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             Castlevania: Harmony of Dissonance FAQ/Walkthrough
                          For the Gameboy Advance
                    Version 1.1 (Last Updated 9/27/2002)
                              By Devin Morgan

   This file is Copyright (c)2002-2006 Devin Morgan. All rights reserved.

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Table of Contents

1. What's New
2. Introduction
3. Story
4. Controls
5. Walkthrough
6. Enemies
7. Bosses
8. Equipment
9. Items
10. Magic Spells
11. Relics
12. Max Increase Items
13. Shops
14. Secrets/Tips and Tricks
15. Credits
16. Copyright Notice

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-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.1 (9/27/02): A small addition was added regarding a dropped item,
thanks to Kindefeld.

Version 1.0 (6/19/02): Here is the final version of my FAQ! It includes all
the information you'll need to get through the game, and then some. There are
still some dropped items yet to be discovered from quite a few enemies, so if
you have something I don't, please let me know!

Version 0.9 (6/17/02): This is the update where the walkthrough is totally
complete! I'm still missing little tidbits here and there, which I will get
to adding before I mark this file as FINAL.

Version 0.6 (6/14/02): This "official" update is much larger than the
previous versions by a longshot. I have obviously put much work into this
guide, and it will be completed soon!

Version 0.2 (6/9/02): Got alot more added since the first version. I'm still
working on it, so expect more updates in the coming days.

Version 0.1 (6/5/02): The first version of this FAQ. This is a VERY basic
version of my new FAQ, but it will be done in due time, as always.

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-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

The second installment to the Castlevania franchise on Gameboy Advance has
arrived. This title plays like Circle of the Moon, but has all new weapons,
items, places to go, etc. The old DSS card system is gone, and a system of
using magic spells/relics has been implemented (sorta like Symphony of the
Night). This game is one of the better Castlevania games I've played, so if
you'd like, import/download it now, or wait until September 2002 for the US
release.

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-=-=-=-=-=-=-=-=
-=  3. Story  -=
-=-=-=-=-=-=-=-=

Fifty years have passed since Simon Belmont's quest against Dracula's curse.

The current heir of the Belmont family, Juste, has stepped into the role by
hunting Dracula's long lost relics.

Maxim, a family friend who had renounced the Belmonts' code of honor on this
very night two years ago, recently returned, battered from head to toe.

Gasping and writhing in pain, he struggled to speak the unbelievable truth:
Lydie, a childhood friend, has been abducted.

Remembering his past connection with the Belmont family, Maxim managed to
guide Juste to the scene of the crime.

An ominous shape began to materialize out of the fog... Could it be the
fabled castle of Dracula?

Slipping in and out of the darkness under the shimmering moonlight, the
castle silently beckons this new guest...

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-=-=-=-=-=-=-=-=-=
-=  4. Controls -=
-=-=-=-=-=-=-=-=-=

Start: Start/pause game, bring up submenu

Control Pad: Move character, move cursor on menu screens

A: Jump, confirm selection on menu screens

B: Use whip, cancel selection on menu screens (Up + B to use subweapon)

L/R: Dash

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-=-=-=-=-=-=-=-=-=-=-=
-=  5. Walkthrough  -=
-=-=-=-=-=-=-=-=-=-=-=

========
Castle A
========

Introduction
------------

This game opens with your main character, Juste, talking to another man known
as Maxim. It appears that Maxim had been stabbed, and you must help him. When
you have control of Juste for the first time, head eastward. Jump over the
pile of junk along the way, and touch the far edge of the screen. The junk
will rise, revealing a giant robot-like creature that chases you. Simply dash
to the right through here, and you'll reach the bridge. Cross it, then it'll
raise up, causing the creature to drop into a pit to its doom. Now, head
through the door into the castle itself.

Entrance
--------

In this opening area of the castle, head east and you'll come to a statue
blocking your path. Whip it and it'll break, causing steps to come down. Go
up the steps and continue east into the next room. There, go east and defeat
some Zombies. About halfway through the room, you'll notice a thin floorboard
you can drop through; stand on it and press Down + A to fall into the next
room. Here, simply head downward and pick up the first Life Max Up upgrade!
Now, go back up to the previous room and head west. You'll find a hole in the
ceiling with a ledge just below it. Jump onto the ledge and up into the next
room. Land on the west ledge and grab the Leather Boots there (be sure to
equip it on Juste's legs immediately). Go east and defeat the Skeletons, then
into the room at the end. There, grab the Soul Orb relic.

Now, make your way back west and south to the room where you found the
Zombies. Go west into the first room of the castle. You'll see a hole in the
ceiling you can jump through. Jump onto the ledge and into that room. Land on
the east ledge and grab the Leather Armor, then continue northwest up the
steps. Go west and defeat the Bats, then jump up the ledges and enter the
following room. In this room, grab the Potion on the west ledge, then go east
and north through here. Continue northward while defeating the Skeletons and
Armor Knights along the way. You can grab another Potion on the way up as
well. When you make it to the northmost area, jump up the ledges and into
another room. There, take the west path into your first Save Room. Stand in
the middle of the room and press Up to recover your health/save your game.

After you do that, leave the Save Room and head east. Defeat the Skeletons
you encounter, then jump onto the ledge in the air halfway through the room.
Jump up through the ceiling into another room. Land on the east ledge and
grab the first Heart Max Increase. Since there's noplace else of interest for
you to visit at this time, drop back down to the previous room. Drop through
the small ledge to the floor and go east to the door; go through it to reach
the next room, which is the Corridor of Marble.

Corridor of Marble
------------------

Here, head east and defeat the Skeletons, as well as the Skeleton Soldiers.
Continue into the next room, where you will meet Death. After some dialogue,
Death will disappear. Continue east into the next room. Go east and jump over
the small pit and grab the Castle Map 1. This allows you to see a small
amount of the full castle map (press Select to view). Anyway, make your way
north through this room, defeating the Spearmen along the way. At the top, go
through the west doorway into the next room. There, jump onto the upper ledge
in front of you, then onto the next one with a crate on it. Push the crate
east so it drops to the floor below. Push it west when you knock it down,
then when you can't push it any further to the west, jump on it and onto the
higher ledge. Go northwest and defeat the Armor Knight on the following
ledge. From there, continue east, north, and west, defeating the Armor
Knights along the way. At the end, go west into another room. There, grab
another Heart Max Increase, as well as the Ice Book.

Now, backtrack a couple rooms until you come to the large room with all the
Armor Knights. You should arrive in the northwest corner of that room. From
where you are, head east and take the northeast path into another room.
There, head southward to the bottom of the room, then continue east to the
next area. In this room, go east and defeat the small hopping enemy, and
continue to the middle of the room. There, you have to option of going
northward, so jump on the ledge and go north into the next room. There, go
west into a Save Room. Save/recover, then leave the room.

Head all the way east through this room while defeating the Medusa Heads
along the way. Grab the Leather Glove on the floor and continue into the next
room. Here, stay in the top area of the room and head east. You'll find a Red
Stone in a small alcove in the northeast area of the room; be sure to equip
that on Juste's whip immediately! Now, get to the bottom-most section of this
room, then enter the southwest door into the following room. Here, the room
will be dark, so continue onward and the Giant Bat boss will appear. Read the
Bosses section for help winning if needed.

After the fight, take the orb that falls to recover your HP, then head west
to the next room. There, continue all the way west into the following room.
In this room, jump up the ledges and head northward, then west into another
room at the top. Drop down to the bottom of this large room, and then through
a hole in the floor to a new room. Make your way all the way to the bottom of
this chamber, grabbing the Potion along the way. At the bottom, take the west
door into the Room of Illusion.

Room of Illusion
----------------

In here, go west and defeat the Lizardmen for some good experience. At the
end, take the HP Max Increase upgrade you find. Now, go back to the previous
room, and this time enter the east door. In that room, follow the paths
around as you make your way to the bottom of the room. Defeat the Medusa
Heads along the way, and make sure you take the Bandana on a ledge you pass.
Since you cannot find anything of interest further ahead for now (come back
later with the Lizard Tail to slide under the wall for a Hearts Max Increase
upgrade), head back to the previous room.

Corridor of Marble
------------------

Back in the narrow vertical room, go up the steps and jump ledges to reach
the room to the north. From there, head east 3 rooms to the large room after
the one where you fought Giant Bat. Once there, continue eastward into
another large room. Go forward and defeat the Skeleton Soldiers, then go up
the steps. You'll see a ledge sticking out to the west; jump onto it and head
west on it. Go west and north, then up more steps. You'll notice an Antidote
and a Heart Max Increase item on 2 different ledges. You can reach the
Antidote now, but you'll need to come back here later for the Heart Max.
Anyway, continue up the steps and eastward to find a Heart Max Increase you
can take now. After that, go all the way back south and west out of this
room. Go west and you'll see a pit in the floor below; drop down into another
room. There, go east and grab the Fairy Journal relic floating in the air.
Now you can view the names of enemies when you fight them. Now, continue east
through the door into the Approach of Deplore.

Approach of Deplore
-------------------

In this new area, head east and drop down into the following room. Here, drop
down to a ledge below you, then take the path east into a new room. Defeat
the Big Spirit and take the Monster Tome relic there. Leave the room and make
your way westward until you reach the northwest corner of the room. Jump up
the ledges and take the Mana Prism, used to recover MP. Drop down to the
ground, and continue west through the door into the next room. Defeat the
Bone Heads up ahead, then jump up the ledges to reach a Potion. There is
nothing of interest up ahead for now, so simply head to the southeast area of
the room. There, go through the east door into the next room. In this room,
go forward and drop down into a small alcove. Take the Silk Cape and equip
it. There is also a HP Max Increase upgrade in the northeast area of the
room, but you need the Sylph Feather to reach there, so come back later for
it.

Anyway, go northward by jumping up ledges to reach the top. Then, drop down
the other side of the wall, grab the Meat, and go east into the next room.
Here, defeat the Lizardman and take the Heart Max Increase up ahead, then go
back to the previous room. Make your way up and over the wall, then westward
to the following room. Keep going west until you reach a pit; drop into it to
reach a new room. Go east through this and the following empty rooms, being
sure to take the Potion at the end. Then, drop down into a new room. There,
go down the steps and defeat the Lizardman, then drop into the first pit to
the room below. There, head all the way east as far as you can go. There's a
HP Max Increase, which you can get after obtaining the Lizard Tail, so
remember that. For now, just up the ledges into another room, then in that
room, go east and grab the Opal off the ledge at the end.

Now, head west through this room and defeat the Lizardman, then go upstairs
into another room. There, go east and beat the tough Victory Armor enemy for
some good experience. Then, drop through the thin floor at the end to reach a
new room where you find the Circle of Energy for your whip. Equip it, then
backtrack a couple rooms to the one with the Lizardmen. From where you arrive
there, go down the steps and drop to the floor, then go east and drop through
the floor to reach the following room. Drop through a few more ledges and
continue all the way westward through this area until you reach the doorway.
Continue into a new room through there. In this room, follow the path all the
way to the top of the room by means of hopping up ledges and defeating Bone
Heads. At the northwest area of the room, simply jump across to the doorway
and enter another room.

In this room, go west and defeat the Lizardman, Stone Armor, and White Dragon
enemies you encounter. After you pass the White Dragon, pick up a HP Max
Increase item. Next, head all the way back through this room and you'll see a
section of the floor you can drop through. So, drop down into the room below.
There, take the east door into a Save Room; take advantage of this save and
recovery point, you'll need it by now. After you're done, exit there and
continue west to meet Maxim again. After some quick dialogue, he runs away.
Progress forward, being sure to hit the candleabra hanging on the wall to get
Holy Water as your subweapon (it helps for the upcoming fight). Then, gp
ahead and continue west through the door into the boss room. Go west to find
the Giant Armor (you should remember this one from the beginning of the
game). Read the Bosses section if you need help with winning here.

After you win, take the orb to recover your HP/MP and continue into the
following room, which is the Heretic's Grave.

Heretic's Grave
---------------

In this area, grab the Lizard Tail relic, which allows you to slide! Now
would be a good time to consult the Max Increase Items section and see what
you can pick up now that you have a new relic. Before we continue, head to
the second Save Room in the Corridor of Marble (it's the middle one on the
map since you should only have uncovered 3 such rooms so far).

Corridor of Marble
------------------

From this Save Room, exit it and jump up the ledges going north into another
room. There, go east and slide under the wall, then progress into a room you
can now access. Grab the Fire Book, as well as the Thin Clothes. Now it's
time to make your way to the Room of Illusion (it's a group of rooms
southwest of your current position, but with emptiness surrounding it; if you
have trouble reaching there, consult an earlier area of the walkthrough).

Room of Illusion
----------------

In this area, take the east path into the next room, then make your way south
and west through that room. In the following room, go west and defeat
Zombies, then slide under the wall at the end and grab the Heart Max item.
Continue into the next room, where you'll find it to be a Warp Room. Use it
by pressing Up (be sure to pick up the Charm sitting there, too). You'll
reappear in a new area of the castle.

Castle's Treasury
-----------------

Here, exit the Warp Room to the east. In this first main room, defeat the
boomerang-throwing Skeleton Rib enemies along the way. Continue eastward into
the new room at the end of the hall. Grab the Potion in the corner, then jump
up the ledges to reach the very top of the room. From there, take the west
path into the next room (we'll be back here shortly; just taking the west way
for the meantime). In that room, drop into the first pit into another room.
Go west and defeat the difficult Feather Demon enemy, then take the HP Max
Increase item it was guarding (if you don't want to fight, try to slide past
and grab it for minimal damage). Go back up to the previous room, then
continue west and defeat the Skeleton Blaze enemies you encounter. Continue
west and into the next room. There, go west and take the Wrist Band on the
west ledge. Continue downward through this room, defeating the Spirits and
Skeleton Frails. Also, grab the Uncurse item on the following ledge. At the
end, drop through the thin floor and into another room. Take the west path
first into a room with a Hearts Max Increase item. Then, go back and take the
east path into a Save Room.

After you're done there, leave the room and backtrack a couple rooms. Go back
to the room where you took the west path and I said you'll be returning there
shortly. Go to that room, and this time go east into a new room. There, jump
over the pit and defeat the Zombies, Peeping Eyes, and Bomb Armors while
heading eastward. When you come to ledges in the air below a hole in the
ceiling, jump onto it and up into another room. In this room, make your way
up to the very top, defeating the Skeletons and Ectoplasm along the way. At
the top, take the Cross Armor, making sure to equip that since it's helpful
for you now. Then, go back down to the previous room. Back there, continue
east to the end, then drop into another room.

In this room, go west and defeat the Skeleton Soldiers, Peeping Eyes, and
Bomb Armors here. At the end, take the Chair, then head all the way back
east. Drop into a pit you passed before into a new room. There, go all the
way east, defeating the Skeleton Frail and Ectoplasm enemies along the way.
When you come to an area of thin floor, drop through it into another room.
Make your way south through this room. Pass the first door to the west and
continue to the bottom. At the bottom, enter the west room, which is Juste's
Room. It will start off as being empty, except for the Chair you just found
moments earlier. You can come back here anytime to further furnish the room
with more collectibles you obtain. Anyway, leave here and go back north to
the first door you passed, and go west into that room. There, continue all
the way west while defeating the Skeleton Ribs and Peeping Eyes. At the end,
go through the door to enter the Cave of Skeletons.

Cave of Skeletons
-----------------

Here, simply go from ledge to ledge to reach the bottom of the room, all
while defeating some Skeletons as you pass. Continue down into the next room.
Drop through a few thin ledges, then take the path east. Defeat the Skeleton
Spider you encounter. At the next path split, go north and west and defeat a
few Skeleton Soldiers, then grab the Foot Guard. Go back east and drop
through the ledges, then continue dropping through the ledges until you come
to the bottom. Then, go west and down the steps and continue west to the end.
Jump up the ledges at the end to get a Potion, then drop through the pit into
a new room. Go west for now (come back here later to go east and into another
room where you can find a Heart Max Increase item, provided you have the
Sylph Feather).

Since there's really nothing you can do down here currently (until you have
at least the Sylph Feather and later the Crushing Stone), backtrack a couple
rooms to the top of the second room in this area, below the vertical room
with the Skeletons (where you went east instead of west). Get there, then go
west into a new room. There, go west and defeat the Skeleton Spear enemy.
Jump on the ledge to reach the higher platform, then defeat another Skeleton
Spear and take the Side Table collectible.

Now, go back down to the lower floor and continue west. You'll see a giant
skull; drop through the ledge to the left of it and whip it to get it rolling
down the hill. When it stops, go down the hill and use it as a stepping stone
to reach the high ledge. Then, follow the path east, south, and west into the
following room. In that room, go west and defeat the Skeleton Ape enemy. Go
up the hill to reach the higher ledge, then go east and defeat another enemy.
Whip the stick holding the giant skull up to make it fall, allowing you
access. Continue west and north to the top of the room, but before you go
through the door, jump to the top ledge and go east. Defeat the Skeleton Ape
and take the Deer Mount collectible. Then, go west into the next room.

In this next room, go west and you'll come to a giant swinging blade
pendulum. When it's at its peak when it swings to the west, slide under it.
Then, continue west and you'll meet with Maxim again. After some dialogue,
Maxim will laugh and run off. Go into the next room. There, make your way
around this room while defeating the Red Skeletons and Skeleton Ribs. At the
end, head west into the next room. In that Save Room, save/recover, then
continue west to the following room. There, make your way around here just
like the previous room, defeating Skeleton Apes and Skeleton Frails. At the
end, go through the door into the boss room. Walk past the shaking shield on
the floor and the Skeleton Knight will rise. Read the Bosses section for help
on defeating this boss.

After this battle, recover via the orb that falls from the ceiling. Then,
continue into the next room and claim the Sylph Feather relic! Now would be a
good time to consult the Max Increase items list to see what you needed the
Sylph Feather to reach, and claim those items now. When you're ready to
continue, from the room where you got this relic, go back to the previous
room, then continue east to the following room. Get to the northeast corner
of the room, then double jump to the high ledge and continue into a new room.
There, go east into yet another room. Defeat the Big Skeleton and move on to
the next room; defeat the 4 Throw Masters and continue into the last room.
There, drop down into one more room where you'll find a HP Max Increase item.

Now, go back up to the previous room, and make your way all the west through
5 rooms, until you reach the end of the line. In that end room, drop down the
ledges while defeating the Flying Skeleton enemies along the way. At the
bottom, go west into the next room. Go west there and whip the wooden board
to lower the giant rock structure so you can jump onto it. Make your way all
the way north through this room while defeating the Throw Masters. When you
reach the end, take the Leather Cap. Since there's noplace further you can
visit here at this point, backtrack a few rooms and make your way to the Save
Room (consult the map if you need help). Once there, it's time to backtrack a
bit more; this time to Juste's Room. When you get there, redecorate with the
new collectibles you've found, then exit the room.

Castle's Treasury
-----------------

Outside of Juste's Room, jump up the ledges to the top and go through the
ceiling into another room. In this long hall, take the east path to reach a
new room. There, double jump to the upper ledge next to the elevator. Enter
the elevator and press Up to make it pull you upward. Go all the way to the
top of the room in this manner, then go east and north into the next room.
Jump up the ledges to reach the top of this room as well, then double jump to
a high ledge with a Heart Max Increase item on it. Then, continue west and
over the pit, and take the Padded Armor in the northwest corner of the room.
Your work here is done for now, so go back east and south to exit here. Here,
go west to the elevator and ride it to the bottom of this room. Then,
continue south to the following room. Go west here until you reach the thin
floor; drop through it into the following room. There, drop down a few ledges
to the middle intersection. This time, go through the east door into the
Moss-Grown Cave.

Moss-Grown Cave
---------------

In this new area, head east and defeat the Axe Armor and Bat enemies until
you reach the end, then go into the next room. There, make your way northward
through this room, defeating the same enemies as in the previous room. At the
top, go east into the next room. Here, go east and take the first path north
into another room. Go up the ledges to reach the top of the room, then take
the Turquoise. Now, go back to the previous room below. Go all the way east
through here this time. Defeat the Meal Flowers and Witches as you progress
through here. At the end, go into the next room, which is a Save Room. Now is
a great time to save/recover, you'll need it by now probably. When you're
done, go east to the next room.

Here, go east and up the hill, then back west and north through here. Get to
the northeast area of the room, where you'll find the Wise Man's Sculpture,
which is a collectible for Juste's room. Now, go back south and west towards
the entrance of this room. You'll notice a path going east in the middle of
the room; that room it leads to is irrelevant, unless you want the single
Potion found there. Anyway, make your way all the way south, but instead of
taking the path west the same way you came, go all the way east, then
southwest down a new path. Go south and drop into a new room. There, head all
the way west to the end, then drop down into another room. In that room,
defeat the Small Slime, Slime, and Scarecrow enemies as you go east into the
following room.

In the next room, continue east and defeat some Bone Heads and Sirens as you
make your way around this winding path. Grab the Utensils on the ledge to the
east, then continue to the southwest corner where you continue into the next
room. Here, go west and jump across the ledges to reach a crate in the middle
of the area. Start by pushing it east until it falls, then push it west to
make it go to the third level down. Push it to the east, then west and over a
switch to open a door further ahead. Go west through the opened door and
continue into the next room, where you'll find a HP Max Increase item! Now,
go back to the previous room. There is a path in the southeast area leading
to an empty room for now, so simply continue northeast into the following
room. Continue through the next few rooms until you're back in the long room
above the one with the Slimes.

In that room when you get there, follow the path all the way east this time.
At the end, go through the door into the boss's room. Go forward and you'll
encounter the Golem boss. Read the Bosses section for help winning this
fight. After you win, take the recovery orb and continue eastward into a new
room. There, hit the switch on the wall and the room will start to fill with
liquid, causing the platform you're standing on to float upward. Ride it to
the top while avoiding the spikes underneath the leges on the way up. At the
top, go west and into the next room. Defeat the various Slime enemies and
continue into another room. There, take the Mirror collectible, as well as
the Yellow Stone. Equip the Yellow Stone to your whip, then exit the room.

Now it is time to backtrack a bunch of rooms again. Consult your map and get
to the Save Room several rooms back. Once there, save/recover, then exit to
the west. Head all the way west and drop into the first pit you reach to
enter another room. Go west through here, defeating the Witches you meet. At
the end, drop down into the next room. At this path split, go east and defeat
an Axe Armor, then grab the Heart Max Increase item it was guarding. Next,
head all the way to the west and defeat a few more Axe Armors. Drop through
several thin platforms to the area below. Grab a Hi Potion at the very
bottom, then head east into the next room. In that room, continue east and
defeat a bunch of Scarecrows, then continue into the following room at the
end.

There in the next room, head north by jumping up the ledges and defeating the
2 Sirens along the way. At the top, go west into the next room. Defeat a Meal
Flower and continue westward to yet another room. Here is another Warp Room;
press Up and you'll be taken to a new area of the castle. Once there, go east
out of this room, into the Corridor in the Air.

Corridor in the Air
-------------------

In this new area, go east and you'll meet Maxim once again. After a bit of
talking, Maxim will run past you and leave. Continue into the next room. Go
down the steps and be careful of defeating the Balloons floating overhead. If
you destroy one, its spores will shoot out, poisoning you on contact, so be
careful! At the path split, go south and drop through the thin ledge to the
lowest area. Go west and avoid/defeat the Flying Skeletons and Balloons, then
take the HP Max Increase item at the end. Now, go back east and north to
where you were, then jump up the ledges. Take a Hi Potion on a ledge to the
northwest, then continue northward to the top of the room. Defeat the Big
Balloon and the regular Balloons that come out upon defeat. Continue
northwest to a really high ledge (double jump to reach it) to get an
Antidote. Then, head east and into the next room.

Here, go east and down the stairs a short distance, then jump over to the
ledge you see. Go east and slide under the wall and defeat the Archer
Skeletons, then jump up the ledges above you and enter another room. Go west
and defeat the Balloons there, then continue west into the Chapel of the
Heretic.

Chapel of the Heretic
---------------------

Here, go west and north at the end into another room. Follow the path all the
way through this room while defeating the Archer Skeletons along the way. At
the northeast area where you should end up, go north into a new room. Go west
through this empty hallway, then jump up the ledges at the end and enter the
north room. There, jump onto the right ledge and take the Antidote, then head
west and defeat the Throw Masters. Continue into the following room at the
end, then in that room, start by going all the way to the east wall. Jump up
the many ledges and continue directly northward while avoiding the Flying
Skeletons. Double jump to a high ledge at the top to reach a Heart Max
Increase item.

Next, drop through the one thin platform separating this little room with the
upgrade from the rest of the area. Then, jump to the west and go up the
steps. Defeat the first set of Bone Heads, then jump up and right to another
ledge. Take the Verdant Mantle there, and continue west and up the steps. At
the top, continue west to the locked door. From there, jump up the ledges
directly above you to the very top of the room, where you will find a Potion
and a HP Max Increase item. Since there is nothing more of interest here to
collect at the moment, it's time to backtrack through the last bunch of
rooms. Backtrack all the way to the Corridor in the Air again, into the first
room you saw the Archer Skeletons.

Corridor in the Air
-------------------

When you're back in that room, continue northeast through here. Don't take
the path going directly east yet; instead go northeast and north into another
room. Go east and defeat the Balloons and White Dragon at the end, then take
the X-Potion. Go back west and jump up the ledges until you reach a path
split. Jump up to the east ledge and go east, then north to the top. Grab the
Silver Ornament collectible at the top, then drop back down and go back west
to the split. This time, jump across and go north on that side. Defeat the
Balloons and get to the top, where you'll find the Gold Ornament collectible.
Now, head all the way south and into the previous room. Go all the way south
and make your way to the southeast corner of the room. Go east into another
room, which is a Save Room. Save and recover there, then go back to the
previous room. Get to the northeast area of the room, then go east and
through that door. In this next room, you'll fight the Devil, so read the
Bosses section for help winning.

After you win, take the recovery orb and go east into the next room. Double
jump to the high ledge to get the Dark Glasses, then go back into the boss
room. Before progressing to the Clockwork Tower, there is another place to
go. Go back to the next room from here, then south to the Save Room. Save and
recover again if needed, then leave that room and drop down to the south into
another new room. There, go west and defeat the Ruler Sword, being careful of
the flying objects that surround it. Continue west and drop through the thin
floor into the dark room below.

As soon as you enter this room, equip the Dark Glasses so you can see
slightly better. Then, go east and drop down to a lower area, then go west.
Collect the Face Guard, then go east and jump onto the higher ledge. Continue
east through this room to the end while avoiding the spikes. At the end, drop
down into the next dark room. There, drop down a few ledges and slide under
the east wall. Take the Hint Card 2, then slide back under the wall and head
west. Make your way across a bunch of spike pits, and you'll come to a path
split of sorts where you can take the upper (spiky) path, or slide under the
wall. Slide under it and take the Chaos Ring, then slide to the west and
continue to the next room, which is the Waterway of Aquatic.

Waterway of Aquatic
-------------------

Here, go south by dropping from ledge to ledge. At the bottom, drop through
the floor into the next room. There, head east and defeat the Fishman enemies
that jump out from the water below. At the far end of the room, drop through
the thin floor into another room. Here, head west and defeat the Merman
enemies, picking up the Heart Max Increase upgrade at the end. Then, head all
the way east to the end and go through the east door into the next room.
Here, continue eastward and defeat the enemies you come across. You'll come
to a part with 4 guillotine blades hanging from the ceiling. Dash underneath
them all quickly, then whip the candleabra to get $250, and collect the Blue
Stone on the ledge.

Now, go back west into the previous room. There, jump up the ledges in front
of you and enter the room above you. Head through the west doorway there into
a Save Room, where you can save/recover. Be sure to do so, then leave this
room and continue eastward to the boss door. Go through into the boss room
where you will meet the Giant Merman. Read the Bosses section for help with
beating this one. After the fight, take the orb and go to the next room. Grab
the HP Max Increase and Heart Max Increase upgrades there, then continue into
the following room, which is the Clockwork Tower.

Clockwork Tower
---------------

Here, start by jumping up a couple ledges until you reach the first path
leading west into another room. Take that path into the next room, then go
west and defeat the 2 Big Skeletons there. Continue into the next room, then
go north and east into yet another new room. Defeat the group of Bone Heads
and take the Heart Max Increase item there. Now, backtrack a few rooms to the
first room of the tower. From there, continue northward all the way into the
next room. In that room, step on the switch to the left to open the door to
the right. Continue east and defeat the Specter enemies along the way. At the
end, go up into the next room. There, head west across this room by jumping
across swinging pendulums; that's the only way to safely cross the spike
pits, so why not? At the end where there is a split, drop down into the next
room. Drop some Holy Water into the Fleaman pit (provided you have it), then
collect the Castle Map 3. Go back up to the previous room, then go west into
that one.

In this tall room, drop down to the very bottom of the room while defeating
the Harpy enemies flying around. Grab the Burgeonet, then make your way back
up through this room. Once you get to the very top of the room with some
assistance from the gear further ahead, go east into the next room. Head
north through here, defeating the Gold Heads along the way. At the top, take
the Hint Card 4, then go back down to the previous room. Drop down a few
ledges here until you reach the next east door. Go through that doorway to
reach another room. Go east and defeat the Harpies until you reach some
ledges a little further into the room. Jump up them to reach the above room,
then take the HP Max Increase item there.

Go back down to the previous room, then go all the way to the east end,
defeating Harpies along the way. Defeat the Disk Armor and take the Scale
Armor it was guarding. Now, head back west a bit until you reach a pit. Drop
down it into the room below. Defeat the Fleaman and Disk Armor enemies
around, then continue east into the following room. Defeat the Ruler Sword
LV2 there, then continue to the next room. Make your way upward through this
room, defeating the Gold Heads and Harpies along the way. When you reach the
first doorway to the east, enter that room. Go east and drop through the
floor, and continue to the very bottom of the area while defeating the
Harpies and White Dragon here. At the bottom, take the Fancy Table
collectible. Now, go back to the top of this room, then go east into another
room. Make your way north, east, and south through here, then east into the
following room. Go east and you'll find a Guardian Armor enemy that you
cannot damage. Its legs seem to be weak, so constantly whip its legs to make
it back up a bit. Repeat that until you reach the back wall where the enemy
will fall into the gears and destruct, spitting out all its armor. Pick up
the Guardian Armor, Helm, Boots, and Glove (equip all parts immediately).

After collecting/equipping your new treasures, it's time to backtrack again.
Go back to the first vertical room (the one following the room with the Ruler
Sword LV2). From there, continue north through the room and go east at the
next stop. That is a Save Room, so be sure to save/recover here. When you're
done, exit and continue to the top of the room. Go through the east door into
another boss room. You will fight the Max Slimer here, so read the Bosses
section for help beating this boss. After defeating the boss, take the orb
and go east into the next room. Head north up the ledges and defeat the
Harpies flying around. When you reach the first doorway to the west, enter
that room. Defeat the 2 Feather Demons here, then grab the Green Stone to the
far left.

Now, go back to the previous room and continue northward. Defeat another
Harpy or two as you reach the top, then go west at the top into a new room.
There you will encounter Death again. After some talk here, where you will
learn of another identical castle you can warp to and from using special
warps such as the one in this current room. After Death leaves, activate the
warp by standing in front of it and pressing Up, and you will be sent to the
same room in the identical castle.

========
Castle B
========

Clockwork Tower
---------------

When you arrive in the other castle, exit to the east. Drop down a few ledges
and you'll see a doorway leading into a west room. Enter that room and defeat
the Armor Fleaman and Peeping Eye enemies. Take the HP Max Increase item at
the end, then go back to the previous room. Continue downward to the bottom
of the room, then enter the room to the west. Defeat the Skeleton Blazes and
continue into the following room. Go up to the northwest ledge and take the
Large Clock collectible sitting there, then head southward through this room.
You'll come to a doorway leading into an east room; enter that room for it is
a Save Room. Save and recover, then exit.

From there, continue south to another room to the east. Enter that room, and
in there, continue across the hall into the following room. In that next
room, go ahead and whip the giant gear a few times to open a hole in the
ceiling for you to jump through. Head north and east, then south and east
into another room. Go east and defeat the Disk Armor and the Screw Dragon,
then take the Heart Max Increase item sitting there on the ledge. After that,
go back a few rooms and into the Save Room. Save/recover again, then exit the
room and head all the way to the bottom of the room. There, go west into the
next room, which appears to be a boss room. Defeat the Peeping Eye in here,
then turn around and the giant Peeping Big boss will appear. Read the Bosses
section for help beating this boss.

After you win, take the orb and head west into the next room. There, pick up
the HP Max Increase item shortly after entering the room. Defeat the
Arabahakis flying around if you want, otherwise jump up the ledges and enter
the room above. There, go east and defeat the Spirits and Specters, then take
the X-Potion at the far right area. Head back west and you'll come to a
couple ledges leading to another room to the north. Go up to that room and
take the Squall Mantle, then go back down to the previous room. Continue west
into another room. In this next room, head north to the top ledge of the
room, then go into the room to the east. Head up the ledges to the top here,
and take the Kaiser Knuckle there. Now, go back down to the previous room,
then continue west to the top of the next vertical room.

Here, drop down a bunch of ledges and you'll come to an intersection with a
door to the left and an open path to the right. Go through the west door into
another room, which is the Corridor in the Air.

Corridor in the Air
-------------------

Here, jump up the ledges and collect the Mana Prism at the top, then go
through the boss door to the west. In this room you will meet the Legion, so
read the Bosses section for help winning here. When you win, take the orb to
recover and head west into the following room. Defeat the Arabahaki that
comes your way, then jump up to the ledges above you and enter the room to
the north. Head directly north and up the ledges to a path split. Take the
path to the east, defeating the Axe Armor II and Flying Skeleton enemies you
meet along the way. Go east and north to the top of that section to find a
Heart Max Increase item. Go back down and west, then take the west path
northward. Defeat the enemies and take the King Size Bed collectible at the
top. Now, go back south to the previous room.

Here again, head all the way south and east to the southeast corner of the
room. Go east into a Save Room there; save and recover, then exit the room.
Make your way to the top of the room towards the middle area (where you can
slide under the wall). Go north from there and into another room. There, go
west and defeat the Spligun and continue into the next room, which is the
Chapel of the Heretic.

Chapel of the Heretic
---------------------

Here, simply go west and north into the next room. Follow the path around and
up through this enemy-less room. Grab the Hi Potion towards the end, then go
north into the following room. There, go west and defeat the Skeleton Spears,
then go north at the end into another room. Go west in this next room,
defeating the Axe Armor II enemies, then go north into the chapel itself.
There, go east to start, then up a bunch of ledges. Defeat the Specters and
continue northward. Double jump to the highest ledges, and take the Hero's
Sculpure collectible, then go back down a few ledges. Jump to the west and go
up the steps, defeating another Specter that you come across. When you're
about halfway up the stairs, double jump to a ledge with the Heart Max
Increase item on it.

After that, continue west to the top of the steps. Double jump to the ledge
to the northeast, and follow that path going east. Take the Hint Card 6 at
the end of the path. There is a HP Max Increase bottle on a high ledge, but
you can't reach it now, so you'll have to come back later with the Griffin's
Wing to reach there. For now, go back west to the locked door at the top of
the steps. Jump up the ledges directly above you, then at the top, take the
Hi Mana Prism. Now, get all the way to the bottom of this large room again.
It is time to do a bit of backtracking again. Make your way back through the
last bunch of rooms you came through, until you're back in the room with the
Arahabakis, in the Corridor in the Air.

Corridor in the Air
-------------------

From where you arrive here, drop through the ledges and head west. Continue
west into the next room. Go all the way west through here and take the
northwest path this time into the following room. In this room, drop through
the thin floors and get to the very bottom area of the room. Pick up the
Vibrating Chair collectible, as well as the Old Radio to the west of the
chair. Now, go back east and up a couple ledges. In the middle of the room,
go west on a ledge and take the Blizzard Robe. Then, make your way to the
west side of the room. There are 2 paths you can take into a room to the
west. Take the bottom path west into the next room.

In that room, defeat the Ruler Sword LV3, then continue to the following
room. There, take another Heart Max Increase item. Now, backtrack 2 rooms to
the large room. Since you can't go far in the northwest room right now, it's
time to go elsewhere. Go back to the large room to the east, and head to the
southeast corner. Enter the room to the east there. Save and recover in that
room, then exit and drop down the pit into another room. There, head all the
way west, defeating the Axe Armor II enemies along the way. At the end, jump
up to the ledge and take the Large Meat, then drop down into the room below.
In this room, head east and watch out for the Skeleton Mirror enemies that
jump out of certain mirrors as you walk past. Defeat them if you want, then
at the end, drop down into yet another room. Go west through there, beating
more Skeleton Mirrors, then go through the door at the end into the Waterway
of Aquatic.

Waterway of Aquatic
-------------------

Here, defeat the Skeleton Liquid enemies as you make your way southward. At
the bottom of the room, drop through the thin floor into the next room.
There, go east and defeat the Melty Zombies you come across. Drop through the
thin floor at the end to reach the following room below you. In that room, go
west and defeat more Melty Zombies, then take the X-Potion at the end. Now,
head all the way eastward to the end. For now, go east into the next room.
There, head all the way east, defeating the Melty Zombies and Arabahakis
along the way. At the end, grab the HP Max Increase item. Now, head back to
the previous room. This time, drop through the floor into the room below.

In this room, simply go west and into the following room. There, jump onto
the ledge in front of you and take the Uncurse. Then, head south by dropping
down the ledges, defeating the Skeleton Liquids on the way. At the bottom, go
west into the next room. There, go west and defeat the White Dragon hanging
on the wall. Then, double jump into a totally secret passage in the upper
section of the wall. Go west into a hidden room, where you'll find the HP Max
Increase bottle. Now, backtrack a few rooms back to the room where you can
head east, north, or south. This time, go into the north room. In that new
room, go west into a Save Room.

After you're done saving/recovering, exit the Save Room. Head east through
that next room and continue into the following room as well. There, defeat
the Fishmen and Mermen you find, then progress to the next room. In this
room, defeat the Small Slimes and Skeleton Liquids, then continue into the
next room, which is the Clockwork Tower.

Clockwork Tower
---------------

Here again, head north through the area, defeating the Skeleton Ribs along
the way. When you come to a ledge with a doorway leading into a west room,
enter that new room. In this room, go west and defeat the Disk Armor II here,
then go north at the end into another room. There, take the Invincible Pot on
the left ledge, then go east into the following room. Here you'll see a giant
screw, so whip it continuously until the plug on it snaps into the base. When
that happens, go back a few rooms to the vertical room with the Skeleton
Ribs.

Back in that room, continue north into the next room at the top. Go east
there and defeat the Armor Fleaman and Disk Armor II enemies you find. At the
end, go north into the next room. Take the Hi Potion, then head west by
jumping across swinging pendulums over the spike pits. Be sure to take the
Hyper Mana Prism halfway through the room as well. At the end, drop down into
the room below. You can now access the treasure here, so go down and slide
under the wall to claim the Crash Stone upgrade for your whip! Now you can
destroy certain walls blocking your path in some rooms (must be equipped on
your whip to use).

Now, go back up to the previous room, then go west into the next room. In
here, go north by jumping up a few ledges until you reach the ledge with a
door to the west. Go through that door to enter the Corridor in the Air.

Corridor in the Air
-------------------

In this first room, go north and west into the following room. In the next
room, drop down to the southeast area, then go east into a Save Room.
Save/recover, then exit the room and head to the northwest area of this large
room, defeating the Axe Armor II and Arabahaki enemies along the way. In the
northwest area, continue west into the next room. Make your way directly to
the west from here, right into another room to the west. Here, use the Crash
Stone to break down the wall in front of you, then take the HP Max Increase
item there. Continue west into the boss chamber. There you will meet Maxim
for another round, and he will reveal his true self as the boss Shadow. Read
the Bosses section of this guide for help winning this fight.

Upon winning the battle, take the recovery orb and exit the same way you came
in. Jump onto the ledge and head east into the next room. Continue across
this next room as well and enter the following room. Drop down the ledges in
this small room, then go east into the Clockwork Tower.

Clockwork Tower
---------------

Here, go straight across the room into the following one. Go east through the
next 2 rooms (the one with the Arabahakis, then the boss room). In the room
after the boss one, head north up some ledges. When you come to the first
path leading eastward, take that path into the next room. There, drop through
the thin floor and continue downward to another path leading east. Enter that
room; there, go east and you'll see a Bronze Guard walking towards you. Do
NOT defeat it; instead go back to the west side of this room where you will
find a switch. Lure the guard towards it, then step on the switch, triggering
a giant mallet to knock the guard into the far wall, allowing you access.
Continue east and drop into the next room.

In the next room, head southward by dropping down ledges. You can enter a
side room to the east, which will be empty for now. Continue south to the
bottom of the room. Enter the Save Room to the west, then go south into a new
room. There, step on the switch and a giant ball will start to roll down the
path. The west door will then open. The idea is to outrun the ball to its
destination, so dash through this area, trying your best to avoid the
Fleamen, to get to the end first. If you get to the end of the line, you can
slide under the east wall and collect the Healing Mail, as well as the Heart
Choker. Now, slide under the west wall at the top, then drop through several
ledges as if you're backtracking on the path you just came. Go all the way
south, then west while defeating the Fleamen. At the southwest corner of the
room, slide under the wall and enter that room. There, take the Lucky Ring
and the Raccoon Ornament collectible.

Exit this room and slide under the wall again. Make your way all the way
east, then north to where you collected the other 2 treasures a few moments
ago. Step on the switch to open the other door, then go west and north to the
room above again. Stop in the Save Room to the west again, then continue all
the way north to the very top of the room. At the top, go into the above
room. Head west through this next room and continue into the following one.
In this next room, head all the way to the top of this room, then go west
into another room. Continue the climb upward in this room as well, defeating
the Peeping Eyes along the way this time. At the top, go east into the next
room. Go east through here, defeating the 2 Skeleton Ribs along the way.
Continue into the next room, then in that room, get to the very top of it by
jumping up the ledges. At the top, enter the Warp Room to the west and go
back to Castle A.


========
Castle A
========

Clockwork Tower
---------------

When you arrive back here, exit the Warp Room and head south through the
first regular room, defeating the Harpies you encounter. Consult the map and
make your way to the nearest Save Room, which is a few rooms away. When you
get there, save/recover, then exit the room. Drop down a few ledges while
avoiding or defeating the Harpies, then enter the next room that you come to
leading east. There, drop through the thin floor and continue to the bottom
of this room, then go east into yet another room. Go east through here, then
drop down the pit at the end into the next room. Make your way all the way
south through here, defeating the Arabahakis along the way. Save at the Save
Room to the west at the bottom. Then, drop through the thin floor into the
room below.

In this room, step on the switch to the left to release the ball and open the
door. This whole puzzle is just like the one in Castle B, except this one is
WAY harder! Start by sliding constantly to the west, hitting any Arabahakis
in the way. Drop through the gold parts of the thin floor at the end, then go
east across spike pits while avoiding the Arabahakis as best as you can.
After the spikes, drop down some more ledges and go west. Drop through the
gold colored floors at the end of the west path, then go east at the bottom.
Slide through the Bone Heads to the end, then go up the ledges. Be quick and
dash on each platform, quickly jumping where you can, and if you're lucky,
you'll make it to the end before the ball. In that case, slide through the
right wall and take the Invitation Cat collectible, and the Heart Max
Increase upgrade. Jump up to the ledge above you to get the HP Max Increase
one. Jump to the top ledge to get the Thunder Book (spellbook).

Now, slide under the west wall and drop through all the thin floors below
you, and backtrack through this puzzle room. Get to the area with the spike
pits again, then get to the edge of the westernmost one. Slide to the left
and you'll go through a hidden passageway. Drop through all the ledges to the
bottom, then enter the next room. Take the Dracula's Fang relic, then leave
the room. Get back up and out of the secret passage, then go around to the
entrance of this large room, and go north out of it. Enter the west room and
save your game again, since you'll need it. When you're done, it's time to
backtrack quite a bit more. The destination is the other Save Room in the
tower, so consult the map and get to that room. When there, save again if you
like, then exit the room. There is one more Save Room you have to head by,
and that one is to the west, in the Corridor in the Air. Refer to the map
like you have been to get there, then read the next part of the walkthrough.

Corridor in the Air
-------------------

In the Save Room, equip/charge the Crash Stone, then jump and hit the east
wall. It'll crumble, revealing a new room. Enter the room and take the 2
Invincible Pots you find there. Exit the room and the Save Room, then head
west across this room. Defeat the Archer Skeletons and Balloons as you head
up the stairs and into the next room. Continue west through here, staying
more towards the upper half of the room. At the far side of the room, get to
the northwest corner and go into the west room. Go west through that room and
then into the following room. There you will find Maxim cowering in the
corner. Talk to him and he'll give you Maxim's Bracelet. Now, leave the room
and head back east 3 rooms (to the second large room with the Archer
Skeletons and Balloons). In the room I just described, get to the middle area
and jump up the ledges, then go north into that room. Go west through the
next room, avoiding the Balloons, and enter the Chapel of the Heretic.

Chapel of the Heretic
---------------------

Here, simply make your way through the next several rooms, until you reach
the large chapel room far north, several rooms later. When you get to that
room, go east and north by jumping up a bunch of ledges. As soon as you're
able to go west, do so. Follow the path west and up the steps to the top.
Equip Maxim's Bracelet to open the west door, and continue into the Castle
Tower.

Castle Tower
------------

In this new area, head west and up the steps to the top. Then, continue west
into the next room. You will be in another Warp Room, which can take you to
Castle B. Pick up the Hint Card 3, then go through the boss door to the west.
You will fight Pazusu in this room, so read the Bosses section for help here.
After you win, take the orb to recover, then go west into the next room.
There, step on the switch to open the pit in front of you. Before you go
downward, jump up the ledges and get to the northmost area of the room. You
will find the HP Max Increase and Heart Max Increase upgrades there. After
that, drop all the way down and into the pit you just opened. Follow the path
downstairs and into a Save Room.

Save and recover in the room, then go into the room to the east. There, head
east and defeat the Poison Lizards along the way. At the far right end of the
room, drop into the pit to reach another room. Head southward through this
area, defeating the Peeping Eyes and Arabahakis on the way. Stay towards the
east wall as you progress downward. When you see a path leading east into a
room, enter that new room. Here is the first shop of the game. Talk to the
shopkeeper to find out information about it, then sell any gems you've picked
up, and buy some equipment if you can afford it. When you're done here, exit
the shop and continue southward into another new room.

In this room, go all the way east, ignoring the pit you come across. Defeat
the Poison Lizards and grab the Evil Picture. Then, go back to the pit and
drop into the room below. There, go west and through the elevator, into the
west room. Save/recover there, then go back to the previous room. Go back to
the east side of the room and enter the boss's room. You'll fight the
Minotaur Another here, so read the Bosses section for assistance if needed.
After the fight, take the orb and go into the next room, where you will find
the Attack Steel for your whip. Now, backtrack to the previous room, then
into the Save Room. Save/recover, then exit the room.

Before you continue onward with the progress of the game, you may want to go
south through this room, then take the east path through several other rooms.
The purpose is to pick up other items and a collectible if you're interested.
If not, you must make your way to the Warp Room at the top of this tower
(before the room where you fought Pazusu). Get there by using the map for
reference, then when you get there, warp to Castle B.


========
Castle B
========

Castle Tower
------------

When you arrive in the alternate castle, head west into the next room. There,
defeat the Big Skeleton and take the Mystic Robe on the ledge. Then, continue
into the next room. Go west and drop through the ledges to the bottom, then
go down the steps and into the east room. In the Save Room, you know what to
do by now. Next, go into the next room and defeat the Skeleton Blaze/Spear
enemies. Grab the Potion on the ledge at the end, then drop down into the
room below. Make your way all the south through this room while fighting the
various enemies around. At the bottom-left area, drop into the next room. Go
east through this room as usual, defeating the enemies in your way. Take the
Hi Potion at the far right area, then drop into the pit in the middle of the
room to reach the next one below.

In this room, drop through the ledges and head west through the elevator into
the room to the west. Save there, then return to the room you were just in
and enter the boss room directly to the east. You will fight the Minotaur
again here, so read the Bosses section for help winning this one too. After
the fight, continue into the next room. Take the HP Max Increase item, and
the Wind Book spellbook here. Now, head back a couple rooms to the large room
with the elevator. In order to continue southward like you're supposed to,
you need to be in Castle A. So that means you must head all the way north to
the Warp Room, warp to Castle A, then come back to this point.


========
Castle A
========

Castle Tower
------------

When you come back to this point after warping, stop in the Save Room to the
west. Then, take the elevator to the very bottom of the large room, and go
into the room below, which is the Castle's Treasury.

Castle's Treasury
-----------------

In this area, go east and drop into the following room. There, go west to a
Save Room. When you're done in the Save Room, exit and head all the way east
into the following room. In this room, make your way all the way through by
jumping and dropping on the ledges. Drop into the room below at the end. Take
the elevator down to the bottom of this room and continue southward into yet
another room. Go west here until you come to a thin floor you can drop
through. At that point, drop down into the next room. Go down through here
until you reach the first door leading west. Enter that room, then continue
west into the Cave of Skeletons.

Cave of Skeletons
-----------------

In this area, head south while defeating the Skeleton-type enemies along the
way. Drop into the next room at the bottom. There, take the east path. At the
first split, jump up the ledges and go west and defeat the Bone Heads, then
take the Gramophone collectible. Go back east and drop down the ledges, then
continue south and west to the end. Jump up a couple ledges and grab the
Thunder Robe. Then, drop down into a pit to reach the next room. Take the
east path and defeat the Spider Skeleton enemy, and continue into the next
room. In that room, get to the top of the room and defeat the Big Spirit.
Take the Bookcase collectible, then backtrack several rooms to the large room
(the large room below the first vertical one in the area). There, go west
this time into the next room.

Here, go west and you'll see a crate on the ground, and another on a higher
ledge. Start by pushing the bottom crate to the west a bit. Before it passes
under the wall, jump on it to reach the upper ledge and push the other crate
east onto the ground. Push the first crate west until it drops, then start to
push the other one on top of the first one. When the second crate is being
pushed atop the first one, push it west enough so the second one's still
stacked on top, and you can jump onto it. Jump from the crates to a high
ledge with a Heart Max Increase on it. Then, continue along the path into the
next room to the west.

In here, go west and double jump onto the first high ledge you can get to.
Jump to another platform and you'll find 2 more crates. Push the bottom one
west almost all the way (do NOT push it against the wall yet; push it just
enough so if you were to push the other crate west and onto the first one,
that you can get onto the first crate and push the second one to the west).
Anyway, push the second crate onto the first, then push it to the west until
you fall in between the crates. Jump out and push the first one against the
wall, and continue pushing the second one until it drops down. Then, push it
all the way west and use it to double jump to the higher ledge. Jump up the
ledges and head east at the top to get a HP Max Increase item. Now, go west
into the next room.

In this room, go west and defeat the Glass Skeletons that jump out of the
glass canisters to attack you. This room is full of them, and it's an
EXCELLENT place to build up levels quickly. If you feel like wasting time,
defeat all the enemies and go to another room, then return and repeat. Build
up as many levels as you like, then continue westward into the next room.
Make your way north, west, and south through here while defeating the Red
Skeletons you come across. At the end, go west into a Save Room. Save/recover
and continue into the next room. Here, head northward and defeat some Throw
Masters, and you'll see a ledge high above. Double jump to it and enter the
room above.

Here, go east into the next room. Defeat the Mimic here and continue eastward
through the next few rooms. You'll come to a room with a Mimic and a switch
above. Run all the way right, then jump while holding Right so the Mimic
jumps the wall in its section and hits the switch. Go through the open door
into the next room. Take the Hint Card 5 and drop into the room below, where
you will find the Rare Ring. Now, go back to the room with the Throw Masters.
From there, go west and south, then west into a boss room. This is the room
where you will fight the Legion Core, so read the Bosses section for help
winning. After the fight, take the recovery orb and head into the next room.
Take Sypha's Crystal here, then go back a few rooms to the Save Room.

After saving and all, go back west into the previous room. There, go north to
the northeast area, then double jump onto the ledge and go north into the
next room. Go west down the hall and into another room. Head south through
this next room, defeating the Skeleton Apes along the way. At the bottom, go
west into a third puzzle room. There are three crates in this room, two of
those on one ledge and the third on another one to the east. Start by getting
onto the ledge with 2 crates and push the leftmost one all the way left and
off the ledge. Then, go down to where it fell and push it all the way right
to the pit. Do not let it go into the pit; push it just halfway over the pit.
Next, go back to the above ledge and push the second crate off the right edge
of the platform, then drop down and push the second crate east so it hangs
halfway off the right side of the first crate. After that, jump to the upper
ledge to the east and push the final crate west so it falls on the other two
below. Push it east and off the pile completely, then push it east a little.
Jump on it and double jump to the high ledges, then make your way north and
west. Defeat the White Dragon, then take the Floodgate Key!

Now, get back down from here and exit this room, then continue east and south
into the large room with the Throw Masters. There, go south and east into the
Save Room. Save/recover, then go east into the next room. Make your way all
the way east through the next several rooms, then northward out of the Cave
of Skeletons.

Castle's Treasury
-----------------

In this room, you should find Disk Armor and Axe Armor II enemies wandering
about. Go east into the following room, where you can go south into Juste's
Room, or east into the Moss-Grown Cave. Go east into that new area.

Moss-Grown Cave
---------------

Here, go east and defeat the Sylphs along the way. Continue east into the
next room and fight some more Sylphs, as well as Small Devils. Get to the top
of the room and head east into the next room. There, go east and defeat a
couple Picture enemies, and you'll see a couple ledges above you. Jump up
them and into the north room. Go all the way to the top of this room and take
the Meat, then hit the candleabra to get $400. Go back down to the room you
were just in and continue eastward, defeating Meal Flowers and Pictures along
the way. Continue all the way east into the Save Room at the end. When you're
done there, go east into the following room.

In this next room, go east and up the hill, then jump onto the ledge above.
Continue northeast and up the next bunch of ledges you see, then go northeast
and take the Fur Helmet. Go back to the ledges and head northwest to the top
of the area. Go east to a Heart Max Increase item, then go west and knock
down the wall by using the Crash Stone. Enter that room, which is a warp
room; remember this for later if you want. Leave this room, then go south and
down the first set of ledges. Go east into the next room. Here, get to the
southwest area of the room while defeating the Bats and Pictures, then take
the Invincible Pot you see. Now, go back to the previous room and make your
way to the southeast area of the room. Then, go west and drop down into the
room below.

Here, take the path west and defeat the Victory Armor you see. Drop into the
pit at the end to reach the next room. There, go east and into the following
room. Go east and south through this room, defeating the Axe Armor II and
Sylph enemies you come across. At the bottom of the room, go west into the
next one. In this room, defeat the Ectoplasms and Sylphs flying around, then
make your way all the way west, south, and east. You'll see a path leading
east; ignore it since there's nothing in there. Continue south and west and
defeat a couple of Bone Heads, then double jump to the high ledge and go west
into another room. There, you'll automatically use the Floodgate Key in the
monument in the room. That will drain a reservoir in another room in this
cave. Now, make your way all the way to the Save Room again (see the map for
details on getting there).

After you save/recover in the Save Room, go west into the next room. There,
defeat the Pictures and Meal Flowers until you come to a pit. Drop down into
the next room. There, go all the way west in this now-drained room (if you
came here earlier, it'd be filled with water which damages you as you walk
through). Drop down into the next room all the way west. In that room, take
the path all the way east first. Take the Arm Plate at the end. Then, go all
the way to the west end. At the end, drop into the following room. In here,
make your way all the way to the bottom of the room by dropping through thin
ledges. At the bottom, take the Leggings and go east into the next room.

In this room, go east and defeat the Blaze Masters you encounter, then
continue into the following room. Fight some more Blaze Masters as you jump
up the ledges in this next room. At the top, go through the boss door to the
west. Here is where you will fight Death. Read the Bosses section for help
winning. After the fight, take the recovery orb and go into the next room.
There, take the Griffin's Wing relic, which allows you to make a rocket jump
(press Down, then Up + A). Now, it's time to backtrack again; this time, all
the way to the Save Room many rooms away.

From the Save Room, head west to the next room. There, make your way all the
way west until you reach some ledges going upward into another room. Jump up
into that room, then go east from there into yet another room. Use the
Griffin's Wing to get to the top of here, then drop down the other side and
through the door into the Waterway of Aquatic.

Waterway of Aquatic
-------------------

Here, go east and north by double jumping up the ledges to the top. Then, go
north into the next room. In this room, go west and defeat the giant Scale
Armor. Continue to the west wall, then double jump into a hidden passage near
the top of the wall. Walk into the hidden room and take Dracula's Fingernail
(relic). Then, go east and into the next room. Here, get to the top of the
room while defeating the Bats you meet along the way. At the very top, take
the Hard Leather Glove sitting there. Now, backtrack through the past few
rooms, back to the Moss-Grown Cave.

Moss-Grown Cave
---------------

Back in the tall room, rocket jump to the top and drop down the other side,
then continue into the next room. Continue south and into the room below.
There, defeat the Pictures and Meal Flowers as you head east into the Save
Room. Save and recover, then go into the east room. There, go all the way
east, then south and west into the next room. This visit, go east and defeat
the Disk Armor enemy. Continue to the boss door and enter that room. You will
see a simple Guard Armor march towards you, which you'd think is the boss. A
giant hand crushes it, and you can move along to see a GIANT version of the
Guard Armor, known as Talos. Read the Bosses section for help on fighting
this boss.

Upon winning, take the orb and go into the east room. There, drop down and
take the HP Max Increase and Heart Max Increase upgrades. You'll notice an
opening in the ceiling about the Heart upgrade; rocket jump to the ledge
above. There, go west and jump up a couple ledges, then rocket jump some
more, landing on the small ledges on the walls, until you get to the top.
Take the second Heart Max Increase upgrade there, then get all the way to the
ground again. Go all the way east and rocket jump up the second shaft,
resting on ledges along the walls. At the top, go west and into the next
room. Go west there and defeat the Hammer-Hammer armored enemy, as well as
any Fleamen that fall from the ceiling. Continue west into the next room, and
take the Skull Key you find.

Now, make your way back to the Save Room you were at just several minutes
ago. When you get there, save/recover, and get ready for some more
backtracking to another area of the castle. From the Save Room, head west
through the next few rooms, until you reach the vertical room where you can
go south to Juste's Room, west to the Cave of Skeletons, or north to go
further into the Castle's Treasury. For right now, go north into the next
room.

Castle's Treasury
-----------------

Here, go west and defeat the enemies you come across, then go north at the
end into the following room. Go east and north into the next room there, then
in that room, go all the way west to the end. At the end, drop into the room
below. In there, go down the steps and jump onto the first ledge above them
to the east. Go east to the end and take the Plate Armor. Then, if you want,
continue south and east into a shop; otherwise, go back to the north room.
There, go west into the following room. In that room, go all the way south by
dropping down ledges. Once at the bottom, go west into the next room. Defeat
the Ruler Sword LV3 there, and continue to the following room. Take the Greed
Necklace, then go back east and north to the top of the vertical room. Then,
go west into another room.

In this room, jump over the pit and go west, defeating the Spliguns you come
across. At the end, continue into the next room. There, continue west and
defeat a couple of Specters. Grab the Teapot and Tea Cup collectibles on the
ledge, then continue southeast through this room. When you make it to the end
of the path, drop through the thin floor into the room below. Here, go west
into a room and take the HP Max Increase item, or into the east room, which
is a Save Room. Grab the upgrade and save, then backtrack all the way back to
the vertical room with the Archer Skeletons.

Back in this room, go south and take the first door to the left into the next
room. Continue west through here and into the following room, which leads
into the Cave of Skeletons.

Cave of Skeletons
-----------------

In this area, make your way through the next bunch of rooms, all the way to
the Save Room. Once there, save, then continue into the west room. Go up the
ledges to the northeast area, then double jump to the high ledge and go up
into that room. Go west and continue to the last puzzle room with the crates.
Solve the puzzle like before to get to the northeast area of the room. Then,
jump up into the next room, which is part of the Entrance area.

Entrance
--------

Here, go north and use the Crash Stone to destroy the wall blocking your
path. Then, continue north jumping up the ledges and defeating the Skeletons
and Bats along the way. Enter the first room to the west, and save there.
Exit that room and continue northward to the next intersection. The east room
is empty, and you cannot enter the west room yet, so head north by using the
rocket jump to get over the tall pillar. At the other side, continue north to
another wall. Break it with the Crash Stone again, then continue north to the
next room.

Since we're back in the first areas of the game again, there are new items
you can collect if you're willing. From your current spot, head all the way
east, then north several rooms (consult the map so you know where you're
going) to get to the Approach of Deplore.

Approach of Deplore
-------------------

In this area, make your way into the large room with the northeast ledge you
couldn't reach early in the game. Double jump to it and claim Dracula's Ring.
Then, go back south and east into another room. Defeat the Victory Armor and
take the HP Max Increase item there, then unlock the east door with the Skull
Key. In that room, take the great Silver Armor. Now, head west a few rooms to
a Save Room in this area. From there, go south and west and continue into the
Corridor of Marble.

Corridor of Marble
------------------

When you enter this area, make your way all the way to the Save Room (refer
to your map as usual for help). When you get there, save/recover and go back
to the room east of it. There, go east a little and jump on the ledges you
see, then go into the north room. Go west there and continue into the next
room. In here, use the rocket jump to get to the top of the area, then drop
down the other side. Go all the way to the bottom of the area, then go west
into another room. Take the Attack Platina for your whip, then exit this
room. Go back north and into the northwest room. This is a Warp Room, so
press Up to warp to Castle B.


========
Castle B
========

Corridor of Marble
------------------

In the alternate castle again, leave the Warp Room. Drop all the way down to
the bottom of the room, then go west into that room. You'll find the Lure Key
here; take it and exit here as well. Get to the top of this tall room, then
drop down the other side and go east into the next room. Here, defeat the
stronger Skeletons as you head east to the other end of the room. At the end,
drop into the next room. Go west and into a Save Room; save and recover, then
leave the room. Next, go east for 3 rooms and you'll come to a large room
with Specters and Axe Armor II's around. There, go all the way north and west
into the next room. Drop down to the lower area and head west and north, then
east, defeating various lizard enemies along the way. At the end of the path,
go west into the next room, where you'll find a HP Max Increase item. Take
it, then go back out of this room. Now, backtrack to the room with the
Specters again, then go all the way south and into the pit to reach the Room
of Illusion.

Room of Illusion
----------------

In here, drop down to the bottom of this first room. Then, enter the room to
the west. Go west, defeating the Victory Armors you encounter, then take the
Silk Curtain collectible at the end. Go back to the previous room, then enter
the east room this time. Make your way through this room and defeat the 2 Ou
enemies you see. Continue west into the next room at the bottom. Go west
through this room, defeating the Spliguns you come across. At the end, go
into the last room and grab the HP Max Increase item there. Now, go back a
few rooms, then north to the room with the Axe Armor II and Specter enemies
(in the Corridor of Marble).

Corridor of Marble
------------------

Back in here, head to the northeast area of this room, then go east into the
following room. Now, make your way east through the next couple of rooms, and
get to the Save Room (look on the map for details on its location). Once
there, save/recover, then exit the room and head north into the next room. Go
east in that room, then slide under the wall and go into the following room.
Take the Black Cloak there, then head back to the Save Room. From there, head
east through the next few rooms, until you reach the large room with all the
stairs (Armor Fleamen inhabit this room). There, get to the northeast area of
the room where you will find a Viking Helm. Next, get back to the entrance of
this room, and head all the way east into the following room. Defeat the Ou
there, and take the Heart Max Increase item you see.

Now, go back west a couple of rooms to the room with the Specters and
Arabahakis flying around. Go west and drop into the pit in the floor to reach
the next room. There, continue east and through the door to enter the
Approach of Deplore.

Approach of Deplore
-------------------

Here, defeat the Big Spirit and go east, then south into the room below. In
this room, start by dropping down a couple ledges and going east into a small
room. In there, take the HP Max Increase you find. There, drop down the
ledges and defeat the Owls and Simons in here. Then, go back to the previous
room, and make your way to the northwest area while defeating the Owls and
Simons you encounter. Go west into the next room. There, go west and north
and jump up onto the ledge in the northwest corner of the room. Take the
Silver Candlestick Holder collectible , then make your way south and west
into another room. Here, drop down to a lower area and take the Potion, then
jump back up to the starting ledge and rocket jump to the top of the room.
Once at the top area, double jump to the highest ledge, where you'll find the
Goddess Sculpture collectible.

Now, drop down to the west side of the room. Go up the ledges there,
defeating the Simons on your way up. At the top, go west and take the
Crushing Boots you find. Now you can smash through certain ceilings when you
use the rocket jump with these boots equipped. There are also a few items,
upgrades, and even the Summon Book to be found with this new technique. From
here, go back out of this entire room and into the previous room. There, go
southeast and continue into the next room. In there, go east to a pit, then
drop into it to reach the room below. There, continue east into the Approach
of Deplore.

Approach of Deplore
-------------------

In this area, defeat all the Bats and drop into the pit at the end to reach
the following room. There, go west and defeat the Bone Skewer enemies you
come across, and drop into the first pit you reach to enter the next room. In
this room, go all the way east and defeat a couple Big Spirits, then jump up
a few ledges to the room above. Go west and defeat the Bone Skewers, and jump
to the high ledge with the steps. Continue up into the next room. In that
room, go east and fight some more Bone Skewers. Take the Large Meat at the
end, then drop through the floor into the next room, and take the Heart Max
Increase there.

Now, go back a few rooms to the one with the Big Spirits. Instead of going up
the steps halfway through, head all the way west into the following room at
the end. There, defeat the Owls and Simons and grab the Meat in the far west.
Then, jump up the ledges and make your way east, north, and west to the end
of the room. Go west into the next room, and fight the same types of enemies
in the past several rooms here as well. Go all the way to the far west to
take a X-Potion if you want, then drop into the pit you come across to reach
another room. There, go east and into a Save Room. Save/recover, then leave
the room and go west. Go through the boss door and into the boss's room. You
will fight the Cyclops boss here, so read the Bosses section for help with
winning as usual.

After the fight, take the recovery orb that drops down. Then, go into the
Heretic's Grave in the west room.

Heretic's Grave
---------------

Here in this single room, grab the Heart Max Increase you find. Then,
continue west into the Entrance area.

Entrance
--------

Here, go west and defeat the Spligun enemy you come across. Then, continue
west and at the end, jump up to the ledge and go into the north room. Go east
and defeat some Transparent Skeletons, then enter the following room to find
a Heart Max Increase item. Now, go back west a room, then south to the room
below there. From there, go west into the next room. Continue west through
this room, defeating the Feather Demons you pass. Go into the next room to
the west, which is the very first area outside the castle. Go all the way to
the westmost area to get a Combat Suit. As you go through this long area,
you'll notice an opening in the ceiling you can go through. Rocket jump into
that hidden room. There, equip the Crushing Boots and rocket jump through the
ceiling. Continue northward, taking the Hi Mana Prism and Used Vase
collectible. Then, go east into the next room and take Dracula's Rib.

Now, go back west to the previous room, then drop all the way down to the
long first area of the castle. Go all the way east and into the castle itself
again. Continue east and defeat a couple of Feather Demons, then go east into
the next room. Go east a little more here, then drop into the room below. Go
south here until you come to the rainbow door on the west side. Go through it
to enter a Warp Room. Stand in front of it and press Down to cycle throughout
the different Warp Rooms in the castle. If you're not in Castle A, press Up
and warp there as well. Take a look at the map each time you warp; the object
is to get to the northmost one in the Castle Tower.

Castle Tower
------------

When you make it to this Warp Room, go east into the large room. Double jump
when you enter this room and you'll notice some special blocks in the
ceiling. Stand below them and equip the Crushing Boots, then rocket jump
through them into the room above. There, make your way all the way northwest
to the top of the steps. Break through the blocks you come to with another
rocket jump + Crushing Boots. Then, go east to find a HP Max Increase item.
After that, go west to see a giant hand statue. Whip it to destroy it, giving
you access to the final areas of the game. Now, get back down and out of this
room, then head southeast into the Chapel of the Heretic.

Chapel of the Heretic
---------------------

In here, go east and jump onto the high ledge sticking out. Go east and at
the end, rocket jump to the highest ledge and take Dracula's Eye (HP Max
Increase if in Castle B). Then, get back down and head west to the Castle
Tower again.

Castle Tower
------------

From here, go west up the steps, then into the Warp Room at the end. Here,
warp to Castle B.


========
Castle B
========

Castle Tower
------------

Here, go east out of this room. Rocket jump through the ceiling with the
special blocks like in the alternate castle. In that room, go west and up the
steps, then break the blocks at the top. Go east to get a Heart Max Increase,
then go west to get the Kaiser Mail, which is just about the greatest body
armor in the game! Next, go back south and out of this room. There is now a
little bit of travelling for you to do in order to get all of Dracula's parts
(provided you've followed this walkthrough the whole way through, you should
only be missing the Heart). Look at your spot on the map, then look
diagonally southeast of your spot to the Save Room there (it's to the east of
a large room). That is in the Corridor of the Air; get to that Save Room.

Corridor in the Air
-------------------

When/if you make it to the aforementioned Save Room, go by the east wall.
Equip the Crash Stone and charge it up, then jump and whip that wall to break
open a hole to go through. Enter that room and take Dracula's Heart. You now
have all the parts of Dracula, thus allowing you to fight the true last boss
in a little while. There is nothing left to find, so now it is time to enter
the final areas of the game. Follow the map and make your way to the Save
Room just about the unvisited last areas on your map (that's in the Castle
Tower).

Castle Tower
------------

In the Save Room, save/recover, then exit the room. Drop into the now-open
pit in the next room to enter the next area.

Last Battle
-----------

Here, go south and ride the elevator to the bottom of the room. Then, take
either path to the side and drop all the way down. Get to the middle area at
the very bottom and you'll be raised into the final room. You will meet Maxim
again here, standing by the body of Lydie. After some conversation, you will
enter battle against Maxim. Read the Bosses section for help beating him
here. Now, after you beat him, this could be the end of your game, or you
could go on for one more boss. If you've collected all of Dracula's parts
(like you should have if you followed this walkthrough), equip Juste's
Bracelet and Maxim's Bracelet, then enter this battle in Castle B. After the
fight with Maxim, Dracula will appear and you will have to fight him as well.
Read the Bosses section for strategy on that, too. After that, the game will
be totally over, congrats!

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  6. Enemies  -=
-=-=-=-=-=-=-=-=-=

Arabahaki
   HP: 13
   Experience Points: 113
   Items Dropped: $25, Gold Necklace

Archer Skeleton
   HP: 84
   Experience Points: 81
   Tolerance: Ice
   Items Dropped: Potion, Glove

Armor Fleaman
   HP: 20
   Experience Points: 55
   Tolerance: Fire
   Weakness: Thunder
   Items Dropped: $25, Flame Armor

Armor Knight
   HP: 32
   Experience Points: 11
   Weakness: Thunder
   Items Dropped: Potion

Axe Armor
   HP: 80
   Experience Points: 62
   Tolerance: Fire
   Weakness: Thunder
   Items Dropped: N/A

Axe Armor II
   HP: 192
   Experience Points: 165
   Weakness: Thunder
   Items Dropped: Kettle Hat

Balloon
   HP: 12
   Experience Points: 55
   Weakness: Wind
   Items Dropped: $5

Bat
   HP: 1
   Experience Points: 5
   Items Dropped: $1

Big Balloon
   HP: 30
   Experience Points: 62
   Weakness: Wind
   Items Dropped: N/A

Big Skeleton
   HP: 120
   Experience Points: 22
   Weakness: Fire
   Items Dropped: $25

Big Spirit
   HP: 33
   Experience Points: 12
   Weakness: Fire
   Items Dropped: $25

Blaze Master
   HP: 280
   Experience Points: 314
   Items Dropped: Steel Helmet

Bomb Armor
   HP: 96
   Experience Points: 71
   Weakness: Thunder
   Items Dropped: $5

Bone Head
   HP: 48
   Experience Points: 11
   Tolerance: Fire
   Items Dropped: $1, $5

Bone Naga
   HP: 160
   Experience Points: 91
   Items Dropped: N/A

Bone Skewer
   HP: 72
   Experience Points: 441
   Weakness: Wind
   Items Dropped: $250, $400

Bronze Guard
   HP: 112
   Experience Points: 179
   Items Dropped: N/A

Disk Armor
   HP: 156
   Experience Points: 102
   Weakness: Thunder
   Items Dropped: N/A

Disk Armor II
   HP: 280
   Experience Points: 143
   Weakness: Thunder
   Items Dropped: Hi Potion

Ectoplasm
   HP: 9
   Experience Points: 13
   Items Dropped: N/A

Feather Demon
   HP: 272
   Experience Points: 150
   Tolerance: Wind
   Items Dropped: N/A

Fishman
   HP: 160
   Experience Points: 102
   Tolerance: Fire
   Weakness: Ice
   Items Dropped: N/A

Fleaman
   HP: 3
   Experience Points: 7
   Items Dropped: $1, $5

Flying Skeleton
   HP: 12
   Experience Points: 13
   Tolerance: Wind
   Items Dropped: $5, Crimson Mantle

Gate Guard
   HP: 640
   Experience Points: 39
   Items Dropped: N/A

Glass Skeleton
   HP: 56
   Experience Points: 334
   Tolerance: Ice
   Items Dropped: $250, Ruby

Gold Head
   HP: 13
   Experience Points: 55
   Tolerance: Thunder
   Items Dropped: N/A

Gorgon
   HP: 420
   Experience Points: 295
   Tolerance: Thunder
   Items Dropped: Double Mail

Hammer-Hammer
   HP: 1400
   Experience Points: 375
   Items Dropped: N/A

Harpy
   HP: 192
   Experience Points: 125
   Tolerance: Wind
   Weakness: Ice
   Items Dropped: N/A

Lizardman
   HP: 48
   Experience Points: 17
   Weakness: Ice
   Items Dropped: Potion, Plate Coat

Mastery Sword
   HP: 280
   Experience Points: 419
   Weakness: Ice
   Items Dropped: N/A

Meal Flower
   HP: 96
   Experience Points: 55
   Weakness: Fire, Ice
   Items Dropped: Potion, Mirror Pendant

Medusa Head
   HP: 1
   Experience Points: 5
   Tolerance: Thunder
   Items Dropped: Pendant

Melty Zombie
   HP: 192
   Experience Points: 193
   Weakness: Ice, Wind
   Items Dropped: Uncurse

Merman
   HP: 160
   Experience Points: 102
   Tolerance: Fire
   Weakness: Ice
   Items Dropped: Potion

Mimic
   HP: 112
   Experience Points: 91
   Weakness: Ice
   Items Dropped: N/A

Ou
   HP: 160
   Experience Points: 102
   Items Dropped: Meat

Owl
   HP: 252
   Experience Points: 397
   Tolerance: Wind
   Items Dropped: Large Meat

Peeping Eye
   HP: 51
   Experience Points: 17
   Items Dropped: Potion

Picture
   HP: 320
   Experience Points: 375
   Tolerance: Fire
   Weakness: Ice
   Items Dropped: Diamond

Pike Master
   HP: 1800
   Experience Points: 537
   Items Dropped: Floating Boots, Golden Crown

Poison Lizard
   HP: 240
   Experience Points: 242
   Weakness: Ice
   Items Dropped: Large Meat, Heavy Armor

Rare Ghost
   HP: 2
   Experience Points: 334
   Items Dropped: N/A

Red Skeleton
   HP: 6
   Experience Points: 0
   Tolerance: Fire
   Items Dropped: N/A

Ruler Sword
   HP: 240
   Experience Points: 102
   Tolerance: Thunder, Wind
   Weakness: Ice
   Items Dropped: N/A

Ruler Sword LV2
   HP: 320
   Experience Points: 113
   Tolerance: Thunder, Wind
   Weakness: Ice
   Items Dropped: N/A

Ruler Sword LV3
   HP: 384
   Experience Points: 209
   Tolerance: Thunder, Wind
   Weakness: Ice
   Items Dropped: N/A

Scale Armor
   HP: 800
   Experience Points: 165
   Items Dropped: N/A

Scarecrow
   HP: 12
   Experience Points: 47
   Weakness: Fire
   Items Dropped: $5, Gauntlet

Screw Dragon
   HP: 204
   Experience Points: 17
   Items Dropped: N/A

Simon
   HP: 360
   Experience Points: 488
   Weakness: Fire
   Items Dropped: Hi Potion, Midday Constellation

Siren
   HP: 80
   Experience Points: 71
   Items Dropped: N/A

Skeleton
   HP: 3
   Experience Points: 7
   Items Dropped: $5, $25

Skeleton Ape
   HP: 51
   Experience Points: 39
   Items Dropped: $25, Hard Leather Armor

Skeleton Blaze
   HP: 64
   Experience Points: 22
   Items Dropped: $25

Skeleton Frail
   HP: 51
   Experience Points: 27
   Weakness: Thunder
   Items Dropped: $25

Skeleton Liquid
   HP: 38
   Experience Points: 179
   Weakness: Thunder
   Items Dropped: Antidote

Skeleton Mirror
   HP: 160
   Experience Points: 91
   Items Dropped: N/A

Skeleton Rib
   HP: 51
   Experience Points: 33
   Items Dropped: Uncurse

Skeleton Soldier
   HP: 32
   Experience Points: 9
   Items Dropped: N/A

Skeleton Spear
   HP: 51
   Experience Points: 33
   Items Dropped: $25

Skeleton Spider
   HP: 400
   Experience Points: 47
   Items Dropped: N/A

Slime
   HP: 32
   Experience Points: 9
   Items Dropped: N/A

Small Devil
   HP: 64
   Experience Points: 49
   Items Dropped: Uncurse, Turquoise

Small Slime
   HP: 3
   Experience Points: 5
   Items Dropped: $1

Specter
   HP: 96
   Experience Points: 165
   Items Dropped: N/A

Spider Skeleton
   HP: 1400
   Experience Points: 314
   Items Dropped: N/A

Spirit
   HP: 4
   Experience Points: 11
   Weakness: Fire
   Items Dropped: N/A

Spligun
   HP: 280
   Experience Points: 354
   Weakness: Wind
   Items Dropped: $100

Stone Armor
   HP: 48
   Experience Points: 13
   Tolerance: Ice
   Weakness: Thunder
   Items Dropped: Potion

Sylph
   HP: 320
   Experience Points: 375
   Items Dropped: Hi Mana Prism, Silver Tiara

Throw Master
   HP: 51
   Experience Points: 39
   Items Dropped: Antidote, Bronze Boots

Transparent Skeleton
   HP: 72
   Experience Points: 419
   Tolerance: Thunder
   Items Dropped: $400, Ancient Robe

Victory Armor
   HP: 280
   Experience Points: 375
   Tolerance: Fire
   Weakness: Thunder
   Items Dropped: $400

White Dragon
   HP: 96
   Experience Points: 12
   Items Dropped: N/A

Witch
   HP: 80
   Experience Points: 71
   Tolerance: Ice
   Weakness: Fire
   Items Dropped: N/A

Zombie
   HP: 2
   Weakness: Fire
   Experience Points: 5
   Items Dropped: Casual Clothes

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  7. Bosses -=
-=-=-=-=-=-=-=-=

Giant Bat
   Found: Corridor of Marble (A)
   HP: 400
   Experience Points: 66
   Strategy: This is the very first boss you will encounter in this game.
             As expected, this guy is hardly difficult at all! It flies
             slowly in place, shooting the occasional fireball and warping
             back and forth across the room. Use your whip and/or whatever
             subweapon you currently possess to attack. When its HP is low,
             this boss will use a spinning drill attack on you by coming
             from the ceiling and dropping on you, spinning and causing
             damage. Continue with a few more attacks and the fight will be
             over.

Giant Armor
   Found: Approach of Deplore (A)
   HP: 900
   Experience Points: 110
   Strategy: This giant robot boss that you met in the beginning of the game
             is truly a piece of cake to defeat. All it does is pull back,
             then swings down its sword in front of it when you come near.
             You can easily back away and avoid that, so no worries in that
             part. If you have the Holy Water as your subweapon, just keep
             throwing that at this boss to cause lots of damage quickly. If
             you run out of hearts, continue the assault with your whip
             until you win.

Skeleton Knight
   Found: Cave of Skeletons (B)
   HP: 1600
   Experience Points: 339
   Weakness: Thunder
   Strategy: Although it is only the third boss, the Skeleton Knight can
             prove to be tough for you here. In its first form, it jumps
             straight up and down, or it pulls back and then stabs forward
             at you. When he's about to stab at you, jump onto a higher
             ledge and over the knight to avoid it. Attack by whipping
             constantly or using Holy Water as your subweapon (provided you
             still have it from the Giant Armor battle). When this guy falls
             and gets up again, he will be without his sword. This knight
             will then jump around, and instead of stabbing at you, he'll
             start to dash, then disappear, reappearing right by you to dash
             into you. When he disappears, get onto a higher ledge quickly
             to avoid the hit. Attack like you did before and he'll soon
             collapse, only to rise for another round. For this final round,
             it'll shoot an energy beam straight ahead for several moments,
             which you can avoid by getting on one of the higher ledges. As
             before, continue your attacks and you will win.

Golem
   Found: Moss-Grown Cave (B)
   HP: 1408
   Experience Points: 273
   Tolerance: Thunder
   Strategy: This giant stone creature isn't really that tough, provided you
             are agile enough to avoid its attacks. The Golem will either
             punch you, which you can tell if it does that by it pulling
             back its arm first. The Golem's other attack is to stomp the
             ground, causing rocks to fall from the ceiling. Dash around to
             avoid those, and whip the head to attack. When you've caused
             enough damage to the head, it'll fall off, revealing a round
             bubble of sorts. In this form, the Golem only moves a couple
             steps, stops, then shoots many bubbles out from where its head
             was. Avoid those and attack when it's safe, and the battle will
             be over soon after.

Devil
   Found: Corridor in the Air (A)
   HP: 2176
   Experience Points: 627
   Strategy: This boss is a rather difficult one, so be well healed before
             entering this battle. This creature flies around the room, then
             stops mid-flight or lands on the floor to launch an attack. If
             the Devil is in the air, it'll shoot a diagonal beam downward
             in the direction it's facing, so get behind the boss to avoid
             that. When the Devil lands and charges up, duck down to avoid
             the fireball blast that results. That attack is often followed
             up by a fiery uppercut, so be ready to move quickly after
             ducking and whipping while the fireballs are going. Whenever
             the Devil stops, constantly try to whip it or use your
             subweapon to cause further damage. When it lands to charge the
             fireball shot, duck down and continuously whip it to cause good
             damage as well. Be careful when coming in contact with this one
             since you may become cursed, which can be dangerous since it
             stops you from dashing temporarily. Use an Uncurse and continue
             the above strategy, while keeping yourself healthy, in order to
             win.

Giant Merman
   Found: Waterway of Aquatic (A)
   HP: 3520
   Experience Points: 1298
   Tolerance: Fire
   Weakness: Ice
   Strategy: This giant fishman really is no big challenge for you to take
             over. It has few attacks, all of which you can avoid with ease,
             so there are no problems. After taking a couple steps forward
             or backward, it'll either curl up and charge across the room,
             summon Fishmen to attack, or send a moderately sized wave
             towards you. The curled up charge and the wave are both things
             you can jump over, and you won't have too much of a hard time
             with the enemies it summons. If you have Holy Water here, now
             is a GREAT time to use it, since this creature stands still
             quite often, giving you a chance to really damage it with the
             stuff. You have plenty of opportunities to whip this creature
             like all hell, so take advantage and you will win easily.

Max Slimer
   Found: Clockwork Tower (A)
   HP: 3680
   Experience Points: 1479
   Strategy: This giant blob creature truly shouldn't be considered as a
             boss one bit! It does nothing to harm you, besides moving in
             your direction rather slowly. When you whip it, tiny pieces fly
             off, and they can hurt if they touch you, so use a subweapon or
             your regular whip to clear those out quickly. The basic idea is
             to whip this boss into nothingness, and there's not much more
             to it.

Peeping Big
   Found: Clockwork Tower (B)
   HP: 2000
   Experience Points: 1981
   Strategy: This giant version of the Peeping Eye enemy is just that, but
             with a couple more moves. This giant eye floats around,
             sometimes whipping its tail at you when you get close, so be
             careful of that. Every now and then it'll curl up and bounce
             around the room, but you can dash under it when it bounces, so
             no worries there either. Whenever you get a chance, jump up and
             whip the eye of the beast. Avoid its attacks and attack often,
             and this battle will be over soon enough.

Legion (Saint)
   Found: Corridor in the Air (B)
   HP: 1920
   Experience Points: 2230
   Strategy: When you first meet this boss, it is protected by a giant
             shield-type thing divided into 4 parts. Cause enough damage to
             any part and it'll fall off, revealing part of the small boss
             itself. If you have the Cross as your subweapon, you'll REALLY
             be in business for finishing this one off FAST! Anyway, attack
             all 4 quadrants of the Legion's shield to reveal the boss in
             the flesh. It is a floating eyeball with 3 tails surrounding
             it. Each of its tails can shoot an energy beam in any direction
             to attack, so be careful when fighting with this enemy. Again,
             if you have the Cross, life will be easier with beating this
             one, but if you don't, your whip will do justice.

Shadow
   Found: Corridor in the Air (B)
   HP: 1600
   Experience Points: 2362
   Strategy: This shadow creature is initially invulnerable to all attacks
             in its floating regular form. After a few moments, it'll morph
             into a wolf and proceed to run back and forth through the room,
             and jump once before transforming again. The next form will be
             of a giant sword that spins around fast. Be careful not to
             touch it or you will be cursed, making you unable to get away
             from its attacks quick enough. The third form will be a giant
             moth that sprays poison spores underneath it, so avoid those if
             you don't want to be poisoned! After that, the cycle will start
             with the wolf again. Attack this boss when it's in any of the
             aforementioned forms, while avoiding each ones' attacks, and
             you'll be able to pull through.

Pazusu
   Found: Castle Tower (A)
   HP: 4500
   Experience Points: 2640
   Strategy: This boss is really a tough one, quite honestly. Its attacks
             aren't the killers; it's this guy's massive size and the amount
             of damage you take from getting hit ONCE! This boss's actions
             are predictable though, so that makes it easier. Also if you
             have the Cross subweapon, you'll get through this one that much
             quicker. Anyway, this boss hops in your direction twice, then
             hovers in the air for a moment before dropping to the ground
             again. That's when it'll shoot fireballs at you in several
             directions; you can duck to avoid those if you're lucky.
             Sometimes, Pazuzu will send a swarm of Small Devils to chase
             you down, so destroy them quickly with your whip. Fight back by
             whipping whenever you can, and throwing Crosses (Cross-throwing
             will be your primary attack this fight because of its long
             range). Keep your health high (you'll need it) and constantly
             attack while avoiding the boss's hits, and you'll win after a
             while.

Minotaur Another
   Found: Castle Tower (A)
   HP: 4200
   Experience Points: 3228
   Strategy: The first fight against this giant boss is rather simple for
             this point in the game. When you whip at it, it'll jump back
             every several hits or so. After a few rounds of you whipping
             this one and it jumping back, it'll swing/throw its ball and
             chain weapon at you. When Minotaur starts spinning it, simply
             dash backward to avoid it. Constantly whip this boss and use
             multi-hitting subweapons if you can (Cross, Holy Water), and
             you'll win this easily.

Minotaur
   Found: Castle Tower (B)
   HP: 1920
   Experience Points: 339
   Strategy: The battle against this Minotaur is WAY easy for such an area
             of the game. Its only means of attacking are swinging down its
             axe to attack, or to charge at you. This battle will end
             quickly if you use your whip + a good subweapon (I found the
             Fist to be highly effective here). Fighting this simple boss is
             too easy, so there are to be no worries as to not winning!

Legion Core
   Found: Cave of Skeletons (A)
   HP: 4620
   Experience Points: 3388
   Strategy: This fight against the Legion's core is a bit tougher than when
             you first fought the Legion, but it's a doable task to win. It
             is surrounded by a shell like before, which you must attack in
             order to open up the core in the middle. Be careful when
             whipping this boss because if it touches you, you will be
             cursed and take damage. Small creatures will sometimes drop
             from underneath the boss and crawl towards you, so duck down
             and whip them out quickly, then continue whipping the
             shield/core. Attack the shield enough and the core will open
             wide; now is when it is most vulnerable to attacks. If you have
             the Cross subweapon, just keep throwing it at the core to cause
             damage. Continuously attack it or else the core will close up,
             making you start again. Avoid coming in contact with the boss's
             body and attack the core to win.

Death
   Found: Moss-Grown Cave (A)
   HP: 3920 (Regular)
       2800 (Worm)
   Experience Points: 4227 (Regular)
                      4406 (Worm)
   Strategy: This fight against Death will be a somewhat long fight, but it
             really isn't that tough if you are prepared to fight. In its
             first form, Death has several attacks to hit you with. It can
             make several small sickles appear and fly at you, which you can
             destroy with your whip. It'll throw its giant sickle forward
             and return it like a boomerang, so avoid that one. Death will
             also stop after a while and make several groups of dust
             particles appear in a line. Do not stand where any of those
             dust particles came up or else you'll get hit by the beam that
             follows. Death also teleports around in the room, and usually
             follows up teleporting by swinging its sickle at you, so be
             careful. Attack whenever you can by using your whip. After you
             caused enough damage, Death will turn into a giant skeleton
             worm-like creature flying around the room. The target is its
             head, and you can stand on its body (not the tail) to make
             attacking easier. Avoid the sickles swinging around in front of
             its head and attack like before to win.

Talos
   Found: Moss-Grown Cave (A)
   HP: 4200
   Experience Points: 4227
   Tolerance: Ice
   Strategy: This giant armored boss is nothing really for you to worry
             about, in terms of difficulty. Its only weak spot is the red
             part of its front leg, so batter that with your whip as often
             as you can. Anyway, this boss marches towards you, one step at
             a time, but if you attack it enough, it'll move backwards a few
             steps. For attacking, it'll either extend its front arm in 2
             directions to hit you, extend its arm forward to grab you, or
             transform its arm into a giant knife and slice it down at you.
             Keep attacking its leg to avoid beind cornered against the west
             wall, and this boss will be over in no time, seriously.

Cyclops
   Found: Approach of Deplore (B)
   HP: 4680
   Experience Points: 4406
   Strategy: This giant cyclops is a pretty simple boss for you to defeat,
             provided you are careful not to get hit by its attacks too
             often. It either swings a giant hammer down to try and crush
             you, or it'll dash forward. You can tell when it's about to
             dash since it fidgets around in place a couple times. When that
             happens, double jump so the Cyclops dashes underneath you
             instead. Now that you know its attacks, simply avoid them and
             constantly be on the offensive, and this boss will be gone
             without much effort.

Maxim
   Found: Last Battle (A/B)
   HP: 4800
   Experience Points: 0
   Strategy: Your "friend" is now the supposed final boss of this game! Even
             though he looks small and weak, do not underestimate his power!
             Maxim has several attacks he can attack with, such as lunging
             at you with his sword, or jumping up and darting down towards
             you to cause damage. He'll sometimes throw a giant shuriken
             that goes a short distance and returns to him. He'll also stay
             still and shoot out many clones of himself in all directions.
             You can whip some of those out of your way if you're lucky,
             otherwise use a good spell if you like (Cross + Wind) to
             protect yourself if possible. Keep your distance and attack
             close-up on occasion only because his sword swipe is his
             strongest attack. If you get low on HP, quickly use a Hi Potion
             or an X-Potion to stay in the game. After a while, Maxim will
             split into 2 identical versions, but only one takes damage.
             Avoid both guys' attacks and concentrate on the real one. If
             you keep attacking and can survive all the attacks, you'll win
             this battle.

Dracula Phantom
   Found: Last Battle (B)
   HP: 2250 (First Form)
       6666 (Second Form)
   Experience Points: 0
   Strategy: This is the absolute final battle of this entire game, against
             the legendary Dracula! For the first part of the battle, it
             seems to be VERY easy for you, since all Dracula does is
             teleport throughout the room, stopping to shoot fireballs or
             boulders at you before vanishing and going elsewhere. His only
             weak point in this form is his head, so jump and attack it
             whenever you get a chance. I found that the Ice Book + Dagger
             subweapon combo works well here. Keep up the attack and Dracula
             will morph into his second and final form. In this giant form,
             the eyeball is the weakness, which you can hit quite easily.
             However, you better watch out for his claw that takes LOTS of
             damage from you, as well as the laser he shoots from his eye
             every now and then. Duck down to avoid the beam or else you'll
             be hit for massive amounts of HP per shot. Get in and whip the
             eye as often as possible, even using the Ice Book + Dagger
             spell combo is great here for attacking quickly. Stay alive
             with lots of X-Potions and you'll be set to win this battle and
             the game!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  8. Equipment  -=
-=-=-=-=-=-=-=-=-=-=

=============
Whip Upgrades
=============

Attack Platina
   Status Changes: Strength +20

Attack Whip
   Status Changes: Strength +10

Blue Stone
   Status Changes: Strength +2
   Note: Adds an ice elemental to your whip

Christopher Soul
   Status Changes: Strength +5

Circle of Energy
   Status Changes: Be able to spin whip (when equipped, hold down B to
                   perform a spinning attack)

Crash Stone
   Status Changes: Strength -5
   Note: Allows you to knock down certain walls in your way

Green Stone
   Status Changes: Strength +2
   Note: Adds a wind elemental to your whip

Red Stone
   Status Changes: Strength +2
   Note: Adds a fire elemental to your whip

Yellow Stone
   Status Changes: Strength +2
   Note: Adds a thunder elemental to your whip


==============
Body Equipment
==============

Ancient Armor
   Status Changes: Defense +45

Ancient Robe
   Status Changes: Defense +48
                   Intelligence +10

Attractive Clothes
   Status Changes: Defense +20
                   Intelligence +7

Battle Armor
   Status Changes: Defense +62

Blizzard Robe
   Status Changes: Defense +30
                   Intelligence +5
   Note: Protects against Ice attacks.

Brigandine
   Status Changes: Defense +40

Bronze Armor
   Status Changes: Defense +18

Buff Coat
   Status Changes: Defense +25

Casual Clothes
   Status Changes: Defense +1
                   Intelligence +5

Ceramic Mail
   Status Changes: Defense +90

Chain Mail
   Status Changes: Defense +28

Combat Suit
   Status Changes: Strength +8
                   Defense +46
                   Intelligence +9

Cross Armor
   Status Changes: Defense +14

Cuirass Armor
   Status Changes: Defense +22

Double Mail
   Status Changes: Defense +55

Field Armor
   Status Changes: Defense +8

Fire Armor
   Status Changes: Defense +8

Flame Armor
   Status Changes: Defense +36
   Note: Protects against Fire attacks.

Guardian Armor
   Status Changes: Defense +36

Hard Leather Armor
   Status Changes: Defense +20

Heal Walker
   Status Changes: Defense +30
   Note: When you walk, you recover HP.

Healing Mail
   Status Changes: Defense +15
   Note: When standing still, you recover HP.

Heavy Armor
   Status Changes: Defense +48

Kaiser Mail
   Status Changes: Strength +5
                   Defense +75
                   Intelligence +5
                   Luck +5

Lamellar Coat
   Status Changes: Defense +29
                   Intelligence +7

Leather Armor
   Status Changes: Defense +4

Lunar Armor
   Status Changes: Defense +40 (+80 in Castle B)

Magical Armor
   Status Changes: Defense +64
   Note: Less MP is used when using magic spells.

Mystic Robe
   Status Changes: Defense +35
                   Intelligence +8

Noble Clothes
   Status Changes: Defense +41
                   Intelligence +8

Padded Armor
   Status Changes: Defense +23

Parade Armor
   Status Changes: Defense +26

Plate Armor
   Status Changes: Defense +52

Plate Coat
   Status Changes: Defense +12

Rubber Plate
   Status Changes: Defense +6

Scale Armor
   Status Changes: Defense +30

Silver Armor
   Status Changes: Defense +75

Solar Armor
   Status Changes: Defense +40 (+80 in Castle A)

Stylish Clothes
   Status Changes: Defense +18
                   Intelligence +6

T-Shirt
   Status Changes: Defense +3
                   Intelligence +5

Thin Clothes
   Status Changes: Defense +2
                   Intelligence +5

Thin Robe
   Status Changes: Defense +15
                   Intelligence +5

Thunder Robe
   Status Changes: Defense +44
                   Intelligence +9
   Note: Protects against Thunder attacks.


==============
Hand Equipment
==============

Arm Guard
   Status Changes: Defense +18

Arm Plate
   Status Changes: Defense +21

Bloody Glove
   Status Changes: Defense +25

Gauntlet
   Status Changes: Defense +4

Glove
   Status Changes: Defense +7

Guardian Glove
   Status Changes: Defense +2 (+14 if Guardian Armor is equipped)

Hard Leather Glove
   Status Changes: Defense +10

Leather Glove
   Status Changes: Defense +2

Steel Gauntlet
   Status Changes: Defense +28


==============
Head Equipment
==============

Armet
   Status Changes: Defense +15

Bandana
   Status Changes: Defense +1

Barbutte
   Status Changes: Defense +13

Barrel Helmet
   Status Changes: Defense +18

Bascinet
   Status Changes: Defense +16

Bicoket
   Status Changes: Defense +8

Burgeonet
   Status Changes: Defense +12

Cabaset
   Status Changes: Defense +23

Circlet
   Status Changes: Defense +3

Corinthian Helm
   Status Changes: Defense +9

Crimson Silk Hat
   Status Changes: Defense +25
                   Intelligence +5

Cross Helmet
   Status Changes: Defense +5

Face Guard
   Status Changes: Defense +10

Full Helm
   Status Changes: Defense +22

Golden Crown
   Status Changes: Defense +28

Guardian Helm
   Status Changes: Defense +2 (+14 if Guardian Armor is equipped)

Iron Helm
   Status Changes: Defense +21

Kettle Hat
   Status Changes: Defense +20

Leather Cap
   Status Changes: Defense +4

Leather Helmet
   Status Changes: Defense +6

Lobster Tail Pot
   Status Changes: Defense +24

Morion
   Status Changes: Defense +19

Pilos
   Status Changes: Defense +11

Platina Crown
   Status Changes: Defense +30

Sallet
   Status Changes: Defense +7

Silk Hat
   Status Changes: Defense +17

Silver Tiara
   Status Changes: Defense +25

Steel Helmet
   Status Changes: Defense +26

Turban
   Status Changes: Defense +2

Viking Helm
   Status Changes: Defense +27


=============
Leg Equipment
=============

Bronze Boots
   Status Changes: Defense +6

Crushing Boots
   Status Changes: Defense +15
   Note: Can break certain ceilings when using rocket jump when equipped.

Foot Guard
   Status Changes: Defense +5

Greaves
   Status Changes: Defense +12

Guardian Boots
   Status Changes: Defense +8

Infinite Shoes
   Status Changes: N/A
   Note: Allows you to double jump endlessly without having to land.

Iron Boots
   Status Changes: Defense +9

Leather Boots
   Status Changes: Defense +2

Leather Greaves
   Status Changes: Defense +3

Levitation Boots
   Status Changes: N/A
   Note: Allows you to levitate while moving.

Leggings
   Status Changes: Defense +16

Platina Shoes
   Status Changes: Defense +25

Silver Boots
   Status Changes: Defense +20


===============
Other Equipment
===============

Aurora Ring
   Status Changes: N/A
   Note: Makes your Fist subweapon wider/usable for 10 Hearts.

Bangle
   Status Changes: Defense +3

Black Cloak
   Status Changes: Defense +18
                   Luck +8

Chaos Ring
   Status Changes: N/A
   Note: Makes your Holy Water subweapon more powerful/usable for 5 Hearts.

Charm
   Status Changes: Luck +10

Crest Bracelet
   Status Changes: Defense +15

Crimson Mantle
   Status Changes: Defense +12
                   Luck +3

Dark Glasses
   Status Changes: Intelligence +2
                   Luck +1
   Note: Allows you to see slightly better in dark rooms.

Earth Ring
   Status Changes: N/A
   Note: Makes your Bible subweapon become a shield/usable for 5 Hearts.

Gold Necklace
   Status Changes: Defense +3

Greed Necklace
   Status Changes: N/A
   Note: You gain greater amounts of Gold than normally found.

Heart Choker
   Status Changes: N/A
   Note: Large Hearts appear more frequently.

Heaven's Ring
   Status Changes: N/A
   Note: Makes your Axe subweapon become giant-sized/usable for 6 Hearts.

Juste's Bracelet
   Status Changes: N/A

Kaiser Knuckle
   Status Changes: Strength +3
                   Defense +3

Logos Ring
   Status Changes: N/A
   Note: Allows you to throw 3 Knives (subweapon)/usable for 2 Hearts.

Lucky Ring
   Status Changes: Luck +20

Magical Necklace
   Status Changes: Intelligence +5

Maxim's Bracelet
   Status Changes: N/A
   Note: You can open the flashing yellow doors with this equipped.

Medusa Pendant
   Status Changes: N/A
   Note: Protects you better against Stone status when equipped.

Midnight Cloak
   Status Changes: Defense +18
                   Luck +8

Mirror Pendant
   Status Changes: N/A
   Note: Protects you better against Poison status when equipped.

Mystic Brooch
   Status Changes: Intelligence +15

Nova Ring
   Status Changes: N/A
   Note: Allows you to throw a fast Cross subweapon/usable for 8 Hearts.

Pendant
   Status Changes: Defense +1

Purifying Ring
   Status Changes: N/A
   Note: Protects you better against Curse status when equipped.

Rare Ring
   Status Changes: N/A
   Note: Causes rare items to appear more often when defeating enemies.

Shinobi Mantle
   Status Changes: Defense +15
                   Luck +5

Silk Cape
   Status Changes: Defense +2

Silver Bracelet
   Status Changes: Defense +10

Squall Mantle
   Status Changes: Defense +8
   Note: Protects against wind elemental attacks

Sypha's Crystal
   Status Changes: N/A
   Note: Allows you to recover MP more quickly when equipped.

Velvet Mantle
   Status Changes: Defense +3

Verdant Mantle
   Status Changes: Defense +5

Wrist Band
   Status Changes: Defense +2

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  9. Items  -=
-=-=-=-=-=-=-=-=

=============
Regular Items
=============

Antidote: Cures Poison status.

Castle Map 1: Allows you to see more areas of the castle.

Castle Map 2: Allows you to see more areas of the castle.

Castle Map 3: Allows you to see more areas of the castle.

Diamond: Sell at a shop for 1000G.

Floodgate Key: Allows you to drain the reservoir in an area of the castle.

Hi Potion: Recovers 150 HP.

Hint Card 1: Gives a hint when viewed in Items list.

Hint Card 2: Gives a hint when viewed in Items list.

Hint Card 3: Gives a hint when viewed in Items list.

Hint Card 4: Gives a hint when viewed in Items list.

Hint Card 5: Gives a hint when viewed in Items list.

Hint Card 6: Gives a hint when viewed in Items list.

Hyper Mana Prism: Recovers 100 MP.

Invincible Pot: Become invincible for a limited period of time.

Large Meat: Recovers 200 HP.

Lure Key: Allows you to open rainbow colored doors.

Mana Prism: Recovers 20 MP.

Meat: Recovers 100 HP.

Midday Constellation: N/A

Opal: Sell at a shop for 125G.

Potion: Recovers 70 HP.

Ruby: Sell at a shop for 600G.

Sapphire: Sell at a shop for 500G.

Skull Key: Allows you to open skull doors.

Turquoise: Sell at a shop for 200G.

Uncurse: Cures Curse status.

X-Potion: Recovers all HP.


============
Collectibles
============

Chair
   Found: Castle's Treasury (A)

Deer Mount
   Found: Cave of Skeletons (A)

Devil Vase
   Found: Cave of Skeletons (B)

Evil Picture
   Found: Castle Tower (A)

Fancy Table
   Found: Clockwork Tower (A)

Goddess Sculpture
   Found: Approach of Deplore (B)

Gold Candlestick Holder
   Found: Castle Tower (A)

Gold Ornament
   Found: Corridor in the Air (A)

Gramophone
   Found: Cave of Skeletons (A)

Hero's Sculpture
   Found: Chapel of the Heretic (B)

Invitation Cat
   Found: Clockwork Tower (A)

King Size Bed
   Found: Corridor in the Air (B)

Large Clock
   Found: Clockwork Tower (B)

Mirror
   Found: Moss-Grown Cave (A)

Old Radio
   Found: Corridor in the Air (B)

Pretty Vase
   Found: Entrance (B)

Raccoon Ornament
   Found: Clockwork Tower (B)

Side Table
   Found: Cave of Skeletons (A)

Silk Curtain
   Found: Room of Illusion (B)

Silver Candlestick Holder
   Found: Approach of Deplore (B)

Silver Ornament
   Found: Corridor in the Air (A)

Tea Cup
   Found: Castle's Treasury (A)

Teapot
   Found: Castle's Treasury (A)

Used Vase
   Found: Entrance (B)

Vibrating Chair
   Found: Corridor in the Air (B)

Wine Glass
   Found: Castle Tower (B)

Wise Man's Sculpture
   Found: Moss-Grown Cave (A)

Wonderful Chandelier
   Found: Castle Tower (A)

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=
-=  10. Magic Spells  -=
-=-=-=-=-=-=-=-=-=-=-=-=

==========
Spellbooks
==========

Fire Book
   Found: Corridor of Marble (A)
   Description: Adds the fire elemental to your subweapons when used.

Ice Book
   Found: Corridor of Marble (A)
   Description: Adds the ice elemental to your subweapons when used.

Summon Book
   Found: Cave of Skeletons (B)
   Description: Summons a creature to attack when a subweapon is used.

Thunder Book
   Found: Clockwork Tower (A)
   Description: Adds the thunder elemental to your subweapons when used.

Wind Book
   Found: Castle Tower (B)
   Description: Adds the wind elemental to your subweapons when used.


==================
Spell Combinations
==================

Fire Book
---------

Axe: Two fire dragons swirl around, hitting the enemies.

Cross: You will throw a burning Cross at the enemy, then it'll return.

Dagger: Throw a fireball that bounces around the room at the enemy.

Fist: A fiery punch hits the enemies in front of you.

Holy Book: A tornado of fire spins around, hitting anything that comes near.

Holy Water: Throw fire at the enemies instead of regular water.


Ice Book
--------

Axe: Drop a giant icicle on the enemy.

Cross: A giant ice star will drop smaller ice stars on the enemies.

Dagger: Throw ice missiles that target nearby enemies.

Fist: Punch with a large, icy fist.

Holy Book: Send out waves of ice in both directions to hit approaching
          enemies.

Holy Water: Throw a ball of ice that explodes.


Summon Book
-----------

Axe: Become a demon and fly around the area, hitting the enemies.

Cross: The Grim Reaper appears and sends meteors flying across the area.

Dagger: A giant bird will drop many daggers all around the area on the
       enemies.

Fist: A giant stone creature appears and punches constantly at all enemies.

Holy Book: A fairy appears and crushes enemies with a powerful mallet swing.

Holy Water: A holy angel appears and pours a bit of Holy Water on everyone.


Thunder Book
------------

Axe: Shoot bolts of lightning in several different directions.

Cross: An aura beam appears and giant crosses spin around, hurting any
      enemies that touch them.

Dagger: Shoot up a bunch of electrical daggers, which rain down on the area.

Fist: Make a giant blast of thunderbolts hit the enemy for a powerful attack.

Holy Book: Two electrical balls of energy will protect you from head-on hits.

Holy Water: Make thunderbolts come straight down in the area.


Wind Book
---------

Axe: Use a floating axe to attack enemies.

Cross: Many crosses will spin in a circle around you as a protective barrier.

Dagger: Rapidly throw daggers straight ahead.

Fist: Use a supersonic punch to powerfully hit an enemy straight ahead.

Holy Book: Whip up a tornado of Holy Books to attack enemies.

Holy Water: A rainstorm of Holy Water will drench the room, hitting all
           enemies.

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  11. Relics  -=
-=-=-=-=-=-=-=-=-=

Dracula's Eye
   Description: Protects against Curse status.

Dracula's Fang
   Description: Raises your Defense +10.

Dracula's Fingernail
   Description: Raises your Strength +10.

Dracula's Heart
   Description: Protects against Stone status.

Dracula's Rib
   Description: Protects against Poison status.

Dracula's Ring
   Description: Raises your Luck +10.

Fairy Journal
   Description: Allows you to view the names of enemies when attacking.

Goblin Book
   Description: Unlocks the Encyclopedia option under Secret Info menu.

Griffin's Wing
   Description: Allows you to rocket jump (Down, then Up + A).

Lizard Tail
   Description: Allows you to slide through low pasages (Down + A).

Soul Orb
   Description: Allows you to view amount of HP taken when attacking an
                enemy, and vice versa.

Sylph Feather
   Description: Allows you to double jump.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  12. Max Increase Items  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

====================================
HP Max Increase Locations - Castle A
====================================

Entrance
--------

1. In the first room you encounter enemies (Zombies) in, drop through the
  thin floor in the middle of this room to reach another room below. Head
  south and you'll find this upgrade.


Room of Illusion
----------------

2. In this long room with the lizard swordsmen, you'll find this upgrade at
  the end.


Approach of Deplore
-------------------

3. In the room directly west of the one with the locked door, you'll find
  this one on a high ledge (must have Sylph Feather to reach).

4. In a long room which you reach via stairs from the above room, go eastward
  to a wall you can slide under. Use the Lizard Tail to get this one.

5. In the long room with the Lizardmen, Stone Armor, and White Dragon, you'll
  find this upgrade at the end to the far left.

6. In the hall east of the large room, defeat the Victory Armor and find this
  upgrade behind it (this is the same room with the locked door to the
  east).


Castle's Treasury
-----------------

7. In the room where you can go west into another room, or east into a Save
  Room, go into the west room to find this upgrade.


Cave of Skeletons
-----------------

8. In the room east of where you fought the Skeleton Knight, double jump to a
  northeast ledge to reach another bunch of rooms. Go east a few rooms, then
  down one into the room with this upgrade.

9. In the second puzzle room with the 2 crates, you'll find this upgrade in
  the upper-right corner of the room.

10. In the Save Room, rocket jump up and into a hidden room (need the
   Griffin's Wing to do this). You'll find this upgrade there.


Moss-Grown Cave
---------------

11. In the large puzzle room with the crate and the switch, get the crate to
   sit on the switch so you can go through the door to the west. Continue
   into the next room to find the upgrade.

12. In the room below the one with only Witches flying around, go all the way
   east to an Axe Armor. The upgrade is behind that enemy.

13. In the room after the Talos boss room, you'll find this upgrade on the
   ground below you.


Corridor in the Air
-------------------

14. In the first area with the Balloons and Flying Skeletons, this upgrade is
   in the southwest corner of the room.


Chapel of the Heretic
---------------------

15. At the very top of the large chapel room, you'll find this upgrade
   opposite a Potion.


Waterway of Aquatic
-------------------

16. In the room following the Giant Merman boss room, you'll find this one.


Clockwork Tower
---------------

17. From the long vertical room with the Harpies, take the second highest
   path into the east room. Go east, then north the first chance you get to
   find this upgrade in another small room.

18. In the large puzzle room in the southeast area of the tower, you'll find
   this upgrade at the very end if you can beat the ball to the end and
   slide under the wall.


Castle Tower
------------

19. In the room after the Pazusu boss room, you'll find this sitting on a
   ledge at the top of the room.

20. In the large room east of the Warp Room, equip the Crushing Boots and
   rocket jump into the special blocks in the ceiling. You'll break through
   and enter the hidden room, where you'll find this upgrade on a ledge.


====================================
HP Max Increase Locations - Castle B
====================================

Corridor of Marble
------------------

1. In the room with the Specter and Axe Armor II enemies, go into the
  northwest room. Get through all the lizard-type creatures and continue
  into another room at the end. The upgrade is in that last room.


Room of Illusion
----------------

2. When you enter this area, take the east path through the next few rooms
  with the Ous and Spliguns. In the last room, you'll find this upgrade.


Approach of Deplore
-------------------

3. In the room with the Owls and Simons, take the northeast path into a small
  room to the east. The upgrade is sitting in the middle of the room.


Castle's Treasury
-----------------

4. In the room with the Feather Demon, you'll find this upgrade right below
  the enemy.


Corridor in the Air
-------------------

5. In the room before the Shadow boss room (where you break the wall with the
  Crash Stone), you'll find this upgrade right next to the wall you broke
  down.


Chapel of the Heretic
---------------------

6. In the large chapel room, this one is sitting on a high ledge above where
  the Hint Card 6 was found. You need the Griffin's Wing to reach this.


Waterway of Aquatic
-------------------

7. From the Save Room in this area, drop into the pit to the room below, then
  go east from there into another room. Go all the way to the end of that
  room to find this upgrade.


Clockwork Tower
---------------

8. From the room with the warp you used to first enter this area, enter the
  room directly below that. Defeat the Armor Fleamen and Peeping Eyes, and
  you'll find this item to the far left.

9. In the room following the Peeping Big boss room, you'll find this upgrade
  right in front of you.


Castle Tower
------------

10. In the room after the Minotaur boss room is where you'll find this one.


=======================================
Heart Max Increase Locations - Castle A
=======================================

Entrance
--------

1. From the first save room of the game, go east and jump on the ledge
  halfway through the room, then go up into another room. You'll see this
  upgrade on the east ledge as soon as you jump into the room.


Corridor of Marble
------------------

2. In the room where you find the Ice Book, you'll find this upgrade there in
  the corner.

3. In the large room with all the stairs (2 rooms east of the Giant Bat
  room), you'll see this on a high ledge in the northwest area. Use the
  Sylph Feather to get this upgrade.

4. From #2, continue eastward and you'll find this one, too.


Room of Illusion
----------------

5. At the end of the long room with the Zombies, use the Lizard Tail to slide
  under the wall and reach this upgrade.


Approach of Deplore
-------------------

6. In the long room with the Lizardman and locked door, you'll find this
  sitting in the middle of the room.


Castle's Treasury
-----------------

7. In the room where you can either go east into a Save Room or west into
  another room, take the west path. The upgrade is in that room.

8. In the room north of the one with the elevator, use teh Sylph Feather to
  reach the high ledge with this upgrade on it.

9. In the long room below the one where you find the Closet Collectible, head
  all the way west. Destroy the floor-to-ceiling Bone Head stack and the
  Poison Lizards to find this upgrade at the far west wall.


Cave of Skeletons
-----------------

10. In the vertical room with the Bone Heads, you'll find this upgrade at the
   top of the room with help from the Sylph Feather to reach it.

11. In the first puzzle room with the 2 crates, you'll find this upgrade on a
   ledge you reach after solving the puzzle.


Moss-Grown Cave
---------------

12. In the large room east of the Save Room, get to the northwest area of the
   room and you will find this upgrade.

13. In the room after the Talos boss room, you'll find this upgrade on the
   ground below you.

14. From the first Heart upgrade in the room after the Talos boss room,
   rocket jump to the high ledge. Make your way up a couple more ledges,
   then rocket jump to the top of the area, where you'll find this one.


Chapel of the Heretic
---------------------

14. In the large chapel room in the top of this area, from the bottom, go
   east and north, jumping from ledge to ledge. Continue directly northward
   and double jump to a high ledge where this upgrade is near.


Waterway of Aquatic
-------------------

15. In the first room you see the golden Fishman enemies, head all the way
   west to find this one.

16. In the room following the Giant Merman boss room, you'll find this one.


Clockwork Tower
---------------

17. From the very first room of the tower (coming from the Giant Merman boss
   room), go upward and take the first path west. Go west into another room,
   then go north and east to the room with Bone Heads guarding this upgrade.

18. In the large puzzle room in the southeast area of the tower, you'll find
   this upgrade at the very end if you can beat the ball to the end and
   slide under the wall.


Castle Tower
------------

19. In the room after the Pazusu boss room, you'll find this sitting on a
   ledge at the top of the room.


=======================================
Heart Max Increase Locations - Castle B
=======================================

Entrance
--------

1. From the Cyclops boss room, go west 2 rooms to the long room with only a
  single Spligun enemy. At the end, jump onto the ledge and go into the
  north room. Go east through there into another room with this upgrade.


Corridor of Marble
------------------

2. In the room with the Ou and the locked door to the east, you'll find this
  upgrade sitting in the middle of the room.


Heretic's Grave
---------------

3. In the room west of the Cyclops boss room, you'll find this upgrade.


Approach of Deplore
-------------------

4. In the room with the Big Spirits, go all the way to the east end, then go
  north into the room above. Go west and jump up to a high ledge, then go up
  the steps into another room. From there, go east and drop into one more
  room, which is where the upgrade is.


Corridor in the Air
-------------------

5. In the large room with the Arabahakis and Flying Skeletons, head west and
  take the middle/bottom path into the west room. Beat the Ruler Sword LV3
  there and in the following room is where you'll find this upgrade.


Chapel of the Heretic
---------------------

6. In the large chapel room, head east and north up a bunch of ledges. At the
  top, go west and up some steps. Halfway up the steps, double jump to a
  northeast ledge with this one sitting there.


Clockwork Tower
---------------

7. From the first save room (coming from the warp room), enter the room
  directly below the save room. Make your way east through the next few
  rooms, and you'll find this upgrade in the last room.


Castle Tower
------------

8. In the large room east of the Warp Room, equip the Crushing Boots and
  rocket jump into the special blocks in the ceiling. You'll break through
  and enter the hidden room, where you'll find this upgrade on a ledge.

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  13. Shops -=
-=-=-=-=-=-=-=-=

=====================
Entrance Shop (A & B)
=====================

Condition: Have experience level 50 or better.

Name             Price
----             -----
Potion           80
Hi Potion        200
X-Potion         800
Mana Prism       250
Hi Mana Prism    1000
Antidote         20
Uncurse          20
Invincible Pot   10000
Platina Crown    9999
Crimson Silk Hat 9800
Platina Shoes    5000
Infinite Shoes   12000


==========================
Castle's Treasury Shop (A)
==========================

Condition: N/A

Name             Price
----             -----
Potion           80
Hi Potion        200
Antidote         20
Uncurse          20
Bangle           550
Armet            1800
Velvet Mantle    1350
Heavy Armor      2000
Barrel Helmet    2300
Morion           3000
Bloody Glove     2100
Greaves          1700
Cabaset          3800
Silver Boots     2800
Magical Necklace 5000


==========================
Castle's Treasury Shop (B)
==========================

Condition: N/A

Name             Price
----             -----
Potion           80
Antidote         20
Uncurse          20
Rubber Plate     250
Plate Coat       800
Casual Clothes   98
Cross Helmet     160
Leather Greaves  140
Castle Map 2     105


========================
Moss-Grown Cave Shop (A)
========================

Condition: Have an odd numbered experience level.

Name             Price
----             -----
Potion           80
Hi Potion        200
Antidote         20
Uncurse          20
Velvet Mantle    1350
Heavy Armor      2000
Barrel Helmet    2300
Morion           3000
Bloody Glove     2100
Greaves          1700
Cabaset          3800
Silver Boots     2800
Battle Armor     6000
Lobster Tail Pot 4400
Ceramic Mail     15000


========================
Moss-Grown Cave Shop (B)
========================

Condition: N/A

Name             Price
----             -----
Potion           80
Antidote         20
Uncurse          20
Rubber Plate     250
Plate Coat       800
Casual Clothes   98
Cross Helmet     160
Leather Greaves  140
T-Shirt          199
Sallet           340


========================
Clockwork Tower Shop (B)
========================

Condition: Must have Midday Constellation item

Name             Price
----             -----
Potion           80
Hi Potion        200
Antidote         20
Uncurse          20
Plate Coat       800
T-Shirt          199
Sallet           340
Cuirass Armor    1200
Lamellar Coat    1005
Corinthian Helm  750
Pilos            550
Bangle           550
Armet            1800
Velvet Mantle    1350
Mana Prism       250


=====================
Castle Tower Shop (A)
=====================

Condition: Have even number of Hearts.

Name             Price
----             -----
Potion           80
Hi Potion        200
Antidote         20
Uncurse          20
Lamellar Coat    1005
Pilos            1050
Bangle           550
Armet            1800
Velvet Mantle    1350
Heavy Armor      2000
Barrel Helmet    2300
Morion           3000
Bloody Glove     2100
Greaves          1700
Aurora Ring      5000


=====================
Castle Tower Shop (B)
=====================

Condition: Have even number of Hearts.

Name             Price
----             -----
Potion           80
Antidote         20
Uncurse          20
Rubber Plate     250
Plate Coat       800
Casual Clothes   98
Cross Helmet     160
T-Shirt          199
Sallet           340
Cuirass Armor    1200
Lamellar Coat    1005
Corinthian Helm  750
Pilos            1050
Bangle           550
Nova Ring        5000

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  14. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=============
Play as Maxim
=============

To be able to play as Maxim, first beat the game, then start a new game with
the name "MAXIM".


=============
Play as Simon
=============

To be able to play as the 8-Bit Simon from the NES Castlevanias, you must
first beat the game/have Boss Rush unlocked. Then, turn off/on the game and
when the Konami logo is onscreen, enter the Konami code (Up, Up, Down, Down,
Left, Right, Left, Right, B, A). When you enter the Boss Rush mode, you'll be
playing as Simon.


=================
Play in Hard Mode
=================

To play through the game in a harder difficulty setting, start a new game
with the name "HARDGAME".


=======================
Play without Spellbooks
=======================

To play through the game without being able to obtain spellbooks at all,
start a new game with the name "NO MAGIC".


=====================
Unlock Boss Rush Mode
=====================

To unlock the Boss Rush mode, where you play each boss again, in order, until
you die/complete it, you must complete the regular game.


==========================
Unlock Collectibles Secret
==========================

To unlock the Collectibles option on the Secret Info menu, collect any
collectible item throughout the castle. Any subsequent collectibles will be
added to that list.


==========================
Unlock Encyclopedia Secret
==========================

To unlock the Encyclopedia option on the Secret Info menu, simply collect the
Monster Tome relic.


=================
Unlock Sound Mode
=================

To unlock the Sound Mode, you must defeat the Dracula Phantom and totally
complete the game.

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  15. Credits -=
-=-=-=-=-=-=-=-=-=

AstroBlue (astroboy_blue(at)yahoo.com): For allowing me to use his
translations when needed for my own FAQ. Also, thanks for letting me borrow
the equipment listings I was missing to make this FAQ complete!

Shdwrlm3 (shdwrlm(at)yahoo.com): For helping me with a translation I couldn't
get.

Stephen Essman (supergrass77(at)hotmail.com): For correcting a translation
error with the "Throw Master" enemy.

Zach Keene (zjkeene(at)bellsouth.net): I borrowed information on the
conditions required to access each shop from his FAQ.

GameFAQs (http://www.gamefaqs.com): For a few of the secrets listed in this
FAQ.

Steve Demeter (overman(at)acorn.net): For sending in a translation of the
game's intro, which I have added to the Story section of this guide!

Kindefeld (poetofdarkness(at)msn.com): For sending information about the Pike
Master enemy dropping the Floating Boots.

Anton Forsberg (anton_kun(at)hotmail.com): For information on the Golden
Crown item that the Pike Master enemy drops.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  16. Copyright Notice  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This file is Copyright (c)2002-2006 Devin Morgan. All rights reserved. Please
view the following URL to see the list of sites that are allowed to post my
work:

http://www.freewebs.com/dbmfaqs/allowlist.html

This list is comprised of sites I know and trust well. If your site is not on
the aforementioned list, you are currently not allowed to post any of my
files on your site. Please respect my work and do not steal it or post it
without my permission. I only want my most recent work to be available and I
do not feel that can be achieved if others take from me without my knowledge
or permission.

If you are writing a FAQ for this game as well, and would like to use some
information, credit me for what you use. Please do not rip me off, as that is
blatant plagiarism and such will not be tolerated.

I no longer accept emails regarding this FAQ. Thanks for reading!

http://www.gamefaqs.com/features/recognition/3579.html

=- End of File -=