____
           .-''    '''._    _                 .-''-.
          '             :-'' '.  ..          /      \..__
         :                     :'  '_.._..--'        '   '.
         |                    .'-.-'                       ).--._
    .---..-----.                  '                .._   .'      '.
   :    |       '            .-'''''.   .-'''-.   /   )   .._      :
 .''    |   ()  _|_ .--.   .-:   _   | /       \ /   /   /   ''-_  :.--''-.
:       :  (  _(   \    | |   | (_)__:/  .:)._  )   /   /   _    ).'       '
'._     '   ':_.)   |  /  |   | (_   \   :'/  '<   /   /   (_''-'           |
   '-:   |          /  '..'   : (_)  |   L.:.   ) <.  /      '.             .
     '-.  '.____--':         /       |   '''   /    '-._  :.__:          .-'
        :'          '._   _.'''--...' '-.____.' '-._    ) '::._      _.-'
      .'        .---.  '''__     _...  /     '.     '--'._     )      '.
      :       .'     '..'   '- .'    ':  .'.  :  .-.      '-.-'         :
    _.:       |  | ) _|  .--. |   ..  |  :'.-.' /  /''''''-.          .'':
  .'          | .'' ( '-. ''  / _:''_.: (  '. '/  /|   ...-'          '._:
  :           | '..<::  |---'^ (  _(  '. '''   : / |  '.._      .      .:
   '-.__      |  '--'   :    |  '<_.)  |.____.' /  |     _:     :'.__.'  .
    .'  '.    '.______.'      \_      .'    /  /   |  :::_     _'.    '..'
    |    :         :          .:''--''.:   (   ''--:      '.      :
    '.__.'.      .' '-..___..'  '-..-' '.__.'--.._  )_____.'    _.'
           '-..-'                           '.    ''_.      .--'
                                              '._.-'  '-..-'





                              BUBBLE BOBBLE FAQ
                                 for the SMS

                                Version 1.00
                                 19-12-2012

                                 by selmiak
                            > www.selmiak.de.vu


                 written for the SMS FAQ Completion Project
                     > http://selmiak.bplaced.net/sms/




 () Table of Content                                                     [1.0]


       [1.0] ... Table of Content
       [2.0] ... Introduction
       [3.0] ... Menues
       [4.0] ... Gameplay and Controls
       [5.0] ... Enemies
       [6.0] ... Items and Score
       [7.0] ... Levels 1-100
       [7.1] ... how to reach levels 101+
                 (and 3 different endings)
       [7.2] ... Levels 101-200
       [8.0] ... Hidden Doors
       [9.0] ... Cheat Codes
      [10.0] ... Version history
      [11.0] ... Credits and Thanks


I have implemented a search system into this text file.
Use  Ctrl+F  in your browser and enter the code with dot and bracket to quickly
jump to the desired chapter.

 I also host this guide on my  own website with some nice formatting under:
> http://selmiak.bplaced.net/games/sms/index.php?lang=eng&game=Bubble-Bobble


 () Introduction                                                         [2.0]

                          NOW,IT IS BEGINNING OF A
                           FANTASTIC STORY!! LET'S
                              MAKE A JOURNEY TO
                            THE CAVE OF MONSTERS!
                                 GOOD LUCK!

These words in rather strange english greet you once you start playing Bubble
Bobble, which is a cool oldscool 8bit game on the Sega Master System.
The game was released on several other Gaming Consoles but this FAQ deals
exactly with the SMS Version of the game. There are not that many differences
anyways.
So, welcome to the FAQ. This FAQ was written as part of a FAQ Completion
Project that started on the GameFAQs contributor boards and aims to write a
complete FAQ for every Sega Master System game in the GameFAQs database. If you
want to help out our just want to know more just visit the following website
with the always current link the the projecttopic and other interesting facts,
stats and stuff:

                     > http://selmiak.bplaced.net/sms






 () Menues                                                               [3.0]

There are not that many choices to make.
After you have seen the start screen with the Bubble Bobble logo you enter the
main menu. There you can chose to either start a new game with 1 or two players
or continue where you just died.
Or you can input a password of a high level you noted down to continue from
there, this is all quite self explaining. At least I hope so. Button 2 enters a
letter and button 1 steps back one letter in case you entered the wrong letter
for the password.





 () Gameplay and Controls                                                [4.0]

You are one of the two dragons Bub and Bob (depending on the number of players
and which controller you are on. Player one is always Bub) and steer them
through the 200 levels of Bubble Bobble on the SMS.
There are platforms in each level and you jump with the Button 2 and can change
your position by jumping or by walking around on the platform you are on and
dropping down to a platform below. Don't worry, you cannot die by dropping too
deep. Actually you can jump through the bottom opening and respawn at the top
of
the level in some levels. You can steer your jump and destination a bit in
midair, but not all that much, keep that in mind when jumping down and there
are enemies down there. Which brings us to the next part...

While you are on your journey you meet some enemies. You have to trap them
inside your Bubbles and then jump against the bubble while the enemie is
trapped inside to get rid of the enemy and make some delicious items appear.
You shoot the bubbles with Button 1.

You can't jump on the heads of the enemies like in other jump run games, you
have to trap them inside the bubbles and then pop them open. Make sure to hit
the bubbles with your horn or your fins. That's the whole game. Of course there
are lots of levels with different layouts.
If you touch an enemy or rather an enemy touches you, you lose a life. You
start
with 3 lifes. The lifes you have left are shown in the lower corner of your
side of the screen indicated by the green squares.


------- # Extra Scoring

If you pop 2 bubbles with enemies inside at once you score 2.000 Points
 For popping 3 bubbles at once you score 4.000 Points
  For 4 bubbles you score 8.000 Points.
   For 5 bubbles you score 16.000 Points.
    For 6 bobbles you score 32.000 Points.
     And finally for 7 bubbles you score a fantastic 64.000 Points.


------- # Extra Lives

You can get an extra life either by completing the word EXTEND with the letter
bubbles. See the paragraph just below for more info.
Or you get a life for a specific amount of points, that are:

30.000, 100.000, 200.000, 400.000 and 1.000.000 Points.

From 1.000.000 Points on you don't get extra lifes any more


------- # Bonus Bubbles (EXTEND)

Starting in level 4 there are bonus bubbles with letters on them coming from
the bottom opening in a level. If you pop one of these the letter gets added to
your side of the screen. They spell out the word EXTEND so try to finish this
word up to get an extra live.
You can make these bubbles appear. For every 3 and more enemies you pop at once
the extend bubbles will appear from the top in the next round IF the next round
has an opening to the top.

Here is the list of bubbles and enemies you have to pop at once:

Pop 1 or 2 Enemies      0 bubbles
   3 enemies           1 bubble
   4 enemies           2 bubbles
   5 enemies           3 bubbles
   6 enemies           4 bubbles
   7 enemies           5 bubbles

Collecting a blue pearl necklace also grants you a random amount of letter
bubbles in the next level with an opening on top. The multiple enemies popped
at once add to this.


------- # Special Items / Power Ups

     _Orange Laboratory Flask

Sometimes an orange laboratory flask will appear. GRAB THIS. This triggers a
bonus game.
You have to collect dots against the time (or against the other player in 2
Player mode) and get 500 Points for every dot you collected and there is plenty
of time.

     _Blue Laboratory Flask

This triggers the same minigame as the orange flask but you have to collect
flowers. Each flower is also worth 500 points

     _Green Laboratory Flask

This triggers the same minigame as the orange flask but you have to collect 4
leaf clovers. Each clover is also worth 500 points

     _Rainbow Laboratory Flask

This triggers the same minigame as the orange flask but you have to collect
rainbows. Each rainbow is also worth 500 points


     _Red Shoe

Gives you 100 Points and your Dino walks faster through the level


      _Green Ramen Noodles

I'm not sure this is supposed to be ramen, but it is something green in a brown
kind of cup. And when you pick this power up up you have machingun bubbles,
which is pretty nice to have.


     _Blue Bust

Collect it and you can shoot flash bubbles. You will find it in level 80 for
sure and maybe somewhere else too.


     _Necklace

Once you touch it the necklace turns into a star that bounces around the level
in 45° angles and kills everything it touches.


     _Blue Book

A blue swirl will start from the middle of the level and slowly work its way to
the outer rim of the level. Every enemy it touches is turned to ice. You don't
even have to collect the enemy now, but every frozen enemy you collect gives
you 10000 points.


     _Blue Chalice

Stars fly all over the level and kill every enemy they touch. Looking nice and
helping a lot, but you get no bonus for it.


     _Blue Cross

Fills the whole screen with some blue stuff and kills all enemies and turns
them even into items (diamonds) that give you 700P each.

     _Yellow Cross

A giant flash crosses the screen from top right to bottom left until all
enemies are dead. Of course they just continue on their path but once they
touch the flash the die. Your dino is immune to the flash.


     _Knive

It's raining fruit. Hallelujah! And these fruits kill all the enemies and
transform into diamonds. Great.


      _Flashing Heart

The red and yellow flashing heart with the symbol (of another dragon?) in the
middle of the level freezes all enemies so that they don't move around anymore
and you just have to bubble and pop them. Or just touch them, that also works.
And you are faster as if you collected the red shoe. And you should be fast
enough to turn all enemies into precious diamonds as the effect last quite long
but not forever.


     _Blue Umbrella

The blue umbrella lets you skip 3 levels.

     _Yellow Umbrella

The blue umbrella lets you skip 3 levels.

     _Red Umbrella

The red umbrella lets you skip 5 levels.


     _Blue Leaf

Pick up the blue leaf and a pixe appears around your dino and circles around
him. Every enemy the pixie touches is killed immediately. This lasts for 3
stages and won't kill Baron von Blubba.
I found it the first time in level 135...



------- # Special Bubbles

     _Blue Bubbles

 Pop open a blue bubble and the blue mass will pour out and run through the
 level and grab everything it touches, be it enemies or your dino.
 You can jump out of the flow every time and so use this power up to reach
 hard to reach places and kill a lot of enemies at once.


     _Flash Bubbles

 Jump agains a green flash bubble and the flash will go horizontally across
 the level and kill everything it touches on its way. Most of the time the
 flashes only travel to the left which can be against what you want in some
 levels.


     _Flame Bubbles

 Open one of these bubbles and a single flame will fall out and drop down. But
 once this single flame reaches solid ground it unleashes its true power.
 A sea of flames unfolds over a large area of this ground and kills every
 enemy the flames touch. If you touch the flames you don't die but you are
 stunned for quite a long time so watch out as this could be dangerous agains
 certain enemies.



------- # Angry Enemies

If you stay for too long in one level the enemies get angry that you haven't
killed them yet and turn red. The are now faster and attacking you a bit more
aggressive. You better finish this level before the next thing happens.


------- # Hurry up

After you've seen an enemy turn red and become angry some more time can pass
but sooner or later the sign 'Hurry Up' will appear. The music gets faster and
the enemies also get a speedboost again.
Then again after some time Baron von Blubba, that looks like a white Monsta
will appear. He will move slow but with big moves when he moves. Baron von
Blubba can not be killed or be trapped in bubbles. And if he touches you, you
lose a life.
If you manage to bubble all enemies before Baron von Blubba touches you the
level is done. If you get killed by an enemy Baron von Blubba disappears too
and the music is back to normal. But Baron von Blubba can reappear if you are
playing too slow again.
Once you've seen Baron von Blubba you only get bad Items that are not worth a
lot of points in the next level. But after you play good again all the normal
good items will reappear.


------- # Ingame Calculations for 'random' things to happen

As you might have noticed from the quotes in the headline of this paragraph,
all events that appear to be random in Bubble Bobble are not random at all but
determined by some parameters that this paragraph will cover now. This will
help you to actively get some events to appear and happen.


EVENT: Turn all bubbles on screen into candy/fruit
      when the last enemy is killed

This happens automatically on every 5th level starting with level 5 and when
you collect the treasure chest or candy cane item.
But also happens seemingly randomly over the course of the game. But is it
really random? No, you can make it happen on purpose.

But How? Just have the second to last and third to last digit of your score be
the same number when you kill the last enemie. For example 324110 points
(notice the 11) or 38660 (notice the 66) will do the trick and every bubble
still on screen will turn into something nice for you to collect.
To get to this amount of points just burst some bubbles, this gives you 10
points each time and you can get to a double number pretty easy.
It is even easier if you are playing with two players, so one player can set up
his score to be a double in the second to last and third to last digit and the
other playerer kills the last enemy.






 () THE ENEMIES                                                          [5.0]

The enemy descriptions are written by BSulpher and used with permission.


       # Zen-Chan

These are the wind-up baddies that populate many of the levels.  There only
way of attacking is to touch you.  They can jump gaps, jump through floors,
and walk around.  They first appear on stage 1.


       # Mighta

These are very similar to Zen-Chans but they do not run around as much, and
they shoot balls of slow moving fire.  They look like little guys in white
robes.  These guys first appear on stage 6.


       # Monsta

These are purple, flying whales that just fly around on a 90 degree angle.
They can be very annoying to get in a  bubble since they can go where ever
they please.  They first appear on stage 10.


       # PulPul

These are floating elephant baddies who kind of move in long, sweeping motions
horizontally while barely moving vertically.  They first appear on stage 20.


       # Banebou

These are the spring baddies.  They hop instead of walking, which can make it
exceptionally difficult to trap them at times.  They can jump over gaps, and
they can jump through floors.  They first appear on stage 30.


       # Hidegon

These fellows throw the first fast moving projectile (fireballs), and they can
only do the jump through floors jump, not the regular jump for gaps.  They
first appear in stage 40.


       # Space Invader

These guys can only walk, and have no jumping ability.  This make them sound
like pushovers, but they are usually strategically placed so you have to
contend with their deadly laser projectiles.  They first appear on stage 49.


       # Drunk

These guys are the smaller version of the big boss baddie.  He moves just like
a Zen-Chan, but he also throws a wickedly fast boomeranging bottle.  This
enemy is tied with the Space Invader as the most dangerous regular baddie you
will have the misfortune of meeting.  They first appear in stage 49.


       # Baron Von Blubba

This is the special enforcer for the Super Drunk.  He is kept in reserve on
every level to come get you if you take too long.  First you will be warned
with a very frantic sounding "HURRY UP!".  This will speed the music up, and
about ten seconds later, HIS music will hit.  Baron Von Blubba is a skeletal
Whale, and he will relentlessly follow you around while you desperately try
to kill the remaining enemies.  He will speed up his movements, and his delay
in between movements.  If playing with two players, two will appear.  The only
way to get rid of him is to destroy the enemies, or to get hit by him (at the
expense of your life reserves, so it is not the preferred method of dealing
with him).






 () ITEMS AND SCORES                                                     [6.0]

sorted by amount   (if I missed some, feel free to write me an email and tell
                    me about the item and in which level they appear)


       Aubergine                20 P
       Candy                   100 P
       Pear                    150 P
       Blue Ice                200 P
       Lolipop                 250 P
       Ice Cup                 350 P
       Icecream Cup            400 P
       Bananas                 500 P
       Golden Spike            500 P
       Pizza                   600 P
       Milkshake               650 P
       Blue Ocarina            700 P
       Cake on Plate           700 P
       Cake                    700 P
       Cherry                  700 P
       Orange Fruit            700 P
       Strawberry              700 P
       Smiley                  700 P
       Tuba                    700 P
       Chicken Leg             750 P
       Red Leaf                900 P
       Burger                  950 P
       Apple                 1.000 P
       Cake                  1.000 P
       Teapot                2.000 P
       Popcorn               4.000 P
       Sunflower             4.000 P
       Hotdog                3.000 P
       3 Diamonds on a rock  5.000 P
       Magician Hat          5.000 P
       Blue Diamond          7.000 P
       Cup of Noodles        8.000 P
       Neclace with Juwel    8.000 P
       Medium Crown          9.000 P
       Big Crown            10.000 P





 () LEVELS  001-100                                                      [7.0]


       Levelnumber     Monsters     how many?          Password

       Level 1         Zen-Chan        x3              IEWGKNY7


       Level 2         Zen-Chan        x4              IEQGA394


       Level 3         Zen-Chan        x4              IEVGJDUS


       Level 4         Zen-Chan        x6              IEZGIOXR


       Level 5         Zen-Chan        x4              IESG5UDV


       Level 6         Zen-Chan        x2              IERG6XOZ
                       Mighta          x2


       Level 7         Mighta          x4              IE7GMYNW


       Level 8         Zen-Chan        x2              IE4GB93Q
                       Mighta          x2


       Level 9         Mighta          x5              IEXGPRZO


       Level 10        Zen-Chan        x4              IEUGTSVD
                       Monsta          x3

    *  Make sure to catch the door to the crystal ball room.
       See chapter 7.1 for more info


       Level 11        Zen-Chan        x3              IE9GJ4QS
                       Monsta          x4


       Level 12        Monsta          x6              IEYGI7WR


       Level 13        Monsta          x7              IE3G5Q4V


       Level 14        Mighta          x2              IENG6W7Z
                       Monsta          x5


       Level 15        Zen-Chan        x5              IEOGMZRW
                       Mighta          x2


       Level 16        Monsta          x7              IEDGBVSQ


       Level 17        Mighta          x2              IEMXPNEP
                       Monsta          x5


       Level 18        Zen-Chan        x6              IEBXT3LT


       Level 19        Monsta          x7              IE5XFDHF


       Level 20        Mighta          x2              IE6XCOGC
                       PulPul          x3


       Level 21        Zen-Chan        x4              IEJXLUTL
                       Mighta          x3


       Level 22        PulPul          x4              IEIXEXPE


       Level 23        PulPul          x5              IEKXGYCG


       Level 24        PulPul          x7              IEAXH9FH


       Level 25        Monsta          x7              IEGXKR6K


       Level 26        Mighta          x7              IEHXAS5A


       Level 27        Monsta          x4              IELXJ4BJ
                       PulPul          x3


       Level 28        Mighta          x7              IEEXI7MI


       Level 29        Mighta          x1              IEFX5QA5
                       Monsta          x6


       Level 30        PulPul          x2              IECX6WK6
                       Banebou         x5


       Level 31        Mighta          x7              IEPXMZIM


       Level 32        PulPul          x7              IETXBVJB


       Level 33        Zen-Chan        x6              IEQHPN9D


       Level 34        Mighta          x7              IEVET3YO


       Level 35        Zen-Chan        x7              IEZHFDXN

       At first kill the 3 Zen-Chans on ground level. Then...
       Stand in the middle and shoot bubbles to the left sides so the floor
       is filled with about 3-4 bubbles next to each other. Then jump and
       shoot a bubble when descending again so another bubble is next to the
       wall but above the bubble row on the floor. Then jump from a bubble
       close to the middle to the one close to the wall and from there you
       jump up and there you know what to do. Just have good timing with the
       Zen-Chan's movement above. When he starts going to the left you should
       start your move to the left too.


       Level 36        Banebou         x7              IESTCOU3


       Level 37        Zen-Chan        x7              IERHLUOY


       Level 38        Banebou         x7              IE7EEXD9


       Level 39        Zen-Chan        x7              IE4HGY3U


       Level 40        Mighta          x2              IEXAH9NX
                       Hidegon         x5


       Level 41        PulPul          x7              IEUHKRV4


       Level 42        Hidegon         x7              IE9EASZ7


       Level 43        Mighta          x2              IEYHJ4WR
                       Monsta          x3
                       Hidegon         x2


       Level 44        Hidegon         x7              IE3TI7QS


       Level 45        Zen-Chan        x7              IENH5Q7Z


       Level 46        Banebou         x7              IEOE6W4V


       Level 47        Banebou         x4              IEDHMZSQ
                       Hidegon         x3


       Level 48        Big Mighta      x1              IEWABVRW

       Grab the red cross on top of the level to be able to shoot flames at
       the big mighta. Then hit him ~12 times and he is trapped in a bubble.
       Pop the bubble and he is gone.
       After 10 hits he changes color so you know you are nearly done.


       Level 49        PulPul          x7              IEBUPNLT


       Level 50        Drunk           x7              IE5YT3EP

    *  Make sure to catch the door to the crystal ball room.
       See chapter 7.1 for more info


       Level 51        Drunk           x7              IE6UGDGH


       Level 52        Drunk           x7              IEJDB7BM


       Level 53        PulPul          x7              IEIUKQKA


       Level 54        Mighta          x2              IEKYAWAK
                       Drunk           x5

       Kill all Drunks on the lower part as fast as possible and don't let
       them get trapped in bubbles and rise as they will gather up there and
       this is bad.
       To get up shoot a bubble towards the middle and bubblejump through the
       fat part of the levelstructure to then get off to the side before
       touching the monsters from below. Then get up the last bit with a good
       timed jump.
       There is a Hidegon in this room for every Mighta in the Arcade version.


       Level 55        Zen-Chan        x4              IEAUJZJI
                       Mighta          x3


       Level 56        Zen-Chan        x2              IEG4C9CF
                       Monsta          x2
                       Hidegon         x2


       Level 57        Drunk           x7              IEHU5R56


       Level 58        Zen-Chan        x4              IELY6S65
                       Mighta          x3


       Level 59        Zen-Chan        x2              IEEUM4MB
                       Monsta          x3
                       Hidegon         x2

                    Speed              x5?


       Level 60        Invader         x4              IEFDHOHG


       Level 61        Invader         x7              IECUPUPT


       Level 62        Drunk           x3              IEPYTXTP
                       Invader         x3


       Level 63        Invader         x7              IETUFYFC


       Level 64        Invader         x6              IEM4IVIJ


       Level 65        Hidegon         x2              IEVLLNUX
                       Drunk           x3
                       Invader         x2


       Level 66        PulPul          x4              IEZLE3XU
                       Hidegon         x3


       Level 67        Mighta          x2              IESPM4ZV
                       Banebou         x2
                       Invader         x3


       Level 68        Hidegon         x2              IERPB7VZ
                       Drunk           x4
                       Invader         x1


       Level 69        Mighta          x3              IE7LKQRS
                       Banebou         x4


       Level 70        Mighta          x7              IE4LAWSR
       (Arcade Level 74)


       Level 71        Zen-Chan        x2              IEXKFYDO
                       PulPul          x2
                       Banebou         x3


       Level 72        Banebou         x7              IEUKC9OD


       Level 73        Monsta          x2              IE9L5RQW
                       Banebou         x1
                       Hidegon         x4


       Level 74        Banebou         x7              IEYL6SWQ
       (Arcade Level 70)


       Level 75        Drunk           x7              IE3PGDY9


       Level 76        Mighta          x1              IENPHO9Y
                       Banebou         x1
                       Invader         x5


       Level 77        Monsta          x2              IEOLPUN3
                       PulPul          x3
                       Invader         x2


       Level 78        Invader         x7              IEDLTX3N


       Level 79        Monsta          x7              IEWKJZ47


       Level 80        Big Hidegon     x1              IEQKIV74

       Grab one of the blue busts and you can shoot flash bubbles. Pop them
       and hit the huge Hidegon with the flashes. Whatelse. And don't let
       the big guy and his flames touch you. As there are always some flames #
       crossing the room on ground level you better stay up on this level.
       Shooting the flash bubbles at the wall immediately releases the flash,
       so it is quite effective to just drop down from the top on the side he
       is currently not at.


       Level 81        Hidegon         x7              IE59LNHG


       Level 82        Drunk           x6              IE69E3GH
                       Invader         x1


       Level 83        Drunk           x6              IEJOM465
                       Invader         x1


       Level 84        Invader         x7              IEIOB756


       Level 85        Invader         x7              IEK9KQIJ


       Level 86        Monsta          x7              IEA9AWJI


       Level 87        PulPul          x7              IEG7FYTP


       Level 88        Zen-Chan        x7              IEH7C9PT


       Level 89        Hidegon         x7              IEL95RBM


       Level 90        Hidegon         x6              IEE96SMB

    *  Make sure to catch the door to the crystal ball room.
       See chapter 7.1 for more info


       Level 91        PulPul          x7              RYCDXTY9


       Level 92        Zen-Chan        x7              RYPNUP9Y


       Level 93        PulPul          x7              RYTYOHN3


       Level 94        Zen-Chan        x4              RYMR4MSR
                       PulPul          x2
                       Invader         x1


       Level 95        Drunk           x7              RYB4S647


       Level 96        Invader         x7              RY5RR574


       Level 97        Zen-Chan        x3              RYZE9CGH
                       Hidegon         x2
                       Drunk           x2


       Level 98        Drunk           x7              RYSCZJBM


       Level 99        Monsta          x4              RYRTWA56
                       PulPul          x1
                       Drunk           x2


       Level 100       Big Drunk       x1              RY7CQK65

       Even though it sounds like something your withdrawl experts might tell
       you, but you have to defeat the big drunk. He always moves in 45°
       angles and so his movement can be predicted somehow. But the mean thing
       is he throws a lot of bottles at you. Dodge them all, grab the black
       poison like icon on top and shoot the wall with your flashbubble to
       make the flashes shoot out pretty fast and hit him 10-11 times.
       When he starts so flash in red you know you are almost done and need
       like 1-2 more hits.

       After you burst his bubble the 4 normal drunks that formed the Super
       Drunk turn to 4 6000 points diamonds and the door in the middle opens
       up for you.


       So, you think it's over now?

       Wrong. Only in all other versions of Bubble Bobble the game ends at
       level 100, but not the SMS version.

       Read on to find out how to continue.





 () How to reach Levels 101+   (and 3 different endings)                 [7.1]


There are 3 different endings to the SMS version of Bubble Bobble.

------- # Bad Ending

If you just beat the Super Drunk on level 100 without having collected the 3
magic balls before you get the bad ending.
There is only text on screen telling you that you got the bad ending and you
have to collect the 3 magic balls in level 10, 50 and 90.


------- # Normal Ending

But if you manage to collect the 3 magic balls throughout the first 100 levels
and then you beat the Super Drunk on level 100 you will get to see the normal
ending. There is a wedding going on, you and your second player are marrying
your girlfriends, but again they are taken away by evil monsters, so you have
to continue playing the set of the next 100 levels to finally see the last
ending.

So where are these 3 hidden magic balls you need to continue playing the levels
101-200? Okay, here they are:


       # Level 10

Once you cleared the level the hidden door will appear in the top right of the
level and lead you to the red crystal ball.


       # Level 50

This door will always appear right from the start. Just get in it and you are
taken to an important room with the blue crystall ball in it.


       # Level 90

To make the door appear you have to grab the bonus item on the top right before
it disappears again and then the door will appear. It leads you to a room with
the green crystall ball in it.


After you got all 3 of them magic balls and finished off the Big Drunk in level
100 you can continue playing the next 100 levels. There are even more hidden
doors to be found and all of them are explained in the chapter 8.0, right after
the levellist below.


------- # Good Ending

So of course you need the 3 magic balls from levels 1-100 for this, otherwise
you are not able to enter levels higher than 100.
But to finally see the good ending you have to beat the final Boss on the last
level, which is level 200 and collect 3 more collectibles and 1 useful item
from hidden rooms.

And what items do you need to reach the good ending?

       # Level 115

This door is hard to find and reach. You have to not kill any of the Hidegons
in the room until the Hurry Up appears. You can trap them in bubbles though.
So you can bubble jump to the first reachable higher platform and wait in
there, the Hidegons won't touch you there. Once the Hurry Up message showed up
you can start killing the Hidegons. The door is on the right side right there
where there are 2 more of these hidegons running around in small space which
makes them even more evil.

The bonus room includes only the magic key and no bonus items. But you need the
key to make all the other doors to the bonus rooms appear in the second 100
levels and get all the other magic items for the good ending.


       # Level 135

If you have the magic key from the bonus room from level 115 this hidden door
will be right there on levelstart but it is rather fun to reach it.
Just jump up on the left side, wait a bit until all enemies are on the other
side, then move under the door and jump up to just touch it.

The bonus room features the red mirror. You need this item to reach the best
ending.

       # Level 145

The magic key is not enough, to make further hidden doors appear you need the
magic candle.
To make the door on level 145 appear you have to kill all the drunks with
nothing but the flame bubbles. So no bubbling and popping, just burning. This
is a fun challenge and not as hard as it sounds.
An important item than is not really neccessary for the secret doors in level
155 and level 195, but the revealed bonus rooms might help you reach the 1k
points for level 195...


       # Level 155

After some time into the level the blue chalice will appear. Pick it up and
a black hole opens up sucking all enemies into it. Jump into the black hole as
it actually is the gate to the blue mirror room.


       # Level 195

Close to the last level you have to get another hidden door. Here you actually
cannot do that much within the level but you have to have 1.000.000 points on
your pointcounter and the door will appear instantly. Otherwise not. Of you are
playing a two player game it is good enough when you have the 1 million in
points combined.
So get some bonus rooms before (you need the candle and other bonus items to
get to the gem rooms) to gather all the points.
This bonus room is important as it contains the green mirror, the last item
needed for the best ending.

So, what happens in the best ending?
You rescue your Girlfriends Betty and Patty and the forest turns back to normal
green and there is a lot of love in the air. And you made it! Well, after the
next 100 levels.




 () LEVELS  101-200                                                      [7.2]


       Levelnumber     Monsters     how many?          Password

       Level 101       Zen-Chan        x6              RY4E7BJI


       Level 102       Hidegon         x4              RYXIDGCF


       Level 103       Hidegon         x4              RYUA3EPT


       Level 104       Hidegon         x6              RY9INLTP


       Level 105       Hidegon         x4              RYYEVIMB


       Level 106       PulPul          x7              RY3CYFHG


       Level 107       Drunk           x4              RYNTXTLE


       Level 108       Drunk           x2              RYOCUPEL
                       Hidegon         x2


       Level 109       Drunk           x5              RYDEOHFC


       Level 110       PulPul          x3              RYWI4MIJ
                       Hidegon         x4


       Level 111       Mighta          x6              RYQAS6KA


       Level 112       PulPul          x6              RYVIR5AK


       Level 113       PulPul          x7              RYJ3VIWQ


       Level 114       PulPul          x5              RYI3ZJQW
                       Drunk           x2


       Level 115       Hidegon         x7              RYK3WAVZ

    *  Make sure to catch the door to the magic key bonus room.
       See chapter 7.1 for more info


       Level 116       Hidegon         x6              RY43B765


       Level 117       PulPul          x5              RYXSPUFC
                       Drunk           x2


       Level 118       Hidegon         x6              RYUSTXCF


       Level 119       PulPul          x7              RY9SFYPT


       Level 120       Monsta          x3              RYYSC9TP
                       Drunk           x2


       Level 121       Banebou         x7              RY33LNGH


       Level 122       Monsta          x4              RYN3E3HG


       Level 123       Monsta          x5              RYO3GDLE


       Level 124       Monsta          x7              RYD3HOEL


       Level 125       PulPul          x6              RYWSKQJI


       Level 126       Hidegon         x7              RYQSAWIJ


       Level 127       PulPul          x2              RYVSJZKA
                       Drunk           x3
                       Invader         x2


       Level 128       Drunk           x7              RYZSIVAK


       Level 129       PulPul          x6              RYIC5R47
                       Drunk           x1


       Level 130       Benabou         x5              RYKT6S74
                       Monsta          x2


       Level 131       Drunk           x7              RYACM4RS


       Level 132       Monsta          x7              RYG6HO3N


       Level 133       Monsta          x6              RYHIPUY9


       Level 134       Drunk           x7              RYLATX9Y


       Level 135       Hidegon         x5              RYEIFYUX
                       Drunk           x2

    *  Make sure to catch the door to the red mirror room.
       See chapter 7.1 for more info


       Level 136       Banebou         x7              4UF6AWVZ


       Level 137       Hidegon         x7              4UCCGDN3


       Level 138       Mighta          x3              4U56B7SR
                       Monsta          x2
                       Drunk           x2


       Level 139       Hidegon         x7              4U6B5R47

       Level 140       Zen-Chan        x2              4UM66S74
                       Drunk           x5


       Level 141       Monsta          x7              4UBIJZQW


       Level 142       Zen-Chan        x7              4UK6C9XU


       Level 143       Monsta          x4              4UABPUY9
                       Hidegon         x1
                       Invader         x1

       Level 144       Zen-Chan        x7              4UJ6TX9Y


       Level 145       Drunk           x7              4URNM4IJ

    *  Make sure to catch the door to the magic candle room.
       See chapter 7.1 for more info


       Level 146       Banebou         x7              DQ9ZB7JI


       Level 147       Invader         x7              DQYQ5RAK


       Level 148       Big Mightha     x1              DQXZ6SKA


       Level 149       Monsta          x6              DQURJZBM


       Level 150       Mighta          x7              DQOZC9GH


       Level 151       Invader         x7              DQDQPUEL


       Level 152       Mighta          x7              DQ3ZTXLE


       Level 153       Monsta          x7              DQNNM4IJ


       Level 154       Mighta          x5              DQVZHOFC
                       Drunk           x2


       Level 155       Hidegon         x4              DQZQLNTP
                       Drunk           x3

    *  Make sure to catch the door to the blue mirror room.
       See chapter 7.1 for more info


       Level 156       Monsta          x2              OWWZLNTP
                       Invader         x2
                       Drunk           x3

       Level 157       Mighta          x7              OW4ZIVMB


       Level 158       Hidegon         x4              OW7ZJZBM
                       Drunk           x3


       Level 159       Monsta          x4              OWRZAW56
                       PulPul          x2
                       Invader         x1


       Level 160       Invader         x4              OWSZKQ65


       Level 161       Invader         x7              OWL5B7RS


       Level 162       Mighta          x3              OWHMM4SR
                       Invader         x3


       Level 163       Invader         x7              OWG56S47


       Level 164       Monsta          x3              OWTJLNOD
                       Banebou         x2
                       Drunk           x2


       Level 165       Zen-Chan        x2              OWP5C9UX
                       Mighta          x3
                       Invader         x2

       Level 166       Drunk           x6              OWCMFYXU


       Level 167       Banebou         x2              OWF5TXY9
                       Invader         x3
                       Drunk           x2


       Level 168       Zen-Chan        x2              OW6FKQVZ
                       Mighta          x4
                       Invader         x1


       Level 169       Monsta          x3              OW55HON3
                       PulPul          x1
                       Hidegon         x2


       Level 170       Banebou         x7              OWBMGD3N


       Level 171       Monsta          x2              OWM5E3DO
                       Banebou         x3
                       Hidegon         x2


       Level 172       Banebou         x7              OWAJ5R74


       Level 173       Zen-Chan        x4              OWK5IVQW
                       PulPul          x2
                       Banebou         x1


       Level 174       Drunk           x7              OWIMJZWQ


       Level 175       Mighta          x7              OWJ5AWZV


       Level 176       Banebou         x1              OWEFPU9Y
                       Invader         x5
                       Drunk           x1


       Level 177       Monsta          x3              OW9VB7IJ
                       Invader         x4


       Level 178       Invader         x7              OWUWM4JI


       Level 179       PulPul          x7              OWXV6SAK


       Level 180       Big Hidegon     x1              OWDSLNPT

       As always get the statue and shoot the wall to make the flash bubbles
       burst at once and shoot the big hidegon. He is very resistant and need
       about 15-20 hits.
       At least he turns into a 30.000 points piece of cake after the fight
       that sure is no piece of cake


       Level 181       Zen-Chan        x7              OWOVC9HG


       Level 182       Mighta          x6              OWNWFYGH
                       Invader         x1


       Level 183       Mighta          x6              OW3VTXEL
                       Invader         x1


       Level 184       Invader         x7              OWZ3KQ56


       Level 185       Mighta          x2              OWVVHOCF
                       Monsta          x2
                       Hidegon         x3


       Level 186       Pulpul          x7              OWQWGDFC


       Level 187       Monsta          x7              OWWVE3TP


       Level 188       Hidegon         x7              OW4S5RKA


       Level 189       Zen-Chan        x7              OW7VIVBM


       Level 190       Zen-Chan        x6              OWRWJZMB


       Level 191       Monsta          x7              OWSVAW65


       Level 192       Invader         x6              OWY3PULE


       Level 193       Hidegon         x7              OWHBB774
                       Looking like only 2 at first


       Level 194       Monsta          x2              OWGBM447
                       Hidegon         x4
                       Invader         x1


       Level 195       Mighta          x7              OWTIE33N

    *  Make sure to catch the door to the green mirror room.
       See chapter 7.1 for more info


       Level 196       Invader         x7              9SKCKQQW


       Level 197       Zen-Chan        x2              9SIHB774
                       Mighta          x2
                       Hidegon         x3


       Level 198       Mighta          x7              9SJHM447


       Level 199       Monsta          x1              9S6CE33N
                       Pulpul          x4
                       Banebou         x2

       Level 200       SuperDrunk      x1              9S5CLNN3

   As always get the flashbubbles and bubble against the wall. Run around a
   lot and avoid being hit by the bottle or the superdrunk himself.
   When there is no escape from the bottles you can also shoot the bottles
   with a flash.







 () Hidden Doors                                                         [8.0]

There are several hidden doors in Bubble Bobble. Some of them just appear,
while others need you to fulfill some tasks before the gates to the bonus rooms
open up. Here is a list of what to do in which level to make the gate appear:


       Level 1

Just let the Zen-Chans roam freely for the whole time, don't even bubble them
in and wait for Baron von Blubba to appear. Once he appears the door appears
too and leads you to the first bonus room.

The Bonus room features 5 chests, each filled with lots of precious items that
give you a lot of points.


       Level 10

As described under Point 7.1 you need this door and bonus room to get to the
crystal ball to reach the levels beyond 100.
Once you cleared the level the hidden door will appear in the top right of the
level and lead you to the red crystal ball.


       Level 20

To make this door appear you have to touch one of the blue bubbles and ride on
the blue gooey mass through the bottom exit. The door appears on the upper part
right there where all the enemies gather, so be careful.

The Bonus room is filled with gem which are worth 10.000 points each. Sounds
good, eh?


       Level 28

In this stage a bonus food item will appear in the top, ab right of the middle.
Get it before it disappears and the hidden door will appear on the other side,
a bit left of the middle.

The Bonus room is again filled with 5 chests with lots of fruits.


       Level 30

To make this door appear you have to kill all the Banebous in the level with
only the flash bubbles. Kill the Pulpuls however you want. The door appears in
the upper right corner.

The bonus room is filled with valuable gems again.


       Level 40

Don't move a single bit in this level and after a while the hidden door will
appear close to the middle of the level. You can stay still as you are save
down there at your starting point.

The Bonus room is another gem filled room.


       Level 47

Survive level 46 without losing a life and the hidden door in level 47 will be
shown to you.

The Bonus room is another chest room with lots of fruits.


       Level 50

As described under Point 7.1 you need this door and bonus room to get to the
crystal ball to reach the levels beyond 100.
This door will always appear right from the start. Just get in it and you are
taken to an important room with the blue crystall ball in it.


       Level 60

Jump up on the left side of the screen close to the wall. Once you are on the
4th level of floors the door will appear on the 6th level of floors.

The Bonus room is a gem filled point grabbing room.


       Level 70

To make this hidden door appear get up to the Mightas and trap them all in
bubbles at the same time without popping the bubble. Once all are trapped to
door appears.

The Bonus room is filled with gems for your points.


       Level 90

As described under Point 7.1 you need this door and bonus room to get to the
crystal ball to reach the levels beyond 100.
To make the door appear you have to grab the bonus item on the top right before
it disappears again and then the door will appear. It leads you to a room with
the green crystall ball in it.


       Level 92

This hidden door is hidden pretty good. To make it visible get into the letter
J in the upper right and jump towards the upper left of the letter. Once the
door appeared and you want to get out again, just jump against the wall and you
will glide down. Watch out, not to hit one of the Zen-Chans down there.

The Bonus room has a lot of gems waiting for you. Does the final item look like
the forever alone guy?


       Level 99

To unlock this hidden door you have to defeat every enemy in this stage. You
will have to jump through and along some of the wall to get this done. Luckily
this bonus room is not needed for the 100+ stages. Once you killed all enemies
in the level the door appears a bit left of the total middle of the stage.

The Bonus room is another gem filled room.




       The levels 101-200



       Level 105

This door is there right from the start of the level in the middle of the
bottom of the level. You can't miss it.

The bonus room are a lot of chests with lots of cheap bonus items in it.


       Level 115

As described under Point 7.1, this door is hard to find and reach. You have to
not kill any of the Hidegons
in the room until the Hurry Up appears. You can trap them in bubbles though.
So you can bubble jump to the first reachable higher platform and wait in
there, the Hidegons won't touch you there. Once the Hurry Up message showed up
you can start killing the Hidegons. The door is on the right side right there
where there are 2 more of these hidegons running around in small space which
makes them even more evil.

The bonus room includes only the magic key and no bonus items. But you need the
key to make all the other doors to the bonus rooms appear in the second 100
levels.


       Level 125

So if you collected the magic key this door will be right there when the level
starts and you just have to jump into it.

The bonus room is filled with precious gems and yet another secret code.


       Level 135

As described under Point 7.1, if you have the magic key from the bonus room
from level 115 this hidden door will be right there on levelstart but it is
rather fun to reach it.
Just jump up on the left side, wait a bit until all enemies are on the other
side, then move under the door and jump up to just touch it.

The bonus room features the red mirror. You need this item to reach the best
ending.


       Level 141

If you collected the magic key in the bonus room reachable from level 125 this
door just appears from the start of the level and you can reach it without
having to face the 7 Monstas in the room.
The room is filled with 37 diamonds and a secret message.


       Level 145

The magic key is not enough, to make further hidden doors appear you need the
magic candle.
To make the door on level 145 appear you have to kill all the drunks with
nothing but the flame bubbles. So no bubbling and popping, just burning. This
is a fun challenge and not as hard as it sounds.


       Level 147

Noone knows how to unlock the hidden door in level 147. But you probably need
the magic candle and perhaps shouldn't be losing a life in level 146 or kill
all Banebous in 146 without letting one escape from a bubble, all this didn't
work, but the bonus room exits in the game's RAM and is a fruit bonus room.


       Level 155

After some time into the level the blue chalice will appear. Pick it up and
a black hole opens up sucking all enemies into it. Jump into the black hole as
it actually is the gate to the blue mirror room.


       Level 165

You need to spend a long time in the room, and preferably walk a lot. You can
kill enemies along your way, but keep the last enemy in the level and walk
around until the door appears. Maybe you are only allowed to have one last
enemy around.
The bonus room is filled with diamonds.


       Level 175

To reach to bonus room hidden in level 175 you have to have all 7 Mightas
trapped in a bubble at the same time. All 7 of them. This can get quite hard,
but it is possible. You can trap the first one by jumping up and catching him,
and 2-3 more before you have to jump over their shots. Once they pop their
bubbles just catch them again, you know here they are coming down which makes
it a bit easier.
The bonus room is filled with lots of diamonds.


       Level 179

This is the same as with level 147, noone knows exactly how to unlock the
hidden door in level 179 but there is one leading to a gem filled bonus room.


       Level 185

To make this hidden door appear you have to bubble 5 enemies at the same time
and of course pop them also at the same time. All 5 of them. This is best done
without the Monsta enemies.
This Bonus Room contains a lot of gems. Good for the next hidden door!


       Level 195

Close to the last level you have to get another hidden door. Here you actually
cannot do that much within the level but you have to have 1.000.000 points on
your pointcounter and the door will appear instantly. Otherwise not. Of you are
playing a two player game it is good enough when you have the 1 million in
points combined.
So get some bonus rooms before (you need the candle and other bonus items to
get to the gem rooms) to gather all the points.
This bonus room is important as it contains the green mirror, the last item
needed for the best ending.


       Level 199

The last secret door in the last level before the last level. Nice. To get to
it is not so nice. You have to kill all enemies in this level to make the door
appear.
As always you only have a limited amount of time to reach it before you
teleport to the last level. The door appears a bit to the right of the middle.
The bonus room is yet another gem room, so it is not needed for the best ending
in the game.





 () Cheat Codes                                                          [9.0]

To enter a cheat code navigate to the Main menu and pause the game. The Screen
border changes to blue if you pressed the right key. Now it is time to enter
one of the following cheat codes. When done correctly the screen border flashes
and the extra you unlocked with the cheat you entered is shown on the left side
of the screen.

You can only use one of these cheat codes at a time.

1 = bubble
2 = jump
^ = up
v = down
< = left
> = right


 > < < > ^ v v >       +1 Life

 v 2 1 > 1 v 1 2       +3 Lifes

 v ^ ^ 1 1 1 ^ <       +5 Lifes

 < ^ < > < < v >       +red shoe

 ^ v > v < < v 2       +red shoe & blue candy

 < < 1 > v 1 v <       +red shoe & 3 candies

 > 1 ^ ^ ^ 1 1 2       +red shoe, 3 candies and fairy

 1 < v ^ 1 ^ 1 ^       +red shoe, 3 candies, fairy and 3 extra lifes

 ^ < v < v ^ ^ <       Extra Items Gallery

 2 2 < 1 2 > 2 <       Jukebox

 v 2 < 1 1 v 2 2       Show Hints (Japanese version only)
 < v < v 1 2 1 1


As all the hints hidden in the secret rooms (as featured in 8.0) are hard to
find sometimes the last cheat code was supposed to help you find the hidden
doors and find your way to the 2nd 100 levels and get to good ending. But these
tips were never translated, so this cheat code only works for the japanese
version of Bubble Bobble for the SMS.







 () Version history                                                     [10.0]

             19.12.2012
            Version 1.00
           --------------

The first version that was uploaded to the interwebs.
All you can see up to now. If no additions or mean typos show up this is also
the final version. Perhaps you have some more level strategies you want to
share? Send them to me and the will be added (if they are good) and you get
full credit in the FAQ and right below here. You can find my contact mail also
below.

Right in time before the end of the world...
(you will never understand if you didn't visit the internet at this time...
... in case there is still an internet and even someone reading this in a few
days...)




 () Credits and Thanks                                                  [11.0]


       Procyon         for great insights into the hidden door mechanisms
                       on strategywiki
     > http://strategywiki.org/wiki/Bubble_Bobble/SMS_Walkthrough

       Brian Sulpher   for letting me use his enemy description and therefore

       Ron Glen        for the proper enemy names

       Adam Dawes      for some nice maps and other interesting insights
     > http://www.adamdawes.com/retrogaming/bbguide/index.html

       GameFAQs        for hosting this document and lots of other FAQs for
                       all and especially old games.

       Games /         for (re)starting the SMS FAQ Completion Project.
       Glacoras        Otherwise you wouldn't be reading this. And he also is
                       a really good CoAdmin for the SMS CP Website.

       the SMSCP       and all the writers contributing.

       me              for writing all this

       you             for reading this and enjoying old games.



This guide  is written by  and copyrighted to selmiak  in 2012 and was exclusi-
vely written for your personal use only.

You can download or print this guide but you  are not allowed to profit from my
work  in any  way.  As soon  as you  earn  money  with  my work  you  steal  my
intellectual property and commit a  crime which  I will not tolerate  and start
legal issue against you.

If you  want to host  this file on  another  webpage than  www.selmiak.de.vu or
www.gamefaqs.com  or www.neoseeker.com   please ask me  for permission  before.
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For any glaring mistakes you want to point out or  additions you want to see in
this guide or paypal donations you think I deserve you can use my email:

                           faqs [at] gmx [dot] de

Don't forget to pay a visit to my website. You can find it under:

                           > www.selmiak.de.vu

and find  some interesting  stuff there,  there is a  lot of  material gathered
there =)

more files by me on GameFAQs:

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This guide on my own page:

> http://selmiak.bplaced.net/games/sms/index.php?lang=eng&game=Bubble-Bobble




          °._  |   :                   |
    ______|    : __°_/___      _____\___  _   ______/_  / 0000ooooooo...
        -------+--- /  -__-            +\----------/  :/
          /    |___/ ____   °--.      \| \    ____/   /            __
         /|____|  /|/__    ___  \  ___ \__\  [    \  /|___    ____/ /
   |  / /   ___| /   __\  /  /__ \/   \/\  \ \____/ /     \  /   / /
   .\/ /\  '---\/ /+  __\/  /---\/[--/-----]\/ /  \/   :   \/ [----\----]
   °/\ \_______/\/______/\______/\__/\__/\\_/\     \___|___/\____\_/
   |  \___  ___|/__[----] \            |   \_______///||[   ] [---]--->
         ____  /   ]----+----+         |    /   /     :
              /    [   ____ \____ _____|   /   /\     |
                   |         \       -----'  ( )[-----|---]:   :[]
                   |          °°oo..

                                                                        [2012]
that's it folks, end of the FAQ                                           [eof]