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Document: Candy Land/Chutes and Ladders/Memory Game FAQ
Authored: Shotgunnova (P. Summers)
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I. Candy Land Controls
i. How to Play / Rules
ii. Board Makeup
iii. Cards
II. Chutes and Ladders
i. How to Play / Rules
ii. Board Makeup
III. The Memory Game
i. How to Play / Rules
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I. Candy Land
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CONTROLS
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A Button - Draw card.
Confirm space to move to.
B Button - N/A
L Button - Move cursor left on board.
R Button - Move cursor right on board.
L (Dpad) - Move cursor left on board.
R (Dpad) - Move cursor right on board.
START - Display current standings.
Bring up option to Resume/Quit.
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i. How to Play
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-Select 'Candy Land' on main title.
-Select the number of players (2-4)
-Assign the player controls to a human or CPU.
How the Gameplay Goes:
-Press the A-button to draw a card; a gumdrop cursor will appear.
If you drew a 'special' card, you will advance automatically to
the square indicated, wherever it may be.
-Advance the cursor along the board and stop at the corresponding
color. If the card showed two colors, advance to the second
corresponding color and stop there.
-If you stop on a Licorice space, you will lose one turn.
-Once you've stopped at the color, your turn will end and the next
person in line will get their turn. If it's the CPU's turn, it
will go automatically.
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ii. Board Makeup
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-The board is 124 spaces long.
-The colors repeat in this order: red, purple, yellow, blue, orange,
green, red, purple.
-If a special space interrupts the color repetition order, the
order repeats after it (i.e. red, special space, purple, etc.)
-You can't land on a special space without a card (they're of no
color)
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iii. Cards
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The following cards are in this game:
- Single Red Advance to nearest red space.
- Single Purple Advance to nearest purple space.
- Single Yellow Advance to nearest yellow space.
- Single Blue Advance to nearest blue space.
- Single Orange Advance to nearest orange space.
- Single Green Advance to nearest green space.
- Double Red Advance to nearest red space.
- Double Purple Advance to next nearest purple space.
- Double Yellow Advance to next nearest yellow space.
- Double Blue Advance to next nearest blue space.
- Double Orange Advance to next nearest orange space.
- Double Green Advance to next nearest green space.
- Gingerbread Tree Advance to Gingerbread Tree
- Mr. Mint Advance to Mr. Mint space
- Jolly Advance to Jolly.
- Mrs. Brittle Advance to Mrs. Brittle.
- Lolly Advance to Lolly.
- Princess Frostine Advance to Princess Frostine.
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II. Chutes and Ladders
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Controls
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A Button - Spin dial.
B Button - N/A
L Button - N/A
R Button - N/A
START - Bring up current standings.
Can Resume/Quit current game.
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How to Play
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-Select 'Chutes and Ladders' on main title.
-Select the number of players (2-4)
-Assign the player controls to a human or CPU.
How the Gameplay Goes:
-You spin the dial and move 1-6 spaces.
-If you land on a ladder, you will climb up to where the
ladder ends.
-If you land on the top of a chute, you'll land back at
the bottom of the chute.
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ii. Board Makeup
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-The bottom-left space is "1"; the bottom-right is "10"
-When you get to one edge of the board, you go up to the
next row (i.e. 10 -> 11), and then start back the opposite
way.
-The top-left is "100" -- whoever gets there wins.
LADDERS:
Space 1 --> Space 38
Space 4 --> Space 14
Space 9 --> Space 31
Space 21 --> Space 42
Space 28 --> Space 84
Space 36 --> Space 44
Space 51 --> Space 67
Space 71 --> Space 91
Space 80 --> Space 100 (Instant Win!)
CHUTES:
Space 16 --> Space 6
Space 48 --> Space 26
Space 49 --> Space 11
Space 56 --> Space 53
Space 62 --> Space 19
Space 87 --> Space 24
Space 93 --> Space 73
Space 95 --> Space 75
Space 98 --> Space 78
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III. The Memory Game
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Controls
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A Button
B Button
L Button
R Button
START
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How to Play
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-Select 'The Memory Game' on main title.
-Select the number of players (1-4)
-Assign the player controls to a human or CPU.
-Select number of cards (20/42/72) to play with.
How the Game Works:
-You'll find 20/42/72 cards in a 4x5, 6x7, or 8x9
square, respectfully, based on how many cards you
chose to play with.
-You select one of the cards to flip over.
-You select another card to flip over. If the card
matches the first, 'MATCH!' will appear and the
cards will stay flipped over; if not, they'll be
flipped face-down again.
-The number of tries to flip over your cards is
counted.
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FAQ (c) Shotgunnova
All rights reserved to makers of this game.
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