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Title - Timesplitters: Future Perfect

Creator - maestro malone

E-Mail - [email protected]

Version - 1.0
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Arcade Mode FAQ

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Table of Contents
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Pre-Section: Version History

Section 1: Introduction

Section 2: Maps
#2.1 - Vietnam
#2.2 - Hotel
#2.3 - Venice
#2.4 - Temple
#2.5 - Disco
#2.6 - Subway
#2.7 - Zeppelin
#2.8 - Mars Prison
#2.9 - Siberia
#2.10 - Bunker
#2.11 - VR
#2.12 - Spaceport
#2.13 - Chinese
#2.14 - Mexican Mission
#2.15 - Training Ground

Section 3: Game Modes
#3.1 - Deathmatch
#3.2 - Team Deathmatch
#3.3 - Capture The Bag
#3.4 - Bagtag
#3.5 - Elimination
#3.6 - Vampire
#3.7 - Shrink
#3.8 - Thief
#3.9 - Zones
#3.10 - Virus
#3.11 - Gladiator
#3.12 - Monkey Assistant

Section 4: Legal stuff

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Version History
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1.0: Completed both main sections; the map guide and the game mode info.

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Section 1: Introduction
-----------------------

Within a few months, the FAQ page for this game will undoubtedly be flooded
with story mode walkthroughs. There will be sufficient information on how to
beat arcade league and challenge mode. There will be plenty of mapmaker help.
So it occurred to me that what people could benefit from is a guide that tells
them how to get the best out of the arcade mode maps. The purpose of this
guide is exactly that; an in-depth look at the multiplayer maps.

Note: This guide is not aimed at helping one to win in arcade mode, but rather
     just to enjoy it.

Note: This guide does not take into account "assault" mode, since this is more
     of a story mission than a proper arcade game in my view.

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Section 2: Arcade Maps
----------------------

Well, in my view, the design team have done a decent job of the maps with FP.
As always, there is a range of great maps and quite frankly useless maps; but
there is at least some fun to be had with each. Personally, I thought TS1 had
the best range of maps, but that's just a matter of opinion.

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2.1: Vietnam
------------

General: The first map on the list is a good setting for just about any game
        mode. It provides a good range of open and closed areas, with evenly
        weapons and pick-ups. The machine guns in the main section can also
        be useful to provide some rapid fire in desperate situations. This
        is a great map for tactical games.

What works: Practically every mode works well here. The map is so varied that
           it can adjust to a lot of games. Capture The Bag is excellent on
           this map, easily one of the best CTBs in the game, because the
           bases are located in such positions which do not grant a distinct
           advantage to either team and there are multiple routes to take.
           Assault also works well here. In fact, this map should mainly be
           used for team games in general; team deathmatch works great and
           even Zones is a good choice here.

What doesn't: Well, not a whole lot really. As mentioned before, this is a
             very good all-around map. Team games are preferable, but free
             for alls work just as well. Bagtag and Virus aren't great, but
             they're nowhere near awful.

Recommended weapons: I find that this map exceeds with excessive machine gun
                    fire. Try to avoid heavy explosives such as rocket
                    launchers; this map can feel a little too enclosed for
                    that kind of firepower.

How many bots?: This map is medium sized. It's best not to cram it with bots
               but at the same time it can feel too spacey. I'd say 6-8 bots
               is the ideal number; "3 on 3" or "4 on 4" are perfect for CTB.

Overall raiting: 8/10

----------
2.2: Hotel
----------

General: Hotel is a lot like the Nightclub level from TS2; in that it consists
        of a main hall, a yard outside and a lot of small narrow corridors.
        However, it isn't a particularly small level. There are three floors,
        each with weapon pick-ups. The design of this level means it can work
        a treat with certain games but become a disaster with others. Allow
        me to elaborate,

What works: Well let's face it, there isn't a whole lot of room here and there
           aren't a whole lot of paths to trace around this level. So it isn't
           the best choice for team games. CTB is ok, but far from perfect.
           Virus is actually a very good choice here, since the level is
           narrow without being impossible to negotiate. Deathmatches with
           smaller numbers of bots can be good on this level, especially
           Shrink (probably the best game on this map). Bagtag is okay.

What doesn't: Despite the fact that Shrink works exceptionally on this map,
             some other forms of deathmatch do not. Thief and gladiator will
             always require a larger play area (see "games" section). It is
             also best to stay away from vampire or elimination here, since
             you are likely to find yourself dying too often. Team deathmatch
             and Zones are both poor choices, due to the lack of room for
             movement.

Recommended weapons: This map isn't good for anything too heavy. Rocket
                    launchers, grenades and likes can't be used effectively
                    and can potentially cause suicide. It is also quite
                    easy to be inaccurate with automatic weapons here,
                    since it can be difficult to maneouvre in the narrow
                    corridors. Stick with handguns and shotguns here. Sniping
                    isn't an option here though. Mines will work ok.

How many bots?: Because this level is so narrow, it's best to stick with 5-6
               people to avoid crowding.

Overall raiting: 6/10

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2.3: Venice
-----------

General: Venice is a rather varied map. It has a few narrow corridors and a few
        open outside sections. However, this doesn't mean it works well with
        everything. The main problem with Venice is that it feels too linear.
        There are barely any multiple routes to take anywhere. This can be a
        problem in a lot of modes.

What works: Well actually, not a whole lot. Vampire can be good in the outside
           sections. Monkey assistant is also a fairly good choice. Virus and
           Bagtag can be quite good fun, due to the varied setting, but other
           than that there really isn't a whole lot to do here.

What doesn't: Team games are not good here. Zones is a very poor choice. CTB
             had potential due to the linear setting, but the placement of
             the bases does not make for good tactical play. It gives the team
             based inside a distinct advantage. Games such as shrink and thief
             do not work well here either.

Recommended weapons: This level is perfect for shotgun battles. Automatic
                    weapons can work well too.

How many bots?: This level is actually good with very low numbers of bots.
               4-6 people will be enough for a decent game.

Overall raiting: 5/10

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2.4: Temple
-----------

General: Temple is an excellent map. It consists of a few large rooms with a few
        narrow tunnels for close combat. Yet the open areas themselves aren't
        too bare, unlike some other maps (e.g. Siberia). A lot of game
        variation are excellent to play on temple.

What works: Capture the Bag is brilliant here. It is fairly linear, but at the
           same time quite wide, to avoid too many collisions. Certain
           deathmatches are also fantastic to play here, team or FFA. Shrink,
           thief and gladiator are all worth the effort. Bagtag isn't too
           shabby, as long as a lot of bots are used. Elimination games can
           be good fun under the right circumstances.

What doesn't: Surprisingly, zones is a poor choice here, since the layout of
             the map isn't ideal for this style of play. Virus is pretty bad
             here too, again due to the layout of the map. Vampire is
             probably the only other poor choice here, since it can be quite
             hard to find opponents.

Recommended weapons: Well for the first time in this guide, I can safely say
                    that this map works with just about all heavy explosives.
                    In fact, I would encourage the use of rocket launchers.
                    Any other weapons work good too, except maybe handguns,
                    since this is a spacey map. Sniping is possible in the
                    outside area, but won't really add a lot to the gameplay.

How many bots?: High numbers of bots are good, It's best not to have too few on
               this level really. Anything over eight is a good number.

Overall raiting: 9/10

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2.5: Disco
----------

General: This is by far the smallest map in the game. At first it feels
        somewhat crowded and useless, but after experimenting with it a bit,
        you should come to realise that there is a lot of fun to be had here.
        The good thing about the level is that it is very varied, which opens
        up a wide range of possible playing styles.

What works: Elimination and vampire can be great on disco with smaller numbers
           of people. Bagtag and virus are both good choices here, since there
           are next to no dead-ends or linear areas throughout the entire
           level. Shrink, thief and gladiator all work well here too.
           Although you wouldn't think it, two of the best games to play here
           are in fact zones and CTB. Despite the map being so small, the
           positioning of the bases and zones make for some excellent tactical
           team games.

What doesn't: Oddly enough, there is barely anything which is disappointing
             here. Monkey assistant is probably the worst choice, since the
             monkeys won't have a lot of room for movement and won't be a lot
             of use, but other than that you can't really go wrong at the
             disco.

Recommended weapons: Disco works quite well with just about anything. Shorter
                    ranged weapons are effective across a lot of the level.
                    Automatic weapons can be just as useful in the larger
                    areas. There are plenty of higher areas for sniping too
                    and grenades/mines can be excellent for preventing
                    enemies from attacking. The only downside here is that
                    once again, the level is too small for use of heavy
                    explosions; especially heatseekers.

How many bots?: Good as the disco is, it can often feel crowded. It's best to
               keep to around six people; 3 on 3 works just fine in team
               games. This is also a good map for one on one duels.

Overall raiting: 8/10

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2.6: Subway
-----------

General: In my opinion, subway is the best map in the game. It has everything.
        It consists of tracks, platforms, corridors and small offices. This
        makes for some great shooting between higher and lower areas. The
        corridors are enclosed without being too narrow and as a result, the
        map is extremely easy to navigate. The ability to pull the switch and
        send the trains down the track is a fun extra, without making things
        too easy.

What works: Elimination is a dream to play on the subway. Vampire can be good
           too. Bagtag is great, since there are next to no linear areas to
           the map. Capture the Bag is nigh on perfect, the only flaw being
           that one side has access to the switch whilst the other doesn't.
           Yet this fails to really spoil the game. Gladiator, Thief and
           Monkey Assistant also work great here, plus there is fun to be had
           with zones.

What doesn't: Sadly, this brilliantly designed map doesn't work so well for
             everything. Shrink can be a problem due to the levelling. Virus
             doesn't work well either on this design. Otherwise, this map is
             spot on.

Recommended weapons: The great thing is about subway, you can use just about
                    anything to great effect. Explosives, mines, handguns,
                    shotguns, machineguns...the lot. Sniper rifles can be
                    very effective from the high areas.

How many bots?: Any number of bots can work very well here. Anything from a
               full ten to a mere one on one duel. That's because this level
               is neither too crammed nor too spacious. It's just right!

Overall raiting: 10/10 (couldn't resist at least one perfect score)

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2.7: Zeppelin
-------------

General: Zeppelin is another very linear map, yet each area of it is very
        spacious. It uses some innovation in the fans which propel you
        up to higher levels and the layout of the platforms themselves feels
        inventive. This type of level can only work in some games however.

What works: CTB is great to play on Zeppelin. The linear structure works but
           the multiple levelled routes between the bases make it all the more
           interesting. Zones is good here too, since the zones themselves
           are quite spread. Elimination can be ok with large numbers of
           players and not too many lives. The only other tolerable game on
           this map is bagtag and possibly so too is thief.

What doesn't: Well, just about everything else. Deathmatches are not much to
             talk about here. Steer well clear of vampire too. Virus is pretty
             useless on this map, as expected.

Recommended weapons: Zeppelin is one level that really does need you to bust
                    out the rocket launchers. There won't be a lot of chances
                    for sniping here though. I'd say flare guns and shotguns
                    are the only other weapons of use.

How many bots?: Large numbers are needed here to even manage a half-decent game
               so no less than ten. In CTB, you could bring it down to eight.

Overall raiting: 6/10

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2.8: Mars Prison
----------------

General: Mars Prison is actually a decent map once you get to know it. It's
        medium sized with a decent compound section and a small outside area.
        Not all games will work here, but you'll find quite a lot will. The
        best thing about this map is that all types of weapons can be good
        here, so a nice varied weapon set is a good idea. The only problem
        with this map is that it feels a little too small to suit it's
        complexity.

What works: Well, CTB is very impressive. There's one team starting inside and
           one out, so the whole game makes a lot of sense. Bagtag is good too
           here, since there will always be plenty of places to run. Zones is
           half-decent and even virus can be ok. Thief and monkey assistant
           work perfectly on this map, whilst Elimination isn't too shabby
           either. The best variation of deathmatch here is probably
           gladiator. Definitely give that a try with a lot of players.

What doesn't: It's best to stay away from Shrink, for the same reason as
             mentioned for Subway - the levelling can cause problems. Vampire
             isn't too good here either, because it isn't a level that
             encourages rapid fire.

Recommended weapons: Just about anything works well here. There's sufficient
                    room for heavy explosives. Sniping is a strong possibility
                    from the high ledges. Automatic weapons won't be great
                    here but could be used. This level isn't too well suited
                    to handguns, but they won't exactly ruin the game.

How many bots?: Don't go too low here. Eight is about the right number, so
               anything around that (give or take).

Overall raiting: 7/10

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2.9: Siberia
------------

General: Just when you thought the levels couldn't get any bigger, they went
        and made this. It's somewhat similar to Ice Station from TS2, but more
        than twice the size. However, size doesn't always equal quality. This
        map can feel somewhat too spacey. Of course, this makes it easier to
        find your enemies, but doesn't really add a lot to the level. There
        are actually very few games which work here, but the ones which do are
        excellent.

What works: Elimination is easily the best game to play on this map. It can
           feel very tense on such a large map, especially when you're down to
           your last few lives. Thief is another great choice here, since
           there is plenty of opportunity for stealing coins. Zones is the
           only other good choice, despite the size of the level. The
           placement of the zones makes for a good yet tiring battle. Monkey
           Assistant can be playable, as can gladiator at times.

What doesn't: Unfortunately, quite a lot. Any form of deathmatch except for
             thief is pretty much useless, since there are just not enough
             kills to warrant a high score. Vampire is pretty much useless
             for the same reason of fewer kills. Playing virus on this map is
             sheer lunacy; for reasons which are fairly self-explanatory.
             Bagtag is bad for the same reasons.

Recommended weapons: Sniper rifles. This level is made for sniping, so going
                    on it without them is a bit of a waste. Heavy explosives
                    make for a decent game too.

How many bots?: Full. Any less and you're looking at a very dull game.

Overall raiting: 5/10

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2.10: Bunker
------------

General: This is a pretty disappointing level really. It's far too narrow
        throughout and there are no open areas to speak of. The whole thing
        is very hard to navigate and to an extent, hard to get a kick out of
        too. It just isn't a whole lot of fun. The setting is somewhat
        uninteresting and the design of the level itself is nothing to write
        home about. Don't expect a whole lot of positivity about this one.

What works: Vampire is probably about the only really good game to play here.
           Other than that, there really isn't a whole lot of fun to be had.

What doesn't: Where do I start? Deathmatches are literally very little fun.
             CTB is just about playable, but I wouldn't recommend it. Even
             Virus and Bagtag are bad here, since you can often get stuck in
             corridors facing huge crowds of people. I could go on, but I
             really don't see the need. By now, you probably get the drift.

Recommended weapons: Handguns. I really wouldn't go beyond that. There is
                    simply too little for room for any heavier battles.

How many bots?: Tough question. On one hand, it can be impossible to find
               anyone on this level, since it all looks the same. On the
               other hand, it can become awfully crowded. I honestly don't
               know what to recommend. I'd say go with about 6-8.

Overall raiting: 3/10

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2.11: VR
--------

General: If you were put off by my slating of the bunker, then I'd advise you
        not to read this one. Not only do I think this is the worst level in
        the game, I think it is the worst in the entire series. It really is
        that bad. It had three main flaws: One - there is nothing memorable
        about the actual design of the level. It is pretty much average in
        that respect. Two - it is the most monotonous setting in any level.
        It's impossible to navigate you're way around a level that looks the
        same wherever you turn. Three - it's set in virtual reality. Now call
        me crazy but, isn't that just a little too divorced from reality? I
        mean, at least when I was blasting my way through a space station or
        robot factory, I felt like it was vaguely believable. Yet this is one
        stage too far. Others may disagree on the last point, but it's how I
        feel anyway.

What works: CTB is ok. That really is about it.

What doesn't: To be quite honest, it isn't the design of this map that makes
             it so useless, it's more the map itself. I find it hard to enjoy
             a game of bagtag on a map this poor. I really do. Virus, zones,
             elimination etc. They just aren't exciting at all on such a dull
             map.

Recommended weapons: Nothing is really too awful to use here, since the map
                    itself is quite varied in size and shape. Automatic
                    weapons are probably the best choice.

How many bots?: As little as I care for this map, I have thought about this
               and I would say 8-10.

Overall raiting: 2/10

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2.12: Spaceport
---------------

General: This is, without doubt, the most complex level in the game. It's got
        a lot of doors which must be opened in order to advance, so it can be
        quite tricky to see an opponent coming. However, the layout itself is
        not particularly interesting or well thought out, despite it's
        complexity. In fact, this level can feel a lot like Bunker. The only
        real difference is that this level has an one more open area, giving
        it a more free feel.

What works: There are a few passable modes here. Bagtag can be quite good, as
           can virus. Shrink is ok here too, along with regular deathmatches.
           Otherwise, really not much to spark a huge amount of excitement.

What doesn't: Don't go with elimination here, it's pretty much a waste of time.
             CTB and Zones are very poor choices, since this level is far too
             confusing for anything requiring that form of tactical play. The
             likes of thief and gladiator are not good here either, due to
             the considerable lack of space.

Recommended weapons: Nothing too heavy. A variation of handguns and automatic
                    guns can form a decent set for this map. This is also
                    probably the best level to break out some of the more
                    sci-fi weapons.

How many bots?: This map is similar in size to VR, so around 8-10.

Overall raiting: 4/10

-------------
2.13: Chinese
-------------

General: After trying to find the good in those past three levels, this is a
        joy to examine. The first of three returning levels is chinese and its
        definitely the best of the bunch. This always was a great level and is
        now the only one to survive all three instalments. Although I liked
        it before, it is amazing now, since a second route has been added to
        the cellar. To me, this finally adds the finishing touch to a great
        map. Mostly everything can be good fun on Chinese.

What works: A lot of things really. Elimination and vampire are both excellent
           choices; brilliant fun. Most other forms of deathmatch work well
           too. CTB is good, but sadly altered from the one in TS1 and not
           quite as good. Zones is one of the best modes to play here,
           because the zones themselves are just so evenly spread. Bagtag is
           another great game to play on this brilliantly designed map.

What doesn't: There are a few levels to stay away from. Thief and gladiator are
             not all that, since no areas of this map are quite open enough
             for them. While shrink is ok, it can cause problems. There are
             better maps for playing shrink, put it that way.

Recommended weapons: Anything...and I really mean that. Automatic weapons work
                    great, whilst handguns are also a decent enough choice.
                    Despite being a little crowded, this map is not too small
                    for heavy explosions. There are no distinct locations for
                    sniping, but on a more short range basis there are plenty.

How many bots?: Having ten or so here can be a little frustrating, but the map
               is too big for very small numbers. I'd say 6-8 is the best
               number for a good even game.

Overall raiting: 9/10

---------------------
2.14: Mexican Mission
---------------------

General: This was easily the best map in TS2 in my opinion and now it makes its
        rightful return. It's yet another excellent map, with absolutely
        everything going for it. It has the narrow areas, the open areas, the
        high and low areas etc. A very varied map with a lot of options for
        replaying. It just loses out to Subway though, purely on the fact it
        isn't original.

What works: Elimination matches are once again very at home here. CTB, though
           slightly marred in TS2, has been fixed and you can now have a
           more even game. Bagtag and virus can both be fun too, with smaller
           numbers of people. Shrink is a great choice too. Zones can provide
           some good entertaining matches and monkey assistant is probably at
           its best here. Vampire isn't too bad either.

What doesn't: I wish I could say everything works great on this map, but that
             wouldn't quite be true. Gladiator and thief are quite weak on a
             layout such as this.

Recommended weapons: This is yet another map where everything works well.
                    Sniper rifles are encouraged and all other weapons work
                    out just fine too. Rocket launchers and the others of that
                    type should be used, but not in the more crowded areas.
                    This runs a high risk of suicide.

How many bots?: Eight and below. Any number in that range works just great,
               even duels. I would probably say having no bots is not such a
               good idea though...

Overall raiting: 9/10

---------------------
2.15: Training Ground
---------------------

General: So, does the last of the returning maps live up to the reputation of
        the first two? Well sadly, I can't say it does. The main problem with
        this level always was that it was far too linear and therefore wasn't
        good in a lot of game modes. Yet the design team have tampered this
        level by removing it's cameras. This was not a good idea.

What works: Well, let's face it. This level is designed for CTB and at that it
           exceeds. However, due to the lack of cameras, it isn't quite as
           good as it was in TS2. This isn't the only good mode though. Thief
           is good, gladiator is very good and monkey assistant is ok. Vampire
           can also be a bit of fun.

What doesn't: Deathmatches aren't really a lot of fun here. Zones is very
             sub-standard, whilst Bagtag and Virus are beyond. This level is
             far too linear for anything of that description.

Recommended weapons: Handguns won't be much use here. Automatic weapons, sniper
                    rifles and heavy explosive all make for a really good game
                    though.

How many bots?: This depends. If you're playing CTB, anything from "2 on 2" to
               "5 on 5" matches are really good. In any regular mode, I'd say
               keep under six.

Overall raiting: 7/10

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Section 3: Game Modes
---------------------

Well, you know enough now about each map, but how about the game modes
themselves? It's good to know what types of games suit each mode best, so here
is some insight into the basics of each mode and how it works best:

---------------
3.1: Deathmatch
---------------

How it works: Deathmatch is easily the simplest game type of the lot.
             Basically, it's a free for all. One point is scored after each
             kill. Whoever has the most points at the end wins. It's a simple
             format and it works great. However, it can prove a little boring
             on some of the more uninteresting levels.

Maps: Being the default mode of play, deathmatches can work quite well
     practically anywhere. They're at their best on medium sized levels, like
     vietnam and chinese. The only time they can prove a little boring is on
     the likes of Siberia and Zeppelin, since scores tend to be low.

Recommendations: - Since deathmatches are somewhat simple, it's best to try and
                  add your own innovations. Make sure power-ups are on.
                - Deathmatches are based around the killing side of things,
                  so it's best to leave the radar on, especially on larger
                  maps.
                - I find kills/suicides is the best point scoring system to
                  use really.

--------------------
3.2: Team Deathmatch
--------------------

How it works: Again, not too hard to get to grips with. It's a deathmatch, but
             with between two and four teams. The good thing about these is
             that it isn't always necessary to have equal numbers for a good
             match. In some cases, having one team outnumber the other adds
             a lot of fun to the match.

Maps: Just like deathmatches, team deathmatches work best in a mid-sized
     environment. Vietnam is probably the best team map in the game. However,
     team deathmatches aren't generally a lot of fun on the smaller more
     crowded levels. These do not provide a lot of option for more tactical
     assaults and can become quite frantic, leading to friendly fire.

Recommendations: - If you are playing with unequal numbers, it's good to
                  include several automatic weapons for more frantic play.
                - The one shot kill option is quite useless in this mode, so
                  leave it off.
                - Adjust friendly fire according to the numbers. If there are
                  six or less players/bots, friendly fire can be a good
                  addition; but if there are many more, friendly fire can
                  become a hazard.

--------------------
3.3: Capture the Bag
--------------------

How it works: CTB is the most tactical game of the set. It requires planned
             moves, balanced attacks, solid defence and teamwork all around.
             The idea is to capture the other team's bag from their base,
             whilst at the same time protecting your own. If you can get their
             bag back to your base, it's a point to your team. The catch is,
             you can only score when your bag is safely at home.

Maps: The best maps for CTB are generally those which give an even chance to
     both teams. This can apply to both linear and non-linear maps. The best
     CTB maps include Disco, Temple, Mars Prison, Vietnam and Subway but the
     best two of all are Training Ground and Zeppelin, due to their linear
     structure. Poorer maps for this game type include Spaceport and Venice
     (despite Venice's linear structure, it is very unbalanced).

Recommendations: - CTB works best with equal numbers,
                - In this mode, it's more fun if the bag carrier can shoot,
                  since they have a set location which they must reach and
                  there is no room for cheap play.
                - Sniper rifles are a lot of fun in CTB but try to avoid
                  mines (once again to avoid cheap play).
                - Never use the one shot kill option in CTB. That makes for no
                  fun at all, but only a frustrating game.

-----------
3.4: Bagtag
-----------

How it works: This is one of the less shooting related games that is more
             associated with avoiding your opponents. The idea is that you
             pick up the bag and try to hold onto it for as long as possible.
             When you are killed, you drop it and it is free to be picked up.
             As good as this game is, it's open to cheap play, so it's best
             to alter your preferences before the game to avoid this from
             happening.

Maps: Bagtag levels are the ones with long corridors and multiple routes. These
     include disco, subway, hotel and others. However, it's best not to play
     on levels which are too enclosed; like Bunker for example. Yes, it has
     the corridors but it is far too enclosed. Bagtag will also be completely
     useless on Siberia, since one could quite possibly take the bag and hold
     onto it for ages.

Recommendation: - I think bagtag games are always better when the bag carrier
                 cannot shoot, so make sure you apply this option before
                 starting a game.
               - If playing with smaller numbers, one shot kill can be a good
                 option.
               - The radar is something to tweak here. I'd say with smaller
                 numbers of players/bots, leave it on. Larger numbers, leave
                 it off.

----------------
3.5: Elimination
----------------

General: This will require a little more tactical play than deathmatch will.
        Each player starts off with a fixed number of lives. Each time they
        are killed they lose one, they are out. The last player alive is the
        winner. The number of lives is variable.

Maps: Elimination works best on the more varied maps, like Chinese and Mexican
     Mission. It can also be great on Siberia if handles right. It also works
     well on Vietnam and Disco, but easily the best map in the game for
     elimination matches is subway.

Recommendations: - If using one shot kill, start with a lot of lives, to make
                  for a long and intense battle.
                - In one on one duels, keep to about five or ten lives.
                - When playing with a lot of bots, I'd say make it somewhere
                  around thirty lives, for a decent game.
                - I often find it is best to play with the radar off. It helps
                  to add some tension.
                - On occasion, it can be fun to use just one life each. This
                  works best on larger levels.

------------
3.6: Vampire
------------

General: This is a variation of elimination with an added twist. Basically, you
        start with a set number of lives as usual and the game runs as normal.
        However, if you do not kill another player within a certain time you
        lose a life. This is a lot more of a challenge than Elimination since
        it means you must use a more attacking style of play.

Maps: Vampire works better on smaller maps with large numbers of players.
     Bunker and Venice are probably the best maps for vampire for this reason.
     The thing about vampire is that it doesn't always work well on the same
     stages as elimination. For example, Vampire is quite useless on Siberia,
     since it is far too big and too hard to score kills at regular intervals.

Recommendations: - Vampire always works best with larger numbers.
                - It is best to stick to medium bloodlust, unless there are
                  special circumstances.
                - If using one shot kill, make it a high bloodlust.
                - If you are (for some reason) using fewer bots and/or playing
                  on Siberia, then make it a low bloodlust.
                - Start with a larger number of lives than you would in
                  elimination, since you will run out a lot quicker.

-----------
3.7: Shrink
-----------

General: This is a rather clever spin-off of deathmatch. It adds a handicap to
        the game, giving the weaker players an advantage without going over
        the top. Points are scored in the same way as in deathmatch, but there
        is a difference. Only the leading player is normal size. The rest of
        the players are all smaller; the lower down they are, the smaller they
        are. This makes the weaker players more difficult to hit.

Maps: Shrink doesn't work on all maps. On some of the more complex multi-level
     maps it can be annoying (e.g. Subway and Mars Prison). However, Shrink
     works great on other, more flat maps (Vietnam). Possibly the best map in
     the game for shrink is Hotel - the layout is perfectly designed for this
     game mode.

Recommendations: - It's good to use the kills/losses system here and set a
                  lower score limit and/or time limit. This way, the size
                  factor becomes more involved and the match doesn't take too
                  long.
                - One shot kill can be quite good in games of shrink.
                - I'd say keep the radar off too. This adds a bit of stealth
                  to the size.

----------
3.8: Thief
----------

General: Here is a more abstract take on the deathmatch - Thief. The game
        offers exactly what the name says...the ability to steal the points
        from other people's kills. What happens is, each kill is not converted
        directly into points, but rather into a small gold coin next to the
        corpse. Collecting this is what scores the point.

Maps: Thief works great on larger and more open maps, such as Siberia and
     Temple, but will prove quite useless on anything a lot smaller. Playing
     on more enclosed levels, such as Bunker, offers practically no option
     of stealing points.

Recommendations: - Thief works best with larger numbers. Playing a duel in
                  this mode is literally pointless.
                - Leave the radar on, it doesn't need to go off for this.
                - Don't bother including sniper rifles; they won't be much use
                  here at all.

----------
3.9: Zones
----------

General: Zones is another great team game to rival CTB. There are two teams,
        red and blue, plus a number of bases. Each team must try and turn the
        bases their colour, by simply walking over them, then defend them from
        the enemy. It's simple and works great.

Maps: This doesn't really depend on the size of the map but rather how well
     the zones are placed within it. Probably the best map for Zones is Disco,
     because the layout allows a lot of tactical play. Zeppelin and Siberia
     are good for this too, but stay well away from the more linear levels
     like Venice and Training Ground.

Recommendations: - Try to have even teams for a more closely fought game.
                - Do not use one shot kill but with the radar it doesn't
                  really matter.
                - Add a lot of automatic weapons and preferably some sniper
                  rifles too. Try to avoid the inclusion of mines.

-----------
3.10: Virus
-----------

General: The most innovative game of all is actually more like a modified game
        of tag than a gun battle, because effectively, that's what it is.
        One person starts with the virus (and mysteriously emits green gas).
        The others must avoid them, because once they are touched, they will
        have the virus too. The game continues until only one player remains
        without the virus.

Maps: The best virus levels are the enclosed ones, with a few open areas for
     movement - such as Mexican Mission, Spaceport and Hotel. Virus is
     useless on more open levels.


Recommendations: - Trust me, Virus is more fun without weapons.
                - Always play with a lot of people. Playing with very few is
                  a waste of time.
                - Taking the radar off makes things a lot more intense.
                - I'd say don't have pick-ups on this mode, since they aren't
                  really needed. Speed can be of assistance but can also make
                  things far too easy.

---------------
3.11: Gladiator
---------------

General: This is my personal favourite game mode of the lot. The idea is that
        you can only score points when you are the gladiator. To become the
        gladiator, you must kill the gladiator. So basically, kill the player
        who shines a bright white, since this means they are the current
        gladiator and while holding this title, they can kill anyone to score
        points.

Maps: This is another game that works best on larger more open maps, such as
     Temple and Siberia. But the best map for this mode is Mars Prison; the
     layout works great for gladiator in general. Once again, like Thief, this
     mode is useless on smaller maps.

Recommendations: - Include some heavy weapons, to give the gladiator a chance
                  of multi-kills.
                - Keep the radar on, because there will be no stealth in this
                  game.
                - This game mode works with any number of people. Even duels
                  can be fun on this mode.

----------------------
3.12: Monkey Assistant
----------------------

General: The last of the game modes and easily the most comical. The gimmick
        here is that the player in last is assisted by monkeys in attacking
        the player in first. Very simple and good fun.

Maps: Anything which isn't too enclosed really, so that the monkeys have enough
     room to move. Mexican Mission is probably the best map for MA.

Recommendations: - This game is one of the only ones which works better with
                  smaller numbers of bots. Below six is best.
                - Set the number of monkeys depending on the map. On larger
                  maps go for five. On ordinary maps go for three. If playing
                  on an enclosed and narrow map, stick with one.
                - Go for kills/losses here, to add some real value to the work
                  of the monkeys.

-------------------------------------------------------------------------------
Section 4: Legal Stuff
----------------------

Now for the boring bit...

This may not be reproduced under any circumstances except for personal, private
use. It may not be placed on any web site or otherwise distributed publicly
without advance written permission. Use of this guide on any other web site or
as part of any public display is strictly prohibited, and a violation of
copyright.

Got that?

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