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| BOMBERMAN PASSWORD SYSTEM GUIDE |
| (Version 1.00, 28 October 2005) |
| |
| by moron_erick & victoria torzar |
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DISCLAIMER: Data and information is provided for research and
informational purposes only, and is not intended for trading
purposes. If you wish to put a copy of this guide on your web site
or elsewhere, please e-mail me and I will give you permission.
Please do not distribute this guide except in its entirety.
Copyright 2005 Erickson Deveza & Victoria Torzar.
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|TABLE OF CONTENTS: |
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[1] Introduction - An overview of what benefits this guide
could offer.
[2] First things first - Some rules to keep in mind while
manipulating Bomberman passwords.
[3] Bomberman Addition/Subtraction Sequence - How the Bomberman
number system works.
[4] Letter-Number Assignments - (Sort of) : simple password table
basically.
[5] The Password System - Explanation & some concrete examples.
[a] ** Score +100 **
[b] ** Bomb +1 **
[c] ** Bomb Range +1 **
[d] ** Stage +1 **
[6] Weird Stuffs - This section explains how you could get
detonator & flameproof powerup from passwords.
[7] Passwords to start with - Passwords from stage 00 to 50; 1bomb;
1range!!!
This game from Hudson soft has a 20 character password - probably
used for keeping track of how many bombs a player might already have
had, what stage that player might be in, bombrange, scores, etc...
We've already figured out 96% -(I guess)- of the whole password cycle
patterns; and hoped to recreate a much concised formula from scratch
sometime. This guide would give gamers a glimpse of whats been
happening inside those weird 20 character. With this guide,
everyone can now enjoy manipulating their Bomberman scores, bombs,
range, detonator, flameproof, etc...
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|[2] FIRST THINGS FIRST |
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** Take note that one could have a maximum of 10bombs & 15squares bomb
range. Adding another bomb or range -(to an already maxed out one)-
would give you a final 1bomb or 1square bomb range instead!
** Scores move by piling up 00, 100, 200, 300, 400, 500, 600, 700, 800,
900, & 000. The first letter of each 20 character password defines
the last 3 digits of the score:B=00 or 000, H=100, M=200, J=300,
D=400, N=500, I=600, A=700, O=800, F=900.
Basically this guide would suggest that we use this "sort of" rotating
numbers 0 to 15 (back & forth) to avoid confusion while manipulating
passwords. Say; Adding 2 to 15 would mean counting forward 2 from 15
- there is no 16 since it is only 0 to 15. Next two numbers forward
from 15 would be 0 & 1. Thus 15+2=1! Since it is a rotation, 0-4 would
be 12 and so on...
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|[5] THE PASSWORD SYSTEM |
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[a] ** Score +100 **
- Lets suppose you started to play this game. That is stage 1,
you have 1 bomb, with a bomb range of 1 square/block. Then
you intentionally let your own bomb hit you. A gameover
lets just say. For sure the game will display a stage 1,
00 score, 1bomb, 1 bomb range password.
That password would be: "BAHIMNJDJNMNMNMNMNMF".
Basing on the Letter-Number Assignments; we try to convert
this first stage password to its numerical counterpart:
B A H I M N J D J N M N M N M N M N M F
| | | | | | | | | | | | | | | | | | | |
0 7 1 6 2 5 3 4 3 5 2 5 2 5 2 5 2 5 2 9
If we were to add 100 to that 00 score of this password
we'll just use this formula:
|+1|-1|+1|-1|+2|-2|+2|-2|+2|-2|+2|-2|+2|-2|+2|-2|+2|-2|+2|Retain|
Add 1 to 0 which is B, subtract 1 to 7 which is A, and so on...
**Original Password:
B A H I M N J D J N M N M N M N M N M F
| | | | | | | | | | | | | | | | | | | |
0 7 1 6 2 5 3 4 3 5 2 5 2 5 2 5 2 5 2 9
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**Addition/Subtraction goes here: -Take note that 9 or F was retained...
+1 -1 +1 -1 +2 -2 +2 -2 +2 -2 +2 -2 +2 -2 +2 -2 +2 -2 +2 Retain
**Equals New Password:
1 6 2 5 4 3 5 2 5 3 4 3 4 3 4 3 4 3 4 9
| | | | | | | | | | | | | | | | | | | |
H I M N D J N M N J D J D J D J D J D F
The above formula works on for scores which has got a 3-digit
ending of 000, 100, 200, 300, 400, 500, 600, 700, 800. Or if
your score is 00.
If the score ends with 900, we use this formula:
|+7|-7|+7|-7|-2|+3|-3|+3|-3|+4|-4|+4|-4|+4|-4|+4|-4|+4|-4|+4|
**Reversing the formula process would -(of course)- subtract 100 from
your score.
[b] ** Bomb +1 **
- Now here is the formula if you would like to add another bomb:
@@ means Retain
|@@|@@|@@|@@|@@|+1|-1|+1|-1|+2|-1|+1|-1|+1|@@|@@|@@|@@|@@|+4|
[c] ** Range +1 **
- If you use this formula you can manipulate the range of your bomb:
|@@|@@|@@|@@|@@|+1|@@|@@|@@|+2|-2|+2|-2|+2|-2|+2|-2|+2|-2|+6|
[d] ** Stage +1 **
- To access game stages we'll use this formula:
|@@|@@|+1|-1|+2|-2|+2|-2|+2|-2|+2|-2|+2|-2|+2|-2|+2|-2|+2|@@|
- If you are in stage 15 and would like to go to stage 16; or if
you are on stage 31 and would like to go to stage 32; or if
you are on stage 47 and would like to go to stage 48... Use this:
|@@|@@|+1|-1|+2|-2|+2|-2|+2|-2|+2|-2|+2|-2|+2|-2|+2|-1|+1|+2|
It is possible to have flameproof and detonator by interchanging some
letters from a bomberman password. We haven't explored this part much
yet due to some more important priorities. But anyways, as I was
saying some letters in each bomberman password can be interchange and
produce drastic results. Here are the positions that are interchangeable:
Have this password for instance[stage1;10bombs;5range;score is 3591500]:
2:ok 4:no 6:ok 8:no 10:no 12:ok 14:no 16:ok 18:no
| | | | | | | | |
__ __ __ __ __ __ __ __ __
| | | | | | | | | | | | | | | | | |
N M I H P P B P C A F H A B D P C P C H
| | | | | | | | | | | | | | | | | | | |
__ __ __ __ __ __ __ __ __ __
| | | | | | | | | |
1:ok 3:no 5:?? 7:ok 9:no 11:ok 13:no 15:no 17:ok 19:no
ok - interchangeable
no - error
?? - I overlooked...:P I don't know yet!!! :D
Some results:
1: If you change -(not interchange)- NM to DJ, the game will take you to
stage 2; JD=stage 3, MN=stage 4, HI=stage 5, BA=stage 6, LO=stage 7,
EF=stage 8, etc.... You are free to try other combinations.
2: Interchanging this would give you the detonator.
7: Interchanging this would give you the flameproof powerup.
17: When you play the game and you interchange this, you'll see two
orange-colored wall in the game. This is you'll find your powerup or
door.
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|[7] PASSWORDS TO START WITH |
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These passwords are from stage 00 to stage 50; each password
would give only give you 1 bomb and 1 bomb range. And of course,
a 00 score. Just fiddle with them using those passwords formula.
Furthermore, this password table is presented this way so that
gamers may see a much clearer perspective of the password pattern cycle.
Enjoy. (",)
Stage-Password
00 B A B A B A B A B A B A B A B A B A B A
01 B A H I M N J D J N M N M N M N M N M F
02 B A M N D J N M N J D J D J D J D J D F
03 B A J D I H A B A H I H I H I H I H I F
04 B A D J O L F E F L O L O L O L O L O F
05 B A N M K G C P C G K G K G K G K G K F
06 B A I H P C G K G C P C P C P C P C P F
07 B A A B E F L O L F E F E F E F E F E F
08 B A O L B A H I H A B A B A B A B A B F
09 B A F E M N J D J N M N M N M N M N M F
10 B A K G D J N M N J D J D J D J D J D F
11 B A C P I H A B A H I H I H I H I H I F
12 B A P C O L F E F L O L O L O L O L O F
13 B A G K K G C P C G K G K G K G K G K F
14 B A E F P C G K G C P C P C P C P C P F
15 B A L O E F L O L F E F E F E F E F E F
16 B A B A B A H I H A B A B A B A B O L C
17 B A H I M N J D J N M N M N M N M I H C
18 B A 2 5 4 3 5 2 5 3 4 3 4 3 4 3 4 4 3 11
19 B A 3 4 6 1 7 0 7 1 6 1 6 1 6 1 6 2 5 11
20 B A 4 3 8 15 9 14 9 15 8 15 8 15 8 15 8 0 7 11
21 B A 5 2 10 13 11 12 11 13 10 13 10 13 10 13 10 14 9 11
22 B A 6 1 12 11 13 10 13 11 12 11 12 11 12 11 12 12 11 11
23 B A 7 0 14 9 15 8 15 9 14 9 14 9 14 9 14 10 13 11
24 B A 8 15 0 7 1 6 1 7 0 7 0 7 0 7 0 8 15 11
25 B A 9 14 2 5 3 4 3 5 2 5 2 5 2 5 2 6 1 11
26 B A 10 13 4 3 5 2 5 3 4 3 4 3 4 3 4 4 3 11
27 B A 11 12 6 1 7 0 7 1 6 1 6 1 6 1 6 2 5 11
28 B A 12 11 8 15 9 14 9 15 8 15 8 15 8 15 8 0 7 11
29 B A 13 10 10 13 11 12 11 13 10 13 10 13 10 13 10 14 9 11
30 B A 14 9 12 11 13 10 13 11 12 11 12 11 12 11 12 12 11 11
31 B A 15 8 14 9 15 8 15 9 14 9 14 9 14 9 14 10 13 11