Super Smash Bros. Melee Character Poses Guide
Version 0.3, 15/02/2004
By Hauky (
[email protected] or
http://www2.gvsu.edu/~anderbra/)
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TABLE OF CONTENTS
0. Version History
I. Introduction
II. Controls
III. In-Match Taunts
IV. Win Poses
V. Easter Egg Taunts
VI. Legalese
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0. VERSION HISTORY
0.3, 15/02/2004: Of course I'm allowed to update after two years. More
proofreading has been done. Since no more Easter Eggs have
been found for quite a while now, I've added information on
those that pertain to taunting. I also did some actual
testing and found that you can, in fact, choose win poses in
Team Melees.
0.2, 28/03/2002: Fixed some grammatical errors and added that win poses can
only be chosen in a Melee match.
0.1, 27/02/2002: First draft. I can't really think of anything else this needs,
but I'll leave it sit for a bit and come back later with some
spelling corrections or something, I'm sure. For the time
being, consider this a "complete work-in-progress".
0.0, 26/02/2002: Started writing the guide.
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I. INTRODUCTION
Super Smash Bros. Melee is an extraordinary game for the Nintendo GameCube, but
I'm sure you knew that already. However, did you know that each character has
up to two distinct taunts and no less than three distinct win poses? And did
you know that you can choose when to do them all? Oh, it's true. And what's
more, I've gone through and listed them all, so you don't waste your time
watching ones you don't like. Yep, just for you.
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II. CONTROLS
In-Match Taunts are done by pressing the D-Pad Up when you are standing
still on the ground. Some characters have just one taunt, while others have
slightly or very different taunts depending on what direction they're facing.
Win Poses are done by holding down B, Y or X from when the match ends to when
the victory screen appears. Not holding down a button just makes the game pick
a pose at random for you; all the button does is allow you to choose which pose
to see. Also, you can press multiple buttons, but the pose will be determined
by which button was pressed last AND still being held down when the screen
turns to black.
Easter Egg Taunts are done by pressing D-Pad Left and D-Pad Right; see the
Easter Egg Taunts section for more specific information.
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III. IN-MATCH TAUNTS
DR. MARIO
Facing Right = Rolls a pill down his arm, tosses it up and catches it.
Facing Left = Same as Right.
MARIO
Facing Right = Grows super-sized.
Facing Left = Same as Right.
LUIGI
Facing Right = Kicks at the ground in a dejected manner.
Facing Left = Same as Right.
BOWSER
Facing Right = Leans back and roars.
Facing Left = Same as Right.
PEACH
Facing Right = Spins, poses and says, "Sweet!"
Facing Left = Same as Right, except she still faces the camera.
YOSHI
Facing Right = Looks at the camera, jumps up and down waving his arms and
says, "Yoshi!"
Facing Left = Same as Right, except he still faces the camera.
D.K.
Facing Right = Looks at the camera, shrugs and moves his head back and forth
while grunting.
Facing Left = Same as Right, except he still faces the camera.
C. FALCON
Facing Right = Looks at the camera, puts up a hand and says, "Show me your
moves!"
Facing Left = Looks behind his shoulder, points and says, "Show me your
moves!"
GANONDORF
Facing Right = Hovers, spins around in a ball, sticks out his chest and
laughs.
Facing Left = Same as Right, except he ends up facing the other way.
FALCO
Facing Right = Spins on one foot, then punches.
Facing Left = Same as Right.
FOX
Facing Right = Leans back, says, "Come on!" and gestures, then swings his head
back.
Facing Left = Same as Right.
NESS
Facing Right = Looks at the camera, nods and says, "Okay!"
Facing Left = Same as Right, except he still faces the camera.
ICE CLIMBERS
Facing Right = Both swing their hammers back and out and say, "Yoop!" while a
gust of wind blows past them.
Facing Left = Same as Right.
KIRBY
Facing Right = Looks at the camera, waves and says, "Hi!"
Facing Left = Same as Right, except he still faces the camera.
SAMUS
Facing Right = Looks at the camera, raises her blaster arm and beeps.
Facing Left = Same as Right, except she still faces the camera.
ZELDA
Facing Right = Clasps her hands together.
Facing Left = Same as Right, except she still faces the camera.
SHEIK
Facing Right = Puts an arm up to her face and tenses it.
Facing Left = Same as Right.
LINK
Facing Right = Sheathes his sword and shield, brushes his hair and gasps.
Facing Left = Same as Right.
YOUNG LINK
Facing Right = Faces the camera, drinks from a jug of Lon Lon Milk, sighs
in contentment and wipes his mouth.
Facing Left = Same as Right, except he still faces the camera.
PICHU
Facing Right = Lies on the ground, has happy spasms and says, "Pichu!"
Facing Left = Dances up and down and says, "Pichu!" then jumps.
PIKACHU
Facing Right = Looks at the camera and waves with one paw, then the other.
Facing Left = Same as Right, except he still faces the camera.
JIGGLYPUFF
Facing Right = Spins on one foot and says "Jigglypuff!" then inflates and
winks.
Facing Left = Same as Right, only everything is mirrored.
MEWTWO
Facing Right = Crosses his arms, spins around fast and laughs.
Facing Left = Same as Right.
MR. GAME & WATCH
Facing Right = Rings his bell.
Facing Left = Same as Right.
MARTH
Facing Right = Swings his sword behind his shoulder and down, then holds it
straight in the air.
Says: "Minna, miteite kure!"
Translated: "Everyone, look at me!"
Facing Left = Same as Right.
ROY
Facing Right = Says, "Hee-ya!" and swings his sword around, puts it behind
his back, leans back and puts out one arm.
Facing Left = Same as Right.
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IV. WIN POSES
DR. MARIO
B = Uses his stethoscope.
Y = Throws two pills and holds two more.
X = Spin-jumps and holds his fist in the air.
MARIO
B = Winds up and punches.
Y = Charges up a fireball and causes shockwaves.
X = Spin-jumps and holds his fist in the air.
LUIGI
B = Stiffens and falls over face-first twice.
Y = Nods, turns to face the camera and quick-draws-and-shoots his hands as if
they were pistols.
X = Does his running flurry of punches twice then bends over (just like when
you pick him at the character select screen in the N64 game but without
the noises).
BOWSER
B = Roars a mighty roar.
Y = Slashes twice.
X = Spins in his shell then pops out and poses.
PEACH
B = Turns around and waves.
Y = Looks up and says, "Oh, did I win?"
X = Swings her arm and says, "This is fun!"
YOSHI
B = Spins around and gives the peace sign.
Y = Thrusts his arms in the air, spins around and poses.
X = Punches and turns away from the camera.
D.K.
B = Jumps up high and raises his arms in triumph.
Y = Clasps his hands in the air.
X = Thumps his chest.
C. FALCON
B = Spin-kicks in the air, kneels and holds out and tenses up an open hand.
Y = Kneels into a ball then thrusts back his arms, sticks out his chest and
yells.
X = Holds out and tenses up a fist then does a spinning kick.
GANONDORF
B = Holds his hand in the air, brings it down into a fist and yells.
Y = Hits his fist in his other hand then swings it around and poses.
X = Swings his sword in the air twice then slams it into the ground.
FALCO
B = Does a series of lightning kicks, ducks and says, "Mission complete!"
Y = Jumps up off the screen, lands and crouches, then laughs.
X = Folds his arms and says, "Mission complete!"
FOX
B = Points his laser, holsters it and says, "Mission complete!"
Y = Points his laser, ducks and points it in the other direction then puts it
at his side and says, "Mission complete!"
X = Crosses his arms, flips his tail and says, "Mission complete!"
NESS
B = Looks around and scratches the back of his head.
Y = Jumps up and down, nods and says, "Okay!"
X = Swings his bat four times then "points at the fence".
ICE CLIMBERS
B = They both jump up and down.
Y = They nod and high-five each other.
X = The drone character starts out directly behind the player character, the
player leans to the right and the drone leans to the left, then vice versa.
KIRBY
B = Moonwalks, shuffles forward, twirls and raises one arm up.
Y = Slides, does a cartwheel, twirls and raises one arm up.
X = Jumps, slides, twirls and raises one arm up.
SAMUS
B = Does a high kick and points her blaster arm.
Y = Ducks, shoots out fire and holds out her blaster arm.
X = Punches twice, shoots out fire then poses and "beeps".
ZELDA
B = Clasps her hands and looks up.
Y = Looks to the side and sighs.
X = Forms a lightning orb between her hands.
SHEIK
B = Looks to the side and sighs.
Y = Throws some needles and poses.
X = Kicks twice, hisses (no kiddin') and poses.
LINK
B = Swings his sword twice, turns and poses.
Y = Stabs with his sword, puts it together with his shield and raises it
straight up above his head.
X = Swings his sword then twirls and sheathes it.
YOUNG LINK
B = Hitches up his belt.
Y = Stabs with his sword, puts it together with his shield and raises it
straight up above his head.
X = Sheathes his sword and brushes off his hands.
PICHU
B = Dances back and forth then spins around while bouncing.
Y = Dances back and forth then jumps up high and waves in the air.
X = Spins around on one foot then jumps up and clicks his heels twice.
PIKACHU
B = Does a double-backflip in the air, spins and says, "Pika pika!"
Y = Sniffs the air then scratches and twitches his ear.
X = Takes a nap.
JIGGLYPUFF
B = Wiggles, then jumps up and lands on her butt.
Y = Jumps twice, then jumps and does a backflip.
X = Takes a nap, then wakes up.
MEWTWO
B = Holds out a hand, shoots out energy from the other and moans.
Y = Turn around, then flips his tail, looks back and laughs.
X = Spins up into the air and hovers then laughs.
MR. GAME & WATCH
B = Rings his bell back and forth.
Y = Rocks back and forth while beeping.
X = Jumps up twice while beeping.
MARTH
B = Unsheathes his sword, spins it around and swings it down to his side.
Says: "Boku wa makeru wake-ni wa ikanainda!"
Translated: "There's no way I can lose."
Y = Swings his sword to the side then sheathes it.
Says: "Konkai wa boku no kachi da ne?"
Translated: "Doesn't it seem I am the victor?"
X = Swings his arm around and up to his face then brings it out to his side.
Says: "Kyou mo ikinobiru koto ga dekita."
Translated: "Today, I have survived."
ROY
B = Swings his sword in an arc with both hands then swings it down to the side
and back up in a wide arc.
Says: "Mamoru dekimono no tame ni... makerarenai!"
Translated: "For those I protect... I can't lose!"
Y = Spins his sword around then sheathes it.
Says: "Kurushii tatakai datta."
Translated: "It was a tough battle."
X = Slashes his sword out then up and around.
Says: "Shin no tatakai wa... korekare da!"
Translated: "The true battle... begins here!"
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V. EASTER EGG TAUNTS
Easter Egg Taunts can be done by two characters: Fox and Falco. In addition,
you must be playing on the Corneria or Venom stages. When you start a taunt,
your character will spin 270°, kneel down towards the camera, make a fist and
shake for five seconds, at which point he'll stand up and raise his fist in the
air, which will sparkle with a little "ting" sound, then salute. At this point,
you'll overhear a radio conversation between the rest of the Star Fox team,
just like how communications happen in Star Fox 64. Sometimes they'll be
talking to your character and sometimes between themselves, but your character
never participates (although, for example, if Player 1 is Falco and performs
his Easter Egg Taunt, Fox could appear in the conversation even if Player 2 was
using Fox to fight). Conversations are picked randomly, and Fox and Falco each
have their own unique set. You can control your character once the conversation
starts, but if you're hit, it will cut out immediately. If you're hit while
kneeling down, the conversation will not start. Finally, an Easter Egg Taunt
can only be attempted once per match--not once per player, but once total.
How to do it: Stand still and press D-Pad Left then D-Pad Right (or D-Pad Right
then D-Pad Left) quickly. Each direction only needs to be pressed once, but
it's hard to do this perfectly; the best way is to just rapidly alternate
between D-Pad Left and D-Pad Right with two thumbs until your character kneels
down.
(I've recorded the written dialog verbatim, strange punctuation and all. The
written dialog differs from the spoken dialog in a few places; these places are
noted near the dialog in which this occurs.)
FALCO
Sound Test: Vocals from each dialog box can be found in Falco's sound test
group as sound effect numbers 37-53. Each box's specific
number is given after the dialog.
Conversation #1: Fox: "All ships report in!" (37)
Slippy: "This is Slippy! I'm all right! I'm all right!" (38)
Peppy: "Peppy here. I'm a little shaken, but I'm OK." (39)
Peppy: "Sorry... I've always wanted to say that." (40)
Conversation #2: Peppy: "Look out, Slippy! Enemies behind you!" (41)
Slippy: "Fox! I think someone's on my tail!" (42)
Fox: "Get out of there, Slippy!" (43)
Slippy: "Thanks, Fox! I thought I was done for!" (44)
Conversation #3: Slippy: "Hold the A Button to charge up shots!" (45)
(Note: the vocals only say "Hold A to charge up
shots!")
Peppy: "Cut your way through with a boost!" (46)
Fox: "Aren't you guys thinking of something else?" (47)
Conversation #4: Peppy: "Falco! Don't let them get you!" (48)
Slippy: "This has gotten interesting! I'm on the edge of my
seat!" (49)
Fox: "Calm down! This is where the real battle begins!" (50)
Conversation #5: Slippy: "Wait right there, Andross! All ships report!" (51)
Peppy: "Hey, Slippy! Don't get too excited!" (52)
Fox: "Keep it together! Things are about to get ugly!" (53)
FOX
Sound Test: Vocals from each dialog box can be found in Fox's sound test
group as sound effect numbers 35-51. Each box's specific
number is given after the dialog.
Conversation #1: Slippy: "Wow! I almost feel like going for a swim!" (35)
Falco: "You swim in the ocean, too?" (36)
Slippy: "Don't make fun of me, birdbrain!" (37)
Peppy: "Ahh, to be young again..." (38)
Conversation #2: Peppy: "Fox! Be careful! I have a bad feeling about
this." (39)
Slippy: "What? Everything's fine--I'm here!" (40)
Falco: "That's what worries me the most..." (41)
Conversation #3: Slippy: "Use the B Button and Control Stick combos for
special moves!" (42)
Peppy: "Press Up, X or Y Button to jump!" (43)
(Note: the vocals only say "Press Up, X or Y to jump.")
Falco: "What? You're just now explaining the controls?!?" (44)
Conversation #4: Peppy: "Watch your radar carefully, Fox!" (45)
Peppy: "Keep your eyes open!" (46)
Peppy: "C'mon, Fox! What are you doing?!?" (47)
Slippy: "Be quiet, you old fogy!" (48)
Conversation #5: Falco: "Behind you, Fox! Stay alert!" (49)
Peppy: "Just don't give up. Trust your senses!" (50)
Slippy: "Come on, Fox!" (51)
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VI. LEGALESE
Japanese translations for Marth and Roy were taken from a GameFAQs message
board post by SilverT.
Previous errors regarding Team Melee win pose selection originally brought to
my attention by Toomai (
[email protected]).
This document is Copyright © 2002, 2004 Hauky and may not be reproduced in
whole or in part by anyone, in any medium, ever, unless the author is duly
compensated and/or it is done solely for private use. This document has been
authorized for publishing solely on
http://www.gamefaqs.com/ and any of the
author's personal sites. This document is not to be used as any form of
personal apparel save that of a hat. This document enjoys being folded into the
form of a hat and protecting its wearer from the rain and/or other natural
elements; however, this is not to be construed as any form of warranty against
said elements, and no actual protection is implied, even though it is. Use at
your own risk. Viva La Resistance.
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EOF