April 8, 2002
Version 1.1
This FAQ is made by ^Å^
Email:
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SYLVAN TALE FAQ/WALKTHROUGH by Crimson Haley
Table of Contents
I. Versions
II. Intro
III. The Walkthrough
IV. Legal Stuff
V. Credits
VI. Notes
I. Versions
1.0 - Completed the faq on Feburary 21, 2002
1.1 - Fixed some errors, added versions and notes section.
II. Intro
Wow... my first FAQ to type! Mainly because this is a kewl game, nice short
rpg for anyone to enjoy. It’s best compared to zelda/alundra type of action
rpg. SYLVAN TALE is for SEGA Game Gear in ‘95, and I saw that GameFAQs didn’t
have this when I was stuck at some key points of the game. But of course, I
figured them out just by something so simple I couldn’t believe I didn’t think
of them in the first place. And it also makes me wonder about the other gamers
out there that is stuck on this game like I was. So I’m dedicating my time and
knowledge on this game how to get through the game simply painless and fun as
possible. :) By the way, this game is available on rom and there’s a 100%
complete translation patch by Aeon Genesis Translations.
III. The Walkthrough
1. Introduction
You play as a guy named Zetts (not FFVII’s enemy reference lol) being lured by
the light in the tree, and found to be whisked away to Verda and was ordered to
collect the 6 droplets from the 6 fortresses scattered about to save the land
of the Sylvalant children. You start in the circle of flowers in Verda...
You go north and your guess is right, there’s something there. It’s
inaccessible for now but do make note of this spot covered by ivy leaves.
2. Verda
Go south. Enemies are seen! Slash them with your “Seed” sword, enemies also
leave behind a healing item but not as often you would want them to. A cherry
heals the minimal hp, two cherries heals mediocre hp, an apple which can be
picked up and stored as an item heals half of your hp max. And finally, a
pineapple restores completely of your hp bar. Unfortunately this cannot be
picked up as an item for storage. Keep going south.
You arrive in a small village. Go right, you also see something that is
covered by ivy leaves but is inaccessible for now. Also make note of the bare
tree on the right to it. Go south, you also see another entrance of a house
being blocked by ivy leaves. Here, talk to everyone you meet, their messages
change after a certain event (*such as collecting a droplet from a fortress),
one house has 3 books laid out to inform you helpful hints on item, push &
pull, and dash.
3. Cliffside
When you are finished here, go west of the town. Either entrance will lead you
to the cliff side. There are 3 things to be noted here. Face like rock
entrance in the center, another entrance at the top right of the cliffside map
covered in ivy leaves, and a treasure chest containing an orange that adds hp
to your hp bar! To get it, go all the way to the top left, kill the two hairy
plants, and jump down from the LEFT cliche. Just slash at the chest, and
retrieve it. Jump down again, and go right and north, hit the two switches on
either side of the entrance to open it.
4. Flame Labyrinth
a. First Floor
Go right. Be careful, you cannot bypass a skeleton, so be sure to try to get
past the flames on the right side of the flaming spot. When you step on the
switch, it turns off the flames around you. “Talk” to the skeleton to your
left, you get a clue about how to get past the hot passage south of you. The
hot passage prevents you from crossing... so go left past the entrance. The
enemy here is a flaming eyeball, try to attack it ASAP, well as soon as it
shows its eye, it’s vulnerable to your attack.
You see a passage going south, BEWARE as soon as you step on those yellow
switches the statues before you will shoot out its fireballs. Try a dash to
outrun them. Another flaming eyeball, go right and south.
b. Second Floor
Flaming eyeball here... go left and check the skeleton. Go north to see what
it’s talking about... You see an upright flame holding a crest out of reach.
Make note of this location. Go back south and go right past the entrance.
Notice the dark marks on the ground and the right one has a switch that you
can’t step on. Go north and push the block toward the switch on the ground.
Forgot how to push? It’s the other button other than slashing. Anyways, doing
this allows you across that hot passage above! Go there.
c. First Floor, right section
As soon as you across the once hot inaccessible passage, kill the flaming
eyeball here, and notice the two holes on either side of the south passage
ahead of you. Go the right hole!
d. Second Floor, right section
You land on the switch below with a hard thud. Accomplishing this, the flame
that held the crest is gone! Go left and collect the crest! Go back to where
you across the hot passage.
e. First Floor, right section
This time, go past the holes to the south!
f. Second Floor
Another section of the second floor. Kill the 3 flaming eyeballs here, be
careful here... Making way to the spot where it has a depressed pad formed of
a fire crest you have. Forgot how to equip? Press start button, select the
right option (*the bag) select the crest. It should show on the square next to
your hp bar. Touching the depressed spot of the crest prompts you to insert
the crest you are equipped with to open way to a new passage leading north.
BEFORE you go north, SAVE!!! Yep, next is the boss! If you feel you are not
ready, go kill some more flaming eyeballs for the cherries and other healing
items to replenish your hp bar.
g. Fire Boss
It reminds me of ifrit from the final fantasies. Except he turns into a
flaming tornado and spins around the room. Just dodge the flaming top until he
stops and shoots the flames in 4 directions, crosswise and diagonal wise. and
turn blue. This is where you can hit him at least twice. And move away as
quickly as you can. As you hit him, he spins faster and faster. Hope you have
an apple to spare to replenish your hp in the meantime. He leaves behind a red
droplet. And also you learn the hundred-slice technique.
5. Cliffside, Fortress Entrance
Go back to the village of Verda!
6. Town of Verda
Talk to everyone again, and now try that new one hundred-slice technique on the
ivy leave covered entrance of one of the houses! Go inside and grab the lamp!
Try the other ivy-covered entrance north of the village.
7. Cave north of the Village
DASH past the first part of the entrance, you can get hit by the falling
boulders in the area if you stick around long enough that is. You find a rock
that you can push and pull. In another area, you check the skeleton giving you
a clue about a special armor you can use to get past the shoot flames up ahead.
Exit the cave here for now. Go west of the village again; go north into the
cliffside. Go northern right of the cliffside and do the technique on the ivy
leave covered entrance leading to another area of a drier cliffside area.
8. Cliffside 2
The enemies here are real nasty. Especially the jumping plant man-eater. I
would just avoid it if I were you. If you go north on the left, you will find
a ledge with a chest that is out of reach for now. And if you go to the right
of the north, you will find another ivy leave covered entrance to a Turtle
Altar.
9. Turtle Altar
a. Room with spikes and 3 switches
You will notice as you enter, the screen is pitch black. That is why I advice
you to go back to the village of Verda to collect the lamp first. Equip the
lamp to see a few spaces around you. Of course, you can’t see anything yet
because the ground is dark... walk north until you see the spikes on the
ground. Walk around them carefully. They take off your hp by each step by
second. There’s 3 floor switches in the area. Be sure to press them. When
you find them all, head north and past the now depressed blockage.
b. Second room
As soon as you come in here, DASH past the laser shooting stones to the north
and right. When you see the first yellow blob, make a left. Get the chest
here containing an orange! Go back right and then north.
c. Room with dogities
I’m not sure of the name but it reminds me of them for some reason lol.
Anyways, I hate these things, there’s about 6 of them playing in the floor with
you. Hit them all to open up a passage.
d. Room with 4 switches
Like you did at the entrance, just DASH as soon as you can and run clockwise
around the room as you step on the switches and get the heck out of there.
Depressing the switches deactivated an electronic blockage on the left side of
the passage.
Go back all the way down until you reach that fork where you took a right
dodging the laser shooting stone on the left. DASH past that stone to the left
and to the north.
e. Room with 3 eyeballs
These guys are unique and you can be sure you won’t see these guys again. They
are just there for a nuisance getting past the section. Go straight north.
f. Electronic Blockade
The two laser shooting look alike stones are now deactivated and you can pass
to the north.
g. Turtle Slab
YAY! Your first seed transformation is a turtle. Upon retrieving it, you exit
the dungeon. Isn’t that nice? lol Go to your start menu, and select the
character head option, select the new turtle option. And you are a turtle!
Downside of this transformation is it’s so slow... it cannot attack yet. But
it’s shell like armor is what you need for now. Remember that cave in the
village with the skeleton clue saying if there’s an armor that could get past
the flames? This is it, the turtle shell. Go back to the village; talk to the
book reading girl first for a clue to what you’re going for next.
10. Cave north of the Village Verda
Go to where the shooting flames are. Select the turtle transformation option.
You notice the slash button as a turtle will make you go into your shell. When
the flames are down, walk onto them quickly and go into the shell mode. The
shooting flames will shoot you up! Go ahead and switch to your normal character
mode. Kill the flaming eyeballs here and go north. Passage to the left is to
let you exit the cave.
11. Autumn Land
I don't know what else to call this place, it’s fall looking color lol.
Anyways, the enemies here are those little blue moving things on the ground.
When close, they can reach out and snap at you! So watch out. There’s nothing
on the right side for now. Go left and north until you see a temple. To the
right of the temple is a ledge you cannot reach yet.
12. Ann’s Labyrinth
This one is pretty straightforward north. But this is a really annoying
labyrinth so watch out. I advice you to save before going north onto the
bridge. Once you go north onto the bridge, there’s an annoying blob or
something that pushes you further north rushing you to your death. So, I advice
you to DASH for all you can. You will have to get past the 3 spinning chain
mails or morning stars whatever you call them. The first two you can dodge by
going to either direction farthest from them. But the third, you will be bound
to be hit either once or twice. Second hurdle is the spiky floor triggered by
switches. One of the switches won’t trigger it, and the other one will. And
there are two lines of spiky floors. After THAT, you get these two rock
shooting guns on either side of the wall. If that’s NOT even all, you got the
most annoying hurdle to overcome. Fortunately at this point, the annoying blob
pushing thing will die or stop or malfunction. This hurdle includes a lot of
patience and timing. You step on a switch to slow down the running conveyer
belt just enough for you to dash to make it across to the next switch before
the belt starts running faster than usual! This is real annoying... But I wish
you best of luck here. If that’s not even bad, you got the spinning blades
moving across the path. There are about 3 switches here, and one of last two
switches is a false one. The left one speeds up the belt, the right slows it
down. So when you make the final stretch just go straight.
SAVE!!! I hope you saved before going through the entrance north. Yep, you
got the boss.
13. Boss - Ann
She will turn into a blob and separate into 4 smaller ones. Hit them once and
they will go up. I recommend you stay in a corner, their moves are very
unpredictable. As soon as you hit the last one, move around the room, her
shadow will follow you and hit the ground and bounce to the middle. When she
goes to the middle, BE sure to be on either left or right side of her. That way
she cannot hit you with her pellets. Hit her until she turns to a blob the 4th
time; MOVE out of the way. Repeat the process. You exit the dungeon
automatically (thank GOD for that too) and get rift key! Remember that first
location early in the game that has the ivy leave covered entrance in the tree?
Go back there.
14. Verda’s Giant Tree
Yep, the kids of Verda village are playing outside once more! :) Talk to them
before venturing further. Select “sure” to play and go after it! Go to the
right! You enter into a secret area! Talk to the old man about Queen Rui and
get the life powder! YEP, go back into the village and go to that bare looking
tree to the left of the cave of the village. Equip Life Powder and touch it!
“Talk” to it again to get the orange! :) Finally, now go to the entrance of
the giant tree, clear the ivy leaves with your one hundred-slice technique. Go
inside and equip Rift Key, go up to the platform!
15. Giant Tree of Flora
You were whisked away to another land. You can always go back by equipping the
key and stepping onto the platform. Anyways, go south. Flora is a HUGE place,
so I’ll try to name each area by description.
16. Mole Temple Area
Another 4 shooting flame area to use your turtle shell armor to shoot you up
with. Go north into a cave to acquire another transformation! The mole has an
ability of clawing away rocks. You can attack with using your claws as well.
Too bad the mole can’t dash. You’ll be using the mole transformation in the
next area. Unfortunately, you cannot talk to people while in a transformed
state. Anyways, from here go south. Beware of the enemies here. You can avoid
them if you want to. Only when they are in a blue state that they’re
vulnerable to your hits.
17. Village of Flora
To the left, you see another dried up tree! Use the life powder and get the
orange! After talking to everyone, you will learn that the sleeping girl will
give you clues to what to do next like the book reading girl in Verda. To the
top right of the village, you will notice tree stumps block the passage. It’s
inaccessible for now, but get out your mole transformation, and chip away those
rocks and go in there and talk to the other moles. You can only understand them
in that transformed state of a mole. You’ll learn of its another mole ability,
a spin-dig ability that you won’t acquire until later and the other mole gives
out free apples. This is important to remember. If you already had one in your
inventory, he won’t give you one. Anyways, exit the mole cave and go south to
another boulder-blocked cave. This cave is a temple to another transformation!
The merman ability gives you ability to swim in water. You can attack while
swimming with a pitchfork. The other two southern passages on the left are
blocked with pointy stones are inaccessible for now. From the merman ability
cave, go south.
18. Lake of Flora
Merman is one ability you don’t have to equip yourself to. Just jump into the
water and you are a merman in an instant and same thing applies leaving the
water too. In here, there are 4 places to go. First, go to the west and check
out the weak dam. To the south is a waterfall, which you will fall from. Of
course if you want to get back, you will have to make a round trip back. I’ll
go into detail later. For now, let’s check out the island in the middle. The
other harbor passage leads to another fork to other areas.
19. Lake Labyrinth
a. Entrance
Go up left. Hit the switch. Go back down, right and up thru the new open
doorway.
b. Room below filled with water
You will encounter another batch of real nasty enemies. I hate these guys with
passion. They shoot out 3 pellets in a row. You will always be bound to be
hit while trying to kill the darn thing. I found out later they’re actually
squids. You don’t see their legs until you are in water... You already
encountered the crabs but they’re no problem. It’s the nasty squids you would
want to try to avoid or kill ASAP. In the floor filled with water, you will
notice something is flickering at the bottom... you will get to it later... to
the right is another friggin squiddy, do a dash and try to kill it fast. After
the squiddy you just killed is a crack on a wall. Transform into a mole and
scratch at it.
c. Two switches and one block
Push the block to the left. Go south.
d. Two friggin squiddies and a pull lever
Kill the squids and pull the lever. Watch what happens on the left. Go back to
the floor with filled water to collect the yellow crest! Go back to the floor
with two switches and a block. Push the block to the right switch and go up.
e. Crest room
Equip the crest and touch the depressed plate resembling the shape of the
crest. Passage to the north opens. SAVE!
f. Boss - Clam
It looks like a clam, I don’t think this one is a problem, just attack it when
it’s showing it’s eye. And when its mouth is open, do a one hundred slices to
kill the homing bubbles instantly, making his attack defective heh. Soon, he
turns into an eye and ping-pong around the room. I recommend you just stay
where you are and try to attack it as it coming at you from all directions. He
then turns into an orange droplet lol. And also your turtle has a new ability!
His super dash can crush those pointy rocks that blocked the two passages you
saw in the village of Flora. His super dash is also his weapon of attack. It’s
useful when you are trying to avoid attacks but yet at least attack from a
distance. It’s also useful getting across some lines of spikes without being
hit.
20. Village of Flora
Go to the southern left most exit.
21. Electronic Clouds
In here and make your way around to the right. You will encounter new enemies;
they’re electronic emitting clouds. No problem here.
22. The Garden
Make your way to south. Talk to the flower girl and her mother inside the
house. You will learn of their hardships... and if you go left, you will
stumble into a Jungle Labyrinth. Unfortunately, without a sense of way to go,
leave this place for now. Go to the north.
23. Path of Snakes
You already have encountered a snake in the first area of Flora, they make
chase as soon as you approach them. Make a quick work of them, and near the
entrance of this place feel your way north to go even further under the
darkness... then go right, walk a few paces south then right. The chest here
contains a pineapple... Go back to left and down, and then go right and south
to exit this dark place.
24. The Dam
AHHHH, two squiddies right next to each other... what a nightmare... but try to
kill them soon as possible to make your way south. Go right until you see the
weak log that is holding up the water. Turn into a mole and scratch at it and
watch what happens. As a merman, swim to the left.
25. The Garden
Jump onto the harbor to dry yourself off, make right and get the chest that
contains an orange! Go up, left, and jump down. Talk to the flower girl again,
she will give you flowers! That’s NOT all, go talk to the old lady, and she’ll
move allowing you to go into the room and get the compass! Oh happy day! :) At
this point, you got a lot of places to conquer and visit regarding the new
items and accessible places to go. For right now I think you ought to collect
the other transformations and other necessary items that is required in the
later labyrinths. First of all, remember the quiet boy whose flowers died? Go
visit him!
26. Village of Flora
Go northwest from the Gardener’s house, around the electronic clouds area, to
the northern most house. Equip the flowers and talk to the sister and then to
the boy. Select “Sure” and then talk to the sister again. Talk to the boy as
you follow along. He opens up the passage to the north!
27. The Mouse Cave
You get the transformation ability of a mouse! Not only he’s SO fast (*DASH all
the time lol) and attacks too, he also has a magnet ability to attract certain
stones to move towards you! OR you move toward it! OR move along with it lol.
You won’t get this ability until later though. But this is the best ability
thus far. Unfortunately, being a small lightweight character, you won’t be able
to trigger switches by stepping on them. But who cares, this little guy can
pack a wallop if you let it lmao. Also only as a mouse, you could go thru them
little mouse holes. So back to the Gardener’s house, go left.
28. Jungle Labyrinth
Like the old lady says, listen to the compass and watch its pointer to find out
which way to go. After a couple of similar areas, you will run into a man
commanding you to give him the seed. Talk to him twice, and the guy literally
will whack you. Give him some of YOUR whacking and he’ll back off lol. What a
sap. The next area is similar to the Path of Snakes but bigger.
29. Serpent Path
Go right and walk straight up north to find a chest that contains another
orange! I see something on the left, but I tried to feel thru a path but
apparently there isn’t any so I conclude there’s nothing there. So go ahead and
proceed to north.
30. Man down
Heh that sap had it coming lol. He is trapped under a boulder that fell on him.
Transform into a mole and scratch at him... err at the boulder lol. What a
jerk, not even was going to thank you. BEFORE you hit the darn switches turn
into a mouse. So you can be quick enough to dodge the falling boulders so you
won’t be crushed like that sap we rescued earlier. Okay, the trick to the
switches are, there’s 4 combinations of them. Two on, two off, left on and
right off, left off and right on. The determination of the 4 leads to
determined area.
Leaving as it is leads you to a dead end.
Turn the left one on leads you to an area with 3 yellow blobs. Take the orb.
Turn the right one on leads you to an area with path of snakes like with 4 blue
blobs on the way. Get the orb at the end.
Turn both of them on takes you to an area with floor pads and 2 bats. Turn into
a mouse to get the orb.
Go back in leaving it as it is, SAVE!!!
31. Boss - Heart, Shield, Gauntlet, Helm
What an oddity... but I made a quick work of this boss by using the turtle’s
super dash over and over. Only when it exposes its heart. DO NOT attempt to
attack it when it’s using its shield. In other words, try to super dash at it
when it turns on the flames. His shield won’t be able to hurt you or the flames
either. That’s what so great about this ability at this point. You get the
yellow droplet and the mole learns the Spin Drill ability!
Goodness, there are a lot of things to catch up on. I would like for you to
finish up the ends in Verda but I think we will tackle the Waterfall Labyrinth
first. But first, from the Gardener’s house, go south.
32. Big Brother’s Cave
Go inside and turn into a turtle and use super dash ability to get across the
spikes without being harmed. Talk to the brother. Then equip the flowers and
talk to him again. He’ll give you a comb. Let’s go back to Verda!
33. Village of Verda
Go to the southernmost house, and talk to the lonely sister. Equip the comb and
talk to her again. She’ll give you a real nifty item called Grapes and will
give you another anytime when you are out of stock. Grapes restores your health
back to max after you die, but BE SURE to have it equipped first!
While we are here, go to the cliffside 2!
34. Cliffside 2
Remember that ledge that has the chest that was out of reach? Now that you got
the spin drill ability, check out that dark green spot at the northernmost part
of the area. Spin n dig it! You find yourself falling to another area below!
35. Secret Cave
As a mole, scratch at the rocks on the wall. Turn into the mouse and go thru
it, feel your way around! There’s two exit mouse holes and one of them was fake
to trick you and give you a hard time. The real one is further left. Go south
leading outside! Get the chest that contains an orange! But we’re not done here
yet, go right and go thru another entrance of Cliffside 2. Another chest! It
contains a floating stone... I can hear you saying... what in the heck is a
floating stone or what in the world does it do? You’ll find out in a few, jump
down from the ledge and go back to Flora!
Go back to the Lake of Flora. From there, go south. You find yourself
falling...
36. The Waterfall
If you go left, you will reach a dead end. Go north and turn into a Mole to
claw away them rocks. Go inside the cave behind the waterfall.
37. Waterfall Labyrinth
a. Entrance
Equip a lamp. Turn into a mouse and go left and then north. Don’t bother going
all the way left, there’s nothing there but lines of spikes. Going north,
you’ll find a little mouse hole. Go through it.
b. Mouse Hole
You will meet residents of this mouse hole, talk to them. Yep, you will find
out the hourglass is needed to proceed further into this dungeon. But go back
right and go further north. Turn into a Mole and scratch away the first rock
you see on the right against the wall. Yep, it’s another mouse hole! Turn into
a mouse and go through it. The chest contains two cherries.
Anyways for now, exit the dungeon. Go right of the Waterfall.
38. Turtle Area
This is the fork I telling you about earlier if you took the other harbor from
the lake of Flora. It’s the northwest of this area. If you go north, you will
go to the poisoned pond. Nothing you can do there yet. Anyways go to Lake of
Flora and go the first harbor to go back into the Village of Flora. This time,
go to the west passage that was blocked by two pointy stones.
39. Another fork
North is a dead end, keep going left.
40. Desert
You’ll encounter a new enemy, them ghosts that spin around as tornadoes. You
can dodge them! Also be aware that the sand like conveyer belt is like a
running current, walk around them if you can. Anyways, skip the cave you see
here, and keep going south.
41. The Floating Sand Palace
If you go right from the entrance, and stand before the 4 pillars and then
equip the floating stone, you see the transparent Tai mal like palace floating
there! Freakin’ kewl lol! You go inside and it’s a BIRD transformation place!
Turn into a bird, and you can fly! Just press your slash buttons repeatedly to
fly nonstop. :) But that’s all he’s good for though... no attack, no other uses
to be found... Just good for dodging. Exit the temple, and go south of this
area to find a chest that contains an orange. Now we’re done with this place,
go north and go into the cave we went past earlier.
42. Desert Labyrinth
a. Floor One
Turn into a mole and spin n dig that odd colored tile.
b. Floor Two
Kill the claws, and push the left south block. Go north, DASH past the spinning
chain mails and get the chest that contains a cherry. Go back south to the
block area. Go to the right of it and spin n dig that odd colored tile.
c. Floor Three
There’s that odd looking thing in the middle of the quicksand. I think it’s a
sandworm and it’s undying too... anyway, go past it to the left and pull the
lever. There’s nothing up ahead so go ahead and go in the middle of the
quicksand.
d. Floor Four
Kill the claws and go north and right and step on the switch to make a bridge
across. Turn into a mole and scratch at the crack in the wall. Go through it,
and go left and north. Ride on the current that is going north. Use bird
transformation if you don’t feel like going thru this lol. Get the chest at the
end containing an orange. Go bit south and make a right. Yep another friggin
sandworm in a quicksand. Pull the lever you see of the wall. Sink into the
quicksand.
e. Floor Five
Go right dodging past the moving spikes and get the chest that contains the
hourglass!!! Go left past the spikes, go south past some more moving spikes...
go right and kill the claws. And walk into the sand fall. It’ll suck you up to
the upper floor of the dungeon. Keep on going up using the sand falls, and
we’re DONE here. Now onward to the Waterfall Labyrinth!
43. Waterfall Labyrinth
If you don’t remember how to get here from the desert, just go right and use
the far right south exit of the village and go to the far south exit of Lake of
Flora. Then go left of the waterfalls and go up and right, use the mole’s claws
to destroy the rocks blocking the way to the cave behind the waterfall.
a. Mouse Hole
Talk to the residents of the mouse hole, after all events do change what people
do say... well most of the time lol.
b. Waterfall Caves 1
If you got the chest already, you can skip this part, if you haven’t... turn
into a mole and scratch at the rocks at the wall and turn into a mouse and go
thru it to get the chest that contains two cherries... anyway, go left. Stay as
a mouse, equip the hourglass. Stepping on this switch isn’t necessary. Being a
mouse is enough to trigger the hourglass symbol pad here. Go north and right,
the rocks on the walls are nothing here. Anyway, when you get to the part where
there are lines of spikes, use the turtle’s super dash ability to get past
this. Go left, then go north, the rocks on the walls are nothing and to the
left is a dead end. Anyway, the rock on the wall at the north dead end is real
mouse hole. Turn into a mouse and go through it.
c. Waterfall Caves 2
AHHHHH!!! That darn squiddy is there! I would just run past it. There’s nothing
to stay around here for anyways, so make left dodging their pellets. Turn back
to normal to push the metal rolling boulder. It rolls back when you stop
pushing it and out of the way. Anyway, you will be able to get out of here
don’t worry. On your left, you see the dark colored rocks, they make way for
you when you go past them to get the chest that contains two cherries. Don’t go
right yet... go north and run past the squiddy here, and dive into the water.
Make left and south going through a tunnel. Hit the switch you see there. Now
go back to the right, there’s a squiddy at the end so be sure to DASH at it and
hit it fast. Use the mole’s claws to claw away the rocks on the wall to reveal
a mouse hole. Go through it and hit the switch to get the crest. If you want to
get out of the dungeon just go south and jump down but you got another squiddy
to fight out of lol. Go back to the water, and swim to the dock where the plate
resembling the crest shape. Equip the crest and activate the passage. SAVE!!!
d. Boss - Armor Man
I don't know what else to call him lol. He has 3 type of weapons. One is a
flexible arm with a knife, and a chain mail or a morning star, and then he has
a homing star that follows you until it hits you. Rather really easy boss. I
used turtle super dash ability. Way too easy lol. Anyway, you got the green
droplet, and the mouse has the magnet power! Yay! And as usual you exit outside
but!
Go back in! Go talk to the mouse residents once again, especially the elder.
Equip the Life Powder and talk to him. He added his formula to make it a
purifying water potion! NOW you can go to the poisoned pond! The potion is
still good for them bare rotting trees to grow oranges later. :) But let tie up
the final loose end in Verda. Remember Autumn Land? It got those stones that
the mouse can transport by magnet power now. Go back to Verda, and go into the
Cave in the village. I know it’s a LONG way there but don’t worry it’s
definitely worth it! And besides don’t you need another grape? *_~
44. Autumn Land
If you don’t remember how to get here, just read the earlier part of the FAQ.
Anyway up to speed, as a mouse face the stone across and press the other button
and hold it until you move across! Get the chest that has an orange. Go south.
45. Autumn Caves 1
You’ll run into 3 flaming eyeballs and another new REAL nasty enemy. This guy
is a machine ball with a spinning chain mail. The real nasty ones are the ones
that move towards you! Make your way south.
45. Autumn Caves 2
More flaming eyeballs and the far east north wall has a rock that reveals a
mouse hole. Go through it. Another friggin flaming eyeball... Go up...
46. Autumn Caves 1
BLUE chest... how kewl. It’s indestructible too; in other words, you can always
put back what you took from it. But I don’t see why one would want to do so
anyways... open it and find out! HALF received damage taken from now on! NOW
this is a true gem lol. Did I tell ya this is worth it? Heh! Now go all the way
back to Flora. We ARE DONE with Verda. Make your way back to the poisoned pond.
47. Poisoned Pond
First turn into a mouse and magnet yourself across to the isle where the laser
shooting stone is. And as quick as you can, go north and face west and
transport yourself over there. Now at the edge of the harbor at the north of
the area... if you fall in, the merman will take in FAST damage so be careful.
As you are near the water, equip the purifying water potion and watch what
happens. Swim to the right and get the chest that has another orange! The next
harbor only leads you to the jump off to exit the area. Swim to the island in
the middle and go in the cave.
48. Swamp Labyrinth
Heh, I still don't know how I found it but I found it by dumb luck... at least
I’m typing this FAQ lol so don’t be mad rofl. But you notice that the labyrinth
has only 4 rooms and they are all connected to each other in a square like
area. And I assume a lot of people had a hard time finding and being frustrated
wondering where’s the boss area. That entrance was hidden actually and I just
kinda ran into it lmao! Anyway, from the first room, kill the crab, go left,
kill the bats or avoid them if you want to. Then go north, kill the squiddy
here. Then press on north, the door appears. And then you got the boss. This is
the shortest labyrinth ever.
Boss - Some green wizard...
Wait until he finishes spinning and be sure to dodge his 3 floor line water
attacks. Then hit him hard. Then he does this duplicate enemy trick, the only
real way to tell the difference is his red gem he wears. The others don’t have
the red gem, and if you hit the fake one, you retrieve damage anyway. So it’s
like keep an eye out lol. After 3 tries, he’ll send a whirl water attack. Which
is dodge able half of the time. Rather mediocre boss I say. You get a blue
droplet and the merman can dive to deeper waters. What? You don’t know he
could? Heh what do you think of those darker spots of water were? Heh.
So that’s back to Lake of Flora. On those dark spots of water, press the other
button and you find yourself underwater!
49. Underwater
Plenty of enemies here. Crabs and squiddy with legs! Swim around and you will
notice this odd looking stone slab thing. Poke it with your pitchfork, and the
door opens nearby. Swim up and there it is!
50. Underwater Cave
Two squiddies here, after a quick work of them, dive up. And you got another
labyrinth!
51. Gol’s Labyrinth
This labyrinth has fewer enemies, but it has a lot of things that can hurt you.
Like spikes, electric balls, and electric ball emitting wall statues
everywhere... >.< it’s real nasty labyrinth. Be sure to have a grape and an
apple handy. You’ll be using the mouse ability a lot to move the metal balls by
magnet power.
a. First Floor
You see a square being rotated by two electric balls, when you can magnet the
metal ball onto the switch. It’s the pull like method, not push mind you.
Anyway, moving on... dodge the next 3 electric emitting statues. To the left is
a chest that contains 2 cherries but I’ll tell you right now that it is NOT
WORTH it. Try and kill the machine ball with the rotating chain mail and see if
that’s worth the darn hp. I would avoid it. Head north. Beware, there’s an
electric ball-emitting statue ahead of you facing your direction. I’ll call
them ebes for now. And beware of the spike to your left. To the far left, it’s
a dead end. Up ahead is an inactivated floor pad plan. Call it IFPP for now
lol. Anyway, what you do is step on every single tile to activate it without
turning back or missing any nonstop. Neat puzzle I’ll say... I just love
puzzlers! :) Even I had solved Resident Evil: Nemesis’s Water Equalizer puzzle
on my own lmao. Other best puzzle games were Lufia II and Alundra.
First IFPP order
Walk up to the first square and do a run around clockwise starting left. Then
the step up method until you are facing the top spike, make a right, up, right,
right, down and you got the rest... the passage opens!
b. Second Floor
Magnet the ball past the ebes to the switch. GAH, to the north is another
machine ball with a rotating chain mail... I swear these guys are so nasty...
at least this one isn’t moving toward you. Magnet the ball near the bar and go
north. To the left is a dead end. You see a track and a moving metal ball
moving back and forth. This is where you as a mouse attach yourself to the
metal ball. When it comes close, magnet it and HOLD until you reach to the far
left spot. Another square like area rotated by the two electric balls with a
switch and a metal ball. Put it in the appropriate position and head south.
Second IFPP order
This time you got the annoying ebes to slow you down. If you mess up that’s
okay, make a right and jump down for a chest that contains an orange. Go back
up.
Here’s what I did; I did a run around clockwise starting up. But when you make
the bottom right haul, make a snake method which is something like left, up,
left, down. Left then left, left, up, right, right, up, up, right (you should
be facing the eastern most spike. From there, go up, right, up, left and you
got the rest! Passage opens.
c. Third Floor
Make way to north and kill the machine rotating chain mail ball. Move the metal
ball to the switch and then move the outside metal ball with you past the ebes.
Once you make it past, stand on the left far as you can and get the ball closet
to you as you can. Go south and face the ball and bring it to you close as you
can and then face the ball from the left and bring to you by a pace. Then face
the ball from the north. Finally you bring it to the switch. Another square
being rotated by electric balls. But no switch to worry about. Head north, and
presto, you meet the Queen Rui for the very first time! But under dire
situation though. She’s being held hostage by Gol. Don’t go north by either
side of the jail, there’s only ebes. But you can talk to her thru the jail!
This is where I learned of his name... Zetts... and it makes you wonder how
does she know his name... Anyway make a right and go north. Ahh another IFPP.
Third IFPP Order
Here’s what I did. Step on the first square and go up. Do the snake method to
the left. Then as quick as you can go all the way up and right dodging the
ebes. Wait until the right ebes shot one out, and make a vertical opposite C
direction like right, right, down, left, left, then left again. Go down, time
the ebes. Then make a snake method to the right down. And you got the rest! A
passage opens!
d. Fourth Floor
This is one spiny area lol. Do a grab and hold on the metal balls, let them
move you until you are right above of another metal ball below you, let go and
grab a hold of the ball below you and it’ll move you to the next one. Precise
timing is needed here. Anyway, the right hole leads to the floor below. The
left hole leads to the boss!
e. Boss - Gol
Use the mouse to help the battle a bit. He’s fast enough to dodge the 4-ball
ring attack and fast enough to dodge her when she’s a spider. I had beaten her
when I only got hit like once lol.
Anyways you get another Rift Key. So that means back to Giant Tree of Flora.
There’s nothing else we need to do in Flora. So let’s head to the new lands
called Sylva!
52. Giant Tree of Sylva
Go south and if you go right in the next area, you will see a “tower” but you
couldn’t reach the doors yet. I advice you to avoid this area for now. Go
further south.
53. Path of Serpents
Real confusing area. Most of the time you feel your way around, there’s a chest
and 2 passages in this area. Let’s get you the chest. Make a few paces south
from the entrance and make a right as soon as you see another area, make a
right again and south for the chest that has an orange. Okay go back to where
you started. Go south a few paces and make a left toward that little dot, then
up/right to the pencil like area, walk up then left. Keep following the path. I
lead you to a secondary passage...
54. Plains
Yep, another bare rotting tree! Use that purifying water on it to receive an
orange. Okay, go back.
55. Path of Serpents
From where you are, follow the path down, when you see a snake, that’s a path
to another area right/down. Kill the snake. Follow the path to the right.
Another snake at the end shows you there’s a path a few paces up/right then
down. From there, go down and left. Left into a little patch area and left into
another area. Keep going left following the trail then up. You found the other
passage!
56. Plains
Make a left; there’s nothing for you to do to the north yet. Go down.
57. Plains 2
Follow the path, there’s no one in the house yet but go past the house to the
right.
58. Graveyard
Heh I know what you’re thinking. Ahh another chest! lmao! I’ll lead you to that
chest in a bit. For right now go thru the graveyard and talk to the two
girls... Talk to them twice.
Now you have the amulet for the tower. What it does is pretty complex right
now, but let’s explore this area first. If you make a left under the chest
area, it’s a dead end.
59. Plains 2
Go back to where you see those white stones blocking the way. It took me a
while to figure this out... anyway, see the 3 stones in a row west of the stone
blockade? Move the one in the middle by pushing it. Then go south! Heh, now
make a right and get that chest that contains two cherries... there’s more to
do! Make a left and keep going left past the doorway. Go up the stairs and go
north.
60. Plains
Go past the doorway you see here because you will need to move the stone that
is blocking the way. Past the two stones, push the one that WOULD block the way
further north, and then push another down. Then push the lower left block to
the left. Now pull the block back to where it was, thus allowing you go further
north. Go back down to the doorway.
61. The Three Trees
Keep doing north. Keep going right, then go south! You found another bare
rotting tree to purify! :) Alrighty now go back to the next area of Giant Tree
of Sylva!
62. Tower
Ugh, I SURE hate this guy blocking the way. I would just avoid him; he’s not
worth the loss. Don’t go to the first doorway but upstairs. Kill the one that
is blocking the way. Before you go through the second doorway, SAVE! Equip the
amulet, then walk to the next doorway!
63. Boss - Skeleton Head
Hit him in the face and watch what happens... there’s nothing you can do here
unfortunately... just slowly submit and die. ;_;
64. Queen Rui
But it’s NOT over! Someone (*that sap lol) saves you! And you find yourself
high in the clouds and talking with Rui! Really neat scene. She explains deeper
in detail about what’s really going on. She gave you hints of who you really
are! How kewl... ;_;
65. Awakening
You wake up in bed with like 1 hp lol. Talk to the girl twice to heal fully!
And you go outside... you were about to attempt to attack the blue blob BUT you
don’t have a weapon! Awww... lol that seed WAS your weapon ya know. Anyway, do
what Rui says, go back to the three trees area and raise the amulet high to
open the way to the final droplet!
66. The Three Trees
You make north and around. Get on that sandy patch area to raise the amulet.
The door appears at the lower left of you. You can go south and push the lowest
block to the left and go from there. Watch out for those nasty man-eaters!
67. Final Droplet Dungeon
Since you cannot attack anything, you just have to push and pull stuff.
Thankfully the flaming eyeball would stop when it is near you. Pull the rock
over the switch. Then you got another rock nearby to push and pull a long ways
to the all-shooting flame area. Another switch is needed to be stepped on,
another rock is seen nearby. Push that onto it. Go through the passage north.
The next area looks just like the transformation temple except it holds the
final droplet! Now that you got all the droplets, you also got the Water Prism!
Now the seed is restored! Yay! Now you can attack! Leave this place and keep
going right. Kill the flaming eyeball and turn into a turtle to boost yourself
over. Okay, you see there’s two stairways leading north and the left south
passage is just to leave the place by jumping down. Go left stairs first.
a. Left Tower
Go down and you see this HUGE boulder blocking the way. Even your mole’s claws
can’t destroy it... and well... just PUSH and PUSH with all of your might. That
sap appears out of no where and begins to help you too! You both managed to
move the rock! Head right, up the stairs, and SAVE! Jump into the hole.
b. Boss - Ann
Yep, her again lol. Use the SAME technique you used to beat her last time.
Except her blobs are faster moving now and she doesn’t appear human form but
this huge blob. When she’s that huge blob, just use your 100 slices to keep her
busy. She won’t be able to attack when you are attacking her. Just be sure you
are facing her eye. And you got Wind Prism! :)
To exit, push the lower block down. Go back to the two stairs and take the
right stair.
c. Right Tower
Heh, you got more electric clouds here. Go north and jump down. Push the lower
right block to get to the chest nearby that contains the final orange! Push the
lower left block to get out. This TIME, go up the stairs again and SAVE!
Turn into a turtle! THEN jump down! Lmao! I can imagine a LOT of people got
stuck on this part. I was for a while until I saw how the turtle crash bad when
jumping off lol. It broke the floor below leading you to the boss.
d. Boss - Gol
Yep her again lmao. And like before, using the mouse is good here. He’s fast
enough AND small enough to dodge the 4-ball attack and them tiny spiders
later... BEAT her up for calling your mother a whore! Really that was cold that
she said that. Don’t even bother killing the little spider walking back and
forth. Just concentrate on dodging the 4-ball ring. And hit her when you get
the chance. Watch out for the tiny spiders.
Finally you got Light Prism and also you can do a super slash now. Try it!
Slash and hold until you turn blue. You’ll need this to defeat the skeleton
head boss and the final boss. To exit, push the left block. Head back to the
tower where you last died in.
68. Tower
Head up to the stairs to the top doorway. Equip the amulet like before and head
to the doorway inside.
a. Boss - Skeleton Head
Wait until he makes his first grab at you. Then run at his head and then do
that super slash. You’ll see it broke his skull exposing his brains. NOW do the
100 slices! He couldn’t keep up if he wanted to lol. Go up stairs, and you saw
that part of the tower sank a floor down, giving you access to that other
doorway below that was out of reach before!
SAVE!
This is it! The final battle for all of Sylvalant! If you don’t have an apple
or a grape, just go to Verda and talk to the girl for the grapes and the mole
in Flora for an apple. Really necessary to have them in stock! Fortunately, you
can leave the tower after defeating the Skeleton Head. And come back for Moa.
b. Final Boss - Moa
He’ll appear but he won’t attack but he moves towards you. So what you do...
you slash and hold and then super slash. What it does was a slash seems to
immobilize him until that super slash comes. You should be able to pull that
off at least twice before he pulls the outside forces. But it’s the outside
forces you really want to worry about. He sends you those homing balls 3 times
in a row. As normal, they’re somewhat hard to dodge, only if you don’t know
where to go. You will get these homing balls in order of attack wise, X, Cross,
X. So in other words, you dodge by going crosswise, diagonal wise, then
crosswise. Dodging them as a mouse is effective but attacking Moa as a mouse
doesn’t seem to do anything good. Next he sends a 4-ice attack; it comes in
from both directions in multiples... you can dodge these by staying at the
bottom. Finally, he then sends 3 vertical line shots of electricity. All three
are somewhat easy to dodge so it’s not really that a worry but if you are bad
at controls it might... I have a gravis gamepro pad controller for this
computer, and so... good luck!
69. The end!
Rui didn’t finish! I know she was going to say my... son! LMAO! I hope yall
enjoyed this game! I know I did! :)
Email me at Crimson
[email protected] if you have any questions or even corrections
of this FAQ but I doubt I’ll even bother to correct it lol. ~.*
70. Secrets
YES, there’s a secret! For the longest time, I thought there’s another doorway
in the village of Verda right south of the bare rotting tree. If you look
closely at the door that supposedly opens to the final droplet before you did
with the amulet, you can tell it shapes like a door by it’s lines in the rocks.
There’s that line of a doorway in wall of the rocks in village of Verda... I
always thought that grapes girl is going to open it for me lol. If anyone knows
about this secret let me know!!! Thanks!
IV. Legal Stuff
This document property of Crimson Haley. All rights reserved. Copyright
February 21, 2002 by Crimson Haley. This document may not be reproduced in any
way, shape or form without written premission from the document's copyright
holder, and may not be uploaded, downloaded, or transfered to your hard drive.
Failure to abide by this legal contract will result in a lawsuit in which you
may be sentenced to serve a term in prison for copyright infringement as well
as paying out compensation to the document's owner. This document may not be
edited in whole or part, unless given premission by the document's copyright
owner. This legal notification applies to international copyright laws and will
be extremely well carried out by the authorities, copyright holder, and
citizens.
V. Credits
Thanks to GameFAQs for prompting me to make this FAQ lol and thanks to SEGA for
making this great game and also Aeon Genesis for translating this game and
making it possible for all of us to understand it as we enjoy playing this
game! Here are the credits I found with the patch.
Thanks guys!
THE SYLVAN TALE TEAM
Gideon Zhi - Project leader, lead romhacker
Shih Tzu - Scriptwriter, Romhacker, script opinions
MO - Translator
SPECIAL THANKS
Akujin, Jair - Script opinions.
Dave of Gaijin - Helped get the game dumped :)
VI. Notes
Wow... dude it pays to credit to the right guys! :) I got an email from one of
the members of the Sylvan Tale Team and he offered his thanks for my
appreciation on this action/rpg. The fact that I covered nearly everything made
their job worthwhile! :) He then also offered his notes and thoughts that on
this faq/game. I was more than happy to do so! Here's it is!
Hey, cool! Nice job on the FAQ. Oh, I should introduce myself first. I'm
Shih Tzu; I helped get the Sylvan Tale dumped and later helped with the
translation, mostly with script editing and miscellaneous translations like the
items and Forms.
I was going to write a FAQ myself, but I kept on putting it off. It definitely
could use one, too...a few of those so-called puzzles are just random. Kinda
makes up for the shortness of the game, I suppose. Congratulations on finding
all the secrets, too! I couldn't even do that (Gideon Zhi had to tell me where
to find the Floating Stone, and I forget who first found the Comb). I'm really
overjoyed that people like this game--it makes all our work (and my and Dave's
financial investment in dumping it in the first place) worthwhile!
While I probably won't ever write a FAQ for it (knowing me it'd just go on and
on anyway), there are still lots of things I'd like to write up about it,
especially some of the behind-the-scenes translation things. There were
(small) sections we had to cut out, intriguing lines in the script that never
showed up in the final game...that kind of thing. I've also got some small
extra translations of character profiles and such from the manual (they're also
at
http://www.smspower.org/, where the game was first released)> If I sent you
an extra section or two, would you like to include it in your FAQ? If not, I
can always write it up anyway and send it to GameFAQs as a separate document.
Either way, I made a couple of notes on your FAQ as I skimmed it, some of which
might be useful to add in a later version.
- Yeah, I -hate- those squid things. And the floating spike orbs near the end.
And yeah, I love the Mouse Form as much as you do. =^^= His attack, though,
is among the weakest. I don't think any of the Forms have attacks nearly as
strong as Zett's, especially the Hundred Slices.
- If you find the secret Bird Form, it can be used to skip one dungeon. The
Bird can fly and thus doesn't require the Hourglass to get through the
Waterfall Labyrinth, so the Desert Labyrinth becomes optional. Other than
that, the Bird's a bit of a disappointment, IMO. Nothing like the cathartic
freedom of the Bird in Wonder Boy III, for instance. Oh well.
- A small thing...the elderly gardener's actually a man, although you might
only be able to tell from the picture in the manual. His name's Sol (or Soru,
or however you want to romanize it).
- In Flora, Sad Boy's sister actually has a different line if you talk to her
before you talk to her brother. Which was annoying, as no one does that
(including me the first time), and the line took up so much space in the ROM.
It's in there, though, so I couldn't delete it, but I ended up truncating it
severely. It still says mostly the same thing, though. (There were other
miscellaneous trimmings all over the script, but I was just wondering if you'd
seen this one.)
- The Swamp Labyrinth can also be solved with the Compass, I think. If I
recall correctly, it beeps in the room with the secret door and points north,
but only if you have it equipped. I found it the same way you did the first
time and someone had to tell me later that the Compass worked.
- The main difference between versions 1.00 and 1.01 of the patch is that for
the initial 1.00 release, I cut Garcia (your "rival")'s ** line about the
switch puzzle after you break the boulder for him, figuring the space could be
better used for other lines. After hearing from at least three players who
didn't notice the switches and got stuck there, I realized I'd screwed up, but
fortunately I also determined that certain lines I'd left in were unused, and
so I managed to cut those and squeeze Garcia's clue back into the space that
was freed up. Yay for...er...success.
- The often unreadable cursive world titles are my fault. I'd worked them up
in case we could stick them on the map screens, but those screens' graphics are
compressed, so we can't change those without hacks beyond the scope of our
abilities. (Even Gideon's.) But people on the team seemed to like the cursive
deals, so we ended up using them on the save screen and when you exit the Tree.
But some have said they're hard to read...ah well.
- In the original Japanese version, both items and forms had descriptions
alongside their names. There was no space to feasibly include the
descriptions, so we had to cut those, but I could knock off quick translations
of those if anyone likes.
- I honestly don't know what's up with the "door" in town in Verda that can't
be opened. My only guess is that it was something once planned and then cut
from the game, much like the snatches of unused script left in the ROM.
Anyway, thank you so much for enjoying the game! I really appreciate it, and I
assume so does everyone else who helped with the project. And I'm really
impressed that you found pretty much everything there is to find; for a short
little GG game, it sure rewards off-the-path exploration. If you'd like to
include a couple of sections of my notes, just let me know! It'd take me some
time, as I'm busy with schoolwork as well as other translations (<plug>watch
for my first solo project, Magical Doropie!</plug>), but I know I'd do it
eventually.
Thanks again!
--Shih Tzu
**Editor's Note, that sap I mentioned earlier in the faq where he whacked you
and got crushed under the boulder and saved you from Gol and helped you to push
that big boulder. That's GARCIA! Now I know his name! lmao
Anyway I suggested to use his email that included the notes for my FAQ, I
thought it's great enough info that covers pretty much everything I would like
to know about this game! :) How about that folks? Doesn't it pays to credit
the right guys or what??? :) Thanks for the notes Shih Tzu!