Super Mario Sunshine
--------------------

Copyright 2005-2006 Brian McPhee

Author: Brian McPhee
E-mail: [email protected]
Most Recent Update: April 30, 2006
Originally Created: January 12, 2005
Version: 1.0

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------------------------------Table of Contents------------------------------
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Section 1*

Introduction*
Navigation*
Storyline*
Walkthrough Content*

Section 2*

Bianco Hills*
Ricco Harbor*
Gelato Beach*
Pinna Park*
Sirena Beach*
Noki Bay*
Pianta Village*
Corona Mountain*

Section 3*

Secret Shine Sprites*
Blue Coins*
Enemy List*
Travel Guide*
FAQ*

Section 4*

Credits and Legal Information*
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=============================================================================
================================Introduction*================================
=============================================================================

It’s that time again.  Yes, I’ve written another walkthrough.  In case you’re
blind and you just miraculously regained your sight here, this guide is for
Super Mario Sunshine.  This game is very similar to Super Mario 64, which was
by all standards an awesome videogame.  Mario has all his jumps, punches, and
kicks this time around, minus the punches and kicks, but he also has a water-
spewing machine called FLUDD.

FLUDD is like Luigi’s Poltergust 3000 in Luigi’s Mansion; both the Mario
brothers wanted to use machines for at least one game.  Well, the FLUDD just
makes Mario even more acrobatic.  He can hover over gaps with a high-pressure
jetpack, blast straight up with a rocket-like pack, and he can travel on
water at super-speeds by propelling himself.  Yoshi even makes an appearance
in this game (and you can actually ride him)!  No, Luigi is absent from this
title, but it is still well worth purchase.

There are enough side quests and extra missions to keep you playing for a
long time, even after you’ve beat the game.  The goal of the game is,
essentially, to collect all of the Shine Sprites.  Shine Sprites are the
equivalent of Power Stars in Super Mario 64.  Not only that, but Mario breaks
away from his usual long sleeves.  Talk about trend setting.  Another new
feature is the fact that Mario can actually jump on people.  So, for all of
these reasons, Super Mario Sunshine is worth your time.  Also, I don’t know
how many people this will convince, but Toadsworth is in this game…

By the by, if you see any website other than GameFaqs.com using this guide,
please alert me via e-mail.  With your help, this guide won’t ever be
plagiarized.  It will also win you a mound of gratitude.  Thanks a bunch.

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=================================Navigation*=================================
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This is a pretty big document; you’ll need an efficient way to get around.
Now, you may’ve noticed the asterisks (*) that I’ve placed after each section
title.  Those are actually intentional and functional, although they do add a
festive touch.  Press CTRL and F at the same time (Apple and F if you have a
Mac) and a Find/Search box pops up.  Type in the text, which would be the
section title, asterisk and all, and then press Find/Search.  It should take
you to the Table of Contents.  Press it again to go to the section.  No need
to thank me – just part of the job.  Seriously, though, this works on all
documents.  May it serve you well.

=============================================================================
=================================Storyline*==================================
=============================================================================

The plot is pretty funny when you reach the end of it and find out all the
characters’ motivations.  Until then, the island is shrouded in mystery…
kind of.  Here’s a list of all the characters succeeded by a summary of the
events that take place before the game begins.

                        +-------------------------+
                        |    Storyline Summary    |
                        +-------------------------+

Mario and Peach are flying to Isle Delfino, a tropical vacation hot spot.
However, when they arrive, everything is covered in slime.  AND Mario has a
doppelganger running around on the island spreading graffiti far and wide.
The worst of it is that this “Shadow Mario” kidnapped Princess Peach.  As
Mario, you must rescue the princess and clear your good name.  After all,
slime must not be good for tourism.

Quite a yarn, isn’t it?  Mario meets a few new characters along the way and
has run-ins with some old ones.  Here’s my list of important characters.

                       +--------------------------+
                       |    Cast of Characters    |
                       +--------------------------+

Mario: Of course Mario is an important character!  Mario is the mascot of
Nintendo and the coolest plumber to ever live.  Mario’s abilities as a
plumber allow him to travel through warp pipes.  Anyways, Mario has a very
long history.  He first appeared in the arcade classic, Donkey Kong.  In that
game he swapped the colors of his overalls and his shirt.  A few years later,
Jumpman was renamed Mario after the landlord of the Nintendo of America
building.  He was originally depicted as a carpenter, but took up his duty as
plumber for his first Mario-title, Super Mario Bros.  Mario has a brother
named Luigi that he always outshines.  He even has a number of archenemies,
the most notable of them being Bowser.  Mario’s come a long way since 1983.
Mario forever!

Princess Peach: Peach was not Mario’s first damsel in distress.  Long ago
Mario played knight in shining armor to “Pauline.”  Although Mario rescued
Daisy one time, Princess Peach is his tried and true.  Princess Peach often
signed Toadstool on her letters to Mario, but she became a bit friendlier as
time went by.  Princess Peach has never been the star of her own game, but
that will change in an upcoming DS release.  This is not the first time Peach
has gone on vacation.  Super Mario World was a total disaster for her; she
gets kidnapped every time she steps outside.  It must be so stressful and
time-consuming, getting abducted 24/7.

Toadsworth: Toadsworth is a very minor character in the Mario world.  As of
late, Toadsworth has been assigned to watch over Peach to try to prevent
abductions.  Toadsworth is pretty old and very loyal to Mushroom Kingdom.

Yoshi: The Yoshis in this game are not the famous Yoshi we all know and love.
There is a special breed to Yoshi on Isle Delfino that can spit water at
high-speeds.  Yoshi has been being ridden by Mario, Luigi, and even Peach,
ever since Super Mario World.  Aside from a few Yoshi Story games, Yoshi has
been missing from the Nintendo scene since Super Mario 64.  It’s been even
longer since Mario and Yoshi have partnered up.  It’s time to travel in
style.

FLUDD: FLUDD, the Flash Liquidizer Ultra Dousing Device, has such high water
pressure that it can lift Mario off the ground!  It can clear graffiti and
knock enemies back with his powerful jets.  It also has a personality of its
own.  It was made by Professor Elvin Gadd from Luigi’s Mansion.

Shadow Mario: Who is the mysterious Shadow Mario?  He has all the abilities
of Mario, but he is dark as night.  Why does he want to ruin Mario?  We’ll
just have to find out.

Just to give you an idea of how many rivals Mario has, I’ll just make a short
list.  The following characters are, or were at one time, enemies of Mario:
Donkey Kong, Donkey Kong Jr., Bowser, Wario, Wart, Smithy, Grodus, Cackletta,
and King Boo.  I’m probably leaving out a few, but this is by accident, not
by lack of other archenemies.  Yes, Mario has a long history.  Time to turn
the page to another chapter of his life in Super Mario Sunshine!

=============================================================================
============================Walkthrough Content*=============================
=============================================================================

Here’s where I list where I get what in the walkthrough (Section 2).  You
see, there are many secret Shines in the game.  I cover them in different
sections, and so you should have a guide for where to look for them.  Here it
is.  Note that I cover how to get every single Shine Sprite.  By the way, let
me explain the numbering system.  Shine Sprites 1-8 are the episode rewards
in the course.  9-10 are the secret Shine Sprites in a level.  11 is the
Shine Sprite awarded for getting 100 coins.  However, Delfino Plaza and
Delfino Airstrip do not have episodes.  They only have secret Shines.

--------------------------------Bianco Hills---------------------------------

Delfino Airstrip: 1
Bianco Hills: 1-11

--------------------------------Ricco Harbor---------------------------------

Delfino Plaza: 1-2
Ricco Harbor: 1-7, 9-11

--------------------------------Gelato Beach---------------------------------

Delfino Plaza: 3
Gelato Beach: 1-11

---------------------------------Pinna Park----------------------------------

Pinna Park: 1-11
Ricco Harbor: 8

--------------------------------Sirena Beach---------------------------------

Delfino Plaza: 4-15
Sirena Beach: 1-11

----------------------------------Noki Bay-----------------------------------

Noki Bay: 1-11

-------------------------------Pianta Village--------------------------------

Pianta Village: 1-11

-------------------------------Corona Mountain-------------------------------

Corona Mountain: 1

There are also 24 Shine Sprites awarded to you by getting all 240 of the
game’s Blue Coins.  Also, there is one Shine Sprite in Delfino Airstrip that
you can only get after beating the game.  If you use only Section 2 of my
guide, you will have 95 Shine Sprites at the end of the game.  To get the
remaining 25 you must see the first two sections of Section 3.
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=============================================================================
================================Bianco Hills*================================
=============================================================================

                              +-------------+
                              |    FLUDD    |
                              +-------------+

The plane is just pulling into Delfino Airstrip.  Toadsworth and Mario are
both ready for their vaction, but the plane must stop midway due to a large
puddle of goop.  Peach thinks that she sees Mario in the distance, but
perhaps it’s just the heat.  Toadsworth tells Mario to find her assistance
across the shores.  We’ll need help.  I’m guessing (and this is just a guess
here) that we’ll get a high-powered water-spewing machine.

Run forward, jumping over or around the slime, and continue until you see a
yellow Pianta with a moustache.  Everyone’s angry at Mario.  To the left of
him is a machine.  It is said to be from Gadd technologies (Professor E. Gadd
is the man that made Luigi the Poltergust 3000).  After it explains its
usage, go back to the slime.

FLUDD, your new machine, can shoot water from its nozzle.  Press R to spray
some on the slime.  Clear off everything around it (spray the grassy part a
lot to uncover a person) and then douse the lump.  This causes a huge monster
to pop out!

Don’t be fooled by its exterior; this creature is a Piranha Plant from Mario
games in the past.  Shoot its head when the mouth is open and it will
eventually be destroyed.  This causes the ground around it to rise and
something shiny to come out.  Go touch it and Mario will have a Shine Sprite!
You can save at this point, too.

However, two policeman come after you right then.  In court, Mario is judged
guilty.  As punishment, he must clean the entire island.  In prison, FLUDD
explains to Mario that Shine Sprites protect the island as guardians.  The
graffiti has caused them to vanish from the Shine Gate.  After a day in jail,
Mario is set free to repay his debt to society.

                      +----------------------------+
                      |    Shadow Mario Appears    |
                      +----------------------------+

Run forward to see Princess Peach.  You can access a map of Delfino Plaza
with Z.  Run forward from there to the sludge at the Grand Pianta statue.
Clear a path to the central mound.  There are some strange organisms in the
sludge, but water will destroy them.  Attack the lump until a Piranha Plant
pops out.

Defeat it just like the last one by shooting water into the mouth three
times.  When you win, the Grand Pianta statue pops out.  Look!  Shadow Mario!
He runs forward and steals Princess Peach!  Chase after him (he runs in the
same circle each time) and tap R slightly while running to spray water.  This
way, when you’ve hit him with enough water, he stops and throws a temper
tantrum.  He runs away into graffiti he drew on the Grand Pianta statue.
Squirt it with water to make a portal and then jump in.

                    +--------------------------------+
                    |    Road to the Big Windmill    |
                    +--------------------------------+

I tell you, I did the second mission first.  You may not understand what to
do.  Every mission has a name.  Bianco Hills is a small village famous for
its windmills.  It is located at the foot of the island’s active volcano.
Run down the path and you’ll reach a stream.  See the rope?  Jump on and walk
across.  Go forward past the arrow sign and you’ll see a low gate.  Let me
teach you a new jump.  Run in, almost touching the gate, and then pull back
toward the screen.  Shift back to the gate and press A to do a side
somersault.

This is only one of the ways to get over the fence.  Now go right until you
fall down to another path.  Follow it to a large rotating wheel, possibly a
waterwheel if the path was once a stream.  Jump onto one of the extending
platforms and ride it to the other side.  Follow this trail to the second
puddle of sludge.  There should be large boulders rolling down the path here.
These boulders not only track slime, but they are large Piranha Plant heads.
Run down the left side of the puddle until you reach a large lump.

Yes, you’ve already encountered two of these, and this Piranha Plant is no
different.  Shoot water onto the lump to flush it out and then spray water
into its mouth three times to beat it.  Beating the plant causes a large road
to form.  Follow it up to the Shine Sprite!

                     +-------------------------------+
                     |    Down with Petey Piranha    |
                     +-------------------------------+

Bianco Hills is the first level of the game.  Each level has several
missions.  Road to the Big Windmill was the first.  Run forward on this trail
and you’ll see some circular yellow objects.  These are Coins, the official
currency of the Mushroom Kingdom and apparently Isle Delfino.

At the end of the trail, you’ll see a log and a stream.  Either use the log
as a steppingstone to jump across the stream or use the laundry rope to
cross.  The door here is open, but it is easier to find what I’m talking
about if you go the way we did in the first mission.  Follow the arrow sign
to a low gate.  If you jump twice, you do a double jump.  Double jump over it
and you’ll hang on the edge.

Pull yourself up and cross over.  When over it, go right and you’ll fall to
another path.  Follow it until you see a large rotary wheel.  Jump on one of
the extended parts to ride it up and then fall to another path.  There are
more coins here.  They also refill your power meter, which is your health.
Stop when you see the first arrow sign to your left.  By it is a tightrope.

Jump on and walk across to the end.  When you reach the end, jump off and get
on the next rope.  Get into the center and jump.  Do this until you are high
enough to reach the wooden beams above.  To assure that you do, press X to
switch FLUDD to the hover form and then press R to hover to the wooden beams.

Note: Although it isn’t necessary, it is much easier to go about this
differently.  Go through the open door in the village and then run up the
road that formed when you got the first Shine Sprite.  This makes it easy to
reach the ropes and therefore the beams.

Head up the slime-covered path.  Hover (press R when the Hover Nozzle is on)
over gaps and around the spiky roots running down the windmill.  If you need
to refill on water, do so at the sprinklers.  At the end you should take the
platforms adjoined to the windmill up to the top.  On it is Petey Piranha, a
little Piranha baby.  Aw, so cute.  Hover forward and Petey will roar.  This
causes the roof to cave in and you two to have to settle your differences
inside the windmill.

There’s only one way to beat Petey.  He vomits sludge all over the place and
tries to drown you in it.  When he opens his mouth, shoot water in.  This
over-saturates Petey, pushing his belly button out.  Jump onto him as he
collapses and ground pound the belly button.  Do this by jumping (A) and then
by pressing L.  Do this three times and Petey turns to sludge, ending his
reign of terror.  Pick up the Shine Sprite that results.

                    +--------------------------------+
                    |    The Hillside Cave Secret    |
                    +--------------------------------+

Expect to play quite a few missions like this.  There’s a cave in the
distance from where you start.  Go to the village like before and go out the
door, which has been open since the previous mission.  Go forward to some
logs.  It is easier just to swim across the water.  Press A while in water to
do a breast stroke.  Get across and you’ll see a wall.  You can make yourself
a large shortcut here.

Do a side somersault against the face of the wall.  When you hit it, press A
to jump off of it.  At the height of this jump (have your Hover Nozzle on)
hover up to the tier above.  From here, do another side somersault to get
onto a rope above.  Use this to walk right into the cave.  You fall down and
Shadow Mario steals FLUDD!

As Mario, with no FLUDD, you must make it to the Shine Sprite and your trusty
machine.  Jump up these blocks and you’ll reach two nails.  If you ground
pound both in (press L while in air) for a 1-Up.  Now carefully navigate the
moving blocks.  You can change the camera view with the C Stick; do not be
afraid to do so.  At the other side you’ll see blocks moving across the path.

Go when the first block is down and you’ll be able to run straight across.
At the end, you must jump across spinning platforms.  Don’t stop for the 1-
Up.  It is too risky.  At the end you’ll find the Shine Sprite.

                  +-------------------------------------+
                  |    Red Coins of Windmill Village    |
                  +-------------------------------------+

At this point, you’ve seen two cinemas about possible sludge-cleaning
opportunities.  However, there are still many more Shine Sprites to get in
Bianco Hills.  Go to Windmill Village and you’ll find eight Red Coins in the
village.  You see, ever since Super Mario 64 it has been a tradition that
collecting 8 Red Coins in a Mario game gives you a Power Star (or in this
case, a Shine Sprite).  The eight are all hidden in the village, which is
good for us.  Go forward to the first rope.

Bounce on it to another one above.  Go forward to a small platform.  Hover to
the right to get the first Red Coin.  Hover back to the platform and then
hover to the Red Coin on the rooftop of the house to the left.  Look forward
from here until you see another Red Coin on the top of some stone.  When you
see it, side somersault on the rooftop and then hover to the third Red Coin.

Hover across as much of the rope connected to this as you can (there’s a
hazard running across it) and you’ll reach the fourth Red Coin.  I wouldn’t
stick around over here; there’s a windy spirit that comes crashing into you
in the area.  Instead, hover forward to the wooden platform with the sail on
it.  Hover to the fifth Red Coin ahead and then drop down.

First, refill your water.  Go to the waterwheel you used in the first mission
to exit Windmill Village.  Use it to get onto the right stretch of wall,
instead.  Follow it (use the C Stick to change camera direction) until you
see a wide U-shaped wall below (right).  Drop onto it and you’ll find the
sixth Red Coin in an opening at the end.

From where you got # 6, look right.  You’ll see a Red Coin between two ropes.
Hover to the higher wall (above # 6) from a side somersault and follow the
path to see a house ahead.  Jump to it and you’ll be on one of the buildings
that the ropes connect to.  If you bounce enough at the right point in the
rope, the rope will stretch down, allowing you to take the seventh Red Coin.
For the last one, drop down and look around the village for a building with a
Shadow Mario M (red) on its wall.

This building is actually two different ones connected.  Do a side somersault
and a wall jump to attain enough height to hover up to the midpoint of the
building.  Stand there and wall kick your way up the sides of the building to
reach the eighth Red Coin.  The Shine Sprite appears in the distance.  Jump
to the other side of the building that had # 8 on it and take the rope to the
Shine Sprite.

                   +----------------------------------+
                   |    Petey Piranha Strikes Back    |
                   +----------------------------------+

Windmill Village is now blanketed in sludge thanks to that vindictive
toddler, Petey Piranha.  Go to the village and go past the waterwheel used in
the first mission.  I guess it’s become a landmark.  There should be a pole
by a sheer wall.  Wall kick your way up (using the pole) to the next tier.
This is a bit tricky; you might want to let the Hover Nozzle do some of the
work.  Make your way up the ledges (wall kicks help here) to a huge puddle of
goop.  It will help you a lot to clear it out.

Now look at the pig balloons.  These are called Poinks.  Go near one and it
will attach to your nozzle.  Pump it up with R and aim for Petey Piranha on
the other side of the fence.  When you’re confident that it will connect,
fire the Poink.  If it hits weary Petey, he will wake up and fly off the
cliff.  Quickly follow him and shoot him with water (note that you can hit
him with your water from the ground.  You’ll just have to tilt it up and
jump).  This causes Petey to fall.

Petey will engage you for a short period of time.  Avoid his tornados and
send some water his way when his mouth is open.  When he fills up, ground
pound his bloated stomach to deal him damage.  He’ll then take to the skies
again.  Repeat this process twice more to beat him.  Petey will fade away
into the sludge like in your last battle.  This time, though, you get a new
Shine Sprite.

                  +------------------------------------+
                  |    The Secret of the Dirty Lake    |
                  +------------------------------------+

When will Shadow Mario leave poor Bianco Hills?  This time around, he and his
minions have polluted its pristine lake.  Go to Windmill Village and then go
through the open door.  The lake is disgusting and highly poisonous.  The
source can be traced to a cave on the lake.  Use the road made in the first
episode to reach the windmill.  Go to the back of it until you can see the
cave ahead.  To the right a bit (when directly facing the cave) is a rotted
leaf.

Hover onto it from there (get a good jumping start) and quickly turn away
from the cave.  Use the first nozzle mode to spray water away from the cave.
This causes the leaf to go toward the cave (Newton’s third law of motion, I
do believe).  Jump onto the logs before it and use them to side
somersault/hover into the cave.  As you fall, Shadow Mario steals FLUDD.
This is getting old.

The Shine Sprite is quite a ways up.  The blocks ahead can be tricky.  Jump
onto the blue ones when they just turned and onto the red when they just
turn.  Jump to the blue and then onto the final platform.  There’s a 1-Up on
the spinning star, which lets you try this a few times.  Go forward and
you’ll see a block.  There is a platform below that acts as your safety net.
Personally, I think that the easiest way to reach the block is by wall
kicking.  If you want, jump forward and press B in air to dive in.  Doing
this, though, runs the risk of sliding off the platform.

Jump when it turns to avoid falling to your demise and get onto the yellow
platform at the end.  You might want to do that jump/dive technique I
mentioned earlier to shorten the trip.  For this next part, run forward when
the arrows have moved across the platform.  Jump onto the block and ride it
up like you did the previous block.  At the top, go forward to see even more
of the colored blocks.  Cross them just like you did the last.  That is, jump
to blocks that have just flipped to assure safety.  The Shine Sprite is on
the platform at the end.

NOTE: Rita Fang has sent in an alternate method for reaching the cave that’ll
serve you well:

“Go past the lake, and go up the path to the windmill.  Stay near the edge,
but don't fall off.  Just stay close enough so you can see over the legde.
As soon as you see the cave, side somersault and hover to the logs right
before the entrance to the cave.  You should land on the logs, but take one
point of damage.  It won't matter though, because you'll be right next to the
cave.”

                    +---------------------------------+
                    |    Shadow Mario on the Loose    |
                    +---------------------------------+

Shadow Mario, paintbrush and all, is wreaking havoc on poor Windmill Village.
As the real Mario, it is your duty to beat him up with the power of water.
Possessing Mario’s body, Shadow Mario has all of the athletic abilities that
Mario has (and mastery of them).  Run around and spray him with water to
weaken him.  The best way to do this is to run and squirt.  Do this by gently
tapping R as you run.  Once you’ve got Shadow Mario on the ground, run up to
him and give him some more.   He flees, but a Shine Sprite remains.  What an
easy sprite!

                    +---------------------------------+
                    |    The Red Coins of the Lake    |
                    +---------------------------------+

Two Red Coin missions?  Apparently.  First, go to the stretch of path that
you raised in the first mission.  Use the ropes on the side to bounce up to a
height that you can hover to the ropes ahead from.  Bounce on those ropes to
reach the top one.  The ropes around here form a triangle.  Cross them to the
first Red Coin up here among other coins.  Facing the windmill, there’s
another Red Coin in the air on the right rope.  You’ll have to bounce to it.
Hover to the rope ahead of it (nearer to the windmill) and bounce there for
the third Red Coin.

Also, there’s a Blue Coin at the end of this rope (their use will be
explained later).  Go back to the bridge and stand on the right rope.  Bounce
down to the platforms lower in the water to the right.  Use the ropes here to
collect the fourth Red Coin.  Also, while you’re here you can hover to the
fifth Red Coin above the water near here.  If you miss, simply get on the
lily pad and side somersault to it.  Now swim to the right bank.

Side somersault against the cliff face and wall kick off of it.  From the
height of that jump, hover to the nearby platforms.  Use the rope to reach
the sixth Red Coin.  Climb up the rope and take another one to the right that
goes up.  Jump over the electric hazards and about midway you’ll find three
coins, one of which is the seventh Red Coin.

Go back to where you got # 6.  To the left a bit (when facing Windmill
Village) is a rope with a Red Coin on it.  Hover to it and the Shine Sprite
appears in a pocket of the windmill.  Use the platforms adjoined to it (like
in the second mission) to reach it.

                        +------------------------+
                        |    Secret Shine One    |
                        +------------------------+

Go to the secret area in the third mission.  This time, your FLUDD stays with
you and there’s a red switch at the start.  Ground pound it and you’re given
a minute to collect eight Red Coins.  The first is on the blocks, four are in
the corners of the block area, and three are on the stars.  Remember that you
must only collect the coins in a minute; you have as long as you want for
taking the Shine Sprite.

                        +------------------------+
                        |    Secret Shine Two    |
                        +------------------------+

Return to the secret area in the sixth mission.  Hit the red switch to go
through a process similar to that in the above mission.  There all along the
normal path and you have a minute and thirty seconds to get them.  The Shine
Sprite appears at the end.

                            +-----------------+
                            |    100 Coins    |
                            +-----------------+

Note: When defeating the plant enemies mentioned in the guide, spray them
into walls for three coins.  This saves you a lot of time.

Every stage has 11 Shine Sprites – eight from the “episodes,” two from
secrets, and one for collecting 100 coins in the stage.  Choose to play on
the eighth mission (you can get it on any, but it’s easier when there’s no
slime).  First, this game is not like Super Mario 64; Red Coins do not add to
your coin count.  You’re going to have to collect them normally.

Defeat the enemies in Windmill Village for a total of 21 coins (use the note
above for details on how to get three coins from each).  The only enemies
you’ll find are the heads of Pokeys – the long, segmented cactus-like
creatures.  These appear to be plants at first.  Defeat the plant enemies
outside the village walls (by the waterwheel) for 27 coins in all.  There are
two more plant enemies by the road (33).

Now go up the road that you formed in episode 1 to see coins below the
bridge.  Drop down to the platforms to below and use the rope to bounce to
the wire net.  Collect the coins here (including a Blue Coin) to have 37.
Now drop back to the rope and bounce back onto the bridge.  Now fall into the
lake.

There are several bundles of coins around the lake; collect them all.  You’ll
end up with 53 and one Blue Coin more than you had (if you got the one
submerged in the water).  Now go to the ledge left of the door to the lake.
There are several enemies there that can be defeated for 59 coins.

If you reach the third brick ledge here, you can defeat a Pokey for another
Blue Coin (this Blue Coin is given only on the fourth mission).  Regardless,
we’re lacking many coins.

Go to the circles of flowers (there are five in all, three in the village and
two out of it) and spray each flower in a 360-degree turn (rotate the control
stick around all the way and press R).  Doing this yields six coins apiece,
adding up to 89 coins.

Any remaining coins you need are found in the elaborate rope system over the
lake.  The Shine Sprites appears on a platform by the wall of Windmill
Village.  You’ll have to wall kick onto the wall and then side
somersault/hover to reach it.

Bianco Hills was riddled with trouble.  Not only did Shadow Mario graffiti
the place silly, but a menace to society – Petey Piranha – came in his wake.
However, Mario has cleared out the enemies and has made Bianco Hills a nice
place to be once more.  Pretty corny, huh?  I’m going to have to do this for
every level.

=============================================================================
================================Ricco Harbor*================================
=============================================================================

                          +---------------------+
                          |    The Boathouse    |
                          +---------------------+

Before we access the next level, we’re going to do a few things around town.
First, go left from the Grand Pianta statue and you’ll eventually find some
black goop covering a dock.  This is the same cinema you’ve seen after just
about every Bianco Hills mission.  Clear out the sludge leading to the mound
and then spray it to uncover yet another Piranha Plant.

It is beaten in the same way as all the others; shoot water into its mouth
when it is open.  However, this particular Piranha Plant takes six hits.
When you win, the Boathouse opens!  Here, you can exchange ten Blue Coins for
a Shine Sprite.  There are 240 Blue Coins in all.

                    +---------------------------------+
                    |    Secret Course of the Pipe    |
                    +---------------------------------+

There’s some black slime that covers a lighthouse on the east side of town.
In the distance is a green warp pipe that is on a high ledge.  Hover to the
ledges and work your way to the pipe.  Inside, it leads to a secret stage.
Slide down slowly, jumping and using the Hover Nozzle if you need to avoid
pits, and you’ll reach one easy Shine Sprite at the end.

                          +--------------------+
                          |    Tower Sprite    |
                          +--------------------+

On the ground left of the Shine Gate, there are several umbrellas.  Use them
to bounce and then hover to the house to the left (when facing the Shine
Gate).  On this roof is a man that will chuck you through the air for one
coin.  Give it to him (you can get a coin easily by spraying the wind vane by
him) and he’ll throw you through a window and into a Shine Sprite.

                     +------------------------------+
                     |    Accessing Ricco Harbor    |
                     +------------------------------+

It is now time to proceed to the next level.  Go to the Boathouse that you
rescued earlier and spray Shadow Mario’s “M.”  Spray some water on it to make
it a portal to Ricco Harbor (“rico” means rich in Spanish.  Most of the names
of the levels are either a take on Spanish or Italian.  “Pianta,” for
instance, means “plant” in Italian).

                    +---------------------------------+
                    |    Gooper Blooper Breaks Out    |
                    +---------------------------------+

Ricco Harbor is a developing community that is, for the most part, still
under construction.  You can see Pinna Park and Bianco Hills (the starting
point) behind you.  However, an ink-spewing Blooper has taken over part of
the harbor.  Go forward and onto a ship.  There’s a wire net here just like
the kind from Super Mario World.  Get on the squares and press B to flip to
the other side.

However, it is easier to take the high route.  Climb up the wire net and jump
off of it, hovering back to the top afterwards.  Go forward to an arrow sign.
Go left, instead, and you’ll hover to a piece of land that is caked with
slime.  Go to the northern end and get on the crates.  Side somersault off of
them and hover to the next tier.  Go forward until you see a tentacle
sticking out of a stack of packages.

Pull the tentacle and out comes Gooper Blooper.  Gooper Blooper is not too
hard to beat.  Squirt it faces and it swing all its tentacles right at you.
When they land, jump on one or more to flatten it.  Pick up the tentacle with
B and pull it back until it snaps off (poor Gopper Blooper).  Do this to all
four tentacles and then pull the cork on its face until it comes out.  It
would seem that you have Gooper Blooper beat, but he returns with a
vengeance.  Since the cork is gone, he can now shoot ink every which way he
wants.  However, it is the same boss.  Beat it in the same way (squirt the
face, jump on the tentacles, and pull them off.  Then pull the beak until
Gooper Blooper flies up and lands in his own muck).  Take the Shine Sprite
that results.

                     +------------------------------+
                     |    Blooper Surfing Safari    |
                     +------------------------------+

Turn around and you’ll see some logs leading left.  Go over there and you’ll
see the “Big Daddy” of Blooper-surfing.  You can take any three of his
Bloopers that you’d like.  I always choose the green one (it is the slowest),
but you can take any of them.  Surf in the direction of where Gooper Blooper
landed.  Near there is a cave.  Surf in.

Now, I should warn you that Blooper-surfing is a very dangerous sport.  Your
Blooper will stop if it collides with a solid object.  That in mind, pick
your next Blooper in here.  You have an obstacle course to go through to win
the Shine Sprite.  You have 45 seconds, which is just enough time to make it.
Dodge solid materials and make those wide turns without going on land.  Don’t
jump.  Good luck and have fun.

                     +------------------------------+
                     |    The Caged Shine Sprite    |
                     +------------------------------+

Side somersault/hover to the ship ahead.  Do the same to reach the top of the
wire net in it.  Go forward to where the arrow sign would normally be and
hover left.  Side somersault and wall kick against the wall to be able to
hover to the next ledge.  Go forward until you see a cylindrical object with
“Fruits” written on it.  Get onto it via a wall kick and then hover to the
rooftops to the left.  Go down on them until you see a pink Pianta by a stack
of wooden crates.

There is a blue catwalk by this roof; get on and walk forward to an
intersection.  Continue forward until you can jump onto a vertically moving
platform fixed to a crane.  At the top, jump to the blue catwalk.  You should
see another blue bar ahead with yellow coins on it (face the starting point).
Get a good side somersault start and hover to it.  Remember that you can
squirt Bloopers to knock them off.  Go forward and left a bit to see a red
box.  Inside is an upgrade for the FLUDD (not permanent, only for this
mission), the Rocket Nozzle!

Press and hold R to blast skyward by the power of propulsion.  Notice that
Professor E. Gadd’s (from Luigi’s Mansion) face is on the box.  Now drop into
the water.  Use the Rocket Nozzle to get onto the arrow platform in the ink.
From there, rocket up to a wire net.  Press A to flip the square and then
take the Shine Sprite.

NOTE: mr_stupid_maniac has found a useful shortcut: “You can just jump onto
the ship in front of you and instead of jumping off to the left(though there
is a 1 up if you smash the crate by the wall) you can jump onto the ship's
steam-pipe and after that jump onto the catwalk and voila! You're already at
the crane! I do suggest, however, that you shoot the Bloopers first with some
water so they won't spit ink at you while you're waiting for the crane.”

NOTE 2: Agahnim Koopa has even more insight to provide: “OK, first off use
mr_stupid_maniac's technique to reach the crane.  Use spin jumps and the
hover nozzle to avoid using the crane and continue on these platforms until
you get the white box with the Rocket Nozzle.  Having gotten it, jump off the
level into the water.  Go to near the funnel again, and look right.  You'll
see the moving platform.  Jump on it, head to the platform with the arrow
drawn on and use the Rocket.  This'll make you catch onto the netting and you
can then flip the ceiling with A and land right next to the Shine.  Easy.”

                    +---------------------------------+
                    |    The Secret of Ricco Tower    |
                    +---------------------------------+

This is very easy to reach.  At the start, go forward, onto the ship, and get
on top by hovering to the wire net.  Hover left and stop at the tower.  Go to
the far left side and you’ll see a support against a sheer wall.  Wall kick
between the two and you’ll end up on a wooden plank. Hover forward and go
around to the entrance of the tower.  As usual, Shadow Mario steals FLUDD for
this course.

Really, this is one of the easier courses.  Go forward, running across the
rotating blocks.  After a short intermission with a 1-Up, you’ll reach more
rotating objects.  These are slightly trickier.  The side somersault has the
potential to save you here.  The key to crossing is to do so when you can
just jump a straight line across.

At the end you’ll have more blocks to jump across.  These make this course
harder, but they can be crossed easily if you make use of your jump.  That
is, do not be hasty and usually jump to the other face of the block; don’t
run to the next face.  The Shine Sprite is at the end.

                     +------------------------------+
                     |    Gooper Blooper Returns    |
                     +------------------------------+

This time, Gooper is perched on the helicopter pad.  Go over to where you
fought Gooper the first time and backtrack a bit to the “Fruits” dispenser.
Run to the stony walkway left of it and use that to hover to the helipad.

Gooper is occupying the helipad with his usual strategy in mind.  First,
squirt water in its face.  This causes it to smash its tentacles into you.
Dodge them and jump on them to flatten them.  Press B to grab them and pull
back to rip them off.  Do this to all four and Gooper will be defenseless.
Walk up and yank that cork until it comes out and Gooper collapses.  However,
this Blooper is not down.

Like last time, he rises again with regenerated tentacles to take you on.
Beat it again with the same strategy and Gooper Blooper will be no more.  If
you were really mean, you could continually squirt its face before beating
it.  Anyways, defeating Gooper Blooper causes him to land in the water,
vanish, and it makes a Shine Sprite appear.  Take it to restore peace to
Ricco Harbor.

                     +------------------------------+
                     |    Red Coins on the Water    |
                     +------------------------------+

Go over to Big Daddy and his Bloopers.  Ground pound the red switch and take
the green Blooper (it is the slowest, making it the easiest to control).  You
have two minutes to collect all eight Red Coins.  One is in the air, but the
others are in the water.  The real challenge is getting the Shine Sprite,
which appears on land.  Since there is no way to ditch your Blooper, you’re
going to have to make a leap of faith.

                     +------------------------------+
                     |    Shadow Mario Revisited    |
                     +------------------------------+

Hooray!  Another easy mission!  Shadow Mario is trying to get the run on
Ricco Harbor again and you must stop him.  Do not lose him!  This is a very
confusing course to be looking for Shadow Mario in.  He’ll more than likely
hide on the grid of catwalks.

If he tries to give you the slip, remember that he shares your excellent jump
and that he can side somersault to the next level.  Jump and spray (it is the
easiest way to do it on the catwalks) and he’ll eventually throw a temper
tantrum.  Shadow Mario must be a real baby.  Walk up to him and he takes off,
leaving a Shine Sprite behind.

We cannot do the next mission to completion at the current time.  However, we
can still collect the secret shines and the 100 coin-stars.

                        +------------------------+
                        |    Secret Shine One    |
                        +------------------------+

Select to play “The Secret of Ricco Tower” and get into the secret part.
Ground pound the red switch and you’ll be provided with a minute and a half
to collect all eight Red Coins.  This is plenty.  There are two Red Coins
along the first set of blocks.  The next two are above the 1-Up in the
intermission (wall kick to reach them).  The fifth is on the rolling,
slightly sprocket-shaped objects in the middle.  The last three are on the
final blocks. FLUDD makes this so much easier.  The Shine Sprite appears
before the old one.

                        +------------------------+
                        |    Secret Shine Two    |
                        +------------------------+

This isn’t quite as easy.  Go to the second mission and enter the surfing
course.  You have forty seconds to complete the course.  Although the
purple/pink Blooper is the fastest, it makes lousy turns.  The green Blooper
is the best choice.  Jump over as many obstacles as you can (turning loses
speed) and hold forward on the control stick constantly.  However, there is a
really easy way to save a lot of time.  At the end where you would normally
make really narrow turns, go over the land.  This loses a lot of speed for
you, but you caught off a lot of turn.  Do this and you’ll save eight to ten
seconds.  For impressing the Pianta organizer of the events, you get a second
Shine Sprite.

                            +-----------------+
                            |    100 Coins    |
                            +-----------------+

Play this in “The Caged Shine Sprite.”  First, ground pound the crates behind
you for 3 coins.  Go onto the ship to the right for a total of 12 coins
(remember to defeat the Blooper).  Now, return to the starting point and look
at the sun-shaped circle.  This is a manhole.  Ground pound it to enter the
sewers of Ricco Harbor.  Jump at every point that you can (the high points,
like sewer exits) and go down every road.  You want to end up by the Fruits
dispenser with 50 coins in total.

Get onto the dispenser’s top with a wall kick and the Hover Nozzle.  From
there, hover to the rooftops and go left as much as you can.  Do not take the
Rocket Nozzle.  At the end there is a catwalk with coins along it.  Collect
these to have 57.  Do not defeat the Bloopers here for coins (too risky).
Instead, squirt them down.  Now, go forward all the way and side somersault
onto the blue bar above.  On it, run toward the cage and go right at the
intersection.  At the end you should side somersault to another catwalk to
the right and hover to it.

It has 2 coins on it (59) and a Blue Coin.  Run to the end and drop down to
two more coins and a Blue Coin (61).  From here, drop to the crane below (the
upper part).  Let it spin and you’ll have 73 coins at the end, plus one Blue
Coin more.  Now use the sewers to return to the rooftops and take the Rocket
Nozzle from them.  Go to Ricco Tower.

If you jump before you blast off, you can make it to a platform with two more
coins (75 grand total).  From there make your way to the top of the tower.
Blast off from a Spin Jump (rotate the control stick 360 degrees and press A)
and you can collect several coins as well as a Blue Coin (this makes for 82).
Now return to the starting area.  There should be a gray box in the upper-
left corner (if facing the helipad).  Hit it to get the Turbo Nozzle!  This
is the coolest of the nozzles.  It is awful on land, but it is unparalleled
in water.

Get in and charge it to blaze through the water, leaving an awesome trail in
your wake.  It is probably easier for you to use the Rocket Nozzle here, but
I had to introduce the Turbo Nozzle before we go on.  Zoom along, collecting
coins in the air (don’t forget a Blue Coin), and a few submerged ones (Blue
Coin inclusive) to have 94.  Now go under the helipad.  There should be a
Rocket Nozzle that you can jump to (when boosting).

Take it and swim over to a small blue ship.  Blast onto it and stand on the
grated pipe.  Blast there to get up to another catwalk.  Go left here (if
facing the cage) and blast over the vertical bar to four coins ahead (98).

Drop down and blast from the blue ship again to be back on that first bar.
This time, go right and defeat the Bloopers.  Fall down the right bar to
collect four more coins, a Blue Coin, and to have 102, enough to get the
Shine Sprite.  Since the Shine Sprite appears by the houses, you can easily
rocket to them.

Ricco Harbor was a highly polluted place under construction.  Shadow Mario’s
underling, Gooper Blooper, was inking up the place, but we were able to stop
him twice and refresh the clear waters of the harbor.  Aside from a slight
fruit shortage that we had to skip, Ricco Harbor is all the better for our
visit.

=============================================================================
================================Gelato Beach*================================
=============================================================================

                     +------------------------------+
                     |    Rise of the Lighthouse    |
                     +------------------------------+

Seeing the same cinema over and over has probably been driving you nuts.  Go
over to the beach right of the Grand Pianta statue and you’ll find some black
sludge.  Of course, this is a Piranha Plant.  Spray the mound to make it come
out and then wet its mouth six times to beat it.  Its mouth must be open,
mind you.  Aside from freeing a Toad, you make a lighthouse rise from the
depths of the slime.  On it is an M, similar to the ones on the Grand Pianta
statue and the Boathouse.  Spray it with water to activate it.

                   +----------------------------------+
                   |    Hidden Shine Sprite Emblem    |
                   +----------------------------------+

Before you do jump in, spray the beach around the lighthouse until you hear a
noise like spraying the closed mouth of a Piranha Plant and see little orange
light popping up.  Keep spraying there and you’ll uncover a Shine Sprite
emblem.  Keep spraying and one comes out.  Hover to the platforms to reach
the Shine Sprite.

                   +-----------------------------------+
                   |    Dune Bud Sand Castle Secret    |
                   +-----------------------------------+

Gelato Beach (“gelato” is Italian for ice cream) is a festive gathering place
for Nokis and Piantas alike.  It is home to rare (very rare, thankfully)
species of enemies and the egg of a mysterious bird.  Run straight, slightly
left, and you’ll see a dune bud.  These are plants that can be watered.  Go
left of the one you arrive at and you’ll see another.

You’ll probably attract the attention of the Cataquacks, so be sure to water
it quickly.  It should cause a sand castle to form in the distance.  If not,
water other dune buds.  Run to the castle and go through the entrance.

Welcome to the first secret stage of Gelato Beach!  Talk about starter
missions.  Of course, Shadow Mario steals FLUDD before you can begin.  Note
that the sand blocks here will waste away to nothing if you stand on them,
and that they eventually reform.  Run forward and jump over gaps to the real
start of the level.  Ground pound thrice (three times) the lower left nail
for a 1-Up.

Run up this path, much like the first, and you’ll end up at another stable
platform.  The sand formation is a lot like a crown, the Shine Sprite on top
of the arm nearest the green platform.  Run up to the center of it and then
hike up the sand blocks toward the screen.  The Shine Sprite is at the top.

                +-----------------------------------------+
                |    Mirror Madness!  Tilt, Slam, Bam!    |
                +-----------------------------------------+

A giant Wiggler has perches on top of the tower that houses the egg of the
Sand Bird.  Go forward and up the tier (wall kick it and then hover) to see
the tower.  Side somersault against it, wall kick off of it, and then hover
onto it.  From there you can hover to any of the three mirrors.  On it are
Plungelo(s), depending on which you go to.

Spray them against the edge and they will try to stay balanced on one leg to
prevent falling off.  At this point you should ground pound the opposite part
of the mirror.  Do this until all the Plungelos are gone and the mirror is
focuses on the Wiggler.  The light of three mirrors concentrated on the
Wiggler causes him to fall off.  Not only will the Sand Bird’s egg hatch, but
you also get a Shine Sprite for it.

                +----------------------------------------+
                |    Wiggler Ahoy!  Full Steam Ahead!    |
                +----------------------------------------+

Wigglers are segmented caterpillar-like creatures that first made the Mario
scene in Super Mario World.  Ah, what a great game it was.  Anyways, Wigglers
are peaceful until you get them angry.  And when you get them ticked off,
they are furious.  Wigglers are usually yellow, but the Isle Delfino
variation is green.  Anyways, enough ramblings from me.  Let’s get to the
sprite.  First, this Wiggler is way too big to attack directly.  To beat it,
wait for it to charge at a dune bud.

Water the dune bud (the one by the Noki is perfect, for example) and it will,
hopefully, either slip on it or be blasted upwards on its back.  Side
somersault onto its body and work your way to the head.  That’s when you
ground pound it.  This counts as a hit, and you need four more to beat
Wiggler.  Always attack the specified segment (the one that the arrow points
to).  The Shine Sprite appears after Wiggler’s been sanded.

                      +-----------------------------+
                      |    The Sand Bird is Born    |
                      +-----------------------------+

It’s an exciting day at Gelato Beach.  The Sand Bird has hatched!  However,
it flew off right after its birth.  Go to the mirrors like you did the second
mission and hover to the large, umbrella-like pink structure.  Use it to
bounce through the opening in the incubator and into the bottom half of the
egg.  This brings you to the second secret course of the level, on the back
of the Sand Bird.

You must be quick if you plan on getting all 8 Red Coin.  Although it does
not give way to your weight like other sand blocks, the Sand Bird will
eventually turn over in flight.  I suggest that you get the two Red Coins in
front of you, the one on the tail, the four on the wings, and then the final
one on the tower near the end.  There are also many Blue Coins in the area.
The Shine Sprite appears on the tower that # 8 was on.

                  +------------------------------------+
                  |    II Piantissimo’s Sand Sprint    |
                  +------------------------------------+

I love this mission.  It’s so easy, but a lot of people don’t see the obvious
shortcut.  There is a man (you will see him again, trust me) that tries to
disguise himself as a Pianta.  You’d think that this was an old Mario
character making a cameo, but I don’t recognize who this II Piantissimo is.
He wants to race you to the finish flag on the hill.  It takes II Piantissimo
about 30 seconds to get there, making him an easy opponent.

For the first part of the race you should just run forward (jump, press B to
dive in, and then A when sliding to go faster than running) over the first
two ledges.  When you reach a tunnel (past the tower) with sandy stalactites
in it, get ready for the shortcut.  Wall kick against the sides and hover
onto the left side of the tunnel.  Run up the slope to the flag.  You must
touch the flag to have finished the race.  Don’t make the mistake I did.
With this method you can beat II Piantissimo very easily.  Take the Shine
Sprite as your prize for winning.

                   +-----------------------------------+
                   |    Red Coins in the Coral Reef    |
                   +-----------------------------------+

Swim left from the start to a coral reef system.  The 8 Red Coins are in the
area.  First off, a few of the Red Coins move with schools of fish or just
away from you.  As frustrating as this may be, you must persist in chasing
them and you should press A to breast stroke rapidly.  Look in the anemone,
too.  They are all hidden fairly well.  The Shine Sprite appears on part of
the coral that sticks out of the water.

                 +--------------------------------------+
                 |    It’s Shadow Mario!  After him!    |
                 +--------------------------------------+

The Cataquacks are a minor complication.  Shadow Mario, for whatever reason,
has decided to visit Gelato Beach.  Don’t let him lose you with his fancy
wall kicks meant to throw you off.  Keep coming at him and he’ll fall soon.
After throwing a temper tantrum (how immature), Shadow Mario leaves, leaving
a Shine Sprite for you to take.

                       +---------------------------+
                       |    Watermelon Festival    |
                       +---------------------------+

Today the day that Gelato Beach celebrates the Watermelon Festival.  This
mission takes a lot of fine handling and finesse.  You need to win the
festival by getting the biggest watermelon.  The watermelon you want to get
is the one where the finish flag was in the fifth mission.  Push it forward
down the slope (hopefully without hitting any Cataquacks) and down to the
lowest tier.  Push it past the Cataquacks quickly to avoid detection.  If you
must, squirt the Cataquacks to flip them over before you advance.

Make your way to the ramp of the pier.  You must now roll it up the pier’s
ramp.  Slowly roll it, making sure to center it constantly.  If you need to
move it very slightly, use FLUDD from a distance.  Getting it to the Pianta
there will make him toss it onto the roof, making a smoothie for everyone.
Side somersault onto the roof and take the Shine Sprite.

NOTE: mr_stupid_maniac suggests this to ease the watermelon-rolling: “You can
make it easier to get the watermelon to the pier by first getting close to a
Cataquack so that it will start to chase you. You can then run across a dune
bud and the Cataquack will trip over it. Then you can squirt the dune bud and
it will raise the sand and the Cataquack will get launched into the air and
SPLAT!!! It explodes! This may take a bit of time but you can also trip
multiple Cataquacks and kill them at the same time.”

                        +------------------------+
                        |    Secret Shine One    |
                        +------------------------+

Go with the first mission.  Enter the secret area (the Sand Portal) and get
to the second stable platform.  Here’s where you’ll find the red switch.
Pound it down and run forward.  Three of the Red Coins are on this first
path.  The remaining five are on the great sand crown.  You should be able to
get all of them within a minute, especially with FLUDD.  Four of them are on
the sides of the crown (top and bottom), while one is in a pocket in the
front.  The Shine Sprite appears on the stable platform.

                        +------------------------+
                        |    Secret Shine Two    |
                        +------------------------+

This took some looking, but I found it eventually.  Play the first mission.
Behind the tower that the Sand Bird’s egg is nesting in is a dune bud.
Squirt it and the sand lowers into a stairway.  Squirt the wall that the
stairs lead to.  This uncovers a Shine Sprite emblem on the wall.  Keep
spraying and soon a Shine Sprite comes out.  It is located where the finish
flag was in the fifth episode.

                            +-----------------+
                            |    100 Coins    |
                            +-----------------+

The best mission to go in is the eighth.  For starters, look behind you to
see a swing.  Get on it and spray water in the direction of the starting
point to swing back to 5 coins and a Blue Coin.  In the same area, there are
four coins atop each palm tree.  Collect them to have 17 coins in all.
You’ll also increase your Blue Coin count by one.  Go to the pier and collect
the coins under it.  Again, there is also a Blue Coin here.  You’ll have 24
after doing this.  Now go to the mainland.

All over the place are Cataquacks.  Squirt them to flip them onto their heads
and then jump on them to take a coin.  Do this to all of them (each tier) and
you’ll end up with a one more Blue Coin (if this was the first mission) than
you had and a total of 50 coins.  Now, go to the hut on the right side of the
beach.  There’s a wire net at the top for you to climb, giving you 54 coins
in total.  You’ll also earn yourself another Blue Coin.  Now look right.

Jump over the first ledge and then side somersault – wall kick – hover up to
a second ledge.  You’ll have 60 coins from this.  Take the Rocket Nozzle here
before you go.  Now go to the tower.  Stand on the wooden structure’s highest
point and rocket up from there to have 68 coins and another Blue Coin.  There
are four more coins by where you got the second secret Shine, making for 72.
Now, to get the remaining 28, find each watermelon.

The biggest one is where the finish flag normally is, another is by the hut
where you found four coins on the wire net, and another is in the upper-left
hand corner (when facing the tower from the pier).  Jump and dive into them
to smash them open.  A coin will come out.  Wait for them to reform and do it
again.  Keep doing it to each of them until they no longer bear coins.  Doing
this gets you 30 coins, more than enough to satisfy the requirement.  Go to
where the Shine Sprite forms – right on level land.

Gelato Beach was troubled by an unwary Wiggler when the egg of the legendary
Sand Bird was nearing its hatching.  Mario saved the day again when he kept
the ancient traditions of the Watermelon Festival alive, too.  Although
Gelato Beach had only minor problems and no graffiti, they are very glad that
Mario came.

=============================================================================
=================================Pinna Park*=================================
=============================================================================

                         +-----------------------+
                         |    The Bowser Boat    |
                         +-----------------------+

As soon as you come out you find out that Princess Peach has been kidnapped
(the Toad tells you)!!!  She’s actually been kidnapped since we played Gelato
Beach.  Delfino Plaza is in an uproar.  They even posted it on the Delfino
Emergency Broadcast System (D.E.B.S).  Go to the Bowser Boat (right of the
entrance to Ricco Harbor) and Shadow Mario will take off to Pinna Island with
Princess Peach in hand.  When the cinema is over, Mario appears on a red
dome.  Jump into the exhaust port’s hole and you’ll be fired to Pinna Island.

                      +-----------------------------+
                      |    Mecha-Bowser Appears!    |
                      +-----------------------------+

Pinna Park is an amusement park that has been chosen as the escape sight for
Shadow Mario.  Go straight forward to enter the park.  Follow Shadow Mario to
a fountain in here.  A giant robot rises from the water.  It’s Mecha-Bowser!
The park’s director thinks that this is all a show, so he supplies you with a
vehicle (on a roller coaster) to make it more exciting.  There are missiles
along the track and you can use FLUDD to fire them at Mecha-Bowser.

Also, Bullet Bills approach you from behind on occasion.  If you’re not in
range of the mechanical monstrosity, use the missile on the Bullet Bill.  You
can also use water on Bullet Bills to stop them if you have no missile.  Once
you’ve hit Mecha-Bowser four times, Shadow Mario jumps forward and takes off
his disguise to reveal Bowser Jr.!!!

Bowser Jr. says that his dad, King Bowser, told him that Mario kidnaps Peach
and that Peach is his mom.  Bowser Jr.’s got things a little backwards.  He
tried to get Mario thrown in jail by using the wand that Professor E. Gadd
gave him, but it didn’t work.  Now he has to rescue his Princess Peach (he’s
really confused) from Mario.  They take off to Corona Mountain, leaving a
Shine Sprite behind.  Well, there’s some benefit here.

Note: Bowser Jr. is often called Baby Bowser.  You see, some might say that
Baby Bowser is the son of Bowser Sr., but this is not true.  I refer to him
as Bowser Jr. because Baby Bowser is the name for the infant version of
Bowser, not his son.  As proof, they refer to him as Bowser Jr. all
throughout Mario Kart: Double Dash!!

                    +---------------------------------+
                    |    The Beach Cannon’s Secret    |
                    +---------------------------------+

There’s a Mole firing Bullet Bills from the beach before the park.  Go left
to the cannon and the Mole will throw Bob-ombs at you.  Squirt them with
water to make them more stable and then throw them at the Mole.  If you get
too close, it pulls down the hatch.  Throw it from a fair distance and three
hits will have it beat.  Jump into the opening that it was in and you enter a
secret course.  No FLUDD, of course.

Jump forward to a Yoshi-inspired block.  Quickly cross the blocks before you.
They disappear over time (they give you warning by turning black).  When you
reach the other side, stop.  Ground pound the central crate for a 1-Up.

There should be several orange trampolines here.  Bounce up them to reach a
gray block at the top.  Wait for a bit and some orange blocks should form
(and disappear if given enough time).  To get across these quickly, jump,
press B to dive in, and press A to jump up quickly (repeat this).  Do this
again at the next path (when you reach the straight part).  The Shine Sprite
is at the end.

                  +-------------------------------------+
                  |    Red Coins of the Pirate Ships    |
                  +-------------------------------------+

Enter the park and go right, past the Yoshi-Go-Round, there is a stairway
leading to the Pirate Ships.  Let me tell you a little something about the
Pirate Ships.  Every three swings, they make a full rotation.  This will
almost always knock you off (unless you hover when you fall to land on it
when it comes around again).  The first Red Coin is at the top of the stairs.
There are two more Red Coins along the path that the ships take.

When you can, hover to the bar that the ships swing on and jump onto the
frames.  Now hover to the grating with a box that sticks upward.  The fourth
Red Coin is on it.  Jump onto the nearby wire net (right) and side somersault
from it to a hover to the underside of another wire net, on which is the
fifth Red Coin.  If you move forward, press A at the square to flip over to a
Blue Coin.  On that other wire net that you side somersaulted off of, run up
to the sixth Red Coin.  There are enemies called Electro-Koopas here.  Just
squirt them and run by.

When you have the sixth, return to the start of that wire net.  Drop down to
the wooden plank and use it to climb up the underside, taking the seventh Red
Coin with you.  When you have it, drop down to the near ship from the wooden
plank.  On one of its lower rotations, hover to a wire net with Electro-
Koopas on it.  Take the eighth Red Coin quick and drop into the water.  The
Shine Sprite appears on the highest catwalk.

                      +-----------------------------+
                      |    The Wilted Sunflowers    |
                      +-----------------------------+

This mission does not require entering the park.  The sunflowers (which are
actually alive and can talk) here are being eaten away at the roots by fake
Yoshi eggs.  Spray the eggs to reveal Koopas in disguise.  Dodge their shell
slam attacks and ground pound their stomachs to beat them.  The Koopas must
land in sand to get stuck for you to ground pound them.  Defeating all five,
which causes the sunflowers to return to prosperity, rewards you with a Shine
Sprite.  Shine!

                    +--------------------------------+
                    |    The Runaway Ferris Wheel    |
                    +--------------------------------+

Go to the pool of water where you fought Mecha-Bowser and learned Bowser
Jr.’s evil plot.  Go up the brick-paved pathway to the right and you’ll end
up behind the Ferris Wheel.  Some Electro-Koopas (you’d think that they would
be bad for business) are causing it to spin out of control.  Time to kick
some Electro-Koopa tail!  Jump to the first wire net and climb up until you
are at the top (not hanging, mind you).

Shoot the wire nets ahead and climb onto them.  Go left to another set and
repeat this process to be at the leftmost wire net.  Climb up and pull
yourself to the some level land.  Climb on the wire net near here and press B
to punch off the first Electro-Koopa.  Now get back to where you were.
Ground pound the square and get onto the vertical wire net with a square on
it.

Go on it to another Electro-Koopa that you can punch off.  Continue along
this path to some green wire.  Spray it with water and it will come out.
Wait on it for it to resume its former position.  Climb up and onto a new
platform.  Get onto the vertical catwalk from here and knock off both
Electro-Koopas.  Now go back to that platform you stood on to reach this net.
Jump over the wire net from here and hover to grab onto the other side.

Climb across the Electro-Koopa-free wire net and up to a square.  Kick it (A)
and jump to the rope.  Bounce on it to a wire net above, on which is perched
a final green Electro-Koopa.  Kick it to slow the Ferris Wheel to its normal
speed.  From here you should hover onto the arch and then onto one of the
seats.  Ride it up to the Shine Sprite.

                         +----------------------+
                         |    Rescuing Yoshi    |
                         +----------------------+

As you may’ve noticed by all of the cinemas, Shadow Mario has a Yoshi egg.
Yoshis once roamed free on Isle Delfino, but now they are extinct.  We need
Yoshi for this next mission and for one in Ricco Harbor (plus many others),
which is plenty of incentive to rescue him.  In front of the Grand Pianta
Statue is Shadow Mario.  Show him what-for with FLUDD and he’ll collapse.
Shadow Mario’s attempts to ride Yoshi were in vain.

Upon rescuing the egg from the clutches of Bowser Jr., you need to feed it a
special fruit to make it hatch.  There are tons of fruit stands (look on
rooftops, too) in Delfino Plaza, so it shouldn’t be that hard.  If you want
to be prepared for the next course, you can eat the pineapple covering the
warp pipe on the house behind the Grand Pianta Statue.  However, we’re not
going there yet.  We need Yoshi for a few more missions.

                   +-----------------------------------+
                   |    The Yoshi-Go-Round’s Secret    |
                   +-----------------------------------+

Enter the park.  The first thing you notice is the Yoshi-Go-Round.  To beat
the Electro-Koopas here, jump on them when their shells are off.  One Yoshi
is missing – an orange one.  This can only mean one thing.  We need an orange
Yoshi to take its place.  The Yoshi egg can be found on a ledge near the wood
carving with an X on it (lower right of Pirate Ships).  Bananas can be found
on a ledge nearby, the pineapple in a shrine, a durian (the spiky thing) by
the fountain, coconuts by a tree near the Pirate Ships, and a pear is in the
nostril of the wood carving.

You need an orange Yoshi (eat a pear to make it orange).  Now remember,
Yoshis can jump higher if you hold A.  They can do a triple jump (Mario can,
too.  Jump one, twice, and then a third time while running in sequence),
which is much higher than Mario could ever jump.  They also spit juice with
R.  Eventually, Yoshi will run out of juice, which ends its life.  Also,
Yoshis cannot swim.  Once you have it orange, run to the Yoshi-Go-Round and
fill in the empty seat.

Shadow Mario takes the FLUDD, of course.  Run forward, jumping over the
rotating blocks.  This is actually pretty easy.  At the other end, ground
pound the upper nail for a 1-Up (infinite tries).  Now you must navigate the
blocks ahead.  Ultimately, you want to get to the blue block.  This gives you
a 1-Up and puts you in jumping range of other blocks.  In case you don’t
understand the layering form that the blocks are in, you should jump in the
following fashion: red, green, gray, blue, gray, green, red.

At the other side, jump to the orange block and let it take you to the next
region of the course.  You’re going to have to rely on the moving blocks to
get around.  When you’re going up a floor, use the wall kick.  Side
somersault onto the vertically rising platform when it is low and then side
somersault to the next platform.  From here, you can easily reach the Shine
Sprite.

                    +--------------------------------+
                    |    Shadow Mario in the Park    |
                    +--------------------------------+

It’s time to catch Shadow Mario a.k.a. Bowser Jr. again.  Enter the park and
you’ll see Shadow Mario directly ahead of you.  Let me teach you a useful
trick to use when in pursuit of Shadow Mario.  As you are running after him,
press A and R at the same time to jump and release a lot of water at once.
It makes hitting him a breeze.  Of course, you get a Shine Sprite for your
efforts.

                     +-------------------------------+
                     |    Roller Coaster Balloons    |
                     +-------------------------------+

Upon entering the park, you see Bowser Jr. balloons littered around the
coaster’s track.  On a side note, I discovered a glitch.  If you side
somersault into the stairs at the start, you might go through them and fall
to your death.  Anyways, from the start go right of the Clam Cups and follow
the path to a bridge.  At the end is the roller coaster’s starting point.
Talk to the Noki wearing green and play the balloon game.

Use the water rockets to shoot down all the balloons before the coaster makes
three laps.  This can be difficult.  Try to use rockets strategically; aim
when the balloons are lined up to take out multiple targets.  When you hit
all twenty, you get a Shine Sprite as your prize.

                        +------------------------+
                        |    Secret Shine One    |
                        +------------------------+

Go to the first secret area in the second mission.  The red switch is on the
second platform.  You have a minute, and FLUDD makes all the difference.  Six
of the Red Coins appear on the starting platforms.  The Hover Nozzle can
outlast their disappearance periods, so don’t worry about falling.  When you
have those six, go forward and bounce up on the trampolines to the seventh.
The eighth is near the end of the disappearing paths.  The Shine Sprite
appears on the next platform.

                        +------------------------+
                        |    Secret Shine Two    |
                        +------------------------+

Go to the sixth mission and access the secret area like you did when playing
it.  The red switch is on the platform after the rotating blocks.  If you
plan on playing this multiple times, hit the nail for a 1-Up before hitting
the red switch.  This is one of the easier red coin missions.  Luckily, you
have two minutes.  Ride the blue block for one and the gray block through the
larger opening for a second.

There are only two in that section.  Moving on, there are two more in the
part that you wall kick, two in the middle section of the blocks, another
atop the rising orange block, and one on a block near the old Shine Sprite.
FLUDD should be used to its full potential.  Hover over gaps, to Red Coins,
and so on.  The Shine Sprite appears to the lower-left of the old one.

                            +-----------------+
                            |    100 Coins    |
                            +-----------------+

Easiest 100 coins you’ll ever get.  Choose the second mission and stay far
away from the Mole.  Shoot the Bullet Bills (there are also Bombshell Bills
shot occasionally.  They’re the gold ones) with water to make two coins come
out.  Do this 50 times for 100 coins.  Also, spraying the sand in random
places may unearth fruit, coins, you name it.  Of course, Bombshell Bills
give the most amount of coins.  The Shine Sprite appears near the entrance to
Pinna Park.

Pinna Park was in no way bad off.  They were an amusement park trying to make
a quick buck off of Mario vs. Shadow Mario.  However, Mario did return a seat
to the Yoshi-themed Merry-Go-Round, and he even fixed a cannon that was
disrupting business, not to mention save their nationally-recognized symbol,
the Ferris Wheel.  Here’s to profit!

                     +-------------------------------+
                     |    Yoshi’s Fruit Adventure    |
                     +-------------------------------+

We’re returning to Ricco Harbor to complete a mission we skipped (because we
didn’t have Yoshi).  There is a slight shortage of fruit in the harbor, and
somehow we fix it by getting the Shine Sprite here.  First, you can find
Yoshi’s egg by where you fought Gooper Blooper the first time.  To give it
the fruit it wants, simply ground pound the tops of the “Fruits” dispensers.
You must alternate between them to make fruits come out.  When you have
Yoshi, it will be time for you to learn yet another trick of the Yoshi.  Go
to the left and stand on the edge of the concrete.

A Cheep Cheep will be jumping up and down.  Spray it with water and it will
become a platform!  Jump on and ride this platform to the construction
platforms.  From the first metal platform, do a triple jump to the ledge to
the left and eat a coconut to make Yoshi pink.  Its platforms rise
vertically.  When it rises to its full height, jump forward in the direction
of the Shine Sprite.  You should land (if not, aim more carefully) on another
metal platform.

From here, it’s a simple matter of spraying a Cheep Cheep, rising up, and
jumping to the final platform.  Spray some juice on the strange yellow
object.  Press X to dismount from Yoshi and jump onto the cage.  Ground pound
the square and take the Shine Sprite.

=============================================================================
================================Sirena Beach*================================
=============================================================================

                   +-----------------------------------+
                   |    Shadow Mario’s Turbo Nozzle    |
                   +-----------------------------------+

Shadow Mario is running about the town carrying a Turbo Nozzle.  Track him
down, hose him like there’s no tomorrow, and you’ll have it!  You can now get
the Turbo Nozzle from the gray box behind the Grand Pianta statue.  We now
have access to quite a few Shine Sprites around town.

                  +------------------------------------+
                  |    Reclaiming the Rocket Nozzle    |
                  +------------------------------------+

As well as stealing the Turbo Nozzle, Shadow Mario has made off with a Rocket
Nozzle.  To make this event start, exit and enter Delfino Plaza (go to a
level and exit it).  By preventing Bowser Jr. from rocket-jumping, you’ll
have the red holographic box filed in.  Now you can use the Rocket Nozzle
(for a good number of shines) in Delfino Plaza!

                       +--------------------------+
                       |    Bell Tower’s Shine    |
                       +--------------------------+

Left of the Grand Pianta statue is a house, possibly a bell tower, that has a
Shine Sprite hidden in its confines.  Charge up a Turbo Dash to blast right
through the double doors.  Inside is a Shine Sprite.

                       +---------------------------+
                       |    Secret Turbo Course    |
                       +---------------------------+

Go right of the Grand Pianta statue and go forward from there to some double
doors.  Blast through them with the Turbo Nozzle to enter a secret course.
This is actually pretty hard.  Charge up the nozzle and release.  Press A at
the ramp to jump to another block.  Jump off of it to another just like it
and repeat this to reach a ramp.  Boost down it and jump at the end to an
orange rectangular block.  Jump off of it to reach the Shine Sprite.

                     +------------------------------+
                     |    Box-Breaking Challenge    |
                     +------------------------------+

Go to the cannon that shoots to Pinna Park.  Go down, through an arch, and go
left at the fork.  At the end of this path are a few buildings.  Look at them
for an opening.  The Pianta in here has a game in which you must break all
the crates in the room within 30 seconds for a prize.  Ground pound all the
ones on the ground and you’ll get a Shine Sprite.

                      +----------------------------+
                      |    The Second Challenge    |
                      +----------------------------+

Return to the room where you took the above challenge and play again.  This
time you must ground pound some vertical crates.  Use the lower ones to reach
the higher ones.  Do it within thirty seconds for another Shine Sprite.  This
is the last time that you can do this for a new Shine Sprite.

                      +----------------------------+
                      |    Restoring Shine Gate    |
                      +----------------------------+

There are many Shine Sprites in Delfino Plaza.  If you haven’t noticed, the
large Shine Sprite statue in the Shine Gate, the gathering place of the Shine
Sprites, is covered in black ooze.  Rocket-jump your way to the large Shine
Sprite statue.  Blast it clean and a Shine Sprite appears high above.  How
are you going to get that?  I’m glad you asked that question.  Take the
newly-acquired Rocket Nozzle and blast your way up.

                        +-------------------------+
                        |    Cleaning the Bell    |
                        +-------------------------+

Face the Grand Pianta statue and go right.  You should be able to see the
bell tower’s bell.  Rocket up to it and clean it off.  A Shine Sprite will
appear below you.  Use the manhole by Pinna Park to go over twice to another
manhole.  Jump out for a Shine Sprite.

                       +--------------------------+
                       |    The Jail Cell Bell    |
                       +--------------------------+

In the opposite direction of the above Shine Sprite is the jail that Mario
was kept in.  Rocket up to the bell and make it shine with some water.  A
Shine Sprite appears above for you to take with the Rocket Nozzle.

                    +--------------------------------+
                    |    Boat to the Secret Stage    |
                    +--------------------------------+

The boats in Delfino Plaza are now working.  Go to the center of the plaza,
which is some water before the Shine Gate, and a boat will eventually pass
under a bridge.  Stand on the awning of the boat when it passes under and
hover up where the coin is.  This special stage is basically a pinball
machine.  Head forward to the slot and you’ll see a red trampoline that
bounces you into the main part of the course.  There is a really easy way to
control, to an extent, where you land.

Side somersault against the right wall and you’ll slowly slide down it.  This
will allow you to wall kick your way out of this slot.  There are three Red
Coins in the slot, but you want to go through slowly so you have more control
via the Hover Nozzle as to where you land.  The goal is to land in the cups,
which have the remaining five Red Coins in them.  The only danger is not
landing in the cups, which leads you to a hole.

Use the Hover Nozzle to avoid death and redirect yourself to different cups.
The far-right one is probably the toughest to get.  If you wall kick quickly,
you’ll fly out toward it.  You can then hover into its cup.  Generally
speaking, if you want a close cup, hover at the top of the slot.  Also, you
might consider coming with the Rocket Nozzle.  The Shine Spite appears in the
center of the machine.

                   +----------------------------------+
                   |    Rocket to the Secret Stage    |
                   +----------------------------------+

Take the Rocket Nozzle and go to the cannon that launches you to Pinna Park.
Jump into the water nearby and swim along the cliff’s face until you see palm
trees above.  Rocket up to a ledge just before the last palm tree to the
left.  There should be a green pipe there.  Jump in and you’ll be taken to
what is, by far, the easiest secret stage ever.  The first four Red Coins are
gotten by defeating the enemies here.

There are four, each giving a Red Coin (one to a corner).  To defeat the blue
enemies, spray them from a distance and then jump on them.  The fifth is on a
block in plain site.  The sixth is gotten by extinguishing the Pianta on
fire.  Talk to him for the Red Coin.  The seventh is gotten from spraying
water on a red bird.  The eighth is hidden well.  In one of the corners is a
hole.  Drop in and walk forward to the Red Coin.  Rocket out of the hole and
take the Shine Sprite on one of the blocks.

                        +-------------------------+
                        |    Lighthouse Secret    |
                        +-------------------------+

The entrance to Gelato Beach lies on a lighthouse.  Take the Rocket Nozzle
there and rocket to the top.  On it is a cork-like object with a flame on it.
Rocket up and ground pound from the top of that blast to come down with
incredible force – enough to break the cork.  A Shine Sprite comes out in the
end.  Rocket to it to increase your numbers by one.

                          +---------------------+
                          |    Yoshi’s Shine    |
                          +---------------------+

First, get Yoshi.  You can find his egg on the bell tower left of the Grand
Pianta statue.  Take it whatever fruit it needs (it should be easy
considering the number of fruit stands around Delfino Plaza).  Get onto the
boat that you used in “Boat to the Secret Stage” to reach a deserted island.
When a different ship comes by (you can keep Yoshi fresh by eating the
coconuts on the tree), jump on it to be taken to a wooden platform.

Use the fruit here to keep Yoshi alive and then jump to the other boat.  Take
it to another island.  Spray the strange substance covering the pipe with
some juice (why doesn’t Mario just fill FLUDD with that?) and then jump in.
Welcome to a secret stage.

This must be where the sewers lead.  The water is poisonous here; do not jump
in it.  Get on the rotten leaf and try to collect seven of the Red Coins
here.  The eighth is at the end.  Steer the leaf by shooting water in the
direction opposite the one you want to go.

If you miss one, you might as well jump in the water.  If you take the pipe
at the end, you’ll reappear at Delfino Plaza and the pipe will be covered
again.  The eighth Red Coin is at the end of the stream.  The Shine Sprite
appears in the center of the final platform.

I should say that Jeff Bolton has this tip to add for this Shine Sprite:

“Try to get as many of the red coins as you go down the river on the leaf.
When you get towards the end, and there is the red coin in the middle that
you need to jump for on the leaf, instead of jumping up to get the coin and
land on the leaf again, jump to the side so that you land on the red edge of
the river.  You can stand on it, and walk back to the start slowly.  When you
get back, surprise!!!!  The leaf is back!!!  Hop back on, and go though again
and get any red coins you missed, saving the one at the very end for last.
You can do this as many times as you want, until you run out of water in
FLUDD!”

                         +-----------------------+
                         |    The Golden Bird    |
                         +-----------------------+

On the deserted island that you found the last Shine Sprite on is a gold
bird.  If you keep spraying it, it will release a Shine Sprite.  It forms on
the small islands in the distance (by the lighthouse).

                            +-----------------+
                            |    100 Coins    |
                            +-----------------+

There is a Shine Sprite awarded for getting 100 coins in Delfino Plaza.  The
easiest way to get them all is to enter the sewers via a manhole.  Run around
until you have 30 or more coins.  Now get a quick Shine Sprite (like the one
I listed as “Bell Tower’s Shine”).  You’ll restart in Delfino Plaza with the
same number of coins, but the coins here are reset.

Do this until you’ve gotten the Shine Sprite.  It appears out on a wooden
platform south of the Grand Pianta statue that is seemingly in the middle of
nowhere.  Use the Rocket Nozzle to blast to it.  To blast from water, jump
out before the launch.

                            +-----------------+
                            |    Moving On    |
                            +-----------------+

Yes, it’s time to actually do something non-Delfino-Shine-Sprite-related.  On
top of the building that is behind the Grand Pianta statue is a pipe.  Use
Yoshi (if you haven’t already done so) to eat the pineapple blocking your
entry.  On the other side is the next level.

                         +-----------------------+
                         |    The Manta Storm    |
                         +-----------------------+

Sirena Beach is the name of a four-star hotel that advertises its wonderful
position on the beach and its romantic sunsets.  It also has a casino.
However, the place is covered in muck.  Not only that, but the hotel has
vanished!  It is under the muck, of course.  Apparently a wafer-thin manta
ray came by and blanketed the place in electric goop.  When you talk to the
hotel manager, the manta returns!

To defeat it, get into hover gear and spray the thing from a lofty mid-air
position.  This causes the manta to divide into smaller units.  Eventually,
it won’t be able to divide and it will go poof.  There are coins under the
roofs if you need them.  If you’re being beat down by multiple enemies,
rotate the control stick in a complete circle and press R.

Move around to defeat any enemies within a short range.  Also, they cannot
come under the roof, making it the ideal vantage point for you to take in
shooting them silly.  Beating every last one causes the hotel to rise, the
muck to vamoose, and the gossamer haunt to disappear.  More importantly, you
get a Shine Sprite.

                    +--------------------------------+
                    |    The Hotel Lobby’s Secret    |
                    +--------------------------------+

Sierena Beach is the only place on all of Isle Delfino that experiences ghost
troubles.  Boos, ultimately the servants of Bowser, are completely ruining
business at the hotel.  There are plenty to go around in the lobby.  Now that
things are back to normal, go to the hotel and talk to the mustachioed
Pianta.  When inside, you’ll see quite a few Boos.

Mario has been kicking Boo-butt ever since Super Mario Bros. 3.  However,
they look very much unlike the usual Boos (they look drunk in this game).
Boos can turn invisible.  Only when they are visible (shower them with water)
can you defeat them with a jump.  The pink Boos cannot be beaten, but they
will turn into platforms when squirted.  Use these Boo platforms to jump into
the golden Boo’s mouth.  Shadow Mario takes FLUDD because this is a secret
stage.

Some enemies are actually in here.  Jump to the brick platform to the right
and side somersault onto the above catwalk.  To cross the gaps you’ll need to
bounce off of the flying enemies.  Be quick at the sand platform, especially.
At the end you’ll face a sheer wall.  Just like an old school Mario game,
Mario can break the bricks with a jump.

Wall kick to reach the higher ones and you’re set.  At the top, the key is
running across the sand blocks before they crumble.  At the end are more
watermelons.  Ground pound the last column for a 1-Up (this is quite
reminiscent of Gelato Beach).  Drop to the wooden object below and you’ll
begin your slow trek to the sand pile ahead.  Jump across the tiers to the
Shine Sprite at the end.

NOTE: mr_stupid_maniac has this to say about this mission: “In the secret
level you may get a 1 up by instead of somersaulting onto the first block
break it. By now those Koopa-like things will notice you and start to charge
at you. Just hop onto them and kill them. When that's done, break the second
block by jumping from below it. You may notice that you can't hop onto the
platform above now because of the stupid watermelon block so you can simply
just break the third block and summersault onto the fourth one. This is
much faster than if you first hop onto it and smash the watermelon and then
get the 1 up.”

                    +--------------------------------+
                    |    Mysterious Hotel Delfino    |
                    +--------------------------------+

Hotel Delfino faces new problems in customer service.  Go to the door and
talk to the owner (the mustachioed Pianta) to get in.  Run forward and go up
the stairs.  Behind it is a stairway leading to the third floor.  Enter the
only open door here and you’ll see two Nokis sitting in a bed.  Jump to the
center of the bed and you’ll bounce into the ventilation system.

Due to some sleeping Boos, there are only a few ways you can go in this maze.
Take the right path (this is assuming that you were looking in the direction
of the top of the bed when you bounced) down to another fork.  Go down if you
want a Blue Coin.  Otherwise, go left and you’ll be led to some coins.
Ground pound there and you’ll fall to the third floor.  Now that we know that
we need to use the vents, go down to the first floor.

When facing the stairs, the men’s bathroom is to the left.  Go to the
leftmost stall and you’ll see that water is leaking in from above.  Side
somersault to that water to jump out of a pool on the second story.  Run
around here and do not jump on the bed (it leads to the pre-pool area and
that is blocked by a Pianta).  Instead, spray the painting until a Boo forms.
Jump through and you’ll be in a room with two little Nokis running scared
because of three Boos.

Defeat them and squirt the closet to rotate the panels around.  When a Boo is
formed by the backside of the panels, the closet opens like a door.  Go
through and you’ll see two pink Boos.  Send some water their way and they
turn into platforms.  Use them to get to another room.  Spray the bookcase
and it will move forward, allowing you to pass under it.  In this room, spray
the “Dolpic” poster.

Jump through for a Blue Coin and return to the previous room.  Ground pound a
slightly discolored tile to fall through to a new room.  Ground pound the
crates to find a pineapple.  Now, exit the room by pressing B at the door and
go back to the lobby.

There is a Yoshi egg here that needs a pineapple.  Give it to him and you’ll
have Yoshi!  Now we can finally get the Shine Sprite.  Go to the third floor
and enter the open door.  Bounce on the bed to the vents.  Swallow the Boo to
the left (B) and go left until you get to the corner of the room.  Go right
and go up at the fork, eating whatever Boos are necessary.  Ground pound the
discolored tile at the end and you’ll fall to a new room.

There’s a pineapple in here to sustain Yoshi.  Spray the mirror and a Blue
Coin comes out.  Now ground pound the table to fall to a new room.  Take the
Blue Coin and bounce back to the previous room.  Triple jump (hold A, too) to
exit this room back into the vent.  Go down twice and you should be walking
along the wall.  Take it to some blue tile.  Ground pound the discolored one
and you’ll fall to the pool with the Shine Sprite in it.

                  +------------------------------------+
                  |    The Secret of Casino Delfino    |
                  +------------------------------------+

Now that you’ve fixed a slight ghost infestation problem the casino that the
hotel boasts in open.  Enter the hotel and go to the upper-left.  Talk to the
Pianta and enter the casino.  The Boos have been, for the most part, driven
out of the hotel.  A few still linger in the casino, however.  Anyways,
you’re only interested in the water-powered slots here.

Spray some water on each individual slot until it shows a 7.  You can get a
Boo, a Coin, three Coins, or a 7.  You make these differ by spraying more
water.  When you have all 7’s, the curtains open to reveal some ? Blocks (old
Mario items).  The idea here is to flip all the blocks over with water to
make a picture of a Shine Sprite.  Getting them all to show a Shine Sprite
makes the blocks rise, revealing a warp pipe.  Jump in.

As always, Shadow Mario steals FLUDD.  When the first set of blocks are
clear, jump to the spinning one ahead.  Ride it forward and jump onto the
next platform when the time is right.  There is one way to make this a super-
easy stage.  Side somersault onto one block and wall kick onto another.  If
you do this, you can make it to the next platform with the greatest of ease;
you are escorted to the end.

Run forward on the rotating block to the next platform.  Jump to the next
bars when they are extended and you’ll soon reach a huge block.  It will
rotate twice, each time diagonally.  Run to the upright end and you can take
it to the Shine Sprite.

                       +---------------------------+
                       |    King Boo Down Below    |
                       +---------------------------+

Enter the casino to find it packed with Boos.  Don’t touch non-spinning
coins.  The roulette wheel has purple tiles on it.  Ground pound it to be
taken down to an arena.  And from above rises King Boo.  First, let me say
that King Boo looked WAY, WAY cooler in Luigi’s Mansion.  He looks like a
complete moron in this game.  Secondly, King Boo is the leader of all Boos,
but he is the servant of Bowser in the end.  Finally, King Boo and Mario have
been on not-so-friendly terms ever since Luigi’s Mansion, in which King Boo
captured Mario and it was up to Luigi to rescue him.  Now it is Mario’s
chance to seize revenge.

Squirt King Boo’s tongue and he’ll play the slots.  He can either give you
coins, simple enemies, or fruit.  You want fruit.  Take a chili pepper and
throw it at King Boo’s tongue (it was never this easy to beat him).  He
dislikes spicy foods and will try to extinguish his tongue.  Pick up another
fruit and toss it at King Boo.  This does damage, and you must do it three
times to beat him.  Beating King Boo gets you a Shine Sprite.

                     +------------------------------+
                     |    Scrubbing Sirena Beach    |
                     +------------------------------+

The manta ray has returned and you have three minutes to clean up the
electrified goop.  This is easy if you use the run-and-spray technique.  That
is, hold R lightly so that it does not click and run around.  There are also
a few water-filled barrels that you can throw around to clear off goop.
Little bits of slime do not matter, but you must get rid of every big
concentration.  Talk to the hotel owner for the Shine Sprite.

                     +------------------------------+
                     |    Shadow Mario Checks In    |
                     +------------------------------+

There’s a troublemaker in the hotel that has caused an evacuation.  All the
Boos that are normally invisible are pretending to be Shadow Mario, making
this the hardest hunt yet.  Remember, he can go any of the floors, so if you
lose him, check all three.  Catching him wins you a Shine Sprite.

                     +------------------------------+
                     |    Red Coins in the Hotel    |
                     +------------------------------+

Enter the hotel and you’ll see a red switch.  Ground pound it to make eight
Red Coins appear that you must collect in five minutes.  The first one is in
front of you.  Head into the women’s restroom (upper-right) to find the
second.  Go to the men’s room and jump through the water leak (this follows
just about the same path that the third mission does) to a new room.  Spray
the painting in here to make a Boo form and jump through.

This room has the third Red Coin in it.  Return to the previous room through
the Boo painting and bounce on the bed.  This leads you through a tile to the
pool.  The fourth Red Coin is at the end.  Exit this room through the door
(press B at it) and you’ll find the fifth Red Coin outside.  Jump down to the
second floor to find the sixth Red Coin.  Return to the third floor and go
through the door that is open.

Bounce into the vents (the Boos are gone) and ground the northwest tiles (the
northwest corner, which is left at the start).  Spray the poster in here and
jump through to the seventh Red Coin.  Jump back through the poster and
ground pound the discolored tile.  We can find the final Red Coin in the hole
connecting two rooms here.  Exit via the door and you can find the Shine
Sprite in the lobby.

                        +------------------------+
                        |    Secret Shine One    |
                        +------------------------+

You can get the first secret shine in the second episode.  Jump into the gold
statue’s mouth to enter the course like last time.  This was not a hard
course to begin with, and it is only made easier with the inclusion of FLUDD.
The red switch is found after the group of flying enemies and bricks (right
before the sandy trail).  You get a minute and thirty seconds to get the
eight Red Coins that appear.

The sand road has three Red Coins on it.  The next part of the level has the
fourth.  Ground pound the second watermelon (behind you a bit) to fall to
some bricks.  Hover to the ice blocks below and spray them to uncover the
fifth Red Coin.  Now run forward to the block that takes you to the sand
pile.  The remaining three can be found on the last pile of sand.  The Shine
Sprite appears before the normal one.

                        +------------------------+
                        |    Secret Shine Two    |
                        +------------------------+

This is found in the fourth episode.  Get to the secret area, first.  FLUDD
is a life-saver here.  The red switch is right at the start with one minute
on the clock.  One Red Coin is found on the first platform and you take the
second Red Coin on the block that spins across the gap.  The third Red Coin
is on the next platform and the fourth on the next spinning block.  The
fifth, sixth, and seventh Red Coins are all on the bars (side somersault and
hover to get two at once).  The eighth is by the second 1-Up of the course on
the rotating rectangular prism.  The Shine Sprite appears at the end of the
course.

                            +-----------------+
                            |    100 Coins    |
                            +-----------------+

This is not hard, but it sure is long.  Play the fourth mission.  That way,
if you are into gambling you can play the slots.  First, put out the torches
right before the hotel for a Blue Coin are seven coins.  The Hover Nozzle
works best for this.  Take the coins in the huts (two each, on the ceiling)
to have 10 and a Blue Coin more.  There’s one more torch outside.  Hover over
it to have 11.  Now enter the hotel.  On the first floor, hover over each of
the ten torches and you’ll end up with 21 coins.

Take the coins in the water to have 33 coins.  The left side of the room has
a Pianta with two coins behind him (35).  Ascend to the second story and
collect the three coins there to have 38.  Move on the third floor.  Take the
three coins in the corner by the glass near the pool to have 41 and then take
the coins in the pool to have 51.  Enter the open door and bounce on the bed
to enter the vents.

The Boos are gone, allowing you to run around and collect all the coins.
This leaves you with 69.  Return to the first floor and enter the casino.
Ground pound each slot to have another Blue Coin and 92 in total.  Spray the
fountain and you’ll have 93.  This leaves you with only a bit of slots-
playing.  The Shine Sprite appears on the stairs that lead to the roulette
wheel.

Sirena Beach was a hotel with a ghost problem.  Mario helped clean up and
settle an old score with King Boo, who was leading an onslaught of Boos
against the owner.  Needless to say, Hotel Delfino will continue to draw in
customers (maybe even become five star).

=============================================================================
==================================Noki Bay*==================================
=============================================================================

                           +-------------------+
                           |    Light Force    |
                           +-------------------+

Surly you’ve noticed the multicolor light coming from the Shine Sprite
insignia in Delfino Plaza (by the water).  Stand in the light and press Y to
look around in first person perspective.  Look at the sun and you’ll be
magically teleported to Noki Bay.  That’s very similar to how you enter
another course in Super Mario 64.

                      +----------------------------+
                      |    Uncork the Waterfall    |
                      +----------------------------+

Noki Bay is a system of coral reefs and ancient stones that the Noki people
call home.  Nokis wear seashells for protection and tradition, and are the
other main inhabitant of Isle Delfino (aside from the Pianta).  There is a
Mole in a cannon firing sludge all over the place.  Even worse, he’s doing it
on a cork in the waterfall.  The water of Noki Bay is now poisonous.  Take
the platforms to the left up a large stone structure.  When you reach a
wooden platform, use it to jump to a ledge to the right.  At the gap, wait
until you see three balls of slime fall.  Then you can hover across.

Here, side somersault and wall kick to hover to the upper platform.  Wait for
three balls to fall and hover across.  Now stand on the metal platform.
Spray the pot to make the platform rise and then hover to the ledge to the
right from a side somersault.  Head up this path, washing away as much slime
in your path as you can, and you’ll reach a dead-end.  Side somersault/wall
kick/hover your way up to the next ledge.  Continue forward (there’s a small
pond ahead for you to refill your water) to reach another impassable wall.

Use the same combo as before to clear it.  Continue forward and you’ll reach
the ledge right before the cork.  Spray it off and then let the Mole throw
some active Bob-ombs your ways.  Douse them with water to make them inactive
and pick them up.  Throw three at the Mole and his cannon breaks.  This
causes the cork to break and clean water to return to Noki Bay.  Well, some
of it.  Swim to the stone to avoid the murky water and make your way back to
where the Mole was.  That’s where you’ll find the Shine Sprite.

                    +--------------------------------+
                    |    The Boss of Tricky Ruins    |
                    +--------------------------------+

Apparently, the Mole was not the source of the pollution.  Go forward,
jumping over platforms to the right (follow the trail of coins) to reach the
old fisherman.  The old Noki tells you that the bay contains the tomb of an
ancient Noki king!  And, if you spray the wall paintings around here with
water, a path opens up.  How convenient!  If you look above the old timer,
you’ll see a wall painting.  Spray it and a path opens up for about a minute.
Run forward and wall kick up the side to an opening.  Go right and wall kick
to the next tier.  Wall kick up here out of the tunnel.

Immediately upon your exit you’ll see three Bloopers by a wall painting.
It’s almost as if they’re guarding it…  Defeat them with a jump and spray the
painting.  Wall kick up the side of the tunnel and go right and drop down.
Go left, wall kick here, drop down again, and go right to another wall.  Wall
kick up this and take the path up to another wall-kick opportunity.  At the
top you see…  Lo and behold!  It’s Gooper Blooper!

Yes, Gooper Blooper is the source of the poisonous water!  Well, if he wants
more, it’s more he’ll get!  Spray his face and he’ll instinctively try to
strike you with its tentacles.  Dodge these and jump on one to flatten it.
Pick it up (B) and pull it back until it comes off.  Do this until it doesn’t
have a tentacle to stand on.  Now go to its cork and pull it off.  Like
usual, Gooper looks like he’s down, but he’s actually initiating part two of
the battle.

Without the cork, Gooper Blooper can spew ink freely.  The strategy remains
the same, however.  Spray the face, jump on the tentacles, pull them all off,
and then pull on its beak.  Generally speaking, if you stand still when you
spray, the tentacles will miss you.  Beating Gooper Blooper causes the fiend
to fly off into the distance.  Jump through the hole that Gooper Blooper was
resting on to fall to the Shine Sprite.

                      +-----------------------------+
                      |    Red Coins in a Bottle    |
                      +-----------------------------+

Apparently, Gooper Blooper was not the cause of the water pollution.  So, the
fisherman brought a bottle to you.  This is for you to practice with before
you go to the ocean floor (where the problem must lie).  He gives you a
helmet that you can wear to stay underwater much longer.  Use FLUDD to guide
yourself through the bottle’s water.  If you run low on life (your oxygen,
which was never a problem for Mario in Super Mario Bros.), grab a few coins.
Beware the ultra-annoying Cheep Cheeps in here.

They cling onto you and drag you to the bottom of the bottle.  Swimming
underwater is very frustrating.  I suggest that you use FLUDD’s Hover Nozzle.
The first Red Coin is at the top of the bottle, while three of them are in
the general middle.  One is very low to the ground, one is actually on the
ground, and two are in the ruins at the very bottom.  Yellow coins refill one
bar of the life meter, while Red Coins refill two (like in Super Mario 64).
The Shine Sprite appears by the rubble.

                      +----------------------------+
                      |    Eely-Mouth’s Dentist    |
                      +----------------------------+

This has got to be the source of the water problem.  They should consider a
filter.  Mario is deemed ready to dive to the depths of the ocean.  The old
Noki’s grandson gives you the air helmet (fish bowl) and tells you that his
grandpa is waiting by where you fought the Mole.  Use the rope to the right
as a shortcut.  Take the rope and use the platforms to head left.

Spin jump (rotate the control stick 360 degrees and press A) and hover up to
the ledge and then continue left to the old fellow.  Talking to him reveals
that a giant eel that moved into the Nokis’ ancestral home is to blame for
the gunk in the water.  He says that the eel’s cavities are what’s causing
its pain (and therefore cause pollution).  Jump into the waterfall and, after
losing quite a bit of health from the fall, dive down to the lair of the eel.

Apparently, it is nestled in an ancient city (cough, cliché, cough).  You
start by falling down to the eel.  Those bright yellow things are its eyes,
and FLUDD senses highly toxic material there.  Get right over the eel and
hover over him.  This causes the eel to rise up and open its mouth to suck
you in.

From above, hover over to spray its teeth, thus cleaning them.  It has eight
teeth, and you must rinse off each.  Washing some causes them to actually
come off.  Use the coins to keep up your oxygen, and knocking out the last of
them sends up his gold tooth, which has a Shine Sprite in them.

                   +----------------------------------+
                   |    II Piantissimo’s Surf Swim    |
                   +----------------------------------+

Ugh.  All these old enemies/rivals are back.  Gooper Blooper was okay by me,
but II Piantissimo?  Well, first off, the water is now clean!  It took four
missions, but we did it.  Take the rope up at the start to II Piantissimo, a
Pianta want-to-be.  The flag you’re racing to is on the other side of the
bay.  His record time is 40 seconds, but you’ll be able to beat it easily.

Hover forward until you fall and get onto a platform.  Hover across these to
the finish flag.  Using this strategy, you can easily beat II Piantissimo in
under twenty seconds.  He gives you a new Shine Sprite (you have rose ever-
so-slightly in his esteem) for your victory.

                       +--------------------------+
                       |    The Shell’s Secret    |
                       +--------------------------+

Now they have to stuff in the secret levels.  A shell at the top of a new,
highly-roped Noki Bay is the home of a secret stage.  Goody…  Jump forward on
the platforms to the stone object.  On the leaf (it looks like a leaf to me.
Don’t make fun of me) that holds the grandkid is a rope.  Hop on and
bounce/hover over the blue thing to bounce to the rope above it.

On here, get to the far end and bounce to a rope above you (not the one to
the left).  Go toward the screen to a stone with many leaves.  Side
somersault your way up them to be right under the shell.  Side somersault
against the base and wall kick off to be able to hover onto the lip of it.
In you go.  As usual, Shadow Mario nabs FLUDD.

Wall kick your way out of the box you start in and go forward.  Jump onto the
spinning platform and jump to the yellow one when it is level with you.  Jump
to the red block ahead.  Ground pound the upper nail thrice (three times) to
get a 1-Up.  This part could be easier.  Spin jump toward the block but hit
the wall.  Wall kick off of it to the block.  Now you can easily cross the
next section.  At the other end, go forward to a pole.  Climb up and jump off
of it (remember that Mario jumps backwards when on poles).  Ahead, get on the
rope and walk to the end.  Bounce until you’re high enough and lean toward
the ledge to grab it.

At the top, spin jump to the next tier.  If you’re not exactly known for your
spin jumping skills, you can also side somersault and wall kick to the next
tier.  Here, side somersault against the wall and wall kick to the ledge
above.  Do not ground pound the nail here.  It’s just a coin, anyway.  Stand
on it and side somersault to the tier above.  Here, go to the end to see a
rotating block.

Run across, jumping to reach other faces (running is risky because you might
slip).  At the end, run across a faster block to another stable platform.
Ground pound the right nail for a 1-Up.  Jump to the spinning platform and
side somersault your way to the top.  Run to the end and run up the final
block.  Jumping to new faces is crucial here.  Do not run.  At the end you’ll
find the Shine Sprite.

                     +------------------------------+
                     |    Hold it, Shadow Mario!    |
                     +------------------------------+

Shadow Mario’s coming at you in Noki Bay.  This is probably the hardest
Shadow Mario you’ve faced yet, although it isn’t too tough.  Hose down Shadow
Mario as he wall kicks up the path to where the Mole was.  As usual, he
leaves a Shine Sprite as he makes a hasty escape.  Bowser Jr. simply lacks
the experience that his father has.

                        +-------------------------+
                        |    The Red Coin Fish    |
                        +-------------------------+

We have to go to the underwater city again.  The grandson gives you the air
helmet and tells you to go meet his grand-pappy.  Make your way back up to
where you fought the Mole in the very first episode to find him.  To reward
you for returning the Nokis to their ancestral home by curing the eel’s
ailment, you get a treasure in the depths below.  Of course, they had to put
it in Red Coin form.

Jump into the waterfall and you’ll be taken to the underground arena that you
faced the eel in.  The Red Coins move in a series of coins called the Red
Coin Fish.  It occasionally disbands and lets the coins fly all over the
place.  But, it is, by far, much easier to collect all eight of the Red Coin
found in the fish when it is whole.  Generally, the Red Coin fish stays at
the top, but the Shine Sprite appears at the very bottom.  That was a
refreshingly easy mission.

                        +------------------------+
                        |    Secret Shine One    |
                        +------------------------+

Since there is no second secret course, one of the secret Shine Sprites comes
from elsewhere.  The second mission of Ricco Harbor might lead you to believe
that doing better in races gets you them, but this is not the case.  Choose
to play the second mission.  Why?  Because Gooper Blooper is awfully cool.

Get to the old Noki and go left.  You’ll see a vertical tunnel here.  Wall
kick up the sides to an opening to the left.  Run through it like it was a
sewer system and you’ll end up by the entrance to another tunnel.  Side
somersault into the upper opening.  A gold bird resides here, one of the only
two in the game.  Spray it until a Shine Sprite comes out.

                        +------------------------+
                        |    Secret Shine Two    |
                        +------------------------+

Go to the secret stage in the sixth mission.  Now, red coin-hunting in this
course may seem like a nightmare, but FLUDD makes all the difference.  All
difficulty in this stage (and most, really) come from your reliance on FLUDD.
Having it, though, makes it a cakewalk.  The Red Coin is across from the
first rotating platform.

Take the 1-Up at the nail before ground pounding it.  You have a minute and
thirty seconds to get this accomplished.  Side somersault to the first one
ahead of you.  A second one is by the blocks that extend from the wall.  The
third is in the air; jump off the pole to get it.  The fourth is atop the
slope’s flat end.

You can easily side somersault and hover to it.  The fifth and sixth are
found by side somersaulting on the tiers.  The seventh Red Coin is in the air
(they must think that side somersaults are hard to pull off) before the first
block rolling on its side.  After that first block is the final Red Coin in
the air.  Cross the second block to the Shine Sprite.

                            +-----------------+
                            |    100 Coins    |
                            +-----------------+

This is a very easy mission.  The underwater region is littered with coins.
We play this in the eighth mission.  First, follow the guide for “Secret
Shine One” to get 21 coins in the sewers.  However, do not get the Shine
Sprite for the gold bird, obviously.  Now swim over to the waterfall.
There’s a row of ten coins here (although I doubt you’ll reach them before
the underwater city kicks in).  Since these are hard to get, I’ll assume that
you have 21 coins only.

There are over 100 coins in the underwater city alone.  The fish itself is
made of many coins (Red Coins do not count as two yellow coins like they did
in Super Mario 64.  They don’t count toward your total at all), and there are
rows and columns of coins all over the place.  I know that navigating the
water isn’t exactly lightning-fast, so you can hold A to swim faster on
ground.  Make sure to check for coins on top of pillars.  There’re many coins
(and a Blue Coin) there.  The Shine Sprite appears on one of the lower
pillars.

Noki Bay, the traditional home of the gentle Noki, was under siege by a
number of Bowser Jr.’s cohorts.  From a cannon-wielding Monty Mole to a giant
eel to Gooper Blooper himself, the waters of Noki Bay were hopelessly
polluted.  But, with the help of an old fisherman, Mario was able to travel
to the ocean floor and allow the Noki to return to their ancestral residence.

=============================================================================
===============================Pianta Village*===============================
=============================================================================

                          +---------------------+
                          |    The Next Step    |
                          +---------------------+

Now that we’ve cleared all but one of the levels, we will advance to the
heart of Isle Delfino.  Use the Rocket Nozzle to blast your way onto Shine
Gate.  You may’ve noticed the pipe here last time you were on Shine Gate,
right before attempting Sirena Beach.  This pipe is our last level.  Let’s
make the best of it.

                    +---------------------------------+
                    |    Chain Chomplets Unchained    |
                    +---------------------------------+

Pianta Village is the traditional home of the Piantas, built on a giant tree
as protection against wild beasts.  Giant mushrooms thrive in this high-
altitude environment.  However, Pianta Village is plagued with many problems.
Like Noki Bay, we need to preserve the history of Isle Delfino by solving
their troubles.  We also might pick up some Shine Sprites along the way.  Go
across the bridge to learn that a local woman’s pets have a fever and they’re
taking it out on the village.

First, they leave behind fiery goop.  Spray it off by running with R (press R
lightly and run) and then cool the tail of each Chain Chomplet (chomplets as
to indicate that they are babies).  This cools them down into their original
black version.  Now, there is a spring in the center of the course.  Grab
their tails, pull back, aim them in the direction you want, and throw them
into the spring for a constant cooling effect that decommissions the
hotheads.  The best strategy to use involved waiting at the roads’
intersection.  You get a Shine Sprite for your efforts.

                  +------------------------------------+
                  |    II Piantissimo’s Crazy Climb    |
                  +------------------------------------+

Hoorah!  It’s daytime and we get to beat that snob, II Piantissimo!  Go
across the bridge and he’ll start talking.  The finish flag is atop a giant
tree.  His personal record is exactly thirty seconds.  Of course, you can do
better.  Dive forward with B and press A to jump.  This is the best way to
run (it cuts off some time).  Side somersault at the first earthen platform
you reach and then hover to the base of the tree.  Run up it normally and
you’ll reach the finish flag in no time.

                        +-------------------------+
                        |    The Goopy Inferno    |
                        +-------------------------+

You start out with Shadow Mario stealing FLUDD.  This is the only mission
where you have FLUDD for only the very end of it.  The entire village is
covered in sludge, the fiery kind.  The mayor is in the middle of it all.  Go
right until you see a hole.  This hole is past the stream and buy a group of
musicians.  When you fall in, you’ll reach a cage.  Ground pound it to go to
the secret underside of the village.

Normally, since lava-slime isn’t your usual problem, this is not used (or so
I’d imagine).  Go to the end of this first path and lower yourself to the
hanging wire net.

Press B on it to knock it forward and then jump off with A to the regular net
(the vertical one drops).  Avoid the spider enemy here and continue along the
path.  At the end is a square.  Press A there to kick through it and end up
on the other side of the village.

Wall kick your way out of the hole and side somersault onto the edge (the
very tip is not covered in gunk).  Side somersault to the tree ahead.  From
here, jump onto the mushroom and spin jump forward.  Dive in toward the
platform free of goop ahead.

If you jump just far enough you can make it.  It may be easier for you to
jump to the bridge to the left first.  From there, run up the platforms to
FLUDD!  Use it to reach the golden mushroom and then spray off the mayor.  He
gives you a Shine Sprite for the hose-down.

NOTE: Ever-helpful mr_stupid_maniac has this alternate trip through the
village planned out for you:

“Once you pass the bridge, turn right and keep following the path until you
reach the hot springs. There should be a hole and a Pianta in front. Jump
down the hole and continue along the path while avoiding enemies. You'll
reach a hanging wire net. Press B and when it stops jump off. If some enemies
are close by, you may want to take shelter by going right. After you decide
it's safe enough continue and you'll reach a swing.

Drop down and jump onto a mushroom. You may want to take a 1 up from a nearby
mushroom with the rope connecting them. After you are done, return to the
mushroom you just left and continue to the next mushroom. Eventually you'll
reach one with a green mushroom you jump onto. It will launch you onto the
wires. If you go to the other side by pressing B when you're at the gate, you
can climb up to a 1 up. Then slowly walk on the edge and you'll fall and get
back onto the wire wall. Get back on the other side and climb up.

You then jump and continue until you reach another hanging wire net. Again
press B and you'll reach the other side. Now avoid the enemies and when you
get to the gate press A to flip to the other side. Summersault up and you get
to a piece of land with no fiery sludge. There are more pieces nearby, making
it like stepping stones. Go along this until you reach a platform. Jump up
along the platforms and you'll see FLUDD. Get him and then [as it says in the
guide] use it to get onto the golden mushroom. Then you can clean the mayor
and you'll have 1 more Shine Sprite and also 2 more lives.”

                       +--------------------------+
                       |    Chain Chomp’s Bath    |
                       +--------------------------+

Forget the chomplets!  Let’s talk about Chain Chomp, a classic Mario enemy.
Chain Chomp is all steamed up.  The owner of the pets seems to be oblivious
to this, but all have them have fevers.  It must be contagious.  Regardless,
we’re here to act as a sort of “house-call-making-obedience-trainer.”

Go right after the mayor and you’ll see it.  Hose it down to reveal the black
Chain Chomp deep down inside.  Well!  No wonder it’s being bad; it has a huge
cut in the side of its head.

Anyways, we’re going unleash the beast.  To do this, walk up to the stake
holding its chain in and pick it up.  Now lift a barrel and run toward the
hot springs in the village.  If you don’t know where they are, check the
northwest corner.

When he’s unchained, Chain Chomp will not cause any real damage.  It just
runs around on the path.  When it crosses in front of the hot springs, throw
the barrel of water I told you to pick up at it to cool (thus stopping) it.

Grab the chain and pull it into the water.  For some reason, boiling water
treats his ailment (or just his irritation).  The Chain Chomp falls asleep
and the source of the problem comes out – a Shine Sprite.  Take it to add it
to your collection.

                 +---------------------------------------+
                 |    Secret of the Village Underside    |
                 +---------------------------------------+

This requires Yoshi.  Also, you must use that ancient wire net system again.
Perhaps I lie a bit; you don’t rely on it as much as the mushrooms under it.
Anyways, Yoshi’s egg is at the other side of the bridge.  Now, no matter what
fruit your Yoshi wants, it can be found at the tree we used in the third
mission.  In case you forget, it is south of the hot spring.

Once you’ve gotten Yoshi, go to the starting bridge, the village side.  Go
left and look down to see some monstrous mushrooms.  Jump down to one and
then jump toward the center of the underground.  Here you’ll find some orange
material that only Yoshi’s juice can destroy.  High-pressure vomit out that
juice over it and jump into the hole.

As always, Shadow Mario steals FLUDD.  This secret stage is home to the
chucksters.  Talk to the first Pianta to learn what they are and be thrown
forward.  When you talk to these powerful Piantas, they will throw you
forward, backward, or into the air.  Of course, there is a secret to
manipulating where you land.  For instance, talk to the blue Pianta while
roughly facing the sign by him to be thrown to a 1-Up.

So, go forward and talk to the pink Pianta to be thrown to the next platform.
Now, you have two Piantas to choose from.  The little one is best-suited for
the job.  Big guy over there doesn’t know his own strength.  The little guy
is too weak to get you all the way over there when you’re just dead weight,
so tilt the control stick forward when being thrown and talk to him when he’s
at the edge.  Tilt back when you land to avoid bouncing off the edge.  Here,
there’s no where to go but up.

Talk to the Pianta and fly high into the sky.  Lean forward to land on the
platform.  The enemies here are endless, so just talk to the chuckster to be
tossed forward.  And now you reach a fork in the road.  Obviously, left is
the best way to go due to the Shine Sprite.  Stand on the crack of the two
blocks and wait for the Pianta to make his way to you.  Do not be pressured
to press the button at a bad time due to his walking.  Waiting a second or
two won’t kill you.  At the end, you’ll be hurled to the Shine Sprite.

                         +-----------------------+
                         |    Piantas in Need    |
                         +-----------------------+

Mario never denies a Pianta in need.  Remember!  A Pianta in need is a Pianta
indeed.  Seriously, though, ten villagers are trapped in burning ooze and
they have three minutes to get out.  This isn’t very hard at all.  There are
ten villagers, as I said, and you must first clean off the ooze around them
and then the slime on them.  When they start to sparkle, you know you’ve
washed them successfully.

Two Piantas by the start are buried together, mind you.  I will tell you,
though, that six of the Piantas are scattered right after the bridge.  Also,
you might want to talk to the people you rescue.  You get eight Blue Coins
this way.  When you’ve saved the world, go talk to the mayor for the Shine
Sprite.

                     +------------------------------+
                     |    Shadow Mario Runs Wild    |
                     +------------------------------+

You need to beat the seventh mission of each level to access the final zone.
This time, we’re flushing Shadow Mario out of his hiding places once and for
all!  Shadow Mario is, as always, not particularly challenging.  The only
added level of difficulty is Shadow Mario’s newfound ability to leave fiery
acid in his tracks.  This only makes him easier, though, because it provides
a path right to him if you should lose him.

He follows the same path each time, sticking mainly to the right side of the
village.  Catching him has terrible side effects in Delfino Plaza.  You can
reenter all the courses (with the side effect in play, you cannot access many
of the levels, like Bianco Hills, for instance) by following Shadow Mario
into Corona Mountain and then coming out.  This makes everything normal,
allowing you to reenter Pianta Village.

                    +--------------------------------+
                    |    Fluff Festival Coin Hunt    |
                    +--------------------------------+

It’s the day of a huge celebration in Pianta Village – the Fluff Festival.
And between you and me, this is one Shine Sprite to get.  Pianta Village hits
you and hits you hard this time around.  For starters, cross the bridge and
go to the swing to the left.  Spray water away from the bridge to move the
swing in that direction.

When it is up far enough, hover toward the first Red Coin on a gigantic tree
leaf.  Now go left (back on the mainland) and up a bit to a huge patch of
tall dress.  Trekking through earns you a Blue Coin and the second Red Coin.
Go right to the fruit tree and you’ll find the third Red Coin in its shade.
The fourth is in the hot water of the spring.  The fifth Red Coin is under
the giant tree left of the hot springs (by a beehive, no less).

Now, jump down to the mushrooms from here and make your way to one of the
mushrooms used in the fifth episode.  Look left on this particular mushroom
to see a vertical wire net.  Hover onto it and climb to the top to be on top
of them; you can walk around.  From here, hover your way to the sixth Red
Coin toward the bridge.  Get back on the surface by using the green mushroom
at the end.  Now go to the east side of the village.  Near the end is a stack
of crates.  Ground pound them to reveal a Red Coin.

Now we can go for the last.  As you may’ve noticed, there is a giant tree in
the center of the town.  To get onto the lowest platform on it, go up the
slope left of it (when facing it with your back to the west) and side
somersault into the tree.  Wall kick off of it and hover to the platform.
Continue this until you reach a box with the Rocket Nozzle in it.  Take it
and rocket to a platform about halfway on the other side of the tree.  From
here, rocket up (launch from the jump) to the top of the tree.

On the tower here, which you may want to rocket to, is the eighth Red Coin.
Unfortunately, the Shine Sprite is off in the middle of nowhere.  To reach
it, you must grab onto the fluff flowers in the air and take them across the
void to the cloud.  The Rocket Nozzle is a security measure; use it to
recover from falls should you let go.  Jump off with A when you it is safe
for the Shine Sprite.

punkrockmetalhead_78 has sent me this tip for reaching the coin more easily:

“An easier way to get the eighth coin is to first get the rocket nozzle, and
then go on top of the mushroom the mayor was sitting on in episode three.
From there, rocket to a nearby cloud, and then another cloud, and finally
onto the leaf of the big tree.”

                        +------------------------+
                        |    Secret Shine One    |
                        +------------------------+

Go to the only secret stage present in the fifth course.  The red switch is
ahead on an elevated platform.  Ground pound it and you’ll find the first
above the blue Pianta.  Bounce on his head three times to reach it.  Go to
the pink Pianta and be thrown to the next platform.  You can get it from the
platform, but it shaves off some time (you have a minute and thirty seconds)
to get it in air.

Be thrown to the next platform and then be thrown upward.  Hover from a side
somersault on either side of the platform for the third and fourth Red Coins.
From here, hover to the rope near here.

Bounce in the center for the fifth and get to the end for the sixth Red Coin.
Now be thrown to the next platform.  The Red Coins can be reached via side
somersaults and the Hover Nozzle.  Fortunately for you, the Shine Sprite
appears right after the eighth coin.

                        +------------------------+
                        |    Secret Shine Two    |
                        +------------------------+

This takes place in the eighth episode.  Skip over the first seven Red Coins
and go straight for the eighth one on the giant tree in the center of town.
Get it and you’ll notice a Shine Sprite insignia on the tower.  This is a
clue as to what to do.  Press Y to go into first-person perspective (enter
Mario) and spray the sun.  This causes an invisible Shine Sprite to form, and
it releases one on the tower.  That was quite a refreshing Shine.

                            +-----------------+
                            |    100 Coins    |
                            +-----------------+

Believe it or not, the best mission is the first.  Steer clear of the Chain
Chomplets the whole way through (this is kind of unspoken).  There’s a
treasure trove of coins to collect.  First, go to the hot spring.  It is a
bone-dry in this episode, but you can ground pound the very center for 13
coins.  What a start!  On the east side of town is a large stack of crates.
Ground pound them all to end up with 33.

Go to the tree and ground pound the crates by it to have 45.  There are six
mushrooms aflame around the level.  Extinguish the flame and ground pound the
mushroom and you get eighth coins.  Do this until you have 93 coins.  To get
the remaining coins, we’ll be returning to the hot spring.

I know that, ever since you saw a Pianta for the first time, that deep inside
you’ve always wanted to do this.  Ground pound its nose for nine coins, which
two more than 100.  It also earns you a Blue Coin.  And, fortunately for you,
the Shine Sprite appears on the statue’s arm to the left.

Pianta Village, our last stop in Isle Delfino as far as collecting eleven
Shine Sprites is concerned, was in grave danger of becoming uninhabitable.
Not only were Chain Chomps on the loose, but a new type of fiery slime
blanketed the village rich in history.  Mario prevented the Piantas from
losing a part of their heritage by treating ill Chain Chomps and seeing to it
that the Fluff Festival went well.

=============================================================================
==============================Corona Mountain*===============================
=============================================================================

                          +---------------------+
                          |    The Big Flood    |
                          +---------------------+

If you now have 94 Shine Sprites, which indicates that you’ve either followed
my guide completely or you’ve done pretty well for yourself, then this has
already happened to you.  When you catch Shadow Mario in all the worlds –
Bianco Hills, Ricco Harbor, Gelato Beach, Pinna Park, Sirena Beach, Noki Bay,
and Pianta Village – he is forced to retreat to Corona Mountain, the
stronghold of Bowser Jr..  By the way (just in case I’ve confused you in any
way), Shadow Mario is Bowser Jr. in disguise.  This was revealed to us in the
first mission of Pinna Park.  Regardless, the gates to Corona Mountain open
and release tons of water.

This water causes a flood that forces Piantas onto the rooftops.  You cannot
access levels like Ricco Harbor or Gelato Beach anymore!  In fact, the only
level you can access is Sirena Beach.  Regardless, this changes as soon as
you enter Corona Mountain and exit (everything is back to normal, and the sun
is finally shining to the fullest).  Also, the Pianta stranded on the island
has now floated to the mainland.

Anyways, I just thought I’d talk about the flood.  The best part of it is,
though, the two quarreling Piantas.  They are the best characters in Delfino
Plaza hands-down.  I know, Toadsworth is right up there, but I think they
beat him by a bit.  Anyways, the entrance to Corona Mountain is behind the
Shine Gate.

Normally you need the Rocket Nozzle (you don’t really need it, but it helps)
to reach there, but the flood lets you swim to it.  Jump in to fight through
the final stretch of our grand adventure.

                         +-----------------------+
                         |    Corona Mountain    |
                         +-----------------------+

Corona Mountain is an active volcano.  The hot springs before it are not
forbidden to the public, but the mountain itself is deemed dangerous and is
restricted to the people.  It also just happens to be the lair of Bowser Jr..
As a result, it has been Bowser-ized.  Jump forward when the spikes are up
and you’ll land (if not, hover until they do) when they are down.  Hover
forward and extinguish the flames.  Notice the flaming Cheep Cheeps
frolicking in the magma.  Hover forward to a platform with a 1-Up on it.

Jump to the next platform when the spikes are up.  Fall to it and hover to
the next platform aflame.  Extinguish it by means of Hover Nozzle and
continue forward to another rocky platform.  Take the Blue Coin here (there
are ten in Corona Mountain) and then continue the hover process.  Flaming
platforms are much safer to be on, so use them to their full potential.  They
eventually rekindle, mind you.

Before the next section is a brief rest period.  Fill up FLUDD with the
sprinkler’s water and ground pound the crate for a 1-Up.  Jump onto the boat
and direct it around the stalactites.  This is a very dangerous proposition;
if the boat hits one, it will sink and take you with it.  Magma causes
instantaneous death.  At the end is a platform with the Rocket Nozzle on it.
The nine other Blue Coins are around it (if you want to risk it).  If not,
rocket to the cloud above.  Rocket your up to the final cloud and you’ll come
out on Bowser Jr.!

                    +---------------------------------+
                    |    Boss: Bowser & Bowser Jr.    |
                    +---------------------------------+

Bowser Jr. and his papa are relaxing in the water at the top of the mountain.
Mama Peach is invited in, but Mario jumps up to the rescue.  Unfortunately,
Bowser Jr. was only the implement of the true mastermind – BOWSER!  Yikes.
And, not only that, but they give Bowser a ridiculously stupid voice.
Seriously!  Bowser is the father of Bowser Jr. and seven other children that
died in the early Mario games, presumably.  Bowser is the King of the Koopa,
and has been Mario’s main adversary since the dawn of the NES.  Also, Bowser
gets progressively bigger in each game.  This time around, he’s huge!  In
most games, though, Bowser is about a head taller than Mario and is much
bulkier.  Anyways, this battle pits Mario against father and son.  It’s Mario
time!

Bowser Jr. fires Bullet Bills from his toy submarine.  In the meantime,
Bowser breathes a wall of fire around the pool.  Now, you do not have the
Hover Nozzle for this battle; you have the Rocket Nozzle.  It actually has a
function here (you cannot beat Bowser without it).  Rocket up and ground
pound from the height of that jump.  Do this on the rocket symbols in the
five corners of the arena.  FLUDD slowly loses power as you do this (the
pool’s water must be bad for it).  This is not a particularly difficult
battle.  It is actually really easy.

Bowser and his son plus Mario (Peach falls gently with her parasol) fall to
Delfino Plaza.  Mario lands on his head on an island with Peach.  FLUDD,
however, is dead.  With his last breath, FLUDD asks of he was of assistance.
Just after he keels over, the Shine Sprite that Bowser had goes to the Shine
Gate.  All of the Piantas and Nokis celebrate!  Bowser and his son are on a
submarine.  Bowser Jr. discovers that Peach isn’t his mama.  Bowser Jr. has
plans to face Mario again, but they won’t be any time soon.  As the sun sets,
the Toad fixes FLUDD.

Now the vacation begins!  You get to see the company’s pictures in the
different regions.  I love seeing Toadsworth on the pirate ships of Pinna
Park.  At the very end, it shows II Piantissimo finding Shadow Mario’s brush.
To be continued…

CONGRATULATIONS!  You beat the game!  However, there’s still more to do.  You
have one more Shine Sprite from besting Bowser, but there are still plenty
more to get.  Can you collect all 120?
-----------------------------------------------------------------------------
  _______________________________________________________________________
 /                                                                       \
/                                                                         \
||-------------------------------Section 3*--------------------------------||
\                                                                         /
 \_______________________________________________________________________/

=============================================================================
============================Secret Shine Sprites*============================
=============================================================================

Each level has two secret Shine Sprites.  That means that there are 14 secret
Shine Sprites in the seven worlds.  However, this section is not devoted to
them.  You can find all Secret Shine guides in the walkthrough (look in the
world that the secret Shine you need is located in, like Bianco Hills).  This
section is devoted to the Shine Sprites found in Delfino Plaza and Delfino
Airstip.  I list them here in the order that they are listed in my guide.  If
you need Blue Coin Shine Sprites, see the next section.  Here’s my list.
Note that the names of the Shine Sprites I give are in no way official.

Note: You get Yoshi after completing the fourth mission of Pinna Park
successfully.  When you get one Shine Sprite more after that, Shadow Mario
will be carrying the Turbo Nozzle.  After that, Shadow Mario will be carrying
the Rocket Nozzle.  Catch Shadow Mario with each of these items to have them
in Delfino Plaza.

=============================================================================
                                Delfino Plaza
=============================================================================
1) Secret Course of the Pipe

There’s some black slime that covers a lighthouse on the east side of town.
In the distance is a green warp pipe that is on a high ledge.  Hover to the
ledges and work your way to the pipe.  Inside, it leads to a secret stage.
Slide down slowly, jumping and using the Hover Nozzle if you need to avoid
pits, and you’ll reach one easy Shine Sprite at the end.
-----------------------------------------------------------------------------
2) Tower Sprite

On the ground left of the Shine Gate, there are several umbrellas.  Use them
to bounce and then hover to the house to the left (when facing the Shine
Gate).  On this roof is a man that will chuck you through the air for one
coin.  Give it to him (you can get a coin easily by spraying the wind vane by
him) and he’ll throw you through a window and into a Shine Sprite.
-----------------------------------------------------------------------------
3) Hidden Shine Sprite Emblem

Spray the beach around the lighthouse until you hear a noise like spraying
the closed mouth of a Piranha Plant and see little orange light popping up.
Keep spraying there and you’ll uncover a Shine Sprite emblem.  Keep spraying
and one comes out.  Hover to the platforms to reach the Shine Sprite.
-----------------------------------------------------------------------------
4) Bell Tower’s Shine

Left of the Grand Pianta statue is a house, possibly a bell tower, that has a
Shine Sprite hidden in its confines.  Charge up a Turbo Dash to blast right
through the double doors.  Inside is a Shine Sprite.
-----------------------------------------------------------------------------
5) Secret Turbo Course

Go right of the Grand Pianta statue and go forward from there to some double
doors.  Blast through them with the Turbo Nozzle to enter a secret course.
This is actually pretty hard.  Charge up the nozzle and release.  Press A at
the ramp to jump to another block.  Jump off of it to another just like it
and repeat this to reach a ramp.  Boost down it and jump at the end to an
orange rectangular block.  Jump off of it to reach the Shine Sprite.
-----------------------------------------------------------------------------
6) Box-Breaking Challenge

Go to the cannon that shoots to Pinna Park.  Go down, through an arch, and go
left at the fork.  At the end of this path are a few buildings.  Look at them
for an opening.  The Pianta in here has a game in which you must break all
the crates in the room within 30 seconds for a prize.  Ground pound all the
ones on the ground and you’ll get a Shine Sprite.
-----------------------------------------------------------------------------
7) The Second Challenge

Return to the room where you took the above challenge and play again.  This
time you must ground pound some vertical crates.  Use the lower ones to reach
the higher ones.  Do it within thirty seconds for another Shine Sprite.  This
is the last time that you can do this for a new Shine Sprite.  The challenge
does, however, change again.
-----------------------------------------------------------------------------
8) Restoring Shine Gate

There are many Shine Sprites in Delfino Plaza.  If you haven’t noticed, the
large Shine Sprite statue in the Shine Gate, the gathering place of the Shine
Sprites, is covered in black ooze.  Rocket-jump your way to the large Shine
Sprite statue.  Blast it clean and a Shine Sprite appears high above.  How
are you going to get that?  I’m glad you asked that question.  Take the
Rocket Nozzle and blast your way up.
-----------------------------------------------------------------------------
9) Cleaning the Bell

Face the Grand Pianta statue and go right.  You should be able to see the
bell tower’s bell.  Rocket up to it and clean it off.  A Shine Sprite will
appear below you.  Use the manhole by Pinna Park to go over twice to another
manhole.  Jump out for a Shine Sprite.
-----------------------------------------------------------------------------
10) The Jail Cell Bell

In the opposite direction of the above Shine Sprite is the jail that Mario
was kept in.  Rocket up to the bell and make it shine with some water.  A
Shine Sprite appears above for you to take with the Rocket Nozzle.
-----------------------------------------------------------------------------
11) Boat to the Secret Stage

The boats in Delfino Plaza are now working.  Go to the center of the plaza,
which is some water before the Shine Gate, and a boat will eventually pass
under a bridge.  Stand on the awning of the boat when it passes under and
hover up where the coin is.  This special stage is basically a pinball
machine.  Head forward to the slot and you’ll see a red trampoline that
bounces you into the main part of the course.  There is a really easy way to
control, to an extent, where you land.  Side somersault against the right
wall and you’ll slowly slide down it.  This will allow you to wall kick your
way out of this slot.  There are three Red Coins in the slot, but you want to
go through slowly so you have more control via the Hover Nozzle as to where
you land.  The goal is to land in the cups, which have the remaining five Red
Coins in them.  The only danger is not landing in the cups, which leads you
to a hole.  Use the Hover Nozzle to avoid death and redirect yourself to
different cups.  The far-right one is probably the toughest to get.  If you
wall kick quickly, you’ll fly out toward it.  You can then hover into its
cup.  Generally speaking, if you want a close cup, hover at the top of the
slot.  Also, you might consider coming with the Rocket Nozzle.  The Shine
Spite appears in the center of the machine.
-----------------------------------------------------------------------------
12) Rocket to the Secret Stage

Take the Rocket Nozzle and go to the cannon that launches you to Pinna Park.
Jump into the water nearby and swim along the cliff’s face until you see palm
trees above.  Rocket up to a ledge just before the last palm tree to the
left.  There should be a green pipe there.  Jump in and you’ll be taken to
what is, by far, the easiest secret stage ever.  The first four Red Coins are
gotten by defeating the enemies here.  There are four, each giving a Red Coin
(one to a corner).  To defeat the blue enemies, spray them from a distance
and then jump on them.  The fifth is on a block in plain site.  The sixth is
gotten by extinguishing the Pianta on fire.  Talk to him for the Red Coin.
The seventh is gotten from spraying water on a red bird.  The eighth is
hidden well.  In one of the corners is a hole.  Drop in and walk forward to
the Red Coin.  Rocket out of the hole and take the Shine Sprite on one of the
blocks.
-----------------------------------------------------------------------------
13) Lighthouse Secret

The entrance to Gelato Beach lies on a lighthouse.  Take the Rocket Nozzle
there and rocket to the top.  On it is a cork-like object with a flame on it.
Rocket up and ground pound from the top of that blast to come down with
incredible force – enough to break the cork.  A Shine Sprite comes out in the
end.  Rocket to it to increase your numbers by one.
-----------------------------------------------------------------------------
14) Yoshi’s Shine

First, get Yoshi.  You can find his egg on the bell tower left of the Grand
Pianta statue.  Take it whatever fruit it needs (it should be easy
considering the number of fruit stands around Delfino Plaza).  Get onto the
boat that you used in “Boat to the Secret Stage” to reach a deserted island.
When a different ship comes by (you can keep Yoshi fresh by eating the
coconuts on the tree), jump on it to be taken to a wooden platform.  Use the
fruit here to keep Yoshi alive and then jump to the other boat.  Take it to
another island.  Spray the strange substance covering the pipe with some
juice (why doesn’t Mario just fill FLUDD with that?) and then jump in.
Welcome to a secret stage.

This must be where the sewers lead.  The water is poisonous here; do not jump
in it.  Get on the rotten leaf and try to collect seven of the Red Coins
here.  The eighth is at the end.  Steer the leaf by shooting water in the
direction opposite the one you want to go.  If you miss one, you might as
well jump in the water.  If you take the pipe at the end, you’ll reappear at
Delfino Plaza and the pipe will be covered again.  The eighth Red Coin is at
the end of the stream.  The Shine Sprite appears in the center of the final
platform.

Also, this additional tip was sent in to me: ““Try to get as many of the red
coins as you go down the river on the leaf.  When you get towards the end,
and there is the red coin in the middle that you need to jump for on the
leaf, instead of jumping up to get the coin and land on the leaf again, jump
to the side so that you land on the red edge of the river.  You can stand on
it, and walk back to the start slowly.  When you get back, surprise!!!!  The
leaf is back!!!  Hop back on, and go though again and get any red coins you
missed, saving the one at the very end for last.  You can do this as many
times as you want, until you run out of water in FLUDD!”  You can thank Jeff
Bolton for that, by the way.
-----------------------------------------------------------------------------
15) The Golden Bird

On the deserted island that you found the last Shine Sprite on is a gold
bird.  If you keep spraying it, it will release a Shine Sprite.  It forms on
the small islands in the distance (by the ligththouse).
-----------------------------------------------------------------------------
16) 100 Coins

There is a Shine Sprite awarded for getting 100 coins in Delfino Plaza.  The
easiest way to get them all is to enter the sewers via a manhole.  Run around
until you have 30 or more coins.  Now get a quick Shine Sprite (like #4).
You’ll restart in Delfino Plaza with the same number of coins, but the coins
here are reset.  Do this until you’ve gotten the Shine Sprite.  It appears
out on a wooden platform south of the Grand Pianta statue that is seemingly
in the middle of nowhere.  Use the Rocket Nozzle to blast to it.  To blast
from water, jump out before the launch.
-----------------------------------------------------------------------------
17) Corona Mountain

You get a Shine Sprite for beating the final boss of the game in Corona
Mountain.  I won’t give any hints; you’ll have to get that far to find out
who it is.
=============================================================================
                            Delfino Airstrip
=============================================================================
18) FLUDD

This is the first Shine Sprite of the game.  You have to get it to move on to
Delfino Plaza.  Once you’ve recovered FLUDD, go to the pile of sludge and
spray until a Piranha Plant comes out.  Spray its mouth when it opens it
three times to beat it.  This causes the muck in the airstrip to clear out
and for you to get a Shine Sprite.
-----------------------------------------------------------------------------
19) Red Coins of the Strip

Once you’ve beaten the game you, you can return to Delfino Airstrip.  Collect
ten coins in Delfino Plaza and go to the bell tower.  Talk to the dancing
Pianta and pay him ten coins to be taken to the airstrip.  An alternate
method for getting 100 coins is to go back and forth between Delfino Plaza
and Airstrip.  Regardless, head forward and you’ll see a red switch.  Go to
it and take the Turbo Nozzle nearby.  Hit the switch and blast into the
double doors ahead.  You have two minutes, by the way.  Going through gets
you the first Red Coin.  Keep going to enter the water.  Jump over the two
boats in the path of the trail of coins for the second and third Red Coins.
The fourth is further along the trail.  A bit farther are three inter-tubes
floating by the fifth Red Coin.  Keep going to get the sixth Red Coin under
the bridge.  Keep following the coins to reach the actual tract of land that
the planes land on.  Here, between a plethora of enemies, are the seventh and
eighth Red Coins.  The Shine Sprite appears further along, right where the
Piranha Plant was.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------

And that’s all folks.  These are the nineteen Shine Sprites in Delfino
Plaza/Airstrip that require little hunting.  The other twenty-four in Delfino
Plaza aren’t quite as friendly.

=============================================================================
=================================Blue Coins*=================================
=============================================================================

The other major source of Shine Sprites in the game is the 240 Blue Coins.  I
recommend that you get all 240 before you cash them in (this way, you can
tell if you got all the Delfino Plaza secret Shines).  You see, Blue Coins
were worth five yellow coins in Super Mario 64.  In this game, they are
currency used at the Boathouse.  The Boathouse is the building with the
entrance to Ricco Harbor on it.  When you have three Shine Sprites at least
the Boathouse will be buried in sludge.

Defeat the Piranha Plant there and you can access it.  Here, you can exchange
ten Blue Coins for a Shine Sprite.  These same creatures run a mud-boat shop
in Noki Bay, by the way.  In case you were interested, they are Tanookis,
mythical Japanese raccoons.  Mario was able to dress as a Tanooki in Super
Mario Bros. 3 with the Tanooki Suit, which explains their Mario origins.
There are tons of Blue Coins, and here is where I will list them all.  Each
of the seven worlds have thirty Blue Coins in them, leaving thirty of them
scattered around the place.

I list them in the following order: Delfino Airstrip, Delfino Plaza, Corona
Mountain, Bianco Hills, Ricco Harbor, Gelato Beach, Pinna Park, Sirena Beach,
Noki Bay, and we end with Pianta Village.  # 1 is in Delfino Airstrip, # 2-20
are in Delfino Plaza, # 21-30 are in Corona Mountain, # 31-60 Bianco Hills, #
61-90 Ricco Harbor, # 91-120 Gelato Beach, # 121-150 Pinna Park, # 151-180
Sirena Beach, # 181-210 Noki Bay, and the last thirty are in Pianta Village.


=============================================================================
                            Delfino Airstrip
=============================================================================
1) Once you’ve beaten the game, take a boat to Delfino Airstrip by paying the
dancing Pianta by the bell tower ten coins.  Use the Turbo Nozzle by the red
switch here to blast through the double doors ahead.  Stop inside and spray
the block of ice to reveal a Blue Coin.
=============================================================================
                              Delfino Plaza
=============================================================================
2) Inside the jail is a Blue Coin.  To get it, go to the back and hover right
to a hole.  I don’t see why Mario didn’t use it to get out when he was
trapped.  They must have low crime rates if it is a single-cell.
-----------------------------------------------------------------------------
3) All M signatures and X’s that Shadow Mario has left behind are directly
linked to Blue Coins.  One of them that you’ll find is on the side of the
Grand Pianta statue.  Spray it off and a Blue Coin appear by the bell tower.
The bell tower is left of the grand Pianta statue.  Go quickly before the
coin disappears.  You can run faster by diving with B, pressing A to jump up,
and repeating the process.
-----------------------------------------------------------------------------
4) Go to the Shine Gate, the right side of the water.  On the dock right
before the Shine Gate is a crate against the gate.  Ground pound it to reveal
an M.  Spray it off for a Blue Coin.
-----------------------------------------------------------------------------
5) By a manhole on a rooftop (left of Grand Pianta statue) is a crate.
Ground pound said crate to reveal an M.  Spray it for a Blue Coin.
-----------------------------------------------------------------------------
6) When facing the Grand Pianta statue, look right from the rooftop with the
entrance to Sirena Beach on it.  Among many green birds (spray green birds
for a yellow coin) is a blue bird sticking out like a sore thumb.  Spray it
enough and you’ll earn yourself a Blue Coin.
-----------------------------------------------------------------------------
7) Jump across the rooftops to reach a Pianta sitting on one (he throws you
for a loop for a coin).  Around here is another blue bird.  Spray it until
you get another Blue Coin.
-----------------------------------------------------------------------------
8) By the rooftop that you got # 7 on is a tower.  On the back of it is an M.
Spray this for a Blue Coin.
-----------------------------------------------------------------------------
9) This Blue Coin is located in the sewers (to enter the sewers, ground pound
a manhole).  You’ll have to navigate it yourself, as I’m not up to writing it
or making a map.  Basically, though, go north as far as you can from the
Grand Pianta statue’s manhole.
-----------------------------------------------------------------------------
10) There are two Blue Coins in the sewer system.  From where you get # 9,
head south twice (two open areas).  There should be a four-way intersection
along the way.  Go east, north, and then west when you can.  Take the first
path that heads north that you can and keep going north, slightly west, to
reach the Blue Coin at a dead-end.
-----------------------------------------------------------------------------
11) There are many female Piantas in Delfino Plaza that want fruit.  Deliver
it to their baskets and they give you a Blue Coin.  One such lady is left of
the Shine Gate.  She wants three durians.  Durians are the spiky fruit that
look like pineapples with no leaves.  They are the only fruit that Mario
cannot carry (he must kick them).  Hover across the water and go down through
an opening that is left of the entrance to Noki Bay.  Go right and you’ll see
durians in the first stall.  Kick this (kick gently or spray the fruit to
move it) left of the Grand Pianta statue.  Go up the alley and give the
durian a strong kick over the gap.  Now deliver it to the Pianta.  Diving
into it will probably send it over.  If this doesn’t work, alley you came by
Deliver all three and talk to her for a Blue Coin.
-----------------------------------------------------------------------------
12) Don’t worry!  The durian Blue Coin was the hard one.  On the right side
of the Shine Gate is a Pianta with a high basket that is craving some
pineapples.  This is incredibly easy.  In the middle stall at the fruit
stands you used in the previous Blue Coin are pineapples.  Take them to her
and thrown them into the basket.  Mario seriously over-throws, by the way, so
stand just after where the rail to the left meets the gate.  With all three
delivered, talk to her for a Blue Coin.
-----------------------------------------------------------------------------
13) The third lady with a craving for fruit is almost directly across from
the previous.  She wants bananas, which are also found at the fruit stands
you used for the two Blue Coins prior to this one.  To throw it, stand by the
pillar to the right of her.  Three gets you a Blue Coin.
-----------------------------------------------------------------------------
14) Another fruit-munching Pianta is on a desert island.  This one is on the
island by the Boathouse.  She wants three coconuts.  This is just the height
of laziness here.  The coconuts are on the tree right next to her.  Spray
them to knock them off.  Throw them from on the manhole.  Three of these in
the basket gets you a Blue Coin.  Talk to her to receive it.
-----------------------------------------------------------------------------
15) From the island with the lady that wants coconuts, ground pound the
manhole and take the following directions at intersections: east, south, and
south once more.  This takes you to another Blue Coin in the sewers.
-----------------------------------------------------------------------------
16) There is a Pianta that carries mushrooms in its backpack that is on fire.
He is always by the lighthouse and he runs a circular path.  Find and spray
him until the fire is extinguished.  Talk to him for a Blue Coin.
-----------------------------------------------------------------------------
17) You need Yoshi for this.  Go to the roof of the building by the
lighthouse.  The awnings near the entrance to Noki Bay are ideal for this.
Anyways, the building I’m referring to has a tower with a green roof (no
weather vane) on it.  Behind this tower is some strange substance that only
Yoshi can deal with.  Juice it and take the Blue Coin in the alcove.
-----------------------------------------------------------------------------
18) This also requires Yoshi.  Go to the entrance to the box-breaking
challenge room (left side of Shine Gate) and bounce on the umbrellas to a
rooftop.  Look at the tower ahead to see some more of that strange material.
Dissolve it with Yoshi’s juice and dismount from Yoshi.  Run up the path on
the side of the building to an alcove with a Blue Coin.
-----------------------------------------------------------------------------
19) Erase the X behind the bell tower and a Blue Coin appears by the Grand
Pianta statue.  It is a link, as I have said.  To reach it in time, press B
to dive and A to jump.  Repeat this until you reach it.
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20) Once you have the Turbo Nozzle, get in the water by the lighthouse.  Do
you see the double doors in a platform near here?  Blast through them for the
Blue Coin.
=============================================================================
                               Corona Mountain
=============================================================================
21) I list Corona Mountain next so that we can get it out of the way and just
have the seven main worlds to deal with.  The first Blue Coin is located on
one of the rocky platforms near the start.
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22) The next eight are all located in the same area.  It is actually pretty
hard to get, but if you’re patient, you can get all eight in separate tries.
When you reach the island in the lava via the boat at the end, sail around
for the remaining Blue Coins.  If you are willing, you can get to the island
and hover out to the coins, falling to your death in the process of getting
them.  If you get all the 1-Ups in the area, this will not be a problem for
you life-wise.  It is just a very tedious process.  I can tell you, though,
that it pays to tap R when doing this to avoid going really far and not being
able to stop.
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23) This is one of the Blue Coins around the stony island at the end that you
must use the boat to reach.  See # 22 for further detail.
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24) This is one of the Blue Coins around the stony island at the end that you
must use the boat to reach.  See # 22 for further detail.
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25) This is one of the Blue Coins around the stony island at the end that you
must use the boat to reach.  See # 22 for further detail.
-----------------------------------------------------------------------------
26) This is one of the Blue Coins around the stony island at the end that you
must use the boat to reach.  See # 22 for further detail.
-----------------------------------------------------------------------------
27) This is one of the Blue Coins around the stony island at the end that you
must use the boat to reach.  See # 22 for further detail.
-----------------------------------------------------------------------------
28) This is one of the Blue Coins around the stony island at the end that you
must use the boat to reach.  See # 22 for further detail.
-----------------------------------------------------------------------------
29) This is one of the Blue Coins around the stony island at the end that you
must use the boat to reach.  See # 22 for further detail.
-----------------------------------------------------------------------------
30) This is one of the Blue Coins around the stony island at the end that you
must use the boat to reach.  See # 22 for further detail.
=============================================================================
                               Bianco Hills
=============================================================================
31) For your information, each of the “worlds” has thirty Blue Coins in them
on the dot.  First, some Blue Coins are in certain missions only.  If I don’t
specify, do it in whatever mission you choose.  For this world, all Blue
Coins are gotten on the eighth mission unless otherwise stated.  For the
first, run down the path and into the stream.  Swim to the left to see a Blue
Coin submerged.
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32) By the waterwheel you use in the first mission to exit the village, there
is an M.  Clean it off for a Blue Coin.
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33) The wall that the M was on in # 32 is actually lower than the main wall.
Use the waterwheel to get onto the wall and fall into the gap below to see a
red X.  Spray it and a Blue Coin appears on the other side of the wall.  Wall
kick out of the gap and over the wall (to be outside of the village) and take
the Blue Coin.
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34) This is the other link in the Blue Coin described in # 33.  Spray the X
on the wall outside the village by the waterwheel to see a Blue Coin drop
into the gap on the other side.  The easiest way to get there in time is to
jump onto the wall to the left and go through the arch to drop down.
-----------------------------------------------------------------------------
35) Clean off the Pianta in the gap described in # 33-34.  Talk to him for a
Blue Coin.
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36) In the village is an M with two accents over it on the back of one of the
houses.  Spray it off for a Blue Coin.
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37) Right next to the M from # 36 is an O.  Spray it clean and a Blue Coin
appears to the left.  Follow the path here quickly to find the second O, and
therefore the Blue Coin.
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38) The second O mentioned in the above Blue Coin can be sprayed separately
for another Blue Coin on the back of the house referred to in # 36-37.  You
must be quick to reach it; dive (B), jump out of it (A), and then repeat to
go quickly.  Try spraying it from a distance.
-----------------------------------------------------------------------------
39) On the wall by the waterwheel is an M (on the top-walk-able part).  Spray
it for a Blue Coin.
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40) On a large, circular portion of the wall is a muddy Pianta.  Hose him
down to wash him and he’ll be so grateful that you get a Blue Coin by talking
to him.
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41) It must be the sixth mission for you to get this.  In the fifth mission,
Petey Piranha was perched on a small platform behind the village over the
river that the lake empties out into.  Two clouds are there and Petey Piranha
is nowhere to be found.  Spray the clouds to make them bigger and then wet
Petey’s platform.  This causes a Blue Coin to come out.
-----------------------------------------------------------------------------
42) Upon entering Windmill Village you’ll notice a red box on one of the
buildings here.  Jump on it for the Rocket Nozzle.  Use it to blast yourself
to the highest support rope near the starting stream.  From here you can
easily force a Blue Coin out of a blue bird flying around the area.
-----------------------------------------------------------------------------
43) Yoshi’s egg starts out to the right of you in Bianco Hills.  Get whatever
fruit it is partial to from the trees directly outside the village and ride
Yoshi into town.  By the twin towers house (# 36-38) is a blue butterfly.  It
is hard to see, but it is there.  Have Yoshi swallow it with B and out comes
a Blue Coin.
-----------------------------------------------------------------------------
44) You might want to do this while you still have Yoshi.  Directly after the
door to the exterior of the village are a few trees.  You’ll also find two
beehives in the area.  Swallow the guard bees around one of them and the
entire hive comes out.  Run from them (they can make Yoshi buck you off) and
swallow as many as you can when you are far-enough ahead.  The final bee
yields a Blue Coin.  The other beehive holds a 1-Up.
-----------------------------------------------------------------------------
45) Near the house with the two towers used in # 36-38 is a post with a rope
at the top.  Right below it is a Blue Coin.  Hover to it; it’s yours for the
taking.
-----------------------------------------------------------------------------
46) The house with two towers (actually gazebos) has two openings in it.  In
one of them at the top is a Blue Coin.
-----------------------------------------------------------------------------
47) There are two houses with sails on them in the village.  Get onto the
right one (when facing the starting point) using a side somersault, a wall
kick, and some hovering.  Make the platform rotate to the Blue Coin you want
by spraying the sail.
-----------------------------------------------------------------------------
48) In the fifth mission, from where you fire the Poinks at Petey Piranha to
awaken him, there are five posts to the left.  Side somersault, wall kick,
and hover your way onto them for a Blue Coin.  Due to some glitch, you cannot
wall kick against the stony wall to the left, which means that you must
resort to the poles of the posts themselves.
-----------------------------------------------------------------------------
49) Follow the wall leading out of the village right (when facing the
windmill) to see three brick platforms fixed to the wall.  Hover to the third
one to find a Pokey.  Jump on its head and you’ll get a Blue Coin.  This only
happens in the fourth mission.
-----------------------------------------------------------------------------
50) We’re starting to leave Windmill Village now.  Once you’ve caused the
mound that rises at the end of the first episode to appear, you’ll notice a
grated bridge with a Blue Coin on the bottom.  Bounce to it from the rope
below and take the Blue Coin.
-----------------------------------------------------------------------------
51) In the lake is one Blue Coin submerged by a bundle of coins.  It is hard
to miss, and you must dive down (B) to get it.
-----------------------------------------------------------------------------
52) On the rope system over the path leading to Big Windmill is a Blue Coin
on one of the post’s platforms.  To reach the ropes, bounce off the rope
rails of the bridge and hover to the rope ahead (eighth mission).  Bounce on
these to reach the Blue Coin.
-----------------------------------------------------------------------------
53) Get onto the top of the windmill using the platforms at the end of each
spoke.  This must be after the second mission.  You’ll find a Pokey on the
top in place of Petey Piranha.  Jump on its head and take the Blue Coin.
-----------------------------------------------------------------------------
54) There is an M on the windmill, right at the end of the path leading up.
Wash away the graffiti left by Shadow Mario and you’ll receive yet another
Blue Coin.
-----------------------------------------------------------------------------
55) It must be the third episode to get this.  Head over the bridge by the
windmill as if going to the top.  Clean off the Pianta along here for a Blue
Coin.
-----------------------------------------------------------------------------
56) I missed one inside Windmill Village and we’re going back for it.  The
building left of the first building that you see has a balcony.  Get into it
by side somersaulting, wall kicking, and hovering.  Spray the right opening
for the Blue Coin.
-----------------------------------------------------------------------------
57) When you exit Windmill Village via the door exit, you’ll be among trees.
There is one miniature windmill here.  Spraying the blades of it and a Blue
Coin will come out shortly after.
-----------------------------------------------------------------------------
58) Walk up the path along the windmill and you’ll see a grassy ledge jutting
out of the water left of said windmill.  Spray it with water and hover to the
platform, taking the Blue Coin that popped out.
-----------------------------------------------------------------------------
59) This must be gotten on the sixth mission when the lake is polluted.  The
toxic muck must be like oil, as it floats atop the water.  That is to say
that being underwater is no threat to you at all (aside from running out of
oxygen).  Enter the left side of the lake and quickly dive in.  Swim forward
and you’ll see a row of coins.  Use these to sustain oxygen (yes, coins
provide air.  I didn’t make this game; don’t ask) long enough to reach the
Blue Coin.
-----------------------------------------------------------------------------
60) The last Blue Coin of Bianco Hills is found in the trees right outside
Windmill Village.  To get on top of the trees, talk to the male Pianta here
wearing a hat.  He will chuck you up to the treetops.  Make your way to the
leftmost tree (that is when facing the windmill).  Drench the top with the
Hover Nozzle (the other works fine, too) and you’ll take the Blue Coin.
=============================================================================
                               Ricco Harbor
=============================================================================
61) Like Bianco Hills, the mission that I get the Blue Coin in will be the
eighth unless I state otherwise.  From the start go left and forward a bit.
On the back of the garage here is an M.  Clearing it off increases your Blue
Coin count by one.
-----------------------------------------------------------------------------
62) On top of the garages left from the start is an M.  Spray it for a Blue
Coin.
-----------------------------------------------------------------------------
63) Enter on the first mission for this.  Go forward and jump atop the wire
net here.  Jump to the moving platform to the right and you’ll end up on an
arrow platform with yellow grating around it.  Side somersault and hover onto
some grating to the right and climb up to the top.  Now you can walk across
it easily.  Jump down to the platform suspended by the crane and then to the
platform ahead of it.  There is a sun-marked waterwheel to the left over the
yellow submarine.  Spray it until the submarine rises from the depths all the
way, getting you a Blue Coin.
-----------------------------------------------------------------------------
64) I did this in the first mission.  At the base of Ricco Tower is a gray X.
Spray it and a Blue Coin pops out over at the residential area.  Run right
and side somersault into the wall.  Wall kick off of it and hover to the next
tier.  Now dash to the Blue Coin before it disappears.
-----------------------------------------------------------------------------
65) This is basically the vice versa of # 64.  You get a lot less time, but
it is much easier.  I did it on the first mission, mind you.  Spray the X
that corresponds to the one on Ricco Tower in the residential area and a Blue
Coin comes out by Ricco Tower.  Hurry over there, jumping down to the coin
before it disappears.  If you absolutely cannot reach it in time, use the
Turbo Nozzle in the eighth mission.
-----------------------------------------------------------------------------
66) Do this on the first mission.  Around Ricco Tower is a lot of black
sludge, probably ink.  Spray some to uncover an M.  Spray it until it
vanishes for a Blue Coin.
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67) Get the Rocket Nozzle from the platform beneath the helipad and go to
Ricco Tower.  Rocket up to one of the higher platforms and jump your way to a
Blue Coin.
-----------------------------------------------------------------------------
68) From where you got # 67, jump to the top of Ricco Tower and blast up from
a jump at the top.  If you achieve full height, you’ll get a line of coins
and a Blue Coin.
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69) Stand by where the X was on Ricco Tower and look right to see an M on the
side of the ship.  Remove the graffiti with good old FLUDD and you’ll get a
Blue Coin.
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70) Go to the residential region.  In any episode you choose, there is an M
on one of the buildings by the Fruits dispensers.  Spraying it yields a Blue
Coin (what else?).
-----------------------------------------------------------------------------
71) There’s a Blue Coin atop the fountain before the Fruits dispensers.  You
can reach it quite easily with a rocket-jump, or by hovering from the rooftop
of a nearby building.
-----------------------------------------------------------------------------
72) Get on top of the roofs in the residential area by bouncing on the
awnings.  Stand on the building left of the Rocket Nozzle box that is against
a portion of the brick wall with an M on it.  Clear it off for a Blue Coin.
-----------------------------------------------------------------------------
73) By the Fruits dispensers is a long, stone catwalk.  Hover to it from the
rooftops or from the tops of the dispensers and take the Blue Coin at the
end.
-----------------------------------------------------------------------------
74) Go back to the body of land that Ricco Tower is on.  Behind it (when
facing the front, to the upper-right) is a wall that adjoins the natural rock
wall to some more brick wall.  Spray along here until you hear the popping
noise you hear when spraying a yellow spider, for example.  Keep spraying to
find the blue outline of a Shine Sprite.  When it is complete, you get a Blue
Coin.
-----------------------------------------------------------------------------
75) Time to get all the aquatic Blue Coins.  Just so you know, the Turbo
Nozzle (episode 8) is found on the starting platform and the Rocket Nozzle
can be gotten under the helipad.  First, there is a Blue Coin under an arrow
platform surrounded by coins.  Dive to get it.
-----------------------------------------------------------------------------
76) Use the Turbo Nozzle to speed along the water.  The Blue Coin is in the
air and you must jump to get it.  Physically, the Blue Coin is before the
helipad, almost in line with it.
-----------------------------------------------------------------------------
77) Take the Rocket Nozzle from beneath the helicopter pad and then swim in
the direction of the starting point (Pinna Park in the background.  Swim to
the leftmost vertical beam and rocket up the side to just barely reach the
Blue Coin.
-----------------------------------------------------------------------------
78) Our sights are now set on a new target – the construction platforms.  You
see, I always get rid of places systematically in my lists.  Now then, use
the Rocket Nozzle to blast up to them easily without using Yoshi.  When on
the second-lowest platform, look left to see a ledge with an M on it.  Rocket
over there and then wipe off that M with some well-aimed water for a Blue
Coin.
-----------------------------------------------------------------------------
79) One of the construction platforms that I spoke of above has an M on it.
Use FLUDD’s Rocket Nozzle to reach this platform, the second-highest, and
then spray it for a Blue Coin.
-----------------------------------------------------------------------------
80) This requires that you are playing the second mission.  You know where
the entrance to the Blooper-surfing racetrack is, right?  You don’t need a
Blooper, but it sure speeds things up.  Follow the coins to that opening.
Along the way you’ll see a Blue Coin in the air.  Jump for it and you’ll have
one Blue Coin more than you did.
-----------------------------------------------------------------------------
81) It must be episode three for this.  Go forward to the ship ahead and drop
in.  Side somersault to the top of the wire net here and go to the end to see
a spider hanging on it.  Ground pound there to knock it down, resulting in a
Blue Coin.  Ground pound one of the flip-squares nearby and you’ll be able to
reach it.
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82) Do this in the third mission.  I’m going to begin guiding you through the
construction site now.  Go to the roofs and go as far to the left as you can
to see a blue catwalk.  Now, go forward all the way and side somersault onto
the blue bar above.  On it, run toward the cage and go right at the
intersection.  At the end you should side somersault to another catwalk to
the right and hover to it.  It has 2 coins on it and a Blue Coin.
-----------------------------------------------------------------------------
83) It must be the third mission.  Start out where you ended in # 82.  Run to
the end of the catwalk and drop down to two more coins and a Blue Coin.
-----------------------------------------------------------------------------
84) From where you were at the end of # 83, drop to the crane below (the
upper part).  On it is a Blue Coin.  You can reach this from any episode
using the boat at the start, too.  Hover off the side to the arm of the crane
and then run to the Blue Coin, alternatively.
-----------------------------------------------------------------------------
85) This is in the eighth episode (you can get it in others, by the way).
Get to the arrow platform that is underneath the cage.  Make sure to have the
Rocket Nozzle from under the helipad.  Rocket up here and you’ll be in the
cage with a Blooper.  Defeating it earns you a Blue Coin.
-----------------------------------------------------------------------------
86) In the eighth mission, go to the fruit stands where Gooper Blooper once
resided.  Spraying on the barrels of fish gets you a Blue Coin.
-----------------------------------------------------------------------------
87) Go to the eighth mission and to the fruit stands.  Get Yoshi here by
using the Fruits dispensers and ride him around until the market until you
see a swarm of blue butterflies.  Swallow every last one of them for a Blue
Coin.
-----------------------------------------------------------------------------
88) Go to Ricco Tower with Yoshi.  In the direction of the market is a spider
on the wall that cannot be killed without your main dinosaur.  Eat it with B
for a Blue Coin.
-----------------------------------------------------------------------------
89) Just like in # 81, another one of the spiders in the black ship has a
Blue Coin in it (third mission).  The spider I refer to is, of course, the
first one on the vertical wire net.  Hit the square by it and press B on the
other side of the wire net to punch it into the wall.  This gets you a Blue
Coin.
-----------------------------------------------------------------------------
90) One of the bars in the construction site has a Blue Coin and four coins
on it.  This was gotten in the third mission for me.  Go forward to the first
ship and get onto the pipe at the end.  Look toward the start and side
somersault and hover to the wire nets in that direction.  Climb up them, hit
the flip-square, and jump to the next.  Repeat this to get onto a new path.
Follow it to the end where you’ll see a box with the Rocket Nozzle in it.
Get it if you like; it doesn’t really matter.  There’s one catwalk going in
the direction of the cage.  Follow it to the Blue Coin.
=============================================================================
                               Gelato Beach
=============================================================================
91) Just like in Bianco Hills and Ricco Harbor, all Blue Coins are gotten in
the eighth mission unless I state otherwise.  From the start, look behind you
and swim out to the swing.  Spray water toward the mainland to move the swing
backwards, right to the Blue Coin.
-----------------------------------------------------------------------------
92) On the tree that the swing was hanging from in # 91 is a Blue Coin.  Run
up the trunk until the bark becomes a lush green and curves up abruptly.
Side somersault to the leaves, in the center of which is the Blue Coin.
-----------------------------------------------------------------------------
93) Turn around and look toward Ricco Harbor.  Swim in that direction to find
a Blue Coin left of the island used in the previous two guides.
-----------------------------------------------------------------------------
94) Similar to # 93, swim right of the island to find a Blue Coin submerged
in the water.
-----------------------------------------------------------------------------
95) Near where you get # 94 is a school of fish.  Swimming with them is a
Blue Coin.  Swim toward them and the Blue Coin will start to avoid you as if
it had a mind of its own.  Keep at it and you’ll catch it.
-----------------------------------------------------------------------------
96) Just like in the last mission, another school of fish, blue this time, is
lugging around a Blue Coin.  The fish that I’m referring to are closer to the
coral reef than the previous school was.  Aside from the Cheep Cheep placed
here to hinder your progression, this is easy.
-----------------------------------------------------------------------------
97) By the coral reef there is a building where they make the watermelon
smoothies.  Swim under it for a Blue Coin.
-----------------------------------------------------------------------------
98) You can find fruit on the island in the hut that is slightly left (ahead
of, too) of the starting point.  Any fruit will do; take some and go to the
building where you got # 97 under.  On the roof are two blades that make a
blender.  Drop the fruit in and you’ll get a Blue Coin.
-----------------------------------------------------------------------------
99) Face the Shine Tower (the nesting place of the Sand Bird’s egg) and go
left to a grassy slope.  Jump up and you won’t slide down.  Eventually you’ll
reach a ledge, behind which is a Blue Coin.
-----------------------------------------------------------------------------
100) You can actually get this Blue Coin without the use of the Turbo Nozzle.
On the far left of the mainland is a cliff with a triangle dabbed on it.
Spray it off and run to the far right, the link in the triangles.  To run
fast enough, press B to dive, A to jump up, and repeat the process.
-----------------------------------------------------------------------------
101) This is the other mirror Blue Coin of # 100.  On the far right of the
mainland is a cliff with a triangle on it.  Spray it and work your way to the
first triangle from # 100.  Spray the triangle from as far away as you can
and you’ll save some time.
-----------------------------------------------------------------------------
102) When you play the eighth mission, go to the surfboard rack in the center
of the beach.  Spray around it and eventually a Shine Sprite silhouette
appears.  It is to the lower-left of the rack when facing Pinna Park.
-----------------------------------------------------------------------------
103) On the first mission of Gelato Beach, you’ll see tons of blue Cataquacks
roaming around.  Squirt them and they will flip over onto their heads.  Jump
on their bellies for a coin.  Ironically, the only red Cataquack on the beach
is the one with the Blue Coin.
-----------------------------------------------------------------------------
104) Get onto the second tier of the beach and go as far right as you can.
Side somersault against the cliff here, wall kick off of it, and then hover
to a ledge.  Squirt the M here for a Blue Coin.
-----------------------------------------------------------------------------
105) In the sixth episode you can find Yoshi’s egg on a peninsula on the
beach.  The fruit that it wants can be found in the shack near the right edge
of the beach. Take Yoshi to the shack and you’ll see some yellow material to
the left of it.  Juice it and water the dune bud that is uncovered.  This
causes a large foot impression to form, at the bottom of which is a Blue
Coin.
-----------------------------------------------------------------------------
106) Get Yoshi as you did in # 105 and go to the Shine Tower (where the Sand
Bird’s egg is kept).  Left of it is a wooden structure with a beehive under
it.  Juice the beehive until it falls and then have Yoshi eat each bee.
Doing so gets you a Blue Coin.
-----------------------------------------------------------------------------
107) Go to where the largest watermelon is in the eighth mission.  Once
there, look on the ropes for a blue bird.  Spray it until a Blue Coin comes
out.
-----------------------------------------------------------------------------
108) You’ll find a second blue bird by where you saw # 107.  Spray it until
it coughs up a Blue Coin.  Although it makes little difference, I got this
and the previous one on the sixth mission.
-----------------------------------------------------------------------------
109) As you may’ve noticed, there’s an elaborate system of ropes over the
highest tier of Gelato Beach.  From the rope behind the large watermelon,
work your way in the direction of the Surf Cabana (the watermelon smoothie
shack) to progressively higher ropes.  The highest one should be bounced off
of to a Blue Coin.
-----------------------------------------------------------------------------
110) Face the starting point and get on the rope in front of the largest
watermelon in the eighth episode.  Bounce left to a rope that is higher up
than the one you’re on.  On the pole that holds it is a Blue Coin.
-----------------------------------------------------------------------------
111) There is a blue Cataquack sleeping in a tree left of the Shine Tower
(when facing it’s front).  Wake it by treading on the leaves that surround it
and then spray it with water.  Jump on the capsized Cataquack for a Blue
Coin.
-----------------------------------------------------------------------------
112) Face the Surf Cabana (where they hold the Watermelon Festival) and spray
the sand to the upper-left of it.  Keep spraying to make the outline of a
Shine Sprite appear.  When you’ve exposed it to the light of day, a Blue Coin
pops out.
-----------------------------------------------------------------------------
113) Play the eighth mission and go to where Yoshi’s egg normally is.  This
is also where the Sandcastle appears from the first mission.  Spray the
center of the peninsula to uncover one huge Shine Sprite outline.  Keep
spraying for a Blue Coin.
-----------------------------------------------------------------------------
114) Play the fourth mission for this Blue Coin.  In it is a boat on the
beach to use as a landmark.  You want the one closest to the starting point,
which is a bit to the left.  Between it and the surfboards to the upper-right
of it is a hidden Shine Sprite silhouette.  Keep spraying for a Blue Coin.
-----------------------------------------------------------------------------
115) At the start, go forward and right for the Rocket Nozzle.  When you have
it, go to the wooden structure to the left of the Shine Tower.  Rocket-jump
at the very center of it to the Blue Coin at the top of a column of coins.
-----------------------------------------------------------------------------
116) To get this Blue Coin, play the fourth mission.  Enter the secret zone
(the Sand Bird) and you’ll have many Blue Coins to get.  The first Blue Coin
comes on a cloud that brushes by the left wing.
-----------------------------------------------------------------------------
117) After getting # 116, use the control stick to have a very high view of
Mario.  This way, you can see a Blue Coin coming on a cloud that touches the
right wing and the back.  This happens right as the Sand Bird flips onto its
side for the first time.
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118) Get # 117 first.  Once the Sand Bird gets back to flying normally, a
cloud with a Blue Coin passes under the right wing.
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119) There is one last Blue Coin to be found with the Sand Bird.  Obviously,
it’s the last cloud before the tower.
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120) In the shack that has the fruit for the Yoshi (go forward and right a
tad) is a wire net on the ceiling.  Jump up and take the Blue Coin in the
center.
=============================================================================
                               Pinna Park
=============================================================================
121) Pinna Park is not a fun place to get Blue Coins.  As always, it is done
in the eighth mission unless I say otherwise.  The first one will be gotten
in the second mission.  Go forward to see a Blue Coin under a basket.  Stand
on the basket and jump when a Bullet Bill is fired at you.  It will make the
basket explode, allowing you to take a Blue Coin.  # 121-130 are done on the
second mission.
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122) Go left at the start to another basket.  Stand on it to make Bullet
Bills home in on you and jump when they are about to hit.  The explosion
destroys the basket, letting you take the Blue Coin.
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123) There’s another basket across from the one in # 122 (toward the park
entrance).  Stand right of the basket (below, too) so that Bullet Bills will
be fired at you.  One of them will be fired at the basket, earning you a Blue
Coin.
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124) There is yet another basket in a corner (face the Mole, look against the
left wall of rock).  This is a rather difficult basket to destroy because the
cliff acts as a natural shield to the Bullet Bills.  Stand on the upper-left
corner of the basket and jump up.  Hover and stay in hover.  If you’re lucky,
the Bullet Bills will hit the basket.  Alternately, stand out in the open and
lead a homing Bullet Bill to the basket.  Blowing it up gets you a Blue Coin.
-----------------------------------------------------------------------------
125) More baskets are ready to go.  Like all of the Pinna Park coins to date,
do this in the second episode.  There is another basket out in the open
behind a tree.  Let the Bullet Bills fly and hit it with the greatest of
ease.  Take the Blue Coin and be happy.
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126) You’ll find the last basket by the sunflowers, right of Yoshi’s egg.
There’s nothing to stop the Bullet Bills, which means that you’ll have an
easy time leading them there and taking the Blue Coin.
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127) First, dispatch the Mole.  Don’t enter the secret course (this is still
episode 2), but defeat the Mole nonetheless.  It is easier to do these things
without him sending twenty tons of gunpowder at you while you are.  South of
Yoshi’s egg is a spot of sand that, when sprayed, shows the outline of a
Shine Sprite in blue.  Keep spraying until a Blue Coin pops out.
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128) North of Yoshi’s egg against the tree is some sand that hides a Blue
Coin.  Spray there and the silhouette of a Shine Sprite in blue appears.
Keep on spraying and you’ll have yourself another Blue Coin.
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129) Take out the Mole and get Yoshi.  Fruit can be found by spraying random
patches of sand.  Run left to the sunflowers and eat one of the blue
butterflies for a Blue Coin.
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130) Just like in # 129, there are actually two blue butterflies in the area.
Swallow the second with Yoshi for this Blue Coin.
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131) While over a third of the Blue Coins are gotten in the starting area,
many others are found in the Pirate Ships.  However, thee are a few Blue
Coins even before that.  Enter the park and go right to the Clam Cups.  Hover
over the green clam to expose a Blue Coin, yours for the taking.
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132) Look at the wall left of the Pirate Ships (the gate around it) to see an
X.  Spray it and a Blue Coin plops down in front of another X in front of the
wood carving of the Pianta to the right.  Use the running trick (press B to
dive and A to jump up repeatedly) to reach it in time.
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133) The X on the wood carving described above links to the X described in #
132.  Spray the X from a distance and run around the entrance to the Pirate
Ships to the left of the carving to where the Blue Coin is.  Do not go over
the water; it takes way too long.
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134) There’s a Shadow Mario M left of the arch by the Clam Cups.  Spray it
for a  Blue Coin.
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135) Behind the Pirate Ships is a ledge with a triangle on it plus a banana.
Spray the former until a Blue Coin appears at the other triangle in the
stage.  Side somersault over the wall and run up the path heading right to be
led right to the Blue Coin.  Reaching it in the provided time is a piece of
cake.
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136) Spray the second triangle described in # 135 to make a Blue Coin appear
on the ledge with the bananas behind the Pirate Ships.  Simply drop down two
tiers to reach it in time.
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137) Stand on the ledge with the bananas involved in # 135-136 and look left
to see a big enemy with several smaller ones on its head.  Spray off the top
one to make it fall, and then spray off all the new top ones until the big
enemy has no protection.  Now’s the time to jump on it, getting you a Blue
Coin.
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138) Go behind the Ferris Wheel as you did in one of the episodes.  To do so,
go to the fountain that you fought Mecha-Bowser in and take the brick path to
its right.  Look at the high part of the wall to the left and you’ll see an
M.  Spray it for a Blue Coin.
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139) From where the Blue Coin fell down in # 138, jump off of the side of the
park to some water.  Swim right to see a small stretch of beach with a palm
tree and two support beams for the roller coaster on it.  Also, there’s one
of Shadow Mario’s M’s on the side of the wall.  As usual, spray it for the
money.
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140) Get Yoshi.  His egg can be found by the wood carving used in # 132-133.
This must be the sixth mission, by the way.  Jump over the wall to the upper-
right relative the Yoshi-Go-Round.  Here you can find some butterflies.  You
want to swallow the blue one, however. It gets you a Blue Coin.
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141) When you first enter the park, look around on the blue awning for a blue
bird.  Spray it until a Blue Coin falls from it.
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142) Go right from the entrance of the park through an archway to a path.  At
the end is a gazebo with a pineapple in it.  A blue bird just begging to be
squirted resides here.  Spraying it allows you to take its Blue Coin.
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143) Go across from the bridge from the gazebo in # 142 and you’ll see a
cliff at the end, on which is a Blue Coin hidden in plain site.
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144) Drop into the pool of water beneath the Pirate Ships.  Under the stairs
here is a Blue Coin.  Get under it and jump/hover to ascend to # 144.
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145) Get to the grated box behind the Pirate Ships.  You can do this either
by using the Pirate Ships as steppingstones or by hovering to it from the
entrance to the roller coaster (see # 142-143).  I prefer the latter, but you
can do either.  There are several Blue Coins over here.  From here, hover to
the Blue Coin sitting on one of the beams that make up the frame for the
ride.
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146) Get back to the grated box discussed in # 145.  There’s a Blue Coin on
the wooden platform to the right (look high in the air).  Side somersault and
then hover to the cage near there to be in a good position.  Side somersault
onto the bottom of the ship when it makes a full circular swing and then
quickly side somersault off of it to the wooden platform.  If you slip up,
you’ll just have to try again.
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147) Get to the grated box used in # 145-146 and go right on it to a lower
platform.  At the end, side somersault and hover from the peak of the jump to
the wire net above.  Climb to the end, where you should press A to flip the
square.  Inside is a Blue Coin.
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148) Get to the caged box that I talked about in # 145 and run up the path to
the left.  There’s a Blue Coin floating in the air from here that you can
hover to reach.
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149) Go back to the ramp from # 148 (don’t jump off, though).  From the top,
look behind you to see the Ferris Wheel.  On either side are circles.  Spray
the one to the right to make a Blue Coin pop out of a circle on the wall to
the left.  Run over there, being wary not to fall off, and claim the Blue
Coin.
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150) This is the reverse of the previous Blue Coin.  Spray the circle on the
left side of the Ferris Wheel to make a Blue Coin appear on the right side.
Run over (do not do the B and A trick) to the coin.
=============================================================================
                               Sirena Beach
=============================================================================
151) Like usual, missions are done in the eighth episode unless otherwise
specified.  Go to the far right and get into the water.  Hug the wall and
dive down to see a Blue Coin.
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152) Do this in the first mission.  Do not talk to the mayor (this will start
the battle with the Manta).  By the fountain to the right are two Nokis
locked in ooze.  Free them by spraying the sludge covering them and then give
them a scrubbing.  Talk to one of them for a Blue Coin.
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153) When doing # 152, talk to the other Noki you freed for a second Blue
Coin.
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154) Right of the hotel is a flowerbed.  Water the daffodils for a Blue Coin,
well worth the water.
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155) Extinguishing one of the torches in front of the hotel gets you a Blue
Coin.  It’s the second from the left.
-----------------------------------------------------------------------------
156) Get onto the rim of the second floor from outside (the tiny ledge where
“Hotel Delfino” is written).  Do this by side somersaulting into the pillar
and wall kicking off to a good position to hover.  Go around the rim and
you’ll find a Blue Coin in the back.
-----------------------------------------------------------------------------
157) Under one of the huts is a Blue Coin.  It’s on the ceiling of the right
one.
-----------------------------------------------------------------------------
158) In the eighth episode, look at the ramp leading up to Hotel Delfino on
the right side.  There’s an M on it to be sprayed off for a Blue Coin.
-----------------------------------------------------------------------------
159) Play the sixth episode.  In this one, where electrified goop has
blanketed the hotel, there are two Nokis that are Blue Coin-rich.  Ignore the
mission and go to where they are buried.  That is, go a bit left of the right
fountain.  Clean them off and talk to one for a Blue Coin.
-----------------------------------------------------------------------------
160) When getting Blue Coin # 159, talk to the other Noki for a second Blue
Coin.
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161) In the second episode, you’ll see a sort of tile that is standing erect
between the hotel and the beach, closer to the latter.  It has a fish
insignia on it.  Spray it for a Blue Coin.
-----------------------------------------------------------------------------
162) Quite a few Blue Coins come from graffiti.  Play the eighth mission as
usual.  Go inside the hotel, first.  Go to the third floor and you’ll find
one of Shadow Mario’s M’s on the wall by the entrance to the pool.  Spray it
down for the Blue Coin you seek.
-----------------------------------------------------------------------------
163) Look on the right side of the wall on the first floor in the hotel.
Stand as far away from the triangle as you can and spray it.  A Blue Coin
appears by another triangle on the second floor.  When using the stairs, run
straight forward when you get out to nab the Blue Coin in the time limit.
The easiest way to get there in time is to side somersault and wall kick off
of the central pole.  It’s quite a nifty shortcut.
-----------------------------------------------------------------------------
164) This is the opposite of the above mission.  That is, spray the triangle
on the second floor and jump over the rail to the first floor.  You’ll land
right by the Blue Coin.
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165) Stand on the stairs of the second floor (go to the third floor) and
spray the X found here.  Run up the stairs and you’ll easily take the Blue
Coin before it dissipates.
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166) This is the vice versa of # 165.  On the third floor there is an X;
squirt it down and run down the stairs to the Blue Coin.  This is a pretty
easy task, really.  Be sure to spray from the stairs.
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167) Go to the casino in the fourth episode.  Ground pound the slot machines
(the small ones) and coins come out.  Ground pound one of them for a Blue
Coin.
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168) In the casino, fourth mission, spray the right torch in the water for a
Blue Coin.
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169) This time around, enter the casino from the fifth episode.  Look on the
wall that the door is attached to and you’ll spy an M.  Make that wall shine
and you’ll get a Blue Coin.
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170) Make it the fifth episode.  Instead of gambling at Casino Delfino, go to
the third floor.  Enter the open door and bounce on the bed to the
ventilation system.  Wander around until you find a lone Boo.  Jump on it for
a Blue Coin.  Usually, the Boo is found on the left side of the room.
-----------------------------------------------------------------------------
171) Spray the light fixture at the very top of the third floor and a Blue
Coin falls down to the flat part of the pillar below.
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172) Go to the vent system in the fifth mission (I did it then, but it can be
done whenever).  It is easiest to do it now, when all the sleeping Boos re
gone.  Run around the maze to find a Blue Coin.
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173) In the second episode, enter the hotel and get to the third floor via
squirting the pink Boos.  At the top, go to the left wall and spray the lamp
for a Blue Coin.
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174) Make it the third episode.  For the next few Blue Coins, you must do
everything in order.  That is, pick up where you left off on the previous
coin.  Go to the men’s room (left side, first floor) and jump through the
water leak on the leftmost side to be in a new room.  Go through this room
and spray the painting to expose a Boo.  Jump through the painting and spray
the closet to expose a Boo.  Run through and squirt the pink Boos to make
them into platforms.  Jump up them to an opening in the ceiling.  Squirt the
bookcase to make it turn over, allowing you to pass through.  Spray the
“Dolphic” poster to make a hole in it.  Jump through to find a Blue Coin in a
secret room.
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175) From getting # 174, jump back through the Dolphic poster and squirt the
bookcases (hovering is effective) to make a Blue Coin come out.
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176) Ground pound the discolored tile in the room that you got # 175 in and
you’ll fall to a room with crates in it.  Ground pound them for a pineapple
and then exit the room using the door.  Jump down to the first floor and give
Yoshi the pineapple to take him for a spin.  Now that you have Yoshi, return
to the room where you got the pineapple using the instructions for # 174-175
and eat the sleeping Boo.  Go through the hole in the wall to find a Blue
Coin.
-----------------------------------------------------------------------------
177) Now you can play the eighth mission, which is much easier to do.  Go to
the vents (bounce on a bed in the open room of the third floor).  Go right,
left, and up to see an M.  Spray it and take the Blue Coin as your reward.
-----------------------------------------------------------------------------
178) From getting # 177, go to the tiles with coins on them in the southwest
corner and ground pound the discolored tile.  In here, spray the mirror to
get a Blue Coin.
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179) In the room that you got # 178 in, ground pound the table to fall to a
new room in which a Blue Coin lies.
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180) Play the fourth mission and enter the hotel.  Go to the ventilation
system first.  To do this, run to the third floor, go through the open door,
and bounce on the bed.  Ground pound the discolored tile in the northwest
corner to fall to the room with the Dolphic posters.  Ground pound the off
color tile here to fall to the storage room (with the pineapples).  Ground
pounding one of the crates gets you a Blue Coin.
=============================================================================
                                 Noki Bay
=============================================================================
181) Like usual, the Blue Coins will be gotten in the eighth episode unless I
say otherwise.  Look left and you’ll see a Blue Coin way out in the distance.
Swim that way and hover out of the water to it.
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182) There’s another Blue Coin out in the water near a platform.  From where
you start, look to the lower-left to see it.  You can hover to it from the
water quite easily.
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183) Do this in the second episode.  Go over to the Mud Boat shop (upper-left
from starting point) and look toward the waterfall.  When you do you’ll see a
trail of coins descending into the depths.  Swim down there, using the coins
for your oxygen supply, and you’ll find a Blue Coin by a Cheep Cheep at the
bottom.
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184) In the second episode, spray the cave painting over the old fisherman to
make a maze appear.  In this maze is a Blue Coin.  Hover or wall kick to it.
-----------------------------------------------------------------------------
185) Also in episode 2, when you get out of the maze mentioned in # 184
you’ll see a Shadow Mario M on the wall.  Spray it down for a new Blue Coin.
-----------------------------------------------------------------------------
186) Near the M from the above Blue Coin guide is a cave painting.  Spray it
to make many tunnels form.  Wall kick up the first tunnel and you’ll see four
slots in the cliff wall above, one containing a Blue Coin.  Jump out of the
tunnel and hover backwards into it.
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187) Play the second mission and beat Gooper Blooper.  In the room you fall
down to (the one with the Shine Sprite) are many pots.  Spray one for a Blue
Coin.
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188) Spray another one of the big pots in the room described in # 187 for a
Blue Coin.
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189) To speed things along, go right to the underwater city in which you
fought the eel and collect Red Coins.  There are four Blue Coins in total on
the tops of pillars.  Take one for this.
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190) Like I said in # 189, there are four Blue Coins in the underwater city
on top of pillars.  Hover high to scan them all and then drop down to one.
-----------------------------------------------------------------------------
191) There are four Blue Coins in the underwater city on pillars; read # 189.
-----------------------------------------------------------------------------
192) See # 189.
-----------------------------------------------------------------------------
193) Spray the cave painting above where you would meet the old fisherman in
the second episode.  Wall kick your way up and go left instead of right.
Side somersault off the side of the cliff and hover to the Blue Coin to the
left in the alcove.
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194) Left of where you get # 193 are two cave drawings.  Spray the right one
for a Blue Coin.
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195) From where you get # 194, look to the lower-left to see a ledge sticking
out.  Hover to it and go through the tunnel on it to a painting.  Spray it to
make the wall move backward, creating a huge vertical shaft.  Wall jump your
way up to a tunnel on the left side.  Go through it like a sewer and spray
the upper painting for a Blue Coin.
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196) Go to where you find the golden bird in the secret Shine of this course.
To the right are several cave paintings in a pocket. Jump to them and spray
the upper-right one.  It reveals a Blue Coin.
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197) From where you got # 196, go to one of the steps before it that are a
bit lower.  From the very bottom step you can kind of see an opening to the
right that is slightly lower than where you are.  Hover to it and take the
Blue Coin inside.
-----------------------------------------------------------------------------
198) Go to where you got # 194 and jump to the ledge to the left.  Spray the
blank wall here to make two openings, one of which contains a Blue Coin.
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199) Above where you got the previous Blue Coin are two openings.  Jump down
to them from where you saw the gold bird (the secret Shine) and spray the
wall around the opening to expose a Blue Coin.
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200) Get to where you fought the Mole.  Below the piece of land sticking out
with the fisherman on it is an alcove.  Within is a Blue Coin.
-----------------------------------------------------------------------------
201) From where you got # 200, jump down to an opening below that is the
beginning of a very narrow path.  Wall kick up it to a Blue Coin.
-----------------------------------------------------------------------------
202) Make it the sixth episode.  Get the Turbo Nozzle in the place where
you’d normally get Blue Coin # 200.  When you have it, go to the Mud Boat
shop.  It is right of where the fisherman stands in the second episode.
Spray the O that is to the left of it and a Blue Coin pops out on an O on the
opposite side of the bay.  It is very hard to reach it in time, but the Turbo
Nozzle makes it a cakewalk.
-----------------------------------------------------------------------------
203) In the sixth episode, go to the second O mentioned in # 202 and spray it
down.  The Blue Coin appears by the Mud Boat shop.  I hope you still have the
Turbo Nozzle (see # 202 for that as well), because you’ll need it reach the
Blue Coin in time.
-----------------------------------------------------------------------------
204) Time to get the Rocket Nozzle and all the Blue Coins attached to it.
Play the sixth mission for this one.  Work your way to the point (right cliff
that leads to the Mole) that you can see the first waterwheel and you can
take a slope to the left to the second.  Look to the right to see a series of
platforms.  Side somersault against the wall and hover to the first of these
ledges.  Hover to the one to the right with the blue spring.  Do not spray
the spring; it will shrink.  Instead, bounce on it to a new ledge.  Jump up
these (they follow a zigzag fashion) and at the top is the box with the
Rocket Nozzle inside.  Take it and rocket-jump where you see the shadow of
the line of coins above to get your hands on a Blue Coin.
-----------------------------------------------------------------------------
205) After getting the Rocket Nozzle from the alcove described in # 204, side
somersault to the alcove above it for a Blue Coin.  A punching glove trap
will pop out (like in a coo-coo clock) and send you flying to the first
platform.
-----------------------------------------------------------------------------
206) Once you’ve gotten the Rocket Nozzle in episode 6 as described in # 204,
go to where the fisherman is in episode 2 and spray the wall painting above
him.  Wall kick through here and go left at the top.  Look above and you
might be able to see an opening.  Rocket-jump to it and take the Blue Coin.
You’ll have to rocket from a higher position, such as the nearby seashell.
-----------------------------------------------------------------------------
207) You need the Hover Nozzle back at this point.  Go to where the second
waterwheel is.  In between it and the up arrow sign is a small patch of
grass.  Look down and you’ll see an opening ahead.  Hover to it and spray the
wall to the right of it.  This makes an opening, revealing a Blue Coin.  Note
that I got this in the sixth mission.
-----------------------------------------------------------------------------
208) Make it the sixth episode and go to the second waterwheel.  Get in
between the ledge and the wheel and jump down to the opening.  As you climb
left, spray a wall at the end (not at the other wall like # 207 is) of the
path for a Blue Coin.
-----------------------------------------------------------------------------
209) I left this out earlier, but when getting # 196, spray the lower-left
spot for a second Blue Coin.
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210) FINALLY!  It took me forever to find this Blue Coin, but the deed is
done, my friend.  Go to where you would catch the golden bird, first.  If you
don’t remember where that is, go the small shaft left of where the old
fisherman is in episode 2 and wall kick up it.  Take the opening to a large
black hole, which you should take up to the golden bird.  From here, drop off
the side of the cliff that the black hole I spoke of was on.  You’ll land on
a ledge with an empty slate.  Spray the bottom to reveal an opening with the
last Blue Coin you’ll ever have to get in Noki Bay inside.
=============================================================================
                              Pianta Village
=============================================================================
211) Glad that nightmare’s over.  But still, Pianta Village is not extremely
easy, either (like a certain Gelato Beach).  As always, if I don’t mention an
episode, then that Blue Coin is found in the eighth one.  Look behind you at
the start to see an M.  Spray it for a Blue Coin.
-----------------------------------------------------------------------------
212) Cross the bridge into the village and run left to the tall grass.  By
where the Red Coin is usually found is a Blue Coin.
-----------------------------------------------------------------------------
213) Go right of the tall grass to two platforms (one wooden, one earthen)
connected by a bridge.  Under the bridge is another one of Shadow Mario’s
M’s.  Clear off the graffiti for a Blue Coin.
-----------------------------------------------------------------------------
214) At the very start of the village, just right of the group of dancers
celebrating the Fluff Festival, you’ll see another graffiti mark in the form
of an M.  Wash it off and take the Blue Coin that results.
-----------------------------------------------------------------------------
215) I did this in the first mission, so I don’t know if it works in the
eighth, but you get a Blue Coin from ground pounding the nose of the Pianta
statue by the hot spring.
-----------------------------------------------------------------------------
216) You’ll notice a triangle on the side of the highest wall in the hot
springs area.  Wash it off to make a Blue Coin appear by a second triangle
that is to the upper-left of a group of crates.  To be more specific, it is
on the opposite side of town if the town were cut down the middle, the hot
spring being halved in the division.  So, run forward and jump onto the
platform as quickly as you can.  Jump and hover over the next tier and you’ll
fall right to the Blue Coin.
-----------------------------------------------------------------------------
217) This is the reverse of the Blue Coin above.  Go to the second triangle
mentioned in # 216 and drench it.  When the mark comes off, a Blue Coin
appears on the left side of the hot spring.  Side somersault against the wall
that the triangle is on and wall kick off it.  Hover to the top and then do
the speed trick (B and A alternately and repeatedly) to reach the Blue Coin
in the provided time.
-----------------------------------------------------------------------------
218) Run up the tree by the hot springs and you’ll see where the finish flag
was in your race with II Piantissimo.  Run up further for a Blue Coin.
-----------------------------------------------------------------------------
219) Get Yoshi in the fifth episode.  Right by him is a beehive.  Squirt it
down to earth with some juice and you’ll have an entire hive of bees to
contend with.  Run away from them and pick off a few until your position
becomes dangerous.  Repeat this to defeat all the bees easily.  Getting the
last bee in Yoshi’s stomach gets you a Blue Coin,.
-----------------------------------------------------------------------------
220) While you still have Yoshi go over to the big tree mentioned in # 218.
Under it is a beehive; juice the bees out and then swallow them all for a
Blue Coin.
-----------------------------------------------------------------------------
221) Also in the fifth episode, stand on the golden mushroom that the mayor
was on in episode 3 and spray the moon.  You get the mayor’s savings, a Blue
Coin.
-----------------------------------------------------------------------------
222) In the fifth episode you’ll find some blue butterflies atop the mushroom
near the fruit tree.  There’s a whole swarm here.  Yoshi’s spin jump is very
effective in getting up there.  Use Yoshi to swallow each and every one and
you’ll take home a brand new Blue Coin.
-----------------------------------------------------------------------------
223) In the sixth episode, the one where you must clean off ten Piantas,
eight of them will reward you with a Blue Coin for doing so.  All you have to
do is talk to them.  Sure, there are two deadbeats, but it is way better than
nothing.  Way better.
-----------------------------------------------------------------------------
224) See # 223.
-----------------------------------------------------------------------------
225) See # 223.
-----------------------------------------------------------------------------
226) See # 223.
-----------------------------------------------------------------------------
227) See # 223.
-----------------------------------------------------------------------------
228) See # 223.
-----------------------------------------------------------------------------
229) See # 223.
-----------------------------------------------------------------------------
230) Guess what.  See # 223.
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231) In the third mission, go right all the way to a stream and swim to the
end for a Blue Coin.
-----------------------------------------------------------------------------
232) Swim under the bridge in the stream mentioned in # 231 for a new Blue
Coin.
-----------------------------------------------------------------------------
233) There are many Blue Coins found exclusively in the third mission (you
don’t have FLUDD, so it is a good time to stuff them in).  The first one you
can get is after you get FLUDD back in your hands.  FLUDD is laying on top of
a Shadow Mario M.  Squirt it for a Blue Coin.
-----------------------------------------------------------------------------
234) First things first; clear off every inch of slime in all the third
mission once you have FLUDD.  Near the beginning of the level is a huge M
buried in sludge.  Spray it for a Blue Coin.
-----------------------------------------------------------------------------
235) At the right side of the level by the stream is a Pianta on fire.  Spray
him warm and take the Blue Coin he gives you by talking to him.
-----------------------------------------------------------------------------
236) Moving on, go to the sixth mission.  Get through the mayor’s babble and
ahead you’ll see a sign.  It is just right of the bridge.  Spray it for a
Blue Coin.
-----------------------------------------------------------------------------
237) Go to the central tree of the course in the eighth mission and get to
where you would normally take the Rocket Nozzle.  There’s a blue bird
stationed here.  Naturally, you need to spray it until it drops a Blue Coin.
-----------------------------------------------------------------------------
238) In the fifth episode, you’ll see a leak in the central tree and water is
coming out.  Spray this hole and take the Blue Coin that results.  Look!
It’s walking on water!
-----------------------------------------------------------------------------
239) Make it the first episode.  Enter the village and look to the right for
two Piantas conversing by a gated mushroom.  Drop into the hole by them and
ground pound the square.  Climb over the vertical square and hit it with B.
Jump off it shortly after to get onto the grating.  Now look up for an M (it
is right by the “tube” you came through.  It is very dark down here, but
you’ll be able to see it if you look heard enough.  Take the Blue Coin that
comes from hosing it down.
-----------------------------------------------------------------------------
240) In the southwest corner of the village (still in episode 1) is a tree.
It is headed in the direction of Gelato Beach with Pinna Park in the distance
(which is really quite a nice view).  Climb up and get onto the leaf leading
toward the start.  Travel down it to the Blue Coin at the very end.  And
that’s a wrap.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------

On a side note, I’m not quite sure of the nature of Blue Coins.  I do know,
though, that there are at least three Blue Coins that I’ve found that I
haven’t put in the 240.  Yes, there are only 240 in the game, but I think
that there are more than 30 in some levels, and they all disappear when you
get 30 in them.

In Bianco Hills, for example, there is a Blue Coin in the sixth episode on a
ledge opposite the house with the sails that I did not mention.  Also, in
Ricco Harbor, there’s an M under the sludge in the first boat in the first
mission and you can ground pound a crate by Ricco Tower for a Blue Coin.

These are the only “alternate coins” that I’ve found, and I’m not interested
in any more.  Really, as long as you can get all 240, it is of little
consequence.  If you talk to the person in the Boathouse, he will offer as
many Shine Sprites as you can afford.  It’s one of the only times that your
Shine Sprite count can rise by the second.  Happy hunting.

=============================================================================
=================================Enemy List*=================================
=============================================================================

There are a handful of new enemies introduced to the Mario universe in Super
Mario Sunshine.  In this section, an enemy is any enemy that you can fight in
one of the seven worlds and defeat.  Obstacles, such as fire or sludge, do
not count as enemies.  The character in question must be alive and able to
attack or annoy you (like Cheep Cheeps).

The final boss is not listed (it would ruin it for a lot of people).
Everything is alphabetized and the names are as official as they can be.  A
few enemies may be misnamed.  They never really tell you the names of the
enemies, but I do know a lot of them from past Mario games.  Enjoy.

-----------------------------------------------------------------------------
Name: Bee

Habitat: Various

Notes: Bees are almost everywhere.  They have hives and they will attack in
force if you disrupt them.  The only way to beat them is to swallow them with
Yoshi.  Doing this often earns you a 1-Up or a Blue Coin.
-----------------------------------------------------------------------------
Name: Blooper

Habitat: Ricco Harbor, Noki Bay

Notes: Ever since Super Mario Bros., Blooper have been squid-like creatures
that inhabit aquatic areas.  Occasionally they flew in the air, so you should
feel lucky that they’ve been downgraded so much.  A bit of water will defeat
them, but you can jump on them as well.  Their only attack (aside from
touching you) is to fire ink at you.
-----------------------------------------------------------------------------
Name: Bob-omb

Habitat: Pinna Park, Noki Bay

Notes: Both Moles in the game throw Bob-ombs when you get too close to them.
Squirt them to deactivate them and then pick one up.  Three of these thrown
at the Mole defeat them.  They each give one coin from exploding.
-----------------------------------------------------------------------------
Name: Boo

Habitat: Sirena Beach

Notes: Boos look drunk in this game.  Their tongues are hanging out and they
can go invisible (you can still see their outlines).  This is common Boo
behavior, but, apparently, getting them wet makes them appear.  Visible or
not, jump on them to defeat them.  The pink kind, though, can be sprayed.
This makes them turn into platforms, making them very useful in certain
situations.  Platforms eventually wear off.  Boos may disguise themselves as
coins or Shadow Mario.  You know it’s a fake if it doesn’t move (you know how
coins usually spin and Shadow Mario looks around, right?).
-----------------------------------------------------------------------------
Name: Bullet Bill

Habitat: Pinna Park

Notes: There are three types of Bullet Bill, each being fired by Moles in
cannons.  All three should be squirted to be destroyed, although they are
endless.  The basic type is black and has very limited homing powers.  Yes,
they can move slightly, but not enough to affect you.  Homing bills are the
worst.  Their noses blink red and they can make wide turns to hit you.
Bombshell Bulls, the golden type, give out eight coins when sprayed.  They
are the best type, but the rarest as well.  Mecha-Bowser also fires Bullet
Bills, but only the standard type.
-----------------------------------------------------------------------------
Name: Burt

Habitat: Various

Notes: This probably isn’t the name, but they look very similar.  Burt was
the first boss of Super Mario World 2, and he slightly resembled a muffin
with really big pants.  The small, Goomba-like enemies that you can find in
secret stages and Delfino Airstrip look a lot like him.  This enemy entry
also covers “Paraburts,” the flying kind, and the kind that are on fire.
Basically, jump on all of them except the type that are flaming.  Those
should be extinguished beforehand.  There is also one big one with little
ones on its head in Pinna Park.  Squirt off the little ones before jumping on
the big guy.  These might just be Isle Delfino’s version of the Goomba, but
I’ve categorized them like this because they resemble Burt the Bashful much
more.
-----------------------------------------------------------------------------
Name: Cataquack

Habitat: Gelato Beach

Notes: Talk about annoying.  These are the duck creatures that come in red
and blue in Gelato Beach.  There are only a few ways to beat them; the
easiest is to swallow them with Yoshi.  You can also make them trip over dune
buds, water them, and then have the bud rise into the air.  This makes the
Cataquack explode upon landing.  Even so, you can also paralyze these
newcomers to the Mario world, at least for a little while, even if a dune bud
isn’t on hand.  You can also paralyze by spraying them and then jump on their
undersides to force a coin out of them and to stun them for a bit.  The only
difference in their attacks is that blue ones knock you high into the air,
but do no damage.  Red ones also cause you pain when they send you flying.
-----------------------------------------------------------------------------
Name: Chain Chomp

Habitat: Pianta Village

Notes: A local villager owns several pets, and Chain Chomp has a fever (along
with a few nasty cuts).  Take the beast to the hot springs to calm it down.
To do this, throw a barrel at it (this cools him down momentarily) and then
pick up the nail that chains him down.  Now let him go, head over to the hot
springs, and bring a barrel of water.  When he crosses in front of you, throw
the barrel at him and grab the chain.  Lead him into the water to remove what
ails him, a Shine Sprite.
-----------------------------------------------------------------------------
Name: Chain Chomplet

Habitat: Pianta Village

Notes: Like a puppy is to a dog, Chain Chomplets are merely younger versions
of Chain Chomps.  A native owns three of them, and they are running amuck in
the village.  They tread fiery sludge (they also have a fever).  To calm them
down, squirt them with water and grab their tails/chains.  Now pull back to
fire them in a certain direction.  You want them in the central pond.  Wait
for them to go by, and then initiate the cooling procedure.
-----------------------------------------------------------------------------
Name: Cheep Cheep

Habitat: Various

Notes: Cheep Cheep are fish that jump out of the water.  Really cool, huh?
That type doesn’t really do anything, but you should beware the type that
swim around.  They will pull you under, which is hugely annoying.  This puts
you in jeopardy; you might suffocate.  If you are holding something while
underwater, they won’t bother you.
-----------------------------------------------------------------------------
Name: Eely-Mouth

Habitat: Noki Bay

Notes: This eel has four eyes, possibly two heads, and terrible cavities.
Dive down and squirt its teeth to make them shine.  Your dentistry hurts
them, causing them to launch highly-toxic bubbles at you (the reason for Noki
Bay’s water pollution).  Keep at it and eventually you’ll knock out a gold
tooth that holds the Shine Sprite.
-----------------------------------------------------------------------------
Name: Electro-Koopa

Habitat: Pinna Park, Pianta Village

Notes: For whatever reason, Pinna Park is infested with mechanically-modified
Koopas, Mario’s old time enemies.  Yes, Isle Delfino sports many new versions
of classic enemies.  They launch their shells at you, trying to electrocute
you.  Jump on them when they are shell-less and you’ve won.  You must
punch/kick/ground pound the type found on wire nets, though, depending on
their position relative to you.
-----------------------------------------------------------------------------
Name: Gooper Blooper

Habitat: Ricco Harbor, Noki Bay

Notes: Gooper Blooper in one of my favorite enemies, mostly because of his
name.  You fight him a total of three times, each time because he is
suspected of inking up the water around him.  His battle plan does not change
even once.  First, squirt his face to make him smash his tentacles down
around you.  Jump on one to flatten it and then press B to grab it.  Pull it
back to rip it off.  Do this to all four arms and then pull off the cork in
its beak (the face must be clean or it’ll slip out of Mario’s grasp).  It
looks like you’ve won, but it regenerates its tentacles quickly and starts
spewing ink with its unclogged beak.  Repeat the process to deliver the
finishing blow.  Don’t worry, though; Gooper Blooper doesn’t die.  Like Petey
Piranha, Gooper Blooper goes on to play sports with the gang, like tennis.
Rent Mario Power Tennis to see what I mean.

Notes: mr_stupid_maniac gives this tip on Gooper Blooper: “Spray at his face
and when he is about to strike at you with his tentacles run backwards a
short distance and summersault so as to when the tentacles come down half a
second later you can ground pound them all and pull the cork/beak.”
-----------------------------------------------------------------------------
Name: King Boo

Habitat: Sirena Beach

Notes: King Boo is one of the coolest Mario enemies ever thought up…  just
not in Super Mario Sunshine.  In this game, King Boo is a bumbling idiot that
carries a slot machine with him.  Spray his tongue, which is dangling from
his mouth with drool on it, and he’ll play them.  He either sends enemies at
you, fruit at you, or coins.  If you get fruit, throw a chili pepper at his
tongue to set it on fire.  Then throw another fruit at him to deal damage.
It takes three hits to win.  King Boo first appeared in Super Mario World as
a minor boss (optional, too), but he eventually kidnapped Mario, forcing
Luigi to rescue him in the GCN launch title, Luigi’s Mansion.
-----------------------------------------------------------------------------
Name: Koopa Troopa

Habitat: Pinna Park

Notes: There are a few Koopas disguised as Yoshi eggs in one mission of Pinna
Park.  To beat them, squirt them and stand in the sand.  They will flip over,
trying to crush you with their shells.  In the sand, though, they get stuck.
Ground pound their underbellies to beat them.
-----------------------------------------------------------------------------
Name: Manta Ray

Habitat: Sirena Beach

Notes: Manta Ray is a gossamer specter that covers wherever he goes in
electrically-charged sludge.  He’s wafer-thin, and the only way to beat him
is to douse him with water.  This causes fission (he separates), which should
be repeated until he divides into nothing.  This makes for a very long
battle.  If he touches you, you get knocked into the air, probably into
sludge, much like a Cataquack.  Find coins in the huts (which are safe
havens) and on the tree leaves.
-----------------------------------------------------------------------------
Name: Mecha-Bowser

Habitat: Pinna Park

Notes: Shadow Mario used this contraption in a fight against Mario.  The park
director will let you use the roller coaster (he thinks it’s a show) to fight
the fiend.  FLUDD will pick up water rockets that you can fire at Mecha-
Bowser’s vulnerable head.  In the meantime, Mecha-Bowser will breathe fire
and launch Bullet Bills at you.  Unless you have a perfectly-aimed rocket,
use water rockets to stop Bullet Bills.  Water also destroys them.  It takes
four hits to send Mecha-Bowser packing.
-----------------------------------------------------------------------------
Name: Mole

Habitat: Pinna Park, Noki Bay

Notes: There are only two of these in the game.  They fire Bullet Bills at
you endlessly, and they can throw Bob-ombs if you get too close.  In most
Mario games, Moles throw stones and you can jump on them to beat them, but
these Moles are in cannons and they hide in their metal coverings to avoid
your jump.  To beat them, squirt the Bob-ombs and throw three at them.
That’s all it takes.  The Noki Bay variation fires sludge, by the way.
-----------------------------------------------------------------------------
Name: Petey Piranha

Habitat: Bianco Hills

Notes: Petey Piranha is involved with two Shine Sprites, although he can be
seen in three missions.  Petey is an infant Piranha Plant that has developed
legs.  I say infant because that’s how he’s presented (the flowers around his
head are a baby bonnet and he’s wearing a sort of red diaper).  At first,
Petey stays on Big Windmill and fires balls of sludge at the poor residents
of Windmill Village.  Scale the windmill to fight him and the roof caves in,
giving you two an arena in the mill.  Spray water into his mouth to bloat the
baby and his belly button is eventually pushed out.  Ground pound it to do
damage.  The second time you face him, wake him with a Poink and then spray
him to bring him down.  The same strategy applies as before.  In both cases
he takes three hits.
-----------------------------------------------------------------------------
Name: Piranha Plant

Habitat: Delfino Airstrip, Delfino Plaza, Bianco Hills

Notes: These old timers have been around for a while, but they have new
strategies now that they are covered in goop.  The smaller kinds appear when
you are close and attack you by firing projectiles.  Squirt them until they
burst to defeat them.  Then you have the larger kind, which often hold Shine
Sprites or the entrances to certain levels.  To defeat them, squirt water
into their mouths when they are open.  The earlier type take three hits,
while the more advanced take six.
-----------------------------------------------------------------------------
Name: Plungelo

Habitat: Gelato Beach

Notes: There are only six of these creatures in existence.  Like Cataquacks,
they waddle around aimlessly, but they have feet with suction power, allowing
them to stay on mirrors (this is where you fight them) as long as they like.
The only way to beat them is to first squirt them to the edge of the mirror
and then to ground pound the opposite side.  Doing this focuses the mirrors
on Wiggler, which is what makes him so angry.
-----------------------------------------------------------------------------
Name: Pokey

Habitat: Bianco Hills

Notes: Pokeys are large, cactus-like creatures made of several segments.  In
this game they wear flowers on their heads.  Jump on the heads to get two
coins out of them, or jump on them when they collapse on you (this is their
attack) for one coin.
-----------------------------------------------------------------------------
Name: Shadow Mario

Habitat: Various

Notes: Shadow Mario just runs away from you.  If he runs into you, you will
take damage, but that’s not his style.  As he runs, he often leaves behind
graffiti.  Spray him continuously to bring him down.  If he’s carrying an
item (Yoshi’s egg, Turbo Nozzle, Rocket Nozzle) you’ll get it.  If not, you
at least get a Shine Sprite.
-----------------------------------------------------------------------------
Name: Spider

Habitat: Ricco Harbor, Pianta Village

Notes: Spiders are really annoying.  They are yellow and they climb on
surfaces.  It’s best just to avoid them when you can, but you can also jump
on them (if they’re on a horizontal wire net), punch/kick/ground pound them
on wire nets, or to use Yoshi to eat them.
-----------------------------------------------------------------------------
Name: Wiggler

Habitat: Gelato Beach

Notes: Ever since Super Mario World, Wigglers have been gentle caterpillars
with hot tempers.  When Wiggler was awoken from his comfortable sleep on
Shine Tower, he started storming around Gelato Beach.  Water a dune bud when
he is over one and it will spring up, capsizing him.  FLUDD will point out a
certain segment of his body, which you should ground pound.  It takes five
hits to beat Wiggler.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------

As you might’ve noticed, I did not add the wind enemy (the ones that appear
in high elevations) and the plant enemies found in Bianco Hills.  I don’t
know their names, so I do not list them.  If anyone wants to correct my entry
for “Burt,” feel free to do so.  I’m not sure that’s the name.  However, you
must send me your source before I list an enemy.  Similarly, the name of the
creatures that jump from the sludge would be helpful, too.  Also, I need the
name of the flying creature in Bianco Hills that drops sludge.  Much
appreciated.

=============================================================================
================================Travel Guide*================================
=============================================================================

This section is devoted to telling all you people who are either too lazy to
look in the guide or for those who just want to read about the sections.  You
see, there are nine different places that can be accessed from Delfino Plaza.
I’ll tell you how and then give a bit of background information.  I also
include the Shine Sprites, Piantas, and Nokis (everything on the map).

Shine Sprite: The Shine Sprites are the source of sunshine and power on Isle
Delfino.  They gather at the Shine Gate and they keep Isle Delfino looking
good.

Pianta: Mountain folk in origin, Piantas call Isle Delfino home.  They are
much stronger than Mario, but are much slower than him.  They also have
difficulty swimming.  They have trees on their heads that provide shade from
the island’s heat.

Noki: Nokis live among coral reefs during the early stages of their lives,
but eventually become land-dwellers.  They wear seashells as reminders of
their time in the coral reefs.  They share Isle Delfino with the Piantas.

Delfino Airstrip: You start here.  It is a simple airstrip built on a series
of islets off the coast of Delfino Plaza.  You need to take a ferry to reach
the mainland.  You can return here after beating the game.  Talk to the
Pianta by the bell tower (left from the starting point) and pay him ten coins
to go across.

Delfino Plaza: You arrive here after getting your first Shine Sprite.
Delfino Plaza is the island’s largest city.  It is built around the Shine
Gate and the Grand Pianta Statue.  For Mario, it is the link to all of the
other areas.

Bianco Hills: Windmill Village is built by a pristine lake.  It is one of the
few locations Mario visits that’s inland.  It is famous for its windmills,
which the village is even named after.  To reach it, catch Shadow Mario after
he tries to kidnap Princess Peach the first time.

Ricco Harbor: Ricco Harbor is a port city that is known for its seafood.  It
is a rapidly-expanding community, too.  To reach it, you must defeat the
Piranha Plant covering the Boathouse.

Gelato Beach: Gelato Beach is Isle Delfino’s largest beach, sprawling across
almost the entire south shores of the island.  It is even home to Shine
Tower, in which rests the egg of the legendary Sand Bird.  Defeat the Piranha
Plant covering the lighthouse in Delfino Plaza (on the beach) to access the
beach.

Pinna Park: Located on an island off of Sirena Beach, Pinna Park is the
island’s only amusement park.  It features a Ferris Wheel, a roller coaster,
Pirate Ships, Clam Cups, and even a Yoshi-Go-Round.  You reach it by using
the cannon near the boat that Shadow Mario takes off in when he kidnaps Peach
the second time.

Sirena Beach: Sirena Beach is home to a four-star resort, Hotel Delfino.
It’s sunsets are one of its major selling points.  Sirena Beach can be
accessed via the pipe on the building behind the Grand Pianta Statue.  Use
Yoshi to swallow the pineapple covering it.

Noki Bay: Noki Bay is the ancestral home of the Nokis.  It is a huge system
of cliffs and reefs.  It also has an underwater city beneath it.  When you
have at least 20 Shine Sprites, a light starts to pour into the plaza at a
particular point in front of the Shine Gate.  Look into the sun while in that
light to go here.

Pianta Village: Pianta Village is the island’s oldest city.  It is the
traditional home of the Piantas and is built on a giant tree trunk for
protection from wild beasts below.  Get to it by rocketing to the pipe atop
Shine Gate.

Corona Mountain: The isle’s active volcano, Corona Mountain is restricted to
the public.  You can enter here by catching Shadow Mario in the seventh
mission of each world.  The city will flood and the gates will open, allowing
you to follow Shadow Mario into his lair.

I hope this has been convenient for you.  Now, onto the interrogation
session.

=============================================================================
====================================FAQ*=====================================
=============================================================================

Here’s where I answer frequently asked questions (that’s what FAQ stands
for).  Without further ado, let’s get down to business.

Question: What’s the least number of Shine Sprites you can get through this
game with?
Answer: I’ve done the math, and lazy people out there can get by with only
getting 50 Shine Sprites in the game (if you include the one for beating the
boss).  You see, there are 7 worlds and you must catch Shadow Mario, the
seventh mission, in each.  That’s 49 Shine Sprites.  Subtract 1 for Bianco
Hills because it is possible to skip the first mission (just beat Petey
Piranha in the first mission) to have 48.  There’s one Shine Sprite awarded
for beating the Piranha Plant in Delfino Plaza, 49, and one more for beating
the boss, makes 50.

Question: What do you get for getting all 120 Shine Sprites?
Answer: As you may or may not know, you see a picture at the end of the game
(when you beat the final boss).  This may ruin things for you, so stop
reading if you don’t want to know.  Normally, you see II Piantissimo looking
at the brush Shadow Mario uses.  Will he take up a life of crime?  However
beating the boss with all 120 Shine Sprites shows a new picture.  When the
credits are through, you will (major spoilers ahead) see (I repeat, major
spoilers) a (these are some serious spoilers) picture (did I mention these
were way major spoilers?) of (last warning) a bunch of Piantas and Nokis and
the like wishing you a relaxing vacation.  I know what you’re thinking –
whoop-de-doo.  However, you can then save and you’ll have a sun next to your
file name from there on out.

Question: What’s the most number of Shine Sprites you can have after beating
the game only once?
Answer: I don’t see why everyone wants to know, but you can have at most 118
after beating the game.  You can get only 23 of the Shine Sprites from Blue
Coins and you cannot get the one in Delfino Airstrip either.

Question: How do I get that guy that says I need sunshades to give me a pair?
Answer: Simply collect 30 Shine Sprites or more.  Talk to him (he’s a yellow
Pianta with a yellow mustache at the beginning of most levels) for the
shades.  Once you’ve beaten the game once (as in, beaten the boss), he also
gives you a blue Hawaiian shirt with Shine Sprites on it.  Mario looks very
shifty in that outfit.

Question: Who is II Piantissimo?
Answer: Well, I think it’s obvious that it’s Toadsworth, but no one seems to
believe me.  Seriously, though, no one is quite sure.  Some people have
proposed that he is the postman from The Legend of Zelda: Ocarina of Time
(he’s also in Majora’s Mask).  Personally, I doubt this because the postman
is pretty pale and the racer is really tan.  However, Zelda characters do
make cameos in Mario games and vice versa.  If you don’t believe me, check
out Super Mario RPG and stay a night in the inn at Rose Town.  When you wake
up, you might just see Link sleeping in the bed opposite you.

Question: I can’t get [insert Blue Coin # or Shine Sprite title here].
Answer: That’s quite unfortunate.  Even more unfortunate, though, is that I
have nothing to say about that.  My guide covers how to get everything.
However, if you are missing Blue Coins in either Bianco Hills or Ricco
Harbor, read the blurb beneath the guide for Blue Coin # 240.

Question: How many Shine Sprites/Blue Coins are there?
Answer: There are 120/240.

Question: I’m thinking about getting this game; is it better than Super Mario
64?
Answer: I doubt anyone but someone who had the game would look here, but it
is still a question.  Seriously, GameFaqs does have a reviews section.  You
can use it if you think I’m untrustworthy.  I made my opinion clear in the
introduction of this game.  Still, this game is no substitute for SM64.  It
is probably the best Mario game of its kind (you know, the collect-all-the-
items type).

Question: Can I use your guide on my website/magazine/book/etc.?
Answer: No.  Absolutely not.  Yes, the point of the guide is to make it
available to those who need it, but it is much less helpful if your website,
say, doesn’t update it when it needs it.  Not only that, but I get a lot of
e-mail about unanswered questions.  GameFaqs.com is the only site that can
use my guides, and that’s final.

Question: What other guides have you written?
Answer: Guide is so much easier to type than walkthrough.  Anyhow, they are
all found on GameFaqs.com.  They were written in this order and they are for
The Legend of Zelda: Four Swords Adventures, Harvest Moon: A Wonderful
Life, Sonic the Hedgehog 2 and 1, Sonic Heroes, Mario Kart: Double Dash, The
Legend of Zelda: Ocarina of Time, The Legend of Zelda: Ocarina of Time/Master
Quest, The Legend of Zelda: The Wind Waker, Super Smash Bros. Melee, The
Legend of Zelda: The Adventure of Link, Paper Mario: The Thousand-Year Door,
The Legend of Zelda, Super Mario 64, Super Mario 64 DS, The Legend of Zelda:
Majora’s Mask, Sonic Adventure 2 Battle, Luigi’s Mansion, and my nineteenth
is the one that you’re reading.  To see an up-to-date listing of games I have
guides for, use the below address.

http://www.gamefaqs.com/features/recognition/46879.html

Question: How can I contact you?
Answer: I have a new IM/e-mail policy.  First, all questions should be asked
in e-mail.  I might, and that’s one huge might, answer your IM, but you’d
better be armed with rabbit’s feet and four-leaf clovers my friend because I
do not respond to IM’s often, especially since I’m away a lot.  My e-mail
address is given purely for asking e-mails, not for socializing.  When you e-
mail me, please do so at [email protected].  It’s more helpful to you to
include “Super Mario Sunshine” in the title, or SMS, and you should try to be
as specific as possible.  For example, asking me how to get the one star at
the place gives me hardly any chance of answering you correctly.  Finally,
please talk in readable script.  I understand a good deal of type slang, but
don’t try to test me on it.  Follow these guidelines and you can get the most
help out of me.

Just in case you skipped over a few questions, you can e-mail me at
[email protected].  Now for the real fun.  That’s right…  the legal section!
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=============================================================================
=======================Credits and Legal Information*========================
=============================================================================

Reading legal sections is about as fun as watching a foreign-language film
about the making of boxes in black and white.  First, though, the credits.
Yes, I know that everybody is dying to know who helped me write this.  Let’s
get started, shall we?

First, I’d like to thank myself for writing the guide, playing the game, and
for just being awesome.  The man!  The myth!  The legend!

Second, a big round of applause to Nintendo.  They made Mario and this game,
and this guide wouldn’t be around without them.

Third, let’s all thank GameFaqs, the great site that is the only place where
you can find my guides.  Without them, you wouldn’t be reading this.

Recently, some more people have helped me out.  Here’s a list of who they are
and what they did.

- Jeff Bolton, for sending in a great tip regarding a secret Shine Sprite (#
14, “Yoshi’s Shine,” in the “Secret Shine Sprite” section).

- punkrockmetalhead_78, for sending in a useful tip for the Fluff Coin
Festival episode in Pianta Village.

- Rita Fang, who sent in a tip for reaching the cave in Episode 6 of Bianco
Hills.

- smartymart, for telling me that Shadow Mario does indeed go on the third
floor in the seventh mission of Sirena Beach (originally, I said he didn’t).

- mr_stupid_maniac, for several tips throughout the guide.  All the tips he’s
provided are pointed out as they occur.

- Agahnim Koopa, who sent in a tip for the third episode of Ricco Harbor.

That’s it for now, but I’m sure that list will grow.  Now for the legal
section.  If you’re really obsessed with my guides, you’ll know which one I
copied the legal boilerplates out of.

First of all, I take no credit for the creation, distribution, productions,
idealizing, or in any way making this game.  That honor goes to Nintendo, not
me, and I do not deny this.

Second, this document is Copyright 2005-2006 Brian McPhee.

Third, this may not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any other web site or as a part of any public display is strictly prohibited,
and a violation of copyright.

To phrase that first item legally, all trademarks and copyrights contained in
this document are owned by their respective trademark and copyright holders.

To make it clear for those of you who might having problems absorbing
information, no one but the website GameFAQs may use my guides on their
sites, books, magazines, etc.

That’s some delivery right there.  Now, I must say good-bye.  It has been an
absolute blast writing this guide.  Super Mario Sunshine is a great game
rediscovered for me, and I’m glad that I can make a replay helpful to all of
you.  It’s been fun, but there’s an end to all things.  Let me end this
walkthrough with my signature move, my great escape tactic, a string of words
that has withstood the passing of time.  See ya later.