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Document: Candy Land/Chutes and Ladders/Memory Game FAQ
Authored: Shotgunnova (P. Summers)
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I. Candy Land Controls
     i. How to Play / Rules
    ii. Board Makeup
   iii. Cards
II. Chutes and Ladders
     i. How to Play / Rules
    ii. Board Makeup
III. The Memory Game
     i. How to Play / Rules

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I. Candy Land
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CONTROLS
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A Button - Draw card.
          Confirm space to move to.
B Button - N/A
L Button - Move cursor left on board.
R Button - Move cursor right on board.
L (Dpad) - Move cursor left on board.
R (Dpad) - Move cursor right on board.
START    - Display current standings.
          Bring up option to Resume/Quit.


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i. How to Play
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-Select 'Candy Land' on main title.
-Select the number of players (2-4)
-Assign the player controls to a human or CPU.

How the Gameplay Goes:

-Press the A-button to draw a card; a gumdrop cursor will appear.
If you drew a 'special' card, you will advance automatically to
the square indicated, wherever it may be.

-Advance the cursor along the board and stop at the corresponding
color. If the card showed two colors, advance to the second
corresponding color and stop there.

-If you stop on a Licorice space, you will lose one turn.

-Once you've stopped at the color, your turn will end and the next
person in line will get their turn. If it's the CPU's turn, it
will go automatically.

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ii. Board Makeup
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-The board is 124 spaces long.

-The colors repeat in this order: red, purple, yellow, blue, orange,
green, red, purple.

-The special spaces are as follows:

 1) Square  5 (Orange)   - Rainbow Shortcut to Square 59 (Purple)
 2) Square  9 (Special)  - Gingerbread Tree
 3) Square 20 (Special)  - Mr. Mint
 4) Square 35 (Yellow)   - Gumdrop Pass Shortcut to Square 45 (Green)
 5) Square 42 (Special)  - Jolly
 6) Square 46 (Red)      - Licorice Trap
 7) Square 69 (Special)  - Mrs. Brittle
 8) Square 86 (Blue)     - Licorice Trap
 9) Square 92 (Special)  - Lolly
10) Square 102 (Special) - Princess Frostine
11) Square 117 (Yellow)  - Licorice Trap
12) Square 134 (Special) - Candy Castle (end of game)

-If a special space interrupts the color repetition order, the
order repeats after it (i.e. red, special space, purple, etc.)

-You can't land on a special space without a card (they're of no
color)

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iii. Cards
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The following cards are in this game:

- Single Red               Advance to nearest red space.
- Single Purple            Advance to nearest purple space.
- Single Yellow            Advance to nearest yellow space.
- Single Blue              Advance to nearest blue space.
- Single Orange            Advance to nearest orange space.
- Single Green             Advance to nearest green space.
- Double Red               Advance to nearest red space.
- Double Purple            Advance to next nearest purple space.
- Double Yellow            Advance to next nearest yellow space.
- Double Blue              Advance to next nearest blue space.
- Double Orange            Advance to next nearest orange space.
- Double Green             Advance to next nearest green space.
- Gingerbread Tree         Advance to Gingerbread Tree
- Mr. Mint                 Advance to Mr. Mint space
- Jolly                    Advance to Jolly.
- Mrs. Brittle             Advance to Mrs. Brittle.
- Lolly                    Advance to Lolly.
- Princess Frostine        Advance to Princess Frostine.

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II. Chutes and Ladders
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Controls
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A Button - Spin dial.
B Button - N/A
L Button - N/A
R Button - N/A
START    - Bring up current standings.
          Can Resume/Quit current game.

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How to Play
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-Select 'Chutes and Ladders' on main title.
-Select the number of players (2-4)
-Assign the player controls to a human or CPU.

How the Gameplay Goes:

-You spin the dial and move 1-6 spaces.
-If you land on a ladder, you will climb up to where the
ladder ends.
-If you land on the top of a chute, you'll land back at
the bottom of the chute.

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ii. Board Makeup
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-The bottom-left space is "1"; the bottom-right is "10"

-When you get to one edge of the board, you go up to the
next row (i.e. 10 -> 11), and then start back the opposite
way.

-The top-left is "100" -- whoever gets there wins.

LADDERS:

Space 1   -->  Space 38
Space 4   -->  Space 14
Space 9   -->  Space 31
Space 21  -->  Space 42
Space 28  -->  Space 84
Space 36  -->  Space 44
Space 51  -->  Space 67
Space 71  -->  Space 91
Space 80  -->  Space 100 (Instant Win!)

CHUTES:

Space 16  -->  Space 6
Space 48  -->  Space 26
Space 49  -->  Space 11
Space 56  -->  Space 53
Space 62  -->  Space 19
Space 87  -->  Space 24
Space 93  -->  Space 73
Space 95  -->  Space 75
Space 98  -->  Space 78

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III. The Memory Game
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Controls
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A Button
B Button
L Button
R Button
START


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How to Play
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-Select 'The Memory Game' on main title.
-Select the number of players (1-4)
-Assign the player controls to a human or CPU.
-Select number of cards (20/42/72) to play with.

How the Game Works:

-You'll find 20/42/72 cards in a 4x5, 6x7, or 8x9
square, respectfully, based on how many cards you
chose to play with.

-You select one of the cards to flip over.

-You select another card to flip over. If the card
matches the first, 'MATCH!' will appear and the
cards will stay flipped over; if not, they'll be
flipped face-down again.

-The number of tries to flip over your cards is
counted.

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          FAQ (c) Shotgunnova
All rights reserved to makers of this game.
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