_______________
/ _ _ _ \
/ /.\ /.\/.\ /.\ \_____________________
\ \ / \_/\_/ \ / \ / _________ \
\____________ \ / / / \\ \
\/\/\/\/\/\/| \_\ \ \____/ \ \
)-----| \ \ \ \ \
/\/\/\/\/\/\| \ \/ \ \
\ /____ \ \
\ ___________ /___ \ _ \ \
/ / / \ \ / \ / ____\
/ / \____/ / / \ / / \\
/___ \ / \ // \____//
/ \ \ / \_// /
\ ___/ \ / / /
\ \ _____ / / /
\ \/ \ / /
\ \_____/ / /
\ \ ___________/ /
\ BOKTAI 2: Solar Boy Django /
\ Boss FAQ / \ /
\_By Aqua Mew\_______/________/
-------------------------------------------------
Contents
-------------------------------------------------
1. Intro
2. Boss #1: Duneyrr
3. Boss #2: Vampire
4. Boss #3: Durathror
5. Boss #4: Dvalinn
6. Boss #5: Dainn
7. Final Boss: Jormungandr
8. Secret Boss: Shademan
9. Minibosses by Lordhuffnpuff
10. Miniboss #1: Cheyanne
11. Miniboss #2: Sand Worm
12. Miniboss #3: Serpent
13. Miniboss #4: Lich
14. Miniboss #5: Lich+
15. Miniboss #6 and 7: Sword and Sword+
16. Miniboss #8 and 9: Axe and Axe+
17. Credits and stuff
-------------------------------------------------
1. Intro:
-------------------------------------------------
Welcome to the world of Boktai! In the second
installment of this revolutionary and extremely
fun game series, Solar Boy Django returns to his
hometown of San Miguel, the City of the Sun to stop
the Undeadening and purify the Immortals causing it.
Helping him are his friends Otenko the Messenger of
the Sun, Earthly Maiden Lita, Sunflower Girl Zazie,
and his (very cute) brother, Dark Boy Sabata.
Playing as Django, you go through each Immortal
Dungeon, fight the boss and put it in a coffin,
drag it to the Piledriver, and purify it. This guide
explains strategies for the fighting and purification
of each boss. First the boss's attacks are listed,
then the strategy for the fight, and last, the
purification.
Note: Some of the attacks don't have the same name
that the library lists them with; I just call the
attacks by what they look like.
-------------------------------------------------
2. Boss #1: Duneyrr
-------------------------------------------------
Attacks:
Phosphorus Powder- An incredibly weak attack. She
sprays powder on the ground, doing 1 damage each
second you stand in it, which you won't be doing.
Larvae- She drops larvae all over the ground. These
guys are easily dealt with.
Dive Bomb- She flies up in the air and tries to slam
down on you. This attack is a lot weaker than it looks.
Phosphorus Powder Ball- She will shoot these when
attracted to the center light.
Run around the room and hit each lever with your hammer.
This lights the candles in the middle of the room. Being
a moth, Duneyrr is attracted to light and will fly to the
candles. Hit her while she's looking at the candles, then
go hit the levers again. The larvae will sometimes drop
items when you kill them, so do that as well. When her
health gets low, Duneyrr will start dive bombing. Dodge
it and hit her whenever she does this. It's a fairly easy
fight that shouldn't take very long and that you definitely
shouldn't die on since her attacks do nearly nothing.
The most important thing about the Piledriver is that you
need sunlight in order to use it. Put the coffin in the
middle of the Piledriver and use one of your weapons with
the Sol element equipped to turn on the solar generators
that appear. When the fight starts, Duneyrr will turn
into a big purple blob of ectoplasm that floats around
and attempts to latch onto the generators and turn them
off. She also occasionally flashes for a few seconds and
tries to hit you with the still-incredibly-weak phosphorus
powder. If a generator gets turned off, use a Sol-equipped
weapon to turn it back on (preferably the sword because it's
the fastest). This is the basic strategy for purifying
everyone else, but the next one is a little trickier.
-----------------------------------------------------
3. Boss #2: Vampire
------------------------------------------------------
Attacks:
Sword #1- He throws swords at you. They fly at you in
a certain rhythm, so they're pretty easy to avoid.
Sword #2- Three swords are aimed at Sabata. Knock them
away with your own sword.
Gun Del Sol #1- He shoots you with the Gun Del Sol he
stole from you earlier.
Gun Del Sol #2- Basically a "triple version" of the
first one. Uses the Wizard Frame from Boktai 1!
Ripper- He flies at you and slashes. This is fairly
easy to dodge.
Blood Sucking- Same as above, but if he catches you, he
starts biting you, healing himself.
This fight is really hard if you're at a low level.
You have to not only keep yourself alive, but also
protect Sabata so he can finish the Black Hole. When
he does, hit the Vampire until he goes into the Black
Hole, then slice repeatedly with the Sol element. Keep
doing this until he's beaten. When his health gets
low, he turns into a bunch of bats that you have to hurt,
then turns back to normal.
The Vampire may be down, but he's not out just yet. Once
defeated, he bites Django and runs off. Django is severely
weakened by the bite and has to be dragged to the Piledriver
in the coffin. Now the cool part: You now get to play as
Sabata! Too bad you don't have time to enjoy it, as Django's
health is steadily decreasing with each passing second and if
he dies, it's Game Over. When you get back to the city, leave
the coffin in the center of the Piledriver. Now you're
safe, but you can't really do much at this point except go
buy a bunch of sunblock, which you need because Sabata hates
sunlight. If you don't, then you suffer the embarrassment
of dying against someone who has no attacks. Beat Django
the same way you beat Duneyrr, applying sunblock whenever
you need to.
It seems the purification didn't quite go as planned, as
Django is now a vampire, known as Black Django. Oh well,
at least he'll live. You're now hurt by sunlight and water,
and can no longer use your enchantments, but you've learned
some new ones. You can sleep in your coffin to restore
energy, turn into a mouse and a bat, and bite enemies with
a werewolf form. You'll have to use these new powers to
get through the next dungeon, but first go to the warehouse
and get the raincoat so the random rain doesn't hurt you.
------------------------------------------------------
4. Boss #3: Durathror
------------------------------------------------------
Attacks:
Vines- These are the same vines that prevented you from
going anywhere before, but they can't be killed, only
dodged.
Leaves- Used with the vines. She shoots leaves in all
directions, but they barely do any damage.
Buds- Five buds pop out of the ground. One is the real
Durathror; the rest will release bees if you hit them.
Spiky Vines/Seeds- She jumps around, alternating between
giant spiky vines that stick up and giant spiky seeds
that
fall down.
This battle is divided into three parts. In Part 1,
attack her with your Dark Element while avoiding the
vines. Don't worry about the leaves; they shouldn't
hurt you much if your level is high enough. Part 2 is
where she makes the buds come up. Use your bat form to
see which is the real Durathror, then change back and
attack her. Keep doing this until she says "How could
you?" and starts Part 3. This is where she jumps around
using the giant spiky vines and seeds. Use the wolf to
bite her in the back until she dies.
When you get to the Piledriver, Django will pass out
due to being a vampire in sunlight. After the classic
anime-style encouragement speeches from his friends, you
have ten seconds to absorb as much sunlight as possible.
If you fail, you die, but if you succeed, you learn
Transform (as the name suggests, it lets you change between
vampire and normal forms) and are able to use all your
enchantments. Now you can purify Durathror with no
trouble. She uses the leaf attack. Kill her and
continue to your next destination.
------------------------------------------------------
5. Boss #4: Dvalinn
------------------------------------------------------
Attacks:
Tentacles- She tries to hit you with her tentacles.
Charge- She charges at the platform. This is painful.
Bubble- She gets up on the edge of the platform and
shoots bubbles at you.
Ink Spit- She spits ink onto the platform to attempt
to restrict your movement.
Purple Smoke- She gets up on the platform and blows
purple smoke at you. It doesn't hurt Black Django as
much.
This thing annoyed me to no end. You have to be at a
high level, otherwise you can't even get past the
skeletons you had to fight earlier. The tentacles are
pretty easy to avoid, and when she charges, hit her with
your spear. You can also use the bat form and be
unaffected by the charge, but that's a little tricky and
uses up energy, and you need all the energy you can get
because Dvalinn has way too much HP to be taken down
without the Flame element if you're at a low level.
The purple smoke attack is pretty much her way of begging
to be killed, as she will sit there blowing smoke until
you kill her.
Do the purification the same way as the first three, and
watch out for the bubble attack. After that, you can
finally get into Spiral Tower, the home of Dainn, who needs
to be hurt badly for what he did to the cute kitty before
you fought Dvalinn.
-------------------------------------------------------
6. Boss #5: Dainn
-------------------------------------------------------
Attacks:
Sword- Exactly the same as the Vampire's first one, except
it does more damage.
Klorofolun+- Big red versions of normal purple ones. I call
'em "mini Metroids".
Ripper- Same as that of the Vampire.
Blood Sucking- See above.
Dark Blast- He glows red for a second and shoots a bunch
of red balls all over the room.
Shadow Arm- He melts into the ground and reaches up trying
to grab you. This is the same thing he used to capture
Otenko earlier in the game.
This is divided into two parts. Part 1 is just a harder
version of the fight with the Vampire, where you have to
push him into the Black Hole. Part 2 is more fun, but be
somewhere with lots of light because the screen can be
hard to see. Run around the room; otherwise you'll be
grabbed by his Shadow Arm. Your vampire form won't be
hurt much by Dainn's Dark attacks, since they're the same
element as you, but you might want to change back when
attacking so you can use the Sol element.
Hopefully you have the Solar Coffin; otherwise you'll
have to take the long way down the tower instead of
using the warps. At the Piledriver, do the same thing
you've been doing, and kill the Klorofolun+ he sends
after you from time to time. Now that you've taken
care of the guy behind everything, the world is now
safe... or it would be if the death of Dainn had any
affect on whether or not the Doomsday Beast was
awakened. Because it didn't, you now have to go fight
the beast. Good luck against the final boss.
-------------------------------------------------------
7. Final Boss: Jormungandr
-------------------------------------------------------
Bite- He lunges at you and tries to eat you.
Axe/Sword Throw- He throws swords and axes at you.
Tentacle- A tentacle comes out of his stomach and whips
you if you get too close.
Black Smoke- Similar to Dvalinn's Purple Smoke.
Hammer- He pounds the ground with a big hammer, stunning
you for a few seconds.
Light Rays- He stands still and shoots light rays out of
his eyes. Each color has a different effect if it hits
you.
What some people don't realize is that this fight is
literally impossible without sunlight, unless you're
trying to lose. The basic strategy is to shoot his eyes
(only one on each side; don't try to shoot all his eyes),
then slice repeatedly when he sticks his tongue out. Anytime
he's sitting still is a good chance to attack, but don't try
to hit him while he's moving. If he gets you in his mouth,
mash the buttons to get out. As with the final bosses of most
games, he probably will take a few tries, but you'll get him
eventually. Once you do, after a long and confusing quest,
you get to fight a secret boss, who is none other than
Shademan, the dude from MMBN4.
--------------------------------------------------------
8. Secret Boss: Shademan
--------------------------------------------------------
Attacks:
Red Wing- He releases a bunch of bats that fly at you.
They can be easily killed.
Crash Noise- Two or three squares appear on the floor and
shoot sound waves at you. Very easy to dodge.
Ripper- Same as Dainn and the Vampire.
Blood Sucking- Same as above.
Destroying Shademan's Dark Guard is a bit more difficult
than destroying Jormungandr's. If you have played Mega
Man Battle Network 4 Red Sun/Blue Moon, or payed attention
to the before battle dialoge, then you should know what you
have to do. Before he can be outright attacked, the Dark
Guard must be broken by a Dark Enchanted weapon. You know
what this means: If you aren't already Black Django, switch
to him in the beginning of the battle. Then attack him until
he pauses and smoke comes out of him. Then you can switch to
Red Django and attack with a Sol Enchanted weapon or the Gun
Del Sol. Either way, this battle relies hevily on enchant,
and there is no skylight so bring several energy restoring
items with the usual health recovering ones. Be warned that
after the Dark Guard is gone, he will become more aggressive
in his attacks.
Once again, have the Solar Coffin unless you want to take
the long way down Spiral Tower. Shademan's attack while in
the Piledriver is Crash Noise. Kill him, and after the
purification, Megaman goes back home and leaves behind two
gifts: the Megabuster and a photo of himself. Now go kill
Jormungandr again to unlock Nero's minigame, which you then
get to play during the credits after every even number of
times you kick the snake's ass.
--------------------------------------------------------
9. Minibosses by Lordhuffnpuff
--------------------------------------------------------
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--------------------------------------------------------
10. Miniboss 1: Cheyenne
--------------------------------------------------------
Type: Beast
Property: Cloud Property
Features: Attacks with at tomahawk.
Item:
Normal: ---
Rare: ---
Cheyenne the Wind Warrior isn't that hard to defeat,
but he has several annoying points. He has three attacks.
The first involves him throwing his tomahawks at you. These can
be knocked aside with any weapon. He will then run away until
he can pull new ones out of his pockets, which apperantly
contain an infinate amount. I would think he would cut
himself, but who knows? The second attack consists of him
just lashing out with his little pals. Stay more than two
or three steps away to avoid this attack. His third attack
is where he spins round and round with his tomahawks held out.
This is avoided by standing far away, and he is dizzy for a
few seconds after this attack. Use this time to attack him.
The most annoying thing about Cheyanne is that he is the only
enemy in the game that will use items. First he will use a
speed nut, then a tasty meat, and finally a blueshroom.
Luckily, he will stop moving when he is about to use one,
and hitting him will cause him todrop it, letting you pick
it up and use it for yourself! Remember, turnabout is fair play.
--------------------------------------------------------
11. Miniboss 2: Sand Worm
--------------------------------------------------------
Type: Beast
Property: Earth Property
Features: Hurls itself against it's prey. Has no sight.
It's head is it's weak point.
Item:
Normal: ---
Rare: ---
The Sand Worm is an easy boss, who can be taken out
quickly with the Cloud element. It's weak spot is it's head,
and hitting it there will stun it for a few seconds. The rest
of it's body is highly resistant, and won't suffer much damage
from attacks. Take advantage of the stunned time to hack off
a good part of it's life. The Sand Worm has four attacks.
The first is where it will crawl around on top of the sand,
allowing it's head to be hit. Avoiding this attack is easyer
than being hit with it. The second attack is where the Sand
Worm buries underground, shooting up rocks. These don't fly
very far, and can be dodged by staying away from the worm.
The third attack is where the Worm sticks it's upper body
half out of the ground. It will then proceed to try to shoot
it's tail up from underneath you, then smack you with it.
If you continually run you should be fine.
The final attack is where the Sand Worm hurls it's
entire body out of the sand in an arch.
If you are skilled, you can hit it's head when it comes
in for a landing. An appropriately skilled player
should have little trouble destroying this enemy.
--------------------------------------------------------
12. Miniboss 3: Serpent
--------------------------------------------------------
Type: Beast
Property: Frost Property
Features: Hurls itself against it's prey. Uses bubbles
to hunt. It's tail is it's weak
point.
Item
Normal: ---
Rare: ---
The Serpent is the complete opposite of the Sand Worm,
in that you have a very narrow arena to fight in, and
it's tail is it's weak point. However, it's head can still
be attacked. The number one thing to remember when fighting
the Serpent is DON'T TOUCH THE SIDES!!!!!!! Doing this will
cause Django to fall off, resulting in instant death. The
Serpent has three attacks. The first consists of it swimming
around. You can't be hurt by it at this time, it's basically
open season. The second attack is where the Serpent lifts
the top half of it's body out of the water and blows bubbles
at you. Popping these bubbles initates attack number three.
The Serpent will hurl itself at you, much like the sand worm.
This is the time to hit it's tail, just as it is decending
into the watery depths. There is very little skill involved
in winning this battle, just have a sword for popping lots
of bubbles *fun*
--------------------------------------------------------
13. Miniboss 4: Lich
--------------------------------------------------------
Type: Material
Property: Cloud Property
Features: Uses Cloud property magic.
Item:
Normal: ---
Rare: ---
Ahh the Lich, the enemy that gives more people trouble
than any else. I consider this battle the hardest in
the game, because nine out of ten players are completely
unprepared. You fight him in the dark, and there are many
things all happening at once. It's crazy. Once you learn
his pattern he is a cinch, but if you havn't learned it
prepare to be eaten alive. He has three attacks. The
first consists of shooting two balls of homing energy at
you. These can be dodged with some fancy footwork.
The second attack is comprised of the Lich throwing
skulls onto the feild, which sprout into either fencers
or archers. More of a nusance than anything else, they
can be dispatched with reletive ease. Once you damage him
enough, he will stop throwing skulls and he will start
shooting three energy balls instead of two. He will
also start his third attack, in which he summons
several thunder clouds to shock you. Run around and
these will miss. That's all he does, so just have
patiance and you will topple this guy.
--------------------------------------------------------
14. Miniboss 5: Lich+
--------------------------------------------------------
Type: Material
Property: Flame Property
Features: Uses Flame property magic
Item:
Normal: ---
Rare: ---
Many people tremble when they first see the name
Lich+, having just finished with the Lich. In comparison,
this fellow is a pushover. He has the ability to do more
damage, and has more attacks, but can only do one attack
at a time, allowing you to rip his head off. He has
four attacks. The first one is performed when you hit
him. He causes a lava gyser to sprout underneath you.
This can be avoided by moving immediatly after you hit
him. The second attack is where he shoots fireballs from
his wand. This can be avoided by standing behind him.
The third attack features the Lich+ standing perfectly
still and creating balls of fire that circle around him
in different patterns. He can't create the gyser while
performing this attack, and not only can he not move
but this attack lasts for a very long time, giving you
an ample period of time to kill him. The fourth and
final attack consists of the Lich+ summoning a fire
dragon, which jumps in and out of the stadium much
like the Sand Worm or the Serpent. However, the fire
dragon is small, and can be avoided by moving out of
it's way. It cannot be attacked. Be forewarned,
the battle will continue as normal only with the dragon
jumping around. Eventually, the dragon will selfdestruct,
speweing flames everwhere. Just take your time with this
miniboss, it's not terribly hard.
--------------------------------------------------------
15. Miniboss 6 and 7: Sword and Sword+
--------------------------------------------------------
Type: Material
Property: No Property
Features:
Sword: Attacks with a sword. Summons Slave Sword.
Sword+: An advanced level Sword.
Item:
Normal: ---
Rare: ---
The Sword and Sword+ are the same in every way, exept
the Sword+ is green and has more attack/health.
Because of this, they have the same strategy.
The Swords have four attacks. The first is just spinning
fast, which can be avoided by moving out of the way.
The second is where the Sword will point at you
and charge foward. Sidestep this, and continue the battle.
The sword will also summon smaller Slave Swords,
which orbit around it and can be knocked into it for major
damage. The final attack just involves the sword
teleporting next to you, and starting attack one.
These guys are pushovers, and you should have no trouble
with them.
--------------------------------------------------------
16. Miniboss 8 and 9: Axe and Axe+
--------------------------------------------------------
Type: Material
Property: No Property
Features:
Axe: Attacks with an Axe. Uses its shadow.
Axe+: An advanced level Axe
Item:
Normal: ---
Rare: ---
Like the swords, the only differences between the Axe
and Axe+ are colour and stats. So like the Swords, they
are combined into one section. The axe has four attacks.
The first has the Axe throwing it's shadow around
the room. Just stay out of it's way. The second
attack hs the Axe chopping down. It will be stuck in the
ground for a few seconds, so take this time to chop away
at it. The third attack involves the Axe jumping at
you in an attempt to spit you in two. Sidestep this, and
attack as it is stuck in the ground. The final attack
in the Axe's closet of fun is where it clones itself and
the two spin. Attacking the clone causes it to dissapear.
Like the sword, these guys are pushovers, and should
provide no trouble for the player.
--------------------------------------------------------
17. Credits and stuff
--------------------------------------------------------
- Konami for making the game
- Capcom for getting me into Boktai in the first place
- lord huffnpuff for the ASCII Jormungandr, the Shademan
strategy, the minibosses section, revising it and for
motivating me to finish.
Aqua Mew
Email:
[email protected]
AIM: mewie DS
Lordhuffnpuff
Email:
[email protected]
AIM: I'm not telling!
Legal Info: This guide can only be displayed on GameFAQs.
If I see it on any other websites, etc. I will ask for
it's removal. If it is not removed, legal action will follow.
Copyright 2005 Aqua Mew and Lordhuffnpuff