DISNEY PRINCESS

For Gameboy Advance

Walkthrough/FAQ
By Nez77
Contact: [email protected]

Version 1.01 (Last Updated June 5, 2003)
Created April 12, 2003

This FAQ is © 2003 Nelly Cung (Nez77)

************************************************
* This FAQ is dedicated to my Grandmother,     *
* who passed away due to cancer.               *
* Dong Nang.  November 5, 1916 - April 3, 2003 *
* She will be greatly missed.                  *
************************************************


==========================VERSION HISTORY======================================
Version 1.01 : 06-05-03  Corrected a few small errors today.

Version 1.00 : 05-27-03  Spell-checked and edited it looks.  I believe the
                        edition is ready to go!

Version 0.60 : 05-26-03  Sorry, I've been quite busy.  I finished all of
                        Ariel's chapters today.  I also finished Chapter two
                        for Belle.  That took a very, very long time to do.
                        Also finished the "About this FAQ" and the
                        "Credits/Thanks" sections.

Version 0.50 : 05-01-03  Finished Sections for Jasmine (All three chapters and
                        BOSS).  I'm thinking about dropping the entire
                        Character section.  And if I do it, it will be very
                        brief.

Version 0.40 : 04-27-03  I added Chapter 1 and 3 to Belle.  I started on Chap-
                        ter 2, but decided it was too annoying to write, and
                        will save that for last.  I have also decided to cre-
                        ate another chapter to use as a checklist for trea-
                        sures.  Checklist completed.

Version 0.30 : 04-26-03  Wow.. it's been a while... but I have good reason, I
                        was addicted to The Legend of Zelda: Windwaker on the
                        Nintendo Gamecube.  Regardless, I finished Snow White
                        and Aurora's chapters.
                        I also started a Boss FAQ.  Right now, I estimate
                        5-6 more hours to finish up the Walkthrough/Boss
                        sections.

Version 0.20 : 04-12-03  Finished Controls section.  Finished Cinderella's
                        chapter.

Version 0.10 : 04-12-03  Started FAQ.  Completed the copyright, table of
                        contents, about the game, and title screen sections,
                        options, and started on controls.




============================COPYRIGHT==========================================
This FAQ is © 2003 Nelly Cung (Nez77). This FAQ cannot be used nor distributed
for commercial use. It cannot be distributed in any fashion without the written
permission of the writer.  Permission may be obtained by e-mailing me at:
[email protected]

The Disney Logo, Disney Interactive logo, Snow White and the Seven Dwarfs,
Beauty and the Beast, Sleeping Beauty, Cinderella, The Little Mermaid, and
Aladdin are all copyrighted by the Walt Disney Company. The Disney Princess
logo © 2003 Disney.  THQ and THQ logo are registered Trademarks of THQ, Inc.
Gameboy Advance is owned by Nintendo.  All other trademarks, logos, and
copyrights are property of their respective owners.

This guide must be displayed in its entirety.  Currently the only site(s)
allowed to post this FAQ is/are:

GameFAQs (www.gamefaqs.com)
Cheats.de (www.cheats.de)
Nez77's Laboratory (my personal website at www.geocities.com/nez777)

If you have any questions, comments or contributions to this FAQ then please
e-mail me at [email protected]. I hope you find this FAQ helpful.


===========================Table of Contents===================================
1. Introduction
2. About this FAQ
3. About the Game
4. Title Screen
5. Options
6. Controls
    A. Menu Screen
    B. Basic In-Game Controls
    C. Snow White
    D. Belle
    E. Aurora
    F. Cinderella
    G. Ariel
    H. Jasmine
    I. Special Stage
7. Walkthrough
    A. Snow White
         -Chapter 1
         -Chapter 2
         -Chapter 3
    B. Belle
         -Chapter 1
         -Chapter 2
         -Chapter 3
    C. Aurora
         -Chapter 1
         -Chapter 2
         -Chapter 3
    D. Cinderella
         -Chapter 1
         -Chapter 2
    E. Ariel
         -Chapter 1
         -Chapter 2
         -Chapter 3
    F. Jasmine
         -Chapter 1
         -Chapter 2
         -Chapter 3
    G. Special Stage

8. Boss FAQ
    A. Snow White: Evil Queen
    B. Belle: Gaston
    C. Aurora: Maleficent
    D. Ariel: Ursula
    F. Jasmine: Jafar

9. Treasures Checklist

10.Credits/Thanks

=========================1. Introduction=======================================
I've been meaning to write a FAQ for a long time, but someone always beaten me
to it.  I do not see the point of having more than 3-4 FAQs for a single game.
I picked this game because I found it's appeal and figured few would write a
FAQ for this game.  The game is actually quite linear, but to get all the
treasures can be difficult.


=========================2. About this FAQ=====================================
This is the first FAQ I have ever created.  I have always wanted to make a
FAQ, however I wanted to take my own pace at it.  Sure, I would love to do a
FAQ on a very popular game, such as a Zelda, or a Final Fantasy, however I
didn't care too much on competing with many other FAQs available.  I have
considered authoring an in-depth FAQ, but for some reason I never did one.

I picked this game because of its interest.  This game is obviously aimed at
young girls.  Who knows?  Maybe a handful of these girls will become casual,
lifetime and perhaps even hardcore gamers.  As a female myself, I know that
most games are geared towards males, but I cannot blame the companies, since
males dominate the market.  Not to mention most of the
producers/designers/programmers/etc. are male which would make it more fun and
easier to make games that they would like.  I suppose that one reason this
attracted me was that this was a game geared towards girls that still had a
decent amount of action.  I also pride myself in playing several genre of
games (While writing this FAQ, I not only have played this game, but also The
Legend of Zelda: WindWaker, Soul Calibur, WarCraft III, and Resident Evil Ø),
and this certainly adds to the variety.  I know this game got pretty lousy
reviews, but I enjoyed it (enough to write a FAQ about it anyways).

On to the FAQ!


=========================3. About the Game=====================================

THE FOLLOWING IS FROM THE WEBSITE on THQ.com

Make your own happy ending Every little girl dreams of one day becoming a
princess and now is your chance. Play as Snow White, Cinderella, Ariel,
Sleeping Beauty, Belle, and Jasmine as you search for the magical Tiara of
Friendship to make sure that everyone lives happily ever after. Along the way,
you'll meet tons of other Disney characters including the seven dwarfs,
Sleeping Beauty's fairy godmothers, and Aladdin's Genie, but watch out because
you'll also run into an evil villain or two.

Game is Rated "E" for Everyone.

****END QUOTE***

The ultimate goal of the game is the obtain the Tiara of Happiness, which is
to beat the game 100%.  You need to beat the game with every character,
collect all of the treasures, and collect 100 coins from every level.
However, just to "beat" the game, all one needs to do is complete every
chapter.


=========================4. Title Screen=======================================
After all the logos have passed, the game officially starts. you will see a
book titled "DISNEY PRINCESS"  The words "PRESS START" will be flashing.  To
start off, just push start, and the book will open to the TABLE OF CONTENTS.
There are 10 contents:

Options
Snow White
Belle
Aurora
Cinderella
Ariel
Jasmine
???
Treasures
Password

Description of the contents:
Options:  This is the setup of the game, such as volume and difficulty rating
         of the game.

The characters: (Snow White, Belle, Aurora, etc.), you can play their chapter.
               You must complete Chapter 1 before moving onto Chapter 2.
               Similarly, Chapter 2 must be completed before advancing to
               Chapter 3.

???: This is an unlockable secret level.  Methods to unlock it will be written
    in this FAQ.

Treasures:  Treasures will be collected throughout the entire game.  By
           selecting this option, you can view the treasures that you have
           collected so far.  It is separated into chapters.  Those that have
           been collected will in color.  If it has not been collected yet,
           then a silhouette of it will be there instead.

Password:  There is no formal saving system in this game.  It is all based on a
          password system, so I hope you have a notepad with you when I play.
          A password will be given to you whenever a level is completed.  This
          option is also useful that if you did not write your password down
          after a level completion, then you can check what the last password
          it gave you was.


=========================5. Options============================================
There are four options in this screen:

Music Volume
SFX Volume
Difficulty
Game Credits

Music Volume - Allows background music volume to be changed.  Default is 4 out
              of 5 stars, 1 star is quieter, 5 is the loudest.

SFX Volume - Allows Sound Effects column to be changed.  Default is 4 out of 5
            stars, 1 star is quieter, 5 is the loudest.

Difficulty - Can select Easy, Normal, or Hard.  This can be changed between any
            chapter, so if a chapter is too easy or too difficult, then feel
            free to change it.  Changing it in between will not alter the
            storyline in any shape or form.  There is no unlockable "Very
            Hard" difficulty and nothing unlockable if you beat the game in
            hard mode.  The only noticeable difference is the max life meter
            you have.  Easy you have 8, Normal is 5, and Hard is 3.

Game Credits - Can view the game credits.  It is no different than the one you
              earn when the game is completed.


===========================6. Controls=========================================
A. Menu Screen
  Very simple.  Use the up/down controls to select.  Press A to enter and B to
  cancel.  You will only need the left/right buttons for the option screen to
  change music volume, sound effect (SFX) volume, and game difficulty.

B. Basic In-Game Controls
    + Directional Pad: This Allows Up/Down/Left/Right.  Generally, Left/Right
                       are used to move your character Left/Right.  Up is
                       used to open and enter doors, caves, or passageways.
                       Down is usually to crouch.  These may differ per
                       character, so I'll write it when it does differ.

    A Button: Depends on the character.  It is always used to open treasure
              chests.  It is also often to Jump/Talk.
    B Button: This depends on the character and the chapter.
    Start: To pause.  You can also quit in the middle of a chapter by pausing
           then quitting.  Some missions display chapter status when pausing.
    Select: Unused.
    L Button: Unused.
    R Button: Unused.


C. Snow White
    Chapter 1
       A: Jump/Talk - You can talk to animals and the dwarfs if you walk up to
          them and they have a speech bubble containing an exclamation mark
          (!).
          If you see the exclamation mark, then just hit A to talk.
       B: Sing - This calms the trees down so that fall asleep for a while.
          Most importantly, they will stop attacking.  You need to stand right
          in front of the tree for this to work, meaning that Snow White's
          body is actually covering the tree trunk.
    Chapter 2
       A: Jump/Talk - You can talk to animals and the dwarfs if you walk up to
          them and they have a speech bubble containing an exclamation mark
          (!).
          If you see the exclamation mark, then just hit A to talk.
       B: Sing - This summons one of the dwarves to pick the rubble that is
          blocking a path to another screen.  A pickaxe is needed for this to
          happen.  You start off with three pickaxes and can find more in
          treasure chests throughout the level.
    Chapter 3
       A: Jump
       B: Call Grumpy to attack the Disguised Queen.  You may only do this if
          there is a Grumpy icon on the bottom left corner.

D. Belle
    Chapter 1
       A: Jump
       B: Throw a snowball (you must have at least one snowflake icon on the
          bottom of the screen to perform this).
       Down: Holding down causes Belle to crouch.  However, if this is done
             when on the snow-covered ground, and you have less than five
             snowflake icons, Belle will start making snowballs until you
             have five.
    Chapter 2
       A: Jump
       B: Open Doors and curtains.
    Chapter 3
       A: Drop a book.
       B: Unused.

E. Aurora
    Chapter 1
       A: Cast a spell on a nearby butterfly.  (Note: you need a magic wand
          to do this.)
       B: Cast a sleeping spell.  (Note: you need a magic wand to do this.)
    Chapter 2
       A: Summon one of the fairies to remove the rose thorn patches.
          (Note: You will need a matching color potion (that matches the
          color of the roses in order to do this).  By doing this, all
          soldiers on the screen will automatically be put to sleep.
       B: Cast a sleeping spell.  (Note: you need a magic wand to do this.)
    Chapter 3
       A: Unused.
       B: Cast an attacking spell.

F. Cinderella
    Chapter 1
       A: Poke with the broom.  This is used only to temporarily knock
          Lucifer the cat out.
       B: Clean the floor.  You can only wipe Lucifer's paw prints.
    Chapter 2
       A: "A" dance move.
       B: "B" dance move.

G. Ariel
    Chapter 1
       A: Only used to open treasure chests.
       B: Shoot an attacking beam from the trident
       + Directional Pad: Swim Up/Down/Left/Right.  Swimming diagonally is
          also possible.  This also aims the attack, which can also be used
          to attack Up/Down/Left/Right and all four diagonals.
    Chapter 2
       A: Use the trident to uncurse the merpeople.
       B: Shoot an attacking beam from the trident
       + Directional Pad: Swim Up/Down/Left/Right.  Swimming diagonally is
          also possible.  This also aims the attack, which can also be used
          to attack Up/Down/Left/Right and all four diagonals.
    Chapter 3
       A: Unused.
       B: Shoot an attacking beam from the trident
       + Directional Pad: Swim Up/Down/Left/Right.  Swimming diagonally is
          also possible.  This also aims the attack, which can also be used
          to attack Up/Down/Left/Right and all four diagonals.

H. Jasmine
    Chapter 1
       A: Only used to open treasure chests.
       B: Unused
       + Directional Pad: Steer the Magic Carpet Up/Down/Left/Right. Flying
          diagonally is also possible.
    Chapter 2
       A: Jump
       B: Attack with the sword (perhaps a tulwar?).  This temporarily
          stuns the enemy.
    Chapter 3
       A: Unused.
       B: Attack with the sword (perhaps a tulwar?).

I. Special Stage
       A: Unused
       B: Unused
       + Directional Pad: Move left/right to try to catch the falling gems.


===========================7. Walkthrough======================================
NOTES:If you stick with me from the beginning, you should be able to acquire
     all the treasures and coins.  Since much of the scenery is alike
     throughout the stage, it would be difficult to understand what I am
     referring to if you come in midway through the chapter.

     I recommend this game to be played on EASY level since there are no
     bonuses if it is played on Normal or Hard.  So, unless you want the
     challenge, there's no reason not to play on Easy.

     I also recommend starting off with Cinderella's stage.  It is the easiest
     and can help getting one acquainted with the controls.

A. Snow White
  Reward for completing the chapter: Snow White's Locket
  Reward for collecting all 200 coins: Tiara of Snow

  ----Snow White: Chapter 1----
  100 Coins
  Treasures: Sneezy's Handkerchief, Red Apple, Porcelain Dove

You start off in front of the dwarves' cottage.  There are three dwarves
(Grumpy, Sneezy, and Happy that have been turned to stone.  Each one has a
unique shape on the pedestal.  The shape corresponds to the shape of the
magical gem you are trying to collect that will remove the curse.

First thing to do is to exit to the right.  Collect the five hovering coins
by jumping (this bring you up to 5 coins).  Go past the spider (it just goes
up and down).  Next is a tree with hands that go up and down.  Avoid the first
hand and open the treasure chest containing 5 coins (10).  If you want, you
can sing now if you want to put the tree to sleep.  Pass the next spider, and
crawl under the tree root while collecting another 5 coins (15).  On the
second tree, there is another treasure chest containing 5 more coins (20).

Now you will see a gold sparkle, this means you can enter in this path of the
forest.  Don't do it yet, as you are not done with the current path yet.  Keep
moving, and you will see an apple tree.  Dodge the apples and collect the 5
coins in front of it (25).  You may want to put the apple trees to sleep.
Following that is another treasure chest, containing a heart.  Collect it if
you have taken damage.  Go pass the next tree, and you will see a red mushroom
with a white sparkle.  Stand on top of it and sing.  The mushroom will then
grow, creating a platform to jump on.  Collect the 10 coins (35) and Sneezy's
Handkerchief from the chest.  Moving along, there are two more trees guarding
two more chest.  The first one has 5 coins (40) and the second one has a
magical gem.

Now, backtrack to the left until you see the path (the one with the golden
sparkle).  Press UP (on the + directional pad) to enter it.  Get past the
spider, and the first tree is guarding another chest containing 5 coins (45).
The next tree has 5 more coins in front of it (50).  You will see another
path, don't take it.  To the right, there is a chest containing 10 coins, take
it (60).  Next, is a patch of flowers.  Stand in the patch, and sing.  Animals
will come and present you with an Red Apple.  Continue to the right, and there
is another tree with 5 coins in front of it (65).  Crawl under the root for a
chest in front of the apple tree which has 5 coins (70).  The next apple tree
has a  heart in its treasure chest.  Skip the next path, and get the last
treasure chest on this path.  It's the second magical gem!

Go a few steps to the left and take the path.  There is one lone treasure
chest here.  Open it and find the Porcelain Dove.  Exit the path and go left
until you reach another path (three enemy trees, past the flower patch).
Press UP and enter this path.

Take a right and open the chest in front of the apple tree.  In it contains 5
coins (75).  Now walk to the left and you will see another sparkling red
mushroom.  Sing and watch it grow.  This allows you to collect 5 more coins
(80).  The chest after the spider contains a heart.  Collect it if you need
it. Continue to the right for 5 more coins in front of the apple tree (85).
Open the treasure chest in front of the next tree for 10 more coins (95).
Keep going to the left for the final 5 coins in front of the apple tree (100).
At the end of this path, there is another treasure chest, containing the final
magical gem.  You now have all 3 gems.


Make your way to the beginning of the stage.  You can do this by heading
right, and take the only pathway available.  Then work your way to the left
and take the path opening at the end.  Now, keep heading left, and then you
will be back at the dwarves' cottage.

Stand in front of each statue and press A.  This sets each gem into place and
breaks the curse.


  ----Snow White: Chapter 2----
  100 Coins
  Treasures: Snow White's Castle, Doc's Glasses, Blue Gem


=-=-=-=-=-=-=-=-=-=BIG NOTE (minor spoiler!): -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
You can get "screwed over" on this stage.  The way to avoid this (other than
following my walkthrough) is to save Doc last.  Do not even open the path to
his statue until you have saved the other two dwarves first.
=-=-=-=-=-=-=-=-=-=END NOTE-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


You start off in the gem mining cave.  Go to the right.  The first thing you
see is Happy with a statue of Sleepy.  Talk to Sleepy.  He says that you can
sing in front of the paths blocked with rocks and they will mine it out of
your way.  But you need pickaxes to do this (they are indicated on the top
right corner of the screen).  Proceed forwards, and sing at the first path you
see (ignore the treasure chests).  After the path is clear, enter it.

First thing to do is to open the treasure chest on the left, there are ten
coins (10).  Go to the right, jump up the steps and dodge the bats.  Ignore
the path.  There will be a treasure chest on a floating platform, jump on it.
Open the chest and there will be a pickaxe!  Keep in mind that all pickaxes
will be treasure chests.  Jump onto the next ledge, avoid the 2 spiders while
grabbing five more coins (15).  The next treasure contains a heart.  Grab it
if you need it.  Sing at the next cave.  Once that path is clear, enter it.

Open the chest to the left, five more coins (20)!  Next, there is some
platforming action.  Nothing too difficult, and if you miss the jump you can
just try over again.  There are only four platforms and a spider to worry
about.  While jumping, collect the 5 floating coins (25).  The treasure chest
on the last platform has the treasure "Snow White's Castle."  Drop down, the
treasure chest below has a heart.  Open it if you want to.  Sing to get
another dwarf to clear the path.  Enter.

Go to the left.  Jump down to collect five more coins (30).  Jump onto the
lowest platform, then to the right (the one that the spider is hovering over).
Then jump again to the right.  This ledge has another chest, this time
containing a green round magical gem!  Yay!  Now it's time to backtrack.  Jump
back onto the platform that the spider is hovering.  Then jump onto the
platform with the chest (this contains a pickaxe, so be sure to pick it up).
Continue to the next platform, then the ledge, and exit through the path.

In this room, just run all the way to the left and exit.

Now, continue to the left, dodge the two spiders, and pass an opened treasure
chest.  Go through this path.  (If you get to the bats then you have gone to
far).

Go to the left.  Pass the spider and the bat.  Open the first chest, there
are 10 coins (40).  The next chest has a pickaxe.  You should have two
pickaxes now.  Continue to the left.  Sing to clear the path.  Enter.

The chest on the left contains a heart.  Go to the right, there are two bats
here.  The first chest you see has ten coins (50).  The next one has 5 coins
(55).  The last chest here has blue magical gem in the shape of a raindrop.
Go back to the left and exit this area  (same path as how you came in here).

Go all the way to the right (dodge one bat and one spider).  The rightmost
path will be blocked.  Sing to clear it, and enter it.

Yes!  More platforms!  There are ten coins floating here, jump around to
collect them (65).  There is a treasure chest here containing a pickaxe.  Most
importantly, Bashful is here!  Use the blue teardrop gem to uncurse him (stand
in front of the statue and press "A").  Exit through the path on the left (you
must be on a floating platform to jump high enough).

Enter the first path on the left.  It is RIGHT NEXT to path where you just
entered.  If you get to the spider, then you have went too far.

Take a left, pass two bats, go down two "steps" and exit.

Now you are back to the same room where you started.  Go to the left and free
Sleepy from the curse.  Now, go to the right.  Go pass the first path (we will
never need to go back there!).  The first chest has five coins (70).  Pass the
spider, there is another chest with five coins (75).  Proceed to the end, and
another 5-coin containing treasure chest is there (80).  Go a bit to the left
and sing to open up this path.  You should have no more pickaxes at this
point.  Enter.

The first thing you see in is a floating platform with a chest.  It's too
high to jump on it directly.  You need to jump onto the ledge on the right,
then jump back to the left onto the floating platform.  Open it and its five
coins are yours (85).  Continue to the right, keeping on the top platforms.
Collect the five floating coins (90).  Keep going, dodge the two bats and one
spider.  You will see a blocked path.  Ignore it since you don't have any
pickaxes anyways.  Go onto the next screen by going right.

There are more platform jumping fun!  Never thought Snow White to be so
active now, did you?  Anyways the first path has a pickaxe, so be sure to get
this.  Drop down, pass the spider, and there is a another treasure chest
containing a pickaxe.  Jump onto the ledge on the right, then jump up two
platforms to open a chest that has the treasure Doc's Glasses!  Exit to the
right using the top platforms while collecting the five floating coins (95).

Sing and use a pickaxe to open the first path you see.  Enter.

The first chest to your left has a heart.  Pass the spider, and open the
treasure chest.  Open it to find a red square gem.  Keep going to the right
while avoiding the bat.  Collect the last five floating coins (100).  Sing to
open the last path.  Enter.

The only thing here is Doc.  Use the red gem to uncurse him.  You should get
the Blue Diamond after uncursing him.


  ----Snow White: Chapter 3---
  0 Coins
  Treasures: None

Now, the only dwarf that is left is the most popular is Dopey!  (As a side
note, mine is Grumpy).
This time, you encounter the Wicked Queen face to face.  She is quite easy,
but if you still have trouble, refer to the Boss FAQ, section 8 on this FAQ.



B. Belle
  Reward for completing the chapter: Belle's Locket
  Reward for collecting all 100 coins: Tiara of Wisdom

  ----Belle: Chapter 1----
  100 Coins
  Treasures: Chip, Golden Cherub, Belle's Castle

This starts out with Chip telling you that you need to find the Enchanted
Rose to beat the level.  Of course, as a side-scrolling game, it is no where
but at the end of the level!  You can also throw snowballs at enemies  Belle
can only carry five at a time.  You can always replenish your snowballs by
crouching (pressing down) on the ground with snow.  This does not work if you
are on a tree branch/rock with snow on it.

Start off by heading to the right.  Open the first treasure chest you see,
there will be your first treasure, Chip!  Before you continue to the right
jump onto the mound of snow that is to the left of the treasure chest.  Then
jump onto the left branch, the to the one on the right.  Uncover the snow to
find two coins (2).  Now, continue to the right until you see
a fallen tree in the way.  Jump to the top right of the fallen tree.  Then
jump to the right onto a tree branch with three hovering coins on it (5).
Now, jump to the left onto another tree's branch.  You should see a treasure
chest partially covered in snow.  Jump again to the left to open it to reveal
five coins (10).  Now, get back to the branch with three coins on it.  Jump up-
right again to get onto another branch with two coins on it.  Drop down from
here, you are now on a higher ledge.

You will encounter a snowman attacking you with snowballs.  Throw a snowball
at it to reveal that it is LeFou, in which snow will cover him, which gets rid
of this enemy.  Right above him is a treasure chest.  Ignore it for now and
drop down the ledge.

Throw a snowball at the wolf, and jump up to the treasure chest.  It contains
a heart.  Keep going you will see another wolf, which is easily taken care of.
Make some snowballs here if you want.  If you keep going to the right, there
will be a lot of snow blocking the path.  I will call this a "snowfence."
Simply go a bit to the left.  You will see a mound of snow (that I will call
"SnowMound" that Belle can jump onto.  This mound is located left of the tree
that is next to the snowfence.

Jump up two branches to collect the two coins floating above (14).  Ignore
the treasure chest above, we will get to it later.  Jump to the branch on the
left.  Keep going to the left to jump onto another tree branch that has three
coins (17).  Keep going to the left until you see a treasure chest (this is
the chest we ignored before that was above the snowman/LeFou).  In it there
are five more coins (22).  Fall down, and go back to the snowmound (that is
near the snowfence).

Jump back onto the snowmound, up two branches.  Now, it is time to get the
treasure chest above.  Jump to the branch to the left.  Center yourself on the
branch and just jump straight up.  Open the chest for another treasure (the
Golden Cherub).  Jump to the right branch on the other side of the tree, step
around
the branch until snow falls off, you will uncover two coins (24).  Jump to the
right to catch the two flying coins (26).  Then, jump once again.  The
partially snow-covered treasure chest which contains a heart.  Jump up for
the highest branch.  Jump across the gap to another branch.  Be sure to get
all three coins in the process (29).

Fall down, and throw a snowball at the snowman.  Right after the snowman is a
treasure chest and a wolf.  Take care of the wolf, and open the chest for ten
coins (39).

Shortly after the wolf, there is another tree.  Time for more branch-jumping
fun!  So, jump onto the lower branch, and work your way to the right (towards
the treasure chest).  On the second branch, be sure to uncover some snow for
two coins (41).  Then just jump two more branches for the treasure chest of
ten coins (51).  Drop down.

Between two fallen trees, there is a chest.  It has a heart, take if it you
need to.  Jump over the fallen tree on the right, and continue on the ground.
You will come across yet another chest.  Open it for five coins (56).  Keep
trucking to the right and take care for the wolf.  Jump onto the branch with
the chest (you may need a to run from right to left to get to this though).
Open it up for five more coins (61).  Now jump to the right and in a zigzag
(jumping back and forth) make your way to the top branch.  Jump across and get
all five hovering coins (66).  Jump two more branches to the right.  Collect
the two coins hovering above (68).  Jump one more branch to the right, and
uncover two more coins (70).

Drop down, and go to the left.  Take care of the snowman and open the chest
left of him, to reveal ten coins (80).  Jump up the tree that is right behind
the treasure chest, and work your way to the right ledge.  Another chest is
here that contains a heart.  Drop down, go right, pick up three coins (83).
You will see a snowman and a treasure chest.  After you deal with the snowman,
open the chest for a treasure: Belle's Castle.  You can't go right anymore
because of the snowfence.  Left of the treasure chest that you just opened is
a snowmound.  You guessed it.  Jump onto the snowmound and just up four
branches to the top.  On the highest branch, collect two more coins (85).
Jump onto the next branch on the right, and then keep going right to jump over
the snowfence.

Continue the right.  You will see three hovering coins (88).  Sometime about
now, a wolf should attack you from the left.  Shortly afterwards, you will see
a snowmound to the right.  If you want, you can skip it, continue to the right
to beat the chapter.  If you want all 100 coins, read on.

Jump onto the snowmound.  Keep jumping up and the left.  On the 6th
branch you will uncover some snow, but there will be nothing there.  Don't
worry about it, just jump to the next tree and keep going to the left branch
after branch.  Jump up to the treasure chest for ten more coins (98).  Then
drop down one branch (on the other tree) to uncover two more coins (100).

Lastly, just drop down.  On the ground, just walk all the way to the right of
the stage.  You will find the Enchanted Flower on its pedestal.  When you get
up right next to it, the Chapter is complete!



  ----Belle: Chapter 2----
  100 Coins
  Treasures: Magic Mirror, Book, Topaz

The goal in this mission is find the missing enchanted creatures.  There are
nine in total.

Lumiere - Candlestick
Cogsworth - Clock
Mrs. Potts - Tea Kettle
Featherduster - Featherduster
Wardrobe - Dresser
Chair - Chair that looks like a heart
Trunk - Large storage/luggage trunk
Globe - It's a globe
Footstool - Dog turned footstool

Whenever you find one of these creatures, be sure to talk to them.  Just
finding them is not good enough.
Above all else, this is a timed mission.  The amount of time you get depends
on the difficulty.

ONWARDS with the walkthrough!

It starts off with Chip telling you the situation.  After he's done talking,
walk to the right until you hit a treasure chest.  Open it for 10 coins (10).
Continue to the right, go past the wooden door, and open the curtains to the
right of it.  You will find Mrs. Potts.  Talk to her.  Open the treasure chest
on the right for five coins (15).  Now, walk all the way to the right, past
the table with the red flowers on it.  You will be moved to the next screen.

Go to the right, enter in the first door you see  (ignore the five coins to
the right of it for now).

Move to the left, pick up three floating coins (they are between the
columns, in front of the painting).  Move to the next screen.

Open the first treasure chest you see for the Magic Mirror.  Now, keep going
to the left and open the chest and collect the Gold Key.  There are four keys
on this stage, each opening a certain color door.  This of course opens the
Gold Door.  Exit back to the right.

Open the first brown door you see.  Enter it.

Jump to the treasure chest you see.  There are ten coins in it (28).  Drop
down to the lower floor (ignore the silver door, you cannot open it yet).
Look behind the curtains to the right, there is Trunk!  Talk to him, and open
the chest to the left for ten coins (38).  Move onto the next screen on the
left.

Walk all the way to the left side of the screen, stopping only to collect the
five hovering coins (43).

This is the screen where you first started on.  Walk to the left until you
see a brown door.  Open it and enter.

Walk to the left and collect the five hovering coins (48).  Open the first
curtained room you see to find Globe.  Talk to it and then open the chest to
the left of it for a silver key.  Open the next treasure chest for ten more
coins (58).  Enter the opened door (ignore the brown door).

Jump the platforms to the left and open the curtain, there a Gold Door will
be revealed.  Unlock the door, there is Lumiere!  Drop down to the right, and
continue right until you see a brown wooden door, open it and enter.

Walk to the right and enter in the first opened door.  Walk to the right
until you reach the next screen.  Then enter the first opened door you see
(left to the suit of armor).  Head right, and jump to collect the three coins
on top (61).  Enter the door on the right (ignore the treasure chest).

Lumiere will now assist you.  He lights up the room so now you can see
everything.  Jump the platforms on the right.  Open the curtains and you will
see a silver door, use the key and open it up to find Cogsworth.  Now, drop
down, there are two treasure chests, both containing 5 coins (66) (71).  Exit
to the left.

Open the first treasure chest you see (between the columns).  There are ten
coins here (81).  Now, walk to the right and enter in the third door (it has
candles on the left and a vase on the right).  Jump the platforms to the left
and enter the silver door.

You now find yourself on the roof of the castle.  The second statue you see
has  something in its mouth.  Checking it out, it is a switch.  Continue to
the right.  You find three floating coins (84).  The second statue here also
has something in its mouth, the Platinum Key!

Exit to the left.  You will fall here, but pick up five coins in the process
(89).  Enter in the first door to your left.  Now, enter the first door to the
right.  Jump the platforms to the left.  While jumping, you should have
collected six coins (95).  Enter the white door at the end.

When inside this highly decorative room, go to the left.  Open the curtains
for another treasure, the Book!  Now, go to the right and open up these
curtains for Armoire.  Exit this room.

Go right and drop straight down.  Open up the chest for five coins (100).
Open the curtain right next to it.  Then unlock the silver door behind it,
here you will find another one of the enchanted creatures, Chair.  Walk to the
right and enter the door with suits of armor on both sides.

Walk all the way to the right and enter in the last door on the right.  Here
you will see Footstool, talk to it to "find" him.  Before you go, check out
the dresser to find the treasure Topaz.  Exit the room.

Enter the first door to the left.  Now, walk left until the next screen.
Open the first curtain you see, then unlock the door to reveal Featherduster!

That should have been the last of the Enchanted Creatures.  Now, it's time to
deal with Gaston.


  ----Belle: Chapter 3----
  0 Coins
  Treasures: None

We're all afraid now that Gaston is thinking.  This was the easiest boss
fight in the game.  But if you still need any tips, just refer to the Boss FAQ
(Chapter 8 of this FAQ).




C. Aurora
  Reward for completing the chapter: Aurora's Locket
  Reward for collecting all 100 coins: Tiara of Light

  ----Aurora: Chapter 1----
  100 Coins
  Treasures: Amethyst, Basket of Roses, Shield of Virtue

The first you thing you are subjected to do is to listen to the owl.  You
learn that the fairies have been transformed into butterflies and that
Maleficent's henchmen are after you.  With a wand, you can cast them to
sleep.  (Note that these henchmen look more like humans than pigs as in the
film).

Anyways, let's go!  The first thing is to collect the floating 3 coins (3).
Open the first chest, there is a pink magic wand.  Then you are subjected to
another owl's speech.  So essentially the wands have color matching with the
fairy, pink, green, and blue (Flora, Fauna, and Merryweather, respectively).
Also, keep in mind that if you do not have a wand, you cannot cast sleep on
any of your enemies.  With that said, go back to the right with your new
wand.  There will be seven floating coins (10), and a treasure chest with five
more coins (15).

Open the first treasure chest you see (it is to your right).  There are 10
more coins (25)!  Enter in the first path you see.

There is nothing here but a treasure chest.  Open it to find a treasure, the
Amethyst.  Exit.

Open the chest on the right, five more coins!  (30)  Exit through the right
path.

You will see your first henchman.  Simply cast sleep by facing towards the
enemy's direction and pressing "B."  It has a pretty good range.  Collect the
four floating coins (34).  Ignore the next path.  On the next tree there is a
woodpecker, who will drop acorns on you which will cause damage.  If you are
lucky, sometimes the acorn hits the guard instead and knocks the enemy out.
Anyway, there are two more guards that need to be put to sleep.  There are
also six floating coins (40) and a treasure chest containing ten more (50).
Enter the path on the right.

There is a sole treasure chest.  Open it and collect the green magic wand.
Exit to the right.

Put the first guard you see to sleep.  The first treasure chest you see has
10 coins (60).  Around the first treasure chest, there should be a pink
butterfly.  Press "A" when near it to uncurse Flora.  She will put all the
guards in this room/path to sleep for you.  The next treasure chest has a
heart.  The next treasure chest has a treasure, the Basket of Roses!  Now,
backtrack and exit to the left.

You are back at the lonely (opened) treasure chest.  Exit again to the left.

Get past the two guards.  Enter the first path you see.

Make your way to the right.  You will be faced up against two guards (maybe
three from behind you) and a woodpecker.  There is a treasure chest there with
ten coins (70).  Enter the path on the rightmost side.

Put the two enemies to sleep.  The first chest contains a heart.  The second
has a treasure, the Shield of Virtue.  Exit.

Make your way to as far left as possible.  Along the way there will be five
henchmen and one woodpecker.  There are also ten floating coins, collect them.
(80).  Enter the leftmost path.

Simply run to the left as you put the guards to sleep.  There are a total of
ten floating coins here (90).  Ignore the path on the left (it brings you back
to the beginning), and go to the right for a treasure chest that you ran by
just a short while ago.  This has ten coins (100).  Now, work your way all the
way to the right.  You should have to go by two more guards.  There is a
treasure chest there containing a heart.  Exit through the right-most path.

Now you can do one of two things in this room.  Uncurse Fauna, the green
butterfly, who will put the guards to sleep.  Or you can put them to sleep
yourself and then uncurse her.  Either way, whenever you do uncurse her, the
owl will give you a warning (ignore it).  Open the lone treasure chest on the
screen to obtain the last wand.  Exit.

Get past two guards and the woodpecker, and take the first path you see.

Make your way through three guards and take the next path.

Finally, there is a dark blue butterfly to your right.  Get past the two
guards and uncurse Merryweather.



  ----Aurora: Chapter 2----
  100 Coins
  Treasures:  Aurora's Castle, Sword of Truth, Golden Chalice

Some notes.  You will always have a wand in this level, so don't worry about
that.  There are rosebushes blocking up paths in this stage, and you need
color corresponding potions to get rid of it.  Similar to the Chapter 1,
pink, green, and blue correspond to Flora, Fauna, and Merryweather.  Also worth
noting, everytime a path is cleared, all the guards on the same map are
automatically put to sleep.

Head to the right, there is one guard in the way.  You should know what to do
by now (cast sleep on him with "B").  Enter the first door on the right.

Pick up the flask/bottle of blue potion on the floor.  If you want, you can
cast sleep on the guard for the treasure chest containing a heart.  Exit

Walk to the left and stand in front of the blue rosebush.  Press "A" to use
the blue potion so that Merryweather can get rid of the obstacle.  Climb up
the stairs and pit up the green potion.  Open the treasure chest for ten coins
(10).  Use the green potion to clear the green rosebush on the left of the
treasure chest.  Enter.

Put the guard to sleep.  Open the chest to reveal five coins (15).  Enter the
door on the left.

Put the guard to sleep.  Pick up the red and green potions.  The chest
contains a heart.

*****(NOTE: This next section is not required to beat the chapter, but is
required for all 100 coins)
Exit back through where you came from (the door on the right).  Stand on top
of the Red Rose bush and press "A" to get rid of it.  Climb down the stairs
and head right.  Open the first chest for five coins (20).  Pick up the three
blue potions and open the treasure chest for five more coins (25).  Use a blue
potion to clear away the blue rosebush (located to the left of the treasures).
Enter.

Put the guard to sleep.  Pick up the two red and one green potions.  Exit.

Uncover the green rosebush on the right.  Enter.

Put the guard to sleep.  Open the treasure chest for ten coins (35).  Stand
on top of the green rosebush and use your only green potion to clear it.  Go
down the stairs.  Pick up the two green potions, climb back up the stairs and
exit.

Head to your left, climb the stairs, and re-enter the doorway on the left.
*****(END NOTE)*****

Go to the left.  Aurora cannot jump, so just fall down.  Put the guard to
sleep, pick up the blue potion, and open the chest for ten more coins (45).
Exit through the door on the left.

Open the treasure chest for five coins (50).  Summon Merryweather to clear
the blue rosebush.  Enter the newly opened path.

Pick up the two red potions, and open the chest for five coins (55).  You
might need to drop down to pick up two of the coins.  Be sure to pick up the
ones on the top level first before dropping down.  Drop down and exit through
that doorway.

Now you are back at the screen where you first started.  Only this time you
have many potions.  So, use it to clear away the red rosebush.  Climb up the
stairs, pick up the blue potion on the left, and open the treasure chest on
the right for the Sword of Truth!  (Too bad Aurora can't equip it, right?)
Summon Fauna to clear the green roses, and enter.

Drop down, cast sleep on the guard.  Be sure to pick up the blue potion on
the left.  Continue to the right.  There will be one guard.  There is also a
treasure chest containing ten coins (65).

*****(NOTE: This next section is not required, but is required for all 100
coins and two treasures)
Use a blue potion and clear the small blue rosebush on the left of the
treasure chest.  Enter.

Pick up the green potion, drop down to the next level.  Open the treasure
chest for ten coins (75).  Clear the green roses on the left.  Enter.

Knock out the two guards.  Open the treasure chest for ten coins (85).
Descend the stairs.  Pick up one red and one blue potion on the left.  There
are two treasure chests to the right, the first one contains a heart, the
second contains a treasure, Aurora's Castle.  Go back up the stairs and exit
through the doorway.

Exit through the doorway on the right.

Open the treasure chest for five coins (90).  Pick up the green potion on the
right.  Clear the red rosebushes.  Climb the stairs, grab the green potion and
exit the nearby doorway.

Take the blue potion and open the treasure chest for the Golden Chalice.
Drop down, get past the guard and exit.

Exit the doorway on the right.

Drop down, and exit the doorway on the right.

Climb up the stairs and exit.
*****(END NOTE)*****

Use a red potion and clear the large rosebush.  Climb the stairs.  The chest
on top has a heart.  The chest to the left has five coins (95).  Collect the
green potion.  (If you want to, drop down to collect the red potion and climb
back up the stairs.)  Use a blue potion to clear the path.  Enter.

There is a red potion on the left.  Put the two guards here to sleep.  A
treasure chest is here containing five coins (100).  (If for some reason you
are low on red potions, enter the next door for a red potion pickup).  Use a
green potion to clear out the large rosebush.  Climb the stairs.  Clear the
red rosebush.  Enter.

Here you will see your parents trapped behind the roses (of all three
colors!).  Press "A" once to summon all three fairies to clear it.  You will
need one of each color potion though.  Once you do this, you have beaten the
Chapter.



  ----Aurora: Chapter 3----
  0 Coins
  Treasures: None

Now it's time to battle Maleficent head-on!  This is the toughest boss battle
in this game.  Refer to the Boss FAQ (Chapter 8 of this FAQ) for any tips.



D. Cinderella
  Reward for completing the chapter: Cinderella's Locket
  Reward for collecting all 100 coins: Tiara of Hope

  ----Cinderella: Chapter 1----
  100 Coins
  Treasures: Magic Wand, Green Emerald, Cinderella's Castle, Glass Slipper

This is a timed mission.  In easy, you have 15 minutes, Normal you get 10, and
in Hard, you have 8.  Your goal in this is to find the Stepmother's Diamond.

This is a straightforward mission.  Simply put (and faithful to the movie) you
are a slave.  Keep the place clean and give the stepmother what she wants when
she wants it.

Clean Lucifer's pawprints by standing right on top of it and pressing "B."
Poke Lucifer with the broom whenever you get the chance, but don't do it if
the Stepmother is watching or you will get scolded at (this loses a bit of
time).  She will also scold if she finds Lucifer unconscious (even after the
act), so it would be best to poke Lucifer and leave the room.  You will also
be unable to exit the room if the Stepmother is supervising you.  With the
exception of the last pawprint, Lucifer will never leave any in the
Stepmother's
Bedroom, so you may skip that.

You will see cameo appearances from Cinderella's mouse friends, Jaq and Gus.
Jaq is not important (the one in red).  Gus (in green) will drop coins ten at
a time throughout the chapter until he has done it ten times.  Do not finish
the level until you have all 100 coins.

The accessible rooms in the mansion are few.  This is a simple map:

 ____________Hallway_________
 |         |      |         |
Dressing   Tea    Treasure  Stepmother's
Room       Room   Room      Bedroom
                  |
                 Library

The Stepmother will want items throughout the level.  To pick up the item,
just run into/over the item that she wants.  You cannot pick up the item until
she requests for it.  To give her the item just enter her room and run into
her. She will scold at you no matter how fast you do it, so don't bother
trying to get a praise.

A list of items (in order) that she asks for and where to get it.
1) Cup of Tea - Tea Room
2) Book - Library (the open one on the desk)
3) Mirror - Dressing Room
4) Amethyst - Library Room (Lucifer has it, walk towards him to scare him away)
5) Tea - Tea Room
6) Lucifer - find him, knock him unconscious, then pick him up

Now, finish cleaning up any remaining pawprints (if there are none left, just
walk around in the hallway).  One last pawpint will appear in the Stepmother's
Bedroom.  Go there and clean it.  The diamond will then be revealed.

Treasures:
Magic Wand in a treasure chest in the Dressing Room
Green Emerald in a treasure chest in the Hallway
Cinderella's Castle in a treasure chest in the Treasure Room
Glass Slipper in a treasure chest in the Hallway (you will have to wait for
this to appear)


  ----Cinderella: Chapter 2----
  0 Coins
  Treasures: None

Now, time for the Ball!  You will need to show off your gracefulness, by
mimicking your sisters: Anastasia and Drizella.  You will only need to use the
A and B buttons for this.  Just press the button when the blinking cursor hits
the A or B icons.  For every error you make, you will lose one piece off your
health bar.

The only tips I can really give for this is to listen to the music.  For the
most part, they match fine.  Also, it is always better to press the buttons a
little bit too early than a little bit too late. If you do make a mistake,
don't rush to catch up.  The game is nice enough to give you a few beats
leeway to get you back into the groove.



E. Ariel
  Reward for completing the chapter: Ariel's Locket
  Reward for collecting all 100 coins: Tiara of the Sea

  ----Ariel: Chapter 1----
  100 Coins
  Treasures: Telescope, Bronze Statue, Pearl

Sebastian has been locked up, and you have to save him to move on.  First,
there are four locks, meaning there are also four keys.  This chapter will
have you skip some things in the beginning, but just trust me, it will be the
most efficient way of doing things

After Flounder stops talking, swim directly up.  You will swim between two
large crates.  Note these crates as you will see these throughout the level.
These crates are special as you can destroy them with your Trident.  Simply
aim and press "B."  With that said, have some target practice and destroy the
crates.  You will also have to be quite trigger happy on this stage.  The
trident's blast has an extremely good range, so you can shoot wherever you
like, you can even aim in diagonals.  Be sure to shoot down all the enemies as
you can.  There are three enemies on this stage, blowfish (white and yellow),
eels (who look a lot like Flotsam and Jetsam), and sharks.  The eels swim in
and out of barrels, so try to avoid being on top of a barrel as one might just
suddenly swim out of one.

Now, swim all the way to the top until you hit the ceiling.  Follow the
ceiling to the right until you see a gap.  Swim up to enter the gap.

Swim right and destroy two crates.  Now, you can swim up through the gap that
the crates were covering.  Continue to swim up until you see more crates.
Destroy one of them, and enter another gap in the ceiling.

Now, you should be outside of the ship (it's dark blue and you should see
remains of the sail).  Watch for sharks, you will only see sharks in this
stage in this area.  Now, swim up, the first treasure chest is a heart, so
grab it if you have already taken damage.  Continue up and you will see five
coins in an "X" formation (5).  On top of the mast there are two treasure
chests, the one on the right is one of four keys.  It should look like a
silver coral.  The chest on the left is a treasure, the telescope!  Swim up
and collect five more coins that are in a "W" formation (10).  Now, swim down
and exit this area.

If you are hurt, there is a heart in the treasure chest right below you
(right of the crates).  Swim to the left of the crates until you are right
below the crates, move right so that you are against the right wall.  Swim
down and collect five coins (15).  It leads you to a chest containing five
more coins (20).  Proceed to the left, swim over the two crates (or destroy
them, take your pick)  Here you will find five more floating coins (25).
There is another chest here which also contains five coins (30).  Swim left
and follow the wall up for a short bit.  Now swim right and you will see
another treasure chest containing the second key (it looks like an iron key
that humans would use).  Now, swim directly up until you hit a ceiling, now
follow it to the left and exit this area.

This is a "U" shaped room. where you start out on the upper right corner.
Swim down and open the first treasure chest you come across.  It is a
treasure, Bronze Statue.  Continue down and follow three floating coins (33).
There are two treasure chests here.  Open the one on the left first, this
contains Key #3, which looks like a pink coral.  Now, open the one on the
right for ten coins.  Swim up to collect them (43).  Continue to swim up and
you should find seven more coins for the taking (50).  Now, swim down until
you hit the floor, follow it to the right and exit.

There is a treasure chest right under you, open it for five coins (55).
There are five coins in front of you in a "J" formation, swim to collect them
(60).  To the left is a treasure chest containing a heart.  Swim up until you
hit the ceiling.  Go right until you see a gap in the ceiling, but don't go
there (you've already been there.  Below there are five floating coins that
you need to collect (65).  Swim to the right, destroy the stack of crates and
open the treasure chest it was protecting... the fourth and final key.  It
looks like a purple seashell.  Swim directly down and you will find another
treasure chest for five coins (70).  There are five coins underneath this
platform.  To get them, go a bit to the left, then go down until you hit the
the floor, now swim to the right.  The coins should be on top of four crates.
Collect these five coins (75), now, exit to the right.

Swim over the two crates, and follow the trail of five coins (80).  Next you
will see a treasure chest, which contains a heart.  Proceed to the right until
you hit another treasure chest.  Open it for ten coins (90).  Destroy the
crates on your right and enter the next section.  There are three pufferfish
here.  Swim down to open the chest for the Pearl.  Then, collect the five
coins on top (95).  There are three more pufferfish to worry about.  Take care
of them and collect the diagonal line of coins (100).  Now, exit to the right.

Destroy the crates, then swim up to Sebastian and talk to him.  This will
have you use the keys to unlock the cage.


  ----Ariel: Chapter 2----
  100 Coins
  Treasures: Singing Seashell, Ariel's Castle, Trident

There are 17 merpeople that have been cursed by Ursula.  You do not need to
uncurse them all to complete this chapter, only King Triton really matters.
However doorways are opened up, by how many you have uncursed.  At the end,
you are allowed to miss two mermen/maids.  You can tell if the door is locked
by its color.  A locked door will have a red pearl on top, and an unlocked on
will have a green pearl (To remember, just think of traffic lights, red to
stop, green to go).  To uncurse them, just swim up to them and press "A."  I
will only write the necessary ones that are needed to be uncursed.  As for
enemies, they are the same as the previous chapter.  Except that instead of
sharks, there are these weird plans (yellow and green) that sort of resemble
anemones, and shoot out slow moving red balls as projectiles.

From where you start off, swim to the right (skip the door, treasure chest,
and cursed merman) until you hit the wall and swim down until you will see a
cursed mermaid.  Uncurse her and she will thank you.  She opened a door on the
left, enter it.

Swim down and open the treasure chest for your first ten coins (10).  Swim to
the door to the right and exit this area.

Now you are back to the beginning.  Swim to the right and unlock the treasure
chest for ten coins (20).  Next, uncurse the merman and then swim to the newly
unlocked door.

Open the treasure chest on the ground for the Singing Seashell.  Swim over
the barrel and collect five coins (25).  Along the way, be sure to uncurse the
merman.  Now, swim to the top right, collect five more floating coins (30),
and open the treasure chest on top for five more coins (35).  Swim down by
following the right wall.  Enter the door.

Swim down following a long trail of fifteen coins (50).  Along the way, be
sure to uncurse one mermaid, a merman, and another mermaid.  There is a
treasure chest with a heart in it as well.  Swim to the left, following the
floor to enter in another doorway.

Now you are back to the beginning, enter in the door right in front of you.
Swim up and follow the ceiling on top of you to the right.  After clearing
away some enemies, uncurse the merman, then enter the door to the left.

Swim up and collect ten floating coins (60).  While up there, uncurse the
mermaid.  Swim back down, take a left, and open a treasure chest to collect
ten coins (70).  You will see a door, but it is locked.  Swim up and collect
five more coins (75).  The treasure chest on the left contains a heart.
Uncurse the merman, then swim back down and enter the door.

Swim down and collect five floating coins (ONLY COLLECT FIVE, you'll have to
come back here later).  Uncurse the mermaid on the right and swim to the upper
right.  After clearing away some enemies, uncurse the mermaid on the right.
Now, swim to the left and enter the newly opened doorway..

You will be greeted by a pufferfish, tell it what you think about its
greeting.  Then collect the three coins in front of you (83).  Open the chest
below to reveal ten more coins (93).  Swim to the left there are two more
coins here (95).  Uncurse the merman nearby and enter the doorway.

In this small hole, open the chest to reveal "Ariel's Castle,"  then enter in
the only door in the area.

Now you are back to this area, swim up and follow the ceiling to the right,
then enter in the door to the left.  Swim to the left and enter in the first
door that you see.  From here, swim down and collect five floating coins
(100).  You will also pass a chest containing a heart.  Enter the door at the
bottom.

*****SIDEQUEST*****
There is absolutely no reason to do this, unless you really want to save all
the merpeople.  If so, this is what you do.  Uncurse the merman on the right,
then enter the door on the right.
Defeat the blowfish and uncurse the mermaid on the bottom, then exit through
the only door.
Now, swim down and to the left until you see the door.  Exit through that door.
Back at the beginning, enter the door right in front of you.
Swim up and follow the ceiling, then enter in the door.  Swim to the left and
enter the door.  Swim down and enter the door at the bottom.
*****END SIDEQUEST******

Now, uncurse the merman on the left, then enter the door on the left.

Open the chest to get the treasure, the Trident.  Uncurse the merman on the
right, and it's not just any merman, it's your father, King Triton!


  ----Ariel: Chapter 3----
  0 Coins
  Treasures: None

Ursula is my personal favorite villain in the Disney classics.  In this game,
she is far from difficult though.  But if you are having trouble, just refer
to the Boss Section below (Chapter 8 of this FAQ).



F. Jasmine
  Reward for completing the chapter: Jasmine's Locket
  Reward for collecting all 100 coins: Tiara of Courage

  ----Jasmine: Chapter 1----
  100 Coins
  Treasures: Magic Carpet, Gem of Fire, Genie Lamp

One of the nicer things about this level is that the control.  The only thing
you will need to use is the directional pad.  So, you don't even need the
right hand!  (Though I admit I used it to keep the Gameboy in balance).  On to
the walkthrough.

You start off on Magic Carpet with Abu.  Abu is just there for decoration, he
doesn't actually do anything.  The first thing to do is the open the treasure
chest on the left, it's a treasure, the Magic Carpet!  Then, notice that there
is a red gem on the top right corner of the room?  It is a switch.  Fly there
and touch it to turn it to green.  This opens the gate.  Quite easy, right?
They will appear throughout the level.

Once through the gate, you will see two hazards that you will also see
throughout the level.  One is the flying sword/scimitar/tulwar/whatever.  These
all have a pattern and simply spin back and forth on its fixed path.  Then,
you will see an idol with a Gem of Fire.  These shoot fire in a rhythm.  If
you don't want to get hit, just simply wait for it to shoot, then when it
stops, then fly right by.

Enough on the enemies.  First thing to do is the fly over the first idol on
the right to open the treasure chest with five coins (5).  Fly up in an upside-
down "L" formation to collect all five coins (10).  Now, continue to fly up
while avoiding the scimitar to hit another switch, all while collecting another
five coins (15).  Once through the top gate, hit the next switch (watch out
for the fire).  The gate will open.  Now exit this room.

First thing you want to do is fly straight to the right and hit the switch.
A gate on the bottom now opened.  Then fly DOWN (not up).  Avoid the two
flying swords.  On the bottom there is chest containing a heart.  Then, enter
the first gate to hit another switch (it will turn from red to yellow).  This
somehow gets rid of the idol on the top.  Now, fly back to the left, then up.
All the way on the top is another switch (you weren't able to access before).
Hit the switch and go all the way back down and to the right through the two
gates.  During all that there were three floating coins, hopefully you got
them and have 13 coins now (18).

Follow the trail of seven coins (25) while avoiding two idols and one sword.
Hit another switch (changes it from red to green).  Then continue flying down
for three more coins (28).  There is a treasure chest in the bottom right
corner for ten more coins (38).  Go left through the gate and exit by flying
down.

There are three stationary spinning swords here.  More importantly, this
place is a wind tunnel.  Just fly against the wind and you should be going no
where.  To tell where the wind is blowing, just look at the cloth/curtains
that overhang the area.  Fly to the right and then up while collecting ten
more coins (48).

Collect the two coins that are right in front of you (50).  Avoid the fire
from the idol.  Then open the treasure chest on the ledge to the right.  In it
contains the treasure Gem of Fire!  The treasure chest to the left of it has a
heart, so grab it if you need it.  On top of that there is an idol with
thirteen coins surrounding him (63).  Be careful though since there are three
swords  around it.  To make it easy, just follow a sword and go at its pace.
Fly as high as you can for two more coins (65).  There are three switches
here.   To solve this, just make all the switches green.  You can play around
with it for a while until it happens.  Or, if you want, just do the following
sequence (in its default "all-red" sequence).  Hit in the following order:
Right, Right. Middle, and Left.  Now, fly down, following the wall on the left
side, and pass through the three gates.  There is a sword here, follow it and
collect three more coins (68).  Proceed to the left to exit this room.

This room is too big to give a good walkthrough, nor do I think one is
necessary.  As for enemies, there are five idols and five swords.  There are
fifteen coins floating around the room (83).  There are two treasure chests,
the one in the middle of the room has a heart.  The one on the bottom contains
five coins (88).  When you have collected all the coins, exit the room on the
bottom left.

Yay, another wind tunnel room.  The only difference is that this room is
longer and the swords fly up and down.  Still the same rules though.  Look at
the drapes on top to know where the wind is blowing.  There are eight coins
here (100).  The treasure chest contains a heart.  Exit the top right.

Open the treasure chest right behind you to get the treasure Genie Lamp.
Then fly up to the top right to finish the chapter!




  ----Jasmine: Chapter 2----
  100 Coins
  Treasures: Stuffed Tiger, Aladdin's Hat, Jasmine's Castle

This is definitely the most "action-packed" level in the game.  It depends
the most on timing and such.  Anyways, Jasmine is now equipped with a sword now
(though not as big as the ones that she had to dodge in the previous levels).
This sword can stun enemies for a short time (not forever like Belle's
snowballs).  The sword has no other uses.  Another downfall with the sword is
that Jasmine cannot crouch and use it, nor can she jump and swing.  Now, you
also have Genie's help.

First thing to do is run forward and collect five coins (5).  Use your sword
to make the guard on the ground dizzy.  Then jump up the red platforms for
five more coins (10).  Knock the next guard out.  Open the chest for a
treasure for five coins (15).  Now, get back to the ground and work your way
to the right.  You will meet the genie who will turn into a pillow (but works
like a spring).  Jump onto him to bounce your way up to the red platform with
the chest.  On the way up you should have collected five coins (20).  Open the
chest for five more coins (25).  Now, jump across the gap to the roof of a
small building.  There are small ledges, jump up to collect two more coins
(27).

You should have heard some rolling noise before.  Now you find out why, there
are rolling barrels.  The sword is useless against these, so just jump  over
them.   TIP: on the top ledge (before getting on the roof of the building),
crouch there until the area is clear.  Go to the right and jump up more
ledges, then you will see the barrel roller himself.  Between barrels, run up
to him and swing your sword at him too.  Run past him and jump right to
collect the three coins.  Knock the guard out and drop down on the left.
There are two coins below (32).  The treasure chest on the left has a heart.
Now, drop to the left and make the climb to the barrel tosser again.  Once you
are at the barrel tosser, go back to the right and knock the guard out
(again).  This time, however, drop to the right.  Open the chest for a
treasure, the Stuffed Tiger.  Exit this area to the right.

There are four columns of three coins each (a total of twelve) here (44).
The best way to collect these is to jump to collect the coins while jumping
over a barrel.  Work your way to the right, and you will meet Genie.  He will
once again turn into a springy pillow.  Jump on him for three more coins (47).
Exit to the right.

First thing to do is to knock out the first guard and jump to collect the
five coins (shaped like an arch) (52).  Knock out the next guard, jump up to
the roof of the next building and open the treasure chest for a heart.  There
are five coins to jump to collect (57).  Be sure to time this as it is easy to
land right into a guard when you land here.  Go through two more guards to the
right until you meet Genie (who becomes your spring pillow).  Jump onto Genie
to collect two more coins (59).  Now you should be on a roof of a building,
open the chest for a treasure, Aladdin's Hat!  Jump down to the ground on the
left side to collect three more coins (62).  Exit this area to the right.

There are a bunch of barrels rollers (and barrels) in this area.  So, just be
careful about the next jump.  Luckily, all the barrels are synchronized (all
roll at the same time).  Run to the left and jump onto two ledges and get on
top of a roof, jump for two coins (67) then get to the genie-turned-into-
spring-pillow.  DO NOT jump onto the genie, instead walk right by him.  Jump
across the gap to collect two more coins (69).  After you collect those two,
drop to the ground until you can jump on the genie again.  This time jump onto
the Genie on his most-left side (such as the Genie's Head).  If you don't, you
will take damage from the barrel roller above. While bouncing, collect the
three coins (72).  Work your way up and slash this Roller with your sword.
Jump across the gap collecting two more coins (74).  Keep going right, you
will fall into a "pit."  Collect three coins while dodging barrels (77).  Jump
onto the next ledge and knock the next guy out.  Get past him, drop down,
collecting three coins (80).  Open the chest for a heart.  Go left, to collect
two more coins (82).  Knock the guy out and drop left.  Go open the chest to
collect five coins (87).  Now, drop to the right.  Jump over the barrels and
knock out the guard while managing to collect three coins in the air (90).
Exit on the right.

There are two guards here.  You shouldn't have to meet them unless you fall.
Anyways, you will see the genie, jump on him to the right.  Now you will have
to jump onto three more genies to get to the roof.  Open the chest on top to
collect five more coins (95).  Drop down to collect the final five coins
(100).  Now, jump on the four genies again to make it to the roof.  This time,
jump to the right to make it onto the red platform.  Open the chest there for
Jasmine's Castle.  Jump onto the roof above, then jump onto the magic carpet
on the right.  This completes this level.


  ----Jasmine: Chapter 3----
  0 Coins
  Treasures: None

Time for a one-on-one fight with the only male boss in this game.  This fight
wasn't too difficult, but if you need any help, just refer to the BOSS FAQ
(Chapter 8 of this FAQ).


G. Special Stage
  Reward for completing the secret chapter: Tiara of Happiness
  0 Coins
  Treasures: None

The special stage can be unlocked by completing every chapter, regardless of
difficulty.  You do not need to collect all the treasures or all the coins to
unlock this, just complete every chapter.

Every princess will enter with their more formal clothing.  The background will
also change to the respective princess' castle.  (Interesting enough, they show
Ariel's castle as Eric's castle, eventhough she is in her mermaid form.)

The goal of this is to collect the gems as they fall.  Each princess has
their own gem, which is the same as their treasure.  The gem will fall, bounce
off the ringing bell, and then fall, where you have to catch it.  For every
gem that is missed, you lose one piece off your health bar.  This health bar
is shared by all the princesses.  So, in other words, you have to go through
all the princesses in one try.  Ariel is probably the easiest as she has a bit
more of a space buffer between her and the bell.

I can only think of two tips.  Look at the gem before it bounces, if it bounces
on the left side of the bell, go to the left.  Likewise, if it bounces on the
right, go to the right.  Secondly, try to re-center yourself after every gem.

Once you complete this stage you have beaten the game!





===========================8. Boss FAQ=========================================

A. Snow White: Evil Queen

First off, you can still jump against this boss, but really, don't bother.
The side-to-side movements are good enough.

Essentially, the Evil Queen (in her old peddler disguise) will be throwing
apples into the air.  Just dodge it with left-right movements.  Don't touch
the queen though, otherwise you will take damage (and of course she won't).
Just keep dodging the apples, and the queen will eventually taunt you (by
laughing).  It is at this point (while she is laughing) that she is always
vulnerable, so hurry and summon Grumpy, who will attack her by throwing a gem
at her.  This will hurt her by one.  Just keep doing this until you beat the
Evil Queen.

Although I have7 gotten lucky and have hurt the queen on one occasion while
she was throwing an apple, don't depend on it.  I takes a few seconds to
"recharge" Grumpy before you can summon him again (perhaps he needs to find
another gem?), and in that case you might miss a chance when the Queen is
vulnerable.

Defeat the Queen and you will save Dopey and beat Snow White's chapter!



B. Belle: Gaston

The only buttons you can use is LEFT/RIGHT and "B" to drop a book on him (or
"bookdrop").

This was the easiest boss in the game.  First off, this boss has no
(noticeable) difference among difficulties levels.

So, Gaston runs after an enchanted creature back and forth in the library.
Each time he gets closer and closer to the creature.  Once Gaston catches a
single creature, it is game over.  There are four creatures to protect.

The first thing you should do is center yourself in the middle of the screen.
Then when the timing is about right, just drop it.  You should be able to get
the timing after 2-3 tries.  Gaston never runs any faster, and you never drop
the book and faster or slower.  Also, don't worry about bookdropping one of
your friends, it can't hurt them.  So, given that, when in doubt, just drop it.



C. Aurora: Maleficent

I personally thought that this was the toughest boss in the game.  Just be
glad that she never turns into a dragon.

To start off, your controls are the same.  B- to attack, and A does nothing.
First thing to know are her attacks.  From what I have seen, she only has two.

1) She first surrounds herself with these blue energy balls. which after two
rotations or so propel out of her and can hurt you.  You cannot jump, but can
duck by pressing DOWN.  These energy balls can be gotten rid of one by one
with your wand, but sadly you can only shoot from one height (in other words,
you cannot jump and cast magic, nor can you duck and cast magic).

2) Maleficent has a green flame that shoot up above the ground starting from
near her than skips a bit of space and in the middle, and skips some more
space and near the right.  To dodge this is just to stand in some of the
spaces that it skips.

In this case, the best defense is the best offense,  Just keep dodging her
attacks, or negate them with your own.  Whenever you get a chance, just attack!


D. Ariel: Ursula
Ursula only has three attacks.  She has her tentacle which pretty much keeps
going back and forth, and essentially just makes circles.  She also can shoot
these blue magic balls.  And lastly, she can have eels swimming around the
screen.

This is a very easy boss fight with just one trick.  swim to the top left
corner of the screen, just so that Ariel's head is covered or partially
covered  by the life gauge.  This place is out of reach from Ursula's
tentacle, but not from the trident.  Just keep shooting across and you'll hit
her from there.  She might be able to block your blasts by her tentacle, but
don't worry about that, you have plenty where that came from.  If you are in
easy, normal, you can just stay there and just shoot.  If you're lucky, you
can do that in Hard as well.  Otherwise, just dodge the blue balls, and
dodge/shoot the eels.


F. Jasmine: Jafar
If you are playing this one Easy difficulty, just run up to him and slash him
until he's defeated.  You will have enough life leftover to survive.
However, playing on any other difficulty, you don't have that kind of luxury.
First off, here are Jafar's abilities.
1) Shoots two firebolts (just dodge these).
2) Teleport: Splits into four.  None of them are "real" so don't bother even
slashing at them.  Just as long as you aren't touching one when the real one
"materializes" then you will not take damage.
3) Fire Ring: Creates a Ring of Fire on the floor in around you.  It will
fade away.  Just don't move in the meantime!
4) Fire Storm: Slow moving fire will fall from the sky.  These are quite hard
to dodge, but Jafar is vulnerable at this time.  Just run up to him and slash
him now.



===========================9. Treasures Checklist==============================

I listed these as they are listed in the Item Book (Treasures Section of the
game).

00. Tiara of Happiness

SNOW WHITE AND THE SEVEN DWARVES (Snow White):
01. Tiara of Snow
02. Snow White's Locket
03. Red Apple
04. Blue Diamond
05. Doc's Glasses
06. Sneezy Handkerchief
07. Porcelain Dove
08. Snow White's Castle

BEAUTY AND THE BEAST (Belle):
09. Tiara of Wisdom
10. Belle's Locket
11. Magic Mirror
12. Topaz
13. Chip
14. Golden Cherub
15. Book
16. Belle's Castle

SLEEPING BEAUTY (Aurora):
17. Tiara of Light
18. Aurora's Locket
19. Amethyst
20. Shield of Virtue
21. Sword of Truth
22. Basket of Roses
23. Golden Chalice
24. Aurora's Castle

CINDERELLA (Cinderella):
25. Tiara of Hope
26. Cinderella's Locket
27. Magic Wand
28. Green Emerald
29. Glass Slipper
30. Cinderella's Castle

THE LITTLE MERMAID (Ariel):
31. Tiara of the Sea
32. Ariel's Locket
33. Pearl
34. Telescope
35. Bronze Statue
36. The King's Trident
37. Singing Seashell
38. Ariel's Castle

ALADDIN (Jasmine):
39. Tiara of Courage
40. Jasmine's Locket
41. Flying Carpet
42. Gem of Fire
43. Genie Lamp
44. Stuffed Tiger
45. Aladdin's Hat
46. Jasmine's Palace


===========================10. Credits/Thanks==================================
First and foremost: me, for getting around and doing it.  I don't know anyone
else that has played this game, so I couldn't really ask for help or advice.

Some of my friends:  Some have been less than supportive about me writing a
FAQ to the point where I was almost embarrassed to say.  No bad blood, I'm
still happy how this came out.

Maybe you: Find anything wrong with this FAQ?  Any additional advice?  I'll
add you here if you find anything!  Just e-mail me at: [email protected]

GameFAQs for helping me so much with other games when I got stuck.  I hope
this helps some people as well.