1. Game Information
2. Game Basics
3. Walkthrough
4. Characters
5. Character Level Charts
6. Weapons
7. Armor
8. Spells
9. Monsters
10. Human Enemies
11. Game Dialog
12. Credits / Copyright
===============================================================================
1. Game Information
===============================================================================
Platform: Sega Game Gear
Publisher: Sega
Genre: Strategy
Release: 1991 (Japan)
1992 (USA)
===============================================================================
2. Game Basics
===============================================================================
----------
Stroy Line
----------
The plot of the game is quite basic: You, Iris, are the daughter of the king.
You must recover the 4 magic crystals of your land, and then destroy the evil
Jyn conquerors in order to restore peace to your kingdom.
---------
Game Play
---------
This game is a round by round strategy game(similar to Shining Force). You
can choose a maximum of nine characters each round to battle the enemy. After
each round you go to a town to recover, buy weapons, armor & spells, and
sometimes recruit new characters. Be careful not to let any of your
characters' HPs get to zero, or else the character is permanently dead and
unusable the rest of the game. If Iris' HP goes to zero, she dies and the
game is over.
-------------------
Levels / Experience
-------------------
Levels and experience are quite simple, each enemy or monster a character of
yours kills gains them 4 experience points, and 10 experience points gives a
character a new level. All characters have a maximum level of nine.
---------------
Winning a Round
---------------
There are three ways to win a round:
1. Capture the enemy's castle (except for Warlord rounds)
2. Defeat a Warlord (only for Warlord rounds)
3. Defeat all enemies
I suggest defeating all the enemies as this will get you the most gold and
experience (Make sure all the monsters are defeated first). In Warlord
rounds, defeating the Warlord gets you a crystal, so make sure to kill him
last, as you will get the crystal with both ways 2 & 3, but you still get the
extra gold and experience with the 3rd way.
--------
Elements
--------
There are four elemental types in this game. In a battle the character's and
enemy's elemental attribute will contribute largely to the amount of damage
inflicted upon one another. If a character is strong against the enemy's
elemental, he/she will do extra damage, if neutral against the enemy's
elemental, he/she will do normal damage, and if weak against the enemy's
elemental, he/she will do lower damage.
Wind is strong against Water.
Water is strong against Fire.
Fire is strong against Wind.
Earth is neutral against all elements.
An elemental type is neutral against itself.
--------
Monsters
--------
After you beat a monster, if you have fewer then four tamed monsters and are
not a mage or healer, you will 'tame' the monster. Tamed monster can be used
in battle. They battle for one round, dealing and receiving one attack.
Tamed monsters regain all of their HP between rounds. If a tamed monster gets
to zero hit points, it permanently dies.
----------------
Common questions
----------------
Q: What is the stat SP?
A: SP is the units movement ability
Q: Why don't I gain gold over $9999?
A: There is a maximum of $9999 gold in this game. If you have
$9999 and defeat an enemy, you will not gain any gold.
-------------Terrain Key------------- --------Movement Information--------
| | | |
| B=bridge/stairs M=mountain | | B,C,P,R require one movement |
| C=castle P=plains | | F,G,L,S,T,V require two movement |
| D=dried water S=sand | | D requires three movement |
| E=cliff edge R=road | | |
| F=forest V=weeds | | Character bonus: Elemental Based |
| G=grass W=water | | Earth - V,G require one move |
| L=lake X=water fall | | Fire - S requires one move |
| | | Water - L requires one move |
| *Characters cannot step on | | Wind - B,F,V require one move |
| water or water falls | | |
| | ------------------------------------
-------------------------------------
Round 1 Monsters
|a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t Skorp : k6
----------------------------------------- Wisp : k4
1|W W W W W W W W W P P P P P P P P P P P
2|W W W P P P P P P P P P P P P P P P P F
3|W P P P P P P R R R R R R R P P F F F F Enemies
4|W C C C P P P R F P P P P R P P C C C F
5|W C C C P P P R P P P P P R P P C C C R Morbi : q5, s5
6|W P R P F P P R P P P P P R P P F R F F Werm : r4, r5
7|W P R R F P P R P P G G P R P P P R F P
8|W W P R R R R R P G G G G R R R R R P P
9|W W W W W P P P G G M M G P P P P G G P
Strategy:
This level is pretty easy level, use Murak's flash spell to whittle down the
HP of the two Werms, but make sure your other characters kill them and get
the experience. Make sure to kill one of the monsters with Iris. It is
always a good idea to make sure Iris has a tamed monster, so if she is in
trouble you can use the monster to absorb an attack or two. Try to let Frye
kill some of the enemies, since once he becomes level 9, he becomes a
dominating force.
|a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t Skorp : i5
----------------------------------------- Wisp : m5, n4
1|P P P P P F F M M F F M F F F F F W W W
2|P P P P F R R R R R R R R R F P P P W W
3|P F F F F R P P P P P P P R R P P P P W Enemies
4|P C C C F R P P P P P P P P R P F P P P
5|P C C C R R P P F F P P P P R P C C C P Aya : q6
6|P P R F F R P P P P P P P P R P C C C P Morbi : q5, r5
7|P P R F P R R R P P P P P G R P P R P P Werm : r6, s6
8|R R R P P P P R R R R R R R R P P R P P
9|P P G G P P P F F M M F F F R R R R F P
Strategy:
Like level 1, this level is extremely easy. Concentrate on spreading out the
experience, and try to have each non-mage, non-healer, tame a monster. Always
try to have it so characters tame monsters that are strong against the enemies
that the character is weak against (i.e. get a wisp for Dayne since she is
weak against wind elemental enemies, while the wisp, a fire elemental, is
strong against wind enemies).
Hire Flare, and buy him a Sword and a cuirass. Also buy Ratt a cuirass.
|a|b|c|d|e|f|g|h|i|j Aquan : b12, c13
----------------------
1 |P F P P P W W W W W
2 |P C C C P P W W W W Enemies
3 |P C C C P P G W W W
4 |P P R P P S S G W W Aya : g16, g17
6 |P P R P P S S G W W Morbi : h16
7 |R R R F P S S G P P Nadar : i17
8 |P P R R R R F P P P Pyro : h17
9 |P P W W W R R F P P (cold)
10|P P W W W W B W W W Werm : i16
11|P P W W W W B W W W
12|P P W W W W B W W W
13|P P P W W F P F F P
14|P P P P P P P P P P
15|F P P P P P P P P F
16|F P P P P P C C C P
17|F F P P P P C C C P
18|M M F P P P P P P P
19|M M F F F P P P P P
Strategy:
Send Ratt and Flare down the left side. Have Iris, Eldor and Dayne surround
the one space just past the bridge and bring Frye and Murak behind them. Now
you can just wait for the bulk of the enemy to come to you one at a time, and
easily pick them off. Ratt and Flare will have an easy battle down the side
where they can attack Nadar and stop him from healing other enemies.
|a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t Harpy : i2, j2
----------------------------------------- Skorp : k7
1|F P F F P P P P P P P P P P F M M M M M
2|P P P P P P P F P P P P P P P F F M M F Enemies
3|P P P P F R R R R R R R R R P P P P P P
4|P C C C P P F M M F F P P R P P C C C P Aya : s4, s5
5|P C C C P M M M M M M F P R R R C C C R Kem : r5
6|P P P P P F M M M M F P P R P P P P P P Morbi : q4, q5
7|P P P P P P F M M F P P R R F F F P P P Nadar : s6
8|P F P F F R R R R R R R R F M M M F P P Rus : r4
9|F F F F F F F P P P P P F M M M M F F P Werm : q6
Strategy:
This is one of the tougher rounds. Send Iris, Ratt and Frye down, while
everyone else goes up and across. Concentrate on killing one enemy at a time,
and when Iris starts getting hurt, you should use the Drain spell to heal her
while hurting the enemy. Don't worry, eventually you will kill everyone.
Hire Oryon and buy him a Cape and a Rod. Buy Eldor the Halbred.
|a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t Aquan : i12, h13
------------------------------------------ Siren : i13
1 |F F M M F F P P P W W W W W W W W W W W Skorp : d11
2 |P P P P P R R R P W W W F F F W W W W W Wisp : p11
3 |P C C C P R F R R B B B R R F F F W W W Wurm : d12
4 |R C C C R R W W W W W W F R R F F F F F
5 |P P P P P W W W W W W W F P R P F F F F
6 |F F P P P W W W W W W W W P R P P F F F Enemies
7 |M M F P P W W W W W W W W P R P P P P F
8 |M M F F P W W W W F F F R R R R R R R P Aya : s15, s16, s17
9 |M M F P P W W W W F F P R S S S S S R P Kem : r17
10|M F P P P W W W W F F P R S S S S S P P Morbi : r15
11|F P P P W W W W W F F P R P P P S S P P Nadar : r16
12|F P P P W W W W F F F P R S S S S S P P Pryo : q15
13|P P P F W W W F F F F P R S S S S S F P (fire)
14|P P P W W W W F F F F P R P P P F P P P Pyro : q17
15|P P P W W W W F F F F P R R R F C C C P (Water)
16|P P P P P P P P P P P P P P R R C C C P Werm : q16
17|F P P P P P P P P P P P S S P P P F F F
18|F F F F F F F F F F F G S S G P P P F F
Strategy:
Send Ratt straight down by himself. Send everyone else right and setup with
Frye, Oryon, and Murak on the bridge in that order (left to right). Have
Eldor and Dayne on n2 and o2. Put Iris and Flare on m4 and m3. Now just
allow the enemy to come to you and take them out. Try to keep this formation,
as it insures that each of your units can only be attacked by at most two
enemies in a single round. Ratt can take his time coming around and killing
off the monsters.
|a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t Cyclo : p12
------------------------------------------ Grivn : i9
1 |P F P P P F F F F F F F F F F F F F F F Harpy : g2, f3
2 |F C C C P P F F F F F F F F F F F F F F Siren : j10
3 |R C C C R R F F C C R R R F F F F F F F
4 |P P F F F R R R R L L L R F F F F F F F
5 |P P P F F R L L L L L L R R R F F F F F Enemies
6 |F F F R R R L L L L L L F F R R F F F F
7 |F F F R L L L L L L L L L F F R F F F F Ayn : o14, p14, q14
8 |F F F R L L L P P L L L L L F R F F F F Kem : o16, p16
9 |F F R R B B P P P P L L L L F R F F F F Madd : q16
10|F F R L L L P P F P L L L F R R R F F F Nadar : o15, q15
11|F F R L L L P P P P B B R R R R R R R F Ragar : p15
12|F F R L L L L P P L L L R R R F R R R F
13|F F R L L L L L L L L L R R R R R R R R
14|F F R R L L L L L L L L R R C C C R R F
15|F F F R R R R R R R L F R R C C C R R F
16|F F F F F F F F F F F F R R R F R R R F
17|F F F F F F F F F F F F R R R R R R R F
18|F F F F F F F F F F F F R R R R R R R F
Strategy:
Send Flare and Eldor straight down by themselves. Iris and Ratt go right and
the rest of your team goes diagonal (This allows your healers to be in range
to heal any of your units). A few Ayas and a Madd will come out to meet Eldor
and Flare. Eldor and Flare will easily destroy them, as they are strong
against wind elemental enemies. After all the enemies that come out to meet
you are killed, bring your units in near the castle and destroy the Nadars.
Now heal Iris and have her attack Ragar, using drain twice, then finish Ragar
off with Flare and Eldor.
|a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t|u|v|w|x|y|z|A|B|C|D
-------------------------------------------------------------
1|P F R R R F F F F R W W W P F F F F F F F F F F F F F F F F
2|R R R R R R R F F F P W W P P P P P P P P P P P P P P P F F
3|R R R F R R R F R R R B B P P P P P P P P P P P P P P P F F
4|R R R R R R R R R P W W P P P P P P P P P P P P P P P P P F
5|R R C C C R R F F P W W P P P P P P P P P P F P P P P P P F
6|R R C C C R R F P P W W P P F P P P P P P P P P P P C C C F
7|R R R R R R R R R R W W P P P P P P P P P P P P P P C C C F
8|R R R F R R R F F R B B P P P P P P P P P P P P P P P R F F
9|R R R R R R R F F P W W P F F F F G F F F F F F F P P R P F
Strategy:
Let the characters with the fewest tamed monsters defeat the monsters near the
beginning. Next form a line in column m, and let the enemy come at you. This
is an extremely easy battle since the enemy has no mages or healers, and thus
the enemies cannot be healed when they sustain damage
|a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t
------------------------------------------ Cyclo : f7
1 |P P P P P F W W W W W W W W W W W W W W Golem : j14
2 |P P P P P F W W W W W W W W W W W W W W Hydra : c7
3 |P P C C C F W W W W W W W W W W W W W W
4 |P P C C C F F W W W W W W W W W W W W W
5 |P P P R F F F W W W W W W W W W W W W W Enemies
6 |F P P R P F F W W W W W W W W W W W W W
7 |F F P R R T F W W W W W W W W W W W W W Bane : s12, s13
8 |F F F T R R F W W W W W W W W W W W W W Morbi : q14, r14, s14
9 |W W W F T R R F W W W W W W W W W W W W Orkus : r12
10|W W W W F T R F W W W W W W W W W W W W Rus : q12, q13
11|W W W W W F R T F F F F F F F F F F T T Sethe : r13
12|W W W W W F R R P P P P P P P P C C C P (fire, flash)
13|W W W W W F T R R R R R R R R R C C C P
14|W W W W W W F F P P P P P T T P P P P P
15|W W W W W W W F F F W W W W W F F T T F
16|W W W W W W W W W W W W W W W W W W W W
17|W W W W W W W W W W W W W W W W W W W W
18|W W W W W W W W W W W W W W W W W W W W
Strategy:
This is tough round. Arrange Iris, Eldor, Flare, Elsid and Dayne in a line
just after the bend(column h or i). Bring your magic users and Ratt up behind
them. When the enemies to come to you, concentrate on killing them one at a
time, since there are two Banes who will cast Life on their friends,
completely healing them at the end of each turn. After all the enemy fighters
are killed, take down the Sethe before you finish off the Banes.
|a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t Evius : p11
------------------------------------------ Golem : k13
1 |W W W W W W W S S S S S S S S R S S S S Repti : k15
2 |W W W W W W W S S S S S S S S R S S S S
3 |W W W W W W W W S S S S S S C C C S S S
4 |W W W W W W W W W S S S S T C C C S S S Enemies
5 |W W W W W W W W W S S S S S S R S S S S
6 |W W W W W W W W W S S S S S T R T T S S Bane : p4
7 |W W W W W W W W W W S S S T R R R R S S Brast : p3
8 |W W W W W W W W W W W S S R R P P R S S Madd : o4
9 |W W W W W W W W W W W S S R P P P R S S Morbi : o5, p5, q5
10|W W W W W W W W W W W S S R P P P R S T Pyro : q4
11|W W W W W W W W W W M T S R P P P R T F (Bolt)
12|F F F T T F F F F F F M M R R P M R F F Rus : o3, q3
13|P C C C P P P P P P F M M M R M M R R F
14|R C C C R R R R R R R R R R R M M T R F
15|P P P P P P P P P P P P P R T F F F R F
16|F F T T F F F F F F F G G R R R R R R F
17|W W W W W W W W W W F F F F F F F F F F
18|W W W W W W W W W W W W W F F F F F F F
Strategy:
After the pass in the mountains, create an 'L' formation with all of your
characters. Leave a 2x2 square for your enemies to attack you from, then
kill them as they come to you. Eventually they will stop coming, at this
point just charge through the gap with your Iris, Dayne and Elsid and finish
the others off.
|a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t Fenix : o8
------------------------------------------
1 |S R S S S S S S S S S S S S S R S S S S
2 |S R S S S S S S S S S S R R R R R R R S Enemies
3 |S R S S S S S S S S S S R R R R R R R S
4 |S R R R R R S S S S S S R R C C C R R S Arium : p5
5 |S R P P T R R R R R R R R R C C C R R S Bane : p4
6 |S R P F P P P P P T P T R R R R R R R S Brast : o4, q6
7 |S R P P P P P P M M M M R R R R R R R S Morbi : o6
8 |S R P S S P P P M M M M M P P R S S S S Pyro : q4
9 |S R P S S P P M M M M M M T P R S S S S (L7, blaze)
10|S R F M M P P P M M M M M M P R R S S S Rus : o5, p6
11|S R R M M P P P T F T F M F P T R S S S Sethe : q5
12|S S R R R R R R R R R R P P P P R S S S (fire, flash)
13|S S S R S S S S S R S R P P S S R R S S
14|S S S R S S S S S R S R P P S S T R S S
15|S S C C C S S S R R R R P P S S T R S S
16|S T C C C S S S S R S R R R R R R R S S
17|S S S R S S S S S S S S S S S S S S S S
18|S S T R T T S S S S S S S S S S S S S S
Strategy:
Split your units up into two groups, with Iris, Flare, Dayne, Murak, Frye, and
Oryon going up, while Eldor and Elsid go to the right. Stop Eldor and Elsid
at the edge of the mountains, and have them wait for the enemy. Have the
others use the mountains to form a 'U' shape funnel with Iris and the Healers
at the center. You will probably not be able to attack with your healers this
round, as your units will often be in need of healing. Also, make sure to
move Iris last if anyone needs to be healed, use her as a healer instead of
attacking. If noone is in need of healing, attack with Iris, using the Drain
spell once in awhile to bring her HPs up. Finish off Arium last in an all out
assualt with Iris casting Drain twice, followed by Dayne and Elsid attacking,
then Flare and Eldor if he still isn't dead.
Hire Tyris and buy her a Warclaws and Cuirass. Your army is now complete.
Buy Frye and Oryon Life.
|a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t Evius : j8
------------------------------------------ Tut : i8
1 |F F P P P P P P P P P F F B D D D D D D
2 |F F F P P P P P P P P P F B D D D D D D
3 |F F P P C C C P P P P P P F D D D D D D Enemies
4 |F P P P C C C P F P P P P T D D D D D D
5 |F P P P P R P P P P P P P T T T T T D D Morbi : e5, f5, g5
6 |F F B B R R R R R R R R R R R R T T D D (L2)
7 |F F B R R F F F F F F F F T S R S T T D Orkus : g3, g4
8 |F B S R S B F F T T F F T S S R S S T T Shad : f3, f4
9 |B S S R S S B B S S T T S S S R S S S T Werm : e3, e4
10|S S S R S S S S S S S S S S S R S S S S (L2)
11|S S S R S S S S S S S S S S S R S S S S
12|S S S R S S S S S S S S R R R R R R R S
13|S S S R S S S S S S S S R R R R R R R S
14|S S S R R R R R S S S S R R C C C R R S
15|S S S R P P T R R R R R R R C C C R R S
16|S S S R P F P P P P P T R R R R R R R S
17|S S S R P P P P P P M M R R R R R R R S
18|S S S R P S S P P P M M M P P R S S S S
Strategy:
This is a nice easy battle, no mages, no healers. Split into two groups of
about equal size, send one up and one left and kill the enemies. Try to
send the units with the fewest tamed monsters up (Including Tyris), as there
are two monsters to tame (There are only 3 monsters left after this).
|a|b|c|d|e|f|g|h|i|j Geni : e14
----------------------
1 |F F F P F F F V V V
2 |F F F P F F F V V V Enemies
3 |F F F P C C C V V V
4 |F F F P C C C V V V Bane : f4
5 |F P P P R F V V V V (L7)
6 |F P P F F F F F V V Brast : e3
7 |F P E E E E E E P V Madd : g3, g4, g5
8 |F P E P P P P V E V Nadar : f3
9 |F P E P F D D P E V Sethe : f5
10|F P E P P D D P E V (flash, fire)
11|F P E P D D D P E V Shad : e4, e5
12|F P E P D D P P E V
13|F P E B E E B B E V
14|F P P P P P P P P P
15|F P P P P P P P P P
16|P P P C C C P P P P
17|P P P C C C P F P P
18|P P P P R P P P P P
Strategy:
Send a Eldor and Elsid right and have them block that side, one of them should
always be strong against any enemy that attacks them. Send the rest of the
group left and up, this is still an easy fight even with the Seth and Bane.
If Frye and Oryon aren't level 9 yet, have them finish off the enemies, since
when they get to level 9 they get huge stat bonuses (Around this point you
will start having to be careful to avoid killing enemies with units that are
already level 9, as that would be a waste of experience).
|a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t Hydra : d21
------------------------------------------ Tenta : d20
1 |E E E E E E E E E E E E E F F E F E F F
2 |L L L F F R R R R R R R E F F E F E F F
3 |L L L F P R R C C C R R E L L E F E F F Enemies
4 |B B B P P R R C C C R R E L L E F E F F
5 |L L L F P R R R R R R R E L L E F E F F Bane : i3
6 |L L L L F R R R R R R R E L L E F E F F (L7)
7 |L L L L L F F R R R F F E F F E F E F F Damon : i4
8 |E E E X E E E B B B E E E L L E F E F F Orkus : i5
9 |L L L L L L L P P P P F F L L E F E F F Pyro : h3
10|L L L L L L L L P P P P F L L E F E F F (L7, bolt)
11|E E E E E X X E E B B B E E E E F E F F Pyro : j3
12|L L L L L L L L L P P P F L L F F E F F (L7, frost)
13|L L L L L L L L L P P P F L L L F E F F Shad : h4, j5
14|L L L L L L L L L P P P F F L L F E F F Shad : h5, j4
15|L L L L L L L L L P P P F F F F F E F F (L9)
16|E E E E X E X X E B B B E E E E E E F F
17|L L L L L L L L L P P P F F F F F F F F
18|L L L L L L L L F P P P P F F F F F F F
19|L L L L L L L L F F P P P P F F F F F F
20|L L P F L L L L F L L P P P P P P P F F
21|L L P P L L L L F L L F P P P P P P F F
22|L L L L L L L L F F F F F P F F F V F F
23|L L L L L L L L F F F F F P F F F V F F
24|L L L L L L L F F F F F F P C C C V F F
25|L L L L L L F F F F F F F P C C C V F F
26|L L L L L F F F F F F P P P P F V V V V
27|L L L L L F F F F F F P P F F F F F V V
Strategy:
Send Tyris to the left to take out the monster, and rush everyone else up,
stopping between the first two bridges and forming a 'U'. Wait for all the
enemies that will come to you, then after you kill them, move up another
level and form another 'U'. The rest of the enemies except Damon should
attack you, and you can easily kill them. Have Murak cast Drain on Damon,
then have Iris attack him, casting Drain twice. Now finish him off with
Dayne and Elsid (If they still need levels, otherwise use someone else).
|a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t none
------------------------------------------
1 |E F E E E E E E E E E E E E E E E E E E
2 |E F E E F F L L L L F F R R R R R R R E Enemies
3 |E V E E F F L L L L F P R R C C C R R E
4 |E F E E F P B B B B P P R R C C C R R E Bane : d14
5 |E P E E V P L L L L F P R R R R R R R E (L7)
6 |E P E E P P L L L L L F R R R R R R R E Brast : c15, d15
7 |E P E E P P L L L L L L F F R R R F F E Madd : e15
8 |E P E E B B E E E E X E E E B B B E E E Pyro : c14
9 |E P E P P P L L L L L L L L P P P P F F (L7, blaze)
10|E F E P P P L L L L L L L L L P P P P F Pyro : e14
11|E P E B B B E E E E E E X X E E B B B E (L7, bolt)
12|E P P P P P L L L L E L L L L L P P P F Shad : c13, d13, e13
13|E P C C C P L L L L E L L L L L P P P F
14|E P C C C F L L L L E L L L L L P P P F
15|E P P P P P L L L L E L L L L L P P P F
16|E B B B B E E E E E E X E X X E B B B E
17|P P P P P P L L L L E L L L L L P P P F
18|P P P P F L L L L L L L L L L F P P P P
Strategy:
Send Elsid and Dayne down, having one move into each of the middle water
sections. This will prevent any enemies from running past you to take your
castle. Have the rest of the party head left, and make sure to let your lower
level units defeat the enemies. After this round your characters should have
an average level of about 8.
Buy two Hauberks, one for Elsid, and one for Eldor.
|a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t none
-------------------------------------------
1 |T T T T T T T G M M M M M M E P P P P P
2 |T R R R R R T P M M M M M T E P C C C P Enemies
3 |R R C C C R T P G G M M G P E P C C C F
4 |R R C C C R T P P G M M P P E P P P P P Brast : d5
5 |T R R R R R T P P M M G P P E B B B B E (L9)
6 |T T T R T T T P P M M G P P P P P P P P Grym : d4
7 |M M M R T P P P P P M M P P P P P P F L Madd : c5
8 |M M M R T P P P P P M M P P P P G P L L (L9)
9 |M M R R T P P P P P M M P P P M M P L L Pyro : d3
10|M G R T T P P P P P M P P P P M M M L L (L7, blaze)
11|M M R T P P P P P P P P P P P J R T L L Pyro : e3
12|M T R T P P P P P P P P P P P T R T L L (L7, bolt)
13|M T R T P P P P P P P P P P P T R T F L Pyro : c3
14|M M R T T P P P P P P P P P T R R F L L (L7, frost)
15|M G R R T T T T T T T T T T T R T L L L Sethe : c4
16|M M M R R R R R R R R R R R R R F L L L (fire, flash)
17|M M M M M G M M M M G T M M M M T F L L Sethe : e4
18|M M M M M M M M M M M M M M M M M M F L (cold, flash)
Shad : e5
(L9)
Strategy:
This is without a doubt the most annoying level, there are five mages and a
wizard (Emperor Grym). Take them out one at a time, and reserve Iris, Frye,
and Oryon for healing. After everyone but Grym is dead, have Murak attack
Grym, casting Drain with both attacks. Follow this with two more Drain spells
from Iris. He should now only have 30 HP left, and be easy fodder for the
rest of your units.
If you were unable to buy anything earlier, do so now.
|a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t|u|v|w|x|y|z|A|B|C|D|E|F
------------------------------------------------------------------
1 |W W W W W W W W W W W W W W W W W W W W W W M M M W W W M M M M
2 |W W W W W W W T W W W W W W W W W W T M M M M W W W W W T M M M
3 |W W R R R R R R R R B B P P P P P P P P M M M W W W W G T M M M
4 |W W R R R R R R R R B B P P P P P P P P P T W W W W W W W T M M
5 |W T R R W W W W W W W W W W W T P P P P P P M M W W W W W T M M
6 |W T R R W W W W W W W W W W W W T P P P P P W W W W W W W T T M
7 |W T R R W W W R R R R R W W W W T T W B B B W W W W W W W T T T
8 |W T R R R R R R C C C R R W W W G W W B B B W W W W W W W W W T
9 |W T R R R R R R C C C R R W W W W W W B B B W W P W W W W W W T
10|W T R R R R R R R R R R R W W W W W W P P P W W P T W W W W W T
11|W W W R W W W R R R R R W W W W W F F P P W W W W P W W W W W T
12|W W W R W W W W W W W W W W W W W F P P P W W W W T W W W W W T
13|W W R R W W W W W W W W W W W W W P P P P W W T T T T T T T T T
14|W W R R T W W W W F P P P W W W W P P F P W W T T T R R R R R T
15|W T R R R R B B B P P P P P B B P P P P P B B R R R R C C C R T
16|W W T T T T W W W P P P P F B B P P P P P B B R R R R C C C R T
17|W W W W W W W W W W F F W W W W W W F P P W W T T T R R R R R T
18|W W W W W W W W W W W W W W W W W W W W P W W T T T T T R T T T
Strategy:
This found should be fairly easy. Send one of your level 9 Healers up, and
send the rest of the group to the west. On row 14 put Iris, Eldor and Flare.
Get Murak behind them and the rest of your group farther back out of enemy
spell range. Kill off the Mages that come at you, using Drain to heal Iris
and Murak, and using the other healer to heal Eldor or Flare if they get hurt.
After killing the Mages, regroup on the road west of the castle, while killing
any enemies that come after you. Taking out Jyn is simple, first attack him
with Murak, casting drain twice, then attack him with Iris, again casting
drain twice. Now he should only have 32 HP, so you can easily finish him off
with a couple of attacks from you other units.
Name Users Cost Rating Found (Towns)
-----------------------------------------------
Claymore P 5800 2 12,15
Estoc P ---- 1 Iris starts with
Falchion F 900 2 5,7,11,13,14,15
Halbred L 900 2 3,4,6,11,13
Rod H/M 110 1 4,5
Sword F/L 120 1 1,2,3,6,7,8,9,10
Warblade R 1900 2 9,12,13,14,15
Warclaws R 150 1 1,2,10,11
Name MP Range User Target Cost Effect Found (Towns)
--------------------------------------------------------------------------------
Blaze 6 3/BTL M Enemy 2100 Strong fire based attack 7,9,15
Bolt 6 3/BTL M Enemy 3000 Strong wind based attack 13,14,15
Boost 8 BTL P Self 200 Increase your next attack(2x) 1,2
Chant 1 16 P Ally 200 Target recovers upto 10 MP 5,12,14
Cold 4 3/BTL M Enemy 800 Water based attack 4,5,6,10
Dark 2 BTL H Enemy 300 Strongy reduce hit chance 3,4
Drain 8 3/BTL M/P Enemy 1500 Steal 25% of remaining HP 3,9,12,14
(even if your HP is maxed)
Fire 4 3/BTL M Enemy 800 Fire based attack 1,3,5,6,10
Flash 4 3 M Enemy 900 Wind based attack 7,8,10,12
Frost 6 3/BTL M Enemy 3000 Strong water based attack 9,15
Heal 2 16 H/P Ally 150 Recover ~50% of target's HP 1,2,4,6,7,9,
11
Life 4 16 H Ally 700 Recover ~100% of target's HP 10,11,12,
13,14,15
Peace 4 BTL H Enemy 300 Block spells during fight 2,4,7,11,13
Scan 1 16 M/P Enemy 100 Determine an enemy's identity 5,8
Sleep 4 BTL H Enemy 500 Enemy falls asleep for battle 8,11,13
===============================================================================
11. Game Dialog
===============================================================================
This section contains all the dialog throughout the game
---------------------------------------
Scroll read at the start of a new quest
---------------------------------------
"For nearly a century peace rigned over the continent of Tyramus. A peace that
was maintained by the four elemental crystals of the kingdom of Arliel.
A peace that ended when king Lawrence of Arliel and his knights fell victim to
the invading hordes of the Jyn empire.
Led by emperor Grym, the Jyn legoin sought to dominate Tyramus by using the
four crystals to their own advantage.
But to their dismay, there were only three crystals to be found.
It wasn't long before Grym realized that Iris, Princess of Arliel, was also
missing.
Seething with rage, he sent his men forth in search of the Princess and the
lost crystal."
-------------------------------
Characters' reasons for joining
-------------------------------
Zephi: "Your father, King Lawrence, once saved me from the
gallows. I'd like to return the favor by helping you."
Sophi: "I must avenge my brother who fell victim to the
evil forces of Jyn. Please let me join you."
Flare: "You may not remember me, your highness, but I once served as
a holy knight in your father's Army. Please let me join you."
Romi : "I am an apprentice to Marlik, the sorceror supreme.
you won't regret having me by your side...."
Oryon: "It took you long enough to find me! How do you hope
to win without me, the finest healer in Arliel?!"
Elsid: "I've crossed the desert to join your cause. Please
let me help you save Myses from the hordes of Jyn!"
Borm : "I am but a humble peasent who wishes to see our
land freed from the clutches of the evil Jyn"
Tyris: "Let me give you a hand, your highness, without
me, you don't stand a chance against the Jyn!"
-----------
Town Dialog
-----------
+--------------------------------+
| FT (Fortune teller, costs $10) |
| LH (House on the left side) |
| RH (House on the right side) |
+--------------------------------+
Town 1
FT: "I am here to tell you of the enemy. For now, worry not. Victory is
well within your grasp."
LH: "I hope I live to see the day when the legions of the Jyn army are drawn
forever from our land!"
RH: "Our thanks to you! Now that the Jyn army threatens
us no more, we need no longer live in fear."
Town 2
FT: "I see a mage and healer among the enemy..."
LH: "Three of the four crystal of Arliel have been stolen by the Jyn.
We're doomed if they ever find the last one."
RH: "Be wary! Even now the Jyn legions are combing the land in search of
you and the last crystal."
Town 3
FT: "Beware the masters of fire and wind."
LH: "A monster will serve you once it's been tamed. But they don't get
along with mages or healers."
RH: "It seems that the monsters appeared just about the same time the
crystals fell into the hands of the Jyn."
Town 4
FT: "The enemy hopes to lay siege on the castle. It's up to you to stop
them."
LH: "Few realize that it was the crystals that protected our lands from the
monsters."
RH: "Jyn soldiers are hidden from view by the mystic power of emperor Grym."
Town 5
FT: "Wise are those who fear the winds."
LH: "I just heard that the land of Pron has fallen before a masive army."
RH: "Its rumored that the Jyn warlords are protected from most magic spells
by a power beyond comprehension."
Town 6
FT: "Winds! I see winds!"
LH: "Should you ever face one of Jyn's mages, make sure you check what
spells he can cast."
RH: "Tamed monsters won't recover their hit points unless you clear the
current stage."
Town 7
FT: "Two healers will stand in your way to victory."
LH: "Keep an eye on your magic points when using your spells."
RH: "Somebody's got to recover the crystals or we'll never be rid of the
monsters."
Town 8
FT: "You will journey to Myses where fire rules the desert."
LH: "Remember the key to victory depends on how you use the elements to
your best advantage."
RH: "It's getting where you can't leave a town without running into a
monster!"
Town 9
FT: "Even the brave tread warily across the flames."
LH: "I'll bet you didn't know that tamed monsters can be used in battle!"
RH: "I used to serve in the Jyn army. But when I learned how evil the
emperor was, I deserted my post."
Town 10
FT: "I see a castle in the mind of an enemy soldier."
LH: "Unbelievable! You defeated general Pyro?! Well now,
maybe things will return to normal around here!"
RH: "Anybody can beat a wisp!"
Town 11
FT: "Victory depends on how you take advantage of your terrain."
LH: "This used to be a nice place before the monsters appeared!"
RH: "Not even women and children are safe from the evil hordes of Jyn!"
Town 12
FT: "Water could turn the tide of the war...."
LH: "The young men of our town have all gone off to battle the Jyn army."
RH: "I pray that my brother will soon return from battle."
Town 13
FT: "I see the forces.... They are converging on a castle."
LH: "How did you ever get past the Jyn army and reach this town?!"
RH: "Even if you get the crystals back, there'll be no peace until emperor
Grym is defeated."
Town 14
FT: "Mage, Mages everywhere!"
LH: "You're not really going to storm the enemy stronghold, are you!?"
RH: "There's not a monster in sight ever since you got the crystals back."
Town 15
FT: "It appears that Jyn is more then just the name of the empire! It's an
evil entity that seeks to enslave us! It must be stopped!"
LH: "You're the one who put an end to Emperor Grym and his invasion, aren't
you?"
RH: "I don't undestand it. I know that Emperor Grym has been defeated. Yet,
I feel there's something..."
--------------------------------------
Scroll read after completing the quest
--------------------------------------
"Minstrels sing of an age long past. Of four magic crystals and a land that
prospered under the rule of a gentle queen.
The songs may be forgotten, but the tale remains the same.
*Credits*
Robert Paulson - Assisted with organizing and formating this walkthrough.
Roland Flordes - Finding an error in the walkthrough section.
*Copyright*
This walkthrough is for Crystal Warriors, produced by Sega. This walkthrough
is solely intended for public use and may only be used for non-profit purposes.
It cannot be reproduced, retransmitted, or rewritten in any other form except
by the notice of the author. This means that you may put this walkthrough
on your web site if you ->
1) Send me an email asking for my permission.
2) Once my permission is granted you give credit to the author, me,
James Paulson, and DO NOT ALTER this walkthrough in any form.
-> Crystal Warriors is copyright of Sega
-> Sega Master System (tm) is a registered trademark of Sega
This Crystal Warriors FAQ Copyright 2003, 2005, 2006 by James Paulson