-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-
__ __)
(, ) | / /) /) /) , /) /) //
| /| / ___// // _ (/ // _(/ //
|/ |/ (_)(/_/(_(__/ )__(_(/_(_(_ //
/ | /) //
(/ __//
_____________________________,||||} /
______/ ____________________________.||||}_/
_/ _____/
/ ^/
\_/
FAQ/Walkthrough
>>==<<==>>==<<==>>==<<==>>==<<==>>==<<==>>==<<==>>==<<==>>==<<==>>==
For Sega SMS
Version Final
By Chris Zawada
User: antseezee
E-mail:
[email protected]
Website: www.z-wad.com
Created: 01/09/05
Last Update: 03/10/11
Copyright 2011 Chris Zawada
-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-
Author's Note
----------------------------
Many platform games out there try to innovate their own styles of gameplay,
ranging from typical "save the princess" themes, to more creative "bloody
vengeance" ideas. Either way, the themes usually work, and help appeal the
gamer. Wolfchild was an early platform released for the Sega Master System in
its late years which features a creative storyline, with above average
gameplay. Tossed into the role of a half-human/half-animal hybrid, you must
rescue your father and prevent an evil empire from ruling the world with semi-
mutated hybrids. OK, so it's nothing like your modern "I'm gonna kick some
ass" Duke Nukem game. Either way, Wolfchild was a fairly colorful game that
felt like a solid platformer, although it was rarely recognized until it hit
the Sega CD system later on. Will you morph into some hairy freak, or simply
get shot down like every other celebrity in the past generation?
Contributing/Feedback
----------------------------
If you have any contributions, feedback, or strategies you'd like to have
added to the guide, contact me via e-mail or on GameFAQs. I'll be more than
content to add your segment of information, and will also provide credit. If
you have any questions you'd like added to the Common Questions section, ask.
I simply don't have the time to sit around thinking of questions. Provide me
with what you want to know!
Updates
----------------------------
=03/10/11= vFinal
Final update.
=01/09/05= v1.0
Finished the FAQ. Wasn't too challenging of a game, and only lasted five
levels.
=01/09/05= v1.0
Started the FAQ. Estimating to finish this either by the end of the day, or
tomorrow. Trying to help out the guys responsible for creating the SMS
Completion Project.
============================
- Table of Contents -
============================
1) Introduction
2) Game Basics
> Controls
> Powerups
3) Game Modes
> Description of each
4) Walkthrough
> Stage 01: Wolfship
> Stage 02: Forest
> Stage 03: Ancient Temple
> Stage 04: Laboratory
> Stage 05: Inner Core
5) Codes
6) Common Questions
7) Copyright/Distribution/Reproduction Guidelines
8) Proper Credits
-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-
============================
- 1) Introduction -
============================
What do you think of when you see characters morphing into various
creatures/forms? Probably not Wolfchild. Hell, you're probably thinking about
X-Men, or Spiderman. Well, Wolfchild is one of those games that if you play
it, would think it's an awesome idea. Basically, you're the son of a genetic
scientist, who is kidnapped by an evil empire to develop a mutated army to
destroy the world. However, little do they know that you (the son of the
kidnapee), have the power to morph into a powerful cybernetic wolf, and seek
out a mission of vengeance to help rescue your father. You must traverse the
enemy territory, destroy the core of operations, and rescue your father.
From a glance, Wolfchild seems great with a storyline. Unfortunately, the SMS
is not the most advanced system ever. Because of this, there are often
framerate issues noticeable throughout the game. Combine that with somewhat
slow character movement, and it only frustrates the situation. Regardless, the
game features encompassing levels, eight different stages, and powerups which
allow you to morph into a wolf form capable of launching projectiles. If you
want to continue your progress at another time, you only have to jot down a
simple 5-letter code which can be re-entered the next time you play. Wolfchild
has all of the helpful ideas that we'd love to see in some other past
platformers, it just doesn't go overboard in the presentation department. It's
just another side scroller tossed into the backjar of the human brain.
Here's a brief excerpt from the instruction manual (credit to Core Design):
The evil organization CHIMERA wants to use a half-man, half-animal army to
destroy the world. To meet this goal, they have kidnapped a genetic scientist.
However, they didn't count on the scientist's son, Saul. In order to save his
father, Saul will have to become a half-human, half-wolf creature as he
explores eight levels spanning five different worlds. A variety of mutated
animals and humans fill each level. Luckily, you'll have a number of high-tech
weapons with which to eliminate the bad guys. Help Saul become the WOLFCHILD
and save his father.
----------------------------
_____________________
##### GAME INFO #####
//////////|\\\\\\\\\\
Players: 1
Developer: Core Design
Released: 1993
Rarity: rare
Special Features: Password continuation
Cover Art on box:
- Shows wolf splitting open the picture of a human in half
-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-
============================
- 2) Game Basics -
============================
The SMS controller is fairly simple to understand thanks to the A & B
layout. It has similar relations to the Sega Genesis controller, if you've
played that system before. The only difference is that turbo buttons are never
used, and there's no C button, meaning the controller layouts are much simpler.
KEY representation for each button:
A = A button (black)
B = B button (black)
Control Pad = directional pad (black)
START = start button (gray)
______________
/Game Controls/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Down - crouches
Left/Right - moves left/right
A - jumps
B - attacks
A + Down - switches weapon types
B + Down - uses incineration bomb
- Crouching is an essential part of dodging enemy projectiles during the game.
You'll use it frequently, so get use to it. Jumping can be aimed by holding
left/right along with performing the move. Attacking depends on your form.
Along the way, you'll find powerups with switch you into your Wolf form. In
your human form, you will just do a melee punch attack that does minimal
damage. It's effective, but has VERY limited range, meaning you must be close
to your target. In Wolf form, you will launch a projectile that shoots
straight forward. It does increased damage, but has no special tendencies.
There are variations of the projectile, based on powerups you get from the
ground. Some will curl like a boomerang, or have a larger attack radius. You
have unlimited ammo. If you pick up another weapon type, that has limited
ammo, press Down + A to switch to another weapon. This is great for saving
your best weapons on the bosses.
_________
/Powerups/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Before you can jump right into the action, there are various powerups that can
be collected along levels, along with some life bars that must be essentially
understood.
[ LIFE BAR ] - upper left corner
>> Displays your current life with gray bars. When you pick
up a heart powerup, gain life, and it fills the remaining
teal bars, then you will turn into your Wolf form with a
teal life bar. If that life bar runs back down, then you'll
be back to your human bar with gray life. Your # of lives
are displayed by a small # to the right of the bar.
[ WEAPON BAR ] - lower left corner
>> Shows what current weapon you have selected. This is
only available after morphing into Wolf. If you pick
up a powerup for a weapon, it will fill your weapon
bar with energy to represent limited ammo. There are
several different weapon types.
[ HEART ] - powerup
>> Replenishes life, and gives ability to upgrade into Wolf.
Looks like large, bright red heart.
[ PLASMA ] - weapon powerup
>> Gives you Plasma-shot powerup to Wolf form. Launches a
green power disc which does more damage than traditional
shot.
[ BOOMERANG ] - weapon powerup
>> Shoots greenish-blue disc that curls downward near the
end of the shot.
[ INCINERATION BOMB ] - weapon powerup
>> These powerups look like large capsules. When
used by pressing B + Down, they release a bright
flash which kills all enemies on screen.
[ CHECKPOINTS ] - continuation powerup
>> Represented by a large down arrow capsule. These leave
a checkmark to restart if you die.
-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-
============================
- 3) Game Modes -
============================
Many side scrolling platformers often toss in a few modes to help keep gamers
busy. Some of the more "classic" side scrollers didn't. Wolfchild was
fortunate enough to be generous, and help make the game more replayable with a
nice password continuation system. There are no additional co-op game modes,
or secret levels. You can basically just play through the game on endless
requests.
___________
/Start Game/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Creates a new adventure for you to start from. You will begin on the first
level each time, but passwords are handed out based on your score/status after
completing each level.
_______________
/Enter Password/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Allows you to enter one of the given passwords, which unlocks all LEVELS up to
that point. You can then use the third game selection option to pick which
level you'd like to continue from. The best part is that the password is only
5 letters. Most other games would require a hunch-funch of letters and numbers
scrambled. Many times, the font was out of whack that you could not determine
O's from 0's.
_______________
/Start Stage ##/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After you input the password, it will unlock the last stage ## you were on,
from which you can continue your quest. Many side-scrolling platformers were
never this generous, and would force you to beat the game in one sitting. Core
Design preferred to differ.
-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-
============================
- 4) Walkthrough -
============================
Obviously, this is the most sought-after section of any guide. Most people may
be stuck at a boss, or confused as to where to go. This section will briefly
describe each of the eight levels, how to complete the game, along with
provide passwords if you want to continue from my spot.
____________________
/Stage 01 - WOLFSHIP/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
You'll be dropped off onto the initial platform of the enemy ship. Start off
by going right, and you'll encounter your first enemy unit. Thankfully, this
lone soldier is an idiot. Hold down to crouch under his bullet, or hop over
it. Then, run up, and punch him for the kill. Continue right up the stairs,
duck under the shot, and dispatch of him. Now, hop left onto the pole ledge,
and continue hopping over the left ledges. You'll find the Wolf form powerup
Heart right near the end. Get it, and now you can launch projectiles at
enemies, rather than being forced to get in close. Hop back up, going from
pole to pole. Dispatch of two more mutants, then grab the P-powerup for a
plasma shot. It's slightly more powerful. Now, continue hopping up the poles.
Reach the upper right, dispatch of the last opponent, then leap to the right
roof with a light pole sticking out. Grab the small heart powerup. Run to the
right, then wait for the spaceship flames to cut in half before dropping down.
At the bottom, a man will start tossing barrels down the hill at intervals.
Hop over them, climb the stair slightly, and hit him in the head a couple of
times. You can conserve your Plasma ammo by pressing Down + A to use your
default laser. There's another Powerup up ahead, and it's the boomerang shot.
This will arc downward on each shot. Jump to the ledge, and you'll find a mini-
turret boss. The man will keep rising/lowering with his shots. Hop over the
blast beam, then fire a shot at him. I found it best to get close, wait for
the low shot, then shoot away at him standing since you don't take damage when
you touch him. If you lose your Wolf form, just do the same, but melee attack,
and ensure that you hop over the low beam. Move to the right, hop down, and
pick up the energy powerups. You should be a Wolf again. At the dead end
ahead, you'll run into an enemy boss.
Basically a fairly simple enemy. The man moves at random locations in a set
radius, and will launch spinny projectiles. Sometimes they'll move straight
on, while others will be shot diagonally. Just hop over them and fire your
projectiles. When he gets very high, run under him, and get behind him. He can
now NOT hit you. He never turns around, which should make him extremely easy
to kill. Just stand behind him and fire away. You can do the same strategy if
you lose your Wolf form as well. Must be a programmer's glitch, hehe.
^^ PASSWORD: WX9F2
__________________
/Stage 02 - FOREST/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
You'll be warped to a mossy ledge. Quickly jump straight up and snatch the
powerups. You'll now be a wolf. Drop down to the right. Go right, and watch
out for the pokey onion bulb. Drop down again, and nail out the spitting
flower. Continue to the right, and jump over and down again. You'll fall down
a large pit onto another heart. This time, go right, and two onion bulbs
should be popping out of the ground. There's also an alien, and a dropping
alien from above. Nail the stationary guard, then hop over, kill the one who
hops down, then go right. Walk into the wall, and you'll find a secret path
with some powerups. Go back to the left, up the hill, and into the left secret
path. Hop over the bulb. Grab the life, head back to the original spot, and go
down the hill. Wait for the second bulb to squat down, then RUN down the hill.
Drop onto the egg sacks, and kill the guard to the right. Hop over the tree
stump on the right, go through the tunnel, and pop out on the other side.
Dispatch of the three guards in this area; some are above you.
Go all the way up, and jump onto the mini-elevator. Once it reaches its peak,
hop to the right and nail the alien. Go through the secret tunnel, and jump
onto the elevator. JUMP across to the opposite elevator. If you do not, this
elevator will plummet, and you'll have to go left, and back up to make it back
to where you were. Once across, the elevator will take you up to the next tree
ledge. Hop up to it, then hop above, and dodge the two sticky bulbs. Go left,
get the powerups, and eliminate the flower pod. Once up top, go left, and take
out the guards. Move towards the top. Go left through the secret tunnel, but
watch for the exploding flower pod. Now, hop all the way down to the left.
Jump onto the first elevator, then the second, and finally the third. Reach
the top ground ledge. Move right, and take out the two guards on the ledge.
Now, hit the elevator on the right to the top, then go left, and nail out the
guards. Watch for the slippery ledge that falls. Go across and now hop onto
the above diagonal ledge above your current spot. Go right. The next part is
tricky. Three onion bulbs will pop up, but there's an invisible guard at the
top of the hill who shoots at an arc. Try your best to jump across as quick as
possible, and dispatch the guard.
You'll find two more guards across, and it may be difficult if you're a human.
Move to the right, and start to progressively drop down. Dispatch of the
guards using melee attacks by timing their shots. You'll notice a lizard down
at the bottom, past the three green spikes. Continue right. Drop down, and
dispatch of the next two guards. Drop down the shaky ledge in the floor. Drop
down at an angle though, otherwise you'll go into four sharp spikes. Rush the
man on the right. Go through the right tunnel, then jump onto the elevator,
and onto the ledge. Be quick as it will drop. Jump up and dispatch of the
scrolling aim hybrid. Go back to the plummeting elevators, and drop down.
While in mid-air, scroll to the right to avoid the spikes. Do the same for the
next, except scroll to the left. Once done, drop down, and dispatch the two
guards to eternal hell. Drop down, get the heart, and down the bluish stone
ledge to the checkpoint.
Now, when you drop into the stone pit. It looks like this:
___________________
| | X marks where the boss will warp to. He does it in a
| | clockwise motion. The boss will warp, but face the LAST
| > __X__ > | direction you were at, before appearing. The idea is to
| | jump over his teleport spot by timing your jump when
|__X__ __X__| he's off-screen, so you land on his other side, and
| < __X__ < | can lay down some melee attacks. If you have wolf form,
|___________________| you can shoot when he appears, but it's much more
difficult as a human. It's easiest to hop over at the
bottom X spot, because you can drop down from the above
ledge. He will always shoot down diagonally from his
mouth, so don't worry about upper shots.
^^ PASSWORD: FD4RM
__________________________
/Stage 03 - ANCIENT TEMPLE/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
When you start off, there will immediately be a boulder behind you rolling
your way. Jump ASAP to avoid it. Then go left. Hop left over the pit. Watch
for the bug pit on the roof. It'll toss down two catepillars. Go left, and an
egg sack will release parasites. They're fairly hard to hit, so quickly rush
down the ledges and go right. Duck under the enemy projectiles. Nail the
guard, and grab the heart to become a Wolf! Go back to where the parasites
were released, and move left. Hop over the pit and continue onward. Go slow in
the bug pit, hop over the rock, and shoot the guard. You may lose your form if
hit by the rock. Move up, and again, you'll have more bugs that stick out of
the wall to deal with. Nail the Dragon Fly, and watch for the spike
projectile. Jump down and head right. Jump over the red beetle in the floor,
along with the ground projectile. Knock out the guard, then hop over the
spikes and next floor projectile. There's another heart, along with falling
rock to avoid. There's a Dragon Fly to deal with in this narrow bug tunnel.
Run away if it fires at you, otherwise rush if it turns around. Run ahead, and
hit the checkpoint. Watch for another falling rock near the heart, along with
the centipede that shoots projectiles. Crouch punch it.
Another red beetle in the floor and falling rock are about to greet you. Go
right and jump down. Once at the bottom, two centipedes to your right will lay
down fire. It can be fairly tough to avoid. Proceed left, and dispatch of the
two standing guards. You'll find a reward of powerups after them. Stand onto
the snail elevator along the left for a temporary boost. Jump across the edge
of the ledge for the heart (and hopefully Wolf form). Drop down, and
immediately take out the left guard. Jump across the left pit, and hit the
next Dragon Fly. Run across. Jump onto the Grasshopper, and it'll boost you
up. Leap over to the right. Annihilate the guard, and grab the Wolfchild life
up. Take out the next opponent. Drop down the pit, and you'll fall all the way
to the bottom. Go right, and cremate the annoying Dragon Fly. Hop onto the
grassy elevator, then go right, and slide down the hill. Take out the lone
target at the bottom. The floor is STICKY, so be careful when sliding down.
Hop over the four spikes. You'll find some powerups ahead.
Try to slide crouch under the buzz saw, otherwise you'll have trouble. Get
more of the powerups. Now, hop down, and proceed left. There will be a series
of buzzsaws that periodically pop up and down from the floor. Just time your
runs past them. Watch for the mobile ones. Just follow them behind, along with
the dual ones. When you reach the five upper ones, run halfway, crouch, then
run when they go back up. Pick up the powerups. Again, nail the two stones
blocks on the floor, and grab the full heart. Run past the next part and duck
under the ceiling mobile saw. Again, you'll have to do some multiple
crouches/runs to get past the alternating saws. There's nothing tricky though,
and you shouldn't take any damage. Hop off the ledge to the left, avoid the
saw, and hit the enemy to your right. Grab the heart powerups. Jump over the
saw, and hit the crouching guard. Enable the checkpoint and take out the
remaining tango. Jump over the four saws, eliminate the lone guard, and
continue right. If you want to get the last heart, run PAST the saws; don't
jump. If you jump, it places you on the high ledge. Jump over to the right
down below. Slide down the hill, and you'll meet another Dragon Fly & Spike
Shooter. Jump over the spikes, and use a powered shot to eliminate the Fly.
Grab the empty heart, drop STRAIGHT down below, and you'll blast away some
rocks. You'll get a one-up for your nifty work. Go up, then left.
Slide down the left hill and jump onto the small platform. Run across for MANY
powerups, then nail the two guards below yourself. Two more guards are near
the next hill. Jump onto the grasshopper, eliminate the peak guard, then hop
behind the saw. Run to the left. When you drop down the pit, wait till you
hear a gunshot first. Otherwise you'll get pelted at the bottom. Drop down and
hit the guard. Now, on the next grasshopper, there's an annoying crouched
guard above. Get the straight projectile, and shoot him, or hop over the
projectile as he fires when you're in range. Drop down to the left.
You'll be in an isolated pit with a giant spider in a web to your left. The
spider has three attacks. One consists of a WIDE double shot that splits
diagonally up and diagonally down. This is easy to avoid, just stand in the
lower right corner of the room and shoot away at the spider. The second attack
is a narrower double shot, which can easily hit anyone in the far side. You
MUST be close to the spider, otherwise you're always hit. Finally, it's third
attack is a web wall which hits in a straight wall path from the spider. I
found it easiest to run up to the spider (after losing Wolf form), and just
punch away in the lower left corner of the room. Duck when it shoots, stand
and punch. If you have projectiles, keep firing in the lower right corner, but
you'll eventually be hit.
^^ PASSWORD: VGK6S
______________________
/Stage 04 - LABORATORY/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Move right and a jetpack guard will lower from above. Melee him twice for the
silent kill. Hop up the steel ledges and melee the guard. Go right and drop
down. Hit the two stationary guards, drop left, drop right, and continue to
the right. You'll find two more aliens to your right. Watch for the upper arc
shooter. Hop onto the pilons. Climb the stairs to your left, and you'll have
three more alien hybrids waiting for you with pistols that should be taken
out. You'll reach the top, and there should be two guards under the floor
that can shoot through. Watch for crossfire as you hobble over to the upper
right ledge. Reach the next two beam areas by using the metal support beam to
crossover and up. Take out the jetpack guard from above, then grab the
checkpoint powerup.
Nail down the boxes for some points, then hit the arc shooter at the end of
the hall. Proceed right and drop down. There's an annoying lead pipe which
shoots electric plasma shots out. The problem is that it fires at a rate of 3,
takes a short interval and repeats. I couldn't figure out how to not take
damage at this part. Just take the damage and run through. If you need some
powerups, you'll find a bunch of capsules along the floor. Once above, kill
the lizard mutation that pops out of the tank. Run through the wall along the
left. Jump up the three vertical beams, crouch, and wait for the arc shot.
Now, rush the shooter and knock him out. Now, hop onto the elevator, rise, and
jump punch the waiting guard above. He's smarter, and will fire when in
proximity. The jump-punch should finish him off quickly though. Kill the next
two alien lizards that pop out. Now, jump onto the beams to reach the area
above, but only destroy the first two boxes. Use the last as a shield against
the water fountain. Grab the heart, and start to sprint. Sprint and hop over
any oncoming projectiles but don't slow down. One of the spickets will launch
shots from behind your position, with a constant projectile on your arse. When
you reach the next set of boxes, crouch, and progressively move on. A
checkpoint powerup is inside one of them.
Nail the arc guard near the boxes. Now, slide down the hill, and ignore the
guard on the ledge. Take out the two arc shooters along the pit ledge, then
climb the steps slightly, and jump-punch the ledge guard. Run up the stairs,
and avoid the fire from the bottom guard. Grab the heart, run left, and hop
down the pit. Go right and hop down. You'll hit some spikes. Drop down till
you see a lone box. Meanwhile, you'll be taking fire from the left/right
sides. Go right, take out the guard, and get some powerups. Now, go back left
and hop down. Go down the stairs and take out the green guard. Take out the
black guard on the left; run down the next set of stairs. Eliminate the two
Black guards to your left. Drop down the small hole. Duck under the shot and
punch this alien hybrid out. You'll reach another checkpoint along with two
heart powerups.
Run through the wall, and you'll land on a large lift. This time, the elevator
will rise, but there will be occasional green spike columns above you. Start
off by going to the far right, then move back to the left. Shuffle back and
forth. Three jetpack guards will drop from above. Melee them down. Suddenly, a
jetpack guard will grenadier the place with explosives. Get on the far RIGHT
to avoid the explosives. Now, more spikes will rain down on you. Again,
another series of 3 guards will drop down from above. Use the same strat as
before. Now, QUICKLY run to the far LEFT to avoid another raindown by the
jetpack. Suddenly, the mission will end. WHEW!
^^ PASSWORD: J8TPR
______________________
/Stage 05 - INNER CORE/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Again, you'll start off in some cybernetic core full of wonderous surprises.
Start moving left. Punch the solid block wall away. Knock off the guard on the
platform with a jump punch. You'll have 8-9 launch boosters on the ceiling to
deal with. They fire at random intervals, but never in the same spot twice.
Sprint across, but go under the last fired one for cover. Knock out the guard
on the other side, and proceed up the elevator. There will be a series of 4
more guards to your right to deal with, ranging from the upper/lower ledge.
Grab the heart at the edge of the room, and then jump up past the serpent
torch. Run left now. Use the decreased platforms to crouch and take over from
overhead fire. Take out the two guards up top. Drop down, run across the flame
boilers, crouch, and eliminate the crouching guard. Jump up onto the sliding
platform, and it shall move left. Take out the enemy, and make sure to pick up
the powerups. Jump back down, go right, and run off the ledge. Fall down below.
Now it gets tricky. Time your jump after the projectile flies over, and don't
hit the spikes to your left. Get rid of the guard. Do the same for the second
guard, and proceed off the ledge. Run right, making sure to duck from rear
projectiles. Proceed through the secret wall. Now, jump over the shooting
lizard, but don't go up to the second one. Run to the RIGHT of the lower one,
and you'll hit ANOTHER secret wall. Make sure to duck from the backfire. Pelt
out the boxes to free the way. Finally, you'll hit six more boxes and an
elevator at the end. Hop on. Duck when you reach the top, wait for the
projectile to miss, then jump-punch him. You will find a checkpoint near the
top. Drop down to the right, and start to avoid the spike shooters. Make your
way to the bottom, ensuring the mobile guard is taken out. Head right, and
through the secret wall. Drop down, and proceed left. There will be engine
boosters above your head. Do the slow walking as you did in the Ancient Temple
level, to avoid being hit by the energy blasters. Watch for the alien hybrids
that shoot horizontally across. Duck under, move slow, and wait for the
projectile to drop. There are three aliens to take out. Reach the end, and
you'll get another Heart. This should be enough to be a Wolf by now. Drop down
through the boxes.
More spike shooters are ready to greet you. Duck, but be quick. Proceed right
and head through the secret wall. Immediately duck to avoid an enemy below
from shooting you. Fire back, and grab the partial heart container. The next
pit to the left has flames on the bottom that will kill you. Time your jump
onto the alternating platform so you land when the first one is SOLID STONE.
Now, just jump to the next, and next platform. They will alternate on an ODD
pattern, which makes it easy. Don't try hopping seconds. Head left through the
secret wall, eliminating boxes and tangos that get in your way. It should be
easy now with the Wolf form. Drop down, head back to the right through the
wall, and dito. When you reach the bottom ledge, go right through the secret
wall, hit the enemy, and run. You'll find a Powerup and Checkpoint ahead after
the last enemy.
Head all the way back left, and you'll have another series of alternating
platforms. Do the same as before, reach the secret wall, then jump onto the
next three alternating ones. Once you reach solid ground, go left, take out
the two targets, but don't go where the serpent shooter is. Stay on solid
ground and jump across the pit hole. Jump down the pit, fall through the box,
and kill the opponent to your right. Move right. Cut a left back under the
railing, blow up the boxes, and take out the guard. Grab the 1UP powerup. Move
back to the right, grab the powerups, and hit the checkpoint.
Drop down towards the right and kill the two guards to your right. Move
towards the right, and there will be several ledges. Hop up them to the top.
Take out the three guards near the top. Move right, jump down, and pick up the
next checkpoint powerup. Move into the next room, and a boss scene is about to
take place. The room looks like this:
______________________
| | X marks where Draxx will warp to, starting from
| | the upper right X. The idea is to get as many hits
|_X_ <_X__| or shot projectiles you can on him. By now, you
| ^ | should still be in Wolf form. The boss will shoot
|_X__ < _X_| energy projectiles out at random locations, but they
| ^ | NEVER go to an extreme upper or lower diagonally.
|_________X___| He looks at the last place you were before warping
in. You'll have to either jump over him from the
upper ledges, or get in close on the lower. He is
almost impossible to hit on the two upper ledges.
When he starts warping below, jump over and behind
him, and continue to crouch punch. His shooting
intervals are random, so sometimes you'll get lucky
when he spurts out 8 while turned around.
*After defeating the boss, we're warped to a scene of what appears to be
an elder man sitting on a small boat along with Wolfchild. If you press A,
a game message is shown congratulating you on Draxx and his Chimera
Organization being defeated. Kal (your father) is safe and the mutations
have been destroyed. If you press A again, you'll see the ending credits.
Only a handful of people made this game, so the budget was surely tight.
You'll also get a GAME OVER screen with a message saying Mission
Successful, and your HiScore being displayed. My highest score was 48200.*
^ There's nothing unlocked for beating the game; just a simple high score.
.
/ V\ THE
/ ` /
<< | END
/ |
/ |
/ |
/ \ \ /
( ) | |
________| _/_ | |
<__________\______)\__)
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=============================
- 5) Codes -
=============================
Unfortunately, there are no additional codes for Wolfchild besides the level
passwords. There's no invincibility or maxed out Wolf form you can enter by
the touch of a password. To be quite frank, the game is cheap, and made
cheaply. Regardless, I'd like to thank Gamewinners.com for confirming my
passwords (you receive them after beating a level). Just making sure they were
right.
{ LEVEL 2: WX9F2
{{ LEVEL 3: FD4RM
{{{ LEVEL 4: VGK6S
{{{{ LEVEL 5: J8TPR
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============================
- 6) Common Questions -
============================
)) Gameplay ((
----------------------------
<< How is this game from a platforming standard? >>
- To be honest, I'd say it's average. The game has fairly beautiful graphics
for a simple SMS platformer that was pretty much unheard of. Even the enemies
are clearly drawn into scale, with muscular arms, and the environments full of
vibrant colors. Unfortunately, level design is cluttered at times, with twists
and turns. The worst part of the game is the actual gameplay, since it's
fairly slow framerate. Saul moves with slow speed, forcing you to often feel
restricted. Not to mention the gameplay AI is fairly stupid. Most of the
enemies can only shoot over you, and only later on will you encounter enemies
who have the ability to "shift" aim near your vicinity with the good old 8-
directional joystick. The game lacks excitement, as there is NO in-game action
music. Just blankness and sound effects from your opponents are heard. Not to
mention it only consists of five levels, you'll be in human form for the most
part due to some challenging environment aspects. It simply grows old fast.
I'd rate it a 5/10.
<< What other systems was Wolfchild released for? >>
- The SMS version of the game is actually a downgrade when compared to the
other titles. Wolfchild was also released for the SNES and Genesis, along with
the GameGear, and Sega CD. It actually has a fairly large release list, with
the better versions on SNES/Genesis consisting of eight levels. There are
plenty of more powerups, enemies to encounter, and so on. Core Design did
fairly well on the SMS version, but it felt too cheap to even bother playing
through. It gave me some entertainment for an hour or so.
<< How rare is this game? >>
- This version of the game is extremely rare. It was released in North
America, but as you know, the NES pretty much pushed the SMS out of business.
Because of this, and the overloading of Genesis releases, the SMS carts got
pushed out completely. Most versions can only be found on eBay, and in certain
instances only from European sellers. Of course, the game itself can go fairly
cheap because nobody wants to play it!
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==========================================================
- 7) Copyright/Distribution/Reproduction Guidelines -
==========================================================
This FAQ/Strategy Guide/Walkthrough is my own published work, and copyrighted
by Christopher Zawada. Whatever you do, DO NOT edit this FAQ in any way. DO
NOT steal anything from this FAQ. If you want to use some information in your
own guide, simply ask me. If you want to place this guide on your website,
either link to the GameFAQs game page, or download the file and place it on
your own web server. Basically, you can post this on your website as long as
its in ORIGINAL form, and not linking directly to GameFAQs. Aside from that,
all proper credit is due when necessary. Also, don't even think about selling
FAQs. Trying to prosper off of other people's work will get you in big time
trouble (coming from an eBay seller myself).
This is a list of the current known sites that host my FAQs:
-
http://www.gamefaqs.com/
-
http://www.ign.com/
-
http://www.neoseeker.com/
-
http://www.cheatcc.com/
-
http://www.cheatplanet.com/
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============================
- 8) Proper Credit -
============================
I'd like to thank the following people for their help in making this FAQ
possible:
)) CJayC (( for constantly updating GameFAQs, and dedicating his entire life
to it. Takes a lot of effort to keep a site going this long.
)) Rootsecure.net (( for providing an ASCII generator which I used to create
the title. Very nifty, useful as always, thanks.
)) ASchultz & Masamune3 (( for the SMS Completion Project. It's the main
reason I even bothered to FAQ this game.
)) Gamewinners.com (( for confirming my password codes that I received during
the game. It would be a shame to release incorrect passwords.
"Some people make sacrifices to make other people happy." - Chris Zawada
"Frrrrreeeeeeeeeeeddddoooooooooommmmm!" - William Wallace, Braveheart