+---------------------+
| Super Monkey Ball 2 |
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| ___JUST GO!___ |
| |
| FAQ |
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Version 1.0
Copyright 2005 Bruce Field and Leon Dexter
E-mail:
[email protected] or
[email protected]
Web Site:
http://www.gameswelike.com
------<TABLE OF CONTENTS>------
1. Introduction
2. Version History
3. JUST GO! Types
4. Level Summary
5. Level Descriptions
6. Legal and Other Information
===================================
1. Introduction
===================================
This FAQ is for Monkey Ball players who want to learn to play like we do, and
JUST GO!
Some levels in Monkey Ball are pretty straightforward--you can just roll right
to the goal with no problems. Others look a little tougher to navigate. And
still others look extremely intricate or complicated. But a lot of the time,
all that intimidating complexity is just for show--you can JUST GO! Many times
it's easier to press forward, grit your teeth, bounce a few times, and
--GOOOOOOAL!--
E-mail us if you have a better way to JUST GO, a way to JUST GO on a level we
missed, or if you want to call BS on one of our videos. Some of these are
tough--some are definitely easier to do with a little care--but all of them are
doable and duplicatable, not one-shot lucky breaks. We CAN do these all again,
and we're willing to post more videos to prove it! In fact, as a start, ALL of
these videos are real time--they are not replays, they are 'live' recordings.
Every video you find on our site was created as this FAQ was written, just so
you can see that they are all possible!
Videos of everything in this FAQ can be found at
http://www.gameswelike.com/MonkeyBall.html
===================================
2. Version History
===================================
Version 1.0 - Updated 3/13/05
Initial public release.
===================================
3. JUST GO! Types
===================================
As we've progressed with our FAQ, we've classified different types of "just
going". Here are the distinctions:
Type 1: Wavebird -- this means you can just press forward and you'll win. We
call it "Wavebird" because there's a trick you can do with the Wavebird
wireless controller. Turn the controller off, press back all the way, hold
that and turn it on. Then let go. The controller will then think it's pushing
forward, and you can let your monkey roll all by itself, straight to the goal.
Type 2: JUST GO! -- this means you should be pressing forward when the level
starts. You'll have some steering to do, but starting full speed right away is
important.
Type 3: Steer and GO! -- meaning you have to go, just not straight.
Type 4: Second Bounce -- when your Monkey Ball drops onto the level, it bounces
once, then settles. This second hit sometimes marks the exact timing you need
to start going in order to win.
Type 5: Wait...and GO! -- sometimes you have to wait a few seconds to let the
moving parts of a level to line up right. You're either waiting for a visual
cue from moving parts, or a timer mark on the clock to go.
Type 6: Back Up and GO! -- this simply means you need more run-up room for a
"jump" (of course you can't really jump, but you can launch or bounce). So
you'll have to turn around and go back before you can line up and JUST GO.
===================================
4. Level Summary
===================================
Below is a list of the levels where we have managed to JUST GO. And you can,
too.
Story 1-1 & Beginner 01 "Simple"
Story 1-2 & Beginner 02 "Hollow"
Story 1-3 & Beginner 03 "Bumpy"
Story 1-4 & Beginner 04 "Switches"
Story 1-5 & Beginner Extra 01 "Conveyors"
Story 1-6 & Beginner 06 "Floaters"
Story 1-7 & Beginner 07 "Slopes"
Story 1-8 & Beginner 08 "Sliders"
Story 2-1 & Advanced 01 "Banks"
Story 2-2 & Advanced 02 "Eaten Floor"
Story 2-3 & Advanced 03 "Hoppers"
Story 2-4 & Advanced 04 "Coaster"
Story 2-5 & Beginner Extra 02 "Bumpy Checks"
Story 2-6 & Advanced 06 "Swell"
Story 2-7 & Advanced 07 "Gravity Slider"
Story 2-9 & Advanced 09 "Totalitarianism"
Story 3-1 & Advanced 11 "Organic Form"
Story 3-3 & Advanced 13 "Stepping Stones"
Story 3-5 & Advanced 15 "U.R.L."
Story 3-6 & Advanced 16 "Mad Rings"
Story 3-7 & Advanced 17 "Curvy Options"
Story 3-8 & Advanced 18 "Twister"
Story 3-9 & Advanced 19 "Downhill"
Story 3-10 & Beginner Extra 04 "Junction"
Story 4-1 & Advanced 21 "Pro Skaters"
Story 4-2 & Advanced 22 "Giant Comb"
Story 4-3 & Advanced 23 "Beehive"
Story 4-5 & Advanced 25 "Triangle Holes"
Story 4-8 & Advanced 28 "Coin Slots"
Story 4-10 & Advanced 30 "Arthropod"
Story 5-2 & Expert 02 "Freefall"
Story 5-3 & Expert 03 "Melting Pot"
Story 5-7 & Expert 07 "Zigzag Slope"
Story 5-8 & Expert 08 "Tower"
Story 5-9 & Expert 09 "Toggle"
Story 5-10 & Beginner Extra 06 "Fluctuation"
Story 6-1 & Expert 11 "Combination"
Story 6-2 & Expert 12 "Punched Seesaws"
Story 6-4 & Expert 14 "Brandished"
Story 6-7 & Expert 17 "Narrow Peaks"
Story 6-8 & Expert 18 "Detour"
Story 6-10 & Beginner Extra 07 "Folders"
Story 7-2 & Expert 22 "Wavy Option"
Story 7-4 & Expert 24 "Domino"
Story 7-10 & Beginner Extra 08 "Quick Turn"
Story 8-3 & Expert 33 "Momentum"
Story 8-5 & Expert 35 "Totters"
Story 8-10 & Beginner Extra 09 "Linear Seesaws"
Story 9-1 & Expert 41 "Serial Jumps"
Story 9-2 & Expert 42 "Crossed Floors"
Story 9-3 & Expert 43 "Spinning Saw"
Story 9-4 & Expert 44 "Chipped Pipes"
Story 9-5 & Expert 45 "Flat Maze"
Story 9-7 & Expert 47 "Cork Screw"
Story 9-8 & Expert 48 "Orbiters"
Story 9-10 & Expert 50 "Air Hockey"
Story 10-1 "Training"
Story 10-3 "Mountain"
Story 10-4 "Disorder"
Advanced Extra 02 "Heavy Sphere"
Advanced Extra 03 "Stagger"
Advanced Extra 05 "Ring Bridges"
Advanced Extra 06 "Domes"
Advanced Extra 07 "Amida Lot"
Advanced Extra 08 "Long Slider"
Advanced Extra 09 "Grid Bridge"
Advanced Extra 10 "Teapot"
Expert Extra 01 "Charge"
Expert Extra 03 "Puzzle"
Expert Extra 05 "5 Drums"
Expert Extra 06 "Free Throw"
Expert Extra 10 "Train Worm"
Master 01 "Centrifugal"
Master 02 "Swing Bridges"
Master 03 "Cylinders"
Master 06 "Intermittent"
Master 07 "Long Tours"
Master 08 "Spasmodic"
Master 09 "Double Twin"
Master 10 "Clock Face"
Master Extra 1 "Variable Width"
Master Extra 2 "Striker"
Master Extra 3 "Ooparts"
Master Extra 5 "Sliced Cheese"
Master Extra 6 "8 Seesaws"
Master Extra 7 "Synchronized"
Master Extra 8 "Helix"
Master Extra 9 "Dizzy System"
===================================
5. Level Descriptions
===================================
Now, on to the descriptions. One more reminder, though; don't just settle for
text when you can see them for yourself. Videos are at
http://www.gameswelike.com/MonkeyBall.html
Enjoy, and have fun!
Story 1-1 & Beginner 01 "Simple"
Type: Wavebird
Instructions: Just press forward all the way and you'll win.
Story 1-2 & Beginner 02 "Hollow"
Type: Just Go
Instructions: Go full speed all the way down the level, and veer right a little
to aim about a ball's width from the right edge of the wall at the end of the
straight stretch. Hit the curved wall at the end full speed, while still
aiming slightly right. It will bounce you up and quite a bit to the right.
Pull back to the left to straighten out toward the goal, land and go through.
If your jump wasn't enough to put you into the middle area, you can also land
on the 'bridge' to your right.
Story 1-3 & Beginner 03 "Bumpy"
Type: Just Go
Instructions: Go straight all the way. At some point, you'll have to slow down
to keep your bounces from sending you over the goal.
Story 1-4A & Beginner 04A "Switches"
Type: Just Go
Instructions: Go forward, hit the play switch, and roll to the goal without
hitting the switch along the way.
Story 1-4B & Beginner 04B "Switches"
Type: Just Go
Instructions: Go forward and hit the first switch. As soon as you land from the
start platform, let go of the stick and coast onto the second switch. Steer
right, and forward if necessary, into the bonus goal as it swivels up.
Story 1-5 & Beginner Extra 01 "Conveyors"
Type: Wavebird
Instructions: Just press forward all the way and you'll win.
Story 1-6 & Beginner 06 "Floaters"
Type: Just Go
Instructions: Go forward all the way to the goal, veering left and right as
needed around the floating boxes.
Story 1-7 & Beginner 07 "Slopes"
Type: Back Up and Go
Instructions: Turn around and go all the way back and up onto the "wall" the
surrounds the start area. Turn back around and go along the wall on either
side--careful, it's sloped outward. Build up as much speed as you can, and
when you fall off the end of the wall, hit the first blockade in the main area
of the level. This will bounce you past the second set of blockades. Aim for
the middle blockade in the third set, and bounce off that as well. This will
give you enough height to bounce to the goal--just aim and go in.
Story 1-8 & Beginner 08 "Sliders"
Type: Just Go
Instructions: On this level, it is possible to jump off at the first corner and
land in the goal. By pressing different control stick directions at the right
times, you can greatly increase your chances of doing so over just aiming.
These times are different in Story and Challenge Mode, because the start point
of your ball is different.
In Story Mode, press forward until 53 shows up on the clock. At exactly 53,
press forward-right and hold it. At 51, press forward again. At 50, press
back-right, then back. That will put you very close or in the goal.
In Challenge Mode, press forward until 53, then forward-right until 51, then
forward until 50, then forward-right, right, and back-right in succession over
the next second/second and a half.
Story 2-1 & Advanced 01 "Banks"
Type: Just Go
Instructions: All you really have to do on this level is go full speed to the
end of the start platform, then veer right as you fall off of it and aim
directly at the goal. However, it's a little more reliable to aim more to the
right to clear the gap onto the "S" section, and then back toward the goal.
Story 2-2 & Advanced 02 "Eaten Floor"
Type: Just Go
Instructions: Go forward along and off of the start platform, then hang a heavy
right to roll right along the edge of the level. Slow and turn left when you
approach the goal. For the best time, you can use the inside of the last hole
to turn your ball toward the goal without slowing as much.
Story 2-3 & Advanced 03 "Hoppers"
Type: Wavebird/Second Bounce
Instructions: On Challenge Mode, just press forward to win. On Story Mode, you
have to wait for your ball to hit the second time and then go forward. The
start platforms are different sizes.
Story 2-4 & Advanced 04 "Coaster"
Type: Steer and Go
Instructions: Immediately turn 45 degrees right and roll up, onto, and off of
the small 'wall' on the edge of the level. Aim to land on the large platform
at the end of the tunnel that you would have gone through if you did the level
the normal way. Just as you are about to hit the platform, pull back and right
so your bounce doesn't carry you too far forward. After that, just land your
successive bounces closer and closer to the goal, and go in when you've
finished bouncing. Note: it's possible to hit the goal when you fall without
bouncing, but due to your extreme velocity and the awkward angle, we haven't
managed to win that way.
Story 2-5 & Beginner Extra 02 "Bumpy Checks"
Type: Just Go
Instructions: This level is different in Story and Challenge Modes due to a
different start point, but the navigation is similar. Go, and veer left to
line up between the large square sections of the level. Navigate down the
narrow area between them, paying attention to where you bounce. Use your last
bounce to steer into the goal.
Story 2-6 & Advanced 06 "Swell"
Type: Just Go
Instructions: Just go, full speed, and steer to stay centered as much as
possible on the curved floor--forward-left on the first section, and forward-
right on the second. That is all (it's harder than it sounds, but not too
bad).
Story 2-7 & Advanced 07 "Gravity Slider"
Type: Wavebird
Instructions: Just press forward all the way and you'll win.
Story 2-9 & Advanced 09 "Totalitarianism"
Type: Just Go
Instructions: Though the start point is different in Story and Challenge Modes,
this level plays out the same. Just go full forward until you fall off the
start platform onto the main area, then veer right to avoid the falling pieces.
If you steer correctly--about 25 deg right--they will rise just before you
collide with them. Steer back left toward the center, and continue full speed.
The path you take is critical--there's very little space where you won't get
hit as the falling pieces come down again. The path you want involves aiming
at the first banana you see--lining up with that banana and the pillar behind
it (in front of the goal) works well for me. After the pieces fall and rise,
steer around the pillar and then into the goal.
Story 3-1 & Advanced 11 "Organic Form"
Type: Just Go
Instructions: It's impossible to describe a correct path for this level, just
go and try to keep from bouncing TOO much, although a little bouncing will help
you get to the end. Just stay centered as much as possible, and get to the
goal. It's an easy level, but it's tricky to get a good time.
Story 3-6A & Advanced 16A "Mad Rings"
Type: Just Go
Instructions: Just go, full speed. You'll need to slow a little as you get
above the A goal platform in order to avoid bouncing into the top of the goal
rather than the tape.
Story 3-6B & Advanced 16B "Mad Rings"
Type: Just Go
Instructions: Go full speed, and veer right over to the edge of the stage.
Keep going forward full speed until just as you pass the A goal, then pull back
and maneuver into the B goal.
Story 3-6C & Advanced 16C "Mad Rings"
Type: Just Go
Instructions: Go full speed, and veer right over to the edge of the stage.
Keep going forward full speed until just as you pass the B goal, then pull back
and maneuver into the C goal.
Story 3-7 & Advanced 17 "Curvy Options"
Type: Just Go
Instructions: Go full forward, and don't turn until you go over the gap and
impact with the second curvy beam. On impact, pull back-left in order to stay
on the beam. Then just follow it to the goal.
Story 3-8 & Advanced 18 "Twister"
Type: Just Go
Instructions: Press forward until the clock changes to 53, then pull back-left.
This will get you through the moving square 'rings'. Then just roll into the
goal.
Story 3-9 & Advanced 19 "Downhill"
Type: Just Go
Instructions: For the best time, press forward until the clock says 58, then
forward-right. Roll up onto the side of the platform, touch down once, and
then roll off. Press forward-left and aim for the goal. It's tricky, but very
possible for a great time.
Story 3-10 & Beginner Extra 04 "Junction"
Type: Just Go
Instructions: Nothing fancy about this one, just roll to the goal. The A goal
is in front of you, the B goal is behind.
Story 4-1A & Advanced 21A "Pro Skaters"
Type: Wait and Go
Instructions: To hit the first "Skating" goal without stopping it, just wait a
moment when your ball drops onto the level. Press forward a little over a
half-second after the timer starts, and that's all!
Story 4-1B & Advanced 21B "Pro Skaters"
Type: Just Go
Instructions: To hit the B goal, go full forward, but about 1/3 of the way down
as you're falling from the start platform, let the control stick go to neutral.
Press forward again before you hit the ground in order to hit the goal tape.
Story 4-2 & Advanced 22 "Giant Comb"
Type: Just Go
Instructions: Go full forward, and veer right to roll along the right side of
the level to avoid the giant comb's teeth. When you pass the center point of
the spinning comb, veer back left toward the goal.
Story 4-3 & Advanced 23 "Beehive"
Type: Just Go
Instructions: Press forward and hold it through your first two bounces. If you
do, you'll end up far left of center, heading for the bottom of the level.
Steer left slightly to hit the beam you're approaching (the one aligned with
but to the left of the beam that has the banana bunch on it), and keep holding
forward to bounce off of that beam and then the one further behind it. At this
point, pull back to slow and regain control while you bounce up the level
toward the goal. Three more bounces will get you onto the goal area.
Story 4-5 & Advanced 25 "Triangle Holes"
Type: Wavebird
Instructions: Just press forward all the way and you'll win.
Story 4-8A & Advanced 28A "Coin Slots"
Type: Wait and Go
Instructions: To hit the first non-bonus goal, just stay where you land until
about 52.5 remaining on the clock, then go full speed. You'll need to steer a
little to keep your monkey centered; maybe their animations in the meantime
have screwed up their aim.
Story 4-8B & Advanced 28B "Coin Slots"
Type: Wait and Go
Instructions: To hit the bonus goal, just wait to go until 56 shows up on the
clock, or just go the moment your monkey gets impatient and starts to tell you
to go :-)
Story 4-10 & Advanced 30 "Arthropod"
Type: Just Go
Instructions: Go immediately, and don't steer at all until you hit the
arthropod's last foot and bounce. As soon as you do, roll your stick around to
the right quickly until you're pressing back. Hold back for about a half
second, until the goal comes on screen, then continue to move your stick
clockwise, always aiming at the goal, as the camera rotates. By the time you
hit, you should be pressing forward-left.
Story 5-2A & Expert 02A "Freefall"
Type: Just Go
Instructions: Go right away, full speed, and veer left just enough to miss the
center beam ahead (one ball left is enough). Keep at top speed until you hit
open air, and then let off the stick and free-fall. Steer back to the right to
re-center yourself, and make any slight corrections necessary to hit the goal.
If you were going top speed and stopped at the right time, you'll fall right
through it after aiming back right that small bit.
Story 5-2B & Expert 02B "Freefall"
Type: Just Go
Instructions: Go right away, full speed, and veer left just enough to miss the
center beam ahead (one ball left is enough). Keep at top speed until just
about 56 shows on the clock, or just before the top of your ball and the end of
the platform meet in your line of sight. At that point, stop pressing forward,
coast, and fall off. Your momentum should be approximately right to hit the
goal, you just have to steer right enough to re-center your ball on the level,
and make any other adjustments necessary. It can be a little tricky, but
basically, if you can't see the goal, you're going in.
Story 5-3 & Expert 03 "Melting Pot"
Type: Just Go
Instructions: Go full forward until the clock hits 26. Exactly then, push
forward-right for about a quarter second, then back forward again. If your
timing was right, you'll go right through the goal tape. If not, you may have
to press left or right again to line up and go through.
Story 5-7 & Expert 07 "Zigzag Slope"
Type: Just Go
Instructions: Nothing to it. Go full speed all the way, and steer around the
holes. The right side is steeper, so go left and stay on the bottom slopes.
Story 5-8 & Expert 08 "Tower"
Type: Just Go
Instructions: Go full speed all the way across the level into the teleporter.
As soon as you go through, pull back all the way, then press forward all the
way again before you hit (you need to land on the bottom block). If you hit
just right, you'll bounce off the "ceiling" of the block above you, rather than
its side, which will move you closer to the goal. Keep steering into the slope
as your camera turns to slow down enough to fall off into the goal tape.
Story 5-9 & Expert 09 "Toggle"
Type: Second Bounce
Instructions: Wait for your ball to bounce and hit again, then go full speed.
Steer right to land on the far right of the spinning tiles, just as the
spinning part passes going left. As it completes its turn, veer left as you
cross. If you didn't hit any unfortunate bounces, you should leave the tiles
before they can come around again and push you off.
Story 5-10 & Beginner Extra 06 "Fluctuation"
Type: Just Go
Instructions: Go immediately, and line yourself up to the row of boxes and
holes just to your right. Go under the first box in the row and hit the hole
there, which will bounce you up and over the next 2 rows of boxes (in Story
mode, you'll have to let off the gas for a split second to get this bounce).
You'll probably bounce once more as you approach the goal. Slow down as soon
as you have a clear path to the goal--it's easy to go too far on this level.
Story 6-1 & Expert 11 "Combination"
Type: Wait and Go
Instructions: Wait until just after the clock shows 58, then go. Veer left
before you enter the teleporter, and right again until you're going straight as
soon as you leave it. Bounce onto and over the patterned part of the level
that is settling. You need to hit the third square out, and you should be one
square left of the teleporter after your initial steering. When you land on
the third square, head diagonally left straight for the goal. You have to get
there fast, because it's about to move.
Story 6-2A & Expert 12A "Punched Seesaws"
Type: Just Go
Instructions: Go full forward, veer right and stay as close to the punched-out
holes as you can. You should have plenty of momentum to get up onto the goal
platform. The quickest way up is to steer into the last hole, just enough to
flip your ball up onto the goal platform, and into the goal.
Story 6-2B & Expert 12B "Punched Seesaws"
Type: Just Go
Instructions: Start this level the same way as if you're going for the A goal
(see above), but steer a little harder into the last hole on the first seesaw,
so that you flip up to the left of the A goal rather than into it. Keep going
across the left side of that platform and you'll bounce off the gap between it
and the next seesaw. That bounce will start this super-lubricated seesaw
tilting to the left pretty fast, so push forward-right and try to land as far
right on it as you can to avoid hitting the large center hole. Once you hit,
just steer back toward center sharply, and if you're going fast enough, you can
get off the seesaw just as it levels out and hit the goal.
Story 6-4 & Expert 14 "Brandished"
Type: Wait and Go
Instructions: Wait until just AFTER your monkey hits the ground the second
time, and settles. Go full forward about a half second after the clock starts
(59.5 remaining). Full speed should put you right in the path of the spinning
goal.
Story 6-7 & Expert 17 "Narrow Peaks"
Type: Back up and Go
Instructions: This is a fun one. Immediately back up. What you're going to do
is jump straight toward the goal, and you need some speed. You can get it by
either going ALL the way to the very beginning of the start platform (where
your monkey will howl about being on the edge), or you can pull a little trick-
-start going, then detour diagonally into the curved edge of the start platform
on the left or right. Coming back down that small curve will add to your
speed. After that, just line up, jump to the next platform, and then ride up
and down its peak into the goal.
Story 6-8A & Expert 18A "Detour"
Type: Just Go
Instructions: Go full forward until the clock changes to 54. Exactly as it
changes, steer forward-right, then roll the control stick around to the right
to steer your ball into the teleporter as straight down as you can. You'll
come out at the top heading straight for the goal.
Story 6-8B & Expert 18B "Detour"
Type: Just Go
Instructions: Go full forward until the clock changes to 54. Exactly as it
changes, steer forward-right, then roll the stick back toward forward again as
the camera aligns you with the bonus goal in the distance. Head straight for
it--you have plenty of speed and don't even have to touch the 45 degree angled
platform that has the normal goal on it!
Story 6-10 & Beginner Extra 07 "Folders"
Type: Just Go
Instructions: Go full forward onto the level, and then veer right onto the
right edge. You don't have to do this right away; the first few 'folders' will
be up while you're there. Ride along the edge until you pass the seam between
the second-to-last 'folder' and the last one with the goal on it. Then let off
the gas, steer left, and fall into the goal as the folder moves into its down
position.
Story 7-2 & Expert 22 "Wavy Option"
Type: Just Go
Instructions: Go forward, steer left or right to line up with one of the curvy
beams, and ride it to the other end. Cut toward the goal slightly early for a
better time.
Story 7-4 & Expert 24 "Domino"
Type: Second Bounce
Instructions: You can just go on this level, but waiting for your monkey's
second hit after he falls will get you a better time. That's because with the
tiny edge in acceleration that gives you, you can bounce off the start button,
veer a little to the right, and then bounce on the first hole under the dominos
almost to the end of the level. Stop yourself before the last row of dominos,
turn right, and head for the goal. You can go through the back of it, but
you'll need a little speed to pull it off. The front is facing opposite you,
toward the last domino.
Story 7-10 & Beginner Extra 08 "Quick Turn"
Type: Wavebird
Instructions: Just press forward all the way and you'll win.
Story 8-3 & Expert 33 "Momentum"
Type: Wait and Go
Instructions: You can just go on this level as well, but waiting until the
clock reads 58 will allow you to be going full speed when you change sides of
the level on the moving parts. So go at 58, get on the right side of the level
while it's still, switch to the left when it arrives and maneuver around the
left side of the central part, and then switch again to the right just before
the end and roll through the goal.
Story 8-5 & Expert 35 "Totters"
Type: Just Go Instructions: Go full forward until you hit the third "totter".
Then pull back before you hit its far side, which will flip you up into the
air. Hold back-right in the air and you should land in front of the goal.
Practice makes perfect! It looks tricky but isn't.
Story 8-10 & Beginner Extra 09 "Linear Seesaws"
Type: Just Go
Instructions: Easy one, just go across the seesaws to the goal. You can go
full speed, but the last seesaw will tilt its far end up in front of the goal,
so you either need to slow down at its halfway point so it tilts back down out
of your way, or (as in the video) make sure you're going all-out and barely
touch that seesaw so you have just enough room to squeeze through.
Story 9-1A & Expert 41A "Serial Jumps"
Type: Just Go
Instructions: Go straight down the start platform and fall off to the left
before the end, onto the first ring. Navigate around it while slowing down,
jump off the other side just before the off-color section, and steer for the
normal goal.
Story 9-1B & Expert 41B "Serial Jumps"
Type: Just Go
Instructions: This is a lot like the A goal, you just go faster. Go full speed
until you hit open air off the very beginning platform. Then press forward-
left, and keep pressing it as you bounce off the next small platform until you
land on the first ring. At that point, press forward again until you're in the
air once more, then freefall for a moment. The B goal will be fast
approaching. Press forward and right to hit the tape.
Story 9-1C & Expert 41C "Serial Jumps"
Type: Just Go
Instructions: The easiest one of the three, for me. Just go straight. When
you land on the second platform, stop pressing forward and coast. Fall off and
you'll be heading very close to the goal. Just steer right a little, eyeball
it and steer in.
Story 9-2 & Expert 42 "Crossed Floors"
Type: Just Go
Instructions: There's no way to do this level other than to "just go", but it's
still a tricky one. Go full speed, and just before going onto the first tilted
area, press forward-right. A split second after you get the banana, switch to
forward-left. Rinse, repeat. You don't want to go up too far on the tilted
areas, and obviously going down too far is even worse.
Story 9-3 & Expert 43 "Spinning Saw"
Type: Second Bounce
Instructions: The timing on this one is actually slightly after I would usually
go on a second bounce, and you can even wait longer than that if you like--
you're waiting for the goal to rotate a little so it's facing you when you
arrive. Anyway, just go straight on after the second bounce. On Challenge
Mode, you are started closer to the goal. Everything above still applies, but
when you hit open air, just free-fall into the goal.
Story 9-4 & Expert 44 "Chipped Pipes"
Type: Just Go
Instructions: Go full forward all the way down the start platform. As soon as
you fall onto the level, veer right a little to aim straight at the goal. You
should fall onto the half-pipes and roll smoothly to the goal with no problem.
If not, you've aimed a little too far left or right.
Story 9-5 & Expert 45 "Flat Maze"
Type: Just Go
Instructions: Go full forward, and veer right to get your ball at least
centered on the next line on the floor, or a little past that. When you fall
onto the main level, you'll see a dip in the floor approaching. When you fall
into that, steer left slightly, and when you hit the bottom, steer left all the
way. You want to hit the upslope of the dip on its far left. Roll your stick
up from left to forward-left to aim for the goal directly from your bounce.
Story 9-7 & Expert 47 "Cork Screw"
Type: Just Go
Instructions: Go full forward off the start platform and into the level. When
you reach the last banana, press forward-right and hold it. After falling
through the pipe for a while, press back-left and hold it (around 47 seconds on
the clock is about right). When you reach the bottom and the goal comes in
sight, your speed should have slowed enough to aim for it.
Story 9-8 & Expert 48 "Orbiters"
Type: Just Go
Instructions: Go immediately, and slowly veer left as you progress. Once you
fall onto the main area of the level, coast for a second, and steer right
toward and through the goal. Don't slow down much or the moving parts will
throw you.
Story 9-10 & Expert 50 "Air Hockey"
Type: Just Go
Instructions: Go full forward. When you land on the level, press forward-
right. That's it!
Story 10-1 "Training"
Type: Just Go
Instructions: Go full forward, and get onto one of the inside tracks. Go
straight down the line, and at the top of the last hill, fall off on the inside
and through the goal.
Story 10-3 "Mountain"
Type: Just Go
Instructions: Go full forward, and then aim for the left corner of the second
platform, not the starting platform. As soon as you fall off, hold back-right
and you'll roll along the mountain to the right and at the goal. Make any
adjustments you need to hit the tape, but you should be very close.
Story 10-4 "Disorder"
Type: Just Go
Instructions: Go immediately, and veer left about 1-1 1/2 ball widths to avoid
landing on the first platform of the level. You want to fall off and hit the
one below and to its left instead. As soon as you hit, hold all the way right
to aim at the goal. Adjust as necessary to hit the tape.
Advanced Extra 02 "Heavy Sphere"
Type: Just Go
Instructions: In order to get onto the main part of the stage with the "Heavy
Sphere", you have to jump off of the button that starts the stage moving. To
do this, you can either back up a long way, or use the little trick of running
up and down the small 'wall' on the side of the start platform. I like to get
going for a second or so first, then veer into the right wall at 45 degrees,
'falling' back off of it to gain speed. Then jump off the start button and
onto the stage. Pull all the way back to keep from hitting or going under the
Sphere. When it lifts, press forward again right away. If you delay too long,
the stage will bounce you up into the air and probably over the goal. If you
go soon enough, you can roll down the opposite side straight into the goal.
Advanced Extra 03 "Stagger"
Type: Wait and Go
Instructions: Because of the moving pieces at the far end, I've found that I
have to wait until 55 remaining on the clock before I run for this one,
otherwise the jump I'm trying for doesn't come out right. At 55, run for the
opposite end full speed. Veer off the right side of the beam in order to
bounce off of the front edge of the first platform. A proper jump will send
you right over to the goal, touching briefly on both other platforms along the
way.
Advanced Extra 05 "Ring Bridges"
Type: Just Go
Instructions: Go full forward. When you get to the end of the platform, you
need to be two lines over to the right of the center line you started on, and
headed about 30 degrees right. To do that, I like to go forward for a little
while and then aim at the end of the right line. If you're lined up just
right, you'll bounce lightly off the first ring, again on the near part of the
large ring, and after that, honestly, you just have to deal with what it hands
out. This is possibly the hardest level to do this way, believe it or not.
It's a very easy level to do the 'normal' way, but if you want a great time,
there you go.
Advanced Extra 06 "Domes"
Type: Just Go
Instructions: Just go, and cross your fingers as you try to aim for the goal.
Fast or slow, you'll never do the same run twice because of the randomness of
the bumps. This level is complete BS.
Advanced Extra 07 "Amida Lot"
Type: Second Bounce
Instructions: Just go on your second bounce, or you might run into the oncoming
bumpers. Slow down, and stop on the 3rd platform on your left. Turn around,
and go through the goal as it passes.
Advanced Extra 08 "Long Slider"
Type: Just Go
Instructions: Hold full forward before you even start. Let go of the stick as
soon as the timer shows 56 and free fall. Shortly after the timer shows 53,
pull back and right and hold it, and you should slam right through the goal.
Advanced Extra 09 "Grid Bridge"
Type: Just Go
Instructions: Go full forward and veer very slightly right. As the longest
beam in the grid comes around, you will fall onto it. At the 4th 'corner' on
that beam, bounce off the intersection of the crossbeam on the right. A good
bounce will allow you to hit the goal. There are other bounce combinations
that work on this stage as well.
Advanced Extra 10 "Teapot"
Type: Wait and Go
Instructions: When the timer changes to 55, go full speed and fall off the
starting platform at the far right corner. Aim for the goal which will just be
settling to the ground as you fall.
Expert Extra 01 "Charge"
Type: Just Go
Instructions: The point of this level is to use the teleporters to build up
enough speed to jump to the goal. All you have to do is go around the
teleporter you start behind, and then keep going through them until you're
going fast enough--at least 100mph when you exit the teleporter. Then go along
one of the beams and hit the bump at the end to jump across to the goal. Those
bumps sometimes don't bounce you, so be ready for that quirk.
Expert Extra 03 "Puzzle"
Type: Just Go
Instructions: One of the easiest levels in the game, once you know where the
goal is going. Just go, and veer right about 35 degrees. Don't slow down, but
watch the goal. Once it's moved twice, you'll be heading right for it.
Expert Extra 05 "5 Drums"
Type: Just Go
Instructions: Go immediately, and head along the right side of the level as it
angles outward. Turn in to the left as sharply as you can without losing speed
to intersect the first 'drum' where it meets the platform, and roll up onto it.
Keep heading left as much as you can while you climb the drums. In order to
get onto the 4th one, you need to be left of center or a moving wall will hit
you. Then steer back right as you climb the 5th drum, into the goal. It's
also possible to do this as a 'Second Bounce' level and avoid having to be that
far left on the 4th drum.
Expert Extra 06A "Free Throw"
Type: Just Go
Instructions: Go full forward until the clock shows 55. Exactly when it
changes to 55 (when it makes the little blip noise), let the stick go neutral.
One second later, on 54, pull back all the way. Let it go neutral again a
split second after the clock shows 52. Your camera will rotate slowly around
and you should swish through the A goal.
Expert Extra 06B "Free Throw"
Type: Just Go
Instructions: Go full forward, and keep pressing forward for a moment even
after the stage hits you into the air. Let the stick go to neutral exactly as
the clock shows 54. Then, exactly when it shows 53, pull back all the way.
Let it go neutral again exactly when it shows 50. You should swish into the B
goal.
Expert Extra 06C "Free Throw"
Type: Just Go
Instructions: Go full forward, and keep pressing forward for a moment even
after the stage hits you into the air. Let the stick go to neutral exactly as
the clock shows 54. Then, exactly when it shows 50, pull back all the way.
You should swish into the C goal.
Expert Extra 10 "Train Worm"
Type: Just Go
Instructions: Go full forward. About a half-second after the clock shows 55
(55.5 remaining), press forward-right. That's it!
Master 01 "Centrifugal"
Type: Second Bounce
Instructions: When your ball hits the second time, go! Immediately when your
ball touches the front of the light blue band across the platform, press
forward-left. Hold that position as your ball goes over the side and rolls to
the goal.
Master 02A "Swing Bridges"
Type: Just Go
Instructions: This is almost a Wavebird level, so press forward all the way
along. But you'll also have to veer ever so slightly left, because the level
will pull you a little to the right as you go.
Master 02B "Swing Bridges"
Type: Back Up and Go
Instructions: The "back up" part of this one is really going forward a little
and turning around to go for the bonus goal behind you. Go forward past the
first band of light blue on the floor and turn around about 1/3 of the way to
the next band. Go toward the back as fast as you can, and try to jump near the
center. You should bounce slightly on the starting platform and then land on
the spinning oval. Keep going, but don't aim for dead center, but a little to
the right. This will help you make it onto the circular platform. From there,
re-center your aim and go straight for the goal.
Master 03 "Cylinders"
Type: Just Go
Instructions: Go full forward onto the spinning cylinder. Let it pull you
left, but not too far. You need to be a little left of center to get a jump
off of the 'crossbeam' cylinders, and you're aiming for the cylinders on the
far side that point toward the goal. Land on them, and try to compensate for
their spinning motion. If your aim (and reactions) are good, you'll be in the
goal in no time.
Master 06 "Intermittent"
Type: Just Go
Instructions: Believe it or not, there's no need to steer left or right on this
level. Just go! At the end, just as you get onto the last platform on the
right, you'll need to slow down or your last bounce will take you over the
goal. Coast across that platform, and your bounce should be about right.
Careful to avoid the party ball, and steer into the goal.
Master 07 "Long Torus"
Type: Wait and Go
Instructions: You have to get on the right side of the torus, so you'll need to
wait a few seconds before you go. 57 is a good time to start. Go straight
down the way and hit the torus without steering. It will bounce you up and to
the right. As soon as you're in the air, steer forward-left, and try to land
on top of the beam. Keep your speed up and it's easier to stay on. As you
approach the goal, slow down, and the level's turning will help you to fall
right into it.
Master 08 "Spasmodic"
Type: Second Bounce
Instructions: As soon as your ball touches down after the first bounce, go!
That's all.
Master 09 "Double Twin"
Type: Just Go
Instructions: Go immediately, and veer left so you can drop onto the wide green
part of the spinning area. Try to stay on the inside (right) part of it--if
you go too far up the left side, you'll fall back down and off. As its spin
slowly pushes you right, resist until the smaller inside part is aligned enough
to support you. As you approach the center platform, be ready to cut right and
across to the same wide green area on the opposite side of the next spinning
section. Making that switch without slowing too much is the hard part of this
level. Once you've made it onto there, just keep your speed up and carefully
align yourself to fall into the goal.
Master 10 "Clock Face"
Type: Just Go
Instructions: Immediately go, and when the clock is around 58, steer a little to
the right, like 15 degrees. You will start going across the moving platforms,
and you should see a smaller blue platform coming in from the right. You want
to hit the incoming edge of this platform and get it to bounce you up. Once air
born, hold up and right, and land on either the long clock hand, or the small
moving red platform. As soon as you bounce on either of those, aim straight for
the goal.
Master Extra 01 "Variable Width"
Type: Just Go
Instructions: Go full forward. As you reach the area of the level right in
front of the goal, where the middle platform you're on ends, veer left or right
very slightly to use the side parts as support and then immediately pull hard
in the opposite direction to hit the goal.
Master Extra 02A, B, C "Striker"
Type: Second Bounce
Instructions: The timing on Striker seems to be somewhat variable. Going on
your second bounce, or a split-second before it, doesn't reliably produce the
same bounces off of the "striker". But if you do it a few times, you'll notice
patterns in the several types of bounces you can get. Play with those and
you'll find ones that will get you to each goal. The first two goals involve
NOT getting hit with the 'striker', but bouncing off of it while it's all the
way down and over the lip on the far side. The C goal on the top platform
involves getting hit with the 'striker' at a low angle, meaning your ball was
almost all the way past it when it hit you.
Master Extra 03 "Ooparts"
Type: Wait and Go
Instructions: Wait until about 56 to go, just as your monkey tries to remind
you to get moving. Go full speed until the part where the level widens, then
coast until you fall into the "oopart". You will roll along the bottom of that
weird piece--as soon as you start rolling, press forward again. You'll fly up
onto the goal platform and into the goal.
Master Extra 05 "Sliced Cheese"
Type: Wait and Go
Instructions: Wait until about a half second after 57 appears, then go. Roll
over to the right side, slightly away from the edge where the large holes are
as the wall spins. You need to be moving as fast as possible. Straighten out
so you're heading right at the wall, and you'll go through one of the large
holes. Pull back in between the two walls, and you'll go through the second as
well without falling off. Steer around into the goal. This one's tricky but
there's no random-ness, so it becomes a lot easier with practice.
Master Extra 06 "8 Seesaws"
Type: Just Go
Instructions: This is a boring level, not worthy of being a Master stage. Just
go, keep your speed at medium, and roll onto each seesaw. Speed is key; you
need to stay on the back of each seesaw long enough to raise the front up to
the next seesaw's level, but still be moving fast enough to get off before it
lowers back down again. Yawn.
Master Extra 07A "Synchronized"
Type: Second Bounce
Instructions: When your ball touches down the second time, go! Veer 45 deg
right while you're falling from the start platform, before you hit the ground.
You must cut that corner as closely as you can in order to hit the goal.
Master Extra 07B "Synchronized"
Type: Just Go
Instructions: The bonus goal is much easier to get. Just go full speed, and
press forward-right as soon as you touch the ground from falling off the
starting platform.
Master Extra 08A "Helix"
Type: Just Go
Instructions: Go immediately, and move over about two of the squares on the
floor to the right so that when you land on the half-circle of the level,
you're near the top and can stay on. Keep your speed all the way up as you
steer into the first corner. When the clock reaches 52, fall off the inside
and you'll see the goals below. You should pass fairly close to the 1st goal
with the velocity and angle you fell at. Practice falling consistently and
you'll be able to steer into the A goal.
Master Extra 08B "Helix"
Type: Just Go
Instructions: Go immediately, and move over about two of the squares on the
floor to the right so that when you land on the half-circle of the level,
you're near the top and can stay on. Keep your speed all the way up as you
steer into the first corner. When the clock reaches 51, fall off the outside
and you'll see the goals below. You should pass fairly close to the 2nd goal
with the velocity and angle you fell at. Practice falling consistently and
you'll be able to steer into the B goal.
Master Extra 09 "Dizzy System"
Type: Just Go
Instructions: Go straight out onto the level at full speed. Just before you
hit the large moving circle that shows up in your way, press forward-right so
it will bounce you toward the goal. As soon as it does, press forward-left to
maneuver your way in.
===================================
6. Legal and Other Information
===================================
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