The GG Shinobi II: The Silent Fury for Sega GameGear

-----------------
0.0  Introduction
-----------------

Welcome to what is my first FAQ. My name is Bjan Mara, and I go by the on-line
name of psxfreak101, incase you hadn't notice :-P

This FAQ is for the game GG Shinobi II: The Silent Fury, for Sega GameGear. I
regard this game as the best game to come out of the GameGear, and seeing that
there was a lack of an FAQ for the game, I figured I'd write one up, just for
the hell of it. So, here it goes.

--------
Contents
--------

1.0   Version History
2.0   Controls
3.0   Ninjas Intro
   3.1  Red
   3.2  Blue
   3.3  Yellow
   3.4  Pink
   3.5  Green
4.0   Items
5.0   The Walkthrough
   5.1  The Order of Stages
   5.2  About Crystals and Life Increasers
   5.3  A Walkthrough
       5.3.1  Castle
       5.3.2  Building
       5.3.3  Canyon
       5.3.4  Factory
       5.3.5  Castle revisited
       5.3.6  Building revisited
       5.3.7  Enemy's Base
6.0  Boss Strategies
7.0  List of Enemies
8.0  Passwords
9.0  Is this the end?

--------------------
1.0  Version History
--------------------

Version 1.0  Submitted 16/11/2005
            For all intents and purposes, is complete, unless an error or 100
            are spotted.
Version 1.1  Submitted 5/12/2005
            Formatting errors that were missed the first time were fixed. Also,
            a couple of little tidbits in the typing was corrected. Amazing
            what proof-reading can do :-P

-------------
2.0  Controls
-------------

D-Pad Up - Enters door or elevator
        - Change current letter on password screen
        - Can change current selection on stage select screen
        - Change current selection on Pause screen

D-Pad Down - Make ninja duck, can attack in this position
          - If held while pressing 1, can make ninja jump down a level
          - Change current letter on password screen
          - Can change current selection on stage select screen
          - Change current selection on Pause

D-Pad Left - Move ninja left
          - Can change current selection on stage select screen
          - Change currently selected letter on password screen

D-Pad Right - Move ninja right
           - Can change current selection on stage select screen
           - Change currently selected letter on password screen

Start - Pauses/unpauses game, opening/closing pause menu
     - Selects stage on map select screen

Button 1 - Uses attack
        - Pressed during a second jump to allow Green to use 5 simultaneous,
          spread-out shurikens
        - Selects option in pause menu
        - Selects stage on map select screen

Button 2 - Makes ninja jump
        - Pressed a second time at peak of jump to allow Green to make
          second jump
        - Held with up to allow Pink's crawling on ceiling ability (more
          information in section 4.4)
        - Selects option in pause menu
        - Selects stage on map select screen

-----------------
3.0  Ninjas intro
-----------------

During the course of the game, you will gain control of 5 different ninjas,
each with different abilities. Each Ninja also has a special "Tech" unique to
them that require the usage of one stored Tech item. A Tech is a special
ability which can aid the user depending on the situation. Techs stored will
decrease to 1 any time you lose a life. The only exception is when you have
0 Techs stored.

The Ninjas are as follows:

3.1  Red
--------
Weapon of Choice: Sword. Sharp enough to cut down even the toughest of foes.
                 The sword has the shortest range of all weapons, but does
                 hit for about (if not over) 180 degrees from top to bottom
                 in front of him.
Unique Abilities: None
Tech: Teleport. Teleports you either to the teleport block (all located near
     the exit doors) or to the very start of the stage. Exception is in the
     Enemy's Base where it will just teleport you to the start of the room
     you're currently in.
Personal Opinion: Once you get a second ninja, he's seemingly useful only in
                 Building (and that's if you don't have Blue). Otherwise, you
                 may only see him if you need him to face a boss, or have to
                 teleport to the end of a stage.

3.2  Blue
---------
Weapon of Choice: Grapple Hook. Just a hook that launches a fair distance out
                 and then returns to his hand. Good range, and it's just as
                 strong as the sword.
Unique Ability: Using the Grapple Hook to latch onto hooks here and there,
               essentially creating a swinging vine.
Tech: Tornado. Turns himself into a tornado for a short period of time,
     allowing him to destroy all in his path and move anywhere he wants. He
     is invincible in this mode, so it is useful if you are in a bit of a
     bind.
Personal Opinion: One of my favourites. Nice long range weapon. Plus, if
                 you're not feeling up to making pinpoint jumps to get across
                 pits/gaps/whatever, and you have many spare Techs, whip this
                 guy out and use his Tornado. Plus, he gets to swing around
                 like Tarzan, and that's always cool!

3.3  Yellow
-----------
Weapon of Choice: Giant Shuriken. The giant shuriken is thrown forward, and
                 then returns, potentially hitting its target twice if close
                 enough. It has good range and is just as strong as the above
                 weapons. It can also be directed in any upwards direction.
Unique Ability: Has the ability to walk on water.
Tech: Invincibility. A bolt of lightning appears from the sky, rendering
     himself invincible for a short period of time. Very useful when under
     attack, particularly when using Yellow against a boss.
Personal Opinion: He gets cool points for the walking-on-water ability AND for
                 having the ability to render himself invincible. On the flip
                 side, his Giant Shuriken returns fairly slowly regardless of
                 whether it hits its target or not.

3.4  Pink
---------
Weapon of Choice: Bombs. Pink throws a bomb forward, eventually landing in front
                 of him. If you hold up, the bomb will be thrown forward a bit
                 further. It is just as powerful as the above mentioned
                 weapons.
Unique Ability: Can crawl on the ceiling. To crawl on the ceiling, press and
               hold 2 and Up to cling on, then push in the direction you
               would like to crawl.
Tech: Huge Flash. This has the ability to freeze enemies (doesn't work on
     bosses) and light up a dark room (only used in one instance). This tech
     is not likely to be used often.
Personal Opinion: My favourite of the lot. He has an awesome weapon in the
                 bombs which do pack a punch, and has the coolest ability in
                 being able to crawl on the ceiling. However, he has one of
                 the least used Techs in the game (I can only think of one
                 instance where I'd use it in an entire playthrough).

3.5  Green
----------
Weapon of Choice: Small Shurikens. Can be used in a rapid-fire manner, and
                 fly out quick and fast. However, they are also the weakest
                 weapon amongst the 5 ninjas, needing at least one more hit
                 to kill enemies.
Unique Ability: The double jump. Whilst at the peak of a jump, press 2 again to
               do a second jump. This gives Green some extra height in jumps,
               and if you press 1 while in the middle of the second jump, he
               will shoot out 5 shurikens, split out evenly from down to
               forward.
Tech: Earthquake-type thing. Destroys everything on screen, and at the same
     time can destroy breakable walls and floors.
Personal Opinion: Probably my least favourite, and that is mainly due to the
                 weak weapon in the smaller shurikens. The double jump is
                 pretty cool to use, but is really only needed a couple of
                 times. Otherwise, you can usually use a different method to
                 get where you want to go.

---------------
4.0  Items List
---------------

The following is a list of items that can be found in little containers found
throughout the game:

Heart - Replenishes two bars of health

Bomb - Explodes, step away from it to prevent damage

Tech(its a white symbol with some Chinese writing) - Increases number of
                                                    stored techs by one.

1UP - Like most other games with such an item, increases number of remaining
     lives by one.

Two diamonds - This increases your maximum health by two bars.  There is one
              in each of the 4 regular stages.

Crystal - There are 4 that are collected, one in each of the 4 regular stages.
         They usually require a bit more effort to find, and are required to
         advance to the Enemy's Base.

Teleport Block - There is one situated near the boss door of each of the 4
                regular stages. These can be used, in conjunction with Red's
                tech, to teleport to the end of the stage from anywhere else.

--------------------
5.0  The Walkthrough
--------------------

The following is the actual walkthrough for the game.  Firstly, the stage
select screen looks like the following (nothing fantastic to look at, just a
simple outlay indicating the general shape):


                                 Building
                                /    |   \
                               /     |    \
                              /      |     \
                             /       |      \
                            /        |       \
                      Castle -----Enemy's-----Factory
                            \      Base      /
                             \       |      /
                              \      |     /
                               \     |    /
                                \    |   /
                                 \   |  /
                                  Canyon

Notes about each stage:

Building
A (seemingly) under-construction building (assumed due to floors looking like
red scaffolding). There is a major elevator tha can be used, but can't go
directly to any floor as the door is broken on some floors. This is where the
Yellow Ninja is held captive and also where you can find the Yellow Crystal.

Castle
An ancient castle, complete with major catacombs section. This is where the
Pink Ninja is held captive and also where you can find the Pink Crystal.

Enemy's Base
Your final destination. A location riddled with traps in almost every room. It
will only become available once all 4 ninjas are rescued and all 4 crystals
are recovered.

Factory
An old (seemingly) disused factory. Also has a semi-complex tunnel-like system
deep within the factory. This is where the Green Ninja is held captive and
also where you can find the Green Crystal.

Canyon
An ordinary looking canyon. There also happens to be an entrance way to the
lower-depths of the canyon, leading to the valley where the water flows down
to. This is where the Blue Ninja is held captive and also where you can find
the Blue Crystal.

Upon defeating the boss lurking in each of the four stages, your health will
replenish by two bars if need be. Also upon defeating the boss, the enemies
in the same stage will require one more attack to be killed.

5.1  The order of stages
------------------------

Now, this game is fairly open-ended in the sense that you can choose to
complete any stage at any point in time. I have played through starting at each
of the 4 stages, and there is no difference to which stage you play first.

However, if you are looking for the quickest way to collect all 4 crystals AND
all 4 life increasers, there are 4 paths that can be taken, all involving a
second runthrough two stages. The paths are as follows, using the following
legend:

- meaning stages can be done in either order
N meaning Ninja rescued
C meaning Crystal can be recovered
L meaning Life Increaser can be collected

1. Building(N), Castle(NL), Canyon(NCL), Factory(NCL), Building(CL)-Castle(CL)
2. Castle(N)-Canyon(N), Factory(NCL), Building(NCL), Canyon(CL)-Castle(CL)
3. Building(N)-Factory(N), Castle(NCL), Canyon(NCL), Building(CL)-Factory(CL)
4. Canyon(N)-Factory(N), Building(NCL), Castle(NCL), Canyon(CL)-Factory(CL)

5.2  About Crystals and Life Increasers
---------------------------------------

In each of the 4 stages (Building, Castle, Canyon and Factory) there is one
Crystal and one Life Increaser item that can be collected, but each need one
or two specific ninjas to reach. The following is the list of Ninjas required
for obtaining the crystal and the Life Increasing item for each stage:

Building
Crystal - Blue
Life Increaser - Blue and Green

Castle
Crystal - Green (method I mention uses Yellow as well, but there is a path
         using only Green)
Life Increaser - Yellow

Canyon
Crystal - Yellow
Life Increaser - Yellow and Pink or Yellow and Blue (using Tornado instead of
                ceiling crawl)

Factory
Crystal - Pink
Life Increaser - Pink and Blue (could possibly use Blue by himself, but that
                would probably require a number of Tech uses)

5.3  The Walkthrough itself
---------------------------

Now this walkthrough will follow the first path (1.) but with one difference.
I start with Castle, and then Building, leaving the Life Increaser at Castle
for when the stage is revisited near the end, as I prefer collecting both the
Crystal and the Life Increaser in the one visit of any particular stage.

The first important note about this walkthrough is that this is only going to
concern itself with collecting the necessary items during the course of the
game.

This walkthrough won't include all items that can be collected, including most
out-of-way 1UPs and a couple of techs. However, it does of course mention items
that are collected along the way.

You are not required to follow this exact route. In fact you could very well
just choose your stages at random and find the crystals after collecting
your 4 friends. Within this walkthrough contains the locations of the 4
crystals, namely under 5.3.3, 5.3.4, 5.3.5 and 5.3.6. So go there for quick
references on where to find the crystals.

Enemies are also mentioned during the walkthrough. Refer to section 8.0 and
search for the name used in the walkthrough for more information.

So, without further ado, let us start with Castle.

5.3.1  Castle
-------------

For the first visit of the Castle, we will only be concerned with obtaining
the Pink Ninja. Mainly because you don't have the ability to do much else :-P

Outside Castle
You start outside. Head to the right, fending off a Blade Kicker, and then a
couple of cannonball hatches, which can be destroyed if you strike the hatch
while it is open. There is another Blade Kicker to follow before the first
door. Enter the door.

Inside Castle
Now that you are inside, head to the left. There is a Boomerang Guy coming up,
dispatch of him. You'll come up to some little platforms, which you will climb
to reach the door back to the outside. To the right of the door is an item box
containing a Heart.

Outside Castle again
To your left, there will be a cannonball hatch that can be ignored as it will
only open up if you approach it. Head right, where there is an item box that
contains a Tech past the little pit. Watch out, as the tiles adjacent to the
little gap will collapse once you step on them (they are of slightly different
colour).

Head back towards the door you came out of, and jump to the upper level. Then
jump two more times and follow the path left, destroying the two cannonball
hatches along the way. You will see a peach-coloured tower-looking platform.
Use it to jump to the higher level.

At this point, you can use the next peach-coloured tower-looking platform to
climb up one more time. There will be a Blade Kicker waiting, along with an
item containing a heart (only reason why you'd go this way).

If you're not climbing the second peach-coloured tower-looking platform, head
right and be ready to jump across quickly as the tiles on the floor can and
will collapse. You'll now see a door with a large red flashing arrow pointing
to it. There is an item to the right of the door which contains a Teleport
Block. Enter the door when you are ready.

Boss fight - Worm:
Description - It's a giant worm. It tunnels up and down the screen in 4
             different spots/columns.
Attack(s) - Just one, a bomb which it leaves behind upon ending its little
           tunnelling sequence. Touching it hurts you of course.
Vulnerable Point - Its head.
Preferred Ninja - Red (not that you have a choice at this point)
Strategy - Probably the easiest boss in the game. Just attack its head when
          you can, and when its about to finish its tunnelling sequence
          (you'll know this as it won't be moving onto the next spot) walk as
          far away as possible to avoid the blast from the bomb. After 10
          hits with the sword, the Worm is down for the count.

Now that the Worm is defeated, the Pink Ninja will appear.
Congratulations, you've rescued the Pink Ninja!

5.3.2  Building
---------------

Our first visit to the Building, and again we'll only be concerned with saving
the Yellow Ninja. As we don't have Blue with us, the entire stage will take
place in the main room. Also for this reason, you can use Red for the most
part. This is mainly due to the fact that Pink's bombs will only kill a Skater
if it hits the lower half of said enemy.

To start, work your way right, defeating a Green Blob and a Skater along the
way. Climb using the moving platform, and head right where there is another
Green Blob and an item containing a Tech. Collect the tech and head back left.

In heading left, there is an item containing a bomb and a Skater along the way.
You will come across some reachable platforms, work your way upwards, ignoring
the Green Blob on first right-hand platform. Follow the upper-most platform to
the right.

There is a Skater ahead. Once past him, you'll come across some reachable
platforms. If you are short on health, walk past the platforms and defeat the
upcoming Skater, and the approaching item contains a Heart. Head back to the
platforms.

Climb up the platforms and wait for the moving platform. It heads from right to
left, and approaches another moving platform that moves from down to up. Use
them to reach level above.

On this following level, you'll come across, in order, a Green Blob, an item
containing a bomb, an item containing a Tech, and another Green Blob. Climb
the platforms to the right, with an item containing a Heart on the next level.
Then wait for the moving platform to your right approaching from up to down.
This connects to another moving platform that moves from right to left.

The second platform connects to the next level containing a Green Blob and
then a working elevator. Enter the elevator and it will send you down one
level. Work your way left through a Skater, Green Blob and another Skater.
You'll come across some more reachable platforms to climb, reaching the next
level. Here, there is another Skater waiting, and then more reachable
platforms to climb. Using the reachable platform, if you head left, you'll
come across a Skater and then an item containing a Heart. Otherwise, head left,
and past the elevator (which has a large red arrow pointing to it) are two
items, containing a Teleport Block and a 1UP. Head back to the elevator for
your second boss fight.

Boss fight - Robot Spider:
Description - A giant spider that crawls around on the ceiling, extending its
             head downwards when its ready to attack.
Attack(s) - When it extends its head, one of two attacks will come out of the
           head:
           a) A bomb, with a fire running along the ground towards you
           b) A spread-out acid drop, where 6 drops, 3 on either side, fall at
              differing distances
Vulnerable Point - Its head when it is extended out.
Preferred Ninja - Red
Strategy - The Robot Spider follows the exact same pattern of bomb and acid
          drops as follows (- denotes one move used straight after the
          other):
              Bomb, Acid, Bomb-Acid, Acid, Acid-Bomb, Bomb-Acid, Acid, repeat
          When it extends its head, you can get in an attack on the head
          (regardless of what the upcoming attack is) before it starts its
          next attack. Then, if it is a Bomb, jump up again right next to it
          and attack again. Otherwise, get directly underneath the spider and
          jump up and time an attack nicely.
          After 10 strikes, the Robot Spider is destroyed.

Now that the Robot Spider is defeated, the Yellow Ninja will appear.
Congratulations, you've rescued the Yellow Ninja!

5.3.3 Canyon
------------

Our only visit to the Canyon, as we will be rescuing the Blue Ninja, AND
obtaining the Blue Crystal and the Life Increase item.

The Outside
Once you enter, change straight away to your new Yellow Ninja. He will be the
one you use throughout the course of the stage (barring one section later on).
Over the first gap sees one Riser that will appear in front of you.

As you jump over the next little gap onto the next platform, a Flying Dynamite
Guy will appear from left of screen. An up-attack will do the job. Jump to the
next plateau.

Upon reaching the upper part of this plateau, when you approach the right edge,
another Riser will appear from behind. Either jump to the next plateau, or turn
around and kill. Next platform has another riser the moment you land, appearing
to your right.

Jump across to the next plateau where there is an item containing a Heart, and
a door waiting for you. Another Flying Dynamite Guy will appear from left of
screen, so you can dispose of him or head straight to the door.

Inside canyon 1
The next room has you in an area where the water rises and falls in time. Cross
under the wall while the water falls and enter the next door once it rises back
up.

Inside canyon 2
At this point you are following the flow of the water down to the lake.
Dropping down to the next level, you will come across a Boomerang Guy, and a
Riser in the water. However, the Riser can't be reached by a Yellow attack,
but he can be bypassed altogether if you just run right past (the flow of the
water is quick enough to pass the Riser before he even gets up). There is a
second Boomerang Guy just past the Riser, and to his right is an item
containing a 1UP. Collect if you must.

Continue following the water down, remembering to duck here as its the only
way to get through to this point. Once you've crawled through the small gap,
another Boomerang Guy awaits.

In following the water downwards again, you'll come up to two platforms
situated above the lake's water level. The item on the left contains a Tech,
while the one on the right contains a Bomb.

Follow the water to dry land on the right, and climb the staircase in front of
you. As you climb this large staircase, giant boulders will fall from the
sky. To avoid them, just hug the walls and wait for a boulder to go past
before making your next step. You'll get to a point where you see an item
(containing a Heart), go to it and continue right. Change to Pink Ninja and
ceiling crawl across to the other side and collect the item containing a Life
Increaser!

Now, change back to Yellow and fall down the same pit you just ceiling crawled
over. At the bottom, you'll see an item to the right, guarded by a Riser.
Defeat it and collect the Blue Crystal!

Now, work your way back left, passing a Riser, Boomerang Guy and another Riser
along the way, and get back to the bottom of the staircase. This time, work
your way to the top of the staircase, where a door awaits you. Enter the door.

Outside again
When you reach the edge of the platform you land on, a Riser will appear from
behind, which you can of course defeat. The item to your right is the Teleport
Block, and won't be needed unless you have the urge to check out the rest of
the stage some other time. Anyway, jump to the next plateau, you'll meet the
last Riser at the right edge of this plateau, and a Flying Dynamite Guy will
come across from the left of screen. Make the last jump, and follow the red
arrow to your 3rd boss fight.

Boss Fight - Armadillo:
*note: For whatever reason, I've always thought of it as an Armadillo, even
      though it probably doesn't ressemble one. So unless somebody points out
      what it's supposed to be, that name stays.

Description - Fugly monster with a hard-shell on its back, which also acts as
             its weapon, launching spikes from it.
Attack(s) - Its a two-part attacking monster, where it will do one of each of
           the following two parts:
              -Either roll along the ground to opposite side, or high jump
               there
              -Shoot 3 spikes, either in the upward-forward or forward
               direction
Vulnerable Point - Its front body.
Preferred Ninja - Yellow.
Strategy - Like the other bosses in this game, the Armadillo follows a specific
          pattern concerning his movement and spike launching. The pattern is
          as follows, indicating movement, then direction of spike:
              Roll-Up, Jump-Ground, Jump-Ground, Roll-Up, Roll-Ground, Jump-Up
          Now, the main reason you'll be using Yellow is due to the fact that
          Yellow's shuriken will pass through the Armadillo through to his
          "vulnerable" side, thus scoring a hit even if he's facing away from
          you.
          You can get a first attack in before the Armadillo curls into a ball
          the first time, then just follow it back and forth, throwing your
          shuriken before it emerges from its ball, dodging the spikes and
          re-throwing the shuriken. Using this method, you should be able to
          score 3 hits on it from the time comes out of its ball to the time
          it returns to its ball form.
          10 hits, and the Armadillo goes down.

Now that the Armadillo is defeated, the Blue Ninja will appear.
Congratulations, you've rescued the Blue Ninja AND recovered the Blue Crystal!

5.3.4  Factory
--------------

Like the Canyon stage before, this will be our only visit to the Factory, as
we will obtain the Green Ninja, Green Crystal and the Life Increaser item.

1st Room
To begin with, it doesn't matter which ninja you choose to play as, but you can
choose to be Pink as he will be the one you'll be using for most of the stage
anyways. So, change to Pink. Heading right, you'll see 2 Blade Kickers, and
then a column where gas will come down from the ceiling. Go past when it's
safe. Then, another Blade Kicker awaits.

When you reach the conveyor belt, jump to it, and then jump to the platform on
the left. If you are in need of health, head straight left, going through 2
Blade Kickers along the way to the item containing the Heart. Then, jump up to
the conveyor belt above. You'll see an item (containing a Bomb) to the left,
and then a small passage way. If you want to collect another Tech, start
ceiling crawling on the conveyor belt towards/through the small passage way. To
make things faster, once you've got yourself within the small passage way,
change to any other Ninja, and you will end up being in the crawling position
on the floor, allowing for faster passage through. Collect the Tech item, and
then change back to Pink and ceiling climb back out of there.

Jump up to the conveyor belt above, and then across to the conveyor belt on the
right. Following the conveyor belt is a Blade Kicker and an item containing a
Bomb. Jump to the conveyor belt to the right, watch out for the gas coming
from the ceiling, and enter the door.

A Dark Room
Although you can use Pink's Tech at this point, there's no need to. Just head
right to the door, outlined in yellow light. If you're wanting another Tech
item, once you've reached the door, jump up and right to a higher platform.
You'll see a little yellow light indicating an item box. Collect, and get back
to the door and enter.

The Big Tunnel
At this point, you'll be falling to the ground. Just follow the path around to
the right. Along the way, you'll meet two Forcefield Guys. To the right of the
upcoming door, there are two items (Bomb, then Heart in that order). Enter the
door when you are ready, and then enter the next door in the next room.

2nd Room
Work your way directly up, jumping from conveyor belt to conveyor belt to
steady floor to steady floor to steady floor (from left to right to left to
right to left in that order). Enter the door in the top left.

Back to the Big Tunnel
Follow the path left. You will meet up with 2 Skeletons along the way. Climb to
the above level when you can, and enter the door to the right (this door was
visible when you first entered this section).

In the next room, follow the path around again. You'll meet up with a
Forcefield Guy before seeing a gap to the upper level. Climb up, ignoring the
first item (containing a Bomb), and collecting the second item to the left
(containing a Heart) if need be. Do NOT enter the door left of the Heart, as
this will put you back to where you started entering the Big Tunnel the first
time. Instead, head right, defeating the Forcefield Guy along the way, and
then entering the door.

Follow the path to the left, and use the ceiling crawl to get across the pit.
Now follow the path around, meeting up with 2 Forcefield Guys along the way.
Near the door, there is another narrow passage that requires the ceiling crawl
to get through. Enter the door when you're there.

A Dark Room Take Two
Here comes your first usage of a Tech. Use Pink's Tech to bring the room back
to light. Once done, it's simply travelling left, making sure you use ceiling
crawl to get across the first small pit, as there will be no way back up
unless you want to use a Blue Tech tornado. First item you see contains a
Bomb, while the second item contains the coveted Green Crystal! Once collected,
head down the pit and enter the door.

Back to the Big Tunnel, yet again
Follow the path to the edge, and then fall down a level, hugging the left wall
to make it to the lower level. There is a Skeleton to the left. Defeat it, then
head left towards the door at the end.

Again, fall to the next level, hugging the left wall again. Now, switch to
Blue Ninja and use your grapple hook to get across the big gap. There is a
Skeleton waiting at the other side. Defeat, then use a Blue Tech to get to
the upper level to the right of the next pit. There is an item box containing
a Life Increaser!

If you are in need/if you want another Tech, fall to the level directly below,
enter the door, and follow the path around. There are 3 items along this path
containing Bomb, Bomb & Tech, in that order. Head back through the way you
came, and fall down the pit. Head to the door on the left. This brings you
back to where we first entered the Big Tunnel area. Just work your way back to
the 2nd room.

2nd Room, Revisited
This time, head right. You'll see 2 gas columns from the floor shooting
upwards, a Blade Kicker, and then an item (Heart). Climb the conveyor belt,
and then jump onto the conveyor belt on the next level to the left. If you're
wanting yet another Tech, crawl to the left on the conveyor belt, being
careful of the gas coming down from the ceiling as you go along. When you get
to an opening, there will be two items, first containing a Bomb, second
containing a Tech. You'll fall back to the start of the room.

Work your way back to the conveyor belt that you just crawled on, but this
time continue travelling upwards. You'll come across 2 Blade Kickers, an item
containing a Teleport Block, and one last gas column from the ceiling prior to
the door with the big red arrow pointing to it. Enter to face the last of the 4
regular bosses.

Boss Fight - Disassembling Robot:
Description - A fairly large robot which can disassemble itself into 4
             different pieces.
Attack(s) - Another two-part attack monster, much like the Armadillo. It will
           do one of each of the following:
              -In flying across the screen, it will either have the 3 body
               pieces all fly from the position of the upper part, have the 3
               body pieces fly from its current position in the order of
               centre, upper, then lower, OR have the 3 body pieces all fly
               from the position of the lower part
              -Once they return to their positions across the screen, the robot
               will reassemble, turn around, and fire a laser at your current
               location.
Vulnerable Point - Its head, but only when it is not connected to the rest of
                  the body. It becomes invincible the moment it starts to
                  reattach to the rest of the body.
Preferred Ninja - Pink
Strategies - Firstly, its pattern of flying across the screen:
                Upper, Current, Upper, Current, Bottom, Current, Current
            Now, again you can get in a shot before it starts to fly across
            the screen, but be careful here. Once it starts flying across the
            screen, dodge the parts appropriately, and then attack the head
            before or while it flies across. You can try to get another shot
            in before the remaining pieces fly back to rejoin, and get yet
            another shot in just before it reassembles itself (needs a bit
            of split second timing). Then, just lather, rinse, repeat.
            Again, 10 shots will bring the Robot down for the count.

Now that the Disassembling Robot is defeated, the Green Ninja will appear.
Congratulations, you've rescued the Green Ninja, AND recovered the Green
Crystal!

At this point, you have recovered all the Ninjas, but you still have a couple
of Crystals to obtain. It doesn't matter whether you decide to go to the
Castle or Building first, but this guide will head to the Castle first. At
the same time, this guide will be pointing out where the Life Increasers are
in both stages. It also assumes that the teleport blocks are active in the
Castle and Building stages. If they are not, then you'll have to work your
way back to the boss door on your own.

5.3.5  Castle revisited
-----------------------

Outside Castle
Work your way through to the first door as per before.

Inside Castle
Change to Yellow Ninja straight away. Now, head right, then cross the water to
the left. Drop down to where there is an item containing a Heart to the right.
Follow the path to the left. Drop down to the next level again, and head right.
You'll meet a Boomerang Guy prior to reaching the door. Enter the door.

Outside Castle, Lower Depths
Pretty simple. Just follow the water to the right. Enter the door when you see
it.

Deep Inside Castle
Follow the path left, where you'll be firstly met by a Forcefield Guy. There
will be a couple of small platforms to traverse to the left, and then you'll see
a Boomerang Guy. Defeat him, change to Green Ninja, and use the Double Jump
ability to get on top of the wall on the left. You'll see an item containing
the Pink Crystal!

Change back to Yellow, and head right. Instead of climbing the small
platforms, follow the water route. The water consists of another rising and
falling deal. Hug the right wall, and once it starts falling, just continue
right. You'll have more than enough time to get past both walls in one go if
you're already hugging the wall when you start. In any case, just work your way
through, making sure that you don't manage to get stuck between the water and
a wall while the water is rising again. At the other side, there is a door,
enter it.

Outside Castle, Lower Depths take two
From here, just work your way upwards. At the top there is an item containing a
Life Increaser!

Once you've collected this, you can change to Red, use his Teleport Tech, and
enter the boss door.

Congratulations, you've recovered the Pink Crystal!

5.3.6  Building - revisited
---------------------------

At this point, change to Blue Ninja. He will be the one you'll be using for
the bulk of this revisit.

Work your way through to the crossroad where you have the choice of either
climbing the smaller platforms above you, or continuing right. Head right
this time. You'll come across an item containing a Heart and then a Skater.
Climb the small platform just past the Skater (there will be another Skater
just past this same small platform), then jump and grapple onto the hook to
your left to swing across the platform. A Green Blob awaits. Enter the elevator
to descend down two levels.

Upon exiting the door, another Green Blob awaits to your right. Make your way
downwards, collecting the item containing a Heart along the way if need be. At
the bottom, heading left you'll encounter another Green Blob before reaching
an elevator that will take you to the Basement of the Building.

Basement
A Bumblebee Guy is waiting to your right. You can kill him, but make your way
down, passing a Skeleton, an item containing a Heart, and another Skeleton
before reaching the bottom floor. Once there, change to Green Ninja and make
sure that the green wall to the left is on screen. Use Green's Tech to blast
the wall away, then enter the elevator. The elevator will take you up two
levels, where an item containing a Life Increaser awaits!

Work your way back down to ground floor and change back to Blue Ninja. Work
your way right, coming across, in order: Skeleton, Bumblebee Guy, item
containing a Bomb, Bumblebee Guy. Once you get the opportunity to climb onto
a platform, do so. Once on the platform, jump and grapple onto the hook to
the left, swinging to the platform to your left.

From here, you'll have hooks that you'll have to jump up to in alternating
directions from right to left, then left to right, then right to left again.
Here there is a platform that you can jump up to on your right where a
Skeleton is hanging out. Past him to the right is 3 consecutive hooks to the
right. Time the hooks nicely and you'll land on a little platform where a
Bumblebee Guy will be waiting above to the right. Drop directly down to the
next floor to find an item containing the Yellow Crystal!

Once you've collected this, you can change to Red, use his Teleport Tech, and
enter the boss door.

Congratulations, you've recovered the Yellow Crystal!

Now, all 4 Crystals, along with all 4 Ninjas, have been recovered. The Enemy's
Base is now available to be selected!

5.3.7  Enemy's Base
-------------------

The Enemy's Base consists of a collection of rooms which link back and forth
between themselves. Including the final 5 bosses and the reappearances of the
4 previously defeated bosses, there are 26 rooms total!

This isn't much of a typical enemy's HQ in the sense that every room is riddled
with traps that are supposed to crush anybody that comes near it. There aren't
really any enemies in this place, outside of the 9(!) bosses you can face.

This section of the guide will describe each and every room in this level in
alphabetical order. It will involve a quick description of the room, and the
Ninja for which the room seems to be themed for (and an added note on whether
I believe a different ninja is suited better). Finally, it will mention which
room it will connect to.

The ultimate goal is to reach Room U which is the final room containing the
last 5 bosses. You need to reach Room T which is reachable from 2 different
rooms. To be able to reach Room T, a minimum of 2 bosses have to be defeated.

There are no rooms labelled H, I, J or K. They are assumed to be the rooms
containing the 4 regular bosses, and for that reason those 4 bosses will be
mentioned after Room G, as you can only reach the 4 bosses from Rooms F & G.

So, here comes the room descriptions:

A
Description: Lava rolls along across the ceiling, dropping at random points,
            melting away the floor below to reveal spikes.
Themed for: Red
Getting Through: Basically keep on your toes. The thing that you have going for
                you is the fact that you can destroy the drops before it
                reaches the ground. For that reason, sometimes I like playing
                this as Green seeing that you can abuse his weapon to no end
                and potentially not have to jump at any point before reaching
                the door.
Connects to: Room B

B
Description: Lots of spikes on the ceiling and floor. Small moving platforms
            appear throughout the room.
Themed for: Pink
Getting Through: This room alternates between ceiling crawling on one platform
                to short jumping onto the next. If you're not too confident in
                short jumping (a full jump from the previous platform to the
                next will result in death by spikes from above) then change to
                Green and double-jump up from the floor (you'll only have to do
                this on two occasions. At the second last moving platform,
                you'll be moving across to another platform and there will be
                two tiles on the ceiling that you can use to hang around and
                wait for the platforms return. You can also directly jump onto
                the last platform, but you will only JUST reach. Enter the door
                at the end. There is also a Tech that can be collected midway
                through the room.
Connects to: Room C

C
Description: A wall of spikes on the left will continue moving right, waiting
            for no one and nothing. Breakable walls hinder your path to the
            right.
Themed for: Green
Getting Through: As there is always an item containing a Tech prior to each
                breakable wall, you should have no troubles getting through.
                Just have to make sure you're quick about it. At the end, the
                last walls to be broken split the room to a top and bottom,
                both leading to two different doors leading down different
                paths.
Connects to: [Top Door] Room D
            [Bottom Door] Room E

D
Description: 5 or 6 lower floors of spikes, where the only way through is by
            grapple hooks.
Themed for: Blue
Getting Through: Quite simply requires great timing with the grapple hooks. One
                stuff-up can result in death, but death can also be avoided if
                you're willing to use some Blue Techs to get across a couple
                of floors to safety. There is a 1UP that can be collected on
                the floor prior to the bottom floor. Door in the bottom left.
Connects to: Room F

E
Description: Two sets of platforms moving across the screen from right to left
            over an entire floor of spikes. Top set are moving at a fast
            speed, bottom set at a slow speed.
Themed for: Green
Getting Through: This one can be tough due to the differing speeds. You have to
                time it so that you can double jump forward from a bottom
                platform to a top one, and then jump down to the next bottom
                platform, continuing as such until you reach the door at the
                end. If that is too much for you, you can always use Blue and
                use up 2 or 3 Techs to get across (assuming you have that many
                left).
Connects to: Room G


F
Description: Yellow sparks are flying along the walls, floors and ceilings of
            each little section in the room
Themed for: Yellow
Getting Through: Just jump when the yellow sparks are headed your way. As you
                work your way along, you'll be able to pick up 3 items (Heart,
                Tech, and Heart). Last segment contains two sets of sparks,
                one flying through the bottom half, the other flying through
                the top half, both guarding separate doors.
Connects to: [Top Door] Armadillo Boss
            [Bottom Door] Robot Spider Boss
Special Notes: If you are returning to this room for the second time, the top
              door will be closed off if you've defeated the Armadillo Boss,
              and vice versa if you've defeated the Robot Spider Boss. If
              both have been defeated, then both doors will be open, and
              you'll be moved to the connecting rooms past the boss.

G
Description: Giant balls on chains swinging back and forth at various sections
            of the room.
Themed for: Colour scheme suggests Red, but I prefer Green here
Getting Through: Just jump over the boulders as they start to head in your
                direction. There will be the odd occasion where a double jump
                will do the job. Along the way, 3 items (Tech, Heart and Bomb)
                can be collected. This is another room with 2 doors at the
                end.
Connects to: [Top Door] Worm Boss
            [Bottom Door] Disassembling Robot
Special Notes: If you are returning to this room for the second time, the top
              door will be closed off if you've defeated the Worm Boss, and
              vice versa if you've defeated the Disassembling Robot Boss. If
              both have been defeated, then both doors will be open, and
              you'll be moved to the connecting rooms past the boss.

Armadillo Boss
Description: You get to take on the Armadillo Boss again. Follow the same
            strategy as before.
Connects to: Room L

Robot Spider Boss
Description: You get to take on the Robot Spider Boss again. Follow the same
            strategy as before.
Connects to: Room M

Worm Boss
Description: You get to take on the Worm Boss again. Follow the same strategy
            as before.
Connects to: Room N

Disassembling Robot Boss
Description: You get to take on the Disassembling Robot Boss again. Follow the
            same strategy as before.
Connects to: Room O

L
Description: Floor and ceiling covered in spikes, separated by platforms above
            and below, which will eventually alternate between appearing and
            disappearing.
Themed for: Pink
Getting Through: As mentioned before, either the safety floor or ceiling will
                disappear, and then the two will alternate between appearing
                and disappearing. To get across the stage, just continue
                alternating between walking on the floor and ceiling crawl on
                the ceiling.
Connects to: Room P

M
Description: Water to cross, with spikes on the ceiling. At certain points in
            the water, a geyser effect can occur.
Themed for: Yellow
Getting Through: As you walk along the water, you'll notice small bubbling areas
                along the way. As soon as you walk over this area, the water
                will shoot you up straight towards the spikes. At this point,
                you'll want to instantly walk back left to avoid the spikes.
                There is an item containing a Heart along the way, but it
                involves fairly good split second timing so it may not be
                worth it.
Connects to: Room P

N
Description: 3 levels of spikes on the ceilings and floors. Place is also
            littered with Exploders.
Themed for: Blue
Getting Through: At the start, there are 2 Techs waiting for you. From there,
                use Blue Techs to work your way through to the top right
                where the door is. There are more Techs that can be collected
                along the way but the 2 Techs should suffice.
Connects to: Room Q

O
Description: 2 trees left and right. They disintegrate from bottom to top.
Themed for: Green
Getting Through: Using the left tree, just jump from branch to branch, using
                the double jump when needed. There are a couple of items that
                can be collected, but considering the time frame for getting
                through the stage, you may want to just concentrate on
                reaching the door at the top.
Connects to: Room Q

P
Description: Bigish room with many hooks to the right, allowing for some major
            hook grappling across the room.
Themed for: Blue
Getting Through: Quite simply use the hooks and grapple across the room. If you
                are looking to reach the top door, you have to start grappling
                from the top hook to the right. Otherwise, if you miss for
                whatever reason, you can always use a Blue Tech to get up
                there.
Connects to: [Top Door] Room R
            [Bottom Door] Room F

Q
Description: The room is covered in spikes on the floor and single segment
            spikes in the ceiling. There are small platforms that appear from
            either the floor or ceiling and work their way towards the
            opposite side (ceiling or floor). There are small non-moving
            platforms between moving platforms.
Themed for: Green, but Pink can go through just as well
Getting Through: Using Green, just make sure you have enough air to double jump
                from platform to platform. Otherwise, if you're using Pink,
                then make sure you can ceiling crawl safely from platform to
                platform.
Connects to: [Top Door] Room G
            [Bottom Door] Room S

R
Description: Probably the most ordinary looking room. No traps, just varying
            levels of platform to walk across, with some Wall Guys littered
            across the stage. You'll recognise them as the wall colour is
            slightly different.
Themed for: Red, although I prefer Blue here as the grapple hook has much
           better range.
Getting Through: Well, there isn't much to say about this room. Blue is
                preferred here because the range that is there between
                yourself and the Wall Guys when they do flip out of the wall
                is enough for the grapple hook to reach. Just remember to
                duck when dodging the projectiles.
Connects to: [Top Door] Room T
            [Bottom Door] Room G
Special Note: The top door connecting to Room T will only be open if both the
             Spider Robot and Armadillo have been defeated. Otherwise, it
             will be closed off and you will have to take the bottom door
             to Room G.

S
Description: Passageways slowly leading upwards, enough room for your Ninja to
            walk. Along the way, boulders will come rolling around from
            different directions along the way.
Themed for: Any, but I believe the background indicates Red. Yellow can do well
           here with his invincibility Tech.
Getting Through: If you are following the paths cleanly, when the boulders
                appear you will have more than enough time to dodge them one
                by one. If you are using Yellow, then your only concern will
                be whether your Tech will last long enough or if you have
                more than enough Techs to get through.
Connects to: [Top Door] Room F
            [Bottom Door] Room T
Special Note: The bottom door connecting to Room T will only be open if both
             the Disassembling Robot and Worm have been defeated. Otherwise,
             it will be closed off and you will have to take the top door to
             Room F.

T
Description: Your last "trap-ridden" room. The floor and ceiling are riddled
            with spikes, and there are little moveable platforms that will act
            like weighing machines, or balances. Jump on one, it goes down,
            the adjacent one goes up. There are segments of the ceiling
            which are not littered with spikes. These are used to aid you
            across the room.
Themed for: Pink
Getting Through: The basic idea with utilising the moving platforms is to make
                sure that you time all your jumping right. Basically, you
                jump onto the first platform and stay on it until it nears its
                lowest point. Jump to the second platform (the lack of weight
                on the first will bring the second down slightly), and then
                quickly jump towards the ceiling for some ceiling crawling.
                Basically a lather, rinse, repeat exercise, with a bit of
                changing in strategies at certain points.

U
Description: The grand finale. Nothing fancy here. One door to the right, a
            lower level containing 4 doors, 2 to the left, 2 to the right. A
            couple of spikes in-between either sections, and 3 items (randomly
            consisting of 2 Hearts and 1 Bomb) in the centre platform on the
            lower level.
Themed for: No theme. You need to play as each of the 5 Ninjas during the
           course of this room.
Getting Through: The room to the right will not open until the 4 rooms below
                have been entered. Each of the 5 doors lead to your final 5
                boss fights, and I will list the bosses in order from
                bottom-left and work right, leaving the boss in the top right
                to last of course.

                *note that for the remainder of this walkthrough, you'll be
                 seeing a fair bit of copy/pasting going on, just so you
                 know...

                So, to the left door, we find our first boss, Dark Blue Ninja!

Boss Fight - Dark Blue Ninja:
Description - Well, its a Ninja in black attire, with shades of blue. Mimics
             your Blue Ninja (of course).
Attack(s) - Has a big ball of spikes which he swings around on a chain. One of
           two attacks can occur. His first movement while swinging the chain
           around is to jump towards you. In mid-air, he may swing his ball
           of chain downwards and slightly forward. Otherwise, once he lands
           he will launch his ball and chain along the ground.
Vulnerable Point - The bone above his left knee... nah, just hit him with the
                  Blue Ninja's grapple hook. It is his only vulnerability.
Preferred Ninja - Blue.
Strategies - Now, here I'm not too sure whether DBN follows a certain pattern
            like the previous bosses. This is probably due to being too
            excited at the time that I face him. Keeping low and staying
            close will help you here. Just attack when you see an opening. If
            you "melee" it like I do (stay close and just attack everytime
            he's on the ground, and get the odd jump-attack in as well)
            you'll be able to beat him losing only 4 bars of energy, maybe
            less.

            10 successful hits on the DBN and he'll magically explode,
            signalling the end of the battle.

                Upon exiting, the 3 items in the centre will reappear, and
                the items are randomised. Collect your Hearts to regain any
                health and enter the second door on the left for boss No.2,
                Dark Yellow Ninja!

Boss Fight - Dark Yellow Ninja:
Description - Well, its a Ninja in black attire, with shades of yellow. Mimics
             your Yellow Ninja (of course).
Attack(s) - Uses a spinning blade which is either used as a projectile or as a
           returning projectile (a la your Yellow Ninja's attack).
Vulnerable Point - The bone above his right knee... nah, just hit him with the
                  Yellow Ninja's shuriken. It is his only vulnerability.
Preferred Ninja - Yellow.
Strategies - The fact that you are Yellow in this battle helps you immensely...
            provided you still have a Tech or 2 left over. If you do, use one,
            and just attack attack attack. Like Dark Blue Ninja, this one
            won't really be able to get in enough attacks to be of any
            danger, especially with a Tech or 2.

            10 successful shots on the DYN and he'll magically explode,
            signalling the end of the battle.

                Upon exiting, the 3 items in the centre will reappear, and the
                items are randomised. Collect your Hearts to regain any health
                and enter the first door on the right for boss No.3, Dark Pink
                Ninja!

Boss Fight - Dark Pink Ninja:
Description - Well, its a Ninja in black attire, with shades of pink. Mimics
             your Pink Ninja (of course).
Attack(s) - Drops bombs (duh!). When the bomb lands, it will explode in one of
           two different manners, where the explosion will follow in a
           consistent bouncing manner (2 different heights).
Vulnerable Point - You see that tiny point above his left eye... nah, just
                  Pink's bombs will do the trick. Nothing more to it.
Preferred Ninja - Pink.
Strategies - Luckily, Dark Pink Ninja is easily defeated if you follow exactly
            what he does. When he is ready to drop a bomb, jump to avoid it,
            and release one of your own. After he's dropped his bomb, he'll
            jump and climb the ceiling to go past you. Follow him to wherever
            he lands, and hit him with another bomb on the way down. Then
            it's a matter of lather, rinse, repeat again.

            10 successful blows on the DPN and he'll magically explode,
            signalling the end of the battle.

                Upon exiting, the 3 items in the centre will reappear, and the
                items are randomised. Collect your Hearts to regain any health
                and enter the second door on the right for boss No.4, Dark
                Green Ninja!

Boss Fight - Dark Green Ninja:
Description - Well, its a Ninja in black attire, with shades of green. Mimics
             your Green Ninja (of course).
Attack(s) - Two attacks: one double-jump shuriken which splits into 3 when it
           hits the ground, and two shurikens thrown in a crouching position.
Vulnerable Point - No wise crack here. Just use Green Ninja's shurikens.
Preferred Ninja - Green.
Strategies - Much like DPN, Dark Green can go down with ease. DGN likes to
            follow the pattern of 2 double-jump shurikens followed by the
            crouching shurikens. Using that pattern to your advantage, just
            attack him as he lands from the double jump, jumping before he
            uses the crouching shurikens.

            17 hits later on the DGN and he'll magically explode, signalling
            the end of the battle.

                Upon exiting, the 3 items in the centre will reappear, and the
                items are randomised. Collect your Hearts to regain any health
                and double-jump back to the top level to enter the final door
                on the right, facing the last man standing before the Red
                Crystal: Dark Red Ninja!

Boss Fight - Dark Red Ninja:
Description - Well, its a Ninja in black attire, with shades of red. However,
             it mimics all other Ninjas (OMG different!)
Attack(s) - A whole FOUR attacks! They are as follows:
               A giant shuriken from the sky (hello Yellow)
               A grapple hook on the ground (hello Blue)
               A bomb from the sky (hello Pink)
               The same double-jump shuriken from Dark Green Ninja (hello
                                                                    Green)
Vulnerable Point - He is vulnerable to Red Ninja's sword. Yep.
Preferred Ninja - Red.
Strategies - The DRN has two "modes", following the err... following patterns:
                Mode 1 - jumping, throwing the giant shuriken towards you
                       - upon landing, will do a long low jump in your
                         direction
                       - upon landing, will use grapple hook
                       - jumps to other side to start again

                Mode 2 - double jump separating shuriken
                       - double jump bomb
                       - sometimes a double jump without attack inbetween

            For mode 1, if you stay close enough to him in a crouching
            position, the giant shuriken should miss. Get an attack in,
            watch him low long jump across, then jump as he's throwing his
            grapple hook and attack while you're landing towards him. Repeat
            until you've landed 5 hits, in which he'll enter mode 2.

            For mode 2, just stay close to him. If you are practically above
            him when he jumps, his attack won't hit you. Just slash as he
            lands, then position yourself directly below him as he jumps and
            attacks. Another 5 hits for the total of 10 hits will culminate in
            the defeat of the Dark Red Ninja.... or does it?

                Upon landing the 10th blow on DRN, the animation indicates
                that he is defeated. But, it seems that we have a problem.
                He seems to be moving to the right of screen, and now
                TRANSFORMING into some hideous looking beast!

Boss Fight - Dark Red Ninja, Part II:
Description - Fugly monster thing. Fills half the height of the screen, has
             many eyes, and seems to have a hard coat of armour on him. How
             nice :-)
Attack(s) - Fugly monster has 3 attacks. Yes, one less than his Ninja form,
           but 2 of the attacks pack quite a punch. Attacks are as follows:
              -Bomb released from its head, exploding in manner similar to
               Worms
              -Lightning strike from the sky, is powerful
              -Large-ish Beam attack from the head, is powerful
           Both powerful attacks have the potential to make you lose at least
           4 bars of health in the one shot! (don't know the exact number off
           hand, usually when I get hit by it, I'm already down to 4 bars
           left anyway, resulting typically in death)
Vulnerable Point - Its head area. Seriously. Don't attack the body, it won't
                  work. Again, only with Red Ninja.
Preferred Ninja - Red.
Strategies - Despite the awesome powers at DRNII's disposal, he does follow an
            exact pattern in his attacks, which is as follows (where -
            indicates the second attack following the first straight after):
                Bomb, Beam, Bomb-Lightning, Beam, Beam-Lightning
            To avoid the Bomb, stay very close to him. To avoid the beam,
            just duck. Finally, to avoid the lightning, when he signals for
            it, move.

            To the actual beating of the final boss, just make sure you're
            not jumping when he's about to start a beam, because it will
            hurt. Make sure you get your attacks on the head in while he's
            walking forwards or backwards, and sometimes during attacks if
            you can manage to do so, and you'll be fine.

            10 slashes to the head will result in the Dark Red Ninja being
            defeated.

Congratulations, you've just recovered the Red Crystal and beaten the game!

As a sub-note for the Enemy's Base, the following are the two quickest routes
in getting from Room A to Room U, in 14 rooms apiece:

A -> B -> C (upper) -> D -> F (upper) -> Armadillo -> L -> P (lower) ->
F (lower) -> Spider Robot -> M -> P (upper) -> R (upper) -> T -> U

A -> B -> C (lower) -> E -> G (upper) -> Worm -> N -> Q (upper) -> G (lower)
-> Robot -> O -> Q (lower) -> S (right) -> T -> U

Boths routes can have the bosses beaten in the opposite order. Just remember
to loop back to F or G as soon as you can, or you will have to face at least
a 3rd boss to work through to U, thus going through more rooms than required.

--------------------
6.0  Boss Strategies
--------------------

The following is a copy-paste job from the walkthrough, outlining everything
about each of the bosses in an easily accessible location. Added to the
copy-paste job is the location that you would find them. So, here we go:

Name - Armadillo
*note: For whatever reason, I've always thought of it as an Armadillo, even
      though it probably doesn't ressemble one. So unless somebody points out
      what it's supposed to be, or wants to confirm for me, that name stays.

Found - Canyon, top door at end of Room F in Enemy's Base
Description - Fugly monster with a hard-shell on its back, which also acts as
             its weapon, launching spikes from it.
Attack(s) - Its a two-part attacking monster, where it will do one of each of
           the following two parts:
              -Either roll along the ground to opposite side, or high jump
               there
              -Shoot 3 spikes, either in the upward-forward or forward
               direction
Vulnerable Point - Its front body.
Preferred Ninja - Yellow.
Strategy - Like the other bosses in this game, the Armadillo follows a
          specific pattern concerning his movement and spike launching. The
          pattern is as follows, indicating movement, then direction of spike:
              Roll-Up, Jump-Ground, Jump-Ground, Roll-Up, Roll-Ground, Jump-Up
          Now, the main reason you'll be using Yellow is due to the fact that
          Yellow's shuriken will pass through the Armadillo through to his
          "vulnerable" side, thus scoring a hit even if he's facing away from
          you.
          You can get a first attack in before the Armadillo curls into a ball
          the first time, then just follow it back and forth, throwing your
          shuriken before it emerges from its ball, dodging the spikes and
          re-throwing the shuriken. Using this method, you should be able to
          score 3 hits on it from the time comes out of its ball to the time
          it returns to its ball form.
          10 hits, and the Armadillo goes down.

Name - Dark Blue Ninja
Found - Enemy's Base, Room U, 1st door on the left on the bottom level.
Description - Well, its a Ninja in black attire, with shades of blue. Mimics
             your Blue Ninja (of course).
Attack(s) - Has a big ball of spikes which he swings around on a chain. One of
           two attacks can occur. His first movement while swinging the chain
           around is to jump towards you. In mid-air, he may swing his ball of
           chain downwards and slightly forward. Otherwise, once he lands he
           will launch his ball and chain along the ground.
Vulnerable Point - The bone above his left knee... nah, just hit him with the
                  Blue Ninja's grapple hook. It is his only vulnerability.
Preferred Ninja - Blue.
Strategies - Now, here I'm not too sure whether DBN follows a certain pattern
            like the previous bosses. This is probably due to being too
            excited at the time that I face him. Keeping low and staying
            close will help you here. Just attack when you see an opening. If
            you "melee" it like I do (stay close and just attack everytime
            he's on the ground, and get the odd jump-attack in as well)
            you'll be able to beat him losing only 4 bars of energy, maybe
            less.
            10 successful hits on the DBN and he'll magically explode,
            signalling the end of the battle.

Name - Dark Green Ninja
Found - Enemy's Base, Room U, 2nd door on the right on the bottom level.
Description - Well, its a Ninja in black attire, with shades of green. Mimics
             your Green Ninja (of course).
Attack(s) - Two attacks: one double-jump shuriken which splits into 3 when it
           hits the ground, and two shurikens thrown in a crouching position.
Vulnerable Point - No wise crack here. Just use Green Ninja's shurikens.
Preferred Ninja - Green.
Strategies - Much like DPN, Dark Green can go down with ease. DGN likes to
            follow the pattern of 2 double-jump shurikens followed by the
            crouching shurikens. Using that pattern to your advantage, just
            attack him as he lands from the double jump, jumping before he
            uses the crouching shurikens.
            17 hits later on the DGN and he'll magically explode, signalling
            the end of the battle.

Name - Dark Pink Ninja
Found - Enemy's Base, Room U, 1st door on the right on the bottom level.
Description - Well, its a Ninja in black attire, with shades of pink. Mimics
             your Pink Ninja (of course).
Attack(s) - Drops bombs (duh!). When the bomb lands, it will explode in one of
           two different manners, where the explosion will follow in a
           consistent bouncing manner (2 different heights).
Vulnerable Point - You see that tiny point above his left eye... nah, just
                  Pink's bombs will do the trick. Nothing more to it.
Preferred Ninja - Pink.
Strategies - Luckily, Dark Pink Ninja is easily defeated if you follow exactly
            what he does. When he is ready to drop a bomb, jump to avoid it,
            and release one of your own. After he's dropped his bomb, he'll
            jump and climb the ceiling to go past you. Follow him to wherever
            he lands, and hit him with another bomb on the way down. Then it's
            a matter of lather, rinse, repeat again.
            10 successful blows on the DPN and he'll magically explode,
            signalling the end of the battle.

Name - Dark Red Ninja
Found - Enemy's Base, Room U, door on the right on the top level.
Description - Well, its a Ninja in black attire, with shades of red. However,
             it mimics all other Ninjas (OMG different!)
Attack(s) - A whole FOUR attacks! They are as follows:
               A giant shuriken from the sky (hello Yellow)
               A grapple hook on the ground (hello Blue)
               A bomb from the sky (hello Pink)
               The same double-jump shuriken from Dark Green Ninja (hello
                                                                    Green)
Vulnerable Point - He is vulnerable to Red Ninja's sword. Yep.
Preferred Ninja - Red.
Strategies - The DRN has two "modes", following the err... following patterns:
                Mode 1 - jumping, throwing the giant shuriken towards you
                       - upon landing, will do a long low jump in your
                         direction
                       - upon landing, will use grapple hook
                       - jumps to other side to start again

                Mode 2 - double jump separating shuriken
                       - double jump bomb
                       - sometimes a double jump without attack inbetween

            For mode 1, if you stay close enough to him in a crouching
            position, the giant shuriken should miss. Get an attack in, watch
            him low long jump across, then jump as he's throwing his grapple
            hook and attack while you're landing towards him. Repeat until
            you've landed 5 hits, in which he'll enter mode 2.

            For mode 2, just stay close to him. If you are practically above
            him when he jumps, his attack won't hit you. Just slash as he
            lands, then position yourself directly below him as he jumps and
            attacks. Another 5 hits for the total of 10 hits will culminate
            in the defeat of the Dark Red Ninja.... or does it?

Name - Dark Red Ninja, Part II
Found - Enemy's Base, Room U, door on the right on the top level.
Description - Fugly monster thing. Fills half the height of the screen, has
             many eyes, and seems to have a hard coat of armour on him. How
             nice :-)
Attack(s) - Fugly monster has 3 attacks. Yes, one less than his Ninja form, but
           2 of the attacks pack quite a punch. Attacks are as follows:
              -Bomb released from its head, exploding in manner similar to
               Worms
              -Lightning strike from the sky, is powerful
              -Large-ish Beam attack from the head, is powerful
           Both powerful attacks have the potential to make you lose at least
           4 bars of health in the one shot! (don't know the exact number off
           hand, usually when I get hit by it, I'm already down to 4 bars
           left)
Vulnerable Point - Its head area. Seriously. Don't attack the body, it won't
                  work. Again, only with Red Ninja.
Preferred Ninja - Red.
Strategies - Despite the awesome powers at DRNII's disposal, he does follow an
            exact pattern in his attacks, which is as follows (where -
            indicates the second attack following the first straight after):
                Bomb, Beam, Bomb-Lightning, Beam, Beam-Lightning
            To avoid the Bomb, stay very close to him. To avoid the beam,
            just duck. Finally, to avoid the lightning, when he signals for
            it, move.

            To the actual beating of the final boss, just make sure you're
            not jumping when he's about to start a beam, because it will hurt.
            Make sure you get your attacks on the head in while he's walking
            forwards or backwards, and sometimes during attacks if you can
            manage to do so, and you'll be fine.

            10 slashes to the head will result in the Dark Red Ninja being
            defeated.

Name - Dark Yellow Ninja
Found - Enemy's Base, Room U, 2nd door on the left on the bottom level.
Description - Well, its a Ninja in black attire, with shades of yellow. Mimics
             your Yellow Ninja (of course).
Attack(s) - Uses a spinning blade which is either used as a projectile or as a
           returning projectile (a la your Yellow Ninja's attack).
Vulnerable Point - The bone above his right knee... nah, just hit him with the
                  Yellow Ninja's shuriken. It is his only vulnerability.
Preferred Ninja - Yellow.
Strategies - The fact that you are Yellow in this battle helps you immensely...
            provided you still have a Tech or 2 left over. If you do, use one,
            and just attack attack attack. Like Dark Blue Ninja, this one
            won't really be able to get in enough attacks to be of any danger,
            especially with a Tech or 2.
            10 successful shots on the DYN and he'll magically explode,
            signalling the end of the battle.

Name - Disassembling Robot
Found - Factory, bottom door at end of Room G in Enemy's Base
Description - A fairly large robot which can disassemble itself into 4
             different pieces.
Attack(s) - Another two-part attack monster, much like the Armadillo. It will
           do one of each of the following:
               In flying across the screen, it will either have the 3 body
               pieces all fly from the position of the upper part, have the 3
               body pieces fly from its current position in the order of
               centre, upper, then lower, OR have the 3 body pieces all fly
               from the position of the lower part
               Once they return to their positions across the screen, the
               robot will reassemble, turn around, and fire a laser at your
               current location.
Vulnerable Point - Its head, but only when it is not connected to the rest of
                  the body. It becomes invincible the moment it starts to
                  reattach to the rest of the body.
Preferred Ninja - Pink
Strategies - Firstly, its pattern of flying across the screen:
                Upper, Current, Upper, Current, Bottom, Current, Current
            Now, again you can get in a shot before it starts to fly across
            the screen, but be careful here. Once it starts flying across the
            screen, dodge the parts appropriately, and then attack the head
            before or while it flies across. You can try to get another shot
            in before the remaining pieces fly back to rejoin, and get yet
            another shot in just before it reassembles itself (needs a bit of
            split second timing). Then, just lather, rinse, repeat.
            Again, 10 shots will bring the Robot down for the count.

Name - Robot Spider
Found - Building, bottom door at end of Room F in Enemy's Base
Description - A giant spider that crawls around on the ceiling, extending its
             head downwards when its ready to attack.
Attack(s) - When it extends its head, one of two attacks will come out of the
           head:
           a) A bomb, with a fire running along the ground towards you
           b) A spread-out acid drop, where 6 drops, 3 on either side, fall at
              differing distances
Vulnerable Point - Its head when it is extended out.
Preferred Ninja - Red
Strategy - The Robot Spider follows the exact same pattern of bomb and acid
          drops as follows (- denotes one move used straight after the other):
              Bomb, Acid, Bomb-Acid, Acid, Acid-Bomb, Bomb-Acid, Acid, repeat
          When it extends its head, you can get in an attack on the head
          (regardless of what the upcoming attack is) before it starts its
          next attack. Then, if it is a Bomb, jump up again right next to it
          and attack again. Otherwise, get directly underneath the spider and
          jump up and time an attack nicely. With the acid, you can possibly
          get in two attacks.
          After 10 strikes, the Robot Spider is destroyed.

Name - Worm
Found - Castle, top door at end of Room G in Enemy's Base
Description - It's a giant worm. It tunnels up and down the screen in 4
             different spots/columns.
Attack(s) - Just one, a bomb which it leaves behind upon ending its little
           tunnelling sequence. Touching it hurts you of course.
Vulnerable Point - Its head.
Preferred Ninja - Red.
Strategy - Probably the easiest boss in the game. Just attack its head when you
          can, and when its about to finish its tunnelling sequence (you'll
          know this as it won't be moving onto the next spot) walk as far
          away as possible to avoid the blast from the bomb. After 10 hits
          with the sword, the Worm is down for the count.

--------------------
7.0  List of Enemies
--------------------

Made up the names. Introduced to go with a description. Also number of attacks
indicated to kill is based on first entry of stage, and based on all weapons
bar Green's small shurikens.

Name: Blade Kicker
Found: Castle, Factory
Description: Looks like a street fighter, attacks with a bit of a blade kick.
To Defeat: 2 strikes

Name: Blue Statue
Found: Castle
Description: A blue statue which kinda looks like a fish. Attacks with a ray
            of fire.
To Defeat: 1 strike

Name: Boomerang Guy
Found: Castle, Canyon
Description: Guy that hangs from the roof, throws a returning boomerang.
To Defeat: 1 strike

Name: Bumblebee Guy
Found: Building
Description: Reasonably big guy with bee-like wings (hence the lame name...).
            Stays suspended in mid-air for a moment before charging towards
            you.
To Defeat: 2 strikes

Name: Exploder
Found: Enemy's Base (Room N)
Description: Large-ish robot looking thing that explodes when you are near it.
To Defeat: Approach it...

Name: Flying Dynamite Guy
Found: Canyon
Description: The name is fairly self-explanatory. This guy flies across the
            screen, dropping dynamite as he flies by. Sometimes will fly back
            the way he came.
To Defeat: 1 strike

Name: Forcefield Guy
Found: Castle, Factory
Description: Guy wearing a nice blue chunk of armour. Also reflects out a
            yellow forcefield when you get close, which makes him invincible
            for the time that it is up.
To Defeat: 2 strikes

Name: Green Blob
Found: Building
Description: A green blob that drops down in the form of a person if you are
            one tile away from it. Doesn't actually attack, but it is supposed
            to throw you off, guard thus losing health by touching it.
To Defeat: 1 strike

Name: Riser
Found: Canyon
Description: Guy that rises from the ground and tries to stab you with some
            pointy piece of equipment. Comes in two colours and will either
            stay where he is, or move towards you upon diving back into the
            ground.
To Defeat: 1 strike

Name: Skater
Found: Building
Description: A skater who just skates back and forth along the ground. He is
            invulnerable to attacks directed at his top half.
To Defeat: 1 strike

Name: Skeleton
Found: Building, Factory
Description: A skeleton with a beating heart. Walks real slowly, but has a
            thrusting attack. For non-sword weapons, you have to crouch and
            attack to hit his weakpoint (the heart).
To Defeat: 2 strikes

Name: Wall Guy
Found: Enemy Base (Room R)
Description: Guys with projectile attacks hidden in the walls. Will turn
            around if you are within range.
To Defeat: 1 strike

--------------
8.0  Passwords
--------------

So, you don't want to put in the hard work, and feel like inputting a password
to get to a certain point in quick time. Because I'm such a nice guy, I'll
provide you with some passwords that I've found during the course of playing the
game.

First point is that passwords only retain 3 pieces of information: the Ninjas
rescued, the Crystals recovered and the Life Increasing items taken. In all
cases, you will start with 4 lives remaining, and 0 Techs stored. Also, no
Teleport Blocks will be uncovered.

From what I've gathered, there isn't just one password for one particular
combination of collected stuff. For example, my first password on the list
with just Pink rescued, there is more than one password for the same result,
so these aren't unique by any stretch of the imagination.

Anyway, here comes a short list, consisting of my preferred path from stage to
stage, and one code at the end that leaves little margin for error in the
Enemy's Base:

A0D4D - Pink rescued
00363 - Pink and Yellow rescued
B4AF6 - Pink, Yellow & Blue rescued, Blue Crystal obtained, 1 health increases
36CB6 - All Ninjas Rescued, Blue & Green Crystal obtained, 2 health increases
BE8BA - All Ninjas Rescued, Yellow Crystal remaining, 3 health increases
9F2D3 - All Ninjas Rescued, all Crystals obtained, 4 health increases

9F3E3 - All Ninjas rescued, all Crystals obtained, 0 health increases!

---------------------
9.0  Is this the end?
---------------------

Random Dynasty Warriors quote :-P

Anywho, that's it for this FAQ. Not much else to add except thanks for reading
my FAQ on what I regard as the best GameGear game in existance!

If you're wanting to contact me for whatever reason, whether it be pointing out
a mistake in the FAQ, or just wanting to tell me that the game sucks, use this
address:

psxfreak101 at hotmail dot com

Thanks for reading!