*******************************************************************************
Shining Force II: Sword of Hajya
Complete Game Walkthrough
Copyright 2005, Apathetic Aardvark Email:
[email protected]
All rights reserved Version 1.0
I am also known as SineNomine 02/03/05
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Index/Table of Contents
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Disclaimer.........................................................i
Version History....................................................ii
Characters & NPCs..................................................iii
Walkthrough........................................................iv
Items..............................................................v
Spells.............................................................vi
Enemy Listing......................................................vii
Other..............................................................viii
Credits............................................................ix
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i) Disclaimer (Legal stuff)
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Copyright 2005, Apathetic Aardvark
All rights reserved.
The following sites have my permission to post this;
www.gamefaqs.com
www.neoseeker.com
faqs.ign.com
www.shiningforcecentral.com
Any site, magazine, or other form of media, that is not included on this list
caught hosting this guide without my written consent is in violation of
copyright laws and will be prosecuted to the full extent of the laws. In
addition, a terrible curse will be placed upon you and any subsequent
generations of your family.
*******************************************************************************
ii) Version History
*******************************************************************************
1/1/05 Began planning! Completed most of Characters section.
1/2/05 First three chapters done. Most of enemy list and weapon list done.
Item list nearly done. Character list and descriptions done.
1/3/05 Finished everything which was not done. Some spell levels unknown due
to extreme time consumption of leveling people up beyond 17. If anyone has the
information I lack, feel free to email it to me.
2/x/05 - Making minor changes. Also, feel free to use my battlefield maps for
this game as well, might make some descriptions easier. Added stat charts.
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iii) Characters
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1. Classes
2. Detailed character information.
3. Character stating stats.
4. Non-Playable Characters
-------------------------------------------------------------------------------
1. Classes
-------------------------------------------------------------------------------
There are many classes of characters in the game. It is important to know
them, if and what they promote into, and what types of weapons they can use.
All characters can be promoted once they reach level 10. You may wait beyond
that if you wish. Characters may only be promoted once. Characters who join
the party after being promoted may not be promoted again. Promoted Characters
can use better weapons, see the weapons listing further down in the guide.
ACHR- Archer, Chester is the only archer in the game, and promotes into a
sniper.
BSKR - Berserker, uses no weapons, Gyan is the only one in the game.
BWKN - Bow Knight, Graham can be promoted into one and uses arrows.
GLDR - Gladiator, They use axes, Jaha can be promoted into one, Rohde starts as
one.
HEAL - Healer, Slade starts as one, and uses staves. Can be promoted to SBRN.
HERO - Hero, The prompted for of a Swordsman. Deanna is the only one. Uses
swords.
KNTE - Knight, Uses lances and spears. Dawn and Eric start as knights and may
be promoted into Paladins.
MAGE - Mage, uses staves. Can be promoted into a Wizard. Natasha is a mage.
MONK - Monk, uses gloves. Luke is a monk and may be promoted into a Master
Monk.
MSMK - Master Monk, uses gloves. Luke is promoted into this.
NINJ - Ninja, uses swords. Higins is the only Ninja in the game.
PLDN - Paladin, uses lances and spears. Knights may be promoted into Paladins.
Randolf starts as a paladin.
PRNC - Prince, uses swords. Nick is the only Prince in the game.
RANG - Ranger, Graham starts as a ranger, uses arrows and may be promoted into
a bow knight.
SBRN - No idea what it stands for, healers are promoted into these. They use
staves, Sarah starts as one.
SDMN - Swordsman, uses... well, duh. Deanna is the only one and may be
promoted into a Hero.
SKYW - Sky Warrior, uses swords. Claude is the only one. Can fly.
SMRI - Samurai, Rush is the only one, uses swords.
SNIP - Sniper, Promoted form of an archer. Uses arrows.
WARR - Warrior, Jaha starts as one. Uses axes and promotes to Gladiator.
WIZD - Wizard, uses staves, promoted for of Mage. May starts as a Wizard.
-------------------------------------------------------------------------------
2. Detailed character information.
-------------------------------------------------------------------------------
This section will detail the characters who are part of the storyline and may
be used. This section contains SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS
SPOILERS SPOILERS SPOILERS so do not read if you don't want some aspects of the
plot ruined.
First, the stats. Please note, stat games are random from game to game, but
usually fall very close to each other no matter how often you play. I do not
promise that your characters will fall into the same general rules as mine, but
they should. All attack values are WITHOUT a weapon, so add the appropriate
weapon bonus to the attack to get the true figure. These stats are for
unpromoted class [up to 20] and promoted class [up to 15, with a few
exceptions].
The spell charts are for true level. When you promote, whether you promoted at
level 10, level 20, or anywhere in between, it counts as level 11.
Deanna - Swordsman - Human
------
Deanna is the leader of the Shining Force. If Deanna is defeated in battle,
the entire team will lose the battle. You will also lose half of your gold for
losing. Never let Deanna get too far out in the open. Deanna has the Egress
spell to start with.
Deanna starts out about average, once promoted, to a Hero, Deanna will get
great defensive bonuses to allow him to take a bit of damage. He will also
learn bolt spells. With the Shining Sword and a White Ring, Deanna is damn
near impossible to kill and deals a great amount of damage.
Deanna 12 8 7 6 4
Level HP MP ATT DEF AGI
----------------------------------------------------
2 0 1 1 2 1
3 1 1 1 2 1
4 1 1 2 1 1
5 1 1 2 1 1
6 2 1 2 2 1
7 2 1 1 2 1
8 2 1 2 1 1
9 2 1 1 1 0
10 3 0 1 1 1
11 1 0 1 1 0
12 2 1 0 1 0
13 2 0 1 1 0
14 1 0 1 0 0
15 2 0 1 1 1
16 0 1 1 1 0
17 0 1 1 1 0
18 0 0 1 0 0
19 0 1 1 0 1
20 0 0 1 0 1
Avg 1.158 0.632 1.158 1.000 0.579
L10 26 16 20 19 12
L15 34 20 29 25 15
Deanna Promoted
Level HP MP ATT DEF AGI
----------------------------------------------------
2 2 1 1 3 1
3 2 1 2 3 1
4 2 1 1 3 2
5 2 1 2 3 1
6 2 0 2 2 0
7 2 1 2 3 1
8 2 1 1 2 0
9 2 0 1 2 0
10 2 1 1 2 1
11 1 1 1 1 0
12 1 1 1 1 1
13 1 0 1 0 0
14 1 1 1 1 0
15 2 0 0 1 1
Pavg 1.714 0.714 1.214 1.929 0.643
Psta 24 10 17 27 9
Fin10 50 26 37 46 21
Fin20 58 30 46 52 24
Egress: Starts with
Bolt: Level 16
Bolt 2: Level 20
Bolt 3: Level 25
Bolt 4: Level 30
Natasha - Mage - Human
-------
Natasha is by far and away the hottest character in the game. That having been
said, she's also a great addition to any party. She has low attack, defense
and HP, but she has a great variety of magical attacks. She starts with Egress
and Blaze. Eventually, she will gain both Blaze 3 and Freeze 3, two of the
best damage spells in the game.
At some points of the game, Natasha will be the party leader, so it is best to
make sure she is strong enough for these points. She promotes into a wizard,
which is not too different from a mage. Natasha is a character you should
consider not promoting right away, to allow her to build up some extra stats
from extra unpromoted levels, particularly MP.
Natasha 9 8 6 6 6
Level HP MP ATT DEF AGI
----------------------------------------------------
2 1 2 1 1 1
3 2 2 1 1 1
4 2 2 1 1 1
5 1 2 1 1 1
6 1 2 0 1 1
7 1 2 1 0 1
8 1 3 1 1 1
9 1 2 0 1 1
10 1 2 1 1 1
11 1 1 0 1 1
12 1 2 1 1 1
13 0 1 1 1 0
14 1 2 0 0 0
15 1 1 1 1 1
16 1 1 1 1 1
17 1 1 0 0 0
18 1 1 0 1 0
19 1 2 0 0 1
20 1 2 0 0 0
Avg 1.450 2.050 0.850 1.000 1.000
L10 20 27 13 14 15
L15 29 41 17 20 20
Natasha Promoted
Level HP MP ATT DEF AGI
----------------------------------------------------
2 2 1 0 1 1
3 2 2 0 1 1
4 1 2 0 1 0
5 2 1 1 1 1
6 1 2 1 1 1
7 1 1 0 2 1
8 2 1 1 1 1
9 1 2 1 1 1
10 1 2 1 1 1
11 1 1 0 2 0
12 1 1 1 2 1
13 1 1 0 3 0
14 1 0 1 2 0
15 1 1 0 2 1
Pavg 1.286 1.286 0.500 1.500 0.714
Psta 18 18 7 21 10
Fin10 38 45 20 35 25
Fin20 47 59 24 41 30
Egress: Starts with
Blaze: Stats with
Blaze 2: Level 8
Blaze 3: Level 17
Blaze 4: Level 30
Freeze: Level 4
Freeze 2: Level 13
Freeze 3: Level 22
Boost: Level 26
Dawn - Knight - Centaur
----
Dawn is a centaur. All centaurs have very poor movement range in mountains and
forests, but walk un-obscured in most other places. Dawn is probably the best
knight in the game. While her damage is not quite as high as Randolf's, her
defense is awesome. Chance are throughout most of the game, very few enemies
will do more than a couple of damage to her.
Dawn is my personal favorite character in the game, because of the amount of
tanking she can do and still being able to deliver some damage. She promotes
into a Paladin.
Dawn 12 0 6 6 5
Level HP MP ATT DEF AGI
----------------------------------------------------
2 2 0 1 1 1
3 2 0 1 1 1
4 1 0 1 2 1
5 1 0 1 1 0
6 1 0 1 2 0
7 1 0 1 1 1
8 2 0 1 1 1
9 1 0 1 1 1
10 2 0 1 1 1
11 1 0 1 1 0
12 0 0 1 1 0
13 1 0 1 1 0
14 1 0 1 0 1
15 1 0 1 1 1
16 1 0 1 1 0
17 1 0 1 0 0
18 1 0 1 1 0
19 0 0 1 1 0
20 0 0 1 1 0
Avg 1.053 0.000 1.000 1.000 0.474
L10 25 0 15 17 12
L15 32 0 25 25 14
Dawn Promoted
Level HP MP ATT DEF AGI
----------------------------------------------------
2 2 0 1 3 1
3 2 0 0 2 1
4 1 0 1 2 1
5 2 0 1 3 0
6 1 0 2 2 1
7 1 0 2 2 1
8 1 0 2 2 0
9 1 0 2 2 1
10 2 0 2 2 0
11 1 0 1 1 0
12 1 0 1 1 1
13 0 0 2 1 0
14 1 0 2 1 0
15 1 0 2 1 0
Pavg 1.214 0.000 1.500 1.786 0.500
Psta 17 0 21 25 7
Fin10 42 0 36 42 19
Fin20 49 0 46 50 21
Eric - Knight - Centaur
----
Eric is the male version of Dawn. His attack is slightly better, but his
defensive powers are often substantially lower than Dawn's. He's still a
decent character though. He does end with a lot more HP than Dawn, but this is
only good for dodgin spelles. He promotes into a Paladin too. By the end of
the game though, Eric will probably not be in your party.
Eric 13 0 7 6 5
Level HP MP ATT DEF AGI
----------------------------------------------------
2 1 0 1 1 1
3 1 0 2 0 1
4 2 0 2 0 1
5 1 0 2 0 0
6 1 0 1 2 1
7 2 0 1 2 1
8 1 0 2 2 1
9 2 0 1 2 1
10 1 0 2 2 0
11 1 0 1 1 0
12 0 0 1 2 0
13 1 0 1 1 1
14 0 0 1 2 0
15 1 0 1 1 1
16 0 0 1 0 1
17 2 0 1 0 0
18 1 0 1 1 0
19 1 0 1 0 1
20 1 0 0 0 0
Avg 1.053 0.000 1.211 1.000 0.579
L10 25 0 21 17 12
L15 33 0 30 25 16
Eric Promoted
Level HP MP ATT DEF AGI
----------------------------------------------------
2 2 0 1 2 1
3 2 0 1 1 1
4 2 0 1 2 1
5 2 0 2 1 0
6 2 0 1 2 1
7 2 0 1 1 1
8 2 0 1 1 1
9 2 0 2 1 1
10 3 0 2 1 1
11 1 0 1 1 0
12 2 0 1 1 0
13 1 0 1 1 0
14 1 0 1 1 0
15 1 0 1 2 0
Pavg 1.786 0.000 1.214 1.286 0.571
Psta 25 0 17 18 8
Fin10 50 0 38 35 20
Fin20 58 0 47 43 24
Jaha - Warrior - Dwarf
----
Jaha starts the game with the least amount of HP, but the best defense. His
movement range is quite poor, which can make him the first obsolete character.
He can still pack a decent punch in the late game, and has great HP allowing
him to soak up magical attacks too. Jaha can use axes and becomes a great meat
shield in the late game. Give him something to help his movement though!
Jaha 9 0 8 9 4
Level HP MP ATT DEF AGI
----------------------------------------------------
2 1 0 1 0 1
3 2 0 1 1 1
4 1 0 2 0 1
5 2 0 1 0 0
6 2 0 1 2 1
7 1 0 2 2 1
8 2 0 2 2 1
9 1 0 1 2 1
10 2 0 1 3 1
11 1 0 1 2 0
12 2 0 1 1 0
13 1 0 1 1 0
14 0 0 0 2 0
15 1 0 1 1 0
16 1 0 1 1 1
17 1 0 1 1 0
18 1 0 1 0 0
19 1 0 1 0 0
20 1 0 1 0 1
Avg 1.650 0.000 1.450 1.500 0.700
L10 23 0 20 21 12
L15 33 0 29 30 14
Jaha Promoted
Level HP MP ATT DEF AGI
----------------------------------------------------
2 3 0 1 2 0
3 3 0 1 2 1
4 3 0 1 2 0
5 3 0 1 2 0
6 2 0 2 2 0
7 2 0 2 2 1
8 2 0 2 2 1
9 2 0 1 2 1
10 2 0 1 2 1
11 1 0 1 2 1
12 1 0 1 2 1
13 1 0 1 2 1
14 1 0 0 1 0
15 0 0 1 1 1
Pavg 1.857 0.000 1.143 1.857 0.643
Psta 26 0 16 26 9
Fin10 49 0 36 47 21
Fin20 59 0 45 56 23
Luke - Monk - Half-Giant
----
Luke is a very unique character. He has four spells, all of them curative or
status changing. Luke moves kind of slow and starts out pretty weak. Do not
let this fool you. Aside from maybe Claude, he gets the biggest stat boosts
per level up in the game. He's a powerful character to have, and doubles as a
secondary healer, though his MP will never be high enough to allow him to go
straight spell casting. Luke promotes into a Master Monk.
Luke 13 6 5 4 5
Level HP MP ATT DEF AGI
----------------------------------------------------
2 1 1 3 1 1
3 1 1 3 2 1
4 1 2 3 1 1
5 1 2 3 1 1
6 2 1 2 1 1
7 1 1 2 2 1
8 2 1 2 1 1
9 2 1 2 2 1
10 2 1 2 2 1
11 1 1 1 1 0
12 0 1 0 1 1
13 1 0 1 1 0
14 1 1 1 0 1
15 1 1 1 1 0
16 1 0 0 1 0
17 1 0 0 1 1
18 1 0 0 1 1
19 1 1 0 1 1
20 1 0 0 1 0
Avg 1.750 1.100 1.550 1.300 0.950
L10 26 17 27 17 14
L15 35 22 31 26 19
Luke Promoted
Level HP MP ATT DEF AGI
----------------------------------------------------
2 2 1 3 3 0
3 1 1 3 2 0
4 1 1 3 3 1
5 1 1 3 3 1
6 1 1 2 2 1
7 1 1 2 2 0
8 2 1 2 2 0
9 1 1 3 2 1
10 1 1 2 2 1
11 1 1 1 0 0
12 1 0 1 1 0
13 1 0 1 1 0
14 1 0 1 1 0
15 1 0 0 0 0
Pavg 1.143 0.714 1.929 1.714 0.357
Psta 16 10 27 24 5
Fin10 42 27 54 41 19
Fin20 51 32 58 50 24
Heal: Starts with
Heal 2: Level 3
Heal 3: Level 17
Heal 4: Level 25
Detox: Level 6
Detox 2: Level 22
Slow: Level 1
Dispel: Level 13
Slade - Healer - Dwarf
-----
Slade is a healer. To be honest, he becomes useless once you get Sarah,
probably even before then. His spells are decent, but he moves too slow and
dies too easily. He has trouble keeping up level wise unless you use quick
religiously. His lack of melee skill combat make him a burden in battle. He
promotes into a SBRN, whatever the hell that is. His defense, as before
mentioned, is far too low. If you really insist on using him, White Ring or
Protect Ring.
Slade 12 12 7 7 6
Level HP MP ATT DEF AGI
----------------------------------------------------
4 0 2 0 1 1
5 1 2 0 1 1
6 1 2 2 1 1
7 1 2 2 1 1
8 1 2 2 1 1
9 1 2 3 1 1
10 1 1 2 1 1
11 1 2 1 0 0
12 0 2 2 0 0
13 0 2 2 0 0
14 0 2 1 1 1
15 0 1 1 1 0
16 0 1 0 0 1
17 0 2 0 1 1
18 0 1 0 0 0
19 0 1 0 1 1
20 0 0 0 1 1
Avg 1.056 2.167 1.389 1.056 1.000
L10 18 25 18 14 13
L15 19 39 25 19 18
Slade Promoted
Level HP MP ATT DEF AGI
----------------------------------------------------
2 1 1 1 0 1
3 1 1 1 0 1
4 1 2 1 1 1
5 1 1 1 1 0
6 0 2 1 2 1
7 1 1 1 1 1
8 1 1 1 1 0
9 1 1 0 1 1
10 1 1 1 1 0
11 0 1 0 2 0
12 0 1 1 2 1
13 1 1 0 2 1
14 1 1 1 2 0
15 1 1 1 2 0
Pavg 0.786 1.143 0.786 1.286 0.571
Psta 11 16 11 18 8
Fin10 29 41 29 32 21
Fin20 30 55 36 37 26
Heal: Starts with
Heal 2: Starts with
Heal 3: Level 18
Heal 4: Level 27
Muddle: Level 7
Muddle 2: Level 15
Quick: Level 10
Quick 2: Level 21
Blast: Level 12
Blast 2: Level 24
Blast 3: Level 30
Graham - Ranger - Centaur
------
Graham is another centaur, meaning his walking suffers on forests and
mountains. He has a great advantage though, range. Using the late game
weapons, once promoted to a Bow Knight, Graham's range will be greater than or
equal to any other skill in the game. He does great damage for having ranged
attacks, too. His only weakness is his low defense, which can cause him
problems if he gets out in the open, or pinned.
Graham 18 0 10 12 9
Level HP MP ATT DEF AGI
----------------------------------------------------
7 1 0 1 0 1
8 1 0 2 1 1
9 1 0 1 1 0
10 1 0 1 1 1
11 1 0 1 0 0
12 0 0 1 0 1
13 1 0 1 0 0
14 1 0 1 1 0
15 0 0 1 1 0
16 2 0 1 1 0
17 1 0 1 1 0
18 1 0 1 0 0
19 1 0 1 0 1
20 1 0 1 0 0
Avg 0.929 0.000 1.071 0.500 0.357
L10 22 0 15 15 12
L15 31 0 25 19 14
Graham Promoted
Level HP MP ATT DEF AGI
----------------------------------------------------
2 1 0 1 0 1
3 1 0 0 1 1
4 1 0 1 0 1
5 1 0 0 0 1
6 1 0 2 2 1
7 1 0 1 2 1
8 1 0 1 1 0
9 2 0 1 1 1
10 1 0 1 1 1
11 1 0 2 2 0
12 1 0 2 2 1
13 1 0 2 2 0
14 1 0 2 2 0
15 1 0 2 1 0
Pavg 1.071 0.000 1.286 1.214 0.643
Psta 15 0 18 17 9
Fin10 37 0 33 32 21
Fin20 46 0 43 36 23
Chester - Archer - Elf
-------
Chester uses the same types of weapons as Graham. He is one of the best all
around characters in the game and should be on your team from the moment you
get him. His damage is slightly more than Graham's and his defense is
amazing. In addition, he gets a good deal of HP. Add on great range to that
as well, once promoted to Sniper. Chester is one of the best characters in the
game.
Chester 20 0 18 15 10
Level HP MP ATT DEF AGI
----------------------------------------------------
8 2 0 1 1 1
9 1 0 1 1 0
10 1 0 1 1 1
11 1 0 1 1 0
12 1 0 0 1 0
13 1 0 0 1 0
14 0 0 1 1 0
15 1 0 1 1 1
16 1 0 1 1 1
17 1 0 1 1 1
18 1 0 1 1 0
19 1 0 1 1 1
20 1 0 1 1 0
Avg 1.000 0.000 0.846 1.000 0.462
L10 24 0 21 18 12
L15 33 0 29 28 16
Chester Promoted
Level HP MP ATT DEF AGI
----------------------------------------------------
2 2 0 0 2 1
3 2 0 0 3 1
4 3 0 1 3 0
5 2 0 0 3 1
6 2 0 2 2 1
7 2 0 2 3 1
8 2 0 2 2 1
9 2 0 2 2 0
10 2 0 2 2 1
11 2 0 2 1 0
12 1 0 2 1 1
13 2 0 1 1 0
14 1 0 1 1 1
15 1 0 2 1 0
Pavg 1.857 0.000 1.357 1.929 0.643
Psta 26 0 19 27 9
Fin10 50 0 40 45 21
Fin20 59 0 48 55 25
May - Mage - Half-Human Half-Dog thing
---
May is awesome. AWESOME. She learns Freeze 3 quite early, it is the most
exploitable spell in the game. She can also learn Desoul, Bolt and Sleep. May
is best used with a protect ring for added defense, or a running ring to
increase her movement range, thus making her all the more deadly. She does not
last long if she takes hits, due to her low defense and HP.
May 18 23 11 13 13
Level HP MP ATT DEF AGI
----------------------------------------------------
9 1 1 1 2 0
10 1 1 1 2 1
11 1 1 0 1 0
12 1 1 0 1 1
13 2 1 0 1 0
14 1 1 1 1 0
15 1 1 0 1 1
16 1 1 0 1 0
17 1 1 0 1 0
18 1 1 0 1 0
19 0 1 0 1 1
20 1 0 0 1 0
Avg 1.000 0.917 0.250 1.167 0.333
L10 20 25 13 17 14
L15 30 34 14 27 17
May Promoted
Level HP MP ATT DEF AGI
----------------------------------------------------
2 1 2 0 0 1
3 1 1 0 0 0
4 1 2 0 1 1
5 2 1 0 0 1
6 1 2 2 2 1
7 1 1 2 1 1
8 1 1 2 2 1
9 1 2 2 2 0
10 1 1 2 1 0
11 1 1 2 2 0
12 0 1 1 2 0
13 1 1 2 2 0
14 1 1 1 3 0
15 1 1 1 2 0
Pavg 1.000 1.286 1.214 1.429 0.429
Psta 14 18 17 20 6
Fin10 34 43 30 37 20
Fin20 44 52 31 47 23
Freeze: Starts with
Freeze 2: Starts with
Freeze 3: Level 12
Slow: Starts with
Slow 2: Level 9
Bolt: Level 15
Bolt 2: Level 20
Bolt 3: Level 25
Bolt 4: Level 30
Desoul: Level 18
Desoul 2: Level 23
Claude - Sky Warrior - Birdman
------
Claude is the only character on your team who can fly. This makes him ideal
for sneaking around to get treasure chests. He is a great character. With the
exception of maybe Luke, Claude gets the best level up bonuses in the entire
game. He does take some additional damage from projectile weapons though,
since he flies. Claude makes a great front line soldier, nevertheless.
Claude 31 0 22 23 14
Level HP MP ATT DEF AGI
----------------------------------------------------
3 2 0 3 2 0
4 1 0 3 1 1
5 2 0 3 1 1
6 1 0 2 2 0
7 2 0 2 1 1
8 1 0 2 1 1
9 1 0 2 2 1
10 2 0 2 1 1
11 1 0 1 1 0
12 1 0 1 1 1
13 1 0 1 1 0
14 1 0 1 1 0
15 1 0 1 1 1
Avg 1.308 0.000 1.846 1.231 0.615
Fin 48 0 46 39 22
Randolf - Paladin - Centaur
-------
Another Paladin. Randolf has decent defense and a good deal of attack power.
He suffers the same movement problems as all centaurs do. Randolf does make a
decent tank though, and should be considered for the main party. The only
downfall compared to the other Paladins, is Randolf joins the Force already
promoted, so you can not squeak out extra points in each stat. I tend to have
a lot of trouble with Randolf, as you might have noticed with the lack of stats
below.
Randolf 28 0 25 22 13
Level HP MP ATT DEF AGI
----------------------------------------------------
3 2 0 1 3 0
4 3 0 1 2 1
5 2 0 0 3 1
6 2 0 2 2 1
7 2 0 2 2 1
8 2 0 3 2 1
9 2 0 2 2 1
10 1 0 1 1 1
11 1 0 2 1 1
12 1 0 1 1 1
13 1 0 2 1 0
14 1 0 2 1 1
15 1 0 1 1 1
Avg 1.615 0.000 1.538 1.692 0.846
Fin 49 0 45 44 24
Rohde - Gladiator - Dwarf
-----
Rohde is very similar to Jaha. He suffers from having small movement range in
battle. Like Jaha, he can use the powerful axes, but often can not reach any
enemies to swing them at. His HP is also a low, making him dead meat for
spells. He's decent at first, but gets beaten up pretty bad if you keep him
around more than a few battles. Also, his attack does not seem to keep pace
with Jaha's. Choose Jaha over Rohde.
Rohde 29 0 25 25 13
Level HP MP ATT DEF AGI
----------------------------------------------------
4 1 0 2 1 1
5 0 0 2 2 1
6 2 0 2 2 1
7 1 0 2 2 1
8 1 0 2 2 1
9 1 0 1 2 1
10 1 0 2 2 1
11 2 0 1 1 1
12 2 0 1 2 1
13 2 0 1 1 0
14 2 0 1 1 0
15 2 0 1 1 0
Avg 1.417 0.000 1.500 1.583 0.750
Fin 46 0 43 44 22
Sarah - SBRN - Half Human, Half Dog-thing
-----
Sarah acts as the advisor for Natasha's party during part of the game, and
later joins as the best healing character in the game. Sarah is the only
character who can learn Aura, a great range, multi-target healing spell. She
is a bit low on HP and defense, keep her way the hell back if she is not needed
for healing. She can learn the blast spell, but it does pitiful damage
compared to the other elements.
Sarah 24 34 14 19 17
Level HP MP ATT DEF AGI
----------------------------------------------------
6 1 2 1 2 1
7 1 2 1 1 1
8 1 2 1 2 1
9 1 2 1 1 1
10 1 2 1 1 1
11 1 2 1 2 1
12 0 2 0 2 0
13 0 2 0 2 0
14 1 2 0 2 0
15 0 2 1 2 1
Avg 0.700 2.000 0.700 1.700 0.700
Fin 31 54 21 36 24
Heal: Starts with
Heal 2: Starts with
Heal 3: Starts with
Heal 4: Level 22 [12]
Blast: Starts with
Blast 2: Stats with
Blast 3: Level 24 [14]
Blast 4: Level 28 [18]
Muddle: Starts with
Muddle 2: Level 18 [8]
Aura: Level 16 [6]
Aura 2: Level 20 [10]
Aura 3: Level 26 [16]
Aura 4: Level 30 [20]
Higins - Ninja - Unknown, he's shrouded
------
Higins is a hidden character. He is hidden directly above where Deanna starts
in battle 18 of Chapter 3. Higins is somewhat resistant to magic attacks,
making him a good tank against anything with Freeze 3. He has a couple of
spells, named after Sarah and Randolf, which double as Blaze and Bolt spells.
Unlike Ninja's in other Shining Force games, Higins has really poor movement.
Higins also does pretty low damage with limited defense. I tend not to use
him... but I do take off his Critical Sword and give it to someone else.
Higins 26 21 25 29 17
Level HP MP ATT DEF AGI
----------------------------------------------------
7 1 1 2 2 1
8 1 1 2 2 1
9 2 1 2 2 0
10 1 1 2 2 0
11 1 1 1 1 1
12 1 1 0 1 0
13 2 1 1 1 0
14 1 1 1 0 0
15 1 0 1 1 0
Avg 1.222 0.889 1.333 1.333 0.333
Fin 37 29 37 41 20
Sarah: Level 17 [7]
Randolf: Level 21 [11]
Randolf 2: Level 25 [15]
Gyan - Berserker - Half Dog-thing, Half something else [Giant or Dwarf.. lol]
----
Gyan is a tough cookie. He does not use weapons, which means he can hold some
extra healing items. His movement range is rather low, though, making him
partially useless. His defense is good, and he packs a good punch. If you are
not turned off by his movement range, use him. He is rather cute too!!
Gyan 38 0 55 35 17
Level HP MP ATT DEF AGI
----------------------------------------------------
9 2 0 2 2 1
10 2 0 2 2 1
11 2 0 1 1 1
12 2 0 1 1 0
13 1 0 2 1 1
14 1 0 1 1 1
15 1 0 1 1 0
Avg 1.571 0.000 1.429 1.286 0.714
Fin 49 0 65 44 22
Rush - Samurai - Unknown, looks Human or Elf.
----
Rush, like Higins, is a hidden character. He is found in battle #21 in the
center pillar near the starting point of the Shining Force. He is resistant to
magic as Higins is, and shares an affection for swords and poor movement range.
Rush seems to do more damage than Higins with better defense and far more HP.
Rush 45 0 32 37 19
Level HP MP ATT DEF AGI
----------------------------------------------------
10 2 0 1 1 1
11 1 0 3 2 1
12 2 0 2 3 1
13 1 0 3 2 1
14 2 0 2 2 1
15 2 0 2 2 0
Avg 1.667 0.000 2.167 2.000 0.833
Fin 55 0 45 49 24
Nick - Prince - Human
----
For someone who has the sword of which the game is named after, you figure he
would not suck so bad. He has bolt spells and does tolerable damage. Nick is
the only character who can hold the Sword of Hajya, which is the only weapon
which can initially damage Iom, the final boss, making him a must have in that,
his only battle.
Nick 47 20 31 41 20
Level HP MP ATT DEF AGI
----------------------------------------------------
13 1 1 1 1 0
14 1 1 1 1 1
15 0 0 1 1 0
Avg 0.667 0.667 1.000 1.000 0.333
Fin 49 22 34 44 21
Bolt: Starts with
Bolt 2: Starts with
Bolt 3: Level 25 [15]
Bolt 4: Level 30 [20]
-------------------------------------------------------------------------------
3. Character starting stats.
-------------------------------------------------------------------------------
Character | LVL | HP | MP | ATT | DEF | AGI | MOV | SPELLS
-------------------------------------------------------------------------------
Deanna | 1 | 12 | 8 | 12 | 6 | 4 | 6 | Egress
Natasha | 1 | 9 | 8 | 9 | 6 | 6 | 5 | Egress, Blaze
Jaha | 1 | 9 | 0 | 14 | 9 | 4 | 5 |
Eric | 1 | 13 | 0 | 13 | 6 | 5 | 7 |
Dawn | 1 | 12 | 0 | 12 | 6 | 5 | 7 |
Luke | 1 | 13 | 6 | 10 | 4 | 5 | 5 |
Slade | 3 | 12 | 12 | 13 | 7 | 8 | 5 | Heal1,2
Graham | 6 | 18 | 0 | 24 | 12 | 9 | 6 |
Chester | 7 | 20 | 0 | 29 | 15 | 10 | 6 |
May | 8 | 18 | 23 | 20 | 13 | 13 | 5 | Freeze1,2, Slow
Claude | 2p | 31 | 0 | 43 | 23 | 14 | 6 |
Randolf | 2p | 28 | 0 | 43 | 22 | 13 | 7 |
Rohde | 3p | 29 | 0 | 45 | 25 | 13 | 5 |
Sarah | 5p | 24 | 34 | 34 | 19 | 17 | 5 | Heal1,2,3, Blast1,2 Muddle
Higins | 6p | 36 | 21 | 51 | 29 | 17 | 5 |
Gyan | 8p | 38 | 0 | 55 | 35 | 17 | 5 |
Rush | 9p | 45 | 0 | 60 | 37 | 19 | 5 |
Nick |12p | 47 | 20 | 64*| 41 | 20 | 5 | Bolt1,2
Nick's Attack is after you equip him with his sword, 31 before you do.
-------------------------------------------------------------------------------
4. Non-Playable Characters
-------------------------------------------------------------------------------
This section will detail the characters who are part of the storyline but may
not be used. It will also include some enemies. This section contains
SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS so do
not read if you don't want some aspects of the plot ruined.
Mayfair
-------
Mayfair was left in charge of Cypress when Prince Nick left. She does most of
the talking in the game. She acts as an advisor and priest, resurrecting,
promoting and curing party members as needed. She also allows you to save your
game.
Shopkeeper
----------
This guy runs all the stores, in all the towns. Oh well. Thought I would
mention him.
Iom
---
The big baddy. He eats many sacrifices.
Warderer
--------
The main villain in the game. Warderer captures Prince Nick and much of the
Cypress Army. He is also the King of Iom.
Gordon
------
High ranking Iom soldier. Obtains the Sword of Hajya and poses as King Emild.
Barbara
-------
An Iom general. Barbara is a powerful foe, though relatively new compared to
the other high ranking officers, she has a bit of a temper and is quite
ambitious.
Solo
----
The eldest of the Iom Generals. Solo is very wise, though seems to be losing
power with the collapse of his regiments. He is a masterful planner though.
Hindel
------
Another ranking Iom officer. He holds a great secret with his connection to
Prince Nick and Deanna. His brother was also presumed dead after a conflict
with Cypress.
*******************************************************************************
iv) Walkthrough
*******************************************************************************
^1^. Chapter 1
^2^. Chapter 2
^3^. Chapter 3
^4^. Chapter 4
If you would like to see the whole story, please check out my game script at
www.gamefaqs.com as well. I feel no need to repeat what I said in it, though I
will vaguely give hints as to what is going on.
-------------------------------------------------------------------------------
^1^ Chapter 1
-------------------------------------------------------------------------------
Prince Nick and the Bulk of the Cypress Army left the castle on a mission to
defeat the Iom Army. Only a few relatively untrained soldiers remain. Many of
them do not take their guard duty seriously. Before long, the castle is
attacked by a larger Iom force.
Battle #1
Enemy Name | # | HP | MP | ATT | DEF | AGI | MOV | SPELLS
-------------------------------------------------------------------------------
Goblin | 5 | 9 | 0 | 10 | 6 | 4 | 5 |
Scaben | 2 | 13 | 0 | 11 | 6 | 6 | 5 |
Drago Newt | 1 | 15 | 0 | 12 | 7 | 7 | 5 |
Battle Tips:
I. I'm only going to suggest this once, but it applies to any battle you feel
you need to. In order to level up, kill most of the enemies and then have
someone cast egress. Revive if needed and come back fighting. Not only is
this a good way to gain experience, it also fattens up your wallet for
shopping. Once a character starts getting only 1 experience point for a kill,
you should be sufficiently stronger than any nearby enemy. Although this does
decrease the difficulty of the game, it is very useful to know.
II. Another tip which applies to most battles. Try to keep your characters
fairly close in level. If one starts to lag behind, it is very difficult to
catch her or him up.
III. Deanna is your party leader, if he is beaten, the entire party is beaten.
Additionally, you lose half your gold!
IV. Some characters are magic users, such as Natasha. Her attack power is
pitiful, but her initial spell of Blaze will do about six damage to anything
around.
V. Eric and Dawn start with spears, a weapon with a bit of attack range. This
will allow them to hit enemies from a square away, making it possible to hide
behind characters with better defense at this stage of the game, such as Jaha.
VI. Luke stats with two medical herbs. Each can restore ten HP to a
character. He is also the only character in the party at this point who can
cast healing spells.
VII. The two scabens drop medical herbs when they die.
This battle is rather easy. Your victory will be bittersweet though. It
appears the tough battle you fought was a mere distraction. While you were
occupied, Graham snuck into the castle and stole the Sword of Hajya. You
pursue him outside but get caught up in...
Battle #2
Enemy Name | # | HP | MP | ATT | DEF | AGI | MOV | SPELLS
-------------------------------------------------------------------------------
Goblin | 3 | 9 | 0 | 10 | 6 | 4 | 5 |
Scaben | 2 | 13 | 0 | 11 | 6 | 6 | 5 |
Drago Newt | 2 | 15 | 5 | 12 | 7 | 7 | 5 | Blaze
Big Bat | 2 | 14 | 0 | 13 | 8 | 6 | 6 |
Dwarf | 1 | 18 | 0 | 14 | 8 | 7 | 4 |
Battle Tips:
I. The Drago Newts in this level can cast blaze, just like Natasha. It will
do six damage to your characters, which is a great deal of life at this point
in the game. Each Newt only has enough MP to cast it twice.
II. Try not to stop on a bridge if possible. If you get pinned on it, melee
attackers caught behind will be useless until someone else clears out the
enemies.
III. Big Bats sometimes cause their target to fall asleep after being hit. It
seems to happen about 40% of the time. Sleeping targets can not take their
turn until they awake. A character may sleep for quite a long time. The same
Big Bats also drop antidotes when they die, a fairly useless items since there
are not many enemies in the game who can poison you.
IV. The scabens here also drop medical herbs. By this point, you are probably
getting annoyed with how many items enemies drop. It will soon change though.
V. Luke will probably learn Heal 2 here. It still only heals for 15HP, but
now has a range equal to the attack range on a spear, making it much easier to
heal someone.
After the battle, Mayfair leads everyone to the village of Thames. Turns out,
everyone in the village is missing. Do not get used to exploring villages
though, unlike many games, you can not actually move around on the world map or
in a village. Anyway, your party will meet Slade, someone who is scared of
many things. Iom is going to execute his entire village! After some of
Mayfair's usual yapping, Slade will join you.
Instead, you get to choose from camp, a place where you organize your party,
save your game and such; and shop, the place where you may buy and sell all of
your weapons and items. Shops are not available after every fight, so make
sure you get all of the equipment you need, just in case. This particular shop
has many new items.
Middle Sword - Deanna - 180
Bronze Lance - Dawn, Eric - 250
Hand Axe - Jaha - 200
Bronze Rod - Natasha, Slade - 140
Shopping Tips:
I. Slade already has a Bronze Rod, so there is no sense in buying him a second
on.
II. No new weapon for Luke!
III. The Bronze Lances are a lot more powerful than the spears Eric and Dawn
had, but, they lack the range. Because of this, do not sell the spears. You
can equip items during your turn, meaning, if the situation presents itself,
Eric and Dawn may still attack from a ranged position.
IV. Always have some sort of healing item on most everyone. At this point,
since everyone has about fifteen HP and you probably have under 600 gold, you
may as well get medical herbs.
Once done, move the cursor to the fence and hit exit. The party will walk into
another battle.
Battle #3
Enemy Name | # | HP | MP | ATT | DEF | AGI | MOV | SPELLS
-------------------------------------------------------------------------------
Scaben | 3 | 13 | 0 | 11 | 6 | 6 | 5 |
Drago Newt | 3 | 15 | 5 | 12 | 7 | 7 | 5 | Blaze
Big Bat | 2 | 14 | 0 | 13 | 8 | 6 | 6 |
Dwarf | 3 | 18 | 0 | 14 | 8 | 7 | 4 |
Iom Knight | 1 | 27 | 0 | 15 | 10 | 9 | 7 |
Battle Tips:
I. Natasha will learn Freeze1 at level 4, which will probably happen in this
battle. It costs 3MP, instead of Blazes 2MP, but usually does 9 damage instead
of 6. No big improvement for cost, though.
II. As I said in the shopping section, you can swap your weapon in the middle
of battle, allowing someone with a spear to use go to a lace for more melee
power, or vice versa.
III. This battle has a lot of forested areas. Dawn and Eric will have great
difficulty moving through most of it.
IV. Be careful around the bats, if they put you to sleep, the Drago Newts can
make short work of you with their blaze spell.
V. Although Slade is somewhat useless in the late game, he will be your only
pure healer for half the game, because of this, it is highly recommended you
keep his levels near the rest of the party. Since healing spells seldom give
more than 15 experience, you may need to get some finishing blows on enemies.
He can do about 4 damage to any enemy in this battle, so let him.
After the battle, Deanna and company continue chasing the thief, Graham, up a
mountain. Mayfair will allow you to revive anyone who died, as well as save
your game. Once done, Graham will be found a ways ahead on the mountain.
Mayfair quickly leads Deanna and company into another trap.
Battle #4
Enemy Name | # | HP | MP | ATT | DEF | AGI | MOV | SPELLS
-------------------------------------------------------------------------------
Drago Newt | 2 | 15 | 5 | 12 | 7 | 7 | 5 | Blaze
Big Bat | 4 | 14 | 0 | 13 | 8 | 6 | 6 |
Dwarf | 4 | 18 | 0 | 14 | 8 | 7 | 4 |
Iom Knight | 2 | 27 | 0 | 15 | 10 | 9 | 7 |
Incubus | 2 | 21 | 3 | 15 | 10 | 9 | 6 | Blaze
Death Archer | 1 | 32 | 0 | 18 | 10 | 10 | 5 | R2, no R1
Battle Tips:
I. Graham is also an enemy in this battle, but as it is impossible to fight
him, as he just runs off, I've neglected to include his stats.
II. As was the case in battle #2, do not clog up a bridge or ladder with a
character ill suited to be in the front. It is very easy to get pinned down in
this battle, especially with six enemy fliers.
III. The Incubus to the right side has Protect Milk, make sure you have open
inventory to get it.
IV. The Death Archer has Power Water, make sure you have open inventory to get
it.
V. Luke learns Detox at level 6, which allows him to remove poison from an
ally. He may hit that level in this battle, or the next one.
VI. There is no break between this battle and the next. Any dead characters
will remain dead. As this battle is quite easy, it may be best to egress if
you lose a character, or do so immediately in the next battle.
Once defeated, the Death Archer brags of how Dark Mage will already have the
Sword of Hajya. It turns out that he does already have it. Graham was lied to
as well, once he arrived with the sword, the Iom troops went after him as well.
He takes refuge in a nearby house. You on the other hand, get to fight...
Battle #5
Enemy Name | # | HP | MP | ATT | DEF | AGI | MOV | SPELLS
-------------------------------------------------------------------------------
Iom Knight | 5 | 27 | 0 | 15 | 10 | 9 | 7 |
Incubus | 2 | 21 | 3 | 15 | 10 | 9 | 6 | Blaze
Death Archer | 3 | 32 | 0 | 18 | 10 | 10 | 5 | R2, no R1
Ratman | 1 | 18 | 0 | 16 | 13 | 8 | 5 |
Dark Mage | 1 | 36 | 8 | 15 | 10 | 11 | 5 | Blaze1,2
Battle Tips:
I. In the well near the house is a set of Mime Show Tickets. This item allows
for a special scene once the game is completed.
II. In the treasure chest is a Quick Chicken.
III. Ratman holds Cheerful Bread.
IV. Dark Mage is the leader of this group, you may kill only it to win the
battle. He has Blaze 2, which does about 8 damage to all of its targets. Not
a very big deal, he can only cast it once, though.
V. At level 7, Slade learns muddle. It is an expensive spell, but it has
decent range and attempts to make enemies confused, so that they may attack
each other.
VI. With the good movement range of Iom Knights, and the long attack range of
Death Archers, it is very easy to get overwhelmed if you split up your party.
However, the same terrain also allows Dawn and Eric great movement freedom.
With the Dark Mage defeated, the Sword of Hajya should be yours at last, right?
Wrong. He summons a gargoyle who takes it and flies off. Graham busts out of
the house, fires an arrow at the gargoyle as everyone watches it crash land.
Graham thanks the Shining Force and then joins them. He instructs them to go
to Emild's castle, as that's where the gargoyle went down.
-------------------------------------------------------------------------------
^2^ Chapter 2
-------------------------------------------------------------------------------
You got to save between chapters, yay! When it restarts, you will be near
Emild's castle. There is no sign of the sword, perhaps someone else found it.
Nearby, at the castle, an Elf is raising quite a commotion. Before long, the
Defense officer will reveal himself as an Iom troop.
Battle #6
Enemy Name | # | HP | MP | ATT | DEF | AGI | MOV | SPELLS
-------------------------------------------------------------------------------
Incubus | 2 | 21 | 3 | 15 | 10 | 9 | 6 | Blaze
Death Archer | 2 | 32 | 0 | 18 | 10 | 10 | 5 | R2, no R1
Ratman | 4 | 18 | 0 | 16 | 13 | 8 | 5 |
Dark Mage | 2 | 36 | 8 | 15 | 10 | 11 | 5 | Blaze1,2
Ratwing | 2 | 29 | 0 | 19 | 16 | 12 | 7 |
Dark Soldier | 1 | 33 | 0 | 20 | 13 | 13 | 4 |
Battle Tips:
I. Natasha will learn Blaze 2 at level 8, which she will probably hit in this
battle if she has not already. It does not to too much more damage than
Blaze1, but it can hit five targets at once, a definite benefit.
II. These enemies may seem hard, but you will get better weapons soon!
III. Graham has trouble moving in forests and mountains, but in the open fields
his movement and added range are great assets, he's also an offensive
juggernaut.
IV. Ratwings can put you to sleep with their normal attack. It happens maybe
a third of the times they make contact. They are also very mobile, so stay
alert. They also drop more antidotes.
V. Incubus's here drop medical herbs.
Once complete, the Elf, Chester, will come out and ask a million questions.
Chester mentions that the Kind has the Sword of Hajya, and that he will give it
back. Excellent. Before the meeting with the king though, it's time to go
shopping in the new town!
Long Sword - Deanna - 350
Steel Lance - Dawn, Eric - 400
Middle Axe - Jaha - 380
Power Glove - Luke - 500
Iron Rod - Natasha, Slade - 240
Steel Arrow - Graham - 300
Once you are done shopping, saving and possibly promoting, though unlikely, it
is time to exit town and move on into the castle. The king shows off the
Sword, Mayfair says it is Hajya, the king offers to give it back. As Deanna
approaches the king reveals a deadly secret. He's not really King Emild! He's
Gordon in disguise. He blows up most of the castle leaving his army behind as
he escapes. Just before the battle, Chester joins the battle party. He is
another long range attacker, with better defense than Graham.
Battle #7
Enemy Name | # | HP | MP | ATT | DEF | AGI | MOV | SPELLS
-------------------------------------------------------------------------------
Death Archer | 3 | 32 | 0 | 18 | 10 | 10 | 5 | R2, no R1
Dark Mage | 1 | 36 | 8 | 15 | 10 | 11 | 5 | Blaze1,2
Ratwing | 2 | 29 | 0 | 19 | 16 | 12 | 7 |
Dark Soldier | 5 | 33 | 0 | 20 | 13 | 13 | 4 |
Dark Sniper | 1 | 31 | 0 | 25 | 20 | 13 | 5 | R2, no R1
Battle Tips:
I. The chest in the lower right contains protect milk.
II. Chester is good in many ways that Graham is, they allow you to attack from
non-adjacent squares. This factor is even better once they are able to use
better weapons.
III. The terrain is somewhat rough for centaurs. It is also a very narrow
battlefield. Try to control the middle bottleneck if possible, so you can get
multiple people attacking the one square everything goes through. There is an
alternate way to the back of the castle using the right side, the monsters
never use it.
The Royal Sorceress, May, will enter the castle. Mayfair tells her of the
King's death and Gordon's tricks. She joins the party and leads them below
into a cave. Gordon is down here trying to escape. You will have to fight him
right away.
Battle #8
Enemy Name | # | HP | MP | ATT | DEF | AGI | MOV | SPELLS
-------------------------------------------------------------------------------
Dark Mage | 1 | 36 | 8 | 15 | 10 | 11 | 5 | Blaze1,2
Ratwing | 2 | 29 | 0 | 19 | 16 | 12 | 7 |
Dark Soldier | 2 | 33 | 0 | 20 | 13 | 13 | 4 |
Dark Sniper | 2 | 31 | 0 | 25 | 20 | 13 | 5 | R2, no R1
Dark Monk | 1 | 32 | 9 | 24 | 16 | 12 | 5 | Heal1,2
Zombie | 5 | 35 | 0 | 24 | 16 | 11 | 5 |
Gordon | 1 | 46 | 30 | 28 | 20 | 14 | 7 | Freeze1,2
Battle Tips:
I. Wow, look at how outnumbered the enemies are! It won't last though, once
you have almost reached Gordon he will summon some Zombies to even up the odds.
Zombies can inflict poison with their attacks. Poison deals two damage per
turn until cured or death. Zombies also take a bit more damage from fire than
most other enemies, but a bit less ice damage than most other enemies.
II. Gordon is the boss here, but you will likely have to kill most everything
else to reach him. He has Freeze 2, which is fairly potent. He can also cast
it several times.
III. The lone Dark Monk has two power sticks, and will drop one when he dies.
IV. May has poor movement range, but her spells power up much faster than
Natasha's. Leveling her to level 9 will teach you Slow2. Neither slow spell
is very good though.
V. Luke will learn another rather useless spell, Sleep, at level 10. It costs
a lot of MP, MP which Luke has precious few of. It's not very useful.
VI. Slade will learn quick at level 10. It increases defense and agility of
nearby teammates. Unfortunately, it costs 16MP to cast, making it rather
useless.
What a battle! Anyway, Gordon will die and you will have to have someone hold
the Sword of Hajya until the END OF THE GAME. No one in your party right now
can use it... what a waste. Anyway, you will now find out Prince Nick's attack
on Iom failed. Thus, the journey will continue. Mayfair will allow you to
save and such now. As most of your characters are now level ten or better, you
have a choice to make: Whether or not to promote them.
If you promote early, you give yourself access to promotion only weapons
earlier, you get promotion only spells earlier. However, your characters will
not benefit from "double leveling". A quick explanation. As you level up, you
get less and less experience points for beating a monster down. However, if
you level up unpromoted until everything is giving you one experience point,
and then promote, you will have several levels of easy leveling until you catch
up with other promoted characters. Not promoting will make the game hard for a
while, until you do actually promote, at which point your teams power will
jump. If you promote immediately, the game will be excessively hard near the
very end, but not so much before that. I generally do not promote until I
reach level 15 or so.
Unlike other Shining Force games, the "double leveling" in Sword of Hajya is
rather weak. Once a character breaks level 10 of either the promoted or
unpromoted class, the level ups that character gets are very watered down,
but still better than nothing. As you're going to get hit by watered down
levels at least once, you can decide whether to get them mid-game or very
late.
Anyway, do your thing and continue on. The town of Portobello, which has a
shipyard, has been seized. You will get into another battle here.
Battle #9
Enemy Name | # | HP | MP | ATT | DEF | AGI | MOV | SPELLS
-------------------------------------------------------------------------------
Ratwing | 2 | 29 | 0 | 19 | 16 | 12 | 7 |
Dark Sniper | 2 | 31 | 0 | 25 | 20 | 13 | 5 | R2, no R1
Dark Monk | 2 | 32 | 9 | 24 | 16 | 12 | 5 | Heal1,2
Zombie | 2 | 35 | 0 | 24 | 16 | 11 | 5 |
Skeleton | 2 | 30 | 0 | 26 | 20 | 12 | 6 |
Pegasus Knight| 2 | 28 | 0 | 25 | 20 | 13 | 7 |
Brass Rorder | 2 | 31 | 0 | 27 | 19 | 11 | 4 | R2 + R1
Master Mage | 1 | 43 | 17 | 26 | 19 | 13 | 5 | Blaze1,2,3
Battle Tips:
I. The treasure chest to the right holds a quick ring, a secondary item which
increases agility by 5 when equipped.
II. Do not get bottled up on the stair cases, especially with all the flyers
and ranged attackers in this level.
III. Skeletons, like Zombies, take extra damage from fire, as they are undead,
but less from ice.
IV. The nearest Dark Sniper drops a Robin Arrow when he is defeated. It is a
powerful weapon for Chester or Graham with improved range. Make sure you have
an open inventory slot to pick it up with!
V. Master Monk has Blaze 3. This spell has range three and can hit up to 13
targets at a time for around 20 damage each. Needless to say, this can wipe
out your entire army in a heartbeat. He's got enough MP to do it twice, also.
This is truly one of the most dangerous attacks in the entire game. A good way
to defend against it is to space your characters out at least three squares
apart. When a square behind another character, be at least two squares to the
left or right. This way, Blaze 3 will only be able to target one person, no
matter how many you have in the area. He is also the leader of this battle.
They clear out the area and learn for certain that Nick has been captured.
They need a ship to get to him. They head around town until they find the
shipyards, which have also been taken over. Another battle starts, before
having a chance to heal their previous wounds.
Battle #10
Enemy Name | # | HP | MP | ATT | DEF | AGI | MOV | SPELLS
-------------------------------------------------------------------------------
Dark Sniper | 2 | 31 | 0 | 25 | 20 | 13 | 5 | R2, no R1
Dark Monk | 2 | 32 | 9 | 24 | 16 | 12 | 5 | Heal1,2
Zombie | 2 | 35 | 0 | 24 | 16 | 11 | 5 |
Skeleton | 3 | 30 | 0 | 26 | 20 | 12 | 6 |
Pegasus Knight| 3 | 28 | 0 | 25 | 20 | 13 | 7 |
Brass Rorder | 2 | 31 | 0 | 27 | 19 | 11 | 4 | R2 + R1
Master Mage | 1 | 43 | 17 | 26 | 19 | 13 | 5 | Blaze1,2,3
Arch Knight | 1 | 40 | 0 | 30 | 22 | 14 | 7 |
Battle Tips:
I. This battlefield is very limited in terms of where you can move. You
almost have to walk through every enemy troop along the way.
II. There are two chests, One holds a battle axe, for Jaha, the other holds a
running pimento, a great item, though don't use it on an unpromoted character.
III. The Arch Knight drops a power spear, a much needed long range weapon for
your knights/paladins. Now you can ditch their normal spears and steel lances!
IV. Slade learns Blast at level 12, or level 2 of his promoted class if you
promoted at level 10. It does sad damage, but it eventually powers up into
nicer levels.
V. May learns Freeze 3, otherwise known as the best spell in the game, at
level 12 of her Mage class, or level 2 of her Wizard class. Either way, it has
insane range, does about 35 to 50 damage to all targets it hits. It is not
supposed to do that much, but it is bugged.
Yay, you have a boat, you can sail to save Prince Nick! Wait, the remains of
his army come to warn you of something, but the boat drifts away and is out of
control! The main force is now split into two smaller forces. What will
happen!
-------------------------------------------------------------------------------
^3^ Chapter 3
-------------------------------------------------------------------------------
The members of the boat team are worried that they can not control the ship.
To make their worries worse, a group of enemies appears on the ship. Nothing
seems to go right for Deanna.
Battle #11
Enemy Name | # | HP | MP | ATT | DEF | AGI | MOV | SPELLS
-------------------------------------------------------------------------------
Ratwing | 2 | 29 | 0 | 19 | 16 | 12 | 7 |
Pegasus Knight| 4 | 28 | 0 | 25 | 20 | 13 | 7 |
Master Mage | 1 | 43 | 17 | 26 | 19 | 13 | 5 | Blaze1,2,3
Evil Pixie | 1 | 36 | 8 | 28 | 20 | 14 | 6 | Blaze1,2
Dark Bishop | 1 | 47 | 19 | 29 | 22 | 13 | 5 | Heal1,2,3
Battle Tips:
I. Anyone who was dead at the end of chapter 2 will be alive now, which is
good.
II. You may notice both Ratwings have Power Rings and Protect Rings. Sadly, I
know of no method to get these rings from them. Because of this, they each
have five attack and defense more than normal Ratwings, though they are still
very easy to beat.
III. Most of the enemies here fly, take your time in defeating the level.
IV. This battle would be an ideal time to try and cluster up the enemies and
knock them down with May's Freeze 3 spell. The effects are... chilling...
After the battle, Claude will make his way to Deanna's team. Claude has great
stats, gets great level ups and is the only member of the team who can fly.
Make sure to use him! Anyway, he will help you to shore and ultimately to a
town, where you can finally get some much needed weaponry. A lot of the stuff
they sell is for promoted characters only, but, here's the list anyway.
Broad Sword - Deanna, Claude - 1200 - Promotion only
Chrome Lance - Eric - 1500 - Promotion only
Battle Axe - Jaha - 800
Thorn Glove - Luke... cept he's not with you - 1200
Power Stick - Slade, May - 600
Flail - Slade - 1200
Chester - Assault Shell - 2200 - Promotion only
Once you're done shopping head out of town into another battle. The ground
here is unstable, so everyone says.
Battle #12
Enemy Name | # | HP | MP | ATT | DEF | AGI | MOV | SPELLS
-------------------------------------------------------------------------------
Arch Knight | 2 | 40 | 0 | 30 | 22 | 14 | 7 |
Evil Pixie | 2 | 36 | 8 | 28 | 20 | 14 | 6 | Blaze1,2
Dark Bishop | 1 | 47 | 19 | 29 | 22 | 13 | 5 | Heal1,2,3
Dark Ranger | 2 | 49 | 0 | 33 | 27 | 14 | 7 | R3, no R1
Lizardman | 2 | 46 | 0 | 33 | 22 | 15 | 6 |
Worm | 1 | 48 | 0 | 33 | 20 | 16 | 4 |
Sorcerer | 1 | 64 | 27 | 30 | 23 | 15 | 6 | Freeze1,2
Battle Tips:
I. Claude flies, as such, no terrain has any effect on him, he moves freely!
II. The worm is capable of poisoning you with its normal attack. Not a big
deal at this stage.
III. The Sorcerer is the leader, it is nice only having to dodge a level 2
spell caster now, instead of a level 3 spell caster. Notice all that HP he
has? Seems to be a gig with pure spell casters of the enemy, do you not wish
you had that much?
IV. If you have not promoted yet, you have two options. Egress leveling or
precision Freeze 3's. Both work. If you have promoted, this battle is not
nearly as hard as you will be able to use the stronger weapons which an
unpromoted party can not. This is perhaps the best battle in the game to gain
some mad levels, exploit it if you wish to.
V. May learns Bolt at level 15, or level 5 promoted. Deanna learns it at
level 16, or 6 promoted. While it is not the best damage doing spell, it does
power up at higher levels.
VI. Slade learns Muddle2 at level 15, or level 5 promoted.
Once they have won, the earth gives way and they all fall in. Meanwhile,
Natasha's party is at the base of a large cliff. They'll get into a battle.
Battle #13
Enemy Name | # | HP | MP | ATT | DEF | AGI | MOV | SPELLS
-------------------------------------------------------------------------------
Skeleton | 2 | 30 | 0 | 26 | 20 | 12 | 6 |
Dark Sniper | 2 | 31 | 0 | 25 | 20 | 13 | 5 | R2, no R1
Dark Bishop | 1 | 47 | 19 | 29 | 22 | 13 | 5 | Heal1,2,3
Arch Knight | 2 | 40 | 0 | 30 | 22 | 14 | 7 |
Lizardman | 1 | 46 | 0 | 33 | 22 | 15 | 6 |
Pegasus Knight| 2 | 28 | 0 | 25 | 20 | 13 | 7 |
Master Mage | 1 | 43 | 17 | 26 | 19 | 13 | 5 | Blaze1,2,3
Battle Tips:
I. Do not be fooled by the weak lineup of enemies, they pose quite a threat.
II. Centaurs, which you have no shortage of, have great difficulty climbing.
Try not to block any paths if you do not need to.
III. The Lizardman is the leader of the enemies, it's recommended you just go
ahead and kill him, rather than hunt around.
IV. Natasha is the leader of your party. She can Egress, but it does cost 8mp
so make sure you save some, this applies to the next few battles. She also
learns Freeze 2 at level 13, or promoted level 3.
V. Luke learns dispel at level 13, or level 3 promoted.
VI. The chest in this level contains 500 gold coins and is well out of the
way, it is not even worth it.
VII. A really good strategy is to sneak Luke and Graham up the mountain to
attack the small party of the Lizardman. Go up square by square to lure down
the sniper, then the bishop, and the Lizardman will be all alone.
Once the battle has been won, Rohde, a citizen of the nearby village Algam,
will join the team. He is very similar to Jaha, except he is already promoted.
In the village, there is a weapon shop for this team to use!
Broad Sword - No one in this party - 1200 - Promotion only
Chrome Lance - Dawn, Randolf - 1500 - Promotion only
Battle Axe - Rohde - 800
Thorn Glove - Luke - 1200 - Promotion Only
Power Stick - Slade, May - 600
Flail - - 1200
Assault Shell - Graham - 2200 - Promotion only
Not much to buy if you have not yet promoted. Oh well, carry on to the next
battle. You will attack the impregnable fort from above, good thing these guys
were not at war with birdmen. Anyway, it is battle time.
Battle #14
Enemy Name | # | HP | MP | ATT | DEF | AGI | MOV | SPELLS
-------------------------------------------------------------------------------
Dark Bishop | 1 | 47 | 19 | 29 | 22 | 13 | 5 | Heal1,2,3
Arch Knight | 2 | 40 | 0 | 30 | 22 | 14 | 7 |
Lizardman | 3 | 46 | 0 | 33 | 22 | 15 | 6 |
Evil Pixie | 1 | 36 | 8 | 28 | 20 | 14 | 6 | Blaze1,2
Dark Ranger | 2 | 49 | 0 | 33 | 27 | 14 | 7 | R3, no R1
Sorcerer | 1 | 64 | 27 | 30 | 23 | 15 | 6 | Freeze1,2
Battle Tips:
I. Technically, there are many Evil Pixie's, but they will not appear until
the first one dies. Another will appear when the second dies.
II. All you have to kill is the Sorcerer, but like battle #12, this is a great
place to level up the other half of your team.
Now you can enter the Fortress. It is haunted though. There will be a battle
in a moment.
Battle #15
Enemy Name | # | HP | MP | ATT | DEF | AGI | MOV | SPELLS
-------------------------------------------------------------------------------
Sorcerer | 2 | 64 | 27 | 30 | 23 | 15 | 6 | Freeze1,2
Dark Bishop | 2 | 47 | 19 | 29 | 22 | 13 | 5 | Heal1,2,3
Lizardman | 4 | 46 | 0 | 33 | 22 | 15 | 6 |
Dark Ranger | 4 | 49 | 0 | 33 | 27 | 14 | 7 | R3, no R1
Zombie | 5 | 31 | 0 | 29 | 25 | 13 | 5 |
Wight | 1 | 50 | 0 | 39 | 30 | 17 | 6 |
Battle Tips:
I. This battle takes place in the dark, you can only reveal new chunks of map
as you walk into areas you can view them at. Because of this, you can not see
much of anything to start with.
II. Many monsters appear after you have started the map. Every time you
"reveal" a new area, monsters will appear. This is nice in ways, because
monsters who have not appeared do not take turns, which means you do not have
to wait for them to do so!
III. If you egress out and come back, any part of the map which you had
uncovered will remain uncovered.
IV. There are two treasure chests in this battle. The one to the far left
contains the Demon Rod. The one to the right contains a Protect Ring, one of
the best secondary items in the game. A Dark Bishop and Lizardman will spawn
directly in front of the chest as you approach it though.
V. Luke learns Heal 3 at level 17, or level 7 promoted. It has much better
range and heals for 30 HP, but, it sucks up Luke's already low MPs.
VI. The Wight is the leader. Of course, this does you no good until you can
see him <_<!
VII. The zombie's in this level have better attack than the other ones, thanks
to wearing power rings, however, they have four less HP for some odd reason.
They are also more agile.
VIII. Natasha learns Blaze 3 at level 17, or promoted level 7. It has a much
greater range than any of her other spells so far, and does around 20 damage
per target. Speaking of Blaze 3... the Wight is weak against fire, it will
take off over 30 HP from him.
I would recommend not doing that fight with four unpromoted characters... oh
well, fun fun! Anyway, they head to the Algam fields to warn Deanna of the
danger. Deanna's party is still underground, trying to find a way out of the
caves. They run into some unwanted company.
Battle #16
Enemy Name | # | HP | MP | ATT | DEF | AGI | MOV | SPELLS
-------------------------------------------------------------------------------
Pegasus Knight| 3 | 28 | 0 | 31 | 20 | 13 | 7 |
Evil Pixie | 2 | 36 | 8 | 28 | 20 | 14 | 6 | Blaze1,2
Sorcerer | 1 | 64 | 27 | 30 | 23 | 15 | 6 | Freeze1,2
Worm | 4 | 48 | 0 | 33 | 20 | 16 | 4 |
Dark Bishop | 1 | 47 | 19 | 29 | 22 | 13 | 5 | Heal1,2,3
Hawkman | 1 | 56 | 0 | 40 | 27 | 17 | 7 |
Battle Tips:
I. These Pegasus Knights have on Power Rings, making them stronger than
previous ones.
II. The Dark Bishop has a Guardian Staff which it will drop when defeated.
III. No leader here :(. Lots of really weak enemies though.
IV. The ground sinks if you make an offensive attack, thus removing the quick
path. This path does not actually exist though, as you can not walk on it even
if it looks like it is there.
After the battle, a mysterious rope and man will help Deanna's party out of the
caves. In the Algam fields they will run into Natasha's party. Sarah will
join as a fighter at this point. You will also now be forced to choose only 12
of the fourteen characters. I strongly recommend you put Sarah in the party,
as she is the best healer in the game. For now, I'd kick out Jaha and Rohde,
I'm just not big on physical attackers with low HP, poor movement, and no real
benefits. But, choose whomever you think is your most unneeded pair of
characters. Once done, you will be in another battle.
Battle #17
Enemy Name | # | HP | MP | ATT | DEF | AGI | MOV | SPELLS
-------------------------------------------------------------------------------
Dark Ranger | 1 | 49 | 0 | 33 | 27 | 14 | 7 | R3, no R1
Sorcerer | 1 | 64 | 27 | 30 | 23 | 15 | 6 | Freeze1,2
Worm | 7 | 48 | 0 | 33 | 20 | 16 | 4 |
Wight | 2 | 50 | 0 | 39 | 30 | 17 | 6 |
Hawkman | 2 | 56 | 0 | 40 | 27 | 17 | 7 |
Evil Cleric | 1 | 52 | 40 | 35 | 29 | 16 | 5 | Heal1,2,3,4, Blast
Ghoul | 1 | 66 | 0 | 42 | 25 | 18 | 6 |
Battle Tips:
I. The Ghoul is the leader of the enemies.
II. There sure are a lot of worms, which means a lot of poison. Luke will
have his hands full with Detox.
III. Wow, can not walk well here. Forests bad... Centaurs hate forests, hate
mountains, move slow.
IV. Evil Cleric has a nice little weapon, Holy Staff. After every turn it
will give him 3 HP back. Not a big factor, but it is something worth noting.
V. Sarah will learn Aura at level 6. It allows her to heal up 5 five nearby
allies for 15 HP at a time. This spell is wonderful, this is why she will
become the best healer before long.
VI. Slade learns Heal 3 at level 18, or promoted level 8. Same as Luke and
Sarah's Heal 3.
After hearing a bit of altercation with Warderer's men, the Shining Force will
be attacked by a great Iom officer, Solo. This is one of the hardest, yet most
rewarding battles in the entire game!
Battle #18
Enemy Name | # | HP | MP | ATT | DEF | AGI | MOV | SPELLS
-------------------------------------------------------------------------------
Cerberos | 1 | 42 | 0 | 41 | 27 | 17 | 7 | Fire Breath [15]
Ghoul | 2 | 66 | 0 | 42 | 25 | 18 | 6 |
Wight | 2 | 50 | 0 | 39 | 30 | 17 | 6 |
Hawkman | 2 | 56 | 0 | 40 | 27 | 17 | 7 |
Bow Rider | 2 | 49 | 0 | 33 | 27 | 14 | 7 |
Evil Cleric | 1 | 52 | 40 | 35 | 29 | 16 | 5 | Heal1,2,3,4, Blast
Sorcerer | 2 | 64 | 27 | 30 | 23 | 15 | 6 | Freeze1,2
Death Balloon | ? | 49 | 0 | 0 | 21 | 11 | 2 |
Solo | 1 | 64 | 51 | 48 | 35 | 19 | 6 | Bolt1,2
Battle Tips:
I. Check the wall directly above your starting place, the hidden character,
Higins, is there. He will join your party. He is also one of the better
characters in the game.
II. Solo is the boss, duh. He is highly resistant to most forms of magic.
Use physical attacks because of this. Try to run him out of MP also, his Bolt
2 spell can do a great deal of damage across a large area, but it is very
expensive to cast.
III. The Evil Cleric next to Solo will drop a Black Ring when defeated.
IV. The closest chest to where you start holds a healing rain, one of the best
items in the game. I suggest having someone who rarely dies hold it. This
will restore full HP to all characters anywhere on the battlefield.
V. The chest just above it and to the left contains a Critical Sword. Thanks
to the one Higins came with, you now have two!
VI. After a few turns and some talking, Death Balloon's will start appearing.
They have no normal attacks. If they are killed, however, they will blow up
hitting everything within a range equal to that of the range of level three
spells. While they are nice for experience, recommend either avoiding them
entirely, or killing them in the middle of no where, with only one person
hitting it. They do 15 damage to anything nearby, ally or enemy. I should
note, if you die because of the explosion, you do not get the experience for
killing it. They can also blow up at their own desire, so be careful not to be
too close. Realize also that they can move, just not very far.
VII. If you still have not promoted, most of your characters will be hitting
level 20 this level. There is no leveling beyond it. Meaning. It is time to
promote! Deanna and May learn Bolt 2 at level 20, or promoted level 10.
VIII. The chest in the top left contains a Running Ring. This is a great item
to help increase the movement range of otherwise slow people. I recommend
putting it on May, or Natasha.
IX. The other chest in the top left contains a Halberd, the second best item
for a PLDN in the game. Give it to whomever is your best PLDN.
X. Cerberos takes half damage from fire.
XI. The chest to the far right contains a Heat Axe. The other chest up on the
top right has a pitiful 800 pieces of gold.
Solo is defeated. Seeing Deanna makes him realize who the traitor really is.
Mayfair overhears this, but no one else in the party seems to think so. They
hurry off to save Prince Nick from being sacrificed.
-------------------------------------------------------------------------------
^4^ Chapter 4
-------------------------------------------------------------------------------
A quick note, I assume by now you have in some way promoted everyone. When I
refer to the level a character gets a spell now, I am speaking of their
promotion level. Deanna normally learns Bolt 3 at level 15 of the Hero class.
He learned Bolt 2 at level 10 of the Hero class. However, if you did not
promote him until level 20, he would learn Bolt 2 at level 20 of the Swordsman
class. However, he still will not learn Bolt 3 until level 15 of the Hero
class. What does this mean? Although you can improve your stats by not
promoting immediately, you end up hurting yourself on the rate you get some
very high powered spells.
The Iom army seems to be in disarray. Barbara has orders not to follow the
orders of Hindel, thus hampering their ability to defeat you. Instead, you get
a crumby batch of monsters to fight.
Battle #19
Enemy Name | # | HP | MP | ATT | DEF | AGI | MOV | SPELLS
-------------------------------------------------------------------------------
Cerberos | 2 | 42 | 0 | 41 | 27 | 17 | 7 | Fire Breath [15]
Ghoul | 4 | 66 | 0 | 42 | 25 | 18 | 6 |
Evil Cleric | 2 | 52 | 40 | 35 | 29 | 16 | 5 | Heal1,2,3,4, Blast
Sorcerer | 1 | 64 | 27 | 30 | 23 | 15 | 6 | Freeze1,2
Golem | 4 | 46 | 0 | 43 | 30 | 16 | 4 |
Gargoyle | 2 | 47 | 0 | 42 | 30 | 16 | 6 |
Belial | 2 | 41 | 18 | 43 | 33 | 17 | 6 | Bolt1
Minotaur | 1 | 60 | 0 | 46 | 33 | 19 | 5 |
Battle Tips:
I. You may noticed how few enemies there are, that's because Golems will spawn
as you near completing this battle. They are quite resistant to cold attacks.
II. If you have centaurs, their movement will once again be awful.
III. Do not retreat if you do not have to, there is no town to buy healing
seeds from. Though, Mayfair can still revive you if need be.
After the battle, Gyan will come from a nearby village. It appears he escaped
the Iom ambush! He'll join you. He leads you to the village. You can buy
stuff, finally. You must be a promoted character to use any of the new
weapons. If you're interested in old weapons, use the deals menu.
Broad Sword - Deanna, Claude, Higins - 1200
Chrome Lance - Dawn, Eric, Randolf - 1500
Great Axe - Jaha, Rohde - 5000
Iron Claw - Luke - 4500
Guardian Staff - Natasha, Slade, May, Sarah - 3200
Holy Staff - Sarah, Slade - 7800
Great Shot - Chester, Graham - 5500
What a load of crap, eh? Holy Staffs are really nice though. When you are
done, leave town. Gyan knows a shortcut. It takes you through a long, narrow,
deep valley. Good thing it is a shortcut and you will not be attacked. I
lied, it is totally a trap. Prepare for a rough battle.
Battle #20
Enemy Name | # | HP | MP | ATT | DEF | AGI | MOV | SPELLS
-------------------------------------------------------------------------------
Cerberos | 2 | 42 | 0 | 41 | 27 | 17 | 7 | Fire Breath [15]
Evil Cleric | 2 | 52 | 40 | 35 | 29 | 16 | 5 | Heal1,2,3,4, Blast
Golem | 3 | 46 | 0 | 43 | 30 | 16 | 4 |
Gargoyle | 1 | 47 | 0 | 42 | 30 | 16 | 6 |
Belial | 1 | 41 | 18 | 43 | 33 | 17 | 6 | Bolt1
Minotaur | 2 | 60 | 0 | 46 | 33 | 19 | 5 |
Brass Gunner | 2 | 41 | 0 | 46 | 36 | 17 | 4 | R2
Statue of Iom | 1 | 80 | ?? | 0 | 35 | 17 | 0 |
Demon Master | 1 | 71 | 32 | 43 | 32 | 19 | 6 | Freeze1,2,3
Battle Tips:
I. The Demon Master is the leader here. Before you just run up the valley and
try to kill it, be aware, he has Freeze 3, the same glitched Freeze 3 which you
have. Because of this, he is more than a match for your entire party. He can
only cast it three times. It is recommended you force him to cast it on one
member and repeat until he is out of MP. Higins takes less than normal damage
from spells, and will probably be able to survive it once, provided he has full
HP to start with.
II. The Statue of Iom is also quite dangerous. It takes three turns to charge
up and another to cool down. Once charged, it will fire a huge beam three
squares wide all the way down the valley. Any unit, friendly or foe, caught in
this beam will take around 15 damage. Duck into one of the indents into the
mountain when it is about to fire, this will cause it to miss you. Try not to
let the Statue kill all the enemies, you do not get items they drop if it does!
III. The chest on the right has a Valkyrie, the best weapon in the game for
PLDN's, it also has range. I recommend giving it to Dawn.
IV. The chest on the left has a Buster Shot. It is the best weapon in the
game for Chester and Graham. Although Graham has more attack power, usually, I
recommend giving it to Chester because of his better defense.
V. The Minotaur which starts closer to the Statue has an Evil Axe. It is the
best axe in the game, but it is also cursed. Great source of money though.
Once defeated, the Cypress Army moves to the Shrine. Most of the remaining
villains are there discussing their next move. The Shining Force seems to have
arrived just in time, Barbara offers to hold them off with her army, allowing
Warderer and Hindel to continue with the sacrifice of Nick.
Battle #21
Enemy Name | # | HP | MP | ATT | DEF | AGI | MOV | SPELLS
-------------------------------------------------------------------------------
Evil Cleric | 1 | 52 | 40 | 35 | 29 | 16 | 5 | Heal1,2,3,4, Blast
Belial | 1 | 41 | 18 | 43 | 33 | 17 | 6 | Bolt1
Minotaur | 2 | 60 | 0 | 46 | 33 | 19 | 5 |
Brass Gunner | 3 | 41 | 0 | 46 | 36 | 17 | 4 | R2
Demon Master | 1 | 71 | 32 | 43 | 32 | 19 | 6 | Freeze1,2,3
Dullahan | 2 | 48 | 0 | 49 | 35 | 19 | 6 |
Taros | 2 | 52 | 0 | 51 | 35 | 20 | 4 |
Chimera | 2 | 50 | 0 | 51 | 35 | 18 | 6 | Fire Breath [20]
Barbara | 1 | 92 | 0 | 55 | 41 | 21 | 6 |
Battle Tips:
I. Search the pillar directly above where you start for another hidden
character, Rush. Rush is fairly resistant to magic, just like Higins.
II. The closest Taros has a Dark Sword. He will drop it when he dies, but,
beware, he may use its Desoul ability on you.
III. Demon Master, middle of the map, enough said.
IV. Barbara leads the enemies. She has an Atlas Axe and often uses its Blaze
3 abilities. When she dies, you win and get the Atlas Axe.
V. The first chest on the right contains 10,000 gold.
VI. The other nearby chest contains an Evil Claw.
VII. Sarah learns Aura 2 at level ten, it allows her to heal a much larger
grouping of allies for 15 HP.
Once beaten, some more chatter will happen. Your party will now go into the
shrine only to find out Warderer's resurrection spells have brought back a
powerful individual. This is by far and away the hardest battle of the game
coming up. Make sure to revive everyone.
Battle #22
Enemy Name | # | HP | MP | ATT | DEF | AGI | MOV | SPELLS
-------------------------------------------------------------------------------
Demon Master | 1 | 71 | 32 | 43 | 32 | 19 | 6 | Freeze1,2,3
Dullahan | 4 | 48 | 0 | 49 | 35 | 19 | 6 |
Taros | 2 | 52 | 0 | 51 | 35 | 20 | 4 |
Chimera | 1 | 50 | 0 | 51 | 35 | 18 | 6 | Fire Breath [20]
Assassin | 4 | 48 | 0 | 50 | 37 | 20 | 7 |
Wyvern | 1 | 47 | 0 | 50 | 38 | 19 | 7 | Ice Breath [25]
Evil Bishop | 1 | 65 | 61 | 43 | 36 | 19 | 4 | Aura1,2,3, Blast1,2
Death Walldol | 1 |116 | 70 | 57 | 41 | 22 | 6 | Freeze1,2,3
Battle Tips:
I. Ugh. Death Walldol has Freeze 3 with enough MP to cast it seven times.
Needless to say, there is no good strategy against him. Running both him, and
the nearby Demon Master out of MP will leave a great deal of your team dead.
Fortunately, the Death Walldol sometimes uses his Shining Sword, which will
ONLY pound you with Bolt 2. Make CERTAIN to kill the Evil Bishop as it can
replenish a large crowd of enemies for 30 HP a pop.
II. When Death Walldol is defeated, you will get the Shining Sword. It is the
best weapon in the game which Deanna can equip without being cursed.
III. The chest on the left side contains 6000 Gold, which should cover the
revival costs of your party after the battle.
IV. The chest to the upper right side contains the Evil Lance, the best PLDN
weapon in the game, however, it is cursed.
V. Deanna learns Bolt 3 at level 15 of the Hero class. I doubt you will learn
it in this battle, unless you rely heavily upon him to kill things for you.
You've now done just about everything. Head deeper into the shrine. Warderer
has discovered who betrayed him. He is also nearly ready to kill off Nick.
You arrive just in time.
Battle #23
Enemy Name | # | HP | MP | ATT | DEF | AGI | MOV | SPELLS
-------------------------------------------------------------------------------
Demon Master | 1 | 71 | 32 | 43 | 32 | 19 | 6 | Freeze1,2,3
Assassin | 2 | 48 | 0 | 50 | 37 | 20 | 7 |
Wyvern | 1 | 47 | 0 | 50 | 38 | 19 | 7 | Ice Breath [25]
Evil Bishop | 1 | 65 | 61 | 43 | 36 | 19 | 4 | Aura1,2,3, Blast1,2
Executioner | 2 | 51 | 0 | 54 | 40 | 22 | 5 |
Sentinel | 1 | 52 | 0 | 53 | 39 | 21 | 4 |
Skull Knight | 3 | 55 | 0 | 52 | 36 | 20 | 5 |
Warderer | 1 |154 | 99 | 58 | 41 | 23 | 6 | Bolt1,2,3
Battle Tips:
I. This battle is not nearly as hard as the last one was. Warderer is
obviously the boss. While he does have Bolt 3 in his arsenal, it is not nearly
as dangerous as Freeze 3 was. Also, the HP estimate of 154 may be a bit off...
I can't remember how much I hit him for, but it is for certain between 150 and
160, and not 155.
II. Speaking of Freeze 3, you might want to kill the Demon Master on the right
side.
III. Go very slowly in this level, with the exception of the Evil Bishop and
Warderer, every monster will eventually come to you.
IV. Remember, the Bishop knows the powerful healing spell, Aura 3, which can
restore 30 HP to many targets.
V. The chest at the top right of this battlefield contains the White Ring.
This is a wonderful item. However, if you do not get it, simply Egress at the
start of the next battle and purchase it for 10,000 gold from the deals menu of
the shop keeper.
VI. Higins learns the Randolf spell at level 11. It is similar to Bolt 2.
VII. Once Warderer is all alone, he will run out of MP in a fat hurry. After
that he has only slightly better than normal physical attacks to save him.
Warderer is defeated, but it is not over yet. Nick breaks free and helps
Hindel up. Deanna and Hindel are found to be brothers. Gyan and Nick knew of
Hindel's distaste for Warderer. Better yet, Nick's hand is no longer stone!
However, Warderer pushes Hindel into the lava and dives in himself, becoming
one with the great power of Iom. This is the last battle, Nick will
automatically be put in your party, substituted for the member who was the
lowest level. Equip the Sword of Hajya on him. If you have very few people
left, I suggest Egressing and reviving.
Battle #24
Enemy Name | # | HP | MP | ATT | DEF | AGI | MOV | SPELLS
-------------------------------------------------------------------------------
Evil Bishop | 1 | 65 | 61 | 43 | 36 | 19 | 4 | Aura1,2,3, Blast1,2
Iom Doll | 2*|145 | ?? | 52 | 35 | 20 | 5 | Freeze1,2
Iom [Small] | 2 |156 | ?? | 57 | 38 | 22 | 0 | Demon Breath
Iom [Main] | 1 |299 | ?? | 60 | 44 | 24 | 0 | Demon Breath
Battle Tips:
I. While there are only two Iom dolls at a time, they will respawn every time
you kill them. The only way I can see to prevent this is to stand on the exact
square they spawn from. They spawned on the squares which have circular rocks
on them, near the top of the screen on the left and right. This will make two
characters useless for the battle, so you may as well put your Healing Rain on
one of them.
II. Speaking of Healing Rain, the Evil Bishop who is in the middle of no where
has one. Make sure you kill him before assaulting the Main part of Iom,
otherwise he can just heal him to full from no man's land. Besides, he drops
it, which will give you a total of two of them.
III. The Iom [Small] can not move. Their only attack is Demon Breath, a spell
with the range of a level 2 spell. Because of this, any of your level three
spells, Chester or Graham can hit them without fear of taking damage. While it
may take a few more turns than a full assault, it is certainly a better option.
IV. Iom can only be hurt by the Sword of Hajya, which is why Nick must reach
him in one piece. Once Nick hits Iom[Main] with the Sword, anything will be
able to harm him. Iom[Main] has the same Demon Breath spell which the Iom
[Small] had, but his has the range of a level 3 spell. Either go in one at a
time until he kills your character, which will take two attacks of his, or go
in from many different angles at once. Be warned, only one character can
directly assault him at a time, unless you use Claude who can fly around to the
back.
Congratulations, you have won. Enjoy the ending!
*******************************************************************************
v) Items
*******************************************************************************
1. Weapons
2. Secondary Equipment
3. Stat Increasing Items
4. Healing Items
5. Other Items
Weapon and items ranges.
O = character x = squares which can be targeted
X
X XXX
X XXX XXXXX
R1 - XOX R2 XXOXX R3 XXXOXXX
X XXX XXXXX
X XXX
X
-------------------------------------------------------------------------------
1. Weapons
-------------------------------------------------------------------------------
>>>Swords - Sword holding classes are: SWDM, HERO, NINJ, SMRI, PRNC, SKYW
---------
Name | What class may wear? | ATT | Cost | Other effects
-------------------------------------------------------------------------------
Short Sword | All Sword Classes | 5 | 100 |
Middle Sword | All Sword Classes | 8 | 180 |
Long Sword | All Sword Classes | 12 | 350 |
Broad Sword | All Sword except SWDM | 21 | 1200 |
Critical Sword | All Sword except SWDM | 26 | 4000 | Critical Chance Up
Katana | SMRI | 28 | 6000 |
Shining Sword | HERO | 33 | 10000 | Bolt 2
Sword of Hajya | PRNC | 33 | N/A | Freeze 3
Dark Sword | All Sword except SWDM | 35 | 15000 | Desoul 2, Cursed
>>>Spears/Lances
----------------
Name | What class may wear? | ATT | Cost | Other effects
-------------------------------------------------------------------------------
Spear | KNGT, PLND | 6 | 120 | R2
Bronze Lance | KNGT, PLDN | 9 | 250 |
Steel Lance | KNGT, PLDN | 13 | 400 |
Power Spear | KNGT, PLDN | 18 | 780 | R2
Chrome Lance | PLDN | 22 | 1500 |
Halberd | PLDN | 24 | 5500 | Bolt1
Valkyrie | PLDN | 28 | 8500 | R2
Evil Lance | PLDN | 35 | 14000 | Cursed
>>>Axes
--------
Name | What class may wear? | ATT | Cost | Other effects
-------------------------------------------------------------------------------
Short Axe | WARR, GLDR | 6 | 120 |
Hand Axe | WARR, GLDR | 9 | 200 |
Middle Axe | WARR, GLDR | 14 | 380 |
Battle Axe | WARR, GLDR | 20 | 800 |
Heat Axe | GLDR | 25 | 1600 | Blaze 2
Great Axe | GLDR | 28 | 5000 |
Atlas Axe | GLDR | 30 | 9000 | Blaze 3
Evil Axe | GLDR | 34 | 14000 | Cursed
>>>Gloves
---------
Name | What class may wear? | ATT | Cost | Other effects
-------------------------------------------------------------------------------
Leather Glove | MONK, MSMK | 5 | 180 |
Power Glove | MONK, MSMK | 10 | 500 |
Thorn Glove | MSMK | 14 | 1200 |
Iron Claw | MSMK | 18 | 4500 |
Evil Claw | MSMK | 30 | 12000 | Cursed
>>>Staves
---------
Name | What class may wear? | ATT | Cost | Other effects
-------------------------------------------------------------------------------
Wooden Rod | MAGE, HEAL, WIZD, SBRN | 3 | 60 |
Bronze Rod | MAGE, HEAL, WIZD, SBRN | 6 | 140 |
Iron Rod | MAGE, HEAL, WIZD, SBRN | 9 | 240 |
Power Stick | MAGE, HEAL, WIZD, SBRN | 12 | 600 |
Flail | HEAL, SBRN | 16 | 1200 |
Guardian Staff | WIZD, SBRN | 20 | 3200 |
Holy Staff | SBRN | 24 | 7800 | 3HP per turn
Demon Rod | WIZD, SBRN | 30 | 12000 | Steals MP, Cursed
>>>Bows/Arrows
--------------
Name | What class may wear? | ATT | Cost | Other effects
-------------------------------------------------------------------------------
Iron Arrow | RNGR, ACHR, BWNT, SNIP | 8 | 110 | R2, no R1
Steel Arrow | RNGR, ACHR, BWNT, SNIP | 11 | 300 | R2, no R1
Robin Arrow | RNGR, ACHR, BWNT, SNIP | 15 | 700 | R3, no R1
Assault Shell | BWNT, SNIP | 19 | 2200 | R3, no R1
Great Shot | BWNT, SNIP | 23 | 5500 | R3, no R1
Buster Shot | BWNT, SNIP | 26 | 9500 | R3, no R1
-------------------------------------------------------------------------------
2. Secondary Equipment
-------------------------------------------------------------------------------
Some characters do not use weapons. These characters can however be equipped
with secondary items to help boost their stats. Characters who do use items
may also use these items, but their weapons + secondary will occupy half of
their inventory.
-------------------------------------------------------------------------------
Name: Quick Ring
Effect: +5 Agility when equipped. Has no apparent use when used an item,
though you do get 1 experience point for doing so.
Cost: 12000 Buy, 9000 Sell, 3000 Repair
From: Treasure chest in battle #9.
-------------------------------------------------------------------------------
Name: Protect Ring
Effect: +5 Defense when equipped. Quick when used as an item.
Cost: 10000 Buy, 7500 Sell, 2500 Repair
From: Treasure Chest in Battle #15
-------------------------------------------------------------------------------
Name: Running Ring
Effect: Movement Range increased by 2 while equipped.
Cost: 10000 Buy, 7500 Sell, 2500 Repair
From: Treasure chest in battle #18
-------------------------------------------------------------------------------
Name: Black Ring
Effect: +10 Attack when equipped, WIZD only. Blaze 2 when used as an item.
Cost: 8500 Buy, 6375 Sell, 2125 Repair
From: Evil Cleric drops this in battle #18
-------------------------------------------------------------------------------
Name: White Ring
Effect: +10 Defense when equipped. Casts quick when used as an item. HERO,
SBRN, SMRI, NINJ, PRNC may equip it. Give it to Deanna or Nick.
Cost: 10000 Buy, 7500 Sell, 2500 Repair
From: Chest in battle #23
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
3. Stat Increasing Items
-------------------------------------------------------------------------------
There are stat increasing items for all stats a character can have, including
movement. Most stat increases are permanent. The main one which is not, is
movement range. Movement range is reset to the class default when you promote.
-------------------------------------------------------------------------------
Name: Quick Chicken
Effect: Increases agility by 2-4 points on one character.
From: Found in chest in Battle #5.
-------------------------------------------------------------------------------
Name: Power Water
Effect: Increases attack by 2-4 points on one character.
From: Dropped by Death Archer in Battle #4
-------------------------------------------------------------------------------
Name: Cheerful Bread
Effect: Increases HP by 2-4 points on one character.
From: Dropped by Ratman in Battle #5.
-------------------------------------------------------------------------------
Name: Protect Milk
Effect: Increases defense by 2-4 points on one character.
From: Dropped by Incubus in Battle #4, Found in chest in Battle #7
-------------------------------------------------------------------------------
Name: Running Pimento
Effect: Increases the movement range of one character by 2.
From: Found in chest in Battle #10.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
4. Healing Items
-------------------------------------------------------------------------------
In addition to healing spells, various herbs and seeds allow your party to heal
while in battle.
Medical Herb - Heals 10hp when used in battle. R1 - 10 Gold
Healing Seed - Heals 20hp when used in battle. R1 - 200 Gold
Antidote - Cures poison status from target. R1 - 20 Gold
Angel Wing - Returns party to town. R0 - 40 Gold
Healing Rain - Casts Aura4. R0 - 20000 Gold
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
5. Other Items
-------------------------------------------------------------------------------
Other items are the most useless things in the world. In fact, there is only
one in the entire game, and it has no function until after the end credits!
Mime Show Tickets - Found in the well during battle #5. This item takes up no
inventory space and you will probably forget you had ever grabbed them until
after the end credits, when they allow you to see a very awkward dance between
many of the main characters of the game.
*******************************************************************************
vi) Spells
*******************************************************************************
1. Damage
2. Status
3. Curative
4. Who Learns Which Spells?
-------------------------------------------------------------------------------
1. Damage Spells
-------------------------------------------------------------------------------
Unless otherwise stated, all level one and level two damage spells have a range
of:
x
xxx
xxxxx
xxx
x
Unless otherwise stated, all level three and level four damage spells have a
range of:
x
xxx
xxxxx
xxxxxxx
xxxxx
xxx
x
-------------------------------------------------------------------------------
Blast
Effect: 5-7 Damage to one target.
Cost: 2mp
Who Can Cast: Slade, Sarah
Blast 2
Effect: 6-9 Damage to five targets.
Cost: 5mp
Who Can Cast: Slade, Sarah
Blast 3
Effect: 13-17 Damage to ??? targets.
Cost: 8mp
Who Can Cast: Slade, Sarah
Blast 4
Effect: 25-40 Damage to one target.
Cost: 8mp
Who Can Cast: Sarah
-------------------------------------------------------------------------------
Blaze
Effect: 6-7 Damage to one target.
Cost: 2mp
Who Can Cast: Natasha
Blaze 2
Effect: 8-10 Damage to five targets.
Cost: 5mp
Who Can Cast: Natasha
Blaze 3
Effect: 16-25 Damage to thirteen targets.
Cost: 8mp
Who Can Cast: Natasha
Blaze 4
Effect: 45-55 Damage to one target.
Cost: 8mp
Who Can Cast: Natasha
-------------------------------------------------------------------------------
Bolt
Effect: 11-14 Damage to five targets.
Cost: 8mp
Who Can Cast: Deanna, May, Nick
Bolt 2
Effect: 13-17 Damage to thirteen targets. Bolt 2 has a level three and four
spell attack range.
Cost: 15mp
Who Can Cast: Deanna, May, Nick
Bolt 3
Effect: 19-27 Damage to thirteen targets.
Cost: 20mp
Who Can Cast: Deanna, May, Nick
Bolt 4
Effect: 60 Damage to one target.
Cost: 20mp
Who Can Cast: Deanna, May, Nick
-------------------------------------------------------------------------------
Freeze
Effect: 8-10 Damage to one target.
Cost: 3mp
Who Can Cast: Natasha, May
Freeze 2
Effect: 9-13 Damage to five targets.
Cost: 7mp
Who Can Cast: Natasha, May
Freeze 3
Effect: 35-50 Damage to thirteen targets. *This spell was only intended to do
15-21 Damage to thirteen targets. However, a glitch in the game causes it to
read this spell as though it did level 4 Freeze's damage.
Cost: 10mp
Who Can Cast: Natasha, May
Freeze 4
Effect: 35-50 Damage to one target. Thanks to the Freeze 3 glitch, use that
spell instead, it is identical to this one except it hits thirteen targets
instead of one.
Cost: 10mp
Who Can Cast: No one whom I know of... Natasha and May both stop at Freeze 3
-------------------------------------------------------------------------------
Sarah
Effect: Blaze 2, fire resistance is ignored.
Cost: 8mp
Who Can Cast: Higins
Randolf
Effect: Bolt 2. Lightning resistance is ignored.
Cost: 15mp
Who Can Cast: Higins
Randolf 2
Effect: Bolt 3. Lightning resistance is ignored.
Cost: 20mp [or maybe 18?]
Who Can Cast: Higins
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
2. Status Changing Spells
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Boost
Effect: Raises attack of five allies by about 20%
Cost: 8mp
Who Can Cast: Natasha
-------------------------------------------------------------------------------
Desoul
Effect: Tries to instantly kill enemies. Does not work against stronger
enemies.
Cost: 12mp
Who Can Cast: May
Desoul 2
Effect: Tries to kill more enemies.
Cost: 15mp
Who Can Cast: May
-------------------------------------------------------------------------------
Dispel
Effect: Attempts to prevent enemies from casting spells for a few turns.
Cost: 6mp
Who Can Cast: Luke
-------------------------------------------------------------------------------
Muddle
Effect: Lowers accuracy [??]. Seldom [more accurately, never] works
Cost: 10mp
Who Can Cast: Slade
Muddle 2
Effect: Tries to confuse enemies. Seldom works
Cost: 10mp
Who Can Cast: Slade
-------------------------------------------------------------------------------
Quick
Effect: Increases Defense and Agility by about 25%. Does not last long enough
to make it worth the cost. Huge range, hits 13 targets. Only practical use is
for mass leveling of Slade.
Cost: 16mp
Who Can Cast: Slade
Quick 2
Effect: Increases Defense and Agility by about 25%. Lasts longer than the
level 1 version of the spell, but only targets one member! What a ripoff!!!!
Cost: 20mp
Who Cast Cast: Slade
-------------------------------------------------------------------------------
Slow
Effect: Reduces enemies Defense and Agility by 25%. Effects do not last long
enough, nor does reducing some things defense by 4 make a big enough
difference.
Cost: 15mp
Who Can Cast: May
Slow 2
Effect: Reduces the Defense and Agility of one enemy by 25%. Lasts longer than
level one, but hits a sole target and is way too expensive.
Cost: 15mp
Who Can Cast: May
-------------------------------------------------------------------------------
Sleep
Effect: Tries to render enemies useless by putting them to sleep. Does not
work often, if it does, said enemy is useless for 1 to 5 turns.
Cost: 16mp
Who Can Cast: Luke
-------------------------------------------------------------------------------
3. Curative Spells
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Aura, levels 1-3 have a range of:
x
xxx
xxxxx
xxxxxxx
xxxxx
xxx
x
Aura
Effect: Replenishes 15 HP to five targets.
Cost: 7mp
Who Can Cast: Sarah
Aura 2
Effect: Replenishes 15 HP to thirteen targets.
Cost: 11mp
Who Can Cast: Sarah
Aura 3
Effect: Replenishes 30 HP to thirteen targets
Cost: 15mp
Who Can Cast: Sarah
Aura 4
Effect: Fully heals all allies anywhere on the map. This is the ultimate
healing spell, you will probably never learn it though, healing rain has the
same effect.
Cost: 18mp
Who Can Cast: Sarah
-------------------------------------------------------------------------------
Detox
Effect: Removes poison from target.
Cost: 5mp
Who Can Cast: Luke
x
xxx
xxxxx
xxx
x
-------------------------------------------------------------------------------
Egress
Effect: Returns entire party to camp.
Cost: 8mp
Who Can Cast: Deanna, Natasha
-------------------------------------------------------------------------------
Heal
Effect: Replenishes 15 HP to target.
Cost: 3mp
Who Can Cast: Luke, Slade, Sarah
x
xxx
x
Heal 2
Effect: Replenishes 15 HP to target
Cost: 5mp
Who Can Cast: Luke, Slade, Sarah
x
xxx
xxxxx
xxx
x
Heal 3
Effect: Replenishes 30 HP to target
Cost: 10mp
Who Can Cast: Luke, Slade, Sarah
x
xxx
xxxxx
xxxxxxx
xxxxx
xxx
x
Heal 4
Effect: Replenishes all HP to target.
Cost: 20mp
Who Can Cast: Luke, Slade, Sarah
x
xxx
x
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
4. Who Learns Which Spells
-------------------------------------------------------------------------------
Level is the level you learn the spell at. You can get 20 levels normally, but
they do NOT count towards learning promotion only spells. However, some spells
can be learned whether you are promoted or not.
Deanna
------
Egress: Starts with
Bolt: Level 16
Bolt 2: Level 20
Bolt 3: Level 25
Bolt 4: Level 30
Natasha
-------
Egress: Starts with
Blaze: Stats with
Blaze 2: Level 8
Blaze 3: Level 17
Blaze 4: Level 30
Freeze: Level 4
Freeze 2: Level 13
Freeze 3: Level 22
Boost: Level 26
Luke
----
Heal: Starts with
Heal 2: Level 3
Heal 3: Level 17
Heal 4: Level 25
Detox: Level 6
Detox2: Level 22
Slow: Level 1
Dispel: Level 13
Slade
-----
Heal: Starts with
Heal 2: Starts with
Heal 3: Level 18
Heal 4: Level 27
Muddle: Level 7
Muddle 2: Level 15
Quick: Level 10
Quick 2: Level 21
Blast: Level 12
Blast 2: Level 24
Blast 3: Level 30
May
---
Freeze: Starts with
Freeze 2: Starts with
Freeze 3: Level 12
Slow: Starts with
Slow 2: Level 9
Bolt: Level 15
Bolt 2: Level 20
Bolt 3: Level 25
Bolt 4: Level 30
Desoul: Level 18
Desoul 2: Level 23
Sarah
----
Heal: Starts with
Heal 2: Starts with
Heal 3: Starts with
Heal 4: Level 22 [12]
Blast: Starts with
Blast 2: Stats with
Blast 3: Level 24 [14]
Blast 4: Level 28 [18]
Muddle: Starts with
Muddle 2: Level 18 [8]
Aura: Level 16 [6]
Aura 2: Level 20 [10]
Aura 3: Level 26 [16]
Aura 4: Level 30 [20]
Higins
------
Sarah: Level 17 [7]
Randolf: Level 21 [11]
Randolf 2: Level 25 [15]
Nick
----
Bolt: Starts with
Bolt 2: Starts with
Bolt 3: Level 25 [15]
Bolt 4: Level 30 [20]
*******************************************************************************
vii) Enemy Listing
*******************************************************************************
Here are the monster stats. This list is in alphabetical order. Since the
monsters are listed in order of appearance in the main walkthrough.
Enemy Name | HP | MP | ATT | DEF | AGI | MOV | GOLD | SPELLS
-------------------------------------------------------------------------------
Arch Knight | 40 | 0 | 30 | 22 | 14 | 7 | 220 |
Assassin | 48 | 0 | 50 | 37 | 20 | 7 | 910 |
Barbara | 92 | 0 | 55 | 41 | 21 | 6 | 1310 |
Belial | 41 | 18 | 43 | 33 | 17 | 6 | 580 | Bolt1
Big Bat | 14 | 0 | 13 | 8 | 6 | 6 | 90 |
Bow Rider | 49 | 0 | 33 | 27 | 14 | 7 | 310 |
Brass Gunner | 41 | 0 | 46 | 36 | 17 | 4 | 700 | R2
Brass Rorder | 31 | 0 | 27 | 19 | 11 | 4 | 160 | R2 + R1
Cerberos | 42 | 0 | 41 | 27 | 17 | 7 | 420 | Fire Breath [15]
Chimera | 50 | 0 | 51 | 35 | 18 | 6 | 860 | Fire Breath [20]
Dark Bishop | 47 | 19 | 29 | 22 | 13 | 5 | 270 | Heal1,2,3
Dark Mage | 36 | 8 | 15 | 10 | 11 | 5 | 140 | Blaze1,2
Dark Monk | 32 | 9 | 24 | 16 | 12 | 5 | 190 | Heal1,2
Dark Ranger | 49 | 0 | 33 | 27 | 14 | 7 | 310 | R3, no R1
Dark Sniper | 31 | 0 | 25 | 20 | 13 | 5 | 210 | R2, no R1
Dark Soldier | 33 | 0 | 20 | 13 | 13 | 4 | 160 |
Death Archer | 32 | 0 | 18 | 10 | 10 | 5 | 110 | R2, no R1
Death Balloon | 49 | 0 | 0 | 21 | 11 | 2 | 800 |
Death Walldol |116 | 70 | 57 | 41 | 22 | 6 | 1630 | Freeze1,2,3
Demon Master | 71 | 32 | 43 | 32 | 19 | 6 | 910 | Freeze 1,2,3
Drago Newt 1 | 15 | 0 | 12 | 7 | 7 | 5 | 80 |
Drago Newt 2 | 15 | 5 | 12 | 7 | 7 | 5 | 80 | Blaze
Dullahan | 48 | 0 | 49 | 35 | 19 | 6 | 670 |
Dwarf | 18 | 0 | 14 | 8 | 7 | 4 | 100 |
Evil Bishop | 65 | 61 | 43 | 36 | 19 | 4 | 1100 | Aura1,2,3, Blast1,2
Evil Cleric | 52 | 40 | 35 | 29 | 16 | 5 | 610 | Heal1,2,3,4, Blast
Evil Pixie | 36 | 8 | 28 | 20 | 14 | 6 | 240 | Blaze1,2
Executioner | 51 | 0 | 54 | 40 | 22 | 5 | 1700 |
Gargoyle | 47 | 0 | 42 | 30 | 16 | 6 | 410 |
Ghoul | 66 | 0 | 42 | 25 | 18 | 6 | 530 |
Goblin | 9 | 0 | 10 | 6 | 4 | 5 | 20 |
Golem | 46 | 0 | 43 | 30 | 16 | 4 | 480 |
Gordon | 46 | 30 | 28 | 20 | 14 | 7 | 510 | Freeze1,2
Hawkman | 56 | 0 | 40 | 27 | 17 | 7 | 390 |
Incubus | 21 | 3 | 15 | 10 | 9 | 6 | 100 | Blaze
Iom [Main] |299 | ?? | 60 | 44 | 24 | 0 | | Demon Breath1,2
Iom [Small] |156 | ?? | 57 | 38 | 22 | 0 | 2600 | Demon Breath
Iom Doll |145 |130 | 52 | 35 | 20 | 5 | 2000 | Freeze1,2
Iom Knight | 27 | 0 | 15 | 10 | 9 | 7 | 110 |
Lizardman | 46 | 0 | 33 | 22 | 15 | 6 | 260 |
Master Mage | 43 | 17 | 26 | 19 | 13 | 5 | 210 | Blaze1,2,3
Minotaur | 60 | 0 | 46 | 33 | 19 | 5 | 600 |
Pegasus Knight | 28 | 0 | 25 | 20 | 13 | 7 | 160 |
Ratman | 18 | 0 | 16 | 13 | 8 | 5 | 110 |
Ratwing | 29 | 0 | 19 | 16 | 12 | 7 | 120 |
Scaben | 13 | 0 | 11 | 6 | 6 | 5 | 40 |
Sentinel | 52 | 0 | 53 | 39 | 21 | 4 | 1300 |
Skeleton | 30 | 0 | 26 | 20 | 12 | 6 | 170 |
Skull Knight | 55 | 0 | 52 | 36 | 20 | 5 | 1000 |
Solo | 64 | 51 | 48 | 35 | 19 | 6 | 850 | Bolt1,2
Sorcerer | 64 | 27 | 30 | 23 | 15 | 6 | 340 | Freeze1,2
Statue of Iom | 80 | ?? | 0 | 35 | 17 | 0 | 1000 |
Taros | 52 | 0 | 51 | 35 | 20 | 4 | 900 |
Warderer |154 | 99 | 58 | 41 | 23 | 6 | 1980 | Bolt1,2,3
Wight | 50 | 0 | 39 | 30 | 17 | 6 | 400 |
Worm | 48 | 0 | 33 | 20 | 16 | 4 | 280 |
Wyvern | 47 | 0 | 50 | 38 | 19 | 7 | 970 | Ice Breath [25]
Zombie | 35 | 0 | 24 | 16 | 11 | 5 | 150 |
*******************************************************************************
viii) Other
*******************************************************************************
1. Codes/Secrets
-------------------------------------------------------------------------------
1. Codes/Secrets
-------------------------------------------------------------------------------
I don't know of any, per say, but here are a few nice tricks.
Enter a name for the main character, when you hit end, hold down button 2.
Nick will appear, do the exact same process for him. You can now rename
everyone!
When the Sega logo bounces in, keep pressing down and the word excellent will
appear. This will allow you to play in a harder mode.
To see a special event at the end of the game, get the Mime show tickets from
the well in battle #5.
*******************************************************************************
ix) Credits
*******************************************************************************
CJayC - Founder of GameFAQs.com for hosting a wonderful website.
____________________________________
Copyright, 2005 Apathetic Aardvark |
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