. When he
opens his eye for a second or two, equip the bow and arrow and shoot an arrow
at his eye. If you shoot it accuratly, it'll hit his eye and do him in with one
measly hit of an arrow! Excellent! =)

----------

-Name: GORIYA
-Description: "A little devil that lives underground. He uses boomerangs. There
are two of his type, blue ones and red ones. Watch out for the blue ones! They
are strong."
-Location: Underworld
-Battle Strategy: Goriyas come in two varities - blue and red. Both attack in
the same way though, with Boomerangs. Being that they use their boomerangs with
great accuracy and skill, avoid their projectile attacks the best you can. Your
best bet is to get to them from behind, and slash away with your sword,
although your bow and arrow is also an ample weapon to use against these
enemies. Using a boomerang on them is pretty futile, but if you use one with as
much skill as the Goriya himself, perhaps it's worth a shot to freeze up the
enemy and take him out when he's paralyzed.

----------

-Name: HEAD OF GLEEOK
-Description: -
-Location: Underworld
-Battle Strategy: The Head of Gleeok is the boss/dungeon enemy Gleeok's head,
that turns red and flies around the room, after you do enough damage to a
regular old Gleeok. While it flies around the room quickly, it shoots fireballs
at you from all angles, making your job difficult. But don't worry too much
about the Head of Gleeok. Focus your attacks on the regular Gleeok even after
the Head of Gleeok dispatches itself from the Gleeok's body and starts shooting
at you, and keep hacking away at the Gleeok's body. When the Gleeok's body
dies, so will the Head of Gleeok, effectivly killing two birds with one stone.
Voila. =)

----------

-Name: KEESE
-Description: "Vire is a devil that controls the Keeses. When Link cuts it with
his sword, it turns into two Keeses. Keeses have little attacking power, but
Vire is a little stronger."
-Location: Underworld
-Battle Strategy: Keese are the weakest dungeon enemies, but they are still
pains in the butt, because of their small size and speed. Since these bat-like
enemies always attack in groups, they have the tendency to swarm, and thereby
confuse, their enemies. Take slashes at them to kill them, and gather the
numerous items they drop, but be careful not to be overtaken by them. They can
downsize your energy quickly, and you might not even know it. Take advantage of
their start-and-stop motions to make them easier targets then they would be if
they always just kept on moving.

----------

-Name: LANMOLA
-Description: "A gigantic centipede. Attacking his head won't work. Boy! Does
he move fast!"
-Location: Underworld
-Battle Strategy: Lanmola's are underworld enemies that are exclusivly found in
Death Mountain, the final dungeon in our Hyrule adventure. They are basically
larger, stronger, faster versions of their orange counterparts, Moldorms. These
guys move fast, and attack for big damage. You have to keep swining your sword
at them to make their bodies smaller, until only a head with no segments behind
it is running around the room. Then, you can slay their head (which moves very
fast, and is hard to hit with no segments behind it), and kill them for good.
They are pretty rare to find, and are only found in Death Mountain, but when
you do run across these guys, get ready for a real battle, because these guys
will definetly give you a hard time.

----------

-Name: LEEVER
-Description: "They live in the ground and eat up the energy of creatures that
approach them. Blue Leevers are a little stronger, but the red ones don't have
much attacking power."
-Location: Overworld
-Battle Strategy: Leevers are common overworld enemies that you'll run into
often, especially in areas that have water in them, such as beaches and river
coastlines. They can dig into the ground and come out of the ground in a
completly different area, making them pretty difficult to defeat, especially
early on in the game. Until you are confident in your attacking ability, your
best bet would probably be to avoid these menaces. Just be careful! They seem
to chase you, and can take quite a beating even if you do decide to attack
them.

----------

-Name: LIKE LIKE
-Description: "A tube-like monster that has a soft spot for magic shields - he
eats them up."
-Location: Underworld
-Battle Strategy: Likes Likes look harmless enough, but they can actually be
the most annoying dungeon enemy in the game, hands down. They don't have any
attacks. In fact, Like Likes simply walk around the room doing not much of
anything. But when you get close enough to hack at them, they are close enough
to touch you. And when they do, they steal your Magic Shield, pending you have
one equipped. Why does this suck? Because you won't get it back if they take
it, and you'll have to go buy another one. And who the hell would want to do
that? Like Likes can also take a whole lot of damage, so be weary of that as
well. It takes five hits with the White Sword (that means ten hits with the
Wooden Sword) to kill a Like Like. So just be careful to not lose that Magic
Shield of yours!

----------

-Name: LYNEL
-Description: "The guardian who attacks all those who come near Death Mountain.
Watch out! He's pretty strong, and Link's little shield can't stop his sword."
-Location: Overworld
-Battle Strategy: Lynels are extremly strong overworld enemies, that are
centaur-like in stature. They hold swords, and like Link at full power, they
shoot sword beams out of their swords, giving them both distance and power.
Unlike Link, however, they have the ability to use the sword beam even if they
have been damaged. Your best bet is to stay away from both the blue and red
varieties in the early going of the game, if you want to stay alive. Later on
in the game, you can approach and engage these guys in battle with regularity,
for they sometimes drop items such as rupees, and whatnot. Otherwise, they are
probably the strongest overworld enemy, and should be avoided for the most
part.

----------

-Name: MANHANDLA
-Description: "A large man-eating flower with hands sticking out in all four
directions. It moves faster as it loses hands. It's pretty mean. So watch out!"
-Location: Underworld
-Battle Strategy: Whilst Manhandla is a boss, the boss in dungeon three, he
appears in later dungeons as a regular old enemy. The funny thing about
Manhandla is that he LOOKS menacing, while all he really is a big creature that
moves fast, but can take a fall really quick. For a nice, quick defeat of the
Manhandla, place a bomb in his path so that'll explode right when he gets
there. A well placed shot will kill him in one hit. Otherwise, you'll have to
kill him limb by limb (and he has four), with your sword. A bomb shot can also
destroy some of his limbs, but not all. That's where the well placed bomb comes
into play, my friends.

----------

-Name: MOLBLIN
-Description: "A bulldog-like goblin who lives in the forest. He attacks by
throwing spears. A little bit meaner than Octorok."
-Location: Overworld
-Battle Strategy: Molblins are pretty annoying creatures, regardless of their
weak attacking power, and their even weaker defensive stamina. Their real
advantage over Link is the fact that they can chuck their spears straight
across the screen, and they always do it in Link's direction, which means that
when they are on the screen, it's in your best interest to keep on moving. Bare
in mind that their spears can be blocked with any of the two shields in the
game, just as long as you're properly positioned in front of the oncoming
projectile. Engage them in battle from the beginning of the game... they are
good practice for tougher enemies in the game, and often-time hold rupees for
Link to take upon their death.

----------

-Name: MOLDORM
-Description: "The huge worm living in the labyrinths. It grows smaller as link
attacks. Not so strong."
-Location: Underworld
-Battle Strategy: Moldorms are huge worms, each segment looking like a fireball
that a statue would shoot at you. Each attack on the Moldorm takes away
anywhere from one to all the segments of his body, depending on how good of a
hit you get on it. The Moldorm doesn't have any attacks, it just goes around
the room, trying to knock into its foe. They're generally easy to defeat, you
just have to be patient, and careful that it doesn't change paths and run right
into you.

----------

-Name: OCTOROK
-Description: "A type of octopus that lives above ground. There are two types,
red and blue. Watch out for the blue ones. They're mean. They spit out rocks at
Link."
-Location: Overworld
-Battle Strategy: Octoroks are considered to be the generic enemy in The Legend
of Zelda, and are litered all over Hyrule. As mentioned above, there are two
primary types of the Octorok, blue and red, which can obviously be
differentiated by their colors. The red ones are weaker than the blues ones as
far as how many hits it takes to defeat them, but both forms have the same
attack and attack power. They both move around and shoot rocks out of their
snouts, which shoot across the screen rapidly. They can be blocked by Link's
shield however, so block their projectiles and move in close, to attack and go
in for the kill! Initially, with the Wooden Sword, the red ones take one slash
to defeat, while the blue ones take two slashes. With a sword upgrade, however,
they both take one slash.

----------

-Name: PATRA
-Description: "The Patra attack in groups, in two types of formations. Both
formations groups are strong. So be on your toes!"
-Location: Underworld
-Battle Strategy:

----------

-Name: PEAHAT
-Description: "Has little attacking power. This is the ghost of a flower that
bounces and flutters around the place. Link can eliminate it only when its
standing still."
-Location: Overworld
-Battle Strategy: Peahats are frustrating enemies to defeat, because they move
quickly all around the screen, and stop only for a very brief time, which is
the only time they're vulnerable to any type of attack. Your best bet is to
simply avoid these fast moving menaces, and stay out of their tracks. Trying to
figure out exactly where they stop, and then getting to that place to attack is
more trouble than it's worth. Even if a Peahat hits you, it's not like it's
going to do any amount of major damage. So don't worry about them, my friends.

----------

-Name: POLS VOICE
-Description: "A ghost with big ears and a weak point - he hates loud noise."
-Location: Underworld
-Battle Strategy: Pols Voices look like rabbit heads with huge whiskers that
hop around whatever room they're in, looking for a kill. They aren't hard
enemies at all, but they do some massive damage to Link if they run into him.
Being that they often attack in great numbers, it's sometimes hard to avoid
them at all, so you'll have to fight them quickly, and with concise battle
tactics. They hop around, and can hop over barriers, rivers, et cetera, making
it impossible to isolate yourself from them as you attack them. While arrows
are the best weapon to use on them, as they die with one or two hits with the
arrow, the Magical Sword can subdue a Pols Voice with a few slashes. Either
way, kill them and be careful... their movements and speed (and attack power)
make them one of the more formidable dungeon enemies you'll encounter.

----------

-Name: ROCK
-Description: "These rocks crumble off Death Mountain and fall down to attack
Link. He can't destroy these natural nuisances."
-Location: Overworld
-Battle Strategy: The rock isn't exactly an enemy, but the instruction manual
listed it as such, so I figured I should probably so the same. When you get
near the Death Mountain region, there are parts of the game where rocks fall
from the mountain onto the land you're walking on. You can't attack them or
damage them with any weapon in the game, so you're only choice is to avoid
them. Avoiding them can be hard, though, especially when they're all over the
screen. Well, you'll see.

----------

-Name: ROPE
-Description: "A poisonous snake that has made the labyrinths its home. It
senses other creatures quickly and suddenly comes after them (and Link, for
that matter!) once it has found them out. This one hasn't got a lot of
attacking power."
-Location: Underworld
-Battle Strategy: These snake-like creatures are very common in almost all of
the dungeons in Hyrule. They are weak, and have no attacks, but move very
rapidly around the room they patrol, and always attack in huge packs. They're
infamous amongst Zelda players, however, of being the creatures most likely to
drop goods of all kinds, from Hearts and Clocks to one rupee pieces, and lots
and lots of five rupee pieces! Attack these guys and reap all the benefits of
what they drop, which is lots and lots of goodness galore!

----------

-Name: STALFOS
-Description: "A skeleton that's got a sword in each hand. Little attacking
power."
-Location: Underworld
-Battle Strategy: Stalfos is a common dungeon enemy, and probably one of the
weakest. These skelton knights pack a sword in each hand, but they do very
little damage, and never actually attack. Instead, they try to run into you to
do damage, but even if they do, the damage is very minimal. They take one or
two hits to kill each, depending on what sword you have, and often fight in
groups, to make themselves look more powerful. Never pass up a group of them
however. Slay as many as you can and gather whatever they drop... they're like
gifts, compared to other enemies you'll come across in the dungeons.

----------

-Name: STONE STATUE
-Description: "Somebody places these in the labyrinths a long time ago. They
suddenly attack Link when he approaches them. So you've really got to watch
out!"
-Location: Underworld
-Battle Strategy: Stone Statues are a pain in the ass, for sure, but not really
because of what they can do to you attack wise. The fact of the matter is that
when you're in a room with one or more of these statues, they continuously
shoot fireballs at Link, and they shoot them always in his direction, and it's
constant. Although these fireballs can be blocked by use of Link's shield, you
can't attack and destroy these statues with any weapon in your aresenal, making
them more of a nuisance than an enemy. Just be careful of their fireballs, and
try to move quick in any room they occupy.

----------

-Name: TEKTITE
-Description: "These spidery things jump all over the place. Red ones move
about a lost and blue ones only move a little. Tekties have little fighting
power."
-Location: Overworld
-Battle Strategy: Tektites, like Octoroks, liter the overworld, but also like
Octoroks, they are super easy to defeat. These guys don't have the projectile
advantage the other enemy has, but they do have the ability to jump all over
the screen, including to places that Link can't get to, like rocky and forested
areas. Both the red and blue Tektites are easy to defeat, one jumping and
moving a bit more than the other, but you should engage these enemies in battle
whenever you see them. I've found in my own personal experiences that they drop
the most rupees of any enemy, especially blue rupees, which are worth five
rupees, which, of course, is a sweet deal.

----------

-Name: PATRA
-Description: "The Patra attack in groups, in two types of formations. Both
formations groups are strong. So be on your toes!"
-Location: Underworld
-Battle Strategy: Patras are exclusive underworld enemies, only found in the
final dungeon of the game, Death Mountain. They are pains in the butt to fight,
and often guard key areas of Death Mountain, meaning you can't really avoid
them, you HAVE to fight them. The thing with them is, these pieces of brown
debris circle them, protecting them like a shield from sustaining any damage
until they are all defeated. They circle quickly around him in orbit, and do
some good damage when they hit Link. With the Magical Sword, each piece of
debris takes two hits, so be patient! When all the debris is cleared from
orbit, move in to hit the defenseless eyeball of the Patra, which takes three
hits with the Magical Sword to slay.

----------

-Name: TRAPS
-Description: "Somebody places these in the labyrinths a long time ago. They
suddenly attack Link when he approaches them. So you've really got to watch
out!"
-Location: Underworld
-Battle Strategy: Traps are just like Stone Statues - dungeon regulars who
can't be defeated, or even stopped or stunned, by any weapon or item in Link's
arsenal. When you walk in front of one (in any of the four primary directions)
they'll shoot at Link with incredible speed, attempting to cut him up and do
pretty good damage to him. They're especially dangerous when they're on either
side of you and manage to pincer Link and damage him for twice as much! The
best bet with them is to trigger them, then move back, and then as they try to
get back into position, move across their line of sight, so that they can't do
anything about it. Just be weary of them, especially when you enter a new room
in a dungeon... they often try to be sneaky, being placed right by entrances
all over the dungeon.

----------

-Name: VIRE
-Description: "Vire is a devil that controls the Keeses. When Link cuts it with
his sword, it turns into two Keeses. Keeses have little attacking power, but
Vire is a little stronger."
-Location: Underworld
-Battle Strategy: Vires are simply larger versions of the Keese enemy, the bat-
like enemy that you find in every dungeon in the game. Vires, however, are far
larger and far stronger versions of the Keese, that can actually do good damage
to you. They hop around and try to run into Link when he's in the room. When
you hack at them and hit them, they split into two red Keeses, slightly faster
versions of the regular old black/blue Keese that we're used to seeing. When
they split into these red Keeses, finish them both off, to end the life of the
Vire for good. They can be pains in the butt for sure, but are mainstays in
many of the dungeons in the game, starting with dungeon four, and going all the
way to Death Mountain.

----------

-Name: WALL MASTER
-Description: "A monster hand that appears out of the labyrinth wall. If it
catches Link, it takes him back to the entrance of the labyrinth."
-Location: Underworld
-Battle Strategy: Wall Masters are dungeon regulars that can be a real pain in
the neck at times. They force you to be on your toes at all times. They
especially like to guard the rooms just before the bosses lair, making your
life that much more difficult. They don't have an attack, exactly. Instead, if
they capture Link, they drag him all the way back to the entrance of the
dungeon, forcing you to get all the way back to where you were from the
beginning. While you don't have to do certain things you've already done in the
dungeon again if you get taken back, it's still an annoyance that you don't
really need. Attacking them is dangerous, because if you get too close, you'll
get captured. Instead, keep your distance, and do your best to avoid them all
together.

----------

-Name: WIZZROBE
-Description: "The Master of Movement. He appears here and there letting out
magic spells that Link's little shield can't hold back. He's pretty strong.
Watch out!"
-Location: Underworld
-Battle Strategy: Ohhhh Wizzrobes... god almighty, I hate Wizzrobes. Wizzrobes,
in most anyone's opinion who has a brain, is the most annoying and difficult
enemy in the game, including bosses. Wizzrobes are POWERFUL, and use magic and
teleportation to do their damage. These 8-bit incarnations of the annoying
enemy found all over Zelda games on every platform are probably their most
annoying form, and in this game, they come in two varities. The first variety,
the red version, can be killed in one hit with the Magical Sword, but shoots
powerful magical energy at Link, and can do several hearts worth of damage.
When he shoots, he promptly disappears, and reappears to do this again. The
blue ones take three hits with the Magical Sword, and teleport around the room
more often, but they are visable during teleportation. Every once in a while,
they'll shoot magical energy at Link in huge bursts, which enables them to
basically wipe you out in no time if you aren't lucky. Use your Magic Shield to
block their attacks, and attack them quickly, and with great accuracy. I
promise you if you aren't careful with Wizzrobes, they will take you out before
you know what hit you. And that's no joke.

----------

-Name: ZOL
-Description: "Jelly-like monsters that walk about bouncing around in the
labyrinths. When Link cuts Zol, it splits into two Gels. Gel has little
attacking power, but Zol has twice the power of Gel."
-Location: Underworld
-Battle Strategy: Zols are just as easy as their smaller counterparts, Gels.
The difference is their size and speed. Zols move around a bit quicker, and are
several times larger than Gels, making them almost as big as Link himself.
That's not a big deal, however, for with the White Sword, one hit does the Zol
in, and he doesn't even split into little Gels either. With the Wooden Sword,
one hit makes Zol split into two Gels, which you then have to give the beatdown
to as well, to make them ALL go away. That's why the White Sword is so damn
useful! =D

----------

-Name: ZOLA
-Description: "Half-fish, half-woman who lives in the water. When she sticks
here head out of the water she lets out a ball that Link's little shield can't
hold back."
-Location: Overworld
-Battle Strategy: "Zola is exclusivly a water enemy, which means that you can
only damage and kill a Zola with a bow and arrow. When a Zola peeps her head
out of the water, she shoots a fireball in the general direction of Link, then
promptly sticks her head back under the water. There's honestly not much you
can do about here, except block her fireballs with your shield and move on. If
you're patient, whip out the bow and arrow and have a few shots at her, but
it's not worth it, so I wouldn't even bother.


  /\                                                                     /\
 /__\===================================================================/__\
/\  /\ XIII    S E C T I O N   T H I R T E E N  |  B O S S E S    XIII /\  /\
/__\/__\===============================================================/__\/__\

This section of the guide is information on all of the bosses in the game. They
are in order of dungeons, so the first dungeon boss is first, sequentially.

-Name: AQUAMENTUS
-Description: A Dragon-like enemy with three heads.
-Location: Dungeon One (The Eagle), Dungeon Seven (The Demon)
-Battle Strategy: Aquamentus is the first boss battle in the game, and is
relativly easy. He moves around very little, staying at the righthand side of
the room guarding the doorway there, and shoots three fireballs out of its
three heads at the enemy, which are easy to avoid. Move in close with your
White Sword and hack him three times to take him down. If you have full hearts,
you have the option to fight him from afar by using Sword Beams, but it takes
six hits or so to defeat him that way. You might as well just move in close and
go for the kill. You'll get hit, but it's easier, and he only does half a
heart's worth of damage each time he hits you with the Blue Ring equipped,
which you should have by the time you visit the first dungeon.

-----

-Name: DODONGO
-Description: He looks like a Rhino... what else can be said?
-Location: Dungeon Two (The Moon)
-Battle Strategy: The Dodongo is a common enemy in dungeons later in the game,
but in dungeon two, he is the boss character. He can't be harmed at all by any
weapon in the game, except one - the Bombs. While you can explode the bomb
behind him and damage him with the sword whilst he's paralyzed, it's easier to
put the bomb in front of him as he walks. When he walks to the bomb, he'll eat
it and it'll explode inside of him. Two bombs like this, and he'll take a fall
for good. He could be considered easier than Aquamentus, but I think they are
both equally as easy. Not to say any of the bosses in this game are
particularly hard... none of 'em are.

-----

-Name: MANHANDLA
-Description: Big blue creature... has hands that look like oysters... four of
'em.
-Location: Dungeon Three (The Manji)
-Battle Strategy: Manhandla isn't a difficult boss to defeat at all. While he
has plenty of speed in battle, he doesn't have any active attacks, other than
the random fireball. He just tries to run into you while you are battling him,
which is how he damages and kills his enemies. The trick is to use bombs on
him. Place a bomb in his path so that it'll explode when his body is over it.
If you do it JUST right, one bomb shot will kill him right away. If you don't
do it right, it'll still blow off a few of his limbs. Then you can finish him
off with your sword, or use another bomb, if you're into the whole pyrotechnic
scene. =)

-----

-Name: GLEEOK
-Description: Kind of looks like Aquamentus, just more menacing looking...
plus, he's blue, not green like Aquamentus.
-Location: Dungeon Four (The Snake), Dungeon Eight (The Lion)
-Battle Strategy: Gleeok is the hardest boss that you've come across yet, after
a streak of three painfully easy bosses. Gleeok fights a lot like Aquamentus,
the boss of the first dungeon, in that he stays still and shoots fireballs at
you, and you simply have to avoid them and get some attacks of your own in on
him. If you have full energy when you enter this battle, then stand directly in
front of him, as far away as you can from him, and shoot sword beams at him.
That way, you can damage him from a distance, and be far enough from him that
you can avoid his attacks. If you aren't full on energy, then get in close and
hack away at him. When you do enough damage, his head flies off and turns red,
shooting fireballs at you while you try to do damage to the body of the beast.
Just trade blows with him and you'll come out victorious... just make sure you
go into battle with Gleeok with a full energy meter if at all possible. It can
make all the difference.

-----

-Name: DIGDOGGER
-Description: Looks like a big red, orange and yellow eyeball... but the
instruction booklet says it's some sort of Sea Urchin. Go figure with these 8-
bit graphics. =)
-Location: Dungeon Five (The Lizard)
-Battle Strategy: Digdogger is a very easy boss to defeat. When you encounter
him in the fifth dungeon in the game, make sure you have the Whistle on you and
equipped that you should find earlier in that same dungeon. When you enter the
battle with him, blow that Whistle right away, and watch as the big, mighty
Digdogger becomes a little, small, weak and insignificant Digdogger, who can't
do much to battle you except sit there, and move around, letting the statues
that accompany him in his lair attack you from all angles, while he tries to
avoid the wrath of your mighty blade. In this state, simply run up to him and
slash him twice with the mighty Magical Sword, and he'll fall quickly. This
boss battle shouldn't take you more than ten seconds TOPS, and not even if
you're half-way decent at videogames... y'know, not to put any pressure on you
or anything. =)

-----

-Name: GOHMA
-Description: He's basically a crab-loooking enemy... easy enough to describe,
surprisingly enough.
-Location: Dungeon Six (The Dragon)
-Battle Strategy: Gohma is really easy to defeat, for a boss found as late in
the game as he is. Gohma runs around horizontally, and shoots fireballs at his
foe(s) from the crab-like pinchers he has as hands. He can battle with his eye
shut (he only has one eye, yes), but when he opens his eye, that's when he's
vulnerable to your attacks. Make sure to have the bow and arrow equipped while
you are fighting him, so that you are ready to shoot one at his open eye, which
kills the "mighty" Gohma in one hit... making him the biggest chump boss in the
game, if you ask me. Well... you didn't ask me, did you. But I'm telling you
anyway!

-----

-Name: GANON
-Description: This pig-looking enemy, the nemesis of Hyrule.
-Location: Dungeon Nine (Death Mountain)
-Battle Strategy: Ganon is the final boss in the game, and comes in two forms
for you to fight, both of which are fairly easy indeed. When the battle begins,
Ganon has the power to teleport around the room, and make himself invisible,
shooting fireballs all around the room at Link. The only way to stop this is to
stab your sword around the room until you happen to hit him, which will make
him reappear. But then, he'll disappear again, and you'll have to do it all
over. It takes four hits like this with the Magical Sword to stop this battle
strategy, which then turns him a shade of brown. When he turns this color,
equip the Bow and Silver Arrow on Link right away, and give him one good shot
with the Silver Arrow, which will end Ganon's reign of terror, and turn him
into nothing more than a big pile of dust. Now that he's defeated (for now, he
reappears in like ten more Zelda games ^_^), go rescue Princess Zelda in the
next room! Go ahead! What are you waiting for!

  /\                                                                     /\
 /__\===================================================================/__\
/\  /\ XIV    S E C T I O N   F O U R T E E N  | D U N G E O N S   XIV /\  /\
/__\/__\===============================================================/__\/__\

The Dungeon Archive section that you are now reading is a simple archive of the
maps of each dungeon, just in case you don't want the full walkthrough and
rundown of the dungeons found in the walkthrough, but rather just some guidance
via a short description and map of each dungeon. Hope it helps.

-----

DUNGEON ONE - "The Eagle"
------- ---    --- -----

The first dungeon is naturally the easiest dungeon in the game, with few
secrets, and no twists at all. Be weary to get the Bow, however. It's a vital
weapon, and you can defeat the boss of the dungeon, Aquamentus, without it...
but you need it, so make sure to get it.

       -------
A     |   - K |
       ---|---    -------
B     |BW |   |   | B | T |
   -----------------------
C |OM |   - M |BM | K |
   -----|-------------
D     |   | K | C |
       -----------
E         |   |
       -----|-----
F     | K | X | K |
       -----------

    1   2   3   4   5   6

KEY/LEGEND:

X = Entrance
K = Key (whether or not you have to do something to get it in the room is based
on whatever situation you're in, see the walkthrough for specifics).
M = Map
C = Compass
BM = Boomerang
BW = Bow
| = Locked Door
|| = Bombable Wall
OM = Old Man
B = BOSS ROOM
T = Triforce Piece

-----

DUNGEON TWO - "The Moon"
------- ---    --- ----

The second dungeon is a slight progression in difficulty and size from the
first dungeon, but it's still easy and straight-forward. Enjoy the easyness and
straight-forwardness now, though... it quickly fades in the later, larger, more
complex dungeons.

        -------
A      | T | B |
        -----|-----
B          |   |OM |
            -------
C          |   -   |
            -------
D          | K | B |
            -------
E          | K |MB |
            -------
F          |   - M |
    ---------------
G  | K |   |   - C |
    ---------------
H      | X | K |
        -------

     1   2   3   4


-----

DUNGEON THREE - "The Manji"
------- -----    --- -----

The Manji dungeon is when the dungeons start to get a bit more complicated, a
bit larger in size, and where the enemies start to get more difficult as well.
However, what's really startling about this dungeon is its shape. Yes it's a
manji, but what ELSE is it. Where's the discretion on the part of Nintendo when
they were making this game? Making it in this shape is just plain wrong, no
matter what else it means. It can be a manji, but it's also synonomous with
hatred, something we don't need in this world. Regardless... whatever.


KEY/LEGEND:

X = Entrance
K = Key (whether or not you have to do something to get it in the room is based
on whatever situation you're in, see the walkthrough for specifics).
M = Map
C = Compass
MB = Magic Boomerang
B = Bombs
| = Locked Door
|| = Bombable Wall
OM = Old Man
B = BOSS ROOM
T = Triforce Piece

         -------
A       | K |OM |
         -------     ---
B           |   |   | T |
     ---------|---------
C   |   |   - K - M ||B |
     -------------------
D   |   - C |   ||  |   |
     -------------------
E   | R |   | K |
     ---     -------
F           | K | X |
             -------

      1   2   3   4   5


KEY/LEGEND:

X = Entrance
K = Key (whether or not you have to do something to get it in the room is based
on whatever situation you're in, see the walkthrough for specifics).
M = Map
C = Compass
R = Raft
BM = Bombs
| = Locked Door
|| = Bombable Wall
OM = Old Man
B = BOSS ROOM
T = Triforce Piece

-----

DUNGEON FOUR - "The Snake"
------- ----    --- -----

The fourth dungeon is where the game starts to get noticably harder. The
enemies within the dungeon are pretty difficult, and you'll even run into past
dungeon bosses that are now just regular old enemies! Heh heh. Anyway, this
dungeon is just harder, it's not any bigger or more complicated than the last
dungeon. Just wait until the dungeons are both hard and maze-like. That's when
the games starts to become a pain in the ass. =)

      ---------------
A    |OM -   |   | T |
      ----||---------
B    |   = R =   | B |
      ----||---------
C    |   | M |
      -----------
D    |   |   | S |
      -----------
E    | K |
      -------
F    |   | K |
      -----------
G        |   - C |
      -----------
H    | K | X |
      -------

       1   2   3   4

KEY/LEGEND:

X = Entrance
K = Key (whether or not you have to do something to get it in the room is based
on whatever situation you're in, see the walkthrough for specifics).
M = Map
C = Compass
S = Stepladder
R = Rupees
| = Locked Door
|| = Bombable Wall
OM = Old Man
B = BOSS ROOM
T = Triforce Piece

-----

DUNGEON FIVE - "The Lizard"
------- ----    --- ------

The fifth dungeon can get a bit confusing indeed, which is why the map you see
below that I've made for you guys is that much more useful. While the dungeon
doesn't boast any new powerful underworld enemies (although it does mark the
first time you see any Gibdos and Pols Voices), the growing size of the
dungeons as you get to each one make the game more difficult... just make sure
to find the Whistle... it's vital in defeating the dungeon boss, Digdogger!


         -------
A       | W |   |
     ---------------
B   | T |   | K | BU|
     ---------------
C   | B -   |   | K |
     ---------------
D   |   |       | C |
     ---     -------
E           | M | K |
         -----|-----
F       | K |   |   |
     ---------------
G   |   =   = K - OM|
     ------------||-
H           | X | K |
             -------

      1   2   3   4

KEY/LEGEND:

X = Entrance
K = Key (whether or not you have to do something to get it in the room is based
on whatever situation you're in, see the walkthrough for specifics).
M = Map
C = Compass
W = Whistle
R = Rupees
| = Locked Door
|| = Bombable Wall
OM = Old Man
BU = Bomb Upgrade [Old Man]
B = BOSS ROOM
T = Triforce Piece

-----

DUNGEON SIX - "The Dragon"
------- ---    --- ------

The sixth dungeon is the biggest pain in the ass dungeon in the game, and not
because it's necessarily the hardest dungeon in the game, but rather because
it's such a big jump in difficulty, from the fifth dungeon to this one. In this
dungeon, you fight the most annoying enemies in the game - Wizzrobes. There is
such a huge volume of enemies in this dungeon, and they are pretty difficult,
that it makes this dungeon incredibly annoying, but not entirely impossible.
Not impossible at all... at least Gohma, the boss of this dungeon, is easy as
anything to defeat.


           ---------------
A         | MW=   = OM| T |
       -----------------------
B     |   | M |   |   | B |   |
       -----------------------
C     |   = K |       |   | K |
       -----------     -------
D     |   |   |   |   |   |
       -----------     ---
E     |   |
       ---
F     | K |
       ---     ---
G     | C |   |   |
       ---------|-
H     |   - X | K |
       -----------

        1   2   3   4   5   6

KEY/LEGEND:

X = Entrance
K = Key (whether or not you have to do something to get it in the room is based
on whatever situation you're in, see the walkthrough for specifics).
M = Map
C = Compass
MW = Magic Wand
R = Rupees
| = Locked Door
|| = Bombable Wall
OM = Old Man
BU = Bomb Upgrade [Old Man]
B = BOSS ROOM
T = Triforce Piece

-----

DUNGEON SEVEN - "The Demon"
------- -----    --- -----

The seventh dungeon is surprisingly easy, for one found this far in the game,
and especially the fact that it's after dungeon six, which was like a thorn in
my side compared to dungeon seven, a relativly straightforward and easy
dungeon. You just have to keep your eyes open and try lots of things in the
seventh dungeon, because there are lots of bombable walls and such for you to
fool with. Also, make sure to give the monster the Monster Bait so he'll move,
or you won't be getting very far! Other than that, the dungeon is easy, and the
dungeon's boss, Aquamentus, is identical to the Aquamentus we fought in the
first dungeon. Can you say "easy" ? =)


        -----------------------
 A     |   =   | K |   |   =   |
        -||--------------------
 B     |   |   = RC|   |   |
        -------------------
 C     |   |   = B | T |
        -||------------
 D     |   |   = K |
        -----------
 E     | BU|   |
        -|-----------
 F     |   |   | C | OM|
        -----------------------
 G     |   |   |   |   |   | K |
        -----------------------
 H     | K | X |   |
        -----------

         1   2   3   4   5   6

KEY/LEGEND:

X = Entrance
K = Key (whether or not you have to do something to get it in the room is based
on whatever situation you're in, see the walkthrough for specifics).
M = Map
C = Compass
RC = Red Candle
R = Rupees
| = Locked Door
|| = Bombable Wall
OM = Old Man
BU = Bomb Upgrade [Old Man]
B = BOSS ROOM
T = Triforce Piece

-----

DUNGEON EIGHT - "The Lion"
------- -----    --- ----

This dungeon is the final dungeon before going to Death Mountain. It's small
and pretty straightforward, and you can actually avoid going to a lot of rooms
in the dungeon, because there are so many side rooms and such. There are two
vital items in this dungeon - the Magic Book and the Magic Key, both of which
you should absolutly find before leaving here en route to Death Mountain. Other
than that, enjoy the simplicity of this dungeon now... you'll be yearning for
it when you get to Death Mountain. =)


                   ---
 A                |   |
               -----------
 B            |   =   | MK|
           ---------------
 C        | T |   = M |
           ---------||----
 D        | B | OM|   |   |
       -----||------------
 E    | OM| K |   -   |
       -------------------
 F    | K | K | K | K | C |
       -------------||----
 G                |   |
           ---------------
 H        | MB|   | X | K |
           ---------------

        1   2   3   4   5

KEY/LEGEND:

X = Entrance
K = Key (whether or not you have to do something to get it in the room is based
on whatever situation you're in, see the walkthrough for specifics).
M = Map
C = Compass
MB = Magic Book
MC = Magic Key
R = Rupees
| = Locked Door
|| = Bombable Wall
OM = Old Man
B = BOSS ROOM
T = Triforce Piece

-----

DUNGEON NINE - "Death Mountain"
------- ----    ----- --------

Ah yes, the infamous Death Mountain... this dungeon is huge, and is actually
shaped like Ganon's head... as for an explanation of the map below... here's a
copy of my "note" about the Death Mountain walkthrough, which explains the
segemented style I went for with this massive dungeon:

NOTE: The map of the final dungeon is laid out a bit differently than the
previous eight dungeon maps I've provided you with in the walkthrough. Being
that Death Mountain is so massive, and you can avoid going to most of it en
route to slaying Ganon, I've mapped out the parts you need to go to, and
nothing more. The "T1", "T2", et cetera, are teleports, so to speak, like we've
seen in other dungeons. Since there are so many, and they lead straight across
this massive dungeon, I've now put them on the map. Therefore, T1 in one place
corresponds with T1 in another place. As the map segements go down, you are
farther into the dungeon, so they are also in sequential order, for ease. Hope
they help.



            -------
 A         | T1=   |
            -------
 B             |   |
                ---
 C             | E |
                ---
To...

                -----------
 D             | T2| OM| RR|
            ---------|---||
 E         | T1|   |   |   |
            -----||------||
 F             |   =   | M |
                -----------
 G             | C |
                ---

To...

            ---
 H         | T4|
            -|-
 I         |   |
            -|-----
 J         |   |   |
            ---------------
 K             | T3|   | T2|
                -----------

To...

            ---
 L         | SA|
            ---
 M         | T3|
            ---

To...

            -------
 N         | T5| T4|
            -------

To...

           ---
 O        | Z |
           ---
 P        | B |
           ---
 Q        | T5|
           ---

            1   2   3   4


KEY/LEGEND:

X = Entrance
K = Key (whether or not you have to do something to get it in the room is based
on whatever situation you're in, see the walkthrough for specifics).
M = Map
C = Compass
SA = Silver Arrow
RR = Red Ring
T# = Teleport [_] {Corresponding}
R = Rupees
| = Locked Door
|| = Bombable Wall
OM = Old Man
B = BOSS ROOM
T = Triforce Piece



  /\                                                                     /\
 /__\===================================================================/__\
/\  /\ XV       S E C T I O N   F I F T E E N  |  S H O P S         XV /\  /\
/__\/__\===============================================================/__\/__\

This section of the guide holds the shop information. Basically, each shop in
the world holds three items. Not all items are the same price, you can shop
around and find certain items for better prices than at other places. Each shop
below is in order of the way you find them in the game, from first to last.
Each shop is given a name of simple "Shop _____", with the underline being the
number. Next to each shop is a set of coordinates, which can be matched up to
the shop's location via the map at the top of the walkthrough section, for your
ease and convenience. With the items themselves, the item is listed, and in
parenthesis are the price, in rupees.

-----

SHOP ONE (Coordinate G7)

- Magic Shield (160)
- Key (100)
- Blue Candle (60)

-----

SHOP TWO (Coordinate G16)

- Magic Shield (130)
- Bombs (20)
- Arrows (80)

-----

SHOP THREE (Coordinate E7)

- Magic Shield (90)
- Monster Bait (100)
- Heart (10)

-----

SHOP FOUR (Coordinate E5)

- Magic Shield (130)
- Bombs (20)
- Arrows (80)

-----

SHOP FIVE (Coordinate D5)

- Key (80)
- Blue Ring (250)
- Monster Bait (60)

-----

  /\                                                                     /\
 /__\===================================================================/__\
/\  /\ XVI   S E C T I O N   S I X T E E N  |  "O M" Q U O T E S   XVI /\  /\
/__\/__\===============================================================/__\/__\

This part of the walkthrough is a short list of "Old Man" quotes, quotes that
the mysterious old man in the game gives you in dungeons. They are in order of
the dungeon they are in.

Dungeon One - "Eastmost penninsula is the secret." (note the spelling mistake,
the word peninsula is mispelt).

Dungeon Two - "Dodongo dislikes smoke."

Dungeon Three - "Did you get the sword from the Old Man on top of the
waterfall?"

Dungeon Four - "Walk into the waterfall."

Dungeon Five - "Digdogger hates certain kind of sound."

Dungeon Six - "Aim at the eyes of Gohma."
             "There are secrets where fairies don't live."

Dungeon Seven - "There's a secret in the tip of the nose."

Dungeon Eight - "Spectacle Rock is an entrance to death."
               "10th enemy has the bomb."

  /\                                                                     /\
 /__\===================================================================/__\
/\  /\ XVII      S E C T I O N   S E V E N T E E N  |  F A Q      XVII /\  /\
/__\/__\===============================================================/__\/__\

1.) Q - Why all of the commotion before getting to the first dungeon?

   A - Many Zelda players that are playing for the first time shoot right to
the first dungeon. But why do that, when you can upgrade your sword, shield,
get three hearts, and other useful items, before you even get to the first
dungeon? This way, it's easier for you to defeat, and you're better prepared
and equipped. If you're looking for a challenge, then you don't have to do it
that way, but it's plenty worth it, trust me.

2.) Q - How come after I shoot my Blue Candle once, it doesn't work again?

   A - With the Blue Candle, once you shoot it on a screen, you have to leave
that screen and come back if you want to use it again on that screen. It's
strictly one shot per screen. The Red Candle, on the other hand, takes care of
that problem, with its unlimited shot capability.

3.) Q - I bought the arrows, but how come I can't shoot any?

   A - The thing with arrows is that each time you shoot one, it takes away
one rupee. So eventually, if you keep shooting your Bow and Arrow, you're going
to run out of rupees. Hence, if you have no rupees, you technically have no
arrows. That's just how it works. =)

4.) Q - Is it possible to hold more Bombs than just 8 in your inventory?

   A - Indeed it is. There are two bomb upgrades in the game, both found in
dungeons later in the game (the first is in the fifth dungeon). The Old Man
that offers these upgrades in the dungeons charges you 100 rupees, and brings
your bomb holding capacity first from 8 to 12, and then later, from 12 to 16.
It's quite useful, indeed!

MORE QUESTIONS TO COME

  /\                                                                     /\
 /__\===================================================================/__\
/\  /\ XVIII  S E C T I O N   E I G H T E E N  |  C L O S I N G  XVIII /\  /\
/__\/__\===============================================================/__\/__\

Well my friends, it's time to close this guide out! =) I hope you found it very
helpful... I very much enjoyed writing it. It was fun, as is the game, and I'm
sure that it was/is/will be enjoyable for you as well. And hey, if you have
game related questions, comments, suggestions - whatever, e-mail them my way,
[email protected]. And make sure to put Zelda (or whatever game you're
writing in on, I have nineteen other guides), in the header as the topic, so I
know what the hell you're talking about. =) Take it easy.

I'd like to take this chance to thank a friend of mine, Devin Morgan, a fellow
FAQ writer on GameFAQs, for just being a good guy, a good friend, and someone I
can talk to about everything. Thanks Dev. Also, thanks goes out to Adrenaline,
'cause she's so damn cute.

One final thank you goes out, once again, to Astro Blue and Shdwrlm3, for
offering me use of some of their formatting from their Zelda OoS/OoA FAQs,
which I gladly accepted. Thanks guys!

Also, thanks to Nintendo for making such a great game. The Instruction Manual
and map that came with the game was a big help too. Thanks Nintendo!


  /\                                                                     /\
 /__\===================================================================/__\
/\  /\ XIX     S E C T I O N   N I N E T E E N  |  A B O U T...    XIX /\  /\
/__\/__\===============================================================/__\/__\

[accurate as of August 08, 2002]

I'm a 17 year old, and just graduated from high school. I live on Long Island,
in New York, about half an hour from New York City. I play ice hockey, I worked
at a deli, until recently, when I quit (^_^) and I love videogames, especially
RPGs. My favorite series for videogames include the Final Fantasy series
(excluding VIII), the Dragon Warrior/Quest series, the Mega Man series, and the
Tales series. I aspire to go to Northeastern University in the fall of 2002 to
study History and Law.

THANKS FOR READING!

This walkthrough is copyright (c) 2002 to Colin Moriarty (CMoriarty), e-mail
[email protected]. All rights reserved. Completely unofficial - Zelda and all
related items copyrighted 1986 to Nintendo Japan/US, all rights reserved!

http://www.gamefaqs.com/features/recognition/4280.html