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Casltevania 1 (NES) FAQ/Walkthrough
Written By: Scott Clemmons
Version: Final
Size in KB: 64.4KB
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Table of Contents
A1. What's New
A2. Contact Me
A3. Basics/Storyline/Intro
A4. Walkthrough
- Stage 1
- Stage 2
- Stage 3
- Stage 4
- Stage 5
- Stage 6
A5. Appendix
- Items
- Monsters
A6. Disclaimer/Thanks/Outro
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- A1 What's New . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Version History:
- 1/2/04 - Version 1.0
This was a FAQ for Son Kain (Kain Stryder) and I's FAQ-off for fun. We
were suppose to finish this thing in one day...but...that never
happened. Started this guide late at night.
- 1/15/04 - Version Final
Finished up what parts that I wanted to do up to this point. I might
add in something else later, but I doubt it. This guide has enough info,
and it's only missing stuff on the second quest.
- 1/16/04 - Version Final
Found some errors I had to fix. I had some wrong info on the Black
knight and the Easter Island Head.
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- A2 Contact Me . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Reading mail happens to be a hobby of mine. I like to hear from my fans or
lack of. If you're to lazy to send me mail, drop me by a message on public
AIM name. My name is: swtzwondrboy20. I'm barely on, but when I am, I'll
listen to your whims if need be. I prefer e-mail first, though:
[email protected]
That's the public e-mail that takes cares of my Reviews and FAQs. Use
that please. Thanks
Note: Don't contact me through YIM with game related questions.
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- A3 Basics/Storyline . . . . . . . . . . . . . . . . . . . . . . . . . . .
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First off, you play the role of Simon Belmont. He's an archaic vampire
hunter that's been called to duty by the townsfolk to rid them of Dracula.
Dracula, who you probably already know through his association with
Halloween and sucking... blood, needs to be stopped.
Thus, you're ripped into the saturnine world of Casltevania. There's a
million and one five-dollar adjectives I could pull out my ass to describe
this game: lugubrious, melancholy, tenebrous, stygian, dismal, caliginous,
blah...blah...no one cares for collegiate words. Anyway, it's your job to
desist this malevolent beast that plagues everyone in Transylvania.
To aid you in your quest to ruin Dracula's are some items and weapons
that can be picked up when they're dropped. Before you can do any of this
however, you need to get accustomed to the controls and the console
that's above the playing screen:
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(1.) Score - 000004354335 (2.) Time (3.) Stage
(4.) Player |||||||||||||| |¯¯¯¯¯¯| (7.) = 38
(5.) Enemy |||||||||||||| |(6.) | (8.) = 04
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1 = Score This is the total amount of points that you've
amassed so far. Points don't really dictate anything.
You can score points by killing monsters. You can
compound points if you kill more of them at once
with a throwing item. You can get lives from points.
2 = Time Time is, well, how much time you have left to complete
a stage. If the time runs out, you die. If your time
is starting to get a little low, I recommend picking
up the pace.
3 = Stage This tells you what stage you're currently on. There's
a combined total of six stages in the whole game. At
the last stage, you'll face Dracula, duh.
4 = Player's Health This is the amount of health that the player currently
has. Once this is depleted, you'll die. There's
nothing that can save you, YOU DIE. DIE. LIFE ENDS.
You can always come back to fight again, provided
you have enough life left.
5 = Enemy's Health This bar only fills up once you're in a battle with
a boss. So it should be called something like "Boss
health." Hey, we're not getting technical here. This
bar will go down hastily [yes, it's a word] or slowly
depending on the boss.
6 = Auxiliary Weapon The auxiliary weapon will help you our more than
the primary weapon in certain circumstances. There's
quite a few of them that you'll run across while
you're on your quest to kill Drac. For more
information on them, check the appendix.
7 = Hearts Hearts are the means of power for your auxiliary
weapons; without them, you're down to only one weapon.
You can collect these by breaking candelabras that
hold them. Sometimes, however, they'll contain an
auxiliary weapons.
8 = Live(s) Ok, this his how many lives you have left before it's
game over. At 30,000 points, you gain another life.
Every 50,000 points after that you'll gain another.
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- A4 Walkthrough . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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S T A G E 1
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First, the game will have a rather short scene of Simon entering the
castle's gates. In the background will be a dismal castle standing in
dead silence. He'll open the gates and proceed to enter the castle. The
game begins you off at the gates. You'll have to make your way up to the
castle entrance. There will be no monsters at all on your way here. When
you make it to the entrance, make sure that you jump over it, because there
is a hidden bag of money that'll appear if you do. You'll have to jump back
over the entrance to get it.
Here will, however, be some hearts that you can get, along with a dagger
and upgrading your whip twice. Make sure you collect all of these items that
are in the flames. To make sure you got everything, you'd have fifteen
hearts, a dagger and the most powerful whip in the game. Proceed to
enter the daunting castle entrance.
Here, you'll be first attacked by zombies. They're very easy to take out,
and only one whip hit will kill them. They'll leave hearts sometimes, so
it's your best bet to kill all of them you see. Make your way down the
hallway some more and destroy all the candelabras that you see on the
way to the steps. Collect all the bags of money and heart that they give.
Once you get to the steps, we'll notice that there's a panther like
monster sitting up top the next level. He can jump and do damage to
unscrupulous players. It'll only take one hit to kill him. We can just
dodge him, though. Walk up the first two steps and stop, he'll jump right
over you then proceed up the steps. There will be another black leopard
up here, just kill him with the whip. Finally, there will be a third, but
you don't even have to worry about him. Once you fall off the ledge, turn
around and whip the brick and a bag of money will fall out.
Keep walking to the right until you see some more stairs, just go up them.
At the end of the stage, you'll notice that there's one more candelabra
that's sitting there, destroy it to reveal a holy cross. Holy crosses
are probably one of the coolest items in the game, as they obliterate
everything on the entire screen. Proceed through the next door.
***Stage 1.2***
In this next room, you'll notice there's a different background and
stuff. Anyway, a vampire bat will fly at you. These guys can be rather
annoying given that fact that all they do is go up and down and that's it.
Make sure that you get rid of all the candelabras in this room too.
At the bottom of the staircase is a big piece of meat. It's hidden, so
you're going to have to whip the wall apart. It'll restore any lost
hit points you've endured. That's all for now...
Go down the stairs to the left to a watery place. Two fish men will appear
out of the water then jump up to the ledge you're on. Make sure that you
kill these guys if they get in front of you, as they can knock you down a
hole if you're in the middle of a jump and get hit. Yes, it sucks, and, yes
, it has happened before. Also, make sure that you pick up the stop watch
and keep it till the boss battle. There will not be anymore stop watches
until the next level so keep your hands on it. When you reach the end
of the stage, make sure to break the brick that's the very last. I'll
let you fall down to a level that'll make a secret bag of money appear.
Make your way up the stairs and through the door.
***Stage 1.3***
Make sure that you keep your hands on your stop watch. Go straight down the
stairs and destroy one of the candelabras to get an invisible potion.
This will allow it to where you can just walk through all the monsters
that are in your way before the boss. On the last set of stairs, make
sure not to break the candelabra because there's an axe in there. Make
your way to the boss...
***Stage 1 Boss***
The bat is very, very easy, Make sure you have the stop watch on you. When
he's ready to swoop down at you, just use the stop watch to freeze him
in time. Lambaste him with your whip over and over, right before the
third second ticks, make sure to hold up and keep pressing attack. This
way, once he start moving again he'll be stopped right there. Keep whipping
him, he'll die in a matter of seconds. If you take him on with another item
for some reason, make sure to pick up the shot multiplier that's below the
stairs hidden. It'll make you do the attack twice in a row.
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S T A G E 2
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This stage begins and you're at the bottom of a tower. Make sure you
destroy the candle and get the cross. If you happen to have the shot
multiplier from last stage, there will be a triple shot in a candle here.
This thing is probably one of the best weapons in the entire game. It eats
a lot of hearts if you start to use it too much, though. Save it for
certain monsters. Anyway, after you get the cross (or triple shot), go
ahead and go up the flight of stairs and attack the wall to the right.
There will be a hole in the wall that you should now walk into. A crown
will appear once you do and it's worth a lot of points. Anyway, you'll see
jump up on the ledge when the black knight is at the left. A bat will
swoop down at you but just fall off the ledge to dodge him.
Go up the stairs until you're at a new area.
Go ahead and take out the candles and collect the hearts. From now on, I
will no longer mention for you to do this, since it should be common sense
to collect these things anymore. Moving along, skip over the black knight
because you don't need to fight him. If you want, however, there is a Double
Shot/Triple Shot that's there if you want it. You'll have to attack the upper
right hand corner. Moving along, there will be a pit and then another knight
that's walking around. If you have the whip at its full power, just whip
him across the ledge.
***Stage 2.2***
This will be nothing more than a long corridor that holds candles and
medusa heads. Medusa heads are very annoying creatures as all they do is
fly up and down at you. That's all they do, in fact. They can get some
rather cheap shots in on you as well. You'll meet a black knight along the
way, just stand behind the ledge that you see and take him out with your
whip. Jump up on the ledge after you're done killing him and stand there
for three seconds. After that time a treasure chest will appear that's worth
some points.
Go up the stairs to the next area. There's two levels on the floor. You'll
start on the bottom on. Go left and dodge more of those damn medusa heads.
These things tend to get really annoying after a while. Once you make it to
to where you can go up to the upper area and there's two black knights,
wait. The blocks that's the highest and closet to the black knight on the
right has a pork chop in it. This will restore whatever health you lost
to the medusa heads. Keep going left after you get this meat until you
see a door, open it.
***Stage 2.3***
Once you enter this door, DON'T FALL DOWN. Whip the block that's closet
to the door for a pork chop; this will restore all health you lost in your
last battle against Medusa heads. Ok. now you may fall down. Here's a
rather hard part in the game. We're going to have to dodge these falling
spikes. One hit we're dead :(
The first one comes all the way down, so you're going to have to time this
jump just right. Once the spike is around half way up, jump under it and
make your way to the middle ground between the two spikes. The second one
goes a lot faster but all you have to do is crouch when the spikes come down
on you. The last one just requires you to run right under it.
Once you get past this, you'll see a stair case going up. Whip that bricks
at its base to expose a double shot. This will help you with some of the
monsters ahead. Here will be two Dragon Skull Cannons that'll be in your
way. They take five hits each with just the normal whip. Anyway, make your
way right through them. Go ahead and walk right until you find the stairs
to proceed.
This will be the last part before the boss of the whole stage. There is
another secret here. If you stand between the third and fourth pillars for
about 3 seconds, something will appear that's worth a lot of money.
Just walk right across till you see the boss there.
***Stage 2 Boss***
I recommend the fire water for this one here. The fire water, when it
hits the medusa head, will stun if for a shirt period of time. Back
yourself into the corner and just let a rip. Throw the fire water down
and it'll stun her if she gets too close. You can also take out her
snakes with the water. In battle, a double shot will appear if you use the
fire water one of the bricks that's closet to you. Anyway, she'll die, and
you'll get your magic crystal.
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S T A G E 3
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You'll probably notice off the bat, but this level has some pretty cool
music for an 8-bit game. When you start to move left, you'll notice that
there will be some ghosts that'll come out at you. Since ghosts are slow
and you can dodge them most likely they'll be easy to kill. Moving along,
make sure you get the holy water for the hunchbacks that are about to
appear. Keep walking under the ledges until they begin to jump, turn
around and throw down the holy water and it'll kill them. When you kill the
second hunchback, you can break the ledge for a Pork Chop. If you don't
want to waste hearts killing these guys, just use the whip instead.
Keep going until you kill three of them in a row. You'll see some stairs,
but we'll have to take out a white skeleton first. Walk up the staris to
the next section. Here, we'll see even more stairs to climb up, do so.
When you get to the top, you'll have to fall off the ledge. Wait here
until that raven swoops down at you and take him out with the whip when he
pauses right above you flying. Ok, when you walk a little bit father, a
ghost will come out from behind you; take him out. Then, a white skeleton
will pop up and you'll get to kill him, too.
Make your way over another pit to fight two more ravens. The first one
you'll just have to wait for him to swoop down at you, and the second
will you'll have to throw holy water on the next ledge to get. Elaborating
on the second raven: You'll notice that he's perched high up in the air.
Throw some holy water on that ledge in front of you and he'll fly right
into it. There will be a split in the path now. Take the bottom one and
kill that raven by crouching down on your knees and waiting. Go to the
bottom of this and kneel down. A secret money bag will appear for you out
of no where. Keep going right until you make it to a door
***Stage 3.2***
This part of the stage is basically just you making your way through a
whole lot of medusa heads. There will be a white skeleton at the very
end of the run. Follow the stair cases up.
There's a secret here that’s just a money bag worth 1000 points. You'll
notice the castle, at the third brick, kneel, and money will appear at
the other end. You have two options here:
1. You can get the stop watch so you can get through the rest of the level
with ease...or..
2. You can keep the holy water, which will get you a lot of points if you
take out the Dragon Skull Cannon's shots. 1000 points if you can take
out both of them. You can keep doing this over and over again.
Either way, it's up to you. If you used the watch, just go ahead and
stop time to get past the rest of this section provided you have enough
hearts to do so. If you're using the holy water, it's going to be a tad
bit harder.
First, you're going to have to use the water to take out the raven that's
on the ground. Once you jump throw some and he'll get killed. You can do
the exact same thing for the next raven that you're going see. The only
thing left after you kill these two ravens is a Dragon Skull Cannon. After
you manage to get through this part, go ahead and go through the door.
***Stage 3.3***
This is the last section of the level and probably the hardest as well.
There will be around four ravens total here that you're going to have to
watch out for. The first one will be easy to take out since all you need
to do is just whip him. The next two will come in a pair which will make
it tricky, so move very slowly; you can get it to where you'll only summon
one at a time. Make the one fly at you and take him out, then take
the next one out as well.
The hardest part here includes another stupid Dragon Skull Cannon for some
reason or another. Throw a holy water in front of it so it can't hit you
and dodge the medusa heads that start to come at you. If your holy water
wears out, throw it again. Make sure you only attack when you have an
open shot so you don't take any damage. Go through the doors and fight
the boss.
***Stage 3 Boss***
Another easy boss once you know what to do. I don't even recommended having
any auxiliary items in this battle it's such a piece of cake. All you
need to do it get them in the bottom left-hand corner and start lambasting
them with the whip to death. There's no real way to lure them over into
that corner, though. What you'll have to do is just wait. When they get
stuck there, beat them up. That ledge that you stand on can be broken and
a Pork Chop will fall out during battle. The game programmers put that in
there to entice you to not fight dirty I believe. Oh well, screw the
programmers, go ahead and employ dirty tactics.
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S T A G E 4
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Note: Make sure you keep fire water this whole stage.
You'll fall down a well until you hit the ground. You'll notice that you're
in an area that's pretty murky and dark. Make your way right and you'll
see a little platform that's moving back and forth. This is a lot more
deceiving that it appears. You can either:
A) Jump on the thing as quick as possible and make it across without
getting in any trouble at all. You'll most likely die, though.
B) Wait for it to come back
If you choose A, then you can skip this next section. If you choose B,
then read on. When you're on the platform move up to the very top of it.
Wait for a bat to come flying at you and jump over it; you'll make it
and end up at the back end of the platform. Wait for the fishman to jump
out of the water and kill him. Make your way off the platform and past
some more monsters.
This underground cavern is making itself a pain in the ass. There's
another platform that is going to be moving back and forth. Wait for it
to come as close as possible and jump onto it. Make your way to the front
of the platform and duck once you get on it; if you don't, then you'll get
knocked off by stalactites. Jump off of the platform and onto the ledge
that's there. You're going to have to do this all over again.
Wait until the platform comes right below you then fall onto it. Duck again
so the stalactites don't knock you off. Then jump onto the platform that
comes next. Then make your way across all of the ledges that come up next
and get all the hearts, since there's a good amount of them. Finally,
you'll see some stairs that are screaming your name. Go up them.
***Stage 4.2***
This is basically one big long run across a huge, open area. There will be
hunchbacks and eagles out the ass here for you to take care of. First off,
never mind the eagles, they just drop the hunchbacks off. What you're going
to do is just throw fire water in front of you and run for your life.
That's what I did, and, hell, I'm writing this FAQ. Once you make it to
the end of the run, you're going to meet something that's really scary.
The Skele-Dragon will sit there and start to fire at you. These guys
are the strongest regular enemies in the entire game and can deal out
the damage. The problem is, they're pretty stupid, too. Just sit there in
front of him and start hitting him with your whip until he dies. If he
tries to fire at you, your whip will destroy it. When these guys die, they
leave a whole trial of good stuff.
***Stage 4.3***
Now you're going to have to fight a few more of those Skele-Dragons in
a lot less space. Go up to him and throw fire water if you have it, if
not, then just start whipping him. If you have under four health left, I'd
be cautious, one hit will kill you. After you kill this Skele-Dragon, whip
the block that's right above him to expose a Pork Chop! Get all the hearts
that he leaves (or money) and make your way to the last one on this level.
Stop as for away from him as you can and still be able to hit him. Kneel
down and start attacking until he dies. Attack the area that was right
above him for a large heart. Make your way to the boss.
***Stage 4 Boss***
Igor and Frankenstein deal out a lot of damage for some reason. Franken-
stein will just wonder around the bottom of the screen like a complete
dumbass while Igor (who looks like a hunchback) will jump around and
shoot fireballs. I offer two different strategies here, if you want
to take them out the cheap way, go up to them before the battle begins
and throw some fire water at them. It'll stun them and they won't be able
to move. Keep throwing and you win.
If you want to take them out with the whip, then do this. Once the battle
music starts up, start hitting Igor with your whip. You can get three hits
in before he'll damage you. He'll jump off Frankenstein's shoulder and
begin to jump around. Keep hitting Frankenstein afterwards and just dodge
Igor if you can.
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S T A G E 5
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They start off on a bad note; the game gives you two hunchbacks to deal
with. After you kill these guys, keep going to the right and dodge all
the bones that are thrown at you. Kill the white skeleton and the
hunchback that's standing there and go up the stairs. Kill another
stupid white skeleton and go to the left until you see some stairs.
After you go up them, you're going to have to kill two more white
skeletons that will be chuckin' bones at you the whole time. After you
kill the one at the bottom, go over to the right and get that large heart
in the candelabra. After this, go kill the other white skeleton and go
to the right some more. You'll see some stairs, but don't go down them,
there's a secret here. Walk past the stairs and up to the wall and just
stand there for a few seconds, a 1-Up will appear. Go down and get it
before it disappears.
You'll get to meet a new monster here; it's the red skeleton. Red
skeletons can't be killed by any means; they'll always keep coming
back. When you hit them once, they'll fall down for a couple of seconds
before rising back from the dead to kill you. Anyway, there's going to
be a few of them and some hunchbacks you're going to have to kill. This
won't be hard, just bash your way through every one keeping in mind
the tactics we talked about earlier to take care of henchman.
***Stage 5.2***
Now you get to meet another new enemy, the Axe-man. This guy is basically
nothing more than a huge thing of armor that hits hard. He can throw his
axe at you two different ways. Once, he can throw it at your feet, which
can be negated by kneeling and then whipping it. Or he can throw it at
your face, which can be negated by just ducking and waiting for it to
pass overhead. After you kill this guy, move on and kill the other one.
The next area will just have a red skeleton that's hovering above you.
Make your way past him and the next one and go down the stairs. When you
get here, go to the right some to that place that looks like a pharmacy.
Here, you're going to stand in the middle of the "shelves" and wait for
a money bag to pop up. There are two more secrets that are close by.
After you get the money bag, you're going to have to face a swarm of
Axe-men and Hunchbacks. If you have the fire water, this will be easy.
Throw it at the Axe-men, making him unable to move and just beat him
to death. If not, just dodge the red skeleton and make the Axe-men retreat
like a big baby. Go up the stairs but stop when you get to the top. Turn
around and jump up onto that ledge that's really high in the air. Make
your way across the top of it and fall down onto another ledge. Kneel
here and a money bag will appear. Fall off that ledge and skip those
stairs and go into the corner and stand for a while. After around a few
seconds, another money bag will appear! Now you can finally go back
up the stairs. Make your way out of this section via big door.
***Stage 5.3***
Once the door closes behind you, you'll see a Dragon Skull Cannon. Take
it out and move on. Make sure to get that boomerang that's in the
candelabra below the staircase. Kill another Dragon Skull Cannon with the
boomerang and go right, then up the stairs. This next part is one of the
hardest in the entire game. There's going to be medusa heads flying across
and, on top of that, Axe-men at all times. The boomerang will not work
here; it'll just bounce right off his shield. Each hit here will take
away four spaces of health. What a bunch of crap. Keep going and there
will be an area with candles all around! Uh oh!
***Stage 5 Boss***
The Grim Reaper is hailed as the hardest boss in the game. He'll just
move around in circles while making sickles appear. These sickles will
chase you around like a madman. If you kept that cross like I told you
to, then this battle will be A LITTLE easier. You're going to have
to take out his sickles and hit him at the same time. There's no real
real way to make this guy easy; he's just plain out hard. Don't get
stuck in a corner whatever you do. Also, when he touches ground, more
sickles will appear.
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S T A G E 6
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The final stage in the entire game, yay! Ok, so this stage is pretty odd,
too. Keep your boomerang and get ready to run like a scared little girl.
There's going to be around six of so phantom bats (the level one boss)
to dodge here. The first thing you can do it throw a boomerang at him
and stun him. Run under the bat and jump over the pits. Keep doing this
until you make it past the bats and to the clock tower.
***Stage 6.2***
Now we're in the one of the last places in the entire game, the tower.
Take out the white skeleton that you see here. Go up the stairs and take
out another two of these insipid white skeletons. Now, the game starts
to play dirty; it'll start having eagles drop hunchbacks all over the
place. The first one will be able to climb up through the blocks and
attack you. Then they'll just keep coming and coming. You can't stop the
things. Just keep throwing boomerangs and don't catch them, letting them
go behind you for protection. There's also a Pork Chop once you fall off
that ledge and to the right. This will save you some...not much, though.
Go to over to the left and go down the stairs that you see. There's a
secret money bag here, but it's probably not the biggest concern at the
time. If you want it, though, stand on the right side of that wheel for
a few seconds and a money bag will appear. Get this if you actually want
it. Make your way over to the left and up the stairs. There's another
secret if you need it. Once you get to the top of the stairs, go ahead
and whip the bottom block and an item will fall out.
If you're having trouble with the eagles and hunchbacks, here's a tip
that's sure to help. This is pretty in-depth on how to get past that
last room without getting hit. Once that first eagle passes, jump down
and just start running. The hunchback will be tricked into think you're
still up on that ledge so you can get away from him. Then go up the
stairs halfway and wait for the other eagles to fly by. Make your way
up the rest of the stairs and turn around. One last eagle will come at
you, just kill it with the whip
Go up the stairs and get some of the items, get prepared for the final
boss in the game.
*** Final Boss ***
There will be a casket in the middle of the room when you enter. I think
you know what's coming. A face will start to rise into midair and a
fight will ensue. Hopefully, you have your cross still. Either way, the
first form of The Count! is very easy. He'll disappear and then reappear
at another spot in the room. Get right in front of him as and wait for him
to open his cape and shoot out the fire balls. Right when you see them
come out, jump up and whip him in the face. Do this around 16 times then
you'll beat him...or so we think.
Suddenly The Count! will bust out of his little body and into a huge beast
that wants to kick your ass. Make sure you break that candelabra on the
very left hand side; it holds a fire water! Every time you throw a fire
water at his face, he gets stunned for a while. Therefore you will keep
throwing fire water at his face and whipping him there until he dies. This
is all you have to do. Not that hard, eh?
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- A5 Appendix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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~ ~ I T E M S ~ ~
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Watch (Also know as: Stopwatch)
Hearts Used: 5
Class: Auxiliary Weapon
In my opinion, the watch is hands down the most useful auxiliary weapons
in the entire game. If you're ever up against medusa head or something
that you wish time would stop just so you could get past, this is what
you'll need. The watch eats a lot of hearts but keeps the monsters stunned
for 3 seconds. In case there's a pit you have to get over and there's
a monster on the other side, this will become useful. Also, you can
use this against most bosses and you can kill them in a second or two.
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Dagger
Hearts Used: 1
Class: Auxiliary Weapon
Everyone here knows the dagger. It goes in a straight line at the enemy
and it's known for sucking. Yep, that's the dagger for you. The dagger
is probably the most abundant auxiliary weapon in the entire game. The
amount of damage it inflicts is laughable. Always pass this one up unless
you have to get it for some odd reason. There's only a few parts were I'd
recommended it, such as having to take out a monster across a pit or
something.
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Axe
Hearts Used: 1
Class: Auxiliary Weapon
When the axe is thrown, it goes at an arch. In fact, if you want to get
technical with it, it's direction is that of a parabola. A parabola is
a shape in math that's formed when X is squared. Anyway, the Axe does a
little bit of damage and is much harder to hit other monsters with when
compared to other weapons. I wouldn't recommend this weapon for anything
else than maybe the first boss match.
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Fire Bomb (Also Known As: Holy Water)
Hearts Used: 2
Class: Auxiliary Weapon
In Castlevania's later years, this weapon, after being thrown, would proceed
to leave destruction in its wake. The problem is, this one of the first
Casltevanias and the weapon is in its elementary stages. In fact, it
even had some silly name like "Fire bomb" instead of the now well-known
"Holy Water." The Fire Bomb, when thrown, will break upon impact and leave
a little fire on the ground. If a monster is hit by this, they'll take some
damage. You can also throw the bottle itself at monsters and it'll do less
damage.
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Boomerang
Hearts Used:
Class: Auxiliary Weapon
The rarest of all the auxiliary weapons in the whole game, the boomerang
could also be considered one of the best. When you throw it, it goes out of
your hand and killing enemies, then comes right back. It can go through
a lot of enemies at once if you manage to throw it right, and can even
hit the same enemy around three times. The coolest thing about it is that
it does come back to you, so you can throw it again. Unfortunately for you,
the weapon only shows itself around 3 times in the entire game.
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Small Heart
Hearts Used:
Class: Ammunition
The small heart is probably the most abundant item in the whole game.
Sometimes monsters will drop them, other times candles will drop them.
Every one of these little things you pick up will increase your heart
amount by one. These are the life or all auxiliary weapons in the entire
game. Also, you get 100 points extra for every one you have left over
when you beat a level. Going for that high score? Here you go.
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Large Heart
Hearts Used:
Class: Ammunition
The large heart is like the small heart except...well...it's large and not
small I suppose. Anyway, the large heart is rather rare and will provide
you with five more hearts compared to the pathetic one that the small one
does. These will mostly be found after you kill a monster with an auxiliary
weapon or break a candelabras open in certain parts of the game. Their
position is pre-set and they're not random items.
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Cross
Hearts Used: None
Class: Support
The cross is a great thing to come across on the battlefield. It will
destroy every monster on the entire screen for you. There's nothing better
that you could ask for other than making this item appear more often. I'd
say around every two stages or so you come across one, and it'll only kill
one or two monsters at most. When you really need one, the game won't give
you one. Of course, that's how it always seems to work.
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Invisibility Potion
Hearts Used: None
Class: Support
The invisibility potion is a rather rare item in the game. You'll only
run across it a few times while playing; it's not even all that good. For
around two or three seconds all attacks on you will be voided. You can
even walk right through regular monsters at your discretion. I don't
really even see why they added this item in the game, since you don't
even use it but a few times for a short duration of time. I give the
invisibility potion the prize for "Most useless item." There's also a cool
little glitch with this item, check "Glitches/Second Quest Secrets" for
more.
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Morning Star
Hearts Used: None
Class: Support
The morning star is probably better know as the whip to the people that
have played Castlevania in its later year. The morning star is actually
the whip that you use to defeat the enemies. There is three levels to this
contraption. One: You'll have nothing more than what appears to be a little
stick that can barely deal out any damage. Two: The addition of a ball at
the end and a longer reach will let it deal out more damage than before.
Three: The whip will turn into nothing short of a long flail that can
inflict massive damage on all regular enemies.
Granted, you'll probably get to the third tier of this weapon in a rush,
it's still challenging to play through the game when it's not at its
max power.
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Money Bag
Hearts Used: None
Class: Points
The money bag is your source for points outside if beating up regular
monsters and bosses. Monsters will drop them occasionally and you'll be
able to find them in candelabras, too. The 100 dollar ones are very common
throughout the game, and you'll run across them all the time. The blue
ones will be a little big more rare, but you'll still manage to get them
some times. The white ones will only appear when you kill an enemy with
a auxiliary weapon or get them out of candelabras. The rarest of all, the
flashing ones are only able to be found if you happen to do something
like stand around in a certain spot for a couple of seconds. They're
always hidden and there's always specific thing you're going to have
to do.
Red = 100 Points
Blue = 400 Points
White = 700 Points
Flashing (Hidden) = 1000 points
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Double Shot
Hearts Used: None
Class: Support
Double shot gives Simon the ability to go ahead and throw out the same
auxiliary weapon twice instead of once. This will come in handy when you're
in a boss battle and you can't spare that time it takes to attack again.
These are usually hidden in blocks or dropped by monsters. It can't work
with all auxiliary weapons, however. It won't work with the watch for one.
BEWARE: This item will affect the amount of hearts you have, as it will
eat double.
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Triple Shot
Hearts Used: None
Class: Support
Triple shot gives Simon the ability to go ahead and throw out the same
auxiliary weapon three times instead of once. This will come in handy when
you're in a boss battle and you can't spare that time it takes to attack
again. These are usually hidden in blocks or dropped by monsters. It
can't work with all auxiliary weapons, however. It won't work with the
watch for one.
BEWARE: This item will affect the amount of hearts you have, as it will
eat triple.
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Pork Chop (Also Known As: Meat)
Hearts Used: None
Class: Hidden.
The big ol' stick-o-meat that's oh-so famous in Castlevania (sorry for the
over use of hyphens.) The Pork Chop is always hidden, so you're going to
have to find it in each stage. The pork chop will restore six lost hit
points to you. There's also instances when the thing can be found in boss
battles to aid you, too. The pork chop is probably the most useful item
in the entire game if you manage to find it. It's almost always hidden
in walls that are breakable, so it's not like the thing will be that hard
to come by.
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Magic Crystal
Hearts Used: None
Class: ?????
The magic crystal is the denouement of each level. When this thing
appears, you know the level is over for sure. Once you defeat the boss,
this thing will fall down from the heaves and all you to pick it up. All
your health will be restored and then you'll advance onto the next level.
There's only six of these in the entire game. Six stages -- Six Crystals?
Makes sense.
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Treasure Chest
Hearts Used: None
Class: Hidden
The treasure chest is worth 2000 points and only found in certain spots
in the entire game. You'll have to crouch for a few seconds of stand in a
spot for a few seconds to have on appear. There is one found in Stage 2
of the game where you have to stand on a ledge for two seconds.
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Crown
Hearts Used: None
Class: Hidden
The crown is found at the beginning of Stage 2, and it's a hidden item.
What you'll have to do is break the wall that's right up the steps and
then walk into the opening, then the crown will appear. If you manage to
get the crown before it disappears, then you'll be awarded 2000 points.
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1-UP
Hearts Used: None
Class: Hidden
The 1-UP is always hidden in all these old action game, so it shouldn't
come as a surprise that these are hidden, too. They'll only appear if
you expose a secret and they pop up. The look like a huge, flashing "1-UP"
icon. Only a few of them are hidden in the game.
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Easter Island Head
Hearts Used: None
Class: Hidden
During the second quest, you can only find these things if you happen
to locate one of the secrets that are in the second quest. There's only
a few of them and they're pretty funny looking. They spin around in
circules and they're from another Konami game. The head is worth 4000!
points, which is a holy crap load.
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~ ~ M O N S T E R S ~ ~
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Vampire Bat
Points: 200
The vampire bat plays no other role in the game than to just get dodged
or killed in one hit. He flies around at random on the screen and will
come from either the left or right to attack you. The worst thing about the
bat is when you're playing the later stages and they can knock you down
pits or even water. The bat is basically the weakest monster in the game
along with the zombie.
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Zombie -
Points: 100
The standard drone in the game. The zombie just walks around with his hands
in the air like he's partying or something. He'll walk at a slow pace until
he runs into you, provided you're smart enough to: A.) Kill him first or
B.) Jump over him. He'll leave some hearts occasionally and there's even
a few glitches that'll give you a lot of life at the beginning of the game
that involves this henchman. The zombie will be the first monster that you
see in the entire game...wow...he deserves a special merit.
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Black Leopard
Points: 200
Black Leopards are annoying little bastards, simple as that. They're
agile and they're hard to hit. They'll stay in front of you until you get
too close, then BAM, they're all over you. What you'll have to do to take
these guys out is just kneel in front of them and attack them with the
whip if you can. Fire Water works great with them if you have good aim with
it. You don't encounter too many of these monsters, thankfully!
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Fish Man (Also Known As: Mereman)
Points: 300
Fish man pop out of the water at certain spots in the game, mostly they're
found when you go into an underground cavern or something. They can shoot
fireballs at you. You can also destroy these fireballs with nothing more
than a hit with your whip. In later levels, they'll start to attack you
when you're on moving ledges and such. Only one hit with the whip should
be enough to take them out.
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Medusa Heads
Points: 300
Medusa heads are better know in later games for being the monster that
just flies around endlessly until it smacks you into a pit. Nothing has
changed, not even in the earliest installment of the series. They'll come
from both sides of the screen and attack you, bobbing up and down as
they glide from one side to another. If they hit you, you'll take a small
amount of damage. The most annoying thing about these things is if they
hit you while you're in the midair; you'll lose control and most likely
plummet into a pit.
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Raven
Points: 200
Raven's are very agile and they can dodge your attacks most of the time.
They're not near as aggressive as the medusa heads and will wait for you
to get too close to them. They'll then swoop down from where they were
perched and begin to attack you. If they manage to hit you (and they
usually do), they'll die. That's the only good thing about these birds is
that they can't stay around to kill you like most other monsters.
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Black Knight
Points: 400
The black knight walks around and does nothing but holding a spear in his
hand. He takes two hits to kill and is very easy. He's super easy to
dodge and the only way he hits you is by walking into you. Basically, he's
one of the easiest monsters in the game. You'll only see them at the
beginning of stage 2. Other than that, they're no where else to be found.
Fire water stuns them, too.
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White Skeleton
Points: 300
White skeletons chuck their white rib bones at you and jump around like
stupid little pansies that need to be killed. Wait, they're already dead,
buy anyhow. You'll need to wait for them to stop throwing their stupid
bones at you so you can get in there and start to attack. One hit with
the whip will be sufficient enough to destroy them.
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Red Skeleton
Points: 400
Red skeletons can't be killed by conventional means. So, you're just going
to have to settle with killing them again...and again...and again. They
don't die and will come back to life ever few seconds after you break them
into nothing more than a pile of bones. Red skeletons don't throw anything
so they're generally easier to take care of or get by than white
skeletons. You'll only encounter these guys a lot later into the game.
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Eagle
Points: 300
Eagles are the delivers of henchman. They fly onto the screen, drop them
off, then get the hell out of there. You can kill some of them if they
start to fly low enough to where you can hit them. Overall, they're not
a major threat at all. The only problem you're going to have with eagles is
if you keep jumping and they run into you, and that's not even a problem
if you're smart. Later, though, they get annoying and can hit you a lot.
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Hunchback (Also Known As: Fleaman)
Points: 500
Hunchbacks are the most annoying monsters in the game by far. I might've
said that with the Black Leopards, but I was kidding around then. If you've
played any of the later Castlevanias, I know you have seen the annoying
"fleaman" that hops around. This is basically the first version of that
pest in the game's history. They only take one hit to kill and they're
small, fast, and annoying. If you have a bottle of Fire water, if can
usually take them out before they can cause any trouble.
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Dragon Skull Cannon
Points: 400
These guys take a lot to kill for some reason. There's two skulls on top
of one another that'll shoot two fireballs that are able to be destroyed
with nothing more than a whip. Sound easy? They get harder simply because
of the fact you have to lambaste them to death with the whip before they
die. There's some instances where the game will throw these guys and
medusa heads at you. This is insanely annoying, but anyway. They take five
to six hits to kill and will just keep shooting fireballs at you the whole
time.
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Axe-man
Points: 500
Axe-man is just like a huge man in a monstrous thing of armor that walks
around like he owns the place. He can throw his axe at you two different
ways. Once, he can throw it at your feet, which can be negated by kneeling
and then whipping it. Or he can throw it at your face, which can be negated
by just ducking and waiting for it to pass overhead. The guy takes a lot
to kill and will always run away from you like a big sissy. This is another
monster that you don't meet until the very end of the game. It should be
noted that the boomerang has no effect on these guys.
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Ghost
Points: 300
Ghost are the poor man's medusa heads to be quite honest. Granted, they
take a few more hits to kill, but, overall, they're a lot slower than
every other moving enemy in the game. They'll appear out of no where as
little metaphysical things that they are until you kill them. Also, you
should note that they do a lot of damage if they hit you somehow. They
don't shoot anything so they should be super easy to dodge.
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Skele-Dragon
Points: 1000
The hardest regular enemy in the entire game. One hit from these beasts
on your first play through will be make them do four damage per hit. That's
a hell of a lot of damage. Anyway, I like to get on my knees (not like
that) and keep my distance when attacking these guys. The reason for this
is that if they shoot fireballs at you, then you'll probably be able to
negate them before they reach you. You'll still be able to hit them as
well. That is my recommended plan of attack on these atrocious monsters.
Keep in mind, on the second play through, all monsters do double the
damage, so this guy will ruin your crap in a matter of seconds if you don't
watch it.
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~ ~ B O S S E S ~ ~
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Phantom Bat
Points: 3000
The bat is very, very easy, Make sure you have the stop watch on you. When
he's ready to swoop down at you, just use the stop watch to freeze him
in time. Lambaste him with your whip over and over, right before the
third second ticks, make sure to hold up and keep pressing attack. This
way, once he start moving again he'll be stopped right there. Keep whipping
him, he'll die in a matter of seconds. If you take him on with another item
for some reason, make sure to pick up the shot multiplier that's below the
stairs hidden. It'll make you attack twice in a row.
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Queen Medusa
Points: 3000
I recommend the fire water for this one here. The fire water, when it
hits the medusa head, will stun if for a shirt period of time. Back
yourself into the corner and just let a rip. Throw the fire water down
and it'll stun her if she gets too close. You can also take out her
snakes with the water. In battle, a double shot will appear if you use the
fire water one of the bricks that's closet to you. Anyway, she'll die, and
you'll get your magic crystal.
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Mummy Man
Points: 3000
Another easy boss once you know what to do. I don't even recommended having
any auxiliary items in this battle it's such a piece of cake. All you
need to do it get them in the bottom left-hand corner and start lambasting
them with the whip to death. There's no real way to lure them over into
that coroner, though. What you'll have to do is just wait. When they get
down, beat them up. That ledge that you stand on can be broken and a Pork
Chop will fall out during battle. The game programmers put that in there
to entice you to not fight dirty I believe. Oh well, screw the programmers,
go ahead and employ dirty tactics.
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Frankenstien and Igor
Points: 5000
Igor and Frankenstein deal out a lot of damage for some reason. Franken-
stein will just wonder around the bottom of the screen like a complete
dumbass while Igor (who looks like a hunchback) will jump around and
shoot fireballs. I offer two different strategies here, if you want
to take them out the cheap way, go up to them before the battle begins
and throw some fire water at them. It'll stun them and they won't be able
to move. Keep throwing and you win.
If you want to take them out with the whip, then do this. Once the battle
music starts up, start hitting Igor with your whip. You can get three hits
in before he'll damage you. He'll jump off Frankenstein's shoulder and
begin to jump around. Keep hitting Frankenstein afterwards and just dodge
Igor if you can.
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Grim Reaper (Also Known As: Death)
Points: 7000
The Grim Reaper is hailed as the hardest boss in the game. He'll just
move around in circles while making sickles appear. These sickles will
chase you around like a madman. If you kept that cross like I told you
to, then this battle will be A LITTLE easier. You're going to have
to take out his sickles and hit him at the same time. There's no real
real way to make this guy easy; he's just plain out hard. Don't get
stuck in a corner whatever you do. Also, when he touches ground, more
sickles will appear.
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The Count! (Also Known As: Dracula - without the cheesy exclamation point)
Points: 50000
There will be a casket in the middle of the room when you enter. I think
you know what's coming. A face will start to rise into midair and a
fight will ensue. Hopefully, you have your cross still. Either way, the
first form of The Count! is very easy. He'll disappear and then reappear
at another spot in the room. Get right in front of him as and wait for him
to open his cape and shoot out the fire balls. Right when you see them
come out, jump up and whip him in the face. Do this around 16 times then
you'll beat him...or so we think.
Suddenly The Count! will bust out of his little body and into a huge beast
that wants to kick your ass. Make sure you break that candelabra on the
very left hand side; it holds a fire water! Every time you throw a fire
water at his face, he gets stunned for a while. Therefore you will keep
throwing fire water at his face and whipping him there until he dies. This
is all you have to do.
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- A6 Disclaimer/Thanks/Outro . . . . . . . . . . . . . . . . . . . . . . .
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Thanks goes to:
Vimm.net - For having the manual scanned, because I lost mine long ago.
http://www.vgmuseum.com/mrp/code-cv1.htm - For supplying me with some of
the secrets I missed while playing/Second Quest secrets/Glitches.
The Webmasters - Jeff Veasey and Jason Ventur
The Artist - Thanks to Nick Valent for the ASCII of Simon.
Marc Golding [Masters] - For letting me use his writing in this guide and
being a great guy.
David McCutcheon [Zoop Soul] - Because he requested his name to be put here.
This walkthrough can only be hosted by the following site(s):
www.gamefaqs.com
www.honestgamers.com
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and
a violation of copyright. This guide was created by one man, that's me,
Scott Clemmons (FFMrebirth.) I also don't own the rights to this game.
They're owned by Konami and whoever created the characters, etc. I just
sat down and wrote a guide for it.
--------------------
Outro (By Masters):
--------------------
Could Konami have known? Did they have even the slightest inkling that their
clichéd tale of a stout, brave-hearted adventurer up against a haunted house
and all its various and typical denizens would spawn over a dozen
incarnations? Surely not. Yet, something like fifteen years after the
first adventure featuring Simon’s side-scrolling simplicity, we are playing
Castlevania in pseudo-3-D, jaded as we watch impossibly real polygonal
presentations of Simon’s pretenders to his legacy doing their thing, while
big budget orchestrations sing along sweetly...
-End of File-