Story Mode Guide
For Super Monkey Ball 2
Last Updated 3/5/03
Copyright 2003 Benjamin Good
BenjG  [email protected]

NOTE:  This guide is meant only for story mode and the stages involved in it.

Contents


I.   Version History
II.  About Story Mode
III. Story Mode
A.      World 1-Jungle Island
B. World 2-Volcanic Magma
C. World 3-Under the Ocean
D. World 4-Inside a Whale
E. World 5-Amusement Park
F. World 6-Boiling Pot
G. World 7-Bubbly Washing Machine
H. World 8-Clock Tower Factory
I. World 9-Space Colony
J. World 10-Dr. Bad-Boon's Base
IV.  Legal Information




I.  Version History
Version 1.0  3/5/03
Initial Version


II.  About Story Mode

In Super Monkey Ball 2, there is a function called story mode that you can
play.  In story mode, AIAI and his friends will pursue Dr. Bad-Boon.  As they
do, they will encounter different worlds, ten in all, ten stages apiece.  I am
not writing this guide to tell about what happens in the story itself.  Rather,
this guide is meant to help you through the stages you must complete when you
aren't watching a story cinema.  When you enter a world, you can play any of
the ten stages in any order.  When you beat a stage, you can't play it again.
Beat all ten stages, and you'll advance to the next world.  There are warps in
the stages, but they won't let you skip anything.  I have written the world
number and name of each stage, and I have also put the difficulty.  The
difficulty given is not from the game, it's from me.  Almost all of the
difficulties provided by the game are highly inaccurate.  Of course, the
difficulty can depend on several factors, like how good you are at the level or
if it's one with different paths of varying widths.  I have given more accurate
difficulties.


III.  Story Mode

A.       Jungle Island

World 1-1
~ Simple ~
Difficulty: *

The stage name couldn't be any closer to the truth.  Just head straight
forward into the goal.

World 1-2
~ Hollow ~
Difficulty: *

In this stage, you must roll around in a circle to get to the goal.  There are
sloped walls that prevent you from falling off, provided you're not going too
fast.  The quickest way is to go straight ahead.  You'll need to get as much
momentum as possible, but you can cross the gap and to the goal's platform.

World 1-3
~ Bumpy ~
Difficulty: *

Bumps that look like tiny walls divide the stage into a grid pattern, with
some dirt humps in a few areas as well.  If you head straight forward, you
should end up in the goal with little trouble.  But the bumps can send you
high in the air when approached at fast speeds.

World 1-4
~ Switches ~
Difficulty: *
To get to the second portion of this stage, you must hit the switch you see.
When you do, a platform will appear and act as a bridge to get there.  Another
switch will be here, but don't hit it; it just causes the platform with
bananas on it to fold downward.  After crossing this, swerve around the
circular platform to the goal.

World 1-5
~ Conveyers ~
Difficulty: *

If you don't know the easy strategy for this stage, it can be very hard.
Conveyer belts are placed on the platform.  You can pass most of them, but
right before the goal is a belt that spans the whole platform.  A great deal
of momentum is necessary to cross the belt.  Head straight forward from the
beginning, and crossing the belt will be very easy.

World 1-6
~ Floaters ~
Difficulty: **

Many square shaped platforms move up and down in this stage, and they leave a
square hole behind when they are aren't located in their "niche".  Ignore the
square platforms and head into the goal, unless you want some bananas.  In
that case, ride one of the square platforms up in the air by falling on them
when they're lower than the platform.

World 1-7
~ Slopes ~
Difficulty: *

Ramps are located in the first portion of this stage.  Ignore them; they have
no useful purpose.  Then, ascend some slopes to get to the goal at the top.

World 1-8
~ Sliders ~
Difficulty: **

A good way to describe this level is a tube that's been cut in half, with the
bottom remaining.  The tube swerves around, and has some steep slopes, so
carefully maneuver your way through the tube.  The key is to remain at a
fairly slow speed.

World 1-9
~ Spinning Top ~
Difficulty: *

A large, metal spinning top twirls around the goal in this stage.  To get to
it, just head up the slope at the base of the goal's platform.  However,
instead of the top being balanced on its point, it is "rolling around" on the
platform (this is what happens when a top is no longer balanced).  Avoid the
top at all costs, as it will send you flying when touched.  Roll past it when
it's out of the way.

World 1-10
~ Curve Bridge ~
Difficulty: **

A long, curved bridge with no walls is this stage's challenge.  The bridge is
fairly thick, but don't get moving too quickly.  At the end of the bridge, a
long platform dips down in a downward slope.  At first, nothing is visible at
the end, but the goal's platform will come into view after waiting briefly.
Head forward and down to the goal.

B.       Volcanic Magma

World 2-1
~ Banks ~
Difficulty: *

All you need to do is cross the S-shaped platform and head to the goal.  The
thing that makes it a bit trickier than that is the fact that the platform is
slightly sloped, so move upward as well as forward while moving.

World 2-2
~ Eaten Floor ~
Difficulty: **

The large triangle platform in this stage is covered with square shaped holes
of varying sizes.  It isn't too hard, but there are several areas where you
must cross a short, but thin path between holes.  The best strategy is to
travel along the edge of the platform.

World 2-3
~ Hoppers ~
Difficulty: ***

In this particular stage, you begin by landing on a switch.  Many stages begin
this way.  When activated, the switch will cause two long, reflective
ellipsoids to begin rocking back and forth.  They move at a good speed, and
you can in fact make them go slower.  Turn around at the beginning and you'll
see another switch that will slow the ellipsoids down.  Then run under them,
making sure they don't land on you.

World 2-4
~ Coaster ~
Difficulty: *

This stage is a long tube that spirals around like a telephone cord.  When you
enter it, you will notice that certain sections of the tube are missing, so
you must keep the control stick pointed against the centrifugal force of
turning.  If you go fast enough, you can get some banana bunches after passing
through the goal.  Be prepared for the thin path that leads to the goal.

World 2-5
~ Bumpy Check ~
Difficulty: **

This is similar to World 1-3, but some squares have been removed to leave
large holes.  Take a path on the far left or right side on the platform.
Don't get too carried away, otherwise the bumps tend to send you flying.

World 2-6
~ Swell ~
Difficulty: ***

This is a rectangular shaped platform that has humps and slopes in it.  It's
kind of like traveling on ocean waves, only they aren't moving.  The best way
to tackle this stage is to head forward and stay in line with the row of
bananas by collecting them.  You must be moving at a good speed, otherwise the
slopes will overtake you.

World 2-7
~ Gravity Slider ~
Difficulty: *

This stage is incredibly easy, but is quite fun to play.  Simply go forward.
Basically it's a big slide that is steep.  When you start to move down the
slide, you'll rocket downward at an amazing speed.  It'll last a while, but
you'll be in the goal in no time.

World 2-8
~ Inchworms ~
Difficulty: **

Since you start on a speed switch, turn around and hit the slow switch.  Then
move along the path over to the first "inchworm".  Don't get on it until it's
has just folded itself up again.  It would make more sense if you saw it.

World 2-9
~ Totalitarianism ~
Difficulty: **

Several poles have a donut shaped thing around them that moves up and down,
all of them in unison.  You will die if one of the donuts lands on you.  You
start on a speed switch in the beginning, so turn around and hit the other
switch to slow the donuts down.  The donuts won't hit where bananas are
located, and it's a good idea to remember where the donuts will hit so you
know where it's safe.

World 2-10
~ Alternative ~
Difficulty: ***

Get on one of the square platforms and ride it until it rejoins with the
others.  Then get on another one until you arrive on the square that leads to
the goal.  You'll need to adjust your movement because of the platform's
movement.

C.  Under the Ocean

World 3-1
~ Organic Form ~
Difficulty: ***

Turn around and hit the slow switch to reverse the speed switch's effects (you
start on a speed switch again).  Now head toward a structure that is composed
of several long thin platforms that moves back and forth. It makes a
fascinating visual display.  Stay in the middle of the structure.  Even if you
start to get knocked around a bit, it will still be fairly easy to move
forward to the goal's platform.

World 3-2
~ Reversible Gear ~
Difficulty: ****

The goal is located in the center of the gear you see that is rotating.  It
changes directions at regular intervals.  However, there's only one way into
the gear, and that makes things complicated.  The gear only stops for a brief
period of time before moving again, and the entrance to the goal literally has
to be right in front of your face.  It's a matter of being at the right place
at the right time.  Even if it does appear in front of you, you still must get
to the goal before the gear boots up again.  You'll be sent flying if the
sides hit you.

World 3-3
~ Stepping Stones ~
Difficulty: **

You have two options: take the left path or the right.  This stage will have
you falling from platform to platform, avoiding the checkerboard pattern in
the middle of each one.  On the left path you have larger platforms, while the
right has smaller ones, many of which only have the checkerboard portion to
land on.  You're at high risk for simply falling through one of the square
holes, and the effort only yields a few banana bunches.  Take the left path.

World 3-4
~ Dribbles ~
Difficulty: *****

Many sphere shaped "balls" move up and down on a long winding path.  First
turn around and slow the spheres down by hitting the slow switch, and head
toward the challenge.  The thing to do is to run under the sphere after it has
gone in the air.  You die if it hits you in any way.  Some of the spheres
later on will be larger and you won't be able to see them as well; their
shadows won't help at all.  It would help if you studied the stage to know
where they are in this case.

World 3-5
~ U.R.L. ~
Difficulty: ****

Amusement Vision's website is placed on a large rectangle that juts outward at
certain intervals.  You must avoid it, and you can't make it across in a
single run.  Instead, you must hurry into a lower area that the website can't
reach.  Gather enough speed to push up the small ramp and quickly enter the
next lower area when the website begins to recede.  Small walls prevent you
from traveling straight through the safe zone.  Continue until you reach the
goal.

World 3-6
~ Mad Rings ~
Difficulty: **

Being very short and very easy, it's very doubtful that this stage will give
you any trouble.  A large ring rotates around a platform you must cross to get
to the goal.  It moves slowly, and you should avoid hitting it, otherwise you
fall to your death.

World 3-7
~ Curvy Options ~
Difficulty: ***

You have a choice of four paths, the one on the far left being the thickest.
As you move left, they get thinner.  Unless you want some bananas, take the
left route.  You might as well take it easy now, because it's going to get
tough.

World 3-8
~ Twister ~
Difficulty: ******

Several square shaped things that resemble picture frames are spinning around,
only briefly stopping to form a safe square tunnel.  It's impossible to run
through before the frames start moving, so try to bounce around until you get
to the goal's platform.  It takes a little luck and some practice.

World 3-9
~ Downhill ~
Difficulty: **

You begin by heading down a staircase; keep your speed down.  Then, you just
travel around on a ring platform until you find a steep ramp.  Use it to get
to the next ring, slowing down once you get on it.  Continue this until you've
traveled on all the rings to the goal.

World 3-10
~ Junction ~
Difficulty: **

A large diamond shaped platform is sloped, and the goal is at the end.  There
are pits, so you should slow yourself when necessary to avoid falling off.

D.       Inside a Whale

World 4-1
~ Pro Skaters ~
Difficulty: *

The goal has some sort of skates attached to it, and it is moving back and
forth in a sloped half-pipe.  A new switch is introduced: the pause switch.
Hit it when the goal is located in an area so that it's easily accessible,
preferably on level ground.  Hit the speed switch if you stop the goal in a
bad location.

World 4-2
~ Giant Comb ~
Difficulty: ***

A giant comb rotates, and you'll need to get past it to complete this stage.
I think you know what will happen if you come into contact with its teeth by
now.  Luckily, the pink lines on the platform are there to indicate where the
comb's teeth touch the platform.  Right after the comb whizzes by each time,
quickly cross each line in a rhythm motion.

World 4-3
~ Beehive ~
Difficulty: ***

Half of the hexagons in this stage slope downwards, the other half upwards.
Carefully descend the first half, and slowly cross the thin paths where the
middle of the stage is.  Then just climb up to where the goal is.  Again, keep
your speed down.

World 4-4
~ Dynamic Maze ~
Difficulty: **

This stage would actually be a maze, but because large sections of it will
lift into the air, it hardly makes for a challenge.  Sometimes the maze will
trap you, but a section of it somewhere will rise upwards eventually.  Because
some sections may not budge for a while, try to get close to the goal so you
have time to wait.

World 4-5
~ Triangle Holes ~
Difficulty: *

Many triangle holes of varying sizes cover a platform.  It appears to be a
rather tricky challenge, but on this particular stage, if you simply head
forward you will go straight into the goal.

World 4-6
~ Launchers ~
Difficulty: **********

When you drop down onto the platform with the large tree trunk structure and
four moving rectangles, you will bounce around violently.  This stage is
incredibly difficult, and it is very important that you learn how to control
yourself in the air and make safe landings.  Get in front of one of the
rectangles.  When it thrusts forward, you will be sent sky high.  Your current
objective is to land on the top of the tree trunk.  Look at your map (the
middle view one) to pinpoint where you are in relation to the tree trunk.
This will take many tries, and it is very difficult to prevent death when you
fail to land on the tree trunk because of the ferocity of your monkey hitting
the ground at such a great height.  Your monkey will bounce like crazy and
you'll lose control of them.  Anyway, once you do land on top, look for the
goal.  It is rotating around the trunk not far from the top.

World 4-7
~ Randomizer ~
Difficulty: ***

This is nothing but a lot of bumpy squares.  Just head straight forward.
Remember to keep the speed down, because it's easy to fall off when you hit
the bumps too hard.

World 4-8
~ Coin Slots ~
Difficulty: ***

There are a total of seven goals on this level.  The goal closest to you moves
fastest, and they get slower as you move forward.  I highly recommend taking
the one furthest from you, because even it is a bit tough to get.  Anyway, the
goals bounce around and eventually fall through a slot, never to return.  Head
forward as it goes through the slot.

World 4-9
~ Seesaw Bridges ~
Difficulty: ******

You'll need to cross three long platforms that will slope to one side if your
weight is settled in one place two long.  The safest place is in the middle,
where the platform levels out.  However, barriers prevent you from going
straight in the middle, so you must go around each one.  Another platform
doesn't have barriers, but it has some chunks removed from it.  It really
helps if you're moving at a fast speed, that way your weight won't have much
of an opportunity to settle.

World 4-10
~ Arthropod ~
Difficulty: *******

A peculiar looking creature resembling a spider walks along five rotating
rings in this stage.  The best way to handle this stage is to wait for the
goal to show up.  Then, bolt forward and try to get in the goal.  Sometimes
one of the spider's feet may get in the way, so you need to try to avoid them
if possible.


E.       Amusement Park
World 5-1
~ Wormhole ~
Difficulty: *

This level introduces the warp portal, a blue door that, when passed through,
will cause you to appear right outside another portal that is located
elsewhere.  Head forward into this stage's portal.  Then carefully travel in
the upper half of the level, slowly crossing the thin platform to the goal.

World 5-2
~ Freefall ~
Difficulty: ***
Begin by crossing the thin platform ahead.  Take a look at your map in the
high view.  You should see a great big circular platform.  When the map
indicates you're above it, drop down.  Immediately try to regain control while
you bounce around.  Then cross over to the goal, which is in a horizontal
position.

World 5-3
~ Melting Pot ~
Difficulty: *******

A square platform is filled with large balls that are rolling around, and you
must wait for the platform to be within your reach before getting in, as it is
moving around.  Once inside the pen, you'll realize how tough this stage is.
The balls will knock you around violently, colliding into you when you get
near them.  The goal is located on one side of the pen.  Luck is really the
only thing that will get you in there.  With the pen moving around in tricky
motions and the balls knocking you every which way, you will barely have any
control.

World 5-4
~ Mad Shuffle ~
Difficulty: ****

You'll land on a speed switch again, but it isn't behind you for a change.
This time it's behind the warp portal. Activate it and enter the portal.  Two
long platforms are shuffling over each other.  The idea is to wait until
they're about ready to change direction, then head on the lower platform.
Cross over to the other one to avoid getting pushed off as you travel along
them.

World 5-5
~ Bead Screen ~
Difficulty: **

Huge masses of thin squares are moving every which way, and they eventually
all level out to form a staircase.  When they do, promptly hit the pause
switch and head to the goal.  You may want to have the slow switch activated
to make it easier.

World 5-6
~ Jump Machine ~
Difficulty: ******

This is similar to the Launchers stage, and it really isn't any easier.  The
base of a large structure juts upward, and you will fly to the sky if you're
on it.  There are four circular platforms accessible from the first jump, and
one has the goal.  Use your map to scope it out.  One thing to be wary of is
the fact that all of the higher platforms have jutting circles as well.  To
get in the goal, you need to land on the stationary portion; otherwise you'll
be sent to the skies again.

World 5-7
~ Zigzag Slope ~
Difficulty:

A good burst of speed is necessary to bolt up the slopes in this stage.
Carefully maneuver yourself so the slope doesn't take over and send you off.

World 5-8
~ Tower ~
Difficulty: ****

First, head straight into the warp portal at the far end of this stage.  You
will appear on the top of the tower.  The goal is placed horizontally at the
lowest point on the tower, and you must fall from the top and try to regain
control of yourself after bouncing around without falling off.  Get on the
bottom portion of the tower where the goal is.  It's sloped, so slow yourself
as much as possible and carefully enter the goal.

World 5-9
~ Toggle ~
Difficulty: ******

Two sets of platforms alternately flip over in this stage, and the best way to
beat it is to shoot forward when the platforms have just leveled out.  The
stage takes some luck, but the idea is to be on the platform that has just
flipped over.  That way, the second set flip around but you won't fall off
since you're on level ground.

World 5-10
~ Fluctuation ~
Difficulty: *

Remember the Floaters stage?  That's basically what this is; only it involves
many cubes that move up and down.  Ignore them and head into the goal,
avoiding the square holes.

F.  Boiling Pot

World 6-1
~ Combination ~
Difficulty: *****

Look behind you and hit the slow switch.  The challenge before you is a
checkerboard.  Every other square will move upwards, and all the others move
down.  Then the two halves rotate and reunite shortly.  Get on one of the
squares and cross as many as possible before the checkerboard splits up.  Then
wait for it to rejoin and head to the goal.  It'll take some time, but isn't
too bad.

World 6-2
~ Punched Seesaws ~
Difficulty: ********

This is another platform that will bow into the direction wherever you are.
However, some circular holes have been "punched" into the platform, making it
very difficult.  Weave in and out of the holes as best as you can.  Going fast
is the best way the get past this challenge, but slow down to weave around
those holes.

World 6-3
~ Opera ~
Difficulty: ****

Two long staircases weave around to form several circles when looked at from a
distance.  You can head left or right, both directions are equally difficult.
Then descend the curving staircase, remembering to slowly move downward.  When
you begin the second descent, the stairs are steeper and will cause you to
bounce violently if you get moving too fast.  As you move further downward,
the stairs will be so steep you will have to take them one at a time,
otherwise you will fall into the boiling water below.

World 6-4
~ Brandished ~
Difficulty: ****

The goal is attached to what resembles a zipper tab.  It rotates around a
pole.   The easiest way to complete the stage is to stay in line with the row
of bananas.  Slowly move forward, and the goal should eventually pass through
you.  Try to get where the goal whizzes by when you see it.

World 6-5
~ Tiers ~
Difficulty: ***

You have four different paths you can take.  The highest one is the shortest,
but is extremely thin.  The one on the bottom is thickest.  Here's what makes
the stage tricky: all of the paths are slightly sloped, so you must constantly
make readjustments.  Travel forward and slightly to the left simultaneously.

World 6-6
~ Cliffs ~
Difficulty: *****

From where you start, roll down the sloped side of the platform.  To get on
the next flat surface, you must roll over the arrow platform.  The arrow
platforms gets thinner as you progress, so line up with it before descending.
Slow down to avoid flying off the platforms after each slope.

World 6-7
~ Narrow Peaks ~
Difficulty: ****

This stage has two paths for you, and it is nothing but peaks that must be
ascended and then descended.  You need some speed to climb it, as it's too
steep to walk up.  The right path has narrower and steeper peaks, so take the
left.

World 6-8
~ Detour ~
Difficulty: **

Fall onto the great big slope you see and roll into the warp portal at the
bottom.  It drops you off at a higher point.  Then move over to where the goal
is.

World 6-9
~ Switch Inferno ~
Difficulty: *

If you don't know which switch to hit, this stage can take hours.  A large
field of switches has been placed in rows.  Only one will cause the goal to
become accessible.  The goal is only halfway visible.  The correct switch is
in the next to last row.  Go to the end of this row and hit the switch at the
switch at the end.  The goal will only briefly be accessible, so get in it
quick.  Hitting any other switch causes a wall to slam into you and kill you.

World 6-10
~ Folders ~
Difficulty: **

Large rectangle platforms are situated in a flat position, then they flap
downward.  No matter how hard you try, you simply cannot reach the goal
without a platform folding under you.  Instead, travel along the wooden sides
and get to the goal that way.  Note that the goal is on a folding platform.

G.  Bubbly Washing Machine

World 7-1
~ Spiral Bridge ~
Difficulty: *******

Because this entire stage rotates, controlling yourself will be very, very
difficult.  Once you're accustomed to the turning level, getting up the spiral
bridge won't be hard.  The hard part is shooting across the narrow platform at
the top and reaching the goal.  The further out you go, the stronger the
centrifugal force is.  Wait at the end of the platform and promptly get off
when the goal's platform is accessible.

World 7-2
~ Wavy Option ~
Difficulty: ***

This is real easy.  Once again, you have a choice of four paths, and the one
on the far left is the thickest.  Each path is shaped in a wavy appearance.

World 7-3
~ Obstacle ~
Difficulty: ******

Head forward and board the long platform that travels up and down.  Get on the
top of the high platform.  There is a black slope surrounding the base of the
pillar that holds the platform up.  Line yourself up with the slope and fall
off.  This could take several tries, but if you land on the slope correctly,
your speed will take you into the goal.

World 7-4
~ Domino ~
Difficulty: **

When you hit the switch, the domino closest to you at the end will fall over
and set off the chain reaction.  Get to the left side and roll forward, then
make a right when you reach the edge.  The goal is at the other end of the
domino stack.  If you don't hit the switch, the goal will be inaccessible.

World 7-5
~ Sieve ~
Difficulty: ****

First, get on the thin ring.  The thing to avoid is those two circular
contraptions that are whizzing around the ring-shaped platform.  If you are
too close to the edge, the device will hit you and you will probably die, as
they move fast.  After that, there is a long, narrow platform that has another
device traveling along the edges.  Because this a straight platform, staying
away from the edges shouldn't be too hard.

World 7-6
~ Flock ~
Difficulty: *****

Your goal is to cross the "flock" of square platforms that move up and down at
various speeds.  In order to get to the next square platform as you progress,
it needs to be below the platform you're currently on, or just brushing by
your platform so you can just roll on over.  Take it slow, but keep up a good
pace.  You may run out of time otherwise.

World 7-7
~ Double Spiral ~
Difficulty: ******

The large spiral contraption in this stage resembles a piece of Twizzlers
candy.  There are two thin "platforms" that twist around each other.  When you
approach it, it may appear that there is only one way to get on it-a ramp
sloped upwards.  Do not go up this ramp, as it has been put there to deceive
you.  Instead, take the downward ramp, located to the right of the upward
ramp.  You want to be on the tan colored side of the spiral, since the goal is
on that side.  Knowing which spiral has the warp can be tricky, but if you
head straight forward and board the first spiral that comes to you, you should
make it.  While traveling the spiral, try to keep up a good pace so you can
get to the goal.

World 7-8
~ Hierarchy ~
Difficulty: *********

There are five platforms, sandwiched on top of each other, and the goal is on
the bottom one.  You'll begin at the top.  To get to a lower level, roll at
the circular hole in each one with enough speed to avoid falling in the hole
below, but not so fast that you fall off.  The holes become wider for each
lower level.  This is just plain hard, and you may need some luck to beat
this.  If you approach each hole from a diagonal angle (lined up with a
corner), it'll be easier.

World 7-9
~ 8 Bracelets ~
Difficulty: **********

There are indeed eight bracelets (actually large circles) in this stage,
though you must only deal with five.  You can go left or right, and when you
approach the first bracelet, slowly drop into it on the sloped portion.  It is
essential that you keep a good momentum.  Then, barrel up the side of i.  When
you begin to slow down, move over into the other bracelet in a way so that you
enter head on, on the sloped part so you'll have enough speed to do the next
bracelet.  You'll learn how important it is to do that when you try to get on
the goal's platform.

World 7-10
~ Quick Turn ~
Difficulty: *

Lots of triangles rock back and forth, getting faster as you progress.  You'll
start on a fast switch to make them go faster, but this is not an area of
concern.  Believe it or not, going forward from the start and holding forward
will complete the stage.  The triangles won't hit you.

H.       Clock Tower Factory

World 8-1
~ Pistons ~
Difficulty: *****

You want to avoid the triangle shaped pistons at all costs.  If you stay on
the thin paths and stay away from the triangles, getting to the goal won't be
too bad.

World 8-2
~ Soft Cream ~
Difficulty: *******

The rotating spiral contraption you see must be turning clockwise if you are
to successfully complete it, so hit the slow "right" switch.  Enter one of the
curved grooves in the spiral and proceed slowly, yet not too slow.  Travelling
spirals like these take lots of practice to master, but keeping a consistent
speed is probably the key.

World 8-3
~ Momentum ~
Difficulty: *****

When one long path hits the other, the other path will automatically swing in
the other direction.  Get on the level path, and switch over to the other
before your path swings away.  In the middle, you'll need to get by some metal
walls.  You don't want to be passing them when the platforms hit each other.
Otherwise, you might fall off.

World 8-4
~ Entangled Path ~
Difficulty: ****

The goal is far, far away; so far in fact that it's hardly even visible.  The
peculiar path that curls around is the only way you'll get to the goal.  If
you wait on top of the path where a lone banana is located long enough, the
entire path will straighten itself out to its full length, pointed right at
the goal.  You'll need to be ready, though, because there's hardly enough time
to cross the path before it starts curling up again.  Make sure the slow
switch is activated, but you hit the speed one if you don't want to wait so
long for the path to fully unravel.

World 8-5
~ Totters ~
Difficulty: *****

Three half-tube contraptions rotate around.  When you land in one, it'll begin
to bow down wherever your weight is settled.  It's a good idea to try to speed
through these as fast as you can.  I've noticed that if you shoot forward from
the beginning, you can get in the goal fairly easily, with some adjustments in
direction.

World 8-6
~ Vortex ~
Difficulty: ********

Make sure you've hit the slow switch, as the vortex contraption in this stage
is basically impossible if moving fast.  To board it, it must be moving
counterclockwise.  Once you're on the vortex, you'll have one heck of a time
trying to regain control and keep moving.  The centrifugal force will send you
flying if you aren't close enough to the middle, so quickly head near the
center of the vortex.  It will stop briefly after a time.  Then is your best
chance to rush onto the goal's platform, but then it may take some luck too,
as the vortex may not be near the goal.

World 8-7
~ Warp ~
Difficulty: *******

There are three sloped sections in this stage that you must cross, each one
getting steeper than the last.  Bumpers have been placed at the least steep
portion, so you will need to avoid those.  The first slope can be easily
crossed if you come at it with a good speed.  A similar strategy may follow
for the second.  This doesn't work so well for the third.  For each slope, I
recommend that you slowly let the slope carry you down, then sharply go in the
opposite direction before you fall off.  Once you're in a "controlled"
position on the slope, you should head forward slowly.  This works better
because it allows you to take it slower.  As I said, speed won't work for the
last one well anyway.

World 8-8
~ Trampolines ~
Difficulty: *****

This stage presents a hazard similar to that of the Jump Machine and Launchers
stages.  In it, you get on a platform that will jut upward and send you up in
the air.  Several platforms will need to be ascended in this manner.  The
hazard is the fact that it's quite difficult to maintain control and avoid
dying.  Don't get on a jutting platform until you're facing the direction of
the next platform.

World 8-9
~ Swing Shaft ~
Difficulty: **

A large platform slowly moves back and forth.  The middle of it is lined with
many cubes.  This really is not hard at all.  If you shoot forward, you can
get past this without any trouble.  But, if the platform is going to steeply
move in a direction, you can get next to a cube.  It will prevent you from
rolling off.  The stationary platform at the end is very thin, so slow down
immediately after getting off the moving platform.

World 8-10
~ Linear Seesaws ~
Difficulty: ****

The seesaws in this stage are placed in a manner so they move forward and
backward instead of to the left and right.  If you roll across the seesaws
fast enough, they won't have an opportunity to bow in a direction very
steeply.

I.       Space Colony

World 9-1
~ Serial Jump ~
Difficulty: *******

Head forward and enter the first ring sharply to the left or right.  You don't
want to head into it forward because there's a hole in the middle of it.  Roll
around inside the ring to get some momentum, then roll over the edge into the
ring that has the goal inside.  Enter in a similar manner, then roll around
until you get in the goal.

World 9-2
~ Cross Floors ~
Difficulty: **********

Several rectangle platforms have been placed in a line, but many of them are
at a sharp angle so they are severely sloped.  It is essential that you move
across these rectangles with great speed.  The most important thing you need
to do is this: never hit the sides of the platforms.  If you do, you will die.
In the event that you survive, you won't have much speed to work with.  There
is a rhythm in crossing these platforms, and once you have it down it may be
easier.

World 9-3
~ Spinning Saw ~
Difficulty: ********

A large saw with the goal on it moves up and down, spinning constantly.  Only
when it changes directions will it stop moving briefly.  Your job is to roll
onto the saw and enter the goal.  This is easier said than done, as once it
starts spinning and you're on it, chances are low that you won't fall off.
When you land on the saw, make a beeline for the goal when the saw isn't
moving.

World 9-4
~ Chipped Pipes ~
Difficulty: *********

The concept in mastering this stage is basically the same as the 8 Bracelets
stage.  Take the easier right path.  You need to get into a rhythm where you
move up the side of the "pipe" and maintain decent speed.  Also, the most
important thing of all is that each slope should be taken head on, not at an
angle.

World 9-5
~ Flat Maze ~
Difficulty: *****

It is impossible to complete this whole maze within the time limit.  You're
required to take some shortcuts, at least one.  The most effective I know of
is to head forward, go right, and turn right (you should be next to the second
right angle).  Head forward at full speed and bounce over to another section
of the maze.  Then follow the remainder of the maze (turn right at the other
section) to the goal, weaving your way around.  There may be other shortcuts,
but doing just this one will work.

World 9-6
~ Guillotine ~
Difficulty: *******

The long, thin guillotine that rotates in this stage does not actually have a
blade, but the force of its movement is enough to kill you.  Get on the
circular platform.  The guillotine will breeze over your head when you aren't
on a ramp, but if you're on the highest point on each ramp, you will be
vulnerable to being hit by the guillotine.  Scale each ramp right after the
guillotine has whirled by (there are two different "blades").  The ramps will
level out as you progress, but they get longer.  Remember to head up them
right after the guillotine passes and you should make it.

World 9-7
~ Cork Screw ~
Difficulty: ******

A corkscrew is exactly what this stage is-not literally, but it looks like
one.  The inside has been hollowed out and large sections of its sides have
been removed.  Once you enter the corkscrew, you won't really have any sense
of direction and you can't really control yourself much.  Slow down for the
goal at the end, and hope that you don't fall through any gaps.

World 9-8
~ Orbiters ~
Difficulty: ****

Large square platforms flip over in this stage, four to be exact.  Right after
the largest square rotates, head forward on the second square.  The third
should be flipping itself now.  Immediately after the third has flipped, move
forward.  If you're a second too late, you will die.  Continue forward into
the goal.

World 9-9
~ Twin Basin ~
Difficulty: **

This stage has two basins with steep sides.  You need to gain enough momentum
in each to overcome the steep side at the end of the basin.  It is difficult
to get the right amount of speed, but this stage otherwise has no definite
challenges for you.

World 9-10
~ Air Hockey ~
Difficulty: *******

An air hockey game is taking place on this stage.  There are four moving
blocks that are knocking around a cube with the goal inside.  The blocks never
miss the goal, so don't worry about it falling off.  Getting inside the goal
can be incredibly difficult, because you really can't judge which direction
it'll go or where it is most of the time.  At the beginning, if you head
forward to the right spot, it is possible to get in the goal because it is so
nearby and always takes the same course.  You'll need some luck.

J.  Dr. Bad Boon's Base

World 10-1
~ Training ~
Difficulty: ***

For the umpteenth time, you have four paths.  Take the thickest one on the
left.  The path will peak up and down, but with enough speed you'll be in the
goal with no trouble.

World 10-2
~ Gimmick ~
Difficulty: *******

There's a lot of moving to do here, and you don't have a lot of time to
complete this.  Move quickly throughout this stage.  First, fall down on the
path to your right after moving forward a bit.  Follow the path and fall down
onto a switch.  It will cause the platform to elevate.  Follow this path and
travel up the steep slope where the goal is.

World 10-3
~ Mountain ~
Difficulty: *****

This large, sloped mountain is not a tough stage to complete.  It rotates, and
the goal is at the base of it.  Wait for the goal to be in view, then roll
down the side of this stage into the goal.  Timing is one of the key skills
tested.  Avoid the obstacles while making your descent.

World 10-4
~ Disorder ~
Difficulty: *****

Several long platforms are situated in seemingly random way, but you need only
to fall down on the next platform many times and you'll get to the goal.  Take
a look at this stage with the "view stage" option, it's pretty self
explanatory once you plot out a path.

World 10-5
~ 3D Maze ~
Difficulty: *******

A mass of walls and platforms rotate, and the idea is to find areas where the
wall will keep you from falling.  This actually isn't too complicated.  First,
head straight forward.  You'll see a wire mesh wall with square holes in it.
To the left of this wall is a thin section of platform.  You need to get in
that little groove.  It's difficult, but practice and you'll get there
eventually.  Then you'll land on a large platform.  Wait for it to level out,
then look for another wire mesh wall.  Get to the right of it; there's only a
thin platform here.  Once you're on the mesh wall, head fall to the goal's
platform.

World 10-6
~ Labyrinth ~
Difficulty: **********

Without some written directions, this stage can be incredibly hard.  It
involves many ramps and platforms, and has many steps, so read on carefully.
Begin by going up the first ramp you see on the left.  Continue forward until
you end up in a large flat area.  There's a gap you must cross over at the end
of it.  To cross this gap, go near it, turn around and ascend the ramp behind
you.  Then roll down it as fast as possible and you should get by the gap.
Take the first right you see on the other side and go up that ramp.  Continue
forward and take another right.  Go forward and head up the ramp here to get
on a purple platform.  Here's the tricky part: you must now get up a ramp that
goes right into a wall.  Head up it with enough speed to just barely get on
the platform to the left, then drop into the goal.  The directions would make
more sense, and it'll be much easier, if you observe the stage with the "view
stage" option.

World 10-7
~ Postmodern ~
Difficulty: ********

Many sets of staircases need to be ascended for you to get to the top of this
structure, then fall into the goal.  That's easier said than done.  Because
your monkey is in a ball, they do an awful job of climbing stairs.  To climb a
staircase, get some good momentum and push forward, keeping the control stick
forward.  You will slowly but surely climb the staircase.  Start by climbing
the staircase to the right of the staircase.  It's self explanatory from
there-just ascend the staircases that you come across.

World 10-8
~ Revolution ~
Difficulty: ********

This whole stage rotates around.  It can take a while to figure out, but I
have found an excellent strategy that gets you in the goal with about 45
seconds to spare.  Head forward.  The stage will level out, and you should see
the goal above you.  It's upside down, and what you must do is get to the
right of the pillar just beyond the goal.  Wait there until the wire mesh
platform has leveled out, then get in the goal quickly, before the stage
rotates again.

World 10-9
~ Invisible ~
Difficulty: **********

In the distance, you will see the word "Invisible".  When you hit the switch,
the word will level out for you to cross and get to the goal on the other
side.  Here's the problem: Many of the platforms are invisible.  You can't see
them, but they're there.  The light green squares are the ones that will
disappear.  I'll do my best to explain this, but it's a good idea to copy the
"Invisible" word to know where the platforms are.  I'm measuring spaces by the
square platforms you can see.  Start at the far left platform.  Go to the end.
Go up two, go left to the end, go up two, go right to the end, go up two, go
left to the end, go up three, go right three, go up one, go right one, go up
two, go left one, go up one, go left four, go up two, go right to the end, go
up six, go left three, go down four, go left three, go up five, go right to
the end, go up two, go left to the end, go up six, go right to the end, go up
six, go left three, and forward into the goal.  Again, I recommend double
checking by copying the word.

World 10-10
~ Created By ~
Difficulty: *******

Hit the switch, and the large AV logo begins to rotate.  Roll up the paths
until you are to the left of the logo.  At about 41 seconds, roll forward.
The "A" will be situated in a manner so you can roll onto it and down to the
goal's platform.  You may need to practice it a few times.

IV.  Legal Information


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