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BUBBLE BOBBLE FAQ
for the SMS
Version 1.00
19-12-2012
by selmiak
> www.selmiak.de.vu
written for the SMS FAQ Completion Project
>
http://selmiak.bplaced.net/sms/
() Table of Content [1.0]
[1.0] ... Table of Content
[2.0] ... Introduction
[3.0] ... Menues
[4.0] ... Gameplay and Controls
[5.0] ... Enemies
[6.0] ... Items and Score
[7.0] ... Levels 1-100
[7.1] ... how to reach levels 101+
(and 3 different endings)
[7.2] ... Levels 101-200
[8.0] ... Hidden Doors
[9.0] ... Cheat Codes
[10.0] ... Version history
[11.0] ... Credits and Thanks
I have implemented a search system into this text file.
Use Ctrl+F in your browser and enter the code with dot and bracket to quickly
jump to the desired chapter.
I also host this guide on my own website with some nice formatting under:
>
http://selmiak.bplaced.net/games/sms/index.php?lang=eng&game=Bubble-Bobble
() Introduction [2.0]
NOW,IT IS BEGINNING OF A
FANTASTIC STORY!! LET'S
MAKE A JOURNEY TO
THE CAVE OF MONSTERS!
GOOD LUCK!
These words in rather strange english greet you once you start playing Bubble
Bobble, which is a cool oldscool 8bit game on the Sega Master System.
The game was released on several other Gaming Consoles but this FAQ deals
exactly with the SMS Version of the game. There are not that many differences
anyways.
So, welcome to the FAQ. This FAQ was written as part of a FAQ Completion
Project that started on the GameFAQs contributor boards and aims to write a
complete FAQ for every Sega Master System game in the GameFAQs database. If you
want to help out our just want to know more just visit the following website
with the always current link the the projecttopic and other interesting facts,
stats and stuff:
>
http://selmiak.bplaced.net/sms
() Menues [3.0]
There are not that many choices to make.
After you have seen the start screen with the Bubble Bobble logo you enter the
main menu. There you can chose to either start a new game with 1 or two players
or continue where you just died.
Or you can input a password of a high level you noted down to continue from
there, this is all quite self explaining. At least I hope so. Button 2 enters a
letter and button 1 steps back one letter in case you entered the wrong letter
for the password.
() Gameplay and Controls [4.0]
You are one of the two dragons Bub and Bob (depending on the number of players
and which controller you are on. Player one is always Bub) and steer them
through the 200 levels of Bubble Bobble on the SMS.
There are platforms in each level and you jump with the Button 2 and can change
your position by jumping or by walking around on the platform you are on and
dropping down to a platform below. Don't worry, you cannot die by dropping too
deep. Actually you can jump through the bottom opening and respawn at the top
of
the level in some levels. You can steer your jump and destination a bit in
midair, but not all that much, keep that in mind when jumping down and there
are enemies down there. Which brings us to the next part...
While you are on your journey you meet some enemies. You have to trap them
inside your Bubbles and then jump against the bubble while the enemie is
trapped inside to get rid of the enemy and make some delicious items appear.
You shoot the bubbles with Button 1.
You can't jump on the heads of the enemies like in other jump run games, you
have to trap them inside the bubbles and then pop them open. Make sure to hit
the bubbles with your horn or your fins. That's the whole game. Of course there
are lots of levels with different layouts.
If you touch an enemy or rather an enemy touches you, you lose a life. You
start
with 3 lifes. The lifes you have left are shown in the lower corner of your
side of the screen indicated by the green squares.
------- # Extra Scoring
If you pop 2 bubbles with enemies inside at once you score 2.000 Points
For popping 3 bubbles at once you score 4.000 Points
For 4 bubbles you score 8.000 Points.
For 5 bubbles you score 16.000 Points.
For 6 bobbles you score 32.000 Points.
And finally for 7 bubbles you score a fantastic 64.000 Points.
------- # Extra Lives
You can get an extra life either by completing the word EXTEND with the letter
bubbles. See the paragraph just below for more info.
Or you get a life for a specific amount of points, that are:
30.000, 100.000, 200.000, 400.000 and 1.000.000 Points.
From 1.000.000 Points on you don't get extra lifes any more
------- # Bonus Bubbles (EXTEND)
Starting in level 4 there are bonus bubbles with letters on them coming from
the bottom opening in a level. If you pop one of these the letter gets added to
your side of the screen. They spell out the word EXTEND so try to finish this
word up to get an extra live.
You can make these bubbles appear. For every 3 and more enemies you pop at once
the extend bubbles will appear from the top in the next round IF the next round
has an opening to the top.
Here is the list of bubbles and enemies you have to pop at once:
Pop 1 or 2 Enemies 0 bubbles
3 enemies 1 bubble
4 enemies 2 bubbles
5 enemies 3 bubbles
6 enemies 4 bubbles
7 enemies 5 bubbles
Collecting a blue pearl necklace also grants you a random amount of letter
bubbles in the next level with an opening on top. The multiple enemies popped
at once add to this.
------- # Special Items / Power Ups
_Orange Laboratory Flask
Sometimes an orange laboratory flask will appear. GRAB THIS. This triggers a
bonus game.
You have to collect dots against the time (or against the other player in 2
Player mode) and get 500 Points for every dot you collected and there is plenty
of time.
_Blue Laboratory Flask
This triggers the same minigame as the orange flask but you have to collect
flowers. Each flower is also worth 500 points
_Green Laboratory Flask
This triggers the same minigame as the orange flask but you have to collect 4
leaf clovers. Each clover is also worth 500 points
_Rainbow Laboratory Flask
This triggers the same minigame as the orange flask but you have to collect
rainbows. Each rainbow is also worth 500 points
_Red Shoe
Gives you 100 Points and your Dino walks faster through the level
_Green Ramen Noodles
I'm not sure this is supposed to be ramen, but it is something green in a brown
kind of cup. And when you pick this power up up you have machingun bubbles,
which is pretty nice to have.
_Blue Bust
Collect it and you can shoot flash bubbles. You will find it in level 80 for
sure and maybe somewhere else too.
_Necklace
Once you touch it the necklace turns into a star that bounces around the level
in 45° angles and kills everything it touches.
_Blue Book
A blue swirl will start from the middle of the level and slowly work its way to
the outer rim of the level. Every enemy it touches is turned to ice. You don't
even have to collect the enemy now, but every frozen enemy you collect gives
you 10000 points.
_Blue Chalice
Stars fly all over the level and kill every enemy they touch. Looking nice and
helping a lot, but you get no bonus for it.
_Blue Cross
Fills the whole screen with some blue stuff and kills all enemies and turns
them even into items (diamonds) that give you 700P each.
_Yellow Cross
A giant flash crosses the screen from top right to bottom left until all
enemies are dead. Of course they just continue on their path but once they
touch the flash the die. Your dino is immune to the flash.
_Knive
It's raining fruit. Hallelujah! And these fruits kill all the enemies and
transform into diamonds. Great.
_Flashing Heart
The red and yellow flashing heart with the symbol (of another dragon?) in the
middle of the level freezes all enemies so that they don't move around anymore
and you just have to bubble and pop them. Or just touch them, that also works.
And you are faster as if you collected the red shoe. And you should be fast
enough to turn all enemies into precious diamonds as the effect last quite long
but not forever.
_Blue Umbrella
The blue umbrella lets you skip 3 levels.
_Yellow Umbrella
The blue umbrella lets you skip 3 levels.
_Red Umbrella
The red umbrella lets you skip 5 levels.
_Blue Leaf
Pick up the blue leaf and a pixe appears around your dino and circles around
him. Every enemy the pixie touches is killed immediately. This lasts for 3
stages and won't kill Baron von Blubba.
I found it the first time in level 135...
------- # Special Bubbles
_Blue Bubbles
Pop open a blue bubble and the blue mass will pour out and run through the
level and grab everything it touches, be it enemies or your dino.
You can jump out of the flow every time and so use this power up to reach
hard to reach places and kill a lot of enemies at once.
_Flash Bubbles
Jump agains a green flash bubble and the flash will go horizontally across
the level and kill everything it touches on its way. Most of the time the
flashes only travel to the left which can be against what you want in some
levels.
_Flame Bubbles
Open one of these bubbles and a single flame will fall out and drop down. But
once this single flame reaches solid ground it unleashes its true power.
A sea of flames unfolds over a large area of this ground and kills every
enemy the flames touch. If you touch the flames you don't die but you are
stunned for quite a long time so watch out as this could be dangerous agains
certain enemies.
------- # Angry Enemies
If you stay for too long in one level the enemies get angry that you haven't
killed them yet and turn red. The are now faster and attacking you a bit more
aggressive. You better finish this level before the next thing happens.
------- # Hurry up
After you've seen an enemy turn red and become angry some more time can pass
but sooner or later the sign 'Hurry Up' will appear. The music gets faster and
the enemies also get a speedboost again.
Then again after some time Baron von Blubba, that looks like a white Monsta
will appear. He will move slow but with big moves when he moves. Baron von
Blubba can not be killed or be trapped in bubbles. And if he touches you, you
lose a life.
If you manage to bubble all enemies before Baron von Blubba touches you the
level is done. If you get killed by an enemy Baron von Blubba disappears too
and the music is back to normal. But Baron von Blubba can reappear if you are
playing too slow again.
Once you've seen Baron von Blubba you only get bad Items that are not worth a
lot of points in the next level. But after you play good again all the normal
good items will reappear.
------- # Ingame Calculations for 'random' things to happen
As you might have noticed from the quotes in the headline of this paragraph,
all events that appear to be random in Bubble Bobble are not random at all but
determined by some parameters that this paragraph will cover now. This will
help you to actively get some events to appear and happen.
EVENT: Turn all bubbles on screen into candy/fruit
when the last enemy is killed
This happens automatically on every 5th level starting with level 5 and when
you collect the treasure chest or candy cane item.
But also happens seemingly randomly over the course of the game. But is it
really random? No, you can make it happen on purpose.
But How? Just have the second to last and third to last digit of your score be
the same number when you kill the last enemie. For example 324110 points
(notice the 11) or 38660 (notice the 66) will do the trick and every bubble
still on screen will turn into something nice for you to collect.
To get to this amount of points just burst some bubbles, this gives you 10
points each time and you can get to a double number pretty easy.
It is even easier if you are playing with two players, so one player can set up
his score to be a double in the second to last and third to last digit and the
other playerer kills the last enemy.
() THE ENEMIES [5.0]
The enemy descriptions are written by BSulpher and used with permission.
# Zen-Chan
These are the wind-up baddies that populate many of the levels. There only
way of attacking is to touch you. They can jump gaps, jump through floors,
and walk around. They first appear on stage 1.
# Mighta
These are very similar to Zen-Chans but they do not run around as much, and
they shoot balls of slow moving fire. They look like little guys in white
robes. These guys first appear on stage 6.
# Monsta
These are purple, flying whales that just fly around on a 90 degree angle.
They can be very annoying to get in a bubble since they can go where ever
they please. They first appear on stage 10.
# PulPul
These are floating elephant baddies who kind of move in long, sweeping motions
horizontally while barely moving vertically. They first appear on stage 20.
# Banebou
These are the spring baddies. They hop instead of walking, which can make it
exceptionally difficult to trap them at times. They can jump over gaps, and
they can jump through floors. They first appear on stage 30.
# Hidegon
These fellows throw the first fast moving projectile (fireballs), and they can
only do the jump through floors jump, not the regular jump for gaps. They
first appear in stage 40.
# Space Invader
These guys can only walk, and have no jumping ability. This make them sound
like pushovers, but they are usually strategically placed so you have to
contend with their deadly laser projectiles. They first appear on stage 49.
# Drunk
These guys are the smaller version of the big boss baddie. He moves just like
a Zen-Chan, but he also throws a wickedly fast boomeranging bottle. This
enemy is tied with the Space Invader as the most dangerous regular baddie you
will have the misfortune of meeting. They first appear in stage 49.
# Baron Von Blubba
This is the special enforcer for the Super Drunk. He is kept in reserve on
every level to come get you if you take too long. First you will be warned
with a very frantic sounding "HURRY UP!". This will speed the music up, and
about ten seconds later, HIS music will hit. Baron Von Blubba is a skeletal
Whale, and he will relentlessly follow you around while you desperately try
to kill the remaining enemies. He will speed up his movements, and his delay
in between movements. If playing with two players, two will appear. The only
way to get rid of him is to destroy the enemies, or to get hit by him (at the
expense of your life reserves, so it is not the preferred method of dealing
with him).
() ITEMS AND SCORES [6.0]
sorted by amount (if I missed some, feel free to write me an email and tell
me about the item and in which level they appear)
Aubergine 20 P
Candy 100 P
Pear 150 P
Blue Ice 200 P
Lolipop 250 P
Ice Cup 350 P
Icecream Cup 400 P
Bananas 500 P
Golden Spike 500 P
Pizza 600 P
Milkshake 650 P
Blue Ocarina 700 P
Cake on Plate 700 P
Cake 700 P
Cherry 700 P
Orange Fruit 700 P
Strawberry 700 P
Smiley 700 P
Tuba 700 P
Chicken Leg 750 P
Red Leaf 900 P
Burger 950 P
Apple 1.000 P
Cake 1.000 P
Teapot 2.000 P
Popcorn 4.000 P
Sunflower 4.000 P
Hotdog 3.000 P
3 Diamonds on a rock 5.000 P
Magician Hat 5.000 P
Blue Diamond 7.000 P
Cup of Noodles 8.000 P
Neclace with Juwel 8.000 P
Medium Crown 9.000 P
Big Crown 10.000 P
() LEVELS 001-100 [7.0]
Levelnumber Monsters how many? Password
Level 1 Zen-Chan x3 IEWGKNY7
Level 2 Zen-Chan x4 IEQGA394
Level 3 Zen-Chan x4 IEVGJDUS
Level 4 Zen-Chan x6 IEZGIOXR
Level 5 Zen-Chan x4 IESG5UDV
Level 6 Zen-Chan x2 IERG6XOZ
Mighta x2
Level 7 Mighta x4 IE7GMYNW
Level 8 Zen-Chan x2 IE4GB93Q
Mighta x2
Level 9 Mighta x5 IEXGPRZO
Level 10 Zen-Chan x4 IEUGTSVD
Monsta x3
* Make sure to catch the door to the crystal ball room.
See chapter 7.1 for more info
Level 11 Zen-Chan x3 IE9GJ4QS
Monsta x4
Level 12 Monsta x6 IEYGI7WR
Level 13 Monsta x7 IE3G5Q4V
Level 14 Mighta x2 IENG6W7Z
Monsta x5
Level 15 Zen-Chan x5 IEOGMZRW
Mighta x2
Level 16 Monsta x7 IEDGBVSQ
Level 17 Mighta x2 IEMXPNEP
Monsta x5
Level 18 Zen-Chan x6 IEBXT3LT
Level 19 Monsta x7 IE5XFDHF
Level 20 Mighta x2 IE6XCOGC
PulPul x3
Level 21 Zen-Chan x4 IEJXLUTL
Mighta x3
Level 22 PulPul x4 IEIXEXPE
Level 23 PulPul x5 IEKXGYCG
Level 24 PulPul x7 IEAXH9FH
Level 25 Monsta x7 IEGXKR6K
Level 26 Mighta x7 IEHXAS5A
Level 27 Monsta x4 IELXJ4BJ
PulPul x3
Level 28 Mighta x7 IEEXI7MI
Level 29 Mighta x1 IEFX5QA5
Monsta x6
Level 30 PulPul x2 IECX6WK6
Banebou x5
Level 31 Mighta x7 IEPXMZIM
Level 32 PulPul x7 IETXBVJB
Level 33 Zen-Chan x6 IEQHPN9D
Level 34 Mighta x7 IEVET3YO
Level 35 Zen-Chan x7 IEZHFDXN
At first kill the 3 Zen-Chans on ground level. Then...
Stand in the middle and shoot bubbles to the left sides so the floor
is filled with about 3-4 bubbles next to each other. Then jump and
shoot a bubble when descending again so another bubble is next to the
wall but above the bubble row on the floor. Then jump from a bubble
close to the middle to the one close to the wall and from there you
jump up and there you know what to do. Just have good timing with the
Zen-Chan's movement above. When he starts going to the left you should
start your move to the left too.
Level 36 Banebou x7 IESTCOU3
Level 37 Zen-Chan x7 IERHLUOY
Level 38 Banebou x7 IE7EEXD9
Level 39 Zen-Chan x7 IE4HGY3U
Level 40 Mighta x2 IEXAH9NX
Hidegon x5
Level 41 PulPul x7 IEUHKRV4
Level 42 Hidegon x7 IE9EASZ7
Level 43 Mighta x2 IEYHJ4WR
Monsta x3
Hidegon x2
Level 44 Hidegon x7 IE3TI7QS
Level 45 Zen-Chan x7 IENH5Q7Z
Level 46 Banebou x7 IEOE6W4V
Level 47 Banebou x4 IEDHMZSQ
Hidegon x3
Level 48 Big Mighta x1 IEWABVRW
Grab the red cross on top of the level to be able to shoot flames at
the big mighta. Then hit him ~12 times and he is trapped in a bubble.
Pop the bubble and he is gone.
After 10 hits he changes color so you know you are nearly done.
Level 49 PulPul x7 IEBUPNLT
Level 50 Drunk x7 IE5YT3EP
* Make sure to catch the door to the crystal ball room.
See chapter 7.1 for more info
Level 51 Drunk x7 IE6UGDGH
Level 52 Drunk x7 IEJDB7BM
Level 53 PulPul x7 IEIUKQKA
Level 54 Mighta x2 IEKYAWAK
Drunk x5
Kill all Drunks on the lower part as fast as possible and don't let
them get trapped in bubbles and rise as they will gather up there and
this is bad.
To get up shoot a bubble towards the middle and bubblejump through the
fat part of the levelstructure to then get off to the side before
touching the monsters from below. Then get up the last bit with a good
timed jump.
There is a Hidegon in this room for every Mighta in the Arcade version.
Level 55 Zen-Chan x4 IEAUJZJI
Mighta x3
Level 56 Zen-Chan x2 IEG4C9CF
Monsta x2
Hidegon x2
Level 57 Drunk x7 IEHU5R56
Level 58 Zen-Chan x4 IELY6S65
Mighta x3
Level 59 Zen-Chan x2 IEEUM4MB
Monsta x3
Hidegon x2
Speed x5?
Level 60 Invader x4 IEFDHOHG
Level 61 Invader x7 IECUPUPT
Level 62 Drunk x3 IEPYTXTP
Invader x3
Level 63 Invader x7 IETUFYFC
Level 64 Invader x6 IEM4IVIJ
Level 65 Hidegon x2 IEVLLNUX
Drunk x3
Invader x2
Level 66 PulPul x4 IEZLE3XU
Hidegon x3
Level 67 Mighta x2 IESPM4ZV
Banebou x2
Invader x3
Level 68 Hidegon x2 IERPB7VZ
Drunk x4
Invader x1
Level 69 Mighta x3 IE7LKQRS
Banebou x4
Level 70 Mighta x7 IE4LAWSR
(Arcade Level 74)
Level 71 Zen-Chan x2 IEXKFYDO
PulPul x2
Banebou x3
Level 72 Banebou x7 IEUKC9OD
Level 73 Monsta x2 IE9L5RQW
Banebou x1
Hidegon x4
Level 74 Banebou x7 IEYL6SWQ
(Arcade Level 70)
Level 75 Drunk x7 IE3PGDY9
Level 76 Mighta x1 IENPHO9Y
Banebou x1
Invader x5
Level 77 Monsta x2 IEOLPUN3
PulPul x3
Invader x2
Level 78 Invader x7 IEDLTX3N
Level 79 Monsta x7 IEWKJZ47
Level 80 Big Hidegon x1 IEQKIV74
Grab one of the blue busts and you can shoot flash bubbles. Pop them
and hit the huge Hidegon with the flashes. Whatelse. And don't let
the big guy and his flames touch you. As there are always some flames #
crossing the room on ground level you better stay up on this level.
Shooting the flash bubbles at the wall immediately releases the flash,
so it is quite effective to just drop down from the top on the side he
is currently not at.
Level 81 Hidegon x7 IE59LNHG
Level 82 Drunk x6 IE69E3GH
Invader x1
Level 83 Drunk x6 IEJOM465
Invader x1
Level 84 Invader x7 IEIOB756
Level 85 Invader x7 IEK9KQIJ
Level 86 Monsta x7 IEA9AWJI
Level 87 PulPul x7 IEG7FYTP
Level 88 Zen-Chan x7 IEH7C9PT
Level 89 Hidegon x7 IEL95RBM
Level 90 Hidegon x6 IEE96SMB
* Make sure to catch the door to the crystal ball room.
See chapter 7.1 for more info
Level 91 PulPul x7 RYCDXTY9
Level 92 Zen-Chan x7 RYPNUP9Y
Level 93 PulPul x7 RYTYOHN3
Level 94 Zen-Chan x4 RYMR4MSR
PulPul x2
Invader x1
Level 95 Drunk x7 RYB4S647
Level 96 Invader x7 RY5RR574
Level 97 Zen-Chan x3 RYZE9CGH
Hidegon x2
Drunk x2
Level 98 Drunk x7 RYSCZJBM
Level 99 Monsta x4 RYRTWA56
PulPul x1
Drunk x2
Level 100 Big Drunk x1 RY7CQK65
Even though it sounds like something your withdrawl experts might tell
you, but you have to defeat the big drunk. He always moves in 45°
angles and so his movement can be predicted somehow. But the mean thing
is he throws a lot of bottles at you. Dodge them all, grab the black
poison like icon on top and shoot the wall with your flashbubble to
make the flashes shoot out pretty fast and hit him 10-11 times.
When he starts so flash in red you know you are almost done and need
like 1-2 more hits.
After you burst his bubble the 4 normal drunks that formed the Super
Drunk turn to 4 6000 points diamonds and the door in the middle opens
up for you.
So, you think it's over now?
Wrong. Only in all other versions of Bubble Bobble the game ends at
level 100, but not the SMS version.
Read on to find out how to continue.
() How to reach Levels 101+ (and 3 different endings) [7.1]
There are 3 different endings to the SMS version of Bubble Bobble.
------- # Bad Ending
If you just beat the Super Drunk on level 100 without having collected the 3
magic balls before you get the bad ending.
There is only text on screen telling you that you got the bad ending and you
have to collect the 3 magic balls in level 10, 50 and 90.
------- # Normal Ending
But if you manage to collect the 3 magic balls throughout the first 100 levels
and then you beat the Super Drunk on level 100 you will get to see the normal
ending. There is a wedding going on, you and your second player are marrying
your girlfriends, but again they are taken away by evil monsters, so you have
to continue playing the set of the next 100 levels to finally see the last
ending.
So where are these 3 hidden magic balls you need to continue playing the levels
101-200? Okay, here they are:
# Level 10
Once you cleared the level the hidden door will appear in the top right of the
level and lead you to the red crystal ball.
# Level 50
This door will always appear right from the start. Just get in it and you are
taken to an important room with the blue crystall ball in it.
# Level 90
To make the door appear you have to grab the bonus item on the top right before
it disappears again and then the door will appear. It leads you to a room with
the green crystall ball in it.
After you got all 3 of them magic balls and finished off the Big Drunk in level
100 you can continue playing the next 100 levels. There are even more hidden
doors to be found and all of them are explained in the chapter 8.0, right after
the levellist below.
------- # Good Ending
So of course you need the 3 magic balls from levels 1-100 for this, otherwise
you are not able to enter levels higher than 100.
But to finally see the good ending you have to beat the final Boss on the last
level, which is level 200 and collect 3 more collectibles and 1 useful item
from hidden rooms.
And what items do you need to reach the good ending?
# Level 115
This door is hard to find and reach. You have to not kill any of the Hidegons
in the room until the Hurry Up appears. You can trap them in bubbles though.
So you can bubble jump to the first reachable higher platform and wait in
there, the Hidegons won't touch you there. Once the Hurry Up message showed up
you can start killing the Hidegons. The door is on the right side right there
where there are 2 more of these hidegons running around in small space which
makes them even more evil.
The bonus room includes only the magic key and no bonus items. But you need the
key to make all the other doors to the bonus rooms appear in the second 100
levels and get all the other magic items for the good ending.
# Level 135
If you have the magic key from the bonus room from level 115 this hidden door
will be right there on levelstart but it is rather fun to reach it.
Just jump up on the left side, wait a bit until all enemies are on the other
side, then move under the door and jump up to just touch it.
The bonus room features the red mirror. You need this item to reach the best
ending.
# Level 145
The magic key is not enough, to make further hidden doors appear you need the
magic candle.
To make the door on level 145 appear you have to kill all the drunks with
nothing but the flame bubbles. So no bubbling and popping, just burning. This
is a fun challenge and not as hard as it sounds.
An important item than is not really neccessary for the secret doors in level
155 and level 195, but the revealed bonus rooms might help you reach the 1k
points for level 195...
# Level 155
After some time into the level the blue chalice will appear. Pick it up and
a black hole opens up sucking all enemies into it. Jump into the black hole as
it actually is the gate to the blue mirror room.
# Level 195
Close to the last level you have to get another hidden door. Here you actually
cannot do that much within the level but you have to have 1.000.000 points on
your pointcounter and the door will appear instantly. Otherwise not. Of you are
playing a two player game it is good enough when you have the 1 million in
points combined.
So get some bonus rooms before (you need the candle and other bonus items to
get to the gem rooms) to gather all the points.
This bonus room is important as it contains the green mirror, the last item
needed for the best ending.
So, what happens in the best ending?
You rescue your Girlfriends Betty and Patty and the forest turns back to normal
green and there is a lot of love in the air. And you made it! Well, after the
next 100 levels.
() LEVELS 101-200 [7.2]
Levelnumber Monsters how many? Password
Level 101 Zen-Chan x6 RY4E7BJI
Level 102 Hidegon x4 RYXIDGCF
Level 103 Hidegon x4 RYUA3EPT
Level 104 Hidegon x6 RY9INLTP
Level 105 Hidegon x4 RYYEVIMB
Level 106 PulPul x7 RY3CYFHG
Level 107 Drunk x4 RYNTXTLE
Level 108 Drunk x2 RYOCUPEL
Hidegon x2
Level 109 Drunk x5 RYDEOHFC
Level 110 PulPul x3 RYWI4MIJ
Hidegon x4
Level 111 Mighta x6 RYQAS6KA
Level 112 PulPul x6 RYVIR5AK
Level 113 PulPul x7 RYJ3VIWQ
Level 114 PulPul x5 RYI3ZJQW
Drunk x2
Level 115 Hidegon x7 RYK3WAVZ
* Make sure to catch the door to the magic key bonus room.
See chapter 7.1 for more info
Level 116 Hidegon x6 RY43B765
Level 117 PulPul x5 RYXSPUFC
Drunk x2
Level 118 Hidegon x6 RYUSTXCF
Level 119 PulPul x7 RY9SFYPT
Level 120 Monsta x3 RYYSC9TP
Drunk x2
Level 121 Banebou x7 RY33LNGH
Level 122 Monsta x4 RYN3E3HG
Level 123 Monsta x5 RYO3GDLE
Level 124 Monsta x7 RYD3HOEL
Level 125 PulPul x6 RYWSKQJI
Level 126 Hidegon x7 RYQSAWIJ
Level 127 PulPul x2 RYVSJZKA
Drunk x3
Invader x2
Level 128 Drunk x7 RYZSIVAK
Level 129 PulPul x6 RYIC5R47
Drunk x1
Level 130 Benabou x5 RYKT6S74
Monsta x2
Level 131 Drunk x7 RYACM4RS
Level 132 Monsta x7 RYG6HO3N
Level 133 Monsta x6 RYHIPUY9
Level 134 Drunk x7 RYLATX9Y
Level 135 Hidegon x5 RYEIFYUX
Drunk x2
* Make sure to catch the door to the red mirror room.
See chapter 7.1 for more info
Level 136 Banebou x7 4UF6AWVZ
Level 137 Hidegon x7 4UCCGDN3
Level 138 Mighta x3 4U56B7SR
Monsta x2
Drunk x2
Level 139 Hidegon x7 4U6B5R47
Level 140 Zen-Chan x2 4UM66S74
Drunk x5
Level 141 Monsta x7 4UBIJZQW
Level 142 Zen-Chan x7 4UK6C9XU
Level 143 Monsta x4 4UABPUY9
Hidegon x1
Invader x1
Level 144 Zen-Chan x7 4UJ6TX9Y
Level 145 Drunk x7 4URNM4IJ
* Make sure to catch the door to the magic candle room.
See chapter 7.1 for more info
Level 146 Banebou x7 DQ9ZB7JI
Level 147 Invader x7 DQYQ5RAK
Level 148 Big Mightha x1 DQXZ6SKA
Level 149 Monsta x6 DQURJZBM
Level 150 Mighta x7 DQOZC9GH
Level 151 Invader x7 DQDQPUEL
Level 152 Mighta x7 DQ3ZTXLE
Level 153 Monsta x7 DQNNM4IJ
Level 154 Mighta x5 DQVZHOFC
Drunk x2
Level 155 Hidegon x4 DQZQLNTP
Drunk x3
* Make sure to catch the door to the blue mirror room.
See chapter 7.1 for more info
Level 156 Monsta x2 OWWZLNTP
Invader x2
Drunk x3
Level 157 Mighta x7 OW4ZIVMB
Level 158 Hidegon x4 OW7ZJZBM
Drunk x3
Level 159 Monsta x4 OWRZAW56
PulPul x2
Invader x1
Level 160 Invader x4 OWSZKQ65
Level 161 Invader x7 OWL5B7RS
Level 162 Mighta x3 OWHMM4SR
Invader x3
Level 163 Invader x7 OWG56S47
Level 164 Monsta x3 OWTJLNOD
Banebou x2
Drunk x2
Level 165 Zen-Chan x2 OWP5C9UX
Mighta x3
Invader x2
Level 166 Drunk x6 OWCMFYXU
Level 167 Banebou x2 OWF5TXY9
Invader x3
Drunk x2
Level 168 Zen-Chan x2 OW6FKQVZ
Mighta x4
Invader x1
Level 169 Monsta x3 OW55HON3
PulPul x1
Hidegon x2
Level 170 Banebou x7 OWBMGD3N
Level 171 Monsta x2 OWM5E3DO
Banebou x3
Hidegon x2
Level 172 Banebou x7 OWAJ5R74
Level 173 Zen-Chan x4 OWK5IVQW
PulPul x2
Banebou x1
Level 174 Drunk x7 OWIMJZWQ
Level 175 Mighta x7 OWJ5AWZV
Level 176 Banebou x1 OWEFPU9Y
Invader x5
Drunk x1
Level 177 Monsta x3 OW9VB7IJ
Invader x4
Level 178 Invader x7 OWUWM4JI
Level 179 PulPul x7 OWXV6SAK
Level 180 Big Hidegon x1 OWDSLNPT
As always get the statue and shoot the wall to make the flash bubbles
burst at once and shoot the big hidegon. He is very resistant and need
about 15-20 hits.
At least he turns into a 30.000 points piece of cake after the fight
that sure is no piece of cake
Level 181 Zen-Chan x7 OWOVC9HG
Level 182 Mighta x6 OWNWFYGH
Invader x1
Level 183 Mighta x6 OW3VTXEL
Invader x1
Level 184 Invader x7 OWZ3KQ56
Level 185 Mighta x2 OWVVHOCF
Monsta x2
Hidegon x3
Level 186 Pulpul x7 OWQWGDFC
Level 187 Monsta x7 OWWVE3TP
Level 188 Hidegon x7 OW4S5RKA
Level 189 Zen-Chan x7 OW7VIVBM
Level 190 Zen-Chan x6 OWRWJZMB
Level 191 Monsta x7 OWSVAW65
Level 192 Invader x6 OWY3PULE
Level 193 Hidegon x7 OWHBB774
Looking like only 2 at first
Level 194 Monsta x2 OWGBM447
Hidegon x4
Invader x1
Level 195 Mighta x7 OWTIE33N
* Make sure to catch the door to the green mirror room.
See chapter 7.1 for more info
Level 196 Invader x7 9SKCKQQW
Level 197 Zen-Chan x2 9SIHB774
Mighta x2
Hidegon x3
Level 198 Mighta x7 9SJHM447
Level 199 Monsta x1 9S6CE33N
Pulpul x4
Banebou x2
Level 200 SuperDrunk x1 9S5CLNN3
As always get the flashbubbles and bubble against the wall. Run around a
lot and avoid being hit by the bottle or the superdrunk himself.
When there is no escape from the bottles you can also shoot the bottles
with a flash.
() Hidden Doors [8.0]
There are several hidden doors in Bubble Bobble. Some of them just appear,
while others need you to fulfill some tasks before the gates to the bonus rooms
open up. Here is a list of what to do in which level to make the gate appear:
Level 1
Just let the Zen-Chans roam freely for the whole time, don't even bubble them
in and wait for Baron von Blubba to appear. Once he appears the door appears
too and leads you to the first bonus room.
The Bonus room features 5 chests, each filled with lots of precious items that
give you a lot of points.
Level 10
As described under Point 7.1 you need this door and bonus room to get to the
crystal ball to reach the levels beyond 100.
Once you cleared the level the hidden door will appear in the top right of the
level and lead you to the red crystal ball.
Level 20
To make this door appear you have to touch one of the blue bubbles and ride on
the blue gooey mass through the bottom exit. The door appears on the upper part
right there where all the enemies gather, so be careful.
The Bonus room is filled with gem which are worth 10.000 points each. Sounds
good, eh?
Level 28
In this stage a bonus food item will appear in the top, ab right of the middle.
Get it before it disappears and the hidden door will appear on the other side,
a bit left of the middle.
The Bonus room is again filled with 5 chests with lots of fruits.
Level 30
To make this door appear you have to kill all the Banebous in the level with
only the flash bubbles. Kill the Pulpuls however you want. The door appears in
the upper right corner.
The bonus room is filled with valuable gems again.
Level 40
Don't move a single bit in this level and after a while the hidden door will
appear close to the middle of the level. You can stay still as you are save
down there at your starting point.
The Bonus room is another gem filled room.
Level 47
Survive level 46 without losing a life and the hidden door in level 47 will be
shown to you.
The Bonus room is another chest room with lots of fruits.
Level 50
As described under Point 7.1 you need this door and bonus room to get to the
crystal ball to reach the levels beyond 100.
This door will always appear right from the start. Just get in it and you are
taken to an important room with the blue crystall ball in it.
Level 60
Jump up on the left side of the screen close to the wall. Once you are on the
4th level of floors the door will appear on the 6th level of floors.
The Bonus room is a gem filled point grabbing room.
Level 70
To make this hidden door appear get up to the Mightas and trap them all in
bubbles at the same time without popping the bubble. Once all are trapped to
door appears.
The Bonus room is filled with gems for your points.
Level 90
As described under Point 7.1 you need this door and bonus room to get to the
crystal ball to reach the levels beyond 100.
To make the door appear you have to grab the bonus item on the top right before
it disappears again and then the door will appear. It leads you to a room with
the green crystall ball in it.
Level 92
This hidden door is hidden pretty good. To make it visible get into the letter
J in the upper right and jump towards the upper left of the letter. Once the
door appeared and you want to get out again, just jump against the wall and you
will glide down. Watch out, not to hit one of the Zen-Chans down there.
The Bonus room has a lot of gems waiting for you. Does the final item look like
the forever alone guy?
Level 99
To unlock this hidden door you have to defeat every enemy in this stage. You
will have to jump through and along some of the wall to get this done. Luckily
this bonus room is not needed for the 100+ stages. Once you killed all enemies
in the level the door appears a bit left of the total middle of the stage.
The Bonus room is another gem filled room.
The levels 101-200
Level 105
This door is there right from the start of the level in the middle of the
bottom of the level. You can't miss it.
The bonus room are a lot of chests with lots of cheap bonus items in it.
Level 115
As described under Point 7.1, this door is hard to find and reach. You have to
not kill any of the Hidegons
in the room until the Hurry Up appears. You can trap them in bubbles though.
So you can bubble jump to the first reachable higher platform and wait in
there, the Hidegons won't touch you there. Once the Hurry Up message showed up
you can start killing the Hidegons. The door is on the right side right there
where there are 2 more of these hidegons running around in small space which
makes them even more evil.
The bonus room includes only the magic key and no bonus items. But you need the
key to make all the other doors to the bonus rooms appear in the second 100
levels.
Level 125
So if you collected the magic key this door will be right there when the level
starts and you just have to jump into it.
The bonus room is filled with precious gems and yet another secret code.
Level 135
As described under Point 7.1, if you have the magic key from the bonus room
from level 115 this hidden door will be right there on levelstart but it is
rather fun to reach it.
Just jump up on the left side, wait a bit until all enemies are on the other
side, then move under the door and jump up to just touch it.
The bonus room features the red mirror. You need this item to reach the best
ending.
Level 141
If you collected the magic key in the bonus room reachable from level 125 this
door just appears from the start of the level and you can reach it without
having to face the 7 Monstas in the room.
The room is filled with 37 diamonds and a secret message.
Level 145
The magic key is not enough, to make further hidden doors appear you need the
magic candle.
To make the door on level 145 appear you have to kill all the drunks with
nothing but the flame bubbles. So no bubbling and popping, just burning. This
is a fun challenge and not as hard as it sounds.
Level 147
Noone knows how to unlock the hidden door in level 147. But you probably need
the magic candle and perhaps shouldn't be losing a life in level 146 or kill
all Banebous in 146 without letting one escape from a bubble, all this didn't
work, but the bonus room exits in the game's RAM and is a fruit bonus room.
Level 155
After some time into the level the blue chalice will appear. Pick it up and
a black hole opens up sucking all enemies into it. Jump into the black hole as
it actually is the gate to the blue mirror room.
Level 165
You need to spend a long time in the room, and preferably walk a lot. You can
kill enemies along your way, but keep the last enemy in the level and walk
around until the door appears. Maybe you are only allowed to have one last
enemy around.
The bonus room is filled with diamonds.
Level 175
To reach to bonus room hidden in level 175 you have to have all 7 Mightas
trapped in a bubble at the same time. All 7 of them. This can get quite hard,
but it is possible. You can trap the first one by jumping up and catching him,
and 2-3 more before you have to jump over their shots. Once they pop their
bubbles just catch them again, you know here they are coming down which makes
it a bit easier.
The bonus room is filled with lots of diamonds.
Level 179
This is the same as with level 147, noone knows exactly how to unlock the
hidden door in level 179 but there is one leading to a gem filled bonus room.
Level 185
To make this hidden door appear you have to bubble 5 enemies at the same time
and of course pop them also at the same time. All 5 of them. This is best done
without the Monsta enemies.
This Bonus Room contains a lot of gems. Good for the next hidden door!
Level 195
Close to the last level you have to get another hidden door. Here you actually
cannot do that much within the level but you have to have 1.000.000 points on
your pointcounter and the door will appear instantly. Otherwise not. Of you are
playing a two player game it is good enough when you have the 1 million in
points combined.
So get some bonus rooms before (you need the candle and other bonus items to
get to the gem rooms) to gather all the points.
This bonus room is important as it contains the green mirror, the last item
needed for the best ending.
Level 199
The last secret door in the last level before the last level. Nice. To get to
it is not so nice. You have to kill all enemies in this level to make the door
appear.
As always you only have a limited amount of time to reach it before you
teleport to the last level. The door appears a bit to the right of the middle.
The bonus room is yet another gem room, so it is not needed for the best ending
in the game.
() Cheat Codes [9.0]
To enter a cheat code navigate to the Main menu and pause the game. The Screen
border changes to blue if you pressed the right key. Now it is time to enter
one of the following cheat codes. When done correctly the screen border flashes
and the extra you unlocked with the cheat you entered is shown on the left side
of the screen.
You can only use one of these cheat codes at a time.
1 = bubble
2 = jump
^ = up
v = down
< = left
> = right
> < < > ^ v v > +1 Life
v 2 1 > 1 v 1 2 +3 Lifes
v ^ ^ 1 1 1 ^ < +5 Lifes
< ^ < > < < v > +red shoe
^ v > v < < v 2 +red shoe & blue candy
< < 1 > v 1 v < +red shoe & 3 candies
> 1 ^ ^ ^ 1 1 2 +red shoe, 3 candies and fairy
1 < v ^ 1 ^ 1 ^ +red shoe, 3 candies, fairy and 3 extra lifes
^ < v < v ^ ^ < Extra Items Gallery
2 2 < 1 2 > 2 < Jukebox
v 2 < 1 1 v 2 2 Show Hints (Japanese version only)
< v < v 1 2 1 1
As all the hints hidden in the secret rooms (as featured in 8.0) are hard to
find sometimes the last cheat code was supposed to help you find the hidden
doors and find your way to the 2nd 100 levels and get to good ending. But these
tips were never translated, so this cheat code only works for the japanese
version of Bubble Bobble for the SMS.
() Version history [10.0]
19.12.2012
Version 1.00
--------------
The first version that was uploaded to the interwebs.
All you can see up to now. If no additions or mean typos show up this is also
the final version. Perhaps you have some more level strategies you want to
share? Send them to me and the will be added (if they are good) and you get
full credit in the FAQ and right below here. You can find my contact mail also
below.
Right in time before the end of the world...
(you will never understand if you didn't visit the internet at this time...
... in case there is still an internet and even someone reading this in a few
days...)
() Credits and Thanks [11.0]
Procyon for great insights into the hidden door mechanisms
on strategywiki
>
http://strategywiki.org/wiki/Bubble_Bobble/SMS_Walkthrough
Brian Sulpher for letting me use his enemy description and therefore
Ron Glen for the proper enemy names
Adam Dawes for some nice maps and other interesting insights
>
http://www.adamdawes.com/retrogaming/bbguide/index.html
GameFAQs for hosting this document and lots of other FAQs for
all and especially old games.
Games / for (re)starting the SMS FAQ Completion Project.
Glacoras Otherwise you wouldn't be reading this. And he also is
a really good CoAdmin for the SMS CP Website.
the SMSCP and all the writers contributing.
me for writing all this
you for reading this and enjoying old games.
This guide is written by and copyrighted to selmiak in 2012 and was exclusi-
vely written for your personal use only.
You can download or print this guide but you are not allowed to profit from my
work in any way. As soon as you earn money with my work you steal my
intellectual property and commit a crime which I will not tolerate and start
legal issue against you.
If you want to host this file on another webpage than www.selmiak.de.vu or
www.gamefaqs.com or www.neoseeker.com please ask me for permission before.
I will most likely give you the permission, as long as the file stays
unaltered, but for unauthorised posting or even selling of this guide I
will act as stated above.
For any glaring mistakes you want to point out or additions you want to see in
this guide or paypal donations you think I deserve you can use my email:
faqs [at] gmx [dot] de
Don't forget to pay a visit to my website. You can find it under:
> www.selmiak.de.vu
and find some interesting stuff there, there is a lot of material gathered
there =)
more files by me on GameFAQs:
>
http://www.gamefaqs.com/features/recognition/39198.html?type=1
This guide on my own page:
>
http://selmiak.bplaced.net/games/sms/index.php?lang=eng&game=Bubble-Bobble
°._ | : |
______| : __°_/___ _____\___ _ ______/_ / 0000ooooooo...
-------+--- / -__- +\----------/ :/
/ |___/ ____ °--. \| \ ____/ / __
/|____| /|/__ ___ \ ___ \__\ [ \ /|___ ____/ /
| / / ___| / __\ / /__ \/ \/\ \ \____/ / \ / / /
.\/ /\ '---\/ /+ __\/ /---\/[--/-----]\/ / \/ : \/ [----\----]
°/\ \_______/\/______/\______/\__/\__/\\_/\ \___|___/\____\_/
| \___ ___|/__[----] \ | \_______///||[ ] [---]--->
____ / ]----+----+ | / / :
/ [ ____ \____ _____| / /\ |
| \ -----' ( )[-----|---]: :[]
| °°oo..
[2012]
that's it folks, end of the FAQ [eof]