--Super Smash Bros. Melee--

                      Platform: Nintendo Game Cube
                         Character guide - Link
                            Started: 12/27/01
                          Last update: 1/1/02
                              Version: 1.7
                             By: DarkKnight
                     E-Mail: [email protected]


   LLLL              IIIIIIIIIII    NNNN NN     NNNNN  KKKKK  KKKK
   LLLL             IIIIIIIIIIIII    NNN  NNN    NNNN    KKK  KKK
   LLLL            II    III    II   NNN  NNN     NNN    KKK KKK
   LLLL                  III         NNN   NNN    NNN    KKKKKK
   LLLL                  III         NNN    NNN   NNN    KKKKKK
   LLLL                  III         NNN    NNN   NNN    KKKKKK
   LLLL                  III         NNN     NNN  NNN    KKK KKK
   LLLL      LLL  II     III     II  NNN      NNN NNN    KKK  KKK
   LLLLLLLLLLLLL   IIIIIIIIIIIIIII   NNNN      NNNNNN    KKK  KKK
   LLLLLLLLLLLL     IIIIIIIIIIIII    NNNNN      NNNNN    KKK  KKKK

                                  /\
                                 /  \
                                /    \
                               /_____ \
                              /\DDDDDD/\
                             /  \DDDD/  \
                            /    \DD/    \
                           /______\/______\


                           +++++++++++++++++
                    T a b l e  o f  C o n t e n t s
                           +++++++++++++++++

                             I. Introduction
                               A. Copyright
                               B. Spoiler
                               C. E-Mail me
                               D. Version History
                               E. Link Intro.
                            II. Attacks
                               A. Basic
                               B. Special
                               C. Other
                           III. One-Player
                               A. Adventure
                               B. Event Matches
                            IV. Glossary
                             V. Coming Soon
                            VI. Credits

                    M O R E  C O M I N G  L A T E R ! ! !
-Look at 'Coming Soon' section for more info.
*********************************
       I. Introduction
*********************************

+++++++++++++
I-A. Copyright
++++++++++++++

Copyright 2001 DarkKnight All rights reserved

The game Super SMASH Bros. Melee, all characters and associated
materials are copyright Nintendo and Hal Laboratory, Inc.  No breach
of copyright intended.  This guide and its author make no claims to
the above stated articles.  All trademarks and copyrights not
acknowledged in this document are respected.

      This document is to appear on GameFAQs
<http://www.gamefaqs.com/> only.  For a more detailed legal
disclaimer, refer to the bottom of this document



+++++++++++
I-B. Spoiler
++++++++++++

Do not continue to read this FAQ any further because I uncover some
secrets that are in the game that you may want to find out on
yourself.

+++++++++++++
I-C. E-Mail Me
++++++++++++++

Did you find anything wrong? Any mistakes at all? Did you find any
spelling/grammar mistakes? Or Do you just want to add to some parts
or comment on this FAQ? Please feel free to e-mail me with anything
you want to say at the address at the top of this page. Be sure to
include your name/Alias to the E-mail so I know who I'm crediting.
Thanks!

+++++++++++++++++++
I-D. Version History
+++++++++++++++++++++

1.0 - (12/27/01) Added I-A, B, C, D, and E
   - (12/28/01) Added II-A, B, C
   - Added Credits(III)
Done for now. Definitely going to give more.

1.5 - (12/29/01) Added Glossary
   -  (finished 12Added One-Player - Adventure
   -  Changed Credits to V

1.7 - (12/30/01) Fixed various mistakes
   - (Finished to Event 9- 1/1/02) Added entries in Event
Matches(V.)
   - Changed Credits (VI.)

Misc. things: Finally got Pichu. I have been paying to much attention
to this ^_^. Ive decided to take a day off to get some rest and play
a little more Super Smash Bros. Melee with my friends. HAPPY NEW
YEAR!! Finally 2002 I saw the ball drop and I partied. And boy am I
stuffed.

++++++++++++++++++++++++
I-E. A Link from the Past
+++++++++++++++++++++++++

Link has appeared in many games since 1981. He has appeared in Link
(NES), Link2 (NES), Zelda: A Link to the Past (SNES), Zelda: Ocarina
of Time (N64), Zelda: Majora's Mask (N64) and Super Smash Bros.
(N64). Link is one of the many characters in Super Smash Bros. Melee
(GCN). Link is the one that saves Zelda from evil. The one
responsible for the kidnappings of Zelda and the chaos in Hyrule and
in various other places is Gannon (or Ganon). Link is the one to save
the princess and collect the Tri-force (picture at top)

  Link is dressed in a funny green

*********************************
         II. Attacks
*********************************

++++++++++++++++++
II-A. Basic Attacks
+++++++++++++++++++

These attacks use the A button.

Link's basic attacks are:
(Up = /\      Down = \/)
(There may be some words or symbols that I use that are unclear.
Resort to the glossary to find out what they mean)

=-=-=-=-=-=-=-=-=
Ground attacks
=-=-=-=-=-=-=-=-=

A - Link will use a basic stab with the sword. This attack is weak
but fast. A can be pressed repeatedly to make multiple, very fast,
but very weak, stabs. (A pressed once: 3-4% damage)

A + /\ - These buttons make Link stab three times upward at the
opponent. This move is chargeable.  (3-14%)

A + \/ - If you hit these buttons at the same time, Link would hit
his opponent down at the legs and may send him/her upward. This
attack is chargeable. (12-17%)

A + > - There are two ways to execute this move.
  1. Tilt: Link will dash forward and push the sword in front of
him. It may result into the opponent would go flying, depending on
the damage ratio of the opponent.
  2. Smash: Link will hold his sword back, then let go and force it
through the opponent. This attack is chargeable.

A + < - Same thing as A + >

=-=-=-=-=-=-=
Air Attacks
=-=-=-=-=-=-=

A - While in the air, Link will kick the opponent by forcing himself
through the air and using both feet in front of him. (5%)

A + /\ - Using these buttons, Link will jump up, and stick his sword
above him and hurting the opponent and may throw the opponent off-
ground. (10%)

A + \/ - (Coming soon)

A + > - There are 2 different ways of attacking this way.
  1. Facing left - Link will turn around in the air, and double kick
the opponent. (3%)
  2. Facing right - Link will slash his sword at the opponent. (10-
12%)

A + < - Same thing as A + > except vice-versa.


++++++++++++++++++++
II-B. Special attacks
+++++++++++++++++++++

These attacks use the B button.

Link's special attacks are:

=-=-=-=-=-=-=-=-=
Ground Attacks
=-=-=-=-=-=-=-=-=

B - Pushing this button allows Link to shoot the bow and arrow. This
attack is chargeable. (5-10%)

B + /\ - This makes Link spin a couple of times with his sword out.
(13-16%)

B + \/ - When you do this, Link will pull out a bomb that you can
throw. Press A again to throw and push the control stick the
direction of your opponent. (4%)

B + > or < - This makes Link pull out his boomerang and throw it at
his opponent. (5-15%)

=-=-=-=-=-=-=
Air Attacks
=-=-=-=-=-=-=

B - Link will pull out his bow and arrow and shoot it. This attack is
chargeable (although not as much since you might not be high enough
to charge up that much. (4-6%)

B + /\ - Link will stick out his sword and spin like the same ground
attack but he's like a helicopter and he rises up while spinning.
Good 3rd jump. (2-5%)

B + \/ - Same as the other ground attack. Link will pull out a bomb
and you can throw it by pressing A.

B + > or < - This is also the same as the ground move. Link will pull
out the boomerang and hurl it forward and it comes back to you.

++++++++++++++++++
II-C. Other Attacks
+++++++++++++++++++

=-=-=-=-=-=-=-=-=
Ground Attacks
=-=-=-=-=-=-=-=-=

L or R - Link will have a shield appear around his body. This subdues
all attacks done to Link. The bad side of this tactic is that the
shield will gradually weaken into a smaller shield. When it goes down
all the way, the shield will break and it will leave Link stunned for
a couple of moments.

L + \/ - Link will step back and turn a tinted color for a moment,
and he will evade any attack done to him for that 1-2 seconds.

L + > - Link will dash right and evade any attack done to him in that
1-2 seconds.

L - < - Link will dash left and evade any attack done to him in that
1-2 seconds.

Z - Pushing this button will pull the enemy that is close to Link and
he will have the ability to either punch the opponent or throw or
both.
  1. When you choose to punch your opponent while he/she is in your
hold then you will punch him/her about 5 times. (each punch = 2%)
  2. If you choose to throw the opponent in your control, then you
push which way you want to throw him/her on the control stick.
    - Z'A + > or < - Link will throw his opponent that is in his
grab to the direction (< or >) you decide to push on the control
stick. (2-3%)
    - Z'A + /\ - When you do this, Link will throw the opponent up
making him not get into control half-way through the flight. (3-5%)
    - Z'A + \/ - When Link has an opponent in his hold, he would
throw down the opponent, causing damage to him/her and may send
him/her upward. (3-4%)

=-=-=-=-=-=-=
Air Attacks
=-=-=-=-=-=-=

L (or R) - Link will be suspended in one spot for a moment and
evading all attacks attempted at him.

L + /\ - Link will jump in mid-air and be suspended in that spot for
a moment and evade all attacks attempted at him at that moment.

L + \/ - Link will dash downward and evade all attacks attempted at
him for that moment.

L + > - Link will dash right and suspend in mid-air for a moment and
evade all attacks attempted against him.

L + < - Same as L + > except Link will dash left.

Z - Link will shoot a chain link out and hurt the opponent in front
of him. (6%)

Z + > or < or /\ or \/ - same thing as Z alone.

*********************************
       III. One-Player
*********************************

+++++++++++++++
III-A. Adventure
++++++++++++++++

=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mushroom Kingdom -Stage 1
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Enemy: 1 (level of this stage). Yoshi swarm (also various weaklings)
      2. Peach and Mario/Luigi

  The first stage of Adventure mode is toast (Well, maybe some
margarine :) ). All the enemies are: Goombas and Koopas. Just use the
Tilt-A + > move when you encounter one of these weaklings. The Yoshi
team battle is rather easy. The best way to defeat the Yoshi's easily
is to use your B + /\ when the Yoshi's come near you. After that just
swing through the rest until you come to the end. Easy right??

Even if Luigi isn't in the next battle, the Peach and Mario/Luigi is
equivalent to the last stage. Make sure to focus one character. The
best way to do this is to separate them both. The best way to K.O. a
CPU is to get him/her to a high percentage, then use A + > and charge
it up. That way the CPU goes flying away.

=-=-=-=-=-=-=-=-=-=-=-=
Kongo Jungle -Stage 2
=-=-=-=-=-=-=-=-=-=-=-=
Enemy: 1. 2 smaller D.K.'s
      2. A bigger D.K.

  Fighting two Donkey Kongs is a hard fight, but since they're
smaller it's a little harder to hit them. I recommend hitting one
D.K. with a couple of weak attacks then running to the other side
then wait for another to come to your spot. Once one (or both) of the
DK's has a high damage percent (70-80%), use then B + /\ to blow them
away.

 Giant DK is a baddy. He is huge, and strong. The only bad-side of
him is, he's slow. That is what you're going to have to take
advantage over. Since you're Link, you're pretty fast, and a little
bit powerful. The strategy that I use is, to use the B + /\ or B + \/
move so you can get some damage done. If it looks like he's really
getting a big piece of you, then double jump out of the spot and go
to the other side. When it looks like you got a high percentage (100%
+), then try a smash move.

=-=-=-=-=-=-=-=-=-=-=-=-=-=
Underground Maze -Stage 3
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Enemy: 1. 3 Links
      2. Peach/Sheik

  This stage is very annoying to find the end because of fighting
yourself (Link) 3 times trying to look for the end. Every time you
come across a big room with a sword in the middle, you have to fight
Link.
  The best way to defeat the Links is to use your weak attacks a lot
and/or use B + /\ and A < or >. To knock him out, use A + > < and
charge it up when he's at a high percentage.

  In the Temple, you face Zelda/Sheik. The Temple is a big level and
Zelda/Sheik is pretty fast so you're probably going to be chasing her
around. Get your attacks early so you can get a quick finish without
an hour of battle. Use the most powerful attacks when you can, like
charging up A + > or <.

=-=-=-=-=-=-=-=-=-=
Brinstar -Stage 4
=-=-=-=-=-=-=-=-=-=
Enemy: 1. Samus
      2. Clock

This level is obviously smaller, so you can use any attack. Samus is
fast and likes to jump around a lot. You want to take control of her
and use fast/strong attacks. B + /\ is a good move because Samus
doesn't have good air attacks. Then you could take care of the rest
either in the air (A + /\), or on the ground (A + > or <, charging is
preferred.

  Code Red: Code Red is very easy with Link. All you have to do is
know where the platforms are and double jump then use B + /\ (my 3rd
jump) to get even higher. You should end up with 5-8 seconds with no
mistakes.

=-=-=-=-=-=-=-=-=-=-=-=
Green Greens -Stage 5
=-=-=-=-=-=-=-=-=-=-=-=
Enemy: 1. Kirby
      2. Kirbys

  Kirby is slow at making decisions so your quickness will out run
him. Otherwise, try and keep your distance because other than he is
slow, inferior, and weak he as a few decent, fast attacks that can
either hurt you or send you flying a bit. To win, just try to take
control over Kirby attacking him with a bunch of attacks that would
leave him with no recovery. My suggestion is to hit him with
A(pressed repeatedly) or B (charge up and shoot at a distance).
Otherwise, just got for A + > or <. You can blat him away at a low
percentage (60%) so get him up there ASAP.

  This level is easy, even on normal ;). The flock of Kirby's is no
match for some of Link's power hits. With Link's B + /\ or A + < or >
you can easily blast away those Kirby scum off the level. And if they
start coming back when you hit them, just start attacking them with
weak attacks to about 20-30%, use your B + /\ attacks, sit back, and
watch the fireworks.

(I'm kidding about all the Kirby remarks ;)...Kirby = Best!! Well not
quite but you get the point. Why would you read this FAQ
anyway?...hmm another wonder of the world...)

=-=-=-=-=-=-=-=-=-=
Corneria -Stage 6
=-=-=-=-=-=-=-=-=-=
Enemy: 1. Fox
      2. Fox or Falco

  This stage I think is really good. It doesn't have too many
platforms, it's very wide. I like it(I also like the Temple and Great
bay). Fox is a problem though. HE is pretty fast, so you have to make
quick decisions. Although he's fast, he usually waits for you to make
the move. What I found is he is powerless if you are relentless on
attacks (esp. fast ones). So try getting him up to a decent
percentage and use (this one is a new one...what can it be???) B +
/\. Since it IS a pretty big level, it would be stupid to do a
powerful side attack when it's easier to hit up. Although, if you are
at the edge, just keep trying to hit him off the sides, whether it be
regular, weak, or A + > or <.

  After that is the same exact battle except at the beginning there
is a cut scene of Fox McCloud's Star Fox team comes and saves the
day! Well almost. Fox is easier when you face him this time. The only
bad thing is that the Star Fox team is firing at you (and Fox, hehe
:) ). Use the same strategy as before and kick his butt again.

=-=-=-=-=-=-=-=-=-=-=-=-=-=
Pokemon Stadium -Stage 7
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Enemy: 12 Pokemon (Mainly Pikachu)

  These Pokemon are easy. If you unlocked the other Pokemon, then
you'll be facing some of them. Just use the same tactic as the other
ones, B + /\ primarily, but use A + > or < if you need to. If they
aren't flying away (like in normal-very hard mode), thenb attack them
with some weak attacks before using those moves above.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
F-Zero: Grand Prix -Stage 8
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Enemy: 1. The F-Zero cars
      2. Captain Falcon

  This is a pretty cool variation from just regular battling. Since
Link is pretty fast he can skip every other one. It's ok if you get
hit by the group once. At the end you have to get careful, especially
on the 2nd jump. Otherwise, Good Luck!

       This battle against Captain Falcon is relatively easy if you
know what to do. Since C.P. is fast, the easiest way to win is to
hitting him with a whole bunch of powerful attacks. Preferably not
far away attacks(Bow and Arrow, bomb throw, etc.) because C.P. can
easily defend/evade them. Also, C.P. would just jump and then come at
you. A good tactic would be to stall him far away from the hovering
pad so he would get hurt by the ground by not getting on it quick
enough and maybe fall off the edge or if he's already at a high
percentage, fly all the way up. Otherwise, if he's getting out of
control, then use your chain link to control him. Then, let him go
and he is yours to deal with. Try to hit him upward with either A +
/\ or B + /\, because he can easily recover from falling down,
especially a ledge.

=-=-=-=-=-=-=-=-=
Onett -Stage 9
=-=-=-=-=-=-=-=-=
Enemy: 3 Ness's

  This is pretty basic once you know the idea. A good strategy would
be to keep the Ness's in one spot and attack them all together. The
only problem with that is they can all assault you and hurt you
badly. Another strategy would be to separate them because it seems
like they like to run away so if you concentrate on one you could
easily take him out. Then after that, take out 1 Ness at a time.

=-=-=-=-=-=-=-=-=-=-=-=-=-=
Icicle Mountain -Stage 10
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Enemy: 2 (groups of) Ice Climbers

  This is all around easy. The first part is to jump up and up and
up. Once you reach the Ice Climbers you gradually go up. To easily
defeat them, use the A + < or > because that's the easiest way to
K.O. (to the side). If it doesn't work, try and weakening them before
trying A + < or >.

=-=-=-=-=-=-=-=-=-=-=-=
Battlefield -Stage 11
=-=-=-=-=-=-=-=-=-=-=-=
Enemy: 1. Wire-Frame (15)
      2. Metal Mario or Mario and Luigi(1)

  To beat this WFteam, is an easy task to accomplish. You need to do
the same with every one of those 'swarm of weaklings'. Just use B +
/\ attack constantly and you're guaranteed to win (not guaranteed
'not a scratch on you' but...there's a pretty good chance). For this
team, it would be pretty hard to weaken them before knocking them
away because they are so annoying and fast. The best way to see
whether you should use B + /\ or A + </> is if you're on a ledge,
then the A + </> would be best (depending on which side of the
platform you are on). Or if you are in the middle, then B + /\ would
be best since there's a chance they would come back from the sides
and the top isn't far.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Final Destination -Stage 12 (Final)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Enemy: Bowser (I think it varies depending on the difficulty level
but I don't know yet.)

  Bowser in this is slow but powerful (DUH!). So the only way to get
out of this adventure is to quickly attack to make him unable to
attack. Then, hit him with either A + </> or B + /\ to get his
percentage up. If you need to run away, but otherwise hit him as much
as you can. After awhile, lure him to an edge then use a A + </> and
boot him out of here!

CONGRATULATIONS! You finished Adventure mode with Link!

++++++++++++++++
III-B. Event Mode
 ++++++++++++++++
  This part of my FAQ will tell you about the strategies of winning
the events mode and the difficulty of each. Each of the 'Your choice'
for your character, I'm doing the strategy for Link.

Level: 1
Event name: Trouble King
Map: Princess Peach's Castle
Your Character: Mario (2 lives)
Enemy: Bowser (2 lives)
Difficulty: Easy

  The best way I use is to do A + /\ (Use in Air or Ground) and
charge it when necessary. If he gets up too close on you, use either
A or A + < or >. Just keep using this until he flies outta here!
--------------------------

Level: 2
Event Name: King of the Jungle
Map: Kongo Jungle
Your Character: Big D.K (2 lives)
Enemy: Small D.K. (2 lives)
Difficulty: Medium

  This battle is a big disadvantage for you. You're big and he is
really small. He is as powerful as you and he's hard to hit. The
easiest way to K.O. him, is to use A/B + /\ s lot. And if you think
he's at a high percentage, then use A + < or >.
--------------------------
Level: 3
Event Name: Bomb Fest
Map: Princess Peach's Castle
Your character: Your choice
Enemy: Samus and Link (1 life each)
Difficulty: Easy

  This is easier than you think. Just try to get all the poke'balls
you can before Samus and Link gets them and throw it at them, or you
can throw it near yourself, lure them over and jump away from the
explosion of Electrode.
--------------------------
Level: 4
Event Name: Dino Wrangling
Map: Yoshi's Story
Your character: Your choice (3 lives)
Enemy: Big Yoshi (1 life)
Difficulty: Medium

  This is more difficult than you think, especially when the level
is small and you could get sucked right in and popped back outas an
egg and you die. What you have to do to win, is use the A + /\ or, if
he's next to you, use A + > or <. IF he sucks you in, and poops you
out as an egg, don't worry. You have 2 (or 1 ) lives left.
--------------------------
Level: 5
Event Name: Spare Change
Map: Onett
Your character: Ness (Infinite)
Enemy: Captain Falcon (Infinite)
Difficulty: Easy

  The easiest way is to either let him knock the crap out of you and
get the coins, or (recommended) Hit him with only powerful attacks.
K.O.s don't matter so you don't have to worry about that, except that
you get a whole lot of coins when you K.O a person. This is really
easy since Captain Falcon doesn't go for coins (he goes for the
kill).
 Gold coins = 10
 Silver coins = 5
 Bronze coins = 1
--------------------------
Level: 6
Event Name: Kirbys on Parade
Map: Fountain of Dreams
Your character: Your choice (1)
Enemy: 3 Kirbys (2)
Difficulty: Easy

  This level seems hard from the Kirbys on you with 2 lives each,
but it's not. The Kirbys like to bunch up at the other side of you.
If you get to close, then they come at you all at once. The best
thing to do is to go to the opposite side of the Kirbys and all the
way in that direction. Once they are all there, keep taking out bombs
and trying to fire them at them. It should hurt them a bunch and they
won't hurt at all if you're lucky.
--------------------------
Level: 7
Event Name: Poke'mon Battle
Map: Poke'mon Stadium
Your character: Choose (2)
Enemy: Pikachu (2)
Difficulty: Easy

In this level, all you have to is get all the poke'balls before
Pikachu and then kill him using poke'balls and the poke'mon inside.
Link is fast so this should be cake.
--------------------------
Level: 8
Event Name: Hot date on Brinstar
Map: Brinstar
Your character: Your choice (3)(start out with: 102%(every life))
Enemy: Samus (3) (Starts out with: 130%(every life))
Difficulty: Easy

  Your mission is to KO Samus, with each character starting at about
100% done to them. The best way to beat her, is to keep knocking her
off by using A + < or > moves. Since her percentage is already high,
it should be a breeze to knock her away.
--------------------------
Level: 9
Event Name: Hide and Sheik
Map: Great Bay
Your character: Your choice
Enemy: 2 Zeldas
Difficulty: Easy

  This level is actually easy. The 2 Zeldas are careless and like to
change into Sheik. The only possible way to beat them is to keep
hitting them with A or A + (tilt) < or > to weaken them when they are
Princess mode. When they change back into Sheik, use A + > or < to
knock them out of the stage.


*********************************
         IV. Glossary
*********************************

(#%) - When you see that next to an attack, that means how much
damage it may cause to the opponent.

A (or B or L/R) - This is the button that you push on the controller
to attack.

Chargeable - This means that you can charge the attack by holding the
button (A or B).

'(Apostrophe) - This tells to execute the command ordered after the
command before the '(apostrophe).

> - Right on the Joy Stick

< - Left on the Joy Stick

/\ - Up on the Joy Stick

\/ - Down on the Joy Stick

AoG - Air or Ground

*********************************
        V. Coming Soon
*********************************
This section is obviously about what is coming soon. Here is what is
going to be in the next update (hopefully):

-Secrets
-Stadium entries (Not all at one time)
-More Event matches

Coming Soon!

*********************************
          VI. Credits
*********************************
Thanks go out to:
[email protected] For pointing out my mistake in the II-A: Air
Attacks, A + \/
-Atom Edge - For letting me use his copyright info.
-Chris W. - Pointed out to me that in Stage 6 of Adventure mode, you
can sometimes fight Falco instead of Fox.
-Nintendo - For making GameCube
-Hal Laboratory - For creating an awesome game ( Super Smash Bros.
Melee)
-GameFAQs <www.GameFAQs.com> - For hosting my character Guide.
-Special Thanks: To you the reader

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    |  |
    |  |
    |__| HANK YOU FOR READING MY CHARACTER GUIDE!! :)

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*********************
Copyright Information
*********************

                   Copyright 2001 DarkKnight
                      All rights reserved

 This document was created and maintained by DarkKnight, its author.
It is the sole property of its author, who bears the copyright and
reserves all rights.  It is protected by "United States Code:  Title
17 - Copyrights", the "Berne Convention for the Protection of
Literacy and Artistic Works (Paris Text 1971)", any and all copyright
and patent laws applicable and International Treaties.

 This document can only appear in one of two forms:  electronic and
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this guide to appear anywhere else.

 This document may not be reproduced or retransmitted in any way,
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 You may not alter, edit, format, remove or add materials to any
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remain in the English Language.
 It will not be translated to any other language for any reason
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 It will not appear in any publication.  This document was in
absolutely no way intended for commercial, promotional and/or
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only.  Any other uses MUST be primarily approved by the author,
DarkKnight <[email protected]>.

 If this copyright is transgressed, the violators will face
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 By accessing, reading, viewing, or using this document in any way,
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that have any affiliation with this guide.  The latest version of
this document contains the copyright information that is valid for
the latest version, and all prior versions.  Ignorance to the
copyright or the law is no excuse.  Also, any part of this copyright
may change at anytime, with our prior warning.

 The Super SMASH Bros. Melee game, all characters and associated
materials are copyright NINTENDO and HAL LABORATORY, INC.  No breach
of copyright intended.  This guide and its author make no claims to
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 Information in this document is provided "as is," without warranty
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 Under no circumstances will this guide, its author, and persons
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 If for any reason you do not agree with parts or the entire
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                         Copyright 2001 DarkKnight
                                =-=END=-=