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CIMA: The Enemy Walkthrough
by The Lost Gamer ([email protected])
http://the_lost_gamer.tripod.com/
Copyright 2004

For the latest version of this guide, check
http://the_lost_gamer.tripod.com/guides.html

Table of Contents:
001.  General information
002.  Story
003.  Characters
004.  Walkthrough
 004a.  Blue Creek
 004b.  Beginning World
 004c.  Silver Snow
 004d.  Lost Forest
 004e.  Dragon's Dungeon
 004f.  Panic Factory
 004g.  Cold Snow
 004h.  Strange World
 004i.  Sky Garden
 004j.  Fire Dungeon
 004k.  Weakling Forest
 004l.  Air Garden
 004m.  Lonely Factory
 004n.  Twilight World
 004o.  Phantom Snow
 004p.  Hope Forest
 004q.  Night Trap
005.  Controls
006.  Credits



001-General Information
-----------------------------------------------------------

This is a walkthrough for the GameBoy Advance (GBA) game
called CIMA: The Enemy.  You can e-mail me at
[email protected], but make the subject blank
if you do.

Enjoy the guide, and all the Richard Nixon jokes!

002-Story
-----------------------------------------------------------

An alien race called the CIMA have landed on earth.  They
feed off human hope, so their takeover has to careful (if
they seem too powerful, the humans would lose hope and then
the CIMA would have nothing to feed off of).

A resistance has formed to stop the CIMA.  They are called
Gate Guardians.  Gate Guardians prevent civilians from
becoming trapped by CIMA.

Ark and Ivy, the two main characters, are training to
become Gate Guardians.  Because they're amateurs, a skilled
Gate Guardian, Jester, is there to train them.  Jester,
Ark, and Ivy are on a train headed for new frontiers.

Because the train is headed to unknown lands, the Gate
Guardians (Ark, Jester, Ivy) are accompanying the people
on the train, just in case CIMA is active in the unknown
lands.

The CIMA are active in the unknown lands.  Quite active.
The train, the 14 people onboard, Ark, Ivy, and Jester are
sucked into CIMA gate, and they become trapped in a CIMA
dungeon.

There is a way out of the CIMA dungeon (if there was no way
out, there wouldn't be any hope for the humans, and the
CIMA need the humans to have hope for the CIMA to feed off
of).  Can our heroes figure out how to exit the dungeon?

003-Characters
-----------------------------------------------------------

Gate Guardians:

Ark: An 18-year-old male.  Ark and Ivy are training to
become Gate Guardians under the teaching of Jester, who is
already a Gate Guardian.  Because Ark is older than Ivy, he
is certain that he will be a better Gate Guardian than she.

Ivy: A 17-year-old female.  Ivy is training to become a
Gate Guardian, just like Ark.  Because she has been
training to become a Gate Guardian for a month longer than
Ark has, she is certain that she will be a better Gate
Guardian than he.

Jester: He is one of the most powerful Gate Guardians, and
is the only one who possesses the Purple Majesty.  He
spends his time teaching Ark and Ivy how to stop the CIMA.

Esswood A: Jester refers to this man as Chief.  Scientists
doing research with majesties call him director.  You don't
know much about him, but he is definitely in a position of
power.

Six Stars: These are the six best Gate Guardians alive.
Jester is one of them.

---

Train Passengers:

Halley H, 10: A boy who is eager to help Ark and Ivy
whenever he can.  He's good at finding treasure.

Emmy H. 8: Halley's sister.  She's easily frightened and
relies on other people like Halley to help her, even though
she becomes braver as the game progresses.

Jean H, 37: Father of Halley and Emmy.  He's a doctor.

Eberle H, 34: Wife of Jean.  Loves her children.  She can
cure you if you're poisoned or paralyzed.

Philis S, 16: She has a crush on Ark.

Telmia S, 38: Mother of Philis.

Doug O, 68: A blacksmith whose daughter Elizabeth was
killed by Falcken, so he is hostile toward Gate Guardians.

Ileyda O, 62: Doug's wife.  She's nicer than he is.

Claude L, 37: The conductor of the train.  Easy-going.

Yurald D, 45: A priest.  CIMA stay away from him.

Vanrose U, 31: The leader of the pioneers.  He's so
confident in himself that he does dumb stuff and insults
Ark and Ivy whenever they're not being as perfect/strong as
possible.

Shelley Y, 27: Vanrose's girlfriend.  Oooh...

Rick G, 28: A magician who is engaged to Diana.  He's the
most cowardly of the settlers, but he's trying to be brave
for Diana.

Diana I, 26: Rick's fiance.  She gets sick of him being a
wimp and throws away her wedding ring.  She then tries to
get the attention of Vanrose and Ark, the other two single
men in the group.

---

CIMA:

Builder CIMA: CIMA make dungeons, but not all CIMA do that.
Only certain CIMA, called Builder CIMA, do that.  They are
the ones you meet in boss fights.

Crimson Nine: The nine most powerful CIMA.  Sort of like
the Six Stars.

Pike Nighttrap: One of the Crimson Nine.  He and Jester
know each other.  He kills Jester.

Genox: He's about as freaky as they come.

Elvira: She likes to fight with Genox.

Falcken: He killed Doug's daughter twenty years ago.

Sawma: Another builder CIMA.

004-Walkthrough
-----------------------------------------------------------

004a-Blue Creek
-----------------------------------------------------------

Select new game, and choose a name for the main character.
His real name is Ark.

The game starts with a movie.  I'll include explanations
of things that need to be explained in parenthesis.

The movie takes place on the continent of Altran, Jillani
Reigon.  Northwest 40 km; 130 meters under the Chipeya
mountains.

Two people, Jester R. and Esswood A. are traveling on an
elevator-like platform down into a mine.  The two talk.
Their dialogue reveals that this is actually a majesty
mine, which doubles as a research center.  It is the
biggest on the Gate Guardians own.

(Whenever a CIMA is killed, a thing called a majesty may be
left behind.  The type of CIMA killed influences the type
of majesty.  The four you will get from killing CIMA are
diamonds (left by flying CIMA), rectangles (left by most
CIMA), spheres (left by strong CIMA), and stars (the kind
that is left behind most rarely).  Because majesties come
from dead CIMA, research is being done on majesties to see
if they can reveal a clue about killing CIMA).

As for the research "Purple" is at the testing stage, and
"Light" is almost ready.  Jester says it shouldn't be long
now.  Esswood agrees; this is the light of hope for those
who live on the surface.

("Purple" and "Light" are kinds of Majesties.  CIMA do not
drop these kinds of Majesties when they die.  Presumably,
they are man-made.)

At level seven, the platform stops and Jester and Esswood
get off.  A researcher is waiting for Esswood.  He says
the research is coming along smoothly.

Jester and Esswood continue along to a guarded area.  The
guards let the two of them pass.  Esswood and Jester go
down a set of stairs and along a corridor.  They end up
overlooking what seems to be a swimming pool, except the
pool is full of containers in addition to water.  The
containers hold large majesties.

Jester didn't know they had such a large amount of
majesties.  Esswood confirms it is different than normal
citizens using majesties to build items.

(Normal citizens can use majesties they find and combine
them to make items).

Jester is impressed, but Esswood says that they can't
locate the Plug or the Base.  Jester says they'll keep
searching.  Esswood repeats that this is the only way to
save everyone.  Jester agrees.

Esswood asks about CIMA movements.  Jester says that they
have been very active, which is a bad sign.  Esswood says
it's been 20 years since the release of the
Singularity...almost the limit.  Jester says it won't be
long until the transformation begins.

Esswood says they must get the Singularity to open soon, or
else they will be doomed.  Jester says he knows that.

The scene changes to the Altran Continent, the Eastwick
Reigon.  14 pioneers of the first immigration group are
heading west to a land they've never seen.

Ark and Ivy are on the train.  Ivy tells Ark to calm down.
The two of them start to bicker about who is better, and
tell each other to not be in the way when Jester is around.

Jester comes in and asks what happened to "Fight to
Protect"?  Ark and Ivy apologize to Jester, but not to
each other.

("Fight to Protect" is a Gate Guardian motto.  The other
one is "Protect Everybody").

Dr. Jean comes by and says that he feels safe as long as
Jester is around.  Jester says to leave things to him, Ark
and Ivy.  Jean asks if Jester thinks CIMA will appear.

Jester says it's possible because the area isn't secure.
Halley, Jean's son, asks if there will be CIMA.  Halley
starts to like Ark, Ivy and Jester because the three of
them are strong.

Ark says Jester is one of the "Six Stars", the six best
Gate Guardians in the business.  Ark says he's good in
battle, and Ivy is...better than nothing at all.  Ark and
Ivy start to fight again.

Jester apologizes for their behavior because they're new
recruits.  He leaves.

From here, you can now control Ark and Ivy.  Time to learn
some controls.  If you don't want to, skip ahead to the
paragraph that starts with "Have Ark talk to people"

Press start and a menu pops up.  Highlight the lowest box
(the one with a picture of a wrench on it) and press A.
You are taken to the save screen.  Save your game and
continue.

Press start again.  Select the box in the middle (it has a
picture of a sword and shield).  You get taken to the
status menu.  Press R and L to switch amongst the
characters (Ark and Ivy).

If you look at the right part of the screen, you'll see the
four kinds of majesties that I talked about earlier
(rectangle, diamond, sphere, and star) along with the
number of majesties you have.  Currently, you have none.

Select the hammer by the majesties.  A menu pops up.
Remember Esswood talked about normal citizens making items
out of majesties?  This is what he was talking about.  You
see all of the items the shown character can make, along
the number of majesties needed to make that item.

In the box left of the majesty box is the item box.  Press
select when the cursor is over an item to see what that
item is.

You can put items in the five boxes to the left (but right
of the character picture).  Make a mental note of the items
that are there for Ark.

Certain items (items that can be worn, like Ivy's defense
shield) can be put in one of the four boxes around the
character's picture.  Do this to make the character equip
that item.

Items can also be put in the trashcan.  Do this to get rid
of that item forever.

A final note about the status screen: in the upper/left
corner is the name of the displayed character, and
underneath that is that character's life meter.  In this
game, green=good, so you want the whole meter to be green,
which means that character is at full health.  You can use
items on a character (move an item to the character's
picture) to restore health and do other things.  You can
only use a health restoring item if a character is not at
full health.

That's it for the status screen.  Go back to the normal
gameplay.  Press B, and a menu pops up.  Look familiar?
It's the five items Ark had in the status screen!
Officially, these are the five items in his pockets.  Use
the A button to use one of the items.

Have Ark talk to people by using the A button.  Move around
the train and talk to everyone (That's 14 people, excluding
the Gate Guardians (Ark, Ivy, Jester)).  For some reason,
Ivy doesn't let Ark exit the train because it's moving.
You can read the books on each train car to learn about
those characters.  Don't forget to take to Vanrose and
Claude, who are at opposite ends of the train.

After you do that, go back through the train.  When you're
in the doctor's train car, the train starts to shake.  It
stops after a while.  Ark and Ivy should go to Claude and
see what's wrong.

Move Ark and Ivy to the front of the train (up/right) to
see the conductor.  He says that he's trying to stop
the train, but it's not working.  They're being pulled
forward into a Gate.  Oh no!!!

Luckily, Ark, Ivy and Jester are Gate Guardians, so their
job is to protect people who end up in Gates.  Talk to the
train passengers.  You can talk to Diana to see her get in
a humorous fight with Rick.  What a wimp Rick is.

Talk to Jester last.  He confirms what Vanrose said; that
only a strong CIMA could be behind this.

The train is sucked into the gate.  Rick continues to be a
wimp.  Eventually, the train stops moving when they are
inside the world of the Gate.

Jester didn't plan on this; he wanted to train Ark and Ivy
slowly, but now they're going to get first hand experience.
Jester reminds them of the Gate Guardian goal: to protect
everyone.

Ark, Ivy and Jester exit the train.  They appear to be
floating in space.  However, there are train tracks, so it
looks like the train can leave.  Unfortunately, most of
the tracks are gone.

Everyone exits the train.  Jester lets everyone know that
there is a way out.  CIMA feed on hope, so they will give
everyone hope of a way out until everyone is dead.

Luckily for everyone, they might be able to exit, despite
the fact that this will be hard.  Everyone goes through a
portal, which leads to a dungeon.  Time for Ark and Ivy to
learn how to get through these dungeons.

004b-Beginning World
-----------------------------------------------------------

Walk forward.  Jester points out a corridor to you.  Those
corridors are safe; CIMA do not enter there.  Because it is
safe, you should bring all of the train passengers there.
If only you knew how to do that.

Walk forward some more.  Jester points out a CIMA hive.
CIMA will come out of that hive.  Jester also points out a
narrow hallway, and gives unnecessarily complicated
directions on how to get people to move.

Stand in the narrowed hallway.  A CIMA attacks you.  Press
A, and Ark swings a sword at it.  Two hits will kill the
CIMA.

From here on, pressing the A button results in Ark using
his sword.  If you hold onto the A button, Ark will run,
and charge his sword at the same time.  If he charges his
sword, it does more damage.

Now, because you're in the narrowed hallway, you can see
that if CIMA are going to get out and hurt the train
passengers, they will have to go past Ark and Ivy before
they do so.  Have Ark make sure no CIMA get past him.

Press the R button.  One of the five option menus pops up.
Use R to select the middle box.  Move the cursor so it is
behind Ark and Ivy (past the narrow hallway, not in the
room with the CIMA hive).  Press R twice.  All of the train
passengers move to that spot, in groups.

Let's explore the group thing a bit.  Press start and
select the box on the right.  The four groups pop up.  As
you can see, each group has four people in it.  You can
switch people around and put them in different groups later
on in the game.

Now go back to the game.  If you press R, you'll notice
that besides the crosshair icon you chose earlier are four
pictures.  Each picture is of a member of a certain group.
You can select a person's picture to send him/her to a
particular spot.  If you select the crosshair with A
(instead of R), you can send all four members of that group
to a particular spot.  Selecting the crosshair with R
sends everyone in all the groups to a particular point.

Now go back to the game and press the L button.  The four
groups pop up (the group in the middle is the group that
you last selected).  Use this to switch between the groups.
Note that you can switch between groups only if all of the
members of the group you're focusing on are in one spot.

You might want to experiment until you get the hang of it.
Try moving individual members of one group in different
places, and then move everyone in that group to the same
place.  Switch to another group and do the same thing.

Okay, once you're done with that, there is some more you
should know about controls.  Press start and select the
box on the top.  Select a character to talk to him/her.
Sometimes, a character's picture is in black and white
(like Ark's), which means that he/she has nothing to say
at the moment.

You may have noticed that when you were fighting CIMA,
a green heart appeared over the heads of characters that
were in sight.  Time to learn about that.  Press start and
select the box on the right, which has a heart picture.

Press R/L to move between the characters.  In the middle
of the screen is a number next to the hearts.  The number
indicates how much that character trusts Ark.  If the
number is more than zero, they trust Ark, and the heart
color will be green.  If not, it is red and they don't
trust Ark.

So in gameplay, when a green heart appears over the head of
a character, that person's level of trust has gone up.  If
a red heart appears, their level of trust has gone down.
You want all of the characters to trust you (if they don't,
they won't make items for you, which is bad).  All of them
should trust you, except Doug and Vanrose, who aren't very
nice people.  Remember the green heart is good, red heart
is bad.

Also on this screen is a box on the right.  The picture in
the upper/left corner of this box is the weapon that
character wields, if he/she has one.  The number next to
it is the character's level.

The number next to the boot indicates that character's
speed.  The number next to the armor is that character's
defense.  The number next to the fist is that character's
strength.  The number next to the shirt (with sleeves) is
that character's stamina.  The number next to the weight is
that character's weight.

One last thing about controls.  Go to the status menu
(middle box of start menu).  The bottom of the screen
has pictures of the characters in your party.  The meter
next to each picture is that character's health meter.  If
the meter is full, the number next to it is white.  If the
number is yellow, that person's health is low.  If the
number is red, that person's health is dangerously low.
The number is the exact number of hit points that character
has filled.  Also, if a skull is next to the picture of the
character, that means that character is poisoned.  Finally,
the heart color (green or red) is the same as in the trust
menu.

Now that we're done with controls, send everyone in the
party to the safe corridor Jester mention earlier.  Last
time you only needed to send the people to one point.
However, you can send everyone to three different points
(the characters will travel to each point in the order
that you set the points in).  If you want only two points
instead of three, make the last two points the same point.

Send everyone to the safe corridor (which should require
you setting more than one point).  This sounds complicated,
but isn't.

Once everyone is safe, Jester walks off.  Follow him.  He
is standing next to a switch.  When Ark stands on the
switch, a bridge appears.  Have Ark stand on the switch.
Move everyone across the bridge and onto the switch on the
other side of the bridge.

When everyone is across, Jester moves on ahead.  Go across
the bridge (if it isn't intact, move someone onto the
switch on that side of the screen).  Get the box in a
corner of this area (it contains material), and walk to
Jester.

Jester is by a set of stairs.  He says that you can go down
the stairs if everyone is moved so they are by the stairs.

Move everyone by the stairs (this requires more than one
move).  Then go down the stairs.  If no one is hurt, save
your game.  If someone is hurt, turn off your gameboy and
do this floor over again.

Forget the train passengers and start walking along.
Jester calls your attention to two things: a switch and a
column.

You'll see columns in this game.  Basically, if a column
blocks your way, you can't go past.  To lower a column, you
must do something (kill a CIMA, hit a switch, etc.).

You'll also see switches.  Hit a switch with your sword to
activate it.  Switches have various effects.  Hit the
switch here to lower the column.  Keep moving ahead.

Jester calls your attention to another switch.  Hit that
switch.  This traps a CIMA in a room, so it can't attack
you.  That's good.

Keep going onward.  You'll find the stairs.  Move everyone
to the stairs.  Save, and go down the stairs.

Look around.  A door blocks your way, but it's locked.
You need the key!  Where can it be?  Go back up the stairs.

Okay, remember the CIMA you trapped in a room by raising a
column?  Go into that room and pick up the box in the
corner.  It has a poison block, which prevents poison.
Have Ark equip it (on the status menu).

Exit the room and raise the column again so the CIMA is
trapped.  Head up/right from here.  A CIMA walks around a
floor made up of squares.  Kill the CIMA and go past.

In the corner (on the right) there is another box.  It has
material in it, but no key.  Darn.  Head up/left and kill
the CIMA there (it pops out of the ground).

Once the CIMA is dead, a column lowers.  Go to the now-
accessible room.  Open the box for the key.  Yay!  Go back
to the stairs, and go down them.

Open the door and walk into the room.  A CIMA appears.  But
this is no ordinary CIMA, it is Pike Nighttrap.  He's one
of the nine most powerful CIMA.  Since Jester is one of the
six most powerful Gate Guardians, the two know each other
very well.

Jester makes Ark and Ivy leave.  He tells them to save the
others.  Ark and Ivy try to save the others, but Vanrose
thinks they're being cowardly.  Everyone's trust rate of
Ark and Ivy goes down to negative numbers.

Pike deals a heavy blow to Jester.  Ark and Ivy run back
to see if they can do anything at all.  Pike picks up
Jester (Jester's blood falls to the floor).

Jester, in a final attempt to stop Pike, uses the Purple
Majesty (the one he talked about with Esswood).  However,
Jester doesn't have the Plug (he talked about this with
Esswood as well).

So Jester is making the dungeon collapse on itself, thus
killing himself and Pike.  Ark now has to get everyone to
escape the dungeon before it collapses.  Go back up the
stairs and save.

Here you can get everyone's trust rating higher, since now
everyone's trust rating is negative.  Stand by the CIMA
nest (the one that red CIMA that walk on two legs come out
of) and move everyone so they are in camera view.  Then
kill the CIMA as they appear, and everyone's trust levels
will go up.  You can do this as long as you'd like, even
until everyone's trust rate as at the maximum (100).

If you don't want to do that (or when you're done), lead
everyone to the stairs that lead up.  Go up the stairs.

Walk Ark and Ivy out of the area.  Pike starts to speak.
Because Jester didn't have the plug, Pike was badly
wounded, but not killed.  Jester is dead.  Oh, why couldn't
it have been Richard Nixon instead?

Pike needs to rest to get back to full strength, and he
wants to make sure no one will survive.  He makes the
dungeon collapse.

Ark and Ivy wake up next to the train on the platform in
the middle of space.  Ivy points out that since Ark and Ivy
are still alive, most likely everyone else is, too.

A piece of the train track connects itself to the track.
Hypothetically speaking, if that were to happen (it would
take many tracks), the train track would connect itself to
the exit and then the train could take everyone out of the
gate.  But how could that happen?

A portal leading to another dungeon appears.  It seems safe
to assume that every time a dungeon is completed, a piece
of the train track will connect.  Well, the only way to
know if that is true or not is to finish the next dungeon!
Enter the portal.

004c-Silver Snow
-----------------------------------------------------------

Save your game.  Go up/right into the room.  Go right and
kill a crab CIMA, then go into the small room above.  Kill
the two CIMA here to lower a column.

Go to where the column was, killing the two CIMA that are
in the way and getting the box in the lower/left corner.
Cross into the next room, and you find Halley.  Ivy tells
you that you'll have to walk up to Halley.

Being very quick, move forward and to the left.  Kill the
CIMA here and hit the switch to activate a bridge leading
to Halley.  Then go right, and up at the end.  Hit the
switch, which causes a second bridge to activate (it also
activates a CIMA nest near Halley) and run across the
bridges to reach Halley.  He lets you know that he's good
at finding treasure, and then starts following Ark and Ivy.

Go back across the first bridge you made, then hit the
switch in the corner to lower a column.  Get the box in the
top/left corner (by the switch that you hit to make the
first bridge pop up), then enter the room in the
lower/right (by the second switch you hit to make a bridge
pop up).  In this room, Halley finds some material.  If
you're having trouble getting Halley in the room, exit it
by holding up/left until you're all in a row, then enter it
by holding down/right.

Go to the where the column was, and follow through this
area to reach the stairs.  From now on, Halley will stop
following you around and follow the three-point order
system.  Go down the stairs and save.

Go down into the next room and kill the two CIMA there.
Stand guard by the CIMA nest in the top/right corner (kill
any CIMA that come out), then move Halley onto one of the
green squares in the lower/right corner.

Step on the other green square to lower a column.  Send
Halley to the safe area (blue floor) ahead.  Go ahead and
clear the big square area of CIMA (there are four or so)
and get the box by the hole.  Stand by the nest and hit a
CIMA into the hole to lower a column.

Send Halley into the room on the left of this square.  Have
him cross the bridge that's in bad shape (Halley is small,
so this is okay; if Ark tried to cross the bridge, his
weight would crush it).

Halley crosses the bridge onto an area that looks like a
big, backwards "L", slightly tilted.  Send Halley up the
short part of the "L" to get some material, then send him
to get the box in the corner of the long end of the "L".
He gets a key to open the boss door for this dungeon.

Get Halley back to Ark and Ivy, and take him to the safe
spot of the area leading right of the square.  Kill the
CIMA here.  There's a column leading up off of this area.
Wait for a CIMA to come out and step on the switch and then
go quickly past the column.

Follow this area along.  Kill the CIMA and get the two
boxes.  Go back to the column, except it's up and the CIMA
is nowhere around.  Use Halley as bait (which isn't a very
nice thing to do, but you don't have any other option) to
get the CIMA out again and the instant the CIMA steps on
the switch and lowers the column, go out there and save
Halley's butt.  If the CIMA doesn't step on the switch, you
need to get Halley on the switch and then save him.

Go back to the square area, and go through the exit in the
lower/right part of the square area (leading left/down) to
reach the stairs.  Go down them and save.

In the next level, go up into the next room and head right.
Kill the blue CIMA here to lower a column.  Enter the room
you can go into because the column is gone and kill the
CIMA inside.  Bring Halley into this room to get some
material.

Leave Halley in this safe room, then go back and go up/left
in this room.  Kill all the CIMA here (get the box in the
upper/right) to lower a column.

Go past the column to reach a room with a switch.  A CIMA
is walking around in squares, and steps on the switch
occasionally.  When he does, it lowers two columns.  Use
this to go past the left column and reach a room with a
CIMA (kill it) and a box (get it).

Go back through the column.  Bring Halley to this area and
send him up to the stairs (through the right column; stand
on the switch to let him pass), then follow after him.  Go
down the stairs and get the two boxes.

This room is a boss room, so you'll have to prepare for the
fight.  Go up the stairs and on the status screen, equip
Ark with the two status items you have (power block and
status sld.), then go down the stairs and save.

Go through the door, and Ivy tells you that in a boss
fight, you can't use the status screen; you can only use
the five items that show up when you press B.  This doubles
as a "pause" button, somewhat.

You'll meet Genox, a strange CIMA who built this dungeon.
He sends Bruton, a brownish, quick turtle creature that
shoots out circular things.

Bruton runs quickly around the arena, sending out energy
balls when he makes a change in direction.  My preferred
place in the arena is the "W" shaped corner at the bottom.
Here, Bruton will occasionally run by, going left.  If you
watch from this safe place, you'll figure out how he moves.
Then, attack him while he's passing left, after he's shot
out energy balls in the right corner of his run and before
he's shot out energy balls when he hits the left corner.
As the fight goes on, the energy balls move farther, so
look out for that, including energy balls shot by him while
he's out of sight.

Near the end, it's okay to launch a kamikaze attack (just
attack as much as you can without caring for your own
safety) to finish him off, as any life lost won't carry on
to the next dungeon.

When you kill Bruton, Genox reappears and says you're
stronger than you look.  Looks aren't everything, you know,
which I think Genox should know because he looks like a
girl (not the picture of his face, but the sprite of his
whole body in general).

Elvira, a higher level CIMA, comes and yells at Genox for
messing around.  The two of them run away.  Halley comes
in, saying how cool Ark and Ivy are, and they're nice and
thank him for his help (he found the key, after all).

Pick up the box and go through the exit in the up/left.
You make it back to the area where the train is floating in
space.  Another piece of track comes down, so it is true
that track pieces come down after beaten dungeons.

Enter the train and talk to Halley, then exit.  Ivy stops
to tell you about building items and tells you that since
majesties resonate differently with different people, the
majesties needed to make items differ from person to person
(also the items made).  Blah blah blah, I went over this
stuff already, didn't I?  Exit the train and go to the next
dungeon.

004d-Lost Forest
-----------------------------------------------------------

I guess they call this the lost forest, because calling it
the lost woods would be sort of stealing the name from
another video game (Fire Emblem Gaiden...hee hee).  Save
your game here.

Go forward a bit and kill the CIMA here.  Move Halley onto
the switch, which lowers a column, granting you access to a
small area with a switch and a box.  Quickly go in and get
the box and hit the switch and go back out before any CIMA
come to get Halley.

Hitting the switch lowered a column.  Move Halley to the
safe area where the column was, then go into the area past
the column.  Kill the CIMA and get the box here.

Right of the small area where there was a box and a switch
are big machines that shoot huge balls.  While as far away
from them as possible, go right past them as quickly as
possible, then take the stone path up to an area with a
single CIMA.  Kill the CIMA and bring Halley here, the same
way you did, and he finds some material.

Go back left past the ball-shooting machines, except this
time hit the switch along the way to lower a column.  Go
there, which leads to a new area.  Kill all three CIMA in
this area, then have Halley step on a switch to give you
further access to a part of this area.  Kill the two CIMA
here to lower a column.  Get the box and go to where the
lowered column was (bring Halley along, once you get out of
the part he gave you access to).

In this area is an open tree, which serves as stairs.  Go
down the stairs and save your game.

Go left, hanging around the lower part of this area.  Get
the box and kill the CIMA.  You'll notice a blue CIMA just
standing there on a switch.  Sneak up on this guy and kill
him quickly.

The switch he was standing on, lowered columns, giving you
access to another part of this area.  On the other side of
these columns are a box, a switch, and a CIMA nest, which
gives out Brutons (the previous boss, except he doesn't run
fast).  Have Halley get on the switch and run in and get
the box and activate the switch (Bruton turns to chase you
instead of attack Halley).  Once you're done, get the heck
outta there and get Halley off the switch, trapping Bruton
in that area.

The switch you hit lowered a column, so get to the safe
area where the column was (look out for a crab CIMA on the
way).  Go past it and kill the crab CIMA here.

You need to go down/left, across a spike pit.  The spikes
fade in, stay there for a while, fade out, stay out for a
while, then fade in and the process repeats.  Go past the
pit when they're fading out, then kill the CIMA there to
lower a column.

Lowering the column gives you access to the area with the
exit stairs.  Get the box here (if you can't pick it up,
check the status screen.  If all of Ark's spots have stuff,
he can't pick up any more, so give some stuff to the other
party members to free up space fro Ark).  Bring Halley
across the pit by having him stay on the right end, then
sending him across as soon as the spikes start to fade.

Once Halley is over, go to the exit stairs and go down.
Save your game here.

Go down and up/right to find Vanrose, who is in a tight
situation.  Go around to the back of the area where he is,
traveling in a clockwise direction.  Kill the CIMA you meet
as you do.  While doing this, send Halley so he is going
the same way, only you'll be there first to kill the CIMA
because he's not that fast.

There's a switch at the end.  Set it up so Halley stands on
the switch, then circle back around so you're in the area
where you first found Vanrose.  When Halley steps on the
switch, the bridge connects, so run over to get Vanrose.
Get Halley up and left away from danger once you've crossed
the bridge.

Grab the box there and hit the switch, lowering a column.
Move Halley back on the switch, go across the bridge, and
move Halley off the switch, quickly because CIMA attack
Halley if he just stays on the switch.

Get a box in the corner to your right, then go to where the
column lowered.  It leads to exit stairs.  Go down the
stairs (bring Halley to the exit) and save your game.

Go through this area, which leads to a trap that makes it
impossible not to leave either Halley or Vanrose exposed.
Vanrose mistakes himself for Rambo and tries to go on
alone.  Ivy tries to stop them, and the two of them fall
into a Teleport(ation) Trap, which means they were warped
somewhere else.

Vanrose insists on going alone.  Seeing as he won't obey
Ivy's orders, Ivy decides to obey his.  You now control
Vanrose, and can control Ivy with the three-point system.

Go right, and walk along this area, which has plenty of
CIMA.  Kill them all and get the box in the lower/right
part.  Put Ivy on the switch, allowing you access to more
of this area.  Kill the CIMA in this area and get the two
boxes.

Once done, stand on the switch.  Send Ivy to Vanrose, the
same way Vanrose got there (if Vanrose is on the switch,
Ivy doesn't get stopped by a column).  Once she's past the
column, you might want to go up to help her get past the
CIMA nests there.

Once Ivy's safe past the CIMA, take her to the safe area
leading right.  Clear the following area of CIMA, and have
Ivy stand on the switch, giving you access to more area.
Enter this area (get Ivy away from the switch) and kill the
CIMA there (lowering a column) and get the box for the
dungeon key.  Put Ivy back on the switch to get out of this
area and take the two of you to where the column lowered.

This leads to the exit area, so go up the stairs.  Go
through this area here, kill the CIMA you meet, and hit the
switch.  That didn't help at all.  It looks like Vanrose
and Ivy will have to wait for Ark and Halley to show up.
Ivy doesn't really think Ark is that talented, but as long
as he's got Halley, she's sure he'll do his best.

Back to Ark and Halley.  Ark shows the same confidence in
Ivy; she might be hard to get along with, just like Richard
Nixon, but she'll do fine.

Clear this next area of CIMA and get the two boxes.  Help
Halley to a switch, and as soon as you kill as CIMA from a
nest, dash to the other switch and step on it to lower a
column.  Dash back to help Halley, and then take him to the
safe area where the switch lowered.

Clear the next area of CIMA and get the box in the
upper/right corner.  There are three switches.  Get Halley
and Ark on the green ones, and a CIMA on the pink one.  You
might want to get Halley on one, have Ark lure the CIMA at
you, then momentarily have Ark step on his switch before
the CIMA kills Halley.

The lowered column that comes due to the three switch deal
leads to the exit.  Go down the stairs and save.

Walk out to the next area.  Ark and Halley see Ivy.  Ivy
says, "It took him long enough!"  Ark asks, "Hey?  Aren't
you happy to see me?"  Ivy says, "We don't have time for
all that mushy stuff.  Just hurry up and throw that switch
already!"  Ark whispers to Halley, "I told you she was hard
to get along with..."  Halley whisper back, "I see what you
mean..."  Ivy says, "Hey!  What are you two whispering
about?"  Ark says, "Nothing at all!  Just sit tight."

Hit the switch there to free the two of them.  Kill the
CIMA in this area and get to them.  Ivy and Vanrose rejoin
your team, even if they don't want to.

Kill the CIMA here and hit the switch in the upper/right,
leading to a new area.  Go up this area, through a small
passageway obscured by the trees.  Hit the switch to lower
a column.  Kill the CIMA in this area, then lead Vanrose
and Halley right past where the column was to the exit
stairs.  Go down them and save the game.

Boss fight time.  Go through the door to meet Elvira, who
yelled at Genox last time.  She's confident she will win,
though, and brings in two bad guys for you to fight.
They're...flowers?!

Right off the bat, you're in good position to chop out a
good amount of health from these guys, until they go away.
From then on, they're moving around the arena.  The blue
one shoots stuff out, across the arena.  This stuff is easy
to dodge from a distance.  Less easy to dodge is the other
flower that, when hurt by the blue one's stuff, rush
attacks you.  When you see it get hurt, quickly run out of
the way to avoid the attack.  A strategy is to go around
the arena clockwise, thus always on the move, which is a
good alternative to dodging.

The patient among you will be fine with just dodging to
kill the one flower, and when that's done, go after the
other flower, looking out for the stuff it shoots out.

There's a weird colored bush at the bottom.  Hang out by
this bush, and you're in great position to hit either of
the two flowers because they come by it, but you have the
problem of being hurt by the energy balls, so you might
want to try hanging out right, rushing left to attack and
dodging right.

Once you've killed the two of them (they're not much of a
threat; the main problem is Moon Flow hitting you multiple
times in a row with the energy balls), Elvira comes back
and remembers and important engagement and runs off.  Grab
the box and exit.  Talk to everyone on the train, then
leave the train to go into the next dungeon.

By the way, here's something you might have missed: In
addition to talking to people on the train, if you exit by
going through the leftmost car (where Vanrose was when you
started the game).  When you do this, all of the train
passengers come out and tell you about how much they trust
you.  Neat.

004e-Dragon's Dungeon
-----------------------------------------------------------

Go up to the youth, and he lets you know that you're in the
Village of Rooda.  This village is a well-done satire of
other RPGs, complete with everyone repeating themselves and
a mayor happy to welcome the heroes.  Ark and Ivy's
confusion at this village really sells the joke (it's
normal for an RPG, but would be abnormal in real life).

The mayor sends you on a quest.  You have to go to the
dungeon and rescue the maiden inside and slay the dragon.
Since the maiden is Emmy (Halley's sister), you guys have
to go.

Enter the dungeon, which is a big cave and save your game.
Here, stuff will fly out of the lava, so keep moving to
avoid it.

Kill the blue CIMA here and pick up the box in the corner.
Killing the CIMA made a column lower, so go past where the
column was.  Kill the CIMA you meet and go down the left
road.  Get the box here, kill the CIMA, and go back right
through the narrow passageway.

Go up here and then go right.  Kill the CIMA and get the
box and hit the switch to lower a column.  Go back down
and then go right, past a CIMA nest, toward where the
lowered column is.

Go past where the column is to reach a safe area.  Past
that is a switch and some CIMA.  Kill the CIMA, then bring
Halley and Vanrose to the switch.  Stand on it with the two
of them, which lowers a bridge.

Send Halley across the bridge to the switch on the other
side.  When he gets there, send Vanrose after him (Vanrose
can fight better than Halley) and go up/right.  A blue CIMA
is standing around doing nothing.  Kill it and get the box.

Killing that CIMA lowers a column.  Cross the bridge and
kill the CIMA here, if Vanrose hasn't done so already.  Get
the box in the corner and go past the column.  Go past them
to reach the exit stairs.

Save your game here.  Go down a bit and you see Emmy.
She's in trouble and needs saving, fast.  Go down and
follow the road left, then go down at the corner.  Go down
here, and on your right is a platform near one with a big
dragon.  Past that on the right is a switch.  Hit it to
make two bridges appear, one leading to the dragon
platform.

This dragon is too hard to try to kill, especially since
you're strapped for time, so go up to lure it toward you.
Go back down and hit the switch when the dragon is on the
bridge.  The bridge disappears and the dragon falls to its
death.

Hit the switch again and go to where the dragon was.  Hit
the switch there and go down.  Hit the second switch and
run across the bridge to meet Emmy.

Emmy has been attacked by a poisonous CIMA, so you'll
probably have to give her one of the black potions (on the
status screen) to cure her, and maybe a life potion if her
life is low.

Get the box here and go back through this area to where
Halley and Vanrose are, this time taking care to kill the
CIMA.  Go through the now-open hallway leading up/right so
Emmy finds the material there.

The exit to this area is still blocked.  Remember how you
didn't go as far down as you could have, but rather turned
up to lure the big dragon left?  Go there, and continue
going down.  Get the box here and hit the switch in the
corner to lower the column leading to the exit.

Take everyone to the exit and they all talk.  Emmy was
really scared, but Halley is happy to have her back and
starts to like Ark and Ivy even more, if possible.

Get the box in the corner and go down the stairs.  Save
your game here.  When you start to go to the next room,
Emmy asks why they have to go through the dungeon instead
of just staying put.  She's scared.  Ivy promises they'll
all stay together and that everything will be all right.
Halley backs this up, and Emmy agrees to go on.

Go forward into the next room and get the boxes in the two
upper corners.  As you can see (by pressing R twice to
scope around), there are two normal switches and two green
switches.

The upper green switch is by a CIMA nest.  Send Vanrose up
there because he can protect himself.  Send Halley and Emmy
on the normal (brown) switch, lowering a column, then get
on the other green switch.

This lowers a column.  Stand on the normal switch in this
area, then send Halley/Emmy/Vanrose through the right part
of this area, so they're going directly down at you.  Lead
them to the safe area to the right, and don't forget to get
the box in the corner there.

Go through this safe area, and you reach a switch with the
female symbol on it.  Kill the CIMA/bat on the other side
of the column.  Put Emmy on the female switch, and move
around so Ivy's on it, too, lowering the column.  Send
Halley and Vanrose onto the switch past the column, the
switch with the male symbol on it.

Uh oh!  The female symbol switch was a teleport trap!
Emmy goes into big baby mode and starts crying, thinking
they're going to die and that she'll never see her family
again and that Ivy is a bigger liar than Richard Nixon.
Ivy slaps Emmy for the Richard Nixon remark.

Just kidding about the Richard Nixon business.  But Emmy
does call Ivy a liar, and Ivy slaps Emmy.  Ivy gives Emmy
no choice: Emmy is coming along with Ivy.

You now control Ivy like you usually do Ark.  Magically,
Ivy and Emmy have full health again.  Go through this area
and go to the room on the right.  It has a switch and a
CIMA nest.  Hit the switch with your gun, lowering a
column.

Take Emmy to the safe area past the column.  Go into the
next room and kill the CIMA here to lower a column.  Past
the column is a big black thing.  Huh?

While standing up/left of the black thing, fire at the
black thing, sending it down/right.  Do this several times
until it's on a switch.  Kill the CIMA in this area but
don't hit the black thing.

Having the black thing on a switch lowers a column.  Go
past that column.  Kill the CIMA in this small area to
lower another column.  Get the box here and guide Emmy to
the safe area of the most recently-lowered column.

The next area is full of CIMA, in particular, the kind that
looks like a pole and shoots out energy balls.  Kill all of
the CIMA here that aren't the totem pole kind.  Send Emmy
through this room along the top part.  Stop her so she's by
where the first totem pole is shooting energy things at
her (don't let them hit her).  With this distraction, you
can now hit totem pole with ease (also hit the CIMA from
the CIMA nest).  When it's dead, do the same with the
second totem pole, as they are too preoccupied with Emmy to
worry about Ivy.

When the totem poles are dead, move Emmy to the safe area
past them, which leads to the exit.  Ivy compliments Emmy,
which makes Emmy happier.  Go up (or is it down?) the exit
stairs.

Go up the next room.  It's a bit too dangerous for Emmy
(Emmy disagrees but Ivy thinks so).  What would Ark do?  We
find out as the control shifts back to Ark.

Get Vanrose and Halley on the switch (the CIMA reappear)
and then cross over to them.  Go down the exit stairs and
save the game.

Go down, and move into the room to the left.  Kill the CIMA
in this room and get the box.  Exit this room, and almost
directly across from it is a small room-like thing.  Get
the box there and kill the CIMA to lower a column.

Go down past this column.  Go into the room on the right
and get the box and kill the CIMA.  Go down, and there's a
long, empty room.  Bring Halley here to find some material.

Directly left of this room are some ball-shooting things
and a switch.  Staying as far away from the ball-shooting
things as possible, bring Halley and Vanrose to the switch,
which lowers a column.  Dash left past the column, and take
Halley and Vanrose off the switch as soon as you do,
because the ball-shooting thing attacks them.

Kill the CIMA here to lower a column.  Step on the switch
and bring Halley/Vanrose over there, then go through the
lowered column to reach the exit stairs.  Go down them and
save.

This is the room Ivy and Emmy are in.  Emmy and Halley are
the small ones, so they're the only ones who can cross the
two bad bridges to reach the switches on the other side.

Go along this area, killing all the CIMA there, including a
totem pole one.  Lead Halley along this way, so he's above
his bridge.  Go back to where Vanrose is, then send Halley
and Emmy to their respective switches.

When they're on their switches, run over the bridge to help
Halley/Emmy.  You might have to give Emmy a potion before
she dies.  When they're okay, hit the switch on the other
side of the second bridge (if you had gone straight while
going to Halley).

This stabilizes the bridge/columns, so now you can take
Halley and Emmy off their switches.  Get the boxes in this
area while protecting them and bring Vanrose and Ivy to
that area.

Hit the switch in this area to lower a column.  Send Ark
solo over there to kill the CIMA and grab the key from the
box.

Send everyone over the second bridge, to the exit.  Emmy
and Halley hug, and Emmy's much braver now.  It's a girl
thing, it seems.  You should probably use a Potion C to
heal everyone, then go down the stairs and save.

It's boss fight time.  Ark and Ivy find Genox again.  They
knew it was him because he's such a weirdo (remember the
strange village?).  Genox sends a dragon after them.  You
can only kill a dragon with a dragonslayer sword.

In this fight, the big dragon head will, on occasion, shoot
out a high energy blast, so stay to the sides.  Stay away
from the tail at the back.

There are two small dragon heads (that move) on either side
of the big dragon head.  Hit them and destroy them.  They
shoot out fireballs in groups of three which you have to
dodge.

When the two heads are dead, Genox pops up and throws three
swords into the arena.  Pick up the one with a blue handle,
and attack the dragon head with it.  The dragon head
shoots off two rounds of four energy balls at you, which you
have to dodge, making it hard to hit the dragon head.
Patience is key to beating this guy.

Don't pick up a red-handle sword, or else one of the small
dragon heads shows up.  When you've won the fight, Genox
scatters.  Pick up the box and go on the blue teleport pad
to go back to everyone else.  Exit to get to the train.

On the train, talk to everyone, then leave for the next
dungeon.

004f-Panic Factory
-----------------------------------------------------------

Save your game here.  Clear the next room of CIMA, except
for the totem pole because that takes too dang long.  Get
Halley/Emmy/Vanrose on the switch, making a switch appear.
Hit this to lower a column, then get everyone to the safe
area past the column.  Don't forget that box in the corner!

Kill the CIMA in this next area, except the blue one
standing on the switch.  Go across the bridge leading
up/right.  Get the box and kill the CIMA there to lower a
column.  Get everyone past that column and go down the exit
elevator.

Go in this room to find Doug, the old blacksmith who hates
you.  Go down to the right and kill the CIMA there.  Bring
Halley and Emmy across the bridge and have them step on the
switch and get the box.  Have Halley get the box, and he
finds some material here as well.

Go across the bridge to Doug, quickly as a CIMA is waiting
for Halley and Emmy.  Doug calls you a monster.  He must
have you mistaken for someone else, like Richard Nixon.
Get the box and hit the switch and go back across the
bridge.  Once you're left of the bridge, bring Halley and
Emmy back.

Go through this room and kill all the CIMA to lower a
column.  Go past this column and get the box waiting for
you, along with a CIMA.

Now take everyone to the exit of this room, which was
activated by the switch on Doug's platform and is in the
up/right area.  Doug explains that he thinks Ark is a
monster because he exposed the kids to danger.

The kids are eager to help, which is why they went, but
Doug isn't convinced and starts thinking about how his
daughter died twenty years ago...go down the elevator.

Save here.  Go through this next area, killing all the CIMA
and getting the two boxes.  Put Doug on one switch and
Vanrose on another.  Cross the bridge made by the switches
and step on the switch there.  Stay on this switch and
bring everyone to you, on the switch.

Kill the two CIMA in this area to lower a column.  Go past
the column and kill the CIMA in there.  Send someone on the
switch, which makes a second switch pop up.  Hit this
second switch to lower a column.

Take everyone past this column and go down the elevator.
Save the game.  In this next (rather big) area, kill all
the CIMA there and hit a switch (lowering one of three
columns).

Knock a CIMA into one of the holes to lower a column,
letting you into a side-room.  Go in this room and kill the
CIMA (opening a second side room) and hit the switch
(lowering one of three columns).

Go to the newly-opened side room.  Get the box in here and
kill the CIMA and hit the switch to lower the last of the
three columns.  Take everyone to the exit, past the three
columns.  Go down the elevator and save.

Go in this room, and you'll find a bad bridge, which Halley
and Emmy must cross.  Doug tells them not to, but they want
to.  Take them to the switch, lowering two columns.  Hit
the switch above the two columns to permanently set down
the two columns.

Halley and Emmy go back, and a sudden shaking destroys the
bridge, sending Halley and Emmy plunging down into the
depths of hell, where they meet Richard Nixon.  Doug and
Vanrose lose trust in Ark, which is lame because they're
the co-Presidents of the "I mistrust Ark and Ivy" club.

Hey, Halley and Emmy aren't in hell; they're okay!  Halley
promises to protect Emmy.  You can tell he'd make a great
Gate Guardian.  Halley's weapon is his slingshot, and you
control Halley now.

Kill the CIMA in this room and hit the two switches and get
the box for a key.  Bring Emmy on the bridge and put Halley
next to her.  They decide to wait for Ark.

Doug thinks he heard Halley scream.  Doug, you think too
much, if that's possible.  Go up and right, killing the
CIMA in this area.  When they're dead, a column goes down.
Get everyone into the safe area past this column.

Go down/left in this room.  Kill the CIMA here to lower a
column, granting you access to a small part at the corner.
Hit the switch here and get the box, then get out.

This box is a godsend, because it has the heal ring.  This
baby slowly heals the life of whoever has it equipped in
one of the four non-usable items (done so in the status
screen).  You can move this freely from character to
character, so the patient among you (like me) will heal
everyone's HP to the fullest at each room.  I recommend
leaving one of the four non-usable items spots (top/right
for me) empty for everyone, except the person with the heal
ring, thus making it easier to move it from person to
person.

From here, take everyone to the exit, going up/left.  Here
you might want to try out the heal ring and heal everyone's
HP.

Go down the stairs and save.  Go in this room to find Emmy
and Halley.  Kill the two CIMA on opposite sides of this
gray thing to lower a column.  Go past this column and go
right to find a switch.  Get Doug and Vanrose on this
switch, then go across the bridge that appears to Halley
and Emmy.

Halley and Emmy rejoin you guys.  Get them to the switch
and go right to some safe area (kill the CIMA on the way).
Go into the next room and kill the CIMA and get the box.
Bring Halley or Emmy in this room to get some material.

Go back all the way to the first room of this level.  Go
down/left through some safe area to reach the exit.  Doug
is happy that Emmy and Halley are safe, and they show
confidence in Ark and Ivy.

Go down the elevator.  Heal Ark and Ivy to full health with
the health ring and have Ark equip the health ring.  Save
your game and go up to the boss fight.

You meet Falcken, the CIMA who was around twenty years ago
when Doug's daughter died.  In fact, it was because of
Falcken that Doug's daughter died.  Doug hits Falcken, but
then goes away.  Time to fight.

Falcken brings a dragon, Fallayga, which was the bad guy
guarding Emmy, to fight you.  He will rush around the
arena, sometimes running into you, and dropping fire behind
him.

This guy is a kamikaze enemy, and just runs around.  You
can't use much strategy here, but here's my solution: if
you go down, you'll find the red "safe" area.  If you
started there and walked up/right, you reach a grate on the
floor.  Stand on the grate and you're safe here, as the
dragon won't run over you, so all you have to worry about
is stray fireballs hitting you.

From this spot, hit the dragon when he passes by and you'll
kill him pretty easily.  When he's dead, Falcken goes away
just like Genox and Elvira did.  Get the box and then exit.
On the train, talk to everyone.

When talking to Doug, you can use him to upgrade your
weapon and/or armor.  It costs one piece of material to
upgrade one of those one level.  You'll want to upgrade
everyone as far as they can go, all the time (with one
exception that I'll note later).

Exit the train and go to the next dungeon.

004g-Cold Snow
-----------------------------------------------------------

Save your game here.  Go up to see a dangerous area, where
snowballs roll.  Ark names the sensible plan: timing the
runs so no one gets hurt.  Vanrose, who has his own plans,
runs off.

Ark takes after him.  Go down the path and right into the
first room you find.  Get the box in the corner and kill
the CIMA here.  Knock the big black square CIMA onto the
switch, like you did with Ivy in the Dragon Dungeon.  This
stops the snowballs.

Go down the path and hit the switch at the end.  This
lowers a column at the end of the room to the left.  Go in
this room.  Kill the CIMA here and get the box, then exit
this room.

Get the box in the corner of this room, and kill all the
CIMA in this room, except the totem pole.  This gives you
access to the exit, so go down the stairs and save.

FYI, don't worry if Ark is full of stuff so he can't pick
up the boxes; just pick them up later when Ivy comes
through, like she has to.

In the next room, kill the CIMA.  Hit the switch to lower a
column and hit the black CIMA onto the switch to get a
bridge to start.  Go across the bridge.

Hit the black CIMA here onto the switch and leave
down/left.  In this room, kill the CIMA and get the box.
Go into the first room (safe area precedes it) on the left.
Kill the CIMA here to lower the column here as well.
Follow along this area and pick up the box and hit the
switch to lower a column.

Go back to the long part of the room and keep following it
down/right.  Exit it up/right and kill the two CIMA there
to lower a column.  Go past the lowered column to the exit.
Go down the stairs and save.

Go in this room to find Vanrose, who's found Eberle.  It's
easy to get to her, and you don't really need Vanrose's
help.

Go up and fight the two CIMA there.  The column left of you
lowers.  Go left and you'll see a CIMA nest near the edge
of this area.  Kill the CIMA there and when the next CIMA
comes out of the nest, hit it so it falls in the hole in
the middle of this room.

This, for some reason, makes an ice bridge to Eberle's
platform.  Go over there to save her.  Get the box on this
platform and take Eberle over to Vanrose.

Eberle is really happy not to be dead and is happier (if
possible) to hear that Halley and Emmy are okay.  And she
is even happier to hear that Richard Nixon is dead.

Ark is generous and thanks Vanrose for running off like an
egocentrical jerk, because if Ark didn't hurry after
Vanrose, Ark wouldn't have found Eberle.

Switch back to Ivy and the gang.  Ivy wants to go, even
though Ark's not back yet.  He'll be okay, she's sure.  Go
up safe area, timing your run so you don't get hit by the
snowball.  Go to the first right room.  Kill the CIMA here
and send the black CIMA on the switch.  From here, go to
the exit of this room, without needing to do anything but
get there and kill any CIMA that get in your way.

Go down the stairs and save.  In the next room, kill the
CIMA and move the black CIMA onto the switch.  Do the same
with the black CIMA in the next room.  Here, simply take
everyone to the exit.  In one spot in this room (by the
last CIMA nest you come to), send Halley into the left of
the two small areas down/left of that CIMA nest to find
some material.  Once that's done, get to the exit and go
down the stairs.

Go into the next room to meet up with Ark/Vanrose/Eberle.
Halley and Emmy are happy to see their mom again.  She's
happy to see them, too.  Ark and Ivy start to fight, but
then stop.

Eberle lets you know that if you've got a status effect
(poisoned or paralyzed so you can't fight), stand by her to
be cured in a while.

Since you have five people now, Ivy tells you about
parties.  Use the L-button to see which party you can
control with the R-button.  If faces appear instead of the
party option, that means the party in motion isn't all
together (if all of them are in the same spot, you can
switch parties).

You can switch the members of parties in the rooms with
exits.  You do this in the party menu (press start and
select the right thing).  To try it out, put Eberle in a
party with her two kids and put Doug alone in party 2.

One more thing: after you press R to direct dudes, when
using the center icon (indicating everyone) press A to
indicate everyone of the current party or press R to
indicate everyone of all of the parties.

Go down in the long room and kill the two CIMA at the
bottom, opening the column to your left.  Enter the room to
your left.  Kill the CIMA in this room, get the box in the
corner and hit the switch to lower a column.

Go back to the long room and go up, which is where you
killed two CIMA earlier.  Go left into the room where you
hit a CIMA into the hole in the middle of the room.

Go all the way down this room into another room.  Kill the
CIMA here and get the box.  Bring Halley here for a protect
block.

Go back right.  Put Doug on the switch here, making a
switch appear in the place Eberle was.  Go and hit the
switch where Eberle was.  This lowers a column, leading to
the exit stairs.  Take everybody there and use the heal
ring to heal everyone who needs it.

Go down the stairs and save.  Go into this next room and
kill the CIMA here.  This whole room has switches doing new
stuff, so look out.

If you hit the switch on the left, you'll see the arrow
turns from down to left.  Do this.  See the gold-colored
platform by the right switch?  Hit the switch and get on
this platform.  It will start to move and go left because
the arrow is pointing left.

Kill the CIMA here and get the box for the dungeon key.
Hit the switch here, then get back on the moving platform
to be back by the first switch.

Take Halley over to that area, except you don't need to be
on the platform.  Move Halley around until he finds the
material.  Get him on the platform, then hit your switch to
bring him back to you.

Move everyone onto the platform.  While they're going
there, hit the switch so the arrow points down.  Once
everyone's on the platform, hit the switch to get it going
and ride it left, then down, like the arrow indicates.
Have Ark constantly swing his sword left on this ride so he
hits the switch on the way, lowering a column.

Get the box in this area and clear it of CIMA to lower a
column.  Go past this column and kill the totem pole CIMA
here.  Move Halley around here until he finds the material.

From here, take everyone to the exit (up/right of this
area).  Go down the stairs, heal Ark and Ivy to full health
with the heal ring (leave Ark with the heal ring), and save
your game.

Go to the boss fight.  Elvira is there, upset you made it
all the way.  She sends a weird boss, Focdabe, after you.

Focdabe runs around you in a circle, and he makes a semi-
circle, he runs at you.  You need to dodge this and you
should keep moving to do so.  The best way is to move in
the direction he will at the end of his semicircle.

After running at you, he runs away to stand for a few
seconds in a spot near the edge of the room (this spot
changes).  Run up to him and hit him when he's in one of
those spots.

If you're hurt badly, spend all your time just dodging and
the heal ring will fix you up in time.

Once he's dead, Elvia is upset.  Genox shows up, and it
appears the two are having a running contest over who kills
Ark and Ivy, with them both having two losses.  Until next
time, they say.

Everyone comes up, and Ark starts acting differently (I
didn't notice.  What are they talking about?).  Everyone
laughs, and I get sad because I don't understand.

Get the box for a shield ring (improves defense) and exit.
Talk to everyone on the train, then leave for the next
world.

004h-Strange World
-----------------------------------------------------------

Save your game here.  Go into the next room.  On your right
is a hole (you can't fall in it) with a totem pole on a
platform going up and down the hole.  When it's at the top,
the column right of it lowers.  Go past that column when
you can, and get the box and hit the switch.

Go through the left part of this room to where the column
was.  Bring everyone to the safe area past the column.

In this room, kill the CIMA and go up/right, across this
dangerous area where ball-shooting things are.  Kill the
CIMA that is on the switch, because the ball-shooting
things are disabled without something on the switch.  Kill
the other CIMA here to lower the column leading to the
exit.

Go back to the ball-shooting area and hit the switch in the
middle of this place to lower a column.  Go past that
column and kill the CIMA in this room.  Get the box here.

Strange note: Halley asks, "Can we get along with CIMA?" if
you talk to him on the talk menu.  That question came from
out of nowhere, and is interesting if you've beaten the
game.

Take everyone to the exit now, and go down the stairs.
Save your game.

Shelley's in this next room.  Vanrose is upset (because
Shelley is his girlfriend).  Separate the parties so that
Halley, Emmy and Eberle are in a party and everyone else
is in another party.

Kill the CIMA in this following area.  Put Halley's party
on the right switch and put Doug's party on the left
switch, then go across the bridge that forms to get
Shelley.

Get the box in the corner and go back across the bridge.
Take Vanrose's party away to safety, then hit the switches
in the two upper corners of this big room.  Each switch
lowers a column directly under it.

Go down through the left column and kill the CIMA in this
area to lower a column.  Get the boxes here and take
everyone to the exit, the safe area past that column.

Note: if you want a protect block, take Halley to the room
on the right.

At the exit, everyone talks.  Shelley's fine and it seems
everyone else is.  Halley talks about how cool Ark is and
Emmy says that Ivy is invincible.  Shelley compliments Ark
on instilling trust in the kids, but Ark just says it's
because everyone works together.

Shelley follows this up, complimenting Ark on being humble.
Doug and Vanrose interject, saying it's probably just luck
and they trust Ark about as much as Richard Nixon, which
isn't a whole lot.  Shelley tells them to shut up, because
there's no need to fight.

Go down the stairs and save.  Give Ark the heal ring here.
In the next room, the path branches.  The right one has
less CIMA, but it seems like a trap, so Ark will go left.
Doug and Vanrose, therefore, decide to go right.  Shelley
goes along with Vanrose and Doug because they need someone
who isn't a complete jerk to come along.

You control Vanrose now and lead Shelley/Doug.  Since
these guys are going the route with less CIMA, they won't
need the heal ring, which is why I had you give it to Ark.

Have Vanrose take the right path.  Take everyone to the
stairs and have Vanrose kill the few CIMA you meet.  Go
down the stairs, and Vanrose is happy that he chose a good
path.

Back to Ark.  Kill all of the CIMA in the left path, then
take everyone to the stairs.  Go down the stairs and enter
this room.

Back to Vanrose.  Enter this room and kill the CIMA inside,
lowering a column.  Go past this column to another room.
Get the box in this room and hit the switch to lower
another column, which leads to the exit.  Take everyone to
the exit stairs and go down them.

This room is a trap, and your exit is blocked.  There's a
switch by a CIMA nest, which activates a bridge that leads
to a safe area.

Get the box in the corner.  Get Vanrose on the switch, then
lead Doug and Shelley across the bridge.  You could lead
Shelley and Doug to the switch on the other side that
activates the bridge, but...

Back to Ark.  Go into the next room and kill a CIMA to
lower a column.  Move left past the ball-shooting thing (do
this as far away from the thing as possible) and go past
the column to a switch area.  Bring everyone here.

Put everyone on the switch, then leave to the left and get
the box and kill the CIMA here.  Move out of this room,
then put Eberle and Emmy on the switch in that room.

Go right and leave through the bottom.  Kill the CIMA in
this room to lower a column leading to the exit.  Move
Halley to the switch in this bottom room.

Stand on the switch in the middle room.  Bring Emmy and
Eberle into the middle room, then take them to the bottom
room.  Have everyone get to the exit and go down the
stairs.

Save your game here.  This is the room where Vanrose's
party is.  Bring everyone to the switch on your side, but
clear the area of CIMA first, which lowers a column.  When
everyone's on the switch, go across the bridge to save
Vanrose.

Vanrose is sorry for being a jerk.  Go past where the
column lowered because you killed the CIMA.  Kill the CIMA
in this area and hit the switch lower another column.

Go past that column and get the box and hit the switch to
lower a column leading to the exit.  Take everyone to the
exit.

Go down the stairs and save.  Kill all the CIMA in the next
room.  Move Halley and Emmy across the up/left bridge (the
one with holes in it).  Have one of them get the box in the
corner for the boss key, and then have them stand on the
switch to lower the bottom/left column.  Go past this
column and move Halley and Emmy on the bridge before a CIMA
kills them.

Go through this area and hit the switch at the end to lower
the column leading to the exit.  Heal Halley and Emmy with
the heal ring, then put them back on the switch so Ark and
Ivy can get in the main area, then take them off the
switch.

Move everyone onto the switch in the main area, lowering a
column so you can get to the room on the right.  Kill the
CIMA here, get the box, and bring Halley here to find some
material.  Then take everyone to the exit and go down the
stairs.

Save your game here and go to the boss fight.  A new CIMA,
Sawma, is here.  His eye has a nasty scratch on it.  Sawma
brings Belton (is he related to Bruton?  They look alike)
to fight you.

Swords come down from the ceiling, trapping you in a small
area with Belton.  Luckily, Belton isn't that tough.

Belton runs at you, then stops for a really short time to
bring his fist back and punch you.  When he stops, dodge
out of the way and hit him.  You can hit him when he's
doing this, too.

To beat him easily, press A rapid-fire.  Belton doesn't
even manage to hit you this way before you kill him.
Really simple, yay!

Sawma comes back and leaves.  Shelley compliments Ark and
he gets embarrassed and starts to blush.  Ark explains that
he's just not used to getting complimented.  Ivy says,
"That's natural.  Why would you be?"  Ark gets kind of mad
but Ivy moves on past it.

Get the box and exit the room.  Talk to everyone on the
train and upgrade everyone's stuff to level two now, then
exit.

004i-Ice Garden
-----------------------------------------------------------

Save the game here.  Kill the CIMA in this room, except the
blue guy standing on the switch.

There's a strange thing on with the bridge in the middle of
the room.  The three pieces of the stairs operate like
this:

Safe - Piece A - Piece B - Piece C - Safe

1: Piece A appears.
2: Piece B appears.
3: Piece A disappears.
4: Piece C appears.
5: Piece B disappears.
6: Piece C disappears.
7: Piece C appears.
8: Piece B appears.
9: Piece C disappears.
10: Piece A appears.
11: Piece B disappears.
12: Piece A disappears.
13: Repeat from step one.

It's not too hard to understand, luckily.  Go across these
bridges to the other side of the room.  Kill the CIMA here
and get the box.  Hit the switch to stabilize another
bridge.

Go back across the strange bridge and cross the bridge you
stabilized.  Go along this area, killing all the CIMA you
meet.  At the end of this area, pick up the box and hit the
switch to lower a column.

Go past this lowered column and get the box in this room.

Go to where there are three green switches on the ground.
Bring two people here and have them stand on two of the
switches.  Have Ark stand on the third one, and a column
lowers, leading you to the exit.

Take everyone to the exit, uh, whatever that thing is, and
go through it.

Go into this room to find the priest, Yurald.  He's near a
CIMA, but they stay away from him, so he's okay.  You still
should try to get him quickly, though.  Go in this room
(the bridge by the start is a bad one).  Go down/left
through the room, and at the column blocking your way down,
go left/up.

You're at the bridge that leads to Yurald, which isn't
full.  Send Halley and Ivy across the bad bridge to a
switch, which makes the bridge show up.

Go across the bridge, kill the CIMA, get the box, hit the
switch, save Yurald and go back across the bridge, quickly
because Halley and Emmy get attacked.  You may want to
cross the bridge and get Halley/Emma away to safety on
their bridge, then heal them before sending on the switch a
second time to let you cross with Yurald.

Once you cross back over the bridge, you're by the column
lowered by hitting the switch by Yurald.  Go in this room.
Get the box here, and hit a CIMA into the hole to lower the
column leading to the exit.

Before going to the exit, go up from the broken bridge and
kill the CIMA in this area to lower a column.  Go past the
column and kill the CIMA in this room.  Bring Halley to
this area to find some material.

Take everyone to the exit of this room.  Go down the thing
and save your game.

This room has another of the floating platform/lots of
switches thing.  Hit the switch at the start and ride the
platform all the way left.  Hit the switch at the end to
lower a column, and on the way back right, go up to the
platform in the middle of this area.

Get the box on this platform, and hit both of the switches
(left one to change the arrow, right one to call the
platform).  When the platform comes back, get on it, and at
the turn it goes up.  Kill the CIMA in this area to lower a
column near the beginning of this area.

Ride back on the platform to the start of this area so you
can go past that column.  Kill the CIMA here and get the
box for some material.  Bring Halley here for a paralysis
block as well.

Move everyone onto the platform, then get on it and ride
it.  Move off onto the middle platform and hit the two
switches so the platform will then follow the way up, and
get back on the platform as it goes up.  From here, lead
everyone to the exit, go down the thing and save.

In this room, CIMA surround everyone and attack.  Ark's
defense against this is as bad as Richard Nixon's plan to
get out of Vietnam, so the CIMA steal Halley, Shelley, and
Yurald.

The effect is the same as teleporting; they're someplace
else, and you now control Shelley and lead Halley and
Yurald.

Go into the next room.  Get the box and kill all the CIMA
here.  Put Halley and Yurald on the switch, then hit the
switch that appears in the upper/left.

This lowers a column.  Take everyone to the safe area past
the column.  Kill all the CIMA in the next room (stay as
far away from the ball-shooting things as possible) to
lower a column leading to the exit.  Get the box here, and
take everyone to the exit, remembering to keep them away
from the ball-shooting things.

At the exit, they talk and notice that CIMA stay away from
Yurald like Richard Nixon wanted investigators to stay away
from Watergate.  Go up the exit thing.

Get on the bridge in this room to see the switch on the
other side.  Oh well, they're stuck here.

Back to Ark and the gang.  Go into the next room.  Pick up
the box and kill the CIMA there to lower a column.  Take
everyone to the safe area past that column.

Kill the CIMA in the next room.  On the left, you'll notice
a tough situation: two switches, one green, one red/pink.
You must get a CIMA on the pink switch and stand on the
green switch at the same time.  The best (?) way to do this
is to lure the CIMA over, stand down/left of the CIMA's
switch, then quickly run up/right (through the CIMA) to get
to your switch.  This works better if you use someone like
Eberle to do it (Eberle has the highest HP of all the
available characters who won't fight CIMA).

Once that's done, go down from the switches.  Kill the
totem pole CIMA, then go right at the end.  Get the box,
kill the CIMA, and hit the switch to make a bridge appear.

Take everyone across the bridge, to the exit.  Go down the
exit thing and save.

This room has Shelley, Yurald and Halley.  Kill the CIMA in
this room (there's some sort of explosion in the area with
the three people, and due to Yurald's power, CIMA won't
come near him, so they don't hurt the three people near
him, so don't worry about them).  Get everyone on the
switch, which makes not one but two bridges appear.  Go
across the bridge to Shelley to have the three of them
rejoin as party two.

Go across the second bridge (leading right) and get the two
boxes here to receive the speed ring and boss key.  The
speed ring makes whoever has it equipped in one of the four
non-usable items slots go much faster.  This one is just
about as useful as the heal ring, so, like the heal ring,
I keep a spot open just for it (lower/right) to make it
easier to move it amongst everyone.

Also, kill the CIMA in this room to lower a column, leading
to the exit.  Take everyone there, and talk.  Go down the
exit thing and heal Ark and Ivy completely with the heal
ring.  Give Ark the heal ring and the speed ring, then save
your game.

Go up to the boss fight to meet Falcken.  Doug pops up
again to tell Falcken that he's a big jerk.  Doug leaves
then, too.  Falcken summons Farlay, a boring boss.

Farlay will shoot energy balls at you, in groups of three
or four.  He will also shoot out an energy ball that
explodes into eight energy balls.  Farlay's other attack is
to bring meteors crashing into the arena.

To avoid the energy balls, dodge them, and to avoid the
meteors, dodge them as well (white stuff appears on the
floor where the meteors will land, just avoid the white
stuff).

Occasionally, Farlay shoots a rock at you.  Hit the rock
with your sword, back at Farlay, to hurt him.  Do this
until you kill Farlay, which takes a long time.  Most of
this fight is spent dodging and not fighting.

Another way to hurt Farlay is when a meteor lands (in a
group of two, not a whole bunch of meteors), whack it
quickly with your sword before it disappears.  You should
whittle the meteor's health to nothing, so it explodes
into six pieces of rock, that go flying (hopefully one
hits Farlay).

When you've Far-laid the boss to rest, Falcken comes back
and leaves, as you might expect.  Get the box and leave the
dungeon.  Talk to everyone on the train, then leave for the
next dungeon.

004j-Fire Dungeon
-----------------------------------------------------------

Save your game here.  Go into this big room.  Well, this
room isn't fun.  Just go around this area, killing all the
CIMA you meet.  Killing the CIMA lowers switches, granting
you access to more rooms where you kill more CIMA, and so
on.  Kill all the CIMA in this area, hit all the switches,
and get all the boxes.  Make sure Ark has the speed ring so
you just zip right through this room.

Once you're done with the room (the last lowered column
leads to a room with a CIMA and a box with material), take
everyone to the exit.  Problem: rampant CIMA.  Solution:
Send everyone to the exit, one at a time, giving each
person the speed ring as they go.

Before leaving this room, send Halley into the room on the
left (just before the exit, it's an empty room across from
a room with a CIMA nest that is the same shape) to find
some material.

Go down the stairs and save.  In the next room, you find
Philis.  Uh oh, she's in trouble!  We've got to save her,
because she's the cute one!  Make sure Ark has the speed
ring so he an help her, fast.  Using an all dash here is a
good idea as well.

Kill all the CIMA in this room, and get everyone on the
switch to activate a bridge.  Cross the bridge to where
Philis is.  You can't get her, yet, though.  Kill the CIMA
in this area to lower a column.  Go past that column and
hit the switch on the ground near the ball-shooting thing
to lower the column blocking Philis.  Go back to the Philis
to save her.

Go back to the ball-shooting area and walk across the two
green switches diagonally so they're stepped on at the same
time, lowering the column to the exit.  Take everyone to
the exit, staying as far away as possible from the range of
the ball-shooting things, of course.

At the exit, they talk.  Philis is happy that Ark saved
her.  Ivy asks, "Aren't you glad to have such a cute girl
grateful?"  Ark says, "Now listen here...", but Philis
interrupts, "Truly...Thank you so much, Ark."

Flustered, Ark says, "I...was just dong my job, that's
all."  Halley notes, "Ark's getting red!"  Ark says, "No
I'm not..."

Emmy says, "You're all red like a balloon!"  At this
betrayal, Ark asks, "You too, Emmy?..."  Eberle laughs and
just says they should be glad everyone's safe.  Doug is
glad, because Philis reminds him of his daughter...Ivy with
a "Let's go, folks!".  She's been watching too many Porky
Pig cartoons.

As a somewhat important note, Philis may look like she's
twelve, but she's sixteen, two years younger than Ark.  And
women do like older men...hmmm...

Anyway, go down the stairs and save the game.  Crap,
another room just like the first one of this dungeon, with
one unhappy difference: the lava in this room shoots out
stuff at you, like in Dragon Dungeon.  Poop.

Well, go around the room, killing all the CIMA and getting
all the boxes.  Killing all the CIMA lowers a column,
leading to a room on the right.  Halley can find a power
block (blocks power weakening, instead of making you more
powerful) here.  Kill the CIMA in this room to lower the
column leading to the exit.  Take everyone to the exit,
using the speed ring on everyone, or another all dash if
you're lazy.  It's about time I had you use some of the
items you get from all the boxes I have you pick up.

Go down the stairs.  Before moving on in this room, heal
everyone with the heal ring and give Ark the heal ring and
the speed ring (he's going to have a bit of a tough time
ahead, fighting the boss of the dungeon alone).  Save your
game and walk forward.

The floor shakes and opens up.  Philis falls in the hole,
and Ark and Doug jump in after her, without thinking.  The
hole then closes.

They're all fine (of course), and Ark isn't too happy that
Doug is there.  Doug gets all emotional because Philis
reminds him of Elizabeth (his dead daughter).

Move on to the next room.  In this room, kill the CIMA and
get the box in the corner.  Put Philis on the lowest
switch, Doug on the middle one, and move Ark on the top
one.  A column lowers.  Move them to the safe area past
this column.

The next few rooms are FULL of CIMA.  Philis is worried
about Ark and thinks he'll die, but he can't die because he
won't be able to protect everyone then.  Philis isn't
convinced, but there's no other option, so Ark will have to
go.

Go into this next room and kill all the CIMA, lowering a
column.  Go past that column and kill the totem pole CIMA
there.

Put Doug and Philis on the switch in the first room, which
lowers the column above it.  Go past that column and kill
all the CIMA in that room, lowering a column.  Get the
boxes here for the boss key and an all-dash.

Go past the lowered column to a small area with a CIMA nest
and a switch.  Stand on this switch, lowering a column down
below.  Move Philis to the switch past the column you just
lowered (she'll be by the exit).  Get to Doug (past the
column he is holding down) and send him on the switch with
Philis.  Go to them, and they talk.  Philis is happy that
Ark is okay.

Go up the exit stairs.  You're in the boss room.  Philis is
again worried that Ark will die if he fights the boss
alone.  Like Ivy makes any difference in boss fights.

Speak of the devil (no, not Richard Nixon), you're back
with Ivy.  Go down the stairs and save your game.  Move the
parties like so: Emmy and Halley in party one, Vanrose and
Yurald in party two, Shelley and Eberle in party three.  Go
into the next room and get the boxes and kill the CIMA here.

Move everyone onto the switch in this room, which lowers a
column and makes a switch appear in the corner.  Hit this
switch to lower the column in the upper/left.  Take
everyone to the safe area past this switch.

Go past the safe area and kill the CIMA there.  Put party
two on the switch.  Go past the now-lowered column into the
next room.

Kill the CIMA in this room to lower a column.  Go past that
column and hit the switch and get the box.  Go back to the
previous room.  Move party three on the switch in this
room.

Clear the next room of CIMA and get the box.  Move party
one on the switch here, and step on it with them.  Bring
party two to the switch where party one is, and bring
parties two and three on the switch where you are.  Then
take everyone to the exit.

Go into the next room and save.  This is the boss room.
Ivy calls out to Ark, and Ark notes that he's gotten a lot
of warnings lately about how he'll die.  No matter.  Boss
fight time.

Genox brings on two dragons to fight you.  Right off the
bat, go right.  You see the corners here?  When you're
hurt, stay in one of these corners to let the heal ring
heal you up.

The two dragons are just like the dragon heads from the
fight in Dragon Dungeon.  Kill them by hitting them.  Just
move in, hit one a few times, move out, heal, and repeat
the process until they're both dead.

Genox comes back at the end and can't believe Ark won.  Ark
can't believe that was the best Genox had (I agree).  Genox
runs off at the end ("Some things never change..." notes
Ark).

Philis and Doug come up to Ark.  Philis says, "Ark!  Are
you OK?"  Ark says, "Sure...I'm fine."  Philis says, "When
I see you fight...I think my heart'll stop!"  Ark goes,
"Awwww..."

Ivy shows up with everyone else and asks, "Am I
interrupting a private conversation...?"  Ark asks, "What
are you talking about?  Is everyone OK?"  Ivy says, "Fine,
naturally.  After all, it's me!"  Ivy then notes, "You all
seem to be getting along rather well..."

Ark says, "Hey!..."  Philis says, "I don't know what to
say..."  Ivy laughs, "Ha ha ha!  Just joking...after all, I
can't imagine any girl liking Ark here!...".  Philis says,
"That's not true!  I think he's quite handsome..."  She
does not add, "At least his hair is its natural color, Miss
I Dye My Hair Blue."  Instead, Ivy asks, "You're not
serious, are you, Philis...?"  Philis stammers,
"I...um...well..."  Ark interjects, "Ivy, stop teasing
her!" and she apologizes.

Get the box and leave this dungeon.  Go in the train and
talk to everyone.  You can upgrade everyone's stuff to
level three now.  Do this for everyone EXCEPT Shelley and
her weaponry, as you'll never fight as Shelley again.  Then
leave for the next dungeon.

004k-Weakling Forest
-----------------------------------------------------------

Save the game here.  Go into the next room and kill all the
CIMA (this includes going down to the clearing below, so
you can get the box in the clearing).

More moving platforms here.  Hit the switch here and ride
the platform to the area in the middle of the room.  Get
the box and hit the switch in this area, then get on the
second moving platform (the switch activates it).

Kill the CIMA in this room, lowering a switch, giving you
access to another room.

Go back to the beginning of this room, and take everyone to
the switch here, making a switch appear in the middle
platform.  Hit this switch to lower a column leading to the
exit.  Take everyone there.

Go down the stairs and save.  Rick is in this room.  Give
Ark the speed ring, as you'll have to do a lot of running
around to save Rick.

Kill the CIMA in the first room and hit the switch, both of
which lower columns.  Go past the upper column that went
down.

Kill the CIMA in this room, lowering the column above you.
Go past this column and hit the switch in this room to
lower a close-by column.  Go past this column and hit the
switch in this room to lower a column by Rick.

Go down toward Rick, past the two columns.  Get the box in
this room, hit the switch (lowering the column guarding the
exit) and save Rick.

Take everyone to the exit.  Rick says that was the scariest
thing that ever happened to him.  Halley notes, "Rick's not
very brave, is he?"  Rick is offended at first, but doesn't
get mad because, well, it's true.  He's the biggest coward
of the bunch, even more than Emmy.

Go into the next room.  Rick freaks out because he's a
wimp, but Yurald calms him down, like Richard Nixon calming
the American public down and reassuring them that he has
nothing to do with Watergate, except that Yurald isn't
lying.

Go into the next room and kill the CIMA in here to lower a
column.  Move everyone to the safe area past this column.

Kill the CIMA in this room to lower a column.  Go past this
column and kill all the CIMA in that room (remembering to
go down).  Get the box in this room and bring Halley into
this room to get the material (near the bottom of the
room).

Go back to the room with the switch on the floor.  Move
everyone on the switch to make a bridge appear.  Go across
the bridge and kill all the CIMA in this room.

Lead everyone across the bridge, one by one, onto the
switch on the other side of the bridge.  You may have to
step on one of the switches yourself to help others cross
the bridge, depending on who is in what party and the order
you send the parties in.

Once everyone has crossed the bridge, take them to the
exit.  At the exit, Ark thanks Rick for his help in
stepping on the switch, because every little bit helps, and
thanking someone usually boosts someone's confidence (like
when Ivy thanked Emmy).

CIMA attack!  Rick, Yurald, Philis and Ivy get transported
somewhere else.  After another confidence booster, Rick is
ready to go.

Go into the next room.  Get the box in the corner and kill
all the CIMA in this room to make a column lower.  Move
everyone to the safe area past this switch.

In the next room, kill a CIMA.  There are two blue switches
here, right by ball-shooting things.  Get someone (not
Yurald, the slowest) on a switch and Ivy on another and go
right off them, out of the way of the balls.  Stepping on
the switches lowered the column blocking the exit.

Go past the ball-shooting thing and kill the CIMA in this
room.  Get the box in the corner, then bring everyone past
the ball-shooting thing (time this so there are no
injuries).

See the switch down below?  Move everyone on the switch,
then cross the bridge that appears.  Get the box for the
dungeon key, then go back over the bridge and take everyone
to the exit.

Ivy thanks Rick for his help, but he's more impressed about
how she'd go into scary areas to protect them.  Ivy says,
"Like Ark says: "Protect everybody" is our motto! That's
the one thing you can believe him on! I want people to
believe in me, too...!"

Philis seems worried.  Rick asks what's on everyone's mind,
"Ivy...You don't like Ark, do you...?"  Ivy says, "What!?
Of course not...! I could never like such a
fool!...Besides, he's too full of himself for his own
good!"

Rick, not falling for it, says, "Is that so? It must be
very tough for you..."  Ivy agrees, "It's hard with a
partner like that, let me tell you!"

Philis asks, "Ivy, you definitely don't like Ark, do
you...?"  Ivy admits, "Well, maybe as a friend...But only
as a friend!"  Philis, relieved, says, "Thank goodness..."
Ivy asks, "What?..." and Philis shakes it off with a
"Oh...nothing."

Go up the stairs.  In this room, you can't go on because of
a column.  Time to wait for Ark.

Back with Ark, he's sneezing, because they say you sneeze
when someone is saying something bad about you.  He bets
it's Ivy, who never seems to stop making fun of him.  Go
down the stairs and save.

Kill the CIMA in this room, then hit the two switches to
lower two columns.  Go into the now-open area and kill the
CIMA there to lower a column.

Go past this column, and kill all the CIMA in this area.
In places, the ground will start to crack (it will collapse
if someone stays on the cracked ground) but after a while
the cracks disappear.

Don't forget to get the boxes in this area, and when you've
killed the CIMA, the column blocking the exit lowers.  Take
everyone to the exit, being sure not to break one of the
cracked floors.  Go down the stairs at the exit.

Hit the switch here to free Ivy.  After a brief reunion,
give Ark the speed ring and heal Ivy and Ark to full health
with the heal ring.  Save your game here.

Go up for the boss fight.  Sawma sends another flower after
you.  Just like the other flowers, this one is tough.

The flower will make dark gray energy balls surround him.
He summons them clockwise, and one of the eight balls
doesn't show up for some reason.  Run in through the spot
with the missing energy ball and hit him.  Also, when the
flower runs at you, immediately change direction, a few
times to be safe.

There's not much else I can think of to say about this
boss.  When you do beat him, Sawma comes back and leaves.
Ark seems to be getting closer to winning each time, so he
bets they're scared of him.

Ivy doesn't think so, but it's cute of him to think that.
He remembers he sneezed and asks her about it.  Ivy
insists she was telling the truth, not saying bad stuff
about Ark.  Everyone comes up and Yurald puts a stop to the
fighting.  Shelley thinks it's cute when they bicker, but
Vanrose says it just makes him more scared that those two
are protecting them.

Pick up the box for a second speed ring, then exit.  Talk
to everyone on the train, then leave for the next dungeon.

004l-Air Garden
-----------------------------------------------------------

Save your game here.  Go into the next room and kill all
the CIMA inside.  On a moving platform off of this room is
a totem pole CIMA.  Kill it.

The column blocking the exit to this room is down only when
the moving platform is close to the exit.  Lead everyone to
the safe area past that column.

Kill all the CIMA in the next room.  Up of this is another
one of the spike pits you saw in the Lost Forest.  The
spikes fade in, stay there for a while, fade out, stay out
for a while, then fade in and the process repeats.

Move across the spike it when the spikes aren't there/are
fading out.  Go to the room on the right.  Kill the CIMA in
here and get the box.  Go across the spike pit to the top.
Kill the CIMA in here to lower the column leading to the
exit.

Take everyone to the exit, either by playing it safe by
using the speed rings and timing it so that no one gets
hit by the spike pit, or do it by just taking them to the
exit and if anyone's hurt, use the heal ring to cure them
because nobody will be hurt badly.

Go down the exit thingy and save your game.  Give Vanrose
the speed ring here.  Enter the room to find Diana in a
small area with a CIMA.  Rick completely forgets to be
scared and goes to save her, despite that she says that
it's a trap and Vanrose's protests.  As soon as Vanrose and
Rick reach Diana, a column comes up, trapping them in.

Rick says, "Uh oh, a trap!"  Diana says, "That's what I
said!  You idiot!"  The floor gives way and they all fall
down.

When they get up, Diana is mad at Rick and blames him for
being stupid and not listening to her tell him that it was
a trap.  She's glad Vanrose is there to protect them,
because she doesn't like Rick at the moment.  Maybe she
should be engaged to Vanrose instead...luckily for Rick,
Vanrose isn't interested.

Kill all the CIMA in the next room (to lower a column) and
get the box in the corner.  Take Rick and Diana to the safe
area past the column.

Kill all the CIMA in the next room to lower a column.  Move
Rick and Diana on the switch in this room and go up past
the column they're lowering.  Kill the CIMA in this room
and get the box for the boss key.

Go back to Rick and Diana and move them to the safe area
past the lowered column right of you.  Kill the CIMA in
this next room, which has ball-shooting things.  In the
bottom part of the room are three switches.  Get Rick and
Diana on the two green switches, and lure/hit a CIMA onto
the pink switch (the CIMA nest is in the corner).

Take Rick and Diana to the exit, which you can reach when
you activated the three switches.  Diana is less worried
because Vanrose is a good leader.  Bad news for Rick, it
seems.

Go up the exit thingy here.  Vanrose decides to stop here
and wait for Ark.

Back to Ark.  Kill all the CIMA in this room and hit the
switch, both of which lower a column.  Go through the right
column that lowered and get the box in the corner and kill
the CIMA here.

Now go through the left column that lowered.  Kill the CIMA
in this room to lower a column on the left.  Go past this
column and kill the CIMA here and get the box and hit the
switch, lowering the exit column.

Take everyone to the exit and go down the exit thingy.
Save your game here.  In the next room, kill all the CIMA
to lower the column on the left.  Go past it and kill the
CIMA in this area.

There's a bad bridge here.  Give Halley the speed ring and
take him across the bridge (have him get the box there for
another defense ring).  When Halley is on the switch, a
column lowers.

Kill all the CIMA in the room past this column to lower the
exit column.  Move everyone in Halley's party (except
Halley) onto the switch just past the column Halley is
holding down.  They should have their switch pressed down
now.  Take Halley left across the bridge, up to find some
material, and then to the switch that his party members are
on.  Then move everyone else on the switch as well.

Move everyone on the second switch in this room.  Go past
the column that lowers and kill the CIMA and get the box
for some material.  Then take everyone to the exit.

Go down the exit thingy and save.  This room has Rick and
Vanrose and Diana in it.  Vanrose notes the length of the
hole between two bridges and a second switch and thinks
that both switches must be pressed to make the bridge.  Ark
agrees.

Rick, trying to be brave/impress Diana, says he'll stand on
the switch, but then chickens out and lets Vanrose do it.
Smooth move there, Rick.

Give Ark the speed ring and have him clear the room of CIMA
while getting people on the switch on your side of the
room.  Get the box in the corner, too.  Killing the CIMA
lowers a column.  Go past the column and hit the switch in
the corner to lower the column blocking the escape of
Vanrose's group.  Don't forget the box in the other corner.

By now, the bridge should be complete.  Go across it and
hit the switch (above) to stabilize the bridge.  Go to
Vanrose and kill the CIMA there to help him out.  Move
Vanrose and Rick and Diana and the party on the switch
above to safety.

Go back and kill the CIMA in the room you rushed through
and hit the second switch in the above area (the first
switch hit stabilized the bridge) to lower the exit column.
Take everyone to the exit.

Diana is mad at Rick, understandably, so she throws her
ring right at him.  She asks if Vanrose or Ark is
interested, but nothing comes of that.  Go down the exit
thing (Rick stays back to pick up the ring).

The next room is the boss room, so heal Ark and Ivy with
the heal ring and give Ark the heal ring and the speed
ring and save your game.

Go up to meet Elvira.  She's got a weird boss for you.  The
boss is hard to beat initially, but gets easier as you go
on.

This boss moves around and will summon four energy balls
which will float at once.  When she's done with the four
energy balls, she runs at/past you and summons four more
energy balls, and the process repeats.

You'll be constantly moving during this fight.  When she
runs at you, dodge and then turn around and hit the boss
before she summons an energy ball, then continue running
around.  Once you get a good feel for how/when to dodge,
the fight is a piece of cake.

When the fight is over, everyone comes by.  Diana says,
"You're such an impressive fighter, Ark!..."  Ark denies
it, "Not really..."  Diana says, "I think it'll be a good
idea to marry you!"  Woah.  Ark says, "Thanks, but I...
really..."

Diana says, "What? Are you saying you don't like me?..."
Ark stutters, "No...it's not like that, but...um..."  Diana
finalizes things with a, "Then we'll get married! It's
decided!"

Shelley brings things back to reality with a, "Diana, I
can't believe you!..."  Diana reveals, "Ark knows I'm just
kidding, right?"  She was?  I didn't pick up on that, and
neither did Ark, who says, "Yeah...sure."

Ivy seems mad and asks Ark, "You were thinking about it
though, weren't you!?"  Ark says, "Of course not!"  Ivy
asks, "Are you sure...?"  Philis interjects, "Ark's not
that kind of person!"  Ivy wonders, "Why are you getting
mad, Philis?..."  Philis says, "Well...no reason in
particular..."

Vanrose brings everyone back to reality, and the
conversation stops.  Pick up the box for, is it?  Yes it
is!  It's another heal ring!  YES!!!

Exit the dungeon and talk to everyone on the train, then go
out to see a train piece fall into place (the end is in
sight).  Go into the next dungeon.

004m-Lonely Factory
-----------------------------------------------------------

Save your game here.  Kill all the CIMA in the next room to
lower a column.  There's a bunch of ball-shooting things in
front of the column, though...As long as you're on the
switch in this room, the balls don't come out, so stand on
the switch and send everyone to the safe area past the
column, then make a dash past the ball-shooting things to
the same area.

Kill the CIMA in the next room.  The switches in this room
lower the columns nearby.  Put people on the upper switch
so you can go through to the upper room.  Get the box in
this room for some material.

Now put people on the lower switch so you can go through to
the lower room.  Get the box here and hit the switch to
lower the column blocking the exit.

Take everyone to the exit and go down the elevator.  Suit
up Doug with a heal ring and a speed ring (a defense ring
wouldn't hurt, either) and save the game.  In this room,
Doug thinks he heard his wife, Ileyda.  Ark, Ivy, Halley
and Emmy all didn't hear anything, though.  Doug must be
crazy, like Richard Nixon.

Doug is positive he heard it, though, and walks off, right
into a teleportation trap.  He's used to it by now, and
besides, he's more concerned about Ileyda.

Go into the next room, a big square.  Kill all the CIMA in
here, including the totem pole.  Hit one of the CIMA into
the hole to lower the column blocking the exit.  Get the
box in the corner here, then go up the exit elevator.

Doug finds Ileyda in this room.  He wants to get to her,
ASAP.  Go into the next room and kill the CIMA here to
lower the column leading to the next room.

In this room, get the box in the corner.  There's a green
switch and a pink switch in this room.  Lure a CIMA onto
the pink switch, then stand on the green switch to lower
the column leading to the next room.

In this room, kill the CIMA inside to lower the column
leading into the next room.  Hit the switch in this room to
lower the column leading to Ileyda's room.

Go to Ileyda's room.  Pick up the box in the corner, then
talk to her.  Falcken shows up and says he'll kill them,
but neither Doug nor Ileyda would be willing to live alone,
so they're ready to die together (not without a fight, of
course).

Back to Ark.  Kill the CIMA in this room and pick up the
box in the corner.  Killing the CIMA lowers a column.

Funny note: if you talk to everyone, Ivy says, "I've got a
bad feeling about this..."  Seems like the script writers
of this game have been watching too much Star Wars, huh?

Kill the CIMA in the next room to lower a column.  Go past
that column and get the box in this room.  Go back to the
room with the ball-shooting thing that will shoot its balls
out in clockwise order.  Carefully, so no one gets hurt,
move everyone to this room.  Put three people on the green
switches at the bottom of the room, which lowers the exit
column.

Move everyone to the exit, go down the elevator and save.
Kill the CIMA in this room.  There are three switches in
this room.  Hit the middle one, then the left one, then the
right one to lower the column leading to the next room.
Get the box in the corner and take everyone to the safe
area past that column.

Kill the CIMA in the next room and take everyone to the
switch to lower a column.  Move everyone to the switch on
the other side of the column.

There's a totem pole on a moving platform nearby, and when
it's at its lowest point, the column in the top/left part
of this room.  Go past this column when that happens, and
kill the CIMA in this room, get the box in the corner and
hit the switch to lower the exit column.

Take everyone to the exit, go down the elevator and save.
In this room, we see Falcken give Doug a big smack.  Doug
isn't dead, but close to it.  Noticing Ark, Falcken
teleports away.

Eberle, who knows the most about medical stuff, says she
needs to be taken to Doug so she can help him.  Give Ark
the heal ring.

Go into the next room and kill the CIMA.  Hit the switch to
lower a column, then take Eberle to Doug.  Have Ark go to
Doug as well.

Eberle's trying to heal Doug, so she'll need to be left
alone.  Unfortunately, a CIMA nest pops up and the exit is
blocked.

Ark must fight the CIMA that come out of the nest until he
kills all of the CIMA in the nest and the nest disappears
(this happens with some CIMA nests, like the one with the
"tough enemies" Jester pointed out in the first dungeon).

After the quick, rushed fight, Eberle seems to have
finished.  After a while, Doug wakes up and wants to know
what happened.  Ark says, "Eberle saved you, dear!"  DEAR?
When has Ark called anyone, especially Doug, "dear" before?

Take everyone to the exit (Doug cleared out this area
earlier so there's no switches or columns to worry about).
Kill all the CIMA you meet along the way.

At the exit, go down the elevator and save.  Kill all the
CIMA in this room, then go to where Doug originally landed.
Move everyone on the switch here to make a switch appear in
the corner.  Hit this switch to lower a column.

Move everyone to the safe area past this column.  Kill the
CIMA in this room and get the box in the corner.  Going
right off this room is a bad bridge.  Give Halley a speed
ring and have him go across the bridge and get the box on
the other side for the dungeon key and bring Halley back
before the CIMA attacks him.

Move everyone on the switch in this room, lowering a
column.  Move everyone to the switch on the other side of
the column, then take everyone left to the exit.

Go down the elevator.  Here, heal Ark with a heal ring and
give Ark a heal ring, a speed ring and two defense rings.
Then go up to the boss fight.

Falcken is here, and this time, he's not Falcken' around.
You're fighting him, personally.  He takes you to a room
that is a big criss-cross of train tracks.

Falcken splits up into three trains, named Falcken A,
Falcken B, and Falcken C.  The trains will go down the
tracks, trying to run you over and shooting CIMA and energy
balls at you, just to mess you up.

You can tell which way a train is coming due to the many
signs by the tracks.  When a sign flashes red, a train will
come down the track the sign is hanging off of.  Use this
to dodge the trains, and hit the trains as they pass by.

There's not much else to the fight except dodging and
hitting the trains.  Once you kill two trains, the last one
goes extra fast.

Falcken dies when you kill the last train.  Pick up the box
for another speed ring and go to the transported to get
back to everybody.

Exit the dungeon and talk to everyone on the train.  You
can upgrade everyone's stuff to level four, except don't
upgrade Shelley's weaponry to level four, as you'll never
use it again.  Then exit the train and go into the next
dungeon.

004n-Twilight World
-----------------------------------------------------------

Save your game here.  Kill all the CIMA in the next room to
lower a column.  Go past that column and get the box in the
corner, then go back to the first room.

Take everyone across the strange part of the floor.  If
someone stands on the switch, the strange part of the floor
becomes covered in spikes.  CIMA come to step on the
switch, so kill the CIMA to keep them off it.

The switch also controls the column blocking your exit out
of the room.  Once everyone is past the spike pit, take
them to the safe area past the exit column while standing
on the switch.

To let Ark and Ivy past this column, wait for a CIMA to
step on the switch, then go past the column into the next
room.  Kill the CIMA in the next room to lower a column.

Kill the CIMA in the room that opens and get the box in
there.  If you hit the switch, it temporarily lowers the
column leading to the exit, but you can't get there fast
enough, even with the speed ring.

You'll have to pull off a tricky move here, tricky like
Tricky Dick.  While you're by the switch that you hit that
lowers the exit column, move everyone onto the switch by
the CIMA nest.  This lowers a column.

Immediately, hit the switch to lower the exit column.  Go
across through the two lowered columns and get to the exit.
There's a switch on this side of the column (it's a switch
that temporarily lowers the column).  Use this switch to
lower the column and let everyone cross to the exit.

The tricky part is that the all your characters are
defenseless against the CIMA from the CIMA nest there.  Get
everyone to the exit, save the game and go down the stairs.

In this next room, get the box in the corner for some
material and kill all the CIMA.  Nothing happens, sadly.
You'll notice there's a yellow platform moving in this
room.  Go on it and go off it to the left when it is at the
bottom of its run.

Get the box and hit the switch here.  The switch lowers a
column.  When the yellow platform comes by again, go across
it to reach the platform right of this one (hopefully Ivy
can do this with Ark, because it's a pain if she doesn't
because you have to go back for her).

Kill the CIMA here to lower a column.  Go past this column
and kill the totem pole CIMA at the top of this room.  A
switch is in this room, which controls the two columns in
this room.  Hit it until it's red, which lowers the column
leading to the exit.

Go back to where everyone is, but don't use the yellow
platform.  You'll be blocked by a column, which you can
lower by hitting the nearby switch.  Now, take everyone to
the exit.  Save your game and go down the stairs.

In the next level, you find Jean.  He's okay, but to free
him you'll have to use Halley and Emmy.  Jean wonders why
Emmy doesn't seem scared.

Go into the next room and kill the CIMA.  Go up and kill
the other CIMA in this room.  Hit the switch to lower a
column, leading to the area where Jean is.  Take Emmy and
Halley here, and move them onto the switch (across the
poorly-built bridge) at the top of room.

When Emmy and Halley are on the switch, a column lowers.
Go to Jean to get him to follow you.  Have Halley pick up
the box on his side of the bridge.  Leave the small area
Jean was in, then bring Halley and Emmy back across the
bridge.

Take everyone to the safe area by the entrance of the room.
Take the time to move Halley to the area at the top of this
room here (there's nothing there but a switch) so he can
find some material.

Now go through this room, going left through the lower
part.  Kill the CIMA here to lower a column.  Go past this
column and get the box in the corner and kill the CIMA to
lower the column leading to the exit.

Take everyone to the exit, being careful not to have anyone
get hit by the big ball-shooting things.  Before going down
the exit, give Rick a heal ring and a speed ring.  Then go
down the exit and save your game.

In this room, Diana goes after a treasure box and goes
right into a teleport trap.  Rick goes after her.

Rick and Diana fight for a while, they need to do
something, so Diana tells Rick to lead.  Hey, this is good
news for Rick.  It's a chance for him to be brave!

Kill all the CIMA in the next, preferably with Rick's cool
looking "double-hit" move (hold and release A).  This
lowers a column.

Go past this column to a room with a totem pole CIMA.  Kill
the CIMA and get material from the box here.  Hit the
switch here to lower another column.

Go past that column and hit the switch in the corner to
lower the exit column.  Go down, and hit the red eye (big
black thing) onto the switch at the bottom of this room.

Getting the red eye on the switch lowers a column.  Go past
that column and pick up the box in this room for the boss
key.  Take Diana to the exit and go up the stairs.

In this room, Rick and Diana notice that they're in
trouble, so they stop and we go back to Ark and Ivy.  Get
the box that Diana was going to get, then go to the next
room.

Kill the CIMA in this room to lower a column.  Go past this
column and kill the CIMA in this room.  There are two ways
to get out of this room, so you'll have to activate both of
them.

To do the first one, simply hit a CIMA into the hole in the
center of the room.  For the second one, lure a CIMA onto
the pink switch (at the bottom of the room) and stand on
the green switch there as well (this is hard because the
CIMA moves slow and Ivy keeps trying to kill it).

Note: my game messed up here, so I don't know how the game
is really supposed to go.  I had to lure and CIMA onto the
green switch and stand on the pink switch to lower the exit
column, which goes against what happened previously in the
game.

When the exit column is lowered, take everyone to the exit
and go down.  Save your game here.  You meet up with Rick
and Diana in this room.  Rick takes control here.

In this room there are two switches you can stand on.
Move everyone with Ark onto one of those switches (they can
only get on one).  Move Rick onto his switch, filling the
bridge.  Move Ark across this bridge to regain control of
Ark.

Have Ark hit the two switches nearby to make two bridges
that connect the entire room.  Kill all the CIMA in the
entire room to lower two columns, the exit one and one
leading to a room in the top/left.

Get the box in the top/left room for a potion C.  Move
Halley to this room to get some material.  There's also
some material at the bottom of the first corridor Ark
enters in this room (this is unconfirmed.  Sorry for the
uncertainty, but like I said, my game messed up here).

Diana and Rick reengage at the exit.  How sweet.  Go down
the exit and give Ark the heal ring and the speed ring and
save your game.  The boss is Sawma.

He turns into a dangerous ninja enemy.  He has many attacks
that he uses.  He will rush at you several times (this is
hard to dodge).  He will summon swords to fall down on you
(if the swords are in a row, go in the opposite direction
to dodge.  If not, keep moving to dodge).  He will send saw
bits at you, and send mines down from the ceiling.

Sawma's worst (for you) move is summoning a duplicate of
himself.  This way you might attack the duplicate by
mistake.  The trick here is to destroy a saw buck and watch
the two Sawmas, as the real Sawma will summon another one
to hurt you.

You'll need to constantly move around during this battle.
With the heal ring, you can heal yourself by just going
around the arena in a clockwise direction and you get
healed in time.

When you kill Sawma, he's not happy that he's dead.  He
makes a threat about how Ark will die when the Singularity
will be opened and then dies.  Get the box and give Jean a
speed ring and a heal ring.

Exit the dungeon and talk to everyone on the train.  When
you leave to go to the next dungeon, Jean comes up and
suggests that everyone get some sleep.

While everyone's sleeping, Jean sneaks out with Halley,
Emmy and Eberle.  The four of them go into the next dungeon
alone.

004o-Phantom Snow
-----------------------------------------------------------

You're leading as Jean now.  Kill the CIMA in the first
room (it's shaped sort of like a tilted, backwards "S").
Kill all the CIMA in this room to lower a column.  Lead
everyone to the safe area past this column.

Kill the CIMA in the next room.  Go to the room down/left
and get the box in there for some material.

Go in the opposite direction (up/right of where the family
is).  Both sides of this room have a column blocking access
to the room.  The columns alternate being up (when one is
up, the other is down, and vice-versa).

Go into this room and kill the totem pole CIMA.  Lead the
family past this room.  Get the box in the top/right corner
and kill the CIMA in the next room to lower the exit
column.  Lead everyone to the exit, but do this carefully
as portions of the floor are weak and crack when you step
on them (a sign that if you step on them some more, they
will break).

At the exit, save your game and go down the stairs.  There
is a bridge, controlled by a switch, in the next room.
Stand on the switch and lead everyone across the bridge.
To get across yourself, wait for a CIMA to step on the
switch and quickly cross before the CIMA steps off the
bridge (the speed ring is imperative).

Kill the CIMA in the next room to lower a column.  Lead
everyone to the safe spot past this column.  Kill all the
CIMA in the next room and hit one into the hole to lower a
column.  Don't forget to get the box in the lower/left
corner of this room for some material.

Go past this column.  Kill the CIMA and get the box and hit
the switch to lower the exit column.  Take everyone to the
exit.  Give Jean's heal ring and speed ring to Halley.
Save your game and go down the stairs.

Telmia is in this room.  She's in bad shape.  Jean doesn't
want to help her.  What the?  That doesn't sound like
Jean...

We find out that it isn't Jean, but is actually Genox, who
has pulled off a scam worthy of Richard Nixon.  Genox goes
away.  Telmia lets you know that Jean is on the floor below
this one.  She's still in bad shape, so they need to get
her to Jean as soon as possible.  Halley takes the lead.

Get the box in the corner.  Kill the two CIMA in the next
room to lower the two columns in that room.  Go past the
lower column to reach a small room with a CIMA and a box
with Mine B.

Take everyone to the safe area past the upper of the two
lowered columns.  Hit the Red Eye (box-like CIMA) onto the
switch.  This makes a bridge appear.  Take everyone to the
safe are on the other side of the bridge.

Kill the CIMA in the next room to lower the exit switch.
You can ignore the Red Eye in this room, because all it
does is make the bridge appear, and you already made the
bridge appear (this is useful if you backtrack later on).
Take everyone to the exit, go down, and save.

Jean is in this room.  That's good.  Telmia collapses.
That's bad.  Walk across the bad bridge (since you control
Halley, you can do this now) and kill the CIMA there and
get the box.

Move Emmy onto the switch to make a bridge appear.  Go
across the bridge to Jean to save him.  He needs to get to
Telmia.  Before doing so, hit the switch in the corner here
to lower a column.  Then take Emmy, Eberle and Jean to
where Telmia is.

Thanks to Jean's leprechaun-powered healing hands (or his
medical background), he manages to fix up Telmia.  The
family talks about being together again (blech...) and
decide to wait for Ark to show up.

You switch back to Ark.  Leave the train and go into the
dungeon.  Go through this dungeon just like you did with
Halley/Jean, only you don't have to worry about picking up
boxes or lowering columns.  The only hard part is getting
Ivy across the bridge, as she's slower than Ark.

Save your game when you get to Jean.  As it turns out,
everything is okay.  When the Genox story comes up, Ivy
talks about how CIMA can change-shape.  Well, that explains
how the CIMA bosses you've met change into something else
and then fight you.  But why did Genox fool the H family?

Go past the column that Halley lowered (located downwards).
Kill the CIMA here to lower a column.  Go past that column
and get the box in that room.

There's some safe area right of a CIMA nest.  Lead everyone
to it.  Kill the CIMA in the room past the safe area to
lower a column.  Go past that column and kill the totem
pole CIMA inside.

Hit the switch in this room to lower the exit column.
Bring Halley in this area to find a speed ring (that makes
four speed rings).  Take everyone to the exit, go down the
stairs and save.

Kill the CIMA in this next room.  Hit the switch to make a
bridge appear.  Now, the bridge disappears after a while,
so you'll need to hit the switch again to make the bridge
appear again.

Take everyone across the bridge, then cross yourself.  Do
the same thing for the next bridge, which is of the same
build as the last bridge.

Kill the CIMA in the next room.  There's a room leading
left of this one, which looks like a column lowered to let
you in (this is not true).  Get the box in this small room
and kill the CIMA inside to lower a column.  Lead everyone
to the safe area past this column.

Kill the CIMA in the next area.  Move everyone on the
switch near them to lower a column.  This grants you access
to a room.  Kill the CIMA inside and get the box for the
boss key.  Hit the switch here to lower the exit column.

Take everyone to the exit and go down the stairs.  Heal
Ark, give him a speed and heal ring, and save your game.
Go to the boss battle to meet Genox, naturally.

Ark accuses Genox of stooping to new lows.  Genox says it's
all part of a master plan.  And now that he knows what he
needs to know, he can kill Ark.  Time for the fight.

Genox has two forms in this battle.  In the first form, he
cannot be harmed.  He spins around like he's on a top, and
shoots blue things at you.  These things are not aimed so
you can dodge them easily by just moving.  There are four
big majesties in the room when he's in this form.  Destroy
them to get him out of this form.

Genox goes into his buzzsaw form.  You can hit him now, but
this is harder as he moves faster and is more dangerous.
The blue things he sends after you now move slower and
follow you around, but luckily are easily killed.

Every now and then, Genox gets dizzy from all the
spinning around and stops moving.  This is the best time
to hit him.  And every so often, he goes back to his first
form.

After the fight is over, Genox dies, saying that Ark will
die.  Ark calls him a sore loser.  Get the box and go
through the warp thing.  Then exit this dungeon.

On the train, talk to everyone, upgrade people, then exit
for the last of the dungeons.  You won't be able to go back
to the other dungeons once you enter this one.

004p-Hope Forest
-----------------------------------------------------------

Save your game here.  Set up group one to have Vanrose,
Shelley, Doug and Yurald.  As you can see, there are two
switches in this area.  Send group one on the left switch
to make a bridge appear.

Cross the bridge (group one is safe from CIMA because it is
made up of (mostly) strong fighters).  Hit the switch and
kill the CIMA there to put in a piece for the main bridge
and to lower the column left of you.  Go past the column
and hit the switch there to lower a column.

Go to group one and send them on the right switch to make
another bridge appear.  Cross the bridge.  Get the box for
material and hit the switch to make the main bridge appear
all the way.  Cross the main bridge and go to the small
room up/left of that room (going past a lowered column on
the way).

In this room, hit the switch in the upper/right to lower a
column.  Take everyone across the main bridge and to the
safe area past this column.

Hit a CIMA into the hole in the middle of the next room,
which lowers a column.  Go past this column and get the box
and kill the CIMA in this room.  Hit the switch to lower
the exit column.  Take everyone to the exit, go through the
tree, and save.

Kill the CIMA in the next room to lower a column.  Hit the
switch in this room to lower another column.  Go past this
column and get the box and hit the switch to lower a third
column.

Go past the column you just lowered (the one that guarded a
bridge).  Kill all the CIMA past the bridge to lower the
exit column.  Take everyone to the exit.

Before leaving this room, you want to go into the room in
the lower/right part of this room, past one of the columns
you lowered.  Get the box in this room for some material.
Send Halley in this room to find some more material.  Then
leave this room and go through the tree.

Go into the next area and kill the CIMA.  Hit the switch
and ride the platform to its end.  Kill the CIMA here to
lower a column.

Kill the CIMA in the area past the column.  You come to an
unfinished bridge.  Hit the switch to send the platform to
its original place (don't get on it).  Lead everyone on the
platform, then hit the switch to bring the platform to you.
Lead everyone onto the unfinished bridge so CIMA won't
bother them.

Hit the switch and get on the platform.  While it goes back
to its original position, move down/right off it to the
platform that's there.  Kill the CIMA there to lower a
column and step on the switch to fill the bridge.  Lead
everyone to the other side of the bridge (have them still
stay on the bridge, though, so CIMA can't hurt them).

Hit the switch and get back on the platform (this can be
tricky).  Using the platform, get to the bridge everyone
crossed.  Have everyone step on the switch on the other
side of the bridge to fill the bridge, then cross over
quickly to protect them from the nearby CIMA nest.

When you're past the bridge and everyone else is too, send
everyone to the safe area by here (past a column you
lowered).

Hit a CIMA into the hole in the next room to lower a
column.  Go past that column, kill the CIMA, get the box
and hit the switch to lower another column.

Go past that column.  Same thing: kill the CIMA, get the
box and hit the switch.  This lowers the exit column.  Take
everyone to the exit, save your game, and go through the
tree.

Claude is in this room, and luckily he's easy to save.  Hit
the switch by the CIMA nest to lower the column that blocks
Claude.  Kill the CIMA right of the CIMA nest to lower a
second column.

Go past this column and go to Claude to save him.  Get the
box for some material, and hit the switch to lower a
column.  Take everyone to the safe area past this column.

Kill the CIMA in the next area.  There are ball-shooting
things in your way here.  Stand on the switch and send
everyone past the ball-shooting things to relative safety.
Then make a quick run past the ball-shooting things, making
sure to get the box on your way if it's still there.

Go past the people (there's a column that appears only if
someone's on the switch) and kill the CIMA in that area to
lower the exit column.  Take everyone to the exit, save
your game, then go through the tree.

Go into the next room.  There are two blue switches in
here.  Move everyone onto one of the switches, then step on
the other switch to lower a column.  Move everyone to the
safe area past this column.

Kill the two CIMA in the next area to lower a column.  Take
everyone to the safe area past this column.  Give Halley a
speed ring.  Send him across the weak bridge, have him get
the box there (for a dungeon key), and have him stand on
the switch.

This makes a bridge appear.  Go across the bridge and stand
on the switch there.  Take Halley back to the rest of the
group and bring everyone to you, because you're at the
exit.

For some material, put someone on the switch in the middle
of the room (near a CIMA nest) and send Halley past the
column that lowers.  In this room, he finds some material.
Then bring him back.

Go through the tree, give Ark a speed ring and a heal ring
and save your game.  Go through the doors to meet up with
Elvira.  She spouts something about how Ark still being
alive is part of Pike's master plan.  Then she fights you.

Elvira turns into a spider.  She will shoot blue and pink
fireballs at you.  The blue fireballs come in a group, and
spin in a circle while the pink fireballs shoot directly at
you.

Elvira will also send things of web shooting down.  You
have to dodge them by going left or right.  You can hear it
when she's about to shoot a web.  If you get caught in a
web, you will be stuck for a while, unable to dodge
anything.

Mini-spiders will crawl around for the entirety of the
fight, which is annoying.  They don't do much damage, but
you have to kill them or else they'll hurt you.

You can stand near the odd-colored bush in the lower/right
because it's relatively safe there, as Elvira doesn't hang
around there, so all you have to do is dodge stuff while
you're there.

When you beat her, she will regain her health and take on a
new form of attack.  She lowers herself from the ceiling,
shoot out blue fireballs, then goes up and repeats the
process.

She sends out a lot of webs, trying to catch you so she can
land on you next time she comes down.  Do your best to
avoid the webs (it's harder to do it because there are more
webs).

Additionally, you can tell where Elvira is going to land
from where her shadow is.  To beat her, just dodge the blue
fireballs and attack her while she's down.

When you beat Elvira, she says that only death waits for
all humans.  Ark is somewhat surprised, but Ivy says not to
worry; Elvira was probably just being a sore loser.

Everyone is happy now that everyone is back, so you must be
leaving the gate world soon.  Get the box and exit the
dungeon.  Everyone comes out to see the last bit of train
track fall into place.

Vanrose is nice to Ark, thanking him for all he did.  Even
though Pike Nighttrap still has to be dealt with, and he
killed Jester, Vanrose isn't worried because he thinks
they'll all make it out okay.

Ark restates his promise to protect everyone, and everyone
is happy and believes him.  They go in the train, Claude
starts it, and off we go!

The train moves down the track.  But waiting at the end,
blocking the way to freedom, is the final dungeon.

004q-Night Trap
-----------------------------------------------------------

Save your game here.  Give Jean, Doug, Rick and Vanrose a
speed ring, then give Doug and Jean a heal ring.  You're
doing this now because a big cutscene is coming up, and you
can't do it after the cutscene.

Go to the next room.  Cutscene time: The path splits up
into five different groups.  Vanrose, Shelley and Claude
take the top path.  Doug, Ileyda, Philis and Telmia take
the next path.  Ark and Ivy take the next path.  Rick,
Diana and Yurald take the next path.  Jean, Eberle, Halley
and Emmy take the last path.

Upgrade some armor with Doug (you probably want all of the
people you'll fight as (Ark, Jean, Vanrose, Doug and Rick)
to be fully upgraded).

Go through the middle pathway.  Go through the next room,
getting the boxes and killing the CIMA.  Look out for the
weak parts of the floor and the ball-shooting things.  If
you kill all the CIMA, the exit column lowers.  Go through
the exit.

The next floor is just how you thought it would be.  By
you, I mean Ark.  I had no idea what the floor would look
like.  But apparently he did.  Anyway, it's a room with a
long bridge that is missing, and four switches to step on
to make the bridge appear.  These switches are separated
from each other, so each of the four parties the group
separated into must step on their own switch.

You switch to Vanrose.  Go through Vanrose's pathway and
save the game.  Kill the CIMA in the next room and lead
Shelley and Claude on the switch, which lowers the column
above you.

Go past the column, kill the CIMA, get the box and hit the
switch.  This lowers a column by Shelly and Claude.  Move
them to the safe area past the column and then join them.

Kill all the CIMA in the next room, including the CIMA to
the right that you can't get to (hold A to charge up and
release a wind wave to reach it.  Killing the CIMA lowers a
column.   Take everyone to the safe area past this column.

Kill the CIMA in the next room to lower the exit room.
Take everyone to the exit and go through it.  Hey, your
health is at full again!  Get the boxes and save your game.
Time for a boss fight.

The boss is Brutray, who looks a lot like Brutron.  He's
easy to beat.  He stays in place and shoots out Red Eyes at
you.  The pink/red ones spin toward you, while the other
ones either shoot straight at you fast, or move slowly
towards you and then explode.

Get close to Brutray by avoiding the Red Eyes and then hit
him.  When you hit him, he moves to a new spot, so repeat
the process.  If you're lucky, you can hit him a few times
while he's moving.  After a short while, you're done.

Pick up the box that appears and go to the exit.  You're in
the big room with Ark.  Talk to him and the game switches
to Doug.  Go through Doug's pathway and save your game.

In the next room, hit the Red Eye until it is on the
switch, lowering a column.  Go past that column, kill the
totem CIMA and hit the two switches to lower two columns.
Take everyone to the safe area past the lower of the two
lowered columns.

Kill the CIMA in the next room and put everyone on the
switch.  Cross over the bridge that appears and stand on
the switch on the other side.  Bring everyone to you on
that switch.  Kill the CIMA in this room to lower the exit
column.

Take everyone to the exit and go through it.  Your health
is back to full again.  Save your game, then get the boxes
and gear up for a boss fight.

The boss if Frawdia, who looks like Moon Flow.  He's a
strange boss.  He disappears, then reappears somewhere,
shoots out three white fireballs that bounce around the
room.  Then he repeats the process.

Hit Frawdia after he's set off the fireballs.  If you're
lucky, he'll appear with his back to you so you can get
some uninterrupted hits.  If you're low on HP during the
fight, use a potion or something.

Get the box and go through the exit to reach the room with
Ark.  Talk with them and the game switches to Rick.  Go
through his pathway and save the game.

Go into the next room.  Kill the CIMA here to lower a
column.  Lead everyone to the safe area past this column.
Kill all the CIMA in the next room and put everyone on the
switch to make a bridge appear.

Cross the bridge.  Hit the switch in this room to lower the
exit column (you don't have to kill the CIMA in this room,
unless you want to).  Take everyone to the exit and go
through it.

Your health is back on full.  Save your game and get the
boxes, then go to the boss fight.

The boss is Arcjabel, a weird looking dude.  Not a big
problem, though.  He'll turn into Diana and shoot three
swirly pink energy balls.  Then he turns into the knight
and runs at you in an attack.

Dodge this attack when he runs at you, and hit him while
he's in Diana-mode.  Keep on doing this, and he dies.  Not
a big problem.

When the fight is over, get the box and go through the exit
to reach the room with Ark.  Talk to him and the game
switches to Jean.

Last guy, yay!  Go through Jean's pathway and save your
game.  Kill the CIMA in the next room, then stand on the
bridge that isn't full.  Give Halley the speed ring and
send him across the bony bridge.

Send Halley down to the other side of the room onto a
switch, which fills the bridge you're by.  Cross it and hit
the switch to lower the column that connects this room to
Halley's.  Kill the CIMA who are in both rooms to lower a
column to the left.  Stand on the switch, then take
everyone to the safe area past that lowered column.

Clear the next room of CIMA.  In three corners of this room
are green switches.  Hit the normal switches to allow
access to the green switches.  Put a person on each switch
(Jean counts as a person) to lower the exit column.

Take everyone to the exit and go through.  Get the boxes
here and get Jean ready for battle with a speed and heal
ring and potions and whatnot.  Then leave the room and
come back and save so if you die, you don't have to
resuit up for battle.

The boss is Fallaysa, a dragon that splits up into six
copies of itself, all of which bounce around after you.

Go around the room, trying not to be hit.  Hit a Fallaysa
when you can and eventually they'll start dying off.  They
change color every time one of them dies.

This fight is hard, but you can win it.  When you do, get
the box and go through the exit to the room with Ark.
Each group steps on its switch to help build the bridge
that leads to Pike Nighttrap.

You're now controlling Ark again.  Give him a heal and a
speed ring, then cross the bridge to the exit.

Go through the CIMA nest lined hallway here (quickly before
the CIMA exit the nests) and through the portal at the end.
Save your game here and go up to meet Pike Nighttrap.

Pike summons everyone to this room, but has them separated
from you.  He then spills the big CIMA secret.  Why did
they put the pioneers in the dungeons one by one?  It's not
for the life energy from their hope...They (CIMA) were
looking for the Plug.  But they weren't the only ones...

The Plug is the key to open the Singularity, the point at
which the mass of everything reaches infinity.  The point
that swallows everything and leaves nothing behind.  If it
was let loose on the Earth...

Only people that resonate with the Rare Majesties can
access the Singularity.  They are the Plug.  CIMA already
has the Rare Majesties...they have been looking for someone
to resonate with them.

They were experimenting, trying to get different emotions
out of people to see how they would resonate.  As it turns
out, Halley and Emmy are the Plug.  The resonance occurs
when they feel strong hope or despair.  Pike will kill Ark
and make them despair.  Then, CIMA will be ready to return
to Earth.

Halley and Emmy decide to resonate right then and there,
but no one wants them to commit suicide, even if it would
save everyone.  They stop resonating.

It seems like it's fight time, but Ark's sword can't hurt
Pike.  Ivy steps right up in front of Pike and says,
"There is a sword."  Ark asks, "Where?!"  Ivy says, "Halley
and Emmy were prepared to give their lives to save
everybody...But then everybody stopped them..."

Vanrose says, "No one wants to be saved at their expense!"
Ark asks Ivy, "What are you talking about...?"  Ivy says,
"There's no reason for the world of humans to die...Even if
the 'Prophesied Time' has come!"

Pike asks, "How...How could you know about that?!"  Ark
asks, "'Prophesied Time'?  Ivy, what are you talking
about!"  Ivy turns to Ark and says, "Ark...I'm trusting you
with my life!  Believe in me!"

The screen gets all flashy as Ivy turns into...RICHARD
NIXON!  Naw, just kidding.  She turns into a sword.  Wait?
She turned into a sword?  How?  She must be...CIMA!

The pioneers and Ark are surprised, and Emmy is worried
the Ivy was lying to her the whole time.  But Ark decides
to believe in Ivy, so he picks up the sword.

Pike thinks this is interesting...but CIMA and humans will
never get along.  Well, not with that attitude, Mr.
Negative Pants!  Time to teach you a lesson in what this
particular CIMA and human can do!  And time to avenge
Jester!

The fight starts with Pike wearing heavy equipment, which
is made up various things.  The right/lower side is an
energy gate, while the left/lower side is a fire gate.
At the top right and left corners are dark mists.  At the
bottom and on the right is a gun.  Hit those things to hurt
them, and they fall off when you destroy them.

Pike uses attacks based off his armor.  With the fire
gate, he starts fires.  With the energy gate, he shoots off
energy balls.  With the gun, he shoots bullets (duh).  With
the dark mist, he sends two black things after you.  When
you destroy all of those, he shoots three energy waves at
you.

When Pike's armor is gone, you can hit him.  Kill him to
win the battle and end the game!

005-Controls
-----------------------------------------------------------

Note: I tried to include all of the various menu things in
the guide.  I may have missed something, though, so I made
this extensive section on controls.

A button: Press it to have Ark swing his sword.  If you
down onto the button, he powers up his sword and walks
faster (which is known as running).


-----


Select: Displays the map.

The Map: A box appears.  Above the box is a picture of a
character's face, with a number next to the picture, and a
key (if that character possesses a key).  The number stands
for the number of the group that the character is in.
Press L/R to move through the various characters.

In the box are a bunch of dots.  Each dot represents a
character.  They are color-coded by group number (group one
is red, group two is blue, group three is yellow, and
group four is green).

Of the character whose picture is being shown, an arrow
points to the dot that represents that character on the
map.  This way you can use to map to easily locate
individual characters.  The background of the screen also
will change to show the area that character is in.


-----


Start: Displays the status menu.

The status menu brings up five menus you can choose from.
Use to control pad and A to highlight a box, and select it
to bring up that menu.

The middle box brings up the status screen.  The box on top
brings up the talk screen.  The box on bottom brings up the
save screen.  The box on the left brings up the tools/trust
screen.  The box on the right brings up the group
organization screen.

---

The status screen lets you check the status of every
character.  Press R/L to switch amongst the characters.

In the upper/left corner will be the character's name and
their health meter.  Here's a picture of what the top part
of the screen will look like, with parts numbered.

[1]----[1]             |----------|----|
|       |     [3]      |          |    |
|  2    |  [3][3][3]   |    5     | 6  |
|       |     [3]      |          |    |
[1]----[1]            [4]_________|___[7]

Here's what each thing is:

1: You can have the character equip four items, by moving
items in area 5 to the four area 1s.  The only items that
you can do this with are items that can be worn (rings,
necklaces, armor, etc.).  When an item is moved, the
character will automatically equip that item and feel its
effects (for example, the speed ring makes the character
move faster).

2: A picture of the character you're looking at.

3: All of the items that are in the pocket of the character
displayed.  Press B to see those items while you're
controlling that character.  This is important because in
boss fights, you can only use the five items in your
character's pocket.  Move an item from area 5 to area 3 by
using the A button to put it in a character's pocket.

4: Trashcan.  Move items you don't want into here to get
rid of them forever.

5: All of the items that character possesses.  Press select
to learn what the item is/what it does.

6: Majesties.  When you kill a CIMA, it may leave a majesty
behind.  There are four kinds.  All of the majesties you
have are listed here.

7: This appears only if the character trusts you (for more
information, skip to the information about the trust
screen).  Select it, and a list of things that character
can make pops up.  Select what you want built, and that
character builds it.  However, it takes a certain number
of each type of majesty to build something, so if you don't
have enough majesties, nothing will be built.

The bottom of the screen will show the characters in your
party.  There will be a picture of each character, a
number, a meter, and a heart.

The meter is that character's health meter.  If the meter
is full, the number next to it is white.  If the number is
yellow, that person's health is low.  If the number is red,
that person's health is dangerously low.

The heart represents the trust of that character.  If (s)he
trusts Ark and Ivy, the heart is green.  If not, the heart
is red.

The number is the exact number of hit points that character
has filled.  Also, if a skull is next to the picture of the
character, that means that character is poisoned.

---

The talk screen lets you speak to the characters.  Use A to
select a character.  That character's picture will appear,
along with what they are saying.  The characters can give
hints about what to do if you talk to them.

If a character is in black and white, he/she doesn't have
anything to say.  If a character is in color, he/she will
say something.

---

The save screen allows you to save the game and continue
playing, or save the game and quit.  You can also go to the
entrance of the room you are in, go to the title screen,
and set the text speed (normal or fast) in the save screen.

---

The trust/tool menu lets you see trust and tools.  Move
between the characters by pressing L/R.

The box in the middle of the screen will have a number
representing how much that character trusts you.  You want
your characters to trust you, or else they won't make items
for you.  If the number is below zero, the heart next to
the picture of the character will be red instead of green.

Right of that is a box with a bunch of pictures and
numbers.  The picture in the top/left corner is the weapon
that character uses to fight CIMA with.  The number right
of that picture is the level that character is at.

The rest of the picture/numbers are in groups.  The number
next to the boot indicates that character's speed.  The
number next to the armor is that character's defense.
The number next to the fist is that character's strength.
The number next to the shirt (with sleeves) is that
character's stamina.  The number next to the weight is,
surprisingly, that character's weight (1, 3 or 5).

---

The group organization screen lets you organize your
groups.  There are four groups, and each group can have
four people in it.  You can switch people between the
various groups.  Some group combinations are better than
others.


-----


L: Displays the group selection menu.

If no one is moving, the menu will show up and you have to
select one of the four groups.  The group in the middle is
the group that was selected.  Select a group, and that group
will show up when you press R (learn more about that in
the R section).

If everyone in the selected group is in the same spot, you
can choose a new group.  If not, you can select a member of
that group, and the camera shifts so you can see that
person moving.


-----


R: Displays the group movement menu.  The selected group
(see the L section) and its four members show up, along
with a crosshair.

Select a person, and then three points.  The person will
move to those points in the order you selected them.  If
you select the same point more than once (in a row), it
will be treated as if you only selected that point once.

Select the crosshair with the A button, and select three
points to move everyone in the selected group to those
points.  Select the crosshair with the R button to move
everyone in all of the groups to those points.


-----


B: Displays items in someone's pocket.  You can put items
in someone's pocket in the status screen (accessed by
pressing Start and then A).  Select an item in the pocket
and press A to use that item.  During boss fights, these
are the only items available to Ark.

006-Credits
-----------------------------------------------------------

This FAQ is copyright of The Lost Gamer, 2004.  If you want
to use any part of this FAQ, ask me first (instructions under
general information)