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_______________________________________________________________________________
Blitz Knight Stunt Presents...
________
,-' ______`-.
,' ,-' `-.`.
/ ,' `.\ , ,'/ ,'.
/ / _ /| | | _ . _ ',' _
/ / ,' `._ __,'/_/ |_ | | ,-'\ ,'/ / ,' ,' `._ |\,' `. /`. ,' `._
| | / |`. ,' / _,' `. _|| | / |\ \ \ \ \ \ / |`. ,' | ,'| | | | / |`. ,'
| | | | | | | (,-. | | | | | | \ \ | | | | | | | | | | | | | | | | | |
| | | | | | \,-. \ | | | | | |,',' | | | | | | | | | | | | | | | | | |
\ \ | | | | ) || | | | | ,' | | / / | | | | | | | | | | | | | |
\ \ | |,' |_ /\_/ / | | | | \ `._, \ './ / | |,' |_ | | | | | | | |,' |_
\ `.'._,'\_/'.__,'/ './ './ `.__/ `._,' '._,'\_/ './ './ './ '._,'\_/
`. `-.______,-','
`-.________,-'
____ _ _ __ _ _
/ ___(_)_ __ ___| | ___ ___ / _| | |_| |__ ___
| | | | '__/ __| |/ _ \ / _ \| |_ | __| '_ \ / _ \
| |___| | | | (__| | __/ | (_) | _| | |_| | | | __/
\____|_|_| \___|_|\___| \___/|_| \__|_| |_|\___|
__ __
| \/ | ___ ___ _ __
| |\/| |/ _ \ / _ \| '_ \
| | | | (_) | (_) | | | |
|_| |_|\___/ \___/|_| |_|
FAQ/WALKTHROUGH
Authored by: Bkstunt
Version 1.1
Contact:
Email: Faqs @ Bkstunt . Com
Facebook: Facebook.com/Bkstunt
Website: Bkstunt.com
==============================================================================
- TABLE OF CONTENTS -
==============================================================================
Note: Press Ctrl+F and enter in the code to skip to that section.
THINGS TO KNOW BEFORE YOU PLAY
- Introduction.....................................................[CotM-INT]
- Controls.........................................................[CotM-CON]
- Game Basics & Tips...............................................[CotM-GBT]
MAIN WALKTHROUGH
- Catacomb...........................................................[CotM01]
- Abyss Stairway.....................................................[CotM02]
- Audience Room......................................................[CotM03]
- Machine Tower......................................................[CotM04]
- Chapel Tower.......................................................[CotM05]
- Underground Gallery................................................[CotM06]
- Underground Warehouse..............................................[CotM07]
- Underground Waterway...............................................[CotM08]
- Roc Wing Collecting................................................[CotM09]
- Observation Tower..................................................[CotM10]
- The Final Battle...................................................[CotM11]
OPTIONAL AREA
- Battle Arena.......................................................[CotM12]
LISTS & STUFF
- Bosses...........................................................[CotM-BOS]
- Bestiary.........................................................[CotM-BST]
- DSS Combos.......................................................[CotM-DSC]
- Items............................................................[CotM-ITM]
- Armor............................................................[CotM-ARM]
- Accessories......................................................[CotM-ACC]
- Magic Items......................................................[CotM-MGI]
- Extras...........................................................[CotM-EXT]
- Version History..................................................[CotM-HIS]
- Credits..........................................................[CotM-CRE]
==============================================================================
Introduction
=================================================================[CotM-INT]===
Hello everyone, Bkstunt here with a walkthrough for Castlevania: Circle of
the Moon. This is the FIRST guide I've written for a game that WASN'T brand
spanking new OR never had a guide. Why?! Well, I absolutely LOVE this game,
that's why! Do I really need any other reason?!
Anyways, enjoy the guide! I've worked hard to make sure the formating is easy
to read and follow and you really get EVERYTHING you can out of the game.
==========
FOLLOW ME!
==========
Want to talk about some games!? Maybe throw out some ideas for what YOU want
to see me write about next? I made a facebook account for just that reason!
You can 'Like' me at:
====================
Facebook.com/Bkstunt
====================
I also have a website you can visit to see what other guides I've written,
as well as see upcoming projects. I've also written a TON of reviews that will
go up there (You want to play GOOD games, right?!).
===========
Bkstunt.com
===========
So between those two sites, come on over and say 'Hi!' sometime.
=========
Donations
=========
First of all, let me say that my primary motivation for writing guides is,
and always will be, for the gamer. However, as I've learned by writing just
a few guides on new games, it can hit your pocket book! I wish they'd give me
these games so I could crank out great guides, but they don't! Ah, maybe one
day!
Until then, if you've found this guide helpful please consider donating to
help me offset my costs. You can donate to my paypal account below:
=======
PAYPAL:
=======
Paypal ID:
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Hey, it's WAY better than paying $20 for a guide, right? Even the smallest
amount will be appreciated.
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AMAZON:
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ALTERNATELY, if you shop at Amazon.com (who doesn't?!) you can ALSO help me
out by shopping through me! It doesn't cost you a SINGLE CENT either, which
is kick-ass. All you do is visit my webpage's donation page below:
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Once you are there, you can click on the AMAZON link at the top and shop as
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Please be sure to send me an email so I can thank you personally as well! Or
just send me an email to say "Thanks!" Every one of those I read makes my day!
~ Bk
Onto the table of contents, and don't forget to have fun!
==============================================================================
Controls
=================================================================[CotM-CON]===
__________.-¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯-._________
.-' L .' ( Nintendo ) '. R '-.
." ___.---' __________________ '---.___ ".
."--- __.--'¯¯¯ ¯¯'---.__ ---".
| / ________________________________ \ * POWER |
| | | | | |
| .--. | | | | |
| | | | | | | .-. |
| .¯¯' '¯¯. | | | | .-. ( A ) |
| '__. .__' | | | | ( B ) '-' |
| | | | | | | '-' |
| '--' | | | | |
| | | | | |
| | | | | __.--'¯¯ |
| START .-. | | | | __.--'¯¯ |
| ¯ | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | __.--'¯¯ |
', SELECT .-. | | __.--'¯¯ ,'
'_ ¯ \ GAME BOY ADVANCE / _'
"'-.__ '--.___ ___.--' __.¯'"
""--.__ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __.--""
"---.___ ___.---"
¯¯¯¯¯¯"¯¯¯¯¯¯¯¯¯¯¯¯¯"¯¯¯¯¯
CONTROLS:
(Note: All controls and abbreviation explanations were taken from the
game's manual.)
o-----------------------o---------------------------------o
| BUTTON | FUNCTION |
o-----------------------o---------------------------------o
| | |
| A Button | Jump. Hold for a higher jump. |
| B Button | Attack. Hold to spin the whip. |
| | |
| L Button | Turn DSS on or off. |
| R Button | Special Move. |
| | |
| Directional Pad | Move Player. |
| | |
| Start | Display the status screen. |
| Select | Display the map screen. |
| | |
o-----------------------o---------------------------------o
| | |
| Down + B Button | Crouched Attack. |
| Down + A Button | Sliding, Jump Down. |
| Up + B Button | Sub-Weapon Attack. |
| | |
o-----------------------o---------------------------------o
STATUS SCREEN:
o------------------o---------------------------------------------o
| ABBREVIATION | MEANING |
o------------------o---------------------------------------------o
| | |
| LV | The player's current level. |
| STR | Combat strength against enemies. |
| DEF | Defensive strength against enemy attacks, |
| | etc. |
| INT | Intelligence. Affects the recovery of Mind |
| | Power (MP). |
| LCK | Luck. Has an affect on what items appear. |
| STATUS | The player's current status. |
| TIME | Total amount of time elapsed. |
| RATE | Percentage of map explored. |
| HP | Amount of physical Health Points. |
| MP | Amount of mental Mind Points. |
| HEART | Number of hearts. |
| EXP | Total number of experience points. |
| NEXT | The number of EXP needed to advance to |
| | the next level. |
| | |
o------------------o---------------------------------------------o
STATUS ABNORMALITIES:
POISON: Player HP will decrease for a fixed period of time. Use the recovery
item "Antidote" to quickly nullify the effects of poison.
CURSE: The player becomes completely incapable of attacking for a fixed period
of time. Use the recovery item "Cure Curse" to quickly lift the curse.
STONE: The player becomes completely immobilized. Recover by either receiving
damage from an enemy attack or by rapidly pressing left and right on
the control pad.
FREEZE: The player becomes completely immobilized. Recover by either receiving
damage from an enemy attack or return to normal after a fixed period
of time.
(Bk's Note: I would jam on the left and right control pad when you find
yourself frozen as well, even if the manual doesn't mention it!)
==============================================================================
Game Basics & Tips
=================================================================[CotM-GBT]===
o Remember, this is an RPG! Be sure to do some grinding every now and again!
o Save often! There is nothing worse than losing progress, so save whenever
you can!
o Items like 'Antidote' and 'Cure Curse' are always useful. Consider spending
some time accumulating a supply.
o Almost every enemy has a normal item drop and a rare item drop. More than
likely, if an enemy is pretty rare it has something cool for you... if you
can massacre it enough and be patient.
o Only use the DSS system when you need it, and if you don't know what a card
combo is, check the guide (the game by itself isn't that user friendly when
it comes to some of the combos).
o LUCK is your best friend when it comes to grinding for drops, but when you
aren't doing that equip something with better STR or DEF.
o Turn off your DSS when you aren't using it!
o Whenever you get a new ability check out the map to see where you may be
able to use it!
With all of that out of the way, let's move onto the walkthrough! I hope you
enjoy it guys!
==============================================================================
Game Start!
==============================================================================
The year is 1830.
In an ancient castle on the outskirts of the Austrian
empire, a demon lord that would unite the powers of
darkness was being resurrected at the hand of a fiend
yearning for chaos.
At this demonic castle, Camilla, one of Dracula's
minions, began the incantation of a ritual to bring her
lord Dracula back to life.
The vampire hunter Morris and his two apprentices,
Nathan and Hugh, sensed an abnormality in the
balance of nature and rushed to prevent Dracula's
unholy reemergence.
"That unholy monster must never return!"
However, they arrived too late to prevent Dracula's
return from his confinement. Dracula used his magical
powers to imprison Morris, and cast Nathan and Hugh
into a graveyard underneath the demonic castle.
Together the two began to search through the castle in
order to vanquish Dracula and to rescue their master.
(Story taken from the game's manual).
With that forebording intro gone, you'll see how Castlevania: Circle of the
Moon starts! Camilla (of Castlevania II fame) is the head of a cult who has
actually resurrected the evil lord Dracula. Upon being resurrected, Dracula
will be confronted by vampire killers: Morris Baldwin and his two apprentices
Hugh Baldwin (his son) and Nathan Graves (our hero).
Dracula will recognize the man as one of the hunters who banished him the last
time he was awaken (that sounds like a good story, by the way). He will then
say that he will find it amusing to use this enemies life to regain his power,
while destroying the flooring beneath Hugh and Nathan's feet, dropping them
into the catacombs below.
And the game is on! However, Hugh will insist that as Morris' son, he should
be the one to save him, and tells Nathan to go home as he'd just get in the
way. Nathan will then say that he isn't about to abandon his master (even
though Hugh is already gone by the time Nathan says it, meaning he is
essentially talking to himself).
You will now have control over Nathan, so get used to the controls and
descend down the screen, battling some annoying bomb-throwing skeletons on
the way, and gathering up hearts if you wish as we make our way to the first
section of our guide.
==============================================================================
Catacomb
===================================================================[CotM01]===
| Playing: 'Awake' |
====================
o---------------------------------------------------------------------------o
| |
| I T E M C H E C K L I S T |
| |
| 'Salamander' Card..............[ ] 'Mercury' Card.................[ ] |
| 'Serpent' Card.................[ ] Dash Boots.....................[ ] |
| MP Increase (1)................[ ] Hearts Increase (1)............[ ] |
| MP Increase (2)................[ ] HP Increase (1)................[ ] |
| MP Increase (3)................[ ] HP Increase (2)................[ ] |
| MP Increase (4)................[ ] Hearts Increase (2)............[ ] |
| MP Increase (5)................[ ] Double.........................[ ] |
| Hearts Increase (3)............[ ] HP Increase (3)................[ ] |
| |
o---------------------------------------------------------------------------o
Ah, listen to that music! What a great way to begin a game!
Chances are pretty good that you will get your first DSS card soon: The
'Salamander' card. It drops from the Skeleton's in the catacomb EASILY.
However, with only one card we can't do much of anything. The game will give
a QUICK explanation of the DSS system here as well.
You'll notice a path upwards as you move forward, but it's too high for us to
jump to for now. We'll be back, don't worry! There are some bats and a 'bone
head' enemy ahead before the path drops down to another bone head. You will
want to spend a few seconds killing these bone heads, as they drop the
'Mercury' card. The room to the right has a box that we can't move yet, but
you can use this room to make the bone head enemies re-appear.
With the Mercury card in tow, you will now have your first DSS combo!
Mercury + Salamander = Fire Whip
You can check out this combo by lining up the two cards in the DSS screen and
'activating' the power by hitting the 'L' button. It will turn your whip into
a fire whip! It also adds a smidgen of attack! It doesn't necessarily make
your weapon better though! For example, it HALVES damage to skeleton-type
weapons. Just be conscience of what your weapon does and you'll be ok.
Since the room on the right is blocked, head onwards. You'll encounter a new
enemy (or two) here: The Poison Worm. Just TOUCHING these things will POISON
you, but you can also get them to drop antidotes. It isn't a horrible idea to
sit under a nest and twirl your whip (Hold 'B', remember!) to gain some
experience (1 EXP per small worm) and some antidotes.
If you keep going you can either go upwards or downwards. Going up will lead
to your first SAVE ROOM. These rooms will heal all your wounds as well as let
you save your game! Quite a boon! Head back out and take the southern path.
The candle down here has your first sub-weapon: the dagger! Press 'Up + B' to
chuck a dagger straight forwards, which consumes one heart. The path to the
left is a dead end for now, so head right and kill the worms and skeletons.
The room on the right has quite a shock for you: an EARTH DEMON. This beast
will fly around and mentally make spikes of earth shoot up along the ground at
you. You can easily jump over them though. The earth demon can take a lot of
hits but will give you a good chunk of experience when he dies. He can also
drop the 'SERPENT' card, so it isn't a bad idea to kill a few until you get
one.
Mercury + Serpent = Ice Whip
(Note: You can use FROZEN enemies as platforms!)
Be sure to go heal at the SAVE ROOM if you need to. More importantly,
past the earth demon to the far right (don't go upwards yet) is your first
MAGIC ITEM: Dash Boots! These WONDERFUL boots will allow you to dash by
DOUBLE TAPPING in any direction. This item makes the game 10x more enjoyable.
I like to go back and save now, BUT, you can also use that fancy new ICE WHIP
of yours to get a MP INCREASE! Remember the path that goes to the LEFT under
the save room? You can freeze the skeleton down here and use him to get up to
the higher ledge. Up here, you have to get to the LEFT of the next skeleton
and freeze him too to get even higher (you'll have to eat some damage). It's
all worth it though as you can get a .: MP INCREASE :. by going to the left.
This handy little item will increase your MP by 10 (Just like a 'Level Up'
will do). There are also increases for HEALTH and HEARTS. The candle here has
an AXE SUBWEAPON in it as well.
After getting that and saving, go back to the earth demon room. Head upwards
now. The VERY top has a dead-end on the left and a door with an unbreakable
block on the right, so take the ground level exit to the right. Here you will
be in a hall with poison worms, skeletons, and zombies! The zombies don't stop
coming, but aren't worth much experience. Past that hallway the room really
opens up. Drop down and go into the next room on the right.
In here you will fight an earth demon, so keep your guard up. Past him is an
incline, but before going up it, SLIDE (Down + 'A') under it. There is a
: HEARTS INCREASE :. down here. You can go up the incline now if you want,
but you'll find it's a sheer upwards path that we just can't do... for now.
Go back to the open room now. There will be a skeleton spear enemy right
above you with a bone head. Kill them and jump to the first outcropping on
the left. There's a skeleton spear here too, so kill him. Now, to the left
just LOOKS like a dead end, but try whipping the wall. It will BREAK,
revealing a hidden room! There are SEVERAL rooms like this hidden throughout
the game, and we'll get them all. Go inside and you'll find two skeleton
bombers along with a .: MP INCREASE :.!
After getting that goodie, let's go get another one! Exit the secret room and
head straight to the right. There will be another room over here. Kill the
enemies here and SLIDE under the wall to the right. Go up the screen here and
you'll find a .: HP INCREASE :. waiting for you. This will also REFILL your
health entirely. Very nice.
Go back to the open room. The room on the right above you has a save point
that you can use. There's also a room on the left, but it's a dead-end. Keep
heading up and you'll see you can either go UP or LEFT. Go left to find a
room with a .: MP INCREASE :. in it! This room also spawns SPIRIT enemies,
but they are easily dispatched with a spinning whip.
Go back and go UP this time. You'll be in another big room. Go to the left and
you'll find a place to SLIDE underneath to another big room. This room is
full of bone heads and skeleton spears, and has two exits at the bottom: one
to the left and one to the right. Go to the LEFT EXIT first to find a room
with a .: HP INCREASE :. in it. Take the RIGHT EXIT to go back to the first
big room (that dead end you saw earlier). Go back up to get back to the second
big room.
Take the right path this time. Stay on the ground level and you'll have to
pass a section where spirits and a new enemy (Mudmen) spawn continuously. Make
your way past that and you'll reach a .: MP INCREASE :. to the right. The path
upwards is a little too steep, so head back and upwards now. Follow this path
to a new screen.
Here follow the path past the mudmen. The room on the upper left is a SAVE
ROOM. Be sure to use it, we have a boss fight coming up! Take the lower left
exit now (do your best to preserve your health).
In this room, drop down and go into the first room you see on the right. You
will find a .: HEARTS INCREASE :. in here! Keep going down and the room will
wrap around and have you go up. The BOTTOM left exit here has a room with
coffin's and mummies. You can't go far here though, as it will be too high at
the end. There's a HOLY WATER SUBWEAPON in the farthest candle here, which is
a GOOD pick for the upcoming boss.
Go back to the previous room and upwards. In the next left-hand room are an
annoying enemy called 'hopper'. They'll die in a single hit (at level 6)
though, so kill them to get to the back of the room and take the .: MP
INCREASE :. back there. The next door upwards will have a blue aura around
it, denoting that it is a BOSS ROOM. Once you're ready head on in!
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle - Cerberus - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| |
| My Level: 6 |
| |
| |
| - General Information: Cerberus will be with you in a FAIRLY small |
| room. There are ledges in the room as well, so you can easily get |
| by him when you need to. Watch out for his attacks listed below. |
| For this fight I recommend using the FIRE WHIP and the HOLY WATER |
| sub-weapon. If you get near him while he's doing the 'Electric Ball' |
| attack and lay down some holy water and fire whip he will fall easy. |
| |
| - Beam Attack: Cerberus will charge across the screen and jump onto a |
| lower ledge. He'll then shoot a screen-spanning beam across the room. |
| you pretty much need to be above or below him (preferably attacking |
| him) when he does this. |
| |
| - Electric Ball: Cerberus will howl and summon two lightning orbs. |
| Cerberus will stay in place shaking while the orbs shoot lightning |
| downwards. |
| |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
After the battle you will undoubtedly level up (unless you've been doing some
SERIOUS grinding). Go into the now-unlocked left room and you'll get another
very cool MAGIC ITEM: The DOUBLE! This handy item lets you do another jump in
MID AIR! How cool is that!? Be sure to save!
Now that we have the double, we can go back and get a few things that we
couldn't get before. The game WANTS us to go to the room with the mummies,
but we have a bit of collecting to do. Open your map. See the area to the
right that is unexplored? We can reach it now. Go right past the area with
the respawning spirits and mudmen and jump above where we couldn't go before.
The end of this path will have a .: HEARTS INCREASE :.. Ok, now let's head
back to the mummy room underneath the boss room. Fight your way past the
coffins and head upwards at the end where you couldn't. There is a door to
the left, but BEFORE you go through it, whip the RIGHT wall. A portion will
break and you can enter a hidden room. Here defeat the mummy enemy for the
: HP INCREASE :..
Ok, now let's go through the left door, to the next area.
==============================================================================
Abyss Stairway
===================================================================[CotM02]===
| Playing: 'The Sinking Old Sanctuary ' |
=========================================
o---------------------------------------------------------------------------o
| |
| I T E M C H E C K L I S T |
| |
| HP Increase (4)................[ ] MP Increase (6)................[ ] |
| 'Venus' Card...................[ ] 'Mandragora' Card..............[ ] |
| HP Increase (5)................[ ] Hearts Increase (4)............[ ] |
| |
o---------------------------------------------------------------------------o
This music in this area is quite good as well. We'll be in a stairway area
now. Don't bother going upwards, as the platforms stop after awhile so head
downwards instead. This down path leads back into the last section: Catacombs.
It goes to the very first section of the area, remember that first jump up
that was impossible to make? Well it's very possible now.
While we're down here we may as well grab an increase. I want you to go into
the left room under the first catacombs save point. Remember the one we got
the first MP increase in? That room has several new enemies in it now,
including fleamen (who are annoying like the hopper), a slime, and to the
upper right is a weird enemy called the brain float. What you want to do is
to activate your ICE WHIP, and make platforms out of these creatures leading
UP. With the double, you could even make every-other one a platform and get
away with it.
It's easier said then done, but is very possible with a little practice.
It took me three tries, but it is all worth it, as the end of the upwards
path houses a .: HP INCREASE :.. Also, I'd like to note right now that the
FLEAMEN in this room have a LOT of experience... 29XP per enemy! I spent a
little time killing the first two fleamen in this room (holy water makes this
a cinch) and got to level 9.
Ok, now let's go back to the Abyss Stairway. As you know, the right path is a
dead-end, so let's take the left path upwards. On the way, whip the RIGHT wall
(just upwards of the first RIGHT platform, use the middle platform to jump
over to the right wall) and you should find a breakable piece of the wall.
Inside is a slime and a new enemy: the axe armor. This guy simply walks back
and forth and chucks axes at you. He's worth a good chunk of EXP too. Once he
is dead grab the .: MP INCREASE :..
Ok, we got a little grinding to do. This room with the slime and the axe armor
is GREAT because we can get TWO NEW CARDS from these enemies (one from each).
It MAY take a while to get these cards, but the experience you'll rack up will
help a ton in the upcoming area. Here's the cards that will drop if you are
patient and keep killing:
The slime will drop the 'Venus' card!
The axe armor will drop the 'Mardragora' card!
Congrats to you if you stuck it out and got these cards! Here's the effects
that you can do with each one!
Mercury + Mandragora = Thorn Whip
Venus + Salamander = Damage Increased by 25%
Venus + Serpent = Defence Increased by 25%
Venus + Mandragora = Luck Increased by 25%
As you can see you have a TON of choices for DSS Combo's now. Personally I'm
going with the luck, but that's just for finding new items I can tell you guys
about in this guide! Do the one that's right for you!
Keep heading up. To the right is an opening with an axe armor in it. Kill
him and go to the right. This is the top of the staircase we couldn't climb
earlier, but a little ways down and to the left is a room with a .: HP
INCREASE :. in it. You'll now have to drop down and re-climb the left hand
side but that is easy enough. Once you get back to the left side, head up
through the gap in the ceiling.
You'll soon come across a door on the right, but this is a dead-end for now.
We'll open that path later. Keep heading up (the broken-looking platforms will
crumble when you step on them). The next room on the right is a save room, and
beyond that is a new area (note the open ceiling that leads straight up).
This area goes straight up for a ways, and has never-ending gremlins and
skeletons. Keep going up until the top. You'll find a dead end on the left
and a door on the right, however this door like the last one has a statue
thing blocking the way. Also note the straight-up path before the door!
From the door take the upper left path. At the end before jumping up to
continue, whip the left wall to find a hidden room. There will be a skeleton
soldier in here with a .: HEARTS INCREASE :.. Keep heading up afterwards to
reach a new area.
==============================================================================
Audience Room
===================================================================[CotM03]===
| Playing: 'The Sinking Old Sanctuary ' |
=========================================
o---------------------------------------------------------------------------o
| |
| I T E M C H E C K L I S T |
| |
| HP Increase (6)................[ ] Hearts Increase (5)............[ ] |
| MP Increase (7)................[ ] HP Increase (7)................[ ] |
| Hearts Increase (6)............[ ] Hearts Increase (7)............[ ] |
| HP Increase (8)................[ ] MP Increase (8)................[ ] |
| 'Golem' Card...................[ ] MP Increase (9)................[ ] |
| MP Increase (10)...............[ ] Hearts Increase (8)............[ ] |
| HP Increase (9)................[ ] Tackle.........................[ ] |
| MP Increase (11)...............[ ] 'Cockatrice' Card..............[ ] |
| HP Increase (10)...............[ ] 'Jupiter' Card.................[ ] |
| |
o---------------------------------------------------------------------------o
This area is more like the 'Audience Room' and surrounding areas. There is so
much we can do right now! Notice that the music is the same as the Abyss
Stairway? I made this new section anyway so the guide has SOME sort of format.
In this new area there is a door to the right. It has two sets of slimes and
axe armors in it, and is then blocked by a brick. If you haven't got the
'Venus' or 'Mandragora' cards this is another good area to get them. Head up
past the door to reach another door on the left.
You'll be in a white marble area now. Go down and you'll see you have a choice
to go further down or left. Explore the down area to find a blue iron wall in
the way to the left and the area you started the game in to the right. The
door here is locked, by the way. Go to the left now and you'll see a door to
the left and a path up. For explorations sake, let's go explore the door on
the left! Note that the path downwards from the door is blocked by a crate!
Triumph Hallway
===============
You'll be in a new area, but once again the music will stay the same. There
are new enemies in here though, including the clinking man who will LUNGE at
you (be careful) and the floating will o' wisp. Head down the area and jump on
the upper ledge. Whip the upper left wall to find a hidden room with some
fleamen and a .: HP INCREASE :.. Head down now and you'll see a door to the
left. This leads to another portion of the hallway full of zombies and will o'
wisps. At the end of the hallway is another door.
You will be outside now! There is another armor enemy out here you can kill.
This one is a FLAME ARMOR. He has quite a reach with his flame sword and it
packs a punch, but you can kill him easily with a little caution. He also
gives 280 EXP! The last candle in this area has the CROSS subweapon, which
is in my opinion the BEST subweapon in the game since it acts like a boomerang
and returns when thrown. That's worth this trip alone (try to keep it!) Note
that this area has a open gap above you.
Audience Room
=============
Head back to the marble area now, to the area before we met the clinking men.
From the door head upwards. There is another door above you on the left but
it is blocked by a rock. Keep heading up. At the top, kill the skeleton to the
upper left and whip the wall here to find a hidden room. This room has a
: HEARTS INCREASE :. in it. After that head through the door to the right.
In here you will fight skeleton soldiers and axe armors. A little ways in you
will see a path upwards. You can go explore it but you won't be able to get
very far. Keep heading right and you will have a choice to go up or down. Go
up for another choice: up or to the right. Well, to the right is a SAVE ROOM,
so go heal up and then explore upwards. Before going into that room on the
right, whip the left-hand wall to find a HIDDEN room with an axe armor in it
and a .: MP INCREASE :..
Go into the room on the right now. Ignore the upper path for now and head
right. You'll come to a gap in the floor and a wall. You can cross this
easily though, just run off the ledge and jump to reach the other side. Here
you will find an axe armor and a .: HP INCREASE :.. Sweet. It gets better
though, exit the room and drop down the gap. You'll find a .: HEARTS INCREASE
:. on the right.
Head to the left now and down the stairs. To the right is a path blocked by a
box, while to the left is the way back to the save room from before. On the
way check out the new enemy: the electric skeleton! This guy shoots lightning
along the ground! Head back up past the save room now to the room where you
jumped over the gap. Now, head up. You'll see a pathway to the RIGHT which
leads to a dead-end, and a pathway further up. Take that one to get to a new
area.
Outer Wall
==========
Out here you need to be careful! Bomber skeletons will OFTEN be on columns
above you chucking bombs! The IDEA behind this first area is to make you jump
from column to column to get to the right upper room. However, go ahead and
clear out the bottom area of enemies. Now, head to the far right on the lower
level and start spinning your whip so it hits the ground. In no time you will
break the FLOOR and fall down into a hidden room. There's an electric skeleton
and axe armor in here, but past them is a .: HEARTS INCREASE :.. Go pack to
the previous room now and make your way up the columns left to right to reach
the next room (also note how open the space is above you).
This next room opens up after a bit, but notice the BRAIN FLOATS leading
upwards!? That's right folks, you sure can whip an ICE PATH upwards. I won't
lie: it is NOT easy with the enemies shooting at you. It is entirely possible
though (it took me 5 tries to do it), but once you DO get up there you can
follow the path to a .: HP INCREASE :.. Well worth the effort, no? Once you
are ready, proceed to the exit on the right of this area.
Now you are in for a TREAT! Once you get down to the lower platform, take a
running leap to the LEFT off the small set of stairs! You'll come to a room
with a giant door. This is a WARP ROOM. Try taking it and then checking your
map. LOOK! You are near the room you started in now! Hit the button here to
destroy the barrier and PRESTO: You've got easy access to a previous area.
That's how these warp rooms help us out by moving quickly through the castle.
Go back to where you found the first warp room now. Below it is a block that
is blocking your progress, so head right along the electric skeleton path. At
the end, jump UP to the upper path and enter the room there for a .: MP
INCREASE :.. Go back and check the room right below that for a SAVE ROOM. Ok,
now equip your LUCK card combo and go kill the ELECTRIC SKELETONS to the left
over and over. With any luck, you will soon get them to drop the prize below:
The electric skeleton will drop the 'Golem' card!
This is the ideal place to get this card due to all the skeletons and the save
point nearby. Here's the new tricks you can pull off now!
Mercury + Golem = Earth Whip (This increases your whip's range).
Venus + Golem = Defense increases as the % of the uncovered increases.
Be sure to save now! After that head downwards. This area will have axe armors
in it along with a new enemy called a devil tower, which shoots at you but is
pretty easy to kill given the fact that it stays still. Head to the left down
here to find a .: MP INCREASE :. at the end. Head to the right now and enter
the next room. Here, drop down to the second staircase, then the third. At the
TOP of this staircase, go whip the LEFT wall. It will break, revealing a
hidden room along with another .: MP INCREASE :.. Go back and continue
downwards. At the bottom here you can go either left or right. Let's explore
the RIGHT area first.
To the right are clinking men and fleamen. To the FAR right is an area that
you just need to go STRAIGHT up to continue. However, you can battle your way
past the fleamen in the center to find a .: HEARTS INCREASE :.. Take note that
this area DOES go higher... we just can't get up there yet. Once you're done
here go take the bottom left path.
This room will have more axe armors and devil towers. Be sure to whip the
FAR LEFT wall here to find another hidden room with a .: HP INCREASE :. in it.
Keep heading upwards and to the left. In the next area you can head downwards
to find a SAVE ROOM on the right. The left path leads to a dead-end with a
block (we've visited the other side). Save up and go upwards now. We're about
to tackle our SECOND boss, whose door you will find as you travel upwards.
Ready? Here we go!
Head into the boss room to have a nice friendly chat with a Necromancer, who
will be amused that you are still alive. Before the battle, the Necromancer
will tell you that they are awaiting the full moon to use your master's soul
to power up Dracula. Yikes!
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle - Necromancer - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| |
| My Level: 13 |
| |
| |
| - General Information: The Necromancer is a fun fight! He will float |
| around the room (which has a single platform in it) so you'll have to |
| watch out for him. For this fight I recommend the CROSS subweapon we |
| picked up earlier. I would also advise to put on either the VENUS + |
| SALAMANDER combo or the MERCURY + MANDRAGOR combo (Venus is better). |
| |
| Watch out for the Necromancer's attacks listed below. Also note that |
| he will change forms halfway through the fight and summon skeletons |
| instead of zombies. FUN. The BEST time to hurt the Necromancer is |
| when he is SUMMONING, so be sure to chuck some crosses and go to town. |
| |
| - Circle Attack: The Necromancer will make six circular orbs rotate |
| around him before firing them off at you three at a time. Easy to |
| dodge with your double jump. |
| |
| - Zombie Summon: The Necromancer will summon four zombies to patrol the |
| area below. More of a nuisance than a danger. |
| |
| - Form Change: Upon losing half of his health, the Necromancer will turn |
| into a skeletal demon, losing his previous attacks but gaining the two |
| lower attacks. He also has a slight damage boost here. |
| |
| - Energy Ball: The Necromancer will envelop himself in green energy and |
| bounce around the room, trying to ram into you. He bounces at angles |
| though, giving you a chance to avoid him. |
| |
| - Skeleton Summon: The Necromancer will summon four skeletons to patrol |
| the area below. Again, more of a nuisance and more annoying than the |
| zombies from before given their bone throwing. |
| |
| |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
After the fight, go into the room on the LEFT to receive another MAGIC ITEM:
the TACKLE! This item enables Nathan to charge headfirst forwards (By pressing
the 'R' button and forwards at the same time). This will enable you to break
ALL of the blocks we've encountered. Let's go try it out. Leave this area now
and SAVE!
OK, with this new power we can reach an entirely new area. HOWEVER, we can
also go grab a couple of new items! Look at your map. See the area down below
(The Catacombs) where there are TWO rooms that we haven't explored (the left
room and the right room). Well, you can get into the right room now, so go
down there. It's a fairly short trip if you head to the left. You'll even
run into a stone block on the way, so you can try out your TACKLE move (which
breaks the block to pieces).
Once you get there, you'll find some new enemies to fight: Stone Armor and
Zombie Thieves. The stone armor chucks rocks at you, which break up when they
hit the ground! The zombie thieves are a lot like the clinking men. At the
end of this section, you can claim the .: MP INCREASE :..
HOWEVER, before moving on, you can also get a CARD from the stone armors in
here. This is a worthy endeavor, friend, as you also gain 222 XP per kill, so
turn on your LUCK combo and go kill the first stone armor over and over until
it drops the 'Cockatrice Card'. You can get this from the stone armor later on
in the game if you wish, but I like to get things as soon as I can.
The stone armor will drop the 'Cockatrice' card!
Here's the new tricks you can pull off now!
Mercury + Cockatrice = Stone Whip.
(Note: You can use FROZEN enemies as platforms!)
Venus + Cockatrice = Gain experience points from walking.
(Note: You gain 1 EXP per activation! This skill will activate every couple
of steps. You DO NOT gain experience from running!)
OK, with that card and the MP boost in hand let's open the map again. See
WARP ROOM #1? It's the yellow room on the right. See the un-explored room
directly to the LEFT? We want to go there now. Inside you'll find another
stone block you can break. Beyond that is ANOTHER new enemy: the Heat Shade.
She is a ghost that can summon a fireball that will try and hit you. At LEAST
it isn't a homing fireball. Past her is a .: HP INCREASE :. for you!
Before moving onwards, we COULD spend some time killing this head shade over
and over until it drops another card for us. Turn on your LUCK combo and go
to town!
The heat shade will drop the 'Jupiter' card!
The Jupiter card is all about defense! Pair it with an attribute card to
add some form of defensive help. Here's the new tricks you can pull off now!
Jupiter + Salamander = 2 fireballs circle you in defense.
(Note: These flames do the SAME damage as a whip attack!)
Jupiter + Serpent = 4 ice balls circle you in defense.
(Note: These ice balls can FREEZE enemies!)
Jupiter + Mandragora = Standing still will replenish health.
(Note: You MUST stand still for this to work. It will heal you for about
1% of your max HP per second. It's also VERY spendy at 16MP/sec.)
Jupiter + Golem = When damages, invincibility duration is x 4.
(Note: This card will make you invincible four times longer than normal.
Great if you just want to plough through an area and can take the
damage.)
Jupiter + Cockatrice = Transform into stone and become invulnerable.
(Note: Invulnerable DOES NOT MEAN Invincible, so be careful still. Your
walking speed is SLOW, and you can no longer dash.)
OK, this section has gone on long enough. Let's go to a new area. Look at
your map. See the SECOND room above the SECOND warp point (the one on the
LEFT). Head there now to find another stone block. Head past it to run into
a few new enemies: the Ectoplasm and the Skeleton Knight, along with some
zombie thieves. Keep heading to the left and soon you'll see a path upwards
and to the left. Go explore the left if you want, noting the lack of a ceiling
and the box down below. Go back and head up now, past the zombie thieves to a
brand new area (music and everything!).
==============================================================================
Machine Tower
===================================================================[CotM04]===
| Playing: 'Clockwork' |
========================
o---------------------------------------------------------------------------o
| |
| I T E M C H E C K L I S T |
| |
| Hearts Increase (9)............[ ] HP Increase (11)...............[ ] |
| MP Increase (12)...............[ ] HP Increase (12)...............[ ] |
| 'Manticore' Card...............[ ] HP Increase (13)...............[ ] |
| Hearts Increase (10)...........[ ] MP Increase (13)...............[ ] |
| Hearts Increase (11)...........[ ] MP Increase (14)...............[ ] |
| Kick Boots.....................[ ] HP Increase (14)...............[ ] |
| MP Increase (15)...............[ ] HP Increase (15)...............[ ] |
| Hearts Increase (12)...........[ ] HP Increase (16)...............[ ] |
| 'Griffon' Card.................[ ] |
| |
o---------------------------------------------------------------------------o
Well... I bet we won't see any medusa head up here! Hehe.. Ok, be careful
because to your left are some fox archers (a new enemy) who will of course
shoot arrows at you! This area is FULL of gears and platforms that will keep
moving up & down, left & right, making us use them to continue. Use these
first gears here and get to the first room above you on the right to find a
SAVE ROOM.
Head back out and drop down below. Follow the path to the left now and head
upwards when you can. This upwards path will lead you to a .: HEARTS INCREASE
:. being guarded by fox archers. You'll also soon discover that I was WRONG
about the medusa heads earlier! Whoops! Oh well, just time your jumps and you
will be ok! On your way down, you can break the stone block on the right for
a shortcut.
Continue to the right from here and get to the ledge on the right. The candle
here has a NEW sub-weapon: the STOPWATCH. I personally am keeping the cross
(you know how I feel about it), but this handy thing will STOP time (and
enemies) for a short amount of time. Head down to the right room now. In here
you will fight some skeleton knights and archers. Drop down on the right to
find a .: HP INCREASE :.. Make your way back up using the gears while
dodging/killing the medusa heads and go back out to the main area.
Ok, time to go UP. You can use the left-hand side for it's ledges to help.
There are also more fox archers on the right, so be careful. Get to the ledge
above the last one to find a new room. Go in to see that it has a path that
goes straight up... we will come back here for an item later. Go back to the
main area and up. Head to the LEFT path, killing the fox archer. The wall up
here on the LEFT can be BROKEN, revealing a hidden room. Inside is another
heat shade and a .: MP INCREASE :.. Head back now and take the upwards path
to get to a new screen.
Here you have no choice but to go left past the heat shades. The path to the
left leads to a dead end (we need an item to continue), so you can ignore it
for now. Head upwards here. The room on the left is a SAVE ROOM. Continue
going upwards, being careful of the electric ceilings. To the right you can
use the platforms to reach a ledge you can SLIDE under into the room on the
right. Be ready to fight when you do, as you'll meet a new type of demon:
the Thunder Demon. This guy will sit there and make balls of thunder appear
which strike down. You can easily stand between them and be safe though, so
just watch where you stand and keep whipping him.
After that, head to the right. Kill the skeleton and whip the wall to its
right to find a HIDDEN ROOM. Here you can find a .: HP INCREASE :.! Sweet!
Ok, NOW we have a job to do: Collect another DSS Card. Our target? The
Thunder Demon. Thanks to the HIDDEN ROOM here we have an easy way to make
it spawn for us, so equip your LUCK items and card combo and go to town. It
won't be easy, and you'll probably get half-a-dozen magic gauntlets like me,
but it will drop, I promise.
The thunder demon will drop the 'Manticore' card!
The Manticore card is an attribute card with the power of POISON. Here are
the new things you can do with the Manticore card:
Mercury + Manticore = Poison Whip.
(Note: You will whip diagonally, releasing a mist of poison.)
Venus + Manticore = Gain double the hearts from candles.
(Note: This one is obviously good for refilling hearts!)
Jupiter + Manticore = Poison Cloud
Ok, time to continue. Your path in was a one-way path, so head down now.
You'll meet another thunder demon down here (fight on the floor, not the
gears). After slaying him head UP PAST the ledge on the left to find a room
on the left. In here is a rock armor, but more importantly a .: HP INCREASE
:.. We're really racking these things up. Go back down now and slide to the
left. You'll be at the start of the big room from before, so work your way
back up to where we left off.
Now we just have to head UP, but the heat shades won't make it easy. Once you
get up to where the heat shade was, head to the LEFT. Easier said than done
with the electric ceiling, but just time your jumps right and duck under the
upcoming ceilings (and whip/jump over the medusa heads) to get to the ledge on
the far left, where as you guessed you can whip to reveal a HIDDEN ROOM.
Follow the path and you'll run into a new armor: the Earth Armor. This guy is
sort of like the Earth Demon: he'll throw his sword down and make a wall or
rocks come at you. Just jump over it and kill him. Keep going to find a
: HEARTS INCREASE :. down here. Go back now and head to the upper right to a
new room.
In here you can't head up, so go right. Watch out for the slime and fox archer
and break the rock to the right. There is another archer here! Jump up and
enter the right room for a .: MP INCREASE :.. Go back and keep heading
upwards. Past the block is a door to the right, which is a dead end for us
right now. However, break the block to the LEFT and you'll find a room to the
left past a heat shade. This leads to a corridor full of enemies and at the
end you'll find a .: HEARTS INCREASE :.. Head back now and keep going upwards
to the path on the upper left. Down this corridor be careful of the slimes on
the ceiling. Follow it all the way to the left for a SAVE room on the lower
left. Be sure to save.
Now, go back and head up. Follow the path up to the very top, killing all the
fox archers. Now kill the FIRST one below you, then WHIP the RIGHT wall until
you find a block that breaks, revealing a HIDDEN ROOM. In here you'll fight a
thunder demon and claim a .: MP INCREASE :.. Go back and save again if you
took too much damage. Keep heading onwards and you will see the boss room up
ahead. You know what THAT means...
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle - Iron Golem - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| |
| My Level: 16 |
| |
| |
| - General Information: The Iron Golem is a TANK... He moves slowly and |
| can soak up a lot of damage. Also, be sure to notice the gears up |
| above you. When he pounds the ground, not only will standing on the |
| floor hurt you, but those gears can fall down too! They glow red |
| before they fall, though! Check out his attacks below to overcome |
| this beast. None of them are too hard, so I recommend putting on |
| either the increase damage % card combo or, if you're feeling cocky, |
| the fireball combo (Jupiter + Salamander) and use it to stand by the |
| golem WHILE whipping him. For a safer ranged option just use the |
| CROSS sub-weapon. |
| |
| - Golem-PUNCH!: Stand too close to the golem and he'll try to punch you, |
| which lunges him forwards a bit and HURTS. Double jump or stay back. |
| |
| - Golem-SMASH!: The golem will smash the ground, hurting you if you are |
| standing on the floor, so jump when he does this. This also brings |
| down the gears above you, so be extra careful. |
| |
| - Golem-THROW!: The golem will hold up a ball of light before throwing |
| it at you. If the light doesn't hit you, it will explode, affecting |
| a wide area around the center of the explosion. |
| |
| - Golem-REGEN!: The golem will occasionally shine white. When he is in |
| this state he will regen health every so often. There's nothing you |
| can do to stop it, so just keep piling on damage. He will regen 50 |
| health at a time. |
| |
| |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
After the fight, you will finally meet HUGH again, who is none too pleased to
see you, claiming you are trying to steal his glory! What! Ok... Anyways, go
into the room on the right to find the KICK BOOTS! These things allow us to
wall-climb NARROW upwards gaps or gain extra height off of walls... a VERY
handy thing indeed!
With our newest magical item, it's time to get some additional items! Take a
look at your map. You'll see THREE places in the "Machine Tower" area alone
that we didn't get to explore. Well, we can get to ALL of them now. However,
if you remember one of those places had a door on it and led back to the
"Audience Room" area, so leave that one for last. It's also the closest.
Head downwards to the unexplored area below the left SAVE ROOM. You'll have
to climb up the walls here and you'll fight a series of Skeleton Boomerang's,
a NEW type of enemy. Use your whip spin or a DSS shield here to block their
boomerangs. At the end of this path is a .: HP INCREASE :. for you. Ok, now
let's check that area above the second save room below us (the one near the
entrance to the Machine Tower). This is a much shorter upwards climb guarded
by two bone towers, but it has a .: MP INCREASE :. at the end!
Now you can either climb back up and go through that door OR you can continue
dropping down and explore that area by climbing UPWARDS. Either way, that path
just leads from the middle of the "Machine Tower" area to the "Audience Room"
area. It contains were-wolves, hyenas, and gargoyles (a palette-swap of the
gremlin). The were-wolves can be a pain, but a well-placed cross will help to
take care of them.
Ok, let's go grab some more items! Remember the Catacombs? Open your map and
look at the unexplored area to the bottom right. Yeah, we need to go all the
way down there. You'll of course find an upwards path up to a .: HP INCREASE
:..
The next destination will have TWO increases for us. Check the map. See the
unexplored area to the right in the middle of the map (the area that had the
clinking men and flea men, remember?). Head over there. In that flea and
clinking man room, head upwards and you'll soon learn that you can go further
with your new boots, which lead to a .: HEARTS INCREASE :.. Now head to the
right in this very same area to find another area you can reach. This path
will lead to a room with a door.
This area is an IMPORTANT one, but the FIRST thing you'll notice is that
skeleton that probably just ran heads-first into you. This is a new enemy:
the Skeleton Athelete... There are PLENTY of them in this corridor, so head
down it and give each of them a whip to find a .: HP INCREASE :..
Ok, now it may just be my rotten luck, but this next part SUCKS. We're going
to get another DSS card. From the Skeleton Athelete. But it has a SUCKY DROP
RATE. Pray that you are luckier than me and put on all your luck stuff. You
can either use the door to spawn
The skeleton athelete will drop the 'Griffin' card!
The Griffin card is an attribute card with the power of WIND. Here are
the new things you can do with the Griffin card:
Mercury + Griffin = Wind Whip.
(Note: Hold the attack button to keep whipping.)
Venus + Griffin = Intelligence increases by 25%.
Jupiter + Griffin = Wind Shield
(Note: This will give you a SHIELD that DAMAGES enemies when you run, a
skill that reappears in many forms throughout the series. Note that
it DOESN'T protect you and does about HALF the damage of your whip.)
Ok, now it's time to get to the next section.
Check out your map. I'm sure you'll recognize the area you FELL DOWN in the
beginning of the game, and to the right of it the area you climbed back up.
There were TWO statues that blocked our progress... north of the second one
is another area you can use the wall to climb up. This leads to a door on the
right that brings us to our next section.
==============================================================================
Chapel Tower
===================================================================[CotM05]===
| Playing: 'Fate to Despair' |
==============================
o---------------------------------------------------------------------------o
| |
| I T E M C H E C K L I S T |
| |
| Hearts Increase (13)...........[ ] HP Increase (17)...............[ ] |
| Hearts Increase (14)...........[ ] 'Mars' Card....................[ ] |
| MP Increase (16)...............[ ] MP Increase (17)...............[ ] |
| Hearts Increase (15)...........[ ] MP Increase (18)...............[ ] |
| MP Increase (19)...............[ ] HP Increase (18)...............[ ] |
| Hearts Increase (16)...........[ ] HP Increase (19)...............[ ] |
| MP Increase (20)...............[ ] |
| |
o---------------------------------------------------------------------------o
Eternal Corridor
================
Well, a new area! Right away you'll see a huge bull coming at you. This is a
Gorgon, and when it gets close it will breath on the ground. Touch it and
you'll turn into stone. This area doesn't get it's name for nothing, as we
have to travel through several rooms. This first room is full of gorgons and
ectoplasms, but other then that is unremarkable.
The next room LOOKS empty, but it has a new enemy as well: the Flame Demon.
This guy will act like the other demons, flying around and staying still in
the area, then summoning fireballs which fling off in every direction. He can
also make smaller red balls fly around him and straight out as well. He is
really the only challenge in this room.
The next room will introduce two new enemies in short order: the Were-Bear and
the Beast Demon. Beware of the bear's swipe (he has SOME range) and the beast
demon's projectiles (move backwards to easily dodge them). Crosses are VERY
helpful here. The rest of the room simply has more of these two enemies.
Next you'll meet a DISEMBODIED hand! This thing will attempt to grab you, hold
on, and do small amounts of damage. Kill them ASAP. There is another flame
demon in this room as well. Past them room is a drop downwards. Go down and
you'll see a door on the left. This path is blocked by yet another statue.
Go back and whip the very RIGHT HAND wall to find a HIDDEN ROOM. You will
find a .: HEARTS INCREASE :. in here. Go back out and continue to the right.
You'll notice a change of surroundings.. a more cathedral look. Head down the
slope in front of you. The room down here to the right is a WARP ROOM (Warp
Room #3). You'll also notice the background is more... sewer-y. That is
totally a word. Keep going downwards. You'll see another room on the right,
which is a dead end to us (this is actually an entrance/exit to the
Underground Waterway). Past that you'll see a new spawning enemy even lower:
the Ghoul (a palette-swap of the Zombie).
Past the ghouls, whip the LEFT HAND wall. Double-jump and whip it. You'll find
a HIDDEN ROOM here. You'll find a .: HP INCREASE :. in here. Head back out and
up, where you will find a .: HEARTS INCREASE :.. Nice. Now back-track back to
the chapel area and head right to enter the chapel proper.
Chapel Tower
============
Right away you'll meet some familiar faces in the skeletons and flame armor.
This whole corridor is full of them, so continue on until you can go right
or left. Check out the right path if you wish, but it's a dead end. Head up
and you'll soon meet a new enemy: the Bloody Sword. This thing is devious: it
will make a beeline straight for you, circle around, then do it again. Gah!
Oh well, there is a save room directly to the right at least, which is good
since we have some grinding to do for another DSS card. From who you may ask?:
The bloody sword will drop the 'Mars' card!
The Mars card is an action card with the power of CHANGE. Here are
the new things you can do with the Mars card:
Mars + Salamander = Fire Sword.
Mars + Serpent = Ice Sword.
(Note: Yes, this will FREEZE enemies.)
Mars + Mandragora = Rose Sword
Mars + Golem = Earth Hammer
(Note: This thing is SLOW. It also hurts enemies standing on the ground.)
Mars + Cockatrice = Stone Tonfas
(Note: This attack will turn enemies to STONE.)
Mars + Manticore = Poison Claws
Mars + Griffin = Sword Draw
(Note: This attack gets stronger as you hold the attack button. My best
guess is that this is supposed to be a wind katana?)
Yikes, that's a lot of new moves! The Mars card has quite a cool effect, huh?
Well, time to continue on. The room to the far left of this area has a box in
the way, so we can only go up. Beware of those damn swords, naturally. Head up
to the left and take out the flame armor to the right. Jump up from there and
head left. Past the next flame armor and up the stairs, be sure to whip the
LEFT wall to find a HIDDEN ROOM. You'll find a hyena in here with a .: MP
INCREASE :.. Head back now and continue upwards. You'll soon have a choice
of going UP or to the LEFT. Let's go left.
Here you can go UPWARDS right away. There will be a series of beast demons
trying to stop you, but you can find a .: MP INCREASE :. up here. Go back
down and to the left now. You'll find three brain floats here that you can use
to get upwards. Some more fancy wall-jumping and double jumps later and you
will be the proud owner of a .: HEARTS INCREASE :.. Now go back to the
previous room and head UP.
You'll have to fight some more blades up here, as well as a new doll-like
enemy: the Marionette. The marionette will CURSE you when you get hit. If you
didn't know, when you are CURSED you are UNABLE to attack. Quite annoying.
There are potions to remedy this (dropped by marionettes among other things)
but it will go away in time as well.
At the second set of stairs, get on the right ledge and go UP the left path,
which as you can guess has a HIDDEN ROOM with a sword and a .: MP INCREASE :.
in it. Head back and continue up where you will find a SAVE ROOM on the next
left-hand door. Continue upwards from here and you'll have an option to go
up or to the left. The left room is a dead-end (another box), so go up.
In here the ceiling will go open, so your only choice is to go into the left
hand room (or kill the thunder demon). This room is apparently the bell tower.
There is a new enemy in here: the Were-Panther. This thing will charge at you,
punch, and back off. There will be beast demons in here as well, so try to get
them all with a cross. This room leads to the top of the previous room, where
you will find ANOTHER thunder demon. Don't go up at the start, travel to the
right and you'll enter a room with some swords. Kill them and travel upwards,
where you will find some brain floats that you can use to get to a .: MP
INCREASE :.. Go back and head upwards now to a new area.
This section has several enemies you've faced before (skeleton bombers, heat
shades, bone heads). Continue on until the FIRST upwards kick-boots path you
come to. Be sure to whip the RIGHT wall in this section to find a HIDDEN ROOM
along this path. The room has a gorgon in it with a .: HP INCREASE :..
Continue up the VERY linear path. You'll come to a choice to go UP or DOWN at
one point. For god's sake go UP (down just goes to where you came from). This
path will lead to a room on the right, so keep following it.
In this new room, head DOWNWARDS when you can and fight past the gorgons.
Notice the hole in the wall on the left? That's an escape vent from another
area. Head UP here and fight past the marionette's to the .: HEARTS INCREASE
:.. Go back and head UP now as the path wraps around to the north. There's
a lower path on the way, but it has a box blocking our progress, so head
through the left-hand opening.
Here battle your way past the were panthers and bears. When you get to the
far LEFT wall, whip it to find a HIDDEN ROOM. Chuck a cross when you get in
here, as there is a were-bear blocking the path to a .: HP INCREASE :.. Go
back and head upwards. The room on the left has a SAVE POINT you can use.
Ok, now since we have a SAVE ROOM nearby I'm going to put you through hell
once again. We need another DSS card. Our target? The were-panthers below our
feet! Get on all your LUCK gear and go to town.
The were-panther will drop the 'Thunderbird' card!
The Thunderbird card is an attribute card with the power of LIGHTNING. Here
are the new things you can do with the Thunderbird card:
Mercury + Thunderbird = Electricity Whip.
(Note: You can HOLD the attack button to keep the whip out as it
electrocutes enemies.)
Venus + Thunderbird = Damage Increases as the % of the map increases.
Jupiter + Thunderbird = You will be sent flying when damaged, but take 1/2
damage.
Mars + Thunderbird = Martial Arts. Hold the attack button to perform a
combo.
Once you have the card, be sure to go up and save. When you're ready to
continue, head right from the SAVE ROOM and you'll soon find the boss room
to the upper right. Head towards the door and you'll see an awesome scene
where Nathan meets up with Hugh again. This leads to a fight with our next
boss.
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle - Adramelech - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| |
| My Level: 22 |
| |
| |
| - General Information: Adramelech is an interesting boss fight. First of |
| all, all that he does is sit there. He's anything but easy though, as |
| ALL of his attacks take up the majority of the screen (don't worry, |
| they are QUITE dodgeable!). For this fight, the CROSS will help out a |
| TON (he is quite large after all). Also, if you've uncovered as much |
| of the map as you can (basically, if you've been following this guide) |
| I would recommend using the THUNDERBIRD + VENUS combo for some serious |
| damage. Here are Adramelech's attacks: |
| |
| |
| - Bubbles: I'm not really sure if this is an 'attack' per-say, but it's |
| definitely an inconvenience. Small little bubbles will constantly |
| spawn underneath Adramelech, but they just sit there. A quick spin of |
| the whip will clear an area around you easily. |
| |
| - Fireballs: Adramelech will summon a TON of blue fireballs from around |
| his head/hands that try to zoom in on you. The BEST way to avoid these |
| is to retreat to a wall and jump over them as needed (double jump can |
| REALLY help here). |
| |
| - Skulls: Adramelech will spawn a ton of skulls from one of his hands, |
| which will then sweep down towards the floor and across the area in a |
| "U" formation. You can actually jump over these things if you time it |
| right, but it's much safer to SLIDE towards the direction the skulls |
| spawn from. |
| |
| |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
Once the boss is dead, its head will explode and fall off, revealing the weird
purpleness underneath. Head into the RIGHT room and step on the button to
EXPLODE the nearby STATUE. This button will actually explode ALL of the
statues in the castle! Past the statue will be a .: MP INCREASE :.. Head back
to the save room now. On the way back you will learn more about Hugh and
Nathan's back-history. I smell an EXTREME case of jealousy... that and another
Castlevania story that could be told...
With those statues blown up, let's head back down the chapel (no quick exit
for us!). On the way, you'll meet a new enemy: the Thunder Armor, who replaces
some of the enemies throughout the chapel. Ok, so now that the statues are
blown up, here are our options. I'm sure you remember seeing the statues for
the first time on your climb up to the Audience Chamber. If you went back and
revisited them you will find the following:
The BOTTOM statue leads into the "Underground Waterway". This area is FULLY
EXPLORABLE right now except for ONE problem: the water is DEADLY. It will
damage you any time you touch it at a VERY fast rate. What did you expect,
the water is BLOOD RED! NOT really an option.
The statue ABOVE that one leads to the "Underground Gallery", which is where
we are going next... but there's a box in the way of this entrance! We are
being corralled, guys!
We only have ONE option left! Go to WARP ROOM #3 (the one by the chapel).
Remember the statue that we found while going through the "Eternal Corridor"
(which is directly to the left of the warp room)? That is our ticket to the
next section!
==============================================================================
Underground Gallery
===================================================================[CotM06]===
| Playing: 'Aquarius' |
=======================
o---------------------------------------------------------------------------o
| |
| I T E M C H E C K L I S T |
| |
| Hearts Increase (17)...........[ ] MP Increase (21)...............[ ] |
| HP Increase (20)...............[ ] 'Diana' Card...................[ ] |
| Hearts Increase (18)...........[ ] MP Increase (22)...............[ ] |
| Heavy Ring.....................[ ] HP Increase (21)...............[ ] |
| Hearts Increase (19)...........[ ] HP Increase (22)...............[ ] |
| 'Apollo Card'..................[ ] HP Increase (23)...............[ ] |
| Hearts Increase (20)...........[ ] MP Increase (23)...............[ ] |
| HP Increase (24)...............[ ] |
| |
o---------------------------------------------------------------------------o
In this area you'll run into a new enemy right away: the Imp. These little
guys like to throw bouncing rocks at you (a sub-weapon in some Castlevania
games). Past the imps is a room to the left, but it has a box in the way.
Go downwards now. Ignore the path to the left for now and explore the bottom
area. I'm sure noticed the button, which summons a moving platform that goes
from the left to the right. Down below is a palette swap of the zombie: the
Wight, as well as some brain lords. The right room is blocked by another box.
What we need to do here is summon the platform, run underneath to the open
area, and ride it as it goes to the right, killing the brain lords. SLIDE
under the gap when it stops for the .: HEARTS INCREASE :.. Go to the room on
the left now.
In here you'll fight a new enemy: the Harpy. It will try and ram into you as
well as shoot out feathers every now and again. In the middle of this area is
an upward path leading to some STAT UPGRADES, but we can't get to them yet.
Head to the left to continue.
Here you'll be bombarded by specters, the newest palette-swap. Head upwards
to find a SAVE ROOM. I'm sure you can guess that those brick steps will fall
after you step on them. After that fall all the way down (which isn't very
far) and enter the RIGHT room.
In here you'll find two new enemies: the King Moth and the Death Mantis. The
moth's main goal in life is to poison you with that dust, whereas the mantis
packs a powerful punch (use a cross on it for an EASY kill). Break the block
past them and take out their brothers in arms. Head through the next door for
another up-and-down room. Go straight across to the RIGHT door though.
In here you'll have to battle a mantis and a harpy right away. Use a cross to
make it manageable. Break the rock and continue to the right, battling more
of these creatures. The room to the far right has a thunder armor in it along
with a .: MP INCREASE :.. Head back to the up and down room now.
Drop all the way down where you'll see a path to the left and to the right.
Take the right path first. In here you'll meet a new enemy: the Killer Bee,
along with the familiar evil hands. The bee will try to ram you, which poisons
you! Boo! Keep going onwards being careful of those bees and you'll come
across a new enemy: the Man Eater. This thing is a plant that shoots seeds at
you. It will also rear back and fire them off like a machine gun at times (you
can slide under or retreat) as well as lunge forwards at you at times. Keep
going to the end of the hall to find another room.
This room is small and has a new enemy in it: the Poison Armor. This guy lets
loose clouds of poison when he swings his sword, and given this rooms close
quarters it is highly likely you will be poisoned. Take him out ASAP (the
cross works wonders) and claim the .: HP INCREASE :.. Now back-track to the
up/down room and head LEFT this time. This corridor is filled with the exact
same enemies the last one was, so take your time and be sure to kill those
damn bees! Go out the door to the left.
Ok, time to get us another DSS card. I want to show you where the SAVE ROOM
is first, though. In this bigger room, go straight UP and take the door on the
RIGHT. You'll be in another up/down room. The SAVE ROOM is directly above you
on the door to your left. Now that you have a point of refuge, go back to the
last Man Eater, pop on your LUCK boosting equipment, and kill the hell out of
it.
The man eater will drop the 'Diana' card!
The Diana card is an action card with the power of Creation. This card will
create attacks based on attribute cards (for example, Diana + Salamander will
make a fireball appear with each attack). Here are the new things you can do
with the Diana card:
Diana + Salamander = Fireball.
Diana + Serpent = Ice Shards.
(Note: Three ice shards will appear. These can freeze enemies.)
Diana + Mandragora = Rose Petals.
(Note: Three rose petals will appear.)
Diana + Golem = Earthquake.
(Note: Each whip sends a tremor along the ground.)
Diana + Cockatrice = Rocks.
(Note: Three rocks fire with every whip. These can turn enemies to stone.)
Diana + Manticore = Poison Shower.
(Note: This is a diagonal attack. Also, in my opinion it sucks hardcore.)
Diana + Griffin = Wind Wave.
(Note: This attack consumes a LOT of MP, but is very powerful. The wind
wave spans the screen as well.)
Diana + Thunderbird = Static Whip.
(Note: This turns your whip electric when you spin it. Not a very good
combo.)
Well, the Diana card adds something else to our repertoire, if nothing else.
Let's continue onwards! From the man eater genocide spot, past the left-hand
door you can drop down to find a new, rather pathetic enemy: the Myconid.
This annoying mushroom will spew spores out at us, but is unremakrable after
that. Continue to the left past them. Get up the ledge and whip the left wall
to find a HIDDEN ROOM. This room has a mantis in it with a .: HEARTS INCREASE
:..
Go back now and upwards. As i'm sure you noticed before, two poison armors
patrol up here, but we want to go through the left door. In here, you need to
be QUICK and DASH over the crumbling rock platform, sliding under the wall at
the very last second. Upwards from here is a dead-end (a box) with a poison
armor guarding it. This is one of the exits to the "Audience Room". Instead of
wasting time up there, whip the LEFT wall (JUST to the left of where you slid
in at) to find a HIDDEN ROOM.
This is one of the bigger hidden rooms in the game and has another stone
walkway that we need to dash over. This walkway is a little faster, so start
running BEFORE you enter the room to help. Once you slide under the wall you
can go down to find a .: MP INCREASE :..
With all of that out of the way, head back to the SAVE ROOM. We are about to
face another boss soon, so be sure to save and fill up on hearts if you need
to. Head out of the save room and UP, into the next left-hand door to meet
the next boss.
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle - Twin Zombie Dragons - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| |
| My Level: 25 |
| |
| |
| - General Information: Here you will fight TWO Dragon Zombies... Wow! |
| This arena is fairly big, giving you the space you need along with six |
| platforms. The dragons themselves will be on the left and the right, |
| but constantly move their heads around. You can be hurt by their heads |
| OR necks (but you can touch their claws without getting hurt). |
| |
| The best place to fight is the lower platform, as their heads will |
| often be hovering to the left or right of it. However, they also LOVE |
| to move around, forcing you to jump to a higher platform or fall to |
| the floor. Falling down to the floor is a good idea, as many of their |
| attacks can't reach down there. As far as an attack plan goes, the |
| zombies HATE earth damage. For example, the Diana + Mandragora attack |
| can do 99 damage per rose plume (but its SPENDY). The Earth Whip can |
| also come in handy due to its range. Personally, I used good dodging |
| combined with chucking crosses like crazy and the Venus + Thunderbird |
| combo. Check out their attacks below, keeping in mind that their head |
| movement is your greatest enemy. |
| |
| |
| - Debris: Both dragons like to do this move. They will hit the wall |
| closest to them, making rocks fall from above. You can either dodge |
| the rocks or spin your whip for a few seconds to easily avoid them. |
| |
| - Fireballs: This is the left dragons special move. He will lower his |
| head to the floor and start spitting out fireballs while moving his |
| head upwards. You can dodge this by being on the ground or getting on |
| the higher center platform and jumping between the fireballs. |
| |
| - Energy Shot: This is the right dragons special move. He will lower his |
| head to the floor and rise up, spitting out an energy ball that |
| explodes and stays on the screen for a period of time. This is easy to |
| avoid if you drop to the floor. Otherwise just jump over it. |
| |
| - Bite Attack: This is a pretty standard move that both dragons do. They |
| will snap their jaws a few times and then lunge at you. Again, drop to |
| the floor or jump above them. Or, y'know... move slightly to the left |
| or the right... |
| |
| - Cannibalism?!: This move occurs when you've slain one of the two |
| dragons. Basically, the remaining dragon will feed on the dead one, |
| restoring 300 HP in three bites. Lay on the damage while you can, as |
| his head remains relatively stationary. |
| |
| |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
After felling the might beasts (who give 15000 experience EACH) the door to
the upper left will open. Go in it to find the Heavy Ring, which will FINALLY
enable us to push those boxes out of the way!
As you can imagine, we have a LOT of boxes to push now! Let's do this in some
sort of order though. First of all, there are THREE boxes in the "Underground
Gallery" area ALONE. Open your map and look! There's the one to the left that
leads out into the "Abyss Stairway", and there are TWO to the RIGHT that will
allow you to explore those un-explored areas. Let's go after those two first.
By the way, this 'Heavy Ring' room is GREAT for refilling your hearts.
Ok, head back the way you came through the "Underground Gallery"
(alternatively you can exit to the "Abyss Stairway" and enter the "Underground
Gallery" through the way you first came in). Either way, get to the room where
you had to press the switch to make a platform appear. The bottom-right entry
leads to a box you can push. Past that is a series of poison armors (about 5
of them) that you'll need to get past or defeat to find a .: HP INCREASE :..
Go back to the button room and take the upper-left entry to find another box.
Behind this one is a harpy with a .: HEARTS INCREASE :..
Now, where to go from here... the "Chapel Tower" is the closest place, so head
there next. Open the map. See the save point to the far right? The room
directly to the left has a box you can push. Past that are TWO new enemies:
the Hipogriff and the Arch Demon. The hipogriff spits out wind at you while
the arch demon is just a stronger version of the beast demon (note that he
spits out TWO waves of energy attacks). Past them you will find a .: HP
INCREASE :..
Ok, time to get us another DSS combo card! The monster we must merciless
slaughter is the arch demon! Once you get good at dodging his projectiles,
he's hardly a challenge.
The arch demon will drop the 'Apollo' card!
The Apollo card is an action card with the power of Explosives (yes,
explosives). This card is UNIQUE in the fact that you have to input a button
sequence! Weird, huh?! It's an easy button sequence though, here look:
Activate the card combo, then press:
DOWN, DOWN/LEFT, LEFT, LEFT/UP, UP + ATTACK
- OR -
DOWN, DOWN/RIGHT, RIGHT, RIGHT/UP, UP + ATTACK
See? It's an easy thumb-roll from down to up while you attack!
Here are the new things you can do with the Apollo card:
Apollo + Salamander = Bomb.
Apollo + Serpent = Ice Ball.
(Note: These can freeze enemies.)
Apollo + Mandragora = Rose Throw.
Apollo + Golem = Stalactite Attack.
(Note: These 'stalactite's' look like SPEARS to me... This has a VERY cool
attack animation though...)
Apollo + Cockatrice = Comet.
(Note: Another COOL attack animation!)
Apollo + Manticore = Poison Bomb.
Apollo + Griffin = Tornado Attack.
(Note: This attack has you throw a whirlwind, which spits out blades of
wind.)
Apollo + Thunderbird = Lightning Ball.
Now we need to head UP to the SAVE ROOM above us. In here you will find
another new flying enemy: the famous Succubus! She will fly around and stop
from time to time to fire three projectiles at you! Past her is another arch
demon and a .: HP INCREASE :..
Ok, there's ONE more box above us we can get to. It's worth it, trust me. Look
at the map. See the two exits to the left above you? The top one is a box that
you can push. Head up and fight past the armors and marionettes, past the area
that you have to wall-kick to get higher and you'll find the box down a drop.
Beyond the box is... a hallway! Here you will find a palette swap of the
were-panther enemy: the Were-Jaguar. This thing acts EXACTLY the same. There
are hyenas here too. Past this corridor is another familiar face: the Grizzly!
Again, this thing acts just like the bears from before. You'll eventually come
to a choice to go down or to the left. Go check out the left first. You'll
soon see that you just plain can't continue! The walls are too high! Go back
and head DOWN now. This leads to a WARP ROOM (#4).
Ok, we have THREE more boxes to go get. There is one in the "Catacombs", so
lets head down and grab it. It's the unexplored area to the right of the save
point! You'll find another new enemy down here: the Fox Hunter. These guys
shoot TWO arrows back to back, so be careful. There's two of them here too,
and they fire alternately, so good timing is required. Kill them and the arch
demon to find a .: HEARTS INCREASE :..
Next lets go explore the unexplored area in the "Audience Room", to the south
of the first WARP ROOM. On the way there you may very well notice that there
are new enemies scattered throughout the "Audience Room", such as the succubus
and the Forest Armor, who whips his vines a lot like you whip your whip. Once
you get in the box room, kill the poison armor and the slime to claim the
: MP INCREASE :..
Now, we only have ONE more box to move. Look at your map at the far left of
the screen. There's a OPEN square to the left of the WARP ROOM #2, as well as
an unexplored room to the left of that (and TWO upwards paths we can't explore
yet). Go explore the room to the FAR LEFT of the warp room, the one near the
upwards path. You'll find a box in here that you can push with a thunder armor
past it. Oh, and a .: HP INCREASE :..
Ok, now to get to the next area, go explore the area to the LEFT of WARP ROOM
#2. You'll find a box you can push out of the way. Drop down the hole you find
here to continue to the next area.
==============================================================================
Underground Warehouse
===================================================================[CotM07]===
| Playing: 'The Trick Manor' |
==============================
o---------------------------------------------------------------------------o
| |
| I T E M C H E C K L I S T |
| |
| MP Increase (24)...............[ ] Hearts Increase (21)...........[ ] |
| Hearts Increase (22)...........[ ] MP Increase (25)...............[ ] |
| Hearts Increase (23)...........[ ] Hearts Increase (24)...........[ ] |
| HP Increase (25)...............[ ] MP Increase (26)...............[ ] |
| HP Increase (26)...............[ ] Cleansing......................[ ] |
| HP Increase (27)...............[ ] 'Uranus' Card..................[ ] |
| |
o---------------------------------------------------------------------------o
Ah, a new area. Underground again! You'll find a hipogriff flying around this
area. At the bottom, head to the right. Past the fox hunters and arch demon
you can find a .: MP INCREASE :.. Head back and go left now. You'll find a
box that they want you to push to continue up to the door, so do it (or just
use a wall-kick and double jump).
In the next room, break the block underneath so you can push the top box to
continue. Past that you will find a thunder armor and below him a new enemy:
the Poltergeist. This enemy is basically a possessed furniture set that will
hover around and fire off its pieces at you one by one. Yikes! Its easy to
kill though. At the bottom here you can find a SAVE ROOM to the LEFT. Continue
to the right now. There will be three moths in here, so kill them all. Now we
have to do this box "puzzle" in a certain order.
1: Push the TOP box down.
2: Break the BOTTOM rock and push that box to the right.
3: Break the TOP rock and push that box to the right.
Slide under the wall to continue.
This next room is HUGE. Notice the box to the left as you head all the way
DOWN. May as well kill all the bone heads too. At the bottom here you'll see
a .: HEARTS INCREASE :., but you have to EARN it. You see, you can head UP
this room on the RIGHT side, slaughtering thunder armors to get to the box
you saw earlier. THEN you need to push it all the way down to get to the
item. Head left through the door once you pick up the heart item.
In here you will find a couple of fox hunters up above you. This "puzzle"
is easy as well, just break the ROCK here, then jump up to the highest ledge
and push the TOP box down. Now push both boxes to the left to reach the door.
In this room you'll meet a new type of armor enemy: the Holy Armor. This guy
lumbers along like all armors but will stop to point his sword straight ahead.
When he does, a laser will come out. So... duck! You can keep attacking him
while ducking even, so he isn't that big of a threat.
Now, after playing with the armors go UP all the way on the RIGHT side of the
room. Once you are on the very top ledge, whip the RIGHT wall to find a HIDDEN
ROOM. In here kill the poltergeist and grab the .: HEARTS INCREASE :.. Now
head back out. Go down a bit and push the top box to the left. You can use
this new open space to get UP to the ledge where the .: MP INCREASE :. is
located. Just dash past the gap, jump ONCE and wall kick off the near wall,
then use your double jump to get UP. This is MUCH easier if you go ahead and
kill everything in the room first (no distractions). Head out to the left when
you're ready.
Out here you will be assaulted by a succubus. Slay it and drop down to the
platform directly below you. Whip the RIGHT wall here for ANOTHER HIDDEN ROOM.
Inside is a grizzly and a fox, but behind them is a .: HEARTS INCREASE :..
Sweet. Go back now and fight another succubus. Go further down and take the
next entry on the right. Inside you'll find an arch demon and more grizzlies
then you can shake a stick at. Head into the door on the right now.
In here forget about playing with the boxes and stone blocks for a second.
Kill the two moths above you and stand on the top platform. See the ceiling
area? You can double jump and wall kick to stand up there. Get up there now
and go to the LEFT hand wall to whip it and find a HIDDEN ROOM. This room has
a holy armor in it guarding a .: HEARTS INCREASE :.. Whip the hell out of him
right away (a cross helps). Go back to the previous room and kill the moths.
Now to move forwards, push the LEFT box to the right so you can break the top
rock. Now go down to the lower ledge and break all the rocks so you can push
the two boxes to the right and continue.
Move to the next area on the right and kill the armors. There are TWO stat
items in this area: one to the upper left and one to the upper right. However
we just plain can't reach the upper right one, so you'll have to be content
with the .: HP INCREASE :.. We'll come back to this area later, so go back to
the succubus up and down room. Continue down again (fighting you know what)
and enter the door at the bottom.
Here go ahead and kill the various bone heads in the room. Now go ahead and
break all the blocks on the higher level. Go down to the lower level and push
that box to the RIGHT all the way. Now go up and push the LEFT box to the
LEFT, making it fall down below, then push it to the right to the other box
down here. You don't need to push it flush with the box (leave a small space
between them). Now you can push the last upper box down to the right and be
able to push it all the way to the right so you can slide under the wall.
In this big room, go forward and kill the poltergeist. Now, jump up to the
ledge on the upper right and whip the wall there to find a HIDDEN ROOM that
has a hipogriff inside with a .: MP INCREASE :.. Go back and head down to run
into a forest armor. The room on the left is a SAVE ROOM. Further down you
will see two more forest armors and a path to the LEFT and a path to the
RIGHT. Go to the right first.
Here you will encounter two new enemies: the Dryad (who just sits there and
fires white balls at you) and the Golem (who just... walks). Take them out
and head right until you hit a wall. There is a spot you can slide under the
wall here, but DON'T DO IT YET! It leads back to the catacombs! Instead go up
to find a .: HP INCREASE :.. With that in hand go back to the save room and
save. Now go back down and take the LEFT path. You'll see right away why I had
you come here last: a boss door is staring us in the face. Oh goody! Time for
a boss fight against a VERY familiar foe. Be sure to come into this boss fight
with full health and hearts!
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle - Death - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| |
| My Level: 30 |
| |
| |
| - General Information: Well, it kind-of disappoints me that there is no |
| dialog here, but oh well. Like most Castlevania games, as you fight |
| Death, small circular scythes will constantly spawn and come at you. |
| These are pretty darn easy to dodge but if you do get overwhelmed just |
| spin your whip for a second. I'll also tell you right away that Death |
| has TWO forms. The first form just floats left to right, occasionally |
| doing the first two attacks listed below. The second has the rest of |
| the attacks. Note that scythes will appear constantly on BOTH forms. |
| The second form is some sort of weird turtle/death hybrid, and is VERY |
| slow. |
| |
| Unless you are a dodging master, probably the BEST combo to use for |
| this fight is JUPITER + SERPENT, as the four ice balls will pretty |
| much negate the scythes. Alternately you can use JUPITER + MANTICORE |
| or just use a good DEF or ATK combo if you don't care about the |
| scythes. Crosses are a great subweapon to go with (as usual), but |
| especially for the 2ND FORM, as it stays in one place for longer. |
| Keep piling on the pain and avoid the attacks below to come out on |
| top. |
| |
| |
| - Bone Spears: Death will stop in mid-air (and the scythe attack will |
| stop) while he shoots bone spears from his body. They travel side to |
| side and diagonally, so either retreat a bit or get near him and duck. |
| |
| - Energy Shot: Death will stop in mid-air and summon a big green energy |
| ball in each hand before shooting them at you. These don't home in on |
| you and are easily avoided by simply moving out of the way. |
| |
| - Gravity Spell: This is an "attack" the 2ND form will use. A magic seal |
| appears in front of Death, stopping you from jumping very high at all. |
| Death will more than likely follow this attack up with one of the two |
| attacks below. |
| |
| - Scythe Swipe: This attack occurs more frequently the closer you are to |
| Death. He will simply swipe his scythe claws at you, moving forward as |
| he goes. |
| |
| - Ground Pound: The weird hybrid Death creature will stay in a single |
| spot for a second, then raise upwards slowly. After raising up for a |
| bit he will drop down, striking the ground. This will hurt you if you |
| are standing on the ground, so JUMP! When used after the gravity spell |
| jumping is even trickier, so timing is more important. Not a very |
| threatening move. |
| |
| |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
After the fight, go into the left-hand room to grab another magic item: the
CLEANSING. This item cleanses certain bodies of water so that they are safe
to traverse (aka: The Underground Waterway). Before running off to the save
room, whip the left wall here to find a HIDDEN ROOM with a .: HP INCREASE :.
behind it!
Go back and save, then go to that area where you can slide into the catacombs
at. Go ahead and take the plunge. As you enter the catacombs proper you will
notice right away that there are new enemies HERE too. Well, we've seen the
grizzly before, but the Arachne is new! Head up the gap to the "Abyss
Stairway" and climb up. There are new enemies throughout the castle as well.
You can find some Wind Armor walking up in the very north part of the castle
(in the outer wall area). These guys swing a sword and make wind gusts come
out. You can also find an enemy called a Nightmare in hidden room up here.
Ok, before going to the next area lets go grab a new card. This one is a
ways out of our way: you need to ALL the way back the IRON GOLEM boss room.
Once you get there you will see two out-of-place candles. These are actually
the new enemy we are going to get the card from: the Scary Candle. Whipping
the candle will make a creature come out. It will come out and fall to the
floor, then melt away. We have to be FAST to kill it though. At level 32 I
put on the VENUS + THUNDERBIRD combo, then I whipped the candle. As the
creature jumps out, I whipped it on it's way down, then as it was lying on
the floor I whipped it again to kill it (2 whips are needed to kill it).
I won't lie: this is a CHORE. It took me 30+ kills to do it and I didn't use
the luck combo because I just couldn't cause enough damage without the venus
and thunderbird combo. Keep at it though, you'll LOVE this upcoming card.
The scary candle will drop the 'Uranus' card!
The Uranus card is an action card with the power of Summons. This card is
UNIQUE in the fact that you have to input a button sequence! Weird, huh?!
It's an easy button sequence though, here look:
Activate the card combo, then press:
DOWN, DOWN/LEFT, LEFT, LEFT/UP, UP + ATTACK
- OR -
DOWN, DOWN/RIGHT, RIGHT, RIGHT/UP, UP + ATTACK
See? It's an easy thumb-roll from down to up while you attack!
Here are the new things you can do with the Uranus card. Each and every one of
these summons makes Nathan do that cool floating move while the summoned
creature comes forth and does an attack based on their element. How cool is
that! Some are better then others, though. Check out the DSS COMBOS section
for a more detailed explanation. Here are the new combos we have now:
Uranus + Salamander = Summon a Salamander!
Uranus + Serpent = Summon a Serpent!
Uranus + Mandragora = Summon a Mandragora!
Uranus + Golem = Summon a Golem!
Uranus + Cockatrice = Summon a Cockatrice!
Uranus + Manticore = Summon a Manticore!
Uranus + Griffin = Summon a Griffin!
Uranus + Thunderbird = Summon a Thunderbird!
I recommend going to a save point and summoning them all, just to see what
they do! It's pretty cool!
Ok, now let's go to the next section. Head to the "Abyss Stairway". Take the
drop from the start of the game to get there faster, and start climbing up the
stairway. Take the first door on the right (where the statue used to be) to
reach the next section!
==============================================================================
Underground Waterway
===================================================================[CotM08]===
| Playing: 'Nightmare' |
========================
o---------------------------------------------------------------------------o
| |
| I T E M C H E C K L I S T |
| |
| Hearts Increase (25)...........[ ] 'Neptune' Card.................[ ] |
| MP Increase (27)...............[ ] HP Increase (28)...............[ ] |
| HP Increase (29)...............[ ] Hearts Increase (26)...........[ ] |
| HP Increase (30)...............[ ] MP Increase (28)...............[ ] |
| MP Increase (29)...............[ ] Hearts Increase (27)...........[ ] |
| MP Increase (30)...............[ ] Roc Wing.......................[ ] |
| HP Increase (31)...............[ ] Hearts Increase (28)...........[ ] |
| HP Increase (32)...............[ ] |
| |
| |
o---------------------------------------------------------------------------o
Drop down into the water in this area (which is blood red) and watch as it
becomes pure! If we tried to traverse this area earlier (which we could have)
that blood red water would have hurt the hell out of us!
Drop down to the edge on the left and whip the lower left wall to find a
HIDDEN ROOM. Inside is a new enemy: the Frozen Shade. Like the heat shade,
she will float around and then summon two ice blocks to hit you. Simply swing
your whip around for a bit. Easy! Gather the .: HEART INCREASE :. in here
while you are at it.
Head out now and to the right. Under the platforms a host of MERMEN will
constantly spawn! These classic Castlevania creatures will pop up out of the
water and fire a water ball at you. Kill a few if you want, then head to
the room on the right. In here you can find a new enemy in the water below
(the Spearfish; just don't run into it) and past that you'll see a switch.
Nearby is a new type of armor: the Ice Armor. This guy will form an icicle
in his hands, throwing one icicle above at you (you can duck under this) and
one below at you by the ground (jump over this).
Are you ready for another grinding session? We can get another DSS card, so
turn on your luck and get ready to grind!
The ice armor will drop the 'Neptune' card!
The Neptune card is an action card with the power of Healing! Cool, huh?!
Basically what is does is that when you pair it with an attribute card, you
not only become IMMUNE to that attribute card's element, but you also RESTORE
HEALTH whenever you get hit by that element. Of course, when you use this card
you need to know what element your enemy is.
Here are the new things you can do with the Neptune card:
Neptune + Salamander = Fire attacks heal character.
Neptune + Serpent = Ice attacks heal character.
Neptune + Mandragora = Plant attacks heal character.
Neptune + Golem = Earth attacks heal character.
Neptune + Cockatrice = Stone attacks heal character.
Neptune + Manticore = Poison attacks heal character.
Neptune + Griffin = Wind attacks heal character.
Neptune + Thunderbird = Electric attacks heal character.
Quite an interesting card. We must continue onwards, though! As you'll soon
figure out, the switch nearby raises the block staircase, so hit it so we can
get past. Go to the far right and you'll see another switch to lower the
staircase.
Climb up the staircase now past the ice armors until you see another switch.
Hit this one to close yourself off up here and open the path to the right.
Head that way and kill the ice armors (Neptune+Serpent isn't a bad idea here).
You'll find a switch at the end of this path you should hit! Now you can go
either up or down.
Head up and you'll see a ice armor to kill by a pool. After killing him, whip
the LEFT wall to find a HIDDEN ROOM. Inside is a shade with a .: MP INCREASE
:.. Go back now and go into the upper room. Here you'll find some brain floats
that you need to freeze to get upwards (only three of them though, thank god).
Up here is a shade with a .: HP INCREASE :..
Go back down now and take the DOWN path. You'll find a new room to the right.
In this new room, hit the SWITCH right in front of you and GO BACK to the
previous room. We're headed to the unexplored room to the LEFT of this big
room. Just go up the ledges and to the left. You'll find a room with an ice
armor in it and a .: HP INCREASE :.. However, there's more here for us! Walk
THROUGH the left-hand wall (no whipping needed) to find a .: HEARTS INCREASE
:. at the end! Cool, huh? Go back down to the new room on the right after
you get those upgrades.
Make sure the stairway is UP here and continue to the right. There's a weird
brain-like enemy circling the platforms here called a Abiondarg. Go past the
long pool and hit the switch at the end so you can go upwards to the left. The
path to the left is linear from here on as there are no more switches, so
follow it up and then down and to the right to a new room.
You'll find a new enemy flying around here: the Witch. Go forwards until you
see another switch. Hit it once and go back to the previous room. Now you can
go to the left and JUMP to the RAISED BLOCKS (don't fall down for petes sake!)
so you can go up again. You'll have access to a room on the right now where
you can pick up a .: HP INCREASE :.. Also note outside of the stat room the
stair boxes leading up to the ceiling. We just plain can't get up there right
now, so we'll have to come back later.
Head to the next room now. Go past the switch and head downwards, going left
when you can. This area leads to a pool with witches, spearfish, and a new
enemy: the Fishhead (it's basically a bonehead). At the end though, you can
get a .: MP INCREASE :.. Go back and check out the RIGHT room to find a SAVE
POINT you can use (you probably need it by now unless you're using that ice
healing DSS combo).
Go back up now, as far up as you can go and head to the left. At the very end,
go up again and nab the .: MP INCREASE :. you find there! Now, head back to
the switch below, whip it, and go back up to find the staircase lowered. Up
here you'll find a witch and a switch (hey, that rhymed!). Hit the switch and
continue into the next room.
Kill the shades here as you go down if you wish, then go to the far right to
find another switch. Hit it and go to the left, up the stairs. As you go you
will come across a new enemy: the Siren. Watch our for her feather attack.
Keep going down the path to the next room. Here you will have to go downwards.
Once you get to the switch turn on your Nepture + Serpent combo and go right.
You will soon meet a new enemy: the Ice Demon. Like all demons he floats
around, but he will summon chunks of ice that can freeze you solid. Get hit
after that and you're looking at 250-300 damage in one shot! Past him is
another new enemy: the Lizardman, who stabs with his spear, but past him is
a .: HEARTS INCREASE :.. Note that the lizardman can also hide behind his
shield if he wants to! Ok, now go back to the switch and hit it. We want to
make sure the box stairs to the north are UP. Once you have them up, go back
to the previous room.
Here head upwards and to the right (now that the path is clear). You'll be
able to get to a northern exit to the right, which leads to the northern
portion of the last room we were in. In here you'll find another ice demon
and plenty of lizardmen, as well as a .: MP INCREASE :. at the end. Once you
have it, backtrack your steps to get to the southern portion of this same
room. Follow the upper path here (the lizardman path) to the next room.
Here go UP, watching out for the evil hands. You'll see a path that goes
straight up and a room to the right which leads to a SAVE ROOM. Be SURE to
save! Now go back and take the path down and to the right, making sure you
reach the next room healthy. You'll see why in a second as you reach a blue
boss room door! Yep, are you ready!?
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle - Camilla - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| |
| My Level: 35 |
| |
| |
| - General Information: This battle arena is kick-ass! Before the fight |
| Camilla will have a chat with Nathan, trying to turn him to the dark |
| side. This arena is BIG for a reason: After your chat Camilla will |
| turn into a HUGE monster after your chat and float back and forth. She |
| also has several area-spanning moves (see below). Not that you can |
| ONLY hurt Camilla, NOT the skull she is riding on! |
| |
| Honestly, the BEST DSS combo you can use is Uranus + Thunderbird. Pull |
| off 3-4 of those and its over (even less with a good cross throw here |
| and there). If that just isn't an option, the Jupiter + Manticore or |
| Serpent option isn't bad as you can just forget about the purple |
| balls and just focus on hurting Camilla. Due to how BIG she is crosses |
| are just plain awesome for this fight. Alternately, you can use a good |
| ATK combo and just dodge all her moves listed below. |
| |
| |
| - Bubbles: Camilla takes a cue from Death and CONSTANTLY spawns purple |
| bubbles which make a straight line towards you. Easily negated with a |
| spin of your whip or the Jupiter combos listed above. |
| |
| - Dive: Camilla will do a dive attack in a "U" shape, trying to ram you. |
| Easily avoided by running away. |
| |
| - Thunderbolt: As Camilla floats from the left to the right she will |
| shoot thunderbolts behind her, making it harder to get by her. Either |
| use GREAT timing or just dash-jump over her from above if you need to |
| get by. |
| |
| - Wind Blades: Camilla will take a break from floating back and forth |
| and raise up. Dozens of wind blades will spawn out of her wings, |
| sweeping outwards covering a large area. Hard to avoid, just try to |
| jump to a higher platform to avoid it. |
| |
| - Laser Beam: Camilla only does this attack when she's at the far right |
| or left of an area. You will see the skull mouth open up and a screen |
| spanning laser beam will fire off. You can either get behind her (and |
| keep attacking) or duck to avoid it. If you're on the top of a |
| platform, get as high as you can when the beam raises upwards. |
| |
| |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
After the fight go into the open room on the right to get a purely awesome
item: the Roc Wing! This item lets you shoot yourself upwards by pressing up
and "R". Try it out in the Camilla room! Awesome, no?! As you can guess, this
opens up a LOT of new areas for us. Seriously, a lot. First, lets go back into
the middle of the Underground Waterway. Look at your map. See the big huge
rooms you passed to your right? Find the one small room in the middle of the
area and use your new roc wing to get on the boxes and whip the wall. You'll
find an upwards area that you can travel to find a siren and a .: HP INCREASE
:.. Now go back to the save room by the boss area and travel upwards.
As you travel up, you'll see a space off to the left. Go explore it to find a
: HEARTS INCREASE :.. From there, go back to the up/down section and whip the
RIGHT WALL. We are looking for a HIDDEN ROOM. It's about straight across from
where we got the heart item. Once you find it you'll battle a wind armor for a
: HP INCREASE :.. Keep going up to end up near warp room #3. Ok, this next
section is going to be a little different than our "explore a new area/kill a
new boss" format we had going. Why? Well, because we have a LOT of stat items
to get! We're also going to be nabbing a few new cards! Anyway, continue on to
the next section to explore the castle with your new Roc Wing!
==============================================================================
Roc Wing Collecting
===================================================================[CotM09]===
| Playing: 'Various' |
======================
o---------------------------------------------------------------------------o
| |
| I T E M C H E C K L I S T |
| |
| MP Increase (31)...............[ ] HP Increase (33)...............[ ] |
| MP Increase (32)...............[ ] HP Increase (34)...............[ ] |
| 'Saturn' Card..................[ ] HP Increase (35)...............[ ] |
| HP Increase (36)...............[ ] 'Pluto' Card...................[ ] |
| HP Increase (37)...............[ ] HP Increase (38)...............[ ] |
| Hearts Increase (29)...........[ ] HP Increase (39)...............[ ] |
| Hearts Increase (30)...........[ ] MP Increase (33)...............[ ] |
| Hearts Increase (31)...........[ ] Hearts Increase (32)...........[ ] |
| MP Increase (34)...............[ ] |
| |
o---------------------------------------------------------------------------o
Time to collect things! I'll break this section up by area! You can no doubt
take a look at your map and find all sorts of new places to go, but I have to
have SOME sort of format for this guide! Anyway, here we go!
"Underground Gallery":
======================
The area we want is the unexplored area to the RIGHT of the first save room
in this area (it MAY be explored if you TRIED). Its in the area with the imps
and harpys. You'll find the ceiling give way and you can reach a .: MP
INCREASE :. and a .: HP INCREASE :. in this area. Nice. Go back to the warp
room #3 now and take it once to warp room #4.
"Chapel Tower"/"Outer Wall":
============================
Leave the warp room and go up and through the door on the left. Zoom upwards
and you'll find a .: MP INCREASE :. waiting for you. Now go to the left. You
will see a disgusting creature floating around. Thankfully that is all that it
does, but if it touches you you will be cursed! This thing is a Legion (which
is a boss in other games). Fall down and you'll see you are in a HUGE room.
At the bottom you'll have two more legions to deal with and a new enemy: the
Fallen Angel! Crosses will definitely help you out here. You can zoom up and
check a little cubby on the right for a .: HP INCREASE :..
Ok, time for a little more grinding. The fallen angel has a card that we want!
This is a tough area to grind in as it isn't very user-friendly and has legion
enemys that get in our way. If you ever get low on health just use the nearby
warp room to get to safety. Here's what we're going after:
The fallen angel will drop the 'Saturn' card!
The Saturn card is an action card with the power of familiars! Yep, you now
have the power of pets!
Here are the new things you can do with the Saturn card:
Saturn + Salamander = A bat familiar will appear! This bat will spit out
fireballs whenever you attack.
Saturn + Serpent = A ghost familiar will appear! This ghost automatically
attacks.
(Note: This ghost WILL freeze enemies, but it usually will just kill them
seconds later. A bad choice if you are trying to freeze something.)
Saturn + Mandragora = An owl familiar will appear! This owl will spit out
a green earth ball whenever you attack.
Saturn + Golem = A hawk familiar will appear! This hawk dives at enemies,
hitting multiple foes at a time.
Saturn + Cockatrice = A medusa head familiar will appear! This medusa will
spit out rocks whenever you attack.
(Note: These rocks CAN petrify enemies!)
Saturn + Manticore = A ghast familiar will appear! This ghast automatically
attacks.
(Note: This ghast seems SLOWER than the ghost, but more powerful.)
Saturn + Griffin = A wind sprite familiar will appear! This wind sprite
will fire wind energy whenever you attack.
Saturn + Thunderbird = A crow familiar will appear! This crow will
automatically try to electrocute enemies.
There you have it! Not bad! My favorite is the ghost!
Also, to the RIGHT of the fallen angel is a DOOR leading to a new AREA: the
infamous..
=============
BATTLE ARENA!
=============
This area is a beast unto itself, and deserves its own section. Refer to the
table of contents or just search for the battle arena to find it. Be warned!
It is NOT an easy area by any means!
Ok, back to gathering items with the ROC WING.
Go back to WARP ROOM #3 and go into the very bottom of the Chapel Tower. Go
all the way RIGHT to the portion of the map guarded by a stack of bone heads
and a flame armor. You'll find an area to fly up to the right with a .: HP
INCREASE :. waiting for you.
"Catacombs"/"Abyss Stairway":
=============================
Time to go explore the catacombs and abyss stairway. I'm sure you remember the
BIG drop you took at the very start of the game. Well, fall down it. At about
TWO SQUARES SOUTH of where the "underground warehouse" section touches this
up and down section is a section of the LEFT WALL that you can break,
revealing a HIDDEN ROOM. It may take some time to find, but you have a roc
wing so you can do it! Inside you will find a .: HP INCREASE :.. But that's
not all! Break the ceiling here to find another room! Inside is the very-well
hidden SKELETON MEDALIST. Without knowing what to do, he will run to the left
and kill himself. Check out the 'Extras' area at the end of the guide to see
what all this fuss is about.
We can also get our LAST ACTION DSS CARD now. Go to the Cerebus BOSS ROOM
where, much like the IRON GOLEM boss room, we will find another weird candle!
This one is called a Trick Candle. What I like to do here is equip all my LCK+
equipment while making sure my STR is 500+. Now, use this room to fill up all
your hearts if you haven't already (this room is GREAT for heart refills).
Stand to the left or right of the candle at about the MAXIMUM distance your
cross will reach. Now chuck a cross at the candle, followed by another a few
seconds later so that the candle jumps into a cross. Then when its on the
floor you can whip it twice to kill it. Keep at it and you'll eventually get
your card!
The trick candle will drop the 'Pluto' card!
The Pluto card is an action card with the power of special. What in the
world does that mean!? Well, read below!
Here are the new things you can do with the Pluto card:
Pluto + Salamander = Item Crush! Use the special button combo (the same one
you've been doing for summons) to perform the item
crush! The effect depends on the sub-weapon you have
selected. See the DSS section for more detail.
Pluto + Serpent = Double sub-weapons. Use double the sub-weapons for the
same heart cost. See the DSS section for more detail.
Pluto + Mandragora = Increases experience points by 20%. Great when
leveling up!
Pluto + Golem = Projects an image of yourself! Your shadow double will do
whatever you do!.
Pluto + Cockatrice = Defense increases based on PLAY TIME.
Pluto + Manticore = Sub-weapons use MP instead of HEARTS.
Pluto + Griffin = Walking and dash speeds are increased!
Pluto + Thunderbird = Strength increases based on PLAY TIME.
Well, there's definitely a lot of cool new things here! Those STR and DEF
combo's can definitely be useful with their "based on play time" usage (you
CAN leave the game on and let it run after all...).
After that, go up the "Abyss Stairway". See the area to the left and above
the SAVE POINT on your map? The big unexplored area? We can get to it now of
course. Get up there to find a .: HP INCREASE :..
"Triumph Hallway"/"Underground Warehouse":
==========================================
Ok, look at your map. On the very left-hand side you'll see THREE obvious
unexplored areas. One is down in the "Underground Warehouse" in that up/down
area that we fought the succubuses in, so let's head there. Once you get there
kill the succubus (it is annoying!) and fly UP. You'll see that a .: HP
INCREASE :. is being guarded by an arch demon, so take him out.
It's also interesting to note and worth pointing out that in the HIDDEN ROOM
below where you entered this up/down room at is a new enemy: the Lilith! This
is one nasty enemy though, as it has a LOT of HP and a high ATK. However, it
is also worth a whopping 20,000 EXP, which is a crazy lot! An ideal place to
grind, but not very practical for out level 38-ish selves (which is what I
was out when I found her!).
From there, head down to the next door on the right and continue past the
grizzlies. Keep going to the FAR RIGHT room full of holy armors and moths,
where you can use your roc wing to explore UP the RIGHT wall to find a
: HEARTS INCREASE :..
Go back up now into the "Triumph Hallway" and head for those other two
unexplored areas. Out by the castle gate you can jump straight up to find a
: HP INCREASE :.. Go back now and act like you're about to go to the "Machine
Tower" to get to the other unexplored area, where you can zoom up to find an
ice shade guarding a .: HEARTS INCREASE :..
"Audience Room"/"Outer Wall":
=============================
Ok, one last area to go back to before our next section. Go ahead and look at
the map. I'm sure you'll notice the big open areas in the "Outer Wall" area.
First, go explore the open area to the far LEFT, which as you will remember is
the area that is connected to the "Machine Tower". However, as you explore you
can check out the RIGHT hand side now. Shoot up this path into a new outer
wall area.
Here you can go right to meet a NEW enemy: the Were-Horse. This guy likes to
make rocks fly at you with his hammer. Not too much of a threat. You can also
find every sub-weapon up here, all in one nice convenient location. There are
were jaguars here as well. Once you have killed everything be sure to explore
the roofs of this area. You will find a .: MP INCREASE :. by following the
jaguar path on the left of the roof and a .: HEARTS INCREASE :. by exploring
the right of the roof. Two in one room! Nice!
Ok, now head to the first save room (the one in the middle of the map). See
the SAVE POINT to the right? There's an unexplored area above it! Head there
and you will find a witch guarding a .: HEARTS INCREASE :..
There is also a new candle it that room that had all the skeleton atheletes
in it called a Mimic Candle! It drops a very nice piece of LCK equipment, but
unless you are super strong it's doubtful you can kill it right now. Either
wait and come back for him or check out the 'extras' section of the guide
later.
Ok, time to go to the next section. Go to the only place I haven't had you
zoom up in the air: the first area of the "Outer Wall". Explore the ceiling
out here and you'll see some wind armors and a path further up to the left.
Look for an entry onto the marble column area to the left and slay the wind
armors, as they guard a path to a .: MP INCREASE :. with that in hand, go fly
up the far LEFT hand side of the screen to get to some stairs, which lead up
to our next section.
==============================================================================
Observation Tower
===================================================================[CotM10]===
| Playing: 'Vampire Killer' |
=============================
o---------------------------------------------------------------------------o
| |
| I T E M C H E C K L I S T |
| |
| MP Increase (35)...............[ ] HP Increase (40)...............[ ] |
| Hearts Increase (33)...........[ ] Hearts Increase (34)...........[ ] |
| HP Increase (41)...............[ ] MP Increase (36)...............[ ] |
| HP Increase (42)...............[ ] Hearts Increase (35)...........[ ] |
| Hearts Increase (36)...........[ ] Last Key.......................[ ] |
| |
o---------------------------------------------------------------------------o
Ah, now there's some music you should recognize! Classic. Continue onwards
being careful of the legion enemies (remember they can curse you). Go up to
the third ledge on the left and whip the LEFT hand wall to find a HIDDEN ROOM.
You'll be in close quarters with a legion, so chuck a cross at it to claim a
: MP INCREASE :..
Go back and fight the legions again. Go to the right and downwards, as we
want to get to the lower room on the right. This entire room is nothing but
wind armor after wind armor, so you'll be a master at killing these things as
you continue onwards, then up and to the left. I really like the background
of this area. All the wind armor slaying is worth is as you'll find a .: HP
INCREASE :. at the end.
Go back and stay on the right side and head up, avoiding or killing the legion
enemies. As you go into the room on the right you'll see two new enemies right
away: the Evil Tower (a palette swap) and beyond him the Minotaur! The
minotaur is worth noting as he will swing his weapon and send a wave at you,
so either jump higher or retreat! Double jumping and landing at the waves
starting point with a whip to the creatures face works well. At the end of
this path you will find a .: HEARTS INCREASE :.. Again, go back to the legion
filled room. This time take the left path up to a new area.
In here head up. You will meet more evil towers and the siren. Head to the
very top of this area, near the second siren and whip the LEFT wall to find a
HIDDEN ROOM. Inside you'll find a catoblepas, which you may or may not have
seen before. Try to jump over the thing for the .: HEARTS INCREASE :. lest
you be stoned! Head back out once you got it and head to the right. The room
on the far right over here is a SAVE ROOM! Head out and down now. You'll see
a door on the right, but I want you to go further down past that, to the area
where there are a bunch of evil towers and a siren. kill them all and check
out the right wall. Jump up to the small ledge here and whip the wall to find
a HIDDEN ROOM.
This room stretches to the right, and is full of minotaur enemies for you to
fight. Don't worry about getting hurt, as long as you don't die, cause at the
end of the hallway is a .: HP INCREASE :.. Head back out now and go up and
through that right door we passed earlier.
Don't go rushing through this area! A new enemy, the Dullahan, will be
stampeding through here. They are easy enough to take care of though, just
hang back and whip them! There are five in this room altogether, so be
careful and head up at the end. Here you will see ice and fire shades ready
to attack you in unison. Just be careful not to get frozen here. Continue down
the path and you'll see a door on the left. Ignore it for now and head down
to a room on the left.
This room leads to another hallway. Past the first pillar you'll see a new
enemy: the Alraune. This thing has HIGH defense until it comes out of its
flower! But when it does, vines will appear on both sides. Fret not! There
is ALWAYS one section of the ground that is vineless, so find it and keep
attacking it from your safe section of ground. After the Alraune you will see
a Demon Lord. You know what these things do, but beware, this one shoots out
THREE waves of energy balls! At the end of the path is a .: MP INCREASE :.
for you. Now go back and take the door we passed earlier!
Head into this room and you'll meet a new type of armor: the Dark Armor. These
guys shoot out dark holes in a random pattern, either upwards, straight, or
down, so you're going to have to pay attention to them! They drop the elusive
Double Grip item, which only activates when you equip two of them! I remember
spending HOURS farming these things when I was younger. It's up to you whether
or not you want to get them, you can check out the 'Accessories' section for
yourself!
Kill the two armors and proceed to the door on the right. In here kill the
armor and tower below, then go to the right and head upwards. At the next
platform that you meet a dark armor at, whip the RIGHT wall to find a HIDDEN
ROOM. Inside is a dark armor (cross!) and a .: HP INCREASE :.. Go back out
and kill the armor to the left. You'll see a room to the left as well, but
first I want you to drop down and follow that path to a lower room on the
left. Inside you will find some legion and catoblepas. Defeat them and go to
the left to find a .: HEARTS INCREASE :.. Go back to the big room now.
Ok, truth time. The path above the upper path to the left leads to a BOSS ROOM
and we haven't saved in awhile. Plus, there is NO SAVE ROOM nearby (the
closest one is the one you last used). So, instead of going there YET, take
the path to the left. Out here there is a STRONG enemy called DEVIL that is
quite a challenge. We don't REALLY want to fight him right now (I want to get
us to a SAVE ROOM first and let you fight him as you wish). Thankfully, a lot
of his attacks involve teleporting, so you can get by easily if you wish.
I'm going to kill him right now and tell you about him here (it is as good a
place as any). Devil will float in mid air and often teleports before doing
a move. All of his moves are darkness based: if you touch the dark clouds
you'll get hurt. One of his moves places beams of darkness on the ground
(somewhat similar to the Alaraune's attack). You can avoid this by double
jumping and then using the roc wing to stay up near the ceiling long enough
for the attack to miss. He also likes to spray darkness out of his hands,
which I recommend you try to get near him, duck, and keep whipping him. He
can summon a whirling tornado of darkness around him, which you can just
stand at the edge of and chuck crosses at him. His only other move is making
a shield appear. Crosses are your best friend when taking down this monster.
He awards 10,000 EXP per kill as well.
Whether you kill him or ignore him for now, the room on the right leads to a
drop with a couple of legion enemies and towers. Notice the ledges to the left
as you fall?! Get up to the first ledge on the left and whip the wall to find
a HIDDEN ROOM. In here you will have to kill several towers and dark armors,
but its all worth it for the .: HEARTS INCREASE :. at the end.
Go back to the previous room and drop down to the room on the left. This is
WARP ROOM #5! It is perfect for getting us close to a save room, like the one
to the right of WARP ROOM #1! We're going to want to save and head to the next
boss room while kicking ass along the way to keep as much of our HP as
possible.
Once you get to the blue door spend some time refilling your hearts. When
you are ready, go through to meet your next foe.
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle - HUGH - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| |
| My Level: 42 |
| |
| |
| - General Information: Well, isn't this a surprise! What, it isn't!? No |
| matter, Hugh's jealousy has finally overcome him (with a little help |
| from Dracula) and he is out for blood. Hugh's main weapon is a sword |
| but he also has several special moves (see below). On top of that he |
| has access to all of the games subweapons (which HE can carry all at |
| once but Nathan can't figure out). This arena is actually Dracula's |
| Throne Room, and has quite a bit of room above it. You can actually |
| go up there and rest (use a healing DSS move, for example) if you |
| wished. Once you damage Hugh enough, he will power up, increasing his |
| stats and changing how his sub-weapons function. He gains a new move |
| as well. |
| |
| By now you should know you favorite DSS combo. With most of the map |
| uncovered, the Venus + Thunderbird combo does nearly 100 damage per |
| hit. You could also use Uranus + Thunderbird for a good summon, |
| or make him hurt with Jupiter + Salamander. I also found Saturn + |
| Serpent to be good! And don't forget to chuck those crosses! Keep at |
| him and you will emerge the victor! |
| |
| |
| - Sword Swipe: What can I say about this one? This is Hugh's favorite |
| move and the easiest to dodge! Make him pay whenever he uses it! |
| |
| - Sub-Weapons: Hugh has access to all of the games sub-weapons. Let me |
| correct that, I've seen him use all of them but the stopwatch. I won't |
| list every sub-weapon here, but you of all people know how they work. |
| Be careful! When he powers up at the half dead mark he will start to |
| use MULTIPLE sub-weapons at once! |
| |
| - Energy Sword: Hugh will raise his sword to the heavens, making a much |
| larger energy sword appear! He will then bring it crashing down on |
| you! Throw a cross at him as he's standing still then retreat a safe |
| distance away. |
| |
| - Sword Blitz: Hugh will use this move if there is an appreciable amount |
| of distance between the two of you. He will essentially charge at you |
| with his sword at a high speed. Jump to avoid it and try to whip him |
| on the way down. |
| |
| - Sword Flames: Hugh will pause for a moment, you'll see his sword light |
| up, then he will plunge it into the ground. Wings of flames will |
| erupt around him. This is an area attack. Retreat a short distance |
| away and hit him with a cross. |
| |
| - Spirit Swords: Hugh will only do this move when he is powered up. He |
| will raise his sword to the heavens and summon several spirit swords. |
| these swords will try to home in on you. Each one that hits you will |
| restore a (SMALL) portion of Hugh's HP. |
| |
| |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
After the fight, Hugh will (conveniently) come to his sense, pouring out his
heart to you. After the confessional, Hugh will ask you to rescue his dad.
Go into the left door now to obtain the LAST KEY.
With this item, all we have to do now is return to the beginning area of the
game and enter the locked door there. Doing so will lead to the next section,
but now is just about the right time to try out the BATTLE ARENA if you
haven't yet. Whatever you do, be sure to save!
==============================================================================
The Final Battle
===================================================================[CotM11]===
o---------------------------------------------------------------------------o
| |
| I T E M C H E C K L I S T |
| |
| HP Increase (43)...............[ ] |
| |
o---------------------------------------------------------------------------o
Time for us to go after Dracula! Enter the door in the starting area.
Ceremonial Room
===============
Drop down to the very bottom of this area and whip the floor to find a HIDDEN
ROOM. Yep, even at the very end of the game there are still hidden rooms. In
here you will find a .: HP INCREASE :.. Now, head up to the boss door. Ready
for this?
You will see Master Baldwin tied up in the background. After a brief chat
with Dracula the fight will begin in earnest.
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle - Dracula - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| |
| My Level: 46 |
| |
| |
| - General Information: Time to take on the big boss. This room is fairly |
| small and Dracula, in true Castlevania fashion, will be warping |
| around. Do your best to make sure he doesn't corner you with his |
| warping (stay in the middle of the room and react from there). To be |
| quite honest, this fight is extremely simple, just check out his |
| attacks below and keep laying on the pain. |
| |
| |
| - Electric Bats: Dracula will pull back his robe and a bunch of |
| electric bats will come out! The move in a fairly random (but almost |
| predictable) pattern. Get back and jump/duck to avoid them. |
| |
| - Fire Bats: Dracula will pull back his robe and three fire bats will |
| come out. This one is super easy to dodge, just double jump over them |
| and keep whipping Dracula. |
| |
| - Ice Bats: Dracula will pull back his robe and fire two ice bats at |
| you. Very easy to double jump over. |
| |
| |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
After defeating him you will see another couple of scenes. Afterwards you
can move into the light to proceed to the next fight or go back to do
whatever you want to do in the castle. Right now we should have ALL upgrades
and 100% map completion rate! Go onto the final boss now once you are ready!
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle - True Dracula - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| |
| My Level: 47 |
| |
| |
| - General Information: The background in this area is quite awesome, and |
| the area itself is HUGE. There are also two platforms in this area, |
| which you will need as Dracula is HUGE! |
| |
| Dracula will teleport in this area as well. If you've been collecting |
| all the stat increases you will have quite a bit of MP, so you could |
| just use the thunderbird summon throughout the fight. It's also very |
| possible to not use any card combos and just avoid his attacks. |
| You need to whip the eye in the center of his chest to damage him. |
| Halfway into the battle Dracula will begin to flash wildly. During |
| this phase he will attempt to run into you with his body a few times |
| before appearing as a large eyeball surrounded by bats. Read the |
| attacks below, don't be shy about using your supplies, and keep on |
| damaging him and you'll be ok. |
| |
| |
| - Laser Beams: Dracula will stretch out his hand and laser beams will |
| come out of his shoulder mouths and hit the ground. Waves of fire will |
| follow, so retreat of get up and out of the way. |
| |
| - Poison Bubbles: Dracula will stop and stay still for a bit, releasing |
| dozens of poison bubbles. It's not a bad idea to equip something like |
| Jupiter + Manticore or Jupiter + Serpent for this attack to keep |
| yourself safe. |
| |
| - Meteor Shower: Dracula will summon a meteor shower! This is one of the |
| more damaging attacks, and is hard to dodge as well. Stay close to the |
| ground double jump/duck to avoid the meteors while hurting Dracula. |
| |
| - Rush Attack: Dracula will do this move when his body is invincible and |
| the eyeball surrounded by bats is appearing. Basically what he is |
| trying to do is ram you. The best way to avoid this now that you know |
| it is coming is to dash away from him, double jump, then use the ROC |
| WING at the top of your jump. Dracula will follow you upwards but will |
| totally lose you when you shoot straight up. Repeat this until the eye |
| and bats shows up, then attack however you want (Thunderbird Summon!). |
| |
| |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
Watch the scenes that follow as the sun rises another day without Dracula.
Congradulations on defeating Castlevania: Circle of the Moon!
==============================================================================
*Optional!* Battle Arena *Optional!*
===================================================================[CotM12]===
| Playing: '[Nothing]' |
========================
o---------------------------------------------------------------------------o
| |
| I T E M C H E C K L I S T |
| |
| 'Black Dog' Card...............[ ] 'Unicorn' Card.................[ ] |
| Shinning Armor.................[ ] |
| |
| |
o---------------------------------------------------------------------------o
The first thing that shocked me when I first tried the Battle Arena was that
no MP was allowed. Well, I guess that helps to even things out (Just a quick
note, you CAN use spells in the arena, just not for very long! Check out the
'Extras' section to see how). I also have no idea why they didn't put in music
to the Battle Arena... that's just so... crappy! *Sigh, oh well...
The Battle Arena is the real test of how good a vampire killer you are! We
will go through it room by room. I'll point out strategies in each room as
well as certain rare drops. Remember that you can retreat for the arena by
using the gaps in the up and down sections between rooms if you want. It's
better to live to fight another day after all!
Also, before tackling the arena you are going to want to load up on recovery
items, which means grinding. Here are the items you may want to take a supply
of with you and where to get them:
Antidotes:
Dropped by: Just about anything that can poison you (Slimes, Worms, Poison
Armors, etc...).
You'll want to make sure you have a half dozen of these on hand as you will
undoubtedly need them.
Cure Curse:
Dropped by: Just about anything that can curse you (Marionettes, Legions,
etc...).
You'll want to make sure you have a half dozen of these on hand as you will
undoubtedly need them.
Potion High:
Dropped by: Wind Armor, Legion, Devil.
I recommend fighting the Devil over and over while acquiring a handful of
these. You will gain valuable experience, Potion Highs (equip a lot of
LUCK) and more importantly you will be a MASTER at fighting the Devil. Who
knows, that may help in the Battle Arena.
Heart Mega:
Dropped by: Arachne.
Go down to the catacombs and grab at least 2-3 of these things. This will
let you throw crosses like crazy. You don't need TOO many, as there are
candles between almost every room.
Also, if you want to do the mind trick, you'll need some powerful MP items
like the MIND HIGH (Poltergeist, Marionette, Wight, etc...). 2 of those per
use is good.
Onto the...
!** BATTLE ARENA **!
o----------o
| Room 1 |
o----------o
Enemies: Were-Jaguar x1
Were-Wolf x1
An easy start. You can kill the jaguar without even having the wolf move, and
then finish off the wolf with a single cross.
o----------o
| Room 2 |
o----------o
Enemies: Hipogriff x2
Catoblepas x2
Go in and chuck a cross in the air to hit the hipogriffs. Now take a long
jump over the catoblepas and fight the birds on the right hand side. Once
they are dead, the catoblepas pose no challenge.
o----------o
| Room 3 |
o----------o
Enemies: Wind Demon x2
Witch x3
Death from above! Take out the first wind demon near the left door so you
aren't fighting two at once! You can pick off the left witch easily too. Now
you can focus on the last demon, fightng in the open on the left, and take
care of the witches afterwards.
o----------o
| Room 4 |
o----------o
Enemies: Stone Armor x3
Devil Tower x12
A very easy room, just remember to twirl your whip and you'll do fine.
o----------o
| Room 5 |
o----------o
Enemies: Skeleton x5
Skeleton Bomber x5
Skeleton Spear x4
Electric Skeleton x3
Wow, that's a lot of skeletons. This room is still not TOO challenging. Throw
a cross towards the door you came in at and watch it obliterate everything on
the ground floor. Just play clean up from there.
o----------o
| Room 6 |
o----------o
Enemies: Flame Demon x2
Bone Tower x7
This is a HOT room. Both demons will attack from the onset, so jump up and
put some crosses in their face. With any luck they'll do the small fire orb
move and you can just stand diagonally from them to make it miss you, followed
by more crosses. The bone towers don't stand a chance after that.
o----------o
| Room 7 |
o----------o
Enemies: Fox Hunter x5
Pathetically easy. Forward >> Duck >> Kill >> Repeat.
o----------o
| Room 8 |
o----------o
Enemies: Poison Armor x3
Bloody Sword x3
Argh, two of the enemies I hate the most. Chuck a couple of crosses at the
first armor and step back a step or two as the swords will try and get you
(they will poison you TOO!). Use an antidote ASAP whenever you get poisoned.
Try and take care of the swords before the armors to make things 100% easier.
o----------o
| Room 9 |
o----------o
Enemies: Abiondarg x24
Another easy room! Try and kill the creatures when they are on the TOP of the
LEFT of the walkway so you can get to any drops they may give you.
o-----------o
| Room 10 |
o-----------o
Enemies: Legion x3
Marionette x12
Yikes, what a room! Use a few crosses at the beginning to take out the
immediate threat and clear an area to fight in (which is IMPORTANT). The rest
is easy from there.
o-----------o
| Room 11 |
o-----------o
Enemies: Minotaur x7
This is an excellent room to pull off a thunderbird summon (I really do
recommend pulling off a summon at the start of the room). If you don't want
to your best bet is to start throwing crosses, but you are bound to get thrown
around by the minotaurs ground waves. Try your best to clear a space so you
can handle the rest of the minotaurs like normal.
o-----------o
| Room 12 |
o-----------o
Enemies: Arachne x3
Succubus x3
Throw a cross to take out the first arachne with no problem, then do your best
to handle the two succubuses near the left door (you don't want the third one
joining in). Use crosses to make things easier. This is HARD to come out
unscathed.
o-----------o
| Room 13 |
o-----------o
Enemies: Alraune x2
Demon Lord x5
This is a hard one. Without something like the summon trick you are pretty
much going to eat SOME damage. Without summoning you can throw 2 crosses at
the demon lord down below and whip the upper one before getting hit. Then kill
the lower demon while throwing crosses at the upper one. From here, do some
hit-and-run cross throwing to take out the middle demon lord. Now you can kill
the lower right alraune worry free. From there, do some some more hit-and-run
cross throwing on the other two demon lords and you're set.
o-----------o
| Room 14 |
o-----------o
Enemies: Hyena x8
This room is pretty easy, just wait for the pause in the hyena's attack and
drop down and chuck a cross to take out the majority of the enemies. Clean up
whatever is left.
o-----------o
| Room 15 |
o-----------o
Enemies: Devil Armor x3
Evil Pillar x12
Ok, THIS room can kill you in a hurry, as the evil pillars stay true to their
namesake and will STONE you if they hit you. Regardless, get in two quick hits
to kill the ones close to the door. Now you can use crosses to kill the NEW
enemy in this room: the Devil Armor. These guys work exactly like the Dark
Armor that you've fought many times before, so treat them the same way. Kill
the rest of the room with patience, and draw the armors to you when you can.
*IMPORTANT!*
You can get an ATTRIBUTE card, the BLACK DOG CARD from the Devil Armors. It is
their rare drop (they also drop potion highs) but this is where you get it.
Unlike other cards, I won't list its affects here. I'll let you look at the
'DSS Combos' section for yourself.
o-----------o
| Room 16 |
o-----------o
Enemies: White Armor x3
This room is significantly easier than the previous room. Chuck some crosses
at the approaching armors and duck under their attack. Keep the pressure on
the armors and they'll fall.
*IMPORTANT!*
You can get an ATTRIBUTE card, the UNICORN CARD from the White Armors. It is
their rare drop (they also drop potion highs) but this is where you get it.
Unlike other cards, I won't list its affects here. I'll let you look at the
'DSS Combos' section for yourself.
o-----------o
| Room 17 |
o-----------o
Enemies: Devil x1
Your final challenge. A Devil! Thankfully you have the whole place to
run around in. Make sure you refill your health and hearts if you need them:
it would be a shame to die now! We've faced this enemy before, so I'm going
to copy and paste my advised from earlier here as he has all the same moves.
Devil will float in mid air and often teleports before doing a move. All of
his moves are darkness based: if you touch the dark clouds you'll get hurt.
One of his moves places beams of darkness on the ground (somewhat similar to
the Alraune's attack). You can avoid this by double jumping and then using
the roc wing to stay up near the ceiling long enough for the attack to miss.
He also likes to spray darkness out of his hands, which I recommend you try
to get near him, duck, and keep whipping him. He can summon a whirling tornado
of darkness around him, which you can just stand at the edge of and chuck
crosses at him. His only other move is making a shield appear. Crosses are
your best friend when taking down this monster.
Once it is dead, proceed through the door on the left. You will get your
prize: the SHINNING ARMOR. That's right, they misspelled it in the game. Oh
well, it adds character!
Congrats on defeating the Battle Arena!
==============================================================================
Bosses
=================================================================[CotM-BOS]===
Here you will find a list of all the games bosses for your convenience.
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle - Cerberus - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| |
| My Level: 6 |
| |
| |
| - General Information: Cerberus will be with you in a FAIRLY small |
| room. There are ledges in the room as well, so you can easily get |
| by him when you need to. Watch out for his attacks listed below. |
| For this fight I recommend using the FIRE WHIP and the HOLY WATER |
| sub-weapon. If you get near him while he's doing the 'Electric Ball' |
| attack and lay down some holy water and fire whip he will fall easy. |
| |
| - Beam Attack: Cerberus will charge across the screen and jump onto a |
| lower ledge. He'll then shoot a screen-spanning beam across the room. |
| you pretty much need to be above or below him (preferably attacking |
| him) when he does this. |
| |
| - Electric Ball: Cerberus will howl and summon two lightning orbs. |
| Cerberus will stay in place shaking while the orbs shoot lightning |
| downwards. |
| |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle - Necromancer - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| |
| My Level: 13 |
| |
| |
| - General Information: The Necromancer is a fun fight! He will float |
| around the room (which has a single platform in it) so you'll have to |
| watch out for him. For this fight I recommend the CROSS subweapon we |
| picked up earlier. I would also advise to put on either the VENUS + |
| SALAMANDER combo or the MERCURY + MANDRAGOR combo (Venus is better). |
| |
| Watch out for the Necromancer's attacks listed below. Also note that |
| he will change forms halfway through the fight and summon skeletons |
| instead of zombies. FUN. The BEST time to hurt the Necromancer is |
| when he is SUMMONING, so be sure to chuck some crosses and go to town. |
| |
| - Circle Attack: The Necromancer will make six circular orbs rotate |
| around him before firing them off at you three at a time. Easy to |
| dodge with your double jump. |
| |
| - Zombie Summon: The Necromancer will summon four zombies to patrol the |
| area below. More of a nuisance than a danger. |
| |
| - Form Change: Upon losing half of his health, the Necromancer will turn |
| into a skeletal demon, losing his previous attacks but gaining the two |
| lower attacks. He also has a slight damage boost here. |
| |
| - Energy Ball: The Necromancer will envelop himself in green energy and |
| bounce around the room, trying to ram into you. He bounces at angles |
| though, giving you a chance to avoid him. |
| |
| - Skeleton Summon: The Necromancer will summon four skeletons to patrol |
| the area below. Again, more of a nuisance and more annoying than the |
| zombies from before given their bone throwing. |
| |
| |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle - Iron Golem - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| |
| My Level: 16 |
| |
| |
| - General Information: The Iron Golem is a TANK... He moves slowly and |
| can soak up a lot of damage. Also, be sure to notice the gears up |
| above you. When he pounds the ground, not only will standing on the |
| floor hurt you, but those gears can fall down too! They glow red |
| before they fall, though! Check out his attacks below to overcome |
| this beast. None of them are too hard, so I recommend putting on |
| either the increase damage % card combo or, if you're feeling cocky, |
| the fireball combo (Jupiter + Salamander) and use it to stand by the |
| golem WHILE whipping him. For a safer ranged option just use the |
| CROSS sub-weapon. |
| |
| - Golem-PUNCH!: Stand too close to the golem and he'll try to punch you, |
| which lunges him forwards a bit and HURTS. Double jump or stay back. |
| |
| - Golem-SMASH!: The golem will smash the ground, hurting you if you are |
| standing on the floor, so jump when he does this. This also brings |
| down the gears above you, so be extra careful. |
| |
| - Golem-THROW!: The golem will hold up a ball of light before throwing |
| it at you. If the light doesn't hit you, it will explode, affecting |
| a wide area around the center of the explosion. |
| |
| - Golem-REGEN!: The golem will occasionally shine white. When he is in |
| this state he will regen health every so often. There's nothing you |
| can do to stop it, so just keep piling on damage. He will regen 50 |
| health at a time. |
| |
| |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle - Adramelech - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| |
| My Level: 22 |
| |
| |
| - General Information: Adramelech is an interesting boss fight. First of |
| all, all that he does is sit there. He's anything but easy though, as |
| ALL of his attacks take up the majority of the screen (don't worry, |
| they are QUITE dodgeable!). For this fight, the CROSS will help out a |
| TON (he is quite large after all). Also, if you've uncovered as much |
| of the map as you can (basically, if you've been following this guide) |
| I would recommend using the THUNDERBIRD + VENUS combo for some serious |
| damage. Here are Adramelech's attacks: |
| |
| |
| - Bubbles: I'm not really sure if this is an 'attack' per-say, but it's |
| definitely an inconvenience. Small little bubbles will constantly |
| spawn underneath Adramelech, but they just sit there. A quick spin of |
| the whip will clear an area around you easily. |
| |
| - Fireballs: Adramelech will summon a TON of blue fireballs from around |
| his head/hands that try to zoom in on you. The BEST way to avoid these |
| is to retreat to a wall and jump over them as needed (double jump can |
| REALLY help here). |
| |
| - Skulls: Adramelech will spawn a ton of skulls from one of his hands, |
| which will then sweep down towards the floor and across the area in a |
| "U" formation. You can actually jump over these things if you time it |
| right, but it's much safer to SLIDE towards the direction the skulls |
| spawn from. |
| |
| |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle - Twin Zombie Dragons - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| |
| My Level: 25 |
| |
| |
| - General Information: Here you will fight TWO Dragon Zombies... Wow! |
| This arena is fairly big, giving you the space you need along with six |
| platforms. The dragons themselves will be on the left and the right, |
| but constantly move their heads around. You can be hurt by their heads |
| OR necks (but you can touch their claws without getting hurt). |
| |
| The best place to fight is the lower platform, as their heads will |
| often be hovering to the left or right of it. However, they also LOVE |
| to move around, forcing you to jump to a higher platform or fall to |
| the floor. Falling down to the floor is a good idea, as many of their |
| attacks can't reach down there. As far as an attack plan goes, the |
| zombies HATE earth damage. For example, the Diana + Mandragora attack |
| can do 99 damage per rose plume (but its SPENDY). The Earth Whip can |
| also come in handy due to its range. Personally, I used good dodging |
| combined with chucking crosses like crazy and the Venus + Thunderbird |
| combo. Check out their attacks below, keeping in mind that their head |
| movement is your greatest enemy. |
| |
| |
| - Debris: Both dragons like to do this move. They will hit the wall |
| closest to them, making rocks fall from above. You can either dodge |
| the rocks or spin your whip for a few seconds to easily avoid them. |
| |
| - Fireballs: This is the left dragons special move. He will lower his |
| head to the floor and start spitting out fireballs while moving his |
| head upwards. You can dodge this by being on the ground or getting on |
| the higher center platform and jumping between the fireballs. |
| |
| - Energy Shot: This is the right dragons special move. He will lower his |
| head to the floor and rise up, spitting out an energy ball that |
| explodes and stays on the screen for a period of time. This is easy to |
| avoid if you drop to the floor. Otherwise just jump over it. |
| |
| - Bite Attack: This is a pretty standard move that both dragons do. They |
| will snap their jaws a few times and then lunge at you. Again, drop to |
| the floor or jump above them. Or, y'know... move slightly to the left |
| or the right... |
| |
| - Cannibalism?!: This move occurs when you've slain one of the two |
| dragons. Basically, the remaining dragon will feed on the dead one, |
| restoring 300 HP in three bites. Lay on the damage while you can, as |
| his head remains relatively stationary. |
| |
| |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle - Death - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| |
| My Level: 30 |
| |
| |
| - General Information: Well, it kind-of disappoints me that there is no |
| dialog here, but oh well. Like most Castlevania games, as you fight |
| Death, small circular scythes will constantly spawn and come at you. |
| These are pretty darn easy to dodge but if you do get overwhelmed just |
| spin your whip for a second. I'll also tell you right away that Death |
| has TWO forms. The first form just floats left to right, occasionally |
| doing the first two attacks listed below. The second has the rest of |
| the attacks. Note that scythes will appear constantly on BOTH forms. |
| The second form is some sort of weird turtle/death hybrid, and is VERY |
| slow. |
| |
| Unless you are a dodging master, probably the BEST combo to use for |
| this fight is JUPITER + SERPENT, as the four ice balls will pretty |
| much negate the scythes. Alternately you can use JUPITER + MANTICORE |
| or just use a good DEF or ATK combo if you don't care about the |
| scythes. Crosses are a great subweapon to go with (as usual), but |
| especially for the 2ND FORM, as it stays in one place for longer. |
| Keep piling on the pain and avoid the attacks below to come out on |
| top. |
| |
| |
| - Bone Spears: Death will stop in mid-air (and the scythe attack will |
| stop) while he shoots bone spears from his body. They travel side to |
| side and diagonally, so either retreat a bit or get near him and duck. |
| |
| - Energy Shot: Death will stop in mid-air and summon a big green energy |
| ball in each hand before shooting them at you. These don't home in on |
| you and are easily avoided by simply moving out of the way. |
| |
| - Gravity Spell: This is an "attack" the 2ND form will use. A magic seal |
| appears in front of Death, stopping you from jumping very high at all. |
| Death will more than likely follow this attack up with one of the two |
| attacks below. |
| |
| - Scythe Swipe: This attack occurs more frequently the closer you are to |
| Death. He will simply swipe his scythe claws at you, moving forward as |
| he goes. |
| |
| - Ground Pound: The weird hybrid Death creature will stay in a single |
| spot for a second, then raise upwards slowly. After raising up for a |
| bit he will drop down, striking the ground. This will hurt you if you |
| are standing on the ground, so JUMP! When used after the gravity spell |
| jumping is even trickier, so timing is more important. Not a very |
| threatening move. |
| |
| |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle - Camilla - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| |
| My Level: 35 |
| |
| |
| - General Information: This battle arena is kick-ass! Before the fight |
| Camilla will have a chat with Nathan, trying to turn him to the dark |
| side. This arena is BIG for a reason: After your chat Camilla will |
| turn into a HUGE monster after your chat and float back and forth. She |
| also has several area-spanning moves (see below). Not that you can |
| ONLY hurt Camilla, NOT the skull she is riding on! |
| |
| Honestly, the BEST DSS combo you can use is Uranus + Thunderbird. Pull |
| off 3-4 of those and its over (even less with a good cross throw here |
| and there). If that just isn't an option, the Jupiter + Manticore or |
| Serpent option isn't bad as you can just forget about the purple |
| balls and just focus on hurting Camilla. Due to how BIG she is crosses |
| are just plain awesome for this fight. Alternately, you can use a good |
| ATK combo and just dodge all her moves listed below. |
| |
| |
| - Bubbles: Camilla takes a cue from Death and CONSTANTLY spawns purple |
| bubbles which make a straight line towards you. Easily negated with a |
| spin of your whip or the Jupiter combos listed above. |
| |
| - Dive: Camilla will do a dive attack in a "U" shape, trying to ram you. |
| Easily avoided by running away. |
| |
| - Thunderbolt: As Camilla floats from the left to the right she will |
| shoot thunderbolts behind her, making it harder to get by her. Either |
| use GREAT timing or just dash-jump over her from above if you need to |
| get by. |
| |
| - Wind Blades: Camilla will take a break from floating back and forth |
| and raise up. Dozens of wind blades will spawn out of her wings, |
| sweeping outwards covering a large area. Hard to avoid, just try to |
| jump to a higher platform to avoid it. |
| |
| - Laser Beam: Camilla only does this attack when she's at the far right |
| or left of an area. You will see the skull mouth open up and a screen |
| spanning laser beam will fire off. You can either get behind her (and |
| keep attacking) or duck to avoid it. If you're on the top of a |
| platform, get as high as you can when the beam raises upwards. |
| |
| |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle - HUGH - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| |
| My Level: 42 |
| |
| |
| - General Information: Well, isn't this a surprise! What, it isn't!? No |
| matter, Hugh's jealousy has finally overcome him (with a little help |
| from Dracula) and he is out for blood. Hugh's main weapon is a sword |
| but he also has several special moves (see below). On top of that he |
| has access to all of the games subweapons (which HE can carry all at |
| once but Nathan can't figure out). This arena is actually Dracula's |
| Throne Room, and has quite a bit of room above it. You can actually |
| go up there and rest (use a healing DSS move, for example) if you |
| wished. Once you damage Hugh enough, he will power up, increasing his |
| stats and changing how his sub-weapons function. He gains a new move |
| as well. |
| |
| By now you should know you favorite DSS combo. With most of the map |
| uncovered, the Venus + Thunderbird combo does nearly 100 damage per |
| hit. You could also use Uranus + Thunderbird for a good summon, |
| or make him hurt with Jupiter + Salamander. I also found Saturn + |
| Serpent to be good! And don't forget to chuck those crosses! Keep at |
| him and you will emerge the victor! |
| |
| |
| - Sword Swipe: What can I say about this one? This is Hugh's favorite |
| move and the easiest to dodge! Make him pay whenever he uses it! |
| |
| - Sub-Weapons: Hugh has access to all of the games sub-weapons. Let me |
| correct that, I've seen him use all of them but the stopwatch. I won't |
| list every sub-weapon here, but you of all people know how they work. |
| Be careful! When he powers up at the half dead mark he will start to |
| use MULTIPLE sub-weapons at once! |
| |
| - Energy Sword: Hugh will raise his sword to the heavens, making a much |
| larger energy sword appear! He will then bring it crashing down on |
| you! Throw a cross at him as he's standing still then retreat a safe |
| distance away. |
| |
| - Sword Blitz: Hugh will use this move if there is an appreciable amount |
| of distance between the two of you. He will essentially charge at you |
| with his sword at a high speed. Jump to avoid it and try to whip him |
| on the way down. |
| |
| - Sword Flames: Hugh will pause for a moment, you'll see his sword light |
| up, then he will plunge it into the ground. Wings of flames will |
| erupt around him. This is an area attack. Retreat a short distance |
| away and hit him with a cross. |
| |
| - Spirit Swords: Hugh will only do this move when he is powered up. He |
| will raise his sword to the heavens and summon several spirit swords. |
| these swords will try to home in on you. Each one that hits you will |
| restore a (SMALL) portion of Hugh's HP. |
| |
| |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle - Dracula - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| |
| My Level: 46 |
| |
| |
| - General Information: Time to take on the big boss. This room is fairly |
| small and Dracula, in true Castlevania fashion, will be warping |
| around. Do your best to make sure he doesn't corner you with his |
| warping (stay in the middle of the room and react from there). To be |
| quite honest, this fight is extremely simple, just check out his |
| attacks below and keep laying on the pain. |
| |
| |
| - Electric Bats: Dracula will pull back his robe and a bunch of |
| electric bats will come out! The move in a fairly random (but almost |
| predictable) pattern. Get back and jump/duck to avoid them. |
| |
| - Fire Bats: Dracula will pull back his robe and three fire bats will |
| come out. This one is super easy to dodge, just double jump over them |
| and keep whipping Dracula. |
| |
| - Ice Bats: Dracula will pull back his robe and fire two ice bats at |
| you. Very easy to double jump over. |
| |
| |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle - True Dracula - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| |
| My Level: 47 |
| |
| |
| - General Information: The background in this area is quite awesome, and |
| the area itself is HUGE. There are also two platforms in this area, |
| which you will need as Dracula is HUGE! |
| |
| Dracula will teleport in this area as well. If you've been collecting |
| all the stat increases you will have quite a bit of MP, so you could |
| just use the thunderbird summon throughout the fight. It's also very |
| possible to not use any card combos and just avoid his attacks. |
| You need to whip the eye in the center of his chest to damage him. |
| Halfway into the battle Dracula will begin to flash wildly. During |
| this phase he will attempt to run into you with his body a few times |
| before appearing as a large eyeball surrounded by bats. Read the |
| attacks below, don't be shy about using your supplies, and keep on |
| damaging him and you'll be ok. |
| |
| |
| - Laser Beams: Dracula will stretch out his hand and laser beams will |
| come out of his shoulder mouths and hit the ground. Waves of fire will |
| follow, so retreat of get up and out of the way. |
| |
| - Poison Bubbles: Dracula will stop and stay still for a bit, releasing |
| dozens of poison bubbles. It's not a bad idea to equip something like |
| Jupiter + Manticore or Jupiter + Serpent for this attack to keep |
| yourself safe. |
| |
| - Meteor Shower: Dracula will summon a meteor shower! This is one of the |
| more damaging attacks, and is hard to dodge as well. Stay close to the |
| ground double jump/duck to avoid the meteors while hurting Dracula. |
| |
| - Rush Attack: Dracula will do this move when his body is invincible and |
| the eyeball surrounded by bats is appearing. Basically what he is |
| trying to do is ram you. The best way to avoid this now that you know |
| it is coming is to dash away from him, double jump, then use the ROC |
| WING at the top of your jump. Dracula will follow you upwards but will |
| totally lose you when you shoot straight up. Repeat this until the eye |
| and bats shows up, then attack however you want (Thunderbird Summon!). |
| |
| |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
==============================================================================
Bestiary
=================================================================[CotM-BST]===
Here is a list of every monster in the game, their experience, what items
they drop, and where they can be found at.
The location is a general idea of where you can find the monster at, because
as you know each of these areas is HUGE. Also, the further you progress into
the game, the more you will notice that certain weaker monster are taken out
of an area and new monsters are appearing.
Also note that this list is in alphabetical order.
o-----------------------o------------------o--------------------o
| Abiondarg | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 391 | | |
o-----------------------o Potion | Undergrnd. Waterway|
| Spiced Meat | Battle Arena |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Adramelech | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 16000 | | |
o-----------------------o | Chapel Tower |
| | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Alraune | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 2500 | | |
o-----------------------o Magic Robe | Observation Tower |
| Potion EX | Battle Arena |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Arachne | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 1300 | | |
o-----------------------o Heart Mega | Catacombs |
| Heart High | Battle Arena |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Arch Demon | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 1000 | | |
o-----------------------o Cursed Ring | Chapel Tower |
| Apollo Card | Undergrd. Warehouse|
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Axe Armor | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 31 | | |
o-----------------------o Leather Armor | Abyss Stairway |
| Mandragora Card | Audience Room |
| | Outer Wall |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Bat | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 4 | | |
o-----------------------o Wrist Band | Catacombs |
| L. Heart | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Beast Demon | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 260 | | |
o-----------------------o Arm Guard | Eternal Corridor |
| Cursed Ring | Chapel Tower |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Bloody Sword | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 200 | | |
o-----------------------o Arm Guard | Chapel Tower |
| Mars Card | Battle Arena |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Bone Head | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 7 | | |
o-----------------------o Mercury Card | Catacombs |
| Heart | Abyss Stairway |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Bone Tower | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 160 | | |
o-----------------------o Heart | Catacombs |
| Heart High | Eternal Corridor |
| | Battle Arena |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Brain Float | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 10 | | |
o-----------------------o Leather Armor | Catacombs |
| Mind Restore | Outer Wall |
| | Chapel Tower |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Camilla | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 80000 | | |
o-----------------------o | Undergrnd. Waterway|
| | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Catoblepas | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 1800 | | |
o-----------------------o Soldier Fatigues | Observation Tower |
| Heart High | Battle Arena |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Cerberus | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 500 | | |
o-----------------------o | Catacombs |
| | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Clinking Man | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 21 | | |
o-----------------------o Prison Garb | Triumph Hallway |
| Miracle Armband | Audience Room |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Coffin | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 3 | | |
o-----------------------o Cotton Clothes | Catacombs |
| Heart | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Dark Armor | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 3300 | | |
o-----------------------o Platinum Armor | Observation Tower |
| Double Grips | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Death | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 60000 | | |
o-----------------------o | Undergrd. Warehouse|
| | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Death Mantis | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 400 | | |
o-----------------------o Hard Ring | Underground Gallery|
| L. Heart | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Demon Lord | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 1950 | | |
o-----------------------o Potion | Observation Tower |
| Strength Armband | Battle Arena |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Devil | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 10000 | | |
o-----------------------o Mirror Armor | Observation Tower |
| Potion High | Battle Arena |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Devil Armor | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 6600 | | |
o-----------------------o Potion High | Battle Arena |
| Black Dog Card | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Devil Tower | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 17 | | |
o-----------------------o Potion | Audience Room |
| Wrist Band | Battle Arena |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Dracula | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 150000 | | |
o-----------------------o | Ceremonial Room |
| | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Dragon Zombie | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 15000 | | |
o-----------------------o | Underground Gallery|
| | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Dryad | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 300 | | |
o-----------------------o Heart High | Undergrd. Warehouse|
| Heart Mega | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Dullahan | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 2200 | | |
o-----------------------o L. Heart | Observation Tower |
| Platinum Heart | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Earth Armor | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 240 | | |
o-----------------------o Gold Armor | Machine Tower |
| Gauntlet | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Earth Demon | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 25 | | |
o-----------------------o Serpent Card | Catacombs |
| Magic Gauntlet | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Ectoplasm | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 2 | | |
o-----------------------o Wrist Band | Audience Room |
| Mind Restore | Machine Tower |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Electric Skeleton | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 30 | | |
o-----------------------o Golem Card | Audience Room |
| Leather Armor | Outer Wall |
| | Battle Arena |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Evil Hand | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 63 | | |
o-----------------------o Prison Garb | Eternal Corridor |
| Intelligence Ring| Undergrnd. Waterway|
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Evil Pillar | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 480 | | |
o-----------------------o Steel Armor | Observation Tower |
| Toy Ring | Battle Arena |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Fallen Angel | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 1590 | | |
o-----------------------o Heart Ex | Chapel Tower |
| Saturn Card | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Fishhead | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 486 | | |
o-----------------------o Mind EX | Undergrnd. Waterway|
| Chain Mail | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Flame Armor | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 280 | | |
o-----------------------o Bronze Armor | Triumph Hallway |
| Heart EX | Chapel Tower |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Flame Demon | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 600 | | |
o-----------------------o Chain Mail | Eternal Corridor |
| Potion | Battle Arena |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Fleaman | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 29 | | |
o-----------------------o Arm Guard | Catacombs |
| Cotton Clothes | Triumph Hallway |
| | Audience Room |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Forest Armor | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 1280 | | |
o-----------------------o Chain Mail | Audience Room |
| Rainbow Robe | Undergrd. Warehouse|
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Fox Archer | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 53 | | |
o-----------------------o Cotton Robe | Machine Tower |
| Silk Robe | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Fox Hunter | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 272 | | |
o-----------------------o Meat | Catacombs |
| Potion | Undergrd. Warehouse|
| | Battle Arena |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Franken | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 2100 | | |
o-----------------------o Ninja Garb | Eternal Corridor |
| Soldier Fatigues | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Frozen Shade | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 1212 | | |
o-----------------------o Magic Gauntlet | Undergrnd. Waterway|
| Star Bracelet | Observation Tower |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Gargoyle | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 3 | | |
o-----------------------o Heart High | Audience Room |
| Prison Garb | Abyss Stairway |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Ghoul | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 3 | | |
o-----------------------o Heart High | Eternal Corridor |
| Prison Garb | Chapel Tower |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Golem | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 1400 | | |
o-----------------------o Night Suit | Undergrd. Warehouse|
| Steel Armor | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Gorgon | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 219 | | |
o-----------------------o Meat | Eternal Corridor |
| Heart | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Gremlin | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 2 | | |
o-----------------------o Wrist Band | Catacombs |
| Mind Restore | Abyss Stairway |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Grizzly | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 960 | | |
o-----------------------o Strength Ring | Chapel Tower |
| Spiced Meat | Undergrd. Warehouse|
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Harpy | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 271 | | |
o-----------------------o Stylish Suit | Underground Gallery|
| Star Bracelet | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Heat Shade | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 136 | | Audience Room |
o-----------------------o Jupiter Card | Machine Tower |
| Stylish Suit | Chapel Tower |
| | Observation Tower |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Hipogriff | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 740 | | |
o-----------------------o Meat | Chapel Tower |
| Heart EX | Undergrd. Warehouse|
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Holy Armor | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 1700 | | |
o-----------------------o Platinum Armor | Undergrd. Warehouse|
| L. Heart | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Hopper | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 8 | | |
o-----------------------o Cotton Clothes | Catacombs |
| Gauntlet | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Hugh | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 120000 | | |
o-----------------------o | Observation Tower |
| | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Hyena | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 105 | | |
o-----------------------o Potion | Audience Room |
| Night Suit | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Ice Armor | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 1500 | | |
o-----------------------o Steel Armor | Undergrnd. Waterway|
| Neptune Card | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Ice Demon | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 4200 | | |
o-----------------------o Rainbow Robe | Undergrnd. Waterway|
| Diamond Armor | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Imp | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 103 | | |
o-----------------------o L. Heart | Underground Gallery|
| Spiced Meat | Audience Chamber |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Iron Golem | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 8000 | | |
o-----------------------o | Machine Tower |
| | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Killer Bee | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 88 | | |
o-----------------------o Antidote | Underground Gallery|
| Night Suit | Eternal Corridor |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| King Moth | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 150 | | |
o-----------------------o Antidote | Underground Gallery|
| Heart EX | Undergrd. Warehouse|
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Legion | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 1590 | | |
o-----------------------o Cure Curse | Chapel Tower |
| Potion High | Observation Tower |
| | Battle Arena |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Lilim | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 8000 | | |
o-----------------------o Mind High | Machine Tower |
| Dark Armor | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Lilith | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 20000 | | |
o-----------------------o Mind EX | Undergrd. Warehouse|
| Sage Robe | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Lizardman | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 800 | | |
o-----------------------o Chain Mail | Undergrnd. Waterway|
| L. Heart | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Man Eater | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 700 | | |
o-----------------------o Heart | Underground Gallery|
| Diana Card | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Marionette | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 127 | | |
o-----------------------o Cure Curse | Chapel Tower |
| Mind High | Battle Arena |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Medusa Head | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 2 | | |
o-----------------------o Wrist Band | Machine Tower |
| Hard Ring | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Mermen | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 10 | | |
o-----------------------o Meat | Undergrnd. Waterway|
| Gauntlet | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Mimic Candle | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 6600 | | |
o-----------------------o Heart | Audience Room |
| Gambler Armband | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Minotaur | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 2000 | | |
o-----------------------o L. Heart | Observation Tower |
| Spiced Meat | Battle Arena |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Mudman | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 2 | | |
o-----------------------o Cotton Clothes | Catacombs |
| Mind Restore | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Mummy | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 3 | | |
o-----------------------o Cotton Clothes | Catacombs |
| Heart | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Myconid | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 25 | | |
o-----------------------o Potion | Underground Gallery|
| Mind High | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Necromancer | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 2500 | | |
o-----------------------o | Audience Room |
| | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Nightmare | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 2000 | | |
o-----------------------o Mind Restore | Audience Room |
| Needle Armor | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Poison Armor | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 822 | | |
o-----------------------o Rainbow Robe | Underground Gallery|
| Antidote | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Poison Worm | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 1 | | |
o-----------------------o Antidote | Catacombs |
| Magic Gauntlet | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Poison Worm (Nest) | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 12 | | |
o-----------------------o Antidote | Catacombs |
| Magic Gauntlet | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Poltergeist | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 510 | | |
o-----------------------o Mind High | Undergrd. Warehouse|
| Cursed Ring | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Scary Candle | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 900 | | |
o-----------------------o Uranus Card | Machine Tower |
| Heart EX | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Siren | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 880 | | |
o-----------------------o L. Heart | Undergrnd. Waterway|
| Mind High | Observation Tower |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Skeleton | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 4 | | Catacombs |
o-----------------------o Leather Armor | Abyss Stairway |
| Potion | Audience Room |
| | Machine Tower |
| | Battle Arena |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Skeleton Athelete | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 25 | | |
o-----------------------o Cotton Clothes | Audience Room |
| Griffon Card | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Skeleton Bomber | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 4 | | Battle Arena |
o-----------------------o Salamander Card | Catacombs |
| Potion | Outer Wall |
| L. Heart | Chapel Tower |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Skeleton Boomerang | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 112 | | |
o-----------------------o Miracle Armband | Machine Tower |
| Stylish Suit | Eternal Corridor |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Skeleton Knight | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 39 | | |
o-----------------------o Leather Armor | Audience Room |
| Bronze Armor | Machine Tower |
| | Chapel Tower |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Skeleton Medalist | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 1500 | | |
o-----------------------o Toy Ring | Catacombs |
| Bear Ring | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Skeleton Soldier | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 16 | | |
o-----------------------o Leather Armor | Abyss Stairway |
| Bronze Armor | Audience Room |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Skeleton Spear | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 6 | | |
o-----------------------o Leather Armor | Catacombs |
| Cotton Robe | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Slime | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 11 | | |
o-----------------------o Antidote | Catacombs |
| Venus Card | Abyss Stairway |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Spearfish | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 280 | | |
o-----------------------o Heart | Undergrnd. Waterway|
| Heart EX | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Specter | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 3 | | |
o-----------------------o Mind High | Underground Gallery|
| Mind Restore | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Spirit | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 1 | | |
o-----------------------o Mind Restore | Catacombs |
| Wrist Band | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Stone Armor | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 222 | | |
o-----------------------o Cockatrice Card | Catacombs |
| Hard Ring | Machine Tower |
| | Battle Arena |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Succubus | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 710 | | |
o-----------------------o Intelligence Ring| Chapel Tower |
| L. Heart | Undergrd. Warehouse|
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Thunder Armor | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 800 | | |
o-----------------------o Steel Armor | Chapel Tower |
| Gold Armor | Underground Gallery|
| | Undergrd. Warehouse|
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Thunder Demon | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 450 | | |
o-----------------------o Magic Gauntlet | Machine Tower |
| Manticore Card | Chapel Tower |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Trick Candle | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 1400 | | |
o-----------------------o Pluto Card | Catacombs |
| Heart Mega | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Were-Bear | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 227 | | |
o-----------------------o Cotton Robe | Eternal Corridor |
| Strength Ring | Chapel Tower |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Were-Horse | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 1970 | | |
o-----------------------o Defense Armband | Outer Wall |
| Meat | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Were-Jaguar | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 760 | | |
o-----------------------o Gold Armor | Chapel Tower |
| | Outer Wall |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Were-Panther | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 270 | | |
o-----------------------o Wrist Band | Chapel Tower |
| Thunderbird Card | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Were-Wolf | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 140 | | |
o-----------------------o Gauntlet | Audience Room |
| Meat | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| White Armor | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 7000 | | |
o-----------------------o Potion High | Battle Arena |
| Unicorn Card | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Wight | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 4 | | |
o-----------------------o Silk Robe | Undergrd. Warehouse|
| Mind High | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Will o' Wisp | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 9 | | |
o-----------------------o Mind Restore | Triumph Hallway |
| Wrist Band | Outer Wall |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Wind Armor | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 1800 | | |
o-----------------------o Potion | Audience Room |
| Potion High | Observation Tower |
| | Undergrnd. Waterway|
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Wind Demon | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 3600 | | |
o-----------------------o Mind High | Audience Room |
| Sage Armband | |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Witch | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 600 | | |
o-----------------------o Mind Restore | Undergrnd. Waterway|
| Magic Robe | Battle Arena |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Zombie | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 2 | | |
o-----------------------o Cotton Clothes | Catacombs |
| Potion | Triumph Hallway |
| | |
o------------------+--------------------o
o-----------------------o------------------o--------------------o
| Zombie Thief | Drops | Location |
o-----------------------o------------------o--------------------o
| Experience: 58 | | |
o-----------------------o Prison Garb | Catacombs |
| Luck Ring | Audience Room |
| | |
o------------------+--------------------o
==============================================================================
DSS Combos
=================================================================[CotM-DSC]===
Here is a list of every card in the game and their description. After that
I'll list what the card does when combined with the other cards and how much
mana they use.
o----------------o
| ACTION CARDS |
o----------------o
============
MERCURY CARD
============
"Mercury, the messenger of the gods. Has the potential of strength."
DROPPED BY: Bone Head
COMBOS:
MERCURY + SALAMANDER
Fire whip to attack enemies.
MP: 6 / Attack.
MERCURY + SERPENT
Ice whip. Frozen enemies can be used as platforms.
MP: 2 / Attack.
MERCURY + MANDRAGORA
Whip of Thorns to attack enemies.
MP: 6 / Attack.
MERCURY + GOLEM
Earth whip to attack distant enemies.
MP: 8 / Attack.
MERCURY + COCKATRICE
Stone whip. Enemies turned to stoned can be used as platforms.
MP: 6 / Attack.
MERCURY + MANTICORE
Poison whip that will release a mist of poison.
MP: 6 / Attack.
MERCURY + GRIFFIN
Wind whip. Continuous attack will occur while attack is held.
MP: 10 / Attack.
MERCURY + THUNDERBIRD
Electric whip. Will electrocute while attack is held.
MP: 10 / Attack.
MERCURY + UNICORN
Holy whip. Health is replenished with each swing of the whip.
MP: 20 / Attack.
MERCURY + BLACK DOG
Darkness whip to attack and envelop enemies in darkness.
MP: 40 / Attack.
==========
VENUS CARD
==========
"Venus, goddess of love and beauty. Has the potential of enhancement."
DROPPED BY: Slime
COMBOS:
VENUS + SALAMANDER
Inflicted damage increases by 25%.
MP: 4 / Time.
VENUS + SERPENT
Defense increases by 25%.
MP: 4 / Time.
VENUS + MANDRAGORA
Luck increases by 25%.
MP: 4 / Time.
VENUS + GOLEM
Defense increases as the % of the map uncovered increases.
MP: 16 / Time.
VENUS + COCKATRICE
Gains experience points from walking.
MP: 2 / Time.
VENUS + MANTICORE
Gains double the amount of hearts received.
MP: 2 / Time.
VENUS + GRIFFIN
Intelligence increases by 25%.
MP: 4 / Time.
VENUS + THUNDERBIRD
Damage increases as the % of the map uncovered increases.
MP: 16 / Time.
VENUS + UNICORN
Defense x2 while inflicted damages is 1/2.
MP: 8 / Time.
VENUS + BLACK DOG
Inflicted damage x2 while defense is 1/2.
MP: 8 / Time.
============
JUPITER CARD
============
"Jupiter, god of the heavens and the leader of Olympus. Has the potential of
defense."
DROPPED BY: Heat Shade
COMBOS:
JUPITER + SALAMANDER
2 fireballs circle you in defense.
MP: 4 / Time.
JUPITER + SERPENT
4 ice balls circle you in defense. These can freeze enemies.
MP: 4 / Time.
JUPITER + MANDRAGORA
If stationary, health will gradually replenish.
MP: 16 / Time.
JUPITER + GOLEM
If damanged, the invincibility duration is x4.
MP: 4 / Time.
JUPITER + COCKATRICE
Transform into stone and become invulnerable.
MP: 8 / Time.
JUPITER + MANTICORE
A cloud of poison spreads to protect you.
MP: 4 / Time.
JUPITER + GRIFFIN
While dashing, a sonic wave appears to protect you.
MP: 4 / Time.
JUPITER + THUNDERBIRD
You will be sent flying when damaged, but takes 1/2 damage.
MP: 4 / Time.
JUPITER + UNICORN
A circular barrier will surround you.
MP: 8 / Time.
JUPITER + BLACK DOG
A black hole barrier will surround you, but HP is drained.
MP: 8 / Time.
=========
MARS CARD
=========
"Mars, god of war. Has the potential of change."
DROPPED BY: Bloody Sword
COMBOS:
MARS + SALAMANDER
Attack with a fire sword.
MP: 8 / Attack.
MARS + SERPENT
Attack with an ice sword. Can freeze enemies.
MP: 4 / Attack.
MARS + MANDRAGORA
Attack with a rose sword.
MP: 10 / Attack.
MARS + GOLEM
Attack with a massive hammer. Causes earthquakes.
MP: 4 / Attack.
MARS + COCKATRICE
Attack with tonfers. Can turn enemies into stone.
MP: 12 / Attack.
MARS + MANTICORE
Attack with poison claws.
MP: 8 / Attack.
MARS + GRIFFIN
Sword Draw. Holding attack longer will inflict more damage.
MP: 16 / Attack.
MARS + THUNDERBIRD
Martial Arts. Hold attack to perform combinations.
MP: 16 / Attack.
MARS + UNICORN
Attack with a holy sword.
MP: 32 / Attack.
MARS + BLACK DOG
Attack with a gun.
MP: 32 / Attack.
==========
DIANA CARD
==========
"Diana, goddess of the moon and hunting. Has the potential of creation."
DROPPED BY: Man Eater
COMBOS:
DIANA + SALAMANDER
A fireball is released with each attack.
MP: 32 / Attack.
DIANA + SERPENT
3 slivers of ice are released with each attack.
MP: 64 / Attack.
DIANA + MANDRAGORA
3 plumes of petals are released with each attack.
MP: 96 / Attack.
DIANA + GOLEM
A quake is released with each attack.
MP: 16 / Attack.
DIANA + COCKATRICE
3 rocks are fired with each attack.
MP: 16 / Attack.
DIANA + MANTICORE
When the whip is swung upward, there is a poison shower.
MP: 16 / Attack.
DIANA + GRIFFIN
A Wind wave is unleashed with each attack.
MP: 128 / Attack.
DIANA + THUNDERBIRD
Electricity fills the air when the whip is spun.
MP: 12 / Attack.
DIANA + UNICORN
A guided shell is released with each attack.
MP: 48 / Attack.
DIANA + BLACK DOG
8 shells of darkness are released with each attack.
MP: 32 / Attack.
===========
APOLLO CARD
===========
"Apollo, god of the sun, music and prophecy. Has the potential to create
explosives."
DROPPED BY: Arch Demon
COMBOS:
(Note: You must use the special button combo to activate these effects.
If you've forgotten it, here it is:
DOWN, DOWN/LEFT, LEFT, LEFT/UP, UP + ATTACK
- OR -
DOWN, DOWN/RIGHT, RIGHT, RIGHT/UP, UP + ATTACK
It is essentially an easy thumb-roll from down to up while you attack!)
APOLLO + SALAMANDER
A bomb is thrown.
MP: 20 / Use.
APOLLO + SERPENT
An ice ball is thrown, can freeze enemies.
MP: 20 / Use.
APOLLO + MANDRAGORA
A rose is thrown.
MP: 40 / Use.
APOLLO + GOLEM
A stalactite is raised to attack.
MP: 30 / Use.
APOLLO + COCKATRICE
A comet is dropped on the enemy.
MP: 60 / Use.
APOLLO + MANTICORE
A poisonous bomb is detonated.
MP: 10 / Use.
APOLLO + GRIFFIN
A tornado is created.
MP: 60 / Use.
APOLLO + THUNDERBIRD
A lightning ball is thrown.
MP: 80 / Use.
APOLLO + UNICORN
An arrow of light is hurled down.
MP: 80 / Use.
APOLLO + BLACK DOG
A black hole is created.
MP: 120 / Use.
============
NEPTUNE CARD
============
"Neptune, god of the seas. Has the potential of healing."
DROPPED BY: Ice Armor
COMBOS:
NEPTUNE + SALAMANDER
Fire attacks heal character while reducing MP.
MP: 3 / Time.
NEPTUNE + SERPENT
Ice attacks heal character while reducing MP.
MP: 3 / Time.
NEPTUNE + MANDRAGORA
Plant attacks heal character while reducing MP.
MP: 3 / Time.
NEPTUNE + GOLEM
Earth attacks heal character while reducing MP.
MP: 3 / Time.
NEPTUNE + COCKATRICE
Stone attacks heal character while reducing MP.
MP: 3 / Time.
NEPTUNE + MANTICORE
Poison attacks heal character while reducing MP.
MP: 3 / Time.
NEPTUNE + GRIFFIN
Wind attacks heal character while reducing MP.
MP: 3 / Time.
NEPTUNE + THUNDERBIRD
Electric attacks heal character while reducing MP.
MP: 3 / Time.
NEPTUNE + UNICORN
Holy attacks heal character while reducing MP.
MP: 3 / Time.
NEPTUNE + BLACK DOG
Dark attacks heal character while reducing MP.
MP: 3 / Time.
===========
SATURN CARD
===========
"Saturn, god of agriculture and the father of Jupiter. Has the potential of a
familiar."
DROPPED BY: Fallen Angel
COMBOS:
SATURN + SALAMANDER
A bat familiar appears to attack in tandem.
MP: 4 / Shot.
SATURN + SERPENT
A ghost familiar appears. Will head toward enemies.
MP: 4 / Attack.
SATURN + MANDRAGORA
A owl familiar appears to attack in tandem.
MP: 4 / Shot.
SATURN + GOLEM
A hawk familiar appears to dive at nearby enemies.
MP: 4 / Attack.
SATURN + COCKATRICE
A medusa familiar appears to attack in tandem.
MP: 6 / Shot.
SATURN + MANTICORE
A ghast familiar appears and will attack enemies.
MP: 8 / Attack.
SATURN + GRIFFIN
A wind sprite familiar appears to attack in tandem.
MP: 8 / Shot.
SATURN + THUNDERBIRD
A crow familiar appears and will electrocute enemies.
MP: 16 / Attack.
SATURN + UNICORN
A cherub familiar appears to attack in tandem.
MP: 32 / Shot.
SATURN + BLACK DOG
An imp familiar that has power up attacks when attack is held.
MP: 4 / Shot.
===========
URANUS CARD
===========
"Uranus, former god of the heavens. Has the potential of summoning."
DROPPED BY: Scary Candle
COMBOS:
(Note: You must use the special button combo to activate these effects.
If you've forgotten it, here it is:
DOWN, DOWN/LEFT, LEFT, LEFT/UP, UP + ATTACK
- OR -
DOWN, DOWN/RIGHT, RIGHT, RIGHT/UP, UP + ATTACK
It is essentially an easy thumb-roll from down to up while you attack!)
URANUS + SALAMANDER
A Salamander will be summoned to attack.
MP: 160 / Use.
URANUS + SERPENT
A Serpent will be summoned to attack.
MP: 120 / Use.
URANUS + MANDRAGORA
A Mandragora will be summoned to attack.
MP: 100 / Use.
URANUS + GOLEM
A Golem will be summoned to attack.
MP: 100 / Use.
URANUS + COCKATRICE
A Cockatrice will be summoned to attack.
MP: 200 / Use.
URANUS + MANTICORE
A Manticore will be summoned to attack.
MP: 80 / Use.
URANUS + GRIFFIN
A Griffin will be summoned to attack.
MP: 100 / Use.
URANUS + THUNDERBIRD
A Thunderbird will be summoned to attack.
MP: 200 / Use.
URANUS + UNICORN
A Unicorn will be summoned to attack.
MP: 100 / Use.
URANUS + BLACK DOG
A Black Dog will be summoned to attack.
MP: 100 / Use.
==========
PLUTO CARD
==========
"Pluto, god of the underworld. Has the potential of special."
DROPPED BY: Trick Candle
COMBOS:
PLUTO + SALAMANDER
(Note: You must do a certain button combo to do this move.
It's the same button combo as summoning, so look above
at the 'Uranus' section if you need to remember it.)
Item crush attack is unleashed.
MP: 4 / Time.
This card combo is special. The item crush attack you unleash is, of course,
based on your SUB WEAPON that you have equipped at the time. Below is the list
of sub-weapons and what this card combo will do with them. Note that HEARTS
will also be used, so I'll list that as well:
Dagger:
Nathan starts to fire off daggers like crazy, like a machine gun,
straight ahead of him.
Cost: 20 Hearts
Axe:
Nathan floats up in the air and sends several axes flying around him,
spreading out in a circle.
Cost: 8 Hearts
Holy Water:
Nathan will fill the screen with holy water rain! You can walk around
and do stuff while its raining.
Cost: 20 Hearts
Cross:
Nathan floats up in the area as several crosses swirl around him as they
head upwards.
Cost: 15 Hearts
Stop Watch:
Instead of a single stop watch, Nathan throws FOUR stopwatches in the
air. This attack slows even the FASTEST enemies down (i.e. the Skeleton
Medalist).
Cost: 40 Hearts
That is all of the game's item crashes. Neat, huh?!
PLUTO + SERPENT
Sub-weapon number doubles when attacking.
MP: 4 / Time.
PLUTO + MANDRAGORA
Experience point gain increases by 20%.
MP: 4 / Time.
PLUTO + GOLEM
Projects an image of yourself.
MP: 8 / Time.
PLUTO + COCKATRICE
Defense increases depending on the elapsed game time.
MP: 6 / Time.
PLUTO + MANTICORE
Sub-weapons use mind power rather than hearts.
MP: 5 / Use.
PLUTO + GRIFFIN
Walking and dash speed are increased.
MP: 4 / Time.
PLUTO + THUNDERBIRD
Inflicted damaged is increased depending on the elapsed time.
MP: 4 / Time.
PLUTO + UNICORN
The body glows with light and cannot be hit with anything.
MP: 20 / Time.
PLUTO + BLACK DOG
Transforms into a skeleton.
MP: 5 / Time.
(Note: There is more to this combo. Check out the 'Extras' section!)
o-------------------o
| ATTRIBUTE CARDS |
o-------------------o
===============
SALAMANDER CARD
===============
"A lizard bathed in flames. Embodiment of the fire spirit, Salamander. Has the
power of Fire."
DROPPED BY: Skeleton Bomber
COMBOS:
SALAMANDER + MERCURY
Fire whip to attack enemies.
MP: 6 / Attack.
SALAMANDER + VENUS
Inflicted damage increases by 25%.
MP: 4 / Time.
SALAMANDER + JUPITER
2 fireballs circle you in defense.
MP: 4 / Time.
SALAMANDER + MARS
Attack with a fire sword.
MP: 8 / Attack.
SALAMANDER + DIANA
A fireball is released with each attack.
MP: 32 / Attack.
SALAMANDER + APOLLO
A bomb is thrown.
MP: 20 / Use.
SALAMANDER + NEPTUNE
Fire attacks heal character while reducing MP.
MP: 3 / Time.
SALAMANDER + SATURN
A bat familiar appears to attack in tandem.
MP: 4 / Shot.
SALAMANDER + URANUS
A Salamander will be summoned to attack.
MP: 160 / Use.
SALAMANDER + PLUTO
(Note: You must do a certain button combo to do this move.
It's the same button combo as summoning, so look above
at the 'Uranus' section if you need to remember it.)
Item crush attack is unleashed.
MP: 4 / Time.
This card combo is special. The item crush attack you unleash is, of course,
based on your SUB WEAPON that you have equipped at the time. Below is the list
of sub-weapons and what this card combo will do with them. Note that HEARTS
will also be used, so I'll list that as well:
Dagger:
Nathan starts to fire off daggers like crazy, like a machine gun,
straight ahead of him.
Cost: 20 Hearts
Axe:
Nathan floats up in the air and sends several axes flying around him,
spreading out in a circle.
Cost: 8 Hearts
Holy Water:
Nathan will fill the screen with holy water rain! You can walk around
and do stuff while its raining.
Cost: 20 Hearts
Cross:
Nathan floats up in the area as several crosses swirl around him as they
head upwards.
Cost: 15 Hearts
Stop Watch:
Instead of a single stop watch, Nathan throws FOUR stopwatches in the
air. This attack slows even the FASTEST enemies down (i.e. the Skeleton
Medalist).
Cost: 40 Hearts
That is all of the game's item crashes. Neat, huh?!
============
SERPENT CARD
============
"The Serpent is said to be a dragon swimming in the sea. Has the power of
Ice."
DROPPED BY: Earth Demon
COMBOS:
SERPENT + MERCURY
Ice whip. Frozen enemies can be used as platforms.
MP: 2 / Attack.
SERPENT + VENUS
Defense increases by 25%.
MP: 4 / Time.
SERPENT + JUPITER
4 ice balls circle you in defense. These can freeze enemies.
MP: 4 / Time.
SERPENT + MARS
Attack with an ice sword. Can freeze enemies.
MP: 4 / Attack.
SERPENT + DIANA
3 slivers of ice are released with each attack.
MP: 64 / Attack.
SERPENT + APOLLO
An ice ball is thrown, can freeze enemies.
MP: 20 / Use.
SERPENT + NEPTUNE
Ice attacks heal character while reducing MP.
MP: 3 / Time.
SERPENT + SATURN
A ghost familiar appears. Will head toward enemies.
MP: 4 / Attack.
SERPENT + URANUS
A Serpent will be summoned to attack.
MP: 120 / Use.
SERPENT + PLUTO
Sub-weapon number doubles when attacking.
MP: 4 / Time.
===============
MANDRAGORA CARD
===============
"The Mandragora is represented as a humanoid with roots instead of feet. Has
the power of Plants."
DROPPED BY: Axe Armor
COMBOS:
MANDRAGORA + MERCURY
Whip of Thorns to attack enemies.
MP: 6 / Attack.
MANDRAGORA + VENUS
Luck increases by 25%.
MP: 4 / Time.
MANDRAGORA + JUPITER
If stationary, health will gradually replenish.
MP: 16 / Time.
MANDRAGORA + MARS
Attack with a rose sword.
MP: 10 / Attack.
MANDRAGORA + DIANA
3 plumes of petals are released with each attack.
MP: 96 / Attack.
MANDRAGORA + APOLLO
A rose is thrown.
MP: 40 / Use.
MANDRAGORA + NEPTUNE
Plant attacks heal character while reducing MP.
MP: 3 / Time.
MANDRAGORA + SATURN
A owl familiar appears to attack in tandem.
MP: 4 / Shot.
MANDRAGORA + URANUS
A Mandragora will be summoned to attack.
MP: 100 / Use.
MANDRAGORA + PLUTO
Experience point gain increases by 20%.
MP: 4 / Time.
==========
GOLEM CARD
==========
"The Golem is a mockery of man made from clay. Has the power of Earth."
DROPPED BY: Electric Skeleton
COMBOS:
GOLEM + MERCURY
Earth whip to attack distant enemies.
MP: 8 / Attack.
GOLEM + VENUS
Defense increases as the % of the map uncovered increases.
MP: 16 / Time.
GOLEM + JUPITER
If damaged, the invincibility duration is x4.
MP: 4 / Time.
GOLEM + MARS
Attack with a massive hammer. Causes earthquakes.
MP: 4 / Attack.
GOLEM + DIANA
A quake is released with each attack.
MP: 16 / Attack.
GOLEM + APOLLO
A stalactite is raised to attack.
MP: 30 / Use.
GOLEM + NEPTUNE
Earth attacks heal character while reducing MP.
MP: 3 / Time.
GOLEM + SATURN
A hawk familiar appears to dive at nearby enemies.
MP: 4 / Attack.
GOLEM + URANUS
A Golem will be summoned to attack.
MP: 100 / Use.
GOLEM + PLUTO
Projects an image of yourself.
MP: 8 / Time.
===============
COCKATRICE CARD
===============
"The Cockatrice is said to have the ability to turn things to stone. Has the
power of Stone."
DROPPED BY: Stone Armor
COMBOS:
COCKATRICE + MERCURY
Stone whip. Enemies turned to stoned can be used as platforms.
MP: 6 / Attack.
COCKATRICE + VENUS
Gains experience points from walking.
MP: 2 / Time.
COCKATRICE + JUPITER
Transform into stone and become invulnerable.
MP: 8 / Time.
COCKATRICE + MARS
Attack with tonfers. Can turn enemies into stone.
MP: 12 / Attack.
COCKATRICE + DIANA
3 rocks are fired with each attack.
MP: 16 / Attack.
COCKATRICE + APOLLO
A comet is dropped on the enemy.
MP: 60 / Use.
COCKATRICE + NEPTUNE
Stone attacks heal character while reducing MP.
MP: 3 / Time.
COCKATRICE + SATURN
A medusa familiar appears to attack in tandem.
MP: 6 / Shot.
COCKATRICE + URANUS
A Cockatrice will be summoned to attack.
MP: 200 / Use.
COCKATRICE + PLUTO
Defense increases depending on the elapsed game time.
MP: 6 / Time.
==============
MANTICORE CARD
==============
"The Manticore is said to have a body of a lion and the venomous tail of a
scorpion. Power of Poison."
DROPPED BY: Thunder Demon
COMBOS:
MANTICORE + MERCURY
Poison whip that will release a mist of poison.
MP: 6 / Attack.
MANTICORE + VENUS
Gains double the amount of hearts received.
MP: 2 / Time.
MANTICORE + JUPITER
A cloud of poison spreads to protect you.
MP: 4 / Time.
MANTICORE + MARS
Attack with poison claws.
MP: 8 / Attack.
MANTICORE + DIANA
When the whip is swung upward, there is a poison shower.
MP: 16 / Attack.
MANTICORE + APOLLO
A poisonous bomb is detonated.
MP: 10 / Use.
MANTICORE + NEPTUNE
Poison attacks heal character while reducing MP.
MP: 3 / Time.
MANTICORE + SATURN
A ghast familiar appears and will attack enemies.
MP: 8 / Attack.
MANTICORE + URANUS
A Manticore will be summoned to attack.
MP: 80 / Use.
MANTICORE + PLUTO
Sub-weapons use mind power rather than hearts.
MP: 5 / Use.
============
GRIFFIN CARD
============
"The Griffin is said to have the head and wings of a Eagle and body of a
lion. Has the power of Wind."
DROPPED BY: Skeleton Athelete
COMBOS:
GRIFFIN + MERCURY
Wind whip. Continuous attack will occur while attack is held.
MP: 10 / Attack.
GRIFFIN + VENUS
Intelligence increases by 25%.
MP: 4 / Time.
GRIFFIN + JUPITER
While dashing, a sonic wave appears to protect you.
MP: 4 / Time.
GRIFFIN + MARS
Sword Draw. Holding attack longer will inflict more damage.
MP: 16 / Attack.
GRIFFIN + DIANA
A Wind wave is unleashed with each attack.
MP: 128 / Attack.
GRIFFIN + APOLLO
A tornado is created.
MP: 60 / Use.
GRIFFIN + NEPTUNE
Wind attacks heal character while reducing MP.
MP: 3 / Time.
GRIFFIN + SATURN
A wind sprite familiar appears to attack in tandem.
MP: 8 / Shot.
GRIFFIN + URANUS
A Griffin will be summoned to attack.
MP: 100 / Use.
GRIFFIN + PLUTO
Walking and dash speed are increased.
MP: 4 / Time.
================
THUNDERBIRD CARD
================
"The legendary Thunderbird is said to have been able to release lightning.
Has the power of Electricity."
DROPPED BY: Were-Panther
COMBOS:
THUNDERBIRD + MERCURY
Electric whip. Will electrocute while attack is held.
MP: 10 / Attack.
THUNDERBIRD + VENUS
Damage increases as the % of the map uncovered increases.
MP: 16 / Time.
THUNDERBIRD + JUPITER
You will be sent flying when damaged, but takes 1/2 damage.
MP: 4 / Time.
THUNDERBIRD + MARS
Martial Arts. Hold attack to perform combinations.
MP: 16 / Attack.
THUNDERBIRD + DIANA
Electricity fills the air when the whip is spun.
MP: 12 / Attack.
THUNDERBIRD + APOLLO
A lightning ball is thrown.
MP: 80 / Use.
THUNDERBIRD + NEPTUNE
Electric attacks heal character while reducing MP.
MP: 3 / Time.
THUNDERBIRD + SATURN
A crow familiar appears and will electrocute enemies.
MP: 16 / Attack.
THUNDERBIRD + URANUS
A Thunderbird will be summoned to attack.
MP: 200 / Use.
THUNDERBIRD + PLUTO
Inflicted damaged is increased depending on the elapsed time.
MP: 4 / Time.
============
UNICORN CARD
============
"The Unicorn is said to have been white with a single holy horn on its
forehead. Has the power of Light."
DROPPED BY: White Armor
COMBOS:
UNICORN + MERCURY
Holy whip. Health is replenished with each swing of the whip.
MP: 20 / Attack.
UNICORN + VENUS
Defense x2 while inflicted damages is 1/2.
MP: 8 / Time.
UNICORN + JUPITER
A circular barrier will surround you.
MP: 8 / Time.
UNICORN + MARS
Attack with a holy sword.
MP: 32 / Attack.
UNICORN + DIANA
A guided shell is released with each attack.
MP: 48 / Attack.
UNICORN + APOLLO
An arrow of light is hurled down.
MP: 80 / Use.
UNICORN + NEPTUNE
Holy attacks heal character while reducing MP.
MP: 3 / Time.
UNICORN + SATURN
A cherub familiar appears to attack in tandem.
MP: 32 / Shot.
UNICORN + URANUS
A Unicorn will be summoned to attack.
MP: 100 / Use.
UNICORN + PLUTO
The body glows with light and cannot be hit with anything.
MP: 20 / Time.
==============
BLACK DOG CARD
==============
"The Black Dog is said to consume darkness. Has the power of Darkness."
DROPPED BY: Devil Armor
COMBOS:
BLACK DOG + MERCURY
Darkness whip to attack and envelop enemies in darkness.
MP: 40 / Attack.
BLACK DOG + VENUS
Inflicted damage x2 while defense is 1/2.
MP: 8 / Time.
BLACK DOG + JUPITER
A black hole barrier will surround you, but HP is drained.
MP: 8 / Time.
BLACK DOG + MARS
Attack with a gun.
MP: 32 / Attack.
BLACK DOG + DIANA
8 shells of darkness are released with each attack.
MP: 32 / Attack.
BLACK DOG + APOLLO
A black hole is created.
MP: 120 / Use.
BLACK DOG + NEPTUNE
Dark attacks heal character while reducing MP.
MP: 3 / Time.
BLACK DOG + SATURN
An imp familiar that has power up attacks when attack is held.
MP: 4 / Shot.
BLACK DOG + URANUS
A Black Dog will be summoned to attack.
MP: 100 / Use.
BLACK DOG + PLUTO
Transforms into a skeleton.
MP: 5 / Time.
(Note: There is more to this combo. Check out the 'Extras' section!)
==============================================================================
Items
=================================================================[CotM-ITM]===
Here is a list of every item you can find in the game and its description.
Note that these items all recover you HP, MP, Hearts, or status in some way.
I was originally going to list who dropped what, but many of these items are
dropped by MULTIPLE enemies throughout the game. You are better off doing a
" CTRL + F " on the item you're looking for and finding it in the guides
BESTIARY.
o----------------o------------------------------------o
| NAME | Description: |
o----------------o------------------------------------|
| Antidote | Cure Poison Status. |
+----------------+------------------------------------+
| Cure Curse | Remove Curse Status. |
+----------------+------------------------------------+
| Potion | Recover 20 HP. |
+----------------+------------------------------------+
| Potion High | Recover 250 HP. |
+----------------+------------------------------------+
| Potion EX | Recover ALL HP. |
+----------------+------------------------------------+
| Meat | Recover 50 HP. |
+----------------+------------------------------------+
| Spiced Meat | Recover 100 HP. |
+----------------+------------------------------------+
| Mind Restore | Recover 30% MP. |
+----------------+------------------------------------+
| Mind High | Recover 50% MP. |
+----------------+------------------------------------+
| Mind EX | Recover 100% MP. |
+----------------+------------------------------------+
| Heart | Recover 10 Hearts. |
+----------------+------------------------------------+
| Heart High | Recover 25 Hearts. |
+----------------+------------------------------------+
| Heart EX | Recover 50 Hearts. |
+----------------+------------------------------------+
| Heart Mega | Recover 100 Hearts. |
+----------------+------------------------------------+
==============================================================================
Armor
=================================================================[CotM-ARM]===
Here is a list of all the armor you can find in the game, what drops it, and
the stats it affects.
Note that MOST of the LOWER LEVEL armor is dropped by MULTIPLE enemies. I'm
only going to list a SINGLE example for it though, so if you want a more
in-depth look, use " CTRL + F " to find your item in the BESTIARY. Also note
that the HIGHER LEVEL armor usually only has a single monster that drops it.
Also, as I'm sure you are aware, the "Shinning Armor" is the ONLY piece of
armor in the game (and the only piece of equipment as well) that is NOT
dropped by any enemy as it is found at the end of the Battle Arena.
This list is in alphabetical order.
o-----------------o---------------------o-------o-------o-------o-------o
| NAME | Dropped By: | STR | DEF | INT | LCK |
o-----------------o---------------------o-------o-------o-------o-------o
| Bronze Armor | Skeleton Soldier | | +50 | | |
+-----------------+---------------------+-------+-------+-------+-------+
| Chain Mail | Forest Armor | | +100 | | |
+-----------------+---------------------+-------+-------+-------+-------+
| Cotton Clothes | Zombie | | +20 | | |
+-----------------+---------------------+-------+-------+-------+-------+
| Cotton Robe | Fox Archer | | +25 | +100 | |
+-----------------+---------------------+-------+-------+-------+-------+
| Dark Armor | Lilim | -10 | +550 | -10 | -10 |
+-----------------+---------------------+-------+-------+-------+-------+
| Diamond Armor | Ice Demon | | +210 | | |
+-----------------+---------------------+-------+-------+-------+-------+
| Gold Armor | Thunder Armor | | +80 | | |
+-----------------+---------------------+-------+-------+-------+-------+
| Leather Armor | Skeleton | | +30 | | |
+-----------------+---------------------+-------+-------+-------+-------+
| Magic Robe | Witch | | +200 | +300 | |
+-----------------+---------------------+-------+-------+-------+-------+
| Mirror Armor | Devil | | +300 | | |
+-----------------+---------------------+-------+-------+-------+-------+
| Needle Armor | Nightmare | +10 | +400 | | |
+-----------------+---------------------+-------+-------+-------+-------+
| Night Suit | Hyena | +20 | +60 | +10 | |
+-----------------+---------------------+-------+-------+-------+-------+
| Ninja Garb | Franken | +30 | +80 | | |
+-----------------+---------------------+-------+-------+-------+-------+
| Platinum Armor | Holy Armor | | +150 | | |
+-----------------+---------------------+-------+-------+-------+-------+
| Prison Garb | Zombie Thief | +5 | +20 | | |
+-----------------+---------------------+-------+-------+-------+-------+
| Rainbow Robe | Poison Armor | | +140 | +250 | +15 |
+-----------------+---------------------+-------+-------+-------+-------+
| Sage Robe | Lilith | | +250 | +500 | |
+-----------------+---------------------+-------+-------+-------+-------+
| Shinning Armor | Battle Arena Award | +10 | +500 | +10 | +10 |
+-----------------+---------------------+-------+-------+-------+-------+
| Silk Robe | Fox Archer | | +40 | +140 | |
+-----------------+---------------------+-------+-------+-------+-------+
| Soldier Fatigues| Catoblepas | +50 | +120 | | +10 |
+-----------------+---------------------+-------+-------+-------+-------+
| Steel Armor | Ice Armor | | +120 | | |
+-----------------+---------------------+-------+-------+-------+-------+
| Stylish Suit | Heat Shade | +10 | +40 | | |
+-----------------+---------------------+-------+-------+-------+-------+
==============================================================================
Accessories
=================================================================[CotM-ACC]===
Here is a list of all the arm equipment (which I just called 'Accessories')
that you can find in the game. I've listed what drops it and the stats it
affects as well.
Note that MOST of the LOWER LEVEL items are dropped by MULTIPLE enemies. I'm
only going to list a SINGLE example for it though, so if you want a more
in-depth look, use " CTRL + F " to find your item in the BESTIARY. Also note
that the HIGHER LEVEL items usually only have 1 or 2 enemies that drop it.
This list is in alphabetical order.
o-------------------o---------------------o-------o-------o-------o-------o
| NAME | Dropped By: | STR | DEF | INT | LCK |
o-------------------o---------------------o-------o-------o-------o-------o
| Arm Guard | Bloody Sword | | +10 | | |
+-------------------+---------------------+-------+-------+-------+-------+
| Bear Ring | Skeleton Medalist | -100 | -100 | -100 | -100 |
+-------------------+---------------------+-------+-------+-------+-------+
| Cursed Ring | Beast Demon | +30 | +30 | | -100 |
+-------------------+---------------------+-------+-------+-------+-------+
| Defense Armband | Were-Horse | -25 | +100 | -25 | -25 |
+-------------------+---------------------+-------+-------+-------+-------+
| Double Grips* | Dark Armor | +75 | +75 | +75 | +75 |
+-------------------+---------------------+-------+-------+-------+-------+
| Gambler Armband | Mimic Candle | -25 | -25 | -25 | +100 |
+-------------------+---------------------+-------+-------+-------+-------+
| Gauntlet | Mermen | +15 | | | |
+-------------------+---------------------+-------+-------+-------+-------+
| Hard Ring | Stone Armor | -10 | +50 | | -10 |
+-------------------+---------------------+-------+-------+-------+-------+
| Intelligence Ring | Evil Hand | -10 | | +50 | -10 |
+-------------------+---------------------+-------+-------+-------+-------+
| Luck Ring | Zombie Thief | | -10 | -10 | +50 |
+-------------------+---------------------+-------+-------+-------+-------+
| Magic Gauntlet | Poison Worm | | | +10 | |
+-------------------+---------------------+-------+-------+-------+-------+
| Miracle Armband | Boomerang Skeleton | | | | +10 |
+-------------------+---------------------+-------+-------+-------+-------+
| Sage Armband | Wind Demon | -25 | -25 | +100 | -25 |
+-------------------+---------------------+-------+-------+-------+-------+
| Star Bracelet** | Frozen Shade | +25 | | +25 | |
+-------------------+---------------------+-------+-------+-------+-------+
| Star Bracelet*** | Frozen Shade | | +25 | | +25 |
+-------------------+---------------------+-------+-------+-------+-------+
| Strength Armband | Demon Lord | +100 | -25 | -25 | -25 |
+-------------------+---------------------+-------+-------+-------+-------+
| Strength Ring | Grizzly | +50 | -10 | -10 | |
+-------------------+---------------------+-------+-------+-------+-------+
| Toy Ring | Evil Pillar | | | | |
+-------------------+---------------------+-------+-------+-------+-------+
| Wrist Band | Bat | +5 | | | |
+-------------------+---------------------+-------+-------+-------+-------+
* - You must equip TWO Double Grips to get these stats!
** - These are the stats if you equip it on the RIGHT arm.
*** - These are the stats if you equip it on the LEFT arm.
==============================================================================
Magic Items
=================================================================[CotM-MGI]===
A list of all the magic items in the game. There's not too many, but for
those who want to know what they are and what their description says here it
is. These are in the order you are 'supposed' to find them.
==========
DASH BOOTS
==========
Double tap forward to perform a dash move.
======
DOUBLE
======
Another jump can be performed while in mid-air.
======
TACKLE
======
Forward + Special Move button makes the player charge. Some blocks can be
destroyed with this move.
==========
KICK BOOTS
==========
Jump against walls for extra height. Push forward + Special Move button to
execute.
==========
HEAVY RING
==========
Certain boxes can be pushed.
=========
CLEANSING
=========
Cleanse specific bodies of water, so that they are safe to traverse.
========
ROC WING
========
Upward direction + Special Move button will result in a higher jump.
========
LAST KEY
========
Key to open the door to where the rite will take place.
==============================================================================
Extras
=================================================================[CotM-EXT]===
Here's all the 'secrets' and extra things you can do in the game.
====================
Alternate Play Modes
====================
Upon beating the game you will be given a name code to enter at the name
screen: 'Fireball'. Circle of the Moon actually has MANY different play modes
that you can try out, but you have to beat the game with the previous mode to
unlock them. I just wish they let you play through as Hugh, but alas. Anyway,
here are the play modes that you can unlock and the general idea behind them:
MAGICIAN MODE
=============
Requirement: Beat the game.
Just like it sounds, Magician Mode gives Nathan ALL of the DSS cards
right from the get-go and drastically boosts your intelligence and MP.
It also skewers your stats so that you gain more MP every level up
instead of other stats, like HP. The name you enter here is 'Fireball'.
FIGHTER MODE
============
Requirement: Beat the game w/Magician Mode.
Nothing fancy here: you are STRONG. Your stats are once again skewered
towards bigger HP and STR gains. However you don't get ANY DSS cards in
this mode. The name you enter here is 'Gradius'.
SHOOTER MODE
============
Requirement: Beat the game w/Magician and Fighter Modes.
This mode powers up all of your sub-weapons and gives you a LOT of
hearts. It's not called shooter for nothing! I've also read (but
havent' confirmed) that you can acquire a homing dagger if you pick
up two daggers in a row. The name you enter here is 'Crossbow'.
THIEF MODE
==========
Requirement: Beat the game w/Magician, Fighter, and Shooter Modes.
You start the game like normal but with lower stats. However, in this
mode you have astronomically high LUCK. Your stats are skewered to give
you even more luck when you level up too! The name you enter here is
'Dagger'.
========================
Black Dog + Pluto Secret
========================
As you probably know if you've played around with this combo, by using these
cards you transform into a fragile skeleton (who can throw a GIANT bone every
now and again for MAJOR damage). However, did you know that if you equip the
BEAR RING while using this combo that you can transform into a cartoon bear!?
Crazy, huh? It is also very fragile (like the skeleton) but is fun to play
around with. Check it out!
==============
Hidden Enemies
==============
There are several enemies throughout the game that I would consider 'Hidden'.
Many of them only appear after certain boss fights (such as after Death is
defeated, or after Camilla is defeated), and many of them drop excellent
items. Here's a short list of the enemies I'm talking about.
Lilim
=====
This enemy is in one of the HIDDEN ROOMS in the Machine Tower. I believe she
appears sometime after Death is defeated (but I may be wrong, it may be after
Camilla is defeated). Her rare drop is the Dark Armor, which is some of the
best armor until the Shinning Armor.
Lilith
======
This enemy is in one of the HIDDEN ROOMS in the Underground Warehouse. I
believe she appears after Camilla is defeated. She is notable for two things:
the fact that she gives you 20,000 PER KILL (which is awesome) and that her
rare drop is the Sage Robe, which gives a huge bonus to INT.
Mimic Candle
============
This is one of the three candle enemies. Unlike the other two, this one
doesn't drop a DSS card. Instead it drops the Gambler Armband, which increases
LUCK by 100 (and is a big help in drop rates). However, the Mimic Candle is
a LOT stronger than the other candles. I would recommend using the stop watch
item crash or a powered-up summon to take it out. The Mimic Candle is found
in the Audience Room, in the room with all the Skeleton Atheletes.
Nightmare
=========
This enemy is in one of the HIDDEN ROOMS in the Outer Wall section (near
where you first entered this section). I believe she appears after Death is
defeated (but I may be wrong, it may be after the Zombie Dragon is defeated).
She drops the Needle Armor, a decent set of armor but is eclipsed by other
pieces.
Trick Candle
============
You're probably familiar with this candle if you've got all the DSS cards.
This candle is located in the CEREBUS BOSS ROOM during the later part of the
game (after Camilla is defeated). Thankfully the candle isn't too hard to kill
and it rewards the PLUTO CARD as its rare drop.
Scary Candle
============
Another candle you're probably familiar with. This candle is located in the
IRON GOLEM BOSS ROOM during the later part of the game (after Camilla is
defeated). Thankfully the candle isn't too hard to kill and it rewards the
URANUS CARD as its rare drop.
Skeleton Medalist
=================
One of the hardest enemies to kill, the Skeleton Medalist is located in the
HIDDEN ROOM during the drop into the catacombs. In fact, its above that
hidden room in another hidden room! What makes this guy so hard to kill is
that he takes off sprinting to the left when you come in, committing suicide
by ramming into the left-hand wall.
What you need to do is use the STOP WATCH item crash before you enter his
room to give you time to get to him. As you kill him you will probably get
hundreds of TOY RINGS (which are worthless) but if you're lucky he will drop
the BEAR RING, which you need if you want to play as a bear (see the Black
Dog + Pluto section for more info).
=====================
Power Up Your Summons
=====================
Do your summon as normal, except go to the menu as soon as you use it. Now
from here, make your DSS combo say MARS + BLACK DOG (or anything else with
higher STR) and your summon will do more damage than usual! Extremely helpful
at times.
===========================
Use DSS in the Battle Arena
===========================
Fairly simple to do. As you know, your magic drains in the battle arena since
DSS Combos are not allowed in there. However, you can use this to your
advantage. First, pick a room where you want to use a combo or summon (the
Minator room is highly recommended) and fill up your MP with items. Then pick
a summon or card combo. As soon as you exit the menu, your magic will start to
drain, so pull off the summon or combo as fast as you can and it will work!
==============================================================================
Version History
=================================================================[CotM-HIS]===
Version 1.0: June 6th - July 6th 2011
Wow, I can't believe I actually wrote this guide SO long after this game has
been released. I still believe it's a GREAT game though, and deserves more
attention. Note that I actually have NO idea when I actually started this
guide, so "June 6th" is just a guess. I also didn't originally have a version
history, but knowing when I did things is always nice.
Version 1.1: December 10th 2011
Fixed a HUGE mistake in the DRACULA boss section, which was the result of a
blown copy and paste job... whoops! Caught it randomly, too. Anyways, it is
fixed now. I also went through and spell-checked the guide. Yes, Zy, less
than 1%.
==============================================================================
Credits
=================================================================[CotM-CRE]===
BIG THANKS to SNKUPO. The whole reason this guide is here is the inspiration
he gave me by looking at his 'Castlevania: Dawn of Sorrow' guide. I borrowed
a LOT of his formatting from that guide, which helped to give you THIS guide.
Thanks for letting me do that, snkupo. I hope what you find here does your
formatting justice.
Check out his guides here:
(
http://www.gamefaqs.com/features/recognition/49145.html )
DomZ for the Castlevania ASCII at the start of the guide! Thanks man!
Check out his ASCII webpage here:
(
http://www.freewebs.com/domz_ninja/asciiart.htm )
Johnathan L. Sawyer for the GBA artwork and being a good motivator! This
guy is one of the most meticulous faqers I've seen work.
Check out his guides here:
(
http://www.gamefaqs.com/features/recognition/52220.html )
I'd also like to thank the vaious fan websites out there (Castlevania Dungeon,
Castlevania Crypt) for being an excellent point of reference for enemies and
what they drop. I spent hours verifying everything, but just having that
reference no doubt saved me even more hours.
Also a big thanks to gamefaqs member 'Zeric', who made an AWESOME map of the
castle itself which was a huge help to me. I remember when I was younger going
throughout the entire castle looking for hidden rooms. Zeric made sure that
wasn't going to happen twice!
Thanks to all my fans and readers! I wouldn't do this without your guy's
support! Every thank you email keeps me going!
Also a big thanks to Konami for such a wonderful series. Obviously none of
this would be here without them!
Most of all, thanks to my family:
My wife, for giving me the time. Thanks a ton baby!
My daughter, for being who you are! I love you SO much!
"You must always remember that the only thing necessary for evil to triumph
in this world is for good men to do nothing."
~ Fin