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SHINING FORCE GAIDEN: FINAL CONFLICT   by Mephantis
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Initial Starting Date:  10/19/2002
Current Version:        1.0
Author:                 Mephantis
Email:                  [email protected]
Table of Contents:

i    Introduction
ii   Disclaimer
iii  Revision History
iv   Character Guide
v    Spells
vi   Weapons
vii  Items
viii  Walkthrough
ix   Translations
x    Credits

    For easier browsing use the Find option under the pulldown menu or
Ctrl-F

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i    Introduction
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    This is a guide for Shining Force Gaiden: Final Conflict. This is the
third Shining Force on Game Gear. As this game never made it to the US,
not many people had a chance to play it, but it is a great game never less.
I will do my best to make this FAQ as helpful as possible without ruining
the game by telling people what to do for every simple step. Feel free
to email me at [email protected] if you have any questions or find any
part of the FAQ ambiguous. Though, don't expect instant replies to your
emails, give it a few days.

    Emails that will be ignored: Hatemail or any kind of offensive email.
Email bragging about your stats. Email that rudely tells me that something
is wrong in my FAQ; I appreciate corrections as I make mistakes all the
time, but if you're going to correct me, do so nicely.

    I realize the game is in Japanese so many game players may have trouble
telling what weapon/item they are equipping/using. To resolve that,
everytime something is found, try equipping it on someone, and the screen
will show who can be equipped with it and who cannot. If a character is
turned around, he/she cannot be equipped with it. If everyone is turned
around, it means the item you found is not a weapon or accessory. Then
save the game and try using it on someone. If someone can be equipped with
it, it is either a weapon or an accessory. If it gives +5 to attack or
defense it is the power ring or the defense ring. If it increases the attack
power by a larger amount, it is a weapon. If only sword users can equip
an item you just found, and it gives +21 to attack, it is a Broad Sword.
For more specific numbers look at the weapon and item sections. I'll repeat
this again later on.

    To make it easier for the readers to find what they need, I'll give
a brief overview of all the sections in this FAQ.

    There will be a character guide in which there is an introduction to
all the characters and my evaluation on the characters. I will also have
a small section about maximizing stats.

    The spells section, rather then listing all the spells and describing
what they do, it will mainly consist of what spells each character have
and at what level they learn it. The weapon and item sections will simply
list the weapons and items.

    The walkthrough section will go through each battle and list the items
or secret characters in each battle. There will be pointers and strategy
given for each battle.

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ii   Disclaimer
_____________________________________________________________________


    This FAQ is for personal use only. You may print it out or view it
online for personal purposes. It may not be used for profit of any form,
this includes selling it or using it as a throw-in gift for sales. If you
plan to use it for another website, email me first and I'll be more than
happy to let you use it, as long as it remains in unaltered form and is
credited to me.

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iii  Revision History
_____________________________________________________________________

Version 1.0 (8/11/2004)
- Completed story notes.
- Included final Mashaela's, Darksol's HP and MP totals. Could not figure
out how much MP Darksol's head had since Demon Breath doesn't cost MP.

Version 0.5 (8/02/2004)
- Changed my email address listed as the current one listed is now
closed.
- Took out the Monster and Boss sections since their stats are now
included in the Walkthrough.
- Included enemy stats for all battles.
- Started to include story notes for between battles.
- Updated the credit section

Version 0.2 (11/13/2002)
- Minor update. Updated the credit section, it now includes
Moogie's SF FC site for reference. Also fixed a typo in the
character section where Kojiro was misspelled as Kijaro. Also fixed
an error at the end of the walkthrough section, thanks to Doom3000 for
the correction. The final boss is Darksol in his Devil Form, not
Dark Dragon.
 I've also included a link to a translation script by Moogie. The link
is in the new section xi, while credits is now section xii.
 I will have a major update in the character section, walkthrough section,
and monster/boss section hopefully by the end of the year.


Version 0.1 (11/5/2002)
-  First version. I should be updating the Monster FAQ and Boss FAQ in
the near future. The walkthrough section isn't complete either. I plan
on going into details in later versions; my schedule lately is much
tighter than I expected.

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iv   Character Guide
_____________________________________________________________________


    In this section I will list all of the characters, their initial stats,
their character class, and my evaluation of the characters. For the
characters who can be promoted, there will be two classes listed for the
character, and the class after the arrow is the class after promotion.

    Like in all other Shining Forces, except SFII, the characters can
promote at level 10, but they can be raised to level 20 before promoting.
This game in particular, I would strongly advise you to at least promote
a few characters at level 20. Unlike Shining Forces on Genesis where you
can get infinitely stronger, you stop gaining much of any stats after level
20 promoted, which is in fact a pretty low level to stop gaining stats.
This also means that characters who join promoted will probably be weaker
then characters who had the advantage of level 20 promotions; there are
a few exceptions though. By the way, by stop gaining much of any stats,
I mean very minimal gains if any, so don't email me and tell me you got
+1 to attack at lvl 23.

    Remember that the evaluations are based on my experience and my
opinions. Due to the random stat gains my personal experience may not fit
with the normal cases, so if you feel that anything I say is terribly wrong,
feel free to email me.

    In part b) there will be a mini-section of how to make the best party
and maximize stats.

a) Characters
    Characters are listed in the order they join. For information of which
battle they join, refer to the walkthrough section.

1.
Ian
Class SDMN -> HERO
Initial Stats
LV : 01
HP : 12
MP : 08
AT : 13
DF : 06
AG : 05
MV : 06
Evaluation
    Ian is the leader of the force, and naturally he's quite well rounded
in all areas. If you promote him at level 20, he will get quite strong
at the end. His HP is decent while his attack and defense are pretty high
also. Since you don't get much of any stat gains after lvl 20 promotion,
don't expect his HP to go far pass 70. It will probably end in the mid-60s.
In fact I did not get any character's HP pass 70 without a cheerful bread,
and almost any character from the beginning can end up with about 60 HP.
Ian can be a front line fighter as he has decent HP and defense, but it's
quite dangerous as he will be the target of all the monsters, and many
monsters at the end have special attacks which can deplete 60 HP rather
quickly. He also learns Bolt 4 which you don't really need, but it's always
useful to be able do 50-60 damage from far away.

2.
Mead
Class KNTE -> PLDN
Initial Stats
LV : 01
HP : 11
MP : 00
AT : 12
DF : 04
AG : 04
MV : 07
Evaluation
    Mead will be the leader for the first battle only. He is a pretty
averaged knight and paladin after promotion. He doesn't seem to get
enormous stat boosts at any levels. If promoted at level 20, his attack
and defense can become quite decent, but not quite as high as Sylvia. I
would use Sylvia instead.


Paige
Class SLDR -> WARR
Initial Stats
LV : 01
HP : 07
MP : 00
AT : 13
DF : 07
AG : 03
MV : 05
Evaluation
    Like the other warrior type characters in other Shining Forces, Paige
gets very high defense and decent attack. His HP however is not too high,
but not too low if you decide to promote him at level 20. However, any
character will have enough HP if promoted at level 20. Paige can be your
front line fighter, as he can take lots of physical attack.

Hawel
Class MAGE -> WIZD
Initial Stats
LV : 01
HP : 08
MP : 08
AT : 09
DF : 05
AG : 05
MV : 05
Evaluation
    Hawel is the first mage you will have. He gets both Blaze 4 and Freeze
4, making him quite strong. If he's promoted at level 20, he'll have decent
HP and defense. He will have much more MP than Minto if promoted at level
20, and his spells also costs less MP.

Knuckles
Class MONK -> MMNK
Initial Stats
LV : 01
HP : 11
MP : 06
AT : 08
DF : 04
AG : 03
MV : 05
Evaluation
    Knuckles is the first Monk on the team, and can be promoted into a
mastermonk later. Before and after promotion, his attack rises quickly
in early levels but slows down quite a bit after level 10. His attack becomes
quite high if promoted at level 20, and his HP will become pretty high
also. If not promoted at level 20, his HP is quite low and defense isn't
near the top either.

Sonette
Class ACHR -> SNIP
Initial Stats
LV : 01
HP : 10
MP : 00
AT : 10
DF : 05
AG : 04
MV : 06
Evaluation
    Sonette is the only archer in the party, and therefore it's best to
keep her throughout the adventure. She gets decent attack power and low
defense. If promoted at level 20, her attack becomes quite high, and her
defense will be decent also. She gets decent HP like everyone else who
can promote at level 20.


Cynthia
Class HEAL -> PRST
Initial Stats
LV : 04
HP : 12
MP : 06
AT : 11
DF : 07
AG : 08
MV : 05
Evaluation
    Cynthia is the first healer to join, and she's the only character with
Aura. She starts with little MP and most likely will end up with less than
50 MP, even if she's promoted at level 20, so she can only use Aura 4 twice,
but that should be enough. To my surprise, her attack and defense gets
quite high. From level 10 to 20 unpromoted, her attack increased by 2 every
level and sometimes by 3. Her defense increases at a steady rate also,
so she shouldn't be killed by physical attacks easily, but her HP ends
up very low, and can be killed by special attacks or magic easily, so keep
her in the back.

Ruburan
Class THIF -> NINJ
Initial Stats
LV : 05
HP : 13
MP : 00
AT : 20
DF : 09
AG : 08
MV : 05
Evaluation
    Ruburan is kind of like Slade from Shining Force II, as he starts out
a bit weak, but can be promoted to NINJA and gains magic. If promoted at
level 20, his attack will easily go over 90. From level 10-20 unpromoted
he seems to always get +2 to attack and defense, and level 1-10 promotion
he often gets +3 to attack. Aside from having insanely high attack power,
he can also attack from one space away, which comes in really handy. His
defense isn't at the top, but it comes out decent if you promote him at
a high level. I suggest promoting him at level 20 if you don't plan to
do so with anyone else.

Kiddo
Class BDMN -> BTLR
Initial Stats
LV : 08
HP : 20
MP : 00
AT : 24
DF : 14
AG : 10
MV : 06
Evaluation
    Kiddo is quite decent. He has the obvious advantage of being able to
fly, and won't be slowed down by terrian. His attack is pretty high, while
his defense is quite low. His HP isn't really up there either. If he's
promoted at level 20, his attack may easily end up in the high 80s, while
his defense should also become high enough to take a few hits. He's not
your frontline fighter, but still a pretty decent attacker.

Sylvia
Class KNTE -> PLDN
Initial Stats
LV : 09
HP : 22
MP : 00
AT : 31
DF : 17
AG : 11
MV : 07
Evaluation
    Silvia is the only other centuar besides Mead, and in my opinion she
is much stronger than Mead. Her attack increases steadily and finishes
up quite high, while her HP is very high. However, her defense is a bit
low. If she's promoted at level 20, her attack can get quite high, and
her defense should become decent too. She can be a frontline fighter to
block the special attacks and magic since she has lots of HP.

Julia
Class BDMN -> BTLR
Initial Stats
LV : 09
HP : 21
MP : 00
AT : 29
DF : 15
AG : 10
MV : 06
Evaluation
    Julia is the female birdman; she's not as strong as Kiddo, and her
defense is quite low like Kiddo. I would prefer Kiddo over her unless you
really want two birdmen in your party. She can also be promoted at level
20, in which case her stats will become pretty decent, but still not as
good as Kiddo.

Eric
Class DGMN
Initial Stats
LV : 02
HP : 25
MP : 00
AT : 35
DF : 20
AG : 12
MV : 05
Evaluation
    Eric is another flying member. His attack, defense, and HP all increase
steadily. Unfortunately he joins promoted and will not be the top attackers,
unless you promote everyone else at level 10. His HP is still decent and
has reasonably high defense which will enable him to take some damage in
the frontline.

Minto
Class WIZD
Initial Stats
LV : 03
HP : 21
MP : 21
AT : 27
DF : 13
AG : 14
MV : 05
Evaluation
    Minto the Kyantol is your second wizard. She also comes promoted and
probably will not get as much MP as Hawel, but her spells are quite good,
as she learns Freeze 3, Bolt 4, and Desoul 2. Her HP and defense is very
low, so keep her protected so she can cast spells safely. Her MP will most
likely deplete after two castings of Bolt 4, which is a downside.

Morton
Class MMNK
Initial Stats
LV : 04
HP : 29
MP : 18
AT : 44
DF : 22
AG : 13
MV : 05
Evaluation
    Morton is a mastermonk who comes promoted also. His attack can become
decent, but his defense is pathetically low, and his HP is not that high
either. He will most likely die in a few hits. He learns the Quick spell,
which can enable himself to level up quickly, but you don't really need
to level him up a lot anyway. His attack increases very quickly past level
10, and should end up near 80, but his defense is still too low, and he
probably should stay in the back.

Sasuke
Class NINJ
Initial Stats
LV : 06
HP : 23
MP : 14
AT : 48
DF : 23
AG : 16
MV : 05
Evaluation
   Sasuke is a secret character. He is a NINJA and comes promoted. His
attack increases quickly at first, but it doesn't seem to increase at all
past level 14 or so. Like Morton, his defense is pathetic. His HP is not
very high either, and his agility is quite low, which is odd since he's
a ninja. He learns Katon and Raijin, which are alike to Blaze 4 and Bolt
4 but stronger.However, his MP is very low and will not be able to cast
his spells too often. I suggest using Ruburan over this guy, although it's
nice to have two ninjas in the party.

Ridion
Class WARR
Initial Stats
LV : 09
HP : 36
MP : 00
AT : 50
DF : 35
AG : 16
MV : 05
Evaluation
    Ridion is another character that comes promoted. Needless to say his
stats isn't as good as the characters with the advantage of a level 20
promotion. His attack grows quickly at first, and slows down dramatically
before starting to increase again. His attack isn't the best, and his
defense is quite low for a Dwarf. He's not really worth using over Paige.

Kojirou
Class SMRI
LV : 10
HP : 39
MP : 00
AT : 60
DF : 33
AG : 17
MV : 05
Evaluation
   Another secret character who comes promoted. Surprisingly his attack
ends up along with the best attackers. Pass level 10 he gets +2 to both
attack and defense every level, and his attack should easily reach 80,
while defense around 50. His HP is quite low however, and can be killed
easily by special attacks

Max
Class HERO
Initial Stats
LV : 12
HP : 45
MP : 25
AT : 60
DF : 40
AG : 20
MV : 06
Evaluation
   People who have played Shining Force I on Genesis should be happy to
see this guy. It's Max from SFI, and he can use magic now. He joins promoted
at level 12. Imaginably he will be quite a lot weaker than those who can
promote at level 20. On the other hand, unlike Kojirou, Max doesn't get
any impressive stat gains for the eight levels he is able to gain any stats.
If you promoted everyone at level 10, Max might be pretty strong among
the force, but if you promoted everyone at level 20, Max will be quite
behind in all areas compared to the rest of the force. I keep him on the
force just because of who he is.

Oddeye
Class GRVL
Initial Stats
LV : 12
HP : 44
MP : 31
AT : 58
DF : 36
AG : 22
MV : 06
Evaluation
    Another surprise, it is Oddeye the Greater Devil from Shining Force
II. Now we get to play as him; too bad he is only playable in the last
battle. Like Max, he only has eight levels to gain any stats, and his stat
gains are not very impressive. He ends up weaker than Max, with an attack
in the mid 60s, which is much lower than Cynthia. He still has his nice
special attack he had in SFII, but it never seems too useful, just cool
to look at. I was pretty disappointed with both Max and Oddeye; they should
have been made to be stronger so they can stay in the party not just for
show.

b) Stat Maximizing

    In all these Shining Force games, you can pretty much make a godly
party with any characters you want. In the Gaidens on Game Gear and
Shining Force CD however, you'll have to choose mostly from the characters
who can be promoted at level 20, as the characters who come promoted do
not have a lot of levels to gain any stats.
    If you want to maximize the entire party's stats, you'll obviously
have to promote everyone at level 20 if possible. One easy trick is to
save before a character levels up, and reset the game until you get a
satisfying increase. I always do that for the main characters in the SFs
I played, as a result my main character always becomes very strong
compared to the other party members.
    In order to maximize stats, for attackers, it is best to focus on
attack. If you make sure the characters get increments in attack every
level, it's likely that their defense and HP will increase along with it.
Most of the strongest characters have a few levels where they will get
massive attack increases, but no increase at all in some levels. If you
make sure they do get at least +1 to attack in those levels where they
normally don't increase in attack, they will finish up very strong.
    For magic users, it is better to focus on HP, MP, and defense. Try
to make sure they get an increase in both HP and MP every level.
    Below is a recommended team easiest to maximize in stats. Most of
the characters within my recommended team joins from the beginning, because
they have the most levels to gain stats. Of course you can use any member
you want and still make a godly team, but these are just my suggestions:

Ian      -  He's the main character. Promote him at level 20 and use the
           save-reset trick everytime he levels up. Make sure he gets +2
           to attack for every level between level 1 and 10 unpromoted,
           that would start him off well.

Paige    -  He starts at level 1, and has potential to be very strong.
           Promote him at level 20 for the best results. His attack and
           defense should get quite high, while his HP will be decent also.

Hawel    -  He gets great spells, so he's an obvious choice. If promoted
           at level 20, he should have decent stats in every department.
           For every level, try to make sure he gets an increase in HP,
           MP, and defense.

Knuckles -  He also starts at level 1, and his stats increases pretty
           quickly in the start. If you use the save-reset trick with him
           every level, and promote him at level 20, he'll have very high
           attack.

Sonette  -  As the only archer, she's an obvious choice. Her attack can
           become quite decent if promoted at level 20. She should be able
           to get +2 to attack every level between 1-10 unpromoted if you
           use the save-reset trick. Her attack can easily make it to
           the mid-80s.

Cynthia  -  You can either maximize her stats ignoring her attack power,
           in which case she will probably have a little more MP, but not
           much more. So I would suggest maximizing her attack so she can
           play offensive also, but it's up to you.
           She also has lots of room for stat increases. Before promotion,
           make sure she gets MP and attack every level, and HP
           most of the time. She doesn't get much attack increments before
           level 10 unpromoted, but if you make sure she gets 1 every level,
           it'll be decent by level 10. Pass level 10 unpromoted, she
           gets +2s and +3s to attacks along with +2s to
           defense. After promotion, she doesn't get much more in the
           offensive department, so make sure she gets MP and HP every level,
           so she can at least finish up with 40 MP and HP. She should get
           decent defense too. Her attack should be close to 80, and that's
           without the Evil Ring.

Ruburan  -  He's a must have, as his attack can easily reach ??. Before
           promotion, you don't really have to worry about him. He'll
           get +1 or +2s to attack before level 10 promotion. After
           level 10 unpromoted, he'll get +2s to attack, sometimes +3.
           After promotion, make sure he gets +3 to attack for the first
           five levels, which shouldn't be hard. Also make sure he gets
           +2s from lvl5 to lvl 10. His attack should already be pass 90
           and it shouldn't be too hard to get him pass 99. In some of the
           later levels he doesn't get any increase in attack after saving
           and resetting many times, but he will if you reset long enough.
           As his attack reaches ??, his defense should also be pass 50
           with HP at about 60.

Kiddo    -  Needless to say, promote him at level 20. After level 10
           unpromoted, he gets +2s to attack and defense every level
           until level 20. He should be quite strong after promoted.
           Just use the save-reset trick to have his attack increase
           as much as possible. His attack should be able to hit 90
           or at least in the high 80s.

Sylvia   -  Promote her at level 20 also. She joins at level 9, and should
           be able to get +2 to attack for the first two levels, and +1
           until level 20 unpromoted. After promotion, she should be able
           to get +2s to attack every level up until level 10. Her attack
           should end up in the mid-80s, and defense at about 55.
           Her HP should be well pass 60.

Julia    -  She's on the list because she can also be promoted at level
           20. I haven't used her extensively so I'm not sure how her stat
           rolls are at every level. Her stats should become decent as long
           as you make sure she increases in attack every level. She can
           fly and has high movement, and you can take out the monsters
           quickly.

Minto    _  Her stats won't be great, but she has great spells. Make sure
           she increases in MP and defense for most of the levels, and HP
           most of the time. From level 5 to 10, she should be able to get
           +2s to MP every level. Try to get her MP up to 40.

Kojirou  -  He starts at level 10 promoted, and will have at least +2 to
           both attack and defense every level until level 20. Sometimes
           he will get +3s instead, so you might want to reset until his
           attack increases by 3 instead, or don't reset at all and his
           attack will easily reach 80. His attack will reach 90 if you
           save and reset for every level, but it's not quite worth it.
           His agility is very low and won't be attacking very often.

Oddeye   -  He's required to be in the party in the two final battles. I
           got him to level 20 and used the save-reset trick on him. His
           attack still only went up to 63, and defense 53, which is decent.
           Doesn't have a whole lot of HP either.

_____________________________________________________________________

v    Spells
_____________________________________________________________________


    In this section, I will list the spells for every character and at
what levels they learn it. I will not be describing what the spells do
as they are very obvious even to first time gamers. If you cannot figure
out what the spells do on their own, look at any other Shining Force FAQ
on the site and they will have the same ones.

    There is a difference from SF1 in how a character gains the spells.
As in, in SF1 if a character gains Bolt 2 at level 12 promoted, the character
will gain the spell at level 2 if she was promoted at level 20. In all
the Gaidens, including this one, you still have to wait until level 12
promoted even if the character was promoted at level 20. For example, if
Ian gains Bolt 1 at level 5 promoted, and Bolt 3 at level 12 promoted,
you can have him learn Bolt 1 at level 15 unpromoted, but he still won't
learn Bolt 3 until Level 12 promoted.

    Below, right under the spell name is the level of the spell. Below
that is the level needed to learn the spell. A "p" after the level if the
character needs to be promoted. "cwi" means the character comes with the
spell when he/she joins. Keep in mind that, if the level is "5p", it means
level 5 promoted, which also means the character can learn it at
level 15 unpromoted.

----------------------------------------------
Ian

Egress
level 1
cwi

Bolt
level 1     level 2      level 3      level 4
5p           8p           12p          17p

-----------------------------------------------
Hawel

Blaze
level 1     level 2       level 3      level 4
cwi          8             6p           16p

Freeze
level 1     level 2       level 3      level 4
 4           3p            12p          19p

Attack
level 1
 9p

------------------------------------------------
Knuckles

Heal
level 1     level 2       level 3      level 4
cwi          4             7p           15p


Antidote
level 1     level 2
 6           2p

Sleep
level 1
 10

Anti-spell
level 1
 3p

--------------------------------------------------
Cynthia

Heal
level 1     level 2       level 3      level 4
cwi          4             2p           12p

Hell Blast
level 1     level 2       level 3      level 4
 6           4p            14p          18p


Confuse
level 1     level 2
 9           8p

Aura
level 1     level 2       level 3      level 4
 6p          10p           16p          20p

--------------------------------------------------
Ruburan (an exeption, Ruburan cannot learn any
        spells until promoted)

Katon
level 1     level 2       level 3      level 4
 2p          5p            11p          17p

Raijin
level 1     level 2       level 3      level 4
 8p          13p           15p          19p

--------------------------------------------------
Minto

Freeze
level 1     level 2       level 3
cwi         cwi           cwi

Slow
level 1     level 2
 cwi        cwi

Bolt
level 1     level 2       level 3      level 4
cwi          7             12           15

Soul Steal
level 1     level 2
 5           10

---------------------------------------------------
Morton

Heal
level 1     level 2       level 3      level 4
cwi         cwi            9            15

Quick
level 1     level 2
cwi          11

Hell Blast
level 1     level 2       level 3      level 4
cwi          5             13           17

Confuse
level 1     level 2
cwi          7

----------------------------------------------------
Sasuke

Katon
level 1     level 2       level 3      level 4
cwi         cwi            9            18

Raijin
level 1     level 2       level 3      level 4
cwi          11            16           20

-----------------------------------------------------
Max

Egress
level 1
cwi

Bolt
level 1     level 2       level 3
cwi          cwi          cwi

------------------------------------------------------

     Characters who were not mentioned above do not have
any spells. Oddeye has MP but he has no spells. He occasionally
uses his special laser attack, but that doesn't cost MP.


_____________________________________________________________________

vi    weapons
_____________________________________________________________________


     In this section I will list all the weapons in the game. After
the weapon names, the classes that can use the weapon and the attack power
is listed. Special effects of the weapons are in parenthesis. If an
unpromoted class can use a weapon, you can assume that the promoted version
can use it also. For example, SDMN can be equipped with a middle sword,
so can HERO.


----------------------------------------------------------

SWORDS

weapon            equip                     attack
middle sword      SDMN,BDMN,SMRI,DGMN,GDVL    +7

long sword        SDMN,BDMN,SMRI,DGMN,GDVL    +12

steel sword       SDMN,BDMN,SMRI,DGMN,GDVL    +16

broad sword       HERO,BTLR,SMRI DGMN,GDVL    +21

counter sword     HERO,BTLR,SMRI DGMN,GDVL    +25 (increases counter
attacks)

critical sword    HERO,BTLR,SMRI DGMN,GDVL    +28 (increases critical
attacks)

chaos breaker     HERO                        +30

katana            SMRI                        +31 (hell blast 2)

sword of darkness HERO,BTLR,SMRI DGMN,GDV     +35 (desoul 1, cursed)


----------------------------------------------------------

SPEARS AND LANCES (spears have attack range of 1-2 while lances only have
                  attack range of 1)


weapon        equip     attack
spear         KNTE       +6

bronze lance  KNTE       +9

steel lance   KNTE       +13

power spear   KNTE       +18

chrome lance  PLDN       +22

valkyrie      PLDN       +24

-----------------------------------------------------------

AXES


weapon     equip    attack
short axe  SLDR       +6

hand axe   SLDR       +9

middle axe SLDR       +14

battle axe SLDR       +20

heat axe   WARR       +24 (blaze 2)

great axe  WARR       +28

ground axe WARR       +32 (MOV+1)


-----------------------------------------------------------

GLOVES AND KNUCKLES


weapon           equip   attack
leather glove    MONK      +5

power glove      MONK      +9

brass knuckles   MMNK      +12

battle knuckles  MMNK      +15

kaiser knuckles  MMNK      +22 (MOV-1, cursed)


------------------------------------------------------------

STAVES AND RODS


weapon         equip       attack
bronze rod     MAGE,HEAL     +4

iron rod       MAGE,HEAL     +9

power stick    WIZD,PRST     +12

protect staff  WIZD,PRST     +16 (DEF+5)

mystery staff  WIZD,PRST     +24 (regain 2MP per turn)

demon rod      WIZD,PRST     +30 (steals MP, cursed)


------------------------------------------------------------

ARROWS AND MISSLES (last four listed has range of 2-3 instead of 2)


weapon         equip   attack
wooden arrow   ACHR     +4

iron arrow     ACHR     +8

steel arrow    ACHR     +11

robin arrow    ACHR     +15

assault shell  SNIP     +19

great shot     SNIP     +24

hyper cannon   SNIP     +27


-------------------------------------------------------------

THROWING KNIVES AND SHURIKENS (all have range of 1-2)


weapon         equip     attack
throwing knife THIF       +8

dagger         THIF       +14

shuriken       NINJ       +17

dark shuriken  NINJ       +25


-------------------------------------------------------------



_____________________________________________________________________

vii  Items
_____________________________________________________________________


    This section will list the healing items, boosting items, and
accessories. That's a bit obvious. I will not be listing the locations,
as that will be in the walkthrough. For the healing items, all except shower
of cure can be bought at any shop. I will be listing the prices of the
healing items only. The intention of that is so you know what item your
buying, as each 4 healing items have different prices.


--------------------------------------------------------------

HEALING ITEMS

item            price  description
medical herb     10    restores 10 HP for 1 character

healing seed    200    restores 20 HP for 1 character

antidote         20    cures poisoned or paralyzed characters

angel wing       40    same effect as egress

shower of cure  20000  restores full HP to all members.



-----------------------------------------------------------------

BOOSTING ITEMS

item             description
power wine       permanently increases attack by 2-4 points

protect milk     permanently increases defense by 2-4 points

quick chicken    permanently increases agility by 2-4 points

mobility pimento permanently increases movement by 2

cheerful bread   permanently increases HP by 2-4 points

brave apple      increases character level by 1


-----------------------------------------------------------------

ACCESSORIES

item          effect
power ring    ATK+5, Attack 1

defense ring  DEF+5, Quick 1

quick ring    AGI+5

mobility ring MOV+2

white ring    DEF+10, Aura 2 (HERO, BTLR, SMRI, DGMN, GDVL, PRST)

black ring    ATK+10, Blaze 2, cursed (WIZD ONLY)

evil ring     ATK+15, Spark 2, cursed (PRST ONLY)



_____________________________________________________________________

viii Walkthrough
_____________________________________________________________________


    This section will contain all the items to be found and enemy stats
in each battle, and a few quick notes. I also indicated how to find the
two secret characters in the respective battles that they join. Since this
game is in Japanese, I will also contain brief notes about the stories
between the battles.

    Many monsters drop important items and you want to make sure whoever
kills them has an open slot in inventory. If you miss it, you can buy it
in the Deals from the shops, but for a very high price. In most cases I
indicated which enemy drops the items, but not for all the items. For the
battles I which I indicate a certain item is dropped by one of the enemies,
check the enemy's inventory before killing them.

    The next two paragraphs are a repetition of what I have mentioned
earlier in further detail.

    I realize the game is in Japanese so many game players may have trouble
telling what weapon/item they are equipping/using. To resolve that, for
every item found, go back to town or wait until after battle, and try
equipping it on someone, and the screen will show who can be equipped with
it and who cannot. If a character is turned around, he/she cannot be
equipped with it. If someone can be equipped with it, it is either a weapon
or an accessory. If it gives +5 to attack or defense it is the power ring
or the defense ring. If it increases the attack power by a larger amount,
it is a weapon. If only sword users can equip an item you just found, and
it gives +21 to attack, it is a Broad Sword. Refer to the weapon or item
section for exact stats.

    If everyone is turned around, it means the item you found is not a
weapon or accessory, most likely a healing seed type item or a stat boosting
item. Then save the game and try using it on someone. If it cannot be used,
it is a in-battle healing item. If it increases a stat, it is obviously
a stat boosting item.

    Note that for the items found throughout the walkthrough I did not
include any healing items except for Shower of Cure in battle #16. Go to
a shop and look up what the Japanese characters for the healing items look
like and try to remember them or write them down. In the item shop, the
10 dollar item is the medical herb, the 200 dollar item is the healing
seed, the 20 dollar item is the antidote herb, and the 40 dollar item is
the angel wing. Write the Japanese characters down or remember them so
you know it's not an important item when you find one.

    Now, on to the walkthrough¡K

------------------------------------------------------------
Introduction
------------------------------------------------------------

       The introduction scenes will come up if you start up the game and
don't press Start for a while.

       The scenes start with Max and his new party tracking down Mashaela
and her henchmen, Lynx, Magus, and Eiku. Lynx is the one with long blonde
hair and a crown, the noble villain. Magus is the one with a purple face
and one eye, the evil and cowardly villain. Eiku is the one with the blue
face and long nose, the typical evil villain without much personality.

       If you've played Shining Force I on the Sega Genesis, you'll recognize
Max (brown hair and green headband), the hero from Shining Force I, and
Adam, the robot you acquire late in the same game. Max's new party consists
of Mead, the centaur, Paige, the axe warrior, Sonette, the archer, and
Ridion, also a Warrior, he is the older looking one.

       Max pursues Mashaela as she and her henchmen escape, Adam is injured
by Eiku's Blaze spell in the process. Max orders Mead, Sonette, and Paige
to stay and help Adam, while him and Ridion will continue to pursue
Mashaela.

       The scene ends as Max and Ridion chase Mashaela and her henchmen away.

------------------------------------------------------------
Chapter One
------------------------------------------------------------

       The chapter starts with the Elder checking on Adam, as Adam reveals
that he will not be able to fight anymore as his injuries are too serious,
but he believes the others are still very capable, so they should find
Max as soon as possible. Thus, the Elder advises Adam to organize a team
for pursuit.

       A new character, Hawel, is introduced. He is the Mage with glasses.
Cynthia, a blue haired cleric, shows up and asks the Elder if Ian should
come with them. The Elder mentions that Ian should be tired from training,
and tells Adam to go on ahead.

       Before Adam and the rest of the party leave town for the Ancient Temple,
Knuckles, a monk, shows up and apologizes for sleeping late, and he joins
the party.

As Adam and his party arrive at the Ancient Temple, a thief, Ruburan,
and his henchmen are trying to steal the caravan. As Adam cannot fight,
Mead will be the party leader, and the battle starts.

------------------------------------------------------------
Battle 1
------------------------------------------------------------
Items: None

Enemies:
4 Blue Oozes  HP 8  MP 0  Atk 7  Def 6  Agi 4 Mov 4
4 Goblins      HP 10 MP 0  Atk 8  Def 7  Agi 5  Mov 5

Notes: Mead is the leader of the team for the first battle. Be careful
as he cannot cast egress. This is an easy battle; take care of the first
two Blue Oozes first before advancing further, and kill one of the groups
of enemies up top before going to the other side. As your party starts
out pretty weak, don't try to separate your party into two, keep them
together.

       After the battle, Ruburan is captured. At first, Mead suspects that
Ruburan is one of Mashaela's henchmen, but Ruburan denies knowing Mashaela.
Mead and the others decide to take Ruburan as prisoner and head back to
Hassan to discuss with the Elder about what to do with Ruburan.

       As Adam and his party returns to the village, they find that Mashaela
and her henchmen had stormed the village. Ian and Cynthia agree to help
the party and fight the enemies. Ian joins as the leader from this point
on. Cynthia does not join at this point.

------------------------------------------------------------
Battle 2
------------------------------------------------------------

Items: Quick Chicken in a chest in the upperleft corner of the town.

Enemies:
3 Blue Oozes HP 8  MP 0  Atk 7  Def 6  Agi 4 Mov 4
3 Goblins HP 10 MP 0  Atk 8  Def 7  Agi 5  Mov 5
2 Orcs HP 11 MP 0 Atk 10 Def 10 Agi 6 Mov 5
2 Hunter Goblins HP 15 MP 0 Atk 10 Def 8 Agi 5 Mov 5

Notes: Ian joins in this battle and becomes the leader. This is an easy
battle and pretty good for leveling up a little. Get everyone to level
3 or 4 if you want.

       After the battle, Mashaela tries to force the Elder to tell her how
to operate the caravan, the Elder refuses. Ruburan confronts Mashaela as
he recognized that she was the one who took his men prisoner. Mashaela
and Lynx scoff at Ian's party and leaves with the Elder as their prisoner.
The Elder asks Ian to find Max before he is taken away.

       Ruburan claims that he has seen Max before, and Adam asks Ruburan to
help them find Max. Adam insists that Cynthia stays behind, despite her
wishing to come with them.

       On their way to Rubuarn's secret hideout, they run into some monsters.

------------------------------------------------------------
Battle 3
------------------------------------------------------------
Items: None.

Enemies:
3 Goblins HP 10 MP 0  Atk 8  Def 7  Agi 5  Mov 5
3 Orcs HP 11 MP 0 Atk 10 Def 10 Agi 6 Mov 5
2 Hunter Goblins HP 15 MP 0 Atk 10 Def 8 Agi 5 Mov 5
2 Dark Dwarfs HP 16 MP 0 Atk 13 Def 11 Agi 7 Mov 7

Notes: This battle isn't too hard; the landscape makes it annoying to level
up, so just go pass it.

       After the battle, Cynthia still insists on joining, and says that she
will be able to help with her healing powers. Adam finally agrees and they
continue onwards.

       As they come across a large bridge, a kraken shows up.

------------------------------------------------------------
Battle 4
------------------------------------------------------------
Items: None.

Enemies:
3 Kraken Arms HP 19 MP 0 Atk 14 Def 10 Agi 8 Mov 6
3 Kraken Legs HP 14 MP 0 Atk 13 Def 12 Agi 6 Mov 6
2 Giant Bats HP 16 MP 0 Atk 13 Def 11 Agi 7 Mov 7 Specials Sleep

Reinforcements:
3 Kraken Legs HP 14 MP 0 Atk 13 Def 12 Agi 6 Mov 6

Notes: Be careful as new arms appear throughout the battle. Don't send
any characters far away from the rest of the force alone. This is a pretty
good battle to level up also if you want to gain some exp before moving
on.

       After the battle, one of Ruburan's men show up, and informs Ruburan
that Mashaela showed up at their secret hideout again.

       Ruburan and the others rush back to his secret hideout and witnesses
Mashaela killing some of his man. Mashaela claims that she will fight their
God Volcanon and defeat him. Ruburan tries to stop her, but gets knocked
out. Adam confronts Mashaela again, and the next battle starts.

------------------------------------------------------------
Battle 5
------------------------------------------------------------
Items: Protect milk and Power wine in the two chests. The first chest
visible is the Protect milk. The other chest is accessible after the hidden
room appears.

Enemies:
1 Brass Loader HP 18 MP 0 Atk 15 Def 15 Agi 10 Mov 4
3 Orcs HP 11 MP 0 Atk 10 Def 10 Agi 6 Mov 5
2 Dark Dwarfs HP 16 MP 0 Atk 13 Def 11 Agi 7 Mov 7
2 Hunter Goblins HP 15 MP 0 Atk 10 Def 8 Agi 5 Mov 5
8 Giant Bats HP 16 MP 0 Atk 13 Def 11 Agi 7 Mov 7 Specials Sleep

Notes: This battle isn't too hard as the enemies are not too close to each
other. The hidden room will appear in the top side of the map and four
Giant Bats will charge out if anyone goes too close, so don't send anyone
over there by himself/herself, unless the character is strong enough to
take on all four of those bats, which is not all that difficult for that
matter.

Ruburan joins after the battle. He tells his men to stay behind and
protect their hideout.

Ian's party catches up with Mashaela as she tries to seal off Volcanon's
power. She escapes again, and leaves her henchmen behind to deal with Ian
and his party.

------------------------------------------------------------
Battle 6
------------------------------------------------------------
Items: Cheerful Bread obtained by killing the Dark Mage. Make sure whoever
kills him has open space in his or her inventory.

Enemies:
2 Brass Loaders HP 18 MP 0 Atk 15 Def 15 Agi 10 Mov 4
3 Green Oozes HP 15 MP 0 Atk 15 Def 14 Agi 8 Mov 4 Specials Poison
2 Worms HP 16 MP 0 Atk 16 Def 15 Agi 9 Mov 4
3 Dark Dwarfs HP 16 MP 0 Atk 13 Def 11 Agi 7 Mov 7
4 Giant Bats HP 16 MP 0 Atk 13 Def 11 Agi 7 Mov 7 Specials Sleep
1 Dark Mage HP 22 MP 17 Atk 14 Def 15 Agi 11 Mov 5 Spells Blaze 2

Notes: You might want to build up Ruburan a little in this battle but you
don't have to. Be careful as the Dark Mage in the end has Blaze 2, so don't
line up your characters too closely when approaching him.

       After the battle, the party meets with Volcanon. He advises the party
to go to Grans Tower. Kiddo, the Birdman, joins after this battle.

------------------------------------------------------------
Chapter Two
------------------------------------------------------------

       The chapter starts off with Mashaela discussing her plans with her
three henchmen. Lynx claims that he should be able to capture Max soon.
Mashaela mentions that Ian should be no threat, and Eiku promises to bring
Ian in. Mashaela tells Eiku to wait because it is Magus' job to deal with
Ian.

       In the meantime, Ian and his party are heading north to Palacon. They
run into Magus' henchmen as they pass through a cave.

------------------------------------------------------------
Battle 7
------------------------------------------------------------
Items: Protect milk in the chest at the upper left of the map.

Enemies:
3 Brass Loaders HP 18 MP 0 Atk 15 Def 15 Agi 10 Mov 4
4 Green Oozes HP 15 MP 0 Atk 15 Def 14 Agi 8 Mov 4 Specials Poison
3 Worms HP 16 MP 0 Atk 16 Def 15 Agi 9 Mov 4
3 Dark Smokes HP 18 MP 9 Atk 16 Def 16 Agi 9 Mov 6 Spells Blaze 1
2 Dark Mages HP 22 MP 17 Atk 14 Def 15 Agi 11 Mov 5 Spells Blaze 2
1 Orc Lord HP 19 MP 0 Atk 19 Def 18 Agi 12 Mov 5

Notes: At a point of the battle the broad path will become narrow after
the rocks fall, and the two Dark Mages may impose a serious threat as only
one character can go up at a time. I suggest going around the map if
possible.

       After the battle, Ian and his party continue to advance towards Palacon.
Meanwhile, Magus is trying to take over Palacon. As Magus is having trouble
with taking Palacon by force, he causes the river to overflow and floods
the Palacon troops. Ian arrives as Magus tries to take the castle. Magus
decides that they have to deal with Ian first.

------------------------------------------------------------
Battle 8
------------------------------------------------------------
Items: Brave apple in the chest.

Enemies:
3 Brass Loaders HP 18 MP 0 Atk 15 Def 15 Agi 10 Mov 4
3 Worms HP 16 MP 0 Atk 16 Def 15 Agi 9 Mov 4
2 Orc Lords HP 19 MP 0 Atk 19 Def 18 Agi 12 Mov 5
2 Dark Knights HP 21 MP 0 Atk 21 Def 18 Agi 11 Mov 7
2 Dark Smokes HP 18 MP 9 Atk 16 Def 16 Agi 9 Mov 6 Spells Blaze 1
2 Dark Mages HP 22 MP 17 Atk 14 Def 15 Agi 11 Mov 5 Spells Blaze 2
2 Priests HP 20 MP 21 Atk 19 Def 18 Agi 13 Mov 5 Spells Heal 1

Notes: Not a bad place for leveling up, but I personally didn't bother
to level up in this battle.

       After the battle, Lynx shows up and scoffs at Magus' incompetence.
They both leave.

Sylvia the knight and Julia the Birdwoman joins after the battle.
Sylvia suggests that they rest in Palacon before advancing.

       The game now switches to a cut-scene where Eric, a Dragonman, of
breaking army regulations, and brought to Magus. Eric claims that he wants
to see Mashaela, and that is the reason he joined the Devil Army. Lynx
releases Eric from his chains and challenges him to a fight. They both
give up after a few rounds, and Eric flies away. Lynx mentions that he
wished to defeat Eric in a fair fight and did not go after him, and he
leaves too. Magus is now upset as he now has to find Eric or he'll be in
trouble.

       Back to Ian's party, they are still heading north, and run into Magus'
search party for Eric.

------------------------------------------------------------
Battle 9
------------------------------------------------------------
Items: None.

Enemies:
3 Dark Snipers HP 26 MP 0 Atk 23 Def 19 Agi 12 Mov 5
2 Hobgoblins HP 24 MP 0 Atk 24 Def 21 Agi 11 Mov 5
2 Dark Smokes HP 18 MP 9 Atk 16 Def 16 Agi 9 Mov 6 Spells Blaze 1
2 Dark Mages HP 22 MP 17 Atk 14 Def 15 Agi 11 Mov 5 Spells Blaze 2
3 Orc Lords HP 19 MP 0 Atk 19 Def 18 Agi 12 Mov 5
2 Dark Knights HP 21 MP 0 Atk 21 Def 18 Agi 11 Mov 7
2 Vampire Bats HP 22 MP 0 Atk 23 Def 22 Agi 10 Mov 7 Specials Sleep
2 Priests HP 20 MP 21 Atk 19 Def 18 Agi 13 Mov 5 Spells Heal 1

Notes: This battle isn't too hard. Take out the two Orc Lords and the Dark
Knight to the left in the beginning, then go to the far right to take out
the Dark Smoke, Dark Sniper, and Orc Lord. Then slowly work up the middle.

       After the battle, Ian's party heads to Moun. The scene switches to
a conversation between Magus and Lynx, where Lynx accuses Magus of using
unfair tactics in battle. As Magus refuses to change his strategies, Lynx
leaves.

       In the meantime, Ian's party reaches Moun and is greeted by three
residents. They claim that the Devil Army has already withdrawn and invites
the Shining Force into the town. Ian's party follows the residents into
the town.

       Eric appears and tries to get into Moun, but the gates are locked.
Adam realizes that this was a trap, as Magus appears, and the three
residents turned into monsters.

------------------------------------------------------------
Battle 10
------------------------------------------------------------
Items: Robin Arrow in chest in the upper right of the map.
Quick Ring in and one of the wells, and a Steel sword in the other
well. The well in the bottom left has the Steel sword if I remember
correctly.

Enemies:
2 Dark Snipers HP 26 MP 0 Atk 23 Def 19 Agi 12 Mov 5
3 Dark Mages HP 22 MP 17 Atk 14 Def 15 Agi 11 Mov 5 Spells Blaze 2
3 Vampire Bats HP 22 MP 0 Atk 23 Def 22 Agi 10 Mov 7 Specials Sleep
2 Hobgoblins HP 24 MP 0 Atk 24 Def 21 Agi 11 Mov 5
3 Dark Knights HP 21 MP 0 Atk 21 Def 18 Agi 11 Mov 7
2 Hell Soldiers HP 26 MP 0 Atk 25 Def 21 Agi 12 Mov 4
3 Priests HP 20 MP 21 Atk 19 Def 18 Agi 13 Mov 5 Spells Heal 1

Notes: Good battle for leveling up. The enemies are quite far apart making
the battle pretty easy. Keep to the right and go up to the treasure chest
and take out the enemies there, but watch out for Blaze 2. Then move towards
the Dark Knights and take the small group of enemies out one at a time.

       After the battle, Magus is in disbelief as his army is defeated again.
He reminds Ian that they barely escaped with their lives and leaves.

       Eric reveals himself to be Elliot's son. For those who haven't played
Shining Force I on Genesis, Elliot was the proud General working under
King Ramaladu of Runefaust, who was manipulated by Darksol and the Devil
Army. Eric wants to help defeat the Devil Army and joins the force.

       The scene switches to Mashaela disgruntled at Magus for his failure,
and giving him one last chance. Lynx agrees to help Magus, and agrees to
use unfair tactics as it was Mashaela's command. However, Magus is still
angry at Lynx and tells him to get out of his sight.

       Eric leads Ian and his party to the northernmost part of the Parmecian
continent, which is where the Nazca ship was in Shining Force II. They
run into Magus again here.

------------------------------------------------------------
Battle 11
------------------------------------------------------------
Items: Power Spear and Battle Axe in the treasure chests.

Enemies:
3 Hobgoblins HP 24 MP 0 Atk 24 Def 21 Agi 11 Mov 5
3 Golems HP 22 MP 0 Atk 27 Def 26 Agi 11 Mov 4
3 Hell Soldiers HP 26 MP 0 Atk 25 Def 21 Agi 12 Mov 4
2 Vampire Bats HP 22 MP 0 Atk 23 Def 22 Agi 10 Mov 7 Specials Sleep
2 Dark Snipers HP 26 MP 0 Atk 23 Def 19 Agi 12 Mov 5
2 Harpies HP 27 MP 0 Atk 26 Def 23 Agi 12 Mov 7 Specials Poison
2 Witches HP 28 MP 29 Atk 24 Def 21 Agi 14 Mov 6 Spells Blaze 3
2 Priests HP 20 MP 21 Atk 19 Def 18 Agi 13 Mov 5 Spells Heal 1
1 Magus HP 52 MP 35 Atk 30 Def 23 Agi 14 Mov 5 Spells Freeze 2

Notes: Monsters will appear from behind in this battle so keep some stronger
characters in the back. Watch out for Freeze 2 when approaching Magus.
Minto joins after the battle.

       After the battle, Magus finally dies, and the force meets Goddess
Mitula. She tells Adam that they will have to face Max. She arranges a
magician from Tristan, Minto, to go with them. Ian also receives the
Necklace of Light from Mitula. Minto shows the Nazca ship to the force,
and they are off to Grans Tower.

       To avoid confusion, you never get to control the ship, your party just
rides on it this one time, and that's it.

------------------------------------------------------------
Chapter Three
------------------------------------------------------------

       The chapter starts off with the force running into some monsters in
a remote location.

------------------------------------------------------------
Battle 12
------------------------------------------------------------
Items: Protect ring in the only treasure chest, make sure not to miss it.

Enemies:
3 Dark Snipers HP 26 MP 0 Atk 23 Def 19 Agi 12 Mov 5
2 Hell Soldiers HP 26 MP 0 Atk 25 Def 21 Agi 12 Mov 4
2 Harpies HP 27 MP 0 Atk 26 Def 23 Agi 12 Mov 7 Specials Poison
1 Bull HP 35 MP 32 Atk 28 Def 24 Agi 14 Mov 5 Spells Heal 3,HellBlast 1
1 Witch HP 28 MP 29 Atk 24 Def 21 Agi 14 Mov 6 Spells Blaze 3
1 Skeleton HP 27 MP 0 Atk 29 Def 28 Agi 13 Mov 6

Notes: Good battle to level up.

       Morton, a Mastermonk, shows up after the battle. He informs the force
that the Devil Army has defeated Max. He joins the force.

       Morton informs the force that the Devil Army now occupies Galam, and
they should stop by at Roft village first. Eiku's henchmen show up at this
point.

------------------------------------------------------------
Battle 13
------------------------------------------------------------
Items: Protect Staff dropped by one of the Witches. Mobility Ring dropped
by one of the enemies.

Enemies:
2 Bull HP 35 MP 32 Atk 28 Def 24 Agi 14 Mov 5 Spells Heal 3,HellBlast 1
2 Skeletons HP 27 MP 0 Atk 29 Def 28 Agi 13 Mov 6
2 Golems HP 22 MP 0 Atk 27 Def 26 Agi 11 Mov 4
2 Mist Demons HP 35 MP 22 Atk 28 Def 25 Agi 14 Mov 6 Spells Blaze 2
2 Harpies HP 27 MP 0 Atk 26 Def 23 Agi 12 Mov 7 Specials Poison
2 Witches HP 28 MP 29 Atk 24 Def 21 Agi 14 Mov 6 Spells Blaze 3
1 Bow Rider HP 38 MP 0 Atk 34 Def 27 Agi 15 Mov 7

Reinforcements:
2 Tentacle Arms HP 42 MP 0 Atk 34 Def 25 Agi 14 Mov 6
4 Tentacle Legs HP 37 MP 0 Atk 32 Def 25 Agi 13 Mov 6

Notes: The tentacles give pretty good experience, but they are quite strong.
The next battle is good for leveling up, so I wouldn't waste too much time
here.

       After the battle, Adam decides that they should deal with Eiku as soon
as possible. They stop by Roft village first, and head to Eiku's fortress.

       The scene switches to Eiku and Lynx's conversation. Eiku accuses Lynx
of letting Magus die, and claims that if the Shining Force comes to his
fortress, they will be annihilated. Lynx tells Eiku not to underestimate
the Shining Force and leaves. At this point, the Shining Force arrives.

------------------------------------------------------------
Battle 14
------------------------------------------------------------
Items: The only chest contains a Valkerie, best weapon for paladins. Black
ring dropped by the Bull(shaman looking enemy) in the top.

Enemies:
6 Bow Riders HP 38 MP 0 Atk 34 Def 27 Agi 15 Mov 7
3 Mist Demons HP 35 MP 22 Atk 28 Def 25 Agi 14 Mov 6 Spells Blaze 2
2 Bull HP 35 MP 32 Atk 28 Def 24 Agi 14 Mov 5 Spells Heal 3,HellBlast 1
3 Skeletons HP 27 MP 0 Atk 29 Def 28 Agi 13 Mov 6
3 Hydras HP 37 MP 0 Atk 32 Def 25 Agi 13 Mov 6 Specials Fire Breath
2 Witches HP 28 MP 29 Atk 24 Def 21 Agi 14 Mov 6 Spells Blaze 3
1 Master Mage HP 35 MP 34 Atk 37 Def 32 Agi 16 Mov 5 Spells Freeze 2

Notes: Good for leveling up. Get everyone's level as high as you can in
this battle. Don't go to close to the Master Mage, he'll retreat up to
the top. The Hydras are quite strong so watch out for them, and the witches
have Blaze 3; most the enemies give good experience in this battle.

       After the battle, the Shining Force continues to advance into Eiku's
fortress.

------------------------------------------------------------
Battle 15
------------------------------------------------------------
Items: The treasure chest to the right contains a Heat axe. Send a flying
character to get it, or wait until you clear the middle and go around the
top.

Enemies:
2 Mist Demons HP 35 MP 22 Atk 28 Def 25 Agi 14 Mov 6 Spells Blaze 2
2 Bull HP 35 MP 32 Atk 28 Def 24 Agi 14 Mov 5 Spells Heal 3,HellBlast 1
2 Skeletons HP 27 MP 0 Atk 29 Def 28 Agi 13 Mov 6
2 Bow Riders HP 38 MP 0 Atk 34 Def 27 Agi 15 Mov 7
2 Hydras HP 37 MP 0 Atk 32 Def 25 Agi 13 Mov 6 Specials Fire Breath
2 Executioners HP 39 MP 0 Atk 38 Def 30 Agi 16 Mov 6
2 Master Mages HP 35 MP 34 Atk 37 Def 32 Agi 16 Mov 5 Spells Freeze 2
1 Eiku HP 80 MP 50 Atk 42 Def 32 Agi 17 Mov 6 Spells Freeze 3

Reinforcements:
4-6 Gargoyles (appear from behind the status)
                HP 34 MP 0 Atk 37 Def 33 Agi 15 Mov 6

Notes: This battle you fight against Eiku; he is quite strong physically
and casts Feeze 3, so he can be quite tough. Gargoyles also appear
throughout the battle, so don't have any characters to far away from the
force. This is a pretty good battle for leveling also. If you leveled a
lot in the previous battle, you probably won't have to level too much in
this one.

       After the battle, Eiku dies, and the Shining Force find the Elder being
held captive in the fortress. They rescue the Elder and rush out of the
fortress as it collapses.

       As the Shining Force continue to advance and come across a desert valley,
they run into Mashaela.

------------------------------------------------------------
Battle 16
------------------------------------------------------------
Items: Shower of cure and Mobility pimento in the treasure chests. One
of the treasure chests require a flying character to reach.

Enemies:
3 Sandworms HP 37 MP 0 Atk 39 Def 32 Agi 16 Mov 3 Specials Sandstorm
2 Executioners HP 39 MP 0 Atk 38 Def 30 Agi 16 Mov 6
2 Gargoyles HP 34 MP 0 Atk 37 Def 33 Agi 15 Mov 6
2 Harpy Queens HP 37 MP 0 Atk 39 Def 32 Agi 17 Mov 7 Specials Poison
2 Stone Golems HP 28 MP 0 Atk 40 Def 37 Agi 15 Mov 4
2 Brass Gunners HP 34 MP 0 Atk 39 Def 34 Agi 16 Mov 4
2 Master Mages HP 35 MP 34 Atk 37 Def 32 Agi 16 Mov 5 Spells Freeze 2
2 High Priests HP 41 MP 40 Atk 37 Def 30 Agi 18 Mov 5
Spells Heal 4, Hell Blast 2
1 Mishaela HP 95 MP 70 Atk 43 Def 33 Agi 18 Mov 6 Spells Spark 2

Reinforcements:
2 Sandworms HP 37 MP 0 Atk 39 Def 32 Agi 16 Mov 3 Specials Sandstorm

Notes: Inspect the cactuar to the left in the beginning to find Sasuke
the ninja, he will join the force. Sandworms appear throughout the battle.
This battle is annoying due to the landscape; I wouldn't waste much time
here. You fight Mashaela in this battle. She has Bolt 2 so watch out for
that.

       After defeating Mashaela, it is revealed that they only defeated
Mashaela's doll. The real Mashaela shows up and kills the Elder. She leaves.
Adam swears revenge on Mashaela.

------------------------------------------------------------
Chapter Four
------------------------------------------------------------

       As the Shining Force continues to advance, they run into Lynx. Lynx
claims to have no grudge against them, but he has to do his job.

------------------------------------------------------------
Battle 17
------------------------------------------------------------
Items: Counter Sword dropped by Lynx.

Enemies
3 Harpy Queens HP 37 MP 0 Atk 39 Def 32 Agi 17 Mov 7 Specials Poison
1 Stone Golem HP 28 MP 0 Atk 40 Def 37 Agi 15 Mov 4
3 Gargoyles HP 34 MP 0 Atk 37 Def 33 Agi 15 Mov 6
2 Brass Gunners HP 34 MP 0 Atk 39 Def 34 Agi 16 Mov 4
1 Lynx HP 100 MP 0 Atk 46 Def 35 Agi 17 Mov 5

       Mashaela shows up in the middle of the battle and provides Lynx with
some reinforcements, which upsets Lynx as he wants a fair battle.

Reinforcements:
2 Arch Knights HP 42 MP 0 Atk 42 Def 33 Agi 18 Mov 7
2 Stone Golems HP 28 MP 0 Atk 40 Def 37 Agi 15 Mov 4
1 Harpy Queen HP 37 MP 0 Atk 39 Def 32 Agi 17 Mov 7 Specials Poison
1 Executioner HP 39 MP 0 Atk 38 Def 30 Agi 16 Mov 6
2 High Witches HP 40 MP 42 Atk 41 Def 32 Agi 18 Mov 6 Spells Freeze 3
1 High Priests HP 41 MP 40 Atk 37 Def 30 Agi 18 Mov 5
Spells Heal 4, Hell Blast 2

Notes: More enemies will appear in the middle of the map, but the battle
is not too hard. You fight Lynx who only has physical attack. He shouldn't
be too hard; finish off all the monsters before approaching him. Ridion
the old dwarf joins the force after the battle.

       After the battle, Ridion shows up, and says that he and Max were
defeated in a fair battle against Lynx. Lynx reveals that Max is now at
the Ground Seal Ancient Tower, and that the tower is filled with evil power,
as Darksol and the Devil King Zeon are both at that place. The tower is
where the Devil King was sealed away, and the evil power will be used to
revive Darksol. Lynx then dies. Ridion advises that they hurry to the
Ancient Tower.

       The Shining Force arrives at Galam and meet with the King. The King
reveals that Galam has been taken over by the Devil Army. The Devil Army
finds the Shining Force at this point, and they fight.

------------------------------------------------------------
Battle 18
------------------------------------------------------------
Items: Kaiser knuckle in the chest. It's a cursed glove so don't be all
that anxious to equip it. One of the enemies can drop a Power ring, one
of the Arch Knights or Cannon Knights I believe. Check all the enemies
in the upper half of the map and see which enemy has an item, and make
sure whoever kills that enemy has an open slot. You'll get the Chaos Breaker
after this battle. Make sure Ian has an open slot in his inventory or you
will be forced to throw something away.

Enemies:
4 Arch Knights HP 42 MP 0 Atk 42 Def 33 Agi 18 Mov 7
3 Stone Golems HP 28 MP 0 Atk 40 Def 37 Agi 15 Mov 4
3 Cannon Knights HP 42 MP 0 Atk 45 Def 35 Agi 19 Mov 7
2 Harpy Queens HP 37 MP 0 Atk 39 Def 32 Agi 17 Mov 7 Specials Poison
1 Brass Gunner HP 34 MP 0 Atk 39 Def 34 Agi 16 Mov 4
2 High Witches HP 40 MP 42 Atk 41 Def 32 Agi 18 Mov 6 Spells Freeze 3
1 High Priests HP 41 MP 40 Atk 37 Def 30 Agi 18 Mov 5
Spells Heal 4, Hell Blast 2
2 Skull Warriors HP 40 MP 0 Atk 46 Def 36 Agi 19 Mov 6

Notes: This battle is pretty good for leveling and you should be able to
get your character levels close to level 17 or 18 in this battle.

       After the battle, King Galam gives Ian the Chaos Breaker.

       As the Shining Force advances, they confront more of Mashaela's
henchmen.

------------------------------------------------------------
Battle 19
------------------------------------------------------------
Items: Demon Rod dropped by Mishaela doll. Mystery Staff dropped by one
of the enemies. Evil Ring also dropped by one of the enemies.

Enemies:
7 Magic Balls HP MP Atk Def Agi Mov
5 Lesser Demons HP 44 MP 32 Atk 47 Def 38 Agi 19 Mov 7 Spells Spark 1
3 Skull Warriors HP 40 MP 0 Atk 46 Def 36 Agi 19 Mov 6
6 High Witches HP 40 MP 42 Atk 41 Def 32 Agi 18 Mov 6 Spells Freeze 3
2 High Priests HP 41 MP 40 Atk 37 Def 30 Agi 18 Mov 5
Spells Heal 4, Hell Blast 2
3 Dark Shamans HP 49 MP 58 Atk 45 Def 36 Agi 20 Mov 5
                 Spells Aura 3, Hell Blast 3, Poison When Hit
1 Mishaela Doll HP 51 MP 60 Atk 47 Def 36 Agi 20 Mov 6 Spells Spark 2

Notes: Send a flying character to search the square piece of land in the
lower right forest. Kojirou is found there and will join. This battle is
quite hard, as the High Witches have Freeze 3, and the Lesser Demons have
Bolt 1. The magic balls explode after being killed or if any characters
are in range for a few turns, so watch out for that too. This battle gives
decent exp, but I usually prefer to level up in the next one.

       Reaching the Ancient Tower, the Shining Force confronts Mashaela again.
At this time, Max walks onscreen, wearing the Mask of Darkness. He is now
wielding the Dark Sword and being controlled, just like Kane, Max's older
brother, was in Shining Force I.

------------------------------------------------------------
Battle 20
------------------------------------------------------------
Items: Ground axe in the treasure chest. Hyper cannon dropped by the
uppermost Cannon Knight. White ring dropped by the Dark Shaman near Max.

Enemies:
4 Cannon Knights HP 42 MP 0 Atk 45 Def 35 Agi 19 Mov 7
2 Lesser Demons HP 44 MP 32 Atk 47 Def 38 Agi 19 Mov 7 Spells Spark 1
2 Skull Warriors HP 40 MP 0 Atk 46 Def 36 Agi 19 Mov 6
2 Dark General HP 48 MP 0 Atk 50 Def 39 Agi 21 Mov 5 Special DemonBreath
2 Pyrohydras HP 52 MP 0 Atk 49 Def 37 Agi 20 Mov 4 Specials Fire Breath
2 Demons HP 47 MP 0 Atk 49 Def 39 Agi 20 Mov 6 Specials Demon Breath
3 Mishaela Dolls HP 51 MP 60 Atk 47 Def 36 Agi 20 Mov 6 Spells Spark 2
2 Dark Shamans HP 49 MP 58 Atk 45 Def 36 Agi 20 Mov 5
                 Spells Aura 3, Hell Blast 3, Poison When Hit
1 Max HP 45 MP 25 Atk 67 Def 40 Agi 20 Mov 6 Spells Spark 3

Notes: This battle is quite tough as most enemies have special attacks
that do close to 20 damage, and your defense won't be of any use, so don't
have any characters go far away from the rest of the force. Lots of the
enemies in this battle give 49exp even after level 20 promoted, so get
everyone up to level 20 in this battle. The final battles aren't good for
leveling, since weak characters will get killed off easily, so you want
to do it in this one. Max joins after this battle. You can equip him with
the Dark Sword he carries with him.

       After the battle, Adam is unable to remove Max's mask. Oddeye from
Shining Force II shows up. He reveals that the mask can only be removed
by a Devil, and he helps remove the mask. Oddeye explains that he is a
Greater Devil under the Devil King Zeon, thus Darksol is his enemy too.
Oddeye then leaves.

       After Max regains consciousness, he praises the new Shining Force,
and he joins.

       As the Shining Force confront Mashaela for the last time, Mashaela
reveals that Ian is actually Kane's son. Twenty years ago, a prophet in
Manarina gave Max's older brother, Kane, a prediction, that Darksol will
be revived at this very place. Kane then sent away his son, Ian, to defeat
Darksol.

       As they speak, Darksol's revival is near complete. Oddeye shows up
again, and tries to talk Mashaela out of it. Mashaela ignores him, and
Oddeye joins the force to help stop Darksol's revival.

------------------------------------------------------------
Battle 21
------------------------------------------------------------
Items: None.

Enemies:
5 Demon Status HP MP Atk Def Agi Mov
2 Cannon Knights HP 42 MP 0 Atk 45 Def 35 Agi 19 Mov 7
1 Dark General HP 48 MP 0 Atk 50 Def 39 Agi 21 Mov 5 Special DemonBreath
1 Pyrohydra HP 52 MP 0 Atk 49 Def 37 Agi 20 Mov 4 Specials Fire Breath
2 Red Dragons HP 53 MP 0 Atk 50 Def 41 Agi 21 Mov 6 Specials Fire Breath
1 Demon HP 47 MP 0 Atk 49 Def 39 Agi 20 Mov 6 Specials Demon Breath
3 Death Gods HP 53 MP 0 Atk 51 Def 39 Agi 21 Mov 6
1 Mishaela Doll HP 51 MP 60 Atk 47 Def 36 Agi 20 Mov 6 Spells Spark 2
1 Dark Shamans HP 49 MP 58 Atk 45 Def 36 Agi 20 Mov 5
                 Spells Aura 3, Hell Blast 3, Poison When Hit
1 Mishaela HP 150 MP 160 Atk 56 Def 40 Agi 22 Mov 6 Spells Spark 3

Notes: Difficult battle as the status shoot lasers almost every turn.
Fortunately not every one of them shoot every round. Try to spread the
characters out and proceed upwards as fast as you can. Go to the sides
where the status cannot fire at you to finish off the monsters in the
beginning. Oddeye will fight for you in this battle as the 13th character,
and you can control him.

       After the battle, Mashaela's powers are exhausted. She sacrifices
herself to revive Darksol.

------------------------------------------------------------
Battle 22
------------------------------------------------------------
Items: None.

Enemies:
Darksol HP 300 MP ?? Atk 60 Def 38 Agi 23 Mov 0 Specials Demon Breath 2
Left Hand HP 200 MP 120 Atk 50 Def 24 Agi 22 Mov 0 Spells Freeze 3
Right Hand HP 200 MP 140 Atk 50 Def 24 Agi 22 Mov 0 Spells Spark 3

Notes: Last battle against Darksol in his devil form. His left hand casts
Freeze 3 and right hand casts Spark 3, and the head casts Demon Breath.
Finish off his hands first and don't bunch all your characters together.
Just make sure Ian doesn't die. If you cast egress you will have to fight
the previous battle again.

       After the battle, Darksol is in disbelief that he has been defeated.
Mitula shows up and tells Darksol that the Devil King Zeon, his opposition,
who was also sealed away at the same place by him, has hindered his complete
revival. Mitula then tells Ian to throw the Necklace of Light at Darksol,
which destroys Darksol.

       All members of the Shining Force rejoice as Darksol has been defeated.
Oddeye walks off the screen.

------------------------------------------------------------
Ending
------------------------------------------------------------

       Ridion tells King Galam that Darksol's powers are still present, and
still may be revived in the future. They decide to place the Chaos Breaker
in the Ancient Shrine for a future Shining Force in case of another revival.

       King Galam also decides that someone needs to protect the Ground Seal,
who will become the King of Ground Seal. Ruburan suggested one of his men,
Nosshu, who was the one who came to inform Ruburan of Mashaela's attack
on the secret hideout way back during the Kraken battle. Hawel and Nosshu
decide to build the Kingdom of Ground Seal together.

_____________________________________________________________________

ix Translations
_____________________________________________________________________

A link for the script translation for Shining Force Final Conflict
can be found at:

http://www.shiningforcecentral.com/gamescripts


_____________________________________________________________________

x Credits
_____________________________________________________________________

Thanks to Moogie for allowing me to use her guide for reference to the
initial character stats, weapon and item names, enemy stats, and the level
in which each character learned their spells, also some of the item
locations. Also for allowing me to link to her translated script for the
game.  Thanks Moogie. Moogie's guide can be found at
http://finalconflict.shiningforcecentral.com

Thanks to Doom3000 for correcting me on the final boss info, where I
originally said it was Dark Dragon.

For number of each types of enemies in each battle, Battle Maps from
www.rpg-lunar.net were used for reference. Enemy stats were mostly taken
from Moogie's guide at www.shiningforcecentral.com.

Moogie's translation script was used as a reference for the story notes.

Note: if I've missed anyone's name for the credits, or if any credited
person feels that I have not credited their work properly, please contact
me via email immediately and I'll fix it ASAP, thank you.