"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""

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             e                             eeeeeeeeeeeeee
           eee        .;                        eee       .;
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           eee       eee      eeee    eee       eee      eee      eeee   eeee
           eee       eee      eee     eee       eee      eee      eee     eee
           eee       eee      eee     eee       eee      eee      eee     eee
           eee       eee      eee     eee       eee      eee      eee     eee
           eeee       eee     eee     eeee       eee      eee     eee     eeee
             eeeee                                eeeeeee
                  eeeeeeeeeeeeeeeeeeeee

                                     in

eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee                   eee
      eeeee    e                   e                    eeeeeeeeeeeee
             eee          ee     eee               eee       eee
             eee        .;       eee  eeeee      eee eeee    eee
             eee       eee       eee    eeee   eeee   eeee   eee
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             eee        eee      eeeeeee        eeeeeeee       eeeeeeeeeee
              eeee
                eeeeeee                  eeeeeeee
                     eeeeeeeeeeeeeeeeeeee


FAQ\Walkthrough
GBC 2001

Version:        1.0     released on the 6th of February 2009
Author:         odino   http://www.gamefaqs.com/features/recognition/47976.html
This guide is EXCLUSIVELY available at GameFAQs.

============================================================================.
| .========================================================================. |
| |                           TABLE OF CONTENTS                            | |
| '========================================================================' |
|============================================================================|
| 01.) Introduction                                              |   G0100   |
| 02.) Basics                                                    |   G0200   |
|----------------------------------------------------------------+-----------|
| 03.) Walkthrough                                               |   G0300   |
|----------------------------------------------------------------+-----------|
| 04.) Passwords                                                 |   G0400   |
|----------------------------------------------------------------+-----------|
| YY.) Version History                                           |   GYY00   |
| ZZ.) Credits & Thanks                                          |   GZZ00   |
'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'

===============================================================================
01.)                    INTRODUCTION                                 G0100
===============================================================================

Welcome to 'Tintin in Tibet' for the Game Boy Color, released by Infogrames in
2001. The game was also released on the old Game Boy and GameGear in 1995. In
other words, the Color version is actually a port by Bits Studios, which took
six years to be gold. It is only available in Europe. Released at the declining
age of each console, it is hardly known to the gaming world and most likely
only available in France, although it does feature multi-language support.

There are also versions of this game for the SNES and Genesis/MegaDrive, but
they differ greatly. There are other walkthroughs available for that game at
the time of writing.

This guide is for the Game Boy Color version of the game, although the game
itself is identical on all platforms as mentioned above. The controls and some
other minor details are obviously altered to fit the console.

Suggestions, comments or errors - tell me about it. Enjoy!


===============================================================================
02.)                    BASICS                                       G0200
===============================================================================

Controls:
`````````

(GB Color)
DOWN...............Crouch\Pick Up
A..................Jump
B..................Drop Item
SELECT.............Toggle Run
START..............Pause/Resume

(GB)
DOWN...............Crouch\Pick Up
A..................Jump
B..................Run
START..............Pause/Resume


Cheats:
```````
The game is quite tough, even when using save states on an emulator. To help
with the cause, use the following code for infinite health. It seem to work on
both the GB and GBC version of the game.
0104E5C4 Health


===============================================================================
03.)                    WALKTHROUGH                                  G0300
===============================================================================

"In China, a train follows the Yangtze. Tintin is making for Hou-Kou. Suddenly,
the train comes to a stop."


Stage 1:
````````
You start outside the train. Quickly jump over the squared luggage being thrown
out by the guys in light blue.

Soon you will come a lone parcel lying on the floor. Pick it up and carry it
forward a few steps. The steam coming from the train is lethal thus place the
parcel in front of it and jump on it, then take a leap over the steam. It is
very tight and losing a health chunk here is not too uncommon.

There is a fruit shortly after this to replenish your health.

The next few gaps have to be jumped, it is quite easy at that point. However,
there will be a couple of times where you have to jump on a thin board in-
between the gap and it will drop down after a couple of seconds.

After you land in the water you need to avoid obstacles in the river. The
barrels from behind are the worst thus you should always try to swim ahead. If
you get stuck on a rock and the screen advances too far then you will
immediately lose a life!! This sequence is very short and you will soon find
the boy at the end.


Stage 2: (Medium 51324)
````````
To avoid the waiters you simply need to crouch and wait for them to pass. They
will walk through you. Other hazards include the dogs which you should jump
over.

Start by running right into the elevator. Take it to the basement, then listen
to the TV and run left to the reception. You will be given a letter for Captain
Haddock.

Take the elevator back to the third floor, go left and ask the man about the
captain. Take the elevator to the first floor, turn left and ask the maid about
the captain. Take the elevator to the top floor and run left to ask about the
captain.

Finally, the fourth floor, the captain is standing in front of Room 1. Talking
to him will end this level.


Stage 3:
````````
Run right, avoiding the jars that fall as you get near, as well as jumping over
the chicken. Take the stairs south and walk left. Ask the guy about a shop.

Return to the stairs and continue past them, then take the next one north,
turning left at the top to find the boy. If you run all the way right you can
get a 1UP, then go down the stairs prior and run right. At the end you will
find Snowy.

Run left a few stairs and climb to the second floor where you found the boy
earlier, and he left his ball behind.


Stage 4: (Medium 53421)
````````
This stage involves you following Snowy. Should Tintin disappear on the left
side you will instantly lose a life. The only hazards are the falling pots you
may remember so clearly from the previous level, but a lot of other factors try
to slow you down. The obstacles are one, but the water is another. At one point
you will get the chance to pick up a 1UP in the water so keep an eye out for
that.


Stage 5:
````````
Start running right up the slope and jump over the snowball rolling downhill.
Get on the slope on the left and continue jumping over the little stone (which
will drop after a couple of seconds). Ignore the Yak on the right and continue
climbing up.

There is a platform on the left with a guy who will tell you about the Yak's
fondness for grass. Jump over the Yak on the right and use the stone to reach a
platform with the grass. Return left and carefully jump over the Yak again,
this is very tricky as you will most likely get hurt and drop the grass in the
middle of the platform (or worse, drop it into the abyss), then having to try
to recollect it will probably hurt you more.

As you continue to climb up you will find a Yak standing still. Drop the grass
on the right and it will go for it. Jump over the Yak and quickly make your way
up.

On the far right is a 1UP guarded by a rolling snowball. Drop down on the left,
then right and quickly jump left to another platform before the snowball gets
you. From here you have to continue down on the left side, then take a leap of
faith to your right (duck to see where it is).

As you reach the platform next to the Yak, you know your next task already:
avoid that Yak. Jump over it and follow the path above going left. This is
made awkward for no reason, as you need to stand at a specific point and jump
up carefully to make it. Frustrating part of the game. Grab the grass and make
sure you drop down safely on far right. If you drop off too short Tintin will
take a deep fall.

Drop the grass for the Yak to move and jump over it. The rest of the way is
climbing up, some jump are again made awkward but nothing new or hard compared
to what you have been doing the last few minutes. When you see another Yak,
jump over it and touch the right of the screen to end the level, there is no
landmark to give you a hint that this is the end.


Stage 6: (Medium 12453)
````````
This is an almost repeat of the river level from earlier. Snowy will go ahead
but there is no need to rush here. The water does not carry you forward as it
did before, and getting ahead of yourself is deadly. There are many spots where
Tintin can climb out on a rock which is useful for not only take a breather
from the action, but also is used to get ahead onto objects sticking out of
water. Once in a while you can use this to jump ahead quite a bit without
touching any water. The worst thing about this level is that there are at least
two occasions where the water is entirely blocked off and the only way to cross
is by jumping from a stone block further right. This is why I told you to be
careful and not rush ahead.


Stage 7:
````````
This is a fast-paced scene and it takes a lot of attention. There are three
kind of hazards here. The first are the stones rolling down the slope. The
second are the crowns dropping down from the statues. The third are the purple
rocks laying in your way. If Tintin hits those then he will drop and lose
speed, which often means the rocks will catch up with him.

There are roughly ten screens of the same kind of action.


Stage 8: (Medium 45312)
````````
Walk left to the small rock sticking out which indicates you should be going up
here. Careful of the rock rolling down the hill though. At the top of the slop,
wait.

Take a running jump to the small rock that will drop almost immediately once
you touch it, jump off again to the small snowy ledge and pray that you do not
slide off.

When you made it across, try to reach the stone above without falling down
again. Pick up the stone to get the rock rolling and now you may jump or slide
down on either side of this pinnacle. Where the passage was blocked earlier you
can now descend and walk left. Carefully avoid the gravel showers and soon you
will start to slide. This is your cue to jump twice in quick succession to
reach safety on the left side.

Climb up here and then start to ascend the very steep slope. Rocks will fall
down to try and stop your progress, which can be avoided by using the ledges on
the right. At the top, run right and slide down while pressing SELECT and jump
to reach the ledge on the right (this is first time you need to make this kind
of jump, it is a little tricky to figure out).

On the right, do not drop down too hastily and instead look out for a rock
below. You can drop down below it for now. Use the steep slope on the left to
double jump to the ledge with the rock and pick up the stone holding it in
place. Follow it down and stand on it. The next part has a pinball snowball
dropping down from above, be careful.

As you reach the highest point for now, run left and drop down on the far left.
Remove the stone to let the rock loose and follow it down too. Stand on it to
reach another ledge and climb up to the very top (there is a 1UP on the left as
you climb if you want to dare the pick-up).

The last stretch of this tricky level involves a few precise jumps. It is
easier if you simply run along and jump without preparing much for it, as
overthinking makes this harder than it really is.


Stage 9:
````````
To get another 1UP, first run left and jump a bit dangerous. Else just enter
the plane wreck.

Watch out for those falling debris. Grab the backpack and stand on the last
green ledge before the big gap. Drop the backpack so it is just half over the
edge of this ledge, stand on it and then take a running jump to the left side.

Repeat the same for the second part of this short section.

When you are back outside the plane, grab the backpack on the left and take the
upper path to the ledge that is close to where you can jump up high enough.
Drop the backpack here but first jump left and grab another one, then return to
the ledge and jump to the top with it.

First go right on the lower path until you see another backpack on a ledge
above. Drop the one you have right now at the top of the slope and grab the one
at the top.

Take the upper path left until you see yet another ledge above. Drop the
backpack and get to there. Get the other backpack and return here. Follow the
path above to the right and jump a few platforms. At the end you need to drop
the backpack to reach the next ledge. First, however, drop back down safely and
return to where you dropped the previous backpack. This time take the top left
path to find another backpack. Drop it down on the right of this platform and
jump back right. Find the backpack below, follow the top right path to where
you left the second backpack and then continue until you can drop the one you
have now.

The rest takes a few more good jumps and soon you will find Snowy waiting for
you ahead.


Stage 10: (Medium 45132)
`````````
Pick up the first stone and drop it on the one blocking the passage. Jump down
but make sure you are on the right side or else the fall is too deep.

At the bottom walk right, continue down and jump whatever platforms you have to
until reaching a slope to will slide down. Continue right but do not jump up to
the top right yet, instead lean towards the bottom right. Follow the path left
to a dead-end with a small stone. Grab it, then return to the entrance of this
passage. Drop this stone on the foot of the ledge you cannot reach when holding
the stone, then grab the other one further right and climb up all the way to
the top.

At the top you need to drop it on a stone blocking the way. As you continue you
can free a rock and drop down on the left after it. Jump to the left as you
slide to find a fruit as well as a stone to pick up further left. If you miss
the jump you can still get here from below. You definitely need the stone.

Run southeast along the passage. This is the hardest part of the level. You
will need to dodge a lot of falling spikes, rolling stones, and of course the
nasty bats. At the end you should drop the stone to get up and free the big
rock that is there. Follow it to climb up higher up. First go left to find
another small stone, pick it up, then go left until you have to jump and
eventually drop it to advance. The end is near, but of course a bat may still
be your demise before that.


Stage 11:
`````````
The T counter in the corner stands for how long Tintin has before he needs to
recover his energy from climbing. In other words, you can only climb around for
15 seconds before he tires out and falls to his death.

Climb straight up and stand on the ledge. Jump right to the next one and
quickly continue climbing before the green slime appears again. Climb northeast
to another ledge which is followed by a second thereafter. Climb south and soon
there is a narrow climbable passage west. At the south is a ledge to rest.

Follow this path east and north, it is quite long. Jump left across the snow.
Continue climbing north and then jump left again. When you see two slimes
appear below that means there is a platform with a fruit if you dare getting
past them twice.

Stay on this level as you climb west and then jump across a thin layer of snow.
Climb left some more and then all the way north to reach the peak.


Stage 12: (Medium 25314)
`````````
The strategy in this level is tricky. It takes a bit of patience to get through
and frustration will set in quickly. The wind is not just a visual effect as it
will blow you from left to right. You even need to use it to get across one or
two platforms that are otherwise too far to jump.

As you get through this for a few minutes you will either find yourself in a
cave or be stuck at a large pillar. The latter means you dropped too far right
at one point and need to enter the cave at the left side.

At the end of the cave is a small stone to pick up. It can be dropped in front
of the large pillar structure and reach the end of the level.


Stage 13:
`````````
Run up the stairs in the monastery and the monks will ask you to play some
music. Simply follow the tune and repeat what they play. The controls are more
awkward than the song. You cannot fail this game but it will just take longer
to complete.

Continue left and you will be represented with a puzzle. You are given a
sequence of symbols which will then shuffle around and you need to reassemble
it. If you want you can simply write this one a piece of paper before starting.
There will be three of this kind to complete.

As you walk along they will also ask to organize their library. This is really
easy and fun actually. The thing to keep in mind is to complete the three-color
columns first and not block one off with four already. You need to complete
three in 45 seconds each but failing will simply restart one more.

Next up, a music puzzle. The game will play a tune and show you the notes. The
bells are random each time so you will have to play around to try what note
they play. As you find out the first few it will become really easy to play the
small tune. Three of these should be done quickly.


Stage 14: (Medium 31425)
`````````
At the start of the level you are being chased by some kind of ghost. This will
soon appear to end but the ghost will come from the other side and if you run
into it at the front then you die too. This will continue for the rest of the
level and often you are just way too quick to notice this, just something you
have to live with when playing...Eventually you will come to the end, which
also ends the game.


                                    Fin


===============================================================================
04.)                    PASSWORDS                                    G0400
===============================================================================

I have only played the game on Medium, here are the passwords for the stages:

Stage:     Medium:
==================
Stage 2:   51324
Stage 4:   53421
Stage 6:   12453
Stage 8:   45312
Stage 10:  45132
Stage 12:  25314
Stage 14:  31425


===============================================================================
YY.)                    VERSION HISTORY                              GYY00
===============================================================================

v1.0     Complete (6th of February 2009)


===============================================================================
ZZ.)                    CREDITS & THANKS                             GZZ00
===============================================================================

GameFAQs for hosting this file.

Infogrames for the game.

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and a violation of copyright.        ,,,
                                   (o o)
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