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Version Final
Last update 3/10/01 1:40 EST
AN FAQ BY RADITZ-SAN 2 AKA Magician Type 0, Real name
Casey J. Morris <
[email protected]>
The latest version of this FAQ can be found on my
computer. You can't see it now. :Þ If you wish for an
earlier version of this FAQ, then that's a real shame.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
LEGAL STUFF
¯¯¯¯¯¯¯¯¯¯¯
Look, it's 2001, and I've decided I don't give a damn. Just leave my
name on it and it's yours.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
INDEX
¯¯¯¯¯
0. About stuff
0. About This game
1. About this FAQ
2. About me
3. Version History
1. Character Evaluation
1. Sonic
2. Tails
3. Amy
4. Eggman
5. Metal Sonic
6. Fang
7. Knuckles
2. Courses
1. Purple GP
1. Emerald Hill 1
2. Hill Top 1
3. Dark Valley 1
4. Casino Night
5. Desert Road 1
6. Iron Ruin
2. White GP
1. Desert Road 2
2. Rainy Savanna
3. Ice Cap
4. Hill Top 2
5. Mystic Cave
6. Emerald Hill 2
3. Blue GP
1. Dark Valley 2
2. Quake Cave
3. Baloon Panic
4. Emerald Ocean
5. Milky Way
6. Death Egg
4. Final GP
1. Go Final!
4. Ever important, ALWAYS applying rules!
1. Turning
2. Items
3. Controls
5. Thanks to...
6. Contact
1. E-Mail
2. AOL Instant Messager
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
0-0. About this game
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
º Sonic Drift is and incredibly fun game for Game Gear.
It's sort of like Mario Kart, but with Sonic Characters
and more fun. Of course if you're reading this you
must know that so I won't waste your time.
0-1. About this FAQ
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
º This FAQ was started out of boredom. It was finished
out of love.
0-2. About me
¯¯¯¯¯¯¯¯¯¯¯¯¯
º I'm just an obnoxious person who had nothing to do. And
I've only finished one FAQ, which was for Dynamite Cop.
Probably because I ENJOYED that, unlike the other work
of done, which is boring. Bah. :Þ The goal of this
FAQ? To get me notoriety and blow as much time as
I can. Whee. :Þ
0-3. Version History
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
º Version 1-1 (11/27/00)- Initial Release. I made the
New and Noteworthy section (Wow, CJayC, are you feeling
alright? :Þ)!
º Version 1-2 (12/30/00)- I got a Sidewinder Gamepad, that'll
make this easier. Another thing, I made a HUGE discovery.
Check 4-2. I am also going to make my maps more
accurate from now on. Added thanks section. Also, I
got a much more comfortable chair. Christmas rules. :Þ
I'm also addicted to Team Fortress Classic, so don't
expect me on AIM much. :Þ
º Version 1-3 (NOT RELEASED)- Added more maps.
º Version 1-4 (02/01/01)- White GP done.
º Version 2-1 (02/01/01)- Unless someone finds an error,
this FAQ is finished. I'll start on a Sonic Drift 1 FAQ
tommorrow.
Version Final (3/10/01)- Added info about the final GP,
got better ASCII art. Fixed Balloon description. Got
the actual cart and Game Gear. It's amazing.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1. Character Classifications
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
º These are here to help select a character. I strongly
recomend picking a character with good acceleration
because of the need to brake, especially in the later
levels.
º Acceleration: How long it takes to get from 0%-100%.
The time will be given along with a grade. The grading
system is as follows...
0'03"99 or less: ////
0'04"00 to 0'04"99: ///-
0'05"00 to 0'05"99: //--
0'06"00 and up: /---
(Please note, I'm not perfect at hitting start, so these
may not be perfect, but they're DAMN close. :Þ)
º Coolness: Self-explanatory. Not like it really matters,
but... shut up. Uses same scale as below. :Þ
º Speed: Ack, this had to be purely subjective. So no
precise numbers. They'll be graded on a simple scale of
three. A "/" is a full space while and "-" is an empty
one. Example: //- =2/3. Why? Because it's prettier
than using Y/3. :Þ These were all attained by watching
them on Emerald Hill 1
º Handling: Handling, subjective. Y/3. Booooring. :Þ
º Class: The general group a character falls into.
The classes, in honor of the GPs (:Þ) are the following:
Purple: Fast, poor acceleration. Recomended for experts.
Poor Handling. Practically useless in the Blue GP,
however, because of the need for sharp braking. Excell
in the purple GP because the turns are the softest.
White: Middle characters. They don't really excell in
anything, and there lies the problem. Not recomended for
anyone, thank GOD there are only 2. :Þ
Blue: Fast acceleration, but low speed. Best handling.
Thrive everywhere.
1-1. Sonic
¯¯¯¯¯¯¯¯¯¯
º Biography: The blue hedgehog that's in every one of the
Sonic games. If you don't know who he is you've been
living under a rock. His arch-rival is Dr. Robotnik,
the sinister Dr.! Always foils his plans, oh, yippee.
I like Metal Sonic better. :Þ
º Acceleration: 0'03"02 ////
º Coolness: ////-
º Speed: /--
º Handling: ///
º Class: Blue
1-2. Tails
¯¯¯¯¯¯¯¯¯¯
º Biography: An orphan Sonic adopted or something. He'd
rule if he weren't such a wuss all the time. :Þ At
least he can fly and stuff, unlike sonic, who can just
run. :Þ
º Acceleration: 0'03"20 ////
º Coolness: ////-
º Speed: /--
º Handling: ///
º Class: Blue
1-3. Amy
¯¯¯¯¯¯¯¯
º Biography: Sonic's irritating girlfriend. And some of
her levels drove me NUTS in Sonic Adventure. >:(
º Acceleration: 0'06"26 /---
º Coolness: -----
º Speed: ///
º Handling: /--
º Class: Purple
1-4. Eggman
¯¯¯¯¯¯¯¯¯¯¯
º Biography: Better known as Dr. Robotnik, this idiot's
evil plans are always foiled by a blue hedgehog. That's
never good. But he made Metal Sonic, so I forgive him.
As far as I know, this is the first Sonic game in which
he is referred to as Eggman (arguably a landmark)
º Acceleration: 0'05"32 //--
º Coolness: ///-- (He's lucky Metal Sonic and Gamma,
like, totally rock. :Þ)
º Speed: ///
º Handling: /--
º Class: Purple
1-5. Metal Sonic
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
º Biography: I don't know much about him, but he's like
Sonic with blades and stuff. And he's WAY more evil
than that loser Robotnik.
º Acceleration: 0'03"70 ////
º Coolness: /////// (That's right, 7/5. He's THAT cool.
:Þ)
º Speed: /--
º Handling: ///
º Class: Blue
1-6. Fang
¯¯¯¯¯¯¯¯¯
º Biography: What the hell? I THINK he's from that triple
chaos game or whatever it was called. Bah. But can you
really NOT like a purple cat in a cowboy hat? I thought
not.
º Acceleration: 0'04"16 ///-
º Coolness: ////-
º Speed: //-
º Handling //-
º Class: White
1-7. Knuckles
¯¯¯¯¯¯¯¯¯¯¯¯¯
º Biography: An echidna. Used to be on Robotnik's side,
then found out Sonic was REALLY the good guy and joined
his side. Uhm... yey?
º Acceleration: 0'04"38 ///-
º Coolness: ////-
º Speed: //-
º Handling: //-
º Class: White
________________________________________________________
2. Courses
¯¯¯¯¯¯¯¯¯¯
º Here I will guide you through every course in the game!
You'll receive a map along with tips! A will represent
the start and the rest of the points... it's really NOT
that difficult to figure out these maps. Just remember
that capitol letters are first.
2-1. Purple GP
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
º Difficulty:/--
2-1-1. Emerald Hill 1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
º Map
¯¯¯¯¯
RSTUV
MNO Q W
L P X
K Y
J Z
IHGFEDCBAgfedcba
º Tips
¯¯¯¯¯¯
º This stage is simple so it is great for tests. I
tested the characters here. The straightaway is at
least ¼ of the course. The only one category that
isn't good to test here is handling. :Þ
º Points I-J, L-M, O-P, P-Q, Q-R, V-W, Z-a, W-X, Y-Z:
Brake here so you don't drive off the road (depending
on you racer you may have to lay off the accelerator).
º Be careful not to turn and brake too hard, you might
spin out of control.
________________________________________________________
2-1-2. Hill Top 1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
º MAP
MNOPQRST
GHIJKL U
F baZYXWV
E c
D d ijklmn
C e h o
B fg p
A q
º Points T-U, b-c, f-g, n-o: These are more challenging
turns you might need to brake at.
º Throughout this course there are rocks you can jump on.
Try to get to them, it improves your speed, but don't
go out of your way.
º Rings are worth points. If you don't have to go out
of your way get them.
________________________________________________________
2-1-3. Dark Valley 1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
º Map
IJKLMNOPQR fghi
H S e j
G T d k
F U c l
E V b m
D W a n
ABC X Z opq
Y
º This course is shaped like "SR." Those shameless
creeps, trying to sell Sonic R. :Þ
º This level is irritating because if you go off the
track, you fall, which wastes precious time
º Points C-D, H-I-J, Q-R-S, V-W, X-Y-Z, e-f-g, h-i-j,
j-k-l, n-o-p: Sharp turns, blah blah blah. :Þ
º Points S, h, l: There's a spring here.
º Points M, b, d: Get to the spring, there's a break in
the road here and the spring is the only way to avoid
falling.
º Point e: There's some weird rocket here. The screen
flashes white when you hit it, I'm not sure what exactly
it does.
________________________________________________________
2-1-4. Casino Night
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
º Map
LMNOP XYZa
K Q W b
J RSTUV c
I d
HG FE e
DC f
BAihg
º Ahh... the casino night zone. I remember that stage..
mostly for the fact it took me around 30 tries to beat
Robotnik there...
º Is that some sort of crow?
º Points B-C, D-E, H-I, I-J, K-L, P-Q, Q-R, V-W, Z-a, d-e,
e-f-g: Turns, yey.
º Points F, L, P-Q, e-f: Ramps to jump on. Yesss. :Þ
º Points H, P, R, Z: A weird orange thing that you bounce
off of if you hit it.
º Point M: A star that makes the screen flash white.
I haven't the foggiest what it does. :Þ
º Point N-O: There is no ground here.
º Points M, a-b, d-e, i: Red Boxes.
º Points P, Q-R: Robotnik ball
º Point g-h: Two ramps at one point?! It's almost too
good to be true!
________________________________________________________
2-1-5. Desert Road 1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
º Map
FG
E H STUV
D I R W
C J Q X
B KLMNOP Y
A Z
m lk a
j i b
hgfedc
º An... eagle? :Þ
º I'm not going to pointing out turns anymore. The map
is right there and I can get a lot more done a lot faster
if I stop labeling them. Sorry.
º Points B-C, R, R-S, a-b: Red Box
º Points J-Q, b-i: Half-pipes
________________________________________________________
2-1-5. Iron Ruin
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
º Map
ABCD fghijklmnopqrs
E e t
F d u
IHG c 4321zyxwv
J b 5
K a YX 6
L Z W 7 #$%^
MNOPQRSTUV 8 @
9 !
0
º I'm running out of symbols...
º Points G-J, 2-6: The left side of the course is vacant
here.
º Points I, e, p: Red Boxes
º Points L-M, j, 0-!, %-^: Robotnik Balls
º Points X, x, 9: Spring
º Point e-i: The right side of the course is vacant here.
º Point !-#: Both sides around you are vacant.
________________________________________________________
2-2. White GP
¯¯¯¯¯¯¯¯¯¯¯¯¯
º Difficulty://-
2-2-1. Desert Road 2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
º Map
klmnopqrstuvwxyz 56
j WVU 1 4 7
i X TSRQ 23 8
h Y P 9
g Z O !
fedcba M @
L #
ABCDE G I K $
F H J %
º These courses keep getting longer and longer. :Þ
º Points J-K, l, 8, #: Red Box
º Points m-x, 8-9: Tunnel
________________________________________________________
º 2-2-2. Rainy Savanna
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
º Map
5
H abcdefghij 4
G I Z k 3
F J Y l 2
E K X m 1
D L W n yz
C M V o x
B N U p w
A OPQRST qrstuv
º Does anyone else hate school? That's not really
relevevant, but I never miss a chance to say I hate
school. :Þ
º The lightning here really sucks because it screws up
your vision. Ah well, we're almost halfway through,
they can't still be doing Emerald Hill 1. :Þ
º Poitn I-K, b-c, f-i, n-p: There's a bunch of white
stuff on the road. It doesn't seem to have an adverse
effect on your performance, so go on.
º Point M-N, q, t, v, 1: Spring
º Point N, Y,d, n, y: Blue Box
º Point B, l-m: Black Box
________________________________________________________
2-2-3. Ice Cap
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
º Map
OPQRSTUVWX de
N YZabc f
M g
L h
K i
J E j
IHGF DCBAqponmlk
º My maps should be more accurate from here on out, yey!
º Turning here is actually more difficult rather than
out of control... :Þ
º Points D, J, K, K-L, P, U-V, V, X-Y, Z-a, c, d-e, f-g,
g, h-l, o-p, p-g, q-A: Snowman. Avoid it, it slows you
down.
º Points L, f, g-h: Red Box
º Point M-O: Half Pipe
________________________________________________________
2-2-4. Hill Top 2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
º Map
NOPQRSTUVWXYZ
M a
IJKL b
H c
GFE d
DCBAhgfe
º I know this map is horrid, but there's only so much
you can do with text... >:[
º Points E, W: Yellow Box
º Point E, W, Z, b: Ramp
º Point M-N: Blue Box
º Points N, P-Q, S: Two Ramps
________________________________________________________
2-2-5. Mystic Cave
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
º Map
abc e g ijkl
Z d f h m
Y EFGHI n
D JKLMNO o
C X P p
B WVUTSRQ q
A r
º Nearing the end of the White Grand Prix...
º It looks confusing mostly because it is. :Þ
º Quite Possibly the coolest stage in the game... :Þ
º Points D, E, X: Spring
º Point F-G, Q, l: Black Box
º Point L-M, S, S-T, b-c, g-h, m, q: Red Snail
º Point X-D, p-q: Robotnik ball
º Point D-Y: Double springs
º Point Y: Red Box
________________________________________________________
2-2-6. Emerald Hill 2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
º Map
NOPQRS b
M T a c
L U Z d
K V Y e
J WX f
IHGFEDCBAmlkjihg
º The last course of the White GP!
º Point M, f-g, g: Red Box
º Point W, b-c: Black Box
º Point e, g-h: Spring
º Yes, this Grand Prix is now over. Hope you got #1!
:Þ
________________________________________________________
2-3-1. Blue GP
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
º Difficulty: ///
2-3-1. Dark Valley 2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
º Map
IJKLM Q
H N P R
G O S
F T
E U
DCBAYXWV
º These courses seem less and less different...
º No side of the road... :\
º Point J: Black Box
º Points M-N, R-S: Blue Box
º Point P-Q: Spring
º Point T-U: Better get this srping if you don't wanna
fall...
º They're putting fewer and fewer items in there...
________________________________________________________
2-3-2. Quake Cave
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
º Map
A
EDCB hgfedcb
F i yz a
G lkj x ! Z
H m w @#$%^
I nopqrstuv Y
JKLMNOP RSTUVWX
Q
º Point B, a-b, l-m: Black Box
º Points C, E, S, T-U, c-d, p-q, r-s, v, %: Red Snail
º Point G-H, %-Z: Blue Box
º Wow... longest course yet and those are the only items.
________________________________________________________
2-3-3. Balloon Panic
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
º Map
O
N P Zabcd
M Q Y e
L R UVWX f
K ST hg
JIHG i
FEDCBAnmlkj
º That sounds downright Mario-ish... ewww...
º Points G, J-K, T-U, X-Y, Y-Z, h, i, k-l: Balloon
º NO ITEMS! Heh heh...
________________________________________________________
2-3-4. Emerald Ocean
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
º Map
HIJK
defgABCDEFG L
c M
b N
a O
Z T P
Y VU S Q
XW R
º Fall off the road and you'll land in the ocean (not
good)
º Points P-Q, b: Yellow Box
º Point R: Red Box
º Point Z-a: Blue Box
________________________________________________________
2-3-5. Milky Way
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
º Map
UVWXYZabcdefghijkl
T m
S n
RQPONM y o
L x ts p
ABCDEFGHIJK w u rq
v
º This and another course left!
º This is space, so no forgiveness if you fall off the
road
º Point T-U: Blue Box (looks different)
º Point E-F: Silver snail
º Point l-m: Black Box (looks different)
º You BET this is easy to write now... :Þ
________________________________________________________
2-3-6. Death Egg
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
º Map
OPQR
MN S
JKL TUV
I W
H X
G Y
F DCBAgfedcb Z
E a
º I couldn't think of a cooler stage to finish the game.
º Points H-I, U, X-Y: Black Box
º Points N, Z: Yellow Box
º Points V-W, E: Red Box
º Seemed easier than the last course to me...
º The game is OVER! If you got first, congratulations.
________________________________________________________
2-4. Final GP
¯¯¯¯¯¯¯¯¯¯¯¯¯
º Difficulty: ///
º I found this one by accident. Anyways, in order to
unlock it, come in first in each race of the Blue GP.
You'll see the words "Go Final" will show up. Then, you
will go to Death Egg for a one on one with your rival.
If you're playing as Robotnik, Knuckles, or Metal Sonic,
you'll race Sonic. If you're playing as Amy, Tails, or
Sonic, you'll race Robotnik.
2-4-1. Go Final!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
º Map
OPQR
MN S
JKL TUV
I W
H X
G Y
F DCBAgfedcb Z
E a
º No items. Good luck!
________________________________________________________
4. Ever important, ALWAYS applying rules!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This is the stuff that you should MEMORIZE before you
even try the game. :Þ ¯¯¯¯¯¯¯¯
¯¯¯
4-1. Turning
¯¯¯¯¯¯¯¯¯¯¯¯
This is simpler than the majority of the games I play
(considering that's action, that's really simple).
Whenever you're flying down the road and see a turn,
you're going to need to brake. How much depends on
the severity of the turn. If it's a small one, you just
have to tap brake repeatedly while holding accelerate.
Other times you'll have to hold accelerate and brake.
Sometimes you have to let go of accelerate and tap brake.
And if it is REALLY sharp you'll have to let go of
accelerate and hold brake.
4-2. Items
¯¯¯¯¯¯¯¯¯¯
[Please note that for the boxes you must press up to
achieve the desired effect]
Blue Box: Makes you invincible for a short period of
time.
Weird little orange thing: You bounce off these if you
hit them.
Rings: No idea.
Red Box: Speed Boost
Springs/Ramps/Rocks/Yellow Boxes: These all launch you up
into the air, increasing your speed.
Robotnik Balls: These throw your handling off and
invariably cause you to careen off the road (in other
words, it turns your game into Top Gear Pocket for a
short period of time. In case you haven't figured out
from my review of SD2, I REALLY hate that game. :Þ)
Black Box: Spiked Ball of Doom! :Þ
Rockets/Stars/drills: I haven't the foggiest what these
are. The screen flashes white when you get them.
Half-Pipe: If you're going fast enough you'll fly up
into the air. I haven't determined if these have an
effect on your speed.
Tunnels: Uhm... I sincerly hope you're not driving in
reality.
Red Snails: Obstacles that slow you down
Balloons: Screw up your handling and slow you down.
Anything I missed: E-mail me at
[email protected]
4-3. Controls
¯¯¯¯¯¯¯¯¯¯¯¯¯
Left: Turn left
Right: Turn right
Button 1: Brake
Button 2: Accelerate
Up: Use item
Down: Not used
Start: Pause/Show time
________________________________________________________
5. Thanks to...
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Me: Geese, finding turns takes about 2 minutes, things
around the course take about 5 and a half, and I don't
even want to speculate about the maps. :Þ
Everyone who posts or will post this FAQ according to
the terms I put in there: For the encouragment
Gamefaqs' New and Noteworthy Section: For encouraging me
to pick up what was basically a dead project again.
Paint: For being instrumental in map-making.
________________________________________________________
6. Contact
¯¯¯¯¯¯¯¯¯¯
6-1. E-Mail
¯¯¯¯¯¯¯¯¯¯¯
[email protected]
6-2. AOL Instant Messager
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Son Raditz II