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Castlevania: Circle of the Moon FAQ/Walkthrough
For the Gameboy Advance
Version 1.55 (Last Updated 8/14/2001)
By Devin Morgan
This file is Copyright (c)2001-2006 Devin Morgan. All rights reserved.
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Table of Contents
1. What's New
2. Introduction
3. Story
4. Controls
5. Walkthrough
6. Enemies
7. Bosses
8. DSS Cards
9. Items
10. Equipment
11. Battle Arena Guide
12. Max Increase Items
13. Secrets/Tips and Tricks
14. Credits
15. Copyright Notice
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-=-=-=-=-=-=-=-=-=-=
-= 1. What's New -=
-=-=-=-=-=-=-=-=-=-=
Version 1.55 (8/14/01): Made a few corrections, thanks to SHPAZA(at)aol.com
once again!
Version 1.5 (7/28/01): Added an Enemies list, thanks to Hylianhero!
Version 1.45 (7/27/01): Made a correction in the Venus + Unicorn DSS combo,
and added a powered-up summons trick, thanks to SHPAZA(at)aol.com and his
seemingly endless contributions to this guide!
Version 1.4 (7/22/01): Added information on the Defense Armband, as well as a
trick to replay rooms in the Battle Arena, thanks to SHPAZA(at)aol.com once
again!
Version 1.35 (7/17/01): Added some tidbits of information here and there,
thanks to bb88(at)3xl.net.
Version 1.3 (7/7/01): Made a small correction regarding when the Trick/Scary
Candles appear, and corrected a mistyped e-mail address in the Credits
section.
Version 1.25 (7/5/01): This update includes information on the Mirror Armor
and Sage Armband equipment, and the Heart Ex and Mind Ex items, thanks to
SHPAZA(at)aol.com once again! Also, I added information on the Double Grips,
courtesy of angemoon(at)lineone.net!
Version 1.2 (7/1/01): Added information on the Dark Armor, Needle Armor, Sage
Robe, Ninja Garb, the Bear Ring, and the Potion Ex. Also, the secret to using
DSS in the Battle Arena was added as well. The people who submitted that
information are credited appropriately.
Version 1.15 (6/20/01): Added information on the Gambler Armband, courtesy of
lucaeon(at)hotmail.com.
Version 1.1 (6/18/01): Added some information on the Mimic Candle and Lilith
enemies (see the Secrets section for more details). I added some information
on the Unicorn DSS card, as well as information on the Diamond Armor, thanks
to the guy that e-mailed me that little tidbit.
Version 1.05 (6/17/01): Added a few little things here and there. I'm still
missing some items and the Unicorn card, so that is yet to be added here.
Version 1.0 (6/16/01): The walkthrough is finally completed, as I have beaten
the game! There are still a few minor things here and there I have yet to
find, but when I do, they will be added to this guide as well.
Version 0.9 (6/15/01): I covered the whole Observation Tower area in the
walkthrough, and added several more little things here and there. However,
the actual walkthrough is leading through the Battle Arena, since I chose to
do a rundown of that before going to fight Dracula, so that area isn't
complete yet. With the next update, I hope to complete that and the rest of
this guide!
Version 0.8 (6/14/01): The first version of this FAQ. It's not yet complete,
but it has alot of information so far for the time being.
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-=-=-=-=-=-=-=-=-=-=-=
-= 2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=
Castlevania: Circle of the Moon is the newest game in the Konami-made series
for the Gameboy Advance. By all means, this game is EXCELLENT! The graphics
are great, the gameplay is wonderful, and the whole game is just great!
Although it doesn't make much use of the GBA's 3D capabilities, it's still a
great game, so I highly recommend you get it soon, if you haven't already!
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-=-=-=-=-=-=-=-=
-= 3. Story -=
-=-=-=-=-=-=-=-=
The year is 1830. In an ancient castle on the outskirts of the Austrian
empire, a demon lord that would unite the powers of darkness was being
resurrected at the hand of a field yearning for chaos.
At this demonic castle, Camilla, one of Dracula's minions, began the
incantation of a ritual to bring her lord Dracula back to life.
The vampire hunter Morris and his two apprentices, Nathan and Hugh, sensed an
abnormality in the balance of nature and rushed to prevent Dracula's unholy
reemergence.
"That unholy monster must never return!"
However, they arrived too late to prevent Dracula's return from his
confinement. Dracula used his magical powers to imprison Morris, and cast
Nathan and Hugh into a graveyard underneath the demonic castle.
Together the two began to search through the castle in order to vanquish
Dracula and to rescue their master.
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-=-=-=-=-=-=-=-=-=
-= 4. Controls -=
-=-=-=-=-=-=-=-=-=
Control Pad: Move, select options
Start: Pause game, bring up sub-menu
A: Jump, confirm options on menu screens
Down + A: Slide, fall through thin ledges
B: Attack with standard weapon, cancel selections on menu screens
Up + B: Use current sub-weapon
L: Use selected DSS Card ability
Select: View map screen during game
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-=-=-=-=-=-=-=-=-=-=-=
-= 5. Walkthrough -=
-=-=-=-=-=-=-=-=-=-=-=
Introduction
------------
The game opens up, telling the story of Dracula, to give you some background
information on the game. A scene opens up where a girl by the name of Camilla
awakens Dracula. Then, three men run in: Hugh Baldwin, Nathan Graves (the
character you control), and Morris Baldwin, their teacher. Dracula will
create a hole, sending Nathan and Hugh down below to the Catacomb, leaving
the Master to deal with Dracula. When Nathan and Hugh land, they decide to go
and find the Master. Hugh will run off, giving you control of Nathan. This is
where the actual game will begin. Start by going right and dropping into the
next area. Continue by dropping down the ledges throughout this area,
defeating the Skeleton Bombers along the way to gain some experience and
maybe even the Salamander DSS Card. When you get to the bottom, head right to
enter the Catacomb area.
Catacomb
--------
When you enter this area, head right and defeat some more Skeleton Bombers,
and the Bats and Bone Heads on the ceiling up ahead. Go down the decline and
continue left. Defeat more enemies, including the giant Poison Worm group on
the ceiling. Try not to touch them, as you'll be poisoned if you do. Slide
through whatever worms are on the ground (Down + A), then continue left and
jump to the upper ledge. Go left and into that room, then press Up when
standing under the giant orb, and you'll recover your health and save your
game. Leave the room and go right, defeating the enemies until you gain an
experience level. You may also gain the Mercury DSS Card by beating the Bone
Head enemies. If you get the two DSS Cards I mentioned above, you'll have
your first card combo to use (check out the DSS section later in this guide
for more details). Continue left and down through this area, then hit the
torch on the wall to get a Knife. Use it by holding Up while pressing B; be
careful as you lose a Heart each time you throw a Knife. Anyway, keep going
right into the next room.
Here, go right and you'll encounter a tough flying enemy, the Earth Demon.
Jump up and attack it with your whip while jumping over its earthquake
attacks. Repeat that pattern until you beat it, then continue all the way
right to find the Dash Boots (use them by pressing Left or Right twice). Now,
go back left a little and jump onto the ledge in the air. Defeat the Bats and
get to the second ledge, then dash and jump to the right. Next, follow the
path right and defeat the Bats, then go through the door into the next room.
Here, go right and defeat the Skeletons, Zombies, and Poison Worms along the
way. You may also gain another level or so by fighting all these creatures,
so that's a good thing for you. Pick up any items dropped (for me, I received
Cotton Clothes and a Magic Gauntlet by fighting these enemies), and equip
them, then keep going right all the way to the following room. In this room,
go right and drop down to the ground, then run right to the next area. Keep
on going right and defeat the Earth Demon you encounter. After you beat it,
go right and slide through the low passage and collect the Heart Max
Increase.
Now, slide back out of this room and head all the way left to the next room.
Go left and jump up to the ledge in the air. Defeat the Skeleton Spear
enemies standing around, and collect any items they drop as well. Dash and
jump to another couple of ledges, then get to a platform on the left side of
the room (there's a Skeleton Spear enemy standing on it). Defeat the enemy
and hit the wall with your whip to reveal a hidden room. Go through it and
defeat the Skeleton Bombers, then grab the MP Max Increase. Now, leave this
room and head right, then dash and jump to the ledge in the air. Get across
to the ledge directly opposite of the room you just came from. Defeat the
Skeleton Spear there and continue into another room. Kill the Bats and
Skeleton Bombers here and go downward, then slide to the right under the low
passage. Make your way up through this room, and collect the very much needed
HP Max Increase at the top. Now, go back down and slide through the passage,
then get up and out of this room. Go left and dash and jump up a few more
floating ledges, then jump to another ledge connected to the right wall. Go
right on it and into the next room, where you can recover and save your game.
After you're done there, leave the room and continue all the way to the top
of this room by dashing and jumping from platform to platform (don't jump
through the hole in the ceiling just yet). Jump to the left ledge and go left
into that room. There, defeat the endless numbers of Spirits and grab the MP
Max Increase bottle.
Now, leave this room and jump up through the ceiling into another room. Hold
right as you jump through so you land on the ledge upon entering the room. In
this room, go all the way right and defeat the various enemies you come
across. Collect the MP Max Increase bottle at the end, then go back to the
left and defeat the Mudman and Spirit enemies there. Keep going all the way
to the left and dash jump over the pit, then continue left. Defeat the
Skeleton Bombers and go up the small incline, then jump onto the floating
ledge. Defeat another enemy and jump to the next ledge, then slide through
the small passage into the next room. Here, get to the left side of the room
and drop down the platforms to make your way towards the bottom of the area.
Be sure to destroy the torches on the walls along the left side of the room,
as one of them contains an Axe for you to use in place of the Knives you had
from earlier. When you get to the very bottom ledge on the left side of the
room, go left and into the next room. Defeat the Skeleton Spear, then grab
the HP Max Increase bottle there. Leave the room, then get across to the
other side of this large room, and then continue into another room. There,
jump onto the higher platform and slide under the wall, then head right to
the next room.
Here, get across the room and enter the room where you can save your game
(use the map if you need help finding this room; it's the red room on the
map). Now, leave this room after saving, then get to the top of this room and
jump through the ceiling into the following room. Land on the ledge to the
right, and defeat the Skeleton Bomber there. Go right and jump onto the
higher ledge, then jump up the ledges to the top ledge. Now, continue left
and defeat more enemies, then continue all the way to the next room. In this
room, go left and down and defeat the Mudman enemies along the way. Defeat
the Skeleton enemies as you make your way to the left, then jump up the
ledges to the higher ledge at the top. From there, dash and jump to the left
and get to the room in the upper-left part of this room. Save your game if
needed, then leave the room and continue downward and left into the following
room. Here, go down and land on the ledge directly below the entrance to this
room. Go right and enter another room, then defeat the Skeleton Bomber and
grab the Hearts Max Increase sitting there. Now, exit this room and continue
downward through this room while defeating the Gremlins flying around. When
you reach the bottom, go left and jump to the higher platform, then left into
the next room.
In this room, go left and defeat the Mummies and Coffins along the way. The
Mummies will keep coming until you destroy the floating Coffins, so keep that
in mind when dealing with these creatures. Go all the way to the left and
destroy the torch in the air to get some Holy Water to replace the Axe. Since
you can't go any further in here for now, head all the way right and back to
the previous room. Here, start going upward along the ledges while defeating
the Gremlins and Skeletons along the way there. Get onto the first ledge to
the left about halfway up, and enter that room. Defeat the Hoppers and take
the MP Max Increase bottle at the end, then go back right out of this room.
Keep on going upward and through the door at the top to reach the room where
you'll fight a boss. Go left and you'll meet Cerberus, which is the first
boss in the game you'll fight. Read the Bosses section for help on defeating
this creature. After you beat it, go left and into the next room. Go left and
collect the Double Magic Item, which allows you to make 2 consecutive jumps
before landing.
Now, go back right to the previous room and continue all the way to the
following room. Drop down through this room to the bottom, then go left into
another room. Go all the way left through here while defeating the Mummies
and Coffins along the way. At the end, double jump to the higher ledges, and
continue doing that to reach the top. There, jump up and hit the right wall
with your whip to reveal a hidden room. Enter that room and defeat the Coffin
and Mummies, then grab the HP Max Increase bottle. Now, leave this room and
double jump to the left to the top ledge, then go through the door to enter
the Abyss Stairway.
Abyss Stairway
--------------
When you enter this new area, drop downward into the next area. There, go
left and jump across to the other side, then go back up to the Abyss Stairway
on the other side of the middle wall. Go left and start jumping up the
floating ledges. After you get onto the second middle platform, double jump
to the right and hit the wall with your whip to reveal a hidden room. Enter
that room, defeat the Slime and Axe Armor enemies, then grab the MP Max
Increase bottle and leave the room. Now, continue heading upward until you
get to the ledge on the right with an Axe Armor enemy on it. When you get
there, defeat the enemy and continue into the next room. Here, go right and
onto the first floating platform. Drop through it and land on the middle one
below. Jump left onto the smaller ledge, and enter the room there. Defeat the
Skeleton and take the HP Max Increase, then leave this room. Now, drop all
the way down to the next area and jump left to the other side. Then, make
your way all the way up to the top of the left half of this room, but instead
of going right on the ledge with the Axe Armor, continue upward to the
following room. In this room, double jump your way up the ledges and defeat
the Bone Heads along the way. Ignore the first door to the right and jump
onto the floating gray block, then quickly jump to the higher ledge, as the
gray block will crumble underneath you. Keep going up and enter the next room
to the right, where you can recover and save your game.
After you save, leave that room and continue your journey upward through this
room. Enter the next room to the right since you can't go higher for now.
Here, repeat what you've been doing and head upward here while defeating the
Skeletons and Gremlins along the way. Keep going up until the path leads up
and to the right. Don't go through the door it leads to; instead continue
onto the next higher ledge. Go left and hit the wall with your whip to reveal
a hidden room. Enter it and defeat the Skeleton Soldier, then take the Hearts
Max Increase. Leave the room and continue upward all the way until you reach
the Audience Room.
Audience Room
-------------
When you enter this area, go up and right, then jump to the higher ledge to
the left. Jump up the gray platforms quickly to reach the top, then go left
and defeat an Axe Armor enemy before continuing into the next room. In the
next room, head downward while defeating the Skeletons along the way. When
you're able to go left, take the path left and up some more ledges. When you
get to the very top ledge in the left corner of this room, whip the wall to
find a hidden area. Enter that room and grab the Hearts Max Increase item
after defeating the Skeleton Soldier in your way, then leave the room.
Continue to the right and defeat some more Skeletons, then go through the
door into the next room. Here, go right and defeat some Axe Armors and
Skeleton Soldiers along the way. When the path splits, take the middle path
directly right into the next room. You can recover and save your game here if
you like.
After you save/recover, leave that room and jump upward to the higher ledge.
Get up to the next higher ledge, then jump towards the wall and whip it to
reveal another hidden area. Enter that room and defeat the enemy, then take
the MP Max Increase bottle. Now, exit that room and continue right to the
following room. There, follow the path down and right while defeating the
Skeleton Soldiers along the way. There's a pit at the end you can jump across
if you want, so get a good dashing start, then double jump across. You'll
most likely make it across in one shot (if you happen to fall, follow the
path southwest to the following room, which you'll be more familiar with).
From there, go right into the next room. Here, defeat the Axe Armor and grab
the HP Max Increase bottle, then leave the room. Head left, but this time
drop into the pit and land below. Go right and pick up the Hearts Max
Increase item, then head back to the left. Make your way down the ledges to
the bottom, while defeating the Skeleton enemies along the way down. When you
get to the bottom, go left a bit and watch out for the Electric Skeleton,
among others, then continue into the next room. Jump up a few ledges to get
to the middle of the room, then enter the room to the right and save your
game again if you feel like it. Otherwise, continue to the very top of the
room and head right to the next room.
This time, go right and jump up to the higher platform. Follow the path up
and defeat the enemies around, then go left and jump to the next ledge.
Continue up through this room until you reach the very end, then jump up to
the next area, which is the Outer Wall.
Outer Wall
----------
In this area, go right and double jump onto the first column. Defeat the
Skeleton and Will O' Wisp enemies around, then continue jumping across the
columns until you reach the last one (there are four altogether in this
room). When you reach the last one, jump off the right side of it and land on
the ground below. From there, go right almost to the wall (defeat any enemies
around before doing this) and hold B to spin your whip. You'll reveal a
hidden room in the ground. Drop into that room and go right, defeat the Axe
Armor and Skeleton, then take the Hearts Max Increase. Now, go back left and
up out of this room. Back outside, head all the way to the left, defeating
the various Skeletons along the way. When you can't go any further, double
jump up to the first column, defeat the enemies up there, then jump across
them to get back across the room. Make your way to the ledge at the end, then
continue right into the next area.
Here, jump across some more columns and defeat the enemies you encounter.
After you get onto the highest column where the Brain Floats are right above
you, use the Mercury/Serpent DSS combo to freeze the floating enemies with
your whip. Use the frozen enemies as steps to make your way upward to a
really high place (NOT the first ledge to the left; keep going straight up).
When you get there, double jump up to the top ledge and go right, defeating
the Skeletons there. Go right and drop down a couple ledges, then continue to
the right. Double jump over a column after beating the enemy atop it, then
take the HP Max Increase bottle sitting there. Now, go back over and up to
the highest platform again. Go left and drop down the pit all the way down to
the ground again. After you land, get back onto one of the columns there and
jump to the right across them all. At the end, hit the torch to get the Knife
if you want, otherwise drop into the pit to get back to the Audience Room.
Audience Room
-------------
Back inside, head down and right, then drop down to the lower ledge. Go left
and drop down to an even lower place, then dash and double jump to the left
to get onto another high platform. Beat the enemies there and head up and
left into the next room, which is the first warp room you'll encounter. These
are very important later on, so it's good to understand how to use them.
Enter the room and step in the middle of it, then press Up to warp elsewhere
(open warp rooms are marked as yellow rooms on the map screen). Anyway, use
this warp to get to another one in the Audience Room. At the other end, go
right to the next room. Jump on the switch there to make the barrier to the
right explode, allowing you to pass. For now, go back into the previous room
and warp back to the other warp room. Once there, leave the room and go
right, then drop to the lower area. Go right and double jump to the higher
ledge, then continue all the way to the right. When you can either jump to
another ledge or go down, jump to that ledge and continue into the next room.
Here, just grab the MP Max Increase bottle, then leave. Go left and down,
then double jump to the right to reach another room. Recover your health and
save your game in that room, then exit.
In this room, head all the way to the far left end of the room, defeating the
Axe Armor and Devil Tower enemies along the way. At the end, pick up another
MP Max Increase bottle. Now, head all the way to the right to where you
started, then continue to the right to another room. In this room, drop down
to the ledge below you, then jump to the left wall. When you land on the next
platform, whip the wall to find another hidden room. Go in there and defeat
the Devil Towers, then pick up yet another MP Max Increase bottle. Go back to
the right and out of this room, then continue dropping down the ledges to the
bottom of the area. There, go right and defeat the enemies that fall on you
from above. Then, double jump up to the higher platform and continue getting
up to the next couple of platforms as well. Make your way up and right to
find a Hearts Max Increase item. Now, drop back down and head all the way
left into the next room. There, go all the way to the left, defeating the
Devil Towers and Axe Armors along the way. When you reach the left wall, jump
and whip it to reveal a hidden room. Enter that room and defeat the Axe Armor
to get the HP Max Increase bottle. Then, leave this room.
Back in the previous room, double jump up the ledges nearby and continue to
the left there all the way to the next room. In this room, go left and down
to the bottom of the room, then head right into the next room, which is a
save room. Save and recover here, then leave the room. Go left and defeat the
enemies, then jump back to the higher ledges. When you get to the last high
ledge, quickly jump from platform to platform before they crumble beneath
you. After you get to the high ledge to the left, double jump to the higher
one. Defeat the Devil Towers and jump to another platform, then go right and
destroy the torch on the wall to get the Axe subweapon. Now, go left and drop
down to the lower ledge. From there, go down and left into the next room. Go
left and you'll meet the Necromancer. He'll tell you that the Master is being
held captive, then he'll fight you. Read the Bosses section for help on
defeating this boss. After you win, go left into the next room, where you'll
find the Tackle Magic Item (use by pressing R while moving forward).
Now, leave this room and continue out of the boss's room as well. Here, go
right and drop all the way down to the very bottom of this large room. From
there, jump onto the ledge and go left and into a new room. Go left and
defeat the enemies, then use your new Tackle ability to destroy the cracked
block in your way. Continue left through this room, defeating the enemies and
tackling through the blocks until you reach the end, then continue into the
next room. Double jump up from platform to platform, then head to the left
through this room. Defeat the Axe Armors and Slimes, then go through the door
into the following room. In that room, head downward through the room until
you reach the first path heading to the left. Take that path left and up a
couple of ledges, then go left and through the door into another area. Here,
go left and tackle the block, then continue through the room. Defeat the
Skeleton Knight and Zombie Thief enemies, as they sometimes drop items you
can make use of. Make your way all the way left through this room while
defeating the enemies along the way. Take the path up and right at the end,
all the way until you enter the Machine Tower.
Machine Tower
-------------
In this new area, go left and defeat the Fox Archers shooting at you. Go all
the way to the left and jump onto the moving platform when it comes down
towards you. Ride it to its highest point, then double jump from ledge to
ledge all the way to the top, while defeating the enemies along the way. At
the top, collect the Hearts Max Increase item. From there, drop down to the
ledge below you and Tackle the block to get through. Drop down to a lower
ledge, then jump across the moving platforms to the ledge at the other side.
Go down and right into that room, where you can save your game and recover
your HP and MP. After that, go back to the previous room and jump onto the
moving platforms to the left. Double jump across to the ledge at the other
side, then wait for the next moving platform above you to come down. Ride it
upward, then jump onto the ledge to the right. Hit the torch there and you'll
get the Stopwatch subweapon, which you can use to freeze any enemies for 10
seconds, at the cost of 20 Hearts per use. Watch out for the Medusa Heads
floating around here, as they can turn you into stone with one hit (break
free by pressing Left and Right repeatedly), and go right into another room.
Here, go right and drop down to the very bottom of the area, where you'll
find a HP Max Increase bottle.
After that, jump up the moving platforms to the very top of the room, then go
left and defeat the enemies. Tackle through the block and continue left to
the next room. Dash and double jump to the moving platform to the left, then
use it to reach the next couple of moving platforms above you. Continue
upward as you jump from platform to platform until you reach the top. Jump
onto the left ledge at the top and defeat the Fox Archer, then whip the wall
to reveal a hidden room. Enter it and take the MP Max Increase bottle inside.
Defeat the Heat Shade enemy in there, and it'll possibly drop the Jupiter DSS
Card (if not, just keep leaving/reentering the room until you get it). This
creature also gives lots of experience, so it's good practice for you!
Anyway, after you do that, leave the room and get to the right ledge with
help from the moving platform in the middle. From there, go up and double
jump into the next area. Here, jump up to the higher area and head left onto
a moving platform. Defeat the Heat Shade, then keep going and defeat another
one. Get onto the next moving platform, and jump to the one going up and down
when it gets close enough to you. Ride it upward, then jump onto the left-to-
right moving platform. Jump to the left ledge and enter that room to save
your game and recover if needed. Then, leave the room and get onto the next
moving platform going upward. Double jump up to the left ledge before you get
there, being careful not to hit the electricity on the ceiling. Defeat the
Fox Archer there and continue up and right through this room.
Jump onto another moving platform to the right and watch out for the flying
Medusa Heads. Get to the ledge at the far right side of the room, then from
there, slide through the passage and into the next room. Here, drop down to
the ground and defeat the Thunder Demon that immediately shows up. Then, jump
to the right and across to another ledge, and defeat the Skeleton there. Get
to the wall in the corner and whip it to find a hidden room. Enter that room
and defeat the Fox Archer, then take the HP Max Increase bottle. Now, leave
the room and continue downward through this large room. Defeat the enemies
along the way until you reach the bottom, then defeat another Thunder Demon.
Next, get onto the moving platform and go left and up across them. When you
reach the highest ledge, go left into another room. Defeat the Stone Armor
there and take the HP Max Increase bottle there too. You can get the
Cockatrice DSS card from this enemy, so keep leaving/entering the room and
fighting the Stone Armor until you get it (another great way to build
experience, too). After that, leave the room and jump down the moving
platforms to the lower area. Then, go left and slide into another room.
Back in this room, make your way all the way left and up the moving platforms
to the larger section of the room. Once there, get to the top-left area of
the room by jumping from platform to platform. When riding the top-left
platform to the left, squat down to avoid the electric shock on the ceiling.
At the end, get on the ledge and whip the wall to reveal a hidden room. Enter
that room and go all the way to the bottom, defeat an Earth Armor, then get
the Hearts Max Increase item. Now, get all the way up and out of this room,
then drop down to a lower ledge. Go right and onto the moving platforms
again, but this time make your way to the upper-right area of this room. From
there, go right and into the next room. Go right and drop down to the lower
area, defeat the enemies there, then continue to the right and tackle the
block in the way. Defeat the Fox Archer at the other side, then double jump
to the upper ledge and enter the room to the right. Defeat the Stone Armor
and grab the MP Max Increase there, then exit the room.
Go left and up the path, then double jump to the higher ledge. Tackle the
block to the right and jump to another ledge. Jump up and to the left and
tackle the block there, then go left and defeat the Heat Shade. Jump up and
go left, then down and left into another room. Head all the way left,
defeating the Stone Armors and Fox Archers along the way. Pick up the Hearts
Max Increase item at the end, then go back right to the previous room. Go
right and drop down to the bottom of the room, then defeat the enemies and go
to the right. Tackle the first block and go up a couple ledges and tackle the
next block you come to. From there, jump to the next couple ledges and onto a
block that's halfway into the wall to the left. Instead of tackling it this
time around, jump on it and double jump to the higher ledge. Defeat the Heat
Shade and jump onto the block on the ledge you're on, and double jump to
another ledge above you. Make your way to the left and into the next room. In
this long room, go all the way to the left while defeating the enemies you
come across, especially the Earth Armor enemies. When the path splits, take
the lower path into the next room, where you can save and recover.
After you finish saving/recovering, leave the save room and take the upper
path into the following room. Make your way up through this room while
defeating the enemies along the way. At the top, go right to the wall, then
jump and whip it to find a hidden room. Enter it to get a MP Max Increase
bottle, and hit the torch to get the Cross subweapon to replace whatever you
have currently. Then, leave the room and continue down and right while
defeating the Fox Archers and Heat Shades along the way. At the end, go
through the large blue door into the next room. Go right and you'll meet the
Iron Golem, which is the boss of this area. Read the Bosses section for help
on defeating it. After you win, Hugh Baldwin will run in and talk for a
moment, then he'll run off again. After he leaves, continue right into the
next room and collect the Kick Boots Magic Item at the end of the path. Jump
onto a wall and press R to kick off of it, so you can reach higher areas.
Now, go back through the past couple of rooms to the room before the boss
one. Fight the enemies here and go left, then tackle the block and drop down
to the next area. Go down and left into the save room and save your game,
then leave that room. Head all the way right through this room, defeating the
enemies along the way. At the end, go through the door into the next room.
Here, go right and defeat the Heat Shade and Fox Archer enemies there. Go
right and down a couple ledges, then go right through the door you passed
earlier to enter the Audience Room.
Audience Room
-------------
In this area, go right and use the new Kick Boots to jump up to the higher
area. Then, go left, up, and right, and defeat the Were-Wolf and Hyena
enemies around. Continue all the way to the right, then down into the next
area. Keep dropping down the ledges while defeating the Gargoyles until you
reach the bottom, then continue to the following room. There, keep going down
to the more familiar area, then go left into the next room (if you're low on
health, head right first and enter the save room). When you enter the next
room, go left and down through this room as well, defeating the Skeletons
along the way. At the bottom, go right, then up some ledges and into another
room. Here, go right and drop all the way down and into the Abyss Stairway.
Abyss Stairway
--------------
In this area, go down some more ledges and make your way to the right side of
the room. Instead of going through the door you see, kick up the wall to move
upward, where you'll find another door. Go through it and you'll enter the
Eternal Corridor.
Eternal Corridor
----------------
When you enter this area, head to the right and defeat the Gorgon (giant bull
enemy) and the Ectoplasms flying around. Make your way all the way right
through this room while defeating those two enemies until you enter the next
room. Here, go right and fight the Flame Demon flying around. You'll gain
LOTS of experience for beating it, so try and stay in good shape and defeat
it! After that, continue to the right and defeat some more Skeleton Knights
before heading into the following room. Here, defeat the Were-bears and Beast
Demons you encounter as you get through this room. Defeat them all and
continue into the next room. In this next room, get through it and defeat the
Evil Hands and another Flame Demon flying around. Head all the way right into
the following room, which will be much safer than the previous bunch of them.
Go right and drop down to the lower area, then head right and whip the wall
to reveal a hidden room. Enter that room and defeat the Bone Towers, then
grab the Hearts Max Increase item. Leave the room and go left, then kick jump
the walls to get back up again. Then, go right and defeat the enemies you
come across until you reach a split in the path. Take the path going downward
for now, and enter the room to the right and you'll uncover a new warp point
for later.
Anyway, ignore it for now and continue downward through the main room while
defeating the Bone Towers and then the Ghouls along the way. At the bottom,
go to the left wall and double jump, then whip the wall to reveal another
hidden room. Enter it and defeat the Gorgon, then take the HP Max Increase
and leave the room. Continue upward by double jumping and kick jumping the
wall, while defeating the Skeleton Boomerangs along the way. When you reach
the top, take the Hearts Max Increase item there. Now, head back down the
ledges to the bottom, then go right and defeat some Ghouls. Go right and up a
bunch of ledges towards the top of the room again, then when you get to the
top, go through the right door to enter the Chapel Tower.
Chapel Tower
------------
When you enter this area, go right and defeat the Skeleton Knights and Flame
Armors (the Flame Armor is another new enemy here, but it isn't as tough as
the other new ones you saw in the Eternal Corridor). Continue to the right
and defeat those two types of enemies all the way through. When you see a
hole in the ceiling which leads to another room, jump up it to reach the next
room. Watch out for the Bloody Sword enemy that attacks you shortly after
arriving in that room. Take the path to the right and into the next room,
where you can save and recover at this point. After you do that, leave the
room and go left and double jump to the higher ledge. Go left and jump to the
next one, then go up the stairs and jump to the next ledge above you. Go
right and defeat the Bloody Swords and Flame Armor, then continue right and
double jump to the next ledge. Dash and double jump left to another ledge,
then defeat more enemies there. Go left and up the steps, then whip the wall
and enter the hidden room. Defeat the Hyena inside and take the MP Max
Increase bottle, then leave the room.
Now, go right and jump to the next ledge. Defeat the enemies there as you
head to the right, then double jump to the next couple of ledges to reach the
top of the room. Go all the way to the left and into the next room. Here, go
left and down, defeating the Ghouls coming out of the ground. At the far
left, use the Mercury/Serpent DSS combo and freeze the Brain Floats. Then,
jump on them to get up through the room. Double jump from the last one to the
next ledge. Continue by kicking against the wall all the way to the top,
where you'll find a Hearts Max Increase. Take it, then go all the way down to
the ground again. There, go right towards the exit of this room, but jump up
and kick jump to the higher ledge. Continue doing that, while stopping to
defeat the enemies on the ledges. At the top, go left and defeat another
Beast Demon, then take the MP Max Increase bottle sitting behind it. Now,
head back right and drop down the pits to the very bottom, then go right out
of this room. Go right and up the steps, then double jump up to the following
room.
In this room, go right and defeat another Bloody Sword, then double jump to
the next ledge and left to another one. Go left and defeat the Bloody Swords
(you can get the Mars DSS Card from these swords, if you haven't already) and
Marionettes (watch out, the Marionettes can curse you, disabling your whip
and subweapon use for a period of time). Continue up onto the next ledge,
then double jump straight up and kick up the wall to reach the otherwise
unreachable ledge. Whip the wall and enter the hidden room, then defeat the
Bloody Sword and get the MP Max Increase bottle. Leave, then continue down to
the lower ledge and head right along it, then jump to the following one at
the end of the path. Double jump up the next bunch of ledges to reach the
top, then go left and defeat more enemies. Go left into the next room and
save your game and recover at this time. After that, leave the room and jump
to the higher ledge. Go right and up the steps to the end, then jump into the
next room.
In this room, go left and defeat the Thunder Demon that flies down to attack.
After that, continue into the next room. Go left and defeat the Beast Demons
and Were-panthers that attack you along the way. You can also get the
Thunderbird DSS Card from the Were-panthers if you're lucky, too. Continue to
the left until you reach the end, then jump up to the higher area of the
room. From there, head right and defeat more enemies, then continue to the
next room. Here, go right and double jump over the pit and defeat the Thunder
Demon that appears. Then, go into the following room. Here, use the
Mercury/Serpent DSS combo and freeze the Bloody Swords. Use them to reach the
higher ledge, then freeze the Brain Floats to make your way to the top of
this room. At the top, take the MP Max Increase item there. Now, drop down
all the way to the bottom and head left out of this room. Go left and defeat
the Thunder Demon, then jump the pit and go left a little more. Jump up to
the higher ledge and into another room.
Here, go right and up a few ledges, defeating the rather simple enemies along
the way. After going up the few ledges there, go to the right wall and kick
up the wall to reach the higher area. On the way up, whip the right wall to
reveal a hidden room. Jump into that room somehow and defeat the Gorgon, then
grab the HP Max Increase item. Leave that room and double jump up and to the
left onto the higher ledge. Go left and kick up another wall to reach the top
of the room. Now, go left and down the ledges, defeating the enemies in the
way. Continue down and left, then down some more ledges, until you reach the
end. Then, kick jump up the walls to the top of the room. From there, go left
and down several more ledges and defeat the enemies there too. Continue along
the path until you reach the next room. Here, continue down and left until
you reach the bottom-left corner of the room. At that point, double jump and
kick up the walls while defeating the Marionettes along the way until you
reach the top, where you can take a Hearts Max Increase.
After that, drop down to the bottom again and head right and up the hill.
Double jump onto the higher ledge near the top, then double jump from ledge
to ledge while defeating the enemies along the way up. Continue up the ledges
until you reach the very top of the room, then go left and defeat yet some
more Marionettes and Bloody Swords. When the path splits, take the path
directly to the left and into the next room. Here, head all the way to the
left while defeating the various enemies along the way. When you reach the
wall, whip it to find another hidden room. Enter it and defeat the Were-bear
and Hyena, then take the HP Max Increase bottle. Leave that room, then kick
up the wall to get to the higher area. Once there, jump to the left ledge and
enter that room, where you can recover and save your game again.
After saving, leave that room and head right, jumping across all the pits
along the way. Continue right into the following room. Here, go right and
open the boss door, and you'll see Hugh run out. Talk to him and he'll give
you a bad attitude like before, then you'll walk into the boss's room. Read
the Bosses section for help on defeating Adramelech, the boss of this area.
After you defeat it, go right and double jump to the higher ledge and into
the next room. There, jump on the switch to destroy the statue in your way.
Doing so will also destroy all similar statues throughout the game. After
that, go right into the next room and grab the MP Max Increase bottle. Leave
that room and continue left through the next few rooms all the way to the
save room again. Save and recover from the boss battle there, then leave the
room when you're ready.
Now, head right and over the pits, then drop down the last pit and continue
out to the next room. There, go right and down the ledges while defeating the
enemies along the way. When you get to the bottom of the room, go right and
up a couple ledges, then right into the following room. Go up several ledges
and defeat the enemies there, then go right and drop all the way down to the
platform below. From there, go right and down, then left and down into the
next room. Go down and right, then drop down to the lower area of the room.
Continue right some more to get to the next room. Continue downward through
the next couple rooms full of ledges and enemies, all the way until you reach
the very bottom room, which is a long room going left and right. There, go
left and defeat the Thunder Armors, then continue left to reach the Eternal
Corridor again.
Eternal Corridor
----------------
When you enter this area, go all the way left and into the following room.
Head left through this long room, defeating the Gorgons and Beast Demons
along the way. Near the end, drop down the pit and go left into the next
room. Continue left and you'll enter the Underground Gallery area.
Underground Gallery
-------------------
Upon entering this new area, head left and defeat several Imps along the way.
Go left and down the ledges to find a switch. Jump on it to make a moving
platform appear on the track below. Now, quickly get down to the bottom of
the room and go right, then double jump to the higher ledge. Get on the
moving platform when it comes by and ride it to the right, defeating the
Brain Floats along the way. When you get to the end, slide through the
passage and get the Hearts Max Increase item. After that, slide back out of
that area and go all the way left to the next room. Here, go left and defeat
the flying Harpy, then continue left through this room and jump to the higher
ledges when necessary. Defeat the Imps and another Harpy, then keep going all
the way left to reach the next room. In this room, defeat the Specters and
jump up the crumbling platforms to reach the top of the room. Then, go right
into the next room, where you can save your game and recover. After that,
leave the save room.
Drop down to the very bottom of this room, then take the door to the right
into the following room. Go right and defeat the Death Mantis and King Moth,
then tackle through the cracked block in your way. Continue right and defeat
some more enemies, then go through the door into another room. There, jump
across and into the next room. Go right and defeat another Death Mantis and a
Harpy, then tackle through another block. Continue to the right, defeating
the next bunch of enemies along the way, then head into the next room. Go
right and defeat the Thunder Armor, then take the MP Max Increase bottle and
leave the room. Head all the way left through this room like before, then
when you get to the following room, drop down to the lower area and head
right to the next room. Go right through this room, defeating the Killer Bees
and Evil Hands along the way. Slide under the low passage when you get there,
and continue right and defeat the Man Eater, along with more Killer Bees.
Keep going right all the way through here until you reach the room at the
end. Defeat the Poison Armor, then take the HP Max Increase bottle.
Now, leave this room and make your way back through the previous room, with
all the annoying Killer Bees around. When you get through it and end up in
the next room, go directly across and through the door into another new room.
Here, make your way left through here while defeating the Man Eaters and
Killer Bees along the way. When you reach the end, go left into the next
room. Here, go left and drop down to the lower area, then go left and defeat
the Myconid enemies. Go left and double jump up to the higher ledge, then
whip the wall and enter the hidden room. Defeat the Death Mantis inside and
collect the Hearts Max Increase item, then leave that room. Go right and
double jump to the higher ledge, then continue going up to another one. Jump
to the left and go through the door into the next room. As soon as you enter
this room, the long bridge in front of you starts to crumble, so jump on and
run across to the end. At the end, slide under the wall and whip the left
wall, then continue into the next room. Here, go left and run across another
crumbling bridge, then slide under the wall at the end. From there, drop down
a couple ledges and go right to get a MP Max Increase bottle.
Now, jump up to the higher ledge and slide under the wall. From there, double
jump up a few ledges and go right to the previous room. Go right and slide
under the wall, then drop to the lower area when the bridge crumbles. Defeat
the Myconids, then go right and jump up to the higher ledge. Then, continue
to the next room. Here, go right and jump to the ledge, then defeat the
Poison Armor enemies. Continue right and into the next room straight ahead.
In this room, head upward by jumping from ledge to ledge. Enter the first
room to the left, where you can save and recover. After you do that, leave
the room and continue upward to the very top of the room you're in. Go
through the door to the left to reach the next room. Go left and through the
boss door, then get ready to fight another boss creature, the two Dragon
Zombies! Read the Bosses section for help on defeating these creatures. After
you win, jump up the ledges and go left into the next room. There, take the
Heavy Ring Magic Item, which lets you push away blocks you couldn't
previously move. Now, leave the room and continue right out of the boss's
room as well. Continue right to the following room, then drop down to the
lower ledge and enter the first room to the left. You can save and recover at
this point, too.
After you save, leave the save room and drop down through the next room to
the very bottom, then go left and into another room. Jump to the left ledge
and make your way to the other side of the room while defeating the 2 Poison
Armors on the platform. When you get to the other side, go through the door
to reach the next room. When you enter the next room, quickly jump to the
left and run across the crumbling bridge and slide under the wall at the end.
From there, kick up the walls to go all the way up, then left, being careful
of the Poison Armor at the top. Defeat it and continue left, then push the
block out of your way and continue to the Abyss Stairway.
Abyss Stairway
--------------
When you enter this area, go left and into the following room. There, head
left and jump to the next ledge, then continue left while defeating the
enemies along the way. Continue jumping up the ledges to reach the top, then
jump up the hole at the top to enter the Audience Room.
Audience Room
-------------
Upon enter this place again, go up the path and jump up to the next ledge and
up the 3 crumbling platforms to the top. Then, jump to the left and continue
all the way while defeating the Succubus enemies. After that, go into the
next room. Here, drop down a few ledges until you're able to go left. At that
point, go left and through the door to enter Triumph Hallway.
Triumph Hallway
---------------
When you enter this area, head left while defeating all the simple enemies
around here. When you reach the wall, jump onto the left ledge and whip the
wall to find a hidden room. Enter it, then defeat the Fleaman enemies and
grab the HP Max Increase bottle. Now, leave the room and continue going down
through this room. When you reach the bottom, head to the right and push the
block out of your way. Drop down the pit to the right to enter the
Underground Warehouse.
Underground Warehouse
---------------------
When you enter this new area, drop straight down to the bottom of the room.
Defeat the Hipogriff flying around, then go right into the next room. Defeat
the Wights, the Fox Hunter, and then the Arch Demon. After you beat it, push
the block to the right until it drops down to the ground, then continue right
and take the MP Max Increase bottle after beating another Fox Hunter. After
you get it, go all the way to the left to the previous room. There, go left
and down the hill, then push the block to the right and use it to reach the
higher ledge. From there, go left into the next room. Here, take the bottom
path and tackle the cracked block, allowing the other 3 blocks to drop down a
little. Now, go around and up to the higher level, then push the block to the
left until it falls. Then, continue left and defeat the King Moth before
heading to the next room.
In this room, go left and onto the higher ledge, then defeat the Thunder
Armor along the way. Go left and down, then right and defeat the Poltergeist.
Then, continue all the way down through this room while defeating the enemies
along the way. When you reach the very bottom, go left and into the next
room, where you can save your game and recover your HP/MP. Leave that room
and go all the way right to the following room. There, defeat the King Moths
flying overhead and go right, then jump to the upper ledge. Here is a pretty
interesting puzzle you must complete to progress through this area. On the
upper ledge, stand on the cracked block and push the top block down to the
ground below. Drop down to the bottom area and tackle the cracked block to
get rid of it, then push the block that was next to it to the right. Get back
to the upper ledge and tackle the other cracked block, then push the last
block right and down the small drop. Finally, jump on the pile and slide
right under the wall to continue. From there, go right through the door into
the next room.
In this next room, head right and down all the ledges to the bottom area of
the room, while defeating the Bone Towers along the way down. Jump to the
right ledge and go right, then up the right side of the room, defeating the
Thunder Armors along the way. When you get to the top, push the block to the
left until it falls. Now, push that block down each of the ledges until you
get to the very bottom, then push it to the right a bit. Stop it under the
second torch to the right, then jump on it and double jump to the ledge with
the Hearts Max Increase item above you. After that, get back down and go
left. Double jump to the higher ledge and continue left to the next room. In
this room, go left and jump to the upper ledge, then go left. Tackle the
cracked block, then jump onto the block at the edge of the platform and
double jump to the high left ledge. Defeat the Fox Hunter and double jump
right to another ledge. There, defeat another enemy and push the block there
to the left so it falls to the platform below. Get back down there, then push
the left block down to the ground, then push the other block on top of it.
Now, slide under the wall and continue to the next room.
Here, go left and jump up to the higher ledge, Continue going up all the
ledges while defeating the Fox Hunters on each ledge until you get to the
top. There, whip the right wall and enter the hidden room, then defeat the
Poltergeist and collect the Hearts Max Increase item. Now, leave this room
and go left, then drop down to the ledge below you. Defeat the Fox Hunter,
then push the block about halfway to the left so it sticks out the side of
the wall. Continue down a couple more ledges to the other block in the wall,
and push that one halfway to the left as well. Now, get to the bottom of the
room and defeat the 2 Holy Armor enemies here, then go left and jump up to
the higher ledge. Go up the ledges and defeat the Fox Hunters, then use the
blocks sticking out of the wall to progress to the top of the room. When you
get there, take the MP Max Increase bottle sitting behind the Fox Hunter.
Now, drop all the way down to the bottom of the room again and go left into
the next room.
Here, go left and drop down to the ledge directly below you while defeating
the enemies flying around here. Whip the right wall on the that ledge, and
enter the hidden room you opened up. Defeat the Grizzly and Fox Hunter, then
go right and take the Hearts Max Increase item. Now, go back left and out of
this room, then in the previous room, drop all the way to the very bottom of
the room. When you get there, go through the door to the right to enter the
next room. There, go right and double jump to the upper ledge. There, go
right and over the giant block area and defeat the Bone Tower at the other
side. Tackle the cracked block to the right and push the block off the
platform to the area below. Drop down there and push that block against the
right wall, then push the nearby block against the first one. Now, get back
up to the upper ledge and tackle all the cracked blocks up there. Then, push
the regular block to the right and off the edge to land on the other two
blocks below. Get to the left side of that block and push it to the right
wall, then jump on it and slide under the wall. Then, continue right and into
the next room.
In this room, go right and defeat the Poltergeist there. When you reach the
edge, dash and double jump to the high ledge to the right. Whip the wall
there and enter the hidden room. Defeat the Hipogriff and take the MP Max
Increase bottle, then leave this room. Drop down to the lower area and go
left, then defeat the Forest Armor and Poltergeist that comes down at you.
Continue left and into the next room, which is a save room. Save and recover
here, then leave the room and continue to the right through the previous
room. Go right and down, then to the left while defeating the enemies along
the way. When you reach the bottom of the room, continue all the way right to
the following room. Here, go right and defeat some more new enemies,
including the Golem and Dryad. Continue right to the end, then double jump to
the higher ledge. Get all the way to the top and you'll get a HP Max Increase
bottle. After that, get back down and go all the way left to the previous
room. Here, go to the left and defeat the Forest Armors, then continue to the
following room. There, just go left and into the boss's room, where you'll
fight Death. Read the Bosses section for help on beating this boss. After you
win, go left into the next room and take the Cleanse Magic Item.
After you get the new item, whip the left wall and enter a hidden room.
Defeat the Golem and get the HP Max Increase bottle, then leave that room.
Now, head back right through the next few rooms until you reach the large
room with the Forest Armors. There, take the lower path down and to the
right, defeating the enemies along the way, then continue into the next room.
There, go right and defeat the Golems and Dryads until you reach the end,
then slide through the wall at the end to get to the Catacomb again.
Catacomb
--------
When you enter this area, go right and defeat the Skeleton Bomber, then
continue all the way down to the bottom of this room. Then, go right into the
next room. Go right and defeat the Grizzly and Arachne enemies that now
inhabit the Catacomb. When you see the upper ledge above you, jump to the
left ledge and then up into the Abyss Stairway.
Abyss Stairway
--------------
Back in this area, head left and all the way up through this room by jumping
from ledge to ledge. Continue all the way to the top, then up into the next
room. There, go up a little more and through the first door to the right.
Head right through that room and continue into the Underground Waterway.
Underground Waterway
--------------------
When you enter this area, go right and drop down to the lower ledge where the
water is pouring into the room. As soon as you step into it, the Cleanse
Magic Item takes effect, cleaning the water in this room for you to travel
in. Go left and down to the bottom corner of the room, then whip the wall to
reveal a hidden room. Enter it and defeat the Frozen Shade, then take the
Hearts Max Increase item there. Then, leave that room and continue to the
right through the water area of this room. Defeat the endless numbers of
Mermen that show up, and get to the ledge above the water to the right. From
there, jump to the right ledge and continue to the next room. In this room,
go right and across the water area, then hit the switch on the ledge. Doing
so will make the large steps throughout the entire level turn into flat
surfaces, and vice versa if you hit the switch again. Hit the switch once to
be able to pass to the right, then defeat the Ice Armors and continue right.
Hit the second switch to lower the steps again, then go left and up to the
higher area. Defeat a couple more Ice Armors and continue up to the top, then
jump to the right ledge. From there, jump to another ledge and hit the switch
there to flatten the steps.
Now, continue to the right through this room and defeat the enemies along the
way. When you get to the far right end, defeat the Ice Armor and get to the
higher ledge up and to the left. Defeat yet another Ice Armor and hit the
switch to make the steps appear once again. Go back down and left, then take
the steps all the way up and left to the wall. Whip the wall and enter the
hidden room, then defeat the Frozen Shade and take the MP Max Increase bottle
inside. Now, leave that room and jump up the ledges in front of you to reach
the above room. Go up to the higher ledge and use the Mercury/Serpent DSS
combo to freeze the Brain Floats. When you get to the top of the room, defeat
the Frozen Shade and take a HP Max Increase bottle. After that, drop all the
way down and into the previous room. Go all the way down the steps and go
right, then down, while defeating the Ice Armors along the way. Get to the
bottom-right area of the room, then continue right to the following room. Hit
the switch in front of you, then go back to the previous room. Go up the
ledges and head all the way left to another room. There, defeat an Ice Armor
and take the HP Max Increase bottle. Jump up onto the ledge and walk straight
through the wall, where you'll find a Hearts Max Increase as well. Take it,
then go back right and leave the room, then go back right and down to the
following room.
In this room, hit the switch again to flatten the steps, then head right and
defeat the Frozen Shade floating there. Continue right and defeat the
Abiondarg enemies, Mermen, and the Frozen Shade, then hit the switch all the
way to the right to lower the steps again. Now, go back to the left and head
up the steps. Jump up the ledges to reach the higher area of the room, then
go right and defeat a Frozen Shade and Abiondarg. Then, go right and down the
steps and continue to the right into the next room. Here, defeat the Witch
flying around, as well as the other enemies around here as you make your way
to the right end of this room. Hit the switch at the end to flatten the
steps, then head back left to the previous room. Continue to the left and
defeat the Frozen Shades along the way. Jump across the ledges to the
flattened platform, then jump up some more ledges to reach the top of the
room. Then, go right and across the other flat area and continue into the
next room. Defeat the Ice Armor there, then grab the HP Max Increase bottle
there. Now, leave that room and go all the way left and down, then right to
the following room again. Continue to the right and ignore the switch you
pass this time.
This time, take the path downward and to the left into the water. Go through
the water and defeat the Fishheads and Spearfish to the end, then double jump
up and collect the MP Max Increase bottle. Go back to the right to the other
side of the room, then onto the dry ledge there. Continue right into the next
room, where you can recover and save your game. Then, leave the room and go
up the ledges to the top of the room. At the top, go left and to the wall,
then continue up a couple ledges while defeating the enemies along the way.
Take the MP Max Increase bottle at the top, then go back down and right, then
down to the switch. Hit it this time, then go back upward and go up the now
lowered steps. Continue upward and hit the switch, then head right into the
next room. There, go right and drop down through this room while defeating
the Frozen Shades along the way. When you get to the bottom, continue right
and defeat several more Frozen Shades. Hit the switch at the end to lower the
steps, then go back left and up the steps to the higher area. Jump up to the
higher ledge, then kick up the walls to get to the top. There, defeat the
Siren and another Frozen Shade and continue right. Drop down to the lower
area and 2 more Frozen Shades, then continue into the next room.
In this room, go right and drop down to the bottom of the area. Hit the
switch you see to flatten the steps from before. Then, continue to the right
and defeat the Ice Demon and Lizardmen you encounter. Collect the Hearts Max
Increase at the end, then go all the way to the left and up, then to the left
into the previous room for now. There, go left and up while defeating the
Frozen Shades and Sirens flying around. Then, continue right into the next
room. In this room, head right and defeat the Ice Demon you encounter, and
the Lizardmen further ahead. When you get to the end, take the MP Max
Increase bottle sitting there, then head all the way left to the previous
room. Go left and down while defeating the enemies along the way, then
continue left into the following room. Go right and double jump across to the
ledge to the right. Defeat all the Lizardmen along the way, then continue
into the next room. Here, defeat the Evil Hands flying around and jump up to
the higher ledges, then go right and defeat several more enemies. Head right
into the next room, where you can recover and save your game if you want.
After you save, leave the save room and head back left and down while
defeating the Frozen Shades and Evil Hands along the way. When you get to the
bottom area, go right and defeat the Lizardmen and more Evil Hands, then go
through the door at the end to enter the next room. There, go right through
the boss's door to enter the boss room. Upon entering that room, you'll
automatically walk to the right to meet Camilla. You'll talk for a moment,
then the real battle will start, so read the Bosses section below for help on
beating Camilla. After you win, Camilla will give you a final warning before
dying. Now, go right and into the next room. Go right and take the Roc Wing
Magic Item, which will allow you to fly upward if you press Up + R. After
that, leave this room and go left through the next couple rooms until you're
in the room with the Lizardmen and Evil Hands again. There, go left and up,
then right into the save room. Save and recover at this point before leaving
again.
After you leave the save room, use the Roc Wing and fly upward around the
ledges along the way. You'll see an opening to the left about halfway to the
top; land on the ledge next to it and double jump towards the right wall and
whip it to find a hidden room. Enter that room and defeat the Wind Armor,
then take the HP Max Increase bottle before leaving that room. After you
leave that room, get across to the other side of this shaft and enter the
left opening. Take the Hearts Max Increase there, then fly out of that room
and continue to the very top of this area. There, go left and drop down to
the platform below, then continue left to the Eternal Corridor.
Eternal Corridor
----------------
When you enter this area, head straight up by jumping from ledge to ledge,
defeating the enemies along the way. Take the first path going right into a
warp room. Warp twice (when you get to the first area, press Up again to warp
again). Then leave the room, and you'll be in the Audience Room.
Audience Room
-------------
Back here, go right and down and defeat the enemies that are in the way.
Continue right and up, then left and up to reach the Outer Wall.
Outer Wall
----------
When you enter this area, use the Roc Wing to go up, then make your way left
through this area all the way to the following room. Here, go left and defeat
the enemies you encounter, then use the Roc Wing about halfway through this
room to shoot straight up to a really high ledge you normally couldn't reach.
Go right and defeat the enemies, then fly up again and take the MP Max
Increase bottle there. Now, go back down to the very bottom area of the room
again and continue to the left. When you reach the wall, use the Roc Wing a
few times to shoot all the way to the top of the room. There, go right and up
into the Observation Tower.
Observation Tower
-----------------
When you enter this new area, start by heading left and kick up the wall,
then double jump to reach the higher area. Defeat the Legions floating
around, but try not to get hit by one, since you'll be cursed for a period of
time. Anyway, double jump up a couple more ledges, then jump towards the left
wall and whip it to open a hidden room. Enter it and defeat the Legion, then
take the MP Max Increase bottle and leave that room. Continue to the right
across this room while defeating the Legions along the way. Go all the way
right, then down and right into the next room. Here, go all the way right
while defeating the Wind Armors along the way. At this point, it's HIGHLY
recommended you have the Neptune/Griffin DSS combo activated so you don't get
hurt by any of the Wind Armors' attacks. When you get all the way to the
right, use the Roc Wing to reach the upper half. From there, continue to the
left all the way to the end, then grab the HP Max Increase bottle there.
Now, go all the way right and down, then left out of this room. Jump up from
ledge to ledge while defeating the Legions along the way until you get to the
top. Then, go right and into the next room. In this room, head to the right
and defeat the Evil Pillars and Minotaurs roaming around. Be careful of the
Minotaur's strong and quick earth attacks; use the Neptune/Golem DSS combo
for added protection here. When you get to the end, take the Hearts Max
Increase item, then go all the way back left to the previous room. Go left
and down a couple of ledges while defeating the Legions here again. When you
can go left, head in that direction and continue up, then use the Roc Wing to
get up to the next room. Here, make your way up several more ledges to get to
the top of this room, while defeating the Evil Pillars and Sirens on the way
up. When you get to the top, jump and whip the left wall to reveal a hidden
room. Enter that room and defeat the Catoblepas, then take the Hearts Max
Increase item and leave the room. Continue right through this room and defeat
some more Sirens and an Evil Pillar, then enter the room to the far right.
Save your game and recover at this point.
After you've saved, leave the room and drop down through the holes in the
floor to reach the lower area. Continue down to the very bottom of this room
(where the Siren and Evil Pillars are), then go right and jump to the higher
ledge. Whip the wall to reveal a hidden room, then enter it and head right.
Defeat the Minotaurs along the way, then take the HP Max Increase at the end.
After that, go back left to the previous room. Go left and use the Roc Wing
to get to the upper ledge, then head right into the following room. In this
room, go right and watch out for the Dullahans moving quickly back and forth.
Wait until one comes close, then attack it. Use that method to defeat them
all as you progress through this room. If you're lucky, one may also drop
Platinum Armor for you to keep, too. When you get to the end, use the Roc
Wing to shoot up to the next room. There, go right and use the Roc Wing to go
up from ledge to ledge. Defeat the Heat Shade and Frozen Shade enemies along
the way, too. At the top, go left and down some ledges, then go left into the
next room.
In this room, head left and defeat the Alraunes and Demon Lords along the
way. When you get to the very end, collect the MP Max Increase item there,
then head all the way right out of this room. Here, go up the ledges and
defeat the Heat/Frozen Shade enemies, then go through the left door into
another room. In this room, make your way to the left end of the room by
using the Roc Wing to get over the tall ledges. When you get to the left,
shoot upward and onto the top platform. Go right and defeat the 2 Dark
Armors, then continue right and downward, then right and up with the Roc
Wing. From there, continue to the next room. Here, go right and defeat
another Dark Armor and an Evil Pillar, then go up the ledges to the top. Jump
and whip the right wall to find a hidden room there. Enter that hidden room
and defeat the Dark Armor, then take the HP Max Increase bottle. Leave this
room and continue to the left while defeating the enemies you come across.
Drop down the ledges to the bottom, then go left and up to another ledge,
then left to another room. Defeat the Legions and Catoblepas as you make your
way to the left end of the room. When you get there, take the Hearts Max
Increase item and go all the way back out of this room.
Back in the previous room, go right and use the Roc Wing to fly upward to the
higher ledges. Take the first path to the left into the next room. Here, go
left and you'll encounter the Devil enemy. Keep your distance and use lots of
strong attacks, healing when needed, until you finally destroy this creature.
After that, continue left into the following room. Drop down through this
room, defeating the Evil Pillars and Legions along the way, then land on the
lower ledge to the left. Whip the wall and enter the hidden room you just
revealed. In that room, go left and defeat some Evil Pillars, then jump to
the higher ledge and continue up through this room. Defeat the Dark Armors
around and get to the upper-right corner of this room, where you'll find the
Hearts Max Increase item there. After that, go back left and down to the
bottom of this room, then go right out of here. Back in the tall room,
continue to the bottom of the room and head left into a warp room. I highly
advise you, since there isn't another save room further ahead in the
Observation Tower, that you warp to another area with a save room nearby (the
east half of the Audience Room).
After you do what you wish to do as far as recovering/saving goes, get back
to that warp room, and exit it. Use the Roc Wing to get up to the top of this
room while avoiding the enemies on the way up. At the top, go right into the
next room. Here, go right and either avoid or fight the difficult Devil once
again, and continue right into the following room. Here, get to the highest
ledge with the Roc Wing, then head right and defeat the Dark Armor there. At
the end, fly up to the higher ledge and continue to the right, defeating
another Dark Armor. Then, go left into the next room. Here, take the time to
prepare yourself for the upcoming battle (Jupiter/Mandragora DSS combo to
replenish your HP). When you're ready, go left and into the boss's room.
You'll meet Hugh here, but Hugh has turned evil and wants to battle you. So,
read the Bosses section for help on beating Hugh. After you win, Hugh will
come back to his senses and explain to you why he acted the way he did. Now,
continue left into the next room and claim the Last Key, which you need to
enter the Ceremonial Room to meet Dracula.
Now, leave this room and continue out of the boss's room as well. Before you
leave this quiet room, heal yourself from the battle you just had so you
don't die on the way to a save room. Then, go right and you'll be back in the
large room with the Dark Armors. Go right and defeat the enemies, then drop
down and continue to the left. Continue left and into the next room. There,
go left and avoid the Devil if you're low on health, then keep going into the
following room. There, drop all the way down to the bottom of the room and go
left into the warp room. Now, use the warp room until you end up in the
westmost warp room. Then, leave the room and you'll be in the Audience Room.
Audience Room
-------------
When you enter this area, head right until you're able to go upward. Then,
jump to the higher ledge and go left through the door into the Triumph
Hallway.
Triumph Hallway
---------------
In this new area, head left and defeat all the weaker enemies along the way.
At the end, jump to the ledge and walk up to the left wall. Whip it and enter
the hidden room, then defeat the Fleamen and take the HP Max Increase there.
Leave that room and continue downward through the previous room, then go left
through the door into another room. Go all the way left through this room
while defeating the weaker enemies along the way, then continue into the
following room. Here, go left and defeat the Flame Armor, then use the Roc
Wing to shoot up to a high ledge. There, take the HP Max Increase bottle to
the left, then drop back down and go right out of this room. Continue through
the next couple of rooms while defeating all the weak enemies until you end
up in the Audience Room again.
Audience Room
-------------
Back in this area, there isn't much left to do except to enter the nearby
Ceremonial Room and take on Dracula. Before you continue, please check out
the DSS Cards and Max Increase Items sections later in this guide, and try to
collect as many of those items as you can; they'll really help you in this
final fight with Dracula. Whenever you're ready, go right and down, then
right into the next room. There, jump over the pit and open the door with the
Last Key, then enter the Ceremonial Room.
Ceremonial Room
---------------
When you enter this final area of the game, go right and drop down to the
bottom of this room. Spin your whip to make a hole in the floor, then fall
into another room. Take the HP Max Increase bottle there, then use the Roc
Wing to get out of this room. Now, continue all the way up to the top of this
room, then go left through the blue door to meet Dracula. When you enter this
room, Dracula will speak for a moment, then battle will begin after a short
conversation. Read the Bosses section for help on beating Dracula the first
time around here. After you beat Dracula's first form, he'll warp away,
wanting more power. Then, Hugh will come and free the Master, and they'll
both leave you to fight Dracula. Now, before you step into that warp to fight
Dracula for the last time, it's advised you go find a save room and recover
and save your game. After you do that, return here and step into the warp to
fight Dracula for the last battle of the game. Read the Bosses section for
help on beating him there, too. After that, congratulations on beating Circle
of the Moon!
*****************************************************************************
-=-=-=-=-=-=-=-=-=
-= 6. Enemies -=
-=-=-=-=-=-=-=-=-=
Abiondarg
Found: Underground Waterway
Experience Points: 88
Items Dropped: Potion, Spicy Meat
Card Dropped: N/A
Alraune
Found: Observation Tower
Experience Points: 2500
Items Dropped: Magic Robe, Potion Ex
Card Dropped: N/A
Arachne
Found: Catacomb
Experience Points: 1300
Items Dropped: Heart Hi, Heart Mega
Card Dropped: N/A
Arch Demon
Found: Underground Warehouse
Experience Points: 1000
Items Dropped: Cursed Ring
Card Dropped: Apollo
Axe Armor
Found: Abyss Stairway
Experience Points: 31
Items Dropped: Leather Armor
Card Dropped: Mandragora
Bat
Found: Catacomb
Experience Points: 4
Items Dropped: Heart, Wrist Band
Card Dropped: N/A
Beast Demon
Found: Eternal Corridor
Experience Points: 260
Items Dropped: Arm Guard, Cursed Ring
Card Dropped: N/A
Brain Float
Found: Outer Wall
Experience Points: 10
Items Dropped: Mind Restore, Leather Armor
Card Dropped: N/A
Bloody Sword
Found: Chapel Tower
Experience Points: 200
Items Dropped: Arm Guard
Card Dropped: Mars
Bone Head
Found: Catacomb
Experience Points: 7
Items Dropped: Heart
Card Dropped: Mercury
Bone Tower
Found: Eternal Corridor
Experience Points: 160
Items Dropped: Heart, Heart Hi
Card Dropped: N/A
Catoblepas
Found: Observation Tower
Experience Points: 1800
Items Dropped: Heart Hi, Soldier Fatigues
Card Dropped: N/A
Clinking Man
Found: N/A
Experience Points: 21
Items Dropped: Prison Garb, Miracle Armband
Card Dropped: N/A
Coffin
Found: Catacomb
Experience Points: 3
Items Dropped: Heart, Cotton Clothes
Card Dropped: N/A
Dark Armor
Found: Observation Tower
Experience Points: 3300
Items Dropped: Platinum Armor, Double Grips
Card Dropped: N/A
Death Mantis
Found: Underground Gallery
Experience Points: 400
Items Dropped: Hard Ring
Card Dropped: Cockatrice
Demon Lord
Found: Observation Tower
Experience Points: 1950
Items Dropped: Potion, Strength Armband
Card Dropped: N/A
Devil
Found: Observation Tower, Battle Arena
Experience Points: 10000
Items Dropped: Potion Hi, Mirror Armor
Card Dropped: N/A
Devil Armor
Found: Battle Arena
Experience Points: 14600
Items Dropped: Potion Hi
Card Dropped: Black Dog
Devil Tower
Found: Audience Room
Experience Points: 17
Items Dropped: Potion, Wrist Band
Card Dropped: N/A
Dryad
Found: Underground Warehouse
Experience Points: 300
Items Dropped: Heart Hi, Heart Mega
Card Dropped: N/A
Dullahan
Found: Observation Tower
Experience Points: 2,200
Items Dropped: Platinum Armor
Card Dropped: Thunderbird
Earth Armor
Found: Machine Tower
Experience Points: 240
Items Dropped: Gauntlet, Gold Armor
Card Dropped: N/A
Earth Demon
Found: Catacomb
Experience Points: 25
Items Dropped: Magic Gauntlet
Card Dropped: Serpent
Ectoplasm
Found: Audience Room
Experience Points: 2
Items Dropped: Mind Restore, Wrist Band
Card Dropped: N/A
Electric Skeleton
Found: Audience Room
Experience Points: 30
Items Dropped: Leather Armor
Card Dropped: Golem
Evil Hand
Found: Eternal Corridor
Experience Points: 63
Items Dropped: Intelligence Ring, Prison Garb
Card Dropped: N/A
Evil Pillar
Found: Observation Tower
Experience Points: 480
Items Dropped: Steel Armor
Card Dropped: N/A
Fallen Angel
Found: Battle Arena (area outside entrance)
Experience Points: 6000
Items Dropped: Heart Ex
Card Dropped: Saturn
Fishhead
Found: Underground Waterway
Experience Points: 486
Items Dropped: Mind Ex, Chain Mail
Card Dropped: N/A
Flame Armor
Found: Chapel Tower
Experience Points: 280
Items Dropped: Heart Ex, Bronze Armor
Card Dropped: N/A
Flame Demon
Found: Eternal Corridor
Experience Points: 600
Items Dropped: Potion, Chain Mail
Card Dropped: N/A
Fleaman
Found: Triumph Hallway
Experience Points: 29
Items Dropped: Chain Mail, Rainbow Robe
Card Dropped: N/A
Forest Armor
Found: Underground Warehouse
Experience Points: 1280
Items Dropped: Chain Mail, Rainbow Robe
Card Dropped: N/A
Fox Archer
Found: Machine Tower
Experience Points: 53
Items Dropped: Cotton Robe, Silk Robe
Card Dropped: N/A
Fox Hunter
Found: Underground Warehouse
Experience Points: 272
Items Dropped: Potion, Meat
Card Dropped: N/A
Franken
Found: Eternal Corridor
Experience Points: 2100
Items Dropped: Ninja Garb, Soldier Fatigues
Card Dropped: N/A
Frozen Shade
Found: Underground Waterway
Experience Points: 1200
Items Dropped: Magic Gauntlet, Star Bracelet
Card Dropped: N/A
Gargoyle
Found: Audience Room
Experience Points: 3
Items Dropped: Heart Hi, Prison Garb
Card Dropped: N/A
Ghoul
Found: Eternal Corridor
Experience Points: 3
Items Dropped: Heart Hi, Prison Garb
Card Dropped: N/A
Golem
Found: Underground Warehouse
Experience Points: 1400
Items Dropped: Steel Armor, Night Suit
Card Dropped: N/A
Gorgon
Found: Eternal Corridor
Experience Points: 219
Items Dropped: Heart, Meat
Card Dropped: N/A
Gremlin
Found: Catacomb
Experience Points: 2
Items Dropped: Mind Restore, Wrist Band
Card Dropped: N/A
Grizzly
Found: Underground Warehouse
Experience Points: 960
Items Dropped: Spicy Meat, Strength Ring
Card Dropped: N/A
Harpy
Found: Underground Gallery
Experience Points: 271
Items Dropped: Stylish Suit, Star Bracelet
Card Dropped: N/A
Heat Shade
Found: Machine Tower
Experience Points: 136
Items Dropped: Stylish Suit
Card Dropped: Jupiter
Hipogriff
Found: Underground Warehouse
Experience Points: 740
Items Dropped: Meat, Heart Ex
Card Dropped: N/A
Holy Armor
Found: Underground Warehouse
Experience Points: 1700
Items Dropped: Platinum Armor
Card Dropped: Serpent
Hopper
Found: Catacomb
Experience Points: 8
Items Dropped: Cotton Clothes, Gauntlet
Card Dropped: N/A
Hyena
Found: Audience Room
Experience Points: 105
Items Dropped: Potion, Night Suit
Card Dropped: N/A
Ice Armor
Found: Underground Waterway
Experience Points: 1500
Items Dropped: Steel Armor
Card Dropped: Neptune
Ice Demon
Found: Underground Waterway
Experience Points: 4200
Items Dropped: Diamond Armor, Rainbow Robe
Card Dropped: N/A
Imp
Found: Underground Warehouse
Experience Points: 103
Items Dropped: Spicy Meat
Card Dropped: Salamander
Legion
Found: Observation Tower
Experience Points: 1590
Items Dropped: Cure Curse, Potion Hi
Card Dropped: N/A
Lilim
Found: Machine Tower
Experience Points: 8000
Items Dropped: Mind Hi, Dark Armor
Card Dropped: N/A
Lilith
Found: Underground Warehouse
Experience Points: 20000
Items Dropped: Mind Ex, Sage Robe
Card Dropped: N/A
Lizard Man
Found: Underground Waterway
Experience Points: 800
Items Dropped: Chain Mail
Card Dropped: Mandragora
Myconid
Found: Underground Gallery
Experience Points: 25
Items Dropped: Potion, Mind Hi
Card Dropped: N/A
Man Eater
Found: Underground Gallery
Experience Points: 700
Items Dropped: Heart
Card Dropped: Diana
Marionette
Found: Chapel Tower
Experience Points: 130
Items Dropped: Cure Curse, Mind Hi
Card Dropped: N/A
Medusa Head
Found: Machine Tower
Experience Points: 2
Items Dropped: Wrist Band, Hard Ring
Card Dropped: N/A
Merman
Found: Underground Waterway
Experience Points: 10
Items Dropped: Meat, Gauntlet
Card Dropped: N/A
Mimic Candle
Found: Audience Room
Experience Points: 6600
Items Dropped: Heart, Gambler Armband
Card Dropped: N/A
Minotaur
Found: Observation Tower, Battle Arena
Experience Points: 2000
Items Dropped: Spicy Meat
Card Dropped: Golem
Mudman
Found: Catacomb
Experience Points: 2
Items Dropped: Mind Restore, Cotton Clothes
Card Dropped: N/A
Mummy
Found: Catacomb
Experience Points: 3
Items Dropped: Heart, Cotton Clothes
Card Dropped: N/A
Nightmare
Found: Outer Wall
Experience Points: 2000
Items Dropped: Mind Restore, Needle Armor
Card Dropped: N/A
Poison Armor
Found: Underground Gallery
Experience Points: 820
Items Dropped: Antidote, Rainbow Robe
Card Dropped: N/A
Poison Worm
Found: Catacomb
Experience Points: 1
Items Dropped: Antidote, Magic Gauntlet
Card Dropped: N/A
Poltergeist
Found: Underground Warehouse
Experience Points: 510
Items Dropped: Mind Hi, Cursed Ring
Card Dropped: N/A
Scary Candle
Found: Iron Golem Boss Room
Experience Points: 900
Items Dropped: Heart Ex
Card Dropped: Uranus
Siren
Found: Underground Waterway
Experience Points: 880
Items Dropped: Mind Hi
Card Dropped: Griffon
Skeleton
Found: Catacomb
Experience Points: 4
Items Dropped: Potion, Leather Armor
Card Dropped: N/A
Skeleton Athlete
Found: Audience Room
Experience Points: 25
Items Dropped: Cotton Clothes
Card Dropped: Griffon
Skeleton Bomber
Found: Catacomb
Experience Points: 4
Items Dropped: Potion
Card Dropped: Salamander
Skeleton Boomerang
Found: Eternal Corridor
Experience Points: 112
Items Dropped: Miracle Armband, Stylish Suit
Card Dropped: N/A
Skeleton Knight
Found: Audience Room
Experience Points: 39
Items Dropped: Leather Armor, Bronze Armor
Card Dropped: N/A
Skeleton Medalist
Found: Hidden room connected to first pit of the game
Experience Points: 1500
Items Dropped: Toy Ring, Bear Ring
Card Dropped: N/A
Skeleton Soldier
Found: Abyss Stairway
Experience Points: 16
Items Dropped: Leather Armor, Bronze Armor
Card Dropped: N/A
Skeleton Spear
Found: Catacomb
Experience Points: 6
Items Dropped: Leather Armor, Cotton Robe
Card Dropped: N/A
Slime
Found: Abyss Stairway
Experience Points: 11
Items Dropped: Antidote
Card Dropped: Venus
Spearfish
Found: Underground Waterway
Experience Po=ints: 280
Items Dropped: Heart, Heart Ex
Card Dropped: N/A
Specter
Found: Underground Gallery
Experience Points: 3
Items Dropped: Mind Restore, Mind Hi
Card Dropped: N/A
Spirit
Found: Catacomb
Experience Points: 1
Items Dropped: Mind Restore, Wrist Band
Card Dropped: N/A
Stone Armor
Found: Machine Tower
Experience Points: 222
Items Dropped: Hard Ring
Card Dropped: Cockatrice
Succubus
Found: Audience Room
Experience Points: 710
Items Dropped: Intelligence Ring
Card Dropped: Manticore
Thunder Armor
Found: Chapel Tower
Experience Points: 800
Items Dropped: Gold Armor, Steel Armor
Card Dropped: N/A
Thunder Demon
Found: Machine Tower
Experience Points: 450
Items Dropped: Magic Gauntlet
Card Dropped: Manticore
Trick Candle
Found: Cerberus Boss Room
Experience Points: 1400
Items Dropped: Heart Mega
Card Dropped: Pluto
Were-Bear
Found: Eternal Corridor
Experience Points: 227
Items Dropped: Cotton Robe, Strength Ring
Card Dropped: N/A
Were-Horse
Found: Machine Tower
Experience Points: 1970
Items Dropped: Meat, Defense Armband
Card Dropped: N/A
Were-Jaguar
Found: N/A
Experience Points: 760
Items Dropped: Gold Armor, Ninja Garb
Card Dropped: N/A
Were-Panther
Found: Chapel Tower
Experience Points: 270
Items Dropped: Wrist Band
Card Dropped: Thunderbird
Were-Wolf
Found: Machine Tower
Experience Points: 140
Items Dropped: Meat, Gauntlet
Card Dropped: N/A
White Armor
Found: Battle Arena
Experience Points: 7000
Items Dropped: Potion Hi
Card Dropped: Unicorn
Wight
Found: Underground Warehouse
Experience Points: 4
Items Dropped: Silk Robe, Mind Hi
Card Dropped: N/A
Will O'Wisp
Found: Outer Wall
Experience Points: 9
Items Dropped: Mind Fix, Wrist Band
Card Dropped: N/A
Wind Armor
Found: Underground Waterway
Experience Points: 1800
Items Dropped: Potion, Potion Hi
Card Dropped: N/A
Wind Demon
Found: Audience Room
Experience Points: 3600
Items Dropped: Mind Hi, Sage Armband
Card Dropped: N/A
Witch
Found: Audience Room
Experience Points: 600
Items Dropped: Mind Fix, Magic Robe
Card Dropped: N/A
Zombie
Found: Catacomb
Experience Points: 2
Items Dropped: Potion, Cotton Clothes
Card Dropped: N/A
Zombie Thief
Found: Catacomb
Experience Points: 58
Items Dropped: Prison Garb, Luck Ring
Card Dropped: N/A
*****************************************************************************
-=-=-=-=-=-=-=-=
-= 7. Bosses -=
-=-=-=-=-=-=-=-=
Cerberus
Found: Catacomb
HP: 600
Experience Points: 500
Strategy: This is the first actual boss of the game you must fight in
order to continue through the game. It is highly recommended
you have the Holy Water as your current sub-weapon (the weapon
you use by pressing Up + B). Cerberus also changes colors every
now and then, each comes with a new attack. When it's blue,
it'll either jump at you or shoot an electrical ball that drops
lightning bolts around for a period of time. When it turns red,
it'll shoot a light beam at you to attack. When it's safe, get
close and throw Holy Water at it (Up + B). The fire from the
Holy Water will take lots of HP off Cerberus in one shot. Since
Holy Water depletes your Heart count, hit the torches on the
wall to get more Hearts if needed. Repeat the above pattern of
attacking until you defeat this boss.
Necromancer
Found: Audience Room
HP: 500
Experience Points: 2500
Strategy: This boss really isn't too tough if you know how to take it on.
I recommend you're at least level 10 before fighting it as
well. Anyway, Necromancer floats around the room with orbs
circling around him. He'll send the orbs flying after a moment,
so be careful not to get hit. He'll also summon Zombies out of
the ground to attack you during the battle. Use a DSS card
combo which raises your strength, and attack Necromancer as
much as possible without getting too hurt. Continue attacking
and dodging his attacks until you destroy its first form. In
its place is a flying demon creature, which only summons
Skeletons from the ground to attack. Also, watch out because
it'll turn into a giant orb and spin around the room to hurt
you, so be careful of that too. Kill the Skeletons and attack
this flying boss often until you win the battle.
Iron Golem
Found: Machine Tower
HP: 1000
Experience Points: 8000
Strategy: This boss is pretty tough if you're not prepared to fight such
a creature. It's recommended you're between level 15-20 before
fighting it. Anyway, it marches straight ahead and pounds the
ground every couple moments, shaking gears from the ceiling to
fall on you. If you get too close, it'll try to punch you or
shoot a powerful electrical ball at you. Just keep attacking it
often, and if you have the Cross as your subweapon, use it! Be
careful, as this creature can regenerate its HP, making this a
long and tiresome battle. Just keep attacking it often while
avoiding its attacks and you'll eventually win this fight.
Adramelech
Found: Chapel Tower
HP: 1800
Experience Points: 16000
Strategy: This boss is quite tough, so I highly recommend you activate a
defense-boosting DSS combo for this battle. Adramelech shoots
blue fireballs from the area around its head, so stay against
one of the walls and jump when needed to avoid those. There are
small orbs that come out of the ground, so you might want to
destroy those as well. This boss also shoots flying skulls
across the room from either of its hands, so you'll need to
slide to get away from those. When you have a chance, attack
the head to cause damage while avoiding all its other attacks.
Keep at it and you'll eventually defeat this tough boss.
Dragon Zombie (x2)
Found: Underground Gallery
HP: 1400 (each)
Experience Points: 15000 (each)
Strategy: This battle puts you against not one, but two of the giant and
tough Dragon Zombies. This battle will be really tough, so it's
recommended you're at LEAST level 25 or higher for this fight.
Anyway, get in the area between the two dragons, preferably on
the ground, and use the Mars/Mandragora DSS combo's rose sword
to attack when one of the dragons' heads comes down towards
you. As always, watch out for fireballs and energy balls that
the dragons shoot on occassion, and watch for rocks that fall
from the ceiling as a result of those shots. Avoid all those
attacks and try to concentrate on attacking one dragon before
the other. When you finish off the first one, go after the
second. Be careful though, since the remaining dragon will come
down and eat the dead one, recovering a few hundred HP at a
time. After a long and tiresome battle, which you'll most
likely have trouble surviving if you aren't strong enough,
you'll beat these bosses.
Death
Found: Underground Warehouse
HP: 1760
Experience Points: 60000
Strategy: This boss is the next one you'll encounter in this game, and
it's going to take a bit more to kill this one off, too. It has
a few different attacks that it will use against you, such as
sending crescent-shaped things from the air to attack, shooting
3 arms at you in 3 directions, or shooting large energy balls
at you. The attacks are pretty predictable, since when Death
crosses its arms, it's about to shoot the 3 arms at you, so be
ready. Just keep moving and jump to attack as much as you can
while avoiding Death's attacks. After you cause enough damage,
it'll transform into a ground-crawling creature. If you have
the Cross as your subweapon, now is the best time to use it.
Throw Crosses at it to attack and cause some nice damage as
well, while avoiding the vacuum pull towards Death, along with
the objects that appear to attack you. Continue the attack
until you defeat this rather simple boss once you get the hang
of it.
Camilla
Found: Underground Waterway
HP: 1500
Experience Points: 80000
Strategy: This battle is a little tougher than past battles, but that's
obvious because this is one of the last few bosses of the game
for you to fight. Anyway, Camilla has a few attacks, including
blue bubbles that follow you around, and a laser beam shot from
the giant skull she rides on. When she uses the laser, duck
down on the ground to avoid the hit. When you can, get to a
high ledge and attack Camilla with your whip or Cross (if you
have it), and use a good DSS combo to boost either your
strength or defense. It isn't very safe to stand underneath
Camilla either, as the skull shoots thunderbolts as it floats
from side to side. Also, Camilla will sometimes swoop down from
above to attack, or use a wind attack to cause widespread
damage, so be careful! As I said above, the Boomerang would be
your best method of attacking this boss. Just keep yourself in
good shape with healing items and attack Camilla when you can
until you win this battle.
Hugh
Found: Observation Tower
HP: 2800
Experience Points: 120000
Strategy: Your fight with Hugh is basically a mirror of yourself as the
enemy. Hugh has all your moves and comes equipped with all the
subweapons, along with several special moves as well. Just run
and jump over him when he charges, then attack him with your
whip or a strong DSS combo (a combo that increases your
strength is good for this fight). Avoid his many predictable
attacks, as they're all alike to your own, and just keep
attacking him. About halfway through, he'll float in the air
and gain more power from Dracula. At this point, he'll move
around faster and attack with more force. Use the same pattern
as before and you'll be able to defeat him easily.
Dracula (1st Round)
Found: Ceremonial Room
HP: 1200
Experience Points: 150000
Strategy: Dracula is very easy to defeat in his first form when you meet
him in the Ceremonial Room. He slowly warps from one place to
another in the room, then performs one of his attacks. His
attacks consist of shooting 2 bats at you, one after another.
He'll send 3 red bats in a column formation to attack you, but
you can easily jump over them too. Finally, he'll shoot bats in
all different directions to hit you. Attack him as soon as he
appears after warping with your whip or a Cross from a
distance. All his attacks are easy to avoid, so it's just a
matter of you attacking him enough to win.
Dracula (2nd Round)
Found: Ceremonial Room
HP: 3000
Experience Points: N/A
Strategy: This is the final battle in the entire game with Dracula, and
he is tough if you aren't strong enough to do battle. I highly
recommend you should be at least level 50-55 before entering
battle with Dracula here. Anyway, Dracula is huge in his real
form, and he'll warp from one place to another before
attacking. He'll either send a bunch of red bubbles after you,
shoot lasers at you which you can jump over, or make giant
rocks fall from the sky to attack you. I recommend you use the
Jupiter/Serpent DSS combo to protect yourself from the bubbles
he shoots. The time to attack is when the giant eye in
Dracula's chest opens up, and that happens after he reappears
after warping. At that point, jump and throw several Crosses
and whip the eyeball to cause damage, watching out for whatever
attack he throws at you. After you cause enough damage, Dracula
will start to flash and charge really fast towards you. He'll
then warp and charge again, so use the Roc Wing to stay high
above and try to avoid that attack. Beware since Dracula can
charge in the air as well to hit you unexpectedly. After he
charges at you a few times, he'll turn into a floating eyeball
surrounded by bats. Your ice shield will be able to protect you
from the bats as they fly by. Follow the floating eye by using
the Roc Wing, and whip it or throw Crosses to hit it. When
Dracula regains his form and starts charging again, fly
straight ahead to avoid it. Repeat this whole pattern while
keeping your HP high until you win this battle and the game!
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=
-= 8. DSS Cards -=
-=-=-=-=-=-=-=-=-=-=
During the game, there are items known as DSS Cards that you can collect.
Certain enemies drop certain cards, although the chances of you actually
getting one is random (or depending on your Luck status), and once you get a
card, you won't find it again. There are two types of cards: Action and
Attribute. You can combine two DSS Cards together to make a special effect
occur. Here, I'll list all the cards as I find them, along with the many
combos and their effects.
=========
Card List
=========
Action Cards
------------
Apollo
Get From: Arch Demon
Found: Machine Tower
Diana
Get From: Man Eater
Found: Underground Gallery
Jupiter
Get From: Heat Shade
Found: Machine Tower
Mars
Get From: Bloody Sword
Found: Chapel Tower
Mercury
Get From: Bone Head
Found: Catacomb
Neptune
Get From: Ice Armor
Found: Underground Waterway
Pluto
Get From: Trick Candle
Found: Cerberus boss room after defeating Camilla; the odd looking candle
in the middle of the room
Saturn
Get From: Fallen Angel
Found: Area before entrance to Battle Arena
Uranus
Get From: Scary Candle
Found: Iron Golem boss room after defeating Camilla; the odd looking
candle on the wall upon entering the room
Venus
Get From: Slime
Found: Audience Room
Attribute Cards
---------------
Black Dog
Get From: Devil Armor
Found: Battle Arena
Cockatrice
Get From: Death Mantis, Stone Armor
Found: Underground Gallery
Golem
Get From: Electric Skeleton, Minotaur
Found: Audience Room, Observation Tower
Griffin
Get From: Siren, Skeleton Athlete
Found: Observation Tower, Audience Room
Mandragora
Get From: Axe Armor, Lizardman
Found: Audience Room, Underground Waterway
Manticore
Get From: Succubus, Thunder Demon
Found: Observation Tower, Chapel Tower
Salamander
Get From: Skeleton Bomber
Found: Catacomb
Serpent
Get From: Earth Demon, Holy Armor
Found: Catacomb, Underground Warehouse
Thunderbird
Get From: Dullahan, Were-panther
Found: Chapel Tower
Unicorn
Get From: White Armor
Found: Battle Arena
===========
Card Combos
===========
Apollo + Black Dog
MP: 120
Status Changes: N/A
Description: A giant black hole is thrown, and it spins around the room,
damaging any enemies it hits. Perform by pressing Down,
Forward, Up, then the attack button.
Apollo + Cockatrice
MP: 60
Status Changes: N/A
Description: A couple of giant comets drop on the enemies to attack.
Perform by pressing Down, Forward, Up, then the attack
button.
Apollo + Golem
MP: 30
Status Changes: N/A
Description: 5 large spikes come from below and stick straight up,
hitting any enemies that pass by them. Perform by pressing
Down, Forward, Up, then the attack button.
Apollo + Griffin
MP: 60
Status Changes: N/A
Description: A tornado appears and shoots wind waves in different
directions to attack. Perform by pressing Down, Forward, Up,
then the attack button.
Apollo + Mandragora
MP: 40
Status Changes: N/A
Description: A rose is thrown forward to attack distant enemies. Perform
by pressing Down, Forward, Up, then the attack button.
Apollo + Manticore
MP: 10
Status Changes: N/A
Description: A poisonous bomb is thrown, exploding in the air to cause
damage to enemies that walk into the poisonous cloud.
Perform by pressing Down, Forward, Up, then the attack
button.
Apollo + Salamander
MP: 20
Status Changes: N/A
Description: A bomb is thrown and explodes on impact with anything.
Perform by pressing Down, Forward, Up, then the attack
button.
Apollo + Serpent
MP: 20
Status Changes: N/A
Description: An ice ball is thrown, which shatters and shoots in several
directions on impact. Perform by pressing Down, Forward, Up,
then the attack button.
Apollo + Thunderbird
MP: 80
Status Changes: N/A
Description: A large ball of lightning is thrown to attack. Perform by
pressing Down, Forward, Up, then the attack button.
Apollo + Unicorn
MP: 80
Status Changes: N/A
Description: Light arrows fall from the sky, hitting all enemies
onscreen.
Diana + Black Dog
MP: 32
Status Changes: N/A
Description: When you attack, 8 shells of darkness shoot out of you,
damaging anything nearby.
Diana + Cockatrice
MP: 16
Status Changes: N/A
Description: When you use your whip, 3 rocks will shoot out and explode
on impact.
Diana + Golem
MP: 16
Status Changes: N/A
Description: When you use your whip, an earthquake attack shoots forward
for added damage.
Diana + Griffin
MP: 128
Status Changes: N/A
Description: When you use your whip, a wind wave shoots forward quickly
to attack.
Diana + Mandragora
MP: 96
Status Changes: N/A
Description: When you use your whip, 3 rose petals are shot in 3
directions in front of you.
Diana + Manticore
MP: 16
Status Changes: N/A
Description: When you use your whip, a poisonous blob is shot to attack.
Diana + Salamander
MP: 32
Status Changes: N/A
Description: When you use your whip, a fireball is shot straight ahead.
Diana + Serpent
MP: 64
Status Changes: N/A
Description: When you use your whip, 3 cubes of ice are shot in 3
directions straight ahead.
Diana + Thunderbird
MP: 12
Status Changes: N/A
Description: When you spin your whip, it becomes electrically charged
(only while it's spinning).
Diana + Unicorn
MP: 48
Status Changes: N/A
Description: A white shell is shot from your whip, and it homes in on an
enemy and attacks them until defeated.
Jupiter + Black Dog
MP: 8
Status Changes: N/A
Description: A black hole surrounds you, destroying anything it touches,
but it gradually drains your HP since it places Poison
status on you.
Jupiter + Cockatrice
MP: 8
Status Changes: N/A
Description: You turn into stone, which makes you move really slow and
unable to run, but you will be invulnerable to status
changing attacks.
Jupiter + Golem
MP: 4
Status Changes: N/A
Description: When you get hit by an attack, you remain invulnerable for
4x as long as you normally would after getting hit.
Jupiter + Griffin
MP: 4
Status Changes: N/A
Description: When you dash, a sonic wave moves in front of you to protect
you from head-on damage.
Jupiter + Mandragora
MP: 16
Status Changes: N/A
Description: When you stand still, you slowly recover your health.
Jupiter + Manticore
MP: 4
Status Changes: N/A
Description: A cloud of poison surrounds you, causing damage to any
enemies that come near.
Jupiter + Salamander
MP: 4
Status Changes: N/A
Description: 2 fireballs circle you, protecting you while causing damage
to enemies that come near.
Jupiter + Serpent
MP: 4
Status Changes: N/A
Description: 4 ice blocks circle you, freezing any enemies they hit.
Jupiter + Thunderbird
MP: 4
Status Changes: N/A
Description: Makes you go flying whenever attacked, but you only take 1/2
damage from the attack.
Jupiter + Unicorn
MP: 8
Status Changes: N/A
Description: A circular barrier will surround you, protecting you from
enemy attacks.
Mars + Black Dog
MP: 32
Status Changes: Strength +100%
Description: Use a gun to attack. It's slow to shoot, but its long range
and high attack power makes up for it.
Mars + Cockatrice
MP: 12
Status Changes: Strength +20%
Description: Attack with tonfers, which can turn enemies into stone.
Mars + Golem
MP: 4
Status Changes: N/A
Description: Use a giant hammer to pound the ground. It causes
earthquakes, which can damage nearby enemies on the ground.
Mars + Griffin
MP: 16
Status Changes: Strength +40%
Description: Attack with a sword. The intensity of the attack varies,
depending on how long you hold the attack button before
releasing.
Mars + Mandragora
MP: 10
Status Changes: Strength +10%
Description: Attack with a rose sword, which can hit enemies directly
above you as well as in front of you.
Mars + Manticore
MP: 8
Status Changes: Strength -10%
Description: Attack with poisonous claws, which hits enemies with two
separate blows.
Mars + Salamander
MP: 8
Status Changes: Strength +10%
Description: Attack with a fiery sword.
Mars + Serpent
MP: 4
Status Changes: Strength -30%
Description: Use an icy sword to attack, which can freeze some enemies.
Mars + Thunderbird
MP: 16
Status Changes: N/A
Description: Perform martial arts punches on your enemies close to you.
Keep pressing the attack button to perform punch combos.
Mars + Unicorn
MP: 32
Status Changes: Strength +70%
Description: Use a holy sword to attack enemies from a distance.
Mercury + Black Dog
MP: 40
Status Changes: Strength +40%
Description: Use a darkness whip to attack enemies. When an enemy is hit,
a cloud of darkness follows the enemy and continues to
damage them until defeated.
Mercury + Cockatrice
MP: 6
Status Changes: Strength +10%
Description: Use a stone whip to attack enemies. You can turn some
enemies into stone when you hit them with this combo, then
use them as blocks to step on.
Mercury + Golem
MP: 8
Status Changes: N/A
Description: Use an extended earth whip to attack enemies.
Mercury + Griffin
MP: 10
Status Changes: Strength -10%
Description: Use a wind whip to continuously attack the enemies while the
attack button is held.
Mercury + Mandragora
MP: 6
Status Changes: Strength +10%
Description: Use a whip covered with thorns to attack enemies.
Mercury + Manticore
MP: 6
Status Changes: Strength -10%
Description: Use a poison whip in the air, which sprays a mist of poison
in front of you to damage enemies close to you.
Mercury + Salamander
MP: 6
Status Changes: Strength +5%
Description: Use a fire whip to attack enemies.
Mercury + Serpent
MP: 2
Status Changes: Strength -30%
Description: Use an icy whip to freeze enemies and use them as stepping
stones to reach higher areas.
Mercury + Thunderbird
MP: 10
Status Changes: N/A
Description: Use an electrically charged whip to attack. Hold the attack
button down for a continuous attack.
Mercury + Unicorn
MP: 20
Status Changes: Strength +20%
Description: Use a holy whip, which recovers some of your health each
time you use it.
Neptune + Black Dog
MP: 3
Status Changes: N/A
Description: When hit with a darkness attack, it heals your player, but
it reduces some of your MP.
Neptune + Cockatrice
MP: 3
Status Changes: N/A
Description: When hit with a stone attack, it heals your player, but it
reduces some of your MP.
Neptune + Golem
MP: 3
Status Changes: N/A
Description: When hit with an earth attack, it heals your player, but it
reduces some of your MP.
Neptune + Griffin
MP: 3
Status Changes: N/A
Description: When hit with a wind attack, it heals your player, but it
reduces some of your MP.
Neptune + Mandragora
MP: 3
Status Changes: N/A
Description: When hit with a plant attack, it heals your player, but it
reduces some of your MP.
Neptune + Manticore
MP: 3
Status Changes: N/A
Description: When hit with a poison attack, it heals your player, but it
reduces some of your MP.
Neptune + Salamander
MP: 3
Status Changes: N/A
Description: When hit with a fire attack, it heals your player, but it
reduces some of your MP.
Neptune + Serpent
MP: 3
Status Changes: N/A
Description: When hit with an ice attack, it heals your player, but it
reduces some of your MP.
Neptune + Thunderbird
MP: 3
Status Changes: N/A
Description: When hit with an electric attack, it heals your player, but
it reduces some of your MP.
Neptune + Unicorn
MP: 3
Status Changes: N/A
Description: When hit with a light attack, it heals your player, but it
reduces some of your MP.
Pluto + Black Dog
MP: 5
Status Changes: N/A
Description: You turn into a skeleton and can throw bones to attack.
Every now and then, you throw a giant bone, which causes a
huge amount of damage to any enemy. However, you will be
killed if hit by an enemy in this state, so be careful!
Pluto + Cockatrice
MP: 6
Status Changes: Defense (varies)
Description: Your defense increases depending on the elapsed game time in
the file you're playing.
Pluto + Golem
MP: 8
Status Changes: N/A
Description: Makes a clone of yourself appear, which will mimic all your
actions.
Pluto + Griffin
MP: 4
Status Changes: N/A
Description: Your walking and dashing speeds are increased, allowing you
to move much faster.
Pluto + Mandragora
MP: 4
Status Changes: N/A
Description: Increases the amount of experience earned from killing an
enemy by 20%.
Pluto + Manticore
MP: 5
Status Changes: N/A
Description: When you use a subweapon, it consumes MP instead of Hearts.
Pluto + Salamander
MP: 4
Status Changes: N/A
Description: You can perform an attack where you use whichever subweapon
you currently have to attack. It also costs more Hearts than
normal to use this combo, but the damage it causes is better
than a regular subweapon attack, so that helps a little.
Pluto + Serpent
MP: 4
Status Changes: N/A
Description: Twice as many subweapons are thrown whenever you use a
subweapon.
Pluto + Thunderbird
MP: 4
Status Changes: Strength (varies)
Description: The amount of strength you have increases depending on the
elapsed game time in the file you're playing.
Pluto + Unicorn
MP: 20
Status Changes: N/A
Description: Your body glows with light and you cannot be damaged.
However, you cannot damage enemies, either.
Saturn + Black Dog
MP: 4
Status Changes: N/A
Description: A small imp flies around with you, and it has a powerful
blast that charges depending on how long you hold down the
attack button.
Saturn + Cockatrice
MP: 6
Status Changes: N/A
Description: A floating medusa head will appear and shoot at enemies
whenever you attack, turning them into stone.
Saturn + Golem
MP: 4
Status Changes: N/A
Description: A giant hawk appears and flies by you, and dives to attack
nearby enemies.
Saturn + Griffin
MP: 8
Status Changes: N/A
Description: A wind sprite appears and shoots a ball to attack enemies
whenever you hit the attack button.
Saturn + Mandragora
MP: 4
Status Changes: N/A
Description: An owl will appear and attack enemies whenever you hit the
attack button.
Saturn + Manticore
MP: 8
Status Changes: N/A
Description: A ghast appears and flies behind you, hitting enemies that
it passes by.
Saturn + Salamander
MP: 4
Status Changes: N/A
Description: A bat appears and flies around, shooting a fireball straight
ahead whenever you attack.
Saturn + Serpent
MP: 4
Status Changes: N/A
Description: A ghost will appear and continuously attack nearby enemies
until they're defeated.
Saturn + Thunderbird
MP: 16
Status Changes: N/A
Description: An electrically charged crow will fly behind you, using a
strong electrical attack on enemies that touch it.
Saturn + Unicorn
MP: 32
Status Changes: N/A
Description: A small cherub flies around behind you, and shoots light
beams whenever you press the attack button.
Uranus + Black Dog
MP: 100
Status Changes: N/A
Description: A giant Black Dog is summoned to fly across the screen,
flashing darkness on the whole screen to damage all enemies.
It also heals you a little bit. Perform by pressing Down,
Forward, Up, then the attack button.
Uranus + Cockatrice
MP: 200
Status Changes: N/A
Description: A giant Cockatrice is summoned to fly across the screen,
causing major damage to all enemies with a stone attack.
Perform by pressing Down, Forward, Up, then the attack
button.
Uranus + Golem
MP: 100
Status Changes: N/A
Description: A giant Golem is summoned to attack all enemies onscreen
with an earth attack. Perform by pressing Down, Forward, Up,
then the attack button.
Uranus + Griffin
MP: 100
Status Changes: N/A
Description: A giant Griffin is summoned to use a strong wind attack.
Perform by pressing Down, Forward, Up, then the attack
button.
Uranus + Mandragora
MP: 100
Status Changes: N/A
Description: A giant Mandragora is summoned to attack with a strong plant
attack. Perform by pressing Down, Forward, Up, then the
attack button.
Uranus + Manticore
MP: 80
Status Changes: N/A
Description: A giant Manticore is summoned to cause a poison rain attack,
damaging all enemies onscreen. Perform by pressing Down,
Forward, Up, then the attack button.
Uranus + Salamander
MP: 160
Status Changes: N/A
Description: A giant Salamander flies across the screen, raining
fireballs on all enemies. Perform by pressing Down, Forward,
Up, then the attack button.
Uranus + Serpent
MP: 120
Status Changes: N/A
Description: A giant Serpent is summoned to use a strong ice attack on
all enemies. Perform by pressing Down, Forward, Up, then the
attack button.
Uranus + Thunderbird
MP: 200
Status Changes: N/A
Description: A giant Thunderbird is summoned to use a strong electrical
attack on all enemies. Perform by pressing Down, Forward,
Up, then the attack button.
Uranus + Unicorn
MP: 100
Status Changes: N/A
Description: A giant unicorn is summoned and flies across the screen,
healing you a bit before disappearing. Perform by pressing
Down, Forward, Up, then the attack button.
Venus + Black Dog
MP: 8
Status Changes: Strength (varies)
Defense (varies)
Description: Increases your strength by 50%, while defense is lowered by
50%.
Venus + Cockatrice
MP: 2
Status Changes: N/A
Description: It allows you to gain experience points by walking (does not
work when you dash or jump). It only gives you 1 experience
point each time you flash, so this is quite useless.
Venus + Golem
MP: 16
Status Changes: Defense (varies)
Description: Increase the amount of your defense, depending on how much
of the map you've uncovered.
Venus + Griffin
MP: 4
Status Changes: Intelligence +25%
Description: Increases your intelligence by 25%.
Venus + Mandragora
MP: 4
Status Changes: Luck +25%
Description: Increases the amount of luck you have by 25%.
Venus + Manticore
MP: 2
Status Changes: N/A
Description: You gain twice the number of Hearts you collect.
Venus + Salamander
MP: 4
Status Changes: Strength +25%
Description: Increases the amount of strength in your attacks.
Venus + Serpent
MP: 4
Status Changes: Defense +25%
Description: Increases the amount of defensive power you have against
enemy attacks.
Venus + Thunderbird
MP: 16
Status Changes: Strength (varies)
Description: Increases the amount of attack power you have, depending on
how much of the map you uncovered.
Venus + Unicorn
MP: 8
Status Changes: Strength (varies)
Defense (varies)
Description: Decreases your strength by 50% while your defense is raised
by 50%.
*****************************************************************************
-=-=-=-=-=-=-=-=
-= 9. Items -=
-=-=-=-=-=-=-=-=
Magic Items
-----------
Cleanse
Found: Underground Warehouse
Information: Allows you to purify the poisonous water in the Underground
Waterway.
Dash Boots
Found: Catacomb
Information: Allows you to dash/run by pressing Left or Right twice.
Double
Found: Catacomb
Information: Allows you to jump 2 consecutive times in the air before
landing.
Heavy Ring
Found: Underground Gallery
Information: Allows you to push blocks that you couldn't move before.
Kick Boots
Found: Machine Tower
Information: Allows you to kick against a wall to help reach higher
areas.
Last Key
Found: Observation Tower
Information: Allows you to unlock the door leading to the Ceremonial
Room.
Roc Wing
Found: Underground Waterway
Information: Allows you to fly upward if you hold Up and press R.
Tackle
Found: Audience Room
Information: Allows you to destroy blocks in your way in certain areas.
Use by pressing R while moving forward.
Regular Items
-------------
Antidote: Cures poison status.
Cure Curse: Removes the Curse status from your player if cursed.
Heart: Recovers 10 Hearts.
Heart Ex: Recovers 50 Hearts.
Heart High: Recovers 25 Hearts.
Heart Mega: Recovers 100 Hearts.
Meat: Recovers 50 HP.
Mind Ex: Recovers all MP.
Mind High: Recovers 50% of your total MP.
Mind Restore: Recovers 30% of your total MP.
Potion: Recovers 20 HP.
Potion Ex: Recovers all HP.
Potion High: Recovers 250 HP.
Spiced Meat: Recovers 100 HP.
Subweapons
----------
Axe
Hearts: 2
Information: Throw an axe in the air and it'll come down, hitting
anything in its path. Only one can be thrown at a time,
however.
Cross
Hearts: 6
Information: Throw this at an enemy, and it'll come back to you. You can
throw up to 3 consecutive Crosses at one time.
Holy Water
Hearts: 4
Information: This special water causes flames when thrown to the ground,
which stay burning for a few moments, hurting any enemies
that walk into it.
Knife
Hearts: 1
Information: This is the first and most basic subweapon you'll find. You
can throw just one at a time straight ahead, and it causes
minimal damage.
Stopwatch
Hearts: 20
Information: When used, it freezes most of the enemies onscreen for 10
seconds. Some enemies can't be frozen; they will be slowed
down instead. Also, there are enemies that cannot be stopped
or slowed at all. Use the Pluto + Salamander DSS combo to
power up the Stopwatch, that way you can slow down
previously unaffected enemies, and stop enemies that you
couldn't stop before.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=
-= 10. Equipment -=
-=-=-=-=-=-=-=-=-=-=
Arm Equipment
-------------
Arm Guard
Status Changes: Defense +10
Bear Ring
Status Changes: Strength -100
Defense -100
Intelligence -100
Luck -100
Cursed Ring
Status Changes: Strength +30
Defense +30
Luck -100
Defense Armband
Status Changes: Strength -25
Defense +100
Intelligence -25
Luck -25
Double Grips (must have one equipped on each arm to take effect)
Status Changes: Strength +75
Defense +75
Intelligence +75
Luck +75
Gambler Armband
Status Changes: Strength -25
Defense -25
Intelligence -25
Luck +100
Gauntlet
Status Changes: Strength +15
Hard Ring
Status Changes: Strength -10
Defense +60
Luck -10
Intelligence Ring
Status Changes: Strength -10
Intelligence +50
Luck -10
Luck Ring
Status Changes: Defense -10
Intelligence -10
Luck +50
Magic Gauntlet
Status Changes: Intelligence +10
Miracle Armband
Status Changes: Luck +10
Sage Armband
Status Changes: Strength -25
Defense -25
Intelligence +200
Luck -25
Star Bracelet
Status Changes: Strength +25 (if on the Right Arm)
Defense +25 (if on the Left Arm)
Intelligence +25 (if on the Right Arm)
Luck +25 (if on the Left Arm)
Strength Armband
Status Changes: Strength +100
Defense -25
Intelligence -25
Luck -25
Strength Ring
Status Changes: Strength +50
Defense -10
Intelligence -10
Toy Ring
Status Changes: N/A
Wrist Band
Status Changes: Strength +5
Body Equipment
--------------
Bronze Armor
Status Changes: Defense +50
Chain Mail
Status Changes: Defense +100
Cotton Clothes
Status Changes: Defense +20
Cotton Robe
Status Changes: Defense +25
Intelligence +100
Dark Armor
Status Changes: Strength -10
Defense +550
Intelligence -10
Luck -10
Diamond Armor
Status Changes: Defense +210
Gold Armor
Status Changes: Defense +80
Leather Armor
Status Changes: Defense +30
Magic Robe
Status Changes: Defense +200
Intelligence +300
Mirror Armor
Status Changes: Defense +300
Needle Armor
Status Changes: Strength +10
Defense +400
Night Suit
Status Changes: Strength +20
Defense +60
Intelligence +10
Ninja Garb
Status Changes: Strength +30
Defense +80
Platinum Armor
Status Changes: Defense +150
Prison Garb
Status Changes: Strength +5
Defense +20
Rainbow Robe
Status Changes: Defense +140
Intelligence +250
Luck +15
Sage Robe
Status Changes: Defense +250
Intelligence +500
Shinning Armor
Status Changes: Strength +10
Defense +500
Intelligence +10
Luck +10
Silk Robe
Status Changes: Defense +40
Intelligence +140
Soldier Fatigues
Status Changes: Strength +50
Defense +120
Luck +10
Steel Armor
Status Changes: Defense +120
Stylish Suit
Status Changes: Strength +10
Defense +40
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 11. Battle Arena Guide -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Battle Arena is an optional area of the castle for you to go through, but
it's a VERY tough place to get through, so I recommend you're at least level
50 before trying to get through it. You get there through the Chapel Tower
(directions are below), and you are not allowed to use any DSS Cards in the
Battle Arena, which makes things that much harder. Here's the directions for
getting to the Battle Arena (from the warp room in the Eternal Corridor).
Eternal Corridor
----------------
When you arrive in this area, head upward through this room to the top, then
go right into the Chapel Tower.
Chapel Tower
------------
When you enter this area, go right and defeat the Thunder Armors along the
way. When you can go upward, jump up into the next room. There, go directly
to the right and into the save room, then save and recover right now. After
that, go back to the previous room, and make your way to the very top of the
room while defeating the enemies along the way up. When you get to the top,
go left and up into the following room. Continue upward through this room as
well, making sure to stop at the save room about halfway up and to the left.
Anyway, keep going up through this room to the very top, then jump onto the
left ledge and go left into a previously unexplored room. Here, go left and
push the block out of the way, then defeat the enemies there and take the HP
Max Increase sitting there at the end. Now, go back right and exit this room,
then go right and up into the following room. Here, go left and defeat the
Thunder Demon, then use the Roc Wing to fly straight up through a hole in the
ceiling as a shortcut, then go left and up into the next room.
In this room, go left and up the ledges, then make your way to the left
ledge. Use the Roc Wing to fly straight up as a shortcut, then continue left
and down and left into the following room. Here, go left and jump up to the
upper ledges when you can. Continue up to the top of this room, then go left
and down when the path splits. Go down and push the block to the left aside,
then continue into the next room. In this room, go left and defeat the Hyenas
and Were-jaguars as you make your way through this area. Keep going and
you'll reach the next room, where you'll continue going left and defeating
more stronger enemies. Continue left and you'll see the path split downward
or to the left. Take the path going down, then go down and left into the next
room, which is a warp room. There's no reason to warp right now, so just
leave this room and go back up and left to the other new room.
In this new room, start by using the Roc Wing to shoot to the top of the
room. Jump onto the ledge there and take the MP Max Increase bottle you find.
Then, drop down and land on a ledge to the left. Go left and drop down
through this long room. Defeat the Legions along the way down, then when you
reach the bottom, fight off more Legions and Fallen Angel enemies. You can
get the Saturn DSS card from the Fallen Angel, so keep fighting them, leaving
the room and returning, and fighting some more, until you get that card.
Then, go towards the right and use the Roc Wing to get to another ledge, and
go right and down to find a HP Max Increase bottle. Now, jump back up and
left out of that little area, then drop back down and continue right into the
Battle Arena.
Battle Arena
------------
When you enter the Battle Arena, you'll be in a tall room with 5 torches
along the way up. Each torch contains a subweapon (starting from the bottom:
Knife, Axe, Holy Water, Stopwatch, Cross), and if you have a specific
subweapon already, the torch you'd get it from will drop a Heart instead.
Anyway, pick the subweapon you want (I took the Cross), and get to the top of
the room. Before going through the blue door, you'll receive a warning about
how you can't use DSS Cards in the Battle Arena, but you'll be rewarded if
you complete it. When you're ready, go right and enter the arena. Below, I'll
give you strategy for each of the rooms, telling you which enemies will be
there, and what you should do about them.
Room 1: There are 2 enemies here: a Were-jaguar, and a Were-wolf. Wait until
the Were-jaguar charges at you, then jump back a little. Time it so
when you land, it would've already attacked, giving you a chance to
retaliate before it runs away. As for the Were-wolf, go towards it
and jump when it runs at you, then turn around and attack it as it
runs. Repeat that until you beat that enemy.
Room 2: Here, there are 2 Hipogriffs and 2 Catoblepas in the room. Get away
from the entrance quickly, and jump to attack the Hipogriffs as they
fly by. When they stop to attack, get behind them and jump attack
quickly to beat them. As for the Catoblepas, the steam they shoot in
front of them will turn you into stone, so be careful. Attack from a
distance with the Cross to defeat them quickly.
Room 3: There are 2 Wind Demons and 3 Witches in this room, all flying
around. Try to take one Wind Demon down at a time. Avoid its wind
attack it shoots towards you, and jump to attack quickly from a
distance. Jump and throw your Cross at it to score multiple hits. Use
that strategy to beat both Wind Demons. As for the Witches, a couple
of jump attacks will be enough to defeat them, so avoid their spread
attack and defeat them first.
Room 4: There are 3 Stone Armors and 12 Devil Towers in this room to fight.
Try to jump and take out one column of Devil Towers at a time,
because their attacks can be annoying when fighting the Stone Armors.
Deal with one Stone Armor at a time from a distance with the Cross
while avoiding the 3 stones it'll throw at you. When you defeat one,
move on and defeat the next row of Devil Towers and the Stone Armor.
Repeat the same strategy to defeat all the enemies here.
Room 5: There are many different types of Skeleton enemies in this room.
They're very easy to get rid of; a couple Crosses and regular attacks
with the whip should be enough to handle them all.
Room 6: There are 2 Flame Demons and several Bone Towers in here. Let both
Flame Demons fly towards you, then jump up and attack them both as
much as you can, while avoiding their flame shots and giant flame
balls they send at you to attack. After you dispose of both Flame
Demons, go left and defeat all the Bone Towers, one by one.
Room 7: 5 Fox Hunters are lined up, one behind each other, in a low passage.
Go right and duck down to avoid the arrows they shoot, and whip each
one as you make your way to the right. Move right when they aren't
attacking, then retaliate quickly. If you're strong enough, you can
slide through each of them to kill them quickly.
Room 8: There are 3 Poison Armors and several Bloody Swords in this room.
Quickly defeat the Bloody Swords when they are flying in place, then
move through the room and defeat the Poison Armors. Take on one at a
time, keeping your distance to avoid the poisonous clouds they shoot.
Use the Cross to take out each one from a distance, then repeat that
pattern to defeat them all. If you happen to be poisoned, use an
Antidote to quickly cure yourself.
Room 9: There are many Abiondargs that are moving towards you, on both sides
of a long middle platform. Defeat each one as it comes close to you,
until you defeat them all, then jump to the upper ledge and slide to
the right out of this room.
Room 10: Here, there are many Marionettes and Legions moving around here. The
danger of this is that they can all curse you, disabling your whip
and subweapons if they come in contact with you. Try to stay at a
safe distance from them all, and throw Crosses to attack them. If
you get cursed, get away from the enemies and use a Cure Curse right
away. Keep your health high if you get caught in close combat, and
defeat all these enemies from far away.
Room 11: This room is PACKED with Minotaurs! Before you enter this room, I
HIGHLY advise you to equip stuff that will greatly boost your
defense, and that you recover as much HP as you can. As soon as you
enter the room, just let loose with your Crosses, while jumping to
avoid the waves of attacks. Run and jump through the group, chucking
tons of Crosses at them all until you slowly destroy a bunch. When
there are just a few left, just keep hitting them with Crosses until
they're all gone. Of course, you might not have much HP left, but at
least you got through the room in one piece (I hope).
Room 12: There are 3 Succubus and Arachne enemies in this room. I suggest
taking out the Succubus enemies first, by jumping and throwing
Crosses and whipping them every chance you get, while avoiding the
webs that the Arachnes shoot at you. After you dispose of the
Succubus, take on the Arachne, trying not to get hit by the web it
shoots, which slows you down for a few moments. Repeat that pattern
to defeat all these enemies in this room.
Room 13: In this room, there are 5 Demon Lords and 2 Alraunes. As soon as you
enter, chuck as many Crosses as you can straight ahead to kill off
the first Demon Lord. Then, jump and repeat for the second one on
the ledge. Ignore the Alraune for now and jump to the higher ledge,
then left onto the ledge with the third Demon Lord. Squat down right
in front of it so you don't get hit by its shots, and whip it until
defeated. Go left and jump to the ledge in front of another Demon
Lord, and repeat the same strategy as the previous one. After you
beat that one, go left to the wall and drop to the ground, then
throw Boomerangs to kill the Demon Lord on the ground to the right.
After you do that, take on the Alraunes one at a time by jumping and
attacking the small thing that sticks out from the top during its
vine attack. Look for a safe place to stand, then jump and attack
until you defeat it. Repeat that to defeat the other Alraune as
well.
Room 14: Here, there are 8 Hyenas; 4 on one side and 4 on the other, both
sides facing each other. When there's a clear time when they're not
shooting around, quickly drop down and slide through one side, then
the other side quickly.
Room 15: In this room, there are 3 Dark Armors and 12 Evil Pillars to take
care of. To start, jump and destroy the first column of 3 Evil
Pillars, then throw Crosses at the first couple of Dark Armors while
jumping to avoid their attacks. After you take care of them,
continue left and destroy more Evil Pillars. When you see the third
Dark Armor, throw Boomerangs at it as well until defeated. Then,
jump and defeat the remaining Evil Pillars to clear this room.
Room 16: There are 3 White Armors in this room. They're very easy to take out
if you know what you're doing, too. Go right and duck down and whip
one with your whip, moving back when it gets too close. That way,
the laser it shoots will miss you, and you can keep attacking.
Repeat that pattern on the other White Armors to defeat them all.
Room 17: This is the final room of the Battle Arena, and it's also the
toughest. Here, you have to fight the Devil. You better have a good
supply of Potions and Meat if you want to make it through here
alive. Anyway, it's HIGHLY recommended you keep your distance from
this enemy and throw Crosses at it when you have a chance. Just
avoid its various dark attacks and retaliate when you can and you'll
eventually win the Battle Arena.
After you win, go to the next room to gain the Shinning Armor, which is the
best armor in the game!
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 12. Max Increase Items -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Throughout the course of this game, there are many upgrades to your HP meter,
MP meter, and Heart meter that you can make. Here, I'll make a list of the
locations of all those upgrades. Please note that my directions are relative
to the map you can view by pressing Select during gameplay, so please try the
best you can to understand them before asking me for further help. Thanks!
=============================
Hearts Max Increase Locations
=============================
Catacomb
--------
1. In the upper-right part of the large room north of the eastmost save room,
use the Double Magic Item to jump to the high ledges and make your way to
a Hearts Max Increase.
2. In the southmost room below the east save room (the room with the Earth
Demon), go right and slide through the low passage to find the upgrade.
3. In the room directly across from the westmost save room (the one you need
the Heavy Ring to move the block in), push the block out of your way and
defeat the enemies. You'll find this item at the end.
4. In the large room directly below the middle save room, enter the second
room to the right, and you'll find the upgrade there.
Audience Room
-------------
5. In the large room that the western-most warp room is connected to, get to
the top-left corner of that room. Whip the left wall while standing on the
top ledge to the left to reveal a hidden room. Enter it to find your
upgrade.
6. In the large room to the right of the west save room, there is a Hearts
Max Increase item at around the middle point of the room. Reach it by
jumping up ledges from the south path, or by falling from above on the
north path.
7. In the large room below and to the right of the eastmost save room, double
jump up to the higher platforms. Make your way up and to the right to find
the upgrade.
8. In the same room as the previous one, come here with the Kick Boots and
kick up the left walls to reach the very top. Then, go right to find the
reward.
9. In the tall room above the eastmost save room, use the Roc Wing to fly
straight up to the ledge with this upgrade on it.
10. In the tall room leading from the east exit of the Machine Tower, go down
until you're able to go right. There, use the Roc Wing to shoot all the
way up to an otherwise unreachable room. In that room, go all the way
right, then use the Roc Wing to shoot up to a high ledge. Go left and
you'll find this item.
11. In the room west of the one leading from the south entrance to Machine
Tower, use the Roc Wing to shoot up to the top of the room, where you'll
find this upgrade on the ledge there.
Outer Wall
----------
12. In the first area where you have to jump from column to column, get to
the fourth column and jump to the right, landing on the ground below. Go
right almost to the wall, then spin your whip (hold B) to reveal a hidden
room below. Drop down to it, defeat the enemies, and take your prize.
Machine Tower
-------------
13. In the first room of this place, go all the way left and ride the moving
platform upward. Then, jump from ledge to ledge all the way to the top to
find this upgrade.
14. In the upper-left area of the tower, there's a large room with many
moving platforms and a save room connected to it on the left. Get to the
upper left area of that room and whip the wall to find a hidden room.
Enter it and go downward, then fight the Earth Armor and take your
reward.
15. In the long room to the left of the room with the blocks you must tackle
to get past, defeat all the Stone Armors and Fox Archers to find this
item at the end.
Eternal Corridor
----------------
16. In the room after the long hallway areas, go right and drop down to the
lower area. Whip the right wall and enter the hidden room you revealed.
Defeat the Bone Towers and collect the item.
17. In the room that the warp room is connected to, make your way down and
left, then up the other side. You'll find this item at the end of the
path upward.
Chapel Tower
------------
18. In the second room of the tower with the Brain Floats to the left, head
to the left side of the room. Use the Mercury/Serpent DSS combo to freeze
the Brain Floats, then use them to reach the higher ledge. From there,
kick against the walls to get to the very top, where you'll find this
upgrade.
19. In the bottom-left corner of the large room with the Marionettes and
Bloody Swords flying around (the room with the small opening in the
bottom-left wall, coming from the Battle Arena), kick and double jump up
the walls to reach a ledge with the item on it.
Underground Gallery
-------------------
20. In the first room of the Underground Gallery, go all the way left and
into the following room. Push the block away with the Heavy Ring, then
continue left to find this item.
21. In the same room as mentioned above, you'll find a switch on a ledge on
the left side of the room. Hit it to make a moving platform go across the
track below. Quickly go down and right, then onto the higher ledge to
reach the moving platform. Ride it to the right and slide under the wall
at the end to get this item.
Underground Warehouse
---------------------
22. In the large room following the one with the first block puzzle, you'll
see this item on an unreachable ledge. Get to the upper-right side of the
room and push the block you find there to the left. Push it down all the
ledges until you get to the very bottom, then push it to the right a
little bit. After pushing it, jump on it and double jump to the ledge
with this upgrade.
23. In the room where you first meet the Holy Armor, get to the upper-right
corner of the room. There, whip the wall to open a hidden room. Enter
that room and get the item.
24. In the tall room after the first encounter with Holy Armor, drop down to
the ledge below where you enter the room, and whip the wall to reveal a
hidden room. Enter it and defeat the enemies there, then grab your reward
at the end.
25. From the same tall room as mentioned above, drop down to the ledge below
the one where you revealed the hidden room, and go right into another
room. Continue right into the following room, then use the Roc Wing to
shoot up and right to a high ledge. There, go left and whip the wall to
find another hidden room. Defeat the Holy Armor and take the upgrade
there.
26. In the same room as above (the large one you were in prior to entering
the hidden room), get down to the lower area and you'll have to solve a
block maze. Jump to the ledge with the left block, push it to the right,
jump on it, then tackle the topmost cracked block. Now, go back down to
the lower ledge and tackle the other 3 cracked blocks. Push the block in
front of you into the pit, then get to the top ledge and push the other
block down the ledges onto the other block. Then, slide under the wall
and go into another room. There, continue right into the following room.
In that room, go right and up to the top-right corner of the room, and
you'll see the upgrade there.
Underground Waterway
--------------------
27. In the bottom-left corner of the first room, whip the wall and enter the
hidden room. Defeat the Frozen Shade and take your prize.
28. In the first large room, lower the stairs, then get to the bottom-left
area of the room and into the next room. Hit the switch and come back to
the previous room, then go up and all the way left to a room you missed
before. Get the HP Max Increase, then go through the wall to find this
item.
29. In the lower-right area of the large room with the Ice Demon and
Lizardmen enemies, you'll find it at the far right of that room.
Observation Tower
-----------------
30. In the first room where you meet the Evil Towers and Minotaurs, go all
the way right to the end and you'll find this item.
31. In the second large room of this tower, get to the top of that room. Once
there, whip the left wall to reveal a hidden room. Enter it and defeat
the enemy, then claim your prize.
32. In the long room directly above the one with the Dark Armors, go left and
defeat the Catoblepas and Legions, then claim this upgrade at the end.
33. In the long room that the north warp room is connected to, get onto the
lower ledge on the left. Whip the wall and enter the hidden room, then
get to the upper-right area of that room to find this item.
=========================
HP Max Increase Locations
=========================
Catacomb
--------
1. In the room directly below and to the right of the eastmost save room
(it's shaped like a backwards "L"), get to the top of the room to find the
upgrade.
2. In the same room as mentioned above, take the path above where you found
the first HP Max bottle, then kick up the walls to the top of the room. Go
right and you'll find this one.
3. In the bottom-left room, which is directly below the save room, double
jump up the ledges and beat the enemies. When the path splits, jump to the
right ledge and then up to another ledge. From there, you'll see several
Brain Floats overhead. Use the Mercury + Serpent DSS combo and freeze the
enemies, then jump along the frozen enemies to the top of the room, where
you'll find your reward.
4. In that tall room (the first room where you're falling for a long time),
get against the left wall and keep whipping it on your way down. About
halfway down, you should reveal a hidden room in that wall (use the Roc
Wing to keep trying to find it). Get into that room and you'll find this
bottle there.
Audience Room
-------------
5. From the west save room (directly to the left of the large room), take the
north path up and right into the next room. Follow the path to the right
until you reach the pit. Dash and double jump across to the other side,
then enter the next room to find the upgrade.
6. From the large room down and to the right of the eastmost save room, go
all the way to the bottom of that room and go left into another room.
Follow the path left to the wall, then whip it to find a hidden room.
Enter it to find the upgrade.
7. In the large room directly to the right of the westmost save room, get to
the upper-right corner of that room. Go right into the next room, and
tackle the block in your way to reach the bottle.
8. In the large room down and to the right of the eastmost save room,
continue right and use the Kick Boots to get up to a higher area, then
right into a new room. Go all the way right and defeat the Skeleton
Athletes (this is the only enemy you can get the Griffin DSS Card from, by
the way), then you'll find the bottle at the end.
9. In the tall room that the westmost save room is connected to, go all the
way up to the top. Use the Roc Wing to get to the very top of the room,
where you'll find this bottle on a ledge.
10. In the tall room west of the one leading to the south entrance of the
Machine Tower, go down and right into the room below it. Push the block
to the right with the Heavy Ring, then go right and defeat the Thunder
Demon and take the bottle.
Outer Wall
----------
11. In the east half of this area, there are many Brain Floats flying above
and below each other in a sort of line. Use the Mercury/Serpent DSS combo
to freeze them and use them as stepping stones to get all the way to the
very top of the area. From there, make your way right and down, then
right again to the upgrade.
Machine Tower
-------------
12. In the room directly to the right of the first save room of Machine Tower
(the room's shaped like an upside-down "L"), get to the bottom of that
room to find this bottle.
13. In the first room you encounter the Thunder Demon, get to the upper-right
area of that room. Whip the wall to open a hidden area, then enter that
room and find your reward.
14. After you get the Kick Boots Magic Item, go to the large room that the
middle save room is connected to. From there, go down and left into
another room. Go left and use the Kick Boots to go up through the room to
the top, where you'll find the bottle you seek.
Eternal Corridor
----------------
15. In the large room that the warp room is connected to, get to the lower
left corner of the room. Double jump against the left wall and whip it to
reveal a hidden room. Enter it and you'll find the bottle there.
Chapel Tower
------------
16. In the long hall below the larger tower rooms, go all the way left to the
next room. Go right and defeat the enemies, then use the Roc Wing to
shoot up to the top of the room, and you'll find the bottle.
17. In the first large room (the one that the first save room is connected
to), take the bottom-left path to the next room. Use the Heavy Ring to
push the block out of the way, then continue left and defeat the enemies.
You'll find the bottle at the end of this room.
18. In the room above the one with the Thunder Demon and Were-panthers, kick
up the right wall when there aren't anymore ledges to jump to. Halfway
up, whip the right wall to reveal a hidden room. Enter it, defeat the
Gorgon, and take the prize.
19. In the room with the Were-bears, Hyenas, and Were-panthers around, get to
the bottom-left corner of the room. Whip the wall and enter the hidden
room you revealed, then defeat the enemies and take the bottle.
20. In the room directly above the second save room, go left and push the
block out of the way with the Heavy Ring, then defeat the enemies and
take the bottle there.
Triumph Hallway
---------------
21. In the first room of Triumph Hallway, go all the way left to the wall.
Jump on the highest ledge and whip the wall, then enter the hidden room
and defeat the enemies to find the bottle.
Underground Gallery
-------------------
22. In the first room of this area, take the lower-left path to the next
room. There, go left a bit, then use the Roc Wing to shoot up to an
otherwise unreachable area, then go right and claim this bottle.
23. In the first room, take the bottom-right path into the next room. There,
push the block away with the Heavy Ring, then continue right and defeat
all the enemies to find the bottle at the end.
Underground Warehouse
---------------------
24. In the room with the Golems and Dryads, go all the way to the right, then
double jump up all the ledges. When you get to the top, you'll find the
bottle there.
25. In the tall room at the west end of the warehouse (the one after the room
with the Holy Armors), use the Roc Wing to shoot straight up to a high
ledge at the top. Defeat the Arch Demon there, then take the bottle.
26. In the same room that Hearts Max Increase #25 is located in (view the
Hearts Max Increase list for instructions on getting to that room), get
To the upper-left corner of that room, and you'll see the bottle on the
ledge there.
Underground Waterway
--------------------
27. This one is pretty annoying to get if you don't know what you're doing.
In the first really large room with all the switches and stuff, hit the
first switch you come across to make the stairs go up. Go right and hit
another one to lower the stairs. Go up and right, then down into the next
room. There, hit the switch to flatten the steps, then go back to the
previous room. Go up and all the way left to another room. Defeat the Ice
Armor and you'll find your reward there.
28. In the same large room I mentioned above, get to the very top-left area
of this room and jump up the ledges to reach another room. Use the
Mercury/Serpent DSS combo and freeze the Brain Floats, then get to the
top of the room and find the bottle there.
29. In the large room to the left of the first save room, hit the switch on
the ledge to flatten the steps (if the switch is already down, don't hit
it again). Then, go all the way left to the next room and jump across the
ledges. Continue left and up and to the right into another room. There,
defeat the Ice Armor and get the upgrade.
30. From where you found the previous bottle, go left to the large room and
use the Roc Wing to get up to the flattened platform (when the switch is
down). There, spin your whip to make a hole in part of the ceiling, then
jump up into a hidden room. Jump up the ledges to the top, then defeat
the Siren and take the reward.
31. In the large room that the eastmost save room is connected to, use the
Roc Wing to fly upward. About halfway up, you'll see an opening in the
left wall. Land on the ledge at that point, then double jump to the right
wall and whip it to open a hidden room. Fly back up there and enter the
room, then defeat the Wind Armor and claim the upgrade.
Observation Tower
-----------------
32. In the large room connected to the first save room, go all the way down
to the bottom-right area of that room. Go right and onto the higher
ledge, then whip the wall to find a hidden room. Enter it and defeat the
Minotaurs, then take this bottle at the end of the room.
33. After you get through the room with the Dark Armors, go right and up
along the right side of the room. When you get towards the top of that
section of the room, whip the right wall to find a hidden room. Enter it
and defeat the Dark Armor, then claim your prize.
Ceremonial Room
---------------
34. In the first room, go all the way down to the very bottom, then spin your
whip so it hits the ground, revealing a hidden room below. Enter that
room and you'll find the bottle there.
=========================
MP Max Increase Locations
=========================
Catacomb
--------
1. In the large room that the east save room is connected to, get to the
second lowest ledge on the left side of the room. Go left and to the wall
and whip it to find a hidden room. Go in to find the upgrade bottle.
2. In the same room as the previous one, get to the highest ledge to the
left, and go left into the next room. There, you'll find your upgrade.
3. In the bottom-left room (below the west save room), use the Double Magic
Item to get to the higher ledges as you make your way up and left. You'll
find the upgrade on the ledge at the end.
4. In the upper-right area of the room with the Earth Demon, enter the upper
right room there. Tackle the blocks in your way and collect this bottle at
the end of that room.
Audience Room
-------------
5. From the first save room you come across when going through this area (the
western one), take the upper path. Get to the highest ledge, then jump
towards the left wall and whip it to find a hidden room. Go into that room
and you'll find your reward.
6. In the upper-right area of the Audience Room, enter the room directly
above the eastmost save room. You'll see the bottle sitting right there
for you to take.
7. In the long room directly below the east save room, go all the way to the
left to find it.
8. In the large room below the west entrance to the Outer Wall area, get to
the bottom of the room and take the lower-right path to the next room.
There, push the block forward and collect the upgrade.
9. In the tall room leading from the east exit of the Machine Tower, go all
the way down until you can head into a side room to the right. There, use
the Roc Wing to shoot all the way up into another room. There, continue
shooting straight up with the Roc Wing, then go right and down and you'll
find the bottle there.
Outer Wall
----------
10. In the first room of this area (the large room), get towards the middle
of this room, then use the Roc Wing to fly to a really high ledge above.
Go right and defeat the enemies, then fly upward again and you'll see
this bottle there.
Machine Tower
-------------
11. In the first large room of this place, get to the very top of the room
and onto the left ledge. Defeat the Fox Archer there and whip the wall to
reveal a hidden room. Enter it and defeat the Heat Shade enemy, then take
the upgrade.
12. In the same room as mentioned above, get to the upper-right part of the
room. There is a ledge you can get onto, and a door to the right that
leads into another room. Go into that room and use the Kick Boots to go
up through this room to find your reward.
Chapel Tower
------------
13. In the first large room where you encounter the Bloody Swords, get
towards the upper-left area of the room. Stand against the left wall atop
the second to last set of steps in the room, whip the wall to reveal the
hidden room, enter the room, and you'll find what you wanted.
14. In the second room of the tower (the one with the Brain Floats flying
along the left half), use the Kick Boots to make your way up the walls on
the right side of the room. When you get to the very top, go left and
you'll find it.
15. In the first room you encounter the Marionette enemies, you'll reach a
set of steps against the left wall at the end of one of the lower ledges.
Double jump to the higher ledge, then kick up the walls to reach a higher
ledge. Whip the wall and enter the hidden room to find what you were
looking for.
16. In the tall room connected to the room with the Thunder Demon, freeze the
Bloody Swords and get to the higher ledge. From there, freeze the Brain
Floats (use the Mercury/Serpent combo) and get to the top of the room,
where you'll find the bottle.
17. In the room after the Adramelech boss room, hit the switch to destroy the
statue and enter the following room. You'll find the bottle there.
18. In the tall room directly above the warp room, use the Roc Wing to shoot
straight up to a high ledge at the top of the room with this bottle on
it.
Underground Gallery
-------------------
19. In the room to the right of the long room with the Death Mantis and Harpy
enemies, defeat the Thunder Armor and collect this bottle.
Underground Warehouse
---------------------
20. From the first room of this place, take the right path to the next room.
Go right and defeat the enemies, then push the block out of your way and
continue right to find the bottle.
21. In the room where you first encounter the Holy Armor enemies, go up the
right side of the room first. Push the 2 blocks in the wall about halfway
to the left so they stick out, then go back down and around to the left
side of the room. Jump up the ledges and use those blocks to help you
reach the top, where you'll find the upgrade.
Underground Waterway
--------------------
22. In the first large room of this area, get to the top-left area of the
room where there are 2 ledges leading up to another room. Jump and whip
the left wall, then enter the hidden room you revealed to find the
bottle.
23. In the room to the left of the first save room, take the path down and
left through the water. When you get to the other side, jump onto the
ledge and take the bottle.
24. In the same room as above, from the save room, go straight up and make
sure the switch is down, then go up and left. Continue left and up to
find the bottle on a ledge.
25. In the upper-right area of the large room with the Ice Demon and several
Lizardmen, go all the way to the right and you'll find this bottle.
Observation Tower
-----------------
26. In the first room, go left and up a few ledges. Jump at the left wall and
whip it to open a hidden room, and enter it to find the bottle.
27. In the room with the Heat Shade and Frozen Shade enemies together, get to
the lower-left area of the room. Go left to another room, then defeat the
Alraunes and Demon Lords there. At the far left end of that room is this
bottle.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 13. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
============
Fighter Mode
============
After you beat the game twice (the second time in Magician mode), you'll be
given another password. Start another new game with "GRADIUS" as your name,
and you'll have higher stats. However, there won't be any DSS cards available
to obtain at all throughout the game, so there's the downfall.
Note: The code must be listed in the file select screen in order for it to
actually work.
==============
Finding Lilith
==============
The Lilith is another "hidden" enemy in this game, and by defeating this
creature wins you 20,000 experience points! Anyway, the Lilith is located in
the Underground Warehouse. Get to the tall room at the west end of the
warehouse (the one with the Succubus enemies flying around). There's a hidden
room below the top exit to this room; whip the wall to reveal it. Enter that
room and you'll find this enemy. Defeat it while avoiding the darkness rings
it sends at you, and you'll gain the experience (you'll also find a Hearts
Max Increase upgrade at the end of this room if you haven't collected it
already).
=============================
Finding the Skeleton Medalist
=============================
The Skeleton Medalist is an extremely fast and well-hidden enemy found in
only one room in this whole game, and the room itself is pretty well-hidden,
too. In the first room of the Catacomb where you're falling down the long
shaft, stay to the left wall and use the Jupiter + Unicorn combo to reveal
the room as you fall. There, take the HP Max Increase bottle, then jump and
whip the ceiling to open another hidden room. That's where the Skeleton
Medalist is located.
Now, the secret to catching it is to stand at the entrance to the first
hidden room and face left. Activate the Pluto/Griffin DSS combo to boost your
speed here, too. Then, walk a little to the left and use the Roc Wing to
shoot up into the new hidden room. As soon as you land dash and jump left and
quickly catch up to the Skeleton Medalist and whip it to kill. Chances are
it'll drop a Toy Ring, but it will also drop the elusive Bear Ring if you
keep trying.
=============
Magician Mode
=============
After you beat the game for the first time, you will be given a password to
enter as a new file. Start a new file and enter "FIREBALL" as your name. When
you start the game, you'll have all DSS cards in your possession.
Note: The code must be listed in the file select screen in order for it to
actually work.
============
Mimic Candle
============
There is a third type of "odd" candle hidden in this game as well. I think it
appears after you beat Camilla, just like the Scary and Trick Candles do.
This one is located in the room with the Skeleton Athletes (view the location
of HP Max Increase bottle #5 in the previous section of this guide for the
location of this room). Go right through here and you'll find a candle on the
wall that's placed a little lower than the other ones on the wall. Attack it
and the Mimic Candle will jump out. This one is stronger than the Scary/Trick
Candles, so you might want to really boost your strength so you can defeat
this enemy quickly. It drops the Gambler Armband if you're lucky enough, too.
==================
Powered-Up Summons
==================
To power up a summon, simply use any summon you want and press Start just as
you use it. Go into the DSS menu and pick a combo that gives you more
Strength, then unpause. The summon you performed will take much higher
amounts of damage than normal.
==============================================
Replaying the Last 3 Rooms of the Battle Arena
==============================================
There is a way to redo the last 3 rooms (or all of them) in the Battle Arena!
When you are in the room with the Shinning Armor, stand in the middle of the
exit and the left side of the armor stand, then face left and slide. If done
correctly, you can turn around and slide back in! All of the doors will be
open, so you can redo as many rooms as you want from end to start! Very
useful for trying to get the Unicorn and Black Dog cards.
===================
Scary/Trick Candles
===================
Sometime later in the game, there are 2 fake candles that appear in 2 of the
past boss rooms. Both these candles look odd compared to the background/other
torches in the room, but when you attack the candles, the enemy will jump out
and fall on the ground to disappear. Each of these candles drops a DSS Card,
so that's why you should pursue these creatures. The Trick Candle (Pluto
card) is in the Cerberus boss room (only after beating Camilla), and the
Scary Candle (Uranus card) is in the Iron Golem boss room (only after beating
the Zombie Dragon bosses). I recommend you use the Mars/Mandragora DSS combo,
which is the rose sword, to attack these candles quickly before they
disappear. Keep trying and you'll end up getting both cards from these
creatures after a while.
============
Shooter Mode
============
After you beat the game 3 times (regular mode, Magician mode, then Fighter
mode), you'll get another password. Enter "CROSSBOW" as your name, and you'll
start with more Hearts than usual. Plus, your subweapons are more powerful,
and you gain access to the Homing Dagger subweapon in this mode.
Note: The code must be listed in the file select screen in order for it to
actually work.
==========
Thief Mode
==========
After you beat the game 4 times total (once in each of the previous modes),
you'll gain yet another password. So, start a new file with "DAGGER" as the
name. Your stats will be lower than usual, but you'll have an amazingly high
amount of luck, which means enemies will be more likely to drop items, cards,
etc.
Note: The code must be listed in the file select screen in order for it to
actually work.
=============================
Using DSS in the Battle Arena
=============================
It IS possible to use DSS in the Battle Arena! This trick works best if you
are over level 50, and have at least 10-15 Mind Highs or better.
1. Enter the Battle Arena with a summon combo equipped on your DSS button
(Uranus + Cockatrice works best).
2. When you want to use your DSS cards, go to "Items" on the pause menu. Use
a Mind High (or better, if you have it). Mind Restores will work too, but
you'd need fingers of fury to pull it off!
3. IMMEDIATELY after exiting the pause menu, hit the DSS button to prepare,
then quickly hit the summon combo (Down, Forward, Up, then attack).
4. If you were fast enough, the summon should work! Try this in the room with
the Minotaurs, Skeletons, or the Marionettes. It really helps!
*****************************************************************************
-=-=-=-=-=-=-=-=-=
-= 14. Credits -=
-=-=-=-=-=-=-=-=-=
GameFAQs (
http://www.gamefaqs.com): For the information on the Shooter,
Fighter, and Thief modes.
Rize_(at)email.msn.com: For sending me information on the enemies that drop
some of the DSS Cards.
SquirrelBoy2002(at)aol.com: For sending me information on the Diamond Armor.
lucaeon(at)hotmail.com: For sending information on the Gambler Armband.
rexhardcore(at)hotmail.com: For sending me information on the Sage Robe and
Ninja Garb armors.
SHPAZA(at)aol.com: For information on the Needle Armor, Mirror Armor, Sage
Armband, Defense Armband, Bear Ring, Mind Ex, Heart Ex, and Potion Ex. Thanks
for sending me a trick on replaying rooms in the Battle Arena! Also, thanks
for sending corrections regarding the Uranus/Unicorn, Uranus/Black Dog, and
Venus/Thunderbird DSS combos, as well as the criteria for making the Scary
Candle appear.
elemental_knight1(at)yahoo.com: For the secret to using DSS in the Battle
Arena.
t0adflaxxx(at)email.msn.com: For the information on the Dark Armor equipment.
angemoon(at)lineone.net: For the information on the Double Grips.
michaeljr915(at)yahoo.com: For sending more correct information on when the
Scary/Trick Candles appear in the game.
bb88(at)3xl.net: For sending me several corrections/additions here and there.
Hylianhero: For allowing me to use his Monster Guide in this FAQ.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 15. Copyright Notice -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This file is Copyright (c)2001-2006 Devin Morgan. All rights reserved. Please
view the following URL to see the list of sites that are allowed to post my
work:
http://www.freewebs.com/dbmfaqs/allowlist.html
This list is comprised of sites I know and trust well. If your site is not on
the aforementioned list, you are currently not allowed to post any of my
files on your site. Please respect my work and do not steal it or post it
without my permission. I only want my most recent work to be available and I
do not feel that can be achieved if others take from me without my knowledge
or permission.
If you are writing a FAQ for this game as well, and would like to use some
information, credit me for what you use. Please do not rip me off, as that is
blatant plagiarism and such will not be tolerated.
I no longer accept emails regarding this FAQ. Thanks for reading!
http://www.gamefaqs.com/features/recognition/3579.html
=- End of File -=