X-MEN NEXT DIMENSION (XBox VERSION)
MOVELIST FOR Lady Deathstrike
VERSION 1.0
BY: Santiel J. Creekmore
EMAIL: [email protected]
Copyright 2005 Santiel J. Creekmore
This may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
website or as a part of any public display is strictly prohibited, and a
violation of copyright.

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VERSION HISTORY
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Version 1.0
This is the initial version.
Date: 11th of March 2005

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TABLE OF CONTENTS
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1. Legend
2. Lady Deathstrike
3. Movelist
       A.Throws
       B.Counters
       C.Jumping attacks
       D.Crouching attacks
       E.Pop up attacks
       F.Special attacks
       G.Supers
       H.Aerial Strings
       I.Standing Strings
       J.Combos
4. Strategy
5. Credits


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1. LEGEND
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qcf = press quarter circle forward on the directional pad (press down,
down-forward, forward),

qcb = press quarter circle back on the directional pad, (press down,
down-back, back),

hcf = press half circle forward (press back, down-back, down, down-forward,
forward),

hcb = press half circle back (press forward, down-forward, down, down-back,
back),

b = press back on the directional pad

f = press forward on the directional pad

bf= press back then forward quickly on the directional pad

uf = press up-forward on the directional pad

ub = press up-back on the directional pad

bb = quickly press back then back again on the directional pad

ff = quickly press forward and forward again on the directional pad

lk = press light kick or kick#1

hk = press heavy kick or kick#2,

lp = press light punch or punch#1,

hp = press heavy punch or punch#2

fall half-way = means allow yourself to fall about half-way to the ground
after an airseek

air seek = hold up on the directional pad during the on-screen "Air Seek"
message.

Get-up attack = hold hp or hk after a knockdown (doesn't work after counters)

Power transfer = hold L and press either the "X", "Y", or "B" button to
transfer power to the appropriate super level. If you are Player 1(Player 2)
then the "X" button corresponds to level 1(level 3), the "Y" button
corresponds to level 2(level2), and the "B" button corresponds to level 3
(level 1). When performing a combo that requires power transfers, perform
the power transfer during the start of the previous super to save time
For example Psylocke's "Shadow of Death" combo below requires the use of two
level 3 supers.  Press f+lp+hp to do Psylocke's level 3.  As the level 3
animation begins perform the power transfer to level 3. This will prepare
you for the second level 3.

stun = moves that temporarily leave an opponent open

bounce = moves cause an opponent to bounce on the ground and leaves the open
to attack

taunt = press either lk+hp, f+lk+hp, d+lk+hp, b+lk+hp, or d+lp+hk

throw = press lp+lk, or white button

air throw = press lp+lk or white button while you and the opponent are
airborne

Air Counter = press hk+hp or black before any air to air and air to ground
attacks

Low Counter = press d+hp+hk or d+black button against  any normal or special
low attack

Punch Counter = press f+hp+hk or  f+black before any normal or special
standing punch attack

Kick Counter = press b+hp+hk or b+black before any normal or special standing
kick attack

/ = or, i.e. moves or buttons can be interchanged

+ = and, with

( ) = helpful comments that follow a particular move in a combo

[ ] = group all moves in brackets together

Strings = a sequence of attack button presses that general require no timing
to for the character to success connect all hits.  Strings should be pressed
quickly.  Strings generally don't do a great deal of damage (<25% damage).

Combos = a combination of strings, supers, pop up attacks, counter attacks,
throws, and/or specials that require some timing to complete.  Combos
generally do a great deal of damage(>25% damage).
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2. Lady Deathstrike
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Real Name: Yuriko Oyama
Alias: Lady Deathstrike; Yuriko Darkwind
Place Of Birth: Japan
Birthdate: Unknown
Species: Human/Cyborg/Mutant (Homo Superior)
Age: Unknown
Eye Color: Brown
Hair Color: Black
Weight: 150 lbs.
Height: 5'10
Powers: Cybernetic enhancements and adamantium-laced claws along with extreme
fighting skills.
Weaknesses: Unknown

History: The daughter of the crime lord said to have invented the adamantium-
bone bonding process, Deathstrike has for years been trying to kill Wolverine,
the only person known to have survived the process. Part of the reason for her
vendetta was the need to recover the lost process from whoever stole it (poss-
ibly the villain Bullseye) and also to take the adamantium itself, as she bel-
ieved it should have been bonded to her. To accomplish her mission, Yuriko
allowed Spiral and her Body Shoppe to transform her into a cyborg. She
possesses bionic limbs and senses, telescoping arms, and lethal claws, among
other enhancements. However, since Logan lost his metal bones, her life's
mission has been upset, to say the least.
When she first left Japan (before her transformation) she used a katana, with
which she was quite skilled. For much of her career afterwards she has
operated with Pierce's Reavers, but she also works alone. Recently,
Deathstrike was attacked and severely wounded by Sentinels. She fled to the
X-Men, who agreed to help her, if not trust her. They ended up being captured
by Stryfe, who revealed that Deathstrike's maker was the same as the designer
of the Prime Sentinels. Stryfe needed the command codes in Deathstrike's
system in order to fully activate the Primes. The X-Men managed to defeat
Stryfe, however, and Deathstrike seemed to have learned something about how
to release her vengeance during the encounter.This event raised certain
questions about Deathstrike, who was said to have an adamantium skeleton and
to have been built by a human, not by Spiral. The truth about these
revelations in unknown. Although she didn't try to kill Wolverine even once
during this encounter, Deathstrike soon returned to her murderous ways,
accepting employment from Sabretooth and hunting down Wolverine's closest
friends and family. In particular, she was responsible for the apparent
crippling of Yukio and the abduction of Amiko, Logan's foster daughter.

Tidbits: Lady Deathstrike is the best in the juggler in the game next to Betsy
and Nightcrawler.  She has several attacks which either bounce the opponent or
knock them up into the air.  She is capable of pulling off long juggles near
the ground.  Her best juggle-moves are the Deadly Flip (qcb+lk),
Piston Kick (ff+hk), Reaver Strike (qcb+hk), Ravaged (lp+hp), and Reaver
Rage (lk+hk).  When these are used in succession Deathstrike is able to juggle
the opponent just above the ground for 99% damage.  Adding the one of her
transition moves, Skewered 1 (qcb+lp), Ravaged (lp+hp), and Violent
Extremeties (f+lp+hp) at the end of a juggle sends the opponent crashing
through walls and near-lying objects. However, her most appealing quality is
that she is also capable of connecting her level one and level four supers,
Ravaged (lp+hp) and Lotus Blossum (b+lp+hp), to grounded opponents.  So tag
on the level one after every juggle, knockdown, and b+throw as quickly as you
build it up.  If you have the level four, go for the quick kill.
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3. MOVELIST
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A.  Throws:
1p+1k                                   Super swing-way

b+1p+1k                                 Judo Roll *used to start combos

1p+1k while airborne                    Earth Direct

B.  Counters:
Hip Toss                                (Punch counter)
Shame                                   (Kick counter)
Guile Imitation                         (Low counter)
Low blow                                (Air counter)

C.  Jumping Attacks:
lp
d+lp
hp
d+hp
lk
d+lk
hk
d+hk

D.  Crouching Attacks:
d+lp
d+lk
d+hp
d+hk

E.  Taunts:
lk+hp                                   **2 different Japanese phrase**
d+lk+hp                                 Fight me!

E.  Get-up Attacks:
Belly Piercings                         hold hp

F.  Specials:
Telescopic Catch                        f+lp
       followed by: Retrieval          b+lp
Samurai Charge                          ff+lp(air seek)
Deadly Needle                           ff+hp
       followed by: Bionic chop        lp(knockdown)
                    Bionic Back flip   hk(launch)

Bionic Double Dart                      ff+lk(knockdown)
Bionic Wheel                            qcb+lk(bounce)
       followed by:                    hk(launch)
Piston Kicks                            ff+hk
       followed by: Telescoping lash   hp(knockdown)
Bionic Back flip                        d+f+hk(launch)
       followed by: Bionic Flash Kick  hk(launch)
Shin crackers                           d, release d, lk(knockdown)
Deadly Roll                             qcf+lp
       followed by: Bionic uppercut    lp(air seek)
                    Bionic slide       lk
                    Bionic Back flip   hk(launch)
                    Bionic Flash Kick  hk, hk(launch)
Telescoping lash                        qcf+hp(knockdown)
Reaver Strike                           qcb+hk(launch)
       followed by: Bionic Missle Toe  d+lk(bounce)
Skewered 1                              qcb+lp(transition)
Skewered 2                              qcb+hp(transition)
Reaver spin                             qcf+lp/hp(while airborne)




G.  Supers:
Ravaged                                 lp+hp(level 1, transition)
Reaver Rage                             lk+hk(level 2, bounce)
Violent Extremeties                     f+lp+hp(level 3, transition)
Lotus Blossum                           b+lp+hp(level 4)

H.  Aerial Strings:
lp, lp, lp, qcf+lp

lp, lp, lp, air throw

lp, lp, d+hp, lk, hk, hk

lp, lp, d+hp, lk, hk, air throw

lp, lp, lk, lk

lp, lp, lk, hp, hk, qcf+lp/hp

lp, lp, lk, hp, hk, air throw


I.  Standing Strings:
lp, lp, lp(knockdown)

lp, lp, hp, hp, hp, lp(stun)

lp, lp, lk, lk(knockdown)

lp, hp(stun), hp(knockdown)

lp, hp(stun), lp, hp(knockdown)

lp, hp(stun), lk(knockdown)

lp, lk, lk, ff+hp, lp(knockdown)

lp, lk, lk, ff+hp, lp, hk(launch)

f+lp, b+lp(stun)

b+lp(stun), lp, lp, hp(knockdown)

hp, lp(knockdown)

hp, hp(air seek launch)

hp, hk(launch)

f+hp, lp(knockdown)

f+hp, hp(knockdown)

f+hp, lk, hp(knockdown)

b+hp, hp(stun), hp(knockdown)

b+hp, hp(stun), lk(knockdown)

lk, hp(stun)

lk, lk, hp(knockdown)

lk, hk(knockdown)

f+lk, hp, hp(stun)

f+lk, hp, lp, hp(knockdown)

f+lk, hp, lp, lk(knockdown)

f+lk, hp, lp, hk(knockdown)

f+lk, hp, lp, d+hk, hp(knockdown)

f+lk, b+hk, lk, lk, qcb+hk, d+lk(knockdown)

f+lk, b+hk, lk, lk, b+throw, qcf+lk(knockdown)

b+lk, lk(knockdown)

hk, hk, hk(knockdown)

f+hk, hp(knockdown)

b+hk, hk(knockdown)

b+hk, lp(knockdown)

b+hk, lk, lk, qcb+hk, d+lk(knockdown)

b+hk, lk, lk, b+throw, qcf+lk(knockdown)

b+hk, lk, hk, hp(knockdown)


J.  Combos:
***I gave each combo a name (I can do this since they are my own). If you
have any trouble finishing them just email me.  Meanwhile I will add more
notes to them.  I also put new ones on the XBox Messageboards at
www.gamefaqs.com***

Deathstrike's "Darth Huntress": lp, hp(stun), hp, hk, hp, hp(just as
opponent falls near your head level), air seek, lp, lp, lk, d+hp, hk,
qcf+lp/hp, land, dash in, lp+hp, taunt!

Deathstrike's "Lotus Moon": f+lk, hp, hp(stun), qcb+lk, hk, ff+hk(as
opponent descends), lk+hk(bounce), f+lp+hp, taunt!

Deathstrike's 'Plum Bleeder': lp, hp(stun), df+hk, hk, ff+hk, (as
opponent descends), lk+hk(bounce), uf+lp, lk, hk, f+lp+hp, taunt!

Deathstrike's 'Gouku Rush': b+lp(stun), lk+hk(bounce), power transferto
level 2, jump mforward, lp, lk, hk, land, f+lp+hp, taunt!

Deathstrike's 'Bionic Skip n Grip': f+lk, hp, lp(stun), qcb+lk, ff+hk, ff+hk,
qcb+lk, b+lp+hp.

Deathstrike's 'Ring around the Rosie': f+lk, hp, hp(stun), qcb+lk, qcb+lk,
lk+hk(bounce), ff+hk, ff+hk, f+lp+hp, taunt!

Deathstrike's 'Bionic Walk': b+hp(stun), lp, lk, lk, ff+hp(requires timing,
..just before she completes the second kick), hk, ff+hk, lk+hk(bounce),
ff+hk, ff+hk, qcb+lk, hk, lp+hp(launch), taunt!

Deathstrike's 'Elephant Tusking': f+lp, b+lp(stun), qcb+lk, ff+hk, ff+hk,
qcb+lk, b+lp+hp, taunt!

Deathstrike's 'Rat Claws': f+lp, b+lp(stun), ff+lp, ff+lp(requires timing,...
as opponent starts to descend), air seek, lp, lp, lk, hp, d+hp, hk, qcf+lp,
land, then finish with either [b+lp+hp or lp+hp, taunt!]

Deathstrike's 'Bionic Backstep': f+lp, b+lp(stun), f+lk, b+hk, lk, lk,
b+throw, then finish with either [b+lp+hp or lp+hp, taunt!]

Deathstrike's 'Bionic Back Kick': lp, lk, hp(stun), f+lk, b+hk, lk, lk,
qcb+hk, land, lp+hp, taunt!
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4. STRATEGY
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Against the "Projectiles Group"(Cyclops, Havok, Bastion, Lady
Deathstrike, Bishop):
Use sidestep and Telescoping lash, Reaver Strike, Skewered 1, Skewered 2
to engage the opponent from afar.  Stay in close and keep them bouncing
or up in the air!

Against the "Super Armor Group"(Juggernaut, Sentinel A, Blob):
These guys are slow and tend to counter much more than any of the other
characters.  Attempt stuns with quick one hit to mininmize the
possibility of being countered.  Avoid hitting them in the back (unless
they are performing an attack) as this will result in a counter about 85%
of the time.

Against the "Physical Offense Group"(Rogue, Beast, Wolverine, Lady
Deathstrike,Sabertooth, Storm):
Allow these characters to charge at you.  Block their offense and counter
them [i.e. block then f+lp(stun)...].  They are pretty repetitive and
predictable.

Against the "Cheap Tactics Group"(Phoenix, Deathstrike, Dark Phoenix,
Magneto, Pyro, Mystique):
This group attacks you when you perform a certain type of move or action.
Be mindful of these "automated responses" and avoid use of actions (or lack
of action) that triggers them (eg Magneto's slamming a opponent that use
3D walk or get close).  Other than this you can fight them straight up.

Against the "Defensive, Stand-of Group"(Sentinel Beta, Gambit, Betsy,
Psylocke, Nightcrawler):
This group counters almost as much as the Super Armor.  However, since they
don't have the armor you aren't countered as often.  Characters in this group
are able to initiate attacks from a long distance.  Some possess projectile
and some are able to get close very quickly.  As against the Super armor
group, use on hit stuns to start combos.  Avoid delivering several hits when
being blocked.

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5.  CREDITS
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Thanks to:

http://www.geocities.com/battlecharger/Deathstrike.html for the Deathstrike
info.

Activision Inc. for such a great game.

www.gamefaqs.com for posting FAQs for gamers.