___  __  __  ____  ____  ____    __  __    __    ____  ____  _____
  / __)(  )(  )(  _ \( ___)(  _ \  (  \/  )  /__\  (  _ \(_  _)(  _  )
  \__ \ )(__)(  )___/ )__)  )   /   )    (  /(__)\  )   / _)(_  )(_)(
  (___/(______)(__)  (____)(_)\_)  (_/\/\_)(__)(__)(_)\_)(____)(_____)
           ___  __  __  _  _  ___  _   _  ____  _  _  ____
          / __)(  )(  )( \( )/ __)( )_( )(_  _)( \( )( ___)
          \__ \ )(__)(  )  ( \__ \ ) _ (  _)(_  )  (  )__)
          (___/(______)(_)\_)(___/(_) (_)(____)(_)\_)(____)


                       =-=-=-=-=-=-=-=-=-=
                        ASCII by JavE 5.0
                       =-=-=-=-=-=-=-=-=-=

|-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
|SUPER MARIO SUNSHINE U.S. VERSION                        |
|System: GameCube                                         |
|FAQ/WALKTHROUGH FOR SUPER MARIO SUNSHINE                 |
|By Christian Ruiz "Sweetpimp324"                         |
|[email protected]                                   |
|Version 5.0                                              |
|Copyright © Christian Ruiz "Sweetpimp324"                |
|http://www.gamefaqs.com/features/recognition/13769.html  |
|-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                         Disclaimer!
                         -----------
           This document is copyright © SweetPimp324.
 This guide cannot be used in any which way or form to earn money.
  You may however, print this document out for personal use ONLY!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯*~~READ BEFORE PROCEEDING~~*¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
| ________________________________________________________________________ |
|/                                                                        \|
|\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/|
||~The latest versions and updates of this guide can be found at GameFAQs~||
|/~~~~~~~~~~~~~~~~~~~~~~~~~http://www.gamefaqs.com~~~~~~~~~~~~~~~~~~~~~~~~\|
|\________________________________________________________________________/|
|                                                                          |
|        _________________________________________________________         |
|       /                                                         \        |
|       \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/        |
|       |~~For best results please set your computer monitor to:~~|        |
|       /~~~~~~~~~~~~~~~~~~~1024 by 768 pixels.~~~~~~~~~~~~~~~~~~~\        |
|       |~~~~~~~~~~~~~~~~~~~~~~~Thank you.~~~~~~~~~~~~~~~~~~~~~~~~|        |
|       \_________________________________________________________/        |
|                                                                          |
|                 ____________________________________                     |
|                / This guide is dedicated to all of  \                    |
|                \ those who were lost for the tragic /                    |
|                | events of September 11, 2001.  You |                    |
|                / will all be missed. =*(            \                    |
|                \____________________________________/                    |
|                                                                          |
|                  __________________________________                      |
|                 /                                  \                     |
|                 \ If you need to locate anything   /                     |
|                 / in particular please use Ctrl+F. \                     |
|                 \__________________________________/                     |
\__________________________________________________________________________/

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
DO NOT CONTINUE READING MY FAQ UNTIL YOU READ THIS NOTICE FIRST!!!  IF YOU
ARE READING THIS FAQ FROM A SITE OTHER THAN WWW.GAMEFAQS.COM, AND YOU HAVE A
QUESTION, FIRST CHECK FOR THIS FAQ IN WWW.GAMEFAQS.COM.  IF YOU E-MAIL ME
ASKING A QUESTION THAT IS ALREADY IN THE  FAQ OR ISN'T BASED ON SUPER MARIO
SUNSHINE, THAN I WILL JUST IGNORE YOUR E-MAIL.  IF YOU HAVE ANY REQUESTS FOR
MY GUIDE THAN YOU MAY E-MAIL TO TELL ME SOME IDEAS OF MISTAKES TO FIX/ADD TO
MY FAQ.  THANK YOU FOR YOUR TIME IN READING THIS SMALL BUT SWEET PASSAGE.
YOU MAY PLEASE CONTINUE READING MY FAQ.  THANK YOU.

Any copying of this FAQ/Walkthrough without permission of me is illegal and
won't be tolerated.

E-mail me ONLY if you have anything you want to add to my FAQS or you have a
question about this game. I will not answer e-mail questions if they are
answered in my FAQ or are very unintelligent. If you have a question about
the game or don't understand anything you may Instant Message me on MSN
which is Gangsta328@hotmail or you may Instant Message me on AOL/AIM. My
screen name for AOL/AIM is PiZiMp324 but you should be aware that I have
auto-block...>_<!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                         *~~SECTION 0~~*


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-ALL SECTIONS WITH *'S SIGNIFY THAT THE SECTION IS EMPTY!

-ALL SECTIONS WITH º'S SIGNIFY THAT THE SECTION IS COMPLETE!

-ALL SECTIONS WITH * AND º SIGNIFY THAT THE SECTION IS STILL BEING WORKED
ON!

[0]
Table of Contents
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
º[0]  Table of Contents
*º[1]  Updates
º[2]  Super Mario Sunshine Quick Pointers
º[3]  Welcome to Isle Delfino
 º[3-A]  What, you ask, is Isle Delfino?
 º[3-B]  What can Mario do on the island?
 º[3-C]  Mario's Mission
º[4]  Mario's Vacation Gone Wrong
º[5]  Controls
 º[5-A]  On Land
 º[5-B]  In the Water
 º[5-C]  Camera Controls
 º[5-D]  Using FLUDD
 º[5-E]  A Button Actions
 º[5-F]  B Button Actions
 º[5-G]  Special Moves
 º[5-H]  Using Yoshi
*[6]  The Characters
º[7]  Getting Started
 º[7-A]  Beginning A Game
 º[7-B]  Copying Saved Game Data
 º[7-C]  Score
 º[7-D]  Options
º[8]  The Game Screen
 º[8-A]  Active Screen
 º[8-B]  Pause Screen
º[9]  Isle Items
º[10]  FLUDD
*º[11]  Super Mario Sunshine Walkthrough
*º[12]  Boss Walkthrough
*º[13]  Shine Sprite Locations Walkthrough
*[14]  Blue Coin Locations Walkthrough
*º[15]  Frequently Asked Questions ~READ BEFORE CONTACTING ME!~
º[16]  Do's and Dont's when contacting SweetPimp ~READ BEFORE CONTACTING
ME!~
º[17]  Special Thanks
º[18]  Copyright *Legal Notice*



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                         *~~SECTION 1~~*


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[1]
Updates
¯¯¯¯¯¯¯
Version 1.0- August 29, 2002- I've always wanted to publish a Walkthrough
for a Super Mario game, and this is the one.  Today I completed Sections 0,
1, 2, 3, 4, 5, 7, 8, 9, 10, 12, and 13. =)

Version 2.0- August 30, 2002- I started the Walkthrough (Section 11).  I
finished Delfino Airstrip and am currently up to Episode 3 in Bianco Hills,
next update, extremely soon!

Version 3.0- August 31, 2002- I'm starting to get worried.  I think that
CJayC isn't going to publish this FAQ of mine...it's my dream to publish a
Mario game FAQ...  I updated the looks and stuff...  =*(

Version 4.0- September 6, 2002- I didn't update because I thought it was too
late to post the FAQ.  Apparently, CJayC responded to my e-mail and told me
it would be posted as long as I was farther along in the game so that's why
I updated like crazy today. =)

Version 5.0- September 6, 2002- Completely finished off Bianco Hills and
added a "Boss Walkthrough" section, "Shine Sprite Locations Walkthrough"
section, and a "Blue Coin Locations Walkthrough" section.  Enjoy.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                         *~~SECTION 2~~*


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[2]
Super Mario Sunshine Quick Pointers
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1 Player
Rated Everyone
Comic Mischief
Memory Card (for GameCube) 7 blocks
Vibration Function Compatible



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                         *~~SECTION 3~~*


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[3]
Welcome to Isle Delfino
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 [3-A]  What, you ask, is Isle Delfino?
 [3-B]  What can Mario do on the island?
 [3-C]  Mario's Mission

[3-A]
What, you ask, is Isle Delfino?
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
It's the sun-drenched island resort on everyone's must-visit list, of
course!  This is where all your troubles begin.  Mario, Peach, and
Toadsworth are on their way to beautiful Isle Delfino for a vacation, but
Shadow Mario is causing chaos and destruction apon Isle Delfino.  You arrive
and are blamed as soon as you get off the plane.  Now you must clean up the
mess that you never caused on Isle Delfino.


[3-B]
What can Mario do on the island?
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Mario's latest adventure is filled with action galore! Mario runs, swims,
slides, and wall-jumps to the highest heights.  With FLUDD strapped on to
his back, Mario drenches enemies, solves puzzles, and even takes to the
skies! Oh, and Yoshi's back, too, so saddle up!  Your in for the biggest
Mario adventure yet!


[3-C]
Mario's Mission
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
It's up to Mario to clean up the mess on Isle Delfino, solve puzzles, and
defeat enemies in order to gather the scattered Shine Sprites.  Plus, he's
got to reveal who's behind the "M" mystery!



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                         *~~SECTION 4~~*


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[4]
Mario's Vacation Gone Wrong
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Close your eyes and imagine...sooting sunshine accompanied by the sound of
waves gently breaking on the shore.  High above, seagulls turn lazy circles
in a clear blue sky.  This is Isle Delfino.

Far from the hustle and bustle of the Mushroom Kingdom, this island resort
glitters like a gem in the waters of the southern sea.

Mario, Peach, and an entourage of Toads have came to Isle Delfino to relax
and unwind.  At least, that's their plan...but when they arrive, they find
things have gone horribly wrong...

According to the island inhabitants, the person responsible for the mess has
a round nose, a thick mustache, and a cap...

What? But...that sounds like Mario!?

The islanders are saying that Mario's mess has polluted the island and
caused their energy source the Shine Sprites, to vanish.

Now the falsely accused Mario has promised to clean up the island,
but...how?

Never fear! FLUDD, the latest invention from Gadd Science, Inc., can help
Mario tidy up the island, take on baddies, and lend a nozzle in all kinds of
sticky situations.

Can Mario clean the island, capture the villain, and clear his good name?
It's time for another Mario adventure to get started!



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                         *~~SECTION 5~~*


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[5]
Controls
¯¯¯¯¯¯¯¯
 [5-A]  On Land
 [5-B]  In the Water
 [5-C]  Camera Controls
 [5-D]  Using FLUDD
 [5-E]  A Button Actions
 [5-F]  B Button Actions
 [5-G]  Special Moves
 [5-H]  Using Yoshi


[5-A]
On Land
¯¯¯¯¯¯¯
Action                         Control
¯¯¯¯¯¯                         ¯¯¯¯¯¯¯
Walk:                          Tilt Control Stick
Run:                           Move Control Stick
Jump:                          A Button
Dive:                          B Button
Slide:                         B Button Repeatedly + Control Stick
Sidestep:                      L Button + Control Stick "Left/Right"
Guidebook:                     Z Button
Pause:                         "Start/Pause" Button
Squirt:                        R Button + Control Stick
Running Squirt:                R Button Lightly + Control Stick
Mario Cam:                     Y Button + Control Stick
Control Camera:                "C Stick/Y Button/L Button"


[5-B]
In the Water
¯¯¯¯¯¯¯¯¯¯¯¯
Action                         Control
¯¯¯¯¯¯                         ¯¯¯¯¯¯¯
Swim:                          Tilt Control Stick
Swim Faster:                   A Button Repeatedly + Control Stick
Dive Underwater:               B Button Repeatedly
Swim Back Up To The Surface:   A Button Repeatedly
Jump Out Of Water:             A Button While Not In Motion
Guidebook:                     Z Button
Pause:                         "Start/Pause" Button
Refill FLUDD:                  Hold R Button


[5-C]
Camera Controls
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Action                         Control
¯¯¯¯¯¯                         ¯¯¯¯¯¯¯
Mario Cam:                     Y Button
Center Camera Behind Mario:    L Button
Look Around:                   Y Button + Control Stick
Rotate Camera Around Mario:    Move C Stick "Left/Right"
Zoom In Or Zoom Out:           Move C Stick "Up/Down"


[5-D]
Using FLUDD
¯¯¯¯¯¯¯¯¯¯¯
Action                         Control
¯¯¯¯¯¯                         ¯¯¯¯¯¯¯
*~~SQUIRT NOZZLE~~*
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Squirt:                        Hold R Button + Control Stick
Running Squirt:                R Button Lightly + Control Stick
Mario Cam Squirting:           Y Button + R Button
Sprinkler Squirt:              Rotate Control Stick + R Button
Back Somersault Squirt:        R Button + A Button
Tilt Nozzle Up & Down:         L Button + Control Stick "Up/Down"
Sidle Squirt:                  Hold R Button + Press L Button + Control
Stick "Left/Right"
Switch Nozzles:                X Button
Refill FLUDD:                  Hold R While In Water

Action                         Control
¯¯¯¯¯¯                         ¯¯¯¯¯¯¯
*~~HOVER NOZZLE~~*
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Hover:                         Hold R Button + Control Stick
Switch Nozzle:                 X Button
Refill FLUDD:                  Hold R While In Water

Action                         Control
¯¯¯¯¯¯                         ¯¯¯¯¯¯¯
*~~ROCKET NOZZLE~~*
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Blast Off:                     Hold R Button
Switch Nozzle:                 X Button
Refill FLUDD:                  Hold R While In Water

Action                         Control
¯¯¯¯¯¯                         ¯¯¯¯¯¯¯
*~~TURBO NOZZLE~~*
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Motor!:                        Hold R Button
Switch Nozzle:                 X Button
Refill FLUDD:                  Hold R While In Water


[5-E]
A Button Actions
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Action                         Control
¯¯¯¯¯¯                         ¯¯¯¯¯¯¯
Jump:                          A Button
Triple Jump:                   While Running Press A Button + A Button + A
Button
Spin Jump:                     Completely Rotate Control Stick + A Button
Ground Pound:                  A Button + L Button
Side Somersault:               Control Stick Left + Control Stick Right + A
Button
Wall Kick:                     Run Toward Wall + A Button As Many Times


[5-F]
B Button Actions
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Action                         Control
¯¯¯¯¯¯                         ¯¯¯¯¯¯¯
Talk:                          B Button W/ Nothing In Hands
Carry:                         B Button While Near Something
Throw:                         B Button W/ Fruit In Hands
Body Slam:                     A Button + B Button
Slide:                         Control Stick + B Button
Front Somersault:              Control Stick + B Button + A Button


[5-G]
Special Moves
¯¯¯¯¯¯¯¯¯¯¯¯¯
Action                         Control
¯¯¯¯¯¯                         ¯¯¯¯¯¯¯
Jump & Hang:                   Press A Button Near Cliff "Edge/Rope"
Climb:                         "Control Stick Up/A Button"
Let Go:                        B Button
Hang:                          Press B Button
Super Whirl Jump:              Press R Button While Hanging & A Button To
Stop
Grab:                          A Button Near "Tree/Metal Screen"
Climb:                         Control Stick While on "Tree/Metal Screen"
Revolving Gates:               "B Button On Climbing Gate/A Button On
Hanging Gate"


[5-H]
Using Yoshi
¯¯¯¯¯¯¯¯¯¯¯
Action                         Control
¯¯¯¯¯¯                         ¯¯¯¯¯¯¯
Saddle Up:                     A Button Near Yoshi
Dismount:                      X Button
Move:                          Control Stick
Ground Pound:                  A Button + L Button
Spit Juice:                    R Button
Jump:                          A Button
Swallow "Enemies/Fruits":      B Button

*Yoshi's HATE Water!*



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                         *~~SECTION 6~~*


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[6]
The Characters
¯¯¯¯¯¯¯¯¯¯¯¯¯¯

*~~COMING VERY SOON!!!~~*



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                         *~~SECTION 7~~*


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[7]
Getting Started
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 [7-A]  Beginning A Game
 [7-B]  Copying Saved Game Data
 [7-C]  Score
 [7-D]  Options

Insert the Nintendo GameCube Game Disc and a Nintendo GameCube Memory Card
into the console, and close the cover, and turn the POWER Button ON.  On the
Super Mario Sunshine screen, press START/PAUSE to continue to the
file-select screen.

[7-A]
Beginning A Game
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Insert the Memory Card into Memory Card Slot A, then follow the onscreen
instructions to create a file for Super Mario Sunshine.  Press A to confirm
your choices.

*~~Playing For The First Time~~*
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Use the Control Stick to select a file block then press A.  Select START
from the Menu Screen and Press A again.

*~~Continuing A Saved Game~~*
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you save a game that you're playing, you will be able to continue that
game by choosing the file block containing the saved data the next time you
play.


[7-B]
Copying Saved Game Data
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On the file-select screen, you can copy or erase saved game data.  Select
the file block that contains the saved game data that you want to work with,
then select Copy or Erase from the menu that appears and press the A Button
to confirm your choice.


[7-C]
Score
¯¯¯¯¯
Choose a file block containing saved game data, then select Score from the
menu.  Choosing Score allows you to check the number of coins and Shine
Sprites you've collected up to that point.


[7-D]
Options
¯¯¯¯¯¯¯
On the file-select screen, choose Options to work with the following game
settings.  Use the Control Stick to choose a setting and A to make your
selection.

*~~Rumble~~*
¯¯¯¯¯¯¯¯¯¯¯¯
Turn the Controller's built-in Rumble feature ON or OFF.

*~~Sound~~*
¯¯¯¯¯¯¯¯¯¯¯
Change the in-game sound settings to Stereo, Mono, or Surround.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                         *~~SECTION 8~~*


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[8]
The Game Screen
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 [8-A]  Active Screen
 [8-B]  Pause Screen

[8-A]
Active Screen
¯¯¯¯¯¯¯¯¯¯¯¯¯
The Active Screen is the screen you see during Game Play.

*~~Collected Shine Sprites~~*
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This shows the amount of Shine Sprites you have collected so far in the
game.  Recover Shine Sprites to move to new stages.

*~~Collected Blue Coins~~*
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This shows the amount of Blue Coins you have collected so far in the game.
Collect Blue Coins to buy special items.

*~~Collect Coins~~*
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This shows the current amount of Coins you have in your possession.  Collect
Coins to recover health.

*~~Mario's Life (Health)~~*
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
When Mario takes damage, the health meter drops.  When the health meter
reaches zero, one life is lost.  When all lives are gone, the game ends.

*~~FLUDD's Water Meter~~*
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Look here to see which nozzle is in use and how much water is left in the
tank.  Refill the tank by Holding the R Button while in water.

*~~Hint Window~~*
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
From time to time, FLUDD will give some helpful game tips.  Don't miss 'em!


[8-B]
Pause Screen
¯¯¯¯¯¯¯¯¯¯¯¯
Press START/PAUSE during game play to pause the game.

*~~Mario's Lives~~*
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This shows the current amount of lives you have.

*~~Current Episode's Title~~*
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This shows the current location/episode that you are in.

*~~Continue~~*
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Choose the option to return back to the game play.

*~~Save~~*
¯¯¯¯¯¯¯¯¯¯
Choose this option to save your current game status.  Keep in mind that
whenever you re-open your file, you will begin in Delfino Plaza.

*~~Leave The Episode~~*
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Choose this option to leave the current episode you are in, and return to
Delfino Plaza.  Keep in mind that this option is only available when you are
in an episode.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                         *~~SECTION 9~~*


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[9]
Isle Items
¯¯¯¯¯¯¯¯¯¯
Throughout your journey you will run into different items.

*~~Shine Sprites~~*
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
These fellows embody the power of the sun and provide the energy that
sustains Isle Delfino.  Mario can move to new levels by collecting Shine
Sprites.  Try and collect ALL 120 Shine Sprites for the Ultimate Challenge!

*~~Coins~~*
¯¯¯¯¯¯¯¯¯¯¯
Coins are scattered all over the island.  Collect them to restore health to
Mario's life meter.  You can also collect 50 to obtain a 1-Up and when you
collect 100 of these coins in any world you will obtain a Shine Sprite.
After you obtain the Shine Sprite every additional 50 coins will award you
with a 1-Up.

*~~Blue Coins~~*
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Pick up blue coins to regain two health points.  These are rare coins that
may interest a certain shopkeeper.  That certain shopkeeper is located in
the building that contains the "M" to Ricco Harbor.  For every 10 blue coins
that you give him he will give you a Shine Sprite in exchange.

*~~Red Coins~~*
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
There are 8 red coins in certain episodes of each world, and each coin
restores two health points.  Collect all 8 coins with one life to receive a
Shine Sprite.  You can also check completed obstacle courses and try to
obtain 8 red coins in each of them in a certain amount of time.  It really
isn't even as easy as it sounds.

*~~Water Bottles~~*
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
These bottles fill up FLUDD's tank.  Small bottles fill the tank halfway and
large bottles fill it all the way.  You can find these bottles in certain
episodes by simply eliminating enemies in your path to your Shine Sprite.
They really come in hand so grab one whenever you have the oppurtunity.

*~~1-Up Mushrooms~~*
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Get one of these green magical mushrooms to get back a life.  They'll also
fill Mario's life meter and FLUDD's tank.  You can obtain these by
completing certain tasks for people, finding them in hidden locations, or
just obtaining 50 yellow coins.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                         *~~SECTION 10~~*


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[10]
FLUDD
¯¯¯¯¯
"FLUDD" stands for "Flashing Liquidizing Ultra Dousing Device".  This so
called "FLUDD" is your key to success in Isle Delfino.  As soon as you
arrive on Isle Delfino you will meet "FLUDD" and he will explain himself to
you.  He will tell you about his techniques and how exactly to use him.  He
gives you information on certain devices and such and he can even give you
very helpful and useful information.  Once your arrested "FLUDD" explains
the situation to you and how you must use him to help restore peace to Isle
Delfino and how you and him must clean the graffiti to bring all the Shine
Sprites back to Isle Delfino.

"FLUDD" doesn't actually run and batteries so you don't have to worry about
over-using "FLUDD".  "FLUDD" only works when there's water aplenty.  Be sure
to check the water level in "FLUDD"'s tank on the lower-right of the screen.
 Fill it up before it has the chance to go empty.  You can also use water
bottles to refill "FLUDD".

You must also keep note that "FLUDD" has specific nozzles and each has it's
own specialty.  "FLUDD"'s nozzles are his Squirt Nozzle, Hover Nozzle,
Rocket Nozzle, and Turbo Nozzle.  Each has it's own set of moves and each
will help you in your adventure on Isle Delfino.  Some will even help you
gain new worlds that you couldn't have access to before and some will help
you reach out of distance Shine Sprites.  There is a catch to all of this
though.  You must keep in mind that you can only have two nozzles at a time
and one of these nozzles is always the Squirt nozzle.  Throughout the isle,
you'll see several different colored nozzle boxes, each containing a
different nozzle.  Only one box can be opened at the beginning of the game.

"FLUDD" is indeed the best device in this game and you should use this at
any given time.  It will help you battle enemies, battle bosses and most
importantly clean the goo but you must keep in mind that "FLUDD" doesn't
have an infinite amount of water so make sure you always have water at a
close distance.


The following nozzles and its attacks will be listed below.

Action                         Control
¯¯¯¯¯¯                         ¯¯¯¯¯¯¯
*~~SQUIRT NOZZLE~~*
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Squirt:                        Hold R Button + Control Stick
Running Squirt:                R Button Lightly + Control Stick
Mario Cam Squirting:           Y Button + R Button
Sprinkler Squirt:              Rotate Control Stick + R Button
Back Somersault Squirt:        R Button + A Button
Tilt Nozzle Up & Down:         L Button + Control Stick "Up/Down"
Sidle Squirt:                  Hold R Button + Press L Button + Control
Stick "Left/Right"
Switch Nozzles:                X Button
Refill FLUDD:                  Hold R While In Water

Action                         Control
¯¯¯¯¯¯                         ¯¯¯¯¯¯¯
*~~HOVER NOZZLE~~*
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Hover:                         Hold R Button + Control Stick
Switch Nozzle:                 X Button
Refill FLUDD:                  Hold R While In Water

Action                         Control
¯¯¯¯¯¯                         ¯¯¯¯¯¯¯
*~~ROCKET NOZZLE~~*
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Blast Off:                     Hold R Button
Switch Nozzle:                 X Button
Refill FLUDD:                  Hold R While In Water

Action                         Control
¯¯¯¯¯¯                         ¯¯¯¯¯¯¯
*~~TURBO NOZZLE~~*
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Motor!:                        Hold R Button
Switch Nozzle:                 X Button
Refill FLUDD:                  Hold R While In Water


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                         *~~SECTION 11~~*


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[11]
Super Mario Sunshine Walkthrough
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
THE INTRODUCTION
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Turn on the GameCube with Super Mario Sunshine inside.  As the game loads, a
FMV will begin.  You will see a big plane in the sunny sky.  Inside the
plane are Mario, Princess Peach, & Toadsworth on and they are on their way
to Isle Delfino.  The radar on the plane soon shows that they are arriving
to Isle Delfino.  A commercial goes on talking about the beautiful Isle
Delfino.  It talks about what it's famous for, the foods, et cetera.  Mario
will obviously be amazed by the food but Princess Peach notices a dark
shadowy figure in the background.  She ponders to herself and say's
"Mario?!"?  The plane arrives and lands...

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
DELFINO AIRSTRIP
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

As soon as the plane lands, you will see a pinkish gooey substance.  Once
you gain control, try and learn the controls.  You aren't timed so it's the
perfect time to do so.  Once you got the hang of the controls, walk up to
the toads and talk to them.  They all talk about the gooey substance and how
they came all this way and their trip is ruined.  Once you talk to all of
them walk to the right side of the goo.  You should have enough room to walk
through.  When you reach an inhabitant, talk to her.  She says that YOUR goo
covered her friend, and you better clean it up fast.  Continue forward,
taking note of the giant "M" symbol.  Continue past the "M" until you reach
three other inhabitants.  Talk to all of them.  One welcomes you to Isle
Delfino, one complains about the mess, the other asks if you and him have
met before.  After you talk to the three of them, practice your ground pound
technique on the brown crates.  Once your done with that walk over to FLUDD.
 Another FMV will begin, and your introduced to FLUDD.  FLUDD scans and
classify's you and then introduces himself to you.  It then explains how it
works, pay attention, it will come to excellent use.  You will be asked to
hear its explanation again, select no.  Once you regain control, practice
using your new mechanism.  Test FLUDD on those two "M"'s on the walls ahead
of you.  Pick up the two coins you receive and refill your tank if you need
too.  Now, head back to the gooey substance and from a distance begin to
shoot water on the "M" symbol.  Then spray water into the center of the goo.
 Once you put enough water into it a gooey piranha will come out.  This is
your first boss, I guess.

=-=-=-=
BOSS 1
=-=-=-=
Name: Gooey Piranha # 1.

Location: Delfino Airstrip.

Description: A Piranha plant, covered in a damaging gooey substance.

Attacks: It has no attacks, if you don't hit it for a short amount of time
it
        will simply go back into the ground.  Just keep at a distance from
        the goo.

Strategy: Go into Mario Cam View (As described in the controls section) and
         wait until the gooey piranha opens its mouth.  When the mouth is
         open, it is vulnerable to your attacks so spray it with FLUDD.
         If it takes to long to open, try squirting a bit of water on it so
         that it will open its mouth.  Continue this and after hitting it
         your third time it will die.  Congratulations, you defeated you
         very first Super Mario Sunshine boss.
=-=-=-
BOSS 1
=-=-=-

After that fairly easy boss battle watch the very short display of the Shine
Sprite.  Walk up to the Shine Sprite and touch it.  A VERY short display of
you taking the Shine Sprite will show.  You will then be given three
options.  Save and Continue, Save and Quit, or Continue.  Choose the one
your most comfortable with and then watch the proceeding FMV.  You will now
find out what exactly happened and why you were arrested.  Your accused of
the mess on Isle Delfino and are now sentenced to clean up the entire mess
on Isle Delfino.  The FMV will continue in Mario's jail cell.  FLUDD will
then explain that the pollution is NOT the only problem, and that you have
to restore the Shine Sprites to bring happiness back to Isle Delfino.  After
the FMV you will again be asked if you want to hear FLUDD's explanation,
select no.  The guards will then tell you to begin cleaning up the mess on
Isle Delfino.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
DELFINO PLAZA
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This is the main area of Super Mario Sunshine.  When you collect a Shine
anywhere in the game you will be taken back to Delfino Island.  Take note of
the Delfino Emergency Broadcast System (D.E.B.S.).  It will contain valuable
information that may help you later on in the game.  Once you gain control
of Mario walk forward.  Talk to everyone and keep note of what they say.
Continue on walking until you reach Princess Peach and Toadsworth.  She will
be happy to see you and she'll ask why the sky is so dark, then she'll say
that she wants to go home.  Once you talk to Peach and Toadsworth, walk
toward the brown goo.  Begin to clean the goo and make your way towards the
middle of the goo.  Once you put enough water into it another gooey piranha
will come out.

=-=-=-
BOSS 2
=-=-=-
Name: Gooey Piranha # 2.

Location: Delfino Plaza.

Description: A Piranha plant, covered in a damaging gooey substance.

Attacks: Well, the gooey piranha itself has no attacks but the goo that
        surrounds the piranha releases some sort of colorful balloons that
        contain goo.  They explode when near so be careful.

Strategy: It's pretty much the same thing as Boss # 1 except for one minor
         change.  This time, little colorful bubbles come out of the goo
and
         try to attack you.  They don't do much damage but when they
explode
         the cover you in goo so try and take them out when they are near
         you.  Anyway, go into Mario Cam View and wait until the gooey
         piranha opens its mouth.  When the mouth is open, it is vulnerable
         to your attacks so spray it with FLUDD.  If it takes to long to
         open, try squirting a bit of water on it so that it will open its
         mouth.  Remember to keep those little colorful bubbles at a far
         distance from you.  Continue this and after hitting the piranha a
         third time it will die.
=-=-=-
BOSS 2
=-=-=-

After that easy boss battle, watch the upcoming FMV.  The Statue of Pianta
will rise from the ground and on top of the statue's head is Shadow Mario!
Shadow Mario will notice Princess Peach and then jump off the statue and
snatch Princess Peach.  Your in for another boss battle.

=-=-=-
BOSS 3
=-=-=-
Name: Shadow Mario #1.

Location: Delfino Plaza.

Description: The shadowed figure that looks a lot like Mario.

Attacks: It leaves a trail of goo every once in a while.

Strategy: As you regain control after the short FMV, follow Shadow Mario.
         Make sure you use your Run & Squirt technique to avoid touching
the
         goo he leaves behind.  When you are close the Shadow Mario, spray
         water on him by Running & Squirting.  Continue doing this until
         clumsy Shadow Mario trips and lets go of Princess Peach.  Walk up
         to Shadow Mario and he will complain and then get up and run
again.
         Follow him and he will head back to the Statue of Pianta.  He will
         then paint a rainbow "M" on one side of the statue and then jump
         through the "M".  As soon as you regain control, shoot water into
         the "M" until a bright force of light begins to glow over it, now
         jump into the shiny "M".  Your third Boss battle is over.
=-=-=-
BOSS 3
=-=-=-


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BIANCO HILLS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Episode 1: Road to the Big Windmill
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

When you gain control, talk to the nearby inhabitants.  Once you do that,
continue down the grayish path.  Grab the six coins on the way down and when
you reach the water, hop on the rope.  Reaching the other side, talk to
inhabitants around this area.  Make sure you clean up any brown goo as well
and water any plants in the area because they might give you coins.  If any
yellow enemies come out of the flowers, kill them by shooting them with
water until they hit a hard surface, they should then pop and give you three
coins.  Once you done talking to everyone and collecting all the coins in
this area, walk over to the wall with the working watermill and take note of
the big painted "M".  Use FLUDD to clean it and once its completely gone,
you will receive your first blue coin.  Not that hard, was it?  Anyway,
continue walking until you reach the watermill and the coin.  Pick up the
coin and hop on the watermill.  Upon reaching the top, jump off to your left
to pick up another yellow coin.  Now, jump over to the right side and pick
up the other yellow coin and clean up the second red "M".  You will then
receive your second blue coin.  Continue walking on the white watermill path
and if you stop and look to your right you should noticed a little grassy
area completely surrounded by white walls.  Note the red X and keep that
area in mind.  Now jump over to the other side of the wall and follow the
grey bricked path, picking up all of the yellow coins.  When you pick up all
of the yellow coins, clean the brown goo and watch the trees grow.  You
should see too mini piranhas so feed water into them until they explode.
Once you restore all the trees walk back across the path you came through
until you see the blue water.  Now jump in the water and get used to
swimming.  Swim forward, toward the four yellow coins.  Try to avoid the
water spiders by diving under the water as they approach you.  Continue
swimming and collect four more yellow coins.  Now hop onto one of the
lilipads and equip your Hover Nozzle.  Now jump and hold R to travel over
the water quickly.  Hop onto the other lilipad and do the same thing.  Now
continue swimming forward and you should see eight yellow coins each in
pairs of four.  Grab the first pair of yellow coins and then dive under the
water.  You should see a blue coin in the water.  Keep swimming and dive
into the water until you grab it.  This is your third blue coin, your doing
good progress ;).  Anyway, swim to the last bunch of yellow coins.  Now swim
to the right and jump onto the lilipad.  From the lilipad, shoot water onto
some of the brown goo and jump onto the grass.  Clean the area of any extra
brown goo and make sure to avoid the gooey bolder from hitting you.  Then
shoot water into the center of the brown goo and another gooey piranha will
be revealed.

=-=-=-
BOSS 4
=-=-=-
Name: Gooey Piranha # 3.

Location: Bianco Hills, Episode # 1.

Description: A Piranha plant, covered in a damaging gooey substance.

Attacks: Well, the gooey piranha itself has no attacks but the goo that
        surrounds the piranha releases some sort of colorful balloons that
        contain goo.  They explode when near so be careful.

Strategy: You have very little space to fight this gooey piranha but it will
         have to do.  You also have those colorful little bubbles that will
         try to attack you during this boss fight.  Anyway, go into Mario
         Cam View and wait until the gooey piranha opens its mouth.  When
         the mouth is open, it is vulnerable to your attacks so spray it
         with FLUDD.  If it takes to long to open, try squirting a bit of
         water on it so that it will open its mouth.  Remember to keep
those
         little colorful bubbles at a distance from you.  Continue this
         strategy and after hitting it a third time it will die.
=-=-=-
BOSS 4
=-=-=-

After defeating this brown gooey piranha, the ground will begin to rumble
and the grey path will be revealed as well as a Shine Sprite.  When you have
control again simply walk up to the Shine Sprite and grab it.
Congratulations, you earned your second Shine Sprite.  After you grab this
Shine Sprite you be taken back to Delfino Plaza.  Jump back into the rainbow
"M" when you ready.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Episode 2: Down with Petey Piranha!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

When you gain control, talk to the nearby inhabitants.  Once you do that,
continue down the grayish path.  Grab the six coins on the way down and when
you reach the water, hop on the rope.  Reaching the other side, talk to
inhabitants around this area.  Make sure you water any plants in the area
because they might give you coins.  If any yellow enemies come out of the
flowers, kill them by shooting them with water until they hit a hard
surface, they should then pop and give you three coins.  Now keep walking
over until your near the pink lady that tosses you.  Look around and you
should see a house with the red "M".  Spray it with water and receive your
fourth Blue Coin.  Now get on the watermill and take it to the upper white
watermill path.  Remember that Red X?  We are going to use that for
something good!  Ok when your taking the watermill up make sure you jump off
to the right side.  Now, don't go straight to the right, instead take the
other direction that the white path goes too.  The one where the white path
goes in a narrow direction, toward the other side of where you saw the red
X.  Walk around it until your by the door on that white path, and look back
and look for the X.  To make sure your in the right area, to the right of
this door is a lower ground with another path and bells hanging from above.
Now put Mario Cam view and shoot the red X from there.  Keep shooting it
until a short scene of a blue coin coming out the wall is shown.  This is
timed now so quickly run through the door and jump off to the left, and you
should see the blue coin.  Grab it and make it your fifth blue coin.  Now
you see this red X?  When you clean it, a blue coin comes out of the wall
where the other red X was.  Too do this, wall jump back onto the white path
where the door is.  From there begin to spray the red X with water until
another scene of a blue coin is shown.  Quickly run through the door and
jump off to your right, grabbing your sixth blue coin.  Now get back on the
white path, and jump to the other side, where the trees, water, et cetera
are.  Now, clean up the big mess of brown goo and you should get a lot of
coins here.  Kill the little yellow enemies that come out the plants and
kill the mini piranhas as well.  Once you kill all these enemies hop on a
lilipad and shoot water to the opposite direction you want the lilipad to
go.  Do this to get the sixteen yellow coins quickly.  Once you have all the
coins in this area, run toward where you fought the first gooey piranha in
Bianco Hills.  Walk up the new path, and FLUDD will tell you that the bridge
is out.  Hop on one of the two ropes and walk across until you reach the
other side.  Now follow the path upward, cleaning all brown goo, retrieving
yellow coins, and avoiding the rolling bolder and flying goo.  Keep running
up the path until you reach a water sprinkler and two paths.  Refill your
tank and take the grassy path if you want/need more coins.  Try avoiding the
piranhas vines through the grassy area.  If you took the grassy area, you
will go in a complete circle killing enemies for coins and you'll end up
back by the sprinkler and two paths.  Take the grey path that goes on
upward, equipping your Hover Nozzle.  Now to get over the gaps avoiding the
vines use your Hover Nozzle.  Once you get over all three gaps, talk to the
inhabitant that tells you about the Giant Piranha.  Before you take the lift
up, clean the red "M" and get your seventh blue coin.  Now, take the lift
all the way to the top and jump off and onto the roof, where your fifth boss
awaits you...

=-=-=-
BOSS 5
=-=-=-
Name: Petey Piranha.

Location: Bianco Hills, Episode # 2.

Description: A large piranha plant.

Attacks: If you don't spray Petey Piranha while his mouth is open he will
        spray out a large amount of goo that will damage you, and cover you
        in goo.

Strategy: After you watch the quick FMV and gain control your first real
boss
         battle begins.  Now avoid the colorful bubbles by taking them out
         with FLUDD and wait until Petey Piranha opens up its mouth.  When
         it does open up it's mouth, unload water into it UNTIL Petey
         Piranha falls on its back.  When Petey Piranha falls on his back,
a
         red arrow above Peteys belly will show you were the damage is
         caused.  Climb onto Petey Piranhas belly and do a ground pound.
         Petey Piranha is now damaged.  Now, try and keep up with Petey
         Piranha because he will move a bit quicker.  When he opens his
         mouth up again, shoot water into his mouth and then simply hop on
         his stomach and ground pound it again.  Repeat this one more time
         and Petey Piranha is a goner!
=-=-=-
BOSS 5
=-=-=-

When Petey is defeated, watch him get rock hard and crack into pieces.  Now,
continue by picking up your third earned Shine Sprite!  Congratulations!
When you return to Delfino Plaza simply jump back into the "M".


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Episode 3: The Hillside Cave Secret
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Watch the quick introduction to the level and keep in mind where that door
is located.  When you gain control head down the long gray path while
talking to each of the inhabitants.  When you arrive to the river, use the
rope to get to the other side and then walk along side the river all the way
to the left, and at the end in the water is a blue coin.  Now kill the rest
of the enemies in the area to collect the yellow coins and then head to the
door that leads to the other side of the island, the lake side.  Now from
here walk straight through the passage and try to avoid the enemies that
throw little pebbles/rocks from the trees.  As you keep walking forward you
will see three long logs floating in the water.  Jump acorss all three and
when you reach the other side equip your Hover nozzle.  Now, back flip off
the pole and wall jump off it toward the big wall.  As soon as you wall kick
off the poll use your Hover and try to get to the higher ground.  If you
made it you should see a pink side that has a white arrow pointing up.  From
here, face the sign and then do a back flip and use your Hover nozzle to
float onto the rope above you.  From the rope look to the firection closest
to the wall and you should see the entrance to the cave.  Bounce off the
rope and hover toward the entrance.  Go inside and you will see a quick FMV
of Shadow Mario floating past you and grabbing FLUDD in the process.  You
are now in the first obstacle course in Super Mario Sunshine.  Sure this one
isn't hard but the ones that lie ahead are MUCH harder.  Anyway, complete
the course and take as long as you may because the course track isn't timed.
 At the end of the course awaits another Shine Sprite.  Grab it and you
will be taken back to Delfino Square with FLUDD in possession.

(NOTE: YOU MAY COME BACK TO THIS CAVE AT ANY TIME YOU WISH, YOU WILL AWARDED
ANOTHER SHINE AS LONG AS YOU CAN COMPLETE THE OBSTACLE COURSE AGAIN.
THERE'S A CATCH THOUGH, YOU MUST COLLECT 8 RED COINS AND THE COURSE IS
TIMED!  GOOD LUCK!)

When your ready jump back into the "M" for another episode...


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Episode 4: Red Coins of Windmill Village
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Most of you might remember what you had to do with red coins, eight in
specific.  Yup, it's the same thing in Super Mario Sunshine.  You have to
collect eight and some are well hidden.  Anyway, continue down the first
path making sure to talk to everyone on the way down.  When you reach the
river hop onto the rope.  From this rope  jump off to your left until you
see a rope in-between two small buildings.  Back flip and grab onto the
first rope and jump on the rope to reach the rope above while grabbing the
FIRST RED COIN.  Now from this rope walk to your right and on roof grab the
SECOND RED COIN.  Now jump to the small brown platform ahead of you and
continue to head to the white wall.  When you land on the white wall head to
your left and grab the THIRD RED COIN.  Continue walking along the white
path until you reach the FOURTH RED COIN that is in a small sized door on
the white wall.  Now back flip and hover so that you can reach the upper
white wall above the door.  Yes it's possible and when you are on top head
to your left to grab the FIFTH RED COIN.  After you grab this coin use to
rope to your right to get the roof across and make sure to avoid the
electric enemy on the rope.  When you arrive on this roof grab the SIXTH RED
COIN and avoid the windy enemy.  When on this roof look to the right and you
should see another red coin so hover over to it and receive the SEVENTH RED
COIN.  After you land and fall the ground look at the building in front of
you.  Look up and the building should have to mini towers, that's the next
place you have to get to.  Walk up to the buildings brown front door and do
a back flip and hover up and barely grab the edge of the roof.  Climb up the
small edge and do another flip in front of the right tower and hover into
the little entrance that contains a blue coin.  From here jump back into the
middle of both towers and use the left tower to start your wall jump and on
the left towers roof is the EIGHTH RED COIN.  Watch where the Shine Sprite
is located.  From this roof look behind toward the river and you should see
a tall pole with a long white sheet facing each direction and you should
also spot the blue coin.  Jump to the polw with the platform and the flags
and from there quickly hover to the blue coin while avoiding the windy
enemy.  Now head back over to the big building with two towers and this time
get on the right towers roof.  Now use the long rope to get to the brown
platform all the way in the sky.  Avoid the enemies and when you reach the
brown platform grab the Shine Sprite.  After grabbing the Shine Sprite
you'll be taken back to Delfino Plaza.  Jump back into the rainbow "M" when
you ready.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Episode 5: Petey Piranha Strikes Back
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Watch the FMV and pay attention to where Petey Piranha is located.  From
here do the same as always, head down the first path while talking to
everyone on the way.  Cross the lake using the log and head through the door
to the right.  Follow the passage straight ahead while avoiding the enemies
of the tree and quickly swim across the lake to the other side, as if you
were going back to the secret cave.  Wall jump off the wall and hover toward
the brown platform toward the direction you previously came from.  Once on
this platform you should see a couple of other platforms in front of you,
one which contains a red hover box.  Jump on the box and grab the new Rocket
Hover.  Test it out and get used to it.  Now return to the village and once
you go through the door head to the right.  When you reach a brown figure
begin to squirt it with the squirt nozzle.  It should hit the bells above
and coins should fall out.  Grab the coins and then use the squirt nozzle to
hit all three bells at the same time.  A 1-Up mushroom should fall so grab
it.  Continue past the brown thing and head over the grass and toward those
brown poles near the wall.  Look up and you should see some cliffs.  Equip
your rocket nozzle and use it to reach the cliffs.  When you reach the top
quickly take out the suirt nozzle and clean off any goo that is near you.
Now use the rocket nozzle to get to the higher brown platforms because there
is a blue coin up there.  Now head toward Petey Piranha but DON'T try to
rocket nozzle your way over there.  Stand right in front of the broken part
of the fence and begin to squirt.  One of those little hopping pink enemies
will hook on to your nozzle and when it does begin to squirt and try to hit
Petey Piranha with the pink enemy after you let go of the R button.  When
Petey Piranha awakes the next boss battle begins...

=-=-=-
BOSS 6
=-=-=-
Name: Petey Piranha # 2.

Location: Bianco Hills, Episode # 5.

Description: A large piranah plant that can fly.

Attacks: A powerful tornado that has the ability to blow you away and large
        goo balls.

Strategy: This is the first difficult boss that you deal with.  When you
wake
         him up he will proceed to fly toward the village.  Run back to the
         river avoiding the goo all over the place and hit the blue box to
         retreive the Hoover Nozzle.  Now use the nearby ropes to move your
         way up to the roof.  Continue up the ropes until your as high at
         Petey Piranha.  Patiently wait until he is near you then spray him
         with water.  Now jump down near him and try to avoid the tornados.
         When he finally opens his mouth, spray his mouth with FLUDD until
         he falls onto his back like the first time you fought Petey.  His
         belly button has reappeared on his so jump on to his belly and do
a
         ground pound.  Now Petey will get back up and fly back up into the
         air.  If your low on water, simply hit the blue box again to
refill
         your tank up quickly.  Now move back on up to the roof and proceed
         to shoot him down with FLUDD.  When he falls down to the ground
         just do the same thing as last time, spray him then pound him.
         Continue this once more and Petey Piranha # 2 is finished.
=-=-=-
BOSS 6
=-=-=-

After he is dead he will drop a Shine Sprite.  Pick up the Shine Sprite and
you'll be taken back to Delfino Plaza.  Jump back into the rainbow "M" when
ready.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Episode 6: The Secret of the Dirty Lake
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Watch the quick introduction to the level and keep in mind where that big
entrance by the lake is.  When you gain control head down the long gray path
while talking to each of the inhabitants.  When you reach the river cross
via log.  Then head to the right and go through the door that heads to the
other side of Bianco Hills.  Follow the path between the trees until you
reach the pink sign that has the white arrow pointing to the left.  Go to
the left and up the path toward the giant windmill.  When you reach the
small bridge you should notice the yellow coins and the blue coin.  Now walk
half-way across the bridge and look to your left.  You should see a brown
platform below that has a rope connected to it.  Hop down on the brown
platform and walk on the rope until your under the bridge.  Now jump on the
rope until you grab onto the bottom of the bridge.  Grab the blue coin and
then let go of the bridge and onto the rope via the B button.  Now continue
to walk on the rope and then hover over the dirty lake on to the multiple
brown platforms.  When you reach the last brown platform you should notice a
brownish lilypad on your right side.  Jump on the lilpad and use your squirt
nozzle to reach the entrance by the mini waterfall.  Don't use one lilpad
though, switch whenever you have the chance.  When you reach the entrance,
hop on the logs and flip into the sky and hover onto the mini waterfall.
Don't worry though, the dirty waterfall seems not to hurt you.  Hit the grey
nozzle box and pick up the turbo nozzle.  Now go through and you will see
another quick FMV of Shadow Mario floating past you and grabbing FLUDD in
the process.  Anyway, complete the course and take as long as you may
because the course track isn't timed.  At the end of the course awaits
another Shine Sprite.  Grab it and you will be taken back to Delfino Square
with FLUDD in possession.

(NOTE: YOU MAY COME BACK TO THIS CAVE AT ANY TIME YOU WISH, YOU WILL AWARDED
ANOTHER SHINE AS LONG AS YOU CAN COMPLETE THE OBSTACLE COURSE AGAIN.
THERE'S A CATCH THOUGH, YOU MUST COLLECT 8 RED COINS AND THE COURSE IS
TIMED!  GOOD LUCK!)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Episode 7: Shadow Mario on the Loose
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
As soon as the level begin a boss fight begins...

=-=-=-
BOSS 7
=-=-=-
Name: Shadow Mario #2.

Location: Bianco Hills, Episode # 7.

Description: The shadowed figure that looks a lot like Mario.

Attacks: It leaves a trail of goo every once in a while.

Strategy: When you gain control, head to where Shadow Mario is awaiting you.
         When he sees you he will begin to run away and his pttern doesn't
         quite change that much.  Make sure you use your Run & Squirt
         technique to avoid touching the goo he leaves behind.  When you
are
         close the Shadow Mario, spray water on him by Running & Squirting.
         Keep a close eye on where Shadow Mario exactly heads because he
         will continue to do it.  Sometimes he will climb walls, so simply
         do it as he does.  Continue doing this until clumsy Shadow Mario
         trips.  He will then say that this isn't over and will then
         disappear.
=-=-=-
BOSS 7
=-=-=-

Once Shadow Mario has disappeared he will leave a Shine Sprite behind.  Pick
up the Shine Sprite and you'll be taken back to Delfino Plaza.  Jump back
into the rainbow "M" when ready.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Episode 8: The Red Coins of the Lake
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
The last episode in Bianco Hills and it isn't easy either.  It's another
"collect eight red coins scavenger hunt" episode.  The red coins are well
located and will require some skill to reach them.  When you gain control
head down the long gray path while talking to each of the inhabitants.  When
you reach the river cross via log.  Once on the other side head to the left
and run to the house with the two towers on its roof.  Hover up there and
when in-between the two towers wall jump on make sure you on the left towers
roof.  From here look toward the cliffs and you should see a floating blue
coin next to the large brown pole.  Jump toward it and hover toward that
direction and grab the blue coin on your way to the ground.  From here turn
back into the direction of the house and you should see a red circle colored
on the wall of the house.  Spray the red circle and as soon as you regain
control simply run to your left back to the house near the rope and log that
cross the river.  It's the house that has a rope connected to it that leads
to the other house.  Grab the blue coin before it disappears and then spray
the red circle behind this house.  Once you regain control run back to the
house where the first red circle was and grab the blue coin before it
disappears.  You should now have 15 BLUE COINS.  From here you can run back
to the house that is near the river with the rope and log.  Use the ropes
in-between the two houses to make your way to the roof of the house.  From
here make your way to the top of the white wall and hover over to the trees.
 Avoid the enemies and continue to make your ways through the trees.  At
the end of the path of trees, hover to the brown platform and use the rope
being held by both brown platforms to grab the FIRST RED COIN.  Make your
way to the other brown platform to the left and from here back flip into the
air and hover to the extremely long rope that goes in the other direction.
Walk to the right on this rope and try avoiding the windy enemy.  On this
rope will be the SECOND RED COIN so grab it and continue walking to the
other end.  From here, jump down the the red hover box and grab the rocket
nozzle.  Now look to the side of the giant windmill and from here you should
see four yellow coins and the third red coin.  Rocket nozzle in that
direction and swim  until your in the center of the four yellow coins and
right underneath the red coin.  Avoid the water spiders and rocket nozzle
and just as the rocket nozzle is about to fill up jump out the water into
the sky and you should blast up.  Try and grab the THIRD RED COIN either on
your way up or back on your way down.  Once you grab it, swim to the rope
further ahead to the left that has a fourth red coin on it.  Rocket nozzle
onto the rope and grab the FOURTH RED COIN.  From here make your way to the
road to the big windmill.  Once you pass the bridge portion of this path
continue walking until you see some yellow coins floating in midair.  Stand
on the shadow of the coins and rocket nozzle.  You will grab on a rope and
you will have to continue to rocket nozzle twice more.  Once you reach the
top make your way to the left platform on the end of the rope.  This
platform contains a pink flower with an enemy so kill it at all costs by
waiting for it to try and pound you and then jumping on the flower portion
of its head.  From this platform look in the direction of the big windmill
and you will notice a higher brown platform.  Soom your camera all the way
out and then rocket nozzle in that direction and land on that brown platform
at all costs.  Grab the blue coin on this platform and from here walk on the
rope to the left and grab the FIFTH RED COIN on it.  Now rocket nozzle back
to the platform that contained the pink flower enemy.  From this platform
walk to the rope that is in front of you and once on it try and avoid both
the windy enemy and the electrical enemy.  On your way to the other side
make sure you grab the floating SIXTH RED COIN.  When you reach the brown
platform you will notice another rope connected to it.  Look above this rope
and you will notice a red coin located high in the sky.  Walk on this rope
and when underneath the red coin use the rope to hop up and grab the SEVENTH
RED COIN.  From here make your way to the end of the rope and from this
brown platform hop to the platform located on the left.  On this platform
look to the rope that heads back in the direction you just came from and you
will notice the last red coin.  Walk on it and grab the EIGTH RED COIN in
the process.  Now look at where the Shine Sprite is placed.  Make your way
to the path the heads to the roof of the giant windmill and when you reach
the blue nozzle box break it and grab the hover nozzle.  Now continue to
make your way up the grey platform until you reach the moving brown
platforms.  Hop on one and look at the windmills wall.  When you think your
close enough jump in the direction of the Shine Sprite and hover until your
in the little alcove that contains the Shine Sprite.  Now grab the Shine
Sprite and you will do your little dancing move.  You have completed Bianco
Hills...or have you?!

Bianco Hills is NOT completed!!!  Do you remember those two obstacle courses
we struggled through?  Yep, they each contain another Shine Sprite but
there's a big catch.  This time you will have to collect eight red coins in
each of them.  To obtain this you will have to enter each obstacle course
through episode eight.  You will also obtain another Shine Sprite by
collecting 100 coins in Bianco Hills.

When you return to Delfino Island you may jump back into the "M" to try and
obtain these three additional Shine Sprites or you may continue onto Ricco
Harbor.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Bianco Hills: Red Coins of Obstacle # 1
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-
Episode 8!
=-=-=-=-=-
When you gain control head down the long gray path while talking to each of
the inhabitants.  When you arrive to the river, cross via log.  Now head to
the door that leads to the other side of the island, the lake side.  Now
from here walk straight through the passage and try to avoid the enemies
that throw little pebbles/rocks from the trees.  Don't walk all the way to
the end of the path, instead walk to your right and you will see another
portion of land as well as three logs that are standing in the river.  Hover
to the other side of the land and kill the enemies that come out of the pink
flowers.  Now head to the left and you should see a fruit in the ground as
well as some red brick platforms sticking out of the wall and over the
warer.  Wall jump off long wall and hover up onto this brick platform.  Kill
this first enemy and hover onto the second platform.  Kill this enemy as
well and hove to the third and last brick platform.  Kill the enemy on this
one and he should drop a blue coin.  From this platform hover over to the
platform that contains the red hover box.  DO NOT GRAB THE ROCKET NOZZLE!
Now, make your way up toward the door to the obstacle course and when in
front of the door simply enter it.  This time you'll notice that there was
no quick FMV of Shadow Mario snatching FLUDD.  That's because you can use
FLUDD now.  When you begin this obstacle course walk up to the big red
button and ground pound.  Your now timed one minute exactly!  Make your way
up the moving platforms while grabbing the FIRST RED COIN on the second
platform.  Once you reach the top you will keep in mind that on each corner
orange box is a red coin.  Jump to the lower left corner to grab the SECOND
RED COIN then to the lower right corner box to grab the THIRD RED COIN.  Now
move up to the upper right box to grab the FOURTH RED COIN and hover toward
the upper left box to grab the FIFTH RED COIN.  Now jump ahead to the light
brown platform right before the long green platform and you should as least
have well over 30 seconds.  From here back flip toward the right and hover
as much as you can toward the two moving star platforms.  Grab the SIXTH RED
COIN on the first moving star and jump to the next star and grab the SEVENTH
RED COIN.  From here you will have make your way to the light brown platform
on the other side of the green platform.  Back flip in that direction off
the star and hover toward that platform.  Now look to the other side of the
green platform and you will see another moving star.  Back flip off this
light brown platform and hover with all you can to that star and you should
either barely make it or just barely grab onto the edge.  Climb on the star
and grab the EIGHT RED COIN.  The Shine Sprite will appear next to the old
Shine Sprite and the time will stop.  Now, patiently make your way back to
the green platform and make your way to the end of the obstacle WITHOUT
dying to grab the second Shine Sprite of the obstacle course.  Pick up the
Shine Sprite and you'll be taken back to Delfino Plaza.  Jump back into the
rainbow "M" when ready to obtain the next Shine Sprite.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Bianco Hills: Red Coins of Obstacle # 2
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-
Episode 8!
=-=-=-=-=-
Er, I hate obtaining this Shine Sprite.  When you gain control head down the
long gray path while talking to each of the inhabitants.  When you arrive to
the river, cross via log.  Now head to the door that leads to the other side
of the island, the lake side.  Now from here walk straight through the
passage and try to avoid the enemies that throw little pebbles/rocks from
the trees.  Now hop on a nearby lilipad and use your squirt hover to reach
the entrance to this second obstacle course.  When you by the entrance
simply back flip off the lilpad and hover into the entrance AVOIDING the
grey hover box.  This time you'll notice that there was no quick FMV of
Shadow Mario snatching FLUDD.  That's because you can use FLUDD now.
Remeber, in this obstacle course your hover nozzle is the best thing!
Without it j00r d00mz0rzeD 4 3VeRz0rz!!!  Sorry...slight 1337 speak came
over me, heh.  Anyway, make your way to the red button as soon as you begin.
 Equip your hover nozzle and then ground pound the red button and you will
given one minute and thirty seconds.  As soon as you begin hop on the blue
platform and wait until the reds flip.  After that quickly hover over to the
first red platform and jump and grab the FIRST RED COIN.  Now quickly make
your way to the other side of these moving platforms.  Hop on the moving
star and grab the SECOND RED COIN and the 1-Up Mushroom.  Now quickly move
on ahead and hover to the big colored box.  Once your on it wait for it to
mov a bit then back flip off it and hover yourself to the yellow platform.
Wait until the red triangle move across the yellow platform and quickly
slide to the other side while grabbing the THIRD RED COIN in the process.
Now get on this box and all I can tell you is good ****ing luck!  This is
the most fustrating part of this obstacle course but keep in mind that you
don't need to jump when the box moves.  Simply walk over each edge to the
side that is going to be facing upward.  While the box is moving up make
sure to grab the FOURTH RED COIN and FIFTH RED COIN as well as the 1-Up
Mushroom.  This area is where the hover nozzle is really helpful so use it
to your best advantage!  When you reach the top go for the red coin
completely to the right.  Just be patient and take time on this but not too
much.  When you reach the blue platform jump up and grab the SIXTH RED COIN.
 Now make your way to the red coin in the center.  Just be patient but
don't waste too much time.  Grab the SEVENTH RED COIN in the center then
continue to the upper left and grab the EIGHTH RED COIN.  Now, make your way
to the end of the obstacle WITHOUT dying to grab the second Shine Sprite of
the obstacle course.  Pick up the Shine Sprite and you'll be taken back to
Delfino Plaza.  Jump back into the rainbow "M" when ready to obtain the next
Shine Sprite.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Bianco Hills: Collecting the 100 Yellow Coins!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-
Episode 8!
=-=-=-=-=-
To obtain this Shine Sprite we'll have to collect 100 yellow coins in Bianco
Hills but it isn't going to be easy!  I chose to complete this in episode
eight because I found it to be the easiest.  Alright, when you begin make
your way down the path and when you reach the river cross via log.  Now head
to your left and find every single damn enemy you can.  The ones that pop
out the flower SHOULD be killed by forcing them to hit a wall with FLUDD.
They each reveal three yellow coins so remember NOT TO kill them by hitting
them on the head.  Find all of them in the village area and kill them!  Now,
each circle of flowers has about five coins that you can gain, you must
successfully water all of the plants in the circle and have them opened at
the same time.  To do this you might want to twirl and shoot water at the
same time.  Once you water the plants in the circle coins will be revelaed.
Do this on all the groups of flowers near the village.  You can also hover
over the entrance doorway of houses the reveal one coin.  When you do this
make your way to the three bells by the white wall.  Spray the brown wheel
thingy and make it hit the bells, which will reveal four yellow coins.  You
should, AT LEAST, have 50 yellow coins by the time your done with the
village.  Now, make your way to the top of the white wall and head all the
way to the right end of this wall, which is in the direction of the
beginning of the level.  When you reach the end of the white wall, you
should look up and you will notice that there is a tower on this white wall,
that is obviously white.  Back flip in the direction of that white wall, and
wall jump off it and then hover onto it.  You will find a dirty muddy guy.
Clean him and then speak to him and he will give you a blue coin.  Now,
hover to the trees and there will be a yellow coin on some of the trees.  To
kill the enemies on these trees, simply spray them from a far distance when
there heads are revealed.  They, will be dazed so when they are quickly move
toward them and jump on there head and they each reveal one yellow coin.  Do
this, and then, move back to the ground and move to the left near the other
pink flowers.  Kill these enemies that come out the flowers, and flower all
the pink flowers to reveal some more coins.  Now, head back to the tree area
and this time hover over the river onto the little island with another pair
of pink flowers.  Kill these enemies as well and water all the flowers.
Now, wall jump up to the brick platforms that are sticking out the wall and
kill the enemies up here.  Now, hover to the platform with the red nozzle
box.  Grab the rocket nozzle and then jump into the water and swim until you
reach a lilipad.  Hop on a lilipad, and use your squirt nozzle to grab the
coins that are in pairs of four.  Go completely around because there are
four pairs of four yellow coins to make a total of, 16.  Now, get back on
the path to the big windmill and when your on the bridge you may jump off to
the left and onto the left platform, walk the rope, and jump on the rope to
grab the coins under the bridge.  Once your back on the road to the
windmill, walk past the bridge and you should see the yellow coins that are
floating in the air.  Use your rocket nozzle to grab those coins, and
continue to do this on your way up the ropes.  Now, grab any coins on the
ropes until you get 100 which you should already have aquired, if you
followed these steps.  When you do have 100 coins, simply use your rocket
nozzle to reach the Shine Sprite.  Pick up the Shine Sprite and you'll be
taken back to Delfino Plaza.


*~~NEXT UPDATE SOON!~~*


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                         *~~SECTION 12~~*


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[12]
Boss Walkthrough
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
During your adventure on Isle Delfino, you will stumble across enemies.
Some of these enemies are bosses and some may be easy and others may have a
difficult strategy.  Regardless of difficulty, they will be listed here, in
the order that I came across them.  Enjoy.

=-=-=-=
BOSS 1
=-=-=-=
Name: Gooey Piranha # 1.

Location: Delfino Airstrip.

Description: A Piranha plant, covered in a damaging gooey substance.

Attacks: It has no attacks, if you don't hit it for a short amount of time
it
        will simply go back into the ground.  Just keep at a distance from
        the goo.

Strategy: Go into Mario Cam View (As described in the controls section) and
         wait until the gooey piranha opens its mouth.  When the mouth is
         open, it is vulnerable to your attacks so spray it with FLUDD.
         If it takes to long to open, try squirting a bit of water on it so
         that it will open its mouth.  Continue this and after hitting it
         your third time it will die.  Congratulations, you defeated you
         very first Super Mario Sunshine boss.

Trigger/Prize: Your very first Shine Sprite.
=-=-=-
BOSS 1
=-=-=-

=-=-=-
BOSS 2
=-=-=-
Name: Gooey Piranha # 2.

Location: Delfino Plaza.

Description: A Piranha plant, covered in a damaging gooey substance.

Attacks: Well, the gooey piranha itself has no attacks but the goo that
        surrounds the piranha releases some sort of colorful balloons that
        contain goo.  They explode when near so be careful.

Strategy: It's pretty much the same thing as Boss # 1 except for one minor
         change.  This time, little colorful bubbles come out of the goo
and
         try to attack you.  They don't do much damage but when they
explode
         the cover you in goo so try and take them out when they are near
         you.  Anyway, go into Mario Cam View and wait until the gooey
         piranha opens its mouth.  When the mouth is open, it is vulnerable
         to your attacks so spray it with FLUDD.  If it takes to long to
         open, try squirting a bit of water on it so that it will open its
         mouth.  Remember to keep those little colorful bubbles at a far
         distance from you.  Continue this and after hitting the piranha a
         third time it will die.

Trigger/Prize: The Statue of Pianta will rise from the ground.
=-=-=-
BOSS 2
=-=-=-

=-=-=-
BOSS 3
=-=-=-
Name: Shadow Mario #1.

Location: Delfino Plaza.

Description: The shadowed figure that looks a lot like Mario.

Attacks: It leaves a trail of goo every once in a while.

Strategy: As you regain control after the short FMV, follow Shadow Mario.
         Make sure you use your Run & Squirt technique to avoid touching
the
         goo he leaves behind.  When you are close the Shadow Mario, spray
         water on him by Running & Squirting.  Continue doing this until
         clumsy Shadow Mario trips and lets go of Princess Peach.  Walk up
         to Shadow Mario and he will complain and then get up and run
again.
         Follow him and he will head back to the Statue of Pianta.  He will
         then paint a rainbow "M" on one side of the statue and then jump
         through the "M".  As soon as you regain control, shoot water into
         the "M" until a bright force of light begins to glow over it, now
         jump into the shiny "M".  Your third Boss battle is over.

Trigger/Prize: Princess Peach and access to Biano Hills.
=-=-=-
BOSS 3
=-=-=-

=-=-=-
BOSS 4
=-=-=-
Name: Gooey Piranha # 3.

Location: Bianco Hills, Episode # 1.

Description: A Piranha plant, covered in a damaging gooey substance.

Attacks: Well, the gooey piranha itself has no attacks but the goo that
        surrounds the piranha releases some sort of colorful balloons that
        contain goo.  They explode when near so be careful.

Strategy: You have very little space to fight this gooey piranha but it will
         have to do.  You also have those colorful little bubbles that will
         try to attack you during this boss fight.  Anyway, go into Mario
         Cam View and wait until the gooey piranha opens its mouth.  When
         the mouth is open, it is vulnerable to your attacks so spray it
         with FLUDD.  If it takes to long to open, try squirting a bit of
         water on it so that it will open its mouth.  Remember to keep
those
         little colorful bubbles at a distance from you.  Continue this
         strategy and after hitting it a third time it will die.

Trigger/Prize: Your second Shine Sprite.
=-=-=-
BOSS 4
=-=-=-

=-=-=-
BOSS 5
=-=-=-
Name: Petey Piranha.

Location: Bianco Hills, Episode # 2.

Description: A large piranha plant.

Attacks: If you don't spray Petey Piranha while his mouth is open he will
        spray out a large amount of goo that will damage you, and cover you
        in goo.

Strategy: After you watch the quick FMV and gain control your first real
boss
         battle begins.  Now avoid the colorful bubbles by taking them out
         with FLUDD and wait until Petey Piranha opens up its mouth.  When
         it does open up it's mouth, unload water into it UNTIL Petey
         Piranha falls on its back.  When Petey Piranha falls on his back,
a
         red arrow above Peteys belly will show you were the damage is
         caused.  Climb onto Petey Piranhas belly and do a ground pound.
         Petey Piranha is now damaged.  Now, try and keep up with Petey
         Piranha because he will move a bit quicker.  When he opens his
         mouth up again, shoot water into his mouth and then simply hop on
         his stomach and ground pound it again.  Repeat this one more time
         and Petey Piranha is a goner!

Trigger/Prize: A Shine Sprite & Bianco Hills, Episode # 3.
=-=-=-
BOSS 5
=-=-=-

=-=-=-
BOSS 6
=-=-=-
Name: Petey Piranha # 2.

Location: Bianco Hills, Episode # 5.

Description: A large piranah plant that can fly.

Attacks: A powerful tornado that has the ability to blow you away and large
        goo balls.

Strategy: This is the first difficult boss that you deal with.  When you
wake
         him up he will proceed to fly toward the village.  Run back to the
         river avoiding the goo all over the place and hit the blue box to
         retreive the Hoover Nozzle.  Now use the nearby ropes to move your
         way up to the roof.  Continue up the ropes until your as high at
         Petey Piranha.  Patiently wait until he is near you then spray him
         with water.  Now jump down near him and try to avoid the tornados.
         When he finally opens his mouth, spray his mouth with FLUDD until
         he falls onto his back like the first time you fought Petey.  His
         belly button has reappeared on his so jump on to his belly and do
a
         ground pound.  Now Petey will get back up and fly back up into the
         air.  If your low on water, simply hit the blue box again to
refill
         your tank up quickly.  Now move back on up to the roof and proceed
         to shoot him down with FLUDD.  When he falls down to the ground
         just do the same thing as last time, spray him then pound him.
         Continue this once more and Petey Piranha # 2 is finished.

Trigger/Prize: A Shine Sprite & Bianco Hills, Episode # 6.
=-=-=-
BOSS 6
=-=-=-

=-=-=-
BOSS 7
=-=-=-
Name: Shadow Mario #2.

Location: Bianco Hills, Episode # 7.

Description: The shadowed figure that looks a lot like Mario.

Attacks: It leaves a trail of goo every once in a while.

Strategy: When you gain control, head to where Shadow Mario is awaiting you.
         When he sees you he will begin to run away and his pttern doesn't
         quite change that much.  Make sure you use your Run & Squirt
         technique to avoid touching the goo he leaves behind.  When you
are
         close the Shadow Mario, spray water on him by Running & Squirting.
         Keep a close eye on where Shadow Mario exactly heads because he
         will continue to do it.  Sometimes he will climb walls, so simply
         do it as he does.  Continue doing this until clumsy Shadow Mario
         trips.  He will then say that this isn't over and will then
         disappear.

Trigger/Prize: A Shine Sprite & Bianco Hills, Episode # 8.
=-=-=-
BOSS 7
=-=-=-

=-=-=-
BOSS 8
=-=-=-
Name: Gooey Piranha # 4.

Location: Delfino Plaza.

Description: A Piranha plant, covered in a damaging gooey substance.

Attacks: Well, the gooey piranha itself has no attacks but the goo that
        surrounds the piranha releases some sort of colorful balloons that
        contain goo.  They explode when near so be careful.

Strategy: Same strategy as Boss #4.  Go into Mario Cam View and wait until
         the gooey piranha opens its mouth.  When the mouth is open, it is
         vulnerable to your attacks so spray it with FLUDD.  If it takes to
         long to open, try squirting a bit of water on it so that it will
         open its mouth.  Remember to keep those little colorful bubbles at
         a distance from you.  Continue this strategy and after hitting it
a
         third time it will die.

Trigger/Prize: The hut of the Shine Sprite Vendor & the path to Ricco
Harbor.
=-=-=-
BOSS 8
=-=-=-

=-=-=-
BOSS 9
=-=-=-
Name: Gooper Blooper # 1.

Location: Ricco Harbor, Episode # 1.

Description: A large size blooper that has four long tentacles.

Attacks:  This blooper has some more attacks then Petey Piranha.  When you
         shoot it with water it will sometimes try and whip you with all
         four of it's tentacles.  Sometimes it will just try and attack you
         with one of its tentacles.  He can also shoot goo at you if you
are
         far away from him that is.

Strategy: When the battle begins, quickly spray Gooper Bloopers face with
         FLUDD.  This will eliminate all the black goo from its nose which
         you'd have to do later anyway.  When you begin to shoot Gooper in
         the face he will try and hit you with all of his tentacles.
         Quickly dive/jump out of the way and stomp on one of his
tentacles.
         When the tentacle appears flat, press and hold B on the end of the
         tentacle and you will grab on to it.  Begin to move back until the
         tentacle snaps off of Gooper(OUCH!)!  Now be careful if Gooper
         tries to attack you again and try and move out of the snapped
         tentacles way as it can damage you before disappearing.  Now shoot
         Gooper in the face again and continue to do this until all four
         tentacles have been snapped off.  Once all four have been snapped
         off, move toward Gooper Bloopers nose and press and hold B.  You
         will grab it so now just move back until it snaps off.  When it
         snaps off, Gooper will fly up into the sky but he will come back.
         When he lands make sure you aren't near him because he will spray
         black goo all around him.  Now, clean up all the goo avoiding
         Goopers tentacles and then do the stategy as was listed above.
         Avoid, pound, grab, pull, SNAP. LOL, not really funny is it...
         -_-...

Trigger/Prize: A Shine Sprite & Ricco Harbor, Episode # 2.
=-=-=-
BOSS 9
=-=-=-

=-=-=-=
BOSS 10
=-=-=-=
Name: Gooper Blooper # 2.

Location: Ricco Harbor, Episode # 5.

Description: A large size blooper that has four long tentacles.

Attacks:  When you shoot it with water it will sometimes try and whip you
         with all four of it's tentacles.  Sometimes it will just try and
         attack you with one of its tentacles.  He can also shoot goo at
you
         if you are far away from him that is.  It also has a new move.
         Once in a while it will whip out all four tentacles, each facing a
         different direction and begin to whirl.

Strategy: Not much of a difference here.  You have a much smaller area to
         fight Gooper Blooper 2.  If you do need health you don't have to
         leave the Heliport, just go to the green fence in one hole in the
         ground and ground pound it.  You will now be below the Heliport
and
         there will be some coins.  Don't take them all though, leave some
         to spare.  Quickly spray Gooper Bloopers face with FLUDD.  This
         will eliminate all the black goo from its nose which you'd have to
         do later anyway.  When you begin to shoot Gooper in the face he
         will try and hit you with all of his tentacles.  Quickly dive/jump
         out of the way and stomp on one of his tentacles.  When the
         tentacle appears flat, press and hold B on the end of the tentacle
         and you will grab on to it.  Begin to move back until the tentacle
         snaps off of Gooper(OUCH!)!  Now be careful if Gooper tries to
         attack you again and try and move out of the snapped tentacles way
         as it can damage you before disappearing.  By now he may have used
         his new move in which he puts out all tentacles into the open and
         begins to whirl.  When he does do this, jump to avoid his
tentacles
         and shoot him in the face with FLUDD to stop him.  Now shoot
Gooper
         in the face again and continue to do this until all four tentacles
         have been snapped off.  Once all four have been snapped off, move
         toward Gooper Bloopers nose and press and hold B.  You will grab
it
         so now just move back until it snaps off.  When it snaps off,
         Gooper will fly up into the sky but he will come back.  When he
         lands make sure you aren't near him because he will spray black
goo
         all around him.  Now, clean up all the goo avoiding Goopers
         tentacles and then do the stategy as was listed above.  Avoid,
         pound, grab, pull, SNAP.

Trigger/Prize: A Shine Sprite & Ricco Harbor, Episode # 7.
=-=-=-=
BOSS 10
=-=-=-=

=-=-=-=
BOSS 11
=-=-=-=
Name: Shadow Mario #3.

Location: Ricco Harbor, Episode # 7.

Description: The shadowed figure that looks a lot like Mario.

Attacks: It leaves a trail of goo every once in a while.

Strategy: When you gain control, head to where Shadow Mario is awaiting you.
         When he sees you he will begin to run away and his pttern doesn't
         quite change that much.  Make sure you use your Run & Squirt
         technique to avoid touching the goo he leaves behind.  When you
are
         close the Shadow Mario, spray water on him by Running & Squirting.
         Keep a close eye on where Shadow Mario exactly heads because he
         will continue to do it.  Sometimes he will climb walls, so simply
         do it as he does.  Continue doing this until clumsy Shadow Mario
         trips.  He will then say that this isn't over and will then
         disappear.

Trigger/Prize: A Shine Sprite & Ricco Harbor, Episode # 8.
=-=-=-=
BOSS 11
=-=-=-=

=-=-=-=
BOSS 12
=-=-=-=
Name: Gooey Piranha # 5.

Location: Delfino Plaza.

Description: A Piranha plant, covered in a damaging gooey substance.

Attacks: Well, the gooey piranha itself has no attacks but the goo that
        surrounds the piranha releases some sort of colorful balloons that
        contain goo.  They explode when near so be careful.

Strategy: Go into Mario Cam View and wait until the gooey piranha opens its
         mouth.  When the mouth is open, it is vulnerable to your attacks
so
         spray it with FLUDD.  If it takes to long to open, try squirting a
         bit of water on it so that it will open its mouth.  Remember to
         keep those little colorful bubbles at a distance from you.
         Continue this strategy and after hitting it a third time it will
         shoot out multiple enemies.  Now kill these enemies and you will
         have to fight this gooey piranha again.  Just do the same strategy
         as before, shoot it three times in its mouth.

Trigger/Prize: The lighthouse & the path to Gelato Beach.
=-=-=-=
BOSS 12
=-=-=-=

*~~NEXT UPDATE SOON!~~*


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                         *~~SECTION 13~~*


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[13]
Shine Sprite Locations Walkthrough
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
During your adventure on Isle Delfino, you will stumble across Shine
Sprites.  These Shine Sprites are one of two of your main priorities in Isle
Delfino.  You must collect these throughout your adventure, there are 120
Shine Sprites in your entire adventure.  Good luck!

=-=-=-=-=-=-=-
SHINE SPRITE 1
=-=-=-=-=-=-=-
Location: Delfino Airstrip.

Acquisition: After you defeat the first first boss, the gooey piranha plant
            he will drop your very first Shine Sprite of the game.  This is
            what you'll be looking for all throughout your adventure on the
            beautiful Isle Delfino.
=-=-=-=-=-=-=-
SHINE SPRITE 1
=-=-=-=-=-=-=-

=-=-=-=-=-=-=-
SHINE SPRITE 2
=-=-=-=-=-=-=-
Location: Bianco Hills, Episode # 1.

Acquisition: After you defeat the second boss, the gooey piranha plant in
            Bianco Hills, Episode # 1 he will drop a Shine Sprite.  This
may
            look easy to obtain but trust me, this is just the beginning.
=-=-=-=-=-=-=-
SHINE SPRITE 2
=-=-=-=-=-=-=-

=-=-=-=-=-=-=-
SHINE SPRITE 3
=-=-=-=-=-=-=-
Location: Bianco Hills, Episode # 2.

Acquisition: On top of the big windmill you will meet Petey Piranha.  Defeat
            him by spraying him with water whenever he opens his mouth and
            proceeding with a ground pound on his belly.  Do this three
            times and the third Shine Sprite is yours.
=-=-=-=-=-=-=-
SHINE SPRITE 3
=-=-=-=-=-=-=-

=-=-=-=-=-=-=-
SHINE SPRITE 4
=-=-=-=-=-=-=-
Location: Bianco Hills, Episode # 3.

Acquisition: You must enter the cave and after having FLUDD taken from you
by
            Shadow Mario, you must complete the obstacle course.  At the
end
            of the difficult obstacle course awaits your fourth Shine
            Sprite.  You will run into more of these obstacle courses
            throughout your adventure.
=-=-=-=-=-=-=-
SHINE SPRITE 4
=-=-=-=-=-=-=-

=-=-=-=-=-=-=-
SHINE SPRITE 5
=-=-=-=-=-=-=-
Location: Bianco Hills, Episode # 4.

Acquisition: This Shine Sprite can be obtained by collecting all eight red
            coins that are scattered throughout the village in Bianco
Hills.
=-=-=-=-=-=-=-
SHINE SPRITE 5
=-=-=-=-=-=-=-

=-=-=-=-=-=-=-
SHINE SPRITE 6
=-=-=-=-=-=-=-
Location: Bianco Hills, Episode # 5.

Acquisition: This difficult Shine Sprite can be obtained by defeating Petey
            Piranha for a second time.  Petey is more difficult so try to
            combine all of your skills to defeat Petey Piranha # 2.  After
            defeating Petey again he will drop your sixth Shine Sprite.
=-=-=-=-=-=-=-
SHINE SPRITE 6
=-=-=-=-=-=-=-

=-=-=-=-=-=-=-
SHINE SPRITE 7
=-=-=-=-=-=-=-
Location: Bianco Hills, Episode # 6.

Acquisition: Obtain this Shine Sprite by going into the secret cave across
            the now gooey lake.  After having FLUDD taken away complete the
            difficult obstacle course...the Shine Sprite awaits at the end
            of the course.  Yes, this is your first difficult Shine Sprite
            to obtain.
=-=-=-=-=-=-=-
SHINE SPRITE 7
=-=-=-=-=-=-=-

=-=-=-=-=-=-=-
SHINE SPRITE 8
=-=-=-=-=-=-=-
Location: Bianco Hills, Episode # 7.

Acquisition: This Shine Sprite can be obtained by chasing and stopping
Shadow
            Mario in Bianco Hills.  Use your Run & Squirt technique to stop
            Shadow Mario.  He will drop your eigth Shine Spirte.
=-=-=-=-=-=-=-
SHINE SPRITE 8
=-=-=-=-=-=-=-

=-=-=-=-=-=-=-
SHINE SPRITE 9
=-=-=-=-=-=-=-
Location: Bianco Hills, Episode # 8.

Acquisition: This Shine Sprite can be obtained by collecting all eight red
            coins that are scattered throughout the water area in Bianco
            Hills.  Use the ropes to reach the high red coins.
=-=-=-=-=-=-=-
SHINE SPRITE 9
=-=-=-=-=-=-=-

=-=-=-=-=-=-=-=
SHINE SPRITE 10
=-=-=-=-=-=-=-=
Location: Bianco Hills, Episode # 8.

Acquisition: Return to the cave we entered back in Bianco Hills, Episode # 3
            through Episode # 8.  This time you will notice the big red
            button.  Ground pound the button and from there collect all
            eight red coins in the minute you are given.  Look on the
bright
            side, you can use FLUDD.
=-=-=-=-=-=-=-=
SHINE SPRITE 10
=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=
SHINE SPRITE 11
=-=-=-=-=-=-=-=
Location: Bianco Hills, Episode # 8.

Acquisition: Return to the cave we entered back in Bianco Hills, Episode # 6
            through Episode # 8.  Enter the cave when you have the Hover
            Nozzle.  This time you will notice the big red button.  Ground
            pound the button and from there collect all eight red coins in
            the minute you are given.  Look on the bright side, you can use
            FLUDD.
=-=-=-=-=-=-=-=
SHINE SPRITE 11
=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=
SHINE SPRITE 12
=-=-=-=-=-=-=-=
Location: Bianco Hills, Episode # 8.

Acquisition: Simply collect 100 or more yellow coins.  Once your have
            collected 100 yellow coins you  will receive a Shine Sprite.
=-=-=-=-=-=-=-=
SHINE SPRITE 12
=-=-=-=-=-=-=-=

*~~NEXT UPDATE SOON!~~*


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                         *~~SECTION 14~~*


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[14]
Blue Coin Locations Walkthrough
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
*~~SECTION NOT YET STARTED!~~*


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                         *~~SECTION 15~~*


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[15]
Frequently Asked Questions
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1. Q: How do I get to new stages?
  A: Isle Delfino is being plagued by a series of problems.  Investigating
     these problems and clearing them up would open up new stages.  Be sure
     to talk with the island inhabitants, as they're full of vital
     information.  When in Delfino Plaza, pay attention to D.E.B.S.,
     the Delfino Emergency Broadcast System.  It displays the latest news
     and happenings at the bottom of the screen.
2. Q: How do you defeat enemies?
  A: The most basic technique is to jump on enemies' heads.  Mario can
     defeat or stun many enemies by squirting them with water.  Throwing
     things at foes may also be worthwhile.  Bosses and other special
     enemies can only be defeated by certain means, so try combining lots
of
     moves to discover each baddie's weakness.
3. Q: How do you recover Shine Sprites?
  A: Each stage on the island, excluding Delfino Plaza, contains numerous
     episodes.  Finish each of these adventures to recover a Shine Sprite.
     Some episodes are harder than others, so instead of struggling too
     much, it's sometimes best to try and complete, other episodes first
and
     then return to the difficult ones later in the game.
4. Q: How do you clean Mario when he is covered in goop?
  A: FLUDD can get rid of the pollution, right? Well, the power of water
     works for Mario, too.  Simply get wet to get clean.  Spinning at high
     speeds, like a living washing machine is effective as well.
5. Q: The sunlight on the island is to bright, what do I do?
  A: As Mario recovers the scattered Shine Sprites, the sun over Isle
     Delfino slowly recovers its strength and gets gradually brighter.  If
     you've got sensitive eyes, search for the sunglasses vendor in Delfino
     Plaza.  You should be able to get some shades and give your eyes a
     break.  To get rid of the glasses and see the world in its natural
     lighting, simply talk to the vendor
     again.
6. Q: What are the round lids I see from time to time on the ground
  A: These are manhole covers.  Perform a ground pound on them to drop
     through and pass underground.  The subterranean tunnels here link up
to
     various points and may provide valuable shortcuts.

If you have any questions you would like posted here, e-mail them to me at
[email protected], thank you.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                         *~~SECTION 16~~*


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[16]
Do's and Dont's when contacting SweetPimp
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
|   DO'S when e-mailing SweetPimp    |
|------------------------------------|
|~~DO e-mail me questions that have  |
|  NOT yet been answered in the FAQ! |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
|~~DO make sure the e-mail has       |
|  something to do with the game!    |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
|~~DO make sure the subject SAYS the |
|  GAME'S NAME in it, please!        |
|  I've published more than one FAQ. |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
|~~DO e-mail me asking for permission|
|  to use my FAQ.  Don't just asume  |
|  that I'm going to say "yes".      |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
|~~DO compliment me if you wish, you |
|  don't have to, but I don't really |
|  mind, just state it in the title  |
|  of the e-mail, please!            |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
|~~DO e-mail me suggestions and      |
|  complaints, I want the FAQ to be  |
|  good for the people, just watch   |
|  the language, ok.                 |
|------------------------------------|
|   DO'S when e-mailing SweetPimp    |
\____________________________________/


/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
|  DONT'S when e-mailing SweetPimp   |
|------------------------------------|
|~~DON'T e-mail me asking a question |
|  that HAS been answered in the FAQ!|
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
|~~DON'T e-mail me chain letters such|
|  as "pass this on" and "you win!". |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
|~~DON'T ask me a question such as   |
|  "How do I beat the final boss" if |
|  I don't even know the game...     |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
|~~DON'T send the exact same e-mail  |
|  more than once, I already receive |
|  more than enough e-mail!          |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
|~~DON'T send e-mails that contain   |
|  horrible grammar, If I can't      |
|  understand your e-mail than it    |
|  will be ignored and deleted!      |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
|~~DON'T send blank e-mails, e-mails |
|  that contain foul language or any |
|  of that kind of knowledge.        |
|  Please, I ain't asking much...    |
|------------------------------------|
|  DONT'S when e-mailing SweetPimp   |
\____________________________________/



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                         *~~SECTION 17~~*


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[17]
Special Thanks
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-CJayC for creating this wonderful site, and posting up my Walkthrough's
without denial.
-My parents for loving me, caring for me, buying me everything for my
pleasures, and about every
single other thing!
-My friends for inspiring me to be the person that I am today.
-My dog for not barking nor annoying me while I was writing this FAQ.
-GameCube for hosting Mario!!!!!
-Very special thanks to Nintendo for bringing back Mario!!!.
-The WWEGSBer's for keeping me on GameFAQs!
-My family for being who they are!
-VERY special thanks to JavE 5.0 for the ASCII!
-Thanks to the Instruction Booklet for most of the information on the game.
-The Sun!  Without the sun there wouldn't be any Super Mario "Sunshine"! ;)


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                         *~~SECTION 18~~*


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[18]
Copyright *Legal Notice*
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This FAQ/Walkthrough is my property and mine only.  I will only grant
certain websites the permission to this Walkthrough, if I feel the site is a
good one.  This FAQ/Walkthrough cannot be used for money or changed in any
which way or form.  You may use this FAQ/WALKTHROUGH for your personal use
to help you through the game and nothing else.  Failure to do so will result
in lawyers, lawsuits, and COURT!!!  This Walkthrough is property of
Christian "Sweetpimp324" Ruiz © Forever!!! Thank you!

________________________________________________________________________
/                                                                        \
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
|~The latest versions and updates of this guide can be found at GameFAQs~|
/~~~~~~~~~~~~~~~~~~~~~~~~~http://www.gamefaqs.com~~~~~~~~~~~~~~~~~~~~~~~~\
\________________________________________________________________________/


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